Mercurial > traipse
changeset 15:b6c6ec28ba8a grumpy-goblin
Traipse 'OpenRPG' {090807-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and
go. Traipse also makes it easy for developers to work on code without fear
of sacrifice. 'Grumpy-Goblin' was created as a stablizing branch in an effort
to remove bugs from core code.
Update Summary:
Major improvements in the Server GUI. Server now looks through XML file for
password (thanks, david), lobby name, and port. Callbacks and other previous
partial implements work.
author | sirebral |
---|---|
date | Fri, 07 Aug 2009 22:06:09 -0500 |
parents | e8260c6cb309 |
children | 281ca8daa911 |
files | orpg/networking/mplay_server.py orpg/networking/mplay_server_gui.py orpg/orpg_version.py start_server_gui.py |
diffstat | 4 files changed, 158 insertions(+), 197 deletions(-) [+] |
line wrap: on
line diff
--- a/orpg/networking/mplay_server.py Thu Aug 06 18:09:36 2009 -0500 +++ b/orpg/networking/mplay_server.py Fri Aug 07 22:06:09 2009 -0500 @@ -367,34 +367,29 @@ self.configDom = minidom.parse(self.userPath + 'server_ini.xml') self.configDom.normalize() self.configDoc = self.configDom.documentElement - # Obtain the lobby/server password if it's been specified - if self.configDoc.hasAttribute("admin"): - self.boot_pwd = self.configDoc.getAttribute("admin") - elif self.configDoc.hasAttribute("boot"): - self.boot_pwd = self.configDoc.getAttribute("boot") - if hasattr(self, 'bootPassword'): - self.boot_pwd = self.bootPassword - elif len(self.boot_pwd) < 1: - self.boot_pwd = raw_input("Enter boot password for the Lobby: ") + + if hasattr(self, 'bootPassword'): self.boot_pwd = self.bootPassword + + else: + if self.configDoc.hasAttribute("admin"): self.boot_pwd = self.configDoc.getAttribute("admin") + elif self.configDoc.hasAttribute("boot"): self.boot_pwd = self.configDoc.getAttribute("boot") + + if len(self.boot_pwd) < 1: self.boot_pwd = raw_input("Enter admin password: ") + if not hasattr(self, 'reg') and self.configDoc.hasAttribute("register"): self.reg = self.configDoc.getAttribute("register") if not len(self.reg) > 0 or self.reg[0].upper() not in ("Y", "N"): opt = raw_input("Do you want to post your server to the OpenRPG Meta Server list? (y,n) ") - if len(opt) and (opt[0].upper() == 'Y'): - self.reg = 'Y' - else: - self.reg = 'N' + if len(opt) and (opt[0].upper() == 'Y'): self.reg = 'Y' + else: self.reg = 'N' LobbyName = 'Lobby' - if self.configDoc.hasAttribute("lobbyname"): - LobbyName = self.configDoc.getAttribute("lobbyname") + if self.configDoc.hasAttribute("lobbyname"): LobbyName = self.configDoc.getAttribute("lobbyname") map_node = service_node = self.configDoc.getElementsByTagName("map")[0] msg_node = service_node = self.configDoc.getElementsByTagName("message")[0] mapFile = map_node.getAttribute('file') msgFile = msg_node.getAttribute('file') - if mapFile == '': - mapFile = 'Lobby_map.xml' - if msgFile == '': - msgFile = 'LobbyMessage.html' + if mapFile == '': mapFile = 'Lobby_map.xml' + if msgFile == '': msgFile = 'LobbyMessage.html' # Update the lobby with the passwords if they've been specified if len(self.boot_pwd): self.groups = {'0': game_group( '0', LobbyName, "", 'The game lobby', self.boot_pwd, "", @@ -406,19 +401,15 @@ service_node = self.configDoc.getElementsByTagName("service")[0] address = service_node.getAttribute("address") address = address.lower() - if address == "" or address == "hostname/address" or address == "localhost": - self.server_address = None - else: - self.server_address = address + if address == "" or address == "hostname/address" or address == "localhost": self.server_address = None + else: self.server_address = address self.server_port = OPENRPG_PORT - if service_node.hasAttribute("port"): - self.server_port = int(service_node.getAttribute("port")) + if service_node.hasAttribute("port"): self.server_port = int(service_node.getAttribute("port")) if self.configDoc.hasAttribute("name") and len(self.configDoc.getAttribute("name")) > 0 : self.name = self.configDoc.getAttribute("name") else: if self.reg[0].upper() == "Y": - if self.name == None: - self.name = raw_input("Server Name? ") + if self.name == None: self.name = raw_input("Server Name? ") self.register() # Get the minimum openrpg version from config if available @@ -429,8 +420,7 @@ try: mver = self.configDoc.getElementsByTagName("version")[0] self.minClientVersion = mver.getAttribute("min") - except: - self.minClientVersion = SERVER_MIN_CLIENT_VERSION #from orpg/orpg_version.py + except: self.minClientVersion = SERVER_MIN_CLIENT_VERSION #from orpg/orpg_version.py self.defaultMessageFile = "" # This try/except bit is to allow older versions of python to continue without a list error. @@ -446,10 +436,8 @@ try: ak = self.configDoc.getElementsByTagName("autokick")[0] if ak.hasAttribute("silent"): - if ((ak.getAttribute("silent")).lower() == "yes"): - self.silent_auto_kick = 1 - else: - self.silent_auto_kick = 0 + if ((ak.getAttribute("silent")).lower() == "yes"): self.silent_auto_kick = 1 + else: self.silent_auto_kick = 0 if ak.hasAttribute("delay"): try: delay = int(ak.getAttribute("delay")) @@ -497,10 +485,8 @@ if rpw == "no" or rpw == "0": roomdefault_pass = 0 self.log_msg("Room Defaults: Disallowing Passworded Rooms") - else: - self.log_msg("Room Defaults: Allowing Passworded Rooms") - except: - self.log_msg("Room Defaults: [Warning] Allowing Passworded Rooms") + else: self.log_msg("Room Defaults: Allowing Passworded Rooms") + except: self.log_msg("Room Defaults: [Warning] Allowing Passworded Rooms") try: setting = roomdefaults.getElementsByTagName('map')[0] map = setting.getAttribute('file') @@ -514,13 +500,10 @@ setting = roomdefaults.getElementsByTagName('message')[0] msg = setting.getAttribute('file') if msg != "": - if msg[:4].lower() == 'http': - roomdefault_msg = msg - else: - roomdefault_msg = self.userPath + msg.replace("myfiles/", "") + if msg[:4].lower() == 'http': roomdefault_msg = msg + else: roomdefault_msg = self.userPath + msg.replace("myfiles/", "") self.log_msg("Room Defaults: Using " + str(msg) + " for room messages") - except: - print ("Room Defaults: [Warning] Using Default Message") + except: print ("Room Defaults: [Warning] Using Default Message") except: traceback.print_exc() self.log_msg("**WARNING** Error loading default room settings from configuration file. Using internal defaults.") @@ -529,13 +512,11 @@ #set the defaults if roomdefault_msg != "" or roomdefault_msg != None: self.defaultMessageFile = roomdefault_msg #<room_defaults> tag superceeds older <newrooms> tag - else: - self.defaultMessageFile = None + else: self.defaultMessageFile = None if roomdefault_map != "" or roomdefault_map != None: self.defaultMapFile = roomdefault_map #<room_defaults> tag superceeds older <newrooms> tag - else: - self.defaultMapFile = None + else: self.defaultMapFile = None ##### room default map not handled yet. SETTING IGNORED if roomdefault_pass == 0: self.allow_room_passwords = 0 @@ -559,10 +540,8 @@ self.validate_protocol = 1 - if(validate_protocol_node): - self.validate_protocol = (validate_protocol_node[0].getAttribute("value") == "True") - if(self.validate_protocol != 1): - self.log_msg("Protocol Validation: OFF") + if(validate_protocol_node): self.validate_protocol = (validate_protocol_node[0].getAttribute("value") == "True") + if(self.validate_protocol != 1): self.log_msg("Protocol Validation: OFF") self.makePersistentRooms() self.log_msg("Server Configuration File: Processing Completed.") @@ -581,10 +560,8 @@ bootPassword = element.getAttribute('boot') # Conditionally check for minVersion attribute - if element.hasAttribute('minVersion'): - minVersion = element.getAttribute('minVersion') - else: - minVersion = "" + if element.hasAttribute('minVersion'): minVersion = element.getAttribute('minVersion') + else: minVersion = "" # Extract the map filename attribute from the map node # we only care about the first map element found -- others are ignored @@ -594,19 +571,15 @@ messageElement = element.getElementsByTagName('message')[0] messageFile = messageElement.getAttribute('file') - if messageFile[:4] != 'http': - messageFile = self.userPath + messageFile.replace("myfiles/", "") + if messageFile[:4] != 'http': messageFile = self.userPath + messageFile.replace("myfiles/", "") # Make sure we have a message to even mess with - if(len(messageFile) == 0): - messageFile = self.defaultMessageFile - - if(len(mapFile) == 0): - mapFile = self.defaultMapFile + if(len(messageFile) == 0): messageFile = self.defaultMessageFile + + if(len(mapFile) == 0): mapFile = self.defaultMapFile moderated = 0 - if element.hasAttribute('moderated') and element.getAttribute('moderated').lower() == "true": - moderated = 1 + if element.hasAttribute('moderated') and element.getAttribute('moderated').lower() == "true": moderated = 1 #create the new persistant group self.new_group(roomName, roomPassword, bootPassword, minVersion, mapFile, messageFile, persist = 1, moderated=moderated) @@ -658,10 +631,8 @@ else: return #when log mode changes update all connection stubs for n in self.players: - try: - self.players[n].EnableMessageLogging = mode - except: - self.log_msg("Error changing Message Logging Mode for client #" + str(self.players[n].id)) + try: self.players[n].EnableMessageLogging = mode + except: self.log_msg("Error changing Message Logging Mode for client #" + str(self.players[n].id)) def NetworkLoggingStatus(self): if self.log_network_messages == 0: return "Network Traffic Log: Off" elif self.log_network_messages == 1: return "Network Traffic Log: Logging (composite file)" @@ -683,12 +654,11 @@ metacache_lock.release() if newlist != curlist: # If the two lists aren't identical - # then something has changed. + # then something has changed. instance.register() # Call self.register() # which will force a re-read of the meta cache and # redo the registerThreads - else: - instance.register() + else: instance.register() # Eventually, reset the MetaServerBaseURL here @@ -699,8 +669,7 @@ def clean_published_servername(self, name): #clean name of all apostrophes and quotes badchars = "\"\\`><" - for c in badchars: - name = name.replace(c,"") + for c in badchars: name = name.replace(c,"") return name def registerRooms(self, args=None): @@ -724,25 +693,20 @@ def register(self,name_given=None): - if name_given == None: - name = self.name - else: - self.name = name = name_given + if name_given == None: name = self.name + else: self.name = name = name_given name = self.clean_published_servername(name) # Set up the value for num_users - if self.players: - num_players = len(self.players) - else: - num_players = 0 + if self.players: num_players = len(self.players) + else: num_players = 0 # request only Meta servers compatible with version 2 metalist = getMetaServers(versions=["2"]) if self.show_meta_messages != 0: self.log_msg("Found these valid metas:") - for meta in metalist: - self.log_msg("Meta:" + meta) + for meta in metalist: self.log_msg("Meta:" + meta) # Go through the list and see if there is already a running register # thread for the meta. @@ -759,7 +723,7 @@ if self.show_meta_messages != 0: self.log_msg( "Outdated. Unregistering and removing") self.metas[meta].unregister() del self.metas[meta] - else: + else: if self.show_meta_messages != 0: self.log_msg( "Found in current meta list. Leaving intact.") # Now call register() for alive metas or start one if we need one @@ -786,26 +750,20 @@ # Instead, loop through all existing meta threads and unregister them for meta in self.metas.values(): - if meta and meta.isAlive(): - meta.unregister() - + if meta and meta.isAlive(): meta.unregister() self.be_registered = 0 - - - - # This method runs as it's own thread and does the group_member_check every - # sixty seconds. This should eliminate zombies that linger when no one is - # around to spook them. GC: Frequency has been reduced as I question how valid - # the implementation is as it will only catch a very small segment of lingering - # connections. + # This method runs as it's own thread and does the group_member_check every + # sixty seconds. This should eliminate zombies that linger when no one is + # around to spook them. GC: Frequency has been reduced as I question how valid + # the implementation is as it will only catch a very small segment of lingering + # connections. def player_reaper_thread_func(self,arg): while self.alive: time.sleep(60) self.p_lock.acquire() - for group in self.groups.keys(): - self.check_group_members(group) + for group in self.groups.keys(): self.check_group_members(group) self.p_lock.release() #This thread runs ever 250 miliseconds, and checks various plugin stuff @@ -815,12 +773,8 @@ players = ServerPlugins.getPlayer() for player in players: - if player is not None: - #Do something here so they can show up in the chat room for non web users' - pass - + if player is not None: pass #Do something here so they can show up in the chat room for non web users' data = ServerPlugins.preParseOutgoing() - for msg in data: try: xml_dom = parseXml(msg) @@ -832,8 +786,7 @@ xml_dom.setAttribute('to', 'all') self.incoming_msg_handler(xml_dom, msg) xml_dom.unlink() - except: - pass + except: pass self.p_lock.release() time.sleep(0.250) @@ -854,25 +807,14 @@ sent = sock.send(slice) offset += sent sentm = offset - else: - # Calculate our message length - length = len( msg ) - - # Encode the message length into network byte order - lp = pack('!i', length) - + else: + length = len( msg ) # Calculate our message length + lp = pack('!i', length) # Encode the message length into network byte order try: - # Send the encoded length - sentl = sock.send( lp ) - - # Now, send the message the the length was describing - sentm = sock.send( msg ) - - except socket.error, e: - self.log_msg( e ) - - except Exception, e: - self.log_msg( e ) + sentl = sock.send( lp ) # Send the encoded length + sentm = sock.send( msg ) # Now, send the message the the length was describing + except socket.error, e: self.log_msg( e ) + except Exception, e: self.log_msg( e ) def recvData( self, sock, readSize ): @@ -885,26 +827,19 @@ try: while offset != readSize: frag = sock.recv( readSize - offset ) - - # See if we've been disconnected - rs = len( frag ) + rs = len( frag ) # See if we've been disconnected if rs <= 0: # Loudly raise an exception because we've been disconnected! raise IOError, "Remote closed the connection!" - - else: - # Continue to build complete message + else: # Continue to build complete message offset += rs data += frag except socket.error, e: self.log_msg("Socket Error: recvData(): " + e ) data = "" - return data - - def recvMsg(self, sock, useCompression=False, cmpType=None): """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an @@ -918,26 +853,18 @@ msgData = "" try: lenData = self.recvData( sock, MPLAY_LENSIZE ) - # Now, convert to a usable form (length,) = unpack('!i', lenData) - # Read exactly the remaining amount of data msgData = self.recvData( sock, length ) - try: - if useCompression and cmpType != None: - msgData = cmpType.decompress(msgData) - except: - traceback.print_exc() - - except Exception, e: - self.log_msg( "Exception: recvMsg(): " + str(e) ) - + if useCompression and cmpType != None: msgData = cmpType.decompress(msgData) + except: traceback.print_exc() + + except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) ) return msgData - def kill_server(self): self.alive = 0 self.log_msg("Server stopping...") @@ -1358,6 +1285,8 @@ cmsg = "Client Connect: (" + str(props['id']) + ") " + str(props['name']) + " [" + str(props['ip']) + "]" self.log_msg(cmsg) + cmsg = ("connect", props) ################################################# + self.log_msg(cmsg) # If already registered then re-register, thereby updating the Meta # on the number of players @@ -1864,7 +1793,7 @@ #notify user about others in the room self.return_room_roles(from_id,group_id) - self.log_msg(("join_group", (from_id, group_id))) + self.log_msg(("join_group", (self.groups[group_id].name, group_id, from_id))) self.handle_role("set", from_id, self.players[from_id].role, self.groups[group_id].boot_pwd, group_id) except Exception, e: @@ -1887,13 +1816,13 @@ def new_group( self, name, pwd, boot, minVersion, mapFile, messageFile, persist = 0, moderated=0 ): group_id = str( self.next_group_id ) self.next_group_id += 1 - self.groups[group_id] = game_group( group_id, name, pwd, "", boot, minVersion, mapFile, messageFile, persist ) self.groups[group_id].moderated = moderated ins = "" if persist !=0: ins="Persistant " lmsg = "Creating " + ins + "Group... (" + str(group_id) + ") " + str(name) self.log_msg( lmsg ) + self.log_msg(("create_group", (str(name), int(group_id), 0) )) ##-99 works, could be better. def change_group_name(self,gid,name,pid): @@ -2008,6 +1937,7 @@ self.log_msg( lmsg ) jmsg = "moving to room " + str(group_id) + "." self.log_msg( jmsg ) + self.log_msg(("create_group", (str(name), group_id, from_id))) #even creators of the room should see the HTML --akoman #edit: jan10/03 - was placed in the except statement. Silly me. if self.defaultMessageFile != None: @@ -2038,7 +1968,7 @@ if not self.isPersistentRoom(group_id) and self.groups[group_id].get_num_players() == 0: self.send_to_all("0",self.groups[group_id].toxml('del')) del self.groups[group_id] - self.log_msg(("delete_group", (from_id, group_id))) + self.log_msg(("delete_group", (group_id, from_id))) else: self.send_to_all("0",self.groups[group_id].toxml('update')) @@ -2056,6 +1986,7 @@ self.groups[group_id].remove_player(id) del self.players[id] self.log_msg(dmsg) + self.log_msg(("disconnect",id)) # If already registered then re-register, thereby updating the Meta @@ -2465,6 +2396,7 @@ def send_to_all(self,from_id,data): try: + print data self.p_lock.acquire() keys = self.players.keys() self.p_lock.release() @@ -2475,15 +2407,18 @@ traceback.print_exc() self.log_msg("Exception: send_to_all(): " + str(e)) - - def send_to_group(self, from_id, group_id, data): - data = ServerPlugins.postParseIncoming(data) + msg = ("<msg to='all' from='0' group_id='"+group_id+"'><font color='#FF0000'>" + data + "</font>") + #data = ServerPlugins.postParseIncoming(data) try: + print data + self.p_lock.acquire() keys = self.groups[group_id].get_player_ids() + self.p_lock.release() + print keys for k in keys: if k != from_id: - self.players[k].outbox.put(data) + self.players[k].outbox.put(msg) except Exception, e: traceback.print_exc() self.log_msg("Exception: send_to_group(): " + str(e))
--- a/orpg/networking/mplay_server_gui.py Thu Aug 06 18:09:36 2009 -0500 +++ b/orpg/networking/mplay_server_gui.py Fri Aug 07 22:06:09 2009 -0500 @@ -7,9 +7,7 @@ __appname__=' OpenRPG GUI Server v0.7 ' __version__='$Revision: 1.26 $'[11:-2] __cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2] -__doc__=""" -OpenRPG Server Graphical Interface -""" +__doc__="""OpenRPG Server Graphical Interface""" import os import sys @@ -22,6 +20,7 @@ from threading import Thread from meta_server_lib import post_server_data, remove_server from mplay_server import mplay_server +from xml.dom import minidom # Constants ###################################### SERVER_RUNNING = 1 @@ -88,10 +87,14 @@ setting used to control the server. """ - def __init__(self, owner ): - """ Loads default configuration settings. - """ - OPENRPG_PORT = 9557 + def __init__(self, owner ): + """ Loads default configuration settings.""" + userPath = orpg.dirpath.dir_struct["user"] + validate = orpg.tools.validate.Validate(userPath) + validate.config_file( "server_ini.xml", "default_server_ini.xml" ) + configDom = minidom.parse(userPath + 'server_ini.xml') + port = configDom.childNodes[0].childNodes[1].getAttribute('port') + OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way. self.owner = owner def load_xml(self, xml): @@ -145,7 +148,7 @@ def __init__( self, parent, main ): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) self.main = main - self.roomList = { "0" : "Lobby" } + self.roomList = { 0 : "Lobby" } self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) @@ -171,7 +174,8 @@ self.menu.SetTitle( "Player Menu" ) self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" ) self.menu.AppendSeparator() - self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Message" ) + self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" ) + self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) self.menu.Append( MENU_PLAYER_SEND_SERVER_MESSAGE, "Broadcast Server Message" ) # Associate our events @@ -184,8 +188,8 @@ def add(self, player): i = self.InsertImageStringItem( 0, player["id"], 0 ) self.SetStringItem( i, 1, self.stripHtml( player["name"] ) ) - self.SetStringItem( i, 2, self.stripHtml( player["status"] ) ) - self.SetStringItem( i, 3, "ROOM" ) + self.SetStringItem( i, 2, "new" ) + self.SetStringItem( i, 3, self.roomList[0] ) self.SetStringItem( i, 4, self.stripHtml( player["version"] ) ) self.SetStringItem( i, 5, self.stripHtml( player["role"] ) ) self.SetStringItem( i, 6, self.stripHtml( player["ip"] ) ) @@ -212,17 +216,16 @@ def update(self, player): i = self.FindItemData( -1, int(player["id"]) ) if i > -1: - self.SetStringItem(i, 1, player["name"]) - self.SetStringItem(i, 2, self.stripHtml( player["status"] ) ) + self.SetStringItem(i, 1, self.stripHtml(player["name"])) + self.SetStringItem(i, 2, self.stripHtml(player["status"])) self.AutoAjust() else: self.add(player) def updateRoom( self, data ): - (from_id, id) = data - i = self.FindItemData( -1, int(from_id) ) - self.SetStringItem( i, 3, self.roomList[id] ) - self.SetStringItem( i, 5, "Lurker") - self.Refresh() + (room, room_id, player) = data + i = self.FindItemData( -1, int(player) ) + self.SetStringItem( i, 3, room ) + self.AutoAjust() def setPlayerRole( self, id, role ): i = self.FindItemData( -1, int(id) ) @@ -254,8 +257,13 @@ if self.main.STATUS == SERVER_RUNNING: menuItem = event.GetId() playerID = str( self.GetItemData( self.selectedItem ) ) + room = str(self.GetItem((int(playerID)-1), 3).GetText()) idList = self.main.server.server.groups - groupID = 0 + for r in self.roomList: + if room == self.roomList[r]: groupID = r + else: groupID = 0 + print self.roomList[groupID] + #groupID = self.roomList.get("'"+room+"'"); print groupID if menuItem == MENU_PLAYER_BOOT: print "booting player: ", playerID self.main.server.server.del_player( playerID, groupID ) @@ -266,11 +274,11 @@ msg = self.GetMessageInput( "Send a message to player" ) if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) #Leave this in for now. - #elif menuItem == MENU_PLAYER_SEND_TO_ROOM: - # print "Send message to room..." - # msg = self.GetMessageInput( "Send message to room of this player") - # if len(msg): - # self.main.server.server.send_to_group( 0, GroupID, msg ) + elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE: + print "Send message to room..." + msg = self.GetMessageInput( "Send message to room of this player") + if len(msg): + self.main.server.server.send_to_group("0", str(groupID), msg ) elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE: print "broadcast a message..." @@ -310,7 +318,7 @@ # Server Callbacks cb = {} cb["log"] = self.Log - cb["connect"] = self.OnConnect + cb["connect"] = self.OnConnect ##Fixed!! cb["disconnect"] = self.OnDisconnect cb["update"] = self.OnUpdatePlayer cb["data_recv"] = self.OnDataRecv @@ -432,7 +440,7 @@ def Log(self, log): wx.LogMessage(str(log)) - def OnConnect(player, self, data): + def OnConnect(self, player): self.conns.add(player) def OnDisconnect(self, id): @@ -452,15 +460,15 @@ self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) def OnCreateGroup( self, data ): - print "room list: ", self.conns.roomList - self.conns.roomList[id] = name - (id, name) = data - print "room list: ", self.conns.roomList + room_id = data[1] + name = data[0] + self.conns.roomList[room_id] = name + (room, room_id, player) = data + self.conns.updateRoom(data) def OnDeleteGroup( self, data ): - (from_id, id) = data - #del self.conns.roomList[id] - print "OnDeleteGroup room list: ", self.conns.roomList, id + (room_id, player) = data + del self.conns.roomList[room_id] def OnJoinGroup( self, data ): self.conns.updateRoom( data ) @@ -473,12 +481,35 @@ def OnStart(self, event = None): """ Start server. """ if self.STATUS == SERVER_STOPPED: - serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:", + # see if we already have name specified + try: + userPath = orpg.dirpath.dir_struct["user"] + validate = orpg.tools.validate.Validate(userPath) + validate.config_file( "server_ini.xml", "default_server_ini.xml" ) + configDom = minidom.parse(userPath + 'server_ini.xml') + configDom.normalize() + configDoc = configDom.documentElement + if configDoc.hasAttribute("name"): self.serverName = configDoc.getAttribute("name") + except: pass + if self.serverName == '': + serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:", "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE ) - if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() - serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", - "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) - if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() + if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() + # see if we already have password specified + try: + userPath = orpg.dirpath.dir_struct["user"] + validate = orpg.tools.validate.Validate(userPath) + validate.config_file( "server_ini.xml", "default_server_ini.xml" ) + configDom = minidom.parse(userPath + 'server_ini.xml') + configDom.normalize() + configDoc = configDom.documentElement + if configDoc.hasAttribute("admin"): self.bootPwd = configDoc.getAttribute("admin") + elif configDoc.hasAttribute("boot"): self.bootPwd = configDoc.getAttribute("boot") + except: pass + if self.bootPwd == '': + serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) + if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() + if len(self.serverName): wx.BeginBusyCursor() self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd)
--- a/orpg/orpg_version.py Thu Aug 06 18:09:36 2009 -0500 +++ b/orpg/orpg_version.py Fri Aug 07 22:06:09 2009 -0500 @@ -4,7 +4,7 @@ #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed) DISTRO = "Traipse" DIS_VER = "Grumpy Goblin" -BUILD = "090806-00" +BUILD = "090807-00" # This version is for network capability. PROTOCOL_VERSION = "1.2" @@ -16,5 +16,5 @@ # If the minimum version you want doesn't have a micro (e.g. 2.0), use zero # for the micro NEEDS_PYTHON_MAJOR = 2 -NEEDS_PYTHON_MINOR = 3 -NEEDS_PYTHON_MICRO = 0 +NEEDS_PYTHON_MINOR = 5 +NEEDS_PYTHON_MICRO = 4
--- a/start_server_gui.py Thu Aug 06 18:09:36 2009 -0500 +++ b/start_server_gui.py Fri Aug 07 22:06:09 2009 -0500 @@ -1,16 +1,11 @@ #!/usr/bin/env python -import os +#import os import sys -HG = os.environ["HG"] - import pyver pyver.checkPyVersion() -os.system(HG + ' pull "http://hg.assembla.com/traipse"') -os.system(HG + ' update') - from orpg.orpg_wx import * if WXLOADED: