Mercurial > fife-parpg
annotate demos/shooter/scripts/common/baseobject.py @ 476:78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 01:18:44 +0000 |
parents | b78020d31186 |
children | 6b33d80b468b |
rev | line source |
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448
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.common.helpers import normalize |
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26 from scripts.common.helpers import Rect |
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27 |
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28 class SpaceObject(object): |
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29 def __init__(self, scene, name, findInstance=True): |
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30 self._scene = scene |
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31 self._model = self._scene.model |
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32 self._layer = self._scene.objectlayer |
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33 self._name = name |
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34 self._xscale = self._layer.getCellGrid().getXScale() |
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35 self._yscale = self._layer.getCellGrid().getYScale() |
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36 self._velocity = fife.DoublePoint(0,0) |
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37 self._maxvelocity = 1.25 |
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38 self._boundingBox = Rect(0,0,0,0) |
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39 self._running = False |
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40 self._changedPosition = False |
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41 self._scenenodeid = -1 |
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42 |
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43 if findInstance: |
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44 self._instance = self._layer.getInstance(self._name) |
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45 self._instance.thisown = 0 |
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46 else: |
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47 self._instnace = None |
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48 |
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49 def start(self): |
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50 if self._instance: |
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51 self._running = True |
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52 |
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53 def update(self): |
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54 if self._running: |
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55 shiploc = self.location |
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56 exactloc = shiploc.getExactLayerCoordinates() |
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57 |
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58 exactloc.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale |
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59 exactloc.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale |
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60 |
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61 self._boundingBox.x = (exactloc.x * self._xscale - self._boundingBox.w/2) |
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62 self._boundingBox.y = (exactloc.y * self._yscale - self._boundingBox.h/2) |
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63 |
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64 shiploc.setExactLayerCoordinates(exactloc) |
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65 |
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66 if shiploc == self.location: |
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67 self._changePosition = False |
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68 else: |
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69 self._changedPosition = True |
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70 |
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71 self.location = shiploc |
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72 |
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73 def stop(self): |
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74 self._running = False |
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75 |
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76 def destroy(self): |
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77 self._running = False |
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78 |
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79 def applyThrust(self, vector): |
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80 self._velocity.x += (vector.x * (self._scene.timedelta/1000.0))/self._xscale |
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81 self._velocity.y += (vector.y * (self._scene.timedelta/1000.0))/self._yscale |
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82 |
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83 if self._velocity.length() > self._maxvelocity: |
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84 norm = normalize(self._velocity) |
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85 self._velocity.x = norm.x * self._maxvelocity |
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86 self._velocity.y = norm.y * self._maxvelocity |
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87 |
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88 |
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89 def applyBrake(self, brakingForce): |
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90 |
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91 if self._velocity.length() <= .01: |
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92 self._velocity.x = 0 |
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93 self._velocity.y = 0 |
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94 return |
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95 |
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96 #first normalize to get a unit vector of the direction we are traveling |
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97 norm = normalize(self._velocity) |
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98 if norm.length() == 0: |
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99 self._velocity.x = 0 |
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100 self._velocity.y = 0 |
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101 return |
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102 |
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103 #negate to get opposite direction |
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104 norm.x = norm.x * -1 |
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105 norm.y = norm.y * -1 |
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106 |
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107 #apply braking deceleration |
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Did a little re-factoring.
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108 norm.x *= brakingForce |
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Did a little re-factoring.
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109 norm.y *= brakingForce |
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Did a little re-factoring.
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110 |
454
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Time is now managed by the Scene object.
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111 self._velocity.x += (norm.x * (self._scene.timedelta/1000.0))/self._xscale |
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112 self._velocity.y += (norm.y * (self._scene.timedelta/1000.0))/self._yscale |
463
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Added enemy explosions and other animations.
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113 |
ac0f62a07a3e
Added enemy explosions and other animations.
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114 def removeFromScene(self): |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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115 self._scene.queueObjectForRemoval(self) |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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116 # if self._instance: |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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117 # self._layer.deleteInstance(self._instance) |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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118 # self._instance = None |
449
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Added object bounding boxes.
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119 |
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120 def _isRunning(self): |
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121 return self._running |
448
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122 |
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123 def _getMaxVelocity(self): |
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124 return self._maxvelocity |
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125 |
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126 def _setMaxVelocity(self, maxvel): |
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127 self._maxvelocity = maxvel/sqrt(self._xscale * self._yscale) |
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128 |
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Did a little re-factoring.
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129 def _getLocation(self): |
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130 return self._instance.getLocation() |
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131 |
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132 def _setLocation(self, loc): |
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133 self._instance.setLocation(loc) |
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134 |
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135 def _getInstance(self): |
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136 return self._instance |
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137 |
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Did a little re-factoring.
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138 def _setInstance(self, instance): |
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139 self._instance = instance |
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140 |
5e2ec84902a7
Did a little re-factoring.
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141 def _getVelocity(self): |
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Did a little re-factoring.
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142 return self._velocity |
449
1cf56403347a
Added object bounding boxes.
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143 |
1cf56403347a
Added object bounding boxes.
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144 def _setVelocity(self, velocity): |
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Added object bounding boxes.
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145 self._velocity = velocity |
448
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Did a little re-factoring.
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146 |
449
1cf56403347a
Added object bounding boxes.
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147 def _getBoundingBox(self): |
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Added object bounding boxes.
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148 return self._boundingBox |
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Added object bounding boxes.
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149 |
1cf56403347a
Added object bounding boxes.
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150 def _getW(self): |
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Added object bounding boxes.
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151 return self._boundingBox.w |
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Added object bounding boxes.
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152 |
1cf56403347a
Added object bounding boxes.
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153 def _getH(self): |
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154 return self._boundingBox.h |
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Added object bounding boxes.
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155 |
1cf56403347a
Added object bounding boxes.
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156 def _setW(self, w): |
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157 self._boundingBox.w = w |
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158 |
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159 def _setH(self, h): |
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Added object bounding boxes.
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160 self._boundingBox.h = h |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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161 |
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162 def _changedPosition(self): |
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163 return self._changedPosition |
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164 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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165 def _getNodeId(self): |
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166 return self._scenenodeid |
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167 |
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Scene now gets updated when an object moves from one node to another.
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168 def _setNodeId(self, id): |
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Scene now gets updated when an object moves from one node to another.
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169 self._scenenodeid = id |
449
1cf56403347a
Added object bounding boxes.
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170 |
1cf56403347a
Added object bounding boxes.
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diff
changeset
|
171 width = property(_getW, _setW) |
1cf56403347a
Added object bounding boxes.
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changeset
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172 height = property(_getH, _setH) |
1cf56403347a
Added object bounding boxes.
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changeset
|
173 boundingbox = property(_getBoundingBox) |
448
5e2ec84902a7
Did a little re-factoring.
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changeset
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174 location = property(_getLocation,_setLocation) |
5e2ec84902a7
Did a little re-factoring.
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changeset
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175 instance = property(_getInstance, _setInstance) |
449
1cf56403347a
Added object bounding boxes.
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176 velocity = property(_getVelocity, _setVelocity) |
1cf56403347a
Added object bounding boxes.
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diff
changeset
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177 maxvelocity = property(_getMaxVelocity, _setMaxVelocity) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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178 running = property(_isRunning) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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diff
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179 changedposition = property(_changedPosition) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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diff
changeset
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180 scenenodeid = property(_getNodeId, _setNodeId) |