Mercurial > fife-parpg
view engine/core/audio/soundmanager.h @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children | 64738befdf3b |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SOUNDMANAGER_H #define FIFE_SOUNDMANAGER_H // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "fife_openal.h" namespace FIFE { class SoundEmitter; class SoundClipPool; class SoundManager { public: SoundManager(SoundClipPool* pool); ~SoundManager(); /** Initializes the audio system */ void init(); /** Returns a pointer to an emitter-instance given by emitterid * * @param emitterid The id of the Emitter * */ SoundEmitter* getEmitter(unsigned int emitterid); /** Returns a pointer to an allocated emitter-instance */ SoundEmitter* createEmitter(); /** Release an emitter-instance given by emitter-id */ void releaseEmitter(unsigned int emitterid); /** Returns an openAL context */ ALCcontext* getContext() { return m_context; } /** Sets the Master Volume * * @param vol The volume value. 0=silence ... 1.0=normal loudness. */ void setVolume(float vol) { if (m_device == NULL) { m_volume = vol; } alListenerf(AL_GAIN, vol); } /** Mute */ void mute() { alGetListenerf(AL_GAIN, &m_mutevol); alListenerf(AL_GAIN, 0); } /** Unmutes to volume before mute() was called. */ void unmute() { alListenerf(AL_GAIN, m_mutevol); } /** Sets the position of the listener (alter ego). */ void setListenerPosition(float x, float y, float z) { alListener3f(AL_POSITION, x, y, z); } /** Sets the orientation of the listener (alter ego). */ void setListenerOrientation(float x, float y, float z) { ALfloat vec[6] = { x, y, z, 0.0, 0.0, 1.0}; alListenerfv(AL_ORIENTATION, vec); } /** Sets the velocity of the listener (alter ego). */ void setListenerVelocity(float x, float y, float z); /** Returns true if audio module is active */ bool isActive() { return m_device != NULL; } private: std::vector<SoundEmitter*> m_emittervec; // emitter-vector ALCcontext* m_context; // OpenAL context ALCdevice* m_device; // OpenAL device SoundClipPool* m_pool; float m_mutevol; // volume before mute() was called float m_volume; // volume to support setVolume-calls before initialization }; } #endif