Mercurial > fife-parpg
view engine/core/controller/engine.i @ 635:3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 06 Oct 2010 19:19:08 +0000 |
parents | a7909cdcdc85 |
children | 685d250f2c2d |
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/*************************************************************************** * Copyright (C) 2005-2010 by the FIFE team * * http://www.fifengine.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "controller/engine.h" #include "video/devicecaps.h" %} namespace FIFE { class SoundManager; class EventManager; class TimeManager; class GUIManager; class ImagePool; class AnimationPool; class SoundClipPool; class RenderBackend; class Model; class LogManager; class GuiFont; class VFS; class Cursor; class RendererBase; class DeviceCaps; class EngineSettings { public: ~EngineSettings(); void validate() const; void setBitsPerPixel(uint8_t bitsperpixel); uint8_t getBitsPerPixel() const; std::vector<uint8_t> getPossibleBitsPerPixel() const; std::vector<std::pair<uint16_t, uint16_t> > getPossibleResolutions() const; void setFullScreen(bool fullscreen); bool isFullScreen() const; void setInitialVolume(float volume); float getInitialVolume() const; float getMaxVolume() const; void setRenderBackend(const std::string& renderbackend); const std::string getRenderBackend() const; std::vector<std::string> getPossibleRenderBackends(); void setSDLRemoveFakeAlpha(bool sdlremovefakealpha); bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const; void setScreenWidth(uint16_t screenwidth); uint16_t getScreenWidth() const; void setScreenHeight(uint16_t screenheight); uint16_t getScreenHeight() const; void setDefaultFontPath(const std::string& defaultfontpath); std::string getDefaultFontPath() const; void setDefaultFontSize(uint16_t defaultfontsize); uint16_t getDefaultFontSize() const; void setDefaultFontGlyphs(const std::string& defaultfontglyphs); std::string getDefaultFontGlyphs() const; void setWindowTitle(const std::string& title); std::string getWindowTitle() const; void setWindowIcon(const std::string& icon); std::string getWindowIcon() const; void setColorKeyEnabled(bool colorkeyenable); bool isColorKeyEnabled() const; void setColorKey(uint8_t r, uint8_t g, uint8_t b); const SDL_Color& getColorKey() const; private: EngineSettings(); }; class Engine { public: Engine(); virtual ~Engine(); void initializePumping(); void finalizePumping(); void pump(); EngineSettings& getSettings(); DeviceCaps& getDeviceCaps(); void init(); void destroy(); SoundManager* getSoundManager(); EventManager* getEventManager(); TimeManager* getTimeManager(); GUIManager* getGuiManager(); ImagePool* getImagePool(); AnimationPool* getAnimationPool(); SoundClipPool* getSoundClipPool(); RenderBackend* getRenderBackend(); Model* getModel(); LogManager* getLogManager(); GuiFont* getDefaultFont(); VFS* getVFS(); Cursor* getCursor(); }; }