Mercurial > fife-parpg
annotate engine/core/controller/engine.i @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 51bbda7676f0 |
children | 5d6b1820b953 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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3 * http://www.fifengine.net * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 %module fife |
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22 %{ |
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23 #include "controller/engine.h" |
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24 %} |
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25 |
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26 namespace FIFE { |
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27 |
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28 class SoundManager; |
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29 class EventManager; |
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30 class TimeManager; |
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31 class GUIManager; |
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32 class ImagePool; |
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33 class AnimationPool; |
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34 class SoundClipPool; |
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35 class RenderBackend; |
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36 class Model; |
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37 class LogManager; |
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38 class GuiFont; |
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39 class VFS; |
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40 class Cursor; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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41 class RendererBase; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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42 class DeviceCaps; |
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43 class ScreenMode; |
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44 |
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45 class EngineSettings { |
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46 public: |
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47 ~EngineSettings(); |
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48 void validate() const; |
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49 void setBitsPerPixel(uint8_t bitsperpixel); |
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50 uint16_t getBitsPerPixel() const; |
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51 std::vector<uint16_t> getPossibleBitsPerPixel() const; |
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52 std::vector<std::pair<uint16_t, uint16_t> > getPossibleResolutions() const; |
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53 void setFullScreen(bool fullscreen); |
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54 bool isFullScreen() const; |
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55 void setInitialVolume(float volume); |
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56 float getInitialVolume() const; |
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57 float getMaxVolume() const; |
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58 void setRenderBackend(const std::string& renderbackend); |
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59 const std::string getRenderBackend() const; |
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60 std::vector<std::string> getPossibleRenderBackends(); |
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61 void setSDLRemoveFakeAlpha(bool sdlremovefakealpha); |
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62 bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const; |
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63 void setScreenWidth(uint16_t screenwidth); |
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64 uint16_t getScreenWidth() const; |
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65 void setScreenHeight(uint16_t screenheight); |
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66 uint16_t getScreenHeight() const; |
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67 void setDefaultFontPath(const std::string& defaultfontpath); |
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68 std::string getDefaultFontPath() const; |
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69 void setDefaultFontSize(uint16_t defaultfontsize); |
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70 uint16_t getDefaultFontSize() const; |
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71 void setDefaultFontGlyphs(const std::string& defaultfontglyphs); |
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72 std::string getDefaultFontGlyphs() const; |
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73 void setWindowTitle(const std::string& title); |
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74 std::string getWindowTitle() const; |
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75 void setWindowIcon(const std::string& icon); |
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76 std::string getWindowIcon() const; |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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77 void setColorKeyEnabled(bool colorkeyenable); |
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78 bool isColorKeyEnabled() const; |
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79 void setColorKey(uint8_t r, uint8_t g, uint8_t b); |
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80 const SDL_Color& getColorKey() const; |
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81 void setVideoDriver(const std::string& driver); |
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82 const std::string& getVideoDriver() const; |
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83 |
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84 private: |
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85 EngineSettings(); |
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86 }; |
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87 |
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88 class Engine { |
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89 public: |
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90 Engine(); |
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91 virtual ~Engine(); |
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92 void initializePumping(); |
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93 void finalizePumping(); |
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* Datasets becomes the new trunk and retires after that :-)
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94 void pump(); |
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* Datasets becomes the new trunk and retires after that :-)
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95 |
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* Datasets becomes the new trunk and retires after that :-)
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96 EngineSettings& getSettings(); |
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* Added the ability to query the current running screen mode
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97 const DeviceCaps& getDeviceCaps() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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98 |
0
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* Datasets becomes the new trunk and retires after that :-)
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99 void init(); |
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* Fixed a scons issue, where libraries checked for C instead of C++
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100 void destroy(); |
0
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* Datasets becomes the new trunk and retires after that :-)
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101 |
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* Datasets becomes the new trunk and retires after that :-)
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102 SoundManager* getSoundManager(); |
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* Datasets becomes the new trunk and retires after that :-)
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103 EventManager* getEventManager(); |
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* Datasets becomes the new trunk and retires after that :-)
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104 TimeManager* getTimeManager(); |
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* Datasets becomes the new trunk and retires after that :-)
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105 GUIManager* getGuiManager(); |
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* Datasets becomes the new trunk and retires after that :-)
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106 ImagePool* getImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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107 AnimationPool* getAnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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108 SoundClipPool* getSoundClipPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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109 RenderBackend* getRenderBackend(); |
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* Datasets becomes the new trunk and retires after that :-)
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110 Model* getModel(); |
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* Datasets becomes the new trunk and retires after that :-)
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111 LogManager* getLogManager(); |
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* Datasets becomes the new trunk and retires after that :-)
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112 GuiFont* getDefaultFont(); |
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* Datasets becomes the new trunk and retires after that :-)
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113 VFS* getVFS(); |
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* Datasets becomes the new trunk and retires after that :-)
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114 Cursor* getCursor(); |
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* Datasets becomes the new trunk and retires after that :-)
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115 }; |
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* Datasets becomes the new trunk and retires after that :-)
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116 } |