Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 457:597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 08 Apr 2010 21:18:36 +0000 |
parents | 41fd97da94d1 |
children | 5e1d6e40d19d |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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28 |
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from scripts.common.helpers import normalize |
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31 from fife.extensions.loaders import loadMapFile |
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32 |
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33 from scripts.gui.guis import * |
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34 |
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35 from scripts.ships.shipbase import Ship |
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36 from scripts.ships.player import Player |
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37 from scripts.scene import Scene |
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38 |
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39 class World(EventListenerBase): |
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40 """ |
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41 The world! |
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42 |
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43 This class handles: |
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44 setup of map view (cameras ...) |
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45 loading the map |
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46 handles mouse/key events which aren't handled by the GUI. |
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47 ( by inheriting from EventlistenerBase ) |
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48 |
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49 """ |
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50 def __init__(self, app, engine): |
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51 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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52 self._applictaion = app |
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53 self.engine = engine |
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54 self.timemanager = engine.getTimeManager() |
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55 self.eventmanager = engine.getEventManager() |
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56 self.model = engine.getModel() |
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57 self.filename = '' |
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58 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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59 self.dynamic_widgets = {} |
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60 self.pump_ctr = 0 |
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61 self.map = None |
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62 self.scene = None |
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63 self._paused = True |
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64 self._pausedtime = 0 |
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65 self._starttime = 0 |
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66 |
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67 self._mainmenu = MainMenu(self) |
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68 self.showMainMenu() |
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69 |
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70 self._hudwindow = HeadsUpDisplay(self) |
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71 self._hudwindow.hide() |
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72 |
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73 self._gameover = GameOverDisplay() |
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74 self._gameover.hide() |
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75 |
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76 def showMainMenu(self): |
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77 if self.scene: |
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78 self._paused = True |
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79 cont = True |
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80 else: |
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81 cont = False |
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82 |
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83 self._mainmenu.show(cont) |
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84 |
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85 def showCredits(self): |
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86 pass |
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87 |
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88 def showHighScores(self): |
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89 pass |
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90 |
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91 def quit(self): |
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92 self.reset() |
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93 self._applictaion.requestQuit() |
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94 |
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95 def reset(self): |
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96 #TODO: ensure these get destroyed correctly |
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97 if self.map: |
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98 self.model.deleteMap(self.map) |
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99 self.map = None |
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100 |
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101 self.cameras = {} |
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102 self.scene = None |
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103 |
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104 def loadLevel(self, filename): |
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105 """ |
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106 Load a xml map and setup cameras. |
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107 """ |
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108 self.filename = filename |
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109 self.reset() |
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110 self.map = loadMapFile(self.filename, self.engine) |
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111 |
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112 self.scene = Scene(self, self.engine, self.map.getLayer('objects')) |
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113 self.scene.initScene(self.map) |
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114 |
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115 self.initCameras() |
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116 |
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117 self._hudwindow.show() |
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118 self._gameover.hide() |
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119 |
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120 self._starttime = self.timemanager.getTime() |
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121 |
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122 def gameOver(self): |
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123 self._gameover.show() |
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124 |
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125 def newGame(self): |
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126 self.loadLevel("maps/shooter_map1.xml") |
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127 self._mainmenu.hide() |
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128 self._paused = False |
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129 |
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130 def continueGame(self): |
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131 self._mainmenu.hide() |
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132 self._paused = False |
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133 |
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134 def initCameras(self): |
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135 """ |
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136 Before we can actually see something on screen we have to specify the render setup. |
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137 This is done through Camera objects which offer a viewport on the map. |
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138 """ |
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139 |
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140 for cam in self.map.getCameras(): |
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141 if cam.getId() == 'main': |
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142 self.cameras['main'] = cam |
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143 |
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144 self.scene.attachCamera(self.cameras['main']) |
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145 |
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146 |
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147 def keyPressed(self, evt): |
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148 keyval = evt.getKey().getValue() |
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149 keystr = evt.getKey().getAsString().lower() |
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150 if keyval == fife.Key.UP: |
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151 self.keystate['UP'] = True |
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152 elif keyval == fife.Key.DOWN: |
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153 self.keystate['DOWN'] = True |
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154 elif keyval == fife.Key.LEFT: |
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155 self.keystate['LEFT'] = True |
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156 elif keyval == fife.Key.RIGHT: |
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157 self.keystate['RIGHT'] = True |
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158 elif keyval == fife.Key.SPACE: |
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159 self.keystate['SPACE'] = True |
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160 elif keyval == fife.Key.P: |
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161 self._paused = not self._paused |
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162 self._pausedtime += self.timemanager.getTime() |
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163 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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164 self.keystate['CTRL'] = True |
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165 |
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166 def keyReleased(self, evt): |
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167 keyval = evt.getKey().getValue() |
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168 if keyval == fife.Key.UP: |
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169 self.keystate['UP'] = False |
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170 elif keyval == fife.Key.DOWN: |
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171 self.keystate['DOWN'] = False |
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172 elif keyval == fife.Key.LEFT: |
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173 self.keystate['LEFT'] = False |
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174 elif keyval == fife.Key.RIGHT: |
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175 self.keystate['RIGHT'] = False |
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176 elif keyval == fife.Key.SPACE: |
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177 self.keystate['SPACE'] = False |
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178 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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179 self.keystate['CTRL'] = False |
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180 |
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181 def mouseWheelMovedUp(self, evt): |
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182 if self.keystate['CTRL']: |
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183 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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184 |
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185 def mouseWheelMovedDown(self, evt): |
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186 if self.keystate['CTRL']: |
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187 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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188 |
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189 def mousePressed(self, evt): |
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190 if evt.isConsumedByWidgets(): |
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191 return |
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192 |
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193 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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194 |
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195 def mouseMoved(self, evt): |
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196 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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197 |
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198 def pump(self): |
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199 """ |
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200 Called every frame. |
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201 """ |
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202 |
455
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203 if not self.scene: |
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204 return |
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205 |
446
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206 #update the scene |
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207 if not self._paused: |
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208 if self.scene.paused: |
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209 self.scene.unpause(self.timemanager.getTime() - self._starttime) |
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210 |
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211 self.scene.update(self.timemanager.getTime() - self._starttime, self.keystate) |
446
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Adding the shooter demo. This is still a work in progress.
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212 |
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Adding the shooter demo. This is still a work in progress.
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213 |
455
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214 #update the HUD |
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215 avgframe = self.timemanager.getAverageFrameTime() |
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216 if avgframe > 0: |
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217 fps = 1 / (avgframe / 1000) |
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218 else: |
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219 fps = 0 |
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220 fpstxt = "%3.2f" % fps |
456
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Moved guis to their own file.
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221 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
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Adding the shooter demo. This is still a work in progress.
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222 |
455
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Added the ability to pause the game.
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223 player = self.scene.player |
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224 exactcoords = player.location.getExactLayerCoordinates() |
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225 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
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226 self._hudwindow.setPositionText(unicode(pos)) |
446
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Adding the shooter demo. This is still a work in progress.
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227 |
455
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228 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
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229 self._hudwindow.setVelocityText(unicode(vel)) |
446
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Adding the shooter demo. This is still a work in progress.
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230 |
455
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231 score = unicode(str(player.score)) |
456
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232 self._hudwindow.setScoreText(score) |
455
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233 |
457
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Player now has 3 lives and will receive a game over message once they are used up.
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234 lives = unicode(str(player.lives)) |
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235 self._hudwindow.setLivesText(lives) |
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Player now has 3 lives and will receive a game over message once they are used up.
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236 |
455
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237 else: |
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Added the ability to pause the game.
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238 if not self.scene.paused: |
e686b82d93d0
Added the ability to pause the game.
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239 self.scene.pause(self.timemanager.getTime() - self._starttime) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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240 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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241 self.pump_ctr += 1 |