annotate engine/core/controller/engine.i @ 680:60621d858548

* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level. * Added the forgotten LightEdit plugin for the editor.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 21 Nov 2010 15:58:14 +0000
parents e3140f01749d
children ca1fcb96907d
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2010 by the FIFE team *
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3 * http://www.fifengine.net *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21 %module fife
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22 %{
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23 #include "controller/engine.h"
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24 %}
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25
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26 namespace FIFE {
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27
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28 class SoundManager;
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29 class EventManager;
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30 class TimeManager;
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31 class GUIManager;
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32 class ImagePool;
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33 class AnimationPool;
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34 class SoundClipPool;
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35 class RenderBackend;
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36 class Model;
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37 class LogManager;
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38 class GuiFont;
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39 class VFS;
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40 class Cursor;
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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41 class RendererBase;
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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42 class DeviceCaps;
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6e2151325017 * Added the ability to query the current running screen mode
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43 class ScreenMode;
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44 class Image;
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46 class EngineSettings {
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47 public:
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48 ~EngineSettings();
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49 void validate() const;
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50 void setBitsPerPixel(uint8_t bitsperpixel);
650
51bbda7676f0 * Fixed some more integer definitions
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51 uint16_t getBitsPerPixel() const;
51bbda7676f0 * Fixed some more integer definitions
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52 std::vector<uint16_t> getPossibleBitsPerPixel() const;
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53 std::vector<std::pair<uint16_t, uint16_t> > getPossibleResolutions() const;
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54 void setFullScreen(bool fullscreen);
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55 bool isFullScreen() const;
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56 void setInitialVolume(float volume);
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57 float getInitialVolume() const;
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58 float getMaxVolume() const;
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59 void setRenderBackend(const std::string& renderbackend);
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60 const std::string getRenderBackend() const;
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61 std::vector<std::string> getPossibleRenderBackends();
444
79678719d569 * Fixed the sld typo. fixes[ticket:463]
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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62 void setSDLRemoveFakeAlpha(bool sdlremovefakealpha);
79678719d569 * Fixed the sld typo. fixes[ticket:463]
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63 bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const;
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64 void setScreenWidth(uint16_t screenwidth);
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65 uint16_t getScreenWidth() const;
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66 void setScreenHeight(uint16_t screenheight);
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67 uint16_t getScreenHeight() const;
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68 void setDefaultFontPath(const std::string& defaultfontpath);
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69 std::string getDefaultFontPath() const;
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70 void setDefaultFontSize(uint16_t defaultfontsize);
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71 uint16_t getDefaultFontSize() const;
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72 void setDefaultFontGlyphs(const std::string& defaultfontglyphs);
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73 std::string getDefaultFontGlyphs() const;
61
18c2a21ac0ad allow clients to set a custom window title and icon
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74 void setWindowTitle(const std::string& title);
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75 std::string getWindowTitle() const;
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76 void setWindowIcon(const std::string& icon);
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77 std::string getWindowIcon() const;
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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78 void setColorKeyEnabled(bool colorkeyenable);
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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79 bool isColorKeyEnabled() const;
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80 void setColorKey(uint8_t r, uint8_t g, uint8_t b);
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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81 const SDL_Color& getColorKey() const;
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855ad500f991 * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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82 void setVideoDriver(const std::string& driver);
855ad500f991 * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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83 const std::string& getVideoDriver() const;
661
e3140f01749d * Merged the light branch back into trunk.
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84 void setLightingModel(unsigned int lighting);
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85 unsigned int getLightingModel() const;
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86
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87 private:
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88 EngineSettings();
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89 };
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90
654
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91 %feature("director") IEngineChangeListener;
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92 class IEngineChangeListener {
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93 public:
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94 virtual ~IEngineChangeListener() {}
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95 virtual void onScreenModeChanged(const ScreenMode& newmode) = 0;
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96 };
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97
0
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98 class Engine {
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99 public:
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100 Engine();
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101 virtual ~Engine();
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102 void initializePumping();
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103 void finalizePumping();
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104 void pump();
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105
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106 EngineSettings& getSettings();
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6e2151325017 * Added the ability to query the current running screen mode
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107 const DeviceCaps& getDeviceCaps() const;
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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108
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109 Image* changeScreenMode(const ScreenMode& mode);
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110
0
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111 void init();
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
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112 void destroy();
0
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113
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114 SoundManager* getSoundManager();
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115 EventManager* getEventManager();
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116 TimeManager* getTimeManager();
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117 GUIManager* getGuiManager();
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118 ImagePool* getImagePool();
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119 AnimationPool* getAnimationPool();
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120 SoundClipPool* getSoundClipPool();
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121 RenderBackend* getRenderBackend();
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122 Model* getModel();
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123 LogManager* getLogManager();
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124 GuiFont* getDefaultFont();
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125 VFS* getVFS();
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126 Cursor* getCursor();
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127
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128 void addChangeListener(IEngineChangeListener* listener);
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129 void removeChangeListener(IEngineChangeListener* listener);
0
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130 };
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131 }