# HG changeset patch # User Ryan C. Gordon # Date 1020060154 0 # Node ID 4a2cd7d4aa0690c7e9db679f76b0f1b4df73214d # Parent df024df5699678d33da871d7eec50156f0b998fd Updated. diff -r df024df56996 -r 4a2cd7d4aa06 CHANGELOG --- a/CHANGELOG Mon Apr 29 06:01:52 2002 +0000 +++ b/CHANGELOG Mon Apr 29 06:02:34 2002 +0000 @@ -2,6 +2,11 @@ * CHANGELOG. */ +04292002 - Darrell Walisser updated the Mac Classic and OS X project + files, fixed some portability issues, and added an + experimental decoder that uses Apple's QuickTime libraries + (see decoders/quicktime.c). I've included the Mac project files + in CVS, now. Removed all use of alloca() from playsound. 04242002 - Added --seek option and bugfixes to playsound.c. Torbjörn comes through with seek support for the FLAC, MIDI, and ModPlug decoders (and some stub code for MikMod), and a bugfix for sample diff -r df024df56996 -r 4a2cd7d4aa06 CREDITS --- a/CREDITS Mon Apr 29 06:01:52 2002 +0000 +++ b/CREDITS Mon Apr 29 06:02:34 2002 +0000 @@ -38,7 +38,9 @@ AU driver, Mattias Engdegård -MacOS Classic support: +MacOS Classic support, +quicktime decoder, +OS X fixes: Darrell Walisser Other stuff: diff -r df024df56996 -r 4a2cd7d4aa06 INSTALL --- a/INSTALL Mon Apr 29 06:01:52 2002 +0000 +++ b/INSTALL Mon Apr 29 06:02:34 2002 +0000 @@ -38,13 +38,13 @@ MacOS X Project Builder: -If you prefer to use Project Builder, download this file: - http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz -...and unpack it in the root of the SDL_sound folder. This archive contains -several external libraries you would have to download/install manually if you -used the command line tools (these libraries are for extra decoders, and are -NOT required for SDL_sound to function...however, without them, the number of -sound formats you can decode is reduced.) + If you prefer to use Project Builder, use the project files included with + this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound + folder. This archive contains several external libraries you would have + to download/install manually if you used the command line tools (these + libraries are for extra decoders, and are NOT required for SDL_sound to + function...however, without them, the number of sound formats you can + decode is reduced.) BeOS: @@ -52,7 +52,7 @@ Win32 Visual C: - For Visual C, download + For Visual C, use: http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip ...and unzip it somewhere. This zipfile has a complete copy of the SDL_sound sources, Visual C project files, and several external libraries, diff -r df024df56996 -r 4a2cd7d4aa06 README --- a/README Mon Apr 29 06:01:52 2002 +0000 +++ b/README Mon Apr 29 06:02:34 2002 +0000 @@ -26,6 +26,10 @@ libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ + Experimental QuickTime support for the Mac is included, but has not been + integrated with the build system, and probably doesn't work with + QuickTime for Windows. + These external libraries are OPTIONAL. SDL_sound will build and function without them, but various sound file formats are not supported unless these libraries are available. Unless explicitly disabled during initial build @@ -50,3 +54,4 @@ --ryan. (icculus@clutteredmind.org) +