Mercurial > fife-parpg
annotate engine/core/audio/soundmanager.h @ 378:64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Jan 2010 23:34:52 +0000 |
parents | 90005975cdbb |
children | fc5a781adf2a |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_SOUNDMANAGER_H |
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23 #define FIFE_SOUNDMANAGER_H |
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24 |
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25 // Standard C++ library includes |
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26 |
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27 // Platform specific includes |
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28 |
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29 // 3rd party library includes |
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30 |
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31 // FIFE includes |
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32 // These includes are split up in two parts, separated by one empty line |
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33 // First block: files included from the FIFE root src directory |
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34 // Second block: files included from the same folder |
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35 #include "fife_openal.h" |
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36 |
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37 namespace FIFE { |
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38 class SoundEmitter; |
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39 class SoundClipPool; |
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40 |
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41 class SoundManager { |
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42 public: |
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43 |
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44 SoundManager(SoundClipPool* pool); |
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45 |
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46 ~SoundManager(); |
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47 |
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48 /** Initializes the audio system |
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49 */ |
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50 void init(); |
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51 |
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52 /** Returns a pointer to an emitter-instance given by emitterid |
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53 * |
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54 * @param emitterid The id of the Emitter |
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55 * |
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56 */ |
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57 SoundEmitter* getEmitter(unsigned int emitterid) const; |
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58 |
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59 /** Returns a pointer to an allocated emitter-instance |
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60 */ |
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61 SoundEmitter* createEmitter(); |
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62 |
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63 /** Release an emitter-instance given by emitter-id |
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64 */ |
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65 void releaseEmitter(unsigned int emitterid); |
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66 |
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67 /** Returns an openAL context |
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68 */ |
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69 ALCcontext* getContext() const { |
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70 return m_context; |
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71 } |
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72 |
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73 /** Sets the Master Volume |
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74 * |
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75 * @param vol The volume value. 0=silence ... 1.0=normal loudness. |
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76 */ |
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77 void setVolume(float vol) { |
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78 if (m_device == NULL) { |
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79 m_volume = vol; |
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80 } |
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81 alListenerf(AL_GAIN, vol); |
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82 } |
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83 |
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84 /** Mute |
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85 */ |
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86 void mute() { |
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87 alGetListenerf(AL_GAIN, &m_mutevol); |
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88 alListenerf(AL_GAIN, 0); |
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89 } |
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90 |
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91 /** Unmutes to volume before mute() was called. |
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92 */ |
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93 void unmute() { |
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94 alListenerf(AL_GAIN, m_mutevol); |
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95 } |
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96 |
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97 /** Sets the position of the listener (alter ego). |
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98 */ |
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99 void setListenerPosition(float x, float y, float z) { |
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100 alListener3f(AL_POSITION, x, y, z); |
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101 } |
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102 |
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103 /** Sets the orientation of the listener (alter ego). |
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104 */ |
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105 void setListenerOrientation(float x, float y, float z) { |
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106 ALfloat vec[6] = { x, y, z, 0.0, 0.0, 1.0}; |
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107 alListenerfv(AL_ORIENTATION, vec); |
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108 } |
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109 |
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110 /** Sets the velocity of the listener (alter ego). |
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111 */ |
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112 void setListenerVelocity(float x, float y, float z); |
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113 |
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114 /** Returns true if audio module is active |
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115 */ |
378
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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116 bool isActive() const{ |
0
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117 return m_device != NULL; |
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118 } |
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119 |
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120 private: |
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121 |
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122 std::vector<SoundEmitter*> m_emittervec; // emitter-vector |
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123 ALCcontext* m_context; // OpenAL context |
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124 ALCdevice* m_device; // OpenAL device |
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125 SoundClipPool* m_pool; |
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126 float m_mutevol; // volume before mute() was called |
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127 float m_volume; // volume to support setVolume-calls before initialization |
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128 }; |
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129 } |
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130 #endif |