changeset 228:daa18455baf9

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 19 Jan 2002 02:44:25 +0000
parents 7e74765ad928
children fe5251b5624c
files CREDITS README TODO
diffstat 3 files changed, 12 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/CREDITS	Sat Jan 19 02:41:53 2002 +0000
+++ b/CREDITS	Sat Jan 19 02:44:25 2002 +0000
@@ -9,7 +9,8 @@
 WAV driver,
 OGG driver,
 SHN driver,
-Unix support:
+Unix support,
+BeOS support:
     Ryan C. Gordon
 
 Bug fixes,
@@ -20,6 +21,8 @@
 MP3 fixes,
 AIFF driver,
 MikMod driver,
+MIDI driver,
+ModPlug driver,
 FLAC driver:
     Torbjörn Andersson
 
@@ -31,6 +34,9 @@
 other fixes:
     Tyler Montbriand
 
+AU driver,
+    Mattias Engdegård
+
 Other stuff:
     Your name here! Patches go to icculus@clutteredmind.org ...
 
--- a/README	Sat Jan 19 02:41:53 2002 +0000
+++ b/README	Sat Jan 19 02:44:25 2002 +0000
@@ -4,6 +4,9 @@
 
    http://icculus.org/SDL_sound/
 
+Unix, BeOS, MacOS X, BSD users:
+   If you pulled from CVS, run "./bootstrap" first.
+   Then, run ./configure with your favorite options, "make", "make install".
 
 Win32 users:
    Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and
@@ -11,5 +14,7 @@
    etc). This will give you Visual C++ project files and some other needed
    code.
 
+There will be a shared library and a binary called "playsound".
+
 --ryan. (icculus@clutteredmind.org)
 
--- a/TODO	Sat Jan 19 02:41:53 2002 +0000
+++ b/TODO	Sat Jan 19 02:44:25 2002 +0000
@@ -15,8 +15,6 @@
   fails, it should not be tried again when going through the rest of the
   decoders. Or should we just opt to give up if the specified decoder
   fails?
-- Rename the "test" directory to "playsound".
-- Have the default "make" build playsound, and "make install" install it.
 - Update the Visual C project files.
 
 General stuff TODO: