changeset 31:fc48380f0c9f ornery-orc

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:30:11 -0500
parents 8e77f169f324
children aa560066b1a0
files data/tips.txt images/draw.png images/grid.png orpg/chat/chatwnd.py orpg/chat/commands.py orpg/dieroller/base.py orpg/dieroller/rollers/std.py orpg/gametree/gametree.py orpg/gametree/nodehandlers/chatmacro.py orpg/gametree/nodehandlers/containers.py orpg/gametree/nodehandlers/core.py~ orpg/gametree/nodehandlers/forms.py orpg/gametree/nodehandlers/minilib.py orpg/gametree/nodehandlers/minilib.py~ orpg/gametree/nodehandlers/rpg_grid.py orpg/main.py orpg/mapper/background.py orpg/mapper/grid_handler.py orpg/mapper/map.py orpg/mapper/whiteboard_handler.py orpg/networking/mplay_server.py orpg/networking/mplay_server_gui.py orpg/orpg_version.py orpg/pluginhandler.py orpg/templates/default_LobbyMessage.html orpg/templates/feature.xml orpg/templates/nodes/4e_char_sheet.xml orpg/templates/nodes/Warhammerv2CS2-Traipse.xml orpg/templates/nodes/split.xml orpg/templates/nodes/textctrl.xml orpg/tools/InterParse.py orpg/tools/aliaslib.py orpg/tools/orpg_log.py orpg/tools/orpg_settings.py plugins/xxhiddendice.py plugins/xxsimpleinit.py plugins/xxstdnamespace.py plugins/xxurl2link.py readme.txt rollback.py start_developer.py start_noupdate.py upmana/updatemana.py
diffstat 43 files changed, 8930 insertions(+), 1811 deletions(-) [+]
line wrap: on
line diff
--- a/data/tips.txt	Fri Feb 19 19:10:25 2010 -0600
+++ b/data/tips.txt	Mon May 03 03:30:11 2010 -0500
@@ -43,3 +43,6 @@
 You can search your chat session by opening the text view of it (click the button to the right of the dice). Type in the search term and hit "find".
 
 The map has a tape measure. Hold down SHIFT and drag with the left mouse button down.
+
+Traipse's Namespace 2.0 offers much more control over your gametree references. With the Standard Namespace plugin you can play with your friends who use the older model
+
Binary file images/draw.png has changed
Binary file images/grid.png has changed
--- a/orpg/chat/chatwnd.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/chat/chatwnd.py	Mon May 03 03:30:11 2010 -0500
@@ -502,7 +502,7 @@
                     wx.WXK_F9: 'event.GetKeyCode() == wx.WXK_F9', wx.WXK_F10: 'event.GetKeyCode() == wx.WXK_F10', 
                     wx.WXK_F11: 'event.GetKeyCode() == wx.WXK_F11', wx.WXK_F12: 'event.GetKeyCode() == wx.WXK_F12'}
         #Alias Lib stuff
-        self.defaultAliasName = 'Use Real Name'
+        self.defaultAliasName = 'Real Name'
         self.defaultFilterName = 'No Filter'
         self.advancedFilter = False
         self.lastSend = 0         #  this is used to help implement the player typing indicator
@@ -763,7 +763,7 @@
         self.chatwnd = chat_html_window(self,-1)
         self.set_colors()
         wx.CallAfter(self.chatwnd.SetPage, self.chatwnd.Header())
-        welcome = "<b>Welcome to <a href='http://www.knowledgearcana.com//content/view/199/128/'>"
+        welcome = "<b>Welcome to <a href='http://www.knowledgearcana.com/traipse-openrpg/'>"
         welcome += DISTRO +'</a> '+ DIS_VER +' {'+BUILD+'},'
         welcome += ' built on OpenRPG '+ VERSION +'</b>'
         if (self.sendtarget == "all"):
@@ -827,7 +827,7 @@
 
     def build_alias(self):
         self.aliasSizer = wx.BoxSizer(wx.HORIZONTAL)
-        self.aliasList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultAliasName])
+        self.aliasList = wx.Choice(self, wx.ID_ANY, size=(120, 25), choices=[self.defaultAliasName])
         self.aliasButton = createMaskedButton( self, dir_struct["icon"] + 'player.gif', 
                                             'Refresh list of aliases from Game Tree', 
                                             wx.ID_ANY, '#bdbdbd' )
@@ -1032,7 +1032,7 @@
         sound_file = self.settings.get_setting("SendSound")
         if sound_file != '': component.get('sound').play(sound_file)
         if s[0] != "/": ## it's not a slash command
-            s = self.ParsePost( s, True, True )
+            s = Parse.Post(s, self, True, True)
         else: self.chat_cmds.docmd(s) # emote is in chatutils.py
 
     def on_chat_key_down(self, event):
@@ -1171,7 +1171,7 @@
         if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod
         dieText += dieMod
         dieText = "[" + dieText + "]"
-        self.ParsePost(dieText, 1, 1)
+        Parse.Post(dieText, self, 1, 1)
         self.chattxt.SetFocus()
 
     def on_chat_save(self, evt):
@@ -1301,7 +1301,7 @@
         return text
 
     def emote_message(self, text):
-        text = Parse.Normalize(text)
+        text = Parse.Normalize(text, self)
         text = self.colorize(self.emotecolor, text)
         if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(text,chat_msg.EMOTE_MESSAGE)
         elif self.type == MAIN_TAB and self.sendtarget == "gm":
@@ -1319,7 +1319,7 @@
 
     def whisper_to_players(self, text, player_ids):
         tabbed_whispers_p = self.settings.get_setting("tabbedwhispers")
-        text = Parse.Normalize(text)
+        text = Parse.Normalize(text, self)
         player_names = ""
         for m in player_ids:
             id = m.strip()
@@ -1371,8 +1371,7 @@
         alias = msg.get_alias()
         # who sent us the message?
         if alias: display_name = self.chat_display_name([alias, player[1], player[2]])
-        elif player: display_name = self.chat_display_name(player)
-        else: display_name = "Server Administrator"
+        else: display_name = self.chat_display_name(player)
 
         ######### START plugin_incoming_msg() ###########
         for plugin_fname in self.activeplugins.keys():
@@ -1386,6 +1385,7 @@
         if (strip_img == "0"): display_name = chat_util.strip_img_tags(display_name)
         recvSound = "RecvSound"
         # act on the type of messsage
+
         if (type == chat_msg.CHAT_MESSAGE):
             text = "<b>" + display_name + "</b>: " + text
             self.Post(text)
@@ -1591,18 +1591,13 @@
             logger.general("EXCEPTION: " + str(e))
             return "[ERROR]"
 
-    def ParsePost(self, s, send=False, myself=False):
-        s = Parse.Normalize(s)
-        self.set_colors()
-        self.Post(s,send,myself)
-
     # This subroutine builds a chat display name.
     #
     def chat_display_name(self, player):
-        if self.settings.get_setting("ShowIDInChat") == "0":
-            display_name = player[0]
-        else:
-            display_name = "("+player[2]+") " + player[0]
+        if player == None:
+            player = ['<b><i><u>Server Administrator</u>-></i></b> ', '127.0.0.1', '0']
+        if self.settings.get_setting("ShowIDInChat") == "0": display_name = player[0]
+        else: display_name = "("+player[2]+") " + player[0]
         return display_name
 
     # This subroutine will get a hex color and return it, or return nothing
--- a/orpg/chat/commands.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/chat/commands.py	Mon May 03 03:30:11 2010 -0500
@@ -214,14 +214,18 @@
     def on_dieroller(self, cmdargs):
         args = string.split(cmdargs,None,-1)
         rm = component.get('DiceManager')
+        cur_die = rm.getRoller()
+        if len(args) == 0: self.chat.InfoPost('You are using the <b>"' +cur_die+ '"</b> die roller.'); return
         try:
             rm.setRoller(args[0])
-            self.chat.SystemPost("You have changed your die roller to the <b>\"" + args[0] + "\"</b> roller.")
-            self.settings.set_setting('dieroller',args[0])
+            self.chat.SystemPost('You have changed your die roller to the <b>"' +rm.getRoller()+ '"</b> roller.')
+            self.settings.change('dieroller', rm.getRoller())
         except Exception, e:
-            print e
-            self.chat.InfoPost("Available die rollers: " + str(rm.listRollers()))
-            self.chat.InfoPost("You are using the <b>\"" + rm.getRoller() + "\"</b> die roller.")
+            rm.setRoller(cur_die)
+            self.settings.change('dieroller', str(cur_die))
+            if args[0] != '': self.chat.SystemPost(args[0]+ ' is an invalid roller.')
+            self.chat.InfoPost('Available die rollers: ' +str(rm.listRollers()) )
+            self.chat.InfoPost('You are using the <b>"' +cur_die+ '"</b> die roller.')
 
     def on_ping(self, cmdargs):
         ct = time.clock()
--- a/orpg/dieroller/base.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/dieroller/base.py	Mon May 03 03:30:11 2010 -0500
@@ -126,7 +126,6 @@
         elif hasattr(other,"sum"): return  cmp(self.sum(), other.sum())
         else: return UserList.UserList.__cmp__(self,other)
 
-
     def __rcmp__(self,other):
         return self.__cmp__(other)
 
@@ -230,7 +229,7 @@
 ### di class to handle actual dice
 
 class di:
-    def __init__(self,sides,min=1):
+    def __init__(self, sides, min=1):
         self.sides = sides
         self.history = None
         self.value = None
@@ -264,7 +263,6 @@
     def __int__(self):
         return self.value
 
-
     def __lt__(self,other):
         if type(other) == type(3) or type(other) == type(3.0): return self.value < other
         elif hasattr(other,"value"): return self.value < other.value
--- a/orpg/dieroller/rollers/std.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/dieroller/rollers/std.py	Mon May 03 03:30:11 2010 -0500
@@ -3,8 +3,8 @@
 class std(die_base):
     name = "std"
 
-    def __init__(self,source=[]):
-        die_base.__init__(self,source)
+    def __init__(self, source=[]):
+        die_base.__init__(self, source)
 
     #  Examples of adding member functions through inheritance.
 
@@ -19,30 +19,27 @@
         result.reverse()
         return result
 
-    def takeHighest(self,num_dice):
+    def takeHighest(self, num_dice):
         return self.descending()[:num_dice]
 
     def takeLowest(self,num_dice):
         return self.ascending()[:num_dice]
 
-    def extra(self,num):
+    def extra(self, num):
         for i in range(len(self.data)):
             if self.data[i].lastroll() >= num:
                 self.data[i].extraroll()
         return self
 
-    def open(self,num):
-        if num <= 1:
-            self
+    def open(self, num):
+        if num <= 1: self
         done = 1
         for i in range(len(self.data)):
             if self.data[i].lastroll() >= num:
                 self.data[i].extraroll()
                 done = 0
-        if done:
-            return self
-        else:
-            return self.open(num)
+        if done: return self
+        else: return self.open(num)
 
     def minroll(self,min):
         for i in range(len(self.data)):
@@ -50,13 +47,12 @@
                 self.data[i].roll(min)
         return self
 
-    def each(self,mod):
+    def each(self, mod):
         mod = int(mod)
         for i in range(len(self.data)):
             self.data[i].modify(mod)
         return self
 
-
     def vs(self, target):
         for dn in self.data:
             dn.target = target
@@ -72,12 +68,10 @@
         for dn in self.data:
             setValue = reduce( lambda x, y : int(x)+int(y), dn.history )
             if dn.target:
-                if setValue >= dn.target:
-                    retValue += 1
-
+                for dv in dn.history:
+                    if int(dv) >= dn.target: retValue += 1
             else:
                 retValue += setValue
-
         return retValue
 
 die_rollers.register(std)
--- a/orpg/gametree/gametree.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/gametree.py	Mon May 03 03:30:11 2010 -0500
@@ -21,11 +21,18 @@
 # Author: Chris Davis
 # Maintainer:
 # Version:
-#   $Id: gametree.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
+#   $Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $
 #
 # Description: The file contains code fore the game tree shell
 #
-# Traipse EZ_Tree Reference System (TaS - Prof.Ebral): v Traipse 'Ornery-Orc' prof.ebral Exp
+# Traipse EZ_Tree Reference System (TaS - Prof.Ebral):
+#
+# The new EZ_Tree Reference System being implemented takes full advantage of 
+# Python's OOP Language. The entire tree code is being reused, but a new ID is 
+# being created which 'shuts off' some of the features of the tree and adds new ones.
+# This new feature will allow users to quickly add a Reference button to new node
+# handlers. The button will show a faximile of the tree and users can then create a
+# node reference with ease!
 #
 
 from __future__ import with_statement
@@ -37,7 +44,8 @@
 from orpg.orpgCore import component
 from orpg.dirpath import dir_struct
 from nodehandlers import core
-import string, urllib, time, os, shutil
+import string, urllib, time, os
+from shutil import copytree, copystat, copy, copyfile
 
 from orpg.orpg_xml import xml
 from orpg.tools.validate import validate
@@ -53,6 +61,12 @@
 from xml.etree.ElementTree import fromstring, tostring, XML, iselement
 from xml.parsers.expat import ExpatError
 
+def exists(path):
+    try:
+        os.stat(path)
+        return True
+    except: return False
+
 STD_MENU_DELETE = wx.NewId()
 STD_MENU_DESIGN = wx.NewId()
 STD_MENU_USE = wx.NewId()
@@ -82,12 +96,6 @@
 TOP_FEATURES = wx.NewId()
 EZ_REF = wx.NewId()
 
-def exists(path):
-    try:
-        os.stat(path)
-        return True
-    except: return False
-
 class game_tree(wx.TreeCtrl):
     
     def __init__(self, parent, id):
@@ -205,9 +213,9 @@
             self.EditLabel(curSelection)
         evt.Skip()
    
-    def locate_valid_tree(self, error, msg): ## --Snowdog 3/05
+    def locate_valid_tree(self, error, msg, filename): ## --Snowdog 3/05
         """prompts the user to locate a new tree file or create a new one"""
-        response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
+        response = wx.MessageBox(msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
         if response == wx.YES:
             file = None
             dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"],
@@ -220,6 +228,7 @@
             else: self.load_tree(file)
             return
         else:
+            copyfile(dir_struct['template']+'default_tree.xml', filename)
             validate.config_file("tree.xml","default_tree.xml")
             self.load_tree(error=1)
             return
@@ -233,27 +242,25 @@
             self.locate_valid_tree("Gametree Error", emsg)
             return
         try:
+            self.xml_root = False
             tree = parse(filename)
             self.xml_root = tree.getroot()
-        except:
-            self.xml_root = None
-
+        except: self.xml_root = False
         if not self.xml_root:
             count = 1
-            while exists(filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'): count += 1
-            shutil.copy(filename, filename[:len(filename)-4]+'-bad-'+str(count)+'.xml')
-            shutil.copyfile(dir_struct["template"]+'default_tree.xml', filename)
+            while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1
+            corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml'
+            copyfile(filename, corrupt_tree)
             emsg = "Your gametree is being regenerated.\n\n"\
                  "To salvage a recent version of your gametree\n"\
-                 "exit OpenRPG and copy the lastgood.xml file in\n"\
-                 "your myfiles directory to "+filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'+ "\n"\
+                 "exit OpenRPG and copy the one of the tree-# files in\n"\
+                 "your myfiles directory to "+filename+ "\n"\
                  "in your myfiles directory.\n\n"\
                  "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\
                  "Would you like to select a different gametree file to use?\n"\
                  "(Selecting 'No' will cause a new default gametree to be generated)"
-            self.locate_valid_tree("Corrupt Gametree!", emsg)
+            self.locate_valid_tree("Corrupt Gametree!", emsg, filename)
             return
-
         if self.xml_root.tag != "gametree":
             emsg = filename+" does not appear to be a valid gametree file.\n\n"\
                  "Would you like to select a different gametree file to use?\n"\
@@ -288,11 +295,22 @@
 
         except Exception, e:
             logger.exception(traceback.format_exc())
+
             count = 1
-            while exists(filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'): count += 1
-            shutil.copy(filename, filename[:len(filename)-4]+'-bad-'+str(count)+'.xml')
-            shutil.copyfile(dir_struct["template"]+'default_tree.xml', filename)
-            wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.")
+            while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1
+            corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml'
+            copyfile(filename, corrupt_tree)
+            wx.MessageBox("Your gametree is being regenerated.\n\n"\
+                 "To salvage a recent version of your gametree\n"\
+                 "exit OpenRPG and copy the one of the tree-# files in\n"\
+                 "your myfiles directory to "+filename+ "\n"\
+                 "in your myfiles directory.\n\n"\
+                 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n")
+
+            count = 1
+            while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1
+            corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml'
+            copyfile(filename, corrupt_tree)
             validate.config_file("tree.xml","default_tree.xml")
             self.load_tree(error=1)
     
@@ -680,7 +698,7 @@
             family_tree.append(parent)
         return family_tree
     
-    def load_xml(self, xml_element, parent_node, prev_node=None):
+    def load_xml(self, xml_element, parent_node, prev_node=None, drag_drop=False):
         if parent_node == self.root:
             self.tree_map[xml_element.get('name')] = {}
             self.tree_map[xml_element.get('name')]['node'] = xml_element
@@ -703,6 +721,8 @@
         if prev_node:
             if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i)
             else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i)
+        elif drag_drop:
+            new_tree_node = self.InsertItemBefore(parent_node, 0, name, i)
         else: new_tree_node = self.AppendItem(parent_node, name, i, i)
 
         logger.debug("Node Added to tree")
@@ -809,7 +829,7 @@
         self.rename_flag = 0
         if txt != "":
             obj = self.GetPyData(item)
-            obj.xml_root.setAttribute('name',txt)
+            obj.xml_root.set('name',txt)
         else: evt.Veto()
     
     def on_label_begin(self, evt):
--- a/orpg/gametree/nodehandlers/chatmacro.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/chatmacro.py	Mon May 03 03:30:11 2010 -0500
@@ -98,6 +98,6 @@
         txt = self.text[id].GetValue()
         if txt == "": return
         if id == P_TITLE:
-            self.handler.xml.setAttribute('name',txt)
+            self.handler.xml.set('name',txt)
             self.handler.rename(txt)
         elif id == P_BODY: self.handler.set_text(txt)
--- a/orpg/gametree/nodehandlers/containers.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/containers.py	Mon May 03 03:30:11 2010 -0500
@@ -67,11 +67,11 @@
         drag_obj = self.tree.drag_obj
         if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return
         opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
+        prev_sib = self.tree.GetPrevSibling(drag_obj.mytree_node)
         if opt == wx.YES:
             drop_xml = self.tree.drag_obj.delete()
             self.xml.insert(0, drop_xml)
-            self.tree.load_xml(drop_xml, self.mytree_node)
-            self.tree.Expand(self.mytree_node)
+            self.tree.load_xml(drop_xml, self.mytree_node, drag_drop=True)
         elif opt == wx.NO: node_handler.on_drop(self,evt)
 
     def gen_html(self, treenode, evt):
@@ -245,7 +245,6 @@
         parent.SetSize(self.GetBestSize())
         self.Bind(wx.EVT_TEXT, self.on_text, id=1)
 
-
     def on_text(self,evt):
         txt = self.title.GetValue()
         if txt != "":
@@ -281,19 +280,19 @@
         container_handler.on_drop(self,evt)
 
     def build_splitter_wnd(self, parent, mode):
+        self.parent = parent
         self.split = self.xml.get("horizontal")
-        self.pane = splitter_panel(parent, self)
+        self.pane = splitter_panel(parent, self, mode)
+        self.frame = self.pane.frame
         self.splitter = MultiSplitterWindow(self.pane, -1, 
                         style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME)
+        self.splitter.parent = self
         if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL)
         else: self.splitter.SetOrientation(wx.HORIZONTAL)
-        self.bestSizex = -1
-        self.bestSizey = -1
         self.tree.traverse(self.mytree_node, self.doSplit, mode, False) 
-        self.pane.sizer.Add(self.splitter, 1, wx.EXPAND)
-        if mode != 1: self.pane.hozCheck.Hide()
-        self.pane.SetSize((self.bestSizex, self.bestSizey))
-        self.pane.Layout()
+        self.pane.sizer.Add(self.splitter, -1, wx.EXPAND)
+        self.pane.SetAutoLayout(True)
+        self.pane.Fit()
         parent.SetSize(self.pane.GetSize())
         return self.pane
 
@@ -301,41 +300,40 @@
         node = self.tree.GetPyData(treenode)
         if mode == 1: tmp = node.get_design_panel(self.splitter)
         else: tmp = node.get_use_panel(self.splitter)
-        if self.split == '1':
-            sash = tmp.GetBestSize()[1]+1
-            self.bestSizey += sash+11
-            if self.bestSizex < tmp.GetBestSize()[0]: self.bestSizex = tmp.GetBestSize()[0]+10
-        else:
-            sash = tmp.GetBestSize()[0]+1
-            self.bestSizex += sash
-            if self.bestSizey < tmp.GetBestSize()[1]: self.bestSizey = tmp.GetBestSize()[1]+31
+        if self.split == '1': sash = self.frame.GetSize()[1]/len(self.xml.findall('nodehandler'))
+        else: sash = self.frame.GetSize()[0]/len(self.xml.findall('nodehandler'))
         self.splitter.AppendWindow(tmp, sash)
+
     def get_size_constraint(self):
         return 1
 
 class splitter_panel(wx.Panel):
-    def __init__(self, parent, handler):
+    def __init__(self, parent, handler, mode):
         wx.Panel.__init__(self, parent, -1)
+        self.parent = parent
         self.handler = handler
-        sizer = wx.BoxSizer(wx.VERTICAL)
-        self.title = wx.TextCtrl(self, 1, handler.xml.get('name'))
-
-        self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split")
-        hoz = self.handler.xml.get("horizontal")
+        self.sizer = wx.BoxSizer(wx.VERTICAL)
+        if mode == 0: self.title = wx.StaticText(self, 1, handler.xml.get('name'))
+        elif mode == 1: self.title = wx.TextCtrl(self, 1, handler.xml.get('name'))
+        self.frame = self.GetParent()
+        while self.frame.GetName() != 'frame':
+            self.frame = self.frame.GetParent()
 
-        if hoz == '1': self.hozCheck.SetValue(True)
-        else: self.hozCheck.SetValue(False)
+        if mode == 1:
+            self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split")
+            hoz = self.handler.xml.get("horizontal")
+            if hoz == '1': self.hozCheck.SetValue(True)
+            else: self.hozCheck.SetValue(False)
 
-        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
-        sizer.Add(self.title, 0)
-        sizer.Add(self.hozCheck, 0, wx.EXPAND)
-        sizer.Add(wx.Size(10,0))
+        if mode == 1: self.sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
+        self.sizer.Add(self.title, 0)
+        if mode == 1: self.sizer.Add(self.hozCheck, 0, wx.EXPAND)
+        self.sizer.Add(wx.Size(10,0))
 
-        self.sizer = sizer
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Bind(wx.EVT_TEXT, self.on_text, id=1)
-        self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId())
+        if mode == 1: self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId())
 
     def on_check_box(self,evt):
         state = self.hozCheck.GetValue()
--- a/orpg/gametree/nodehandlers/core.py~	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/core.py~	Mon May 03 03:30:11 2010 -0500
@@ -1,462 +1,452 @@
-# Copyright (C) 2000-2001 The OpenRPG Project
-#
-#        openrpg-dev@lists.sourceforge.net
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-# --
-#
-# File: core.py
-# Author: Chris Davis
-# Maintainer:
-# Version:
-#   $Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $
-#
-# Description: The file contains code for the core nodehanlers
-#
-
-__version__ = "$Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $"
-
-from nodehandler_version import NODEHANDLER_VERSION
-try:
-    from orpg.orpg_windows import *
-    import orpg.dirpath
-    from orpg.orpg_xml import *
-    from orpg.orpgCore import open_rpg
-    import webbrowser
-    from orpg.mapper import map
-    import os
-except:
-    import wx
-
-
-
-
-#html defaults
-TH_BG = "#E9E9E9"
-##########################
-## base node handler
-##########################
-class node_handler:
-    """ Base nodehandler with virtual functions and standard implmentations """
-    def __init__(self,xml_dom,tree_node):
-        self.master_dom = xml_dom
-        self.mytree_node = tree_node
-        self.tree = open_rpg.get_component('tree')
-        self.frame = open_rpg.get_component('frame')
-        self.chat = open_rpg.get_component('chat')
-        self.xml = open_rpg.get_component('xml')
-        self.drag = True
-        self.myeditor = None # designing
-        self.myviewer = None # prett print
-        self.mywindow = None # using
-        # call version hook
-        self.on_version(self.master_dom.getAttribute("version"))
-        # set to current version
-        self.master_dom.setAttribute("version",NODEHANDLER_VERSION)
-        # null events
-
-    def on_version(self,old_version):
-        ## added version control code here or implement a new on_version in your derived class.
-        ## always call the base class on_version !
-        pass
-
-    def on_rclick(self,evt):
-        self.tree.do_std_menu(evt,self)
-
-    def on_ldclick(self,evt):
-        return 0
-
-    def traverse(self, traverseroot, function, cookie=0, event=None, recursive=True):
-        """ walk tree control """
-        if traverseroot.IsOk():
-            # step in subtree if there are items or ...
-            if self.tree.ItemHasChildren(traverseroot) and recursive:
-                firstchild, cookie = self.tree.GetFirstChild(traverseroot)
-                obj = self.tree.GetPyData(firstchild)
-                function(obj, event)
-                self.traverse(firstchild, function, cookie, event, recursive)
-
-            # ... loop siblings
-            obj = self.tree.GetPyData(traverseroot)
-            function(obj, event)
-
-            child = self.tree.GetNextSibling(traverseroot)
-            if child.IsOk():
-                self.traverse(child, function, cookie, event, recursive)
-
-
-    def usefulness(self,text):
-        if text=="useful":
-            self.master_dom.setAttribute('status',"useful")
-        elif text=="useless":
-            self.master_dom.setAttribute('status',"useless")
-        elif text=="indifferent":
-            self.master_dom.setAttribute('status',"indifferent")
-
-    def on_design(self,evt):
-        try:
-            self.myeditor.Show()
-            self.myeditor.Raise()
-        except:
-            del self.myeditor
-            if self.create_designframe():
-                self.myeditor.Show()
-                self.myeditor.Raise()
-            else:
-                return
-        wx.CallAfter(self.myeditor.Layout)
-
-
-    def create_designframe(self):
-        title = self.master_dom.getAttribute('name') + " Editor"
-        self.myeditor = wx.Frame(None, -1, title)
-        self.myeditor.Freeze()
-        if wx.Platform == '__WXMSW__':
-            icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO)
-            self.myeditor.SetIcon(icon)
-            del icon
-
-        self.myeditor.panel = self.get_design_panel(self.myeditor)
-        if self.myeditor.panel == None:
-            self.myeditor.Destroy()
-            return False
-        sizer = wx.BoxSizer(wx.VERTICAL)
-        sizer.Add(self.myeditor.panel, 1, wx.EXPAND)
-
-        self.myeditor.SetSizer(sizer)
-        self.myeditor.SetAutoLayout(True)
-
-        (x, y) = self.myeditor.GetSize()
-        if x < 400:
-            x = 400
-        if y < 400:
-            y = 400
-
-        self.myeditor.SetSize((x, y))
-        self.myeditor.Layout()
-        self.myeditor.Thaw()
-
-        return True
-
-    def on_use(self,evt):
-        try:
-            self.mywindow.Show()
-            self.mywindow.Raise()
-        except:
-            del self.mywindow
-            if self.create_useframe():
-                self.mywindow.Show()
-                self.mywindow.Raise()
-            else:
-                return
-        wx.CallAfter(self.mywindow.Layout)
-
-
-    def create_useframe(self):
-        caption = self.master_dom.getAttribute('name')
-        self.mywindow = wx.Frame(None, -1, caption)
-        self.mywindow.Freeze()
-
-        if wx.Platform == '__WXMSW__':
-            icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'note.ico', wx.BITMAP_TYPE_ICO)
-            self.mywindow.SetIcon(icon)
-            del icon
-        self.mywindow.panel = self.get_use_panel(self.mywindow)
-        if self.mywindow.panel == None:
-            self.mywindow.Destroy()
-            return False
-        sizer = wx.BoxSizer(wx.VERTICAL)
-        sizer.Add(self.mywindow.panel, 2, wx.EXPAND)
-
-        self.mywindow.SetSizer(sizer)
-        self.mywindow.SetAutoLayout(True)
-
-        (x, y) = self.mywindow.GetSize()
-        if x < 400:
-            x = 400
-        if y < 400:
-            y = 400
-
-        self.mywindow.SetSize((x, y))
-        self.mywindow.Layout()
-        self.mywindow.Thaw()
-
-        return True
-
-
-    def on_html_view(self,evt):
-        try:
-            self.myviewer.Raise()
-        except:
-            caption = self.master_dom.getAttribute('name')
-            self.myviewer = wx.Frame(None, -1, caption)
-            if wx.Platform == '__WXMSW__':
-                icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO)
-                self.myviewer.SetIcon(icon)
-                del icon
-            self.myviewer.panel = self.get_html_panel(self.myviewer)
-            self.myviewer.Show()
-
-    def map_aware(self):
-        return 0
-
-    def can_clone(self):
-        return 1;
-
-    def on_del(self,evt):
-        print "on del"
-
-    def on_new_data(self,xml_dom):
-        pass
-
-    def get_scaled_bitmap(self,x,y):
-        return None
-
-    def on_send_to_map(self,evt):
-        pass
-
-    def on_send_to_chat(self,evt):
-        self.chat.ParsePost(self.tohtml(),True,True)
-
-    def on_drop(self,evt):
-        drag_obj = self.tree.drag_obj
-        if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node):
-            return
-        #if self.is_my_child(self.mytree_node,drag_obj.mytree_node):
-        #    return
-        xml_dom = self.tree.drag_obj.delete()
-        parent = self.master_dom._get_parentNode()
-        xml_dom = parent.insertBefore(xml_dom,self.master_dom)
-        parent_node = self.tree.GetItemParent(self.mytree_node)
-        prev_sib = self.tree.GetPrevSibling(self.mytree_node)
-        if not prev_sib.IsOk():
-            prev_sib = parent_node
-        self.tree.load_xml(xml_dom, parent_node, prev_sib)
-
-    def toxml(self,pretty=0):
-        return toxml(self.master_dom,pretty)
-
-    def tohtml(self):
-        return self.master_dom.getAttribute("name")
-
-    def delete(self):
-        """ removes the tree_node and xml_node, and returns the removed xml_node """
-
-        self.tree.Delete(self.mytree_node)
-        parent = self.master_dom._get_parentNode()
-        return parent.removeChild(self.master_dom)
-
-    def rename(self,name):
-        if len(name):
-            self.tree.SetItemText(self.mytree_node,name)
-            self.master_dom.setAttribute('name', name)
-
-    def change_icon(self,icon):
-        self.master_dom.setAttribute("icon",icon)
-        self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon])
-        self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon], wx.TreeItemIcon_Selected)
-        self.tree.Refresh()
-
-    def on_save(self,evt):
-        f = wx.FileDialog(self.tree,"Select a file", orpg.dirpath.dir_struct["user"],"","XML files (*.xml)|*.xml",wx.SAVE)
-        if f.ShowModal() == wx.ID_OK:
-            type = f.GetFilterIndex()
-            file = open(f.GetPath(),"w")
-            file.write(self.toxml(1))
-            file.close()
-        f.Destroy()
-
-    def get_design_panel(self,parent):
-        return None
-
-    def get_use_panel(self,parent):
-        return None
-
-    def get_html_panel(self,parent):
-        html_str = "<html><body bgcolor=\"#FFFFFF\" >"+self.tohtml()+"</body></html>"
-        wnd = wx.HTMLpanel(parent,-1)
-        html_str = self.chat.ParseDice(html_str)
-        wnd.load_text(html_str)
-        return wnd
-
-    def get_size_constraint(self):
-        return 0
-
-    def about(self):
-        html_str = "<b>"+ self.master_dom.getAttribute('class')
-        html_str += " Applet</b><br />by Chris Davis<br />chris@rpgarchive.com"
-        return html_str
-
-P_TITLE = 10
-P_BODY = 20
-class text_edit_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        wx.Panel.__init__(self, parent, -1)
-        self.handler = handler
-        sizer = wx.BoxSizer(wx.VERTICAL)
-        self.text = {   P_TITLE : wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')),
-                        P_BODY : html_text_edit(self,P_BODY,handler.text._get_nodeValue(),self.on_text)
-                      }
-        #P_BODY : wx.TextCtrl(self, P_BODY,handler.text._get_nodeValue(), style=wx.TE_MULTILINE)
-
-        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
-        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
-        sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
-        sizer.Add(self.text[P_BODY], 1, wx.EXPAND)
-        self.sizer = sizer
-        self.outline = wx.StaticBox(self,-1,"Text Block")
-        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
-
-    def on_text(self,evt):
-        id = evt.GetId()
-        if id == P_TITLE:
-            txt = self.text[id].GetValue()
-            #  The following block strips out 8-bit characters
-            u_txt = ""
-            bad_txt_found = 0
-            for c in txt:
-                if ord(c) < 128:
-                    u_txt += c
-                else:
-                    bad_txt_found = 1
-            if bad_txt_found:
-                wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!")
-            txt = u_txt
-            if txt != "":
-                self.handler.master_dom.setAttribute('name',txt)
-                self.handler.rename(txt)
-        elif id == P_BODY:
-            txt = self.text[id].get_text()
-            u_txt = ""
-            bad_txt_found = 0
-            for c in txt:
-                if ord(c) < 128:
-                    u_txt += c
-                else:
-                    bad_txt_found = 1
-
-            if bad_txt_found:
-                wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!")
-            txt = u_txt
-            self.handler.text._set_nodeValue(txt)
-
-
-
-##########################
-## node loader
-##########################
-class node_loader(node_handler):
-    """ clones childe node and insert it at top of tree
-        <nodehandler name='?'  module='core' class='node_loader'  />
-    """
-    def __init__(self,xml_dom,tree_node):
-        node_handler.__init__(self,xml_dom,tree_node)
-
-    def on_rclick(self,evt):
-        pass
-
-    def on_ldclick(self,evt):
-        title = self.master_dom.getAttribute('name')
-        new_node = self.master_dom._get_firstChild()
-        new_node = new_node.cloneNode(True)
-        child = self.tree.master_dom._get_firstChild()
-        new_node = self.tree.master_dom.insertBefore(new_node,child)
-        tree_node = self.tree.load_xml(new_node,self.tree.root,self.tree.root)
-        obj = self.tree.GetPyData(tree_node)
-        return 1
-        #obj.on_design(None)
-
-##########################
-## file loader
-##########################
-
-class file_loader(node_handler):
-    """ loads file and insert into game tree
-        <nodehandler name='?'  module='core' class='file_loader'  >
-        <file name="file_name.xml" />
-        </nodehandler>
-    """
-    def __init__(self,xml_dom,tree_node):
-        node_handler.__init__(self,xml_dom,tree_node)
-        self.file_node = self.master_dom._get_firstChild()
-        self.frame = open_rpg.get_component('frame')
-
-    def on_ldclick(self,evt):
-        file_name = self.file_node.getAttribute("name")
-        self.tree.insert_xml(open(orpg.dirpath.dir_struct["nodes"] + file_name,"r").read())
-        return 1
-
-    def on_design(self,evt):
-        tlist = ['Title','File Name']
-        vlist = [self.master_dom.getAttribute("name"),
-                  self.file_node.getAttribute("name")]
-        dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit")
-        if dlg.ShowModal() == wx.ID_OK:
-            vlist = dlg.get_values()
-            self.file_node.setAttribute('name', vlist[1])
-            self.master_dom.setAttribute('name', vlist[0])
-            self.tree.SetItemText(self.mytree_node,vlist[0])
-        dlg.Destroy()
-
-##########################
-## URL loader
-##########################
-
-class url_loader(node_handler):
-    """ loads file from url and insert into game tree
-        <nodehandler name='?'  module='core' class='url_loader'  >
-        <file name="http://file_name.xml" />
-        </nodehandler>
-    """
-    def __init__(self,xml_dom,tree_node):
-        node_handler.__init__(self,xml_dom,tree_node)
-        self.file_node = self.master_dom._get_firstChild()
-        self.frame = open_rpg.get_component('frame')
-
-    def on_ldclick(self,evt):
-        file_name = self.file_node.getAttribute("url")
-        file = urllib.urlopen(file_name)
-        self.tree.insert_xml(file.read())
-        return 1
-
-    def on_design(self,evt):
-        tlist = ['Title','URL']
-        print "design filename",self.master_dom.getAttribute('name')
-        vlist = [self.master_dom.getAttribute("name"),
-                 self.file_node.getAttribute("url")]
-        dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit")
-        if dlg.ShowModal() == wx.ID_OK:
-            vlist = dlg.get_values()
-            self.file_node.setAttribute('url', vlist[1])
-            self.master_dom.setAttribute('name', vlist[0])
-            self.tree.SetItemText(self.mytree_node,vlist[0])
-        dlg.Destroy()
-
-
-##########################
-## minature map loader
-##########################
-class min_map(node_handler):
-    """ clones childe node and insert it at top of tree
-        <nodehandler name='?'  module='core' class='min_map'  />
-    """
-    def __init__(self,xml_dom,tree_node):
-        node_handler.__init__(self,xml_dom,tree_node)
-        self.map = open_rpg.get_component('map')
-        self.mapdata = self.master_dom._get_firstChild()
-
-    def on_ldclick(self,evt):
-        self.map.new_data(toxml(self.mapdata))
-        return 1
+# Copyright (C) 2000-2001 The OpenRPG Project
+#
+#        openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: core.py
+# Author: Chris Davis
+# Maintainer:
+# Version:
+#   $Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $
+#
+# Description: The file contains code for the core nodehanlers
+#
+
+__version__ = "$Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $"
+
+from nodehandler_version import NODEHANDLER_VERSION
+
+try:
+    from orpg.orpg_windows import *
+    from orpg.dirpath import dir_struct
+    from orpg.orpgCore import component
+    import webbrowser, os
+    from orpg.mapper import map
+    from wx import DisplaySize
+except:
+    import wx
+
+from xml.etree.ElementTree import ElementTree, Element, tostring, XML
+from orpg.tools.orpg_log import debug
+
+#html defaults
+TH_BG = "#E9E9E9"
+##########################
+## base node handler
+##########################
+class node_handler:
+    """ Base nodehandler with virtual functions and standard implmentations """
+    def __init__(self,xml,tree_node):
+        self.xml = xml
+        self.mytree_node = tree_node
+        self.tree = open_rpg.get_component('tree')
+        self.frame = open_rpg.get_component('frame')
+        self.chat = open_rpg.get_component('chat')
+        self.drag = True
+        self.myeditor = None # designing
+        self.myviewer = None # prett print
+        self.mywindow = None # using
+        # call version hook
+        self.on_version(self.xml.get("version"))
+        # set to current version
+        self.xml.set("version",NODEHANDLER_VERSION)
+        # null events
+        self.frame_size = None
+        self.frame_pos  = None
+        try:
+            frame = self.xml.get("frame")
+            if len(frame):
+                (sx,sy,px,py) = [int(value) for value in frame.split(',')]
+                self.frame_size = (sx, sy)
+                (maxx, maxy) = DisplaySize()
+                if px < maxx-80 and py < maxy-50: self.frame_pos  = (px, py) #if it's off screen ignore the saved pos
+        except: pass
+
+    def on_version(self,old_version):
+        ## added version control code here or implement a new on_version in your derived class.
+        ## always call the base class on_version !
+        pass
+
+    def on_rclick(self,evt):
+        self.tree.do_std_menu(evt,self)
+
+    def on_ldclick(self,evt):
+        return 0
+
+    def usefulness(self,text):
+        if text=="useful": self.xml.set('status',"useful")
+        elif text=="useless": self.xml.set('status',"useless")
+        elif text=="indifferent": self.xml.set('status',"indifferent")
+
+    def on_design(self,evt):
+        try:
+            self.myeditor.Show()
+            self.myeditor.Raise()
+        except:
+            del self.myeditor
+            if self.create_designframe():
+                self.myeditor.Show()
+                self.myeditor.Raise()
+            else: return
+        wx.CallAfter(self.myeditor.Layout)
+
+    def create_designframe(self):
+        title = self.xml.get('name') + " Editor"
+        self.myeditor = wx.Frame(None, -1, title)
+        self.myeditor.Freeze()
+        if wx.Platform == '__WXMSW__':
+            icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO)
+            self.myeditor.SetIcon(icon)
+            del icon
+
+        self.myeditor.panel = self.get_design_panel(self.myeditor)
+        if self.myeditor.panel == None:
+            self.myeditor.Destroy()
+            return False
+        sizer = wx.BoxSizer(wx.VERTICAL)
+        sizer.Add(self.myeditor.panel, 1, wx.EXPAND)
+
+        self.myeditor.SetSizer(sizer)
+        self.myeditor.SetAutoLayout(True)
+
+        (x, y) = self.myeditor.GetSize()
+        if x < 400: x = 400
+        if y < 400: y = 400
+
+        self.myeditor.SetSize((x, y))
+        self.myeditor.Layout()
+        self.myeditor.Thaw()
+        return True
+
+    def on_use(self,evt):
+        try:
+            self.mywindow.Show()
+            self.mywindow.Raise()
+        except:
+            del self.mywindow
+            if self.create_useframe():
+                self.mywindow.SetSize(self.frame_size)
+                if self.frame_pos: self.mywindow.SetPosition(self.frame_pos)
+                self.mywindow.Show()
+                self.mywindow.Raise()
+            else: return
+        wx.CallAfter(self.mywindow.Layout)
+
+    def create_useframe(self):
+        caption = self.xml.get('name', '')
+        self.mywindow = wx.Frame(None, -1, caption)
+        self.mywindow.Freeze()
+        if wx.Platform == '__WXMSW__':
+            icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'note.ico', wx.BITMAP_TYPE_ICO)
+            self.mywindow.SetIcon(icon)
+            del icon
+        self.mywindow.panel = self.get_use_panel(self.mywindow)
+        if self.mywindow.panel == None:
+            self.mywindow.Destroy()
+            return False
+        sizer = wx.BoxSizer(wx.VERTICAL)
+        sizer.Add(self.mywindow.panel, 2, wx.EXPAND)
+
+        self.mywindow.SetSizer(sizer)
+        self.mywindow.SetAutoLayout(True)
+
+        if self.frame_size is None:
+            self.frame_size = self.mywindow.GetSize()
+            if self.frame_size.x < 400: self.frame_size.x = 400
+            if self.frame_size.y < 400: self.frame_size.y = 400
+
+        self.mywindow.Layout()
+        self.mywindow.Thaw()
+        self.mywindow.Bind(wx.EVT_CLOSE, self.close_useframe)
+        return True
+
+    def close_useframe(self, evt):
+        self.frame_size = self.mywindow.GetSize()
+        self.frame_pos  = self.mywindow.GetPosition()
+        frame_values = str(self.frame_size.x)+','+str(self.frame_size.y)+','+str(self.frame_pos.x)+','+str(self.frame_pos.y)
+        self.xml.set("frame", frame_values)
+        self.mywindow.Destroy()
+
+
+    def on_html_view(self,evt):
+        try: self.myviewer.Raise()
+        except:
+            caption = self.xml.get('name')
+            self.myviewer = wx.Frame(None, -1, caption)
+            if wx.Platform == '__WXMSW__':
+                icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO)
+                self.myviewer.SetIcon(icon)
+                del icon
+            self.myviewer.panel = self.get_html_panel(self.myviewer)
+            self.myviewer.Show()
+
+    def map_aware(self):
+        return 0
+
+    def can_clone(self):
+        return 1;
+
+    def on_del(self,evt):
+        print "on del"
+
+    def on_new_data(self,xml):
+        pass
+
+    def get_scaled_bitmap(self,x,y):
+        return None
+
+    def on_send_to_map(self,evt):
+        pass
+
+    def on_send_to_chat(self,evt):
+        self.chat.ParsePost(self.tohtml(),True,True)
+
+    def on_drop(self, evt):
+        drag_obj = self.tree.drag_obj
+        if drag_obj == self or self.tree.is_parent_node(self.mytree_node, drag_obj.mytree_node):
+            return
+        drop_xml = self.tree.drag_obj.delete()
+        parent_node = self.tree.GetItemParent(self.mytree_node)
+        prev_sib = self.tree.GetPrevSibling(self.mytree_node)
+        if parent_node == self.tree.root: parent_xml = self.tree.GetPyData(parent_node)
+        else: parent_xml = self.tree.GetPyData(parent_node).xml
+        for i in range(len(parent_xml)):
+            if parent_xml[i] is self.xml:
+                parent_xml.insert(i, drop_xml)
+                break
+        if not prev_sib.IsOk():
+            prev_sib = parent_node
+        self.tree.load_xml(drop_xml, parent_node, prev_sib)
+
+    def get_tree(self):
+        family = []
+        test = treenode
+        while test != self.tree.root:
+            test = self.tree.GetItemParent(test)
+            parent = self.tree.GetItemText(test)
+            family.append(parent)
+        return family
+
+    def toxml(self,pretty=0):
+        return tostring(self.xml) #toxml(self.master_dom,pretty)
+
+    def tohtml(self):
+        return self.xml.get("name")
+
+    def delete(self):
+        """ removes the tree_node and xml_node, and returns the removed xml_node """
+        parent_node = self.tree.GetItemParent(self.mytree_node)
+        if parent_node == self.tree.root: parent_xml = self.tree.GetPyData(parent_node)
+        else: parent_xml = self.tree.GetPyData(parent_node).xml
+        parent_xml.remove(self.xml)
+        self.tree.Delete(self.mytree_node)
+        return self.xml
+
+    def rename(self,name):
+        if len(name):
+            self.tree.SetItemText(self.mytree_node,name)
+            self.xml.set('name', name)
+
+    def change_icon(self,icon):
+        self.xml.set("icon",icon)
+        self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon])
+        self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon], wx.TreeItemIcon_Selected)
+        self.tree.Refresh()
+
+    def on_save(self,evt):
+        f = wx.FileDialog(self.tree,"Select a file", orpg.dirpath.dir_struct["user"],"","XML files (*.xml)|*.xml",wx.SAVE)
+        if f.ShowModal() == wx.ID_OK: ElementTree(self.xml).write(f.GetPath())
+        f.Destroy()
+
+    def get_design_panel(self,parent):
+        return None
+
+    def get_use_panel(self,parent):
+        return None
+
+    def get_html_panel(self,parent):
+        html_str = "<html><body bgcolor=\"#FFFFFF\" >"+self.tohtml()+"</body></html>"
+        wnd = wx.html.HtmlWindow(parent,-1)
+        html_str = self.chat.ParseDice(html_str)
+        wnd.SetPage(html_str)
+        return wnd
+
+    def get_size_constraint(self):
+        return 0
+
+    def about(self):
+        """html_str = "<b>"+ self.xml.get('class')
+        html_str += " Applet</b><br />by Chris Davis<br />chris@rpgarchive.com"
+        return html_str"""
+        text = self.xml.get('class') + 'Applet\n'
+        text += 'by Chris Davis chris@rpgarchive.com'
+        return text
+
+    def get_value(self):
+        return None
+
+P_TITLE = 10
+P_BODY = 20
+
+class text_edit_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        wx.Panel.__init__(self, parent, -1)
+        self.handler = handler
+        sizer = wx.BoxSizer(wx.VERTICAL)
+        self.text = {   P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')),
+                        P_BODY : html_text_edit(self,P_BODY,handler.text,self.on_text)
+                      }
+        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
+        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
+        sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
+        sizer.Add(self.text[P_BODY], 1, wx.EXPAND)
+        self.sizer = sizer
+        self.outline = wx.StaticBox(self,-1,"Text Block")
+        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
+
+    def on_text(self,evt):
+        id = evt.GetId()
+        if id == P_TITLE:
+            txt = self.text[id].GetValue()
+            #  The following block strips out 8-bit characters
+            u_txt = ""
+            bad_txt_found = 0
+            for c in txt:
+                if ord(c) < 128: u_txt += c
+                else: bad_txt_found = 1
+            if bad_txt_found:
+                wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!")
+            txt = u_txt
+            if txt != "":
+                self.handler.xml.set('name',txt)
+                self.handler.rename(txt)
+        elif id == P_BODY:
+            txt = self.text[id].get_text()
+            u_txt = ""
+            bad_txt_found = 0
+            for c in txt:
+                if ord(c) < 128: u_txt += c
+                else: bad_txt_found = 1
+            if bad_txt_found:
+                wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!")
+            txt = u_txt
+            self.handler.text._set_nodeValue(txt)
+
+
+
+##########################
+## node loader
+##########################
+class node_loader(node_handler):
+    """ clones childe node and insert it at top of tree
+        <nodehandler name='?'  module='core' class='node_loader'  />
+    """
+    def __init__(self,xml,tree_node):
+        node_handler.__init__(self,xml,tree_node)
+
+    def on_rclick(self,evt):
+        pass
+
+    def on_ldclick(self,evt):
+        title = self.xml.get('name')
+        new_xml = XML(tostring(self.xml[0]))
+        self.tree.root_xml.insert(0, new_xml)
+        tree_node = self.tree.load_xml(new_xml,self.tree.root,self.tree.root)
+        return 1
+
+##########################
+## file loader
+##########################
+
+class file_loader(node_handler):
+    """ loads file and insert into game tree
+        <nodehandler name='?'  module='core' class='file_loader'  >
+        <file name="file_name.xml" />
+        </nodehandler>
+    """
+    def __init__(self,xml,tree_node):
+        node_handler.__init__(self,xml,tree_node)
+        self.file_node = self.xml[0]
+        self.frame = open_rpg.get_component('frame')
+
+    def on_ldclick(self,evt):
+        file_name = self.file_node.get("name")
+        self.tree.insert_xml(open(orpg.dirpath.dir_struct["nodes"] + file_name,"r").read())
+        return 1
+
+    def on_design(self,evt):
+        tlist = ['Title','File Name']
+        vlist = [self.xml.get("name"),
+                  self.file_node.get("name")]
+        dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit")
+        if dlg.ShowModal() == wx.ID_OK:
+            vlist = dlg.get_values()
+            self.file_node.set('name', vlist[1])
+            self.xml.set('name', vlist[0])
+            self.tree.SetItemText(self.mytree_node,vlist[0])
+        dlg.Destroy()
+
+##########################
+## URL loader
+##########################
+
+class url_loader(node_handler):
+    """ loads file from url and insert into game tree
+        <nodehandler name='?'  module='core' class='url_loader'  >
+        <file name="http://file_name.xml" />
+        </nodehandler>
+    """
+    def __init__(self,xml,tree_node):
+        node_handler.__init__(self,xml,tree_node)
+        self.file_node = self.xml[0]
+        self.frame = open_rpg.get_component('frame')
+
+    def on_ldclick(self,evt):
+        file_name = self.file_node.get("url")
+        file = urllib.urlopen(file_name)
+        self.tree.insert_xml(file.read())
+        return 1
+
+    def on_design(self,evt):
+        tlist = ['Title','URL']
+        print "design filename",self.xml.get('name')
+        vlist = [self.xml.get("name"),
+                 self.file_node.get("url")]
+        dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit")
+        if dlg.ShowModal() == wx.ID_OK:
+            vlist = dlg.get_values()
+            self.file_node.set('url', vlist[1])
+            self.xml.set('name', vlist[0])
+            self.tree.SetItemText(self.mytree_node,vlist[0])
+        dlg.Destroy()
+
+
+##########################
+## minature map loader
+##########################
+class min_map(node_handler):
+    """ clones childe node and insert it at top of tree
+        <nodehandler name='?'  module='core' class='min_map'  />
+    """
+    def __init__(self,xml,tree_node):
+        node_handler.__init__(self,xml,tree_node)
+        self.map = open_rpg.get_component('map')
+        self.mapdata = self.xml[0]
+
+    def on_ldclick(self,evt):
+        self.map.new_data(tostring(self.mapdata))
+        return 1
--- a/orpg/gametree/nodehandlers/forms.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/forms.py	Mon May 03 03:30:11 2010 -0500
@@ -109,11 +109,11 @@
 
 F_HEIGHT = wx.NewId()
 F_WIDTH = wx.NewId()
-class form_edit_panel(wx.Panel):
+class form_edit_panel(ScrolledPanel):
     def __init__(self, parent, handler):
-        wx.Panel.__init__(self, parent, -1)
+        ScrolledPanel.__init__(self, parent, wx.ID_ANY, style=wx.NO_BORDER|wx.VSCROLL|wx.HSCROLL)
         self.handler = handler
-        sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Form Properties"), wx.VERTICAL)
+        self.main_sizer = wx.BoxSizer(wx.VERTICAL)
         wh_sizer = wx.BoxSizer(wx.HORIZONTAL)
         self.text = {   P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')),
                         F_HEIGHT : wx.TextCtrl(self, F_HEIGHT, handler.xml.get('height')),
@@ -128,15 +128,17 @@
         wh_sizer.Add(wx.Size(10,10))
         wh_sizer.Add(self.text[F_HEIGHT], 0, wx.EXPAND)
 
-        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
-        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
-        sizer.Add(wx.Size(10,10))
-        sizer.Add(wh_sizer,0,wx.EXPAND)
+        self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
+        self.main_sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
+        self.main_sizer.Add(wx.Size(10,10))
+        self.main_sizer.Add(wh_sizer,0,wx.EXPAND)
+        handler.tree.traverse(handler.mytree_node, self.create_child_wnd, None, False)
 
-        self.SetSizer(sizer)
+        self.SetSizer(self.main_sizer)
         self.SetAutoLayout(True)
+        self.SetupScrolling()
+        parent.SetSize(self.GetSize())
         self.Fit()
-        parent.SetSize(self.GetBestSize())
 
         self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
         self.Bind(wx.EVT_TEXT, self.on_text, id=F_HEIGHT)
@@ -155,6 +157,14 @@
             if id == F_HEIGHT: self.handler.xml.set("height",txt)
             elif id == F_WIDTH: self.handler.xml.set("width",txt)
 
+    def create_child_wnd(self, treenode, evt):
+        node = self.handler.tree.GetPyData(treenode)
+        panel = node.get_design_panel(self)
+        size = node.get_size_constraint()
+        if panel:
+            self.main_sizer.Add(panel, size, wx.EXPAND)
+            self.main_sizer.Add(wx.Size(10,10))
+
 ##########################
 ## control handler
 ##########################
@@ -263,16 +273,16 @@
 
     def on_send(self, evt):
         txt = self.text.GetValue()
-        txt = Parse.NodeMap(txt, self.handler.xml)
-        txt = Parse.NodeParent(txt, self.handler.xml.get('map'))
+        txt = Parse.ParseLogic(txt, self.handler.xml)
         if not self.handler.is_raw_send():
-            Parse.Post(self.handler.tohtml(), True, True)
+            Parse.Post(self.handler.tohtml(), self.chat, True, True)
             return 1
         actionlist = txt.split("\n")
         for line in actionlist:
+            line = Parse.ParseLogic(line, self.handler.xml)
             if(line != ""):
                 if line[0] != "/": ## it's not a slash command
-                    Parse.Post(line, True, True)
+                    Parse.Post(line, self.chat, True, True)
                 else:
                     action = line
                     self.chat.chat_cmds.docmd(action)
@@ -320,7 +330,7 @@
             sizer_style=wx.EXPAND
             text_style = 0
             multi = 0
-        self.text = wx.TextCtrl(self, F_TEXT, handler.get_value(),style=text_style)
+        self.text = wx.TextCtrl(self, F_TEXT, handler.get_value() or '',style=text_style)
         sizer.Add(wx.Size(5,0))
         sizer.Add(self.text, multi, sizer_style)
         self.SetSizer(sizer)
@@ -596,18 +606,16 @@
 
     def on_send_to_chat(self, evt):
         txt = self.get_selected_text()
-        txt = Parse.NodeMap(txt, self.xml)
-        txt = Parse.NodeParent(txt, self.xml.get('map'))
+        txt = Parse.ParseLogic(txt, self.xml)
         if not self.is_raw_send():
-            Parse.Post(self.tohtml(), True, True)
+            Parse.Post(self.tohtml(), self.chat, True, True)
             return 1
         actionlist = self.get_selections_text()
         for line in actionlist:
-            line = Parse.NodeMap(line, self.xml)
-            line = Parse.NodeParent(line, self.xml.get('map'))
+            line = Parse.ParseLogic(line, self.xml)
             if(line != ""):
                 if line[0] != "/": ## it's not a slash command
-                    Parse.Post(line, True, True)
+                    Parse.Post(line, self.chat, True, True)
                 else:
                     action = line
                     self.chat.chat_cmds.docmd(action)
@@ -621,6 +629,7 @@
 class listbox_panel(wx.Panel):
     def __init__(self, parent, handler):
         wx.Panel.__init__(self, parent, -1)
+        #ScrolledPanel.__init__(self, parent, wx.ID_ANY, style=wx.NO_BORDER|wx.VSCROLL|wx.HSCROLL)
         self.handler = handler
         self.chat = handler.chat
         opts = []
@@ -638,8 +647,8 @@
             if self.list.GetSize()[0] > 200:
                 self.list.Destroy()
                 self.list = wx.ComboBox(self, F_LIST, cur_opt, size=(200, -1), choices=opts, style=wx.CB_READONLY)
-        elif type == L_LIST: self.list = wx.ListBox(self,F_LIST,choices=opts)
-        elif type == L_RADIO: self.list = wx.RadioBox(self,F_LIST,label,choices=opts,majorDimension=3)
+        elif type == L_LIST: self.list = wx.ListBox(self, F_LIST, choices=opts)
+        elif type == L_RADIO: self.list = wx.RadioBox(self, F_LIST, label, choices=opts, majorDimension=3)
         elif type == L_CHECK:
             self.list = wx.CheckListBox(self,F_LIST,choices=opts)
             self.set_checks()
@@ -651,17 +660,17 @@
         else: sizer = wx.BoxSizer(wx.VERTICAL)
 
         if type != L_RADIO:
-            sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND)
-            sizer.Add(wx.Size(5,0))
-        sizer.Add(self.list, 1, wx.EXPAND)
+            sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND|wx.ALL)
+        sizer.Add(self.list, 1, wx.EXPAND|wx.ALL)
         if handler.has_send_button():
-            sizer.Add(wx.Button(self, F_SEND, "Send"), 0, wx.EXPAND)
+            sizer.Add(wx.Button(self, F_SEND, "Send"), 0, wx.EXPAND|wx.ALL)
             self.Bind(wx.EVT_BUTTON, self.handler.on_send_to_chat, id=F_SEND)
         self.sizer = sizer
         self.SetSizer(sizer)
         self.SetAutoLayout(True)
+        #self.SetupScrolling()
+        #parent.SetSize(self.GetBestSize())
         self.Fit()
-        parent.SetSize(self.GetBestSize())
 
         if type == L_DROP: self.Bind(wx.EVT_COMBOBOX, self.on_change, id=F_LIST)
         elif type == L_LIST: self.Bind(wx.EVT_LISTBOX, self.on_change, id=F_LIST)
--- a/orpg/gametree/nodehandlers/minilib.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/minilib.py	Mon May 03 03:30:11 2010 -0500
@@ -142,7 +142,7 @@
         mini = Element( TAG_MINIATURE )
         for key in data.keys(): mini.set( key, data[ key ] )
         for key in CORE_ATTRIBUTES:
-            if mini.get( key ) == '': mini.set( key, '0' )
+            if mini.get( key ) == ('' or None): mini.set( key, '0' )
         if add:
             self.add_mini( mini )
             self.add_leaf( mini )
@@ -314,6 +314,11 @@
         self.frame = frame
 
         self.sizer = wx.BoxSizer( wx.VERTICAL )
+
+        self.text = wx.TextCtrl(self, 3, handler.xml.get('name'))
+        self.sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
+        self.sizer.Add(self.text, 0, wx.EXPAND)
+
         self.grid = minilib_grid( self, handler )
 
         bbox = wx.BoxSizer( wx.HORIZONTAL )
@@ -333,6 +338,7 @@
         self.SetAutoLayout(True)
         self.Fit()
 
+        self.Bind(wx.EVT_TEXT, self.on_text, id=3)
         self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn)
         self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn)
         self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn)
@@ -354,7 +360,7 @@
         """Event handler for the 'Add 1' button.  Sends the
         miniature defined by the currently selected row to the map, once.
         """
-        index = self.grid.GetGridCursorRow()
+        index = self.grid.GetSelectedRows()[0] if len(self.grid.GetSelectedRows()) > 0 else 0
         self.handler.send_mini_to_map( self.handler.get_mini( index ) )
 
     def send_group_to_map( self, evt=None ):
@@ -370,10 +376,16 @@
                 try: value = eval( dlg.GetValue() )
                 except: value = 0
                 print 'getting selected index for batch send'
-                index = self.grid.GetGridCursorRow()
+                index = self.grid.GetSelectedRows()[0] if len(self.grid.GetSelectedRows()) > 0 else 0
                 print 'sending batch to map'
                 self.handler.send_mini_to_map( self.handler.get_mini( index ), value )
 
+    def on_text(self, evt):
+        txt = self.text.GetValue()
+        if txt != "":
+            self.handler.xml.set('name',txt)
+            self.handler.rename(txt)
+
 class minilib_grid(wx.grid.Grid):
     """A wxGrid subclass designed for editing game tree miniature library
     nodes.
@@ -392,6 +404,7 @@
         self.AutoSizeColumns()
         self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
         self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell)
+        self.Bind(wx.grid.EVT_GRID_LABEL_LEFT_CLICK, self.select_cell)
 
     def update_cols( self ):
         for n in self.handler.xml.findall(TAG_MINIATURE):
@@ -436,8 +449,6 @@
             list = self.handler.xml.findall(TAG_MINIATURE)
             self.handler.xml.remove( list[pos] )
             self.DeleteRows( pos, 1 )
-            list = self.getList()
-            del list[ pos ]
 
     def on_cell_change( self, evt ):
         """Event handler for cell selection changes. selected row is used
--- a/orpg/gametree/nodehandlers/minilib.py~	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/minilib.py~	Mon May 03 03:30:11 2010 -0500
@@ -1,578 +1,543 @@
-# Copyright (C) 2000-2001 The OpenRPG Project
-#
-#   openrpg-dev@lists.sourceforge.net
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-# --
-#
-# File: minilib.py
-# Author: Ted Berg
-# Maintainer:
-# Version:
-#   $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $
-#
-# Description: nodehandler for a collection of miniatures.
-#
-
-__version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $"
-
-"""Nodehandler for collections of miniatures.  User can add, delete, edit
-miniatures as sending them to the map singly or in batches.
-"""
-from core import *
-import orpg.dirpath
-import string
-import map_miniature_nodehandler
+# Copyright (C) 2000-2001 The OpenRPG Project
+#
+#   openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: minilib.py
+# Author: Ted Berg
+# Maintainer:
+# Version:
+#   $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $
+#
+# Description: nodehandler for a collection of miniatures.
+#
+
+__version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $"
+
+"""Nodehandler for collections of miniatures.  User can add, delete, edit
+miniatures as sending them to the map singly or in batches.
+"""
+from core import *
+from orpg.dirpath import dir_struct
+import string
+import map_miniature_nodehandler
 import orpg.mapper.map_msg
-from orpg.mapper.images import ImageHandler
-# import scriptkit
-
-# Constants
-TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None}
-FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None}
-CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height']
-
-ATTRIBUTE_NAME = 'name'
-ATTRIBUTE_URL = 'url'
-ATTRIBUTE_UNIQUE = 'unique'
-ATTRIBUTE_ID = 'id'
-ATTRIBUTE_POSX = 'posx'
-ATTRIBUTE_POSY = 'posy'
-
-TAG_MINIATURE = 'miniature'
-
-COMPONENT_MAP = 'map'
-COMPONENT_SESSION = 'session'
-# <nodehandler name='?' module='minilib' class='minilib_handler'>
-#     <miniature name='?' url='?' unique='?'></miniature>
-# </nodehandler>
-
-class minilib_handler( node_handler ):
-    """A nodehandler that manages a collection of miniatures for the
-    map.
-    <pre>
-        &lt;nodehandler name='?' module='minilib' class='minilib_handler'&gt;
-            &lt;miniature name='?' url='?' unique='?'&gt;&lt;/miniature&gt;
-        &lt;/nodehandler&gt;
-    </pre>
-    """
-    def __init__(self, xml_dom, tree_node):
-        """Instantiates the class, and sets all vars to their default state
-        """
-        node_handler.__init__(self, xml_dom, tree_node)
-
-        self.myeditor = None
-        self.mywindow = None
-        self.tree_node = tree_node
-        # self.xml_dom = xml_dom
-        self.update_leaves()
-        self.sanity_check_nodes()
-
-    def get_design_panel( self, parent ):
-        """returns an instance of the miniature library edit control ( see
-        on_design ).  This is for use with the the 'edit multiple nodes in a
-        single frame' code.
-        """
-        return minpedit( parent, self )
-
-    def get_use_panel( self, parent ):
-        """returns an instance of the miniature library view control ( see
-        on_use ).  This is for use with the the 'view multiple nodes in a
-        single frame' code.
-        """
-        return minilib_use_panel( parent, self )
-
-    def tohtml( self ):
-        """Returns an HTML representation of this node in string format.
-        The table columnwidths are currently being forced, as the wxHTML
-        widgets being used don't handle cells wider than the widgets are
-        expecting for a given column.
-        """
-        str = '<table border="2" >'
-        list = self.master_dom.getElementsByTagName(TAG_MINIATURE)
-        str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></t>"
-        for mini in list:
-            url = mini.getAttribute(ATTRIBUTE_URL)
-            label = mini.getAttribute(ATTRIBUTE_NAME)
-            flag = 0
-            try:
-                flag = eval( mini.getAttribute(ATTRIBUTE_UNIQUE) )
-            except:
-                pass
-
-            show = 'yes'
-            if flag:
-                show = 'no'
-
-            str += """<tr>
-                <td> %s </td>
-                <td><img src="%s"></td>
-                <td> %s </td>
-                <td> %s </td>
-            </tr>""" % ( label, url, url, show )
-
-        str += "</table>"
-        print str
-        return str
-
-    def html_view( self ):
-        """see to_html
-        """
-        return self.tohtml()
-
-    def on_drop(self, evt):
-        drag_obj = self.tree.drag_obj
-        if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ):
-            return
-        if isinstance( drag_obj, minilib_handler ):
-            item = self.tree.GetSelection()
-            name = self.tree.GetItemText( item )
-        if isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ):
-            xml_dom = self.tree.drag_obj.master_dom#.delete()
-            obj = xml_dom.firstChild
-            print obj.getAttributeKeys()
-            dict = {}
-            unique = ''
-            for attrib in obj.getAttributeKeys():
-                key = TO_MINILIB_MAP.get( attrib, attrib )
-                if key != None:
-                    dict[ key ] = obj.getAttribute( attrib )
-            dict[ ATTRIBUTE_UNIQUE ] = unique
-            self.new_mini( dict )
-
-
-    def new_mini( self, data={}, add=1 ):
-        mini = minidom.Element( TAG_MINIATURE )
-        for key in data.keys():
-            mini.setAttribute( key, data[ key ] )
-        for key in CORE_ATTRIBUTES:
-            if mini.getAttribute( key ) == '':
-                mini.setAttribute( key, '0' )
-        if add:
-            self.add_mini( mini )
-            self.add_leaf( mini )
-        return mini
-
-    def add_mini( self, mini ):
-        self.master_dom.appendChild( mini )
-
-    def add_leaf( self, mini, icon='gear' ):
-        tree = self.tree
-        icons = tree.icons
-        key = mini.getAttribute( ATTRIBUTE_NAME )
-        self.mydata.append( mini )
-
-    def update_leaves( self ):
-        self.mydata = []
-        nl = self.master_dom.getElementsByTagName( TAG_MINIATURE )
-        for n in nl:
-            self.add_leaf( n )
-
-
-    def on_drag( self, evt ):
-        print 'drag event caught'
-
-    def send_mini_to_map( self, mini, count=1, addName=True ):
-        if mini == None:
-            return
-        if mini.getAttribute( ATTRIBUTE_URL ) == '' or mini.getAttribute( ATTRIBUTE_URL ) == 'http://':
-            self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.getAttribute( ATTRIBUTE_URL ), mini.getAttribute( ATTRIBUTE_NAME ) )) )
-            return
-        session = open_rpg.get_component( COMPONENT_SESSION )
-        if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER):
-            open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
-            return
-        map = open_rpg.get_component(COMPONENT_MAP)
-        for loop in range( count ):
-            msg = self.get_miniature_XML( mini, addName)
-            msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>")
-            map.new_data( msg )
-            session.send( msg )
-
-    def get_miniature_XML( self, mini, addName = True ):
-        msg = orpg.mapper.map_msg.mini_msg()
-        map = open_rpg.get_component( COMPONENT_MAP )
-        session = open_rpg.get_component( COMPONENT_SESSION )
-        msg.init_prop( ATTRIBUTE_ID, session.get_next_id() )
-        for k in mini.getAttributeKeys():
-            # translate our attributes to map attributes
-            key = FROM_MINILIB_MAP.get( k, k )
-            if key != None:
-                if not addName and k == 'name':
-                    pass
-                else:
-                    msg.init_prop( key, mini.getAttribute( k ) )
-        unique = self.is_unique( mini )
-        if addName:
-            label = mini.getAttribute( ATTRIBUTE_NAME )
-        else:
-            label = ''
-        return msg.get_all_xml()
-
-    def is_unique( self, mini ):
-        unique = mini.getAttribute( ATTRIBUTE_UNIQUE )
-        val = 0
-        try:
-            val = eval( unique )
-        except:
-            val = len( unique )
-        return val
-
-    def sanity_check_nodes( self ):
-        nl = self.master_dom.getElementsByTagName( TAG_MINIATURE )
-        for node in nl:
-            if node.getAttribute( ATTRIBUTE_POSX ) == '':
-                node.setAttribute( ATTRIBUTE_POSX, '0' )
-            if node.getAttribute( ATTRIBUTE_POSY ) == '':
-                node.setAttribute( ATTRIBUTE_POSY, '0' )
-
-    def get_mini( self, index ):
-        try:
-            nl = self.master_dom.getElementsByTagName( TAG_MINIATURE )
-            return nl[ index ]
-        except:
-            return None
-
-class mini_handler( node_handler ):
-    def __init__( self, xml_dom, tree_node, handler ):
-        node_handler.__init__( self, xml_dom, tree_node)
-        self.handler = handler
-
-    def on_ldclick( self, evt ):
-        self.handler.send_mini_to_map( self.master_dom )
-
-    def on_drop( self, evt ):
-        pass
-
-    def on_lclick( self, evt ):
-        print 'hi'
-        evt.Skip()
-
-class minilib_use_panel(wx.Panel):
-    """This panel will be displayed when the user double clicks on the
-    miniature library node.  It is a sorted listbox of miniature labels,
-    a text field for entering a count ( for batch adds ) and 'add'/'done'
-    buttons.
-    """
-    def __init__( self, frame, handler ):
-        """Constructor.
-        """
-        wx.Panel.__init__( self, frame, -1 )
-        self.handler = handler
-        self.frame = frame
-
-        self.map = open_rpg.get_component('map')
-        names = self.buildList()
-        # self.keys = self.list.keys()
-        # self.keys.sort()
-
-
-        s = self.GetClientSizeTuple()
-
-        self.sizer = wx.BoxSizer(wx.VERTICAL)
-        box = wx.BoxSizer(wx.HORIZONTAL)
-        self.listbox = wx.BitmapButton(self, wx.ID_ANY, names, wx.LB_EXTENDED)
-        self.count = wx.TextCtrl(self, wx.ID_ANY, '1')
-
-        box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND )
-        box.Add(wx.Size(10,10))
-        box.Add(self.count, 1, wx.EXPAND)
-
-        self.sizer.Add( self.listbox, 1, wx.EXPAND )
-        self.sizer.Add( box, 0, wx.EXPAND )
-
-        box = wx.BoxSizer( wx.HORIZONTAL )
-        self.okBtn = wx.Button(self, wx.ID_ANY, 'Add')
-        box.Add(self.okBtn, 0, wx.EXPAND)
-        self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label')
-        box.Add(self.addBtn, 0, wx.EXPAND)
-        self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done')
-        box.Add(self.cancleBtn, 0, wx.EXPAND)
-
-        self.sizer.Add(wx.Size(10,10))
-        self.sizer.Add(box, 0, wx.EXPAND)
-        self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn)
-        self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn)
-        self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn)
-        self.SetSizer(self.sizer)
-        self.SetAutoLayout(True)
-        self.Fit()
-
-    def buildList( self ):
-        """Returns a dictionary of label => game tree miniature DOM node mappings.
-        """
-        list = self.handler.master_dom.getElementsByTagName(TAG_MINIATURE)
-        self.list = []
-        for mini in list:
-	    min_path = mini.getAttribute( ATTRIBUTE_URL )
-	    min_img = ImageHandler.load( min_path, 'miniature', 1)
-            self.list.append( mini.getAttribute( min_img ) )
-        return self.list
-        # self.list = {}
-        # for mini in list:
-        #     name = mini.getAttribute( ATTRIBUTE_NAME )
-        #     if name == '':
-        #         name = self.map.canvas.get_label_from_url( mini.getAttribute( ATTRIBUTE_URL ) )
-        #     self.list[ name ] = mini
-
-    def on_close(self, evt):
-        self.frame.Close()
-
-    def on_ok( self, evt ):
-        """Event handler for the 'add' button.
-        """
-        btn = self.FindWindowById(evt.GetId())
-        sendName = True
-        try:
-            count = eval( self.count.GetValue() )
-        except:
-            count = 1
-
-        try:
-            if eval( unique ):
-                count = 1
-            unique = eval( unique )
-        except:
-            pass
-
-        if btn.GetLabel() == 'Add No Label':
-            sendName = False
-        for index in self.listbox.GetSelections():
-            self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName )
-
-
-class minpedit(wx.Panel):
-    """Panel for editing game tree miniature nodes.  Node information
-    is displayed in a grid, and buttons are provided for adding, deleting
-    nodes, and for sending minis to the map ( singly and in batches ).
-    """
-    def __init__( self, frame, handler ):
-        """Constructor.
-        """
-        wx.Panel.__init__( self, frame, -1 )
-        self.handler = handler
-        self.frame = frame
-
-        self.sizer = wx.BoxSizer( wx.VERTICAL )
-        self.grid = minilib_grid( self, handler )
-
-        bbox = wx.BoxSizer( wx.HORIZONTAL )
-        newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" )
-        delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" )
-        addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" )
-        addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" )
-        bbox.Add(newMiniBtn, 0, wx.EXPAND )
-        bbox.Add(delMiniBtn, 0, wx.EXPAND )
-        bbox.Add(wx.Size(10,10))
-        bbox.Add(addMiniBtn, 0, wx.EXPAND )
-        bbox.Add(addBatchBtn, 0, wx.EXPAND )
-
-        self.sizer.Add( self.grid, 1, wx.EXPAND)
-        self.sizer.Add( bbox, 0)
-        self.SetSizer(self.sizer)
-        self.SetAutoLayout(True)
-        self.Fit()
-
-        self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn)
-        self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn)
-        self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn)
-        self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn)
-
-    def add_mini( self, evt=None ):
-        """Event handler for the 'New mini' button.  It calls
-        minilib_grid.add_row
-        """
-        self.grid.add_row()
-
-    def del_mini( self, evt=None ):
-        """Event handler for the 'Del mini' button.  It calls
-        minilib_grid.del_row
-        """
-        self.grid.del_row()
-
-    def send_to_map( self, evt=None ):
-        """Event handler for the 'Add 1' button.  Sends the
-        miniature defined by the currently selected row to the map, once.
-        """
-        index = self.grid.GetGridCursorRow()
-        self.handler.send_mini_to_map( self.handler.get_mini( index ) )
-
-    def send_group_to_map( self, evt=None ):
-        """Event handler for the 'Add batch' button.  Querys the user
-        for a mini count and sends the miniature defined by the currently
-        selected row to the map, the specified number of times.
-        """
-        if self.grid.GetNumberRows() > 0:
-            dlg = wx.TextEntryDialog( self.frame,
-                'How many %s\'s do you want to add?' %
-                ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' )
-            if dlg.ShowModal() == wx.ID_OK:
-                try:
-                    value = eval( dlg.GetValue() )
-                except:
-                    value = 0
-                # for loop in range( 0, value ):
-                #     self.send_to_map()
-                print 'getting selected index for batch send'
-                index = self.grid.GetGridCursorRow()
-                print 'sending batch to map'
-                self.handler.send_mini_to_map( self.handler.get_mini( index ), value )
-
-class minilib_grid(wx.grid.Grid):
-    """A wxGrid subclass designed for editing game tree miniature library
-    nodes.
-    """
-    def __init__( self, parent, handler ):
-        """Constructor.
-        """
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS )
-        self.parent = parent
-        self.handler = handler
-        #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ]
-        self.keys = CORE_ATTRIBUTES
-        self.CreateGrid( 1, len( self.keys ) )
-        # self.SetColLabelValue( 0, 'Name' )
-        # self.SetColLabelValue( 1, 'URL' )
-        # self.SetColSize( 1, 250 )
-        # self.SetColLabelValue( 2, 'Unique' )
-        for key in self.keys:
-            self.SetColLabelValue( self.keys.index( key ), key )
-        self.update_all()
-        self.selectedRow = 0
-        self.AutoSizeColumns()
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell)
-
-    def update_cols( self ):
-        nl = self.handler.master_dom.getElementsByTagName( TAG_MINIATURE )
-        for n in nl:
-            for k in n.getAttributeKeys():
-                if k not in self.keys:
-                    self.keys.append( k )
-
-    def select_cell( self, evt ):
-        """Event handler for grid cell selection changes.  It stores the
-        last selected row in a variable for use by the add[*] and del_row
-        operations.
-        """
-        self.BeginBatch()
-        self.selectedRow = evt.GetRow()
-        self.SelectRow( self.selectedRow )
-        self.EndBatch()
-        evt.Skip()
-
-    def getList( self ):
-        """Returns the list of 'miniature' DOM elements associated with this
-        miniature library.
-        """
-        return self.handler.master_dom.getElementsByTagName( TAG_MINIATURE )
-
-    def add_row( self, count = 1 ):
-        """creates a new miniature node, and then adds it to the current
-        miniature library, and to the grid.
-        """
-        self.AppendRows( count )
-        node = self.handler.new_mini( {
-          ATTRIBUTE_NAME :' ',
-          ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE )
-        self.update_all()
-        #self.handler.master_dom.appendChild( node )
-
-    def del_row( self ):
-        """deletes the miniature associated with the currently selected
-        row. BUG BUG BUG this method should drop a child from the DOM but
-        does not.
-        """
-        if self.selectedRow > -1:
-            pos = self.selectedRow
-            list = self.handler.master_dom.getElementsByTagName(TAG_MINIATURE)
-            self.handler.master_dom.removeChild( list[pos] )
-            self.DeleteRows( pos, 1 )
-            list = self.getList()
-            del list[ pos ]
-
-    def on_cell_change( self, evt ):
-        """Event handler for cell selection changes. selected row is used
-        to update data for that row.
-        """
-        row = evt.GetRow()
-        self.update_data_row( row )
-
-    def update_all( self ):
-        """ensures that the grid is displaying the correct number of
-        rows, and then updates all data displayed by the grid
-        """
-        list = self.getList()
-        count = 0
-        for n in list:
-            for k in n.getAttributeKeys():
-                if k not in self.keys:
-                    self.keys.append( k )
-        count = len( self.keys )
-        if self.GetNumberCols() < count:
-            self.AppendCols( count - self.GetNumberCols() )
-            for k in self.keys:
-                self.SetColLabelValue( self.keys.index( k ), k )
-        count = len( list )
-        rowcount = self.GetNumberRows()
-        if ( count > rowcount ):
-            total = count - rowcount
-            self.AppendRows( total )
-        elif ( count < rowcount ):
-            total = rowcount - count
-            self.DeleteRows( 0, total );
-        for index in range( 0, count ):
-            self.update_grid_row( index )
-
-    def getSelectedLabel( self ):
-        """Returns the label for the selected row
-        """
-        return self.GetTable().GetValue( self.selectedRow, 0 )
-
-    def getSelectedURL( self ):
-        """Returns the URL for the selected row
-        """
-        return self.GetTable().GetValue( self.selectedRow, 1 )
-
-    def getSelectedSerial( self ):
-        """Returns the ATTRIBUTE_UNIQUE value for the selected row
-        """
-        return self.GetTable().GetValue( self.selectedRow, 2 )
-
-    def update_grid_row( self, row ):
-        """Updates the specified grid row with data from the DOM node
-        specified by 'row'
-        """
-        list = self.getList()
-        item = list[ row ]
-        # self.GetTable().SetValue( row, 0, item.getAttribute(ATTRIBUTE_NAME) )
-        # self.GetTable().SetValue( row, 1, item.getAttribute(ATTRIBUTE_URL) )
-        # self.GetTable().SetValue( row, 2, item.getAttribute(ATTRIBUTE_UNIQUE) )
-        for key in self.keys:
-            self.GetTable().SetValue( row, self.keys.index( key ), item.getAttribute( key ) )
-
-    def update_data_row( self, row ):
-        """Updates the DOM nodw 'row' with grid data from 'row'
-        """
-        list = self.getList()
-        item = list[ row ]
-        for key in self.keys:
-            item.setAttribute( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) )
-        # item.setAttribute( ATTRIBUTE_NAME, string.strip( self.GetTable().GetValue( row, 0 ) ) )
-        # item.setAttribute( ATTRIBUTE_URL, string.strip( self.GetTable().GetValue( row, 1 ) ) )
-        # item.setAttribute( ATTRIBUTE_UNIQUE, string.strip( self.GetTable().GetValue( row, 2 ) ) )
-        # self.GetTable().SetValue( row, 0, item.getAttribute(ATTRIBUTE_NAME) )
-        # self.GetTable().SetValue( row, 1, item.getAttribute(ATTRIBUTE_URL) )
-        # self.GetTable().SetValue( row, 2, item.getAttribute(ATTRIBUTE_UNIQUE) )
+import orpg.minidom as minidom
+# import scriptkit
+
+# Constants
+TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None}
+FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None}
+CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height']
+
+ATTRIBUTE_NAME = 'name'
+ATTRIBUTE_URL = 'url'
+ATTRIBUTE_UNIQUE = 'unique'
+ATTRIBUTE_ID = 'id'
+ATTRIBUTE_POSX = 'posx'
+ATTRIBUTE_POSY = 'posy'
+
+TAG_MINIATURE = 'miniature'
+
+COMPONENT_MAP = 'map'
+COMPONENT_SESSION = 'session'
+# <nodehandler name='?' module='minilib' class='minilib_handler'>
+#     <miniature name='?' url='?' unique='?'></miniature>
+# </nodehandler>
+
+class minilib_handler( node_handler ):
+    """A nodehandler that manages a collection of miniatures for the
+    map.
+    <pre>
+        &lt;nodehandler name='?' module='minilib' class='minilib_handler'&gt;
+            &lt;miniature name='?' url='?' unique='?'&gt;&lt;/miniature&gt;
+        &lt;/nodehandler&gt;
+    </pre>
+    """
+    def __init__(self, xml, tree_node):
+        """Instantiates the class, and sets all vars to their default state
+        """
+        node_handler.__init__(self, xml, tree_node)
+        self.myeditor = None
+        self.mywindow = None
+        self.tree_node = tree_node
+        self.update_leaves()
+        self.sanity_check_nodes()
+
+    def get_design_panel( self, parent ):
+        """returns an instance of the miniature library edit control ( see
+        on_design ).  This is for use with the the 'edit multiple nodes in a
+        single frame' code.
+        """
+        return minpedit( parent, self )
+
+    def get_use_panel( self, parent ):
+        """returns an instance of the miniature library view control ( see
+        on_use ).  This is for use with the the 'view multiple nodes in a
+        single frame' code.
+        """
+        return minilib_use_panel( parent, self )
+
+    def tohtml( self ):
+        """Returns an HTML representation of this node in string format.
+        The table columnwidths are currently being forced, as the wxHTML
+        widgets being used don't handle cells wider than the widgets are
+        expecting for a given column.
+        """
+        str = '<table border="2" >'
+        str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>"
+        for mini in self.xml.findall(TAG_MINIATURE):
+            url = mini.get(ATTRIBUTE_URL)
+            label = mini.get(ATTRIBUTE_NAME)
+            flag = 0
+            try:
+                flag = eval( mini.get(ATTRIBUTE_UNIQUE) )
+            except:
+                pass
+            show = 'yes'
+            if flag:
+                show = 'no'
+
+            str += """<tr>
+                <td> %s </td>
+                <td><img src="%s"></td>
+                <td> %s </td>
+                <td> %s </td>
+            </tr>""" % ( label, url, url, show )
+
+        str += "</table>"
+        return str
+
+    def html_view( self ):
+        """see to_html
+        """
+        return self.tohtml()
+
+    def on_drop(self, evt):
+        drag_obj = self.tree.drag_obj
+        if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ):
+            return
+        elif isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ):
+            drop_xml = self.tree.drag_obj.xml#.delete()
+            obj = drop_xml[0]
+            dict = {}
+            unique = ''
+            for attrib in obj.keys():
+                key = TO_MINILIB_MAP.get( attrib, attrib )
+                if key != None:
+                    dict[ key ] = obj.get( attrib )
+            dict[ ATTRIBUTE_UNIQUE ] = unique
+            self.new_mini( dict )
+        else:
+            node_handler.on_drop(self, evt)
+
+
+    def new_mini( self, data={}, add=1 ):
+        mini = Element( TAG_MINIATURE )
+        for key in data.keys():
+            mini.set( key, data[ key ] )
+        for key in CORE_ATTRIBUTES:
+            if mini.get( key ) == '':
+                mini.set( key, '0' )
+        if add:
+            self.add_mini( mini )
+            self.add_leaf( mini )
+        return mini
+
+    def add_mini( self, mini ):
+        self.xml.append( mini )
+
+    def add_leaf( self, mini, icon='gear' ):
+        tree = self.tree
+        icons = tree.icons
+        key = mini.get( ATTRIBUTE_NAME )
+        self.mydata.append( mini )
+
+    def update_leaves( self ):
+        self.mydata = []
+        for n in self.xml.findall(TAG_MINIATURE):
+            self.add_leaf( n )
+
+    def on_drag( self, evt ):
+        print 'drag event caught'
+
+    def send_mini_to_map( self, mini, count=1, addName=True ):
+        if mini == None:
+            return
+        if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://':
+            self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) )
+            return
+        session = component.get( COMPONENT_SESSION )
+        if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER):
+            component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
+            return
+        map = component.get(COMPONENT_MAP)
+        for loop in range( count ):
+            msg = self.get_miniature_XML( mini, addName)
+            msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>")
+            map.new_data( msg )
+            session.send( msg )
+
+    def get_miniature_XML( self, mini_xml, addName = True ):
+        msg = orpg.mapper.map_msg.mini_msg()
+        map = component.get( COMPONENT_MAP )
+        session = component.get( COMPONENT_SESSION )
+        msg.init_prop( ATTRIBUTE_ID, session.get_next_id() )
+        msg.init_prop('selected', '1')# this will make the mini initially selected
+        for k in mini_xml.keys():
+            # translate our attributes to map attributes
+            key = FROM_MINILIB_MAP.get( k, k )
+            if key != None:
+                if not addName and k == 'name':
+                    pass
+                else:
+                    msg.init_prop( key, mini_xml.get( k ) )
+        unique = self.is_unique( mini_xml )
+        if addName:
+            label = mini_xml.get( ATTRIBUTE_NAME )
+        else:
+            label = ''
+        return msg.get_all_xml()
+
+    def is_unique( self, mini ):
+        unique = mini.get( ATTRIBUTE_UNIQUE )
+        val = 0
+        try: val = eval( unique )
+        except: val = len( unique )
+        return val
+
+    def sanity_check_nodes( self ):
+        for node in self.xml.findall(TAG_MINIATURE):
+            if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' )
+            if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' )
+
+    def get_mini( self, index ):
+        try: return self.xml.findall(TAG_MINIATURE)[index]
+        except: return None
+
+class mini_handler( node_handler ):
+    def __init__( self, xml, tree_node, handler ):
+        node_handler.__init__( self, xml, tree_node)
+        self.handler = handler
+
+    def on_ldclick( self, evt ):
+        self.handler.send_mini_to_map( self.xml )
+
+    def on_drop( self, evt ):
+        pass
+
+    def on_lclick( self, evt ):
+        print 'hi'
+        evt.Skip()
+
+class minilib_use_panel(wx.Panel):
+    """This panel will be displayed when the user double clicks on the
+    miniature library node.  It is a sorted listbox of miniature labels,
+    a text field for entering a count ( for batch adds ) and 'add'/'done'
+    buttons.
+    """
+    def __init__( self, frame, handler ):
+        """Constructor.
+        """
+        wx.Panel.__init__( self, frame, -1 )
+        self.handler = handler
+        self.frame = frame
+
+        self.map = component.get('map')
+        names = self.buildList()
+        # self.keys = self.list.keys()
+        # self.keys.sort()
+
+
+        s = self.GetClientSizeTuple()
+
+        self.sizer = wx.BoxSizer(wx.VERTICAL)
+        box = wx.BoxSizer(wx.HORIZONTAL)
+        self.listbox = wx.ListBox(self, wx.ID_ANY, (10, 10), (s[0] - 10, s[1] - 30 ), names, wx.LB_EXTENDED)
+        self.count = wx.TextCtrl(self, wx.ID_ANY, '1')
+
+        box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND )
+        box.Add(wx.Size(10,10))
+        box.Add(self.count, 1, wx.EXPAND)
+
+        self.sizer.Add( self.listbox, 1, wx.EXPAND )
+        self.sizer.Add( box, 0, wx.EXPAND )
+
+        box = wx.BoxSizer( wx.HORIZONTAL )
+        self.okBtn = wx.Button(self, wx.ID_ANY, 'Add')
+        box.Add(self.okBtn, 0, wx.EXPAND)
+        self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label')
+        box.Add(self.addBtn, 0, wx.EXPAND)
+        self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done')
+        box.Add(self.cancleBtn, 0, wx.EXPAND)
+
+        self.sizer.Add(wx.Size(10,10))
+        self.sizer.Add(box, 0, wx.EXPAND)
+        self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn)
+        self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn)
+        self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn)
+        self.SetSizer(self.sizer)
+        self.SetAutoLayout(True)
+        self.Fit()
+
+    def buildList( self ):
+        """Returns a dictionary of label => game tree miniature DOM node mappings.
+        """
+        self.list = []
+        for mini in self.handler.xml.findall(TAG_MINIATURE):
+            self.list.append( mini.get( ATTRIBUTE_NAME ) )
+        return self.list
+
+    def on_close(self, evt):
+        self.frame.Close()
+
+    def on_ok( self, evt ):
+        """Event handler for the 'add' button.
+        """
+        btn = self.FindWindowById(evt.GetId())
+        sendName = True
+        try:
+            count = eval( self.count.GetValue() )
+        except:
+            count = 1
+
+        try:
+            if eval( unique ):
+                count = 1
+            unique = eval( unique )
+        except:
+            pass
+
+        if btn.GetLabel() == 'Add No Label':
+            sendName = False
+        for index in self.listbox.GetSelections():
+            self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName )
+
+
+class minpedit(wx.Panel):
+    """Panel for editing game tree miniature nodes.  Node information
+    is displayed in a grid, and buttons are provided for adding, deleting
+    nodes, and for sending minis to the map ( singly and in batches ).
+    """
+    def __init__( self, frame, handler ):
+        """Constructor.
+        """
+        wx.Panel.__init__( self, frame, -1 )
+        self.handler = handler
+        self.frame = frame
+
+        self.sizer = wx.BoxSizer( wx.VERTICAL )
+        self.grid = minilib_grid( self, handler )
+
+        bbox = wx.BoxSizer( wx.HORIZONTAL )
+        newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" )
+        delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" )
+        addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" )
+        addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" )
+        bbox.Add(newMiniBtn, 0, wx.EXPAND )
+        bbox.Add(delMiniBtn, 0, wx.EXPAND )
+        bbox.Add(wx.Size(10,10))
+        bbox.Add(addMiniBtn, 0, wx.EXPAND )
+        bbox.Add(addBatchBtn, 0, wx.EXPAND )
+
+        self.sizer.Add( self.grid, 1, wx.EXPAND)
+        self.sizer.Add( bbox, 0)
+        self.SetSizer(self.sizer)
+        self.SetAutoLayout(True)
+        self.Fit()
+
+        self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn)
+        self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn)
+        self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn)
+        self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn)
+
+    def add_mini( self, evt=None ):
+        """Event handler for the 'New mini' button.  It calls
+        minilib_grid.add_row
+        """
+        self.grid.add_row()
+
+    def del_mini( self, evt=None ):
+        """Event handler for the 'Del mini' button.  It calls
+        minilib_grid.del_row
+        """
+        self.grid.del_row()
+
+    def send_to_map( self, evt=None ):
+        """Event handler for the 'Add 1' button.  Sends the
+        miniature defined by the currently selected row to the map, once.
+        """
+        index = self.grid.GetGridCursorRow()
+        self.handler.send_mini_to_map( self.handler.get_mini( index ) )
+
+    def send_group_to_map( self, evt=None ):
+        """Event handler for the 'Add batch' button.  Querys the user
+        for a mini count and sends the miniature defined by the currently
+        selected row to the map, the specified number of times.
+        """
+        if self.grid.GetNumberRows() > 0:
+            dlg = wx.TextEntryDialog( self.frame,
+                'How many %s\'s do you want to add?' %
+                ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' )
+            if dlg.ShowModal() == wx.ID_OK:
+                try:
+                    value = eval( dlg.GetValue() )
+                except:
+                    value = 0
+                # for loop in range( 0, value ):
+                #     self.send_to_map()
+                print 'getting selected index for batch send'
+                index = self.grid.GetGridCursorRow()
+                print 'sending batch to map'
+                self.handler.send_mini_to_map( self.handler.get_mini( index ), value )
+
+class minilib_grid(wx.grid.Grid):
+    """A wxGrid subclass designed for editing game tree miniature library
+    nodes.
+    """
+    def __init__( self, parent, handler ):
+        """Constructor.
+        """
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS )
+        self.parent = parent
+        self.handler = handler
+        #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ]
+        self.keys = CORE_ATTRIBUTES
+        self.CreateGrid( 1, len( self.keys ) )
+        # self.SetColLabelValue( 0, 'Name' )
+        # self.SetColLabelValue( 1, 'URL' )
+        # self.SetColSize( 1, 250 )
+        # self.SetColLabelValue( 2, 'Unique' )
+        for key in self.keys:
+            self.SetColLabelValue( self.keys.index( key ), key )
+        self.update_all()
+        self.selectedRow = 0
+        self.AutoSizeColumns()
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell)
+
+    def update_cols( self ):
+        for n in self.handler.xml.findall(TAG_MINIATURE):
+            for k in n.keys():
+                if k not in self.keys:
+                    self.keys.append( k )
+
+    def select_cell( self, evt ):
+        """Event handler for grid cell selection changes.  It stores the
+        last selected row in a variable for use by the add[*] and del_row
+        operations.
+        """
+        self.BeginBatch()
+        self.selectedRow = evt.GetRow()
+        self.SelectRow( self.selectedRow )
+        self.EndBatch()
+        evt.Skip()
+
+    def getList( self ):
+        """Returns the list of 'miniature' DOM elements associated with this
+        miniature library.
+        """
+        return self.handler.xml.findall( TAG_MINIATURE )
+
+    def add_row( self, count = 1 ):
+        """creates a new miniature node, and then adds it to the current
+        miniature library, and to the grid.
+        """
+        self.AppendRows( count )
+        node = self.handler.new_mini( {
+          ATTRIBUTE_NAME :' ',
+          ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE )
+        self.update_all()
+        #self.handler.xml.append( node )
+
+    def del_row( self ):
+        """deletes the miniature associated with the currently selected
+        row. BUG BUG BUG this method should drop a child from the DOM but
+        does not.
+        """
+        if self.selectedRow > -1:
+            pos = self.selectedRow
+            list = self.handler.xml.findall(TAG_MINIATURE)
+            self.handler.xml.remove( list[pos] )
+            self.DeleteRows( pos, 1 )
+            list = self.getList()
+            del list[ pos ]
+
+    def on_cell_change( self, evt ):
+        """Event handler for cell selection changes. selected row is used
+        to update data for that row.
+        """
+        row = evt.GetRow()
+        self.update_data_row( row )
+
+    def update_all( self ):
+        """ensures that the grid is displaying the correct number of
+        rows, and then updates all data displayed by the grid
+        """
+        list = self.getList()
+        count = 0
+        for n in list:
+            for k in n.keys():
+                if k not in self.keys:
+                    self.keys.append( k )
+        count = len( self.keys )
+        if self.GetNumberCols() < count:
+            self.AppendCols( count - self.GetNumberCols() )
+            for k in self.keys:
+                self.SetColLabelValue( self.keys.index( k ), k )
+        count = len( list )
+        rowcount = self.GetNumberRows()
+        if ( count > rowcount ):
+            total = count - rowcount
+            self.AppendRows( total )
+        elif ( count < rowcount ):
+            total = rowcount - count
+            self.DeleteRows( 0, total );
+        for index in range( 0, count ):
+            self.update_grid_row( index )
+
+    def getSelectedLabel( self ):
+        """Returns the label for the selected row
+        """
+        return self.GetTable().GetValue( self.selectedRow, 0 )
+
+    def getSelectedURL( self ):
+        """Returns the URL for the selected row
+        """
+        return self.GetTable().GetValue( self.selectedRow, 1 )
+
+    def getSelectedSerial( self ):
+        """Returns the ATTRIBUTE_UNIQUE value for the selected row
+        """
+        return self.GetTable().GetValue( self.selectedRow, 2 )
+
+    def update_grid_row( self, row ):
+        """Updates the specified grid row with data from the DOM node
+        specified by 'row'
+        """
+        list = self.getList()
+        item = list[ row ]
+        for key in self.keys:
+            self.GetTable().SetValue( row, self.keys.index( key ), item.get( key ) )
+
+    def update_data_row( self, row ):
+        """Updates the DOM nodw 'row' with grid data from 'row'
+        """
+        list = self.getList()
+        item = list[ row ]
+        for key in self.keys:
+            item.set( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) ) 
--- a/orpg/gametree/nodehandlers/rpg_grid.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/rpg_grid.py	Mon May 03 03:30:11 2010 -0500
@@ -89,7 +89,7 @@
                 html_str += "<td >"
                 text = c.text
                 if text == None or text == '': text = '<br />'
-                s = Parse.NodeMap(text, self.xml)
+                s = Parse.ParseLogic(text, self.xml)
                 s = Parse.Normalize(s)
                 try: text = str(eval(s))
                 except: text = s
@@ -327,8 +327,7 @@
                 text = ''
                 cells[i].text = text
             if self.mode == 0:
-                s = Parse.NodeMap(text, self.handler.xml)
-                s = Parse.NodeParent(s, self.handler.xml.get('map'))
+                s = Parse.ParseLogic(text, self.handler.xml)
                 try: text = str(eval(s))
                 except: text = s
             self.SetCellValue(rowi,i,text)
--- a/orpg/main.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/main.py	Mon May 03 03:30:11 2010 -0500
@@ -622,7 +622,7 @@
         # Update Manager 
         #self.manifest = manifest.ManifestChanges()
         self.updateMana = upmana.updatemana.updaterFrame(self, 
-            "OpenRPG Update Manager 1.0", component, manifest, True)
+            "OpenRPG Update Manager 1.2", component, manifest, True)
         component.add('upmana-win', self.updateMana)
         logger.debug("Menu Created")
         h = int(xml_dom.get("height"))
@@ -790,7 +790,7 @@
             temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize)
             self.chattabs = temp_wnd
             self.chat = temp_wnd.MainChatPanel
-            component.add("chat",self.chat)
+            component.add("chat", self.chat)
 
         elif name == "player":
             temp_wnd = orpg.player_list.player_list(parent_wnd)
@@ -929,10 +929,9 @@
         etreeEl = Element('msg')
         try: etreeEl.append(fromstring(data))
         except: etreeEl.text = data
-        if player: display_name = self.chat.chat_display_name(player)
-        else: display_name = "Server Administrator"
 
-        if etreeEl.text: self.chat.Post(etreeEl.text)
+        display_name = self.chat.chat_display_name(player)
+        if etreeEl.text:self.chat.Post(display_name+etreeEl.text)
 
         for child in etreeEl.getchildren():
             if child.tag == 'tree':
--- a/orpg/mapper/background.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/mapper/background.py	Mon May 03 03:30:11 2010 -0500
@@ -34,6 +34,7 @@
 from orpg.orpgCore import component
 from orpg.tools.orpg_log import logger
 from orpg.tools.orpg_settings import settings
+from xml.etree.ElementTree import fromstring
 
 ##-----------------------------
 ## background layer
@@ -244,22 +245,21 @@
     def upload(self, postdata, filename, type):
         self.lock.acquire()
         if type == 'Image' or type == 'Texture':
-            url = component.get('settings').get_setting('ImageServerBaseURL')
+            url = settings.get_setting('ImageServerBaseURL')
             file = urllib.urlopen(url, postdata)
             recvdata = file.read()
             file.close()
             try:
-                xml_dom = minidom.parseString(recvdata)._get_documentElement()
-                if xml_dom.nodeName == 'path':
-                    path = xml_dom.getAttribute('url')
+                xml_dom = fromstring(recvdata)
+                if xml_dom.tag == 'path':
+                    path = xml_dom.get('url')
                     path = urllib.unquote(path)
                     if type == 'Image': self.set_image(path, 1)
                     else: self.set_texture(path)
                     self.localPath = filename
                     self.local = True
                     self.localTime = time.time()
-                else:
-                    print xml_dom.getAttribute('msg')
+                else: print xml_dom.get('msg')
             except Exception, e:
                 print e
                 print recvdata
--- a/orpg/mapper/grid_handler.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/mapper/grid_handler.py	Mon May 03 03:30:11 2010 -0500
@@ -40,10 +40,11 @@
         self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
         self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
         self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
-        self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
+        self.color_button = createMaskedButton(self, dir_struct["icon"]+'grid.png', 
+                                                    'Grid Color', wx.ID_ANY, '#bdbdbd', 
+                                                    wx.BITMAP_TYPE_PNG)
         self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
         self.color_button.SetBackgroundColour(wx.BLACK)
-        self.color_button.SetForegroundColour(wx.WHITE)
         self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
         self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
         self.sizer.Add((6,0))
--- a/orpg/mapper/map.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/mapper/map.py	Mon May 03 03:30:11 2010 -0500
@@ -156,7 +156,8 @@
             else: pass
         if not ImageHandler.Queue.empty():
             (path, image_type, imageId) = ImageHandler.Queue.get()
-            if path == 'failed': img = wx.Image(dir_struct["icon"] + "failed.png", wx.BITMAP_TYPE_PNG)
+            if (path == 'failed' or path == dir_struct["icon"] + "failed.png"): 
+                img = wx.Image(dir_struct["icon"] + "failed.png", wx.BITMAP_TYPE_PNG)
             else: img = wx.ImageFromMime(path[1], path[2])
             try:
                 # Now, apply the image to the proper object
@@ -250,8 +251,9 @@
         topleft1 = self.GetViewStart()
         topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]]
         if (clientsize[0] > 1) and (clientsize[1] > 1):
-            self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
-            dc = wx.AutoBufferedPaintDC(self)
+            dc = wx.MemoryDC()
+            bmp = wx.EmptyBitmap(clientsize[0]+1, clientsize[1]+1)
+            dc.SelectObject(bmp)
             dc.SetPen(wx.TRANSPARENT_PEN)
             dc.SetBrush(wx.Brush(self.GetBackgroundColour(), wx.SOLID))
             dc.DrawRectangle(0,0,clientsize[0]+1,clientsize[1]+1)
@@ -266,11 +268,22 @@
             self.layers['fog'].layerDraw(dc, topleft, clientsize)
             dc.SetPen(wx.NullPen)
             dc.SetBrush(wx.NullBrush)
+
+            dc.SelectObject(wx.NullBitmap)
+            del dc
+            wdc = self.preppaint()
+            wdc.DrawBitmap(bmp, topleft[0], topleft[1])
+
             if settings.get_setting("AlwaysShowMapScale") == "1":
-                self.showmapscale(dc)
+                self.showmapscale(wdc)
         try: evt.Skip()
         except: pass
 
+    def preppaint(self):
+        dc = wx.PaintDC(self)
+        self.PrepareDC(dc)
+        return (dc)
+
     def showmapscale(self, dc):
         scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3]
         (textWidth, textHeight) = dc.GetTextExtent(scalestring)
--- a/orpg/mapper/whiteboard_handler.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/mapper/whiteboard_handler.py	Mon May 03 03:30:11 2010 -0500
@@ -57,14 +57,16 @@
 
     def build_ctrls(self):
         base_layer_handler.build_ctrls(self)
-        self.color_button = wx.Button(self, wx.ID_ANY, "Pen Color", style=wx.BU_EXACTFIT)
+        self.color_button = createMaskedButton(self, dir_struct["icon"]+'draw.png', 
+                                                    'Pen Color', wx.ID_ANY, '#bdbdbd', 
+                                                    wx.BITMAP_TYPE_PNG)
         self.color_button.SetBackgroundColour(wx.BLACK)
         self.color_button.SetForegroundColour(wx.WHITE)
         self.drawmode_ctrl = wx.Choice(self, wx.ID_ANY, choices = ["Freeform", "Polyline","Text", "Cone", "Circle"])
         self.drawmode_ctrl.SetSelection(0) #always start showing "Freeform"
         self.radius = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
         self.radius.SetValue("15")
-        self.live_refresh = wx.CheckBox(self, wx.ID_ANY, " Live Refresh")
+        self.live_refresh = wx.CheckBox(self, wx.ID_ANY, " Dynamic")
         self.live_refresh.SetValue(True)
         self.widthList= wx.Choice(self, wx.ID_ANY, size= wx.Size(40, 20), 
                                         choices=['1','2','3','4','5','6','7','8','9','10'])
@@ -78,7 +80,7 @@
         self.sizer.Add(self.radius, 0, wx.EXPAND|wx.ALL, 2)
         self.sizer.Add(wx.Size(10,25))
         self.sizer.Add(self.live_refresh, 0, wx.EXPAND)
-        self.sizer.Add(wx.Size(20,25))
+        self.sizer.Add(wx.Size(10,25))
         self.sizer.Add(self.color_button, 0, wx.EXPAND)
         self.sizer.Add(wx.Size(20,25))
         self.Bind(wx.EVT_MOTION, self.on_motion)
@@ -754,9 +756,9 @@
         pos = self.get_snapped_to_logical_pos(evt)
         size = self.canvas.layers['grid'].unit_size #60
         radius = int(int(self.radius.GetValue())/5)
-        center = wx.Point(pos.x, pos.y+size*radius)
+        center = wx.Point(pos.x, pos.y)
         curve  = self.calculate_circle(center, radius, size)
-        if(self.temp_circle):
+        if self.temp_circle:
             self.canvas.layers['whiteboard'].del_temp_line(self.temp_circle)
             self.selected = None
         self.temp_circle = self.canvas.layers['whiteboard'].add_temp_line(curve)
--- a/orpg/networking/mplay_server.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/networking/mplay_server.py	Mon May 03 03:30:11 2010 -0500
@@ -325,6 +325,7 @@
             self.saveBanList()
         except Exception, e:
             self.log_msg("Exception in initBanList() " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     # This method writes out the server's ban list added by Darren
     def saveBanList( self ):
@@ -343,6 +344,7 @@
             file.close()
         except Exception, e:
             self.log_msg("Exception in saveBanList() " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     # This method reads in the server's configuration file and reconfigs the server
     # as needed, over-riding any default values as requested.
@@ -526,6 +528,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg("Exception in initServerConfig() " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def makePersistentRooms(self):
         'Creates rooms on the server as defined in the server config file.'
@@ -571,6 +574,7 @@
             return pr
         except:
             self.log_msg("Exception occured in isPersistentRoom(self,id)")
+            self.log_msg( ('exception', str(e)) )
             return 0
 
     #-----------------------------------------------------
@@ -775,8 +779,8 @@
             try:
                 sentl = sock.send( lp ) # Send the encoded length
                 sentm = sock.send( msg ) # Now, send the message the the length was describing
-            except socket.error, e: self.log_msg( e )
-            except Exception, e: self.log_msg( e )
+            except socket.error, e: self.log_msg( ('exception', str(e)) ); self.log_msg( e )
+            except Exception, e: self.log_msg( e ); self.log_msg( ('exception', str(e)) )
 
 
     def recvData( self, sock, readSize ):
@@ -818,7 +822,7 @@
             try:
                 if useCompression and cmpType != None: msgData = cmpType.decompress(msgData)
             except: traceback.print_exc()
-        except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) )
+        except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) ); self.log_msg( ('exception', str(e)) )
         return msgData
 
     def kill_server(self):
@@ -886,8 +890,14 @@
         print "'help' or '?' or 'h' - for this help message"
         print
 
-    def broadcast(self,msg):
-        self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font></msg>")
+    def broadcast(self, msg):
+        broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
+        chat = Element('chat')
+        chat.set('type', '1')
+        chat.set('version', '1.0')
+        chat.text = broadcast
+        msg = self.buildMsg('all', '0', '1', tostring(chat))
+        self.send_to_all('0', msg)
 
     def console_log(self):
         if self.log_to_console == 1:
@@ -910,6 +920,7 @@
             print
         except Exception, e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
         self.p_lock.release()
 
     """
@@ -996,6 +1007,7 @@
             print
         except Exception, e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
         self.p_lock.release()
 
     """
@@ -1028,6 +1040,7 @@
             print "\nStatistics: groups: " + str(len(self.groups)) + "  players: " +  str(len(self.players))
         except Exception, e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
         self.p_lock.release()
 
 
@@ -1045,6 +1058,7 @@
                         print "Bad Player Ref (#" + id + ") in group"
         except Exception, e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
         self.p_lock.release()
 
     def update_request(self,newsock, xml_dom):
@@ -1069,7 +1083,7 @@
             msg = self.groups[group_id].game_map.get_all_xml()
             self.send(msg,id,group_id)
 
-    def new_request(self,newsock, xml_dom, LOBBY_ID='0'):
+    def new_request(self, newsock, xml_dom, LOBBY_ID='0'):
         #build client stub
         props = {}
         # Don't trust what the client tells us...trust what they connected as!
@@ -1101,7 +1115,8 @@
 
         # send confirmation
         data = self.recvMsg(newsock, new_stub.useCompression, new_stub.compressionType)
-        try: xml_dom = XML(data)
+        try: 
+            xml_dom = XML(data)
         except Exception, e:
             print e
             (remote_host,remote_port) = newsock.getpeername()
@@ -1109,14 +1124,15 @@
             bad_xml_string += "Please report this bug to the development team at:<br /> "
             bad_xml_string += "<a href='http://www.assembla.com/spaces/traipse_dev/tickets/'>Traipse-Dev "
             bad_xml_string += "(http://www.assembla.com/spaces/traipse_dev/tickets/)</a><br />"
-            self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='" + props['id'] + "' group_id='0' />" + bad_xml_string, 
-                            new_stub.useCompression, new_stub.compressionType)
+            msg = self.buildMsg(props['id'], props['id'], '0', bad_xml_string)
+            self.sendMsg( newsock, msg, new_stub.useCompression, new_stub.compressionType)
 
             time.sleep(2)
             newsock.close()
             print "Error in parse found from " + str(remote_host) + ".  Disconnected."
             print "  Offending data(" + str(len(data)) + "bytes)=" + data
             print "Exception=" + str(e)
+            self.log_msg( ('exception', str(e)) )
             #if xml_dom: xml_dom.unlink()
             return
 
@@ -1214,7 +1230,7 @@
             newsock.close()
 
         #  Display the lobby message
-        self.SendLobbyMessage(newsock,props['id'])
+        self.SendLobbyMessage(newsock, props['id'])
 
     def checkClientVersion(self, clientversion):
         minv = self.minClientVersion.split('.')
@@ -1234,7 +1250,7 @@
         #  prepend this server's version string to the the lobby message
         """
         try:
-            lobbyMsg = "You have connected to a <a href='http://www.knowledgearcana.com//content/view/199/128/'>"
+            lobbyMsg = "You have connected to a <a href='http://www.knowledgearcana.com/traipse-openrpg'>"
             lobbyMsg += DISTRO +'</a> '+ DIS_VER +' {'+ BUILD+'}'
             lobbyMsg += " server, built on OpenRPG version '" + VERSION + "'"
 
@@ -1251,7 +1267,6 @@
                 open_msg = open( self.userPath + "LobbyMessage.html", "r" )
                 lobbyMsg += open_msg.read()
                 open_msg.close()
-
             # Send the server's lobby message to the client no matter what
             self.sendMsg(socket, "<msg to='" + player_id + "' from='0' group_id='0' />" + lobbyMsg, 
                         self.players[player_id].useCompression, self.players[player_id].compressionType)
@@ -1276,6 +1291,7 @@
 
         except Exception, e:
             self.log_msg(("Error binding request socket!", e))
+            self.log_msg( ('exception', str(e)) )
             self.alive = 0
 
         while self.alive:
@@ -1292,9 +1308,10 @@
                 """
                 thread.start_new_thread(self.acceptedNewConnectionThread, ( newsock, addr ))
 
-            except:
+            except Exception, e:
                 print "The following exception caught accepting new connection:"
                 traceback.print_exc()
+                self.log_msg( ('exception', str(e)) )
 
         #  At this point, we're done and cleaning up.
         self.log_msg("server socket listening thread exiting...")
@@ -1315,6 +1332,7 @@
             try: newsock.close()
             except Exception, e:
                 self.log_msg( str(e) )
+                self.log_msg( ('exception', str(e)) )
                 print str(e)
             return #returning causes connection thread instance to terminate
         if data == "<system/>":
@@ -1336,10 +1354,11 @@
 
         except:
             try: newsock.close()
-            except: pass
+            except Exception, e: pass
             self.log_msg( "Error in parse found from " + str(addr) + ".  Disconnected.")
             self.log_msg("  Offending data(" + str(len(data)) + "bytes)=" + data)
             self.log_msg( "Exception:")
+            self.log_msg( ('exception', str(e)) )
             traceback.print_exc()
             return #returning causes connection thread instance to terminate
 
@@ -1357,6 +1376,7 @@
             print "The following  message: " + str(data)
             print "from " + str(addr) + " created the following exception: "
             traceback.print_exc()
+            self.log_msg( ('exception', str(e)) )
             return #returning causes connection thread instance to terminate
 
     """
@@ -1391,26 +1411,33 @@
                 data = None
             except Exception, e:
                 self.log_msg(str(e))
+                self.log_msg( ('exception', str(e)) )
         self.log_msg("message handler thread exiting...")
         self.incoming_event.set()
 
     def parse_incoming_dom(self, data):
-        end = data.find(">") #locate end of first element of message
+        end = data.find(">")
         head = data[:end+1]
-        xml_dom = None
+        msg = data[end+1:]
+        ### This if statement should help close invalid messages. ###
+        if head[end:] != '/':
+            if head[end:] != '>': head = head[:end] + '/>'
         try:
-            xml_dom = XML(head)
+            try: xml_dom = fromstring(head)
+            except: xml_dom = fromstring(head[:end] +'/>')
             self.message_action(xml_dom, data)
-
         except Exception, e:
             print "Error in parse of inbound message. Ignoring message."
             print "  Offending data(" + str(len(data)) + "bytes)=" + data
             print "Exception=" + str(e)
+            self.log_msg( ('exception', str(e)) )
         
     def message_action(self, xml_dom, data):
         tag_name = xml_dom.tag
         if self.svrcmds.has_key(tag_name): self.svrcmds[tag_name]['function'](xml_dom, data)
-        else: raise Exception, "Not a valid header!"
+        else: 
+            raise Exception, "Not a valid header!"
+            self.log_msg( ('exception', 'Not a valid header!') )
         #Message Action thread expires and closes here.
         return
 
@@ -1514,6 +1541,7 @@
                 print "Bad input: " + data
         except Exception,e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def join_group(self, xml_dom, data):
         try:
@@ -1547,6 +1575,7 @@
             self.move_player(from_id, group_id)
         except Exception, e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
 
     """
     # move_player function -- added by Snowdog 4/03
@@ -1564,6 +1593,7 @@
                 else: self.players[from_id].role = "Lurker"
             except Exception, e:
                 print "exception in move_player() "
+                self.log_msg( ('exception', str(e)) )
                 traceback.print_exc()
 
             old_group_id = self.players[from_id].change_group(group_id, self.groups)
@@ -1592,6 +1622,7 @@
                 except Exception, e:
                     roomMsg = ""
                     self.log_msg(str(e))
+                    self.log_msg( ('exception', str(e)) )
 
                 # Spit that darn message out now!
                 self.players[from_id].outbox.put("<msg to='" + from_id + "' from='0' group_id='" + group_id + "' />" + roomMsg)
@@ -1604,10 +1635,12 @@
             #notify user about others in the room
             self.return_room_roles(from_id,group_id)
             self.log_msg(("join_group", (self.groups[group_id].name, group_id, from_id)))
+            self.log_msg(("update_group", (self.groups[old_group_id].name, old_group_id, len(self.groups[old_group_id].players) )))
             self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) )))
             self.handle_role("set", from_id, self.players[from_id].role, self.groups[group_id].boot_pwd, group_id)
         except Exception, e:
             self.log_msg(str(e))
+            self.log_msg( ('exception', str(e)) )
         thread.start_new_thread(self.registerRooms,(0,))
 
     def return_room_roles(self, from_id, group_id):
@@ -1633,7 +1666,7 @@
         if persist !=0: ins="Persistant "
         lmsg = "Creating " + ins + "Group... (" + str(group_id) + ") " + str(name)
         self.log_msg( lmsg )
-        self.log_msg(("create_group", (str(name), int(group_id), pwd, 0) ))
+        self.log_msg(("create_group", (str(name), int(group_id), 0, 'No' if pwd == '' else 'Yes') ))
 
     def change_group_name(self, gid, name, pid):
         "Change the name of a group"
@@ -1766,7 +1799,7 @@
             else: self.send_to_all("0",self.groups[group_id].toxml('update'))
             #The register Rooms thread
             thread.start_new_thread(self.registerRooms,(0,))
-        except Exception, e: self.log_msg(str(e))
+        except Exception, e: self.log_msg( ('exception', str(e)) )
 
     def del_player(self, id, group_id):
         try:
@@ -1784,7 +1817,7 @@
             """
             if self.be_registered:
                 self.register()
-        except Exception, e: self.log_msg(str(e))
+        except Exception, e: self.log_msg( ('exception', str(e)) )
         self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect()))
 
     def incoming_player_handler(self, xml_dom, data):
@@ -1799,7 +1832,7 @@
             try:
                 self.send_player_list(id,group_id)
                 self.send_group_list(id)
-            except Exception, e: traceback.print_exc()
+            except Exception, e: self.log_msg( ('exception', str(e)) ); traceback.print_exc()
         elif act=="del":
             self.del_player(id,group_id)
             self.check_group(id, group_id)
@@ -1841,8 +1874,11 @@
         to_id = xml_dom.get("to")
         from_id = xml_dom.get("from")
         group_id = xml_dom.get("group_id")
+        ## Backwards compatibility with older clients
         end = data.find(">")
         msg = data[end+1:]
+        if msg[-6:] == '</msg>': msg = msg[:-6]
+        data = msg
 
         if from_id == "0" or len(from_id) == 0:
             print "WARNING!! Message received with an invalid from_id.  Message dropped."
@@ -1866,21 +1902,27 @@
                 self.players[from_id].self_message('The lobby map may not be altered.')
             elif to_id.lower() == 'all':
                 #valid map for all players that is not the lobby.
-                self.send_to_group(from_id,group_id,data)
+                msg = self.buildMsg('all', from_id, group_id, data)
+                self.send_to_group(from_id,group_id,msg)
                 self.groups[group_id].game_map.init_from_xml(msg)
             else:
                 #attempting to send map to specific individuals which is not supported.
                 self.players[from_id].self_message('Invalid map message. Message not sent to others.')
 
         elif msg[:6] == '<boot ':
+            msg = self.buildMsg('all', from_id, group_id, data)
             self.handle_boot(from_id,to_id,group_id,msg)
 
         else:
             if to_id == 'all':
                 if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id):
                     self.players[from_id].self_message('This room is moderated - message not sent to others')
-                else: self.send_to_group(from_id,group_id,data)
-            else: self.players[to_id].outbox.put(data)
+                else: 
+                    msg = self.buildMsg('all', from_id, group_id, data)
+                    self.send_to_group(from_id,group_id,msg)
+            else: 
+                msg = self.buildMsg('all', from_id, group_id, data)
+                self.players[to_id].outbox.put(msg)
         self.check_group_members(group_id)
         return
 
@@ -1938,6 +1980,7 @@
                 print "due to the following exception:"
                 traceback.print_exc()
                 print "Ignoring boot message"
+                self.log_msg( ('exception', str(e)) )
 
     def handle_boot(self,from_id,to_id,group_id,msg):
         xml_dom = None
@@ -1947,10 +1990,11 @@
                 xml_dom = XML(msg)
                 given_boot_pwd = xml_dom.get("boot_pwd")
 
-            except:
+            except Exception, e:
                 print "Error in parse of boot message, Ignoring."
                 print "Exception: "
                 traceback.print_exc()
+                self.log_msg( ('exception', str(e)) )
 
             try:
                 actual_boot_pwd = self.groups[group_id].boot_pwd
@@ -2003,6 +2047,7 @@
             except Exception, e:
                 traceback.print_exc()
                 self.log_msg('Exception in handle_boot() ' + str(e))
+                self.log_msg( ('exception', str(e)) )
 
         finally:
             try:
@@ -2010,6 +2055,7 @@
             except Exception, e:
                 traceback.print_exc()
                 self.log_msg('Exception in xml_dom.unlink() ' + str(e))
+                self.log_msg( ('exception', str(e)) )
 
     """
     # admin_kick function -- by Snowdog 4/03
@@ -2040,6 +2086,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg('Exception in admin_kick() ' + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     ### Alpha ### Addition added to assist in Un Banning users.
     def admin_build_banlist(self):
@@ -2066,6 +2113,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg('Exception in admin_banip() ' + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def admin_ban(self, id, message="", silent = 0):
         "Ban a player from a server from the console"
@@ -2079,7 +2127,8 @@
             self.saveBanList()
 
             # Send a message to everyone in the victim's room, letting them know someone has been booted
-            ban_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Banning '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message))
+            msg = 'Banning ('+id+') '+self.players[id].name+' from server... </font>'
+            msg = self.buildMsg('all', '0', group_id, msg)
             self.log_msg("ban_msg:" + ban_msg)
             if (silent == 0): self.send_to_group("0", group_id, ban_msg)
             time.sleep( .1 )
@@ -2097,6 +2146,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg('Exception in admin_ban() ' + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def admin_unban(self, ip):
         self.admin_build_banlist()
@@ -2107,6 +2157,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg('Exception in admin_unban() ' + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def admin_banlist(self):
         msg = []
@@ -2158,6 +2209,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg("Exception: send_to_all(): " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def send_to_group(self, from_id, group_id, data):
         #data = ("<msg to='all' from='0' group_id='"+str(group_id)+"' /><font color='#FF0000'>" + data + "</font>")
@@ -2171,6 +2223,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg("Exception: send_to_group(): " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def send_player_list(self,to_id,group_id):
         try:
@@ -2182,17 +2235,17 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg("Exception: send_player_list(): " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     def send_group_list(self, to_id, action="new"):
         try:
-            print self.groups
             for key in self.groups:
                 xml = self.groups[key].toxml(action)
-                print xml, key
                 self.players[to_id].outbox.put(xml)
         except Exception, e:
             self.log_msg("Exception: send_group_list(): (client #"+to_id+") : " + str(e))
             traceback.print_exc()
+            self.log_msg( ('exception', str(e)) )
 
     """
     # KICK_ALL_CLIENTS()
@@ -2210,6 +2263,7 @@
         except Exception, e:
             traceback.print_exc()
             self.log_msg("Exception: kick_all_clients(): " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
     """
     # This really has little value as it will only catch people that are hung
@@ -2235,7 +2289,12 @@
                         self.admin_kick(k,"Removing dead client", self.silent_auto_kick)
         except Exception, e:
             self.log_msg("Exception: check_group_members(): " + str(e))
+            self.log_msg( ('exception', str(e)) )
 
+    def buildMsg(self, toId, fromId, roomId, data):
+        msg = '<msg to="' +toId+ '" from="' +fromId+ '" group_id="' +roomId+ '">'
+        msg += data+ '</msg>'
+        return msg
 
     def remote_admin_handler(self,xml_dom,data):
         """
@@ -2284,106 +2343,112 @@
             #determine action to take based on command (cmd)
             if cmd == "list":
                 #return player list to this user.
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.player_list_remote()
+                msg = self.buildMsg(pid, '0', gid, self.player_list_remote())
                 self.players[pid].outbox.put(msg)
             elif cmd == "banip":
                 ip = xml_dom.get("bip")
                 name = xml_dom.get("bname")
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Banned: " + str(ip)
+                msg = self.buildMsg(pid, '0', gid, str(ip))
                 self.admin_banip(ip, name)
             elif cmd == "ban":
                 id = xml_dom.get("bid")
-                msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Banned!"
+                msg = self.buildMsg(id, '0', gid, 'Banned!')
                 self.players[pid].outbox.put(msg)
                 self.admin_ban(id, "")
             ### Alpha ### and untested
             elif cmd == "boot":
                 id = xml_dom.get("bid")
-                msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Booted!"
+                msg = self.buildMsg(id, '0', gid, 'Booted!!')
                 self.players[pid].outbox.put(msg)
                 self.admin_kick(id, "")
             #############
             elif cmd == "unban":
                 ip = xml_dom.get("ip")
                 self.admin_unban(ip)
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Unbaned: " + str(ip)
+                msg = self.buildMsg(pid, '0', gid, str(ip))
                 self.players[pid].outbox.put(msg)
             elif cmd == "banlist":
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.admin_banlist()
+                msg = self.buildMsg(pid, '0', gid, self.admin_banlist())
                 self.players[pid].outbox.put(msg)
             elif cmd == "killgroup":
                 ugid = xml_dom.get("gid")
                 if ugid == "0":
-                    m = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                    m += "Cannot Remove Lobby! Remote administrator request denied!"
-                    self.players[pid].outbox.put(m)
+                    m + "Cannot Remove Lobby! Remote administrator request denied!"
+                    msg = self.buildMsg(pid, '0', gid, m)
+                    self.players[pid].outbox.put(msg)
                 else:
                     result = self.prune_room(ugid)
-                    msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + str(result)
+                    msg = self.buildMsg(pid, '0', gid, str(result))
                     self.players[pid].outbox.put(msg)
 
             elif cmd == "message":
                 tuid = xml_dom.get("to_id")
                 msg = xml_dom.get("msg")
-                pmsg = "<msg to='" + tuid + "' from='0' group_id='" + self.players[tuid].group_id + "' >" + msg
+                pmsg = self.buildMsg(tuid, '0', self.players[tuid].group_id, msg)
                 try: self.players[tuid].outbox.put(pmsg)
                 except:
-                    msg = "<msg to='" + pid + "' from='0' group_id='" + gid + ">Unknown Player ID: No message sent."
+                    msg = "Unknown Player ID: No message sent."
+                    msg = self.buildMsg(pid, '0', gid, msg)
                     self.players[pid].outbox.put(msg)
             elif cmd == "broadcast":
                 bmsg = xml_dom.get("msg")
-                self.broadcast(bmsg)
+                self.send_to_all('0', bmsg)
             elif cmd == "killserver" and self.allowRemoteKill:
                 #dangerous command..once server stopped it must be restarted manually
                 self.kill_server()
             elif cmd == "uptime":
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.uptime(1)
+                msg = self.uptime(1)
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put(msg)
             elif cmd == "help":
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                msg += self.AdminHelpMessage()
+                msg = self.AdminHelpMessage()
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put( msg)
             elif cmd == "roompasswords":
                 # Toggle if room passwords are allowed on this server
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                msg += self.RoomPasswords()
+                msg = self.RoomPasswords()
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put( msg)
             elif cmd == "createroom":
                 rm_name = xml_dom.get("name")
                 rm_pass = xml_dom.get("pass")
                 rm_boot = xml_dom.get("boot")
                 result = self.create_temporary_persistant_room(rm_name, rm_boot, rm_pass)
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + result
+                msg = self.buildMsg(pid, '0', gid, result)
                 self.players[pid].outbox.put(msg)
             elif cmd == "nameroom":
                 rm_id   = xml_dom.get("rmid")
                 rm_name = xml_dom.get("name")
                 result = self.change_group_name(rm_id,rm_name,pid)
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'/>" + result
+                msg = self.buildMsg(pid, '0', gid, result)
                 self.players[pid].outbox.put(msg)
             elif cmd == "passwd":
                 tgid = xml_dom.get("gid")
                 npwd = xml_dom.get("pass")
                 if tgid == "0":
-                    msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                    msg += "Server password may not be changed remotely!"
+                    msg = "Server password may not be changed remotely!"
+                    msg = self.buildMsg(pid, '0', gid, msg)
                     self.players[pid].outbox.put(msg)
                 else:
                     try:
                         self.groups[tgid].boot_pwd = npwd
-                        msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Password changed for room " + tgid
+                        msg = "Password changed for room " + tgid
+                        msg = self.buildMsg(pid, '0', gid, msg)
                         self.players[pid].outbox.put(msg)
                     except: pass
             elif cmd == "savemaps":
                 for g in self.groups.itervalues(): g.save_map()
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Persistent room maps saved"
+                msg = "Persistent room maps saved"
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put(msg)
             else:
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'><i>[Unknown Remote Administration Command]</i>"
+                msg = "<i>[Unknown Remote Administration Command]</i>"
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put(msg)
         except Exception, e:
             self.log_msg("Exception: Remote Admin Handler Error: " + str(e))
             traceback.print_exc()
+            self.log_msg( ('exception', str(e)) )
 
     def toggleRemoteKill(self):
         if self.allowRemoteKill: self.allowRemoteKill = False
@@ -2551,8 +2616,8 @@
             pl += "<tr><td colspan='4' bgcolor=" + COLOR1 + ">"
             pl += "<font color=" + COLOR4 + "><b><i>Statistics: groups: " + str(len(self.groups)) + "  "
             pl += "players: " +  str(len(self.players)) + "</i></b></font></td></tr></table>"
-        except Exception, e: self.log_msg(str(e))
+        except Exception, e: self.log_msg(str(e)); self.log_msg( ('exception', str(e)) )
         self.p_lock.release()
         return pl
 
-server = mplay_server()
+server = mplay_server()     
--- a/orpg/networking/mplay_server_gui.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/networking/mplay_server_gui.py	Mon May 03 03:30:11 2010 -0500
@@ -21,7 +21,7 @@
 
 from xml.dom import minidom
 from orpg.orpgCore import component
-from orpg.tools.orpg_log import debug
+from orpg.tools.orpg_log import debug, DebugConsole
 from orpg.tools.orpg_settings import settings
 
 from xml.etree.ElementTree import ElementTree, Element, iselement
@@ -151,8 +151,8 @@
         (room, room_id, players, passworded) = data
         i = self.InsertStringItem(0, str(room_id))
         self.SetStringItem(i, 1, room)
-        self.SetStringItem(i, 2, players)
-        self.SetStringItem(i, 3, str(passworded))
+        self.SetStringItem(i, 2, str(players))
+        self.SetStringItem(i, 3, passworded)
 
     def DeleteGroup(self, data):
         i = self.FindItem(-1, str(data))
@@ -162,7 +162,7 @@
         (room, room_id, players) = data
         i = self.FindItem( -1, str(room_id))
         self.SetStringItem( i, 1, room )
-        if players: self.SetStringItem(i, 2, str(players))
+        self.SetStringItem(i, 2, str(players))
         ### Need to add room for Password Updates ###
 
 class Connections(wx.ListCtrl):
@@ -321,7 +321,7 @@
                 BanMsg = wx.TextEntryDialog( self, "Enter A Message To Send:",
                                                  "Ban Message", message, wx.OK|wx.CANCEL|wx.CENTRE )
                 if BanMsg.ShowModal() == wx.ID_OK: message = BanMsg.GetValue()
-                else: message = ''
+                else: return
                 Silent = wx.MessageDialog(None, 'Silent Ban?', 'Question', 
                     wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                 if Silent.ShowModal() == wx.ID_YES: silent = 1
@@ -330,14 +330,30 @@
                 self.remove( playerID )
             elif menuItem == 4:
                 msg = self.GetMessageInput( "Send a message to player" )
-                if len(msg): self.main.server.server.send( msg, playerID, str(groupID) )
+
+                broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
+                chat = Element('chat')
+                chat.set('type', '1')
+                chat.set('version', '1.0')
+                chat.text = broadcast
+                msg = self.main.server.server.buildMsg(str(playerID), '0', '1', msg)
+
+                if len(msg): self.main.server.server.players[playerID].outbox.put(msg)
             #Leave this in for now.
             elif menuItem == 5:
                 msg = self.GetMessageInput( "Send message to room of this player")
+
+                broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
+                chat = Element('chat')
+                chat.set('type', '1')
+                chat.set('version', '1.0')
+                chat.text = broadcast
+                msg = self.main.server.server.buildMsg('all', '0', '1', tostring(chat))
+
                 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg )
             elif menuItem == 6:
                 msg = self.GetMessageInput( "Broadcast Server Message" )
-                if len(msg): self.main.server.server.broadcast( msg )
+                if len(msg): self.main.server.server.broadcast(msg )
             elif menuItem == 3:
                 version_string = self.main.server.server.obtain_by_id(playerID, 'client_string')
                 if version_string: wx.MessageBox("Running client version " + version_string,"Version")
@@ -354,8 +370,8 @@
     STATUS = SERVER_STOPPED
     def __init__(self, parent, id, title):
         wx.Frame.__init__(self, parent, id, title, size = (760, 560) )
-        if wx.Platform == '__WXMSW__': icon = wx.Icon( dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO )
-        else: icon = wx.Icon( dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF )
+        if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO)
+        else: icon = wx.Icon(dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF)
         self.SetIcon(icon)
         self.serverName = "Server Name"
         self.bootPwd = ""
@@ -384,6 +400,7 @@
         cb["delete_group"] = self.OnDeleteGroup
         cb["join_group"] = self.OnJoinGroup
         cb['update_group'] = self.OnUpdateGroup
+        cb['exception'] = self.OnException
         cb["role"] = self.OnSetRole
         self.callbacks = cb
 
@@ -401,10 +418,10 @@
 
         # File Menu
         menu = wx.Menu()
-        menu.Append( 1, 'Start', 'Start server.')
-        menu.Append( 2, 'Stop', 'Shutdown server.')
+        menu.Append(1, 'Start', 'Start server.')
+        menu.Append(2, 'Stop', 'Shutdown server.')
         menu.AppendSeparator()
-        menu.Append( 3, 'E&xit', 'Exit application.')
+        menu.Append(3, 'E&xit', 'Exit application.')
         self.Bind(wx.EVT_MENU, self.OnStart, id=1)
         self.Bind(wx.EVT_MENU, self.OnStop, id=2)
         self.Bind(wx.EVT_MENU, self.OnExit, id=3)
@@ -412,23 +429,24 @@
 
         # Registration Menu
         menu = wx.Menu()
-        menu.Append( 4, 'Register', 'Register with OpenRPG server directory.')
-        menu.Append( 5, 'Unregister', 'Unregister from OpenRPG server directory.')
+        menu.Append(4, 'Register', 'Register with OpenRPG server directory.')
+        menu.Append(5, 'Unregister', 'Unregister from OpenRPG server directory.')
         self.Bind(wx.EVT_MENU, self.OnRegister, id=4)
         self.Bind(wx.EVT_MENU, self.OnUnregister, id=5)
         self.mainMenu.Append( menu, '&Registration' )
 
         # Server Configuration Menu
         menu = wx.Menu()
-        menu.Append( 6, 'Ban List', 'Modify Ban List.')
+        menu.Append(6, 'Ban List', 'Modify Ban List.')
         menu.Append(11, 'Zombies', 'Set auto-kick time for zombie clients')
         menu.Append(14, 'Send Size', 'Adjust the send size limit')
         menu.AppendSeparator()
-        menu.Append( 7, 'Start Ping', 'Ping players to validate remote connection.' )
-        menu.Append( 8, 'Stop Ping', 'Stop validating player connections.' )
-        menu.Append( 9, 'Ping Interval', 'Change the ping interval.' )
+        menu.Append(7, 'Start Ping', 'Ping players to validate remote connection.' )
+        menu.Append(8, 'Stop Ping', 'Stop validating player connections.' )
+        menu.Append(9, 'Ping Interval', 'Change the ping interval.' )
         menu.AppendSeparator()
-        menu.AppendCheckItem( 10, 'Server Logging', 'Turn on or off the Server GUI Log').Check(self.do_log)
+        menu.AppendCheckItem(10, 'Server Logging', 
+                                'Turn on or off the Server GUI Log').Check(self.do_log)
         menu.AppendCheckItem(12, 'Room Passwords', 'Allow or Deny Room Passwords').Check(False)
         menu.AppendCheckItem(13, 'Remote Admin', 'Allow or Deny Remote Admin').Check(False)
         menu.AppendCheckItem(15, 'Remote Kill', 'Allow or Deny Remote Admin Server Kill').Check(False)
@@ -437,37 +455,82 @@
         self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=8)
         self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=9)
         self.Bind(wx.EVT_MENU, self.LogToggle, id=10)
-        self.mainMenu.Append( menu, '&Configuration' )
-        self.SetMenuBar( self.mainMenu )
+        self.mainMenu.Append( menu, '&Configuration')
+
+        # Traipse Suite of Additions.
+        self.traipseSuite = wx.Menu()
+        self.debugger = DebugConsole(self)
+        self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite")
 
-        self.mainMenu.Enable( 2, False )
-        self.mainMenu.Enable( 4, False )
-        self.mainMenu.Enable( 5, False )
+        #Debugger Console
+        self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console")
+        self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole)
+        self.traipseSuite.AppendItem(self.debugConsole)
+
+        self.SetMenuBar(self.mainMenu)
+
+        self.mainMenu.Enable(2, False)
+        self.mainMenu.Enable(4, False)
+        self.mainMenu.Enable(5, False)
 
         # Disable the ping menu items
-        self.mainMenu.Enable( 7, False )
-        self.mainMenu.Enable( 8, False )
-        self.mainMenu.Enable( 9, False )
+        self.mainMenu.Enable(7, False)
+        self.mainMenu.Enable(8, False)
+        self.mainMenu.Enable(9, False)
 
         # Disable placeholders
-        self.mainMenu.Enable( 11, False )
-        self.mainMenu.Enable( 14, False )
-        self.mainMenu.Enable( 12, False )
-        self.mainMenu.Enable( 13, False )
-        self.mainMenu.Enable( 15, False )
+        self.mainMenu.Enable(11, False)
+        self.mainMenu.Enable(14, False)
+        self.mainMenu.Enable(12, False)
+        self.mainMenu.Enable(13, False)
+        self.mainMenu.Enable(15, False)
+
+    def OnException(self, error):
+        self.TraipseSuiteWarn('debug')
+        self.debugger.console.AppendText(".. " + str(error) +'\n')
+
+    def OnMB_DebugConsole(self, evt):
+        self.TraipseSuiteWarnCleanup('debug')
+        if self.debugger.IsShown() == True: self.debugger.Hide()
+        else: self.debugger.Show()
+
+    def TraipseSuiteWarn(self, menuitem):
+        ### Allows for the reuse of the 'Attention' menu.
+        ### component.get('frame').TraipseSuiteWarn('item') ### Portable
+        self.mainMenu.Remove(3)
+        self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite!")
+        if menuitem == 'debug':
+            if self.debugger.IsShown() == True:
+                self.mainMenu.Remove(3)
+                self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite")
+            else:
+                self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png'))
+                self.traipseSuite.RemoveItem(self.debugConsole)
+                self.traipseSuite.AppendItem(self.debugConsole)
+
+    def TraipseSuiteWarnCleanup(self, menuitem):
+        ### Allows for portable cleanup of the 'Attention' menu.
+        ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable
+        self.mainMenu.Remove(3)
+        self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite")        
+        if menuitem == 'debug':
+            self.traipseSuite.RemoveItem(self.debugConsole)
+            self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif'))
+            self.traipseSuite.AppendItem(self.debugConsole)
+
     def build_body(self):
         """ Create the ViewNotebook and logger. """
         splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D)
-        nb = wx.Notebook( splitter, -1 )
+        nb = wx.Notebook(splitter, -1)
         self.conns = Connections(nb, self)
         self.groups = Groups(nb, self)
-        self.msgWindow = HTMLMessageWindow( nb )
+        self.msgWindow = HTMLMessageWindow(nb)
         nb.AddPage(self.conns, "Players")
         nb.AddPage(self.groups, 'Rooms')
-        nb.AddPage( self.msgWindow, "Messages" )
+        nb.AddPage(self.msgWindow, "Messages")
 
         log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL)
-        wx.Log.SetActiveTarget( wx.LogTextCtrl(log) )
+        wx.Log.SetActiveTarget(wx.LogTextCtrl(log))
         splitter.SplitHorizontally(nb, log, 400)
         splitter.SetMinimumPaneSize(40)
         self.nb = nb
@@ -522,12 +585,14 @@
     def OnDataSent(self, bytes):
         self.total_messages_sent += 1
         self.total_data_sent += bytes
-        self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1)
+        self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), 
+                                self.total_messages_sent), 1)
 
     def OnDataRecv(self, bytes):
         self.total_messages_received += 1
         self.total_data_received += bytes
-        self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2)
+        self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), 
+                                self.total_messages_received), 2)
 
     def OnCreateGroup( self, data ):
         (room, room_id, player, pwd) = data
@@ -569,13 +634,16 @@
             except: pass 
             if self.serverName == '':
                 self.serverName = 'Server Name'
-                serverNameEntry = wx.TextEntryDialog(self, "Please Enter The Server Name You Wish To Use:",
-                                                 "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE )
+                serverNameEntry = wx.TextEntryDialog(self, 
+                                    "Please Enter The Server Name You Wish To Use:",
+                                    "Server's Name", 
+                                    self.serverName, wx.OK|wx.CANCEL|wx.CENTRE)
                 if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue()
             if self.bootPwd == '': 
                 serverPasswordEntry = wx.TextEntryDialog(self, 
-                                            "Please Enter The Server Admin Password:", "Server's Password", 
-                                            self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE)
+                                    "Please Enter The Server Admin Password:", 
+                                    "Server's Password", 
+                                    self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE)
                 if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue()
             if len(self.serverName):
                 wx.BeginBusyCursor()
@@ -584,9 +652,9 @@
                 self.STATUS = SERVER_RUNNING
                 self.sb.SetStatusText("Running", 3)
                 self.SetTitle(__appname__ + "- (running) - (unregistered)")
-                self.mainMenu.Enable( 1, False )
-                self.mainMenu.Enable( 2, True )
-                self.mainMenu.Enable( 4, True )
+                self.mainMenu.Enable(1, False)
+                self.mainMenu.Enable(2, True)
+                self.mainMenu.Enable(4, True)
                 wx.EndBusyCursor()
             else: self.show_error("Server is already running.", "Error Starting Server")
 
@@ -598,10 +666,10 @@
             self.STATUS = SERVER_STOPPED
             self.sb.SetStatusText("Stopped", 3)
             self.SetTitle(__appname__ + "- (stopped) - (unregistered)")
-            self.mainMenu.Enable( 1, True )
-            self.mainMenu.Enable( 2, False )
-            self.mainMenu.Enable( 4, False )
-            self.mainMenu.Enable( 5, False )
+            self.mainMenu.Enable(1, True)
+            self.mainMenu.Enable(2, False)
+            self.mainMenu.Enable(4, False)
+            self.mainMenu.Enable(5, False)
             self.conns.DeleteAllItems()
 
     def OnRegister(self, event = None):
@@ -613,8 +681,8 @@
             wx.BeginBusyCursor()
             self.server.server.register(self.serverName)
             self.sb.SetStatusText( ("%s" % (self.serverName)), 4 )
-            self.mainMenu.Enable( 4, False )
-            self.mainMenu.Enable( 5, True )
+            self.mainMenu.Enable(4, False)
+            self.mainMenu.Enable(5, True)
             #self.mainMenu.Enable( 2, False )
             self.SetTitle(__appname__ + "- (running) - (registered)")
             wx.EndBusyCursor()
@@ -627,9 +695,9 @@
         """
         wx.BeginBusyCursor()
         self.server.server.unregister()
-        self.sb.SetStatusText( "Unregistered", 4 )
-        self.mainMenu.Enable( 5, False )
-        self.mainMenu.Enable( 4, True )
+        self.sb.SetStatusText("Unregistered", 4)
+        self.mainMenu.Enable(5, False)
+        self.mainMenu.Enable(4, True)
         #self.mainMenu.Enable( 2, True )
         self.SetTitle(__appname__ + "- (running) - (unregistered)")
         wx.EndBusyCursor()
--- a/orpg/orpg_version.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/orpg_version.py	Mon May 03 03:30:11 2010 -0500
@@ -2,9 +2,9 @@
 SERVER_MIN_CLIENT_VERSION = "1.7.1"
 
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
-DISTRO = "Traipse"
+DISTRO = "Traipse Alpha"
 DIS_VER = "Ornery Orc"
-BUILD = "100219-00"
+BUILD = "100503-01"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"
--- a/orpg/pluginhandler.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/pluginhandler.py	Mon May 03 03:30:11 2010 -0500
@@ -1,5 +1,7 @@
 from orpg.orpg_wx import *
 from orpg.orpgCore import component
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 
 class PluginHandler:
     # Initialization subroutine.
@@ -82,22 +84,22 @@
         self.settings.add_setting(self.name, setting, value, options, help)
 
     def plugin_send_msg(self, to, plugin_msg):
-        xml_dom = self.xml.parseXml(plugin_msg)
-        xml_dom = xml_dom._get_documentElement()
-        xml_dom.setAttribute('from', str(self.session.id))
-        xml_dom.setAttribute('to', str(to))
-        xml_dom.setAttribute('group_id', str(self.session.group_id))
-        tag_name = xml_dom._get_tagName()
+        xml_dom = fromstring(plugin_msg)
+        #xml_dom = xml_dom.getroot()
+        xml_dom.set('from', str(self.session.id))
+        xml_dom.set('to', str(to))
+        xml_dom.set('group_id', str(self.session.group_id))
+        tag_name = xml_dom.tag
         if not tag_name in self.session.core_msg_handlers:
             xml_msg = '<plugin to="' + str(to)
             xml_msg += '" from="' + str(self.session.id)
             xml_msg += '" group_id="' + str(self.session.group_id)
-            xml_msg += '" />' + xml_dom.toxml()
+            xml_msg += '" />' + tostring(xml_dom)
             self.session.outbox.put(xml_msg)
         else:
             #Spoofing attempt
             pass
-        xml_dom.unlink()
+        #xml_dom.unlink()
 
     def message(self, text):
         return text
--- a/orpg/templates/default_LobbyMessage.html	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/templates/default_LobbyMessage.html	Mon May 03 03:30:11 2010 -0500
@@ -1,40 +1,38 @@
 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
 <html>
-  <body>
-    <table cellspacing=3 cellpadding=4 width="100%">
-      <tr>
-       <td bgcolor="#101010" align="bottom">
-         <center><a href="http://www.openrpg.com"><img src="images/splash.gif" border="0"></a></center>
-       </td>
-      </tr>
-      <tr>
-        <td bgcolor="#73A183" align="center">
-         <table cellpadding="0" cellspacing="0" width="100%">
-           <tr>
-            <td align="center" width="100%">
-             Many thanks goes to all of those who contributed!
-             <BR>
-              The developers in alphabetical order are:
-             <BR>
-            Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg,
-            Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland,
-            Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris,
-            Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning,
-            Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders, Mark Tarrabain,
-            David Byron, David, Vrabel, and Tyler Starke.
-            </td>
-              </tr>
-                <tr>
-                <td align="center" width="100%">
-                This product is licensed under the <a href="http://www.gnu.org">GNU</a> <a href="http://www.gnu.org/philosophy/license-list.html">GPL License.</a>
-             </td>
-             </tr>
-            </table>
-           </td>
-      </tr>
-    </table>
 
-<!-- Created: Thursday November 9 23:55:12 PDT 2003 -->
-  </body>
+<table width="100%" border="3" cellpadding="4" cellspacing="1" >
+  <tr>
+    <th bgcolor="#D4ECFB" align="left" valign="top">
+      <strong>Welcome to an OpenRPG Server</strong>
+        <br />
+        Add a message here.
+    </th>
+    <th bgcolor="#73A183" width="45%" align="left" valign="top">
+      <strong>The OpenRPG Project</strong>
+        <br />
+        Who is this force?
+    </th> </th> <!-- I have to close the header twice? That's a disability.-->
+  </tr>  
+  <tr>
+    <td border="2" bgcolor="#ECECEC" valign="top">
+    Here is an example Room Message that can be easily modified to fit the needs of your server.
+    The room message has two rows and two cells. One row is for headers, and one row is for cells.
+    The main area here can be an introduction, and the side area to the right can contain a game schedule.
+    <p>If you have created a Wiki or forums, be sure and put links to those as well.</p>
+    </td>    
+    <td border="2" bgcolor="#D5E9D7" valign="top">
+    Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg,
+    Bernhard Bergbauer, Chris Blocher, Ben Collins-Sussman, Robin Cook, Greg Copeland,
+    Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris,
+    Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning,
+    Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders, Mark Tarrabain,
+    David Byron, David Vrabel, and Tyler Starke.
+    <p>And of course, the Community!</p>
+    <p>Many thanks to all who contributed!</p>
+    </td>
+  </tr>
+</table>
+
 </html>
 
--- a/orpg/templates/feature.xml	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/templates/feature.xml	Mon May 03 03:30:11 2010 -0500
@@ -1,6 +1,7 @@
 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
-  <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
-  <text multiline="1" send_button="0">Welcome to Traipse OpenRPG.
+    <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
+      <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG.
 
 This small user manual should help users learn about the details of OpenRPG that are often times obscure.  
 
@@ -17,14 +18,19 @@
 
 Adding to the Manual:
 Do you see something that could be explained eaiser?  Report the problem as a bug and it will be added to the manual.</text>
-</nodehandler><nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0"><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
-  <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0">
+        <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
 
 The chat includes a set of commands. You can learn about the commands by entering /help
 
 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
-  <text multiline="1" raw_mode="0" send_button="0">The Tabs:
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0">
+        <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Tabs:
 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General.  
 
 When you select one of the tabs you may access that map layer and it's settings.  You may only select tabs based on your role.
@@ -56,8 +62,54 @@
 Fog: 
 The fog layer hides the entire map from the prying eyes of players.
 </text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Quick Help" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">Quick Help:
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
+        <nodehandler class="tabber_handler" frame="400,400,275,122" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Persistant users who wanted the stability of Traipse and the ease of Namespace have described to me how they envision Namespace should work. When I heard this I immediately realized that my method provided the aspects users wanted, but not simplicity in design this method would provide. The Traipse Namespace is a little different than Standard but it offers more stability in it's approach
+
+  There are two methods provided with the Traipse Namespace, and these two allow you to a great deal of control when you choose to use Namespace to reference your nodes.
+
+There is only one difference in how these two methods work, so once you get the hang of Namespace, you will always know how it works. The difference is, External starts looking from the Game Tree and gets more narrow where as Internal starts from the node it is inside and searchs backwards getting more broad.
+</text>
+        </nodehandler><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Usage" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Namespace Internal: 
+(Syntax) !=Node=!
+
+Usage: When you use Namespace Internal the software finds the tree map of the node and searches for the top node. Once that node is found it will iterate through the node and look for the reference you have assigned. If it cannot find it in that node, then it will iterate through the map, finding all successive nodes and searching them
+
+  Namespace Internal is completely context sensitive. You can assign a reference using the Namespace Internal method and it will always find the correct PC Sheet to search in.
+
+Namespace Internal must be used from within a node.
+
+Namespace External: 
+(Syntax) !&amp;Top Node::Node&amp;!
+
+Usage: Namespace External is a different approach to Namespace. With Namespace External you can use the syntax in chat or in other nodes to cross reference nodes. Instead of External being context sensitive, External uses a broadscope that you can narrow down.
+
+  It is really easy to narrow down External. External doesn't work like a string, it works like a lightning bolt. To get a good example open up the 4e PC Sheet node that comes with Traipse and try some different commands in chat.
+
+&lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;!
+&lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt:: Slot 1&amp;!
+&lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;!
+&lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;!
+
+  Did you see what happened with the last two? Thankfully there is more than one way to get a node!
+
+(Create a 4e PC Sheet node from the Templates and press Send ---v to try it)</text>
+        </nodehandler>
+      </nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
+
+Example: !&amp;Abilities::2,2&amp;!</text>
+        </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="book" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help:
+
+Designer Note:
+===
+For the life span of Ornery Orc the new Child, Parent, Root reference will exist, but in Pious the reference system will not transfer. This is because of the way the new Namespace works. Namespace will become the exclusive referencing system
+===
 
 The referencing system is an update to the Core of how the Game Tree works.  In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further
 
@@ -114,86 +166,69 @@
 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location.
 
 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Root Reference" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Root Reference" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
 Works at the tree level. Must be exact.
 
 &lt;b&gt;Root Reference 1:&lt;/b&gt; !@Reference Examples::Group::Child@!
-&lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::(2,1)@!</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Grid Reference" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
+&lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::2,1@!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Grid Reference" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
 Works by looking at the (Row, Column) of a Grid.
 
-&lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::(1,1)@!
-&lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::(1,1)!!</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Child Reference" version="1.0">
-  <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
+&lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::1,1@!
+&lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::1,1!!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Child Reference" version="1.0">
+            <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
 Works at the current tree location.
 
 &lt;b&gt;Child Reference 1:&lt;/b&gt; !!Group::Child!!
 &lt;b&gt;Child Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!!
 </text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Parent Reference" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Parent Reference" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'.
 
 &lt;b&gt;Parent Reference 1:&lt;/b&gt; !!Group::Group_2::Child_2!!
 &lt;b&gt;Parent Reference 2:&lt;/b&gt; !#Bonus Nodes::Deck::Draw#!</text>
-</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="containers" name="Group" version="1.0">
-  <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
-  <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
-</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
-  <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
-</nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="forms" name="Child" version="1.0">
-  <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
-</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
-  <grid autosize="1" border="1">
-    <row version="1.0">
-      <cell size="147">0</cell>
-      <cell>0</cell>
-    </row>
-    <row version="1.0">
-      <cell>!!Group::Child!!</cell>
-      <cell>0</cell>
-    </row>
-  </grid>
-  <macros>
-    <macro name="" />
-  </macros>
-</nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Additions &amp; Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">  With the new additions to the Game Tree  using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
-
-Grid Nodes:
-  Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
-The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
-
-  Grid nodes can reference node data just like any other node can.  With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll.  While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. 
-
-  Here is an example with a 3 x 3 Grid
-Example: !@Grid::([#1d3], [#1d3])@!
-
-The result will be a random event from the grid.
-
-Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
-
-List Nodes:
-  List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node.
-
-  For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references.
-
-(List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.)
-
-  Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!!
-
-Text Nodes:
-  Text nodes remain little changed.  I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes.
-
-  Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
-
-  Text nodes also work great when you need to have story text at hand that you don't want to type out during play.  Create chapters with folder nodes and add the adventure text to different nodes.  You can then use a List Node or a Grid Node to reference the different chapters.
-
-Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Traipse node referencing is unlike other distributions of OpenRPG.  The Game Tree mapping is a fluid map that changes with the location of your nodes.  This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
+          </nodehandler>
+          <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="containers" name="Group" version="1.0">
+            <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
+              <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
+                <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
+              </nodehandler>
+              <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
+                <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
+                  <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
+                </nodehandler>
+                </nodehandler>
+              </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,134,382,175" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="forms" name="Child" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
+            </nodehandler>
+            </nodehandler>
+          <nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
+            <grid autosize="1" border="1">
+              <row version="1.0">
+                <cell size="147">0</cell>
+                <cell>0</cell>
+              </row>
+              <row version="1.0">
+                <cell>!!Group::Child!!</cell>
+                <cell>0</cell>
+              </row>
+            </grid>
+            <macros>
+              <macro name="" />
+            </macros>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Node Referencing" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Traipse node referencing is unlike other distributions of OpenRPG.  The Game Tree mapping is a fluid map that changes with the location of your nodes.  This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
 
 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map)
 
@@ -245,8 +280,46 @@
 
 Examples: 
 !@Kammen-Pai::Cast::Ray of Frost@!
-!@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler></nodehandler><nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
-  <text multiline="1" send_button="0">In Traipse starting a server has never been easier.  The setup is as easy as 1., 2., 3
+!@Kammen-Pai::Feat::Ability Focus@!</text>
+        </nodehandler>
+        <nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Additions &amp; Tips" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  With the new additions to the Game Tree  using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
+
+Grid Nodes:
+  Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
+The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
+
+  Grid nodes can reference node data just like any other node can.  With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll.  While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. 
+
+  Here is an example with a 3 x 3 Grid
+Example: !@Grid::([#1d3], [#1d3])@!
+
+The result will be a random event from the grid.
+
+Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
+
+List Nodes:
+  List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node.
+
+  For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references.
+
+(List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.)
+
+  Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!!
+
+Text Nodes:
+  Text nodes remain little changed.  I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes.
+
+  Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
+
+  Text nodes also work great when you need to have story text at hand that you don't want to type out during play.  Create chapters with folder nodes and add the adventure text to different nodes.  You can then use a List Node or a Grid Node to reference the different chapters.
+
+Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text>
+        </nodehandler>
+        </nodehandler></nodehandler>
+      <nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0">
+        <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">In Traipse starting a server has never been easier.  The setup is as easy as 1., 2., 3
 
 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit.
 
@@ -257,174 +330,282 @@
 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall.
 
 That's it! You can now start the server and register it to the meta for all users to enjoy!</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0"><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
-    <link href="http://www.assembla.com/wiki/show/traipse" />
-  </nodehandler>
-  <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
-    <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
-  </nodehandler>
-  </nodehandler></nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
-  <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400">
-  <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
-  <list hide_title="0" raw_mode="1" send_button="1" type="1">
-    <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option>
-    <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option>
-    <option caption="" selected="1" value="">!!Chapter 1::Part 3!!</option>
-  </list>
-</nodehandler><nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0">
-  <text multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0">
+        <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
+          <link href="http://www.assembla.com/wiki/show/traipse" />
+        </nodehandler>
+        <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
+          <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
+      <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400">
+        <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
+          <list hide_title="0" raw_mode="1" send_button="1" type="1">
+            <option caption="" selected="0" value="">!=Chapter 1::Part 1=!</option>
+            <option caption="" selected="0" value="">!=Chapter 1::Part 2=!</option>
+            <option caption="" selected="1" value="">!=Chapter 1::Part 3=!</option>
+          </list>
+        </nodehandler>
+        <nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
 &lt;b&gt;Chapter 1 Part 1&lt;/b&gt;
 &lt;br /&gt;&lt;br /&gt;
 An introduction to your adventure module can be placed here.</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,435,110" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 2" version="1.0">
-  <text multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,435,110" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 2" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
 &lt;b&gt;Chapter 1 Part 2&lt;/b&gt;
 &lt;br /&gt;&lt;br /&gt;
 The adventurers have come this far.</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 3" version="1.0">
-  <text multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 3" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
 &lt;b&gt;Chapter 1 Part 3&lt;/b&gt;
 &lt;br /&gt;&lt;br /&gt;
 Is this the end already?</text>
-</nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="409,414,422,76" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400">
-  <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0">
-  <grid autosize="1" border="1">
-    <row version="1.0">
-      <cell>AS</cell>
-      <cell>AD</cell>
-    <cell>AC</cell><cell>AH</cell></row>
-    <row version="1.0">
-      <cell>KS</cell>
-      <cell>KD</cell>
-    <cell>KC</cell><cell>KH</cell></row>
-  <row version="1.0"><cell>QS</cell><cell>QD</cell><cell>QC</cell><cell>QH</cell></row><row version="1.0"><cell>JS</cell><cell>JD</cell><cell>JC</cell><cell>JH</cell></row><row version="1.0"><cell>10S</cell><cell>10D</cell><cell>10C</cell><cell>10H</cell></row><row version="1.0"><cell>9S</cell><cell>9D</cell><cell>9C</cell><cell>9H</cell></row><row version="1.0"><cell>8S</cell><cell>8D</cell><cell>8C</cell><cell>8H</cell></row><row version="1.0"><cell>7S</cell><cell>7D</cell><cell>7C</cell><cell>7H</cell></row><row version="1.0"><cell>6S</cell><cell>6D</cell><cell>6C</cell><cell>6H</cell></row><row version="1.0"><cell>5S</cell><cell>5D</cell><cell>5C</cell><cell>5H</cell></row><row version="1.0"><cell>4S</cell><cell>4D</cell><cell>4C</cell><cell>4H</cell></row><row version="1.0"><cell>3S</cell><cell>3D</cell><cell>3C</cell><cell>3H</cell></row><row version="1.0"><cell>2S</cell><cell>2D</cell><cell>2C</cell><cell>2H</cell></row></grid>
-  <macros>
-    <macro name="" />
-  </macros>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,90,497,106" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
-  <text multiline="0" raw_mode="1" send_button="1">!!52 Card Deck::([#1d13], [#1d4])!!</text>
-</nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
-  <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
-  <list raw_mode="1" send_button="1" type="1">
-    <option caption="" selected="0" value="">!!Chart::([#1d3],1)!!</option>
-    <option caption="" selected="1" value="">!!Chart::([#1d2],2)!!</option>
-    </list>
-</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0">
-  <grid autosize="0" border="1">
-    <row version="1.0">
-      <cell size="119">!!Set 1::Enc 1!!</cell>
-      <cell size="115">!!Set 2::Enc 1!!</cell></row>
-    <row version="1.0">
-      <cell>!!Set 1::Enc 2!!</cell>
-      <cell>!!Set 2::Enc 2!!</cell></row>
-  <row version="1.0"><cell>!!Set 1::Enc 3!!</cell><cell /></row></grid>
-  <macros>
-    <macro name="" />
-  </macros>
-</nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0">
-  <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0">
-  <text multiline="1" send_button="1">Hoot Hoot. It's an owl.</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0">
-  <text multiline="1" send_button="1">Set 2 Random Encounter.</text>
-</nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
-  <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0">
-  <text multiline="1" send_button="1">Dark Elves.  Watch out!</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
-  <text multiline="1" send_button="1">Kobolds a plenty.</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
-  <text multiline="1" send_button="1">A Wandering Minotaur</text>
-</nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0">
-  <file name="Traipse_User_Guide.xml" />
-</nodehandler><nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
-    <file name="die_roller_notes.xml" />
-  </nodehandler>
-  <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
-    <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
-  <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
-        <file name="4e_char_sheet.xml" />
-      </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
-        <file name="dnd3.5.xml" />
+          </nodehandler>
+        </nodehandler>
+        </nodehandler>
+      <nodehandler class="form_handler" frame="409,414,422,76" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400">
+        <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell>AS</cell>
+              <cell>AD</cell>
+              <cell>AC</cell>
+              <cell>AH</cell>
+            </row>
+            <row version="1.0">
+              <cell>KS</cell>
+              <cell>KD</cell>
+              <cell>KC</cell>
+              <cell>KH</cell>
+            </row>
+            <row version="1.0">
+              <cell>QS</cell>
+              <cell>QD</cell>
+              <cell>QC</cell>
+              <cell>QH</cell>
+            </row>
+            <row version="1.0">
+              <cell>JS</cell>
+              <cell>JD</cell>
+              <cell>JC</cell>
+              <cell>JH</cell>
+            </row>
+            <row version="1.0">
+              <cell>10S</cell>
+              <cell>10D</cell>
+              <cell>10C</cell>
+              <cell>10H</cell>
+            </row>
+            <row version="1.0">
+              <cell>9S</cell>
+              <cell>9D</cell>
+              <cell>9C</cell>
+              <cell>9H</cell>
+            </row>
+            <row version="1.0">
+              <cell>8S</cell>
+              <cell>8D</cell>
+              <cell>8C</cell>
+              <cell>8H</cell>
+            </row>
+            <row version="1.0">
+              <cell>7S</cell>
+              <cell>7D</cell>
+              <cell>7C</cell>
+              <cell>7H</cell>
+            </row>
+            <row version="1.0">
+              <cell>6S</cell>
+              <cell>6D</cell>
+              <cell>6C</cell>
+              <cell>6H</cell>
+            </row>
+            <row version="1.0">
+              <cell>5S</cell>
+              <cell>5D</cell>
+              <cell>5C</cell>
+              <cell>5H</cell>
+            </row>
+            <row version="1.0">
+              <cell>4S</cell>
+              <cell>4D</cell>
+              <cell>4C</cell>
+              <cell>4H</cell>
+            </row>
+            <row version="1.0">
+              <cell>3S</cell>
+              <cell>3D</cell>
+              <cell>3C</cell>
+              <cell>3H</cell>
+            </row>
+            <row version="1.0">
+              <cell>2S</cell>
+              <cell>2D</cell>
+              <cell>2C</cell>
+              <cell>2H</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="textctrl_handler" frame="400,90,320,145" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=52 Card Deck::([#1d13], [#1d4])=!</text>
+        </nodehandler>
+        </nodehandler>
+      <nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
+        <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
+          <list hide_title="0" raw_mode="1" send_button="1" type="1">
+            <option caption="" selected="0" value="">!=Chart::([#1d3],1)=!</option>
+            <option caption="" selected="1" value="">!=Chart::([#1d2],2)=!</option>
+          </list>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="119">!=Set 1::Enc 1=!</cell>
+              <cell size="115">!=Set 2::Enc 1=!</cell>
+            </row>
+            <row version="1.0">
+              <cell>!=Set 1::Enc 2=!</cell>
+              <cell>!=Set 2::Enc 2=!</cell>
+            </row>
+            <row version="1.0">
+              <cell>!=Set 1::Enc 3=!</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Hoot Hoot. It's an owl.</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Set 2 Random Encounter.</text>
+          </nodehandler>
+          </nodehandler>
+        <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Dark Elves.  Watch out!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Kobolds a plenty.</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="1">A Wandering Minotaur</text>
+          </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Devin Knight Miniatures" version="1.0">
+  <nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Kobolds" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-VWFxAXmoTpYse2buZiS4SZpzatg/pv_deadKobold1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-KTugmfksrE56cHwgcV3PbC6Cg1o/pv_deadkobold2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Ti3EZB9ADZfoRXw2uLMiVViQGj8/pv_koboldarcher1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-P-lXPtzQPE9guLwJk6D5zwusTn0/pv_koboldarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qnxWFx32WXZBCPi6zvxYt_MdBpw/pv_koboldarcher3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-n2QA3bBoWlJaMLV_uBFAbjrZEE8/pv_koboldchief1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-O8solKliwBfGxEqV2xAxb4ZGZo0/pv_koboldchief2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JlgEsTT3lksr0W26RfE7NduLMt8/pv_koboldfighter1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-sjN5rqyKKJ7rQyzrpo8ciKOsSZY/pv_koboldfighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-yYytJ5NBMbnupiR8-7-P15ML2PE/pv_koboldfighter3.png" width="0" /></nodehandler><nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Goblins" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-EbZhcvjWbMlu4OdaFoPxb0Vvzsg/pv_deadgoblin1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-wQYxU0aEuH9z6vP7c5ocH5NDL3g/pv_deadgoblin2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Cross Bow" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-pvrbiVb90pFepUrRGKFqOaGY01U/pv_goblinxbow1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-XxS8bDq5aquNE21bsjA6YI4m9j0/pv_goboarcher.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-DY0Ihjm1A3EnVee2QEN0w2KbJsc/pv_goboarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-1b5FhrUFEwQKQFW6syNIIXjlJqI/pv_gobofighter.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Vrcik3LLM_tTVV0zot9bTFt8E00/pv_gobofighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-6AElcQwzQQWFnWyrFgHdArcfboY/pv_gobofighter3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-HvfD9Bi385v2reNtM5tBhbrkLSM/pv_gobofighter4.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qDZgsrZCEJ7jOPnVEOEpVqetR8w/pv_gobofighter5.png" width="0" /></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="containers" name="Aliens" version="1.0">
+  <nodehandler class="minilib_handler" frame="400,495,170,126" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures::Aliens" module="minilib" name="Green Aliens" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV--RYuH3OGewjkqfxlypn0SkcweoI/pv_aliensGreenlo_33.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gtgpviTFGC2nmyKrTNuXFGnPww4/pv_aliensGreenlo_34.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-4pQot88_GagRH_Pi5NhwHRWkDm0/pv_aliensGreenlo_35.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-u3ld_4ogWeJFqJvVme4VwUiJs6Y/pv_aliensGreenlo_36.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gFpKPLnuvVRuubqu4naLxog3Miw/pv_aliensGreenlo_37.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Zbnh_UgCs8y45e_Ued9LhNrSiqY/pv_aliensGreenlo_38.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Magic User" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-GIWg-79YYQ0UtaHFBGRJPnfHYCI/pv_aliensGreenlo_39.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-WputA55KIvBPm_ePwOh4GWdvRF8/pv_aliensGreenlo_40.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 6" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JEzg3yqjroxkFP-yDYf-m7q2_Ts/pv_aliensGreenlo_41.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 7" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-dKZ_WoKKSt2_0Z849xT_kqhZ2WQ/pv_aliensGreenlo_42.png" width="0" /></nodehandler></nodehandler></nodehandler></nodehandler>
+    <nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0">
+      <file name="Traipse_User_Guide.xml" />
+    </nodehandler>
+    <nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
+      <file name="die_roller_notes.xml" />
+    </nodehandler>
+    <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
+      <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
+          <file name="4e_char_sheet.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
+          <file name="dnd3.5.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
+          <file name="dnd3e.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0">
+          <file name="StarWars_d20character.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0">
+          <file name="d20character.xml" />
+        </nodehandler>
+        </nodehandler>
+      <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
+        <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0">
+          <file name="textctrl.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0">
+          <file name="listbox.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="grid" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Grid" version="1.0">
+          <file name="grid.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="html" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Link" version="1.0">
+          <file name="link.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0">
+          <file name="image.xml" />
+        </nodehandler>
+        </nodehandler>
+      <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0">
+        <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0">
+          <file name="group.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0">
+          <file name="tabber.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="divider" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Splitter" version="1.0">
+          <file name="split.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0">
+          <file name="form.xml" />
+        </nodehandler>
+        </nodehandler>
+      <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0">
+        <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0">
+          <file name="file_loader.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0">
+          <file name="macro.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0">
+          <file name="minlib.xml" />
+        </nodehandler>
+        <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0">
+          <file name="urloader.xml" />
+        </nodehandler>
+        </nodehandler>
       </nodehandler>
-    <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
-        <file name="dnd3e.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0">
-        <file name="StarWars_d20character.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0">
-        <file name="d20character.xml" />
+    <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0">
+      <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0">
+        <link href="http://www.openrpg.com" />
       </nodehandler>
-      </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
-      <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0">
-        <file name="textctrl.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0">
-        <file name="listbox.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="grid" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Grid" version="1.0">
-        <file name="grid.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="html" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Link" version="1.0">
-        <file name="link.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0">
-        <file name="image.xml" />
+      <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0">
+        <link href="http://forums.rpghost.com/forumdisplay.php?s=&amp;forumid=118" />
       </nodehandler>
-    </nodehandler>
-    <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0">
-      <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0">
-        <file name="group.xml" />
+      <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Plugin HQ" version="1.0">
+        <link href="http://openrpg.mduo13.com/plugins.php" />
       </nodehandler>
-      <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0">
-        <file name="tabber.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="divider" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Splitter" version="1.0">
-        <file name="split.xml" />
+      <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Web Ring" version="1.0">
+        <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home" />
       </nodehandler>
-      <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0">
-        <file name="form.xml" />
+      <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="AutoRealm" version="1.0">
+        <link href="http://autorealm.sourceforge.net/" />
       </nodehandler>
-    </nodehandler>
-    <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0">
-      <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0">
-    <file name="file_loader.xml" />
-  </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0">
-        <file name="macro.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0">
-        <file name="minlib.xml" />
-      </nodehandler>
-      <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0">
-        <file name="urloader.xml" />
+      <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0">
+        <link href="http://pcgen.sourceforge.net/01_overview.php" />
       </nodehandler>
       </nodehandler>
-  </nodehandler>
-  <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0">
-    <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0">
-      <link href="http://www.openrpg.com" />
-    </nodehandler>
-    <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0">
-      <link href="http://forums.rpghost.com/forumdisplay.php?s=&amp;forumid=118" />
-    </nodehandler>
-    <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Plugin HQ" version="1.0">
-      <link href="http://openrpg.mduo13.com/plugins.php" />
-    </nodehandler>
-    <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Web Ring" version="1.0">
-      <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home" />
-    </nodehandler>
-    <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="AutoRealm" version="1.0">
-      <link href="http://www.gryc.ws/autorealm.htm" />
-    </nodehandler>
-    <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0">
-      <link href="http://pcgen.sourceforge.net/01_overview.php" />
-    </nodehandler>
-  </nodehandler>
-  <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0">
-    <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0">
-      <file name="Bastion_adventure.xml" />
-    </nodehandler>
-    <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin&apos;s World d20 Adventure" version="1.0">
-      <file name="Darwin_adventure.xml" />
-    </nodehandler>
-  </nodehandler>
-</nodehandler>
\ No newline at end of file
+    <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0">
+      <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0">
+        <file name="Bastion_adventure.xml" />
+      </nodehandler>
+      <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin&apos;s World d20 Adventure" version="1.0">
+        <file name="Darwin_adventure.xml" />
+      </nodehandler>
+      </nodehandler>
+  </nodehandler>
\ No newline at end of file
--- a/orpg/templates/nodes/4e_char_sheet.xml	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/templates/nodes/4e_char_sheet.xml	Mon May 03 03:30:11 2010 -0500
@@ -1,4 +1,4 @@
-<nodehandler class="tabber_handler" frame="808,494,166,146" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character.
+<nodehandler class="tabber_handler" frame="808,494,166,146" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character.
 
 The node is also designed to be organized with speed of use in mind. Since the majority of nodes are inside Tabbers you can easily use the top node and find all of your data inside. In fact, that is how I am writing this.
 
@@ -13,7 +13,7 @@
 
 Combat: This contains grids so you can reference your weapon dice, armor bonuses, feat bonuses .. and they too can use references so if you change a number the software does the math.
 
-Inventory: You guess it.  It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Rollers" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Inside the Rollers tab you will find 5 lists. You can use these lists to add new references to nodes.  The Rollers tab is also a Tabber node itself, so you can just double click the Rollers node to get all of your rollers in one window.  You can also edit all of your rollers in one window when you enter into the Design mode of the Rollers tabber.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="General" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This form contains a some text nodes that hold basic information about your character. In some Powers the Level and Tier are used to calculate bonuses. You can reference those nodes to make the math easier</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Abilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Abilities Grid contains the 6 abilities all set at values of 8. The third column is the math calculation for the modifier. You can reference that grid column to assist in your math calculations.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Combat" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Combat Tabber contains a number of Grid nodes to assist in your combat calculations. Some grids contain a grid cell called Total.
+Inventory: You guess it.  It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Rollers" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Inside the Rollers tab you will find 5 lists. You can use these lists to add new references to nodes.  The Rollers tab is also a Tabber node itself, so you can just double click the Rollers node to get all of your rollers in one window.  You can also edit all of your rollers in one window when you enter into the Design mode of the Rollers tabber.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="General" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This form contains a some text nodes that hold basic information about your character. In some Powers the Level and Tier are used to calculate bonuses. You can reference those nodes to make the math easier</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Abilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Abilities Grid contains the 6 abilities all set at values of 8. The third column is the math calculation for the modifier. You can reference that grid column to assist in your math calculations.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Combat" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Combat Tabber contains a number of Grid nodes to assist in your combat calculations. Some grids contain a grid cell called Total.
 
 To Hit: The To Hit Bonus. This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total. 
 
@@ -23,50 +23,50 @@
 
 AC Bonus: This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total. 
 
-Feats: Some feats add bonusus to hit or damage.  When these bonuses are calculated you can add them here and the math easier for you.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Utilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This Tabber contains a Tabber for At Will, Encounter and Daily.  Each tabber contains a node for levels 0 and 1.  You can add new tabbers when you reach higher levels.
+Feats: Some feats add bonusus to hit or damage.  When these bonuses are calculated you can add them here and the math easier for you.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Utilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This Tabber contains a Tabber for At Will, Encounter and Daily.  Each tabber contains a node for levels 0 and 1.  You can add new tabbers when you reach higher levels.
 
 Inside the 0 Level tabber for each Utility there is a text node that contains a an attack roll and a damage roll. 
 
-** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory
+** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory
 
 This bears repeating:
-It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet-WIP::Rollers" module="forms" name="Skills" version="1.0">
+It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0">
         <list raw_mode="1" send_button="1" type="2">
-          <option caption="Climb" selected="0" value="0">Climb [1d20+5+!#Abilities::(1,3)#!+(!#General::Level#!/2)]</option>
-          <option caption="Hide" selected="0" value="0">Hide [1d20+5+!#Abilities::(2,3)#!+(!#General::Level#!/2)]</option>
-          <option caption="Spot" selected="1" value="0">Spot [1d20+5+!#Abilities::(4,3)#!+(!#General::Level#!/2)]</option>
+          <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Hide" selected="0" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Spot" selected="1" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
         </list>
       </nodehandler>
-      <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet-WIP::Rollers" module="forms" name="Attacks" version="1.0">
+      <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
   <list raw_mode="1" send_button="1" type="1">
-    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !#Combat::Weapons::(2,1)#! [1d20+!#Combat::To Hit::(2,2)#!] &lt;b&gt;Damage:&lt;/b&gt; [1!#Combat::Weapons::(2,2)#!+!#Abilities::(1,3)#!]</option>
-    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !#Combat::Weapons::(3,1)#! [1d20+!#Combat::To Hit::(2,2)#!] &lt;b&gt;Damage:&lt;/b&gt; [1!#Combat::Weapons::(3,2)#!+!#Abilities::(1,3)#!]</option>
+    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3!]</option>
+    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
     <option caption="Uncreated" selected="0" value="">Option Text III</option>
   </list>
-</nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet-WIP::Rollers" module="containers" name="Powers" version="1.0">
-    <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet-WIP::Rollers::Powers" module="forms" name="At Wills" version="1.0">
+</nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0">
+    <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="At Will Power" selected="1" value="0">!#Utilities::At Will::0::At Will#!</option></list>
-</nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet-WIP::Rollers::Powers" module="forms" name="Encounters" version="1.0">
+    <option caption="At Will Power" selected="1" value="0">!=At Wills::At Will=!</option></list>
+</nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="Encounter" selected="1" value="0">!#Utilities::Encounter::0::Encounter#!</option></list>
-</nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet-WIP::Rollers::Powers" module="forms" name="Dailys" version="1.0">
+    <option caption="Encounter" selected="1" value="0">!=Encounters::Encounter=!</option></list>
+</nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="Daily" selected="1" value="0">!#Utilities::Daily::0::Daily#!</option></list>
-</nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet-WIP" module="forms" name="General" version="1.0" width="400">
-  <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Name" version="1.0">
+    <option caption="Daily" selected="1" value="0">!=Dailys::Daily=!</option></list>
+</nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
   <text multiline="0" raw_mode="1" send_button="0">text</text>
-</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Player" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0">
   <text multiline="0" send_button="0">text</text>
-</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Race" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Race" version="1.0">
   <text multiline="0" send_button="0">text</text>
-</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Class" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Class" version="1.0">
   <text multiline="0" send_button="0">text</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Level" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0">
   <text multiline="0" raw_mode="1" send_button="0">1</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Tier" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Tier" version="1.0">
   <text multiline="0" raw_mode="1" send_button="0">1</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="Weapons" version="1.0">
+</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0">
   <grid autosize="1" border="1">
     <row version="1.0">
       <cell>Weapon</cell>
@@ -80,7 +80,7 @@
   <macros>
     <macro name="" />
   </macros>
-</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="To Hit" version="1.0">
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="To Hit" version="1.0">
   <grid autosize="1" border="1">
     <row version="1.0">
       <cell>Armor</cell>
@@ -88,13 +88,13 @@
     </row>
     <row version="1.0">
       <cell>Total</cell>
-      <cell>!!To Hit::(3,2)!! + !!To Hit::(4,2)!!</cell>
+      <cell>!=To Hit::(3,2)=! + !=To Hit::(4,2)=!</cell>
     </row>
-  <row version="1.0"><cell>BAB</cell><cell>15</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!#Abilities::(1,3)#!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
+  <row version="1.0"><cell>BAB</cell><cell>15</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!=Abilities::(1,3)=!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
   <macros>
     <macro name="" />
   </macros>
-</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
   <grid autosize="1" border="1">
     <row version="1.0">
       <cell>Armor</cell>
@@ -102,13 +102,13 @@
     </row>
     <row version="1.0">
       <cell>Total</cell>
-      <cell>!!AC Bonus::(3,2)!!+!!AC Bonus::(4,2)!!</cell>
+      <cell>!=AC Bonus::(3,2)=!+!=AC Bonus::(4,2)=!</cell>
     </row>
-  <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
+  <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
   <macros>
     <macro name="" />
   </macros>
-</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="Armor" version="1.0">
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Armor" version="1.0">
   <grid autosize="1" border="1">
     <row version="1.0">
       <cell>Armor</cell>
@@ -116,74 +116,74 @@
     </row>
     <row version="1.0">
       <cell>Total</cell>
-      <cell>!!Armor::(3,2)!!</cell>
+      <cell>!=Armor::(3,2)=!</cell>
     </row>
   <row version="1.0"><cell>Base</cell><cell>10</cell></row><row version="1.0"><cell>Armor</cell><cell /></row><row version="1.0"><cell>Shield</cell><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
   <macros>
     <macro name="" />
   </macros>
-</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="Feats" version="1.0">
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Feats" version="1.0">
   <grid autosize="1" border="1">
     <row version="1.0">
       <cell>Armor</cell>
-      <cell>Bonus</cell>
+      <cell size="106">Bonus</cell>
     <cell>Descripton</cell></row>
     <row version="1.0">
       <cell>Total</cell>
-      <cell>!!Feats::(3,2)!!</cell>
+      <cell>!=Feats::(3,2)=!</cell>
     <cell /></row>
   <row version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row></grid>
   <macros>
     <macro name="" />
   </macros>
-</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet-WIP" module="rpg_grid" name="Abilities" version="1.0">
+</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0">
         <grid autosize="1" border="1">
           <row version="1.0">
             <cell>Str</cell>
             <cell>12</cell>
-          <cell size="197">(!!Abilities::(1,2)!!-10)/2</cell></row>
+          <cell size="197">(!=Abilities::(1,2)=!-10)/2</cell></row>
           <row version="1.0">
             <cell>Dex</cell>
             <cell>8</cell>
-          <cell>(!!Abilities::(2,2)!!-10)/2</cell></row>
+          <cell>(!=Abilities::(2,2)=!-10)/2</cell></row>
           <row version="1.0">
             <cell>Con</cell>
             <cell>14</cell>
-          <cell>(!!Abilities::(3,2)!!-10)/2</cell></row>
+          <cell>(!=Abilities::(3,2)=!-10)/2</cell></row>
           <row version="1.0">
             <cell>Int</cell>
             <cell>18</cell>
-          <cell>(!!Abilities::(4,2)!!-10)/2</cell></row>
+          <cell>(!=Abilities::(4,2)=!-10)/2</cell></row>
           <row version="1.0">
             <cell>Wis</cell>
             <cell>8</cell>
-          <cell>(!!Abilities::(5,2)!!-10)/2</cell></row>
+          <cell>(!=Abilities::(5,2)=!-10)/2</cell></row>
           <row version="1.0">
             <cell>Cha</cell>
             <cell>8</cell>
-          <cell>(!!Abilities::(6,2)!!-10)/2</cell></row>
+          <cell>(!=Abilities::(6,2)=!-10)/2</cell></row>
         </grid>
         <macros>
           <macro name="" />
         </macros>
-      </nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities" module="containers" name="At Will" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::At Will" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet-WIP::Utilities::At Will::0" module="forms" name="At Will" version="1.0">
+      </nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="At Wills" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Wills" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::At Wills::0" module="forms" name="At Will" version="1.0">
   <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will
 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::At Will" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities" module="containers" name="Encounter" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Encounter" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet-WIP::Utilities::Encounter::0" module="forms" name="Encounter" version="1.0">
+</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Wills" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Encounters" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounters" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Encounters::0" module="forms" name="Encounter" version="1.0">
   <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter
 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Encounter" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP::Utilities" module="containers" name="Daily" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Daily" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet-WIP::Utilities::Daily::0" module="forms" name="Daily" version="1.0">
+</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounters" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Dailys" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Dailys" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Dailys::0" module="forms" name="Daily" version="1.0">
   <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily
 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Daily" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Back pack" module="forms" name="Slot 1" version="1.0">
+</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Dailys" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Back pack" module="forms" name="Slot 1" version="1.0">
   <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Back pack" module="forms" name="Slot 2" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Back pack" module="forms" name="Slot 2" version="1.0">
   <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Belt" module="forms" name="Slot 1" version="1.0">
+</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Belt" module="forms" name="Slot 1" version="1.0">
   <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Belt" module="forms" name="Slot 2" version="1.0">
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Belt" module="forms" name="Slot 2" version="1.0">
   <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
 </nodehandler></nodehandler></nodehandler></nodehandler>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/templates/nodes/Warhammerv2CS2-Traipse.xml	Mon May 03 03:30:11 2010 -0500
@@ -0,0 +1,6591 @@
+<nodehandler border="1" class="group_handler" cols="1" icon="folder" map="" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
+  <nodehandler class="tabber_handler" icon="book" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
+    <nodehandler class="form_handler" icon="form" module="forms" name="Basic Info" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Player Name" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Character Name" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Favored Diety(s)/Religion" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nationality/Barony" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Level" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Race" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Sex" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Age" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Height" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weight" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Hair / Eye Color" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Experience" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Star Sign" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Meduim</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Distinguishing Marks" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="1" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Background" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Inventory" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapons" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Other" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money" version="1.0">
+        <grid autosize="1" border="1">
+          <row version="1.0">
+            <cell>Copper</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Silver</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Gold</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Platinum</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Astral Diamonds</cell>
+            <cell />
+          </row>
+        </grid>
+        <macros>
+          <macro name="" />
+        </macros>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Movement" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Roll Initiative" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 +  (!=Character Level=! / 2) + ((!=Ability Init=! / 2) - 5) + !=Feat Init Bonus=! + !=Misc Init Bonus=!]</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Base Movement Speed" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" icon="form" module="forms" name="Init Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability Init" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Init Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Init Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Speed Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Speed Base" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Speed Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Item Speed Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Speed Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Speed" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[!=Racial Speed Base=! + !=Armor Speed Bonus=! + !=Item Speed Bonus=! + !=Misc Speed Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Ability Scores" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Strength" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Constitution" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dexterity" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intelligence" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Wisdom" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Charisma" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Stat Checks" version="1.0">
+        <list hide_title="0" send_button="1" type="1">
+          <option selected="0" value="">Strength: [Q1d20 + (!=Strength=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Constitution: [Q1d20 + (!=Constitution=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Dexterity: [Q1d20 + (!=Dexterity=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Intelligence: [Q1d20 + (!=Intelligence=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Wisdom: [Q1d20 + (!=Wisdom=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Charisma: [Q1d20 + (!=Charisma=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+        </list>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Skills" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Insight" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Perception" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skill Rollers" version="1.0">
+        <list hide_title="0" send_button="1" type="1">
+          <option selected="0" value="">Acrobatics: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Acrobatics Training=! + !=Acrobatics Bonus=!]</option>
+          <option selected="0" value="">Arcana: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Arcana Training=! + !=Arcana Bonus=!]</option>
+          <option selected="0" value="">Athletics: [1d20 + ((!=Strength=! / 2) - 5) + (!=Character Level=! / 2) + !=Athletics Training=! + !=Athletics Bonus=!]</option>
+          <option selected="0" value="0">Bluff: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Bluff Training=! + !=Bluff Bonus=!]</option>
+          <option selected="0" value="0">Diplomacy: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Diplomacy Training=! + !=Diplomacy Bonus=!]</option>
+          <option selected="0" value="0">Dungeoneering: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Dungeoneering Training=! + !=Dungeoneering Bonus=!]</option>
+          <option selected="0" value="0">Endurance Roll: [1d20 + ((!=Constitution=! / 2) - 5) + (!=Character Level=! / 2) + !=Endurance Training=! + !=Endurance Bonus=!]</option>
+          <option selected="0" value="0">Heal: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Heal Training=! + !=Heal Bonus=!]</option>
+          <option selected="0" value="0">History: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=History Training=! + !=History Bonus=!]</option>
+          <option selected="0" value="0">Insight: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Insight Training=! + !=Insight Bonus=!]</option>
+          <option selected="0" value="0">Intimidate: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Intimidate Training=! + !=Intimidate Bonus=!]</option>
+          <option selected="0" value="0">Nature: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Nature Training=! + !=Nature Bonus=!]</option>
+          <option selected="0" value="0">Perception: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Perception Training=! + !=Perception Bonus=!]</option>
+          <option selected="1" value="0">Religion: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Religion Training=! + !=Religion Bonus=!]</option>
+          <option selected="0" value="0">Stealth: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Stealth Training=! + !=Stealth Bonus=!]</option>
+          <option selected="0" value="0">Streetwise: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Streetwise Training=! + !=Streetwise Bonus=!]</option>
+          <option selected="0" value="0">Thievery: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Thievery Training=! + !=Thievery Bonus=!]</option>
+        </list>
+      </nodehandler>
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skills Splitter" version="1.0">
+        <splitter_atts horizontal="1" />
+        <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skill Work Sheets" version="1.0">
+          <splitter_atts horizontal="0" />
+          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Training" version="1.0">
+            <form height="400" width="150" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Bonus" version="1.0">
+            <form height="400" width="150" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Defenses" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
+        <splitter_atts horizontal="0" />
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health And Healing Surges" version="1.0">
+          <grid autosize="1" border="1">
+            <row name="Current HP" version="1.0">
+              <cell size="155">Maximum Health</cell>
+              <cell>10</cell>
+            </row>
+            <row name="Maximum HP" version="1.0">
+              <cell>Bloodied At</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Current Health</cell>
+              <cell>5</cell>
+            </row>
+            <row version="1.0">
+              <cell>Temporary Health</cell>
+              <cell>0</cell>
+            </row>
+            <row name="Healing Surge Value" version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row name="Healing Surges per Day" version="1.0">
+              <cell>Healing Surge Value</cell>
+              <cell>5</cell>
+            </row>
+            <row name="Healing Surges Remaining" version="1.0">
+              <cell>Healing Surges per Day</cell>
+              <cell>6</cell>
+            </row>
+            <row version="1.0">
+              <cell>Healing Surges Remaining</cell>
+              <cell>6</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Death Saving Throw Attempts</cell>
+              <cell>0</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Defenses" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell>Armor Class</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Fortitude</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Reflex</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Willpower</cell>
+              <cell>10</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Saving Throw" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 + !=Class Save Bonus=! + !=Racial Save Bonus=! + !=Feat Save Bonus=! + !=Misc Save Bonus=!]</text>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" icon="form" module="forms" name="Saving Throw Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="AC Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=AC Ability=! / 2) - 5) + !=Class AC Bonus=! + !=Feat AC Bonus=! + !=Equipment AC Bonus=! + !=Misc AC Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Fort Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Fort Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Fort Ability=! / 2) - 5) + !=Class Fort Bonus=! + !=Feat Fort Bonus=! + !=Equipment Fort Bonus=! + !=Misc Fort Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Ref Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ref Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Ref Ability=! / 2) - 5) + !=Class Ref Bonus=! + !=Feat Ref Bonus=! + !=Equipment Ref Bonus=! + !=Misc Ref Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Will Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Will Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Wisdom=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Will Ability=! / 2) - 5) + !=Class Will Bonus=! + !=Feat Will Bonus=! + !=Equipment Will Bonus=! + !=Misc Will Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Weapon Work Sheets" version="1.0">
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 1" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 1 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Melee Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Range Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Charge Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 2" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 2 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Melee Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Range Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Charge Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 3" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 3 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Melee Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Range Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Charge Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 4" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 4 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Melee Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Range Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Charge Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 5" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 5 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Melee Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Range Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Charge Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Unarmed" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Bull Rush" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Bull Rush: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Rush Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Rush Attack Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Grab" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Grab: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Grab Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Grab Attack Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Escape" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Fortitude</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Escape: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Escape Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Escape Attack Bonus=!] vs. !=Unarmed Escape Target Defense=!</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="splitter_handler" icon="divider" module="containers" name="Powers" version="1.0">
+      <splitter_atts horizontal="0" />
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
+        <splitter_atts horizontal="1" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Action Points" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Encounter Usage Tracker" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="116">Power Name</cell>
+              <cell size="36">Uses</cell>
+              <cell size="52">Remaining</cell>
+            </row>
+            <row version="1.0">
+              <cell>Action Point</cell>
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell>Second Wind</cell>
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Daily Usage Tracker" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="117">Power Name</cell>
+              <cell size="41">Uses</cell>
+              <cell size="52">Remaining</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Utility Usage Tracker" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="95">Power Name</cell>
+              <cell size="51">Recharge</cell>
+              <cell size="29">Uses</cell>
+              <cell size="39">Remain</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Power Types" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="At-Will" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=! + !=At-Will 1 Implement Bonus=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!  + !=At-Will 1 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=! + !=At-Will 1 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=! + !=At-Will 2 Implement Bonus=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!  + !=At-Will 2 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=! + !=At-Will 2 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=! + !=At-Will 3 Implement Bonus=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!  + !=At-Will 3 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=! + !=At-Will 3 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=! + !=At-Will 4 Implement Bonus=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!  + !=At-Will 4 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=! + !=At-Will 4 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=! + !=At-Will 5 Implement Bonus=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!  + !=At-Will 5 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=! + !=At-Will 5 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=! + !=At-Will 6 Implement Bonus=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!  + !=At-Will 6 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=! + !=At-Will 6 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=! + !=At-Will 7 Implement Bonus=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!  + !=At-Will 7 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=! + !=At-Will 7 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=! + !=At-Will 8 Implement Bonus=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!  + !=At-Will 8 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=! + !=At-Will 8 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=! + !=At-Will 9 Implement Bonus=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!  + !=At-Will 9 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=! + !=At-Will 9 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Encounter" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=! + !=Encounter 1 Implement Bonus=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!  + !=Encounter 1 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=! + !=Encounter 1 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=! + !=Encounter 2 Implement Bonus=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!  + !=Encounter 2 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=! + !=Encounter 2 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=! + !=Encounter 3 Implement Bonus=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!  + !=Encounter 3 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=! + !=Encounter 3 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=! + !=Encounter 4 Implement Bonus=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!  + !=Encounter 4 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=! + !=Encounter 4 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=! + !=Encounter 5 Implement Bonus=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!  + !=Encounter 5 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=! + !=Encounter 5 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=! + !=Encounter 6 Implement Bonus=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!  + !=Encounter 6 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=! + !=Encounter 6 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=! + !=Encounter 7 Implement Bonus=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!  + !=Encounter 7 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=! + !=Encounter 7 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=! + !=Encounter 8 Implement Bonus=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!  + !=Encounter 8 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=! + !=Encounter 8 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=! + !=Encounter 9 Implement Bonus=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!  + !=Encounter 9 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=! + !=Encounter 9 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Daily" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=! + !=Daily 1 Implement Bonus=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!  + !=Daily 1 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=! + !=Daily 1 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=! + !=Daily 2 Implement Bonus=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!  + !=Daily 2 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=! + !=Daily 2 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=! + !=Daily 3 Implement Bonus=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!  + !=Daily 3 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=! + !=Daily 3 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=! + !=Daily 4 Implement Bonus=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!  + !=Daily 4 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=! + !=Daily 4 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=! + !=Daily 5 Implement Bonus=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!  + !=Daily 5 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=! + !=Daily 5 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=! + !=Daily 6 Implement Bonus=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!  + !=Daily 6 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=! + !=Daily 6 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=! + !=Daily 7 Implement Bonus=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!  + !=Daily 7 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=! + !=Daily 7 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=! + !=Daily 8 Implement Bonus=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!  + !=Daily 8 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=! + !=Daily 8 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=! + !=Daily 9 Implement Bonus=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!  + !=Daily 9 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=! + !=Daily 9 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Utility" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Racial/Feats/Rituals" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Abilities" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Abilities" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Rituals" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+  </nodehandler>
+  <nodehandler class="tabber_handler" frame="582,602,0,47" icon="grid" map="Warhammer v2 Character Sheet" module="containers" name="DM Char Ref Sheet" version="1.0">
+    <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::DM Char Ref Sheet" module="containers" name="Character" version="1.0">
+      <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character" module="rpg_grid" name="Skills" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell size="269">Passive Insight</cell>
+              <cell size="40" />
+            </row>
+            <row version="1.0">
+              <cell>Passive Perception</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
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+            <row version="1.0">
+              <cell>Acrobatics</cell>
+              <cell />
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+            <row version="1.0">
+              <cell>Arcana</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Athletics</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Bluff</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Diplomacy</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Dungeoneering</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Endurance</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Heal</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>History</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Insight</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Intimidate</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Nature</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Perception</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Religion</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Stealth</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Streetwise</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Thievery</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
+        <splitter_atts horizontal="0" />
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Basic Info" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell size="88">Player Name</cell>
+              <cell size="39" />
+            </row>
+            <row version="1.0">
+              <cell>Character Name</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Deity</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Alignment</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Race</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Level</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Class</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Paragon Path</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Epic Destiny</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health / Defenses" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell size="116">Maximum Health</cell>
+              <cell size="39" />
+            </row>
+            <row version="1.0">
+              <cell>Bloodied At</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Healing Surge Value</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Healing Surges per Day</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Aromor Class</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Fortitude</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Reflex</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Willpower</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      </nodehandler>
+      </nodehandler>
+    <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::DM Char Ref Sheet" module="forms" name="Notes" version="1.0">
+      <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+    </nodehandler>
+  </nodehandler>
+  <nodehandler class="tabber_handler" frame="630,439,340,68" icon="book" map="Warhammer v2 Character Sheet" module="containers" name="D&amp;D 4th Companion Sheet" version="1.0">
+    <nodehandler class="form_handler" frame="400,400,114,138" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Basic Info" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Owner" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Name" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Race/Type" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Companion Level" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Size" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Movement Speed" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Trained Skills" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Ability Scores" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Strength" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Constitution" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Dexterity" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Intelligence" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Wisdom" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Charisma" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="listbox_handler" frame="400,495,0,47" icon="gear" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Stat Checks" version="1.0">
+        <list hide_title="0" raw_mode="1" send_button="1" type="1">
+          <option caption="" selected="0" value="">Strength: [Q1d20 + (!=Companion Strength=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Constitution: [Q1d20 + (!=Companion Constitution=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Dexterity: [Q1d20 + (!=Companion Dexterity=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Intelligence: [Q1d20 + (!=Companion Intelligence=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Wisdom: [Q1d20 + (!=Companion Wisdom=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="1" value="0">Charisma: [Q1d20 + (!=Companion Charisma=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+        </list>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="rpg_grid_handler" frame="400,400,245,192" icon="grid" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="rpg_grid" name="Health" version="1.0">
+      <grid autosize="1" border="1">
+        <row name="Current HP" version="1.0">
+          <cell size="215">Maximum Health</cell>
+          <cell>10</cell>
+        </row>
+        <row name="Maximum HP" version="1.0">
+          <cell>Bloodied At</cell>
+          <cell>10</cell>
+        </row>
+        <row version="1.0">
+          <cell>Current Health</cell>
+          <cell>5</cell>
+        </row>
+        <row version="1.0">
+          <cell>Temporary Health</cell>
+          <cell>0</cell>
+        </row>
+        <row name="Healing Surge Value" version="1.0">
+          <cell />
+          <cell />
+        </row>
+        <row name="Healing Surges per Day" version="1.0">
+          <cell>Healing Surge Value</cell>
+          <cell>5</cell>
+        </row>
+        <row name="Healing Surges Remaining" version="1.0">
+          <cell>Healing Surges per Day</cell>
+          <cell>6</cell>
+        </row>
+        <row version="1.0">
+          <cell>Healing Surges Remaining</cell>
+          <cell>6</cell>
+        </row>
+        <row version="1.0">
+          <cell />
+          <cell />
+        </row>
+        <row version="1.0">
+          <cell>Death Saving Throw Attempts</cell>
+          <cell>0</cell>
+        </row>
+      </grid>
+      <macros>
+        <macro name="" />
+      </macros>
+    </nodehandler>
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Defenses" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Class" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Fortitude" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Reflex" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Willpower" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="AC Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Calculate AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base AC=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Fort Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Calculate Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base Fort=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Ref Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Calculate Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base Ref=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Will Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Calculate Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base Will=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Attack" version="1.0" width="400">
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attack Tabber" version="1.0">
+        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 1" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Name" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 1 Name</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 1 Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Other Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Count" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Sides" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Critical Extra Damage" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q(!=Attack 1 Damage Dice Count=!d!=Attack 1 Damage Dice Sides=!) +  ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=! = [Q(!=Attack 1 Damage Dice Count=!*!=Attack 1 Damage Dice Sides=!) + (!=Attack 1 Critical Extra Damage=!) + ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 2" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Name" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 2 Name</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 2 Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Other Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Count" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Sides" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Critical Extra Damage" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q(!=Attack 2 Damage Dice Count=!d!=Attack 2 Damage Dice Sides=!) +  ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=! = [Q(!=Attack 2 Damage Dice Count=!*!=Attack 2 Damage Dice Sides=!) + (!=Attack 2 Critical Extra Damage=!) + ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+  </nodehandler>
+</nodehandler>
\ No newline at end of file
--- a/orpg/templates/nodes/split.xml	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/templates/nodes/split.xml	Mon May 03 03:30:11 2010 -0500
@@ -1,3 +1,2 @@
-  <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-    <splitter_atts horizontal="0"/>
-  </nodehandler>
\ No newline at end of file
+  <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0" horizontal="0">
+  </nodehandler>
--- a/orpg/templates/nodes/textctrl.xml	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/templates/nodes/textctrl.xml	Mon May 03 03:30:11 2010 -0500
@@ -1,4 +1,1 @@
-
-<nodehandler class="textctrl_handler" icon="note" module="forms" name="Text" version="1.0">
-  <text multiline="0" send_button="0">text</text>
-</nodehandler>
+<nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="" module="forms" name="Text" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="1">Text</text></nodehandler>
\ No newline at end of file
--- a/orpg/tools/InterParse.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/tools/InterParse.py	Mon May 03 03:30:11 2010 -0500
@@ -1,35 +1,75 @@
+#!/usr/bin/env python
+# Copyright (C) 2000-2010 The OpenRPG Project
+#
+#        openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: InterParse.py
+# Author: 
+# Maintainer: Tyler Starke (Traipse)
+# Version:
+#   $Id: InterParse.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
+#
+# Description: InterParse = Interpretor Parser. This class parses all of the node referencing.
+#
+
 from orpg.orpgCore import component
 import re
 from orpg.tools.orpg_log import logger
 from wx import TextEntryDialog, ID_OK
+from xml.etree.ElementTree import iselement
 
 class InterParse():
 
     def __init__(self):
         pass
 
-    def Post(self, s, send=False, myself=False):
-        s = self.Normalize(s)
-        component.get('chat').set_colors()
-        component.get('chat').Post(s, send, myself)
+    def Post(self, s, tab=False, send=False, myself=False):
+        if not tab: tab = component.get('chat')
+        s = self.Normalize(s, tab)
+        tab.set_colors()
+        tab.Post(s, send, myself)
 
-    def Normalize(self, s):
-        for plugin_fname in component.get('chat').activeplugins.keys():
-            plugin = component.get('chat').activeplugins[plugin_fname]
+    def ParseLogic(self, s, node):
+        'Nodes now parse through ParsLogic. Easily add new parse rules right here!!'
+        s = self.NameSpaceE(s)
+        s = self.NameSpaceI(s, node)
+        s = self.NodeMap(s, node)
+        s = self.NodeParent(s, node.get('map'))
+        return s
+
+    def Normalize(self, s, tab):
+        for plugin_fname in tab.activeplugins.keys():
+            plugin = tab.activeplugins[plugin_fname]
             try: s = plugin.pre_parse(s)
             except Exception, e:
                 if str(e) != "'module' object has no attribute 'post_msg'":
-                    logger.general(traceback.format_exc())
+                    #logger.general(traceback.format_exc())
                     logger.general("EXCEPTION: " + str(e))
-        if component.get('chat').parsed == 0:
+        if tab.parsed == 0:
+            s = self.NameSpaceE(s)
             s = self.Node(s)
             s = self.Dice(s)
-            s = self.Filter(s)
-            component.get('chat').parsed = 1
+            s = self.Filter(s, tab)
+            tab.parsed = 1
         return s
     
-    def Filter(self, s):
-        s = component.get('chat').GetFilteredText(s)
+    def Filter(self, s, tab):
+        s = tab.GetFilteredText(s)
         return s
 
     def Node(self, s):
@@ -87,6 +127,96 @@
             dlg.Destroy()
         return s
 
+    def LocationCheck(self, node, tree_map, new_map, find):
+        if node == 'Invalid Reference!': return node
+        namespace = node.getiterator('nodehandler'); tr = tree_map.split('::')
+        newstr = ''
+        for name in namespace:
+            try: t = new_map.index(name.get('name'))-1
+            except: t = 0
+            if find[0] == name.get('name'):
+                s = '::'.join(new_map[:len(tr)-t])+'::'+'::'.join(find)
+                newstr = self.NameSpaceE('!&' +s+ '&!')
+                break
+        if newstr != '': return newstr
+        else:
+            del new_map[len(new_map)-1]
+            node = self.get_node(new_map)
+            newstr = self.LocationCheck(node, tree_map, new_map, find)
+            return newstr
+
+    def FutureCheck(self, node, next):
+        future = node.getiterator('nodehandler')
+        for advance in future:
+            if next == advance.get('name'): return True
+        return False
+
+    def NameSpaceI(self, s, node):
+        reg1 = re.compile('(!"(.*?)"!)') ## Easter Egg!
+        """If you found this you found my first easter egg. I was tired of people telling me multiple
+        references syntax for the game tree is confusing, so I dropped this in there without telling
+        anyone. Using !" :: "! will allow you to use an internal namespace from within another internal 
+        namespace -- TaS, Prof. Ebral"""
+        reg2 = re.compile("(!=(.*?)=!)")
+        matches = reg1.findall(s) + reg2.findall(s)
+        tree_map = node.get('map')
+        for i in xrange(0,len(matches)):
+            ## Build the new tree_map
+            new_map = tree_map.split('::')
+            find = matches[i][1].split('::')
+            ## Backwards Reference the Parent Children
+            node = self.get_node(new_map)
+            newstr = self.LocationCheck(node, tree_map, new_map, find)
+            s = s.replace(matches[i][0], newstr, 1)
+            s = self.ParseLogic(s, node)
+        return s
+
+    def NameSpaceE(self, s):
+        reg = re.compile("(!&(.*?)&!)")
+        matches = reg.findall(s)
+        newstr = False
+        nodeable = ['rpg_grid_handler', 'container_handler', 
+                    'group_handler', 'tabber_handler', 
+                    'splitter_handler', 'form_handler', 'textctrl_handler']
+        for i in xrange(0,len(matches)):
+            find = matches[i][1].split('::')
+            node = component.get('tree').xml_root
+            if not iselement(node): 
+                s = s.replace(matches[i][0], 'Invalid Reference!', 1); 
+                s = self.NameSpaceE(s)
+                return s
+            for x in xrange(0, len(find)):
+                namespace = node.getiterator('nodehandler')
+                for node in namespace:
+                    if find[x] == node.get('name'):
+                        if node.get('class') not in nodeable: continue
+                        if node.get('class') == 'rpg_grid_handler':
+                            try: newstr = self.NameSpaceGrid(find[x+1], node); break
+                            except: newstr = 'Invalid Grid Reference!'
+                        try:
+                            if self.FutureCheck(node, find[x+1]): break
+                            else: continue
+                        except:
+                            if x == len(find)-1:
+                                if node.find('text') != None: newstr = str(node.find('text').text) 
+                                else: newstr = 'Invalid Reference!'
+                                break
+                            else: break
+            if not newstr: newstr = 'Invalid Reference!'
+            s = s.replace(matches[i][0], newstr, 1)
+            s = self.ParseLogic(s, node)
+        return s
+
+    def NameSpaceGrid(self, s, node):
+        cell = tuple(s.strip('(').strip(')').split(','))
+        grid = node.find('grid')
+        rows = grid.findall('row')
+        try:
+            col = rows[int(self.Dice(cell[0]))-1].findall('cell')
+            s = self.ParseLogic(col[int(self.Dice(cell[1]))-1].text, node) or 'No Cell Data'
+        except: s = 'Invalid Grid Reference!'
+        return s
+
     def NodeMap(self, s, node):
         """Parses player input for embedded nodes rolls"""
         cur_loc = 0
@@ -112,7 +242,7 @@
             del new_map[len(new_map)-1]
             parent_map = matches[i][1].split('::')
             ## Backwards Reference the Parent Children
-            child_node = self.get_node('::'.join(new_map))
+            child_node = self.get_node(new_map)
             newstr = self.get_root(child_node, tree_map, new_map, parent_map)
             s = s.replace(matches[i][0], newstr, 1)
             s = self.Node(s)
@@ -130,14 +260,13 @@
         if newstr != '': return newstr
         else:
             del new_map[len(new_map)-1]
-            child_node = self.get_node('::'.join(new_map))
+            child_node = self.get_node(new_map)
             newstr = self.get_root(child_node, tree_map, new_map, parent_map)
             return newstr
 
-    def get_node(self, s):
+    def get_node(self, path):
         return_node = 'Invalid Reference!'
         value = ""
-        path = s.split('::')
         depth = len(path)
         try: node = component.get('tree').tree_map[path[0]]['node']
         except Exception, e: return return_node
@@ -147,7 +276,7 @@
     def resolve_get_loop(self, node, path, step, depth):
         if step == depth: return node
         else:
-            child_list = node.findall('nodehandler')
+            child_list = node.getchildren()
             for child in child_list:
                 if step == depth: break
                 if child.get('name') == path[step]:
@@ -195,10 +324,8 @@
             if node.get('class') == 'textctrl_handler': 
                 s = str(node.find('text').text)
             else: s = 'Nodehandler for '+ node.get('class') + ' not done!' or 'Invalid Reference!'
-        else:
-            s = ''
-        s = self.NodeMap(s, node)
-        s = self.NodeParent(s, node.get('map'))
+        else: s = ''
+        s = self.ParseLogic(s, node)
         return s
 
     def resolve_grid(self, node, path, step, depth):
@@ -208,9 +335,7 @@
         grid = node.find('grid')
         rows = grid.findall('row')
         col = rows[int(self.Dice(cell[0]))-1].findall('cell')
-        try: s = self.NodeParent(col[int(self.Dice(cell[1]))-1].text, node.get('map')) or 'No Cell Data'
-        except: s = 'Invalid Grid Reference!'
-        try: s = self.NodeMap(col[int(self.Dice(cell[1]))-1].text, node) or 'No Cell Data'
+        try: s = self.ParseLogic(col[int(self.Dice(cell[1]))-1].text, node) or 'No Cell Data'
         except: s = 'Invalid Grid Reference!'
         return s
 
--- a/orpg/tools/aliaslib.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/tools/aliaslib.py	Mon May 03 03:30:11 2010 -0500
@@ -35,6 +35,7 @@
 from orpg.dirpath import dir_struct
 from orpg.tools.validate import validate
 from orpg.tools.orpg_settings import settings
+from xml.etree.ElementTree import tostring, parse
 import re
 
 class AliasLib(wx.Frame):
@@ -458,36 +459,30 @@
         self.Fit()
 
     def loadFile(self):
-        f = open(dir_struct["user"] + self.filename, "r")
-        data = f.read()
-        f.close()
-        self.alias = -1
-        self.filter = -1
-        xml_dom = component.get('xml').parseXml(data)
-        del data
-        aliases = xml_dom.getElementsByTagName("alias")
+        data = parse(dir_struct["user"] + self.filename)
+        xml_dom = data.getroot()
+        aliases = xml_dom.findall("alias")
         alist = []
         for alias in aliases:
-            if alias.hasAttribute("color"): color = alias.getAttribute("color")
+            if alias.get("color"): color = alias.get("color")
             else: color = 'Default'
-            aname = self.MakeSafeHTML(alias.getAttribute("name"))
+            aname = self.MakeSafeHTML(alias.get("name"))
             alist.append([aname, color])
         alist.sort()
         self.aliasList = alist
-        filters = xml_dom.getElementsByTagName("filter")
+        filters = xml_dom.findall("filter")
         flist = []
         self.regExList = []
         for filter in filters:
-            flist.append(filter.getAttribute("name"))
-            rules = filter.getElementsByTagName("rule")
+            flist.append(filter.get("name"))
+            rules = filter.findall("rule")
             sub = []
-            for rule in rules: sub.append([self.MakeSafeHTML(rule.getAttribute("match")), 
-                                        self.MakeSafeHTML(rule.getAttribute("sub"))])
+            for rule in rules: sub.append([self.MakeSafeHTML(rule.get("match")), 
+                                        self.MakeSafeHTML(rule.get("sub"))])
             self.regExList.append(sub)
         self.filterList = flist
-        xml_dom.unlink()
-        self.alias = -1
-        self.filter = -1
+        self.alias = 0
+        self.filter = 0
 
     def MakeSafeHTML(self, str):
         return str.replace("&amp;", "&").replace("&lt;", "<").replace("&quot;", '"').replace("&gt;", ">").replace("&#39;", "'")
@@ -495,7 +490,7 @@
         return str.replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;").replace("'", "&#39;")
     def ImportFromTree(self, xml_dom):
         oldfilename = self.filename
-        if xml_dom.getAttribute('name') == 'Alias Library':
+        if xml_dom.get('name') == 'Alias Library':
             dlg = wx.TextEntryDialog(self, "Please Name This Alias Lib", "New Alias Lib")
             if dlg.ShowModal() == wx.ID_OK:
                 self.filename = dlg.GetValue() + '.alias'
@@ -503,11 +498,11 @@
             else:
                 dlg.Destroy()
                 return
-        else: self.filename = xml_dom.getAttribute('name') + '.alias'
+        else: self.filename = xml_dom.get('name') + '.alias'
         settings.set_setting('aliasfile', self.filename[:-6])
         if oldfilename != self.filename: self.OnMB_FileSave(None, oldfilename)
         f = open(dir_struct["user"] + self.filename, "w")
-        f.write(xml_dom.toxml().replace('nodehandler', 'aliaslib').replace('voxchat.', ''))
+        f.write(tostring(xml_dom).replace('nodehandler', 'aliaslib').replace('voxchat.', ''))
         f.close()
         wx.CallAfter(self.loadFile)
 
--- a/orpg/tools/orpg_log.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/tools/orpg_log.py	Mon May 03 03:30:11 2010 -0500
@@ -62,7 +62,7 @@
     def write(self, text):
         logger.stdout(text)
         wx.Yield()
-        #sys.__stdout__.write(text)
+        sys.__stdout__.write(text)
 
 class TrueDebug(object):
     """A simple debugger. Add debug() to a function and it prints the function name and any objects included. Add an object or a group of objects in ()'s.
--- a/orpg/tools/orpg_settings.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/tools/orpg_settings.py	Mon May 03 03:30:11 2010 -0500
@@ -183,14 +183,17 @@
 
     def dieroller_ok(self, changes):
         rm = component.get('DiceManager')
+        cur_die = rm.getRoller()
         try:
             rm.setRoller(changes)
             self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller() + '"</b> roller.')
         except Exception, e:
-            print e
             rm.setRoller('std')
-            self.settings.change('dieroller', 'std')
-            self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller. Setting roller to <b>"std"</b>')
+            rm.setRoller(cur_die)
+            self.settings.change('dieroller', cur_die)
+            self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller.')
+            self.chat.InfoPost('Available die rollers: ' +str(rm.listRollers()) )
+            self.chat.InfoPost('You are using the <b>"' +cur_die+ '"</b> die roller.')
 
     def colortree_ok(self, changes):
         top_frame = component.get('frame')
--- a/plugins/xxhiddendice.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/plugins/xxhiddendice.py	Mon May 03 03:30:11 2010 -0500
@@ -1,5 +1,6 @@
 import os, re, wx
 import orpg.pluginhandler
+from orpg.tools.InterParse import Parse
 
 class Plugin(orpg.pluginhandler.PluginHandler):
     # Initialization subroutine.
@@ -42,7 +43,7 @@
             m = re.search(self.dicere, text)
             while m:
                 roll = "[" + m.group(1) + "]"
-                self.hiddenrolls += [self.chat.ParseDice(roll)]
+                self.hiddenrolls += [Parse.Dice(roll)]
                 text = text[:m.start()] + "(hidden roll)" + text[m.end():]
                 m = re.search(self.dicere, text)
         return text
--- a/plugins/xxsimpleinit.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/plugins/xxsimpleinit.py	Mon May 03 03:30:11 2010 -0500
@@ -1,7 +1,7 @@
-import os
+import os, wx
 import orpg.pluginhandler
 from orpg.orpgCore import *
-import wx
+from orpg.tools.InterParse import Parse
 
 class Plugin(orpg.pluginhandler.PluginHandler):
     # Initialization subroutine.
@@ -215,7 +215,7 @@
         for i in xrange(0, self.frame.initList.GetItemCount()):
             self.frame.currentInit = i
             if self.frame.currentInit.manual == 'No':
-                initRoll = self.chat.ParseDice('[1d20' + self.frame.currentInit.initMod + ']')
+                initRoll = Parse.Dice('[1d20' + self.frame.currentInit.initMod + ']')
 
                 initRoll = initRoll.split('(')
                 initRoll = initRoll[1].replace(')','')
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/xxstdnamespace.py	Mon May 03 03:30:11 2010 -0500
@@ -0,0 +1,101 @@
+import os, wx, re
+import orpg.pluginhandler
+from orpg.tools.InterParse import Parse
+from orpg.orpgCore import component
+from xml.etree.ElementTree import iselement
+
+class Plugin(orpg.pluginhandler.PluginHandler):
+    # Initialization subroutine.
+    #
+    # !self : instance of self
+    # !openrpg : instance of the the base openrpg control
+    def __init__(self, plugindb, parent):
+        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
+
+        # The Following code should be edited to contain the proper information
+        self.name = 'Standard Namespace'
+        self.author = 'Prof. Ebral'
+        self.help = 'The Standard Namespace plugin allows for users of Traipse to use '
+        self.help += 'the Standard Namespace syntax of !@ :: @!\n\n'
+        self.help += 'This plugin modifies the External method, so context sensivity\n'
+        self.help += 'is not calculated when using the Standard syntax. References must '
+        self.help += 'have a unique name.'
+
+        self.parseMethods = {'Traipse': Parse.NameSpaceE, 'Standard': self.NameSpaceS}
+
+    def NameSpaceS(self, s): ## Re define NameSpace External
+        reg1 = re.compile("(!@(.*?)@!)") ## Inlcude 'Standard' method
+        reg2 = re.compile("(!&(.*?)&!)")
+        matches = reg1.findall(s) + reg2.findall(s)
+        newstr = False
+        nodeable = ['rpg_grid_handler', 'container_handler', 
+                    'group_handler', 'tabber_handler', 
+                    'splitter_handler', 'form_handler', 'textctrl_handler']
+        for i in xrange(0,len(matches)):
+            find = matches[i][1].split('::')
+            node = component.get('tree').xml_root
+            if not iselement(node): 
+                s = s.replace(matches[i][0], 'Invalid Reference!', 1); 
+                s = Parse.NameSpaceE(s)
+                return s
+            for x in xrange(0, len(find)):
+                namespace = node.getiterator('nodehandler')
+                for node in namespace:
+                    if find[x] == node.get('name'):
+                        if node.get('class') not in nodeable: continue
+                        if node.get('class') == 'rpg_grid_handler':
+                            try: newstr = self.NameSpaceGrid(find[x+1], node); break
+                            except: newstr = 'Invalid Grid Reference!'
+                        try:
+                            if Parse.FutureCheck(node, find[x+1]): break
+                            else: continue
+                        except:
+                            if x == len(find)-1:
+                                if node.find('text') != None: newstr = str(node.find('text').text) 
+                                else: newstr = 'Invalid Reference!'
+                                break
+                            else: break
+            if not newstr: newstr = 'Invalid Reference!'
+            s = s.replace(matches[i][0], newstr, 1)
+            s = Parse.ParseLogic(s, node)
+        return s
+
+    def plugin_menu(self):
+        ## This is a standardized Menu item.  It connects to plugin_toggle where you can set events.
+        self.menu = wx.Menu()
+        self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On')
+        self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle)
+        self.toggle.Check(True)
+
+    def plugin_toggle(self, evt):
+        if self.toggle.IsChecked() == True: 
+            Parse.NameSpaceI = self.parseMethods['Standard']
+            self.plugindb.SetString('xxstdnamespace', 'Standard', 'True')
+        if self.toggle.IsChecked() == False: 
+            Parse.NameSpaceI = self.parseMethods['Traipse']
+            self.plugindb.SetString('xxstdnamespace', 'Standard', 'False')
+        pass
+
+    def plugin_enabled(self):
+        self.onoroff = self.plugindb.GetString('xxstdnamespace', 'Standard', '') or 'False'
+        self.toggle.Check(True) if self.onoroff == 'True' else self.toggle.Check(False)
+        Parse.NameSpaceE = self.parseMethods['Standard'] if self.onoroff == 'True' else self.parseMethods['Traipse']
+        pass
+
+    def plugin_disabled(self):
+        Parse.NameSpaceE = self.parseMethods['Traipse']
+
+    def pre_parse(self, text):
+        return text
+
+    def send_msg(self, text, send):
+        return text, send
+
+    def plugin_incoming_msg(self, text, type, name, player):
+        return text, type, name
+
+    def post_msg(self, text, myself):
+        return text
+
+    def refresh_counter(self):
+        pass
--- a/plugins/xxurl2link.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/plugins/xxurl2link.py	Mon May 03 03:30:11 2010 -0500
@@ -9,36 +9,36 @@
     def __init__(self, plugindb, parent):
         orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
 
-        # The Following code should be edited to contain the proper information
         self.name = 'URL to link conversion'
         self.author = 'tdb30 tbaleno@wrathof.com'
         self.help = "This plugin automaticaly wraps urls in link tags\n"
         self.help += "making them clickable."
 
-        self.url_regex = None
-        self.mailto_regex = None
-
     def plugin_menu(self):
         self.menu = wx.Menu()
         self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On')
         self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle)
-        self.toggle.Check(True)
 
     def plugin_toggle(self, evt):
+        if self.toggle.IsChecked() == True: self.plugindb.SetString('xxurl2link', 'url2link', 'True')
+        if self.toggle.IsChecked() == False: self.plugindb.SetString('xxurl2link', 'url2link', 'False')
         pass
 
     def plugin_enabled(self):
-        #This is where you set any variables that need to be initalized when your plugin starts
-        self.url_regex = re.compile("(?<![\[=\"a-z0-9:/.])((?:http|ftp|gopher)://)?(?<![@a-z])((?:[a-z0-9\-]+[-.]?[a-z0-9]+)*\.(?:[a-z]{2,4})(?:[a-z0-9_=\?\#\&~\%\.\-/\:\+;]*))", re.I)
-
-        self.mailto_regex = re.compile("(?<![=\"a-z0-9:/.])((?:[a-z0-9]+[_]?[a-z0-9]*)+@{1}(?:[a-z0-9]+[-.]?[a-z0-9]+)*\.(?:[a-z]{2,4}))", re.I)
+        self.url_regex = re.compile( #from Paul Hayman of geekzilla
+                    "((https?|ftp|gopher|telnet|file|notes|ms-help):((//)|(\\\\))+[\w\d:#@%/;$()~_?\+-=\\\.&]*)", re.I)
+        self.mailto_regex = re.compile( #Taken from Django
+                    r"(^[-!#$%&'*+/=?^_`{}|~0-9A-Z]+(\.[-!#$%&'*+/=?^_`{}|~0-9A-Z]+)*"  # dot-atom
+                    r'|^"([\001-\010\013\014\016-\037!#-\[\]-\177]|\\[\001-011\013\014\016-\177])*"' # quoted-string
+                    r')@(?:[A-Z0-9](?:[A-Z0-9-]{0,61}[A-Z0-9])?\.)+[A-Z]{2,6}\.?$', re.IGNORECASE)
+        self.link = self.plugindb.GetString('xxurl2link', 'url2link', '') or 'False'
+        self.toggle.Check(True) if self.link == 'True' else self.toggle.Check(False)
 
     def plugin_disabled(self):
-        #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
-        #such as closing windows created by the plugin
         pass
 
     def pre_parse(self, text):
+        text2 = text
         if self.toggle.IsChecked() == True:
             text = self.mailto_regex.sub(self.regmailsub, text)
             text = self.url_regex.sub(self.regurlsub, text)
@@ -56,7 +56,5 @@
 
     def regurlsub(self, m):
         link = m.group(2)
-        if m.group(1) != None:
-            return '<a href="' + m.group(1).lower() + link + '">' + m.group(0) + '</a>'
-        else:
-            return '<a href="http://' + link + '">' + link + '</a>'
+        if m.group(1) != None: return '<a href="' + m.group(1).lower() + '">' + m.group(0) + '</a>'
+        else: return '<a href="http://' + link + '">' + link + '</a>'
--- a/readme.txt	Fri Feb 19 19:10:25 2010 -0600
+++ b/readme.txt	Mon May 03 03:30:11 2010 -0500
@@ -1,9 +1,18 @@
-How to use OpenRPG version 1.7.x
-Make sure you have installed python 2.5+ and wxPython 2.8+!
+Welcome to Traipse 'OpenRPG' Ornery Orc
+Traipse is a fork of the original OpenRPG software. Traipse 
+provides the best stability of any OpenRPG fork, and the best
+features of any OpenRPG version
+
+How to use Traipse 'OpenRPG':
 
-Launching OpenRPG:
-OpenRPG can be launch by executing the OpenRPG.pyw script
-located in the openrpg folder.  On windows, Macs, and
+Minimum software requirements
+* Python 2.5.2
+* wx.Python 2.8.1.9
+
+Launching Traipse 'OpenRPG':
+
+OpenRPG can be launch by executing the Traipse.pyw script
+located in the folder you ran setup.py.  On windows, Macs, and
 Unix with a GUI, this can be accomplished by double
 clicking OpenRPG.pyw. From a shell, type: python OpenRPG.pyw
 
@@ -11,8 +20,8 @@
 You want to launch your own server execute the
 Server.py.
 
-For more info on how to use OpenRPG,
-visit http://www.openrpg.com
+For more info on how to use Traipse 'OpenRPG',
+visit http://www.knowledgearcana.com/traipse-openrpg
 
 
 -OpenRPG Team
--- a/rollback.py	Fri Feb 19 19:10:25 2010 -0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-#!/usr/bin/env python
-
-import sys
-import os
-
-HG = os.environ["HG"]
-
-os.system(HG + " rollback")
-os.system(HG + " revert --all")
-print "Since you reverted, I am guessing there are issues with the last update"
-print "PLEASE notify me on either the openrpg.com boards, or by email"
-print "digitalxero@gmail.com"
-print "You can continue using your rolled back version by launching openrpg from"
-print "the command line with the command: OpenRPG*.py -n"
-print "the -n tells the system not to update, it will still run the downloader"
-print "but it will not change your files"
-raw_input("press <enter> key to terminate program")
\ No newline at end of file
--- a/start_developer.py	Fri Feb 19 19:10:25 2010 -0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,20 +0,0 @@
-#!/usr/bin/env python
-
-import pyver
-pyver.checkPyVersion()
-
-#Update Manager
-from orpg.orpg_wx import *
-import upmana.updatemana
-app = upmana.updatemana.updateApp(0)
-app.MainLoop()
-
-#Main Program
-from orpg.orpg_wx import *
-import orpg.main
-
-if WXLOADED:
-    mainapp = orpg.main.orpgApp(0)
-    mainapp.MainLoop()
-else:
-    print "You really really need wx!"
--- a/start_noupdate.py	Fri Feb 19 19:10:25 2010 -0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,20 +0,0 @@
-#!/usr/bin/env python
-
-import pyver
-pyver.checkPyVersion()
-
-#Update Manager
-from orpg.orpg_wx import *
-import upmana.updatemana
-app = upmana.updatemana.updateApp(0)
-app.MainLoop()
-
-#Main Program
-from orpg.orpg_wx import *
-import orpg.main
-
-if WXLOADED:
-    mainapp = orpg.main.orpgApp(0)
-    mainapp.MainLoop()
-else:
-    print "You really really need wx!"
--- a/upmana/updatemana.py	Fri Feb 19 19:10:25 2010 -0600
+++ b/upmana/updatemana.py	Mon May 03 03:30:11 2010 -0500
@@ -12,8 +12,9 @@
 class Term2Win(object):
     # A stdout redirector.  Allows the messages from Mercurial to be seen in the Install Window
     def write(self, text):
-        statbar.SetStatusText(text)
-        wx.Yield()
+        self.closed = sys.__stdout__.closed
+        self.flush = sys.__stdout__.flush
+        statbar.SetStatusText(text.replace('\n', ''))
         sys.__stdout__.write(text)
 
 class Updater(wx.Panel):
@@ -21,7 +22,10 @@
         wx.Panel.__init__(self, parent)
         ### Status Bar ###
         #statbar.SetStatusText('Select a Package and Update')
-        statbar.SetStatusText('New Status Bar')
+        #statbar.SetStatusText('New Status Bar')
+
+        self.timer = wx.Timer(self, 1)
+        self.count = 0
 
         ### Update Manager
         self.ui = ui.ui()
@@ -44,7 +48,7 @@
         self.buttons['update'] = wx.Button(self, wx.ID_ANY, "Update Now")
         self.buttons['finish'] = wx.Button(self, wx.ID_ANY, "Finish")
 
-        self.sizer.Add(self.changelog, (0,0), span=(4,1), flag=wx.EXPAND)
+        self.sizer.Add(self.changelog, (0,0), span=(5,1), flag=wx.EXPAND)
         self.sizer.Add(self.filelist, (0,1), span=(1,3), flag=wx.EXPAND)
 
         self.sizer.Add(self.buttons['progress_bar'], (1,1), span=(1,3), flag=wx.EXPAND)
@@ -55,7 +59,7 @@
         self.sizer.Add(self.buttons['advanced'], (2,3), flag=wx.EXPAND)
         self.sizer.Add(self.buttons['update'], (3,3), flag=wx.EXPAND)
         self.sizer.Add(self.buttons['finish'], (4,3), flag=wx.EXPAND)
-        #self.buttons['finish'].Disable()
+        self.buttons['progress_bar'].SetValue(100)
         self.sizer.AddGrowableCol(0)
         self.sizer.AddGrowableRow(0)
         self.SetSizer(self.sizer)
@@ -76,6 +80,37 @@
         self.Bind(wx.EVT_BUTTON, self.ChooseBranch, self.buttons['advanced'])
         self.Bind(wx.EVT_CHECKBOX, self.ToggleAutoUpdate, self.buttons['auto_check'])
         self.Bind(wx.EVT_CHECKBOX, self.ToggleNoUpdate, self.buttons['no_check'])
+        self.Bind(wx.EVT_TIMER, self.OnTimer, self.timer)
+
+    def OnTimer(self, event):
+        statbar.SetStatusText('Checking For Updates')
+        self.count = self.count + 1
+        self.buttons['progress_bar'].SetValue(self.count)
+        if self.count == 100:
+            self.timer.Stop()
+            statbar.SetStatusText('No Updates Available')
+
+    def UpdateCheck(self):
+        self.timer.Start(100)
+        self.count = 3
+        self.buttons['progress_bar'].SetValue(3)
+        try:
+            doUpdate = commands.incoming(self.ui, self.repo, 
+                        manifest.GetString('default', 'repo', ''), 
+                        force=True, bundle=False)
+            if doUpdate:
+                statbar.SetStatusText('No Updates Available')
+                self.buttons['progress_bar'].SetValue(100)
+                self.timer.Stop()
+            else:
+                statbar.SetStatusText('Refresh Repo For Updated Source')
+                self.buttons['progress_bar'].SetValue(100)
+                self.timer.Stop()
+        except:
+            statbar.SetStatusText('No Connection Found')
+            self.buttons['progress_bar'].SetValue(100)
+            self.timer.Stop()
+
 
     def ToggleAutoUpdate(self, event):
         if self.buttons['auto_check'].GetValue() == True:
@@ -122,11 +157,11 @@
                 os.removedirs(temp+dir1)
 
     def LoadDoc(self):
-        ignore = open(self.filename)
+        manifest = open(self.filename)
         self.ignorelist = []
-        for i in ignore: self.ignorelist.append(str(i [:len(i)-1]))
-        manifest = ignore.readlines()
-        ignore.close()
+        ignore = manifest.readlines()
+        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        manifest.close()
 
     def Finish(self, evt=None):
         component.get('upmana-win').OnClose(None)
@@ -584,11 +619,11 @@
             dlg.Destroy(); pass
 
     def LoadDoc(self):
-        ignore = open(self.filename)
+        manifest = open(self.filename)
         self.ignorelist = []
-        for i in ignore: self.ignorelist.append(str(i [:len(i)-1]))
-        manifest = ignore.readlines()
-        ignore.close()
+        ignore = manifest.readlines()
+        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        manifest.close()
 
     def get_packages(self, type=None):
         #Can be cleaner
@@ -687,17 +722,18 @@
 
         global statbar
         statbar = self.CreateStatusBar()
+        sys.stdout = Term2Win()
         self.Centre()
 
         # create the page windows as children of the notebook
-        page1 = Updater(nb, openrpg)
+        self.page1 = Updater(nb, openrpg)
         page2 = Repos(nb, openrpg)
         page3 = Manifest(nb)
         page4 = Control(nb)
         page5 = Help(nb)
 
         # add the pages to the notebook with the label to show on the tab
-        nb.AddPage(page1, "Updater")
+        nb.AddPage(self.page1, "Updater")
         nb.AddPage(page2, "Repos")
         nb.AddPage(page3, "Manifest")
         nb.AddPage(page4, "Control")
@@ -719,23 +755,24 @@
 
 class updateApp(wx.App):
     def OnInit(self):
-        self.main = False
-        sys.stdout = Term2Win()
+        self.main = False; self.autoUpdate = False; self.noUpdate = False
         logger._set_log_to_console(False)
         logger.note("Updater Start")
         component.add('validate', validate)
-        self.updater = updaterFrame(self, "OpenRPG Update Manager 1.0", 
+        self.updater = updaterFrame(self, "OpenRPG Update Manager 1.2", 
                                 component, manifest, self.main)
         if manifest.GetString("updatemana", "auto_update", "") == 'on' and self.main == False:
-            self.AutoUpdate(); self.OnExit()
+            self.AutoUpdate(); self.OnExit(); self.autoUpdate = True
         else: pass
         if manifest.GetString('updatemana', 'no_update', '') == 'on' and self.main == False: 
-            self.OnExit()
+            self.OnExit(); self.noUpdate = True
         else: pass
-        try:
-            self.updater.Show()
-            self.updater.Fit()
-        except: pass
+        if not (self.autoUpdate or self.noUpdate):
+            try:
+                self.updater.Show()
+                self.updater.Fit()
+                if not self.main: self.updater.page1.UpdateCheck()
+            except: pass
         return True
 
     def AutoUpdate(self):
@@ -744,13 +781,16 @@
         self.c = self.repo.changectx('tip')
         self.current = self.repo.dirstate.branch()
 
-        capture = manifest.GetString('updaterepo', 'default', '')
+        capture = manifest.GetString('default', 'repo', '')
         if capture != '':
-            commands.pull(self.ui, self.repo, capture, rev='', update=False, force=True)
+            try: commands.pull(self.ui, self.repo, capture, rev='', update=False, force=True)
+            except:
+                wx.MessageBox('No Connection Found.  Skipping Auto Update!', 'Info')
+                return
             filename = 'ignorelist.txt'
             self.filename = dir_struct["home"] + 'upmana' + os.sep + filename
             component.get('validate').config_file(filename, "default_ignorelist.txt")
-            self.mana = self.LoadDoc()
+            self.mana = self.LoadDoc(); ignored = []
             temp = dir_struct["home"] + 'upmana' + os.sep + 'tmp' + os.sep
             for ignore in self.ignorelist:
                 if len(ignore.split('/')) > 1:
@@ -759,25 +799,27 @@
                         dir1 += ignore.split('/')[gets] + os.sep
                         gets += 1
                     os.makedirs(temp+dir1)
-                shutil.copy(ignore, temp + dir1 + ignore.split('/')[len(ignore.split('/')) - 1])
+                ignoredfile = temp + dir1 + ignore.split('/')[len(ignore.split('/')) - 1]
+                ignored.append(ignoredfile)
+                shutil.copy(ignore, ignoredfile)
             hg.clean(self.repo, self.current)
             for ignore in self.ignorelist:
-                shutil.copyfile(temp + ignore.split('/')[len(ignore.split('/')) - 1], ignore)
-                os.remove(temp + ignore.split('/')[len(ignore.split('/')) - 1])
+                shutil.copyfile(ignored.index(ignore), ignore)
+                os.remove(ignored.index(ignore))
                 if len(ignore.split('/')) > 1:
                     gets = 0; dir1 = ''
                     while gets != len(ignore.split('/'))-1:
                         dir1 += ignore.split('/')[gets] + os.sep
                         gets += 1
                     os.removedirs(temp+dir1)
-        else: wx.MessageBox('No default Rpository set.  Skipping Auto Update!', 'Info')
+        else: wx.MessageBox('Default Repo Not Found.  Skipping Auto Update!', 'Info')
 
     def LoadDoc(self):
-        ignore = open(self.filename)
+        manifest = open(self.filename)
         self.ignorelist = []
-        for i in ignore: self.ignorelist.append(str(i [:len(i)-1]))
-        manifest = ignore.readlines()
-        ignore.close()
+        ignore = manifest.readlines()
+        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        manifest.close()
 
     def OnExit(self):
         imported = ['manifest', 'orpg.dirpath', 'orpg.orpgCore', 'orpg.orpg_version',