Mercurial > fife-parpg
annotate demos/shooter/scripts/scene.py @ 476:78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 01:18:44 +0000 |
parents | afde89c1d50b |
children | 6b33d80b468b |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.ships.player import Player |
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27 from scripts.ships.enemies import * |
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28 from scripts.common.helpers import Rect |
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29 |
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30 class SceneNode(object): |
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31 def __init__(self, spaceobjects = None): |
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32 if not spaceobjects: |
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33 self._spaceobjects = list() |
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34 else: |
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35 self._spaceobjects = spaceobjects |
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36 |
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37 def _getObjects(self): |
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38 return self._spaceobjects |
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39 |
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40 def _setObjects(self, spaceobjects): |
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41 self._spaceobjects = spaceobjects |
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42 |
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43 spaceobjects = property(_getObjects, _setObjects) |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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44 |
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45 class Scene(object): |
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46 def __init__(self, world, engine, objectLayer): |
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47 self._engine = engine |
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48 self._world = world |
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49 self._model = engine.getModel() |
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50 self._layer = objectLayer |
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51 self._nodes = list() |
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52 |
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53 self._player = None |
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54 self._projectiles = list() |
476
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Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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55 self._objectstodelete = list() |
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56 |
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57 self._maxnodes = 128 |
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58 self._xscale = 0 |
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59 |
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60 self._time = 0 |
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61 self._timedelta = 0 |
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62 self._lasttime = 0 |
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63 |
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64 self._xscale = self._layer.getCellGrid().getXScale() |
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65 self._yscale = self._layer.getCellGrid().getYScale() |
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Added the ability to pause the game.
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66 |
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67 self._paused = False |
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68 self._timemod = 0 |
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69 |
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70 self._gameover = False |
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71 |
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72 self._boss = None |
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73 |
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74 def destroyScene(self): |
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75 nodestodelete = list() |
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76 objtodelete = list() |
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77 |
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78 for node in self._nodes: |
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79 nodestodelete.append(node) |
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80 for obj in node.spaceobjects: |
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81 objtodelete.append(node) |
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82 |
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83 for obj in objtodelete: |
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84 if obj in node.spaceobjects: |
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85 node.spaceobjects.remove(obj) |
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86 |
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87 objtodelete = list() |
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88 |
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89 for node in nodestodelete: |
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90 if node in self._nodes: |
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91 self._nodes.remove(node) |
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92 |
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93 self.removeAllProjectiles() |
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94 |
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95 def initScene(self, mapobj): |
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96 #initialize our scene array to some arbitrary size |
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97 for i in range(0,self._maxnodes): |
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98 self._nodes.append(SceneNode()) |
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99 |
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100 self._boss = None |
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101 |
454
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Time is now managed by the Scene object.
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changeset
|
102 self._player = Player(self, 'player') |
457
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changeset
|
103 self._player.init() |
454
bd7e8f708adf
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changeset
|
104 self._player.start() |
459
302a69c5141d
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changeset
|
105 |
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changeset
|
106 enemies = list() |
448
5e2ec84902a7
Did a little re-factoring.
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changeset
|
107 |
459
302a69c5141d
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changeset
|
108 temp = self._layer.getInstances('dodge1') |
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changeset
|
109 enemies.extend(temp) |
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changeset
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110 |
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changeset
|
111 temp = self._layer.getInstances('dodge2') |
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changeset
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112 enemies.extend(temp) |
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113 |
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changeset
|
114 temp = self._layer.getInstances("diag_top_right") |
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changeset
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115 enemies.extend(temp) |
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116 |
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changeset
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117 temp = self._layer.getInstances("diag_bottom_right") |
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118 enemies.extend(temp) |
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119 |
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120 temp = self._layer.getInstances("streaker") |
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121 enemies.extend(temp) |
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122 |
467
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123 temp = self._layer.getInstances("boss") |
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124 enemies.extend(temp) |
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|
125 |
448
5e2ec84902a7
Did a little re-factoring.
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changeset
|
126 for instance in enemies: |
459
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127 objectName = instance.getId() |
448
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changeset
|
128 print objectName |
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129 |
459
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130 if objectName == "dodge1": |
463
ac0f62a07a3e
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changeset
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131 enemy = Saucer1(self, 'enemy', instance, False) |
459
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132 elif objectName == "dodge2": |
463
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changeset
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133 enemy = Saucer2(self, 'enemy', instance, False) |
459
302a69c5141d
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134 elif objectName == "diag_top_right": |
463
ac0f62a07a3e
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changeset
|
135 enemy = DiagSaucer(self, 'enemy', 0, instance, False) |
459
302a69c5141d
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changeset
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136 elif objectName == "diag_bottom_right": |
463
ac0f62a07a3e
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changeset
|
137 enemy = DiagSaucer(self, 'enemy', 1, instance, False) |
459
302a69c5141d
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changeset
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138 elif objectName == "streaker": |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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462
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changeset
|
139 enemy = Streaker(self, 'enemy', instance, False) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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140 elif objectName == "boss": |
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changeset
|
141 enemy = Boss(self, 'enemy', instance, False) |
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changeset
|
142 self._boss = enemy |
452
f07d779362da
Added different enemy types which behave differently.
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changeset
|
143 else: |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
|
144 enemy = Ship(self, 'enemy', instance, False) |
452
f07d779362da
Added different enemy types which behave differently.
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145 |
449
1cf56403347a
Added object bounding boxes.
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diff
changeset
|
146 enemy.start() |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
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changeset
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147 |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
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changeset
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148 loc = instance.getLocation().getExactLayerCoordinates() |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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changeset
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149 nodeindex = int(loc.x * self._xscale) |
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changeset
|
150 enemy.scenenodeid = nodeindex |
448
5e2ec84902a7
Did a little re-factoring.
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changeset
|
151 self._nodes[nodeindex].spaceobjects.append(enemy) |
453
cf53848fb187
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152 |
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changeset
|
153 #and finally add the player to the scene |
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changeset
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154 self.addObjectToScene(self._player) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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155 |
467
4d0aa75a82f1
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diff
changeset
|
156 self.startCamera() |
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157 |
455
e686b82d93d0
Added the ability to pause the game.
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diff
changeset
|
158 def pause(self, time): |
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Added the ability to pause the game.
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changeset
|
159 self._pausedtime = time |
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changeset
|
160 self._paused = True |
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|
161 |
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Added the ability to pause the game.
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changeset
|
162 def unpause(self, time): |
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Added the ability to pause the game.
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diff
changeset
|
163 self._timemod += time - self._pausedtime |
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Added the ability to pause the game.
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454
diff
changeset
|
164 self._paused = False |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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|
165 |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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474
diff
changeset
|
166 def playerHit(self, damage): |
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Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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diff
changeset
|
167 self._player.applyHit(damage) |
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Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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diff
changeset
|
168 |
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changeset
|
169 def gameOver(self): |
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Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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diff
changeset
|
170 self._gameover = True |
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Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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diff
changeset
|
171 self._world.gameOver() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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|
172 |
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changeset
|
173 def endLevel(self): |
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diff
changeset
|
174 self._world.endLevel() |
458
e77ebf128a74
Fixed a small bug where projectiles are not updated when it is game over.
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457
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changeset
|
175 |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
176 def queueObjectForRemoval(self, obj): |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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parents:
475
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177 self._objectstodelete.append(obj) |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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475
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178 |
458
e77ebf128a74
Fixed a small bug where projectiles are not updated when it is game over.
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parents:
457
diff
changeset
|
179 def removeAllProjectiles(self): |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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diff
changeset
|
180 projtodelete = list() |
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Player now has 3 lives and will receive a game over message once they are used up.
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parents:
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diff
changeset
|
181 for p in self._projectiles: |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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parents:
455
diff
changeset
|
182 p.destroy() |
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Player now has 3 lives and will receive a game over message once they are used up.
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parents:
455
diff
changeset
|
183 projtodelete.append(p) |
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Player now has 3 lives and will receive a game over message once they are used up.
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184 |
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Player now has 3 lives and will receive a game over message once they are used up.
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diff
changeset
|
185 for p in projtodelete: |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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parents:
465
diff
changeset
|
186 if p in self._projectiles: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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parents:
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changeset
|
187 self._projectiles.remove(p) |
455
e686b82d93d0
Added the ability to pause the game.
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parents:
454
diff
changeset
|
188 |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
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parents:
450
diff
changeset
|
189 def getObjectsInNode(self, nodeindex): |
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Movement shouldn't be dependent on framerate anymore.
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parents:
450
diff
changeset
|
190 return self._nodes[nodeindex].instances |
448
5e2ec84902a7
Did a little re-factoring.
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|
191 |
5e2ec84902a7
Did a little re-factoring.
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changeset
|
192 def getObjectsInRange(self, rangeL, rangeR): |
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Did a little re-factoring.
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changeset
|
193 objects = list() |
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Did a little re-factoring.
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|
194 |
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Did a little re-factoring.
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changeset
|
195 for i in range(rangeL, rangeR): |
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Did a little re-factoring.
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447
diff
changeset
|
196 objects.extend(self._nodes[i].spaceobjects) |
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Did a little re-factoring.
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|
197 |
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Did a little re-factoring.
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447
diff
changeset
|
198 return objects |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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452
diff
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|
199 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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parents:
452
diff
changeset
|
200 def addObjectToScene(self, obj): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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parents:
452
diff
changeset
|
201 #TODO: search to ensure the object isn't already part of the scene |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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parents:
452
diff
changeset
|
202 loc = obj.instance.getLocation().getExactLayerCoordinates() |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
203 nodeindex = int(loc.x * self._xscale) |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
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204 |
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Adding the credits window (still needs to be written)
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changeset
|
205 obj.scenenodeid = nodeindex |
453
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Scene now gets updated when an object moves from one node to another.
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changeset
|
206 self._nodes[nodeindex].spaceobjects.append(obj) |
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changeset
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207 |
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changeset
|
208 def addProjectileToScene(self, projectile): |
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diff
changeset
|
209 self._projectiles.append(projectile) |
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changeset
|
210 |
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changeset
|
211 def moveObjectInScene(self, obj): |
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diff
changeset
|
212 loc = obj.instance.getLocation().getExactLayerCoordinates() |
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changeset
|
213 nodeindex = int(loc.x * self._xscale) |
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changeset
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214 |
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diff
changeset
|
215 if nodeindex != obj.scenenodeid: |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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470
diff
changeset
|
216 if obj in self._nodes[obj.scenenodeid].spaceobjects: |
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Adding the credits window (still needs to be written)
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changeset
|
217 self._nodes[obj.scenenodeid].spaceobjects.remove(obj) |
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Adding the credits window (still needs to be written)
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changeset
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218 |
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Adding the credits window (still needs to be written)
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diff
changeset
|
219 obj.scenenodeid = nodeindex |
453
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changeset
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220 self._nodes[nodeindex].spaceobjects.append(obj) |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
|
221 |
450
ba6817013343
Added score keeping ability.
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449
diff
changeset
|
222 def removeObjectFromScene(self, obj): |
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Added score keeping ability.
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changeset
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223 for node in self._nodes: |
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changeset
|
224 if obj in node.spaceobjects: |
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Added score keeping ability.
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changeset
|
225 node.spaceobjects.remove(obj) |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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475
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changeset
|
226 self._layer.deleteInstance(obj.instance) |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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475
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changeset
|
227 obj.instance = None |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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449
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changeset
|
228 return |
448
5e2ec84902a7
Did a little re-factoring.
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447
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changeset
|
229 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
230 def attachCamera(self, cam): |
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Adding the shooter demo. This is still a work in progress.
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changeset
|
231 self._camera = cam |
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Adding the shooter demo. This is still a work in progress.
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changeset
|
232 self._camera.setLocation(self._player.location) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
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233 |
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changeset
|
234 def stopCamera(self): |
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465
diff
changeset
|
235 self._cameraspeed = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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236 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
237 def startCamera(self): |
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diff
changeset
|
238 self._cameraspeed = 0.001 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
239 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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diff
changeset
|
240 def update(self, time, keystate): |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
241 timedelta = (time - self._timemod) - self._time |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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parents:
452
diff
changeset
|
242 self._timedelta = timedelta |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
243 self._time = time - self._timemod |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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diff
changeset
|
244 |
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Scene now gets updated when an object moves from one node to another.
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diff
changeset
|
245 self._keystate = keystate |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
246 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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diff
changeset
|
247 #update camera location |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
248 loc = self._camera.getLocation() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
249 exactloc = self._camera.getLocation().getExactLayerCoordinates() |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
250 #slowly move to the right |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
251 exactloc.x += timedelta * self._cameraspeed |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
252 loc.setExactLayerCoordinates(exactloc) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
253 self._camera.setLocation(loc) |
448
5e2ec84902a7
Did a little re-factoring.
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parents:
447
diff
changeset
|
254 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
255 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
256 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
257 |
449
1cf56403347a
Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
448
diff
changeset
|
258 #which scene nodes to use to update objects |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
259 leftnode = int(topleft.x) |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
260 rightnode = int(bottomright.x) + 1 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
261 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
262 #get a list of objects on the screen |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
263 if leftnode < 0: |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
264 leftnode = 0 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
265 if rightnode > self._maxnodes: |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
266 rightnode = self._maxnodes |
449
1cf56403347a
Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
448
diff
changeset
|
267 screenlist = self.getObjectsInRange(leftnode, rightnode) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
268 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
269 #update objects on the screen |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
270 for obj in screenlist: |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
271 if obj == self._boss: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
272 if bottomright.x > ((self._boss.location.getExactLayerCoordinates().x * self._xscale) + 0.5): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
273 self.stopCamera() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
274 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
275 if not (obj == self._player and self._gameover): |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
276 obj.update() |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
277 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
278 if obj.changedposition: |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
279 self.moveObjectInScene(obj) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
280 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
281 if obj != self._player: |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
282 if obj.running and obj.boundingbox.intersects(self._player.boundingbox): |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
283 #player touched an enemy. Destroy player and |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
284 #re-initialize scene |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
285 if not self._player.invulnerable: |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
286 #collision damage of 1 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
287 self.playerHit(1) |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
288 obj.applyHit(1) |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
289 |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
290 # self._world.renderBoundingBox(obj) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
291 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
292 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
293 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
294 #update the list of projectiles |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
295 projtodelete = list() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
296 for p in self._projectiles: |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
297 p.update() |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
298 #check to see if the projectile hit any object on the screen |
449
1cf56403347a
Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
448
diff
changeset
|
299 for o in screenlist: |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
300 #cant get hit by your own bullet |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
301 if p.owner != o: |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
302 if o.running and p.boundingbox.intersects(o.boundingbox): |
461
f87f686b5b59
Projectiles from enemy ships no longer destroy other enemies.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
303 if o != self._player and p.owner.isplayer: |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
304 o.applyHit(p.damage) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
305 #check if enemy ship was destroyed |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
306 if not o.running: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
307 self._player.applyScore(o.scorevalue) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
308 p.destroy() |
461
f87f686b5b59
Projectiles from enemy ships no longer destroy other enemies.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
309 elif o == self._player: |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
310 #player got hit by a projectile |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
311 if not self._player.invulnerable: |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
312 self.playerHit(p.damage) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
313 p.destroy() |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
314 |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
315 # self._world.renderBoundingBox(p) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
316 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
317 |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
318 #build a list of projectiles to remove (ttl expired) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
319 if not p.running: |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
320 projtodelete.append(p) |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
321 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
322 #remove any expired projectiles |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
323 for p in projtodelete: |
465
4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
324 if p in self._projectiles: |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
470
diff
changeset
|
325 p.destroy() |
465
4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
326 self._projectiles.remove(p) |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
327 |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
328 for obj in self._objectstodelete: |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
329 self.removeObjectFromScene(obj) |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
330 self._layer.deleteInstance(obj.instance) |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
331 obj.instance = None |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
332 |
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
333 self._objectstodelete = list() |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
334 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
335 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
336 def _getPlayer(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
337 return self._player |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
338 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
339 def _getKeyState(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
340 return self._keystate |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
341 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
342 def _getCamera(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
343 return self._camera |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
344 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
345 def _getObjectLayer(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
346 return self._layer |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
347 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
348 def _getModel(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
349 return self._model |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
350 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
351 def _getTime(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
352 return self._time |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
353 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
354 def _getTimeDelta(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
355 return self._timedelta |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
356 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
357 def _getPaused(self): |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
358 return self._paused |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
359 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
360 player = property(_getPlayer) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
361 keystate = property(_getKeyState) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
362 camera = property(_getCamera) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
363 objectlayer = property(_getObjectLayer) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
364 model = property(_getModel) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
365 time = property(_getTime) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
366 timedelta = property(_getTimeDelta) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
367 paused = property(_getPaused) |