Mon, 09 Feb 2015 19:17:12 +0600 |
Ritor1 |
enum SOUND_
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Mon, 19 Jan 2015 23:10:30 +0600 |
Ritor1 |
Party creation arrow fix
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Sun, 23 Nov 2014 15:30:17 +0600 |
Ritor1 |
for light in indoor
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Mon, 13 Oct 2014 17:52:23 +0300 |
a.parshin |
excess pragma
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Mon, 13 Oct 2014 17:18:55 +0300 |
a.parshin |
GUIWindow::DrawText: cleaned
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Mon, 13 Oct 2014 16:14:07 +0300 |
a.parshin |
GUIWindow::DrawText: some cleanings
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Mon, 13 Oct 2014 14:58:54 +0300 |
a.parshin |
Party creation arrow fix
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Fri, 10 Oct 2014 19:23:27 +0300 |
a.parshin |
IRender c-tor
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Fri, 10 Oct 2014 18:28:04 +0300 |
a.parshin |
Everything except game can use d3d11
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Thu, 09 Oct 2014 23:33:36 +0300 |
a.parshin |
Hello from Direct3D 11 :)
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Thu, 09 Oct 2014 19:31:55 +0300 |
a.parshin |
Слияние
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Thu, 09 Oct 2014 19:30:22 +0300 |
a.parshin |
.
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Thu, 09 Oct 2014 22:02:47 +0600 |
Ritor1 |
MOVIE_JVC not crash
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Thu, 09 Oct 2014 16:37:17 +0300 |
a.parshin |
* error loading video when -novideo specified
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Thu, 09 Oct 2014 00:06:47 +0300 |
a.parshin |
d3d11 accepts RGBTexture
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Wed, 08 Oct 2014 22:32:54 +0600 |
Ritor1 |
"Necromancer Tavern 01"
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Thu, 02 Oct 2014 22:01:06 +0600 |
Ritor1 |
.
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Thu, 02 Oct 2014 21:16:27 +0600 |
Ritor1 |
LPWSTR wStr = new WCHAR[255]
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Thu, 02 Oct 2014 19:40:13 +0600 |
Ritor1 |
.
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Thu, 02 Oct 2014 19:33:11 +0600 |
Ritor1 |
Слияние
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Thu, 02 Oct 2014 19:33:01 +0600 |
Ritor1 |
RegOpenKeyExA
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Thu, 02 Oct 2014 17:35:50 +0600 |
Ritor1 |
uHouseID - 1
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Thu, 02 Oct 2014 13:39:42 +0600 |
Ritor1 |
alSourcePause
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Thu, 02 Oct 2014 12:23:52 +0600 |
Ritor1 |
FileExists
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Thu, 02 Oct 2014 11:52:31 +0600 |
Ritor1 |
use_music_folder
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Thu, 25 Sep 2014 10:40:16 +0600 |
Ritor1 |
.
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Thu, 25 Sep 2014 10:39:49 +0600 |
Ritor1 |
for sound
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Fri, 19 Sep 2014 18:03:18 +0600 |
Ritor1 |
for sounds of decoration
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Fri, 19 Sep 2014 10:49:17 +0600 |
Ritor1 |
for audio in House video
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Fri, 19 Sep 2014 09:41:00 +0600 |
Ritor1 |
for MVS 2010
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Fri, 19 Sep 2014 05:13:32 +0600 |
Ritor1 |
Media folder
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Fri, 19 Sep 2014 04:21:12 +0600 |
Ritor1 |
GUI folger
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Fri, 19 Sep 2014 03:00:21 +0600 |
Ritor1 |
stru6.h
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Fri, 19 Sep 2014 02:57:42 +0600 |
Ritor1 |
engine folder
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Fri, 19 Sep 2014 00:03:04 +0600 |
Ritor1 |
.
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Thu, 18 Sep 2014 23:59:29 +0600 |
Ritor1 |
for MVS2012
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Thu, 18 Sep 2014 17:38:54 +0600 |
Ritor1 |
for ITEM_ARTIFACT_LADYS_ESCORT
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Wed, 17 Sep 2014 17:35:13 +0600 |
Ritor1 |
GetItemTextureFilename fix
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Tue, 16 Sep 2014 17:48:58 +0600 |
Ritor1 |
for ACTOR_
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Mon, 15 Sep 2014 17:30:29 +0600 |
Ritor1 |
Слияние
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Mon, 15 Sep 2014 17:30:19 +0600 |
Ritor1 |
BelongsToSupertype() clear
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Fri, 12 Sep 2014 22:12:51 +0600 |
Ritor1 |
use_d3d11
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Fri, 12 Sep 2014 18:05:26 +0600 |
Ritor1 |
two_handed_left_fist
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Thu, 11 Sep 2014 17:30:59 +0600 |
Ritor1 |
.
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Thu, 11 Sep 2014 17:26:30 +0600 |
Ritor1 |
Слияние
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Thu, 11 Sep 2014 17:26:19 +0600 |
Ritor1 |
in LoadTextureFromLOD() func
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Sun, 07 Sep 2014 01:36:04 +0200 |
Grumpy7 |
simplified SpriteObject::Create
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Sun, 07 Sep 2014 01:35:33 +0200 |
Grumpy7 |
Changed ternary operators to else-if chain for INPUT_CastReady
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Sat, 06 Sep 2014 21:45:26 +0200 |
Grumpy7 |
Fixing dereferencing of an integer instead of a pointer to it
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Sat, 06 Sep 2014 20:52:46 +0200 |
Grumpy7 |
Fixing arrows not being drawn for 2nd player char
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Sun, 24 Aug 2014 22:27:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for MVS 2012
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Fri, 22 Aug 2014 17:41:25 +0600 |
Ritor1 |
KEY_ALL_ACCESS
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Fri, 22 Aug 2014 11:07:07 +0600 |
Ritor1 |
Слияние
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Fri, 22 Aug 2014 11:06:51 +0600 |
Ritor1 |
WAVE_FORMAT
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Thu, 21 Aug 2014 23:28:48 +0200 |
Grumpy7 |
Merge
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Thu, 21 Aug 2014 23:27:15 +0200 |
Grumpy7 |
Fixing missing spell descriptions
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Thu, 21 Aug 2014 21:26:47 +0100 |
zipi |
mistake in goto cleaning
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Thu, 21 Aug 2014 11:24:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
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