view plugins/xxsimpleinit.py @ 31:fc48380f0c9f ornery-orc

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:30:11 -0500
parents 97265586402b
children
line wrap: on
line source

import os, wx
import orpg.pluginhandler
from orpg.orpgCore import *
from orpg.tools.InterParse import Parse

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
        self.orpgframe = component.get('frame')

        # The Following code should be edited to contain the proper information
        self.name = 'Simple Init'
        self.author = 'Dj Gilcrease + Tyler Starke'
        self.help = 'This is a simplistic Init tool that does not rely on Chat message parsing'

        #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
        #to set their proper values.

    def plugin_menu(self):
        self.menu = wx.Menu()

        self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'Show')
        self.topframe.Bind(wx.EVT_MENU, self.on_init, self.toggle)
        self.toggle.Check(True)


    def plugin_enabled(self):
        self.plugin_addcommand('/inittoggle', self.on_init, '- This will Show or Hide the Init window')
        self.plugin_addcommand('/rollinit', self.rollInit, '- This will roll a new set of Inits', False)
        self.plugin_addcommand('/startcombat', self.startInit, '- This will start the combat', False)
        self.plugin_addcommand('/nextplayer', self.advanceInit, '- This will advance the Initiative to the next Player', False)
        self.plugin_addcommand('/stopcombat', self.stopInit, '- This will end the combat', False)
        self.plugin_addcommand('/pausecombat', self.pauseInit, '- This will pause the auto Advancer', False)

        self.InitSaves = self.plugindb.GetDict("xxsimpleinit", "InitSaves", {})
        self.frame = InitFrame(self)
        self.frame.Show()
        self.advanceTimer = wx.Timer(self.frame, wx.NewId())
        self.frame.Bind(wx.EVT_TIMER, self.advanceInit, self.advanceTimer)
        self.buttonTimer = wx.Timer(self.frame, wx.NewId())
        self.frame.Bind(wx.EVT_TIMER, self.buttonCheck, self.buttonTimer)
        self.buttonTimer.Start(250)
        self.autoAdvancePaused = False

    def plugin_disabled(self):
        self.plugin_removecmd('/inittoggle')
        self.plugin_removecmd('/rollinit')
        self.plugin_removecmd('/startcombat')
        self.plugin_removecmd('/nextplayer')
        self.plugin_removecmd('/stopcombat')
        self.plugin_removecmd('/pausecombat')

        self.advanceTimer.Stop()
        del self.advanceTimer

        self.buttonTimer.Stop()
        del self.buttonTimer

        try: self.frame.Destroy()
        except: pass

    def on_init(self, cmdargs):
        if self.frame.IsShown():
            self.toggle.Check(False)
            self.frame.Hide()
        else:
            self.toggle.Check(True)
            self.frame.Show()

    def startInit(self, evt=None):
        if self.frame.initList.GetItemCount() == 0:
            self.chat.InfoPost('You need to add some stuff to the Init list before you start')
            return

        if not self.frame.startButton.IsEnabled():
            self.chat.InfoPost('Combat Round has already started! You must Stop the current combat to start a new one.')
            return

        self.orpgframe.Freeze()
        self.frame.Freeze()
        self.frame.nextButton.Enable()
        self.frame.stopButton.Enable()
        self.frame.startButton.Disable()
        self.frame.rollButton.Disable()
        self.frame.autoAdvanceCheck.Disable()
        self.frame.autoAdvanceList.Disable()
        self.frame.autoAdvanceToggle.Enable()
        self.frame.addButton.Disable()
        self.frame.editButton.Disable()
        self.frame.deleteButton.Disable()
        self.frame.saveButton.Disable()
        self.frame.loadButton.Disable()
        self.frame.clearButton.Disable()

        self.frame.currentInit = -1
        self.round = 0

        self.chat.Post('<center><font color="#00ff00"><b>== START COMBAT ==</b></font></center>', True, True, c='simpleinit-combat')
        self.advanceInit()
        self.frame.Thaw()

        if self.frame.autoAdvanceCheck.IsChecked():
            time = int(60000*int(self.frame.autoAdvanceList.GetStringSelection()))
            self.advanceTimer.Start(time)
        else:
            self.frame.addButton.Enable()
            self.frame.editButton.Enable()
            self.frame.deleteButton.Enable()

        if self.frame.IsShown():
            wx.CallAfter(self.frame.SetFocus)

        wx.CallAfter(self.orpgframe.Thaw)

    def stopInit(self, evt=None):
        if not self.frame.stopButton.IsEnabled():
            self.chat.InfoPost('Combat is already ended!')
            return

        self.frame.Freeze()
        self.frame.nextButton.Disable()
        self.frame.stopButton.Disable()
        self.frame.startButton.Enable()
        self.frame.rollButton.Enable()
        self.frame.autoAdvanceCheck.Enable()
        self.frame.autoAdvanceList.Enable()
        self.frame.autoAdvanceToggle.Disable()
        self.frame.addButton.Enable()
        self.frame.editButton.Enable()
        self.frame.deleteButton.Enable()
        self.frame.saveButton.Enable()
        self.frame.loadButton.Enable()
        self.frame.clearButton.Enable()

        for i in xrange(0, self.frame.initList.GetItemCount()):
            self.frame.currentInit = i
            if self.frame.currentInit.type == 'Effect':
                self.frame.initList.DeleteItem(i)

        self.frame.currentInit = 0

        if self.autoAdvancePaused and self.frame.autoAdvanceCheck.IsChecked():
            self.pauseInit('No Adv')
        self.frame.Thaw()

        self.advanceTimer.Stop()
        self.chat.Post('<center><font color="#ff0000" ><b>== END COMBAT ==</b></font></center>', True, True, c='simpleinit-combat')

    def advanceInit(self, evt=None):
        if not self.frame.nextButton.IsEnabled():
            self.chat.InfoPost('You must first Start combat inorder to advance the initiative turn!')
            return

        self.frame.currentInit = self.frame.initIdx+1
        if self.frame.currentInit.type == 'Effect':
            newDur = str(int(self.frame.currentInit.duration)-1)
            self.frame.initList.SetStringItem(self.frame.initIdx, 2, newDur)
            msg = '<br><table width="100%" border="1"><tr><td align="center"><center><u><b><font color="#ff0000" >EFFECT NOTICE</font></b></u></center></td></tr>'
            msg += '<tr><td align="center"><font color="#000000">' + self.frame.currentInit.name + ' has ' + newDur + ' rounds remaining</font></td></tr></table><br />'
            self.chat.Post(msg, True, True, c='simpleinit-effect')
            wx.CallAfter(self.advanceInit)
        else:
            msg = '<table width="100%" border="1"><tr><td align="center"><u><font color="#ff0000" ><b>' + self.frame.nextMessage.GetValue() + '</b></font></u></td></tr>'
            msg += '<tr><td align="center"><b><font color="#ff0000">' + str(self.frame.initIdx+1) + ':</font> '
            msg += '<font color="#0000ff">(' + self.frame.currentInit.init + ')</font> '
            msg += '<font color="#000000">' + self.frame.currentInit.name + '</b></font></td></tr></table><br />'
            self.chat.Post(msg, True, True, c='simpleinit-pc')

        if self.frame.currentInit.type == 'Effect' and int(self.frame.currentInit.duration) <= 0:
            self.frame.Freeze()
            cidx = self.frame.initIdx
            self.frame.initList.DeleteItem(cidx)
            self.frame.currentInit = cidx
            self.frame.Thaw()

    def pauseInit(self, evt=None):
        self.frame.Freeze()
        if not self.autoAdvancePaused:
            self.frame.autoAdvanceToggle.SetLabel('Resume Auto Advance')
            self.autoAdvancePaused = True
            self.advanceTimer.Stop()
            self.frame.nextButton.Disable()
            self.frame.addButton.Enable()
            self.frame.editButton.Enable()
            self.frame.deleteButton.Enable()
        else:
            self.frame.autoAdvanceToggle.SetLabel('Pause Auto Advance')
            self.frame.nextButton.Enable()
            self.frame.addButton.Disable()
            self.frame.editButton.Disable()
            self.frame.deleteButton.Disable()
            self.autoAdvancePaused = False
            if evt != 'No Adv':
                self.advanceInit()
            self.advanceTimer.Start()
        self.frame.Thaw()

    def newRound(self):
        self.round += 1
        msg = '<br><hr><font color="#ff0000" ><b>End of Round #' + str(self.round-1) + ', Starting Round #' + str(self.round) + '</b></font><hr>'
        self.chat.Post(msg, True, True)

    def rollD20Init(self):
        if not self.frame.rollButton.IsEnabled():
            self.chat.InfoPost("You cannot roll new Inits at this time")
            return
        self.orpgframe.Freeze()
        self.frame.Freeze()
        msg = '<br><center><font color="#0000ff" ><b>== START INIT LIST ==</b></font></center><br>'
        msg += '<font color="#000000"><b>'
        for i in xrange(0, self.frame.initList.GetItemCount()):
            self.frame.currentInit = i
            if self.frame.currentInit.manual == 'No':
                initRoll = Parse.Dice('[1d20' + self.frame.currentInit.initMod + ']')

                initRoll = initRoll.split('(')
                initRoll = initRoll[1].replace(')','')
                self.frame.initList.SetStringItem(i, 4, initRoll)
                self.frame.initList.SetItemData(i, int(initRoll))
            else:
                initRoll = self.frame.currentInit.init

            if self.frame.currentInit.type != 'Effect':
                msg += '<br>' + self.frame.currentInit.name + ' = <font color="#ff0000">' + initRoll + '</font>'

        msg += '</b></font><br>'

        self.frame.initList.SortItems(self.frame.initSort)
        msg += '<center><font color="#0000ff" ><b>== END INIT LIST ==</b></center></font>'
        self.chat.Post(msg, True, True, c='simpleinit-lst')

        self.frame.Thaw()
        if self.frame.IsShown():
            wx.CallAfter(self.frame.SetFocus)
        wx.CallAfter(self.orpgframe.Thaw)

    #Events
    def rollInit(self, evt):
        if self.frame.initRollType.GetStringSelection() == 'd20':
            self.rollD20Init()

    def buttonCheck(self, evt):
        if self.frame.initList.GetItemCount() == 0:
            self.frame.Freeze()
            self.advanceTimer.Stop()
            self.frame.startButton.Disable()
            self.frame.rollButton.Disable()
            self.frame.nextButton.Disable()
            self.frame.stopButton.Disable()
            self.frame.editButton.Disable()
            self.frame.deleteButton.Disable()
            self.frame.saveButton.Disable()
            self.frame.clearButton.Disable()
            self.frame.Thaw()
        elif not self.frame.stopButton.IsEnabled():
                self.frame.startButton.Enable()
                self.frame.rollButton.Enable()
                self.frame.editButton.Enable()
                self.frame.deleteButton.Enable()
                self.frame.saveButton.Enable()
                self.frame.clearButton.Enable()
        if self.autoAdvancePaused:
            return

        if not self.frame.autoAdvanceCheck.IsChecked():
            self.frame.autoAdvanceToggle.Disable()
            self.autoAdvancePaused = True
        elif self.frame.autoAdvanceCheck.IsChecked() and self.frame.stopButton.IsEnabled():
            self.frame.autoAdvanceToggle.Enable()

class InitFrame(wx.Frame):
    def __init__(self, plugin):
        self.plugin = plugin
	self.toggle = plugin.toggle
        self.log = component.get('log')
        self.log.log("Enter InitFrame", ORPG_DEBUG)

        wx.Frame.__init__(self, None, wx.ID_ANY, title="Simple Init", style=wx.DEFAULT_FRAME_STYLE)
        self.SetOwnBackgroundColour('#EFEFEF')

        self.dir_struct = component.get('dir_struct')
        self.settings = component.get('settings')
        self.xml = component.get('xml')
        self.validate = component.get('validate')

        self.Freeze()
        self.buildMenu()
        self.buildButtons()
        self.buildGUI()
        wx.CallAfter(self.InitSetup)

        self.Bind(wx.EVT_CLOSE, self.onCloseWindow)

        self.log.log("Exit InitFrame", ORPG_DEBUG)

    def InitSetup(self):
        self.chat = component.get('chat')
        self.gametree = component.get('tree')
        self.map = component.get('map')
        self.session = component.get('session')

        self.initIdx = -1
        self.Thaw()

    def initSort(self, item1, item2):
        if item1 == item2:
            return 0
        elif item1 > item2:
            return -1
        elif item1 < item2:
            return 1

        return 0

    def onCloseWindow(self, evt):
        self.Hide()
	self.toggle.Check(False)

    def buildMenu(self):
        self.log.log("Enter InitFrame->buildMenu(self)", ORPG_DEBUG)

        initmenu = wx.Menu()

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Add\tInsert", "Add")
        self.Bind(wx.EVT_MENU, self.OnMB_InitAdd, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Edit\tCtrl+E", "Edit")
        self.Bind(wx.EVT_MENU, self.OnMB_InitEdit, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Delete\tCtrl+D", "Delete")
        self.Bind(wx.EVT_MENU, self.OnMB_InitDelete, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Clear\tCtrl+C", "Clear")
        self.Bind(wx.EVT_MENU, self.OnMB_InitClear, item)
        initmenu.AppendItem(item)

        initmenu.AppendSeparator()

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Next\tEnter", "Next")
        self.Bind(wx.EVT_MENU, self.plugin.advanceInit, item)
        initmenu.AppendItem(item)

        initmenu.AppendSeparator()

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Save\tCtrl+S", "Save Current Init List")
        self.Bind(wx.EVT_MENU, self.OnMB_InitSave, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Load", "Load New Init List")
        self.Bind(wx.EVT_MENU, self.OnMB_InitLoad, item)
        initmenu.AppendItem(item)

        menu = wx.MenuBar()
        menu.Append(initmenu, "&Init")

        self.SetMenuBar(menu)

        self.log.log("Exit InitFrame->buildMenu(self)", ORPG_DEBUG)

    def buildButtons(self):
        self.log.log("Enter InitFrame->buildButtons(self)", ORPG_DEBUG)

        self.autoAdvanceCheck = wx.CheckBox(self, wx.ID_ANY, "")
        self.autoAdvanceCheck.SetValue(True)
        self.autoAdvanceList = wx.Choice(self, wx.ID_ANY, choices=['1','2','3','4','5'])
        self.autoAdvanceList.SetSelection(2)
        self.autoAdvanceToggle = wx.Button(self, wx.ID_ANY, "Pause Auto Advance")
        self.Bind(wx.EVT_BUTTON, self.plugin.pauseInit, self.autoAdvanceToggle)
        self.autoAdvanceToggle.Disable()

        self.psizer = wx.BoxSizer(wx.HORIZONTAL)
        self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Auto Advance"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        self.psizer.Add(self.autoAdvanceCheck, 0, wx.ALIGN_CENTER|wx.ALL, 0)
        self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Every"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        self.psizer.Add(self.autoAdvanceList, 0, wx.ALIGN_CENTER|wx.ALL, 0)
        self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Minutes"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        self.psizer.Add(self.autoAdvanceToggle, 0, wx.ALIGN_CENTER|wx.ALL, 10)

        self.addButton = wx.Button(self, wx.ID_ANY, "Add")
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitAdd, self.addButton)
        self.editButton = wx.Button(self, wx.ID_ANY, "Edit")
        self.editButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitEdit, self.editButton)
        self.deleteButton = wx.Button(self, wx.ID_ANY, "Delete")
        self.deleteButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitDelete, self.deleteButton)
        self.saveButton = wx.Button(self, wx.ID_ANY, "Save")
        self.saveButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitSave, self.saveButton)
        self.loadButton = wx.Button(self, wx.ID_ANY, "Load")
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitLoad, self.loadButton)
        self.clearButton = wx.Button(self, wx.ID_ANY, "Clear")
        self.clearButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitClear, self.clearButton)


        self.esizer = wx.BoxSizer(wx.VERTICAL)
        self.esizer.Add(self.addButton, 0, wx.EXPAND|wx.ALL, 2)
        self.esizer.Add(self.editButton, 0, wx.EXPAND|wx.ALL, 3)
        self.esizer.Add(self.deleteButton, 0, wx.EXPAND|wx.ALL, 2)
        self.esizer.Add(self.saveButton, 0, wx.EXPAND|wx.ALL, 3)
        self.esizer.Add(self.loadButton, 0, wx.EXPAND|wx.ALL, 2)
        self.esizer.Add(self.clearButton, 0, wx.EXPAND|wx.ALL, 3)

        self.rollButton = wx.Button(self, wx.ID_ANY, "Roll New Inits")
        self.Bind(wx.EVT_BUTTON, self.plugin.rollInit, self.rollButton)
        self.startButton = wx.Button(self, wx.ID_ANY, "Start")
        self.Bind(wx.EVT_BUTTON, self.plugin.startInit, self.startButton)
        self.nextButton = wx.Button(self, wx.ID_ANY, "Next")
        self.nextButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.plugin.advanceInit, self.nextButton)
        self.stopButton = wx.Button(self, wx.ID_ANY, "Stop")
        self.stopButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.plugin.stopInit, self.stopButton)

        self.asizer = wx.BoxSizer(wx.HORIZONTAL)
        self.asizer.Add(self.rollButton, 0, wx.EXPAND|wx.ALL, 5)
        self.asizer.Add(self.startButton, 0, wx.EXPAND|wx.ALL, 5)
        self.asizer.Add(self.nextButton, 0, wx.EXPAND|wx.ALL, 5)
        self.asizer.Add(self.stopButton, 0, wx.EXPAND|wx.ALL, 5)

        self.log.log("Exit InitFrame->buildButtons(self)", ORPG_DEBUG)

    def buildGUI(self):
        self.log.log("Enter InitFrame->buildGUI(self)", ORPG_DEBUG)

        sizer = wx.GridBagSizer(hgap=1, vgap=1)

        self.initList = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_SINGLE_SEL|wx.LC_REPORT|wx.LC_HRULES)
        self.initList.InsertColumn(0, "Name")
        self.initList.InsertColumn(1, "Type")
        self.initList.InsertColumn(2, "Duration")
        self.initList.InsertColumn(3, "Init Mod")
        self.initList.InsertColumn(4, "Init")
        self.initList.InsertColumn(5, "Manualy Set")
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.selectInit, self.initList)
        self.Bind(wx.EVT_LIST_ITEM_DESELECTED, self.deselectInit, self.initList)
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.OnMB_InitEdit, self.initList)
        self.Bind(wx.EVT_LIST_ITEM_FOCUSED, self.Test, self.initList)

        self.nextMessage = wx.TextCtrl(self, wx.ID_ANY, "UP NEXT FOR THE KILLING")
        msgsizer = wx.BoxSizer(wx.HORIZONTAL)
        msgsizer.Add(wx.StaticText(self, wx.ID_ANY, "Next Message"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        msgsizer.Add(self.nextMessage, 1, wx.EXPAND|wx.ALL, 5)

        self.initRollType = wx.Choice(self, wx.ID_ANY, choices=['d20'])
        self.initRollType.SetSelection(0)

        sizer.Add(self.psizer, (0,0), flag=wx.EXPAND)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Init Roll Type'), (0,1), flag=wx.ALIGN_BOTTOM|wx.ALIGN_CENTER_HORIZONTAL)
        sizer.Add(msgsizer, (1,0), flag=wx.EXPAND)
        sizer.Add(self.initRollType, (1,1), flag=wx.ALIGN_CENTER)
        sizer.Add(self.initList, (2,0), flag=wx.EXPAND)
        sizer.Add(self.esizer, (2,1), flag=wx.EXPAND)
        sizer.Add(self.asizer, (3,0), flag=wx.EXPAND)
        sizer.AddGrowableCol(0)
        sizer.AddGrowableRow(2)

        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.log.log("Exit InitFrame->buildGUI(self)", ORPG_DEBUG)

    def updateInit(self, init, type):
        reset = False
        if not self.startButton.IsEnabled() and self.initList.GetItemCount() > 0:
            reset = True
            name = self.currentInit.name


        self.Freeze()

        if type == 'Add':
            i = self.initList.InsertStringItem(self.initList.GetItemCount(), init.name)
            self.initList.SetStringItem(i, 1, init.type)
            self.initList.SetStringItem(i, 2, init.duration)
            self.initList.SetStringItem(i, 3, init.initMod)
            self.initList.SetStringItem(i, 4, init.init)
            self.initList.SetStringItem(i, 5, init.manual)
            self.initList.SetItemData(i, init)
        else:
            self.initList.SetStringItem(self.initIdx, 0, init.name)
            self.initList.SetStringItem(self.initIdx, 1, init.type)
            self.initList.SetStringItem(self.initIdx, 2, init.duration)
            self.initList.SetStringItem(self.initIdx, 3, init.initMod)
            self.initList.SetStringItem(self.initIdx, 4, init.init)
            self.initList.SetStringItem(self.initIdx, 5, init.manual)
            self.initList.SetItemData(self.initIdx, init)

        self.initList.SortItems(self.initSort)
        self.initList.SetColumnWidth(0, wx.LIST_AUTOSIZE)
        self.initList.SetColumnWidth(1, wx.LIST_AUTOSIZE)
        self.initList.SetColumnWidth(2, wx.LIST_AUTOSIZE)
        self.initList.SetColumnWidth(3, wx.LIST_AUTOSIZE)

        if reset:
            for i in xrange(0, self.initList.GetItemCount()):
                self.currentInit = i
                if self.currentInit.name == name and type == 'Add':
                    break
                elif  self.currentInit.name == name and type == 'Edit':
                    self.currentInit = self.initIdx-1
                    break

            self.initList.Select(self.initIdx)
        else:
            self.currentInit = 0
        self.Thaw()

    #Events
    def Test(self, evt):
        pass

    def selectInit(self, evt):
        self.currentInit = evt.GetIndex()
        self.initList.SetItemState(self.initIdx, 0, wx.LIST_STATE_SELECTED)

    def deselectInit(self, evt):
        #self.currentInit = -1
        evt.Skip()

    def OnMB_InitAdd(self, evt):
        addeditwnd = AddEditWnd(self, Init('New'), 'Add')
        addeditwnd.Show()

    def OnMB_InitEdit(self, evt):
        addeditwnd = AddEditWnd(self, self.currentInit, 'Edit')
        addeditwnd.Show()

    def OnMB_InitDelete(self, evt):
        if self.initIdx != -1:
            self.initList.DeleteItem(self.initIdx)
            self.currentInit = 0

    def OnMB_InitClear(self, evt):
        self.initList.DeleteAllItems()
        self.initIdx = -1

    def OnMB_InitSave(self, evt):
        dlg = wx.TextEntryDialog(self, "Please Name This Init List", "New Init List")
        if dlg.ShowModal() == wx.ID_OK:
            saveas = dlg.GetValue()
            dlg.Destroy()
        else:
            dlg.Destroy()
            return

        self.Freeze()
        cidx = self.initIdx
        self.plugin.InitSaves[saveas] = []
        for i in xrange(0, self.initList.GetItemCount()):
            self.currentInit = i
            cinit = {}
            cinit['name'] = self.currentInit.name
            cinit['type'] = self.currentInit.type
            cinit['duration'] = self.currentInit.duration
            cinit['initMod'] = self.currentInit.initMod
            cinit['init'] = self.currentInit.init
            cinit['manual'] = self.currentInit.manual
            self.plugin.InitSaves[saveas].append(cinit)

        self.currentInit = cidx
        self.Thaw()

        self.plugin.plugindb.SetDict("xxsimpleinit", "InitSaves", self.plugin.InitSaves)


    def OnMB_InitLoad(self, evt):
        dlg = wx.Dialog(self, wx.ID_ANY, "Load Init List")
        sz = wx.BoxSizer(wx.HORIZONTAL)
        sz.Add(wx.StaticText(dlg, wx.ID_ANY, 'Select the Init List to Load'), 0, wx.ALIGN_CENTER)
        selectList = wx.Choice(dlg, wx.ID_ANY, choices=self.plugin.InitSaves.keys())
        selectList.SetSelection(0)
        sz.Add(selectList, 0, wx.EXPAND)
        sz.Add(wx.Button(dlg, wx.ID_OK, 'Load'), 0)
        sz.Add(wx.Button(dlg, wx.ID_CANCEL, 'Cancel'), 0)
        dlg.Show()

        dlg.SetSizer(sz)
        dlg.SetAutoLayout(True)
        dlg.Fit()

        if dlg.ShowModal() == wx.ID_OK:
            load = selectList.GetStringSelection()
            dlg.Destroy()
        else:
            dlg.Destroy()
            return

        self.Freeze()
        self.OnMB_InitClear(None)
        for newInit in self.plugin.InitSaves[load]:
            init = Init(newInit['name'], newInit['type'], newInit['duration'], newInit['initMod'], newInit['init'], newInit['manual'])
            self.updateInit(init, 'Add')
            del init

        self.initList.SortItems(self.initSort)
        self.currentInit = 0
        self.Thaw()

    #Getter/Setter
    def GetSelectedInit(self):
        return Init(self.initList.GetItem(self.initIdx, 0).GetText(),\
                self.initList.GetItem(self.initIdx, 1).GetText(),\
                self.initList.GetItem(self.initIdx, 2).GetText(),\
                self.initList.GetItem(self.initIdx, 3).GetText(),\
                self.initList.GetItem(self.initIdx, 4).GetText(),\
                self.initList.GetItem(self.initIdx, 5).GetText())

    def SetSelectedInit(self, idx):
        for i in xrange(0, self.initList.GetItemCount()):
            self.initList.SetItemBackgroundColour(i, (255,255,255))

        if idx >= self.initList.GetItemCount():
            self.initIdx = 0
            self.plugin.newRound()
        else:
            self.initIdx = idx

        if self.initIdx != -1:
            self.initList.SetItemBackgroundColour(self.initIdx, (0,255,0))

    #Properties
    currentInit = property(GetSelectedInit, SetSelectedInit)

class Init:
    def __init__(self, *args, **kwargs):
        """__init__(self, name, type='Player', duration='0', initMod='+0', init='0', manual='No')"""
        if kwargs.has_key('name'):
            self.name = kwargs['name']
        else:
            try:
                self.name = args[0]
            except:
                print 'Exception: Invalid initilization of ' + __name__ + ' Message. Missing name'

        try:
            self.type = args[1]
        except:
            if kwargs.has_key('type'):
                self.type = kwargs['type']
            else:
                self.type = 'Player'

        try:
            self.duration = args[2]
        except:
            if kwargs.has_key('duration'):
                self.duration = kwargs['duration']
            else:
                self.duration = '0'

        try:
            self.initMod = args[3]
        except:
            if kwargs.has_key('initMod'):
                self.initMod = kwargs['initMod']
            else:
                self.initMod = '0'

        try:
            self.init = args[4]
        except:
            if kwargs.has_key('init'):
                self.init = kwargs['init']
            else:
                self.init = '0'

        try:
            self.manual = args[5]
        except:
            if kwargs.has_key('manual'):
                self.manual = kwargs['manual']
            else:
                self.manual = 'No'

    def __int__(self):
        return int(self.init)


class AddEditWnd(wx.Frame):
    def __init__(self, parent, Init, edittype="Add"):
        self.parent = parent
        self.edittype = edittype
        if edittype == 'Add':
            wndTitle = 'Add New Initiative Member'
        else:
            wndTitle = 'Edit Initive Member'

        wx.Frame.__init__(self, parent, wx.ID_ANY, title=wndTitle, style=wx.DEFAULT_FRAME_STYLE|wx.STAY_ON_TOP)
        #self.MakeModal(True)
        self.SetOwnBackgroundColour('#EFEFEF')

        self.currentInit = Init

        self.Freeze()
        self.buildGUI()
        self.Thaw()

    def buildGUI(self):
        sizer = wx.GridBagSizer(hgap=1, vgap=1)
        sizer.SetEmptyCellSize((0,0))

        self.stDuration = wx.StaticText(self, wx.ID_ANY, 'Duration')
        self.stInitiative = wx.StaticText(self, wx.ID_ANY, 'Initiative')

        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Name'), (0,0), flag=wx.ALIGN_BOTTOM)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Type'), (0,1), flag=wx.ALIGN_BOTTOM)
        sizer.Add(self.stDuration, (0,2), flag=wx.ALIGN_BOTTOM)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Int Mod'), (0,3), flag=wx.ALIGN_BOTTOM)
        sizer.Add(self.stInitiative, (0,4), flag=wx.ALIGN_BOTTOM)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Manualy Set'), (0,5), flag=wx.ALIGN_BOTTOM)

        self.name = wx.TextCtrl(self, wx.ID_ANY)
        self.type = wx.Choice(self, wx.ID_ANY, choices=['Player', 'NPC', 'Effect'])
        self.type.SetSelection(0)
        self.Bind(wx.EVT_CHOICE, self.typeSelect, self.type)
        self.duration = wx.TextCtrl(self, wx.ID_ANY, '', size=(40,-1))
        self.duration.SetMaxLength(4)
        self.duration.Bind(wx.EVT_CHAR, self.validateNumber)
        self.initMod = wx.Choice(self, wx.ID_ANY, choices=['-20', '-19', '-18', '-17', '-16', '-15', '-14', '-13', '-12', '-11', '-10', '-9', '-8', '-7', '-6', '-5', '-4', '-3', '-2', '-1', '+0', '+1', '+2', '+3', '+4', '+5', '+6', '+7', '+8', '+9','+10', '+11', '+12', '+13', '+14', '+15', '+16', '+17', '+18', '+19', '+20'])
        self.initMod.SetSelection(20)
        self.initiative = wx.TextCtrl(self, wx.ID_ANY, '0', size=(40,-1))
        self.initiative.SetMaxLength(4)
        self.initiative.Bind(wx.EVT_CHAR, self.validateNumber)
        self.manual = wx.Choice(self, wx.ID_ANY, choices=['No', 'Yes'])
        self.manual.SetSelection(0)
        self.Bind(wx.EVT_CHOICE, self.manualSelect, self.manual)

        self.initiative.Hide()
        self.stInitiative.Hide()
        self.stDuration.Hide()
        self.duration.Hide()

        if self.edittype == 'Edit':
            self.name.SetValue(self.currentInit.name)
            self.type.SetStringSelection(self.currentInit.type)
            self.duration.SetValue(self.currentInit.duration)
            self.initMod.SetStringSelection(self.currentInit.initMod)
            self.initiative.SetValue(self.currentInit.init)
            self.manual.SetStringSelection(self.currentInit.manual)

            self.manualSelect(None)
            self.typeSelect(None)

        sizer.Add(self.name, (1,0), flag=wx.ALIGN_CENTER)
        sizer.Add(self.type, (1,1), flag=wx.ALIGN_CENTER)
        sizer.Add(self.duration, (1,2), flag=wx.ALIGN_CENTER)
        sizer.Add(self.initMod, (1,3), flag=wx.ALIGN_CENTER)
        sizer.Add(self.initiative, (1,4), flag=wx.ALIGN_CENTER)
        sizer.Add(self.manual, (1,5), flag=wx.ALIGN_CENTER)

        self.okButton = wx.Button(self, wx.ID_OK, 'Ok')
        self.cancelButton = wx.Button(self, wx.ID_CANCEL, 'Cancel')

        sizer.Add(self.okButton, (0,6), flag=wx.EXPAND)
        sizer.Add(self.cancelButton, (1,6))
        self.Bind(wx.EVT_BUTTON, self.onOK, self.okButton)
        self.Bind(wx.EVT_BUTTON, self.onCancel, self.cancelButton)

        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()


    #Events
    def validateNumber(self, evt):
        if evt.GetKeyCode() == wx.WXK_DELETE or evt.GetKeyCode() == wx.WXK_BACK or (evt.GetKeyCode() < 256 and chr(evt.GetKeyCode()) in string.digits):
            evt.Skip()
        else:
            wx.Bell()

    def manualSelect(self, evt):
        if self.manual.GetStringSelection() == 'Yes':
            self.initiative.Show()
            self.stInitiative.Show()
        else:
            self.initiative.Hide()
            self.stInitiative.Hide()

        self.Fit()

    def typeSelect(self, evt):
        if self.type.GetStringSelection() == 'Effect':
            self.stDuration.Show()
            self.duration.Show()
        else:
            self.stDuration.Hide()
            self.duration.Hide()

        self.Fit()

    def onOK(self, evt):
        self.currentInit.name = self.name.GetValue()
        self.currentInit.type = self.type.GetStringSelection()
        self.currentInit.duration = self.duration.GetValue()
        self.currentInit.initMod = self.initMod.GetStringSelection()
        self.currentInit.init = self.initiative.GetValue()
        self.currentInit.manual = self.manual.GetStringSelection()
        self.parent.updateInit(self.currentInit, self.edittype)
        self.Close()

    def onCancel(self, evt):
        self.Close()