Mercurial > traipse
annotate orpg/networking/mplay_server_gui.py @ 15:b6c6ec28ba8a grumpy-goblin
Traipse 'OpenRPG' {090807-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and
go. Traipse also makes it easy for developers to work on code without fear
of sacrifice. 'Grumpy-Goblin' was created as a stablizing branch in an effort
to remove bugs from core code.
Update Summary:
Major improvements in the Server GUI. Server now looks through XML file for
password (thanks, david), lobby name, and port. Callbacks and other previous
partial implements work.
author | sirebral |
---|---|
date | Fri, 07 Aug 2009 22:06:09 -0500 |
parents | 211ac836b6a0 |
children | 281ca8daa911 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # |
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3 # OpenRPG Server Graphical Interface |
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4 # GNU General Public License |
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5 # |
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6 |
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7 __appname__=' OpenRPG GUI Server v0.7 ' |
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8 __version__='$Revision: 1.26 $'[11:-2] |
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9 __cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2] |
15 | 10 __doc__="""OpenRPG Server Graphical Interface""" |
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11 |
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12 import os |
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13 import sys |
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14 import time |
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15 import types |
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16 import orpg.dirpath |
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17 import orpg.systempath |
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18 from orpg.orpg_wx import * |
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19 import webbrowser |
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20 from threading import Thread |
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21 from meta_server_lib import post_server_data, remove_server |
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22 from mplay_server import mplay_server |
15 | 23 from xml.dom import minidom |
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24 |
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25 # Constants ###################################### |
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26 SERVER_RUNNING = 1 |
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27 SERVER_STOPPED = 0 |
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28 MENU_START_SERVER = wx.NewId() |
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29 MENU_STOP_SERVER = wx.NewId() |
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30 MENU_EXIT = wx.NewId() |
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31 MENU_REGISTER_SERVER = wx.NewId() |
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32 MENU_UNREGISTER_SERVER = wx.NewId() |
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33 MENU_START_PING_PLAYERS = wx.NewId() |
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34 MENU_STOP_PING_PLAYERS = wx.NewId() |
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35 MENU_PING_INTERVAL = wx.NewId() |
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36 |
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37 # Add our menu id's for our right click popup |
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38 MENU_PLAYER_BOOT = wx.NewId() |
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39 MENU_PLAYER_CREATE_ROOM = wx.NewId() |
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40 MENU_PLAYER_SEND_MESSAGE = wx.NewId() |
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41 MENU_PLAYER_SEND_ROOM_MESSAGE = wx.NewId() |
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42 MENU_PLAYER_SEND_SERVER_MESSAGE = wx.NewId() |
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43 |
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44 # Our new event type that gets posted from one |
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45 # thread to another |
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46 wxEVT_LOG_MESSAGE = wx.NewEventType() |
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47 wxEVT_FUNCTION_MESSAGE = wx.NewEventType() |
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48 |
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49 # Our event connector -- wxEVT_LOG_MESSAGE |
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50 EVT_LOG_MESSAGE = wx.PyEventBinder(wxEVT_LOG_MESSAGE, 1) |
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51 |
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52 # Our event connector -- wxEVT_FUNCTION_MESSAGE |
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53 EVT_FUNCTION_MESSAGE = wx.PyEventBinder(wxEVT_FUNCTION_MESSAGE, 1) |
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54 |
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55 # Utils ########################################## |
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56 def format_bytes(b): |
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57 f = ['b', 'Kb', 'Mb', 'Gb'] |
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58 i = 0 |
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59 while i < 3: |
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60 if b < 1024: |
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61 return str(b) + f[i] |
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62 else: |
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63 b = b/1024 |
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64 i += 1 |
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65 return str(b) + f[3] |
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66 |
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67 # wxEVT_LOG_MESSAGE |
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68 # MessageLogEvent ############################### |
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69 class MessageLogEvent(wx.PyEvent): |
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70 def __init__( self, message ): |
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71 wx.PyEvent.__init__( self ) |
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72 self.SetEventType(wxEVT_LOG_MESSAGE) |
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73 self.message = message |
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74 |
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75 # wxEVT_TUPLE_MESSAGE |
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76 # MessageLogEvent ############################### |
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77 class MessageFunctionEvent(wx.PyEvent): |
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78 def __init__( self, func, message ): |
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79 wx.PyEvent.__init__( self ) |
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80 self.SetEventType(wxEVT_FUNCTION_MESSAGE) |
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81 self.func = func |
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82 self.message = message |
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83 |
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84 # ServerConfig Object ############################ |
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85 class ServerConfig: |
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86 """ This class contains configuration |
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87 setting used to control the server. |
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88 """ |
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89 |
15 | 90 def __init__(self, owner ): |
91 """ Loads default configuration settings.""" | |
92 userPath = orpg.dirpath.dir_struct["user"] | |
93 validate = orpg.tools.validate.Validate(userPath) | |
94 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) | |
95 configDom = minidom.parse(userPath + 'server_ini.xml') | |
96 port = configDom.childNodes[0].childNodes[1].getAttribute('port') | |
97 OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way. | |
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98 self.owner = owner |
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99 |
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100 def load_xml(self, xml): |
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101 """ Load configuration from XML data. |
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102 xml (xml) -- xml string to parse |
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103 """ |
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104 pass |
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105 |
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106 def save_xml(self): |
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107 """ Returns XML file representing |
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108 the active configuration. |
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109 """ |
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110 pass |
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111 |
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112 # Server Monitor ################################# |
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113 |
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114 class ServerMonitor(Thread): |
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115 """ Monitor thread for GameServer. """ |
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116 def __init__(self, cb, conf, name, pwd): |
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117 """ Setup the server. """ |
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118 Thread.__init__(self) |
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119 self.cb = cb |
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120 self.conf = conf |
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121 self.serverName = name |
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122 self.bootPwd = pwd |
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123 |
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124 def log(self, mesg): |
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125 if type(mesg) == types.TupleType: |
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126 func, msg = mesg |
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127 event = MessageFunctionEvent( func, msg ) |
13
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{090731-00} Fixes problem with Name & Settings window, cleans code.
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128 else: event = MessageLogEvent( mesg ) |
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129 wx.PostEvent( self.conf.owner, event ) |
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130 del event |
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131 |
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132 def run(self): |
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133 """ Start the server. """ |
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134 self.server = mplay_server(self.log, self.serverName ) |
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135 self.server.initServer(bootPassword=self.bootPwd, reg="No") |
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136 self.alive = 1 |
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137 while self.alive: time.sleep(3) |
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138 |
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139 def stop(self): |
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140 """ Stop the server. """ |
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141 self.server.kill_server() |
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142 self.alive = 0 |
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143 |
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144 # GUI Server ##################################### |
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145 # Parent = notebook |
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146 # Main = GUI |
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147 class Connections(wx.ListCtrl): |
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148 def __init__( self, parent, main ): |
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149 wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) |
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150 self.main = main |
15 | 151 self.roomList = { 0 : "Lobby" } |
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152 self._imageList = wx.ImageList( 16, 16, False ) |
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153 img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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154 self._imageList.Add( img ) |
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155 img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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156 self._imageList.Add( img ) |
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157 self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) |
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158 |
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159 # Set The columns |
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160 self.InsertColumn(0, "ID") |
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161 self.InsertColumn(1, "Player") |
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162 self.InsertColumn(2, "Status") |
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163 self.InsertColumn(3, "Room") |
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164 self.InsertColumn(4, "Version") |
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165 self.InsertColumn(5, "Role") |
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166 self.InsertColumn(6, "IP") |
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167 self.InsertColumn(7, "Ping") |
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168 |
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169 # Set the column widths |
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170 self.AutoAjust() |
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171 |
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172 # Build our pop up menu to do cool things with the players in the list |
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173 self.menu = wx.Menu() |
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174 self.menu.SetTitle( "Player Menu" ) |
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175 self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" ) |
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176 self.menu.AppendSeparator() |
15 | 177 self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" ) |
178 self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) | |
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179 self.menu.Append( MENU_PLAYER_SEND_SERVER_MESSAGE, "Broadcast Server Message" ) |
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180 |
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181 # Associate our events |
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182 self.Bind(wx.EVT_RIGHT_DOWN, self.OnPopupMenu) |
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183 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_BOOT) |
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184 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_MESSAGE) |
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185 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_ROOM_MESSAGE) |
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186 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_SERVER_MESSAGE) |
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187 |
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188 def add(self, player): |
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189 i = self.InsertImageStringItem( 0, player["id"], 0 ) |
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190 self.SetStringItem( i, 1, self.stripHtml( player["name"] ) ) |
15 | 191 self.SetStringItem( i, 2, "new" ) |
192 self.SetStringItem( i, 3, self.roomList[0] ) | |
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193 self.SetStringItem( i, 4, self.stripHtml( player["version"] ) ) |
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194 self.SetStringItem( i, 5, self.stripHtml( player["role"] ) ) |
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195 self.SetStringItem( i, 6, self.stripHtml( player["ip"] ) ) |
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196 self.SetStringItem (i, 7, "PING" ) |
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197 self.SetItemData( i, int(player["id"]) ) |
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198 self.AutoAjust() |
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199 |
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200 def remove(self, id): |
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201 i = self.FindItemData( -1, int(id) ) |
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202 self.DeleteItem( i ) |
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203 self.AutoAjust() |
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204 |
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205 def AutoAjust(self): |
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206 self.SetColumnWidth(0, -1) |
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207 self.SetColumnWidth(1, -1) |
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208 self.SetColumnWidth(2, -1) |
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209 self.SetColumnWidth(3, -1) |
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210 self.SetColumnWidth(4, -1) |
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211 self.SetColumnWidth(5, -1) |
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212 self.SetColumnWidth(6, -1) |
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213 self.SetColumnWidth(7, -1) |
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214 self.Refresh() |
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215 |
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216 def update(self, player): |
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217 i = self.FindItemData( -1, int(player["id"]) ) |
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218 if i > -1: |
15 | 219 self.SetStringItem(i, 1, self.stripHtml(player["name"])) |
220 self.SetStringItem(i, 2, self.stripHtml(player["status"])) | |
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221 self.AutoAjust() |
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222 else: self.add(player) |
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223 |
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224 def updateRoom( self, data ): |
15 | 225 (room, room_id, player) = data |
226 i = self.FindItemData( -1, int(player) ) | |
227 self.SetStringItem( i, 3, room ) | |
228 self.AutoAjust() | |
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229 |
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230 def setPlayerRole( self, id, role ): |
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231 i = self.FindItemData( -1, int(id) ) |
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232 self.SetStringItem( i, 5, role ) |
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233 |
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234 def stripHtml( self, name ): |
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235 ret_string = "" |
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236 x = 0 |
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237 in_tag = 0 |
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238 for x in range( len(name) ): |
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239 if name[x] == "<" or name[x] == ">" or in_tag == 1 : |
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240 if name[x] == "<": in_tag = 1 |
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241 elif name[x] == ">": in_tag = 0 |
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242 else: pass |
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243 else: ret_string = ret_string + name[x] |
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244 return ret_string |
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245 |
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246 # When we right click, cause our popup menu to appear |
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247 def OnPopupMenu( self, event ): |
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248 pos = wx.Point( event.GetX(), event.GetY() ) |
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249 (item, flag) = self.HitTest( pos ) |
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250 if item > -1: |
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251 self.selectedItem = item |
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252 self.PopupMenu( self.menu, pos ) |
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253 |
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254 # Process the events associated with our popup menu |
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255 def OnPopupMenuItem( self, event ): |
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256 # if we are not running, the player list is empty anyways |
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257 if self.main.STATUS == SERVER_RUNNING: |
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258 menuItem = event.GetId() |
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259 playerID = str( self.GetItemData( self.selectedItem ) ) |
15 | 260 room = str(self.GetItem((int(playerID)-1), 3).GetText()) |
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261 idList = self.main.server.server.groups |
15 | 262 for r in self.roomList: |
263 if room == self.roomList[r]: groupID = r | |
264 else: groupID = 0 | |
265 print self.roomList[groupID] | |
266 #groupID = self.roomList.get("'"+room+"'"); print groupID | |
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267 if menuItem == MENU_PLAYER_BOOT: |
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268 print "booting player: ", playerID |
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269 self.main.server.server.del_player( playerID, groupID ) |
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270 self.main.server.server.check_group( playerID, groupID ) |
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271 self.remove( playerID ) |
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272 elif menuItem == MENU_PLAYER_SEND_MESSAGE: |
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273 print "send a message..." |
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274 msg = self.GetMessageInput( "Send a message to player" ) |
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275 if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) |
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276 #Leave this in for now. |
15 | 277 elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE: |
278 print "Send message to room..." | |
279 msg = self.GetMessageInput( "Send message to room of this player") | |
280 if len(msg): | |
281 self.main.server.server.send_to_group("0", str(groupID), msg ) | |
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282 |
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283 elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE: |
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284 print "broadcast a message..." |
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285 msg = self.GetMessageInput( "Broadcast Server Message" ) |
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286 # If we got a message back, send it |
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287 if len(msg): |
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288 self.main.server.server.broadcast( msg ) |
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289 |
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290 def GetMessageInput( self, title ): |
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291 prompt = "Please enter the message you wish to send:" |
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292 msg = wx.TextEntryDialog(self, prompt, title) |
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293 msg.ShowModal() |
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294 msg.Destroy() |
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295 return msg.GetValue() |
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296 |
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297 class ServerGUI(wx.Frame): |
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298 STATUS = SERVER_STOPPED |
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299 |
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300 def __init__(self, parent, id, title): |
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301 wx.Frame.__init__(self, parent, id, title, size = (760, 560) ) |
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302 if wx.Platform == '__WXMSW__': icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO ) |
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303 else: icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF ) |
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304 self.SetIcon(icon) |
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305 self.serverName = "Server Name" |
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306 self.bootPwd = "" |
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307 |
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308 # Register our events to process -- notice the custom event handler |
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309 self.Bind(wx.EVT_CLOSE, self.OnExit) |
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310 self.Bind(EVT_LOG_MESSAGE, self.OnLogMessage) |
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311 self.Bind(EVT_FUNCTION_MESSAGE, self.OnFunctionMessage) |
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312 |
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313 # Creat GUI |
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314 self.build_menu() |
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315 self.build_body() |
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316 self.build_status() |
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317 |
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318 # Server Callbacks |
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319 cb = {} |
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320 cb["log"] = self.Log |
15 | 321 cb["connect"] = self.OnConnect ##Fixed!! |
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322 cb["disconnect"] = self.OnDisconnect |
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323 cb["update"] = self.OnUpdatePlayer |
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324 cb["data_recv"] = self.OnDataRecv |
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325 cb["data_sent"] = self.OnDataSent |
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326 cb["create_group"] = self.OnCreateGroup |
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327 cb["delete_group"] = self.OnDeleteGroup |
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328 cb["join_group"] = self.OnJoinGroup |
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329 cb["role"] = self.OnSetRole |
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330 self.callbacks = cb |
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331 |
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332 # Misc. |
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333 self.conf = ServerConfig(self) |
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334 self.total_messages_received = 0 |
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335 self.total_data_received = 0 |
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336 self.total_messages_sent = 0 |
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337 self.total_data_sent = 0 |
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338 |
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339 ### Build GUI ############################################ |
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340 |
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341 def build_menu(self): |
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342 """ Build the GUI menu. """ |
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343 self.mainMenu = wx.MenuBar() |
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344 # File Menu |
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345 menu = wx.Menu() |
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346 # Start |
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347 menu.Append( MENU_START_SERVER, 'Start', 'Start server.') |
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348 self.Bind(wx.EVT_MENU, self.OnStart, id=MENU_START_SERVER) |
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349 # Stop |
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350 menu.Append( MENU_STOP_SERVER, 'Stop', 'Shutdown server.') |
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351 self.Bind(wx.EVT_MENU, self.OnStop, id=MENU_STOP_SERVER) |
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352 # Exit |
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353 menu.AppendSeparator() |
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354 menu.Append( MENU_EXIT, 'E&xit', 'Exit application.') |
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355 self.Bind(wx.EVT_MENU, self.OnExit, id=MENU_EXIT) |
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356 self.mainMenu.Append(menu, '&Server') |
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357 # Registration Menu |
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358 menu = wx.Menu() |
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359 # Register |
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360 menu.Append( MENU_REGISTER_SERVER, 'Register', 'Register with OpenRPG server directory.') |
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361 self.Bind(wx.EVT_MENU, self.OnRegister, id=MENU_REGISTER_SERVER) |
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362 # Unregister |
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363 menu.Append( MENU_UNREGISTER_SERVER, 'Unregister', 'Unregister from OpenRPG server directory.') |
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364 self.Bind(wx.EVT_MENU, self.OnUnregister, id=MENU_UNREGISTER_SERVER) |
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365 # Add the registration menu |
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366 self.mainMenu.Append( menu, '&Registration' ) |
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367 # Server Configuration Menu |
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368 menu = wx.Menu() |
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369 # Ping Connected Players |
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370 menu.Append( MENU_START_PING_PLAYERS, 'Start Ping', 'Ping players to validate remote connection.' ) |
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371 self.Bind(wx.EVT_MENU, self.PingPlayers, id=MENU_START_PING_PLAYERS) |
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372 # Stop Pinging Connected Players |
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373 menu.Append( MENU_STOP_PING_PLAYERS, 'Stop Ping', 'Stop validating player connections.' ) |
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374 self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=MENU_STOP_PING_PLAYERS) |
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375 # Set Ping Interval |
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376 menu.Append( MENU_PING_INTERVAL, 'Ping Interval', 'Change the ping interval.' ) |
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377 self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=MENU_PING_INTERVAL) |
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378 self.mainMenu.Append( menu, '&Configuration' ) |
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379 # Add the menus to the main menu bar |
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380 self.SetMenuBar( self.mainMenu ) |
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381 # Disable register, unregister & stop server by default |
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382 self.mainMenu.Enable( MENU_STOP_SERVER, False ) |
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383 self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) |
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384 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) |
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385 # Disable the ping menu items |
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386 self.mainMenu.Enable( MENU_START_PING_PLAYERS, False ) |
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387 self.mainMenu.Enable( MENU_STOP_PING_PLAYERS, False ) |
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388 self.mainMenu.Enable( MENU_PING_INTERVAL, False ) |
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389 |
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390 def build_body(self): |
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391 """ Create the ViewNotebook and logger. """ |
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392 splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D) |
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393 nb = wx.Notebook( splitter, -1 ) |
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394 self.conns = Connections( nb, self ) |
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395 nb.AddPage( self.conns, "Players" ) |
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396 |
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397 #Not sure why this is Remarked TaS - Sirebral |
0
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398 #nb.AddPage( self.conns, "Rooms" ) |
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399 #self.msgWindow = HTMLMessageWindow( nb ) |
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400 #nb.AddPage( self.msgWindow, "Messages" ) |
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401 |
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402 log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) |
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403 wx.Log.SetActiveTarget( wx.LogTextCtrl(log) ) |
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404 splitter.SplitHorizontally(nb, log, 400) |
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405 splitter.SetMinimumPaneSize(40) |
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406 self.nb = nb |
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407 self.log = log |
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408 |
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409 def build_status(self): |
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410 """ Create status bar and set defaults. """ |
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411 sb = wx.StatusBar(self, -1) |
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412 sb.SetFieldsCount(5) |
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413 sb.SetStatusWidths([-1, 115, 115, 65, 200]) |
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414 sb.SetStatusText("Sent: 0", 1) |
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415 sb.SetStatusText("Recv: 0", 2) |
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416 sb.SetStatusText("Stopped", 3) |
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417 sb.SetStatusText("Unregistered", 4) |
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418 self.SetStatusBar(sb) |
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419 self.sb = sb |
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420 |
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421 def show_error(self, mesg, title = "Error"): |
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422 """ Display an error. |
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423 mesg (str) -- error message to display |
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424 title (str) -- title of window |
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425 """ |
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426 dlg = wx.MessageDialog(self, mesg, title, wx.OK | wx.ICON_EXCLAMATION) |
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427 dlg.ShowModal() |
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428 dlg.Destroy() |
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429 |
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430 |
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431 # Event handler for out logging event |
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432 def OnLogMessage( self, event ): |
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433 self.Log( event.message ) |
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434 |
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435 # Event handler for out logging event |
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436 def OnFunctionMessage( self, event ): |
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437 self.callbacks[event.func]( event.message ) |
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438 |
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439 ### Server Callbacks ##################################### |
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440 def Log(self, log): |
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441 wx.LogMessage(str(log)) |
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442 |
15 | 443 def OnConnect(self, player): |
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444 self.conns.add(player) |
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445 |
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446 def OnDisconnect(self, id): |
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447 self.conns.remove(id) |
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448 |
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449 def OnUpdatePlayer(self, data): |
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450 self.conns.update(data) |
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451 |
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452 def OnDataSent(self, bytes): |
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453 self.total_messages_sent += 1 |
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454 self.total_data_sent += bytes |
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455 self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1) |
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456 |
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457 def OnDataRecv(self, bytes): |
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458 self.total_messages_received += 1 |
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459 self.total_data_received += bytes |
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460 self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) |
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461 |
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462 def OnCreateGroup( self, data ): |
15 | 463 room_id = data[1] |
464 name = data[0] | |
465 self.conns.roomList[room_id] = name | |
466 (room, room_id, player) = data | |
467 self.conns.updateRoom(data) | |
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468 |
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469 def OnDeleteGroup( self, data ): |
15 | 470 (room_id, player) = data |
471 del self.conns.roomList[room_id] | |
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472 |
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473 def OnJoinGroup( self, data ): |
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474 self.conns.updateRoom( data ) |
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475 |
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476 def OnSetRole( self, data ): |
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477 (id, role) = data |
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478 self.conns.setPlayerRole( id, role ) |
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479 |
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480 ### Misc. ################################################ |
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481 def OnStart(self, event = None): |
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482 """ Start server. """ |
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483 if self.STATUS == SERVER_STOPPED: |
15 | 484 # see if we already have name specified |
485 try: | |
486 userPath = orpg.dirpath.dir_struct["user"] | |
487 validate = orpg.tools.validate.Validate(userPath) | |
488 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) | |
489 configDom = minidom.parse(userPath + 'server_ini.xml') | |
490 configDom.normalize() | |
491 configDoc = configDom.documentElement | |
492 if configDoc.hasAttribute("name"): self.serverName = configDoc.getAttribute("name") | |
493 except: pass | |
494 if self.serverName == '': | |
495 serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:", | |
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496 "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE ) |
15 | 497 if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() |
498 # see if we already have password specified | |
499 try: | |
500 userPath = orpg.dirpath.dir_struct["user"] | |
501 validate = orpg.tools.validate.Validate(userPath) | |
502 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) | |
503 configDom = minidom.parse(userPath + 'server_ini.xml') | |
504 configDom.normalize() | |
505 configDoc = configDom.documentElement | |
506 if configDoc.hasAttribute("admin"): self.bootPwd = configDoc.getAttribute("admin") | |
507 elif configDoc.hasAttribute("boot"): self.bootPwd = configDoc.getAttribute("boot") | |
508 except: pass | |
509 if self.bootPwd == '': | |
510 serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) | |
511 if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() | |
512 | |
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513 if len(self.serverName): |
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514 wx.BeginBusyCursor() |
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515 self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd) |
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516 self.server.start() |
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517 self.STATUS = SERVER_RUNNING |
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518 self.sb.SetStatusText("Running", 3) |
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519 self.SetTitle(__appname__ + "- (running) - (unregistered)") |
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520 self.mainMenu.Enable( MENU_START_SERVER, False ) |
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521 self.mainMenu.Enable( MENU_STOP_SERVER, True ) |
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522 self.mainMenu.Enable( MENU_REGISTER_SERVER, True ) |
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523 wx.EndBusyCursor() |
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524 else: self.show_error("Server is already running.", "Error Starting Server") |
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525 |
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526 def OnStop(self, event = None): |
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527 """ Stop server. """ |
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528 if self.STATUS == SERVER_RUNNING: |
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529 self.OnUnregister() |
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530 self.server.stop() |
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531 self.STATUS = SERVER_STOPPED |
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532 self.sb.SetStatusText("Stopped", 3) |
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533 self.SetTitle(__appname__ + "- (stopped) - (unregistered)") |
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534 self.mainMenu.Enable( MENU_STOP_SERVER, False ) |
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535 self.mainMenu.Enable( MENU_START_SERVER, True ) |
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536 self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) |
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537 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) |
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538 # Delete any items that are still in the player list |
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539 self.conns.DeleteAllItems() |
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540 |
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541 def OnRegister(self, event = None): |
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542 """ Call into mplay_server's register() function. |
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543 This will begin registerThread(s) to keep server |
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544 registered with configured metas |
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545 """ |
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546 if len( self.serverName ): |
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547 wx.BeginBusyCursor() |
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548 self.server.server.register(self.serverName) |
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549 self.sb.SetStatusText( ("%s" % (self.serverName)), 4 ) |
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550 self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) |
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551 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, True ) |
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552 self.mainMenu.Enable( MENU_STOP_SERVER, False ) |
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553 self.SetTitle(__appname__ + "- (running) - (registered)") |
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554 wx.EndBusyCursor() |
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|
555 |
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556 def OnUnregister(self, event = None): |
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557 """ Call into mplay_server's unregister() function. |
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558 This will kill any registerThreads currently running |
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559 and result in the server being de-listed |
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560 from all metas |
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561 """ |
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562 wx.BeginBusyCursor() |
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563 self.server.server.unregister() |
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564 self.sb.SetStatusText( "Unregistered", 4 ) |
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565 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) |
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566 self.mainMenu.Enable( MENU_REGISTER_SERVER, True ) |
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|
567 self.mainMenu.Enable( MENU_STOP_SERVER, True ) |
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568 self.SetTitle(__appname__ + "- (running) - (unregistered)") |
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569 wx.EndBusyCursor() |
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|
570 |
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571 def PingPlayers( self, event = None ): |
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572 "Ping all players that are connected at a periodic interval, detecting dropped connections." |
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573 wx.BeginBusyCursor() |
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574 wx.Yield() |
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575 wx.EndBusyCursor() |
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576 |
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577 def StopPingPlayers( self, event = None ): |
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578 "Stop pinging connected players." |
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579 |
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580 def ConfigPingInterval( self, event = None ): |
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581 "Configure the player ping interval. Note that all players are pinged on a single timer." |
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582 |
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583 def OnExit(self, event = None): |
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584 """ Quit the program. """ |
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585 self.OnStop() |
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586 wx.CallAfter(self.Destroy) |
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587 |
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588 class ServerGUIApp(wx.App): |
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589 def OnInit(self): |
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590 # Make sure our image handlers are loaded before we try to display anything |
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591 wx.InitAllImageHandlers() |
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592 self.splash = wx.SplashScreen(wx.Bitmap(orpg.dirpath.dir_struct["icon"]+'splash.gif'), |
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593 wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT, |
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594 2000, |
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595 None) |
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596 self.splash.Show(True) |
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597 wx.Yield() |
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598 wx.CallAfter(self.AfterSplash) |
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599 return True |
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600 |
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601 def AfterSplash(self): |
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602 self.splash.Close(True) |
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603 frame = ServerGUI(None, -1, __appname__ + "- (stopped) - (unregistered)") |
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604 frame.Show(True) |
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605 frame.Raise() |
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606 self.SetTopWindow(frame) |
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607 |
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608 class HTMLMessageWindow(wx.html.HtmlWindow): |
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609 "Widget used to present user to admin messages, in HTML format, to the server administrator" |
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610 |
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611 # Init using the derived from class |
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612 def __init__( self, parent ): |
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613 wx.html.HtmlWindow.__init__( self, parent ) |
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614 def OnLinkClicked( self, ref ): |
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615 "Open an external browser to resolve our About box links!!!" |
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616 href = ref.GetHref() |
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617 webbrowser.open( href ) |
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618 |
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619 if __name__ == '__main__': |
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620 app = ServerGUIApp(0) |
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621 app.MainLoop() |