changeset 2483:b3f96acf6bab

Fixing arrows not being drawn for 2nd player char
author Grumpy7
date Sat, 06 Sep 2014 20:52:46 +0200
parents d58599b6306b
children cc7019a533fc
files SpriteObject.cpp
diffstat 1 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/SpriteObject.cpp	Sun Aug 24 22:27:51 2014 +0600
+++ b/SpriteObject.cpp	Sat Sep 06 20:52:46 2014 +0200
@@ -140,8 +140,8 @@
     pSpriteObjects[v6].vVelocity.z = 0;
     if ( a4 )
     {
-      v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)) >> 16;
-      a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)) >> 16;
+      v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch));
+      a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch));
       pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4);
       pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4);
       pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4);