Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/enemies.py @ 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | ab28994820dd |
children | c4168eb47a44 |
rev | line source |
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452
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.baseobject import * |
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27 from scripts.common.helpers import Rect |
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28 from scripts.weapons import * |
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29 |
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30 |
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31 class EnemyActionListener(ShipActionListener): |
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32 def __init__(self, ship): |
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33 super(EnemyActionListener, self).__init__(ship) |
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34 |
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35 def onInstanceActionFinished(self, instance, action): |
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36 super(EnemyActionListener, self).onInstanceActionFinished(instance, action) |
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37 |
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38 |
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39 class BossActionListener(ShipActionListener): |
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40 def __init__(self, ship): |
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41 super(BossActionListener, self).__init__(ship) |
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42 |
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43 def onInstanceActionFinished(self, instance, action): |
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44 super(BossActionListener, self).onInstanceActionFinished(instance, action) |
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45 |
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46 if action.getId() == 'explode': |
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47 self._ship.endLevel() |
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48 |
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49 |
452
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50 class Saucer1(Ship): |
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51 def __init__(self, scene, name, instance, findInstance=True): |
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52 super(Saucer1, self).__init__(scene, name, findInstance) |
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53 self.instance = instance |
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54 self._type = SHTR_ENEMYSHIP |
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55 self._dir = 0 |
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56 self._time = 500 |
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57 self.width = 0.2 |
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58 self.height = 0.075 |
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59 self.velocity.x = -0.5 |
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60 |
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61 self.weapon = Cannon(self._scene, self, 1000) |
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62 self.weapon.projectilevelocity = 0.4 |
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63 |
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64 self._actionlistener = EnemyActionListener(self) |
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65 |
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66 self.hitpoints = 1 |
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67 self.scorevalue = 50 |
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68 |
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69 def update(self): |
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70 if self._dir == 1: |
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71 self.applyThrust(fife.DoublePoint(0,-0.5)) |
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72 elif self._dir == 0: |
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73 self.applyThrust(fife.DoublePoint(0,0.5)) |
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74 |
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75 if self._time >= 1000: |
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76 if self._dir == 1: |
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77 self._dir = 0 |
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78 elif self._dir == 0: |
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79 self._dir = 1 |
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80 |
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81 self._time = 0 |
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82 |
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83 self._time += self._scene.timedelta |
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84 |
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85 super(Saucer1, self).update() |
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86 |
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87 self.fire(fife.DoublePoint(-1,0)) |
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88 |
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89 |
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90 class Saucer2(Ship): |
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91 def __init__(self, scene, name, instance, findInstance=True): |
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92 super(Saucer2, self).__init__(scene, name, findInstance) |
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93 self.instance = instance |
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94 self._type = SHTR_ENEMYSHIP |
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95 self._dir = 0 |
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96 self._time = 1000 |
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97 self.width = 0.2 |
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98 self.height = 0.2 |
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99 self.velocity.x = -0.1 |
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100 |
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101 self.weapon = Cannon(self._scene, self, 2000) |
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102 self.weapon.projectilevelocity = 0.4 |
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103 |
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104 self._actionlistener = EnemyActionListener(self) |
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105 |
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106 self.hitpoints = 2 |
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changeset
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107 self.scorevalue = 100 |
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changeset
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108 |
471
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Adding the credits window (still needs to be written)
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changeset
|
109 def applyHit(self, hp): |
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changeset
|
110 self.flash(1) |
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changeset
|
111 super(Saucer2, self).applyHit(hp) |
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
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112 |
454
bd7e8f708adf
Time is now managed by the Scene object.
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changeset
|
113 def update(self): |
452
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changeset
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114 if self._dir == 1: |
454
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changeset
|
115 self.applyThrust(fife.DoublePoint(0,-0.25)) |
452
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changeset
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116 elif self._dir == 0: |
454
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changeset
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117 self.applyThrust(fife.DoublePoint(0,0.25)) |
452
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changeset
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118 |
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changeset
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119 if self._time >= 2000: |
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changeset
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120 if self._dir == 1: |
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changeset
|
121 self._dir = 0 |
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changeset
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122 elif self._dir == 0: |
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changeset
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123 self._dir = 1 |
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124 |
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changeset
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125 self._time = 0 |
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126 |
454
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changeset
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127 self._time += self._scene.timedelta |
452
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128 |
459
302a69c5141d
Player death is now handled a bit nicer.
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129 super(Saucer2, self).update() |
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130 |
470
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changeset
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131 self.fire(fife.DoublePoint(-1,0)) |
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132 |
459
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changeset
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133 class DiagSaucer(Ship): |
463
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134 def __init__(self, scene, name, direction, instance, findInstance=True): |
459
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changeset
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135 super(DiagSaucer, self).__init__(scene, name, findInstance) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
136 self.instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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137 self._type = SHTR_ENEMYSHIP |
459
302a69c5141d
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changeset
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138 self.width = 0.2 |
460
5e1d6e40d19d
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changeset
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139 self.height = 0.075 |
459
302a69c5141d
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changeset
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140 |
302a69c5141d
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changeset
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141 if direction == 0: |
302a69c5141d
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changeset
|
142 self._ythrust = 0.25 |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
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143 else: |
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changeset
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144 self._ythrust = -0.25 |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
|
145 |
302a69c5141d
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changeset
|
146 self.weapon = Cannon(self._scene, self, 2000) |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
|
147 self.weapon.projectilevelocity = 0.4 |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
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148 |
ac0f62a07a3e
Added enemy explosions and other animations.
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parents:
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changeset
|
149 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
150 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
151 self.hitpoints = 1 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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parents:
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changeset
|
152 self.scorevalue = 50 |
459
302a69c5141d
Player death is now handled a bit nicer.
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changeset
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153 |
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changeset
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154 def update(self): |
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changeset
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155 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust)) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
156 super(DiagSaucer, self).update() |
470
3b04e921c93d
Added the fireball projectile.
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changeset
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157 |
3b04e921c93d
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changeset
|
158 self.fire(fife.DoublePoint(-1,0)) |
3b04e921c93d
Added the fireball projectile.
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parents:
467
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changeset
|
159 |
459
302a69c5141d
Player death is now handled a bit nicer.
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parents:
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changeset
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160 |
302a69c5141d
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changeset
|
161 class Streaker(Ship): |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
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162 def __init__(self, scene, name, instance, findInstance=True): |
459
302a69c5141d
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changeset
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163 super(Streaker, self).__init__(scene, name, findInstance) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
164 self.instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
165 self._type = SHTR_ENEMYSHIP |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
166 self.width = 0.2 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
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changeset
|
167 self.height = 0.2 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
168 |
459
302a69c5141d
Player death is now handled a bit nicer.
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parents:
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changeset
|
169 self._maxvelocity = 2.0 |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
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170 |
470
3b04e921c93d
Added the fireball projectile.
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parents:
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changeset
|
171 self.weapon = FireBall(self._scene, self, 2000) |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
172 self.weapon.projectilevelocity = 0.25 |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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parents:
462
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changeset
|
173 |
ac0f62a07a3e
Added enemy explosions and other animations.
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parents:
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diff
changeset
|
174 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
175 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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diff
changeset
|
176 self.hitpoints = 2 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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463
diff
changeset
|
177 self.scorevalue = 150 |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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parents:
470
diff
changeset
|
178 |
7a79dc2a0592
Adding the credits window (still needs to be written)
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parents:
470
diff
changeset
|
179 def applyHit(self, hp): |
7a79dc2a0592
Adding the credits window (still needs to be written)
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parents:
470
diff
changeset
|
180 self.flash(1) |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
470
diff
changeset
|
181 super(Streaker, self).applyHit(hp) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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463
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changeset
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182 |
459
302a69c5141d
Player death is now handled a bit nicer.
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parents:
454
diff
changeset
|
183 def update(self): |
302a69c5141d
Player death is now handled a bit nicer.
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454
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changeset
|
184 self.applyThrust(fife.DoublePoint(-0.40,0)) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
185 super(Streaker, self).update() |
470
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
186 |
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
187 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
188 enemyloc = self.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
189 |
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
190 playerloc.x -= enemyloc.x |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
191 playerloc.y -= enemyloc.y |
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
192 |
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
193 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
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467
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changeset
|
194 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
195 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
196 class Boss(Ship): |
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Added damage so some enemies take more than one hit to destroy.
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diff
changeset
|
197 def __init__(self, scene, name, instance, findInstance=True): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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diff
changeset
|
198 super(Boss, self).__init__(scene, name, findInstance) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
199 self.instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
475
diff
changeset
|
200 self._type = SHTR_LASTBOSS |
470
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
201 self.width = 0.85 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
202 self.height = 0.25 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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parents:
463
diff
changeset
|
203 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
204 self._maxvelocity = 2.0 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
205 |
470
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
206 self.weapon = FireBall(self._scene, self, 1000) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
207 self.weapon.projectilevelocity = 0.5 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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parents:
463
diff
changeset
|
208 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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parents:
463
diff
changeset
|
209 self._actionlistener = BossActionListener(self) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
210 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
211 self.hitpoints = 30 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
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212 self.scorevalue = 1000 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
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213 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
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214 self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/bossexplode.ogg") |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
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215 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
216 def endLevel(self): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
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217 self._scene.endLevel() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
218 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
219 def update(self): |
470
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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220 super(Boss, self).update() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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221 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
222 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
223 bossloc = self.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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224 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
225 playerloc.x -= bossloc.x |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
226 playerloc.y -= bossloc.y |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
227 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
228 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
229 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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230 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
231 def applyHit(self, hp): |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
232 self.flash(2) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
233 super(Boss, self).applyHit(hp) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
234 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
235 if self.hitpoints == 20: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
236 self.weapon = FireBallBurst(self._scene, self, 2000, 100, 10) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
237 self.weapon.lastfired = self._scene.time |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
238 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
239 elif self.hitpoints == 10: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
240 self.weapon = FireBallSpread(self._scene, self, 2000) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
241 self.weapon.lastfired = self._scene.time |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
242 |