annotate orpg/templates/nodes/ShapeShifter.xml @ 36:d02e9197c066 ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:44:36 -0600
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1 <nodehandler class="tabber_handler" frame="808,494,370,88" icon="cyborg" map="" module="containers" name="ShapeShifter" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="ShapeShifter" module="forms" name="The Shape Shifter" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">What is the Shape Shifter
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2
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3 The Shape Shifter node is a special node based off the 4e PC Sheet that comes with Traipse. The shape shifter uses a special feature in Traipse's Namespace 2.0 that allows it to reference nodes from inside another reference.
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4
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5 How does this node work?
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6
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7 The Abilities grid actually references the Shapes::Shape node to find the Shape your PC is currently in. The default is Human. Inside the Shapes container different grids for Abilities can be placed and the text inside the Shape can be changed to use a new Abilities grid.
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8
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9 Using the Node:
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11 Using the node is simple. Just clone the 'Human' grid, modify the base ability scores, and then rename the grid to the desired shape. When you want your character to become that shape, change the text in the Shape node to the name of the desired shape.
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13 When making references always reference the Abilities grid as that is the one that will update with the current shape.</text></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="ShapeShifter" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="ShapeShifter::Rollers" module="forms" name="Skills" version="1.0">
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14 <list raw_mode="1" send_button="1" type="2">
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15 <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
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16 <option caption="Hide" selected="1" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
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17 <option caption="Spot" selected="0" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
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18 </list>
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19 </nodehandler>
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20 <nodehandler class="listbox_handler" frame="400,400,203,152" icon="gear" map="ShapeShifter::Rollers" module="forms" name="Attacks" version="1.0">
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21 <list raw_mode="1" send_button="1" type="1">
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22 <option caption="Sword Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option>
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23 <option caption="Mace Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
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24 <option caption="Uncreated" selected="0" value="">Option Text III</option>
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25 </list>
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26 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="ShapeShifter::Rollers" module="containers" name="Powers" version="1.0">
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27 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="At Wills" version="1.0">
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28 <list raw_mode="1" send_button="1" type="3">
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29 <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list>
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30 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="Encounters" version="1.0">
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31 <list raw_mode="1" send_button="1" type="3">
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32 <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list>
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33 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="Dailys" version="1.0">
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34 <list raw_mode="1" send_button="1" type="3">
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35 <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list>
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36 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="ShapeShifter" module="forms" name="General" version="1.0" width="400">
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37 <nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Name" version="1.0">
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38 <text multiline="0" raw_mode="1" send_button="0">text</text>
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39 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Player" version="1.0">
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40 <text multiline="0" send_button="0">text</text>
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41 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Race" version="1.0">
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42 <text multiline="0" send_button="0">text</text>
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43 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Class" version="1.0">
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44 <text multiline="0" send_button="0">text</text>
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45 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="ShapeShifter::General" module="forms" name="Level" version="1.0">
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46 <text multiline="0" raw_mode="1" send_button="0">1</text>
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47 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="ShapeShifter::General" module="forms" name="Tier" version="1.0">
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48 <text multiline="0" raw_mode="1" send_button="0">1</text>
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49 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="603,400,9,91" icon="tabber" map="ShapeShifter" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Weapons" version="1.0">
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50 <grid autosize="1" border="1">
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51 <row map="ShapeShifter::Combat::Weapons" version="1.0">
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52 <cell>Weapon</cell>
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53 <cell>Damage</cell>
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54 </row>
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55 <row map="ShapeShifter::Combat::Weapons" version="1.0">
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56 <cell>Sword</cell>
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57 <cell>d6</cell>
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58 </row>
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59 <row map="ShapeShifter::Combat::Weapons" version="1.0"><cell>Mace</cell><cell>d8</cell></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row></grid>
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60 <macros>
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61 <macro name="" />
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62 </macros>
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63 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="To Hit" version="1.0">
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64 <grid autosize="1" border="1">
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65 <row map="ShapeShifter::Combat::To Hit" version="1.0">
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66 <cell>Armor</cell>
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67 <cell size="360">Bonus</cell>
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68 </row>
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69 <row map="ShapeShifter::Combat::To Hit" version="1.0">
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70 <cell>Total</cell>
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71 <cell>!=To Hit::3,2=! + !=To Hit::4,2=!</cell>
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72 </row>
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73 <row map="ShapeShifter::Combat::To Hit" version="1.0"><cell>BAB</cell><cell>15</cell></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell>Str Mod</cell><cell>!=Abilities::(1,3)=!</cell></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row></grid>
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74 <macros>
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75 <macro name="" />
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76 </macros>
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77 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
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78 <grid autosize="1" border="1">
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79 <row map="ShapeShifter::Combat::AC Bonus" version="1.0">
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80 <cell>Armor</cell>
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81 <cell size="225">Bonus</cell>
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82 </row>
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83 <row map="ShapeShifter::Combat::AC Bonus" version="1.0">
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84 <cell>Total</cell>
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85 <cell>!=AC Bonus::3,2=!+!=AC Bonus::4,2=!</cell>
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86 </row>
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87 <row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell>Armor</cell><cell>!=Armor::2,2=!</cell></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell>Misc</cell><cell>0</cell></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row></grid>
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88 <macros>
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89 <macro name="" />
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90 </macros>
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91 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Armor" version="1.0">
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92 <grid autosize="1" border="1">
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93 <row map="ShapeShifter::Combat::Armor" version="1.0">
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94 <cell>Armor</cell>
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95 <cell size="183">Bonus</cell>
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96 </row>
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97 <row map="ShapeShifter::Combat::Armor" version="1.0">
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98 <cell>Total</cell>
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99 <cell>!=Armor::3,2=!</cell>
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100 </row>
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101 <row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Base</cell><cell>10</cell></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Armor</cell><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Shield</cell><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row></grid>
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102 <macros>
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103 <macro name="" />
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104 </macros>
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105 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Feats" version="1.0">
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106 <grid autosize="1" border="1">
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107 <row map="ShapeShifter::Combat::Feats" version="1.0">
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108 <cell>Armor</cell>
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109 <cell size="106">Bonus</cell>
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110 <cell>Descripton</cell></row>
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111 <row map="ShapeShifter::Combat::Feats" version="1.0">
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parents:
diff changeset
112 <cell>Total</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
113 <cell>!=Feats::3,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
114 <cell /></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
115 <row map="ShapeShifter::Combat::Feats" version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row></grid>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
116 <macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
117 <macro name="" />
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
118 </macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
119 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,285,109" icon="grid" map="ShapeShifter" module="rpg_grid" name="Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
120 <grid autosize="1" border="1">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
121 <row map="ShapeShifter::Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
122 <cell>Str</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
123 <cell size="154">!=!"Shape"!::1,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
124 <cell size="197">(!=Abilities::(1,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
125 <row map="ShapeShifter::Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
126 <cell>Dex</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
127 <cell>!=!"Shape"!::2,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
128 <cell>(!=Abilities::(2,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
129 <row map="ShapeShifter::Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
130 <cell>Con</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
131 <cell>!=!"Shape"!::3,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
132 <cell>(!=Abilities::(3,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
133 <row map="ShapeShifter::Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
134 <cell>Int</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
135 <cell>!=!"Shape"!::4,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
136 <cell>(!=Abilities::(4,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
137 <row map="ShapeShifter::Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
138 <cell>Wis</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
139 <cell>!=!"Shape"!::5,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
140 <cell>(!=Abilities::(5,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
141 <row map="ShapeShifter::Abilities" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
142 <cell>Cha</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
143 <cell>!=!"Shape"!::6,2=!</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
144 <cell>(!=Abilities::(6,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
145 </grid>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
146 <macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
147 <macro name="" />
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
148 </macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
149 </nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter" module="containers" name="Shapes" version="1.0"><nodehandler class="textctrl_handler" frame="334,115,539,196" icon="note" map="ShapeShifter::Shapes" module="forms" name="Shape" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">Human</text></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="ShapeShifter::Shapes" module="rpg_grid" name="Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
150 <grid autosize="1" border="1">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
151 <row map="ShapeShifter::Shapes::Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
152 <cell>Str</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
153 <cell>24</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
154 <cell size="197">(!=!"Shape"!::(1,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
155 <row map="ShapeShifter::Shapes::Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
156 <cell>Dex</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
157 <cell>24</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
158 <cell>(!=!"Shape"!::(2,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
159 <row map="ShapeShifter::Shapes::Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
160 <cell>Con</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
161 <cell>24</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
162 <cell>(!=!"Shape"!::(3,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
163 <row map="ShapeShifter::Shapes::Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
164 <cell>Int</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
165 <cell>24</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
166 <cell>(!=!"Shape"!::(4,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
167 <row map="ShapeShifter::Shapes::Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
168 <cell>Wis</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
169 <cell>24</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
170 <cell>(!=!"Shape"!::(5,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
171 <row map="ShapeShifter::Shapes::Bear" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
172 <cell>Cha</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
173 <cell>24</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
174 <cell>(!=!"Shape"!::(6,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
175 </grid>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
176 <macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
177 <macro name="" />
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
178 </macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
179 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,774,157" icon="grid" map="ShapeShifter::Shapes" module="rpg_grid" name="Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
180 <grid autosize="1" border="1">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
181 <row map="ShapeShifter::Shapes::Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
182 <cell>Str</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
183 <cell>8</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
184 <cell size="197">(!=!"Shape"!::(1,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
185 <row map="ShapeShifter::Shapes::Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
186 <cell>Dex</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
187 <cell>8</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
188 <cell>(!=!"Shape"!::(2,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
189 <row map="ShapeShifter::Shapes::Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
190 <cell>Con</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
191 <cell>8</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
192 <cell>(!=!"Shape"!::(3,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
193 <row map="ShapeShifter::Shapes::Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
194 <cell>Int</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
195 <cell>8</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
196 <cell>(!=!"Shape"!::(4,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
197 <row map="ShapeShifter::Shapes::Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
198 <cell>Wis</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
199 <cell>8</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
200 <cell>(!=!"Shape"!::(5,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
201 <row map="ShapeShifter::Shapes::Human" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
202 <cell>Cha</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
203 <cell>8</cell>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
204 <cell>(!=!"Shape"!::(6,2)=!-10)/2</cell></row>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
205 </grid>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
206 <macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
207 <macro name="" />
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
208 </macros>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
209 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="ShapeShifter" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="At Wills" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::At Wills" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::At Wills::0" module="forms" name="At Will" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
210 <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
211 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
212 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
213 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::At Wills" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="Encounters" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Encounters" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::Encounters::0" module="forms" name="Encounter" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
214 <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
215 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
216 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
217 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Encounters" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="Dailys" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Dailys" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::Dailys::0" module="forms" name="Daily" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
218 <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
219 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
220 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
221 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Dailys" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Back pack" module="forms" name="Slot 1" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
222 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
223 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Back pack" module="forms" name="Slot 2" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
224 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
225 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Belt" module="forms" name="Slot 1" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
226 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
227 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Belt" module="forms" name="Slot 2" version="1.0">
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
228 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
d02e9197c066 Traipse 'OpenRPG' {101220-00}
sirebral
parents:
diff changeset
229 </nodehandler></nodehandler></nodehandler></nodehandler>