annotate demos/shooter/scripts/common/baseobject.py @ 491:c4168eb47a44

Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 06 May 2010 19:34:21 +0000
parents ab28994820dd
children 16ceb3228324
rev   line source
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2010 by the FIFE team
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5 # http://www.fifengine.net
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.common.helpers import normalize
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26 from scripts.common.helpers import Rect
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27
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28
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29 SHTR_DEFAULT = 0
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30 SHTR_PLAYER = 1
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31 SHTR_LASTBOSS = 2
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32 SHTR_PROJECTILE = 3
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33 SHTR_ENEMYSHIP = 4
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34 SHTR_POWERUP = 5
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35
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36
448
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37 class SpaceObject(object):
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38 """
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39 Space Object
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40
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41 This is the base class for all game objects.
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42 """
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43 def __init__(self, scene, name, findInstance=True):
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44 """
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45 @param scene A reference to the Scene
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46 @param name The name of the space object
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47 @param findInstance True if the instance you are looking for is already loaded
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48 False if you want to load the instance yourself
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49
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50 """
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51 self._scene = scene
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52 self._model = self._scene.model
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53 self._layer = self._scene.objectlayer
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54 self._name = name
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55 self._xscale = self._layer.getCellGrid().getXScale()
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56 self._yscale = self._layer.getCellGrid().getYScale()
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57 self._velocity = fife.DoublePoint(0,0)
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58 self._maxvelocity = 1.25
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59 self._boundingBox = Rect(0,0,0,0)
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60 self._running = False
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61 self._changedPosition = False
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62 self._scenenodeid = -1
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63 self._type = SHTR_DEFAULT
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64
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65 if findInstance:
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66 self._instance = self._layer.getInstance(self._name)
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67 self._instance.thisown = 0
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68 else:
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69 self._instnace = None
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70
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71 def start(self):
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72 """
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73 You must execute this function for the object to be updated
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74 """
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75 if self._instance:
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76 self._running = True
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77
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78 def update(self):
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79 """
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80 If the object is running this updates the FIFE instance location based on
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81 the objects current velocity and time since last frame
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82 """
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83 if self._running:
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84 shiploc = self.location
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85 exactloc = shiploc.getExactLayerCoordinates()
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86
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87 exactloc.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale
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88 exactloc.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale
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89
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90 self._boundingBox.x = (exactloc.x * self._xscale - self._boundingBox.w/2)
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91 self._boundingBox.y = (exactloc.y * self._yscale - self._boundingBox.h/2)
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92
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93 shiploc.setExactLayerCoordinates(exactloc)
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94
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95 if shiploc == self.location:
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96 self._changePosition = False
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97 else:
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98 self._changedPosition = True
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99
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100 self.location = shiploc
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101
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102 def stop(self):
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103 """
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104 Stops the object from being updated.
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105 """
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106 self._running = False
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107
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108 def destroy(self):
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109 """
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110 You are meant to override this function to specify what happens when the object
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111 gets destroyed
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112 """
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113 self._running = False
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114
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115 def applyThrust(self, vector):
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116 """
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117 Applies a thrust vector to the object. Note that objects do not have
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118 mass or any inertia.
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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parents: 479
diff changeset
119
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
120 @param vector A fife.DoublePoint() specifying the direction and intensity of thrust.
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
121 """
454
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
122 self._velocity.x += (vector.x * (self._scene.timedelta/1000.0))/self._xscale
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
123 self._velocity.y += (vector.y * (self._scene.timedelta/1000.0))/self._yscale
448
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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124
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
125 if self._velocity.length() > self._maxvelocity:
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diff changeset
126 norm = normalize(self._velocity)
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127 self._velocity.x = norm.x * self._maxvelocity
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128 self._velocity.y = norm.y * self._maxvelocity
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129
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130
454
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diff changeset
131 def applyBrake(self, brakingForce):
491
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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132 """
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diff changeset
133 Applies a braking thrust in the opposite direction of the current velocity
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diff changeset
134
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diff changeset
135 @param brakingForce a floating point value specifying how fast the object should decelerate
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
136 """
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
137 if self._velocity.length() <= .01:
448
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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138 self._velocity.x = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
139 self._velocity.y = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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140 return
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141
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
142 #first normalize to get a unit vector of the direction we are traveling
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diff changeset
143 norm = normalize(self._velocity)
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144 if norm.length() == 0:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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145 self._velocity.x = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
146 self._velocity.y = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147 return
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148
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149 #negate to get opposite direction
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 norm.x = norm.x * -1
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
151 norm.y = norm.y * -1
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152
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
153 #apply braking deceleration
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
154 norm.x *= brakingForce
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
155 norm.y *= brakingForce
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
156
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
157 self._velocity.x += (norm.x * (self._scene.timedelta/1000.0))/self._xscale
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
158 self._velocity.y += (norm.y * (self._scene.timedelta/1000.0))/self._yscale
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 460
diff changeset
159
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 460
diff changeset
160 def removeFromScene(self):
491
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
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161 """
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
162 Queues this object to be removed from the scene. The scene will remove the object
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
163 next time the garbage collection routines are called.
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
164 """
476
78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
165 self._scene.queueObjectForRemoval(self)
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
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166
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
167 def _isRunning(self):
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parents: 448
diff changeset
168 return self._running
448
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169
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parents:
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170 def _getMaxVelocity(self):
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171 return self._maxvelocity
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172
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parents:
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173 def _setMaxVelocity(self, maxvel):
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parents:
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174 self._maxvelocity = maxvel/sqrt(self._xscale * self._yscale)
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175
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parents:
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176 def _getLocation(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
177 return self._instance.getLocation()
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178
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179 def _setLocation(self, loc):
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180 self._instance.setLocation(loc)
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181
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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182 def _getInstance(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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183 return self._instance
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184
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185 def _setInstance(self, instance):
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parents:
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186 self._instance = instance
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
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parents: 477
diff changeset
187 if self._instance:
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parents: 477
diff changeset
188 self._instance.thisown = 0
448
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189
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190 def _getVelocity(self):
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191 return self._velocity
449
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parents: 448
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192
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
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193 def _setVelocity(self, velocity):
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194 self._velocity = velocity
448
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195
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
196 def _getBoundingBox(self):
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diff changeset
197 return self._boundingBox
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198
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
199 def _getW(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
200 return self._boundingBox.w
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parents: 448
diff changeset
201
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
202 def _getH(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
203 return self._boundingBox.h
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
204
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
205 def _setW(self, w):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
206 self._boundingBox.w = w
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parents: 448
diff changeset
207
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
208 def _setH(self, h):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
209 self._boundingBox.h = h
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
210
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
211 def _changedPosition(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
212 return self._changedPosition
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
213
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
214 def _getNodeId(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
215 return self._scenenodeid
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
216
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
217 def _setNodeId(self, id):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
218 self._scenenodeid = id
477
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parents: 476
diff changeset
219
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
220 def _getType(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
221 return self._type
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
222
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
223 def _setType(self, objtype):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
224 self._type = objtype
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
225
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
226 type = property(_getType, _setType)
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
227 width = property(_getW, _setW)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
228 height = property(_getH, _setH)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
229 boundingbox = property(_getBoundingBox)
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
230 location = property(_getLocation,_setLocation)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
231 instance = property(_getInstance, _setInstance)
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
232 velocity = property(_getVelocity, _setVelocity)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
233 maxvelocity = property(_getMaxVelocity, _setMaxVelocity)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
234 running = property(_isRunning)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
235 changedposition = property(_changedPosition)
491
c4168eb47a44 Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
236 scenenodeid = property(_getNodeId, _setNodeId)