Mercurial > fife-parpg
diff demos/shooter/scripts/common/baseobject.py @ 476:78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 22 Apr 2010 01:18:44 +0000 |
parents | b78020d31186 |
children | 6b33d80b468b |
line wrap: on
line diff
--- a/demos/shooter/scripts/common/baseobject.py Wed Apr 21 18:20:13 2010 +0000 +++ b/demos/shooter/scripts/common/baseobject.py Thu Apr 22 01:18:44 2010 +0000 @@ -112,10 +112,10 @@ self._velocity.y += (norm.y * (self._scene.timedelta/1000.0))/self._yscale def removeFromScene(self): - self._scene.removeObjectFromScene(self) - if self._instance: - self._layer.deleteInstance(self._instance) - self._instance = None + self._scene.queueObjectForRemoval(self) +# if self._instance: +# self._layer.deleteInstance(self._instance) +# self._instance = None def _isRunning(self): return self._running