annotate engine/core/controller/engine.i @ 639:685d250f2c2d

* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 07 Oct 2010 16:44:44 +0000
parents 3094988564d5
children 855ad500f991
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2010 by the FIFE team *
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3 * http://www.fifengine.net *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21 %module fife
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22 %{
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23 #include "controller/engine.h"
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24 %}
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25
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26 namespace FIFE {
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27
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28 class SoundManager;
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29 class EventManager;
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30 class TimeManager;
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31 class GUIManager;
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32 class ImagePool;
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33 class AnimationPool;
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34 class SoundClipPool;
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35 class RenderBackend;
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36 class Model;
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37 class LogManager;
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38 class GuiFont;
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39 class VFS;
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40 class Cursor;
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9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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41 class RendererBase;
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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42 class DeviceCaps;
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43
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44 class EngineSettings {
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45 public:
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46 ~EngineSettings();
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47 void validate() const;
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48 void setBitsPerPixel(uint8_t bitsperpixel);
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49 uint8_t getBitsPerPixel() const;
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50 std::vector<uint8_t> getPossibleBitsPerPixel() const;
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51 std::vector<std::pair<uint16_t, uint16_t> > getPossibleResolutions() const;
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52 void setFullScreen(bool fullscreen);
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53 bool isFullScreen() const;
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54 void setInitialVolume(float volume);
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55 float getInitialVolume() const;
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56 float getMaxVolume() const;
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57 void setRenderBackend(const std::string& renderbackend);
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58 const std::string getRenderBackend() const;
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59 std::vector<std::string> getPossibleRenderBackends();
444
79678719d569 * Fixed the sld typo. fixes[ticket:463]
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60 void setSDLRemoveFakeAlpha(bool sdlremovefakealpha);
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61 bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const;
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62 void setScreenWidth(uint16_t screenwidth);
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63 uint16_t getScreenWidth() const;
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64 void setScreenHeight(uint16_t screenheight);
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65 uint16_t getScreenHeight() const;
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66 void setDefaultFontPath(const std::string& defaultfontpath);
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67 std::string getDefaultFontPath() const;
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68 void setDefaultFontSize(uint16_t defaultfontsize);
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69 uint16_t getDefaultFontSize() const;
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70 void setDefaultFontGlyphs(const std::string& defaultfontglyphs);
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71 std::string getDefaultFontGlyphs() const;
61
18c2a21ac0ad allow clients to set a custom window title and icon
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72 void setWindowTitle(const std::string& title);
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73 std::string getWindowTitle() const;
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74 void setWindowIcon(const std::string& icon);
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75 std::string getWindowIcon() const;
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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76 void setColorKeyEnabled(bool colorkeyenable);
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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77 bool isColorKeyEnabled() const;
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78 void setColorKey(uint8_t r, uint8_t g, uint8_t b);
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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79 const SDL_Color& getColorKey() const;
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80
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81 private:
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82 EngineSettings();
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83 };
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84
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85 class Engine {
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86 public:
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87 Engine();
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88 virtual ~Engine();
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89 void initializePumping();
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90 void finalizePumping();
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91 void pump();
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92
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93 EngineSettings& getSettings();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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94 DeviceCaps& getDeviceCaps();
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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95
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96 void init();
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d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
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97 void destroy();
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98
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99 SoundManager* getSoundManager();
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100 EventManager* getEventManager();
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101 TimeManager* getTimeManager();
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102 GUIManager* getGuiManager();
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103 ImagePool* getImagePool();
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104 AnimationPool* getAnimationPool();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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105 SoundClipPool* getSoundClipPool();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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106 RenderBackend* getRenderBackend();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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107 Model* getModel();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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108 LogManager* getLogManager();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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109 GuiFont* getDefaultFont();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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110 VFS* getVFS();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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111 Cursor* getCursor();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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112 };
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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113 }