220
|
1 Left todo for 0.1.5:
|
|
2 - Implement rewind method in decoders missing it:
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|
3 * mikmod.c
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|
4 * ogg.c
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|
5 * flac.c
|
|
6 * modplug.c
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|
7 * voc.c
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|
8 * midi.c
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|
9 * mp3.c
|
|
10 * shn.c
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11 - SMPEG only works after calling SDL_OpenAudio(), but I don't think this
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12 is a universal truth (i.e. - OpenAL uses it without outputting through
|
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13 SDL...) Figure out if this can be fixed.
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14 - in Sound_NewSample*, if a decoder is selected by file extension and
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15 fails, it should not be tried again when going through the rest of the
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|
16 decoders. Or should we just opt to give up if the specified decoder
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|
17 fails?
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18 - Update the Visual C project files.
|
0
|
19
|
23
|
20 General stuff TODO:
|
0
|
21 - Verify portability to various Unixes (BSD, etc)
|
|
22 - Port to MacOS Classic.
|
119
|
23 - Man pages for the API.
|
0
|
24
|
23
|
25 More immediate:
|
79
|
26 - Write a decent README.
|
23
|
27 - Handle compression and other chunks in WAV files.
|
38
|
28 - Handle compression and other chunks in AIFF-C files.
|
23
|
29 - Cleanup up VOC decoder (seems messy to me).
|
156
|
30 - Rename "test" directory to "playsound".
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|
31 - Have default make build playsound, and make install install it.
|
158
|
32 - Make some of the SNDDBG() strings more uniform.
|
189
|
33 - Run through ElectricFence, dmalloc, etc...
|
218
|
34 - Verify thread safety. SDL_sound should be fully reentrant right now, with
|
|
35 the exception of Sound_NewSample*()...starting two sounds at once can cause
|
|
36 the internal linked list of currently-decoding samples to scramble.
|
23
|
37
|
0
|
38 Decoders to implement:
|
67
|
39 - .CDA (Does this need specific decoding? Or is a RWops needed?)
|
|
40 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
|
225
|
41 - A c64 SID player?
|
0
|
42 - ...and more...
|
|
43
|
23
|
44 Ongoing:
|
|
45 - look for "FIXME"s in the code.
|
|
46
|
0
|
47 /* end of TODO ... */
|
|
48
|