Mercurial > SDL_sound_CoreAudio
changeset 128:e139a7a6855b
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 09 Oct 2001 16:51:44 +0000 |
parents | 21c73fafde50 |
children | c04895f5acb2 |
files | CHANGELOG README |
diffstat | 2 files changed, 8 insertions(+), 0 deletions(-) [+] |
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--- a/CHANGELOG Tue Oct 09 16:48:30 2001 +0000 +++ b/CHANGELOG Tue Oct 09 16:51:44 2001 +0000 @@ -86,6 +86,8 @@ for portability: changed an int64_t to ogg_int64_t. 10082001 - Restructured decoders/wav.c to allow for multiple formats, and put the start of a handler for the ADPCM format in place. +10092001 - Patches to shn.c for Visual C compatibility. Visual C project files + available from the website. --ryan. (icculus@clutteredmind.org)
--- a/README Tue Oct 09 16:48:30 2001 +0000 +++ b/README Tue Oct 09 16:51:44 2001 +0000 @@ -5,5 +5,11 @@ http://icculus.org/SDL_sound/ +Win32 users: + Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and + unzip it in the root of the source tree (the directory with SDL_sound.c, + etc). This will give you Visual C++ project files and some other needed + code. + --ryan. (icculus@clutteredmind.org)