annotate demos/shooter/scripts/ships/player.py @ 472:3164715a0621

Added the FireBallBurst and FireBallSpread weapons which are now used by the boss. Added rotatePoint function.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 16 Apr 2010 21:44:18 +0000
parents 7a79dc2a0592
children 10aff123c62c
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import *
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26 from scripts.common.helpers import Rect
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27 from scripts.weapons import *
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28
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29
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30 class PlayerActionListener(ShipActionListener):
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31 def __init__(self, ship):
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32 super(PlayerActionListener, self).__init__(ship)
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33
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34 def onInstanceActionFinished(self, instance, action):
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35 if action.getId() == 'explode':
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36 self._ship.respawn()
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37
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38 super(PlayerActionListener, self).onInstanceActionFinished(instance, action)
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39
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40
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41 class Player(Ship):
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42 def __init__(self, scene, playerName):
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43 super(Player, self).__init__(scene, playerName)
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44
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45 self._score = 0
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46 self._maxvelocity = 1.5
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47
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48 self.width = 0.22
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49 self.height = 0.12
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50
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51 #give player the default weapon (the cannon)
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52 self.weapon = Cannon(self._scene, self, 200)
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53
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54 self._lives = 3
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55 self._invulnerable = False
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56
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57 self._isplayer = True
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58 self._dead = False
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59
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60 self._actionlistener = PlayerActionListener(self)
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61
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62 def init(self):
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63 self._lives = 3
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64
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65 def _getScore(self):
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66 return self._score
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67
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68 def respawn(self):
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69 if self._lives >= 0:
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70 self._dead = False
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71 self.setInvulnerable(20)
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72
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73 campos = self._scene.camera.getLocation().getExactLayerCoordinates()
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74 location = self.location
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75 playerpos = location.getExactLayerCoordinates()
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76
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77 playerpos.x = campos.x - 6.5
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78 playerpos.y = campos.y
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79 location.setExactLayerCoordinates(playerpos)
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80 self.location = location
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81
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82 else:
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83 self._instance.get2dGfxVisual().setVisible(False)
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84
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85 def setInvulnerable(self, seconds):
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86 self._invulnerable = True
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87 self.flash(seconds)
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88
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89 def applyScore(self, sc):
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90 self._score += sc
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91
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92 def destroy(self):
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93 if not self._invulnerable and not self._dead:
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94 self._instance.act('explode', self._instance.getFacingLocation())
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95 self._dead = True
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96 self._invulnerable = True
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97 self._lives -= 1
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98
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99 def fire(self, direction):
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100 return self._weapon.fire(direction)
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101
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102 def update(self):
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103
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104 key = False
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105
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106 #player is no longer invulnerable
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107 if not self._flashing and self._invulnerable and not self._dead:
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108 self._invulnerable = False
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109
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110 oldpos = self.location
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111
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112 if not self._dead:
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113 if self._scene.keystate['UP']:
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114 self.applyThrust(fife.DoublePoint(0,-1.5))
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115 key = True
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116 if self._scene.keystate['DOWN']:
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117 self.applyThrust(fife.DoublePoint(0,1.5))
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
118 key = True
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
119 if self._scene.keystate['LEFT']:
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
120 self.applyThrust(fife.DoublePoint(-1.5,0))
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
121 key = True
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
122 if self._scene.keystate['RIGHT']:
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
123 self.applyThrust(fife.DoublePoint(1.5,0))
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
124 key = True
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
125
462
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
126 #fire the currently selected gun
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
127 if self._scene.keystate['SPACE']:
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
128 self.fire(fife.DoublePoint(1,0))
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
129
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
130 if not key and self._velocity.length() > 0:
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
131 self.applyBrake(1.5)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
132
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
133 super(Player, self).update()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
134
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
135 #set up the players camera bounds
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
136 #TODO: grab screen resolution from somewhere
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
137 topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0))
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
138 bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768))
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
139
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
140 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
141
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
142 #add the padding to the edge
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
143 camrect.x += self._boundingBox.w
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
144 camrect.y += self._boundingBox.h
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
145 camrect.w -= 2*self._boundingBox.w
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
146 camrect.h -= 2*self._boundingBox.h
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
148 pos = oldpos.getExactLayerCoordinates()
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
149
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
150 if not self._boundingBox.intersects(camrect):
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
151 if (self._boundingBox.x + self._boundingBox.w) < camrect.x:
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
152 self._velocity.x = 0
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
153 pos.x += (camrect.x - (self._boundingBox.x + self._boundingBox.w))/self._xscale + 0.03
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
154 pos.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
155 oldpos.setExactLayerCoordinates(pos)
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
156
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
157 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y:
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
158 # pos.x += self._velocity.x * (timedelta/1000.0)
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
159 # oldpos.setExactLayerCoordinates(pos)
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
160 # self._velocity.y = 0
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
161 elif (self._boundingBox.y + self._boundingBox.h) < camrect.y or self._boundingBox.y > (camrect.y + camrect.h):
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
162 pos.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
163 self._velocity.y = 0
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
164 oldpos.setExactLayerCoordinates(pos)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
165 else:
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
166 self._velocity.x = 0
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
167 self._velocity.y = 0
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
169 self.location = oldpos
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
170
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
171 def _getLives(self):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
172 return self._lives
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
173
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
174 def _getInvulnerable(self):
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
175 return self._invulnerable
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
176
462
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
177 def _setInvulnerable(self, inv):
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
178 self._invulnerable = inv
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
179
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
180 score = property(_getScore)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
181 lives = property(_getLives)
462
c4f745a566d6 Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 461
diff changeset
182 invulnerable = property(_getInvulnerable, _setInvulnerable)