annotate demos/shooter/scripts/ships/enemies.py @ 483:82d44c471959

Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound. Added some sound effects.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 29 Apr 2010 16:09:56 +0000
parents ab28994820dd
children c4168eb47a44
rev   line source
452
f07d779362da Added different enemy types which behave differently.
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import *
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26 from scripts.common.baseobject import *
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27 from scripts.common.helpers import Rect
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28 from scripts.weapons import *
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29
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30
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31 class EnemyActionListener(ShipActionListener):
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32 def __init__(self, ship):
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33 super(EnemyActionListener, self).__init__(ship)
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34
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35 def onInstanceActionFinished(self, instance, action):
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36 super(EnemyActionListener, self).onInstanceActionFinished(instance, action)
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37
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38
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39 class BossActionListener(ShipActionListener):
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40 def __init__(self, ship):
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41 super(BossActionListener, self).__init__(ship)
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42
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43 def onInstanceActionFinished(self, instance, action):
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44 super(BossActionListener, self).onInstanceActionFinished(instance, action)
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45
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46 if action.getId() == 'explode':
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47 self._ship.endLevel()
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48
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49
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50 class Saucer1(Ship):
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51 def __init__(self, scene, name, instance, findInstance=True):
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52 super(Saucer1, self).__init__(scene, name, findInstance)
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53 self.instance = instance
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54 self._type = SHTR_ENEMYSHIP
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55 self._dir = 0
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56 self._time = 500
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57 self.width = 0.2
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58 self.height = 0.075
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59 self.velocity.x = -0.5
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60
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61 self.weapon = Cannon(self._scene, self, 1000)
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62 self.weapon.projectilevelocity = 0.4
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63
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64 self._actionlistener = EnemyActionListener(self)
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65
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66 self.hitpoints = 1
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67 self.scorevalue = 50
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68
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69 def update(self):
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70 if self._dir == 1:
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71 self.applyThrust(fife.DoublePoint(0,-0.5))
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72 elif self._dir == 0:
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73 self.applyThrust(fife.DoublePoint(0,0.5))
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74
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75 if self._time >= 1000:
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76 if self._dir == 1:
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77 self._dir = 0
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78 elif self._dir == 0:
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79 self._dir = 1
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80
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81 self._time = 0
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82
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83 self._time += self._scene.timedelta
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84
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85 super(Saucer1, self).update()
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86
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87 self.fire(fife.DoublePoint(-1,0))
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88
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89
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90 class Saucer2(Ship):
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91 def __init__(self, scene, name, instance, findInstance=True):
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92 super(Saucer2, self).__init__(scene, name, findInstance)
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93 self.instance = instance
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94 self._type = SHTR_ENEMYSHIP
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95 self._dir = 0
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96 self._time = 1000
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97 self.width = 0.2
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98 self.height = 0.2
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99 self.velocity.x = -0.1
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100
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101 self.weapon = Cannon(self._scene, self, 2000)
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102 self.weapon.projectilevelocity = 0.4
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103
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104 self._actionlistener = EnemyActionListener(self)
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105
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106 self.hitpoints = 2
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107 self.scorevalue = 100
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108
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109 def applyHit(self, hp):
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110 self.flash(1)
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111 super(Saucer2, self).applyHit(hp)
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112
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113 def update(self):
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114 if self._dir == 1:
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115 self.applyThrust(fife.DoublePoint(0,-0.25))
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116 elif self._dir == 0:
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117 self.applyThrust(fife.DoublePoint(0,0.25))
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118
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119 if self._time >= 2000:
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120 if self._dir == 1:
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parents:
diff changeset
121 self._dir = 0
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
122 elif self._dir == 0:
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 self._dir = 1
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
124
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
125 self._time = 0
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
126
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
127 self._time += self._scene.timedelta
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
128
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
129 super(Saucer2, self).update()
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
130
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
131 self.fire(fife.DoublePoint(-1,0))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
132
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
133 class DiagSaucer(Ship):
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
134 def __init__(self, scene, name, direction, instance, findInstance=True):
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
135 super(DiagSaucer, self).__init__(scene, name, findInstance)
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
136 self.instance = instance
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
137 self._type = SHTR_ENEMYSHIP
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
138 self.width = 0.2
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
139 self.height = 0.075
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
140
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
141 if direction == 0:
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
142 self._ythrust = 0.25
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
143 else:
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
144 self._ythrust = -0.25
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
145
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
146 self.weapon = Cannon(self._scene, self, 2000)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
147 self.weapon.projectilevelocity = 0.4
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
148
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
149 self._actionlistener = EnemyActionListener(self)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
150
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
151 self.hitpoints = 1
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
152 self.scorevalue = 50
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
153
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
154 def update(self):
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
155 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust))
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
156 super(DiagSaucer, self).update()
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
157
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
158 self.fire(fife.DoublePoint(-1,0))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
159
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
160
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
161 class Streaker(Ship):
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
162 def __init__(self, scene, name, instance, findInstance=True):
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
163 super(Streaker, self).__init__(scene, name, findInstance)
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
164 self.instance = instance
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
165 self._type = SHTR_ENEMYSHIP
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
166 self.width = 0.2
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
167 self.height = 0.2
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
168
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
169 self._maxvelocity = 2.0
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
170
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
171 self.weapon = FireBall(self._scene, self, 2000)
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
172 self.weapon.projectilevelocity = 0.25
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
173
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
174 self._actionlistener = EnemyActionListener(self)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
175
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
176 self.hitpoints = 2
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
177 self.scorevalue = 150
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
178
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
179 def applyHit(self, hp):
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
180 self.flash(1)
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
181 super(Streaker, self).applyHit(hp)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
182
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
183 def update(self):
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
184 self.applyThrust(fife.DoublePoint(-0.40,0))
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
185 super(Streaker, self).update()
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
186
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
187 playerloc = self._scene.player.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
188 enemyloc = self.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
189
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
190 playerloc.x -= enemyloc.x
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
191 playerloc.y -= enemyloc.y
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
192
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
193 self.fire(fife.DoublePoint(playerloc.x,playerloc.y))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
194
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
195
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
196 class Boss(Ship):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
197 def __init__(self, scene, name, instance, findInstance=True):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
198 super(Boss, self).__init__(scene, name, findInstance)
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
199 self.instance = instance
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
200 self._type = SHTR_LASTBOSS
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
201 self.width = 0.85
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
202 self.height = 0.25
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
203
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
204 self._maxvelocity = 2.0
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
205
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
206 self.weapon = FireBall(self._scene, self, 1000)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
207 self.weapon.projectilevelocity = 0.5
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
208
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
209 self._actionlistener = BossActionListener(self)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
210
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
211 self.hitpoints = 30
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
212 self.scorevalue = 1000
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
213
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
214 self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/bossexplode.ogg")
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
215
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
216 def endLevel(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
217 self._scene.endLevel()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
218
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
219 def update(self):
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
220 super(Boss, self).update()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
221
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
222 playerloc = self._scene.player.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
223 bossloc = self.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
224
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
225 playerloc.x -= bossloc.x
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
226 playerloc.y -= bossloc.y
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
227
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
228 self.fire(fife.DoublePoint(playerloc.x,playerloc.y))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
229
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
230
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
231 def applyHit(self, hp):
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
232 self.flash(2)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
233 super(Boss, self).applyHit(hp)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
234
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
235 if self.hitpoints == 20:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
236 self.weapon = FireBallBurst(self._scene, self, 2000, 100, 10)
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
237 self.weapon.lastfired = self._scene.time
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
238
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
239 elif self.hitpoints == 10:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
240 self.weapon = FireBallSpread(self._scene, self, 2000)
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
241 self.weapon.lastfired = self._scene.time
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
242