Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 472:3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
Added rotatePoint function.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 16 Apr 2010 21:44:18 +0000 |
parents | 7a79dc2a0592 |
children | 10aff123c62c |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.helpers import Rect |
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27 from scripts.weapons import * |
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28 |
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29 |
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30 class PlayerActionListener(ShipActionListener): |
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31 def __init__(self, ship): |
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32 super(PlayerActionListener, self).__init__(ship) |
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33 |
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34 def onInstanceActionFinished(self, instance, action): |
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35 if action.getId() == 'explode': |
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36 self._ship.respawn() |
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37 |
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38 super(PlayerActionListener, self).onInstanceActionFinished(instance, action) |
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39 |
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40 |
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41 class Player(Ship): |
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42 def __init__(self, scene, playerName): |
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43 super(Player, self).__init__(scene, playerName) |
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44 |
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45 self._score = 0 |
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46 self._maxvelocity = 1.5 |
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47 |
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48 self.width = 0.22 |
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49 self.height = 0.12 |
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50 |
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51 #give player the default weapon (the cannon) |
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52 self.weapon = Cannon(self._scene, self, 200) |
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53 |
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54 self._lives = 3 |
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55 self._invulnerable = False |
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56 |
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57 self._isplayer = True |
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58 self._dead = False |
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59 |
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60 self._actionlistener = PlayerActionListener(self) |
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61 |
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62 def init(self): |
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63 self._lives = 3 |
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64 |
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65 def _getScore(self): |
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66 return self._score |
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67 |
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68 def respawn(self): |
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69 if self._lives >= 0: |
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70 self._dead = False |
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71 self.setInvulnerable(20) |
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72 |
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73 campos = self._scene.camera.getLocation().getExactLayerCoordinates() |
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74 location = self.location |
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75 playerpos = location.getExactLayerCoordinates() |
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76 |
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77 playerpos.x = campos.x - 6.5 |
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78 playerpos.y = campos.y |
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79 location.setExactLayerCoordinates(playerpos) |
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80 self.location = location |
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81 |
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82 else: |
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83 self._instance.get2dGfxVisual().setVisible(False) |
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84 |
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85 def setInvulnerable(self, seconds): |
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86 self._invulnerable = True |
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87 self.flash(seconds) |
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88 |
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89 def applyScore(self, sc): |
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90 self._score += sc |
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91 |
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92 def destroy(self): |
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93 if not self._invulnerable and not self._dead: |
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94 self._instance.act('explode', self._instance.getFacingLocation()) |
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95 self._dead = True |
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96 self._invulnerable = True |
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97 self._lives -= 1 |
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98 |
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99 def fire(self, direction): |
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100 return self._weapon.fire(direction) |
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101 |
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102 def update(self): |
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103 |
446
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Adding the shooter demo. This is still a work in progress.
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changeset
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104 key = False |
459
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Player death is now handled a bit nicer.
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105 |
302a69c5141d
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106 #player is no longer invulnerable |
462
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changeset
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107 if not self._flashing and self._invulnerable and not self._dead: |
459
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changeset
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108 self._invulnerable = False |
453
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Scene now gets updated when an object moves from one node to another.
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109 |
446
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Adding the shooter demo. This is still a work in progress.
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changeset
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110 oldpos = self.location |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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111 |
462
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changeset
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112 if not self._dead: |
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Added player ship animations including flash and explode.
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113 if self._scene.keystate['UP']: |
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114 self.applyThrust(fife.DoublePoint(0,-1.5)) |
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115 key = True |
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116 if self._scene.keystate['DOWN']: |
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117 self.applyThrust(fife.DoublePoint(0,1.5)) |
c4f745a566d6
Added player ship animations including flash and explode.
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118 key = True |
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Added player ship animations including flash and explode.
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119 if self._scene.keystate['LEFT']: |
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120 self.applyThrust(fife.DoublePoint(-1.5,0)) |
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
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121 key = True |
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122 if self._scene.keystate['RIGHT']: |
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123 self.applyThrust(fife.DoublePoint(1.5,0)) |
c4f745a566d6
Added player ship animations including flash and explode.
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124 key = True |
453
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125 |
462
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126 #fire the currently selected gun |
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127 if self._scene.keystate['SPACE']: |
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128 self.fire(fife.DoublePoint(1,0)) |
446
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129 |
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Adding the shooter demo. This is still a work in progress.
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130 if not key and self._velocity.length() > 0: |
454
bd7e8f708adf
Time is now managed by the Scene object.
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131 self.applyBrake(1.5) |
446
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132 |
454
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133 super(Player, self).update() |
446
2046a1f2f5f2
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changeset
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134 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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135 #set up the players camera bounds |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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136 #TODO: grab screen resolution from somewhere |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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451
diff
changeset
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137 topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
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changeset
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138 bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
446
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Adding the shooter demo. This is still a work in progress.
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changeset
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139 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
140 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
141 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
142 #add the padding to the edge |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
143 camrect.x += self._boundingBox.w |
f463ab431cc0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
144 camrect.y += self._boundingBox.h |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
145 camrect.w -= 2*self._boundingBox.w |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
146 camrect.h -= 2*self._boundingBox.h |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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147 |
460
5e1d6e40d19d
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changeset
|
148 pos = oldpos.getExactLayerCoordinates() |
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459
diff
changeset
|
149 |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
150 if not self._boundingBox.intersects(camrect): |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
151 if (self._boundingBox.x + self._boundingBox.w) < camrect.x: |
460
5e1d6e40d19d
Fixed bounding boxes.
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parents:
459
diff
changeset
|
152 self._velocity.x = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
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changeset
|
153 pos.x += (camrect.x - (self._boundingBox.x + self._boundingBox.w))/self._xscale + 0.03 |
5e1d6e40d19d
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
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changeset
|
154 pos.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
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changeset
|
155 oldpos.setExactLayerCoordinates(pos) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
156 |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
157 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y: |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
158 # pos.x += self._velocity.x * (timedelta/1000.0) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
159 # oldpos.setExactLayerCoordinates(pos) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
160 # self._velocity.y = 0 |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
161 elif (self._boundingBox.y + self._boundingBox.h) < camrect.y or self._boundingBox.y > (camrect.y + camrect.h): |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
162 pos.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
163 self._velocity.y = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
164 oldpos.setExactLayerCoordinates(pos) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
165 else: |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
166 self._velocity.x = 0 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
167 self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
168 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
169 self.location = oldpos |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
170 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
171 def _getLives(self): |
e686b82d93d0
Added the ability to pause the game.
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454
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changeset
|
172 return self._lives |
459
302a69c5141d
Player death is now handled a bit nicer.
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changeset
|
173 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
174 def _getInvulnerable(self): |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
|
175 return self._invulnerable |
450
ba6817013343
Added score keeping ability.
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449
diff
changeset
|
176 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
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changeset
|
177 def _setInvulnerable(self, inv): |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
178 self._invulnerable = inv |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
179 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
180 score = property(_getScore) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
181 lives = property(_getLives) |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
182 invulnerable = property(_getInvulnerable, _setInvulnerable) |