Mercurial > fife-parpg
annotate demos/shooter/scripts/common/baseobject.py @ 491:c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 06 May 2010 19:34:21 +0000 |
parents | ab28994820dd |
children | 16ceb3228324 |
rev | line source |
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448
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.common.helpers import normalize |
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26 from scripts.common.helpers import Rect |
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27 |
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28 |
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29 SHTR_DEFAULT = 0 |
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30 SHTR_PLAYER = 1 |
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31 SHTR_LASTBOSS = 2 |
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32 SHTR_PROJECTILE = 3 |
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33 SHTR_ENEMYSHIP = 4 |
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34 SHTR_POWERUP = 5 |
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35 |
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36 |
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37 class SpaceObject(object): |
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38 """ |
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39 Space Object |
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40 |
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41 This is the base class for all game objects. |
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42 """ |
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43 def __init__(self, scene, name, findInstance=True): |
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44 """ |
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45 @param scene A reference to the Scene |
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46 @param name The name of the space object |
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47 @param findInstance True if the instance you are looking for is already loaded |
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48 False if you want to load the instance yourself |
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49 |
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50 """ |
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51 self._scene = scene |
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52 self._model = self._scene.model |
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53 self._layer = self._scene.objectlayer |
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54 self._name = name |
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55 self._xscale = self._layer.getCellGrid().getXScale() |
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56 self._yscale = self._layer.getCellGrid().getYScale() |
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57 self._velocity = fife.DoublePoint(0,0) |
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58 self._maxvelocity = 1.25 |
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59 self._boundingBox = Rect(0,0,0,0) |
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60 self._running = False |
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61 self._changedPosition = False |
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62 self._scenenodeid = -1 |
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63 self._type = SHTR_DEFAULT |
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64 |
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65 if findInstance: |
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66 self._instance = self._layer.getInstance(self._name) |
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67 self._instance.thisown = 0 |
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68 else: |
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69 self._instnace = None |
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70 |
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71 def start(self): |
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72 """ |
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73 You must execute this function for the object to be updated |
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74 """ |
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75 if self._instance: |
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76 self._running = True |
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77 |
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78 def update(self): |
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79 """ |
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80 If the object is running this updates the FIFE instance location based on |
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81 the objects current velocity and time since last frame |
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82 """ |
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83 if self._running: |
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84 shiploc = self.location |
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85 exactloc = shiploc.getExactLayerCoordinates() |
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86 |
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87 exactloc.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale |
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88 exactloc.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale |
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89 |
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90 self._boundingBox.x = (exactloc.x * self._xscale - self._boundingBox.w/2) |
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91 self._boundingBox.y = (exactloc.y * self._yscale - self._boundingBox.h/2) |
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92 |
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93 shiploc.setExactLayerCoordinates(exactloc) |
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94 |
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95 if shiploc == self.location: |
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96 self._changePosition = False |
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97 else: |
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98 self._changedPosition = True |
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99 |
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100 self.location = shiploc |
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101 |
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102 def stop(self): |
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103 """ |
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104 Stops the object from being updated. |
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105 """ |
449
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106 self._running = False |
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107 |
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108 def destroy(self): |
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109 """ |
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110 You are meant to override this function to specify what happens when the object |
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111 gets destroyed |
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112 """ |
449
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113 self._running = False |
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114 |
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115 def applyThrust(self, vector): |
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116 """ |
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117 Applies a thrust vector to the object. Note that objects do not have |
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118 mass or any inertia. |
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119 |
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120 @param vector A fife.DoublePoint() specifying the direction and intensity of thrust. |
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121 """ |
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122 self._velocity.x += (vector.x * (self._scene.timedelta/1000.0))/self._xscale |
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123 self._velocity.y += (vector.y * (self._scene.timedelta/1000.0))/self._yscale |
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124 |
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125 if self._velocity.length() > self._maxvelocity: |
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126 norm = normalize(self._velocity) |
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127 self._velocity.x = norm.x * self._maxvelocity |
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128 self._velocity.y = norm.y * self._maxvelocity |
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129 |
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130 |
454
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131 def applyBrake(self, brakingForce): |
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132 """ |
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133 Applies a braking thrust in the opposite direction of the current velocity |
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134 |
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135 @param brakingForce a floating point value specifying how fast the object should decelerate |
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136 """ |
451
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137 if self._velocity.length() <= .01: |
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138 self._velocity.x = 0 |
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139 self._velocity.y = 0 |
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140 return |
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141 |
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142 #first normalize to get a unit vector of the direction we are traveling |
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143 norm = normalize(self._velocity) |
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144 if norm.length() == 0: |
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145 self._velocity.x = 0 |
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146 self._velocity.y = 0 |
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147 return |
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148 |
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149 #negate to get opposite direction |
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150 norm.x = norm.x * -1 |
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151 norm.y = norm.y * -1 |
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152 |
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153 #apply braking deceleration |
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154 norm.x *= brakingForce |
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155 norm.y *= brakingForce |
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156 |
454
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157 self._velocity.x += (norm.x * (self._scene.timedelta/1000.0))/self._xscale |
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158 self._velocity.y += (norm.y * (self._scene.timedelta/1000.0))/self._yscale |
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159 |
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160 def removeFromScene(self): |
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161 """ |
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162 Queues this object to be removed from the scene. The scene will remove the object |
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163 next time the garbage collection routines are called. |
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164 """ |
476
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165 self._scene.queueObjectForRemoval(self) |
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166 |
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167 def _isRunning(self): |
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168 return self._running |
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169 |
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170 def _getMaxVelocity(self): |
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171 return self._maxvelocity |
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172 |
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173 def _setMaxVelocity(self, maxvel): |
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174 self._maxvelocity = maxvel/sqrt(self._xscale * self._yscale) |
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175 |
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176 def _getLocation(self): |
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177 return self._instance.getLocation() |
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178 |
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179 def _setLocation(self, loc): |
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180 self._instance.setLocation(loc) |
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181 |
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182 def _getInstance(self): |
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183 return self._instance |
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184 |
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185 def _setInstance(self, instance): |
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186 self._instance = instance |
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187 if self._instance: |
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188 self._instance.thisown = 0 |
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189 |
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190 def _getVelocity(self): |
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191 return self._velocity |
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192 |
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193 def _setVelocity(self, velocity): |
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194 self._velocity = velocity |
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195 |
449
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196 def _getBoundingBox(self): |
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197 return self._boundingBox |
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198 |
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199 def _getW(self): |
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200 return self._boundingBox.w |
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201 |
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202 def _getH(self): |
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203 return self._boundingBox.h |
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204 |
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205 def _setW(self, w): |
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206 self._boundingBox.w = w |
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207 |
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208 def _setH(self, h): |
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209 self._boundingBox.h = h |
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210 |
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211 def _changedPosition(self): |
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212 return self._changedPosition |
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213 |
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214 def _getNodeId(self): |
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215 return self._scenenodeid |
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216 |
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217 def _setNodeId(self, id): |
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218 self._scenenodeid = id |
477
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219 |
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220 def _getType(self): |
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221 return self._type |
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222 |
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223 def _setType(self, objtype): |
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224 self._type = objtype |
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225 |
477
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226 type = property(_getType, _setType) |
449
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227 width = property(_getW, _setW) |
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228 height = property(_getH, _setH) |
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229 boundingbox = property(_getBoundingBox) |
448
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Did a little re-factoring.
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230 location = property(_getLocation,_setLocation) |
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231 instance = property(_getInstance, _setInstance) |
449
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232 velocity = property(_getVelocity, _setVelocity) |
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233 maxvelocity = property(_getMaxVelocity, _setMaxVelocity) |
453
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234 running = property(_isRunning) |
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235 changedposition = property(_changedPosition) |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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236 scenenodeid = property(_getNodeId, _setNodeId) |