diff engine/core/controller/engine.i @ 425:ad7969d9460b

A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 20 Feb 2010 19:11:01 +0000
parents 9d94f4676d17
children 79678719d569
line wrap: on
line diff
--- a/engine/core/controller/engine.i	Fri Feb 12 22:00:58 2010 +0000
+++ b/engine/core/controller/engine.i	Sat Feb 20 19:11:01 2010 +0000
@@ -74,6 +74,10 @@
 		std::string getWindowTitle() const;
 		void setWindowIcon(const std::string& icon);
 		std::string getWindowIcon() const;
+		void setColorKeyEnabled(bool colorkeyenable);
+		bool isColorKeyEnabled() const;
+		void setColorKey(Uint8 r, Uint8 g, Uint8 b);
+		const SDL_Color& getColorKey() const;
 		
 	private:
 		EngineSettings();