changeset 1439:468f434a8d8a

Слияние
author Ritor1
date Mon, 22 Jul 2013 18:00:58 +0600
parents bc99e1a48bea (current diff) c0b273d33338 (diff)
children a72236d60edc
files Indoor.cpp Outdoor_stuff.h Render.cpp UI/UIHouses.cpp mm7_2.cpp mm7_3.cpp stru11.h stru12.h
diffstat 82 files changed, 14747 insertions(+), 16188 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Actor.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -2046,17 +2046,17 @@
   {
     if ( v1 == 6 || v1 == 7 )
     {
-      _449B57_test_bit(pParty->_quest_bits, 99);
-      if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
+      pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change
+      if ( pParty->IsPartyEvil() )
         return;
       goto LABEL_12;
     }
     if ( v1 != 8 )
       goto LABEL_12;
   }
-  if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
+  if ( pParty->IsPartyGood() )
     v3 = 0;
-  if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
+  if ( pParty->IsPartyEvil() )
     v3 = 1;
   if ( v3 )
   {
@@ -4906,9 +4906,9 @@
     v8 = 1;
   if ( !_stricmp(pCurrentMapName.data(), "d26.blv") )
     v6 = 1;
-  if (_449B57_test_bit(pParty->_quest_bits, 99))
+  if (pParty->IsPartyGood())
     v7 = 1;
-  if (_449B57_test_bit(pParty->_quest_bits, 100))
+  if (pParty->IsPartyEvil())
     v5 = 1;
 
   Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0;  original code behaviour is identical
@@ -5051,7 +5051,7 @@
     v59 = 1;
     if ( player->HasItemEquipped(EQUIP_MAIN_HAND) )
     {
-      auto main_hand_skill = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType;
+      auto main_hand_skill = pItemsTable->pItems[player->pInventoryItemList[main_hand_idx - 1].uItemID].uSkillType;
       //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType;
       //v28 = SkillToMastery(player->pActiveSkills[v55]);
       auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]);
@@ -5225,7 +5225,7 @@
   if ( !v57 )
     goto LABEL_67;
 LABEL_69:
-  if (player->Weak())
+  if (player->IsWeak())
     uDamageAmount /= 1;
   if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 )
     uDamageAmount = 0;
@@ -5260,7 +5260,7 @@
       {
         if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) )
         {
-          auto _s = (ItemGen *)&player->pInventoryItems[v57->uShield - 1];
+          auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1];
           a4 = _s->_439DF3_get_additional_damage(&a2, &v62);
           if ( v62 && pMonster->sCurrentHP > 0 )
           {
--- a/Arcomage.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Arcomage.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -68,6 +68,12 @@
 int  rand_interval(int min, int max); // idb
 void __fastcall intToString(int val, char *pOut);
 
+//----- (0040DEDB) --------------------------------------------------------
+unsigned int R8G8B8_to_TargetFormat(int uColor)
+{
+  return TargetColor(LOBYTE(uColor), BYTE1(uColor), BYTE2(uColor));
+}
+
 /*  388 */
 #pragma pack(push, 1)
 struct ArcomageStartConditions
--- a/AudioPlayer.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/AudioPlayer.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -5,8 +5,6 @@
 #include <string>
 #include <assert.h>
 
-#include "stru11.h"
-
 #include "mm7_data.h"
 #include "VideoPlayer.h"
 #include "AudioPlayer.h"
--- a/CShow.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/CShow.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -1,4 +1,4 @@
-#include <assert.h>
+/*#include <assert.h>
 
 #include "CShow.h"
 
@@ -26,3 +26,4 @@
   }
 }
 
+*/
\ No newline at end of file
--- a/CShow.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/CShow.h	Mon Jul 22 18:00:58 2013 +0600
@@ -1,5 +1,5 @@
 #pragma once
-
+#include "VideoPlayer.h"
 
 
 /*  302 */
@@ -15,7 +15,28 @@
   MOVIE_Outro = 0x7,
 };
 
+inline void PlayFullscreenMovie(MovieType movie, bool bShowMouseAfterPlayback = false)
+{
+  extern unsigned int bNoVideo;
+  if (bNoVideo) return;
 
+  switch (movie)
+  {
+    case MOVIE_3DOLogo: VideoPlayer::MovieLoop("3dologo", 0, 0, 1);        break;
+    case MOVIE_NWCLogo: VideoPlayer::MovieLoop("new world logo", 0, 1, 1); break;
+    case MOVIE_JVC:     VideoPlayer::MovieLoop("jvc", 0, 1, 1);            break;
+    case MOVIE_Intro:   VideoPlayer::MovieLoop("Intro", 0, 1, 1);          break;
+    case MOVIE_Emerald: VideoPlayer::MovieLoop("Intro Post", 0, 1, 1);     break;
+    case MOVIE_Death:   VideoPlayer::MovieLoop("losegame", 2, 1, 1);       break;
+    case MOVIE_Outro:   VideoPlayer::MovieLoop("end_seq1", 20, 1, 1);      break;
+
+    default:
+      assert(false && "Invalid movie requested in " __FUNCTION__);
+      break;
+  }
+}
+
+/*
 #pragma pack(push, 1)
 class CShow
 {
@@ -33,4 +54,4 @@
 
   void (__thiscall ***vdestructor_ptr)(CShow *, bool);
 };
-#pragma pack(pop)
\ No newline at end of file
+#pragma pack(pop)*/
\ No newline at end of file
--- a/CastSpellInfo.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/CastSpellInfo.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -414,7 +414,7 @@
       continue;
     }
     v730 = pCastSpell->spellnum;
-    if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
+    if (pPlayer->IsCursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
     {
       if (!pParty->bTurnBasedModeOn)
       {
@@ -467,7 +467,7 @@
 			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
 			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
-			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24));
+			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24));
 			pSpellSprite.uAttributes = 256;
 			if ( pParty->bTurnBasedModeOn == 1 )
 				pSpellSprite.uAttributes = 260;
@@ -501,7 +501,7 @@
 			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
 			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
-			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24));
+			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24));
 			//	&pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
 			//		* pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], );
 			v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z);
@@ -991,7 +991,7 @@
 			
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
+			v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2];
 			auto _itm = &pItemsTable->pItems[v730c->uItemID];
 			v730c->UpdateTempBonus(pParty->uTimePlayed);
 			if ( v730c->uItemID < 64 || v730c->uItemID > 65 
@@ -1879,7 +1879,7 @@
 		{
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
+			v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2];
 			
 			if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 )
 			{
@@ -1938,7 +1938,7 @@
 			amount = 10 * v2;
 			v730 = 1;
 			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-			v245 = &pPlayer->pInventoryItems[a2];
+			v245 = &pPlayer->pInventoryItemList[a2];
 			ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID];
 			if ( 
 				v731 == 1 || v731 == 2 && _v725->uEquipType > 2 ||
@@ -2503,7 +2503,7 @@
 						v726->sHealth = v726->GetMaxHealth();
 					if ( v726->sHealth > 0 )
 					{
-						v726->pConditions[Player::Condition_Unconcious] = 0;
+						v726->SetUnconcious(0);
 					}
 					v388 = _v733;
 
@@ -3639,7 +3639,7 @@
 				break;
 			__debugbreak();
 			//HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040;
-			ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
+			ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2];
 			ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID];
 			_v733->UpdateTempBonus(pParty->uTimePlayed);
 			if ( _v733->uItemID >= 64 && _v733->uItemID <= 65
--- a/Chest.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Chest.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -228,7 +228,7 @@
       word_A750E0 = 5;
       word_A750E2 = uActiveCharacter;
     }
-    pIcons_LOD->_4114F2();
+    pIcons_LOD->RemoveTexturesPackFromTextureList();
     dword_507CD8 = 0;
     return 0;
   }
@@ -285,18 +285,18 @@
     chest_offs_y = pChestPixelOffsetY[chestBitmapId];
     chestWidthCells = pChestWidthsByType[chestBitmapId];
     chestHeghtCells = pChestHeightsByType[chestBitmapId];
-    sprintf(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
+    sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
     v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
     pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5));
 
-    for (item_counter = 0; item_counter< chestWidthCells * chestHeghtCells; ++item_counter)
+    for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter)
         {
         chest_item_index = pChests[uChestID].pInventoryIndices[item_counter];
         if ( chest_item_index > 0 )
             {
             item_texture_id = pIcons_LOD->LoadTexture(
                 //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
-                pItemsTable->pItems[pChests[uChestID].igChestItems[chest_item_index-1].uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+                pItemsTable->pItems[pChests[uChestID].igChestItems[chest_item_index - 1].uItemID].pIconName, TEXTURE_16BIT_PALETTE);
             item_texture = pIcons_LOD->GetTexture(item_texture_id);
             itemPixelWidth = item_texture->uTextureWidth;
             itemPixelHeght = item_texture->uTextureHeight;
@@ -522,7 +522,6 @@
 //----- (0042013E) --------------------------------------------------------
 void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, signed int uChestID )
     {
-
     int uItemID; // edi@1
     int v6; // edx@4
     unsigned int v7; // eax@5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Conditions.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -0,0 +1,63 @@
+#pragma once
+#include "Conditions.h"
+#include "Party.h"
+std::array<ConditionProcessor, 18> conditionArray =
+{
+  // hint: condname, protfrommagic, gmprot, enchantment, ...
+  ConditionProcessor(Condition_Cursed,    false, false,  0),
+  ConditionProcessor(Condition_Weak,       true, false,  0),
+  ConditionProcessor(Condition_Sleep,     false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR),
+  ConditionProcessor(Condition_Fear,      false, false,  0),
+  ConditionProcessor(Condition_Drunk,     false, false,  0),
+  ConditionProcessor(Condition_Insane,    false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Poison1,    true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Disease1,   true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Poison2,    true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Disease2,   true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Poison3,    true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Disease3,   true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY),
+  ConditionProcessor(Condition_Unconcious,false, false,  0),
+  ConditionProcessor(Condition_Dead,       true,  true,  0),
+  ConditionProcessor(Condition_Pertified,  true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY),
+  ConditionProcessor(Condition_Eradicated, true,  true,  0),
+  ConditionProcessor(Condition_Zombie,    false, false,  0)
+};
+
+bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable)
+{
+  if ( !blockable )
+  {
+    return true;
+  }
+  ConditionProcessor* thisProc = &conditionArray[condToCheck];
+  if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0)
+  {
+    if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4))
+    {
+      --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
+      if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
+        pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
+      return false;
+    }
+  }
+  if (thisProc->m_WorkingEnchantment != 0)
+  {
+    if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment))
+      return false;
+  }
+  for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++)
+  {
+    if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0)
+    {
+      return true;
+    }
+    ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId;
+    ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot;
+    if (inPlayer->WearsItem(itemId, slot))
+    {
+      return false;
+    }
+  }
+  return true;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Conditions.h	Mon Jul 22 18:00:58 2013 +0600
@@ -0,0 +1,73 @@
+#pragma once
+#include "Items.h"
+#include <array>
+enum Condition: unsigned __int32
+{
+  Condition_Cursed = 0,
+  Condition_Weak = 1,
+  Condition_Sleep = 2,
+  Condition_Fear = 3,
+  Condition_Drunk = 4,
+  Condition_Insane = 5,
+  Condition_Poison1 = 6,
+  Condition_Disease1 = 7,
+  Condition_Poison2 = 8,
+  Condition_Disease2 = 9,
+  Condition_Poison3 = 10,
+  Condition_Disease3 = 11,
+  Condition_Paralyzed = 12,
+  Condition_Unconcious = 13,
+  Condition_Dead = 14,
+  Condition_Pertified = 15,
+  Condition_Eradicated = 16,
+  Condition_Zombie = 17,
+  Condition_Good = 18
+};
+
+
+class EquipemntPair
+{
+public:
+  ITEM_TYPE m_ItemId;
+  ITEM_EQUIP_TYPE  m_EquipSlot;
+  EquipemntPair(ITEM_TYPE type, ITEM_EQUIP_TYPE slot)
+  {
+    m_ItemId = type;
+    m_EquipSlot = slot;
+  }
+  EquipemntPair()
+  {
+    m_ItemId = (ITEM_TYPE)0;
+    m_EquipSlot = (ITEM_EQUIP_TYPE)0;
+  }
+};
+
+struct Player;
+
+class ConditionProcessor
+{
+public:
+  bool m_IsBlockedByProtFromMagic;
+  bool m_DoesNeedGmProtFromMagic;
+  int m_WorkingEnchantment;
+  std::array<EquipemntPair, 3> m_equipmentPairs;
+  ConditionProcessor(int, bool isblocked, bool needsGm, int enchantment, 
+    ITEM_TYPE itemtype1 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot1 = (ITEM_EQUIP_TYPE)0, 
+    ITEM_TYPE itemtype2 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot2 = (ITEM_EQUIP_TYPE)0, 
+    ITEM_TYPE itemtype3 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot3 = (ITEM_EQUIP_TYPE)0)
+  {
+    m_IsBlockedByProtFromMagic = isblocked;
+    m_DoesNeedGmProtFromMagic = needsGm;
+    m_WorkingEnchantment = enchantment;
+    m_equipmentPairs[0].m_ItemId = itemtype1;
+    m_equipmentPairs[0].m_EquipSlot = itemslot1;
+    m_equipmentPairs[1].m_ItemId = itemtype2;
+    m_equipmentPairs[1].m_EquipSlot = itemslot2;
+    m_equipmentPairs[2].m_ItemId = itemtype3;
+    m_equipmentPairs[2].m_EquipSlot = itemslot3;
+  }
+
+  static bool IsPlayerAffected(Player*, int, int);
+};
+
+extern std::array<ConditionProcessor, 18> conditionArray;
\ No newline at end of file
--- a/DecalBuilder.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/DecalBuilder.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -522,7 +522,7 @@
 }
 
 //----- (0049BE8A) --------------------------------------------------------
-bool DecalBuilder::_49BE8A(struct stru148 *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7)
+bool DecalBuilder::_49BE8A(struct Polygon *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7)
 {
   bool result; // eax@1
   RenderVertexSoft *v8; // edi@3
--- a/DecalBuilder.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/DecalBuilder.h	Mon Jul 22 18:00:58 2013 +0600
@@ -168,7 +168,7 @@
   char _49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags);
   bool ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID);
   char ApplyDecals_OutdoorFace(ODMFace *pFace);
-  bool _49BE8A(struct stru148 *a2, Vec3_float_ *a3, float *a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7);
+  bool _49BE8A(struct Polygon *a2, Vec3_float_ *a3, float *a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7);
   void DrawDecal(Decal *pDecal, float z_bias);
   void DrawDecals(float z_bias);
   void DrawBloodsplats();
--- a/Events.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Events.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -956,10 +956,10 @@
 						v4 = v124;
 						break;
 					}
-					v67 = (int)pPlayers[uActiveCharacter]->pInventoryIndices;
+					v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix;
 					for ( v65 = 0; v65 < 126; ++v65 )
 					{
-						if ( (int)&pPlayers[uActiveCharacter]->pInventoryItems[v67] == pValue )
+						if ( (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v67] == pValue )
 						{
 							pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65);
 							++curr_seq_num;
@@ -972,7 +972,7 @@
 					v69 = (int)&pPlayers[uActiveCharacter]->pEquipment;
 					for ( v68 = 0; v68 < 16; ++v68 )
 					{
-						if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItems[v69] == pValue )
+						if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v69] == pValue )
 						{
 							*(&pPlayers[uActiveCharacter]->pEquipment.uShield + v68) = 0;
 							++curr_seq_num;
@@ -983,10 +983,10 @@
 					}
 					for (int i = 1; i < 5; i++)
 					{
-						v72 = (int)pPlayers[i]->pInventoryIndices;
+						v72 = (int)pPlayers[i]->pInventoryMatrix;
 						for ( int v71 = 0; v71 < 126; ++v71 )
 						{
-							if ( (int)&pPlayers[i]->pInventoryItems[v72] == pValue )
+							if ( (int)&pPlayers[i]->pInventoryItemList[v72] == pValue )
 							{
 								pPlayers[i]->RemoveItemAtInventoryIndex(v71);
 								break;
@@ -995,7 +995,7 @@
 						}
 						v73 = 0;
 						v74 = (int)&pPlayers[i]->pEquipment;
-						while ( !*(int *)v74 || (int)&pPlayer->pInventoryItems[v74] != pValue )
+						while ( !*(int *)v74 || (int)&pPlayer->pInventoryItemList[v74] != pValue )
 						{
 							++v73;
 							v74 += 4;
--- a/GUIWindow.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/GUIWindow.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -304,7 +304,7 @@
 		pTexture_Dialogue_Background->Release();
 
 		pIcons_LOD->SyncLoadedFilesCount();
-		pIcons_LOD->_4114F2();
+		pIcons_LOD->RemoveTexturesPackFromTextureList();
 		dword_5C35D4 = 0;
 		if ( bFlipOnExit )
 		{
@@ -326,17 +326,17 @@
 		}
 	case WINDOW_SpellBook:
 		{
-		sub_41140B();
-		sub_411473();
+		OnCloseSpellBookPage();
+		OnCloseSpellBook();
 		break;
 		}
 	case WINDOW_Book:
 		{
-		OnCloseSpellBook();
+		OnCloseBook();
 		break;
 		}
-	case WINDOW_ChangeLocation:
-		{
+      case WINDOW_ChangeLocation:
+      {
         pTexture_outside->Release();
         pTexture_Dialogue_Background->Release();
         pIcons_LOD->SyncLoadedFilesCount();
@@ -492,7 +492,9 @@
       pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE);
       pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE);
       pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE);
-
+      
+      static int pTownPortalBook_ws[6] = { 80,  66,  68,  72,  67,  74};
+      static int pTownPortalBook_hs[6] = { 55,  56,  65,  67,  67,  59};
       for (uint i = 0; i < 6; ++i)
         v1->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, UIMSG_ClickTownInTP, i, 0, "", nullptr);
       
@@ -872,8 +874,8 @@
       //v4 = (12 * pPlayer->lastOpenedSpellbookPage + pSpellbookSpellIndices[pPlayer->lastOpenedSpellbookPage][i + 1]);
       CreateButton(pViewport->uViewportTL_X +  pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Xpos,
                    pViewport->uViewportTL_Y +  pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Ypos,  //dword_4E20D0
-                   dword_506408[i + 1]->uTextureWidth,
-                   dword_506408[i + 1]->uTextureHeight,
+                   SBPageSSpellsTextureList[i + 1]->uTextureWidth,
+                   SBPageSSpellsTextureList[i + 1]->uTextureHeight,
                    1, 79, UIMSG_SelectSpell, i, 0, "", 0);
       ++a2;
     //++v3;
@@ -894,10 +896,10 @@
   if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT])  CreateButton(400, 271, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 7, 0, aSpellSchoolNames[7], 0);
   if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK])   CreateButton(400, 307, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 8, 0, aSpellSchoolNames[8], 0);
 
-                            CreateButton(476, 450, pTexture_506444->uTextureWidth, pTexture_506444->uTextureHeight, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn,     0, 0, "", 0);
-  pBtn_InstallRemoveSpell = CreateButton(476, 450, 48,                             32,                              1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn,     0, 0, "", pTexture_506444, 0);
-                            CreateButton(561, 450, ptr_506440->uTextureWidth,      ptr_506440->uTextureHeight,      1,  0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0);
-  pBtn_CloseBook          = CreateButton(561, 450, 48,                             32,                              1,  0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], ptr_506440, 0);
+                            CreateButton(476, 450, pSBClickQuickSpellBtnTextr->uTextureWidth, pSBClickQuickSpellBtnTextr->uTextureHeight, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", 0);
+  pBtn_InstallRemoveSpell = CreateButton(476, 450, 48, 32, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", pSBClickQuickSpellBtnTextr, 0);
+                            CreateButton(561, 450, pSpellBookClickCloseBtnTextr->uTextureWidth, pSpellBookClickCloseBtnTextr->uTextureHeight, 1,  0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0);
+  pBtn_CloseBook          = CreateButton(561, 450, 48, 32, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pSpellBookClickCloseBtnTextr, 0);
 }
 // 50640C: using guessed type int dword_50640C[];
 
@@ -1154,7 +1156,7 @@
     v8 = pGlobalTXT_LocalizationStrings[57];
     if ( v18 <= 1 )
       v8 = pGlobalTXT_LocalizationStrings[56];
-    sprintf(pTmpBuf2.data(), "%d %s ", v18, v8);
+    sprintfex(pTmpBuf2.data(), "%d %s ", v18, v8);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
   if ( v7 )
@@ -1163,7 +1165,7 @@
       v9 = pGlobalTXT_LocalizationStrings[109];
     else
       v9 = pGlobalTXT_LocalizationStrings[110];
-    sprintf(pTmpBuf2.data(), "%d %s ", v7, v9);
+    sprintfex(pTmpBuf2.data(), "%d %s ", v7, v9);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
   if ( v16 && !v18 )
@@ -1172,7 +1174,7 @@
       v10 = pGlobalTXT_LocalizationStrings[437];//"Minute"
     else
       v10 = pGlobalTXT_LocalizationStrings[436]; //"Minutes"
-    sprintf(pTmpBuf2.data(), "%d %s ", v16, v10);
+    sprintfex(pTmpBuf2.data(), "%d %s ", v16, v10);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
   if ( v17 && !v7 )
@@ -1181,7 +1183,7 @@
       v11 = pGlobalTXT_LocalizationStrings[439]; //"Second"	
     else
       v11 = pGlobalTXT_LocalizationStrings[438]; //"Seconds"
-    sprintf(pTmpBuf2.data(), "%d %s ", v17, v11);
+    sprintfex(pTmpBuf2.data(), "%d %s ", v17, v11);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
   v12 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
--- a/GUIWindow.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/GUIWindow.h	Mon Jul 22 18:00:58 2013 +0600
@@ -545,7 +545,7 @@
 void BookUI_Calendar_Draw();
 void BookUI_Journal_Draw();
 
-void OnCloseSpellBook();
+void OnCloseBook();
 void InitializeBookTextures();
 void InitializeBookFonts();
 void DrawSpellBookContent(Player *player);
@@ -553,8 +553,8 @@
 void BookUI_DrawTownPortalMap();
 void LoadSpellbook(unsigned int uID); // idb
 void DrawSpellDescriptionPopup(int spell_index);
-void sub_41140B();
-void sub_411473();
+void OnCloseSpellBookPage();
+void OnCloseSpellBook();
 
 
 
@@ -724,6 +724,7 @@
 extern int uTextureID_GameUI_CharSelectionFrame; // 50C98C
 
 extern unsigned int ui_mainmenu_copyright_color;
+extern unsigned int ui_character_tooltip_header_default_color;
 extern unsigned int ui_character_default_text_color;
 extern unsigned int ui_character_skill_highlight_color;
 extern unsigned int ui_character_header_text_color;
@@ -731,6 +732,12 @@
 extern unsigned int ui_character_bonus_text_color_neg;
 extern unsigned int ui_character_skill_upgradeable_color;
 extern unsigned int ui_character_skill_default_color;
+extern unsigned int ui_character_stat_default_color;
+extern unsigned int ui_character_stat_buffed_color;
+extern unsigned int ui_character_stat_debuffed_color;
+extern unsigned int ui_character_skillinfo_can_learn;
+extern unsigned int ui_character_skillinfo_can_learn_gm;
+extern unsigned int ui_character_skillinfo_cant_learn;
 extern std::array<unsigned int, 6> ui_character_award_color;
 extern unsigned int ui_game_minimap_outline_color;
 extern unsigned int ui_game_minimap_actor_friendly_color;
@@ -760,4 +767,8 @@
 extern unsigned int ui_book_calendar_location_color;
 extern unsigned int ui_book_journal_title_color;
 extern unsigned int ui_book_journal_text_color;
-extern unsigned int ui_book_journal_text_shadow;
\ No newline at end of file
+extern unsigned int ui_book_journal_text_shadow;
+extern unsigned int ui_game_dialogue_npc_name_color;
+extern unsigned int ui_game_dialogue_option_highlight_color;
+extern unsigned int ui_game_dialogue_option_normal_color;
+extern unsigned int ui_house_player_cant_interact_color;
\ No newline at end of file
--- a/Game.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Game.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -16,8 +16,6 @@
 #include "stru6.h"
 #include "stru9.h"
 #include "stru10.h"
-#include "stru11.h"
-#include "stru12.h"
 
 #include "Game.h"
 #include "Party.h"
@@ -132,7 +130,7 @@
       if (pRenderer->pRenderD3D)
       {
         pDecalBuilder->DrawBloodsplats();
-        pGame->pLightmapBuilder->DrawLightmaps(2);
+        pGame->pLightmapBuilder->DrawLightmapsType(2);
       }
     }
   }
@@ -787,7 +785,7 @@
 }
 
 //----- (0044EC23) --------------------------------------------------------
-int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
+int Game::_44EC23(struct Polygon *a2, int *a3, signed int a4)
 {
   double v4; // st7@4
   //double v5; // ST00_8@4
@@ -943,7 +941,8 @@
   uSomeGammaStartTime = 0;
   uSomeGammaDeltaTime = 0;
 
-  pThreadWardInstance = new ThreadWard;
+  //pThreadWardInstance = new ThreadWard;
+  pThreadWardInstance = nullptr;
   pParticleEngine = new ParticleEngine;
   pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
   pLightmapBuilder = new LightmapBuilder;
@@ -952,9 +951,12 @@
   pIndoorCameraD3D = new IndoorCameraD3D;
   pStru9Instance = new stru9;
   pStru10Instance = new stru10;
-  pStru11Instance = new stru11;
-  pStru12Instance = new stru12(pStru11Instance);
-  pCShow = new CShow;
+  //pStru11Instance = new stru11;
+  pStru11Instance = nullptr;
+  //pStru12Instance = new stru12(pStru11Instance);
+  pStru12Instance = nullptr;
+  //pCShow = new CShow;
+  pCShow = nullptr;
   pKeyboardInstance = new Keyboard;
   pGammaController = new GammaController;
 
@@ -976,12 +978,12 @@
     delete pGammaController;
   if (pKeyboardInstance)
     delete pKeyboardInstance;
-  if (pCShow)
+  /*if (pCShow)
     delete pCShow;
   if (pStru12Instance)
     delete pStru12Instance;
   if (pStru11Instance)
-    delete pStru11Instance;
+    delete pStru11Instance;*/
   if (pStru10Instance)
     delete pStru10Instance;
   if (pStru9Instance)
@@ -998,8 +1000,8 @@
     delete pMouseInstance;
   if (pParticleEngine)
     delete pParticleEngine;
-  if (pThreadWardInstance)
-    delete pThreadWardInstance;
+  //if (pThreadWardInstance)
+  //  delete pThreadWardInstance;
 }
 
 //----- (0044E904) --------------------------------------------------------
--- a/Game.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Game.h	Mon Jul 22 18:00:58 2013 +0600
@@ -2,6 +2,7 @@
 #include "VectorTypes.h"
 
 
+#define GAME_FLAGS_1_01                 0x01
 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS    0x08
 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02
 #define GAME_FLAGS_2_ALTER_GRAVITY      0x08
@@ -77,8 +78,6 @@
 class GammaController;
 struct stru9;
 struct stru10;
-struct stru11;
-struct stru12;
 
 /*  104 */
 #pragma pack(push, 1)
@@ -97,7 +96,7 @@
   bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
   bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
   void OutlineSelection();
-  signed int _44EC23(struct stru148 *a2, int *a3, signed int a4);
+  signed int _44EC23(struct Polygon *a2, int *a3, signed int a4);
   signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4);
   bool AlterGamma_BLV(struct BLVFace *pFace, unsigned int *pColor);
   bool AlterGamma_ODM(struct ODMFace *pFace, unsigned int *pColor);
@@ -154,7 +153,7 @@
   float fSaturation;
   unsigned __int64 uSomeGammaStartTime;
   __int64 uSomeGammaDeltaTime;
-  ThreadWard *pThreadWardInstance;
+  void/*ThreadWard*/ *pThreadWardInstance;
   ParticleEngine *pParticleEngine;
   Mouse *pMouseInstance;
   LightmapBuilder *pLightmapBuilder;
@@ -163,9 +162,9 @@
   IndoorCameraD3D *pIndoorCameraD3D;
   stru9 *pStru9Instance;
   stru10 *pStru10Instance;
-  stru11 *pStru11Instance;
-  stru12 *pStru12Instance;
-  CShow *pCShow;
+  void/*stru11*/ *pStru11Instance;
+  void/*stru12*/ *pStru12Instance;
+  void/*CShow*/ *pCShow;
   Keyboard *pKeyboardInstance;
   GammaController *pGammaController;
   int field_E74;
--- a/GammaControl.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/GammaControl.h	Mon Jul 22 18:00:58 2013 +0600
@@ -1,5 +1,6 @@
 #pragma once
 #include "lib\legacy_dx\d3d.h"
+#include "OSAPI.h"
 
 #pragma pack(push, 1)
 class GammaController
--- a/Indoor.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Indoor.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -63,7 +63,7 @@
 stru320 stru_F8AD28; // idb
 stru337 stru_F81018;
 stru167_wrap array_5118E8;
-BspRenderer_stru2 stru_F8A590;
+BspRenderer_PortalViewportData stru_F8A590;
 BspRenderer *pBspRenderer = new BspRenderer; // idb
 stru141 stru_721530;
 std::array<stru352, 480> stru_F83B80;
@@ -314,8 +314,9 @@
   }
   else for (uint j = 0; j < pBspRenderer->num_faces; ++j )
   {
-    pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].field_C;
-    IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID);
+    __debugbreak(); // no SW
+    //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData;
+    //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID);
   }
 }
 
@@ -347,22 +348,22 @@
 	  for(int i=0; i < pBspRenderer->num_nodes; i++)
 	  {		 
 		  BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i];
-		  v4 = pRenderer->uTargetSurfacePitch * pNode->field_C._viewport_space_y;
-		  if ( pNode->field_C._viewport_space_y <= pNode->field_C._viewport_space_w )
+		  v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y;
+		  if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w )
 		  {
 			//v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7];
-			v5 = &pNode->field_C.viewport_right_side[pNode->field_C._viewport_space_y];
-			v8 = &pNode->field_C.viewport_left_side[pNode->field_C._viewport_space_y];
+			v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y];
+			v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y];
 			do
 			{
 				v1[v4 + *v8] = 255;
-				++pNode->field_C._viewport_space_y;
+				++pNode->PortalScreenData._viewport_space_y;
 				v1[v4 + *v5] = 255;
 				v4 += pRenderer->uTargetSurfacePitch;
 				++v5;
 				++v8;
 			}
-			while ( pNode->field_C._viewport_space_y <= pNode->field_C._viewport_space_w );
+			while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w );
 		  }
 	  }
     }
@@ -583,13 +584,13 @@
         }
         else
         {
-          v17 = 0xFFD0D0D0;
+          v17 = 0xFF808080;
           v23 = pFace->uBitmapID;
           v27 = pBitmaps_LOD->pHardwareTextures[v23];
         }
 
         if (pFace->uAttributes & FACE_DO_NOT_LIGHT)
-          _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
+          pRenderer->DrawIndoorPolygonNoLight(uNumVerticesa, uFaceID);
         else
           pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0);
         return;
@@ -598,619 +599,6 @@
   }
 }
 
-//----- (004AFF79) --------------------------------------------------------
-void IndoorLocation::ExecDraw_sw(unsigned int uFaceID)
-{
-  unsigned int v1; // ebx@1
-  BLVFace *v2; // esi@3
-  unsigned int v3; // eax@3
-  Texture *v4; // eax@8
-  Texture *v5; // edi@8
-  int v6; // eax@9
-  int v7; // eax@9
-  int v8; // ecx@17
-  int v9; // ebx@17
-  int v10; // eax@17
-  int v11; // esi@17
-  unsigned int v12; // eax@17
-  int j; // ecx@19
-  int v14; // edx@20
-  int v15; // eax@20
-  int v16; // edx@20
-  int i; // ebx@22
-  int v18; // ecx@23
-  int v19; // eax@23
-  int v20; // eax@23
-  int v21; // eax@24
-  unsigned __int8 *v22; // ecx@24
-  int v23; // ebx@24
-  int v24; // esi@25
-  int v25; // eax@28
-  unsigned __int16 *v26; // eax@28
-  unsigned int v27; // eax@29
-  int v28; // eax@30
-  char *v29; // esi@31
-  int v30; // eax@33
-  int v31; // eax@33
-  int v32; // eax@35
-  int v33; // edx@35
-  signed int v34; // ebx@35
-  int v35; // eax@35
-  int v36; // ebx@35
-  signed int v37; // ebx@35
-  signed int v38; // edi@35
-  unsigned int v39; // edi@36
-  int v40; // edx@40
-  int v41; // ecx@40
-  signed int v42; // edx@40
-  int v43; // edx@42
-  int v44; // eax@42
-  unsigned __int16 *v45; // eax@43
-  int *v46; // esi@44
-  unsigned __int16 *v47; // edi@44
-  unsigned int v48; // edx@44
-  int v49; // ebx@44
-  char v50; // cl@44
-  char v51; // ch@44
-  unsigned int v52; // ebx@46
-  int v53; // edx@46
-  unsigned int v54; // ebx@46
-  int v55; // edx@46
-  unsigned int v56; // ebx@47
-  int v57; // edx@47
-  int v58; // ebx@47
-  int v59; // edx@47
-  unsigned __int16 *v60; // eax@50
-  int *v61; // esi@51
-  unsigned __int16 *v62; // edi@51
-  unsigned int v63; // edx@51
-  int v64; // ebx@51
-  char v65; // cl@51
-  char v66; // ch@51
-  unsigned int v67; // ebx@53
-  int v68; // edx@53
-  unsigned int v69; // ebx@53
-  int v70; // edx@53
-  unsigned int v71; // ebx@54
-  int v72; // edx@54
-  int v73; // ebx@54
-  int v74; // edx@54
-  unsigned __int16 *v75; // eax@58
-  int *v76; // esi@59
-  int v77; // edi@59
-  unsigned int v78; // edx@59
-  int v79; // ebx@59
-  char v80; // cl@59
-  char v81; // ch@59
-  int v82; // ebx@61
-  int v83; // edx@61
-  unsigned int v84; // ebx@62
-  int v85; // edx@62
-  unsigned __int16 *v86; // eax@65
-  int *v87; // esi@66
-  int v88; // edi@66
-  unsigned int v89; // edx@66
-  int v90; // ebx@66
-  char v91; // cl@66
-  char v92; // ch@66
-  int v93; // ebx@68
-  int v94; // edx@68
-  unsigned __int16 v95; // bx@69
-  int v96; // edx@69
-  unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
-  unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
-  unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
-  unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
-  int v101; // [sp+1Ch] [bp-8Ch]@40
-  int v102; // [sp+20h] [bp-88h]@31
-  BLVFace *v103; // [sp+24h] [bp-84h]@3
-  unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
-  int v105; // [sp+2Ch] [bp-7Ch]@30
-  int v106; // [sp+30h] [bp-78h]@24
-  int v107; // [sp+34h] [bp-74h]@9
-  Texture *v108; // [sp+38h] [bp-70h]@8
-  int v109; // [sp+3Ch] [bp-6Ch]@9
-  unsigned int v110; // [sp+40h] [bp-68h]@24
-  unsigned int v111; // [sp+44h] [bp-64h]@1
-  int *k; // [sp+48h] [bp-60h]@31
-  int v113; // [sp+4Ch] [bp-5Ch]@35
-  int v114; // [sp+50h] [bp-58h]@35
-  int v115; // [sp+54h] [bp-54h]@42
-  unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
-  int v117; // [sp+5Ch] [bp-4Ch]@33
-  int a1; // [sp+60h] [bp-48h]@27
-  int v119; // [sp+64h] [bp-44h]@17
-  int v120; // [sp+68h] [bp-40h]@23
-  unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
-  unsigned int v122; // [sp+70h] [bp-38h]@35
-  int v123; // [sp+74h] [bp-34h]@30
-  int v124; // [sp+78h] [bp-30h]@17
-  int v125; // [sp+7Ch] [bp-2Ch]@35
-  unsigned int v126; // [sp+80h] [bp-28h]@9
-  int v127; // [sp+84h] [bp-24h]@17
-  int v128; // [sp+88h] [bp-20h]@9
-  int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
-  int a2; // [sp+90h] [bp-18h]@16
-  unsigned int v131; // [sp+94h] [bp-14h]@17
-  unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
-  int v133; // [sp+9Ch] [bp-Ch]@17
-  int v134; // [sp+A0h] [bp-8h]@17
-  int v135; // [sp+A4h] [bp-4h]@24
-
-  v1 = uFaceID;
-  v111 = pRenderer->uTargetSurfacePitch;
-  if ( (uFaceID & 0x80000000u) == 0 )
-  {
-    if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
-    {
-      v2 = &pIndoor->pFaces[uFaceID];
-      v103 = v2;
-      v3 = v2->uAttributes;
-      if ( !(BYTE1(v3) & 0x20) )
-      {
-        if ( v3 & 0x400000 )
-        {
-          sub_4ADD1D(uFaceID);
-          return;
-        }
-        if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) )
-        {
-          v4 = v2->GetTexture();
-          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
-          v5 = v4;
-          v108 = v4;
-          if ( v4 )
-          {
-            v6 = v4->palette_id2;
-            LOBYTE(v2->uAttributes) |= 0x80u;
-            v109 = v6;
-            sub_4AE5F1(v1);
-            v126 = stru_F8AD28.pDeltaUV[0];
-            v128 = stru_F8AD28.pDeltaUV[1];
-            v107 = bUseLoResSprites;
-            v7 = sub_423B5D(v1);
-            if ( v7 )
-            {
-              if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
-              {
-                if ( v2->uPolygonType == 1 )
-                {
-                  for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 )
-                  {
-                    v18 = i;
-                    v120 = stru_F8AD28._blv_lights_xs[i];
-                    v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
-                    v133 = stru_F8AD28.plane_4.vNormal.x;
-                    v120 = stru_F8AD28._blv_lights_ys[i];
-                    v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
-                    v19 = v128;
-                    stru_F8AD28._blv_lights_xs[i] = v126
-                                                  + v134
-                                                  + ((unsigned __int64)(v120
-                                                                      * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
-                    v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
-                  }
-                }
-                else
-                {
-                  if ( v2->uPolygonType != 3 )
-                  {
-                    if ( v2->uPolygonType == 4 )
-                    {
-LABEL_16:
-                      a2 = 0;
-                      if ( stru_F8AD28.uNumLightsApplied > 0 )
-                      {
-                        do
-                        {
-                          v8 = a2;
-                          v9 = stru_F8AD28._blv_lights_xs[a2];
-                          v131 = stru_F8AD28._blv_lights_ys[a2];
-                          v10 = stru_F8AD28._blv_lights_zs[a2];
-                          v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
-                                           + stru_F8AD28.plane_4.dist
-                                           + v9 * stru_F8AD28.plane_4.vNormal.x
-                                           + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
-                          v119 = v9
-                               - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                   * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
-                                                                                 + stru_F8AD28.plane_4.dist
-                                                                                 + v9 * stru_F8AD28.plane_4.vNormal.x
-                                                                                 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
-                          v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
-                          v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
-                          stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
-                                                                             * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
-                                                         + ((unsigned __int64)((signed int)v131
-                                                                             * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
-                          v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
-                          v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
-                          v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
-                          v12 = v126;
-                          stru_F8AD28._blv_lights_ys[v8] = v124
-                                                         + ((unsigned __int64)((signed int)v131
-                                                                             * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
-                                                         + ((unsigned __int64)(v127
-                                                                             * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
-                          stru_F8AD28._blv_lights_xs[v8] += v12;
-                          stru_F8AD28._blv_lights_ys[v8] += v128;
-                          ++a2;
-                        }
-                        while ( a2 < stru_F8AD28.uNumLightsApplied );
-                        v2 = v103;
-                      }
-                      goto LABEL_24;
-                    }
-                    if ( v2->uPolygonType != 5 )
-                    {
-                      if ( v2->uPolygonType != 6 )
-                        goto LABEL_24;
-                      goto LABEL_16;
-                    }
-                  }
-                  for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 )
-                  {
-                    v14 = v128;
-                    stru_F8AD28._blv_lights_xs[j] += v126;
-                    v15 = 4 * j + 16297672;
-                    v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
-                  }
-                }
-LABEL_24:
-                v135 = 1;
-                pGame->_44ED0A(v2, &v135, 31);
-                v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
-                v134 = stru_F8AD28.field_44;
-                v106 = stru_F8AD28.field_48;
-                v21 = stru_F8A590._viewport_space_y;
-                a2 = stru_F8A590._viewport_space_y;
-                v110 = v111 * stru_F8A590._viewport_space_y;
-                v97 = v5->pLevelOfDetail0_prolly_alpha_mask;
-                v98 = v5->pLevelOfDetail1;
-                v99 = v5->pLevelOfDetail2;
-                v22 = v5->pLevelOfDetail3;
-                v23 = 640 * stru_F8A590._viewport_space_y;
-                v119 = 640 * stru_F8A590._viewport_space_y;
-                v100 = v22;
-                if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
-                {
-                  v24 = 2 * stru_F8A590._viewport_space_y;
-                  v120 = 2 * stru_F8A590._viewport_space_y;
-                  while ( 1 )
-                  {
-                    a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
-                    sub_4AE313(a1, v21, &stru_F81018.field_0);
-                    if ( LOBYTE(viewparams->field_20) )
-                    {
-                      v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
-                      pZPixel = &pBLVRenderParams->pTargetZBuffer[2
-                                                               * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
-                                                                + 320 * (v24 - pBLVRenderParams->uViewportY))
-                                                               - pBLVRenderParams->uViewportX];
-                      pColorPixel = &pBLVRenderParams->pRenderTarget[v27
-                                                                  + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
-                                                                  - pBLVRenderParams->uViewportX];
-                      v26 = &pBLVRenderParams->pRenderTarget[v27
-                                                          + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)
-                                                          - pBLVRenderParams->uViewportX];
-                      v23 = v119;
-                    }
-                    else
-                    {
-                      v25 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
-                      pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
-                      pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
-                      v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)];
-                    }
-                    v131 = (unsigned int)v26;
-                    HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
-                    LOWORD(v28) = 0;
-                    v105 = stru_F8AD28.field_0 | v28;
-                    v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
-                    if ( (unsigned int)pColorPixel < v131 )
-                    {
-                      v102 = v107 + v106;
-                      v29 = (char *)&stru_F81018.field_34.field_8;
-                      a1 += v134;
-                      for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
-                      {
-                        sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
-                        v30 = *((int *)v29 - 2);
-                        LOWORD(v30) = 0;
-                        v117 = v105;
-                        v31 = stru_F8AD28.field_0 | v30;
-                        if ( v105 <= (unsigned int)v31 )
-                          v117 = v31;
-                        v105 = v31;
-                        v32 = *((int *)v29 - 14);
-                        v122 = *((int *)v29 - 14) >> v107;
-                        v33 = *((int *)v29 - 13);
-                        v125 = *((int *)v29 - 13) >> v107;
-                        v34 = *((int *)v29 - 1) - v32;
-                        v113 = (*(int *)v29 - v33) >> v102;
-                        v35 = *((int *)v29 - 11);
-                        v114 = v34 >> v102;
-                        v116 = (&v97)[4 * v35];
-                        v36 = v35 + 16 - v5->uWidthLn2;
-                        v133 = v35 + 16;
-                        v127 = v35 + v36;
-                        v37 = v5->uWidthMinus1 >> v35;
-                        v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
-                        v128 = v37;
-                        v126 = v38;
-                        v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
-                        if ( v39 > v131 )
-                          v39 = v131;
-                        v40 = *((short *)v29 + 1);
-                        v41 = *((short *)v29 - 1);
-                        v121 = v39;
-                        v42 = sub_4AE491(v41, v40);
-                        v101 = v42;
-                        v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
-                        if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
-                        {
-                          v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
-                          if ( LOBYTE(viewparams->field_20) )
-                          {
-                            v86 = pColorPixel;
-                            if ( (unsigned int)pColorPixel < v121 )
-                            {
-                              v87 = pZPixel;
-                              v88 = v123;
-                              v89 = v122;
-                              v90 = v125;
-                              v91 = v133;
-                              v92 = v127;
-                              if ( v124 & 2 )
-                              {
-                                *pZPixel = v117;
-                                v87 -= 2;
-                                v86 = pColorPixel + 2;
-                                goto LABEL_69;
-                              }
-                              do
-                              {
-                                v86 += 4;
-                                v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
-                                v94 = v117;
-                                LOWORD(v93) = *(short *)(v88 + 2 * v93);
-                                *v87 = v117;
-                                v87[1] = v94;
-                                v87[640] = v94;
-                                v87[641] = v94;
-                                *(v86 - 4) = v93;
-                                *(v86 - 3) = v93;
-                                v86[636] = v93;
-                                v86[637] = v93;
-                                v87[2] = v94;
-                                v87[3] = v94;
-                                v87[642] = v94;
-                                v87[643] = v94;
-                                v122 += v114;
-                                v125 += v113;
-                                v89 = v122;
-                                v90 = v125;
-LABEL_69:
-                                v87 += 4;
-                                v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
-                                v96 = v114;
-                                *(v86 - 2) = v95;
-                                *(v86 - 1) = v95;
-                                v86[638] = v95;
-                                v86[639] = v95;
-                                v122 += v96;
-                                v125 += v113;
-                                v89 = v122;
-                                v90 = v125;
-                              }
-                              while ( (unsigned int)v86 < v121 );
-                              pColorPixel = v86;
-                              pZPixel = v87;
-                            }
-                          }
-                          else
-                          {
-                            v75 = pColorPixel;
-                            if ( (unsigned int)pColorPixel < v121 )
-                            {
-                              v76 = pZPixel;
-                              v77 = v123;
-                              v78 = v122;
-                              v79 = v125;
-                              v80 = v133;
-                              v81 = v127;
-                              if ( v124 & 1 )
-                              {
-                                *pZPixel = v117;
-                                --v76;
-                                v75 = pColorPixel + 1;
-                                goto LABEL_62;
-                              }
-                              do
-                              {
-                                v75 += 2;
-                                v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
-                                v83 = v117;
-                                LOWORD(v82) = *(short *)(v77 + 2 * v82);
-                                *v76 = v117;
-                                *(v75 - 2) = v82;
-                                v76[1] = v83;
-                                v122 += v114;
-                                v125 += v113;
-                                v78 = v122;
-                                v79 = v125;
-LABEL_62:
-                                v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
-                                v76 += 2;
-                                v85 = v114;
-                                *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
-                                v122 += v85;
-                                v125 += v113;
-                                v78 = v122;
-                                v79 = v125;
-                              }
-                              while ( (unsigned int)v75 < v121 );
-                              pColorPixel = v75;
-                              pZPixel = v76;
-                            }
-                          }
-                        }
-                        else
-                        {
-                          v43 = (v42 - v123) >> v106;
-                          v44 = v123 - v43;
-                          v123 = v43;
-                          v115 = v44;
-                          if ( LOBYTE(viewparams->field_20) )
-                          {
-                            v60 = pColorPixel;
-                            if ( (unsigned int)pColorPixel < v121 )
-                            {
-                              v61 = pZPixel;
-                              v62 = v104;
-                              v63 = v122;
-                              v64 = v125;
-                              v65 = v133;
-                              v66 = v127;
-                              if ( v124 & 2 )
-                              {
-                                *pZPixel = v117;
-                                v61 += 2;
-                                v60 = pColorPixel + 2;
-                                goto LABEL_54;
-                              }
-                              do
-                              {
-                                v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
-                                v68 = v123 + v115;
-                                v60 += 4;
-                                v115 = v68;
-                                v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
-                                v70 = v117;
-                                LOWORD(v69) = v62[v69];
-                                *v61 = v117;
-                                v61[1] = v70;
-                                v61[640] = v70;
-                                v61[641] = v70;
-                                *(v60 - 4) = v69;
-                                *(v60 - 3) = v69;
-                                v60[636] = v69;
-                                v60[637] = v69;
-                                v61[2] = v70;
-                                v61[3] = v70;
-                                v61[642] = v70;
-                                v61[643] = v70;
-                                v122 += v114;
-                                v125 += v113;
-                                v63 = v122;
-                                v64 = v125;
-                                v61 += 4;
-LABEL_54:
-                                v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
-                                v72 = v123 + v115;
-                                v73 = v116[v71];
-                                v115 = v72;
-                                LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
-                                v74 = v114;
-                                *(v60 - 2) = v73;
-                                *(v60 - 1) = v73;
-                                v60[638] = v73;
-                                v60[639] = v73;
-                                v122 += v74;
-                                v125 += v113;
-                                v63 = v122;
-                                v64 = v125;
-                              }
-                              while ( (unsigned int)v60 < v121 );
-                              pColorPixel = v60;
-                              pZPixel = v61;
-                            }
-                          }
-                          else
-                          {
-                            v45 = pColorPixel;
-                            if ( (unsigned int)pColorPixel < v121 )
-                            {
-                              v46 = pZPixel;
-                              v47 = v104;
-                              v48 = v122;
-                              v49 = v125;
-                              v50 = v133;
-                              v51 = v127;
-                              if ( v124 & 1 )
-                              {
-                                *pZPixel = v117;
-                                ++v46;
-                                v45 = pColorPixel + 1;
-                                goto LABEL_47;
-                              }
-                              do
-                              {
-                                v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
-                                v53 = v123 + v115;
-                                v45 += 2;
-                                v115 = v53;
-                                v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
-                                v55 = v117;
-                                LOWORD(v54) = v47[v54];
-                                *v46 = v117;
-                                *(v45 - 2) = v54;
-                                v46[1] = v55;
-                                v122 += v114;
-                                v125 += v113;
-                                v48 = v122;
-                                v49 = v125;
-                                v46 += 2;
-LABEL_47:
-                                v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
-                                v57 = v123 + v115;
-                                v58 = v116[v56];
-                                v115 = v57;
-                                LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
-                                v59 = v114;
-                                *(v45 - 1) = v58;
-                                v122 += v59;
-                                v125 += v113;
-                                v48 = v122;
-                                v49 = v125;
-                              }
-                              while ( (unsigned int)v45 < v121 );
-                              pColorPixel = v45;
-                              pZPixel = v46;
-                            }
-                          }
-                        }
-                        k += 13;
-                        v5 = v108;
-                        v123 = v101;
-                        a1 += v134;
-                        if ( (unsigned int)pColorPixel >= v131 )
-                          break;
-                      }
-                      v23 = v119;
-                      v24 = v120;
-                    }
-                    ++a2;
-                    v110 += v111;
-                    v23 += 640;
-                    v24 += 2;
-                    v120 = v24;
-                    v119 = v23;
-                    if ( a2 > stru_F8A590._viewport_space_w )
-                      break;
-                    v21 = a2;
-                  }
-                }
-                return;
-              }
-            }
-          }
-        }
-      }
-    }
-  }
-}
-// 4AE491: using guessed type int __fastcall sub_4AE491(int, int);
 
 
 
@@ -1337,7 +725,7 @@
       nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ;
       nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY;
       nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW;
-      nodes[num_nodes].field_C.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY,
+      nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY,
                                        pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW);
       AddBspNodeToRenderList(++num_nodes - 1);
       return;
@@ -1352,25 +740,25 @@
   if (v9 >= 0)
     return;
 
-  auto num_vertices = sub_423B5D(uFaceID);
+  auto num_vertices = GetPortalScreenCoord(uFaceID);
   if (num_vertices < 2)
     return;
 
-  auto face_min_screenspace_x = stru_50B700._screen_space_x[0],
-       face_max_screenspace_x = stru_50B700._screen_space_x[0];
-  auto face_min_screenspace_y = stru_50B700._screen_space_y[0],
-       face_max_screenspace_y = stru_50B700._screen_space_y[0];
+  auto face_min_screenspace_x = PortalFace._screen_space_x[0],
+       face_max_screenspace_x = PortalFace._screen_space_x[0];
+  auto face_min_screenspace_y = PortalFace._screen_space_y[0],
+       face_max_screenspace_y = PortalFace._screen_space_y[0];
   for (uint i = 1; i < num_vertices; ++i)
   {
-    if (face_min_screenspace_x > stru_50B700._screen_space_x[i])
-      face_min_screenspace_x = stru_50B700._screen_space_x[i];
-    if (face_max_screenspace_x < stru_50B700._screen_space_x[i])
-      face_max_screenspace_x = stru_50B700._screen_space_x[i];
-
-    if (face_min_screenspace_y > stru_50B700._screen_space_y[i])
-      face_min_screenspace_y = stru_50B700._screen_space_y[i];
-    if (face_max_screenspace_y < stru_50B700._screen_space_y[i])
-      face_max_screenspace_y = stru_50B700._screen_space_y[i];
+    if (face_min_screenspace_x > PortalFace._screen_space_x[i])
+      face_min_screenspace_x = PortalFace._screen_space_x[i];
+    if (face_max_screenspace_x < PortalFace._screen_space_x[i])
+      face_max_screenspace_x = PortalFace._screen_space_x[i];
+
+    if (face_min_screenspace_y > PortalFace._screen_space_y[i])
+      face_min_screenspace_y = PortalFace._screen_space_y[i];
+    if (face_max_screenspace_y < PortalFace._screen_space_y[i])
+      face_max_screenspace_y = PortalFace._screen_space_y[i];
   }
 	  //_screen_space_x = 719, 568, 493
 	  //savegame: qw , 0Bh and 0x1D4h
@@ -1379,7 +767,7 @@
       face_min_screenspace_x <= nodes[node_id].uViewportZ &&
       face_max_screenspace_y >= nodes[node_id].uViewportY &&
       face_min_screenspace_y <= nodes[node_id].uViewportW &&
-      sub_424829(num_vertices, &nodes[num_nodes].field_C, &nodes[node_id].field_C, uFaceID))
+      PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID))
   {
     pTransitionSector = pFace->uSectorID;
     if (nodes[node_id].uSectorID == pTransitionSector )
@@ -1481,7 +869,7 @@
         v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
         v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
         v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
-        v3->nodes[v3->num_nodes++].field_C.GetViewportData(
+        v3->nodes[v3->num_nodes++].PortalScreenData.GetViewportData(
           SLOWORD(pBLVRenderParams->uViewportX),
           pBLVRenderParams->uViewportY,
           SLOWORD(pBLVRenderParams->uViewportZ),
@@ -1500,29 +888,29 @@
       v9 = -v9;
     if ( v9 < 0 )
     {
-      v10 = sub_423B5D(uFaceID);
+      v10 = GetPortalScreenCoord(uFaceID);
       v19 = v10;
       if ( v10 )
       {
-        v11 = stru_50B700._screen_space_x[0];
-        v12 = stru_50B700._screen_space_y[0];
-        v23 = stru_50B700._screen_space_x[0];
+        v11 = PortalFace._screen_space_x[0];
+        v12 = PortalFace._screen_space_y[0];
+        v23 = PortalFace._screen_space_x[0];
         v13 = 1;
-        v22 = stru_50B700._screen_space_y[0];
+        v22 = PortalFace._screen_space_y[0];
         if ( v10 > 1 )
         {
           do
           {
-            v14 = stru_50B700._screen_space_x[v13];
+            v14 = PortalFace._screen_space_x[v13];
             if ( v14 < v23 )
-              v23 = stru_50B700._screen_space_x[v13];
+              v23 = PortalFace._screen_space_x[v13];
             if ( v14 > v11 )
-              v11 = stru_50B700._screen_space_x[v13];
-            v15 = stru_50B700._screen_space_y[v13];
+              v11 = PortalFace._screen_space_x[v13];
+            v15 = PortalFace._screen_space_y[v13];
             if ( v15 < v22 )
-              v22 = stru_50B700._screen_space_y[v13];
+              v22 = PortalFace._screen_space_y[v13];
             if ( v15 > v12 )
-              v12 = stru_50B700._screen_space_y[v13];
+              v12 = PortalFace._screen_space_y[v13];
             v10 = v19;
             ++v13;
           }
@@ -1532,7 +920,7 @@
           && v23 <= *((short *)v20 + 2007)
           && v12 >= *((short *)v20 + 2006)
           && v22 <= *((short *)v20 + 2008)
-          && sub_424829(v10, &v3->nodes[v3->num_nodes].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) )
+          && PortalFrustrum(v10, &v3->nodes[v3->num_nodes].PortalScreenData, (BspRenderer_PortalViewportData *)(v20 + 4020), uFaceID) )
         {
           v16 = v21->uSectorID;
           if ( *((short *)v20 + 2004) == v16 )
@@ -1587,11 +975,11 @@
       if ( v1 < (signed int)pIndoor->uNumFaces )
       {
         v2 = pBspRenderer->faces[i].uFaceID;
-        pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].field_C;
-        v3 = sub_423B5D(v2);
+        pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].PortalScreenData;
+        v3 = GetPortalScreenCoord(v2);
         if ( v3 )
         {
-          if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
+          if ( PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
           {
             v4 = stru_F8A590._viewport_space_y;
             v5 = pBLVRenderParams->pRenderTarget;
@@ -5612,9 +5000,9 @@
       local_0.x = v5;
       local_0.y = (double)v2->vPosition.y;
       local_0.z = (double)v2->vPosition.z;
-      local_0.flt_10 = 0.0;
-      local_0.flt_14 = 0.0;
-      local_0.flt_18 = 0.0;
+      local_0.r = 0.0;
+      local_0.g = 0.0;
+      local_0.b = 0.0;
       local_0.flt_28 = 1.0;
       local_0.timeToLive = (rand() & 0x80) + 128;
       local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
@@ -5734,7 +5122,7 @@
     pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ;
     pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY;
     pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX;
-    pBspRenderer->nodes[0].field_C.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY,
+    pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY,
                                            pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW);
     pBspRenderer->nodes[0].uFaceID = -1;
     pBspRenderer->nodes[0].viewing_portal_id = -1;
@@ -5746,7 +5134,7 @@
 }
 
 //----- (0043F9E1) --------------------------------------------------------
-void BspRenderer_stru2::GetViewportData(__int16 x, int y, __int16 z, int w)
+void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w)
 {
   _viewport_space_y = y;
   _viewport_space_w = w;
@@ -6831,139 +6219,102 @@
   check_event_triggers();
 }
 //----- (00424829) --------------------------------------------------------
-bool sub_424829(int pNumVertices, BspRenderer_stru2 *a2, BspRenderer_stru2 *a3, int uFaceID)
+// Finds out if current portal can be seen through the previous portal
+bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID)
 {
-  //int v4; // edi@1
-  //BspRenderer_stru2 *v5; // ebx@1
-  int v6; // eax@3
   int min_y; // esi@5
   int max_y; // edx@5
-  //int v9; // ecx@6
-  int v10; // eax@12
-  //int v11; // edi@13
-  //int v12; // edx@18
+  int current_ID; // eax@12
   int v13; // eax@22
-  //int v14; // edi@28
   int v15; // ecx@29
-  //int v16; // edi@30
-  //int v17; // edx@35
   int v18; // eax@39
   int v19; // eax@44
   int v20; // ecx@44
-  //int v21; // edi@45
   int v22; // edi@46
-  //__int16 *v23; // ecx@47
   int v24; // edx@48
-  //int v25; // eax@50
   int v26; // eax@55
   signed int v27; // edi@55
-  //int v28; // edx@56
   int v29; // edx@57
-  //int v30; // eax@59
   int v31; // eax@64
   signed int v32; // edi@64
-  //int v33; // edx@65
   int v34; // eax@66
   int v35; // dx@66
   __int16 v36; // dx@67
-  __int16 v37; // di@67
+  //__int16 v37; // di@67
   __int16 v38; // dx@67
-  //BspRenderer_stru2 *v39; // ecx@69
-  //int v40; // edx@69
-  //int v41; // edi@70
-  //__int16 *v42; // eax@76
-  //__int16 *v43; // eax@81
-  //__int16 *v45; // eax@87
   int v46; // edx@87
-  //__int16 v47; // cx@88
-  //int v48; // eax@93
   int v49; // esi@93
-  //__int16 *v50; // ecx@94
-  //int v51; // eax@95
-  //int v52; // eax@97
   int v53; // [sp+Ch] [bp-34h]@44
   int v54; // [sp+10h] [bp-30h]@0
-  int v55; // [sp+14h] [bp-2Ch]@12
-  //__int16 *v56; // [sp+14h] [bp-2Ch]@47
-  //__int16 v57; // [sp+14h] [bp-2Ch]@76
-  //__int16 v58; // [sp+14h] [bp-2Ch]@81
+  int min_y_ID2; // [sp+14h] [bp-2Ch]@12
   int v59; // [sp+14h] [bp-2Ch]@87
-  //BspRenderer_stru2 *v60; // [sp+18h] [bp-28h]@1
   int v61; // [sp+1Ch] [bp-24h]@29
   int v62; // [sp+20h] [bp-20h]@0
-  signed int v63; // [sp+24h] [bp-1Ch]@3
-  signed int v64; // [sp+28h] [bp-18h]@3
-  int v65; // [sp+2Ch] [bp-14h]@5
-  //int v66; // [sp+2Ch] [bp-14h]@39
-  //int v67; // [sp+30h] [bp-10h]@22
-  int v68; // [sp+34h] [bp-Ch]@12
+  signed int direction1; // [sp+24h] [bp-1Ch]@3
+  signed int direction2; // [sp+28h] [bp-18h]@3
+  int min_y_ID; // [sp+2Ch] [bp-14h]@5
   int v69; // [sp+34h] [bp-Ch]@29
   int v70; // [sp+34h] [bp-Ch]@46
-  int v71; // [sp+34h] [bp-Ch]@75
-  int v72; // [sp+34h] [bp-Ch]@80
-  //int v73; // [sp+38h] [bp-8h]@11
-  //int v74; // [sp+3Ch] [bp-4h]@1
-  //int a3a; // [sp+48h] [bp+8h]@76
-  //int a3b; // [sp+48h] [bp+8h]@87
-
-  //try graphic engine with function returning 1 always, and without
-  //return true;
+
   if ( pNumVertices <= 1 )
     return false;
-  min_y = stru_50B700._screen_space_y[0];
-  v65 = 0;
-  max_y = stru_50B700._screen_space_y[0];
-  if ( !stru_50B700.field_0 )
+  min_y = PortalFace._screen_space_y[0];
+  min_y_ID = 0;
+  max_y = PortalFace._screen_space_y[0];
+  //face direction( )
+  if ( !PortalFace.direction )
   {
-    v63 = 1;
-    v64 = -1;
+    direction1 = 1;
+    direction2 = -1;
   }
   else 
   {
-    v63 = -1;
-    v64 = 1;
+    direction1 = -1;
+    direction2 = 1;
   }
 
-  for ( v6 = 1; v6 < pNumVertices; ++v6 )
+  //get min and max y for portal(     y  )
+  for ( uint i = 1; i < pNumVertices; ++i )
   {
-    if ( stru_50B700._screen_space_y[v6] >= min_y )
+    if (PortalFace._screen_space_y[i] < min_y)
     {
-      if ( stru_50B700._screen_space_y[v6] > max_y )
-        max_y = stru_50B700._screen_space_y[v6];
+      min_y_ID = i;
+      min_y = PortalFace._screen_space_y[i];
     }
-    if ( stru_50B700._screen_space_y[v6] < min_y )
+    else if (PortalFace._screen_space_y[i] > max_y)
     {
-      v65 = v6;
-      min_y = stru_50B700._screen_space_y[v6];
+      max_y = PortalFace._screen_space_y[i];
     }
   }
   if ( max_y == min_y )
     return false;
 
-  v10 = v65;
-  a2->_viewport_space_y = min_y;
-  a2->_viewport_space_w = max_y;
-  v55 = v65;
-
-  for ( v68 = 0; v68 < pNumVertices; ++v68 )
+  //*****************************************************************************************************************************
+  far_portal->_viewport_space_y = min_y;
+  far_portal->_viewport_space_w = max_y;
+  current_ID = min_y_ID;
+  min_y_ID2 = min_y_ID;
+
+  for ( uint i = 0; i < pNumVertices; ++i )
   {
-    v10 += v64;
-    if ( v10 < pNumVertices )
+    current_ID += direction2;
+    if ( current_ID < pNumVertices )
     {
-      if ( v10 < 0 )
-        v10 += pNumVertices;
+      if ( current_ID < 0 )
+        current_ID += pNumVertices;
     }
     else
-      v10 -= pNumVertices;
-    if ( stru_50B700._screen_space_y[v10] <= stru_50B700._screen_space_y[v65] )
+      current_ID -= pNumVertices;
+    if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//  
     {
-      v55 = v10;
-      v65 = v10;
+      min_y_ID2 = current_ID;
+      min_y_ID = current_ID;
     }
-    if ( stru_50B700._screen_space_y[v10] == max_y )
+    if ( PortalFace._screen_space_y[current_ID] == max_y )
       break;
   }
-  v13 = v55 + v64;
+
+  v13 = min_y_ID2 + direction2;
   if ( v13 < pNumVertices )
   {
     if ( v13 < 0 )
@@ -6971,18 +6322,20 @@
   }
   else
     v13 -= pNumVertices;
-  if ( stru_50B700._screen_space_y[v13] != stru_50B700._screen_space_y[v55] )
+  if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] )
   {
-    v62 = stru_50B700._screen_space_x[v55] << 16;
-    v54 = ((stru_50B700._screen_space_x[v13] - stru_50B700._screen_space_x[v55]) << 16) / (stru_50B700._screen_space_y[v13] - stru_50B700._screen_space_y[v55]);
-    a2->viewport_left_side[min_y] = LOWORD(stru_50B700._screen_space_x[v55]);
+    v62 = PortalFace._screen_space_x[min_y_ID2] << 16;
+    v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) /
+           (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]);
+    far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2];
   }
-  v15 = v65;
-  v61 = v65;
-
+  //****************************************************************************************************************************************
+  //
+  v15 = min_y_ID;
+  v61 = min_y_ID;
   for ( v69 = 0; v69 < pNumVertices; ++v69 )
   {
-    v15 += v63;
+    v15 += direction1;
     if ( v15 < pNumVertices )
     {
       if ( v15 < 0 )
@@ -6990,15 +6343,15 @@
     }
     else
       v15 -= pNumVertices;
-    if ( stru_50B700._screen_space_y[v15] <= stru_50B700._screen_space_y[v65] )
+    if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] )
     {
       v61 = v15;
-      v65 = v15;
+      min_y_ID = v15;
     }
-    if ( stru_50B700._screen_space_y[v15] == max_y )
+    if ( PortalFace._screen_space_y[v15] == max_y )
       break;
   }
-  v18 = v63 + v61;
+  v18 = direction1 + v61;
   if ( v18 < pNumVertices )
   {
     if ( v18 < 0 )
@@ -7008,23 +6361,23 @@
     v18 -= pNumVertices;
   v19 = v18;
   v20 = v61;
-  if ( stru_50B700._screen_space_y[v19] != stru_50B700._screen_space_y[v61] )
+  if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] )
   {
-    v61 = stru_50B700._screen_space_x[v20] << 16;
-    v53 = ((stru_50B700._screen_space_x[v19] - stru_50B700._screen_space_x[v20]) << 16) / stru_50B700._screen_space_y[v19] - stru_50B700._screen_space_y[v20];
-    a2->viewport_right_side[max_y] = LOWORD(stru_50B700._screen_space_x[v20]);
+    v61 = PortalFace._screen_space_x[v20] << 16;
+    v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) /
+           (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]);
+    far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20];
   }
+  //****************************************************************************************************************************************
   v22 = min_y;
   if ( min_y <= max_y )
   {
-    //v56 = &a2->array_3D8[v7];
-    //v23 = &a2->array_18[v7];
     for ( v70 = min_y; v70 <= max_y; ++v70 )
     {
       v24 = v13;
-      if ( v22 >= stru_50B700._screen_space_y[v13] && v22 != max_y )
+      if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y )
       {
-        v13 = v64 + v13;
+        v13 = direction2 + v13;
         if ( v13 < pNumVertices )
         {
           if ( v13 < 0 )
@@ -7033,17 +6386,16 @@
         else
           v13 -= pNumVertices;
         v26 = v13;
-        //v27 = stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24];
-        if ( stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24] > 0 )
+        if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 )
         {
-          v54 = ((stru_50B700._screen_space_x[v26] - stru_50B700._screen_space_x[v24]) << 16) / stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24];
-          v62 = stru_50B700._screen_space_x[v24] << 16;
+          v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]);
+          v62 = PortalFace._screen_space_x[v24] << 16;
         }
       }
       v29 = v18;
-      if ( v70 >= stru_50B700._screen_space_y[v18] && v70 != max_y )
+      if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y )
       {
-        v18 += v63;
+        v18 += direction1;
         if ( v18 < pNumVertices )
         {
           if ( v18 < 0 )
@@ -7052,253 +6404,168 @@
         else
           v18 -= pNumVertices;
         v31 = v18;
-        //v32 = stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29];
-        if ( stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29] > 0 )
+        if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 )
         {
-          v53 = ((stru_50B700._screen_space_x[v31] - stru_50B700._screen_space_x[v29]) << 16) / stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29];
-          v61 = stru_50B700._screen_space_x[v29] << 16;
+          v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]);
+          v61 = PortalFace._screen_space_x[v29] << 16;
         }
       }
-	  //v34 = (char *)a2->array_18 - (char *)a2->array_3D8;
-	  //v35 = *(__int16 *)((char *)&a2->array_3D8[v70] + v34);
-      //v35 = HIWORD(v62);
-      a2->viewport_left_side[v70] = HIWORD(v62);
-      a2->viewport_right_side[v70] = HIWORD(v61);
-      //v34 = &a2->array_3D8[v70];
-      //v35 = a2->array_3D8[v70];
-      if ( a2->viewport_left_side[v70] > a2->viewport_right_side[v70] )
+      far_portal->viewport_left_side[v70] = HIWORD(v62);
+      far_portal->viewport_right_side[v70] = HIWORD(v61);
+      if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] )
       {
-        v36 = a2->viewport_left_side[v70] ^ a2->viewport_right_side[v70];
-        v37 = a2->viewport_right_side[v70];
-        a2->viewport_left_side[v70] = v36;
-        v38 = v37 ^ v36;
-        a2->viewport_left_side[v70] ^= v38;
-        a2->viewport_right_side[v70] = v38;
+        v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70];
+        //v37 = far_portal->viewport_right_side[v70];
+        far_portal->viewport_left_side[v70] = v36;
+        v38 = far_portal->viewport_right_side[v70] ^ v36;
+        far_portal->viewport_left_side[v70] ^= v38;
+        far_portal->viewport_right_side[v70] = v38;
       }
-      //++v56;
       v62 += v54;
       v22 = v70 + 1;
       v61 += v53;
-      //++v23;
     }
   }
-  if ( max_y < a3->_viewport_space_y )
-    return false;
-  if ( min_y > a3->_viewport_space_w )
+  //*****************************************************************************************************************************
+  // check portals coordinates and determine max, min(     , - )
+  if ( max_y < near_portal->_viewport_space_y )
     return false;
-  if ( min_y < a3->_viewport_space_y )
-    min_y = a3->_viewport_space_y;
-  if ( max_y > a3->_viewport_space_w )
-    max_y = a3->_viewport_space_w;
+  if ( min_y > near_portal->_viewport_space_w )
+    return false;
+  if ( min_y < near_portal->_viewport_space_y )
+    min_y = near_portal->_viewport_space_y;
+  if ( max_y > near_portal->_viewport_space_w )
+    max_y = near_portal->_viewport_space_w;
   if ( min_y <= max_y )
   {
-    //a3a = (char *)a2 - (char *)a3;
-    //v42 = &a3->array_3D8[v7];
-    //v57 = *(__int16 *)((char *)v42 + a3a);
-    for ( v71 = min_y; v71 <= max_y; ++v71 )
+    for ( min_y; min_y <= max_y; ++min_y )
     {
-      if ( a2->viewport_left_side[v71] >= a3->viewport_left_side[v71] && a2->viewport_left_side[v71] <= a3->viewport_right_side[v71] )
+      if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y]
+        && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] )
         break;
-      //++v57;
-      ++min_y;
-      //++v42;
     }
   }
   if ( max_y < min_y )
     return false;
-  //a3a = (char *)a2 - (char *)a3;
-  //v43 = &a3->array_3D8[v8];
-  //v58 = *(__int16 *)((char *)v43 + a3a);
-  for ( v72 = max_y; v72 >= min_y; --v72 )
+  for ( max_y; max_y >= min_y; --max_y )
   {
-    if ( a2->viewport_right_side[v72] >= a3->viewport_left_side[v72] && a2->viewport_left_side[v72] <= a3->viewport_right_side[v72] )
+    if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] 
+      && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] )
       break;
-    //--v58;
-    --max_y;
-    //--v43;
-    //v8 = v8;
   }
   if ( min_y >= max_y )
     return false;
-  //a3b = (char *)a3 - (char *)a2;
+  //*************************************************************************************************************************************
   v59 = min_y;
-  //v45 = &a2->array_18[v7];
-  
   for ( v46 = max_y - min_y + 1; v46; --v46 )
   {
-    //v47 = *(__int16 *)((char *)v45 + a3b);
-    if ( a2->viewport_left_side[v59] < a3->viewport_left_side[v59] )
-      a2->viewport_left_side[v59] = a3->viewport_left_side[v59];
-    if ( a2->viewport_right_side[v59] > a3->viewport_right_side[v59] )
-      a2->viewport_right_side[v59] = a3->viewport_right_side[v59];
+    if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] )
+      far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59];
+    if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] )
+      far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59];
     ++v59;
-    //++v45;
   }
-  a2->_viewport_space_y = min_y;
-  a2->_viewport_space_w = max_y;
-  a2->field_8 = a2->viewport_left_side[min_y];
-  //v48 = a2->viewport_right_side[v7];
-  a2->field_10 = min_y;
-  a2->field_14 = min_y;
-  a2->field_C = a2->viewport_right_side[min_y];
+  far_portal->_viewport_space_y = min_y;
+  far_portal->_viewport_space_w = max_y;
+  far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y];
+  far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y];
+  far_portal->_viewport_x_minID = min_y;
+  far_portal->_viewport_z_maxID = min_y;
   v49 = min_y + 1;
   if ( v49 <= max_y )
   {
-    //v50 = &a2->array_3D8[v49];
     for ( v49; v49 <= max_y; ++v49 )
     {
-      //v51 = a2->array_18[v49];
-      if ( a2->viewport_left_side[v49] < a2->field_8 )
+      if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x )
       {
-        a2->field_8 = a2->viewport_left_side[v49];
-        a2->field_10 = v49;
+        far_portal->_viewport_space_x = far_portal->viewport_left_side[v49];
+        far_portal->_viewport_x_minID = v49;
       }
-      if ( a2->viewport_right_side[v49] > a2->field_C )
+      if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z )
       {
-        a2->field_C = a2->viewport_right_side[v49];
-        a2->field_14 = v49;
+        far_portal->_viewport_space_z = far_portal->viewport_right_side[v49];
+        far_portal->_viewport_z_maxID = v49;
       }
-      //++v50;
     }
   }
   return true;
 }
 //----- (00423B5D) --------------------------------------------------------
-int __fastcall sub_423B5D(unsigned int uFaceID)
+int __fastcall GetPortalScreenCoord(unsigned int uFaceID)
 {
   BLVFace *pFace; // ebx@1
-  //Vec3_short_ *v2; // esi@1
-  //int v3; // ST28_4@1
-  //__int16 v4; // ST2C_2@1
-  //signed int v5; // esi@1
-  //Vec3_short_ *v6; // eax@4
-  //signed int v7; // edi@5
-  //signed int bFound; // eax@5
-  //signed int v9; // ecx@10
-  //int v10; // eax@10
-  //int v11; // edx@11
-  int t;
-  //signed int v13; // edx@12
-  //signed __int64 v14; // qtt@12
-  //char *v15; // ebx@12
-  //int v16; // ST28_4@14
-  //signed int v17; // eax@14
-  //signed __int64 v18; // qtt@14
-  signed int v19; // edx@15
-  signed int v20; // edx@17
-  signed int v21; // ebx@19
-  signed int v22; // esi@20
-  int v23; // edi@21
-  int v24; // eax@21
-  int v25; // eax@22
-  int v26; // eax@22
-  signed int v27; // ST30_4@24
-  signed __int64 v28; // qtt@24
-  int v29; // ST18_4@25
-  int v30; // eax@26
-  int v31; // eax@27
-  int v32; // eax@27
-  signed int v33; // ST30_4@29
-  signed __int64 v34; // qtt@29
-  int v35; // ST30_4@30
-  signed int v36; // edi@31
-  unsigned int v37; // eax@31
-  bool v38; // edx@31
-  int v39; // ecx@31
-  int v40; // ecx@32
-  int v41; // esi@32
-  int v42; // eax@34
-  signed int v43; // ebx@41
-  unsigned int v44; // eax@41
-  signed int v45; // ecx@42
-  int v46; // esi@42
-  int v47; // eax@44
-  signed int v48; // edi@51
-  unsigned int v49; // eax@51
-  bool v50; // edx@51
-  int v51; // ecx@51
-  int v52; // ecx@52
-  int v53; // esi@52
-  int v54; // eax@54
-  int v55; // ebx@61
-  unsigned int v56; // eax@61
-  signed int v57; // ecx@62
-  int v58; // esi@62
-  int v59; // eax@64
-  char v61; // zf@72
+  int pNextVertices; // edx@11
+  int t; // ST28_4@12
+  int pScreenX; // eax@22
+  int pScreenY; // eax@27
+  signed int left_num_vertices; // edi@31
+  signed int right_num_vertices; // ebx@41
+  signed int top_num_vertices; // edi@51
+  int bottom_num_vertices; // ebx@61
   signed int v62; // edx@75
   int v63; // ecx@76
   int v64; // esi@76
   int v65; // ecx@83
-  //signed int v66; // [sp+14h] [bp-14h]@3
-  int v67; // [sp+14h] [bp-14h]@34
-  int v68; // [sp+14h] [bp-14h]@44
-  int v69; // [sp+14h] [bp-14h]@54
-  int v70; // [sp+14h] [bp-14h]@64
   signed int v71; // [sp+14h] [bp-14h]@75
-  //IndoorCameraD3D *_this; // [sp+18h] [bp-10h]@1
   bool current_vertices_flag; // [sp+18h] [bp-10h]@9
-  int thisb; // [sp+18h] [bp-10h]@12
-  int thisc; // [sp+18h] [bp-10h]@20
-  bool thisd; // [sp+18h] [bp-10h]@41
-  bool thise; // [sp+18h] [bp-10h]@61
   int thisf; // [sp+18h] [bp-10h]@74
   signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9
   int v80; // [sp+1Ch] [bp-Ch]@76
   bool next_vertices_flag; // [sp+20h] [bp-8h]@10
-  bool v82; // [sp+20h] [bp-8h]@32
-  bool v83; // [sp+20h] [bp-8h]@42
-  bool v84; // [sp+20h] [bp-8h]@52
-  bool v85; // [sp+20h] [bp-8h]@62
-  //signed int v86; // [sp+24h] [bp-4h]@9
-  signed int v87; // [sp+24h] [bp-4h]@19
-  signed int v88; // [sp+24h] [bp-4h]@31
-  signed int v89; // [sp+24h] [bp-4h]@41
-  signed int v90; // [sp+24h] [bp-4h]@51
-  signed int v91; // [sp+24h] [bp-4h]@61
 
   pFace = &pIndoor->pFaces[uFaceID];
-  memset(&stru_50B700, 0, sizeof(stru367));
-  //_this = pGame->pIndoorCameraD3D;
-  //v2 = &pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]];
-  //v3 = *(_DWORD *)pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x;
-  //v4 = pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z;
-  //v5 = 0;
+  memset(&PortalFace, 0, sizeof(stru367));
+
+  //get direction the face(  )*********************************************************************************
   if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pBLVRenderParams->vPartyPos.x)
      + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pBLVRenderParams->vPartyPos.y)
      + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pBLVRenderParams->vPartyPos.z) < 0 )
   {
-    stru_50B700.field_0 = 1;
+    PortalFace.direction = true;
   }
   else
   {
-    stru_50B700.field_0 = 0;
+    PortalFace.direction = false;
     if ( !(pFace->Portal()) )
       return 0;
   }
-  //v66 = pFace->uNumVertices;
+  //*****************************************************************************************************************************************
+  //generate/cinvertetion in camera location coordinates(/    )
+
+  //for new coordinates:
+  //int x = 0x AAAA BBBB;
+  //AAAA - integer( ), BBBB - fractional()
+  //float v = HIWORD(x) + LOWORD(x) / 65535.0f;
+  //0x0351A281  849(351  )     A281  (   BBBB   )
+  //if in HIWORD: FFFF = -1
+  //FFFE = -2
+  //FFFD = -3
+  //....
+  //8000 = -32767
+  //7FFF = 32767
+  //7FFE = 32766
+  //  LOWORD   FFFF    ,  
+  //    hiword  loword  FFFF FFFF     ,          
+  //   7FFF        /Nomad/
+
   if ( (signed int)pFace->uNumVertices > 0 )
   {
     for (uint i = 0; i < pFace->uNumVertices; ++i)
     {
-      //v6 = &pIndoor->pVertices[pFace->pVertexIDs[v5]];
-      pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(
-        pIndoor->pVertices[pFace->pVertexIDs[i]].x,
-        pIndoor->pVertices[pFace->pVertexIDs[i]].y,
-        pIndoor->pVertices[pFace->pVertexIDs[i]].z,
-        &stru_50B700._view_transformed_xs[i + 3],
-        &stru_50B700._view_transformed_zs[i + 3],
-        &stru_50B700._view_transformed_ys[i + 3],
-        0);
+      pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(pIndoor->pVertices[pFace->pVertexIDs[i]].x,
+                                                                     pIndoor->pVertices[pFace->pVertexIDs[i]].y,
+                                                                     pIndoor->pVertices[pFace->pVertexIDs[i]].z,
+        &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0);
     }
   }
-  //v7 = pFace->uNumVertices;
+  //*****************************************************************************************************************************************
+  //check vertices for the nearest plane(        )
   if ( pFace->uNumVertices <= 0 )
     return 0;
   bool bFound = false;
   for (uint i = 0; i < pFace->uNumVertices; ++i)
   {
-    if ( stru_50B700._view_transformed_xs[i + 3] >= 524288 )
+    if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000)
     {
       bFound = true;
       break;
@@ -7306,338 +6573,299 @@
   }
   if ( !bFound )
     return 0;
-
+  //*****************************************************************************************************************************************
+  //check for near clip plane(   )
+  //   
+  //     v0                 v1
+  //      ._________________.
+  //     /                   \
+  //    /                     \
+  // v5.                       . v2
+  //   |                       |
+  //   |                       |
+  //   |                       |
+  //  ---------------------------- 8.0(near_clip)
+  //   |                       |
+  //   ._______________________.
+  //  v4                        v3
   depth_num_vertices = 0;
-  stru_50B700._view_transformed_xs[pFace->uNumVertices + 3] = stru_50B700._view_transformed_xs[3];
-  stru_50B700._view_transformed_zs[pFace->uNumVertices + 3] = stru_50B700._view_transformed_zs[3];
-  stru_50B700._view_transformed_ys[pFace->uNumVertices + 3] = stru_50B700._view_transformed_ys[3];
-  current_vertices_flag = stru_50B700._view_transformed_xs[3] >= 524288;
-  //v86 = 1;
+  PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3];
+  PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3];
+  PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3];
+  current_vertices_flag = PortalFace._view_transformed_z[3] >= 524288;// 8.0(0x80000)
   if ( pFace->uNumVertices >= 1 )
   {
     for ( uint i = 1; i <= pFace->uNumVertices; ++i)
     {
-      //v9 = v86;
-      //v10 = stru_50B700._view_transformed_xs[v86 + 3];
-      next_vertices_flag = stru_50B700._view_transformed_xs[i + 3] >= 524288;
-      if ( current_vertices_flag ^ next_vertices_flag )
+      next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 524288;// 8.0(0x80000)
+      if ( current_vertices_flag ^ next_vertices_flag )//       
       {
-        //v11 = stru_50B700._view_transformed_xs[i + 2];
-        if ( next_vertices_flag )
+        if ( next_vertices_flag )//    
         {
-          //t = near_clip - v0.z/v1.z - v0.z
-          // near_clip = 8.0(524288)
-          t = 524288 - stru_50B700._view_transformed_xs[i + 2] / stru_50B700._view_transformed_xs[i + 3] - stru_50B700._view_transformed_xs[i + 2];
-          // new_x = (v1.x - v0.x) * t + v0.x
-          stru_50B700._view_transformed_zs[depth_num_vertices] = (unsigned __int64)(stru_50B700._view_transformed_zs[i + 3]
-                                                                 - stru_50B700._view_transformed_zs[i + 2]) * t + stru_50B700._view_transformed_zs[i + 2];
-          //new_y = (v1.y - v0.y)*t + v0.y
-          stru_50B700._view_transformed_ys[depth_num_vertices] = (unsigned __int64)(stru_50B700._view_transformed_ys[i + 3] - stru_50B700._view_transformed_ys[i + 2])
-                                   * t + stru_50B700._view_transformed_ys[i + 2];
-          stru_50B700._view_transformed_xs[depth_num_vertices] = 524288;
+          //t = near_clip - v0.z / v1.z - v0.z
+          t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]);
+          //New_x = (v1.x - v0.x)*t + v0.x
+          PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 3]
+                                                           - PortalFace._view_transformed_x[i + 2]) * t) >> 16) + PortalFace._view_transformed_x[i + 2];
+          //New_y = (v1.y - v0.y)*t + v0.y
+          PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2])
+                                   * t) >> 16) + PortalFace._view_transformed_y[i + 2];
+          //New_z = 8.0(0x80000)
+          PortalFace._view_transformed_z[depth_num_vertices] = 524288;
         }
-        else
+        else//     
         {
-          //t = near_clip - v1.z/v0.z - v1.z
-          t = 524288 - stru_50B700._view_transformed_xs[i + 3] / stru_50B700._view_transformed_xs[i + 2] - stru_50B700._view_transformed_xs[i + 3];
-          // new_x = (v0.x - v1.x) * t + v1.x
-          stru_50B700._view_transformed_zs[depth_num_vertices] = (unsigned __int64)(stru_50B700._view_transformed_zs[i + 2]
-                                                               - stru_50B700._view_transformed_zs[i + 3]) * t + stru_50B700._view_transformed_zs[i + 3];
-          //new_y = (v0.y - v1.y)*t + v1.y
-          stru_50B700._view_transformed_ys[depth_num_vertices] = (unsigned __int64)(stru_50B700._view_transformed_ys[i + 2] - stru_50B700._view_transformed_ys[i + 3])
-                                                * t + stru_50B700._view_transformed_ys[i + 3];
-          stru_50B700._view_transformed_xs[depth_num_vertices] = 524288;
+          //t = near_clip - v1.z / v0.z - v1.z
+          t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]);
+          //New_x = (v0.x - v1.x)*t + v1.x
+          PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 2]
+                                                   - PortalFace._view_transformed_x[i + 3]) * t) >> 16) + PortalFace._view_transformed_x[i + 3];
+          //New_y = (v0.x - v1.y)*t + v1.y
+          PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3])
+                                   * t) >> 16) + PortalFace._view_transformed_y[i + 3];
+          //New_z = 8.0(0x80000)
+          PortalFace._view_transformed_z[depth_num_vertices] = 524288;
         }
-        v19 = depth_num_vertices++;
-        //v7 = pFace->uNumVertices;
-        //stru_50B700._view_transformed_ys[v19] = thisb + *(_DWORD *)v15;
-        //stru_50B700._view_transformed_xs[v19] = 524288;
+        depth_num_vertices++;
       }
-      if ( next_vertices_flag )
+      if ( next_vertices_flag )//      
       {
-        v20 = depth_num_vertices++;
-        stru_50B700._view_transformed_xs[v20] = stru_50B700._view_transformed_xs[i + 3];
-        stru_50B700._view_transformed_zs[v20] = stru_50B700._view_transformed_zs[i + 3];
-        stru_50B700._view_transformed_ys[v20] = stru_50B700._view_transformed_ys[i + 3];
+        pNextVertices = depth_num_vertices++;
+        PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3];
+        PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3];
+        PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3];
       }
       current_vertices_flag = next_vertices_flag;
     }
   }
-
-  
-  v21 = depth_num_vertices;
-  stru_50B700._view_transformed_xs[depth_num_vertices] = stru_50B700._view_transformed_xs[0];
-  stru_50B700._view_transformed_zs[depth_num_vertices] = stru_50B700._view_transformed_zs[0];
-  stru_50B700._view_transformed_ys[depth_num_vertices] = stru_50B700._view_transformed_ys[0];
-  for ( v87 = 0; v87 < depth_num_vertices; ++v87 )
+  //:     (   )
+  //************************************************************************************************************************************
+  //convertion in screen coordinates(   )
+  PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0];
+  PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0];
+  PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0];
+  for ( uint i = 0; i < depth_num_vertices; ++i )
   {
-    v22 = v87;
-    thisc = abs(stru_50B700._view_transformed_xs[v87]);
-    if ( (abs(stru_50B700._view_transformed_zs[v87]) >> 13) <= thisc )
-    {
-      v27 = stru_50B700._view_transformed_zs[v22];
-      LODWORD(v28) = v27 << 16;
-      HIDWORD(v28) = v27 >> 16;
-      v26 = v28 / stru_50B700._view_transformed_xs[v22];
-      v23 = 0;
-    }
+    if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) )
+      pScreenX = fixpoint_div(PortalFace._view_transformed_x[i],  PortalFace._view_transformed_z[i]);
     else
     {
-      v23 = 0;
-      v24 = 0;
-      if ( stru_50B700._view_transformed_zs[v22] >= 0 )
+      if ( PortalFace._view_transformed_x[i] >= 0 )
       {
-        //LOBYTE(v24) = stru_50B700._view_transformed_xs[v22] >= 0;
-        //v26 = ((v24 - 1) & 0xFF800000) + 4194304;
-        if (stru_50B700._view_transformed_xs[v22] >= 0)
-          v26 = 0x400000;   // 64.0
+        if (PortalFace._view_transformed_z[i] >= 0)
+          pScreenX = 0x400000;   // 64.0
         else
-          v26 = 0xFFC00000;
+          pScreenX = 0xFFC00000;  // -63.0
       }
       else
       {
-        //LOBYTE(v24) = stru_50B700._view_transformed_xs[v22] >= 0;
-        //v25 = v24 - 1;
-        //v26 = (v25 & 0x800000) - 4194304;
-        if (stru_50B700._view_transformed_xs[v22] >= 0)
-          v26 = 0xFFC00000;  // -63.0
+        if (PortalFace._view_transformed_z[i] >= 0)
+          pScreenX = 0xFFC00000;  // -63.0
         else
-          v26 = 0x400000;
+          pScreenX = 0x400000; // 64.0
       }
     }
 
-    v29 = stru_50B700._view_transformed_ys[v22];
-    stru_50B700._screen_space_x[v22 + 12] = v26;
-    if ( (abs(v29) >> 13) <= thisc )
-    {
-      v33 = stru_50B700._view_transformed_ys[v22];
-      LODWORD(v34) = v33 << 16;
-      HIDWORD(v34) = v33 >> 16;
-      v32 = v34 / stru_50B700._view_transformed_xs[v22];
-    }
+    if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) )
+      pScreenY = fixpoint_div(PortalFace._view_transformed_y[i],  PortalFace._view_transformed_z[i]);
     else
     {
-      v30 = 0;
-      if ( stru_50B700._view_transformed_ys[v22] >= v23 )
+      if ( PortalFace._view_transformed_y[i] >= 0 )
       {
-        //LOBYTE(v30) = stru_50B700._view_transformed_xs[v22] >= v23;
-        //v32 = ((v30 - 1) & 0xFF800000) + 4194304;
-        if (stru_50B700._view_transformed_xs[v22] >= v23)
-          v32 = 0x400000;   // 64.0
+        if (PortalFace._view_transformed_z[i] >= 0)
+          pScreenY = 0x400000;   // 64.0
         else
-          v32 = 0xFFC00000;
+          pScreenY = 0xFFC00000;  // -63.0
       }
       else
       {
-        //LOBYTE(v30) = stru_50B700._view_transformed_xs[v22] >= v23;
-        //v31 = v30 - 1;
-        //v32 = (v31 & 0x800000) - 4194304;
-        if (stru_50B700._view_transformed_xs[v22] >= v23)
-          v32 = 0xFFC00000;  // -63.0
+        if (PortalFace._view_transformed_z[i] >= 0)
+          pScreenY = 0xFFC00000;  // -63.0
         else
-          v32 = 0x400000;
+          pScreenY = 0x400000;  // 64.0
       }
     }
-    stru_50B700._screen_space_y[v22 + 12] = v32;
-    stru_50B700._screen_space_x[v22 + 12] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40)
-                                                             * (signed __int64)stru_50B700._screen_space_x[v22 + 12]) >> 16;
-    v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)stru_50B700._screen_space_y[v22 + 12]) >> 16;
-    stru_50B700._screen_space_x[v22 + 12] = pBLVRenderParams->uViewportCenterX - stru_50B700._screen_space_x[v22 + 12];
-    stru_50B700._screen_space_y[v22 + 12] = pBLVRenderParams->uViewportCenterY - v35;
-    //++v87;
+    PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)pScreenX) >> 16);
+    PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)pScreenY) >> 16);
   }
-  v36 = 0;
-  stru_50B700._screen_space_x[v21 + 12] = stru_50B700._screen_space_x[12];
-  stru_50B700._screen_space_y[v21 + 12] = stru_50B700._screen_space_y[12];
-  v37 = pBLVRenderParams->uViewportX;
-  v38 = stru_50B700._screen_space_x[12] < (signed int)pBLVRenderParams->uViewportX;
-  LOBYTE(v38) = stru_50B700._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;
-  v39 = 1;
-  v88 = 1;
+  // :   ,       ,   ()
+  //******************************************************************************************************************************************
+  //   -       ,..          
+  //    . , x() = 8,    = 468(  ),     .
+  //
+  //check for left_clip plane(   )
+  left_num_vertices = 0;
+  PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12];
+  PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12];
+  current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0
   if ( depth_num_vertices < 1 )
     return 0;
-  do
+  for ( uint i = 1; i <= depth_num_vertices; ++i )
   {
-    v40 = v39;
-    v41 = stru_50B700._screen_space_x[v40 + 12];
-    v82 = v41 >= (signed int)v37;
-    if ( v38 ^ v82 )
+    next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX;
+    if ( current_vertices_flag ^ next_vertices_flag )
     {
-      if ( v41 >= (signed int)v37 )
+      if ( next_vertices_flag )
       {
-        v67 = (signed int)(v37 - stru_50B700._screen_space_x[v40 + 11])
-            * (signed __int64)(stru_50B700._screen_space_y[v40 + 12] - stru_50B700._screen_space_y[v40 + 11])
-            / (v41 - stru_50B700._screen_space_x[v40 + 11]);
-        v42 = stru_50B700._screen_space_y[v40 + 11];
+        //t = left_clip - v0.x / v1.x - v0.x
+        t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]);
+        //New_y = (v1.y - v0.y)*t + v0.y
+        PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11])
+                                                            * t) >> 16) + PortalFace._screen_space_y[i + 11];
+        //New_x = left_clip
+        PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX;
       }
       else
       {
-        v67 = (signed int)(v37 - v41)
-            * (signed __int64)(stru_50B700._screen_space_y[v40 + 11] - stru_50B700._screen_space_y[v40 + 12])
-            / (stru_50B700._screen_space_x[v40 + 11] - v41);
-        v42 = stru_50B700._screen_space_y[v40 + 12];
+        //t = left_clip - v1.x / v0.x - v1.x
+        t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]);
+        //New_y = (v0.y - v1.y)*t + v1.y
+        PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)(( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12])
+                                                            * t) >> 16) + PortalFace._screen_space_y[i + 12];
+        //New_x = left_clip
+        PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX;
       }
-      ++v36;
-      stru_50B700._screen_space_y[v36 + 8] = v67 + v42;
-      v37 = pBLVRenderParams->uViewportX;
-      stru_50B700._screen_space_x[v36 + 8] = pBLVRenderParams->uViewportX;
+      left_num_vertices++;
     }
-    v38 = v82;
-    if ( v82 )
+    if ( next_vertices_flag )
     {
-      stru_50B700._screen_space_x[v36 + 9] = stru_50B700._screen_space_x[v40 + 12];
-      stru_50B700._screen_space_y[v36++ + 9] = stru_50B700._screen_space_y[v40 + 12];
+      pNextVertices = left_num_vertices++;
+      PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12];
+      PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12];
     }
-    v39 = v88++ + 1;
+    current_vertices_flag = next_vertices_flag;
   }
-  while ( v88 <= depth_num_vertices );
-  if ( !v36
-    || (v43 = 0,
-        stru_50B700._screen_space_x[v36 + 9] = stru_50B700._screen_space_x[9],
-        stru_50B700._screen_space_y[v36 + 9] = stru_50B700._screen_space_y[9],
-        v44 = pBLVRenderParams->uViewportZ,
-        thisd = stru_50B700._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ,
-        v89 = 1,
-        v36 < 1) )
+//*********************************************************************************************************************************
+//for right_clip plane(   )
+  right_num_vertices = 0;
+  PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9];
+  PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9];
+  current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0
+  if (left_num_vertices < 1)
     return 0;
-  do
+  for ( uint i = 1; i <= left_num_vertices; ++i )
   {
-    v45 = v89;
-    v46 = stru_50B700._screen_space_x[v89 + 9];
-    v83 = v46 <= (signed int)v44;
-    if ( thisd ^ v83 )
+    next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ;
+    if ( current_vertices_flag ^ next_vertices_flag )
     {
-      if ( v46 <= (signed int)v44 )
+      if ( next_vertices_flag )
       {
-        v68 = (signed int)(v44 - stru_50B700._screen_space_x[v45 + 8])
-            * (signed __int64)(stru_50B700._screen_space_y[v45 + 9] - stru_50B700._screen_space_y[v45 + 8])
-            / (v46 - stru_50B700._screen_space_x[v45 + 8]);
-        v47 = stru_50B700._screen_space_y[v45 + 8];
+        //t = right_clip - v1.x / v0.x - v1.x
+        t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]);
+        //New_y = (v0.y - v1.y)*t + v1.y
+        PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8])
+                                                           * t) >> 16) + PortalFace._screen_space_y[i + 8];
+        //New_x = right_clip
+        PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ;
       }
       else
       {
-        v68 = (signed int)(v44 - v46)
-            * (signed __int64)(stru_50B700._screen_space_y[v45 + 8] - stru_50B700._screen_space_y[v45 + 9])
-            / (stru_50B700._screen_space_x[v45 + 8] - v46);
-        v47 = stru_50B700._screen_space_y[v45 + 9];
+        //t = right_clip - v0.x / v1.x - v0.x
+        t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]);
+        //New_y = (v1.y - v0.y)*t + v0.y
+        PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9])
+                                                           * t) >> 16) + PortalFace._screen_space_y[i + 9];
+        //New_x = right_clip
+        PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ;
       }
-      ++v43;
-      stru_50B700._screen_space_y[v43 + 5] = v68 + v47;
-      v44 = pBLVRenderParams->uViewportZ;
-      stru_50B700._screen_space_x[v43 + 5] = pBLVRenderParams->uViewportZ;
+      right_num_vertices++;
     }
-    if ( v83 )
+    if ( next_vertices_flag )
     {
-      stru_50B700._screen_space_x[v43 + 6] = stru_50B700._screen_space_x[v45 + 9];
-      stru_50B700._screen_space_y[v43++ + 6] = stru_50B700._screen_space_y[v45 + 9];
+      pNextVertices = right_num_vertices++;
+      PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9];
+      PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9];
     }
-    ++v89;
-    thisd = v83;
+    current_vertices_flag = next_vertices_flag;
   }
-  while ( v89 <= v36 );
-  if ( !v43
-    || (v48 = 0,
-        stru_50B700._screen_space_x[v43 + 6] = stru_50B700._screen_space_x[6],
-        stru_50B700._screen_space_y[v43 + 6] = stru_50B700._screen_space_y[6],
-        v49 = pBLVRenderParams->uViewportY,
-        v50 = stru_50B700._screen_space_y[6] < (signed int)pBLVRenderParams->uViewportY,
-        LOBYTE(v50) = stru_50B700._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY,
-        v51 = 1,
-        v90 = 1,
-        v43 < 1) )
+  //************************************************************************************************************************************
+  // for top clip plane
+  top_num_vertices = 0;
+  PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6];
+  PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6];
+
+  current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0
+  if ( right_num_vertices < 1 )
     return 0;
-  do
+  for ( uint i = 1; i <= right_num_vertices; ++i )
   {
-    v52 = v51;
-    v53 = stru_50B700._screen_space_y[v52 + 6];
-    v84 = v53 >= (signed int)v49;
-    if ( v50 ^ v84 )
+    next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY;
+    if ( current_vertices_flag ^ next_vertices_flag )
     {
-      if ( v53 >= (signed int)v49 )
+      if ( next_vertices_flag )
       {
-        v69 = (signed int)(v49 - stru_50B700._screen_space_y[v52 + 5])
-            * (signed __int64)(stru_50B700._screen_space_x[v52 + 6] - stru_50B700._screen_space_x[v52 + 5])
-            / (v53 - stru_50B700._screen_space_y[v52 + 5]);
-        v54 = stru_50B700._screen_space_x[v52 + 5];
+        t = fixpoint_div(pBLVRenderParams->uViewportY  - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]);
+        PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5])
+            * t) >> 16) + PortalFace._screen_space_x[i + 5];
+        PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY;
       }
       else
       {
-        v69 = (signed int)(v49 - v53)
-            * (signed __int64)(stru_50B700._screen_space_x[v52 + 5] - stru_50B700._screen_space_x[v52 + 6])
-            / (stru_50B700._screen_space_y[v52 + 5] - v53);
-        v54 = stru_50B700._screen_space_x[v52 + 6];
+        t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]);
+        PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6])
+            * t) >> 16) + PortalFace._screen_space_x[i + 6];
+        PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY;
       }
-      ++v48;
-      stru_50B700._screen_space_x[v48 + 2] = v69 + v54;
-      v49 = pBLVRenderParams->uViewportY;
-      stru_50B700._screen_space_y[v48 + 2] = pBLVRenderParams->uViewportY;
+      top_num_vertices++;
     }
-    v50 = v84;
-    if ( v84 )
+    current_vertices_flag = next_vertices_flag;
+    if ( next_vertices_flag )
     {
-      stru_50B700._screen_space_x[v48 + 3] = stru_50B700._screen_space_x[v52 + 6];
-      stru_50B700._screen_space_y[v48++ + 3] = stru_50B700._screen_space_y[v52 + 6];
+      pNextVertices = top_num_vertices++;
+      PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6];
+      PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6];
     }
-    v51 = v90++ + 1;
   }
-  while ( v90 <= v43 );
-  if ( !v48
-    || (v55 = 0,
-        stru_50B700._screen_space_x[v48 + 3] = stru_50B700._screen_space_x[3],
-        stru_50B700._screen_space_y[v48 + 3] = stru_50B700._screen_space_y[3],
-        v56 = pBLVRenderParams->uViewportW,
-        thise = stru_50B700._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW,
-        v91 = 1,
-        v48 < 1) )
+//**********************************************************************************************************************************
+//for bottom_clip plane(   )
+  bottom_num_vertices = 0;
+  PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3];
+  PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3];
+  current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0
+  if ( top_num_vertices < 1 )
     return 0;
-  do
+  for ( uint i =1; i <= top_num_vertices; ++i )
   {
-    v57 = v91;
-    v58 = stru_50B700._screen_space_y[v91 + 3];
-    v85 = v58 <= (signed int)v56;
-    if ( thise ^ v85 )
+    next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW;
+    if ( current_vertices_flag ^ next_vertices_flag )
     {
-      if ( v58 <= (signed int)v56 )
+      if ( next_vertices_flag )
       {
-        v70 = (signed int)(v56 - stru_50B700._screen_space_y[v57 + 2])
-            * (signed __int64)(stru_50B700._screen_space_x[v57 + 3] - stru_50B700._screen_space_x[v57 + 2])
-            / (v58 - stru_50B700._screen_space_y[v57 + 2]);
-        v59 = stru_50B700._screen_space_x[v57 + 2];
+        t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]);
+        PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2])
+            * t) >> 16) + PortalFace._screen_space_x[i + 2];
+        PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW;
       }
       else
       {
-        v70 = (signed int)(v56 - v58)
-            * (signed __int64)(stru_50B700._screen_space_x[v57 + 2] - stru_50B700._screen_space_x[v57 + 3])
-            / (stru_50B700._screen_space_y[v57 + 2] - v58);
-        v59 = stru_50B700._screen_space_x[v57 + 3];
+        t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]);
+        PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3])
+            * t) >> 16) + PortalFace._screen_space_x[i + 3];
+        PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW;
       }
-      ++v55;
-      //stru_50B700._screen_space_y[v55 + 59] = v70 + v59;
-	  stru_50B700._screen_space_x[v55 - 1] = v70 + v59;
-      v56 = pBLVRenderParams->uViewportW;
-      //stru_50B700._view_transformed_xs[v55 + 47] = pBLVRenderParams->uViewportW;
-	  stru_50B700._screen_space_y[v55 - 1] = pBLVRenderParams->uViewportW;
+      bottom_num_vertices++;
     }
-    if ( v85 )
+    if ( next_vertices_flag )
     {
-      stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[v57 + 3];
-      stru_50B700._screen_space_y[v55++] = stru_50B700._screen_space_y[v57 + 3];
+      pNextVertices = bottom_num_vertices++;
+      PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3];
+      PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3];
     }
-    ++v91;
-    thise = v85;
+    current_vertices_flag = next_vertices_flag;
   }
-  while ( v91 <= v48 );
-  if ( !v55 )
+//***************************************************************************************************************************************
+
+  if ( !bottom_num_vertices )
     return 0;
-  v61 = pRenderer->pRenderD3D == 0;
-  stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[0];
-  stru_50B700._screen_space_y[v55] = stru_50B700._screen_space_y[0];
-  if ( v61 && v55 > 3 )
+  PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0];
+  PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0];
+//check for software(  )
+  if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 )
   {
-    stru_50B700._screen_space_x[v55 + 1] = stru_50B700._screen_space_x[1];
-    stru_50B700._screen_space_y[v55 + 1] = stru_50B700._screen_space_y[1];
-    thisf = 2 * (stru_50B700.field_0 != 0) - 1;
-    if ( v55 > 0 )
+    PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1];
+    PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1];
+    thisf = PortalFace.direction == true ? 1 : - 1;
+    if ( bottom_num_vertices > 0 )
     {
       v62 = 1;
       v71 = 1;
@@ -7646,17 +6874,16 @@
         v63 = v62 - 1;
         v64 = v62 + 1;
         v80 = v62 + 1;
-        if ( v62 - 1 >= v55 )
-          v63 -= v55;
-        if ( v62 >= v55 )
-          v62 -= v55;
-        if ( v64 >= v55 )
-          v64 -= v55;
-        if ( thisf
-           * ((stru_50B700._screen_space_y[v64] - stru_50B700._screen_space_y[v63])
-            * (stru_50B700._screen_space_x[v62] - stru_50B700._screen_space_x[v63])
-            - (stru_50B700._screen_space_y[v62] - stru_50B700._screen_space_y[v63])
-            * (stru_50B700._screen_space_x[v64] - stru_50B700._screen_space_x[v63])) < 0 )
+        if ( v62 - 1 >= bottom_num_vertices )
+          v63 -= bottom_num_vertices;
+        if ( v62 >= bottom_num_vertices )
+          v62 -= bottom_num_vertices;
+        if ( v64 >= bottom_num_vertices )
+          v64 -= bottom_num_vertices;
+        if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63])
+                   * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63])
+                   - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63])
+                   * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 )
         {
           v62 = v80;
           v71 = v80;
@@ -7665,24 +6892,20 @@
         {
           v62 = v71;
           v65 = v71;
-          if ( v71 < v55 || (v65 = v71 - v55, v71 - v55 < v55) )
+          if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) )
           {
-            memcpy(
-              &stru_50B700._screen_space_y[v65],
-              &stru_50B700._screen_space_y[v65 + 1],
-              4 * ((unsigned int)(4 * (v55 - v65)) >> 2));
-            memcpy(
-              &stru_50B700._screen_space_x[v65],
-              &stru_50B700._screen_space_x[v65 + 1],
-              4 * ((unsigned int)(4 * (v55 - v65)) >> 2));
+            memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1],
+              4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2));
+            memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1],
+              4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2));
           }
-          --v55;
+          --bottom_num_vertices;
         }
       }
-      while ( v62 - 1 < v55 );
+      while ( v62 - 1 < bottom_num_vertices );
     }
-    stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[0];
-    stru_50B700._screen_space_y[v55] = stru_50B700._screen_space_y[0];
+    PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0];
+    PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0];
   }
-  return v55;
+  return bottom_num_vertices;
 }
\ No newline at end of file
--- a/Indoor.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Indoor.h	Mon Jul 22 18:00:58 2013 +0600
@@ -440,7 +440,7 @@
 
   static unsigned int GetLocationIndex(const char *Str1);
   static void ExecDraw(bool bD3D);
-  static void ExecDraw_sw(unsigned int uFaceID);
+  //static void ExecDraw_sw(unsigned int uFaceID);
   static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pPortalBounding);
 
   char pFilename[32];
@@ -561,7 +561,7 @@
   int field_70;
   int uViewportCenterX;
   int uViewportCenterY;
-  struct BspRenderer_stru2 *field_7C;
+  struct BspRenderer_PortalViewportData *field_7C;
   unsigned int uNumFacesRenderedThisFrame;
   int field_84;
   int field_88;
--- a/IndoorCameraD3D.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/IndoorCameraD3D.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -136,17 +136,17 @@
   int a2b; // [sp+18h] [bp+Ch]@5
   int a3a; // [sp+1Ch] [bp+10h]@5
 
-  to_x = (x - pBLVRenderParams->vPartyPos.x) << 16;
-  to_y = (y - pBLVRenderParams->vPartyPos.y) << 16;
+  to_x = x - pBLVRenderParams->vPartyPos.x;
+  to_y = y - pBLVRenderParams->vPartyPos.y;
   if ( pBLVRenderParams->sPartyRotX )
   {
     to_z = (z - pBLVRenderParams->vPartyPos.z) << 16;
     if ( pRenderer->pRenderD3D )
     {
-      v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-          + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-      v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-         - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+      v14 = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY)
+          + (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY);
+      v9 = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY)
+         - (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY);
     }
     else
     {
@@ -169,10 +169,10 @@
     if ( pRenderer->pRenderD3D )
     {
       v10 = pOutX;
-      *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-             + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-      *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-             - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+      *pOutX = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY)
+             + (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY);
+      *pOutZ = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY)
+             - (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY);
     }
     else
     {
@@ -499,308 +499,6 @@
   return true;
 }
 
-//----- (00438250) --------------------------------------------------------
-void IndoorCameraD3D::Reset_list_0037C()
-{
-  this->list_0037C_size = 0;
-}
-
-//----- (00438240) --------------------------------------------------------
-void IndoorCameraD3D::_438240_draw_lits()
-{
-  IndoorCameraD3D *v1; // ebp@1
-  int v2; // edi@2
-  int v3; // ebx@3
-  int v4; // esi@4
-  double v5; // st7@6
-  float v6; // ST00_4@8
-  IndoorCameraD3D *v7; // esi@1
-  float v8; // [sp+4h] [bp-28h]@6
-  float v9; // [sp+8h] [bp-24h]@6
-  unsigned int v10; // [sp+Ch] [bp-20h]@6
-  char v11; // [sp+10h] [bp-1Ch]@6
-  float v12; // [sp+14h] [bp-18h]@6
-  int v13; // [sp+28h] [bp-4h]@1
-
-  v7 = this;
-  _438141_draw_list_0037C();
-  v13 = 0;
-  v1 = v7;
-  if ( v7->list_E0380_size > 0 )
-  {
-    v2 = (int)&v7->list_E0380[0].field_C04;
-    do
-    {
-      v3 = 0;
-      if ( *(int *)v2 > 0 )
-      {
-        v4 = v2 - 3048;
-        do
-        {
-          if ( *(char *)(v2 - 3076) & 1 )
-          {
-            LODWORD(v12) = 1;
-            v11 = 1;
-            v10 = *(int *)(v2 + 4);
-            v9 = 0.0;
-            v8 = *(float *)(v4 + 4);
-            v5 = *(float *)v4;
-          }
-          else
-          {
-            LODWORD(v12) = 0;
-            v11 = 1;
-            v10 = *(int *)(v2 + 4);
-            v9 = *(float *)(v4 - 16);
-            v8 = *(float *)(v4 - 20);
-            v5 = *(float *)(v4 - 24);
-          }
-          v6 = v5;
-          _437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12);
-          ++v3;
-          v4 += 48;
-        }
-        while ( v3 < *(int *)v2 );
-      }
-      ++v13;
-      v2 += 3088;
-    }
-    while ( v13 < v1->list_E0380_size );
-  }
-}
-
-//----- (00438141) --------------------------------------------------------
-void IndoorCameraD3D::_438141_draw_list_0037C()
-{
-  IndoorCameraD3D *v1; // edi@1
-  signed int v2; // ebx@1
-  char *v3; // esi@2
-  double v4; // st7@4
-  float v5; // ST00_4@6
-  float v6; // [sp+4h] [bp-20h]@4
-  float v7; // [sp+8h] [bp-1Ch]@4
-  unsigned int v8; // [sp+Ch] [bp-18h]@4
-  char v9; // [sp+10h] [bp-14h]@4
-  float v10; // [sp+14h] [bp-10h]@4
-
-  v1 = this;
-  v2 = 0;
-  if ( (signed int)this->list_0037C_size > 0 )
-  {
-    v3 = (char *)&this->list_0037C[0].field_20;
-    do
-    {
-      if ( *(v3 - 32) & 1 )
-      {
-        LODWORD(v10) = 1;
-        v9 = 1;
-        v8 = *((int *)v3 + 5);
-        v7 = 0.0;
-        v6 = *(float *)v3;
-        v4 = *((float *)v3 - 1);
-      }
-      else
-      {
-        LODWORD(v10) = 0;
-        v9 = 1;
-        v8 = *((int *)v3 + 5);
-        v7 = *((float *)v3 - 5);
-        v6 = *((float *)v3 - 6);
-        v4 = *((float *)v3 - 7);
-      }
-      v5 = v4;
-      _437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10);
-      ++v2;
-      v3 += 56;
-    }
-    while ( v2 < (signed int)v1->list_0037C_size );
-  }
-}
-
-//----- (00437D4A) --------------------------------------------------------
-void IndoorCameraD3D::_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7)
-{
-  IndoorCameraD3D *v7; // edx@1
-  char *v8; // eax@1
-  signed int v9; // ecx@1
-  signed int v10; // edx@10
-  char *v11; // ecx@10
-  signed int uNumD3DVertices; // edi@16
-  char *v13; // ecx@24
-  unsigned int v14; // edx@25
-  unsigned int v15; // eax@25
-  int v16; // ebx@25
-  int v17; // eax@26
-  int v18; // edx@26
-  IDirect3DDevice3 *v19; // ST24_4@27
-  HRESULT v20; // eax@27
-  RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1
-  RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15
-  RenderVertexSoft a1; // [sp+640h] [bp-40h]@1
-  //double v24; // [sp+670h] [bp-10h]@25
-  //double v25; // [sp+678h] [bp-8h]@1
-
-  v7 = this;
-  a1.flt_2C = 0.0;
-  //HIDWORD(v25) = (int)this;
-  v8 = (char *)&vert[0].flt_2C;
-  v9 = 20;
-  do
-  {
-    *(float *)v8 = 0.0;
-    v8 += 48;
-    --v9;
-  }
-  while ( v9 );
-  if ( LOBYTE(a7) )
-  {
-    vert[0].vWorldViewProjX = x;
-    vert[0].vWorldViewProjY = y;
-    goto LABEL_15;
-  }
-  a1.vWorldPosition.x = x;
-  a1.vWorldPosition.y = y;
-  a1.vWorldPosition.z = z;
-  if ( pRenderer->pRenderD3D )
-  {
-    LODWORD(a7) = 1;
-    if ( v7->CalcPortalShape(
-           &a1,
-           (unsigned int *)&a7,
-           vert,
-           v7->std__vector_000034_prolly_frustrum,
-           4,
-           1,
-           0) == 1
-      && SLODWORD(a7) < 1 )
-      return;
-  }
-  else
-  {
-    vert[0].vWorldPosition.x = x;
-    vert[0].vWorldPosition.y = y;
-    vert[0].vWorldPosition.z = z;
-  }
-  ViewTransform(vert, 1u);
-  v10 = 0;
-  v11 = (char *)&vert[0].vWorldViewPosition;
-  do
-  {
-    if ( *(float *)v11 >= 8.0 )
-      break;
-    ++v10;
-    v11 += 48;
-  }
-  while ( v10 < 1 );
-  if ( v10 < 1 )
-  {
-    Project(vert, 1u, 0);
-LABEL_15:
-    pD3DVertices[0].pos.x = vert[0].vWorldViewProjX;
-    pD3DVertices[0].pos.y = vert[0].vWorldViewProjY;
-    pD3DVertices[0].specular = 0;
-    pD3DVertices[0].diffuse = a5;
-    if ( a6 )
-    {
-      pD3DVertices[0].pos.z = 0.000099999997;
-      pD3DVertices[1].pos.x = vert[0].vWorldViewProjX;
-      pD3DVertices[2].pos.x = vert[0].vWorldViewProjX;
-      pD3DVertices[0].rhw = 0.001;
-      uNumD3DVertices = 5;
-      pD3DVertices[0].texcoord.x = 0.0;
-      pD3DVertices[1].diffuse = a5;
-      pD3DVertices[1].specular = 0;
-      pD3DVertices[0].texcoord.y = 0.0;
-      pD3DVertices[2].diffuse = a5;
-      pD3DVertices[2].specular = 0;
-      pD3DVertices[3].pos.y = vert[0].vWorldViewProjY;
-      pD3DVertices[3].diffuse = a5;
-      pD3DVertices[3].specular = 0;
-      pD3DVertices[4].pos.y = vert[0].vWorldViewProjY;
-      pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0;
-      pD3DVertices[4].diffuse = a5;
-      pD3DVertices[4].specular = 0;
-      pD3DVertices[1].pos.z = 0.000099999997;
-      pD3DVertices[1].rhw = 0.001;
-      pD3DVertices[1].texcoord.x = 0.0;
-      pD3DVertices[1].texcoord.y = 0.0;
-      pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0;
-      pD3DVertices[2].pos.z = 0.000099999997;
-      pD3DVertices[2].rhw = 0.001;
-      pD3DVertices[2].texcoord.x = 0.0;
-      pD3DVertices[2].texcoord.y = 0.0;
-      pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0;
-      pD3DVertices[3].pos.z = 0.000099999997;
-      pD3DVertices[3].rhw = 0.001;
-      pD3DVertices[3].texcoord.x = 0.0;
-      pD3DVertices[3].texcoord.y = 0.0;
-      pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0;
-      pD3DVertices[4].pos.z = 0.000099999997;
-      pD3DVertices[4].rhw = 0.001;
-      pD3DVertices[4].texcoord.x = 0.0;
-      pD3DVertices[4].texcoord.y = 0.0;
-    }
-    else
-    {
-      uNumD3DVertices = 1;
-      __debugbreak(); // make things right
-      *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u;
-      pD3DVertices[0].texcoord.x = 0.0;
-      *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu;
-      pD3DVertices[0].texcoord.y = 0.0;
-    }
-    if ( pRenderer->pRenderD3D )
-    {
-      __debugbreak(); // decompilation bug
-      //v19 = pRenderer->pRenderD3D->pDevice;
-      ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
-      ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST,
-              D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
-              pD3DVertices,
-              uNumD3DVertices,
-              16));
-    }
-    else
-    {
-      if ( (double)(signed int)pViewport->uViewportTL_X <= vert[0].vWorldViewProjX - 1.0
-        && (double)(signed int)pViewport->uViewportBR_X > vert[0].vWorldViewProjX + 2.0
-        && (double)(signed int)pViewport->uViewportTL_Y <= vert[0].vWorldViewProjY - 1.0
-        && (double)(signed int)pViewport->uViewportBR_Y > vert[0].vWorldViewProjY + 2.0
-        && uNumD3DVertices > 0 )
-      {
-        v13 = (char *)&pD3DVertices[0].diffuse;
-        do
-        {
-          LODWORD(a7) = *((int *)v13 - 3);
-          //v25 = a7 + 6.7553994e15;
-          auto _v25 = floorf(a7 + 0.5f);
-
-          //v24 = *((float *)v13 - 4) + 6.7553994e15;
-          auto _v24 = floorf(*((float *)v13 - 4) + 0.5f);
-
-          v14 = *(int *)v13;
-          v15 = *(int *)v13;
-          v16 = (*(int *)v13 >> 3) & 0x1F;
-          if ( pRenderer->uTargetGBits == 5 )
-          {
-            v17 = (v15 >> 6) & 0x3E0;
-            v18 = (v14 >> 9) & 0x7C00;
-          }
-          else
-          {
-            v17 = (v15 >> 5) & 0x7E0;
-            v18 = (v14 >> 8) & 0xF800;
-          }
-          v13 += 32;
-          --uNumD3DVertices;
-          pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17;
-        }
-        while ( uNumD3DVertices );
-      }
-    }
-  }
-}
-
 //----- (00437C96) --------------------------------------------------------
 void IndoorCameraD3D::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff)
 {
--- a/IndoorCameraD3D.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/IndoorCameraD3D.h	Mon Jul 22 18:00:58 2013 +0600
@@ -147,10 +147,10 @@
   void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff);
   void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, unsigned int uStartDiffuse, struct RenderVertexSoft *pLineEnd, unsigned int uEndDiffuse, unsigned int uOutNumVertices, float z_stuff);
   void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff);
-  void _437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
-  void _438141_draw_list_0037C();
-  void _438240_draw_lits();
-  void Reset_list_0037C();
+  //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
+  //void sr_438141_draw_list_0037C();
+  //void sr_438240_draw_lits();
+  //void sr_Reset_list_0037C();
   bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2);
   bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4);
   void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices);
--- a/Indoor_stuff.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Indoor_stuff.h	Mon Jul 22 18:00:58 2013 +0600
@@ -6,21 +6,21 @@
 
 /*  165 */
 #pragma pack(push, 1)
-struct BspRenderer_stru2
+struct BspRenderer_PortalViewportData
 {
   void GetViewportData(__int16 x, int y, __int16 z, int w);
 
   int _viewport_space_y;
   int _viewport_space_w;
-  int field_8;
-  int field_C;
-  int field_10;
-  int field_14;
+  int _viewport_space_x;
+  int _viewport_space_z;
+  int _viewport_x_minID;
+  int _viewport_z_maxID;
   __int16 viewport_left_side[480];
   __int16 viewport_right_side[480];
 };
 #pragma pack(pop)
-extern BspRenderer_stru2 stru_F8A590;
+extern BspRenderer_PortalViewportData stru_F8A590;
 
 
 
@@ -51,7 +51,7 @@
   unsigned __int16 uViewportZ;
   unsigned __int16 uViewportW;
   __int16 field_A;
-  BspRenderer_stru2 field_C;
+  BspRenderer_PortalViewportData PortalScreenData;
   unsigned __int16 uFaceID;
   __int16 field_7A6;
   unsigned int         viewing_portal_id;             // portal through which we're seeing this node
--- a/Items.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Items.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -1481,7 +1481,7 @@
     return item__getname_buffer.data();
   }
   sprintf(item__getname_buffer.data(), "%s", pItemsTable->pItems[uItemID].pName);
-  if ( uItemID == ITEM_LICH_JAR )  //Lich Jar
+  if ( uItemID == ITEM_LICH_JAR_FULL )  //Lich Jar
   {
     if ( (uHolderPlayer >0 )&& (uHolderPlayer <= 4) )
       {
--- a/Items.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Items.h	Mon Jul 22 18:00:58 2013 +0600
@@ -86,25 +86,34 @@
   ITEM_ARTIFACT_GHOULSBANE = 507,//1FA
   ITEM_ARTEFACT_ULLYSES =510, 
   ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200
+  ITEM_RELIC_ETHRICS_STAFF = 515,//204
   ITEM_RELIC_HARECS_LEATHER = 516,//204
+  ITEM_RELIC_OLD_NICK = 517,//204
   ITEM_RELIC_KELEBRIM = 520,//208
   ITEM_RELIC_TALEDONS_HELM = 521,//209
   ITEM_RELIC_SCHOLARS_CAP = 522,//20A
   ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B
   ITEM_RILIC_TITANS_BELT = 524,//20C
   ITEM_RELIC_TWILIGHT = 525,//20D
-  ITEM_RELIC_MEKORIGS_HAMMER = 0x210,
+  ITEM_RELIC_JUSTICE = 527,
+  ITEM_RELIC_MEKORIGS_HAMMER = 528,
   ITEM_ARTIFACT_HERMES_SANDALS = 529,
   ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212
+  ITEM_ARTIFACT_ELFBANE = 531,//212
   ITEM_ARTIFACT_MINDS_EYE = 532,//214
   ITEM_ELVEN_CHAINMAIL = 533,//215
+  ITEM_FORGE_GAUNTLETS = 534,
   ITEM_ARTIFACT_HEROS_BELT = 535,//217
   ITEM_ARTIFACT_LADYS_ESCORT = 536,
   ITEM_RARE_SHADOWS_MASK = 544,//220
   ITEM_RARE_SUN_CLOAK = 547,//223
   ITEM_RARE_MOON_CLOAK = 548,//224
   ITEM_RARE_VAMPIRES_CAPE = 550,//226
-  ITEM_LICH_JAR = 601
+  ITEM_LICH_JAR_FULL = 601,
+  ITEM_WETSUIT = 604,
+  ITEM_LICH_JAR_EMPTY = 615,
+  ITEM_RECIPE_REJUVENATION = 740,
+  ITEM_RECIPE_BODY_RESISTANCE = 771,
 };
 
 /*  331 */
--- a/LOD.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/LOD.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -74,121 +74,73 @@
     field_ECA0 = uNumLoadedSprites;
 }
 
-
-
 //----- (004355F7) --------------------------------------------------------
-void LODFile_IconsBitmaps::_4355F7()
+void LODFile_IconsBitmaps::RemoveTexturesFromTextureList()
 {
-  LODFile_IconsBitmaps *v1; // esi@1
-  int v2; // edi@2
-  Texture *v3; // ebp@3
-  struct IDirect3DTexture2 **v4; // eax@4
-  struct IDirect3DTexture2 *v5; // eax@5
-  struct IDirectDrawSurface **v6; // eax@7
-  struct IDirectDrawSurface *v7; // eax@8
-  int v8; // eax@11
-
-  v1 = this;
   if ( this->uTexturePacksCount )
   {
-    v2 = this->uNumLoadedFiles - 1;
-    if ( v2 >= this->uNumPrevLoadedFiles )
+    if ( (this->uNumLoadedFiles - 1) >= this->uNumPrevLoadedFiles )
     {
-      v3 = &this->pTextures[v2];
-      do
+      for ( uint i = this->uNumLoadedFiles - 1; i >= this->uNumPrevLoadedFiles; --i )
       {
-        v3->Release();
-        v4 = v1->pHardwareTextures;
-        if ( v4 )
+        this->pTextures[i].Release();
+        if ( this->pHardwareTextures )
         {
-          v5 = v4[v2];
-          if ( v5 )
+          if ( this->pHardwareTextures[i] )
           {
-            v5->Release();
-            v1->pHardwareTextures[v2] = 0;
+            this->pHardwareTextures[i]->Release();
+            this->pHardwareTextures[i] = 0;
           }
         }
-        v6 = v1->pHardwareSurfaces;
-        if ( v6 )
+        if ( this->pHardwareSurfaces )
         {
-          v7 = v6[v2];
-          if ( v7 )
+          if ( this->pHardwareSurfaces[i] )
           {
-            v7->Release();
-            v1->pHardwareSurfaces[v2] = 0;
+            this->pHardwareSurfaces[i]->Release();
+            this->pHardwareSurfaces[i] = 0;
           }
         }
-        --v2;
-        --v3;
       }
-      while ( v2 >= v1->uNumPrevLoadedFiles );
     }
-    v8 = v1->uNumPrevLoadedFiles;
-    v1->uNumPrevLoadedFiles = 0;
-    v1->uNumLoadedFiles = v8;
-    v1->uTexturePacksCount = 0;
+    this->uNumLoadedFiles = this->uNumPrevLoadedFiles;
+    this->uNumPrevLoadedFiles = 0;
+    this->uTexturePacksCount = 0;
   }
 }
 
 //----- (004114F2) --------------------------------------------------------
-void LODFile_IconsBitmaps::_4114F2()
+void LODFile_IconsBitmaps::RemoveTexturesPackFromTextureList()
 {
-  LODFile_IconsBitmaps *v1; // esi@1
-  int *pTexturePacksCount; // eax@1
-  int v3; // ecx@1
-  int v4; // ecx@2
-  int v5; // edi@3
-  Texture *v6; // ebx@4
-  struct IDirect3DTexture2 **v7; // eax@5
-  struct IDirect3DTexture2 *v8; // eax@6
-  struct IDirectDrawSurface **v9; // eax@8
-  struct IDirectDrawSurface *v10; // eax@9
-  int v11; // eax@12
-
-  v1 = this;
-  pTexturePacksCount = &this->uTexturePacksCount;
-  v3 = this->uTexturePacksCount;
-  if ( v3 )
+  if ( this->uTexturePacksCount )
   {
-    v4 = v3 - 1;
-    *pTexturePacksCount = v4;
-    if ( !v4 )
+    this->uTexturePacksCount--;
+    if ( !this->uTexturePacksCount )
     {
-      v5 = v1->uNumLoadedFiles - 1;
-      if ( v5 >= v1->uNumPrevLoadedFiles )
+      if ( (this->uNumLoadedFiles - 1) >= this->uNumPrevLoadedFiles )
       {
-        v6 = &v1->pTextures[v5];
-        do
+        for ( uint i = this->uNumLoadedFiles - 1; i >= this->uNumPrevLoadedFiles; --i )
         {
-          v6->Release();
-          v7 = v1->pHardwareTextures;
-          if ( v7 )
+          this->pTextures[i].Release();
+          if ( this->pHardwareTextures )
           {
-            v8 = v7[v5];
-            if ( v8 )
+            if ( this->pHardwareTextures[i] )
             {
-              v8->Release();
-              v1->pHardwareTextures[v5] = 0;
+              this->pHardwareTextures[i]->Release();
+              this->pHardwareTextures[i] = 0;
             }
           }
-          v9 = v1->pHardwareSurfaces;
-          if ( v9 )
+          if ( this->pHardwareSurfaces )
           {
-            v10 = v9[v5];
-            if ( v10 )
+            if ( this->pHardwareSurfaces[i] )
             {
-              v10->Release();
-              v1->pHardwareSurfaces[v5] = 0;
+              this->pHardwareSurfaces[i]->Release();
+              this->pHardwareSurfaces[i] = 0;
             }
           }
-          --v5;
-          --v6;
         }
-        while ( v5 >= v1->uNumPrevLoadedFiles );
       }
-      v11 = v1->uNumPrevLoadedFiles;
-      v1->uNumPrevLoadedFiles = 0;
-      v1->uNumLoadedFiles = v11;
+      this->uNumLoadedFiles = this->uNumPrevLoadedFiles;
+      this->uNumPrevLoadedFiles = 0;
     }
   }
 }
--- a/LOD.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/LOD.h	Mon Jul 22 18:00:58 2013 +0600
@@ -159,8 +159,8 @@
   int _410522(struct Texture *pDst, const char *pContainer, unsigned int uTextureType);
   void SetupPalettes(unsigned int uTargetRBits, unsigned int uTargetGBits, unsigned int uTargetBBits);
   void ReleaseAll2();
-  void _4114F2();
-  void _4355F7();
+  void RemoveTexturesPackFromTextureList();
+  void RemoveTexturesFromTextureList();
   void _inlined_sub0();
   void _inlined_sub1();
   void _inlined_sub2();
--- a/LightmapBuilder.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/LightmapBuilder.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -1,3 +1,5 @@
+#include <assert.h>
+
 #include "LightmapBuilder.h"
 #include "Game.h"
 #include "stru314.h"
@@ -1311,22 +1313,22 @@
 // 4E94D2: using guessed type char _4E94D2_light_type;
 
 //----- (0045D3C7) --------------------------------------------------------
-bool LightmapBuilder::_45D3C7(stru148 *a1)
+bool LightmapBuilder::_45D3C7(struct Polygon *a1)
 {
   LightmapBuilder *v2; // ebx@1
-  stru148 *result; // eax@1
+  struct Polygon *result; // eax@1
   float v4; // ecx@2
   Span *i; // edi@5
 
   v2 = this;
-  result = (stru148 *)a1->prolly_head;
+  result = (struct Polygon *)a1->prolly_head;
   if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) )
   {
     for ( i = a1->prolly_head; ; i = i->pNext )
     {
       result = i->pParent;
       if ( result->field_108 )
-        result = (stru148 *)_45D426(
+        result = (struct Polygon *)_45D426(
                               i,
                               a1->pEdgeList1,
                               a1->uEdgeList1Size,
@@ -1575,16 +1577,16 @@
 }
 
 //----- (0045D73F) --------------------------------------------------------
-void LightmapBuilder::DrawLightmaps(int a2)
+void LightmapBuilder::DrawLightmapsType(int type)
 {
-  if ( a2 == 2 )
-    DoDrawLightmaps();
+  if (type == 2)
+    Draw_183808_Lightmaps();
 }
 
 //----- (0045D74F) --------------------------------------------------------
-char LightmapBuilder::_45D74F_MessWithLight(int a2, int *a3)
+bool LightmapBuilder::DrawLightmaps(int *indices)
 {
-  char v3; // zf@1
+  //char v3; // zf@1
   IDirect3DDevice3 *v4; // eax@2
   HRESULT v5; // eax@2
   //char *v6; // eax@2
@@ -1594,16 +1596,16 @@
   HRESULT v10; // eax@8
   HRESULT v11; // eax@8
   HRESULT v12; // eax@8
-  int *v13; // eax@8
-  float v14; // ecx@15
-  IDirect3DDevice3 *v15; // eax@21
-  HRESULT v16; // eax@21
-  IDirect3DDevice3 *v17; // eax@21
-  HRESULT v18; // eax@21
-  IDirect3DDevice3 *v19; // eax@21
-  HRESULT v20; // eax@21
-  IDirect3DDevice3 *v21; // eax@21
-  HRESULT v22; // eax@21
+  //int *v13; // eax@8
+  //float v14; // ecx@15
+  //IDirect3DDevice3 *v15; // eax@21
+  //HRESULT v16; // eax@21
+  //IDirect3DDevice3 *v17; // eax@21
+  //HRESULT v18; // eax@21
+  //IDirect3DDevice3 *v19; // eax@21
+  //HRESULT v20; // eax@21
+  //IDirect3DDevice3 *v21; // eax@21
+  //HRESULT v22; // eax@21
   //IDirect3DDevice3 *v23; // eax@23
   std::string v25; // [sp+44h] [bp-44h]@12
   signed int v26; // [sp+48h] [bp-40h]@21
@@ -1611,86 +1613,65 @@
   Lightmap *v28; // [sp+50h] [bp-38h]@2
   int v29; // [sp+54h] [bp-34h]@2
   //float v30; // [sp+58h] [bp-30h]@2
-  int arg4; // [sp+68h] [bp-20h]@8
-  float v32; // [sp+6Ch] [bp-1Ch]@8
-  float v33; // [sp+70h] [bp-18h]@8
+  Vec3_float_ arg4;
+  //int arg4; // [sp+68h] [bp-20h]@8
+  //float v32; // [sp+6Ch] [bp-1Ch]@8
+  //float v33; // [sp+70h] [bp-18h]@8
   int v34; // [sp+74h] [bp-14h]@19
   int v35; // [sp+78h] [bp-10h]@2
-  int *v36; // [sp+7Ch] [bp-Ch]@10
-  int a1; // [sp+80h] [bp-8h]@12
-  float v38; // [sp+84h] [bp-4h]@1
+  //int *v36; // [sp+7Ch] [bp-Ch]@10
+  //int a1; // [sp+80h] [bp-8h]@12
+  //float v38; // [sp+84h] [bp-4h]@1
+
+  if (std__vector_000004_size == 0)
+    return 1;
+
 
-  v3 = this->std__vector_000004_size == 0;
-  LODWORD(v38) = (int)this;
-  if ( !v3 )
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP));
+
+  v7 = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03");
+  if ( pRenderer->bUsingSpecular )
+    pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE);
+
+  if ( !byte_4D864C || !(pGame->uFlags & GAME_FLAGS_1_01) )
   {
-    //v30 = 0.0;
-    //v4 = pRenderer->pRenderD3D->pDevice;
-    ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
-    //v6 = (char *)stru_69BD44.c_str();
-    //if ( !stru_69BD44.c_str() )
-    //  v6 = (char *)&dword_4D86F0;
-    v7 = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03");
-    if ( pRenderer->bUsingSpecular )
-      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
-    if ( !byte_4D864C || !(pGame->uFlags & 1) )
-    {
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE));
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, v7));
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE));
-      v13 = a3;
-      v33 = 1.0;
-      v32 = 1.0;
-      *(float *)&arg4 = 1.0;
-      if ( a3 )
+
+      arg4.x = 1.0f;
+      arg4.y = 1.0f;
+      arg4.z = 1.0f;
+      if (indices)
       {
-        if ( *a3 != -1 )
+        for (auto i = indices; *i != -1; ++i)
         {
-          v36 = a3;
-          do
-          {
-            v28 = (Lightmap *)(3100 * *v13 + LODWORD(v38) + 4);
-            if ( !DrawLightmap(v28, (Vec3_float_ *)&arg4, 0.0) )
-            {
-              MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1230", 0);
-              a1 = 5080812;
-            }
-            v13 = v36 + 1;
-            v36 = v13;
-          }
-          while ( *v13 != -1 );
+          v28 = &std__vector_000004[*i];
+          if ( !DrawLightmap(v28, &arg4, 0.0) )
+            assert(false && "Invalid lightmap detected!");
         }
       }
       else
       {
-        v14 = v38;
-        v36 = 0;
-        if ( *(unsigned int *)(LODWORD(v38) + 1587204) > 0 )
+        for (auto i = 0; i < std__vector_000004_size; ++i)
         {
-          a1 = LODWORD(v38) + 4;
-          while ( 1 )
-          {
-            if ( !DrawLightmap((Lightmap *)a1, (Vec3_float_ *)&arg4, 0.0) )
+            auto _a1 = &std__vector_000004[(int)i];
+            if ( !DrawLightmap(_a1, &arg4, 0.0) )
             {
               MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1238", 0);
               v35 = 5080812;
             }
-            v36 = (int *)((char *)v36 + 1);
-            a1 += 3100;
-            if ( (signed int)v36 >= *(unsigned int *)(LODWORD(v38) + 1587204) )
-              break;
-            v14 = v38;
-          }
         }
       }
-      v15 = pRenderer->pRenderD3D->pDevice;
-      ErrD3D(v15->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
-      ErrD3D(v15->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
-      ErrD3D(v15->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
-      ErrD3D(v15->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE));
-    }
+
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE));
+  }
+
     if ( pRenderer->bUsingSpecular )
     {
       //LODWORD(v30) = 1;
@@ -1705,13 +1686,13 @@
       //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice;
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
     }
-  }
-  return 1;
+
+  return true;
 }
 
 
 //----- (0045DA56) --------------------------------------------------------
-bool LightmapBuilder::DrawLightmaps2(float z_bias)
+bool LightmapBuilder::DoDraw_183808_Lightmaps(float z_bias)
 {
   Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2
   v.z = 1.0;
@@ -1796,7 +1777,7 @@
 }
 
 //----- (0045DCA9) --------------------------------------------------------
-void LightmapBuilder::DoDrawLightmaps()
+void LightmapBuilder::Draw_183808_Lightmaps()
 {
   if (!std__vector_183808_size)
     return;
@@ -1815,7 +1796,7 @@
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE));
 
-  DrawLightmaps2(0.00050000002);
+  DoDraw_183808_Lightmaps(0.00050000002);
 
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
--- a/LightmapBuilder.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/LightmapBuilder.h	Mon Jul 22 18:00:58 2013 +0600
@@ -35,15 +35,15 @@
   virtual ~LightmapBuilder() //----- (0045BBAA)
   {}
 
-  void DoDrawLightmaps();
+  void Draw_183808_Lightmaps();
   bool DrawLightmap(Lightmap *a1, Vec3_float_ *pColorMult, float z_bias);
-  bool DrawLightmaps2(float a2);
-  char _45D74F_MessWithLight(int a2, int *a3);
-  void DrawLightmaps(int a2);
+  bool DoDraw_183808_Lightmaps(float a2);
+  bool DrawLightmaps(int *indices = nullptr);
+  void DrawLightmapsType(int type);
   bool DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2);
   double _45D643(struct Edge *a1, float a2);
   int _45D426(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5);
-  bool _45D3C7(struct stru148 *a1);
+  bool _45D3C7(struct Polygon *a1);
   bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot);
   bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces);
   bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4);
--- a/Mouse.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Mouse.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -12,7 +12,6 @@
 #include "LOD.h"
 #include "Game.h"
 
-#include "stru11.h"
 #include "TurnEngine.h"
 #include "Viewport.h"
 #include "GUIWindow.h"
--- a/Mouse.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Mouse.h	Mon Jul 22 18:00:58 2013 +0600
@@ -46,7 +46,7 @@
 {
 public:
   //----- (00467E4E) --------------------------------------------------------
-  inline Mouse(ThreadWard *pWard)
+  inline Mouse(void/*ThreadWard*/ *pWard)
   {
     uCursorTextureID = 0;
     uCursorTextureID_2 = 0;
@@ -132,7 +132,7 @@
   int field_104;
   unsigned int uMouseClickX;
   unsigned int uMouseClickY;
-  ThreadWard *pWard;
+  void/*ThreadWard*/ *pWard;
 };
 #pragma pack(pop)
 
--- a/OSAPI.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/OSAPI.h	Mon Jul 22 18:00:58 2013 +0600
@@ -1,8 +1,10 @@
 #define WIN32_LEAN_AND_MEAN
+#include <assert.h>
 #include <windows.h>
 
 #include <MMSystem.h>
 #pragma comment(lib, "winmm.lib")
 
 #undef DrawText
-#undef PlaySound
\ No newline at end of file
+#undef PlaySound
+#undef Polygon
\ No newline at end of file
--- a/Outdoor.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Outdoor.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -36,6 +36,7 @@
 
 #include "MapInfo.h"
 #include "OutdoorCamera.h"
+#include "Outdoor_stuff.h"
 #include "BSPModel.h"
 #include "GUIWindow.h"
 
@@ -46,7 +47,7 @@
 
 
 stru149 stru_8019C8;
-std::array<stru148, 2000 + 18000> array_77EC08;
+std::array<struct Polygon, 2000 + 18000> array_77EC08;
 Surf stru_80C980;
 Edge defaultEdge; // weak
 Edge stru_80C9A4;
@@ -106,7 +107,7 @@
   pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
   if (bRedraw || pRenderer->pRenderD3D)
   {
-    ResetStru148s();
+    ResetPolygons();
     pOutdoorCamera->RotationToInts();
     sub_481ED9_MessWithOutdoorCamera();
   }
@@ -125,43 +126,36 @@
   if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
     pOutdoor->UpdateSunlightVectors();
   pOutdoor->UpdateFog();
-  pGame->pIndoorCameraD3D->Reset_list_0037C();
-  if (!bRedraw)
-  {
-    if ( !pRenderer->pRenderD3D )
-    {
-      pRenderer->OnOutdoorRedrawSW();
-    }
-	else
-	{
-		pRenderer->DrawSkyD3D();
-		pRenderer->DrawBuildingsD3D();
-		pRenderer->RenderTerrainD3D();
-		//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag
-	}
-  }
-  else if (pRenderer->pRenderD3D)
+  //pGame->pIndoorCameraD3D->sr_Reset_list_0037C();
+
+  if (pRenderer->pRenderD3D) // d3d - redraw always
   {
     pRenderer->DrawSkyD3D();
     pRenderer->DrawBuildingsD3D();
     pRenderer->RenderTerrainD3D();
-    //pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag
   }
   else
   {
-	pRenderer->DrawBuildingsSW();
-	pRenderer->RenderTerrainD3D();
-	//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag
-	sr_sub_486F92_MessWithEdgesAndSpans();
-	pOutdoorCamera->_487355();
+    __debugbreak(); // no SW Rendering
+    /*if (!bRedraw)
+      pRenderer->OnOutdoorRedrawSW();
+    else
+    {
+      pRenderer->DrawBuildingsSW();  
+      pRenderer->DrawBezierTerrain();
+      sr_sub_486F92_MessWithEdgesAndSpans();
+      pOutdoorCamera->_487355();
+    }*/
   }
+
+
   pMobileLightsStack->uNumLightsActive = 0;
   pStationaryLightsStack->uNumLightsActive = 0;
-  if ( !pRenderer->pRenderD3D )
+  /*if ( !pRenderer->pRenderD3D )
   {
     pRenderer->ExecOutdoorDrawSW();
-    pGame->pIndoorCameraD3D->_438240_draw_lits();
-  }
+    pGame->pIndoorCameraD3D->sr_438240_draw_lits();
+  }*/
   pGame->PushStationaryLights(-1);
   pGame->PrepareBloodsplats();
   if (bRedraw)
@@ -187,7 +181,7 @@
 
   pRenderer->DrawSpriteObjects_ODM();
   pRenderer->TransformBillboardsAndSetPalettesODM();
-  sub_485F53((Vec2_int_ *)unnamed_6BE060.data());
+  //sr_485F53((Vec2_int_ *)sr_6BE060.data());
 }
 
 
@@ -695,9 +689,9 @@
 }
 
 //----- (00482170) --------------------------------------------------------
-bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3)
+bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, struct Polygon *a3)
 {
-  stru148 *v3; // edi@1
+  struct Polygon *v3; // edi@1
   RenderVertexSoft *v4; // esi@1
   unsigned int v5; // edx@1
   RenderVertexSoft *v6; // ecx@2
--- a/Outdoor.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Outdoor.h	Mon Jul 22 18:00:58 2013 +0600
@@ -2,6 +2,7 @@
 
 #include "Indoor.h"
 #include "TileFrameTable.h"
+#include "BSPModel.h"
 
 #define DAY_ATTRIB_FOG  1
 
@@ -81,7 +82,7 @@
   bool HasEventHint();
 
   
-  static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3);
+  static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct Polygon *a3);
   
   inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
   inline bool Visible() const   {return !Invisible();}
--- a/OutdoorCamera.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/OutdoorCamera.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -8,27 +8,6 @@
 #include "mm7_data.h"
 #include "Allocator.h"
 
-//----- (00487355) --------------------------------------------------------
-bool OutdoorCamera::_487355()
-{
-  int v0; // esi@1
-  stru148 *v1; // edi@2
-  bool result; // eax@3
-
-  v0 = 0;
-  if ( pOutdoorCamera->numStru148s > 0 )
-  {
-    v1 = array_77EC08.data();
-    do
-    {
-      result = pGame->pLightmapBuilder->_45D3C7(v1);
-      ++v0;
-      ++v1;
-    }
-    while ( v0 < pOutdoorCamera->numStru148s );
-  }
-  return result;
-}
 //----- (00481E55) --------------------------------------------------------
 void OutdoorCamera::Project(unsigned int uNumVertices)
 {
@@ -81,7 +60,7 @@
   this->field_4C = 360000;
   this->int_fov_rad_inv = 65536 / v4;
   this->field_50 = 115;
-  unnamed_6BE060[1] = 1;
+  //sr_6BE060[1] = 1;
   RotationToInts();
 }
 
--- a/OutdoorCamera.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/OutdoorCamera.h	Mon Jul 22 18:00:58 2013 +0600
@@ -27,7 +27,7 @@
   void ReleaseSoftwareDrawBuffers();
 
   static void Project(unsigned int uNumVertices);
-  static bool _487355();
+  //static bool _487355();
 
 
 
@@ -43,7 +43,7 @@
   int camera_rotation_y_int_cosine;
   int camera_rotation_x_int_sine;
   int camera_rotation_x_int_cosine;
-  int numStru148s;
+  int uNumPolygons;
   unsigned int uNumEdges;
   unsigned int uNumSurfs;
   unsigned int uNumSpans;
--- a/Outdoor_stuff.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Outdoor_stuff.h	Mon Jul 22 18:00:58 2013 +0600
@@ -6,17 +6,18 @@
 
 
 /*  141 */
+// stru148
 #pragma pack(push, 1)
-struct stru148
+struct Polygon 
 {
-  inline stru148()
+  inline Polygon()
   {
     uNumVertices = 0;
   }
 
   int _479295();
   void DrawBorderTiles();
-  void _48276F_sr();
+  //void _48276F_sr();
   void _486089_normalize_v_18();
   void _48607B(struct stru149 *a2);
 
@@ -61,6 +62,7 @@
   char field_10B;
 };
 #pragma pack(pop)
+extern std::array<struct Polygon, 2000 + 18000> array_77EC08;
 
 /*  142 */
 #pragma pack(push, 1)
@@ -68,7 +70,7 @@
 {
   int _48616B(int a2, int a3, int a4, int a5, int a6, int a7);
   int _48653D(int a2, int a3, int a4, int a5, int a6, int a7);
-  void sky_48694B();
+  int sky_48694B();
 
   int field_0_party_dir_x;
   int field_4_party_dir_y;
@@ -92,7 +94,7 @@
 struct Span
 {
   Span *pNext;
-  struct stru148 *pParent;
+  struct Polygon *pParent;
   __int16 field_8;
   __int16 field_A;
   __int16 field_C;
@@ -101,7 +103,6 @@
   float field_14;
 };
 #pragma pack(pop)
-extern std::array<stru148, 2000 + 18000> array_77EC08;
 
 
 
@@ -116,7 +117,7 @@
   float field_10;
   Surf *pNext;
   Surf *pPrev;
-  struct stru148 *pParent;
+  struct Polygon *pParent;
   __int16 field_20;
   __int16 field_22;
 };
--- a/ParticleEngine.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/ParticleEngine.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -65,9 +65,9 @@
       v4->_x = a2->x;
       v4->_y = a2->y;
       v4->_z = a2->z;
-      v4->flt_10 = a2->flt_10;
-      v4->flt_14 = a2->flt_14;
-      v4->flt_18 = a2->flt_18;
+      v4->flt_10 = a2->r;
+      v4->flt_14 = a2->g;
+      v4->flt_18 = a2->b;
       v5 = a2->uDiffuse;
       v4->uParticleColor = v5;
       v4->uLightColor_bgr = v5;
--- a/ParticleEngine.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/ParticleEngine.h	Mon Jul 22 18:00:58 2013 +0600
@@ -23,9 +23,9 @@
   float x;
   float y;
   float z;
-  float flt_10;
-  float flt_14;
-  float flt_18;
+  float r;
+  float g;
+  float b;
   unsigned int uDiffuse;
   int timeToLive;
   unsigned int uTextureID;
--- a/Party.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Party.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -26,6 +26,7 @@
 #include "Sprites.h"
 #include "SpriteObject.h"
 #include "ObjectList.h"
+#include "Conditions.h"
 
 Party *pParty; // idb
 
@@ -251,7 +252,7 @@
   while ( v2 <= &pParty->pPlayers[3] )
   {
     v3 = 0;
-	v4 = v2->pInventoryItems;
+	v4 = v2->pInventoryItemList;
     do
     {
       if ( v4->uItemID == uItemID )
@@ -561,7 +562,7 @@
         //v10 = uSkillIdx - 35 < 0;
       }
       //while (uSkillIdx < 36);
-      pItems = pCharacter->pInventoryItems;
+      pItems = pCharacter->pInventoryItemList;
       //v13 = 138;
       for (int i = 0; i < 138; i++)
       {
@@ -949,7 +950,7 @@
 
 
     auto condition = player->GetMajorConditionIdx();
-    if (condition == Player::Condition_Good || condition == Player::Condition_Zombie)
+    if (condition == Condition_Good || condition == Condition_Zombie)
     {
       if (player->uExpressionTimePassed < player->uExpressionTimeLength)
         continue;
@@ -999,23 +1000,23 @@
 
       switch (condition)
       {
-        case Player::Condition_Dead:        player->expression = CHARACTER_EXPRESSION_DEAD;      break;
-        case Player::Condition_Pertified:   player->expression = CHARACTER_EXPRESSION_PERTIFIED; break;
-        case Player::Condition_Eradicated:  player->expression = CHARACTER_EXPRESSION_ERADICATED; break;
-        case Player::Condition_Cursed:      player->expression = CHARACTER_EXPRESSION_CURSED; break;
-        case Player::Condition_Weak:        player->expression = CHARACTER_EXPRESSION_WEAK; break;
-        case Player::Condition_Sleep:       player->expression = CHARACTER_EXPRESSION_SLEEP; break;
-        case Player::Condition_Fear:        player->expression = CHARACTER_EXPRESSION_FEAR; break;
-        case Player::Condition_Drunk:       player->expression = CHARACTER_EXPRESSION_DRUNK; break;
-        case Player::Condition_Insane:      player->expression = CHARACTER_EXPRESSION_INSANE; break;
-        case Player::Condition_Poison1:
-        case Player::Condition_Poison2:
-        case Player::Condition_Poison3:     player->expression = CHARACTER_EXPRESSION_POISONED; break;
-        case Player::Condition_Disease1:
-        case Player::Condition_Disease2:
-        case Player::Condition_Disease3:    player->expression = CHARACTER_EXPRESSION_DISEASED; break;
-        case Player::Condition_Paralyzed:   player->expression = CHARACTER_EXPRESSION_PARALYZED; break;
-        case Player::Condition_Unconcious:  player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break;
+        case Condition_Dead:        player->expression = CHARACTER_EXPRESSION_DEAD;      break;
+        case Condition_Pertified:   player->expression = CHARACTER_EXPRESSION_PERTIFIED; break;
+        case Condition_Eradicated:  player->expression = CHARACTER_EXPRESSION_ERADICATED; break;
+        case Condition_Cursed:      player->expression = CHARACTER_EXPRESSION_CURSED; break;
+        case Condition_Weak:        player->expression = CHARACTER_EXPRESSION_WEAK; break;
+        case Condition_Sleep:       player->expression = CHARACTER_EXPRESSION_SLEEP; break;
+        case Condition_Fear:        player->expression = CHARACTER_EXPRESSION_FEAR; break;
+        case Condition_Drunk:       player->expression = CHARACTER_EXPRESSION_DRUNK; break;
+        case Condition_Insane:      player->expression = CHARACTER_EXPRESSION_INSANE; break;
+        case Condition_Poison1:
+        case Condition_Poison2:
+        case Condition_Poison3:     player->expression = CHARACTER_EXPRESSION_POISONED; break;
+        case Condition_Disease1:
+        case Condition_Disease2:
+        case Condition_Disease3:    player->expression = CHARACTER_EXPRESSION_DISEASED; break;
+        case Condition_Paralyzed:   player->expression = CHARACTER_EXPRESSION_PARALYZED; break;
+        case Condition_Unconcious:  player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break;
         default:
           assert(false);
       }
@@ -1097,7 +1098,7 @@
     if ( pPlayer->classType == PLAYER_CLASS_LICH )
     {
       have_vessels_soul = false;
-      v7 = pPlayer->pInventoryItems;//[0].field_1A;
+      v7 = pPlayer->pInventoryItemList;//[0].field_1A;
       for ( uint i = 138; i; --i )
       {
         if ( v7->uItemID == 601 && (unsigned __int8)v7->uHolderPlayer == pPlayerID + 1 )
@@ -1153,6 +1154,7 @@
   }
   pParty->days_played_without_rest = 0;
 }
+
 //----- (004938D1) --------------------------------------------------------
 void __fastcall Rest(unsigned int uHoursToSleep)
 {
@@ -1214,16 +1216,16 @@
 //----- (0041F5BE) --------------------------------------------------------
 void __cdecl Sleep6Hours()
 {
-  if ( _506F18_num_hours_to_sleep < 6 )
+  if ( _506F18_num_minutes_to_sleep < 6 )
   {
     pParty->pPlayers[3].SetAsleep(false);
     pParty->pPlayers[2].SetAsleep(false);
     pParty->pPlayers[1].SetAsleep(false);
     pParty->pPlayers[0].SetAsleep(false);
-    if ( _506F18_num_hours_to_sleep )
+    if ( _506F18_num_minutes_to_sleep )
     {
-      Rest(_506F18_num_hours_to_sleep);
-      _506F18_num_hours_to_sleep = 0;
+      Rest(_506F18_num_minutes_to_sleep);
+      _506F18_num_minutes_to_sleep = 0;
       LoadActualSkyFrame();
     }
     if ( dword_506F14 == 2 )
@@ -1236,7 +1238,7 @@
         pTexture_RestUI_CurrentHourglassFrame->Release();
       pTexture_RestUI_CurrentHourglassFrame = 0;
       pTexture_RestUI_CurrentSkyFrame = 0;
-      pIcons_LOD->_4114F2();
+      pIcons_LOD->RemoveTexturesPackFromTextureList();
       pIcons_LOD->SyncLoadedFilesCount();
       pCurrentScreen = SCREEN_GAME;
       viewparams->bRedrawGameUI = 1;
@@ -1251,7 +1253,7 @@
   else
   {
     Rest(6u);
-    _506F18_num_hours_to_sleep -= 6;
+    _506F18_num_minutes_to_sleep -= 6;
     LoadActualSkyFrame();
   }
   viewparams->bRedrawGameUI = 1;
@@ -1446,7 +1448,7 @@
   if ( uActiveCharacter
     && (v2 = pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 )
   {
-    memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v2-1], &pParty->pPickedItem, 0x24u);
+    memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u);
 	pMouse->RemoveHoldingItem();
   }
   else
@@ -1458,7 +1460,7 @@
       v4 = v3->AddItem(-1, pParty->pPickedItem.uItemID);
       if ( v4 )
 	  {
-		memcpy(&pParty->pPlayers[v12].pInventoryItems[v4], &pParty->pPickedItem, 0x24u);
+		memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, 0x24u);
 		pMouse->RemoveHoldingItem();
 		break;
 	  }
@@ -1513,4 +1515,15 @@
     pIcons_LOD->SyncLoadedFilesCount();
   }
   return 1;
+}
+
+
+bool Party::IsPartyEvil()
+{
+  return _449B57_test_bit(_quest_bits, 100);
+}
+
+bool Party::IsPartyGood()
+{
+  return _449B57_test_bit(_quest_bits, 99);
 }
\ No newline at end of file
--- a/Party.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Party.h	Mon Jul 22 18:00:58 2013 +0600
@@ -194,6 +194,8 @@
   inline bool GetYellowAlert() {return (uFlags & PARTY_FLAGS_1_ALERT_YELLOW) != 0;}
   inline void SetYellowAlert() {uFlags |= PARTY_FLAGS_1_ALERT_YELLOW;}
 
+  bool IsPartyEvil();
+  bool IsPartyGood();
 
   int field_0;
   unsigned int uPartyHeight;
--- a/Player.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Player.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -84,6 +84,30 @@
 };
 
 
+unsigned char pEquipTypeToBodyAnchor[21] = // 4E8398
+{
+  1, // EQUIP_OFF_HAND
+  1, // EQUIP_MAIN_HAND
+  2, // EQUIP_BOW
+  3, // EQUIP_ARMOUR
+  0, // EQUIP_SHIELD
+  4, // EQUIP_HELMET
+  5, // EQUIP_BELT
+  6, // EQUIP_CLOAK
+  7, // EQUIP_GAUNTLETS
+  8, // EQUIP_BOOTS
+  10, // EQUIP_RING
+  9, // EQUIP_AMULET
+  1, // EQUIP_WAND
+  0, // EQUIP_REAGENT
+  0, // EQUIP_POTION
+  0, // EQUIP_SPELL_SCROLL
+  0, // EQUIP_BOOK
+  0, // EQUIP_MESSAGE_SCROLL
+  0, // EQUIP_GOLD
+  0, // EQUIP_GEM
+  0 // EQUIP_NONE
+};
 
 
 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0};
@@ -119,9 +143,6 @@
 signed int parameter_to_bonus_value[29] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6};
 
 
-unsigned char pEquipTypeToBodyAnchor[20] = {1, 1, 2, 3, 0, 4, 5, 6, 7, 8, 10, 9, 1, 0, 0, 0, 0, 0, 0, 0};
-
-
 unsigned short base_recovery_times_per_weapon_type[12] =
 {
   100,  // PLAYER_SKILL_STAFF   && Unarmed withoud skill
@@ -235,22 +256,22 @@
 
 
 //----- (0043EEF3) --------------------------------------------------------
-bool Player::_43EEF3()
+bool Player::NothingOrJustBlastersEquipped()
 {
   signed int item_idx; // esi@1
   signed int item_id; // esi@1
-  for (int i=0; i<16;++i)
-      {
-     item_idx=pEquipment.pIndices[i];
-     if (item_idx)
-         {
-         item_id=pOwnItems[item_idx-1].uItemID;
-         if (item_id!=64 &&  item_id!= 65 ) //blaster& blaster rifle
-             return false;
-         }
-      }
-      return true;
-  }
+  for (int i = 0; i < 16; ++i)
+  {
+    item_idx = pEquipment.pIndices[i];
+    if (item_idx)
+    {
+      item_id = pOwnItems[item_idx - 1].uItemID;
+      if ( item_id != 64 && item_id != 65 ) //blaster& blaster rifle
+          return false;
+    }
+  }
+  return true;
+}
   
 
 
@@ -283,22 +304,19 @@
     }
     conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx);
   }
-  else if (conditionIdx < 14)
-  {
-    baseConditionMultiplier = 1;
-    conditionTimeMultiplier = 0;
-    for (int i = 0; i <= 13; i++)
-    {
-      v6 = GetConditionDayOfWeek(i);
-      if ( v6 > conditionTimeMultiplier )
-        conditionTimeMultiplier = v6;
-    }
-    if ( !conditionTimeMultiplier )
-      conditionTimeMultiplier = 1;
-  }
-  else{
+  else 
+  {
     conditionTimeMultiplier = 1;
     baseConditionMultiplier = 1;
+    if (conditionIdx < 14)
+    {
+      for (int i = 0; i <= 13; i++)
+      {
+        v6 = GetConditionDayOfWeek(i);
+        if ( v6 > conditionTimeMultiplier )
+          conditionTimeMultiplier = v6;
+      }
+    }
   }
   result = (int)((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2);
   if ( result < 1 )
@@ -415,26 +433,31 @@
 
 
 //----- (004B6FF9) --------------------------------------------------------
-int Player::IsPlayerHealableByTemple()
+bool Player::IsPlayerHealableByTemple()
 {
   signed int v2; // eax@1
   v2 = (signed int)window_SpeakInHouse->ptr_1C;
-
-  if ( this->sHealth < GetMaxHealth() || this->sMana < GetMaxMana() )
-  {
-    return 1;
-  }
-  else if (GetMajorConditionIdx() == Condition_Good)
-  {
-    return 0;
-  }
-  else if (GetMajorConditionIdx() == Condition_Zombie && (v2 == 78 || v2 == 81 || v2 == 82))
-  {
-    return 0;
+  if (this->sHealth >= GetMaxHealth() && this->sMana >= GetMaxMana() && GetMajorConditionIdx() == Condition_Good)
+  {
+    return false;
   }
   else
   {
-    return 1;
+    if (GetMajorConditionIdx() == Condition_Zombie)
+    {
+      if ((v2 == 78 || v2 == 81 || v2 == 82))
+      {
+        return false;
+      }
+      else
+      {
+        return true;
+      }
+    }
+    else
+    {
+      return true;
+    }
   }
 }
 
@@ -446,17 +469,18 @@
   int item_idx; // eax@1
   int inv_index; // eax@3
 
+
   item_idx = *pitem_index;
   if ( item_idx >125 || item_idx < 0 )
   {
     return 0;
   }
   
-    inv_index = this->pInventoryIndices[item_idx];
+    inv_index = this->pInventoryMatrix[item_idx];
     if ( inv_index < 0 )
     {
       *pitem_index = -1 - inv_index;
-      inv_index = this->pInventoryIndices[-1 - inv_index];
+      inv_index = this->pInventoryMatrix[-1 - inv_index];
     }
 
   return inv_index;
@@ -474,61 +498,48 @@
   avalible_items = 0;
   memset (item_index_tabl,0,sizeof(item_index_tabl));
 
-  for (i=0; i<138; ++i)
-      {
-       if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID<= 134))
-           item_index_tabl[avalible_items++] = i;
-      }
+  for (i = 0; i < 138; ++i)
+  {
+    if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID <= 134))
+      item_index_tabl[avalible_items++] = i;
+  }
 
   if ( avalible_items )
   {
     if ( enchant_count )
     {
-    for ( i = 0; i < enchant_count; ++i )
-        {
-        if (!(pInventoryItems[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED))
-                pInventoryItems[item_index_tabl[rand() % avalible_items]].uAttributes|=ITEM_ENCHANTED; 
-        }
-       
+      for ( i = 0; i < enchant_count; ++i )
+      {
+        if (!(pInventoryItemList[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED))
+          pInventoryItemList[item_index_tabl[rand() % avalible_items]].uAttributes |= ITEM_ENCHANTED; 
+      }
     }
     else
     {
       for ( i = 0; i < avalible_items; ++i )
       {
-        if (!(pInventoryItems[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED))
-                pInventoryItems[item_index_tabl[i]].uAttributes|=ITEM_ENCHANTED;
-      }
-    }
-  }
- ;
+          pInventoryItemList[item_index_tabl[i]].uAttributes |= ITEM_ENCHANTED;
+      }
+    }
+  }
 }
 
 //----- (004948B1) --------------------------------------------------------
 void Player::PlaySound(PlayerSpeech speech, int a3)
 {
-  //Player *pPlayer; // edi@1
-  //int v4; // eax@4
-  signed int v5; // esi@4
-  unsigned char *v6; // ebx@4
-  signed int v7; // ecx@5
+  signed int speechCount = 0; // esi@4
+  signed int expressionCount = 0; // esi@4
   unsigned __int8 v8; // al@6
-  int v9; // eax@10
-  //unsigned int pVoiceID; // ecx@10
-  int v11; // esi@10
-  //signed int v12; // eax@11
-  signed int v13; // esi@12
+  int pickedVariant; // esi@10
   int v14; // eax@12
-  //int v15; // eax@17
   CHARACTER_EXPRESSION_ID expression; // ebx@17
   signed int v17; // ecx@19
-  char *pSoundID; // edi@20
-  int v20[5]; // [sp+Ch] [bp-1Ch]@7
-  //Player *pPlayer2; // [sp+20h] [bp-8h]@1
+  unsigned int pSoundID; // edi@20
+  int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7
+  int expressionVariantArray[5]; 
   int pPlayerNum; // [sp+24h] [bp-4h]@1
-  int pSoundId; // [sp+30h] [bp+8h]@4
-
-  //pPlayer = this;
-  //pPlayer2 = this;
+  unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4
+  unsigned int expressionDuration = 0;
 
   pPlayerNum = 1;
   for (int i = 0; i < 4; ++i)
@@ -538,862 +549,351 @@
       break;
     }
 
-  //v4 = a2;//102
-  v5 = 0;
-  pSoundId = 0;
-  v6 = SoundSetAction[speech].data();//byte_4ED280 &byte_4ED3D8[4 * v4] ???
+  pickedSoundID = 0;
   if (uVoicesVolumeMultiplier)
   {
-    v7 = 0;
-    do
-    {
-      v8 = v6[v7];
+    for (int i = 0; i < 2; i++)
+    {
+      v8 = SoundSetAction[speech][i];
       if ( v8 )
-        v20[v5++] = v8;
-      ++v7;
-    }
-    while ( v7 < 2 );
-    if ( v5 )
-    {
-      v9 = rand();
-      //pVoiceID = uVoiceID;
-      v11 = v20[v9 % v5];
-
-      if (int _v1 = byte_4ECF08[v11 - 1][uVoiceID])
-      {
-        pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998;
-        pAudioPlayer->PlaySound((SoundID)pSoundId, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
-      }
-    }
-  }
-
-  v13 = 0;
-  v14 = (int)(v6 + 3);
-  do
-  {
-    if ( *(char *)v14 )
-      v20[v13++] = *(char *)v14;
-    ++v14;
-  }
-  while ( -3 - (signed int)v6 + v14 < 5 );
-  if ( v13 )
-  {
-    pPlayerNum = 0;
-    expression = (CHARACTER_EXPRESSION_ID)v20[rand() % v13];
-    if (expression == CHARACTER_EXPRESSION_21 && pSoundId )
-    {
-      v17 = 0;
+      {
+        speechVariantArray[speechCount] = v8;
+        speechCount++;
+      }
+    }
+    if ( speechCount )
+    {
+      pickedVariant = speechVariantArray[rand() % speechCount];
+      int numberOfSubvariants = byte_4ECF08[pickedVariant - 1][uVoiceID];
+      if (numberOfSubvariants > 0)
+      {
+        pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998;
+        pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0);
+      }
+    }
+  }
+
+  for (int i = 0; i < 5; i++)
+  {
+    v14 = SoundSetAction[speech][i + 3];
+    if ( v14 )
+    {
+      expressionVariantArray[expressionCount] = v14;
+      expressionCount++;
+    }
+  }
+  if ( expressionCount )
+  {
+    expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount];
+    if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID )
+    {
       if ( (signed int)pSoundList->sNumSounds <= 0 )
       {
-LABEL_23:
         v17 = 0;
       }
       else
       {
-        pSoundID = (char *)&pSoundList->pSounds->uSoundID;
-        while ( *(int *)pSoundID != pSoundId )
+        pSoundID = pSoundList->pSounds[0].uSoundID;
+        v17 = 0;
+        for (int i = 0; i < pSoundList->sNumSounds; i++)
         {
-          ++v17;
+          v17 = i;
+          if (pSoundID == pickedSoundID)
+          {
+            break;
+          }
           pSoundID += 120;
-          if ( v17 >= (signed int)pSoundList->sNumSounds )
-            goto LABEL_23;
         }
       }
       if ( pSoundList->pSounds[v17].pSoundData[0] )
-        pPlayerNum = (sLastTrackLengthMS << 7) / 1000;
-    }
-    /*LOWORD(v14) = */PlayEmotion(expression, pPlayerNum);
-  }
-  //return v14;
+        expressionDuration = (sLastTrackLengthMS << 7) / 1000;
+    }
+    PlayEmotion(expression, expressionDuration);
+  }
 }
 // 4948B1: using guessed type int var_1C[5];
 
 //----- (00494A25) --------------------------------------------------------
 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3)
 {
-  //signed int v3; // eax@1
-  //CHARACTER_EXPRESSION_ID v4; // dx@1
-  signed int v5; // edi@15
-  PlayerFrame *v6; // esi@17
-  signed int v7; // eax@20
-
-  //LOWORD(v3) = this->expression;
-  //v4 = expr;
-  if (expression != CHARACTER_EXPRESSION_SLEEP &&
-      expression != CHARACTER_EXPRESSION_PERTIFIED || new_expression != CHARACTER_EXPRESSION_58)
-  {
-    int v3 = (unsigned)expression;
-    if ( (signed int)(unsigned __int16)v3 >= 2 )
-    {
-      if ( v3 <= 7 )
-        goto LABEL_12;
-      if ( v3 > 8 )
-      {
-        if ( v3 > 11 )
-        {
-          if ( v3 == CHARACTER_EXPRESSION_PERTIFIED ||( v3 > 97 && v3 <= 99) )
-            return;
-          goto LABEL_15;
-        }
-LABEL_12:
-        if (new_expression != CHARACTER_EXPRESSION_34 && new_expression != CHARACTER_EXPRESSION_35 && new_expression != CHARACTER_EXPRESSION_36)
-          return;
-        goto LABEL_15;
-      }
-    }
-  }
-LABEL_15:
-  //LOWORD(v3) = a3;
-  v5 = 0;
-  this->uExpressionTimeLength = a3;
+  unsigned int v3 = expression;
+  if (expression == CHARACTER_EXPRESSION_DEAD || expression == CHARACTER_EXPRESSION_ERADICATED)
+  {
+    return;
+  }
+  else if (expression == CHARACTER_EXPRESSION_PERTIFIED && new_expression != CHARACTER_EXPRESSION_FALLING)
+  {
+    return;
+  }
+  else 
+  {
+    if (expression != CHARACTER_EXPRESSION_SLEEP || new_expression != CHARACTER_EXPRESSION_FALLING)
+    {
+      if (v3 >= 2 && v3 <= 11 && v3 != 8 && !(new_expression == CHARACTER_EXPRESSION_DMGRECVD_MINOR || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MODERATE || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MAJOR))
+      {
+        return;
+      }
+    }
+  }
   this->uExpressionTimePassed = 0;
   if ( !a3 )
   {
-    if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
-    {
-LABEL_20:
-      v7 = 0;
-    }
-    else
-    {
-      v6 = pPlayerFrameTable->pFrames;
-      while ( v6->expression != new_expression )
-      {
-        ++v5;
-        ++v6;
-        if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
-          goto LABEL_20;
-      }
-      v7 = v5;
-    }
-    //v4 = expr;
     this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength;
   }
+  else
+  {
+    this->uExpressionTimeLength = 0;
+  }
   expression = new_expression;
   viewparams->bRedrawGameUI = 1;
 }
 
 //----- (0049327B) --------------------------------------------------------
-int Player::_49327B(unsigned int uClass, int a3)
-{
-  Player *v3; // esi@1
-  char v4; // zf@4
-  __int16 v5; // dx@9
-  signed int result; // eax@84
-  unsigned int v7; // [sp-8h] [bp-10h]@3
-  int v8; // [sp-4h] [bp-Ch]@3
-
-  v3 = this;
+bool Player::ProfessionOrGuildFlagsCorrect( unsigned int uClass, int a3 )
+{
   if ( this->classType == uClass )
   {
-LABEL_84:
-    result = 1;
+    return true;
   }
   else
   {
+    if (!a3)
+    {
+      return false;
+    }
     switch ( uClass )
     {
-      case 0u:
-        v8 = a3;
-        v7 = 1;
-        goto LABEL_4;
-      case 1u:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 17)
-          || _49327B(2u, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 3;
-        goto LABEL_4;
-      case 2u:
-        v5 = 19;
-        goto LABEL_82;
-      case 3u:
-        v5 = 21;
-        goto LABEL_82;
-      case 4u:
-        v8 = a3;
-        v7 = 5;
-        goto LABEL_4;
-      case 5u:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 11)
-          || _49327B(6u, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 7;
-        goto LABEL_4;
-      case 6u:
-        if ( !a3 )
-          break;
-        v5 = 13;
-        goto LABEL_82;
-      case 7u:
-        if ( !a3 )
-          break;
-        v5 = 15;
-        goto LABEL_82;
-      case 8u:
-        v8 = a3;
-        v7 = 9;
-        goto LABEL_4;
-      case 9u:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 23)
-          || _49327B(0xAu, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 11;
-        goto LABEL_4;
-      case 0xAu:
-        if ( !a3 )
-          break;
-        v5 = 25;
-        goto LABEL_82;
-      case 0xBu:
-        if ( !a3 )
-          break;
-        v5 = 27;
-        goto LABEL_82;
-      case 0xCu:
-        v8 = a3;
-        v7 = 13;
-        goto LABEL_4;
-      case 0xDu:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 41)
-          || _49327B(0xEu, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 15;
-        goto LABEL_4;
-      case 0xEu:
-        if ( !a3 )
-          break;
-        v5 = 43;
-        goto LABEL_82;
-      case 0xFu:
-        if ( !a3 )
-          break;
-        v5 = 45;
-        goto LABEL_82;
-      case 0x10u:
-        v8 = a3;
-        v7 = 17;
-        goto LABEL_4;
-      case 0x11u:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 35)
-          || _49327B(0x12u, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 19;
-        goto LABEL_4;
-      case 0x12u:
-        if ( !a3 )
-          break;
-        v5 = 37;
-        goto LABEL_82;
-      case 0x13u:
-        v5 = 39;
-        goto LABEL_82;
-      case 0x14u:
-        v8 = a3;
-        v7 = 21;
-        goto LABEL_4;
-      case 0x15u:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 29)
-          || _49327B(0x16u, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 23;
-        goto LABEL_4;
-      case 0x16u:
-        if ( !a3 )
-          break;
-        v5 = 31;
-        goto LABEL_82;
-      case 0x17u:
-        if ( !a3 )
-          break;
-        v5 = 33;
-        goto LABEL_82;
-      case 0x18u:
-        if ( !_49327B(0x19u, a3) )
-          goto LABEL_56;
-        break;
-      case 0x19u:
-LABEL_56:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->_guilds_member_bits, 63)
-          || _49327B(0x1Au, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 27;
-        goto LABEL_4;
       case 0x1Au:
-        if ( !a3 )
-          break;
-        v5 = 65;
-        goto LABEL_82;
+        return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 65));
       case 0x1Bu:
-        if ( !a3 )
-          break;
-        v5 = 67;
-        goto LABEL_82;
-      case 0x1Cu:
-        v8 = a3;
-        v7 = 29;
-        goto LABEL_4;
-      case 0x1Du:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 69)
-          || _49327B(0x1Eu, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 31;
-        goto LABEL_4;
-      case 0x1Eu:
-        if ( !a3 )
-          break;
-        v5 = 71;
-        goto LABEL_82;
-      case 0x1Fu:
-        if ( !a3 )
-          break;
-        v5 = 73;
-        goto LABEL_82;
-      case 0x20u:
-        v8 = a3;
-        v7 = 33;
-        goto LABEL_4;
-      case 0x21u:
-        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 73)
-          || _49327B(0x22u, a3) )
-          goto LABEL_84;
-        v8 = a3;
-        v7 = 35;
-LABEL_4:
-        v4 = _49327B(v7, v8) == 0;
-        goto LABEL_83;
+        return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 67));
       case 0x22u:
-        if ( !a3 )
-          break;
-        v5 = 77;
-        goto LABEL_82;
+        return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 77));
       case 0x23u:
-        if ( a3 )
-        {
-          v5 = 79;
-LABEL_82:
-          v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, v5) == 0;
-LABEL_83:
-          if ( !v4 )
-            goto LABEL_84;
-        }
+        return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 79));
         break;
       default:
+        assert("Should not be able to get here" && false);
         break;
     }
-    result = 0;
-  }
-  return result;
+    return false;
+  }
 }
 
 
 //----- (00492C0B) --------------------------------------------------------
 bool Player::CanAct()
 {
-  bool result; // eax@2
-
-  if ( this->pConditions[Condition_Sleep] || this->pConditions[Condition_Paralyzed] || 
-       this->pConditions[Condition_Unconcious] || this->pConditions[Condition_Dead] || 
-       this->pConditions[Condition_Pertified] || this->pConditions[Condition_Eradicated] )
-    result = false;
+  if ( this->IsAsleep() || this->IsParalyzed() || 
+       this->IsUnconcious() || this->IsDead() || 
+       this->IsPertified() || this->IsEradicated() )
+    return false;
   else
-    result = true;
-  return result;
+    return true;
 }
 
 //----- (00492C40) --------------------------------------------------------
 bool Player::CanSteal()
 {
-  int v1; // eax@1
-
-  LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING);
-  return v1 != 0;
+  return GetActualSkillLevel(PLAYER_SKILL_STEALING) != 0;
 }
 
 //----- (00492C4E) --------------------------------------------------------
 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
 {
-  char v2; // zf@9
-  __int16 v4; // dx@13
-  char v5; // zf@15
-
-  if ( (signed int)uItemID > 532 )              //  if (uItemID == 514 ||                       // item233   ਪ              䠪, 
-                                                //      uItemID == 516 ||                       // item221                   䠪, 
-                                                //      uItemID == 524)                         // item325  ࠪ                    ५, 
-  {
-    if ( uItemID == 533 )
-    {
-      v2 = GetRace() == 1;
-    }
-    else
-    {
-      if ( uItemID != 534 )
-      {
-        if ( uItemID == 535 )                   // 
-                                                //  if (uItemID == 530)                         // item093                 䠪, 
-        {
-          switch ( this->uVoiceID )
-          {
-            default:
-              return 1;
-            case 4u:
-            case 5u:
-            case 6u:
-            case 7u:
-            case 0xAu:
-            case 0xBu:
-            case 0xEu:                          // 
-                                                //  if (uItemID == 535)                         // item129  ᪮                䠪, 騭
-            case 0xFu:
-            case 0x12u:
-            case 0x13u:
-            case 0x15u:
-            case 0x18u:
-              return 0;
-          }
-          return 0;
-        }
-        if ( uItemID == 536 )                   // 
-                                                //  if (uItemID == 531)                         // item093   ᫨                 䠪, 祫
-        {
-          switch ( this->uVoiceID )
-          {
-            case 4u:
-            case 5u:
-            case 6u:
-            case 7u:
-            case 0xAu:
-            case 0xBu:
-            case 0xEu:
-            case 0xFu:
-            case 0x12u:
-            case 0x13u:
-            case 0x15u:
-            case 0x18u:
-              return 1;
-            default:
-              return 0;
-          }
-          return 0;
-        }
-        if ( uItemID != 604 )                   // 
-                                                //  if (uItemID == 532)                         // item073  䨩᪠ 㣠       䠪, 
-          return 1;
-        v5 = _43EEF3() == 0;
-        goto LABEL_23;
-      }
-      v2 = GetRace() == 3;                     // 
-                                                //  if (uItemID == 533)                         // item113    㪠   䠪, 
-    }
-  }
-  else
-  {
-    if ( uItemID != 532 )
-    {
-      if ( uItemID != 515 && uItemID != 517 )   // 
-                                                //  if (uItemID == 534)                         // item104                   䠪, 稭
-      {
-        if ( uItemID == 521 )                   //  if (uItemID == 521 ||                       // item239                䠪, 
-                                                //      uItemID == 526)                         // item230  ࠢ            ५, 
-        {
-LABEL_13:
-          v4 = 99;
-LABEL_15:
-          v5 = (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) == 0;
-LABEL_23:
-          if ( !v5 )
-            return 1;
-          return 0;
-        }
-        if ( uItemID != 525 )
-        {
-          if ( uItemID != 527 )
-          {
-            if ( uItemID != 531 )
-              return 1;
-            v2 = GetRace() == 2;
-            goto LABEL_10;
-          }
-          goto LABEL_13;
-        }
-      }
-      v4 = 100;
-      goto LABEL_15;
-    }
-    v2 = GetRace() == 0;
-  }
-LABEL_10:
-  if ( v2 )
-    return 1;
-  return 0;
+  switch (uItemID)
+  {
+  case ITEM_RELIC_ETHRICS_STAFF: 
+  case ITEM_RELIC_OLD_NICK: 
+  case ITEM_RELIC_TWILIGHT: return pParty->IsPartyEvil(); break;
+  case ITEM_RELIC_TALEDONS_HELM: 
+  case ITEM_RELIC_JUSTICE: return pParty->IsPartyGood(); break;
+  case ITEM_ARTIFACT_ELFBANE: return IsRaceGoblin(); break;
+  case ITEM_ARTIFACT_MINDS_EYE: return IsRaceHuman(); break;
+  case ITEM_ELVEN_CHAINMAIL: return IsRaceElf(); break;
+  case ITEM_FORGE_GAUNTLETS: return IsRaceDwarf(); break;
+  case ITEM_ARTIFACT_HEROS_BELT: return IsMale(); break;
+  case ITEM_ARTIFACT_LADYS_ESCORT: return IsFemale(); break;
+  case ITEM_WETSUIT: return NothingOrJustBlastersEquipped(); break;
+  default: return 1; break;
+  }
 }
 
 //----- (00492D65) --------------------------------------------------------
-int Player::SetCondition(unsigned int uConditionIdx, int a3)
-    {
-
-    signed int player_sex; // ecx@77
-    char zombi_face; // al@80
-    signed int remainig_player; // ebx@82
-    int players_before; // [sp+10h] [bp-4h]@2
-    int players_after; // [sp+20h] [bp+Ch]@82
-
-    if ( pConditions[uConditionIdx] )
-        return 0;
-    players_before = 0;
-    for (int i=1;i<5;++i)
-        if ( pPlayers[i]->CanAct() )
-            ++players_before;
-
-    switch ( uConditionIdx )
-        {
-    case Condition_Cursed:
-        PlaySound((PlayerSpeech)30, 0);
-        break;
-    case Condition_Weak:
-        if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0 )
-            {--pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
-        if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
-            pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
-        return 0;
-            }
-
-        PlaySound((PlayerSpeech)25, 0);
-        break;
-    case Condition_Sleep:
-        if ( a3 == 1 &&(HasEnchantedItemEquipped(22)||
-            WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR))) 
-            return 0;
-        break;
-
-    case Condition_Fear:
-        PlaySound((PlayerSpeech)26, 0);
-        break;
-    case Condition_Drunk:
-        PlaySound((PlayerSpeech)31, 0);
-        break;
-
-    case Condition_Insane:
-        if ( a3 == 1
-            && (HasEnchantedItemEquipped(19) || 
-            WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || 
-                          WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) )
-            return 0;
-
-        PlaySound((PlayerSpeech)29, 0);
-        break;
+void Player::SetCondition( unsigned int uConditionIdx, int a3 )
+{
+  signed int player_sex; // ecx@77
+  signed int remainig_player; // ebx@82
+  int players_before; // [sp+10h] [bp-4h]@2
+  int players_after; // [sp+20h] [bp+Ch]@82
+
+  if ( pConditions[uConditionIdx] )
+      return;
+  
+  if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3))
+  {
+    return;
+  }
+
+  switch ( uConditionIdx )
+  {
+    case Condition_Cursed: PlaySound(SPEECH_30, 0); break;
+    case Condition_Weak: PlaySound(SPEECH_25, 0); break;
+    case Condition_Sleep: break; //nosound
+    case Condition_Fear: PlaySound(SPEECH_26, 0); break;
+    case Condition_Drunk: PlaySound(SPEECH_31, 0); break;
+    case Condition_Insane: PlaySound(SPEECH_29, 0); break;
     case Condition_Poison1:
     case Condition_Poison2:
-    case Condition_Poison3:
-        if ( a3 == 1 )
-            {
-            if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 )
-                {
-                --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
-                if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
-                    pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
-                }
-            if ( HasEnchantedItemEquipped(21)
-                || WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)
-                || WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) )
-                //goto LABEL_76;
-                return 0;
-            }
-
-        //v23 = 27;
-        PlaySound((PlayerSpeech)27, 0);
-        break;
-
+    case Condition_Poison3: PlaySound(SPEECH_27, 0); break;
     case Condition_Disease1:
     case Condition_Disease2:
-    case Condition_Disease3:
-        if ( a3 == 1 )
-            {            
-            if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 )
-                {
-                --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
-                if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
-                    pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
-                return 0;
-                }
-
-            if ( HasEnchantedItemEquipped(18) ||
-                WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || 
-                WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) )
-                return 0;
-            }
-        PlaySound((PlayerSpeech)28, 0);
-        break;
-    case Condition_Paralyzed:
-        if ( a3 == 1 )
-            {
-            if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 )
-                {
-                --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
-                if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
-                    pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
-                return 0;
-                }
-
-            if ( HasEnchantedItemEquipped(20)|| 
-                WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)|| 
-                WearsItem(ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY)||
-                WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK))
-                return 0;
-            }
-        break;
+    case Condition_Disease3: PlaySound(SPEECH_28, 0);break;
+    case Condition_Paralyzed: break;  //nosound
     case Condition_Unconcious:
-        PlaySound(SPEECH_32, 0);
-        if ( sHealth > 0 )
-            sHealth = 0;
-        break;
+      PlaySound(SPEECH_32, 0);
+      if ( sHealth > 0 )
+        sHealth = 0;
+    break;
     case Condition_Dead:
-        if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill >= 4u )
-            {
-            --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
-            if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
-                pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
-            }
-
-        PlaySound((PlayerSpeech)33, 0);
-        if ( sHealth > 0 )
-            sHealth = 0;
-        if ( sMana > 0 )
-            sMana = 0;
-        break;
+      PlaySound(SPEECH_33, 0);
+      if ( sHealth > 0 )
+        sHealth = 0;
+      if ( sMana > 0 )
+        sMana = 0;
+    break;
     case Condition_Pertified:
-        if ( a3 == 1
-            &&((pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64)
-            || HasEnchantedItemEquipped(23)|| 
-            WearsItem(ITEM_RELIC_KELEBRIM, EQIUP_ANY) || 
-            WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || 
-            WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) )
-
-            return 0;
-        PlaySound((PlayerSpeech)34, 0);
-        break;
+      PlaySound(SPEECH_34, 0);
+    break;
     case Condition_Eradicated:
-        if ( a3 == 1 && ((signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0 )&&( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill >= 4u ))
-            {
-            --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
-            if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
-                pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
-            return 0;
-            }
-        PlaySound(SPEECH_35, 0);
-        if (sHealth > 0 )
-            sHealth = 0;
-        if ( sMana > 0 )
-            sMana = 0;
-        break;
-    case Condition_Zombie:
-        if ( classType == PLAYER_CLASS_LICH || Eradicated() ||Zombie() || !Dead())
-            return 0;
-        memset(&pConditions[0], 0, sizeof(pConditions));
-        sHealth = GetMaxHealth();
+      PlaySound(SPEECH_35, 0);
+      if (sHealth > 0 )
+        sHealth = 0;
+      if ( sMana > 0 )
         sMana = 0;
-        player_sex = 0;
-        uPrevFace = uCurrentFace;
-        uPrevVoiceID = uVoiceID;
-        switch ( uVoiceID )
-            {
-        case 0:
-        case 1:
-        case 2:
-        case 3:
-        case 8:
-        case 9:
-        case 12:
-        case 13:
-        case 16:
-        case 17:
-        case 20:
-        case 23:
-            player_sex = 0;
-            break;
-        case 4:
-        case 5:
-        case 6:
-        case 7:
-        case 10:
-        case 11:
-        case 14:
-        case 15:
-        case 18:
-        case 19:
-        case 21:
-        case 24:
-            player_sex = 1;
-            break;
-        default:
-            break;
-            }
-
-        zombi_face = (player_sex != 0) + 23;
-        uCurrentFace = zombi_face;
-        uVoiceID = zombi_face;
-        PlaySound((PlayerSpeech)SPEECH_99, 0);
-        break;
-        }
-
-    remainig_player = 0;
-    pConditions[uConditionIdx] = pParty->uTimePlayed;
-    players_after = 0;
-    for (int i=1;i<5;++i)
-        {
-
-
-        if ( pPlayers[i]->CanAct() )
-            {
-            remainig_player=i;
-            ++players_after;
-            }
-        }
-    if (( players_before == 2 )&&( players_after == 1 ))
-        {
-        pPlayers[remainig_player]->PlaySound(SPEECH_107, 0);
-        }
-    return 1;
-    }
+    break;
+    case Condition_Zombie:
+      if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead())
+        return;
+      memset(&pConditions[0], 0, sizeof(pConditions));
+      sHealth = GetMaxHealth();
+      sMana = 0;
+      player_sex = 0;
+      uPrevFace = uCurrentFace;
+      uPrevVoiceID = uVoiceID;
+      if (IsMale())
+      {
+        uCurrentFace = 23;
+        uVoiceID = 23;
+      }
+      else
+      {
+        uCurrentFace = 24;
+        uVoiceID = 24;
+      }
+      PlaySound(SPEECH_99, 0);
+    break;
+  }
+
+  players_before = 0;
+  for (int i = 1; i < 5; ++i)
+  {
+    if ( pPlayers[i]->CanAct() )
+      ++players_before;
+  }
+
+  pConditions[uConditionIdx] = 1;
+
+  remainig_player = 0;
+  players_after = 0;
+  for (int i = 1; i < 5; ++i)
+  {
+    if ( pPlayers[i]->CanAct() )
+    {
+      remainig_player = i;
+      ++players_after;
+    }
+  }
+  if (( players_before == 2 ) && ( players_after == 1 ))
+  {
+    pPlayers[remainig_player]->PlaySound(SPEECH_107, 0);
+  }
+  return;
+}
 
 //----- (00492528) --------------------------------------------------------
 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
 {
-  //unsigned int v3; // eax@1
-  Texture *v4; // esi@1
-  unsigned int v5; // ebx@1
-  signed int v6; // edi@5
-  int *v7; // ecx@6
-  signed int v8; // edx@7
-  int *v9; // eax@8
-  //Player *v11; // [sp+Ch] [bp-4h]@1
-  unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1
-
-  v4 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-  v5 = GetSizeInInventorySlots(v4->uTextureWidth);
-  uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight);
+  Texture *texture; // esi@1
+  unsigned int slotWidth; // ebx@1
+  unsigned int slotHeight; // [sp+1Ch] [bp+Ch]@1
+
+  texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+  slotWidth = GetSizeInInventorySlots(texture->uTextureWidth);
+  slotHeight = GetSizeInInventorySlots(texture->uTextureHeight);
   if ( !areWeLoadingTexture )
   {
-    v4->Release();
+    texture->Release();
     pIcons_LOD->SyncLoadedFilesCount();
   }
-  if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 )
-  {
-    v6 = 0;
-    if ( (signed int)uItemIDa <= 0 )
-      return 1;
-    v7 = &pInventoryIndices[uSlot];
-    while ( 1 )
-    {
-      v8 = 0;
-      if ( (signed int)v5 > 0 )
-        break;
-LABEL_11:
-      ++v6;
-      v7 += 14;
-      if ( v6 >= (signed int)uItemIDa )
-        return 1;
-    }
-    v9 = v7;
-    while ( !*v9 )
-    {
-      ++v8;
-      ++v9;
-      if ( v8 >= (signed int)v5 )
-        goto LABEL_11;
-    }
-  }
-  return 0;
+  if ( slotHeight == 0 || slotWidth == 0)
+  {
+    assert("Items should have nonzero dimensions");
+    return 1;
+  }
+  if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT )
+  {
+    int startOfInnerLoop = uSlot;
+    for (unsigned int y = 0; y < slotHeight; y++)
+    {
+      int innerLoopPos = startOfInnerLoop;
+      for (unsigned int x = 0; x < slotWidth; x++)
+      {
+        if (pInventoryMatrix[innerLoopPos] != 0)
+        {
+          return false;
+        }
+        innerLoopPos++;
+      }
+      startOfInnerLoop += INVETORYSLOTSWIDTH;
+    }
+    return true;
+  }
+  return false;
 }
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (004925E6) --------------------------------------------------------
-unsigned int Player::FindFreeInventorySlot()
-{
-  unsigned int result; // eax@1
-  ItemGen *v2; // ecx@1
-
-  result = 0;
-  v2 = this->pInventoryItems;
-  while ( v2->uItemID )
-  {
-    ++result;
-    ++v2;
-    if ( (signed int)result >= 126 )
-      return -1;
-  }
-  return result;
+int Player::FindFreeInventoryListSlot()
+{
+  for (int i = 0; i < 126; i++ )
+  {
+    if (pInventoryItemList[i].uItemID == 0)
+    {
+      return i;
+    }
+  }
+  return -1;
 }
 
 //----- (00492600) --------------------------------------------------------
 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
 {
-  signed int v3; // edx@1
-  ItemGen *v4; // eax@1
   int result; // eax@8
-  unsigned int v6; // ebx@10
-  //unsigned int v7; // eax@10
-  Texture *v8; // esi@10
-  void *v9; // esi@13
-  unsigned int v10; // [sp+0h] [bp-Ch]@10
-  Player *v11; // [sp+4h] [bp-8h]@1
-  signed int v12; // [sp+8h] [bp-4h]@4
-  unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10
-
-  v11 = this;
-  v3 = 0;
-  v4 = this->pInventoryItems;
-  while ( v4->uItemID )
-  {
-    ++v3;
-    ++v4;
-    if ( v3 >= 126 )
-    {
-      v12 = -1;
-      goto LABEL_5;
-    }
-  }
-  v12 = v3;
-LABEL_5:
-  if ( v12 == -1 )
+  signed int freeSlot; // [sp+8h] [bp-4h]@4
+
+  freeSlot = FindFreeInventoryListSlot();
+  if ( freeSlot == -1 )
   {
     if ( uActiveCharacter )
       pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
-    result = 0;
+    return 0;
   }
   else
   {
-    v6 = uItemID;
-    v8 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-    v10 = GetSizeInInventorySlots(v8->uTextureWidth);
-    uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight);
-    if ( !areWeLoadingTexture )
-    {
-      v8->Release();
-      pIcons_LOD->SyncLoadedFilesCount();
-    }
-    if ( (signed int)uItemIDa > 0 )
-    {
-      v9 = &v11->pInventoryIndices[uSlot];
-      do
-      {
-        if ( (signed int)v10 > 0 )
-          memset32(v9, -1 - uSlot, v10);
-        v9 = (char *)v9 + 56;
-        --uItemIDa;
-      }
-      while ( uItemIDa );
-    }
-    result = v12 + 1;
-    v11->pInventoryIndices[uSlot] = v12 + 1;
-    v11->pInventoryItems[v12].uItemID = v6;
+    PutItemArInventoryIndex(uItemID, freeSlot, uSlot);
+    result = freeSlot + 1;
+    this->pInventoryItemList[freeSlot].uItemID = uItemID;
   }
   return result;
 }
@@ -1402,212 +902,124 @@
 //----- (00492700) --------------------------------------------------------
 int Player::HasSkill(unsigned int uSkillType)
 {
-  signed int result; // eax@3
-
-  if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] )
-  {
-    result = 1;
+  if ( uSkillType >= 37 || this->pActiveSkills[uSkillType] )
+  {
+    return 1;
   }
   else
   {
     sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[67], this->pName);
     ShowStatusBarString(pTmpBuf.data(), 2u);
-    result = 0;
-  }
-  return result;
+    return 0;
+  }
 }
 
 //----- (00492745) --------------------------------------------------------
-int Player::WearItem(unsigned int uItemID)
+void Player::WearItem( unsigned int uItemID )
 {
   int item_body_anch; // edi@6
   int item_indx;
-  //find empty slot
-  for(item_indx=0;item_indx<126;++item_indx)
-      if (pInventoryItems[item_indx].uItemID==0)
-          break; 
-  if (item_indx==126) //not found
-      item_indx=-1;
+  item_indx = FindFreeInventoryListSlot();
   
   if ( item_indx != -1 )
   {
-
-    pInventoryItems[item_indx].uItemID=uItemID;
-    item_body_anch=pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType];
-    pEquipment.pIndices[item_body_anch]=item_indx+1;
-    pInventoryItems[item_indx].uBodyAnchor=item_body_anch+1;
-
-  }
-  return 0;
+    pInventoryItemList[item_indx].uItemID = uItemID;
+    item_body_anch = pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType];
+    pEquipment.pIndices[item_body_anch] = item_indx + 1;
+    pInventoryItemList[item_indx].uBodyAnchor = item_body_anch + 1;
+  }
 }
 
 //----- (004927A8) --------------------------------------------------------
-int Player::AddItem(int uSlot, unsigned int uItemID)
-{
-  signed int v3; // ebx@2
-  signed int v4; // edi@3
-  unsigned int v5; // esi@3
-  unsigned int v7; // [sp-8h] [bp-18h]@8
-  unsigned int v8; // [sp-4h] [bp-14h]@8
-  Player *thisa; // [sp+Ch] [bp-4h]@1
-
-  thisa = this;
-  if ( uSlot == -1 )
-  {
-    v3 = 0;
-    while ( true )
-    {
-      v4 = 0;
-      v5 = v3;
-      do
-      {
-        if ( CanFitItem(v5, uItemID) )
+int Player::AddItem(int index, unsigned int uItemID)
+{
+  int xStartValue = 0;
+  int startOfInnerLoop = 0;
+
+  if ( index == -1 )
+  {
+    for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)
+    {
+      int innerLoopPos = startOfInnerLoop;
+      for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
+      {
+        if ( CanFitItem(innerLoopPos, uItemID) )
         {
-          v8 = uItemID;
-          v7 = v5;
-          return CreateItemInInventory(v7, v8);
+          return CreateItemInInventory(innerLoopPos, uItemID);
         }
-        ++v4;
-        v5 += 14;
-      }
-      while ( v4 < 9 );
-      ++v3;
-      if ( v3 < 14 )
-        continue;
-      break;
+        innerLoopPos++;
+      }
+      startOfInnerLoop += INVETORYSLOTSWIDTH;
     }
     return 0;
   }
-  if ( !CanFitItem(uSlot, uItemID) )
+  if ( !CanFitItem(index, uItemID) )
   {
     pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
     return 0;
   }
-  v8 = uItemID;
-  v7 = uSlot;
-  return CreateItemInInventory(v7, v8);
+  return CreateItemInInventory(index, uItemID);
 }
 
 //----- (00492826) --------------------------------------------------------
-int Player::AddItem2(int uSlot, ItemGen *Src)
-{
-  unsigned int v3; // ebx@1
-  unsigned int v4; // esi@3
-  signed int v5; // edi@3
-  unsigned int v7; // [sp-8h] [bp-18h]@9
-  ItemGen *v8; // [sp-4h] [bp-14h]@9
-  Player *thisa; // [sp+Ch] [bp-4h]@1
-  signed int uSlota; // [sp+18h] [bp+8h]@2
-
-  thisa = this;
-  v3 = Src->uItemID;
+int Player::AddItem2(int index, ItemGen *Src)
+{
+  int xStartValue = 0;
   pItemsTable->SetSpecialBonus(Src);
-  if ( uSlot == -1 )
-  {
-    uSlota = 0;
-    while ( true )
-    {
-      v4 = uSlota;
-      v5 = 0;
-      do
-      {
-        if ( CanFitItem(v4, v3) )
+  int startOfInnerLoop = 0;
+
+  if ( index == -1 )
+  {
+    for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)      //TODO: change pInventoryMatrix to 2 dimensional array.
+    {
+      int innerLoopPos = startOfInnerLoop;
+      for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
+      {
+        if ( CanFitItem(innerLoopPos, Src->uItemID) )
         {
-          v8 = Src;
-          v7 = v4;
-          return CreateItemInInventory2(v7, v8);
+          return CreateItemInInventory2(innerLoopPos, Src);
         }
-        ++v5;
-        v4 += 14;
-      }
-      while ( v5 < 14 );
-      ++uSlota;
-      if ( uSlota < 9 )
-        continue;
-      break;
+        innerLoopPos++;
+      }
+      startOfInnerLoop += INVETORYSLOTSWIDTH;
     }
     return 0;
   }
-  if ( !CanFitItem(uSlot, v3) )
+  if ( !CanFitItem(index, Src->uItemID) )
     return 0;
-  v8 = Src;
-  v7 = uSlot;
-  return CreateItemInInventory2(v7, v8);
+  return CreateItemInInventory2(index, Src);
 }
 
 //----- (0049289C) --------------------------------------------------------
-int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src)
-{
-  signed int v3; // ebx@1
-  ItemGen *v4; // eax@1
+int Player::CreateItemInInventory2( unsigned int index, ItemGen *Src )
+{
+  signed int freeSlot; // ebx@1
   int result; // eax@6
-  //unsigned int v6; // eax@7
-  Texture *item_texture; // esi@7
-  unsigned int v8; // edx@9
-  int *pInvPos; // esi@10
-  unsigned int slot_width; // [sp+4h] [bp-Ch]@7
-  unsigned int slot_height; // [sp+8h] [bp-8h]@7
-  Player *v12; // [sp+Ch] [bp-4h]@1
-
-
-  v12 = this;
-  v3 = 0;
-  v4 = this->pInventoryItems;
-  while ( v4->uItemID )
-  {
-    ++v3;
-    ++v4;
-    if ( v3 >= 126 )
-    {
-      v3 = -1;
-      break;
-    }
-  }
-  if ( v3 == -1 )
+
+  freeSlot = FindFreeInventoryListSlot();
+  if ( freeSlot == -1 )
   {
     result = 0;
   }
   else
   {
-    item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[Src->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-    slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth);
-    slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight);
-    if ( !areWeLoadingTexture )
-    {
-      item_texture->Release();
-      pIcons_LOD->SyncLoadedFilesCount();
-    }
-    if ( slot_height > 0 )
-    {
-      pInvPos = &pInventoryIndices[uSlot];
-      do
-      {
-        if ( slot_width > 0 )
-          memset32(pInvPos, -1 - uSlot, slot_width);
-        pInvPos +=14;
-        --slot_height;
-      }
-      while ( slot_height );
-    }
-    pInventoryIndices[uSlot] = v3 + 1;
-    memcpy(&pInventoryItems[v3], Src, sizeof(ItemGen));
-    result = v3 + 1;
+    PutItemArInventoryIndex(Src->uItemID, freeSlot, index);
+    memcpy(&pInventoryItemList[freeSlot], Src, sizeof(ItemGen));
+    result = freeSlot + 1;
   }
   return result;
 }
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (0049298B) --------------------------------------------------------
-int Player::PutItemArInventoryIndex( ItemGen *item, int item_id, int uSlot )
-    {
-  //Player *v4; // ebx@1
-  //unsigned int v5; // eax@1
+void Player::PutItemArInventoryIndex( int uItemID, int itemListPos, int index )   //originally accepted ItemGen* but needed only its uItemID
+{
   Texture *item_texture; // esi@1
   int *pInvPos; // esi@4
   unsigned int slot_width; // [sp+Ch] [bp-4h]@1
   unsigned int slot_height; // [sp+18h] [bp+8h]@1
 
-  item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+  item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
   slot_width =  GetSizeInInventorySlots(item_texture->uTextureWidth);
   slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight);
   if ( !areWeLoadingTexture )
@@ -1615,35 +1027,30 @@
     item_texture->Release();
     pIcons_LOD->SyncLoadedFilesCount();
   }
-  if ( (signed int)slot_height > 0 )
-  {
-    pInvPos = &pInventoryIndices[uSlot]; //14x9
-    do
-    {
-      if ( (signed int)slot_width > 0 )
-        memset32(pInvPos, -1 - uSlot, slot_width);
-      pInvPos +=14;
-      --slot_height;
-    }
-    while ( slot_height );
-  }
-  pInventoryIndices[uSlot] = item_id + 1;
-  return 1;
+  if ( slot_width > 0 )
+  {
+    pInvPos = &pInventoryMatrix[index];
+    for (unsigned int i = 0; i < slot_height; i++)
+    {
+      memset32(pInvPos, -1 - index, slot_width);//TODO: try to come up with a better solution. negative values are used when drawing the inventory - nothing is drawn
+      pInvPos += INVETORYSLOTSWIDTH;
+    }
+  }
+  pInventoryMatrix[index] = itemListPos + 1;
 }
 
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (00492A36) --------------------------------------------------------
-void Player::RemoveItemAtInventoryIndex( unsigned int uSlot )
-    {
-
+void Player::RemoveItemAtInventoryIndex( unsigned int index )
+{
   ItemGen *item_in_slot; // ecx@1
   Texture *item_texture; // esi@1
   unsigned int slot_height; // ebp@1
   int *pInvPos; // edx@4
   unsigned int slot_width; // [sp+14h] [bp+4h]@1
 
-  item_in_slot = &this->pInventoryItems[pInventoryIndices[uSlot]-1];  
+  item_in_slot = &this->pInventoryItemList[pInventoryMatrix[index]-1];  
   item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item_in_slot->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
   item_in_slot->Reset();
   slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth);
@@ -1653,201 +1060,103 @@
     item_texture->Release();
     pIcons_LOD->SyncLoadedFilesCount();
   }
-  if ( slot_height > 0 )
-  {
-    pInvPos = &pInventoryIndices[uSlot];
-    do
-    {
-      if (slot_width > 0 )
-        memset32(pInvPos, 0, slot_width);
-      pInvPos += 14;
-      --slot_height;
-    }
-    while ( slot_height );
-  }
-  
+  if ( slot_width > 0 )
+  {
+    pInvPos = &pInventoryMatrix[index];
+    for (unsigned int i = 0; i < slot_height; i++)
+    {
+      memset32(pInvPos, 0, slot_width);
+      pInvPos += INVETORYSLOTSWIDTH;
+    }
+  }
 }
 // 506128: using guessed type int areWeLoadingTexture;
 
-//identf
 //----- (00490EEE) --------------------------------------------------------
-int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType)
-{
-  int pSkillLevel; // eax@1
-  int NotBuy; // eax@1
-  int result;
-  signed int pEquipType; // esi@1
-  float *pPriceMultiplier; // esi@26
-  int pPriceItemService; // edi@26
-
-  pSkillLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
-  NotBuy = 4;
-  pEquipType = pItemsTable->pItems[pItem->uItemID].uEquipType;
-  if ( (building_type != 4 || (signed int)pItem->uItemID < 740 || (signed int)pItem->uItemID > 771)
-    && ((signed int)pItem->uItemID >= 600 || (signed int)pItem->uItemID >= 529 && (signed int)pItem->uItemID <= 599) )
-    return 5;
-  if ( building_type == BildingType_WeaponShop )
-  {
-    if ( pEquipType > EQUIP_BOW )
-      return NotBuy;
-    if (pItem->Stolen())
-      return 6;
-  }
-  if ( building_type == BildingType_ArmorShop )
-  {
-    if ( pEquipType < 3 && pEquipType > 9 )
-      return NotBuy;
-    if (pItem->Stolen())
-      return 6;
-  }
-  if ( building_type == BildingType_MagicShop )
-  {
-    if ( pItemsTable->pItems[pItem->uItemID].uSkillType == 38 )
-    {
-      if (pItem->Stolen())
-        return 6;
-      pPriceMultiplier = &p2DEvents[BuildID_2Events - 1].fPriceMultiplier;
-      pPriceItemService = GetBuyingPrice(pItem->GetValue(), *pPriceMultiplier);
-      if ( ShopMenuType == 3 )//Sell
-      {
-        pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier);
-        if (!pItem->Broken())
-        {
-          if ( pSkillLevel )
-            result = (pPriceItemService == pItem->GetValue()) + 2;
-          else
-            result = 1;
-          return result;
-        }
-        pPriceItemService = 1;
-        if ( pSkillLevel )
-          result = (pPriceItemService == pItem->GetValue()) + 2;
-        else
-          result = 1;
-        return result;
-      }
-      if ( ShopMenuType == 4 )//Identify
-      {
-        pPriceItemService = this->GetPriceIdentification(*pPriceMultiplier);
-        if ( pSkillLevel )
-          result = (pPriceItemService == pItem->GetValue()) + 2;
-        else
-          result = 1;
-        return result;
-      }
-      if ( ShopMenuType == 5 )//Repair
-      {
-        pPriceItemService = this->GetPriceRepair(pItem->GetValue(), *pPriceMultiplier);
-        if ( pSkillLevel )
-          result = (pPriceItemService == pItem->GetValue()) + 2;
-        else
-          result = 1;
-        return result;
-      }
-      if ( ShopMenuType != 6 )//Buy and ???
-      {
-        if ( pSkillLevel )
-          result = (pPriceItemService == pItem->GetValue()) + 2;
-        else
-          result = 1;
-        return result;
-      }
-      pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier) / 2;
+int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType)  //TODO: probably move this somewhere else, not really Player:: stuff
+{
+  unsigned int idemId; // edx@1
+  signed int equipType; // esi@1
+  float multiplier; // ST04_4@26
+  int price; // edi@26
+  int merchantLevel; // [sp+10h] [bp-8h]@1
+  int itemValue;
+
+  merchantLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
+  idemId = pItem->uItemID;
+  equipType = pItemsTable->pItems[idemId].uEquipType;
+  itemValue = pItem->GetValue();
+
+  switch (building_type)
+  {
+    case BildingType_WeaponShop:
+      if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
+        return 5;
+      if (equipType > EQUIP_BOW)
+        return 4;
+    break;
+    case BildingType_ArmorShop:
+      if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
+        return 5;
+      if ( equipType < EQUIP_ARMOUR || equipType > EQUIP_BOOTS)
+        return 4;
+    break;
+    case BildingType_MagicShop:
+      if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
+        return 5;
+      if ( pItemsTable->pItems[idemId].uSkillType != PLAYER_SKILL_MISC )
+        return 4;
+    break;
+    case BildingType_AlchemistShop:
+      if ((idemId >= ITEM_ARTIFACT_HERMES_SANDALS && idemId < ITEM_RECIPE_REJUVENATION) || idemId > ITEM_RECIPE_BODY_RESISTANCE)
+        return 5;
+      if ( !(equipType == EQUIP_REAGENT || equipType == EQUIP_POTION || equipType == EQUIP_MESSAGE_SCROLL))
+        return 4;
+    break;
+    default:
+      assert(false);
+    break;
+  }
+  if (pItem->Stolen())
+    return 6;
+
+  multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier;
+  switch (ShopMenuType)
+  {
+    case 2:
+      price = GetBuyingPrice(itemValue, multiplier);
+    break;
+    case 3:
       if (pItem->Broken())
-        pPriceItemService = 1;
-      if ( pPriceItemService >= 1 )
-      {
-        if ( pSkillLevel )
-          result = (pPriceItemService == pItem->GetValue()) + 2;
-        else
-          result = 1;
-        return result;
-      }
-      pPriceItemService = 1;
-      if ( pSkillLevel )
-        result = (pPriceItemService == pItem->GetValue()) + 2;
-      else
-        result = 1;
-      return result;
-    }
-    if ( pEquipType != EQUIP_BOOK )
-      return NotBuy;
-  }
-  if ( building_type == BildingType_AlchemistShop )
-  {
-    if ( pEquipType < EQUIP_REAGENT )
-      return NotBuy;
-    if ( pEquipType > EQUIP_POTION )
-    {
-      if ( pEquipType != EQUIP_MESSAGE_SCROLL )
-        return NotBuy;
-    }
-    if (pItem->Stolen())
-      return 6;
-  }
-  pPriceMultiplier = &p2DEvents[BuildID_2Events - 1].fPriceMultiplier;
-  pPriceItemService = GetBuyingPrice(pItem->GetValue(), *pPriceMultiplier);
-  if ( ShopMenuType == 3 )//Sell
-  {
-    pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier);
-    if (!pItem->Broken())
-    {
-      if ( pSkillLevel )
-        result = (pPriceItemService == pItem->GetValue()) + 2;
+        price = 1;
       else
-        result = 1;
-      return result;
-    }
-    pPriceItemService = 1;
-    if ( pSkillLevel )
-      result = (pPriceItemService == pItem->GetValue()) + 2;
-    else
-      result = 1;
-    return result;
-  }
-  if ( ShopMenuType == 4 )//Identify
-  {
-    pPriceItemService = this->GetPriceIdentification(*pPriceMultiplier);
-    if ( pSkillLevel )
-      result = (pPriceItemService == pItem->GetValue()) + 2;
-    else
-      result = 1;
-    return result;
-  }
-  if ( ShopMenuType == 5 )//Repair
-  {
-    pPriceItemService = this->GetPriceRepair(pItem->GetValue(), *pPriceMultiplier);
-    if ( pSkillLevel )
-      result = (pPriceItemService == pItem->GetValue()) + 2;
+        price = this->GetPriceSell(itemValue, multiplier);
+    break;
+    case 4:
+      price = this->GetPriceIdentification(multiplier);
+    break;
+    case 5:
+      price = this->GetPriceRepair(itemValue, multiplier);
+      break;
+    default:
+      assert(false);
+    break;
+  }
+  if ( merchantLevel )
+  {
+    if (price == itemValue)
+    {
+      return 3;
+    }
     else
-      result = 1;
-    return result;
-  }
-  if ( ShopMenuType != 6 )//Buy and ???
-  {
-    if ( pSkillLevel )
-      result = (pPriceItemService == pItem->GetValue()) + 2;
-    else
-      result = 1;
-    return result;
-  }
-  pPriceItemService = this->GetPriceSell(pItem->GetValue(), *pPriceMultiplier) / 2;
-  if (pItem->Broken())
-    pPriceItemService = 1;
-  if ( pPriceItemService >= 1 )
-  {
-    if ( pSkillLevel )
-      result = (pPriceItemService == pItem->GetValue()) + 2;
-    else
-      result = 1;
-    return result;
-  }
-  pPriceItemService = 1;
-  if ( pSkillLevel )
-    result = (pPriceItemService == pItem->GetValue()) + 2;
+    {
+      return 2;
+    }
+  }
   else
-    result = 1;
-  return result;
+  {
+    return 1;
+  }
 }
 
 //----- (0049107D) --------------------------------------------------------
@@ -1914,7 +1223,7 @@
   signed int v6; // ebp@7
   char *v7; // esi@7
   signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2
-  
+
   if (CheckHiredNPCSpeciality(Scholar))
     return true;
 
@@ -2150,9 +1459,9 @@
 Player::Player()
 {  
   memset(&pEquipment, 0, sizeof(PlayerEquipment));
-  memset(pInventoryIndices, 0, 126 * sizeof(int));
+  memset(pInventoryMatrix, 0, 126 * sizeof(int));
   for (uint i = 0; i < 126; ++i)
-    pInventoryItems[i].Reset();
+    pInventoryItemList[i].Reset();
   for (uint i = 0; i < 12; ++i)
     pEquippedItems[i].Reset();
 
@@ -2183,6 +1492,7 @@
   uLuck = uLuckBonus = 0;
   uLevel = sLevelModifier = 0;
   sAgeModifier = 0;
+  sACModifier = 0;
 
 //  memset(field_1F5, 0, 30);
   pure_luck_used=0;      
@@ -2326,7 +1636,7 @@
         goto LABEL_15;
       }
     }
-    memcpy(&v9->pInventoryItems[v10-1], pItem, 0x24u);
+    memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u);
     pItem->Reset();
     pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
     v19->PlaySound(SPEECH_60, 0);
@@ -2626,7 +1936,7 @@
   }
   if ( HasItemEquipped(EQUIP_MAIN_HAND) )
   {
-    v6 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uMainHand-1];
+    v6 = (ItemGen *)&v5->pInventoryItemList[v5->pEquipment.uMainHand-1];
     v7 = v6->uItemID;
     v8 = v6->uItemID;
     v9 = pItemsTable->pItems[v8].uDamageDice;
@@ -2698,7 +2008,7 @@
   {
     if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) )
     {
-      v15 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uShield - 1];
+      v15 = (ItemGen *)&v5->pInventoryItemList[v5->pEquipment.uShield - 1];
       v16 = v15->uItemID;
       v17 = v15->uItemID;
       if ( pItemsTable->pItems[v17].uEquipType != 4 )
@@ -2791,7 +2101,7 @@
   int v7; // edi@4
 
   v1 = this;
-  v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1];
+  v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1];
   if ( v2 < 64 || v2 > 65 )
   {
     v4 = GetActualAccuracy();
@@ -2881,7 +2191,7 @@
   result = HasItemEquipped(EQUIP_BOW);
   if ( !result )
     return result;
-  v4 = (ItemGen *)&v2->pInventoryItems[v2->pEquipment.uBow-1];
+  v4 = (ItemGen *)&v2->pInventoryItemList[v2->pEquipment.uBow-1];
   v5 = v4->uItemID;
   v6 = v4->uItemID;
   v15 = pItemsTable->pItems[v6].uDamageRoll;
@@ -3131,13 +2441,13 @@
 //----- (0048D62C) --------------------------------------------------------
 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot)
 {
-  return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uEquipType;
+  return pItemsTable->pItems[pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uEquipType;
 }
 
 //----- (0048D651) --------------------------------------------------------
 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot)
 {
-  return (PLAYER_SKILL_TYPE)pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType;
+  return (PLAYER_SKILL_TYPE)pItemsTable->pItems[pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType;
 }
 
 //----- (0048D676) --------------------------------------------------------
@@ -3180,7 +2490,7 @@
   {
     v6 = 0;
     while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6)
-         || pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != item_id )
+         || pInventoryItemList[pEquipment.pIndices[v6] - 1].uItemID != item_id )
     {
       ++v6;
       if ( (signed int)v6 >= 16 )
@@ -3188,7 +2498,7 @@
     }
     return 1;
   }
-  if ( HasItemEquipped(equip_type) && pInventoryItems[pEquipment.pIndices[equip_type - 1]].uItemID == item_id )
+  if ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id )
     return 1;
   return 0;
 }
@@ -3565,7 +2875,7 @@
       break;
     case 17:
       v12 = 0;
-      v13 = this->pInventoryItems;
+      v13 = this->pInventoryItemList;
       do
       {
         if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->Broken())
@@ -3608,17 +2918,17 @@
 LABEL_36:
       if ( !v4 )
         goto LABEL_87;
-      v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]];
+      v48 = (int)&v5->pInventoryItemList[(unsigned __int8)v46[rand() % v4]];
       v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
       break;
     case 20:
       v19 = 0;
-      v20 = this->pInventoryIndices;
+      v20 = this->pInventoryMatrix;
       do
       {
         if ( *v20 > 0 )
         {
-          v21 = *(int *)&v5->pInventoryItems[*v20-1];
+          v21 = *(int *)&v5->pInventoryItemList[*v20-1];
           if ( v21 > 0 )
           {
             if ( v21 <= 134 )
@@ -3791,7 +3101,7 @@
             goto LABEL_84;
         }
         v28 = v47;
-        memcpy(v27, &v5->pInventoryItems[v5->pInventoryIndices[v47]-1], 0x24u);
+        memcpy(v27, &v5->pInventoryItemList[v5->pInventoryMatrix[v47]-1], 0x24u);
         RemoveItemAtInventoryIndex(v28);
 LABEL_79:
         v42 = 0;
@@ -3845,7 +3155,7 @@
   {
     if ( !HasItemEquipped(EQUIP_BOW) )
       goto LABEL_17;
-    weapon = &pInventoryItems[pEquipment.uBow - 1];
+    weapon = &pInventoryItemList[pEquipment.uBow - 1];
     weapon_desc = &pItemsTable->pItems[weapon->uItemID];
     weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType];
     goto LABEL_17;
@@ -3861,7 +3171,7 @@
 
   if ( HasItemEquipped(EQUIP_MAIN_HAND) )
   {
-    weapon = &pInventoryItems[pEquipment.uMainHand - 1];
+    weapon = &pInventoryItemList[pEquipment.uMainHand - 1];
     weapon_desc = &pItemsTable->pItems[weapon->uItemID];
     if (weapon_desc->uEquipType == EQUIP_WAND)
     {
@@ -3875,11 +3185,11 @@
   if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) 
       // ADD: shield check because shield recovery is added later and can be accidentally doubled
   {
-    auto v12 = &pInventoryItems[pEquipment.uShield - 1];
+    auto v12 = &pInventoryItemList[pEquipment.uShield - 1];
     auto v12_desc = &pItemsTable->pItems[v12->uItemID];
     if (base_recovery_times_per_weapon_type[v12_desc->uSkillType] > weapon_recovery)
     {
-      weapon = &pInventoryItems[pEquipment.uShield - 1];
+      weapon = &pInventoryItemList[pEquipment.uShield - 1];
       weapon_desc = &pItemsTable->pItems[weapon->uItemID];
       weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType];
     }
@@ -3889,7 +3199,7 @@
   uint armour_recovery = 0;
   if ( HasItemEquipped(EQUIP_ARMOUR) )
   {
-    auto armour_skill_type = pItemsTable->pItems[pInventoryItems[pEquipment.uArmor - 1].uItemID].uSkillType;
+    auto armour_skill_type = pItemsTable->pItems[pInventoryItemList[pEquipment.uArmor - 1].uItemID].uSkillType;
     uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type];
 
     float armour_recovery_multipliers[4];
@@ -3932,7 +3242,7 @@
   {
     float shield_recovery_multipliers[4] = {1, 0, 0, 0};
 
-    auto shield = &pInventoryItems[pEquipment.uShield - 1];
+    auto shield = &pInventoryItemList[pEquipment.uShield - 1];
     auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType;
 
     uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type];
@@ -4365,12 +3675,12 @@
       inv_indx = pEquipment.pIndices[i]  - 1;
       if (a2==17)
           {
-          if ((pInventoryItems[inv_indx].uSpecEnchantmentType==17)||(pInventoryItems[inv_indx].uItemID==533)) //Elven Chainmail+Increases rate of Recovery
+          if ((pInventoryItemList[inv_indx].uSpecEnchantmentType==17)||(pInventoryItemList[inv_indx].uItemID==533)) //Elven Chainmail+Increases rate of Recovery
               return 50;
           }
       if (a2==24)
           {
-          if (pInventoryItems[inv_indx].uSpecEnchantmentType==24) //Increased Knockback.
+          if (pInventoryItemList[inv_indx].uSpecEnchantmentType==24) //Increased Knockback.
               return 5;
           }
       }
@@ -4532,7 +3842,7 @@
         {
           if ( v32 <= 11 )
           {
-            v33 = v6->pInventoryItems[v31].uItemID;
+            v33 = v6->pInventoryItemList[v31].uItemID;
             v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod;
           }
         }
@@ -5832,7 +5142,7 @@
         {
           if ( v2->HasItemEquipped(v71) )
           {
-            v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v2->pInventoryItems[*(_DWORD *)v9].uItemID].uEquipType;
+            v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v2->pInventoryItemList[*(_DWORD *)v9].uItemID].uEquipType;
             LOBYTE(v12) = this->GetActualSkillLevel(v11);
             a1 = v12;
             SkillToMastery(v12);
@@ -5890,7 +5200,7 @@
       {
         if ( v2->HasItemEquipped(v20) )
         {
-          v22 = this->pInventoryItems[this->pEquipment.pIndices[v20]].uItemID;
+          v22 = this->pInventoryItemList[this->pEquipment.pIndices[v20]].uItemID;
           if ( pItemsTable->pItems[v22].uEquipType <= 1u )
             break;
         }
@@ -6443,17 +5753,9 @@
 //----- (004907E7) --------------------------------------------------------
 unsigned int Player::GetStatColor(int uStat)
 {
-  __int16 uWhite; // si@1
   int attribute_value; // edx@1
-  unsigned __int8 pBaseAttrValue; // of@1
-  __int16 uGreen; // [sp+8h] [bp-8h]@1
-  __int16 uRed; // [sp+Ch] [bp-4h]@1
-
-  uRed =   TargetColor(255,  35,   0);
-  uGreen = TargetColor(0,   255,   0);
-  uWhite = TargetColor(255, 255, 255);
-  pBaseAttrValue = StatTable[GetRace()][uStat].uBaseValue;
-
+
+  int base_attribute_value = StatTable[GetRace()][uStat].uBaseValue;
   switch (uStat)
   {
     case 0:  attribute_value = uMight;        break;
@@ -6465,12 +5767,12 @@
     case 6:  attribute_value = uLuck;         break;
   };
 
-  if ( attribute_value == pBaseAttrValue )
-    return uWhite;
-  else if ( attribute_value > pBaseAttrValue )
-    return uGreen;
+  if (attribute_value == base_attribute_value)
+    return ui_character_stat_default_color;
+  else if (attribute_value > base_attribute_value)
+    return ui_character_stat_buffed_color;
   else
-    return uRed;
+    return ui_character_stat_debuffed_color;
 }
 
 //----- (004908A8) --------------------------------------------------------
@@ -6478,7 +5780,7 @@
 {
   if ( pConditions[uCondition] && (uTime < pConditions[uCondition]) )
   {
-    pConditions[uCondition]=0i64;
+    pConditions[uCondition] = 0i64;
     return true;
   }
   else
@@ -6896,7 +6198,7 @@
             {
             pMouse->RemoveHoldingItem();
             pGUIWindow_CurrentMenu->Release();
-            pIcons_LOD->_4114F2();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
             pCurrentScreen = SCREEN_GAME;
             viewparams->bRedrawGameUI = 1;
             _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0);
@@ -7262,7 +6564,7 @@
         v23 = pParty->pPlayers;//[0].pInventoryItems;
         do
         {
-          v24 = v23->pInventoryItems;
+          v24 = v23->pInventoryItemList;
           v25 = 138;
           do
           {
@@ -7351,7 +6653,7 @@
         return v4 >= pValue;
     }
     while ( !v3->HasItemEquipped(v26)
-         || *(int *)&v3->pInventoryItems[*(int *)v27-1] != pValue )
+         || *(int *)&v3->pInventoryItemList[*(int *)v27-1] != pValue )
     {
       v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
       v27 += 4;
@@ -7448,7 +6750,7 @@
           return false;
         case VAR_PlayerItemInHands:
           v15 = 0;
-          v16 = v3->pInventoryItems;
+          v16 = v3->pInventoryItemList;
           break;
         case VAR_FixedGold:
           v4 = pParty->uNumGold;
@@ -7833,11 +7135,11 @@
           v9 = NULL;
           for (int i = 0; i < 138; i++)
           {
-            v9 = &this->pInventoryItems[i];
-            if (v9->uItemID == 615)
+            v9 = &this->pInventoryItemList[i];
+            if (v9->uItemID == ITEM_LICH_JAR_EMPTY)
               break;
           }
-          if (v9 != NULL && v9->uItemID != 615)
+          if (v9 != NULL && v9->uItemID != ITEM_LICH_JAR_EMPTY)
           {
             v10 = (int)((char *)this + 36 * 138);   //originally 36 * v8. the code got to this condition only if v8 was equal to 138
             *(int *)(v10 + 532) = 601;
@@ -8978,7 +8280,7 @@
           pPlayers[v4 + 1]->PlaySound(SPEECH_96, 0);
           return true;
         case VAR_PlayerItemInHands:
-          v15 = this->pInventoryIndices;
+          v15 = this->pInventoryMatrix;
           break;
         case VAR_FixedGold:
           if ( (unsigned int)pValue > pParty->uNumGold )
@@ -9339,7 +8641,7 @@
       }
       for (v3 = 1; v3 < 126; v3++)
       {
-        if ( *(&this->pInventoryItems[pInventoryIndices[v3] - 1].uItemID) == pValue )
+        if ( *(&this->pInventoryItemList[pInventoryMatrix[v3] - 1].uItemID) == pValue )
         {
           RemoveItemAtInventoryIndex(v3);
           return true;
@@ -9367,48 +8669,15 @@
   int v4; // edx@1
   int v5; // esi@2
   //int v6; // eax@2
-  unsigned int v7; // eax@3
+  int v7; // eax@3
   ItemGen _this; // [sp+Ch] [bp-30h]@1
   //Player *v9; // [sp+30h] [bp-Ch]@1
   int v10; // [sp+34h] [bp-8h]@1
   int *v11; // [sp+38h] [bp-4h]@1
 
-  static unsigned char byte_4E8398[200] = // 4E8398
-  {
-    1, // EQUIP_OFF_HAND
-    1, // EQUIP_MAIN_HAND
-    2, // EQUIP_BOW
-    3, // EQUIP_ARMOUR
-    0, // EQUIP_SHIELD
-    4, // EQUIP_HELMET
-    5, // EQUIP_BELT
-    6, // EQUIP_CLOAK
-    7, // EQUIP_GAUNTLETS
-    8, // EQUIP_BOOTS
-    10, // EQUIP_RING
-    9, // EQUIP_AMULET
-    1, // EQUIP_WAND
-    0, // EQUIP_REAGENT
-    0, // EQUIP_POTION
-    0, // EQUIP_SPELL_SCROLL
-    0, // EQUIP_BOOK
-    0, // EQUIP_MESSAGE_SCROLL
-    0, // EQUIP_GOLD
-    0, // EQUIP_GEM
-    0, // EQUIP_NONE
-    // ???
-    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
-    0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0,  0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0,
-    0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0,  0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
-    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,  1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-    0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,  0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
-    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  0, 0, 3, 3, 3, 3, 3, 3, 1, 1, 1,
-    1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-    0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2,  2, 0, 0, 0, 0, 0
-  };
 
   _this.Reset();
-  v2 = byte_4E8398[uEquipType];
+  v2 = pEquipTypeToBodyAnchor[uEquipType];
   v3 = pPlayers[uActiveCharacter];
   v11 = (int *)&v3->pEquipment.pIndices[v2];
   v4 = *v11;
@@ -9426,16 +8695,18 @@
   }
   else
   {
-    v7 = v3->FindFreeInventorySlot();
+    v7 = v3->FindFreeInventoryListSlot();
     if (v7 >= 0)
     {
       pParty->pPickedItem.uBodyAnchor = v2 + 1;
-      memcpy(&v3->pInventoryItems[v7], &pParty->pPickedItem, sizeof(v3->pInventoryItems[v7]));
+      memcpy(&v3->pInventoryItemList[v7], &pParty->pPickedItem, sizeof(v3->pInventoryItemList[v7]));
       *v11 = v7 + 1;
       pMouse->RemoveHoldingItem();
     }
   }
 }
+
+
 //----- (0049387A) --------------------------------------------------------
 int CycleCharacter(unsigned int _this)
 {
@@ -9530,9 +8801,9 @@
   {
     for ( uint i = 0; i < 126; ++i )
     {
-      if ( pPlayer->pInventoryIndices[i] > 0 )
-      {
-        if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pInventoryIndices[i] - 1].uItemID == uItemID )
+      if ( pPlayer->pInventoryMatrix[i] > 0 )
+      {
+        if ( (unsigned int)pPlayer->pInventoryItemList[pPlayer->pInventoryMatrix[i] - 1].uItemID == uItemID )
           return true;
       }
     }
@@ -9540,7 +8811,7 @@
     {
       if ( pPlayer->pEquipment.pIndices[i] )
       {
-        if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID )
+        if ( (unsigned int)pPlayer->pInventoryItemList[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID )
           return true;
       }
     }
@@ -9958,7 +9229,7 @@
     if ( v45->HasEnchantedItemEquipped(69) )
       v77 >>= 1;
     if ( v45->HasItemEquipped(EQUIP_ARMOUR)
-		&& *(_DWORD *)&v45->pInventoryItems[v45->pEquipment.uArmor-1] == 504 )
+		&& *(_DWORD *)&v45->pInventoryItemList[v45->pEquipment.uArmor-1] == 504 )
       v77 >>= 1;
     v75 = 0;
 	v47 = (int)&v45->pEquipment;
@@ -10181,7 +9452,7 @@
             *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
             *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1;
             *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4;
-            ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1];
+            ptr_50C9A4 = (ItemGen *)&v0->pInventoryItemList[v6-1];
             unk_50C9A0 = 0;
             if ( pMessageQueue_50CBD0->uNumMessages )
               pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
@@ -10200,7 +9471,7 @@
         {
           if ( !v8 )
             return;
-          memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem));
+          memcpy(&pParty->pPickedItem, &v0->pInventoryItemList[v8-1], sizeof(pParty->pPickedItem));
           v0->RemoveItemAtInventoryIndex(a4);
           v9 = pParty->pPickedItem.uItemID;
           pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
@@ -10209,7 +9480,7 @@
         v13 = v8;
         if ( v8 )
         {
-          a2.y = (LONG)&v0->pInventoryItems[v8-1];
+          a2.y = (LONG)&v0->pInventoryItemList[v8-1];
           memcpy(&this_, (const void *)a2.y, sizeof(this_));
           v0->RemoveItemAtInventoryIndex(a4);
           pX = v0->AddItem2(a4, &pParty->pPickedItem);
@@ -10218,7 +9489,7 @@
             pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem);
             if ( !pX )
             {
-              v0->PutItemArInventoryIndex(&this_, v13 - 1, a4);
+              v0->PutItemArInventoryIndex(this_.uItemID, v13 - 1, a4);
               memcpy((void *)a2.y, &this_, sizeof(ItemGen));
               return;
             }
@@ -10232,10 +9503,161 @@
         pX = v10;
         if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) )
         {
-          memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u);
+          memcpy(&v0->pInventoryItemList[v10-1], &pParty->pPickedItem, 0x24u);
           pMouse->RemoveHoldingItem();
         }
       }
     }
   }
-}
\ No newline at end of file
+}
+
+
+bool Player::IsWeak()
+{
+  return pConditions[Condition_Weak] != 0;
+}
+
+bool Player::IsDead()
+{
+  return pConditions[Condition_Dead] != 0;
+}
+
+bool Player::IsEradicated()
+{
+  return pConditions[Condition_Eradicated] != 0;
+}
+
+bool Player::IsZombie()
+{
+  return pConditions[Condition_Zombie] != 0;
+}
+
+bool Player::IsCursed()
+{
+  return pConditions[Condition_Cursed] != 0;
+}
+
+bool Player::IsPertified()
+{
+  return pConditions[Condition_Pertified] != 0;
+}
+
+bool Player::IsUnconcious()
+{
+  return pConditions[Condition_Unconcious] != 0;
+}
+
+bool Player::IsAsleep()
+{
+  return pConditions[Condition_Sleep] != 0;
+}
+
+bool Player::IsParalyzed()
+{
+  return pConditions[Condition_Paralyzed] != 0;
+}
+
+void Player::SetCursed( bool state )
+{
+  pConditions[Condition_Cursed] = state;
+}
+
+void Player::SetWeak( bool state )
+{
+  pConditions[Condition_Weak] = state;
+}
+
+void Player::SetAsleep( bool state )
+{
+  pConditions[Condition_Sleep] = state;
+}
+
+void Player::SetAfraid( bool state )
+{
+  pConditions[Condition_Fear] = state;
+}
+
+void Player::SetDrunk( bool state )
+{
+  pConditions[Condition_Drunk] = state;
+}
+
+void Player::SetInsane( bool state )
+{
+  pConditions[Condition_Insane] = state;
+}
+
+void Player::SetPoison1( bool state )
+{
+  pConditions[Condition_Poison1] = state;
+}
+
+void Player::SetDisease1( bool state )
+{
+  pConditions[Condition_Disease1] = state;
+}
+
+void Player::SetPoison2( bool state )
+{
+  pConditions[Condition_Poison2] = state;
+}
+
+void Player::SetDisease2( bool state )
+{
+  pConditions[Condition_Disease2] = state;
+}
+
+void Player::SetPoison3( bool state )
+{
+  pConditions[Condition_Poison3] = state;
+}
+
+void Player::SetDisease3( bool state )
+{
+  pConditions[Condition_Disease3] = state;
+}
+
+void Player::SetParalyzed( bool state )
+{
+  pConditions[Condition_Paralyzed] = state;
+}
+
+void Player::SetUnconcious( bool state )
+{
+  pConditions[Condition_Unconcious] = state;
+}
+
+void Player::SetDead( bool state )
+{
+  pConditions[Condition_Dead] = state;
+}
+
+void Player::SetPertified( bool state )
+{
+  pConditions[Condition_Pertified] = state;
+}
+
+void Player::SetEradicated( bool state )
+{
+  pConditions[Condition_Eradicated] = state;
+}
+
+void Player::SetZombie( bool state )
+{
+  pConditions[Condition_Zombie] = state;
+}
+
+void Player::SetCondWeakWithBlockCheck( int blockable )
+{
+  SetCondition(Condition_Weak, blockable);
+}
+
+void Player::SetCondInsaneWithBlockCheck( int blockable )
+{
+  SetCondition(Condition_Insane, blockable);
+}
+
+void Player::SetCondDeadWithBlockCheck( int blockable )
+{
+  SetCondition(Condition_Dead, blockable);
+}
--- a/Player.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Player.h	Mon Jul 22 18:00:58 2013 +0600
@@ -1,6 +1,7 @@
 #pragma once
 #include "Items.h"
 #include "Spells.h"
+#include "Conditions.h"
 
 
 
@@ -413,9 +414,9 @@
   CHARACTER_EXPRESSION_31 = 31,
   CHARACTER_EXPRESSION_32 = 32,
   CHARACTER_EXPRESSION_33 = 33,
-  CHARACTER_EXPRESSION_34 = 34,
-  CHARACTER_EXPRESSION_35 = 35,
-  CHARACTER_EXPRESSION_36 = 36,
+  CHARACTER_EXPRESSION_DMGRECVD_MINOR = 34,
+  CHARACTER_EXPRESSION_DMGRECVD_MODERATE = 35,
+  CHARACTER_EXPRESSION_DMGRECVD_MAJOR = 36,
   CHARACTER_EXPRESSION_37 = 37,
   CHARACTER_EXPRESSION_38 = 38,
   CHARACTER_EXPRESSION_39 = 39,
@@ -428,7 +429,7 @@
   CHARACTER_EXPRESSION_55 = 55,
   CHARACTER_EXPRESSION_56 = 56,
   CHARACTER_EXPRESSION_57 = 57,
-  CHARACTER_EXPRESSION_58 = 58,
+  CHARACTER_EXPRESSION_FALLING = 58,
 
   // ?
 
@@ -446,28 +447,9 @@
 #pragma pack(push, 1)
 struct Player
 {
-enum Condition: unsigned __int32
-    {
-    Condition_Cursed = 0,
-    Condition_Weak = 1,
-    Condition_Sleep = 2,
-    Condition_Fear = 3,
-    Condition_Drunk = 4,
-    Condition_Insane = 5,
-    Condition_Poison1 = 6,
-    Condition_Disease1 = 7,
-    Condition_Poison2 = 8,
-    Condition_Disease2 = 9,
-    Condition_Poison3 = 10,
-    Condition_Disease3 = 11,
-    Condition_Paralyzed = 12,
-    Condition_Unconcious = 13,
-    Condition_Dead = 14,
-    Condition_Pertified = 15,
-    Condition_Eradicated = 16,
-    Condition_Zombie = 17,
-    Condition_Good = 18
-    };
+  static const unsigned int INVETORYSLOTSWIDTH = 14;
+  static const unsigned int INVETORYSLOTSHEIGHT = 9;
+
 
   Player();
 
@@ -558,25 +540,25 @@
   int GetDisarmTrap();
   char GetLearningPercent();
   bool CanFitItem(unsigned int uSlot, unsigned int uItemID);
-  unsigned int FindFreeInventorySlot();
+  int FindFreeInventoryListSlot();
   int CreateItemInInventory(unsigned int uSlot, unsigned int uItemID);
   int HasSkill(unsigned int uSkillType);
-  int WearItem(unsigned int uItemID);
+  void WearItem(unsigned int uItemID);
   int AddItem(int uSlot, unsigned int uItemID);
   int AddItem2(int uSlot, ItemGen *Src);
-  int CreateItemInInventory2(unsigned int uSlot, ItemGen *Src);
-  int PutItemArInventoryIndex(ItemGen *item, int item_id, int uSlot);
+  int CreateItemInInventory2(unsigned int index, ItemGen *Src);
+  void PutItemArInventoryIndex(int uItemID, int itemListPos, int uSlot);
   void RemoveItemAtInventoryIndex(unsigned int uSlot);
   bool CanAct();
   bool CanSteal();
   bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID);
-  int SetCondition(unsigned int uConditionIdx, int a3);
-  int _49327B(unsigned int uClass, int a3);
+  void SetCondition(unsigned int uConditionIdx, int a3);
+  bool ProfessionOrGuildFlagsCorrect(unsigned int uClass, int a3);
   void PlaySound(PlayerSpeech speech, int a3);
   void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3);
   void ItemsEnchant(int enchant_count);
   unsigned int GetItemIDAtInventoryIndex(int *a2);
-  int IsPlayerHealableByTemple();
+  bool IsPlayerHealableByTemple();
   int GetBaseIdentifyPrice(float a2);
   int GetBaseRepairPrice(int a2, float a3);
   int GetBaseBuyingPrice(int a2, float a3);
@@ -587,7 +569,7 @@
   int GetPriceSell(int uRealValue, float price_multiplier);
   int GetTempleHealCostModifier(float a2);
   int GetConditionDayOfWeek(unsigned int uCondition);
-  bool _43EEF3();
+  bool NothingOrJustBlastersEquipped();
   void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD
   bool Recover(signed int a2);
   bool CanCastSpell(unsigned int uRequiredMana);
@@ -595,33 +577,46 @@
   void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId);
   void EquipBody(ITEM_EQUIP_TYPE uEquipType);
 
-  inline bool Weak()       {return pConditions[Condition_Weak] != 0;}
-  inline bool Dead()       {return pConditions[Condition_Dead] != 0;}
-  inline bool Eradicated() {return pConditions[Condition_Eradicated] != 0;}
-  inline bool Zombie()     {return pConditions[Condition_Zombie] != 0;}
-  inline bool Cursed()     {return pConditions[Condition_Cursed] != 0;}
-  inline bool Pertified()  {return pConditions[Condition_Pertified] != 0;}
+  bool IsWeak();
+  bool IsDead();
+  bool IsEradicated();
+  bool IsZombie();
+  bool IsCursed();
+  bool IsPertified();
+  bool IsUnconcious();
+  bool IsAsleep();
+  bool IsParalyzed();
 
-  inline void SetCursed(bool state)      {pConditions[Condition_Cursed] = state;}
-  inline void SetWeak(bool state)        {pConditions[Condition_Weak] = state;}
-  inline void SetAsleep(bool state)      {pConditions[Condition_Sleep] = state;}
-  inline void SetAfraid(bool state)      {pConditions[Condition_Fear] = state;}
-  inline void SetDrunk(bool state)       {pConditions[Condition_Drunk] = state;}
-  inline void SetInsane(bool state)      {pConditions[Condition_Insane] = state;}
-  inline void SetPoison1(bool state)     {pConditions[Condition_Poison1] = state;}
-  inline void SetDisease1(bool state)    {pConditions[Condition_Disease1] = state;}
-  inline void SetPoison2(bool state)     {pConditions[Condition_Poison2] = state;}
-  inline void SetDisease2(bool state)    {pConditions[Condition_Disease2] = state;}
-  inline void SetPoison3(bool state)     {pConditions[Condition_Poison3] = state;}
-  inline void SetDisease3(bool state)    {pConditions[Condition_Disease3] = state;}
-  inline void SetParalyzed(bool state)   {pConditions[Condition_Paralyzed] = state;}
-  inline void SetUnconcious(bool state)  {pConditions[Condition_Unconcious] = state;}
-  inline void SetDead(bool state)        {pConditions[Condition_Dead] = state;}
-  inline void SetPertified(bool state)   {pConditions[Condition_Pertified] = state;}
-  inline void SetEradicated(bool state)  {pConditions[Condition_Eradicated] = state;}
-  inline void SetZombie(bool state)      {pConditions[Condition_Zombie] = state;}
+  void SetCursed(bool state);
+  void SetWeak(bool state);
+  void SetAsleep(bool state);
+  void SetAfraid(bool state);
+  void SetDrunk(bool state);
+  void SetInsane(bool state);
+  void SetPoison1(bool state);
+  void SetDisease1(bool state);
+  void SetPoison2(bool state);
+  void SetDisease2(bool state);
+  void SetPoison3(bool state);
+  void SetDisease3(bool state);
+  void SetParalyzed(bool state);
+  void SetUnconcious(bool state);
+  void SetDead(bool state);
+  void SetPertified(bool state);
+  void SetEradicated(bool state);
+  void SetZombie(bool state);
 
+  void SetCondWeakWithBlockCheck (int blockable);
+  void SetCondInsaneWithBlockCheck (int blockable);
+  void SetCondDeadWithBlockCheck (int blockable);
 
+  inline bool IsRaceHuman() {return GetRace() == CHARACTER_RACE_HUMAN;}
+  inline bool IsRaceDwarf() {return GetRace() == CHARACTER_RACE_DWARF;}
+  inline bool IsRaceElf() {return GetRace() == CHARACTER_RACE_ELF;}
+  inline bool IsRaceGoblin() {return GetRace() == CHARACTER_RACE_GOBLIN;}
+
+  inline bool IsMale() { return GetSexByVoice() == SEX_MALE;}
+  inline bool IsFemale() { return !IsMale();}
   __int64 pConditions[20];
   unsigned __int64 uExperience;
   char pName[16];
@@ -715,13 +710,13 @@
       {
       struct  
           {
-          ItemGen pInventoryItems[126];
+          ItemGen pInventoryItemList[126];
           ItemGen pEquippedItems[12];
       };
       ItemGen pOwnItems[138];
       };
   
-    int pInventoryIndices[126];  
+    int pInventoryMatrix[126];  
   __int16 sResFireBase;
   __int16 sResAirBase;
   __int16 sResWaterBase;
--- a/Render.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Render.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -221,1459 +221,27 @@
   return result;
 }
 
-//----- (00487389) --------------------------------------------------------
-void Render::ExecOutdoorDrawSW()
-{
-  unsigned __int16 *v0; // ebx@1
-  unsigned int v1; // esi@1
-  stru148 *v2; // eax@1
-  Span *v3; // edi@6
-  stru148 *v4; // esi@9
-  Texture *v5; // ebp@10
-  int v6; // esi@16
-  unsigned int v7; // edx@16
-  char *v8; // ecx@17
-  unsigned int v9; // edi@22
-  int v10; // eax@26
-  int v11; // eax@27
-  unsigned int v12; // ebp@32
-  Span *v13; // esi@33
-  int v14; // ecx@37
-  int v15; // eax@40
-  Texture *v16; // ebp@51
-  //unsigned int v17; // eax@51
-  int v18; // eax@54
-  char v19; // al@56
-  unsigned int v20; // eax@57
-  int v21; // ecx@57
-  unsigned int v22; // eax@57
-  stru149 *v23; // eax@65
-  int v24; // eax@67
-  ODMFace *v25; // eax@78
-  signed int v26; // edx@79
-  signed int v27; // ecx@79
-  unsigned int v28; // eax@106
-  unsigned int v29; // ebp@117
-  Span *v30; // esi@118
-  unsigned int v31; // ST04_4@124
-  int v33; // [sp+18h] [bp-44h]@80
-  signed int v34; // [sp+1Ch] [bp-40h]@3
-  signed int v35; // [sp+20h] [bp-3Ch]@79
-  Span **v36; // [sp+24h] [bp-38h]@4
-  unsigned int v37; // [sp+28h] [bp-34h]@1
-  unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
-  int a1a; // [sp+2Ch] [bp-30h]@26
-  unsigned int a1b; // [sp+2Ch] [bp-30h]@116
-  char v41; // [sp+30h] [bp-2Ch]@57
-
-  v0 = pRenderer->pTargetSurface;
-  v1 = pOutdoorCamera->numStru148s;
-  a1 = pRenderer->pTargetSurface;
-  v2 = array_77EC08.data();
-  v37 = pOutdoorCamera->numStru148s;
-  if ( !(pParty->uFlags & 2) )
-  {
-    v1 = uNumElementsIn80AA28;
-    v2 = ptr_80AA28[0];
-    v37 = uNumElementsIn80AA28;
-  }
-  v34 = 0;
-  if ( (signed int)v1 > 0 )
-  {
-    v36 = &v2->prolly_head;
-    do
-    {
-      if ( pParty->uFlags & 2 )
-        v3 = *v36;
-      else
-        v3 = ptr_80AA28[v34]->prolly_head;
-      if ( v3 )
-      {
-        v4 = v3->pParent;
-        if ( v4 )
-        {
-          v5 = v4->pTexture;
-          if ( v5 )
-          {
-            if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X )
-            {
-              LOBYTE(v4->field_32) |= 2u;
-              v14 = *(int *)&v4->flags;
-              if ( v14 & 0x10 && v4->field_59 != 5 )
-              {
-                dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
-                dword_80AA1C = dword_80AA20 + 0x1FF0000;
-                dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
-                dword_80AA18 = dword_80AA14 - 0x1FF0000;
-                byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
-                                               v4->terrain_grid_z,
-                                               v4->terrain_grid_x - 1) >> 9) & 1;
-                if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
-                {
-                  if ( *(int *)&v4->flags & 2 )
-                  {
-                    while ( 1 )
-                    {
-                      if ( pOutdoorCamera->outdoor_no_wavy_water )
-                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
-                      else
-                        sr_sub_485407_prolly_odm_water_wavy(v3);
-                      v3->field_E = LOWORD(unnamed_6BE060[1]);
-                      if ( v4->prolly_tail == v3 )
-                        break;
-                      v3 = v3->pNext;
-                    }
-                  }
-                  else
-                  {
-                    while ( 1 )
-                    {
-                      v16 = v4->pTexture;
-                      v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl");
-                      if ( pOutdoorCamera->outdoor_no_wavy_water )
-                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
-                      else
-                        sr_sub_485407_prolly_odm_water_wavy(v3);
-                      v18 = v4->terrain_grid_z - 64;
-                      v4->pTexture = v16;
-                      dword_80AA20 = v18 << 25;
-                      dword_80AA1C = (v18 << 25) + 0x1FF0000;
-                      dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
-                      dword_80AA18 = dword_80AA14 - 0x1FF0000;
-                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
-                                                     v4->terrain_grid_z,
-                                                     v4->terrain_grid_x - 1) >> 9) & 1;
-                      sr_sub_484442(v3);
-                      v3->field_E = LOWORD(unnamed_6BE060[1]);
-                      if ( v4->prolly_tail == v3 )
-                        break;
-                      v3 = v3->pNext;
-                    }
-                  }
-                }
-                else
-                {
-                  while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
-                  {
-                    v3->field_E = LOWORD(unnamed_6BE060[1]);
-                    if ( v4->prolly_tail == v3 )
-                      break;
-                    v3 = v3->pNext;
-                  }
-                }
-              }
-              else
-              {
-                v19 = v4->field_59;
-                if ( v19 != 5 )
-                {
-                  if ( v14 & 2 )
-                  {
-                    while ( 1 )
-                    {
-                      v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
-                      v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
-                      if ( !sr_sub_4847EB(v3) )
-                        break;
-                      v4->pTexture = v5;
-                      if ( !sr_sub_484442(v3) )
-                        break;
-                      v3->field_E = LOWORD(unnamed_6BE060[1]);
-                      if ( v4->prolly_tail == v3 )
-                        break;
-                      v3 = v3->pNext;
-                      v5 = v4->pTexture;
-                    }
-                  }
-                  else
-                  {
-                    if ( v19 == 1 )
-                    {
-                      dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
-                      dword_80AA1C = dword_80AA20 + 33488896;
-                      dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
-                      dword_80AA18 = dword_80AA14 - 33488896;
-                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
-                                                     v4->terrain_grid_z,
-                                                     v4->terrain_grid_x - 1) >> 9) & 1;
-                      while ( 1 )
-                      {
-                        if ( !sr_sub_4847EB(v3) )
-                          sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
-                        v3->field_E = LOWORD(unnamed_6BE060[1]);
-                        if ( v4->prolly_tail == v3 )
-                          break;
-                        v3 = v3->pNext;
-                      }
-                    }
-                  }
-                  goto LABEL_14;
-                }
-                v4->ptr_38 = (stru149 *)&v41;
-                v4->_479295();
-                v20 = GetTickCount();
-                v21 = *(int *)&v4->flags;
-                v22 = v20 >> 3;
-                if ( BYTE1(v21) & 4 )
-                {
-                  v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
-                }
-                else
-                {
-                  if ( BYTE1(v21) & 8 )
-                    v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
-                }
-                if ( BYTE1(v21) & 0x10 )
-                {
-                  v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
-                }
-                else
-                {
-                  if ( BYTE1(v21) & 0x20 )
-                    v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
-                }
-                v23 = v4->ptr_38;
-                v4->field_52 = 32;
-                v4->field_5A = 5;
-                if ( (double)abs(v23->field_C) > 52428.8 )
-                {
-                  v4->field_52 = 8;
-                  v4->field_5A = 3;
-                }
-                v24 = *(int *)&v4->flags;
-                if ( !(v24 & 0x10000) )
-                {
-                  if ( !(v24 & 2) )
-                  {
-                    v25 = v4->pODMFace;
-                    if ( v25->uPolygonType == 1 )
-                    {
-                      v26 = v25->pTextureUIDs[0];
-                      dword_80AA1C = v26;
-                      dword_80AA20 = v26;
-                      v27 = v25->pTextureVIDs[0];
-                      dword_80AA14 = v27;
-                      dword_80AA18 = v27;
-                      v35 = 1;
-                      if ( v25->uNumVertices > 1u )
-                      {
-                        v33 = (int)&v25->pTextureVIDs[1];
-                        do
-                        {
-                          if ( dword_80AA20 > *(short *)(v33 - 40) )
-                            dword_80AA20 = *(short *)(v33 - 40);
-                          if ( v26 < *(short *)(v33 - 40) )
-                          {
-                            v26 = *(short *)(v33 - 40);
-                            dword_80AA1C = *(short *)(v33 - 40);
-                          }
-                          if ( dword_80AA18 > *(short *)v33 )
-                            dword_80AA18 = *(short *)v33;
-                          if ( v27 < *(short *)v33 )
-                          {
-                            v27 = *(short *)v33;
-                            dword_80AA14 = *(short *)v33;
-                          }
-                          ++v35;
-                          v33 += 2;
-                        }
-                        while ( v35 < v25->uNumVertices );
-                        v0 = a1;
-                      }
-                      dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
-                      dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
-                      dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
-                      dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
-                    }
-                    while ( 1 )
-                    {
-                      if ( !sr_sub_482E07(v3, v0) )
-                        sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
-                      v3->field_E = LOWORD(unnamed_6BE060[1]);
-                      if ( v4->prolly_tail == v3 )
-                        break;
-                      v3 = v3->pNext;
-                    }
-                    goto LABEL_14;
-                  }
-                  while ( 1 )
-                  {
-LABEL_74:
-                    if ( !sr_sub_4839BD(v3, v0) )
-                      sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
-                    v3->field_E = LOWORD(unnamed_6BE060[1]);
-                    if ( v4->prolly_tail == v3 )
-                      break;
-                    v3 = v3->pNext;
-                  }
-                  goto LABEL_14;
-                }
-                if ( v24 & 2 )
-                  goto LABEL_74;
-                while ( 1 )
-                {
-                  if ( !sr_sub_482A94(v3) )
-                    sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
-                  v3->field_E = LOWORD(unnamed_6BE060[1]);
-                  if ( v4->prolly_tail == v3 )
-                    break;
-                  v3 = v3->pNext;
-                }
-              }
-            }
-            else
-            {
-              v3->field_E = LOWORD(unnamed_6BE060[1]);
-            }
-          }
-        }
-      }
-LABEL_14:
-      ++v34;
-      LOWORD(v2) = v34;
-      v36 += 67;
-    }
-    while ( v34 < (signed int)v37 );
-  }
-  if ( pParty->uFlags & 2 )
-  {
-    v6 = pOutdoorCamera->numStru148s;
-    v7 = 0;
-    uNumElementsIn80AA28 = 0;
-    if ( pOutdoorCamera->numStru148s > 0 )
-    {
-      v8 = (char *)&array_77EC08[0].flags;
-      do
-      {
-        v2 = *(stru148 **)v8;
-        if ( (unsigned int)v2 & 0x20000 )
-        {
-          ++v7;
-          *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
-          LOWORD(v2) = (short)v8 - 48;
-          *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
-        }
-        v8 += 268;
-        --v6;
-      }
-      while ( v6 );
-      uNumElementsIn80AA28 = v7;
-    }
-  }
-  v9 = pOutdoorCamera->uNumSpans;
-  unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
-  if (pOutdoorCamera->numStru148s >= 1999)
-    return;
-
-  array_77EC08[1999]._48607B(&stru_8019C8);
-  array_77EC08[1999].ptr_38->sky_48694B();
-
-  if (pOutdoor->uMainTile_BitmapID == -1)
-  {
-    array_77EC08[1999].pTexture = nullptr;
-    return;
-  }
-  else
-    array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID);
-  array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
-  if ( array_77EC08[1999].dimming_level > 20 )
-    array_77EC08[1999].dimming_level = 20;
-  v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
-  array_77EC08[1999].v_18.y = 0;
-  array_77EC08[1999].v_18.x = v10;
-  array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
-  array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
-  a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
-                       / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
-                       + (double)pViewport->uScreenCenterY);
-  cos((double)pIndoorCamera->sRotationX * 0.0030664064);
-  sin((double)pIndoorCamera->sRotationX * 0.0030664064);
-  array_77EC08[1999]._48607B(&stru_8019C8);
-  array_77EC08[1999].ptr_38->sky_48694B();
-
-  if (pOutdoor->uSky_TextureID == -1)
-  {
-    array_77EC08[1999].pTexture = nullptr;
-    return;
-  }
-  else
-    array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID);
-  array_77EC08[1999].dimming_level = 0;
-  v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16);
-  array_77EC08[1999].v_18.y = 0;
-  array_77EC08[1999].v_18.x = -v11;
-  array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16);
-  LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
-  array_77EC08[1999].field_24 = 0x2000000u;
-  array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
-  array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
-  if ( day_attrib & DAY_ATTRIB_FOG
-    && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
-    && pParty->uCurrentHour < 0x15
-    || bUnderwater )
-  {
-    v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
-    a1b = (unsigned int)v2;
-    if ( (signed int)v9 <= 0 )
-      return;
-    v29 = v9;
-    while ( 1 )
-    {
-      v30 = &pSpans[v29 - 1];
-      v2 = (stru148 *)v30->field_E;
-      if ( v2 != (stru148 *)unnamed_6BE060[1] )
-      {
-        LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
-        if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X )
-          goto LABEL_124;
-        if ( v30->field_C == pViewport->uViewportTL_X )
-        {
-          v30->field_E = LOWORD(unnamed_6BE060[1]);
-        }
-        else
-        {
-          v30->field_8 = LOWORD(pViewport->uViewportTL_X);
-          v30->field_C -= LOWORD(pViewport->uViewportTL_X);
-          if ( v30->field_C >= 0 )
-          {
-LABEL_124:
-            v31 = v30->field_C;
-            v30->pParent = &array_77EC08[1999];
-            fill_pixels_fast(
-              a1b,
-              &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
-              v31);
-            j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
-            goto LABEL_125;
-          }
-          LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
-          v30->field_E = LOWORD(unnamed_6BE060[1]);
-        }
-      }
-LABEL_125:
-      --v29;
-      --v9;
-      if ( !v9 )
-        return;
-    }
-  }
-  if ( (signed int)v9 > 0 )
-  {
-    v12 = v9;
-    do
-    {
-      v13 = &pSpans[v12 - 1];
-      v2 = (stru148 *)v13->field_E;
-      if ( v2 != (stru148 *)unnamed_6BE060[1] )
-      {
-        LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
-        if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X )
-          goto LABEL_109;
-        if ( v13->field_C != pViewport->uViewportTL_X )
-        {
-          v13->field_8 = LOWORD(pViewport->uViewportTL_X);
-          v13->field_C -= LOWORD(pViewport->uViewportTL_X);
-          if ( v13->field_C >= 0 )
-          {
-LABEL_109:
-            if ( pOutdoorCamera->bNoSky )
-            {
-              const_1_0();
-            }
-            else
-            {
-              v13->pParent = &array_77EC08[1999];
-              if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
-                j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
-            }
-          }
-          LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
-          v13->field_E = LOWORD(unnamed_6BE060[1]);
-          goto LABEL_114;
-        }
-        v13->field_E = LOWORD(unnamed_6BE060[1]);
-      }
-LABEL_114:
-      --v12;
-      --v9;
-    }
-    while ( v9 );
-  }
-}
-
-//----- (00485044) --------------------------------------------------------
-int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
-{
-  stru148 *v3; // esi@1
-  Span *v4; // edi@1
-  float v5; // ST2C_4@1
-  signed int result; // eax@2
-  int v7; // ST40_4@3
-  stru149 *v8; // eax@3
-  int v9; // ebx@3
-  int v10; // ecx@3
-  int v11; // edx@3
-  int v12; // eax@3
-  int v13; // ST28_4@5
-  int v14; // eax@5
-  signed __int64 v15; // qtt@11
-  int v16; // ST28_4@11
-  int v17; // eax@11
-  signed int v18; // ecx@11
-  int v19; // ST40_4@11
-  int v20; // ST3C_4@11
-  int v21; // ST30_4@11
-  void *v22; // eax@11
-  Texture *v23; // esi@11
-  int v24; // ecx@11
-  unsigned int v25; // esi@11
-  int v26; // edi@11
-  unsigned __int16 *v27; // eax@11
-  int *v28; // ebx@12
-  int v29; // edx@13
-  unsigned __int16 v30; // cx@13
-  int v31; // edx@14
-  unsigned __int16 v32; // cx@14
-  unsigned __int8 v33; // sf@15
-  unsigned __int8 v34; // of@15
-  double v35; // [sp+14h] [bp-38h]@1
-  int v36; // [sp+18h] [bp-34h]@3
-  signed int v37; // [sp+18h] [bp-34h]@11
-  int v38; // [sp+1Ch] [bp-30h]@3
-  signed int v39; // [sp+1Ch] [bp-30h]@11
-  int v40; // [sp+20h] [bp-2Ch]@3
-  void *v41; // [sp+20h] [bp-2Ch]@11
-  int v42; // [sp+24h] [bp-28h]@3
-  unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
-  int v44; // [sp+28h] [bp-24h]@11
-  int v45; // [sp+2Ch] [bp-20h]@3
-  signed int v46; // [sp+30h] [bp-1Ch]@3
-  __int16 v47; // [sp+30h] [bp-1Ch]@11
-  signed int v48; // [sp+34h] [bp-18h]@3
-  int v49; // [sp+34h] [bp-18h]@11
-  int v50; // [sp+38h] [bp-14h]@3
-  unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
-  int v52; // [sp+3Ch] [bp-10h]@4
-  int a1a; // [sp+40h] [bp-Ch]@3
-  int v54; // [sp+44h] [bp-8h]@3
-  int v55; // [sp+48h] [bp-4h]@3
-  int v56; // [sp+54h] [bp+8h]@11
-  int *v57; // [sp+54h] [bp+8h]@11
-
-  v3 = a2;
-  v4 = a1;
-  v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5;
-  v35 = v5 + 6.7553994e15;
-  if ( LODWORD(v35) )
-  {
-    v55 = 65536 / SLODWORD(v35);
-    v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
-    v8 = v3->ptr_38;
-    v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
-    v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
-    v38 = pOutdoorCamera->camera_rotation_y_int_sine;
-    HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
-    v45 = v4->field_C;
-    v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
-    v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
-    v48 = 0;
-    v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
-    v46 = -v3->field_24;
-    v11 = v4->field_A - 1;
-    v54 = v11;
-    v12 = 65536 / SLODWORD(v35) * (a3 - v11);
-    a1a = 65536 / SLODWORD(v35) * (a3 - v11);
-    while ( 1 )
-    {
-      v52 = v9;
-      if ( v9 )
-      {
-        v13 = abs(v46 >> 14);
-        v14 = abs(v9);
-        v11 = v54;
-        v10 = v50;
-        if ( v13 <= v14 )
-          break;
-        v12 = a1a;
-      }
-      if ( v11 <= (signed int)pViewport->uViewportTL_Y )
-        break;
-      v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
-      --v54;
-      a1a += v55;
-      v12 = a1a;
-      v11 = v54;
-      v48 = 1;
-    }
-    if ( v48 )
-      v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
-          + v3->v_18.x;
-    LODWORD(v15) = v46 << 16;
-    HIDWORD(v15) = v46 >> 16;
-    v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
-    v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
-    v18 = v15 / v52;
-    v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
-    v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
-    v56 = v15 / v52;
-    v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
-    v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
-    v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
-    v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
-    v22 = sr_sub_47C178(v18, v3, 0, 1);
-    v23 = v3->pTexture;
-    v41 = v22;
-    v47 = 16 - v23->uWidthLn2;
-    v44 = v23->uTextureWidth - 1;
-    v49 = (v23->uTextureHeight << 16) - 65536;
-    v24 = v4->field_8;
-    v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
-    v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
-    v25 = v19;
-    v26 = v20;
-    v27 = v51;
-    if ( !(v45 & 1) )
-      goto LABEL_15;
-    --v45;
-    v27 = v51 - 1;
-    v28 = v57;
-    ++v57;
-    while ( 1 )
-    {
-      *v28 = -65536;
-      v31 = v44 & (v25 >> 16);
-      v27 += 2;
-      v25 += v39;
-      v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
-      v26 += v37;
-      *(v27 - 1) = v32;
-LABEL_15:
-      v34 = __OFSUB__(v45, 2);
-      v33 = v45 - 2 < 0;
-      v45 -= 2;
-      if ( v33 ^ v34 )
-        break;
-      v29 = v44 & (v25 >> 16);
-      v25 += v39;
-      v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
-      v26 += v37;
-      v28 = v57;
-      *v27 = v30;
-      v57 += 2;
-      v28[1] = -65536;
-    }
-    result = 1;
-  }
-  else
-  {
-    result = 0;
-  }
-  return result;
-}
-
-//----- (0047F5C6) --------------------------------------------------------
-float Render::DrawBezierTerrain()
-{
- //__debugbreak();Ritor1: it's temporarily
-  //return 0;
-  
-  unsigned int pDirectionIndicator1; // ebx@1
-  unsigned int pDirectionIndicator2; // edi@1
-  unsigned int v2; // eax@1
-  int v3; // eax@3
-  int v4; // edi@3
-  int v5; // ebx@3
-  int v6; // esi@3
-  unsigned int v7; // eax@3
-  int v8; // eax@4
-  unsigned int v9; // eax@6
-  int v10; // eax@7
-  //int v11; // ebx@9
-  //int v12; // edi@9
-  int v13; // eax@21
-  int v14; // eax@31
-  int v15; // edi@33
-  int v16; // eax@34
-  int v17; // edx@34
-  int v18; // ebx@34
-  int v19; // eax@36
-  int v20; // eax@39
-  int v21; // ecx@43
-  //char v22; // zf@44
-  int v23; // ecx@47
-  //int v24; // edi@52
-  int v25; // eax@54
-  int v26; // ecx@54
-  int v27; // eax@56
-  int v28; // edx@60
-  int v29; // ecx@61
-  int v30; // ecx@64
-  int v31; // ecx@68
-  int v32; // eax@70
-  //int v33; // ecx@71
-  int v34; // eax@73
-  int v35; // ecx@77
-  int v36; // ecx@81
-  int v37; // ecx@86
-  int v38; // eax@88
-  int v39; // ecx@88
-  int v40; // eax@90
-  int v41; // edx@94
-  //int v42; // ecx@95
-  int v43; // ecx@98
-  int v44; // ecx@102
-  int v45; // eax@104
-  int v46; // eax@107
-  int v47; // ecx@111
-  int v48; // ecx@115
-  int v49; // edi@120
-  int v50; // eax@122
-  int v51; // ecx@122
-  int v52; // eax@124
-  int v53; // edx@128
-  int v54; // ecx@129
-  int v55; // ecx@132
-  int v56; // eax@139
-  int v57; // ecx@140
-  int v58; // eax@142
-  int v59; // ecx@146
-  //int v60; // ecx@147
-  int v61; // ecx@150
-  int v62; // ecx@155
-  int v63; // eax@157
-  int v64; // ecx@157
-  int v65; // eax@159
-  int v66; // edx@163
-  int v67; // ecx@164
-  int v68; // ecx@167
-  //int v69; // eax@173
-  int v70; // edi@178
-  //int v71; // eax@178
-  //int v72; // ecx@178
-  //int x; // ebx@180
-  //int v74; // eax@182
-  //int v75; // eax@184
-  IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
-  int uStartZ; // ecx@184
-  int v79; // ebx@185
-  int v127; // esi@185
-  int v86; // edi@196
-  //int v87; // eax@196
-  //int v88; // ecx@196
-  //int v89; // eax@198
-  //int v90; // ecx@200
-  int v92; // ebx@203
-  //int v93; // ST08_4@204
-  int v97; // ST08_4@204
-  float result; // eax@212
-  //struct 
-  //{
-  int v106; // [sp+Ch] [bp-68h]@191
-  int v103; // [sp+10h] [bp-64h]@190
-  int v104; // [sp+12h] [bp-62h]@190
-  //} v102;
-  int v105; // [sp+1Ch] [bp-58h]@1
-  int v107; // [sp+20h] [bp-54h]@3
-  int uEndZ; // [sp+24h] [bp-50h]@3
-  int v108; // [sp+28h] [bp-4Ch]@9
-  int v109; // [sp+2Ch] [bp-48h]@9
-  int v110; // [sp+30h] [bp-44h]@9
-  int v111; // [sp+34h] [bp-40h]@3
-  int v112; // [sp+38h] [bp-3Ch]@6
-  IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
-  int v114; // [sp+40h] [bp-34h]@9
-  int v115; // [sp+44h] [bp-30h]@9
-  int v116; // [sp+48h] [bp-2Ch]@9
-  //int v117; // [sp+4Ch] [bp-28h]@9
-  int v118; // [sp+50h] [bp-24h]@9
-  int v119; // [sp+54h] [bp-20h]@1
-  int v120; // [sp+58h] [bp-1Ch]@1
-  int i; // [sp+5Ch] [bp-18h]@1
-  int v122; // [sp+60h] [bp-14h]@1
-  int v123; // [sp+64h] [bp-10h]@1
-  int v124; // [sp+68h] [bp-Ch]@1
-  int v125; // [sp+6Ch] [bp-8h]@9
-  int v126; // [sp+70h] [bp-4h]@9
-
-  v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2
-  pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
-  pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512
-  v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88
-  v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66
-  v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
-  v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
-  v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90
-  i = v124 - pOutdoorCamera->outdoor_grid_band_3;
-  v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
-
-  if ( v2 > 90 )
-    v2 = 90;
-  v3 = (v2 << 11) / 720;
-  v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3);
-  v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1);
-
-  v106 = stru_5C6E00->Cos(v4);
-  uEndZ = stru_5C6E00->Sin(v4);
-
-  v111 = stru_5C6E00->Cos(v5);
-  v6 = stru_5C6E00->Sin(v5);
-
-  v7 = v4 & stru_5C6E00->uPiMask;
-  if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
-    v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
-  else
-    v8 = stru_5C6E00->pTanTable[v7];
-  v112 = abs(v8);
-
-  v9 = v5 & stru_5C6E00->uPiMask;
-  if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
-    v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
-  else
-    v10 = stru_5C6E00->pTanTable[v9];
-  v108 = abs(v10);
-
-  //v11 = v124;
-  //v12 = v123;
-  v114 = 0;
-  v115 = 0;
-  pIndoorCameraD3D_4 = 0;
-  v125 = 0;
-  v126 = v124;
-  v118 = v123;
-
-  v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
-  v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
-  uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
-  v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
-
-  uint _i = 1;
-  uint j = 1;
-
-  terrain_76DDC8[0] = -1;
-  terrain_76DFC8[0] = -1;
-  terrain_76E1C8[0] = -1;
-  terrain_76E3C8[0] = -1;
-
-  for( uint _i = 1; _i < 128; _i++)
-  {
-    if ( v112 >= 0x10000 )
-    {
-      int v1, v2;
-      /*v111 = 4294967296i64 / v112;
-      v114 += v111;
-      if ( v114 >= 65536 )
-      {
-        v11 += v110;
-        v114 = (unsigned __int16)v114;
-      }
-      v12 += v109;*/
-    }
-    else
-    {
-      v124 += v110;
-      v115 += v112;
-      if ( v112 + v115 >= 65536 )
-      {
-        v123 += v109;
-        v115 = (unsigned __int16)v115;
-      }
-    }
-    if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 )
-      break;
-    //v13 = v116++;
-    terrain_76E3C8[_i] = v124;
-    terrain_76E1C8[_i] = v123;
-  }
-
-  for( j = 1; j < 128; j++ )
-  {
-    if ( v108 >= 65536 )
-    {
-      v111 = 4294967296i64 / v108;
-      v114 += v111;//
-      if ( v111 + v114 >= 65536 )
-      {
-        v126 += uEndZ;
-        v114 = (unsigned __int16)v114;//
-      }
-      v118 += v106;
-    }
-    else
-    {
-      v125 += v108;
-      v126 += uEndZ;
-      if ( v125 >= 65536 )
-      {
-        v118 += v106;
-        v125 = (unsigned __int16)v125;
-      }
-    }
-    //if ( v117 >= 128 )
-      //break;
-    if ( v126 < _i )
-      break;
-    if ( v126 > v120 )
-      break;
-    v14 = v118;
-    if ( v118 < v122 )
-      break;
-    if ( v118 > v119 )
-      break;
-    terrain_76DFC8[j] = v126;
-    terrain_76DDC8[j] = v14;
-  }
-  v16 = 0;
-  v126 = 0;
-  v17 = j - 1;
-  v18 = _i - 1;
-
-  switch ( v105 )
-  {
-    case 0:
-    case 7:
-    {
-      //v116 = terrain_76DFC8[v17];
-      if ( v120 > terrain_76DFC8[v17] )
-      {
-        v125 = v120;
-        memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1));
-        v19 = v120;
-        do
-          terrain_76DBC8[v126++] = v19--;
-        while ( v19 >= terrain_76DFC8[v17] );
-        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
-        {
-          do
-            v20 = terrain_76DDC8[v17-- -1];
-          while ( v20 == terrain_76DDC8[v17 -1] );
-        }
-        v16 = v126;
-        --v17;
-      }
-      if ( v17 < 0 )
-        v17 = 0;
-      v21 = terrain_76DFC8[v17];
-      while ( 1 )
-      {
-        v125 = terrain_76DFC8[v17];
-        if ( v21 < v124 )
-          break;
-        terrain_76DBC8[v16] = v21;
-        //v22 = terrain_76DDC8[v17] == 65535;
-        terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
-        if ( terrain_76DDC8[v17] == 65535 )
-        {
-          terrain_76D9C8[v16] = v123 + 1;
-          break;
-        }
-        if ( !v17 )
-          break;
-        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
-        {
-          do
-            v23 = terrain_76DDC8[v17-- -1];
-          while ( v23 == terrain_76DDC8[v17 -1] );
-        }
-        --v17;
-        v21 = v125 - 1;
-        ++v16;
-      }
-      v16 = 0;
-      //v24 = terrain_76E3C8[v18];
-      v126 = 0;
-      if ( v120 > terrain_76E3C8[v18] )
-      {
-        v125 = v120;
-        memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1));
-        do
-        {
-          v25 = v126;
-          v26 = v125--;
-          ++v126;
-          terrain_76D7C8[v25] = v26;
-        }
-        while ( v125 >= terrain_76E3C8[v18] );
-        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
-        {
-          do
-            v27 = terrain_76E1C8[v18-- -1];
-          while ( v27 == terrain_76E1C8[v18 -1] );
-        }
-        v16 = v126;
-        --v18;
-      }
-      if ( v18 < 0 )
-        v18 = 0;
-      v28 = terrain_76E3C8[v18];
-      while ( v28 >= v124 )
-      {
-        v29 = terrain_76E1C8[v18];
-        terrain_76D7C8[v16] = v28;
-        terrain_76D5C8[v16] = v29;
-        if ( v29 == 65535 )
-        {
-          v31 = v123;
-          terrain_76D5C8[v16] = v31;
-          break;
-        }
-        if ( !v18 )
-          break;
-        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
-        {
-          do
-            v30 = terrain_76E1C8[v18-- -1];
-          while ( v30 == terrain_76E1C8[v18 -1] );
-        }
-        --v18;
-        --v28;
-        ++v16;
-      }
-      break;
-    }
-    case 1:
-    case 2:
-    {
-      //v116 = terrain_76DDC8[v17];
-      if ( v122 < terrain_76DDC8[v17] )
-      {
-        v106 = v122;
-        memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1));
-        for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++)
-          terrain_76D9C8[v126++] = v32;
-        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
-        {
-          do
-            v34 = terrain_76DBC8[v17-- -1];
-          while ( v34 == terrain_76DBC8[v17 -1] );
-        }
-        v16 = v126;
-        --v17;
-      }
-      if ( v17 < 0 )
-        v17 = 0;
-      v35 = terrain_76DDC8[v17];
-      v125 = terrain_76DDC8[v17];
-      while ( v35 <= v123 )
-      {
-        //v22 = terrain_76DFC8[v17] == 65535;
-        terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
-        terrain_76D9C8[v16] = v125;
-        if ( terrain_76DFC8[v17] == 65535 )
-        {
-          terrain_76DBC8[v16] = v124 + 1;
-          break;
-        }
-        if ( !v17 )
-          break;
-        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
-        {
-          do
-            v36 = terrain_76DBC8[v17-- -1];
-          while ( v36 == terrain_76DBC8[v17 -1] );
-        }
-        --v17;
-        ++v125;
-        v35 = v125;
-        ++v16;
-      }
-      v16 = 0;
-      v126 = 0;
-      v37 = terrain_76E1C8[v18];
-      if ( v122 < v37 )
-      {
-        v114 = v122;
-        memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1));
-        do
-        {
-          v38 = v126;
-          v39 = v114;
-          ++v126;
-          ++v114;
-          terrain_76D5C8[v38] = v39;
-        }
-        while ( v114 <= terrain_76E1C8[v18] );
-        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
-        {
-          do
-            v40 = terrain_76DFC8[v18-- -1];
-          while ( v40 == terrain_76DFC8[v18 -1] );
-        }
-        v16 = v126;
-        --v18;
-      }
-      if ( v18 < 0 )
-        v18 = 0;
-      v41 = terrain_76E1C8[v18];
-      while ( v41 <= v123 )
-      {
-        terrain_76D5C8[v16] = v41;
-        terrain_76D7C8[v16] = terrain_76E3C8[v18];
-        if ( terrain_76E3C8[v18] == 65535 )
-        {
-          terrain_76D7C8[v16] = v124;
-          break;
-        }
-        if ( !v18 )
-          break;
-        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
-        {
-          do
-            v43 = terrain_76DFC8[v18-- -1];
-          while ( v43 == terrain_76DFC8[v18 -1] );
-        }
-        --v18;
-        ++v41;
-        ++v16;
-      }
-      break;
-    }
-    case 5:
-    case 6:
-    {
-      //v116 = terrain_76DDC8[v17];
-      if ( v119 > terrain_76DDC8[v17] )
-      {
-        v106 = v119;
-        memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1));
-        for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--)
-          terrain_76D9C8[v126++] = v45;
-        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
-        {
-          do
-            v46 = terrain_76DBC8[v17-- -1];
-          while ( v46 == terrain_76DBC8[v17 -1] );
-        }
-        v16 = v126;
-        --v17;
-      }
-      if ( v17 < 0 )
-        v17 = 0;
-      v47 = terrain_76DDC8[v17];
-      v125 = terrain_76DDC8[v17];
-      while ( v47 >= v123 )
-      {
-        //v22 = terrain_76DFC8[v17] == 65535;
-        terrain_76DBC8[v16] = terrain_76DFC8[v17];
-        terrain_76D9C8[v16] = v125;
-        if ( terrain_76DFC8[v17] == 65535 )
-        {
-          terrain_76DBC8[v16] = v124;
-          break;
-        }
-        if ( !v17 )
-          break;
-        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
-        {
-          do
-            v48 = terrain_76DBC8[v17-- -1];
-          while ( v48 == terrain_76DBC8[v17 -1] );
-        }
-        --v17;
-        --v125;
-        v47 = v125;
-        ++v16;
-      }
-      v16 = 0;
-      v49 = terrain_76E1C8[v18];
-      v126 = 0;
-      if ( v119 > v49 )
-      {
-        v125 = v119;
-        memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1));
-        do
-        {
-          v50 = v126;
-          v51 = v125--;
-          ++v126;
-          terrain_76D5C8[v50] = v51;
-        }
-        while ( v125 >= terrain_76E1C8[v18] );
-        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
-        {
-          do
-            v52 = terrain_76DFC8[v18-- -1];
-          while ( v52 == terrain_76DFC8[v18 -1] );
-        }
-        v16 = v126;
-        --v18;
-      }
-      if ( v18 < 0 )
-        v18 = 0;
-      v53 = terrain_76E1C8[v18];
-      while ( v53 >= v123 )
-      {
-        v54 = terrain_76E3C8[v18];
-        terrain_76D5C8[v16] = v53;
-        terrain_76D7C8[v16] = v54 + 1;
-        if ( v54 == 65535 )
-        {
-          terrain_76D7C8[v16] = v124 + 1;
-          break;
-        }
-        if ( !v18 )
-          break;
-        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
-        {
-          do
-            v55 = terrain_76DFC8[v18-- -1];
-          while ( v55 == terrain_76DFC8[v18 -1] );
-        }
-        --v18;
-        --v53;
-        ++v16;
-      }
-      break;
-    }
-    case 3:
-    case 4:
-    {
-      //v116 = terrain_76DFC8[v17];
-      if ( i < terrain_76DFC8[v17] )
-      {
-        v106 = i;
-        memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1));
-        v56 = i;
-        do
-        {
-          v57 = v126++;
-          terrain_76DBC8[v57] = v56++;
-        }
-        while ( v56 <= terrain_76DFC8[v17] );
-        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
-        {
-          do
-            v58 = terrain_76DDC8[v17-- -1];
-          while ( v58 == terrain_76DDC8[v17 -1] );
-        }
-        v16 = v126;
-        --v17;
-      }
-      if ( v17 < 0 )
-        v17 = 0;
-      v59 = terrain_76DFC8[v17];
-      while ( 1 )
-      {
-        v125 = v59;
-        if ( v59 > v124 )
-          break;
-        terrain_76DBC8[v16] = v59;
-        //v60 = terrain_76DDC8[v17];
-        terrain_76D9C8[v16] = terrain_76DDC8[v17];
-        if ( terrain_76DDC8[v17] == 65535 )
-        {
-          terrain_76D9C8[v16] = v123;
-          break;
-        }
-        if ( !v17 )
-          break;
-        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
-        {
-          do
-            v61 = terrain_76DDC8[v17-- -1];
-          while ( v61 == terrain_76DDC8[v17 -1] );
-        }
-        --v17;
-        v59 = v125 + 1;
-        ++v16;
-      }
-      v16 = 0;
-      v126 = 0;
-      v62 = terrain_76E3C8[v18];
-      if ( i < v62 )
-      {
-        v114 = i;
-        memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1));
-        do
-        {
-          v63 = v126;
-          v64 = v114;
-          ++v126;
-          ++v114;
-          terrain_76D7C8[v63] = v64;
-        }
-        while ( v114 <= terrain_76E3C8[v18] );
-        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
-        {
-          do
-            v65 = terrain_76E1C8[v18-- -1];
-          while ( v65 == terrain_76E1C8[v18 -1] );
-        }
-        v16 = v126;
-        --v18;
-      }
-      if ( v18 < 0 )
-        v18 = 0;
-      v66 = terrain_76E3C8[v18];
-      while ( v66 <= v124 )
-      {
-        v67 = terrain_76E1C8[v18];
-        terrain_76D7C8[v16] = v66;
-        terrain_76D5C8[v16] = v67 + 1;
-        if ( terrain_76E1C8[v18] == 65535 )
-        {
-          v31 = v123 + 1;
-          terrain_76D5C8[v16] = v31;
-          break;
-        }
-        if ( !v18 )
-          break;
-        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
-        {
-          do
-            v68 = terrain_76E1C8[v18-- -1];
-          while ( v68 == terrain_76E1C8[v18 -1] );
-        }
-        --v18;
-        ++v66;
-        ++v16;
-      }
-      break;
-    }
-    default:
-      break;
-  }
-  //v69 = v16 - 1;
-  ptr_801A08 = pVerticesSR_806210;
-  ptr_801A04 = pVerticesSR_801A10;
-  //v126 = v69;
-
-  if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//
-  {
-    for ( i = v16 - 1; i >= 1; --i )
-    {
-      //v70 = i;
-      //v71 = terrain_76D7C8[i];//88
-      //v72 = terrain_76DBC8[i];//0
-      if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap
-      {
-        terrain_76DBC8[i] = terrain_76D7C8[i];
-        terrain_76D7C8[i] = terrain_76DBC8[i];
-      }
-      //x = terrain_76DBC8[i];//0
-      v111 = 0;
-      if ( terrain_76DBC8[i] <= 0 )
-        terrain_76DBC8[i] = -terrain_76DBC8[i];
-      //v74 = terrain_76D7C8[i];
-      if ( terrain_76D7C8[i] <= 0 )
-        terrain_76D7C8[i] = -terrain_76D7C8[i];
-      uEndZ = terrain_76D7C8[i] + 2;
-      //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
-      //uEndZ = v75;
-      //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
-      uStartZ = terrain_76DBC8[i] - 2;
-      if ( terrain_76DBC8[i] - 2 < uEndZ )
-      {
-        v127 = 0;
-        //v79 = (v73 - 66) << 9;
-        //v116 = v77;
-        //pHeight = v79;
-        v111 = uEndZ - uStartZ;
-        for (int z = uStartZ; z < uEndZ; ++z)
-        {
-          ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
-          ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
-          ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
-
-          ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;
-          ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
-          ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
-
-          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
-          {
-            pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
-            pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
-
-            pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
-            pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
-          }
-          //v79 += 512;
-          v127 ++;
-          //++v116;
-          //pHeight = v79;
-       }
-        //while ( v116 < v107 );
-      }
-      v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
-      v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
-      if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
-        Render::DrawTerrainD3D(v111, 0, v103, v104);
-        //Render::RenderTerrainD3D();
-      else
-        Render::DrawTerrainSW(v111, 0, v103, v104);
-    }
-  }
-  else
-  {
-    for ( i = v16 - 1; i >= 1; --i )
-    {
-      //v86 = i;
-      //v87 = terrain_76D5C8[i];
-      //v88 = terrain_76D9C8[i];
-      if ( terrain_76D5C8[i] < terrain_76D9C8[i] )
-      {
-        terrain_76D9C8[i] = terrain_76D5C8[i];
-        terrain_76D5C8[i] = terrain_76D9C8[i];
-      }
-      //v89 = terrain_76D9C8[i];
-      v111 = 0;
-      if ( terrain_76D9C8[i] <= 0 )
-        terrain_76D9C8[i] = -terrain_76D9C8[i];
-      //v90 = terrain_76D5C8[i];
-      if ( terrain_76D5C8[i] <= 0 )
-        terrain_76D5C8[i] = -terrain_76D5C8[i];
-      pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
-      v107 = terrain_76D5C8[i] + 2;
-      if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 )
-      {
-        v86 = 0;
-        //v116 = terrain_76D9C8[i] - 2;
-        v92 = (66 - terrain_76D9C8[i]) << 9;
-        //pHeight = (66 - terrain_76D9C8[i]) << 9;
-        v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2);
-        //do
-        for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 )
-        {
-          ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9;
-          ptr_801A08[v86].vWorldPosition.y = v92;
-          ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116);
-
-          ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9;
-          ptr_801A04[v86].vWorldPosition.y = v92;
-          ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116);
-          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
-          {
-           pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
-           pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
-           pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
-           pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
-          }
-          v92 -= 512;
-          v86 += 48;
-          //++v116;
-          //pHeight = v92;
-        }
-        //while ( v116 < v107 );
-      }
-      v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
-	  v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
-	  if ( pRenderer->pRenderD3D )
-        Render::DrawTerrainD3D(v111, 1, v103, v104);
-      else
-        Render::DrawTerrainSW(v111, 1, v103, v104);
-    }
-  }
-  result = v126;
-  pOutdoorCamera->field_40 = v126;
-  return result;
-}
-// 47FFC4: inconsistent fpu stack
-// 4D864C: using guessed type char byte_4D864C;
-
 
 void Render::RenderTerrainD3D() // New function
 {
-  int pTextureID; // ecx@8
-  struct stru148 *pTile; // ebx@8
+  char result; // al@3
+  int v6; // ecx@8
+ struct Polygon *pTile; // ebx@8
+ struct Polygon *v16;
+  unsigned int v18; // edi@22
+  int v35; // edi@63
+  int v37; // eax@73
+  int v39; // eax@80
+  char v40; // [sp-18h] [bp-70h]@2
+  int v41; // [sp-14h] [bp-6Ch]@2
+  int v42; // [sp-10h] [bp-68h]@2
+  int v43; // [sp-Ch] [bp-64h]@2
+  const char *v44; // [sp-8h] [bp-60h]@2
+  int v45; // [sp-4h] [bp-5Ch]@2
+  int v56;
+  int v57; // [sp+38h] [bp-20h]@36
+  int v64; // [sp+57h] [bp-1h]@2
+  int v62;
 
   //warning: the game uses CW culling by default, ccw is incosistent
   pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW);
@@ -1711,11 +279,11 @@
 //--------------------------------------------------------------------------------------------------------------------
 
   //
-  for (unsigned int z = 0; z < 128; ++z)
-  {
-    for (unsigned int x = 0; x < 128; ++x)
-    {
-      pTile = &array_77EC08[pOutdoorCamera->numStru148s];
+  for (unsigned int z = 0; z < 127; ++z)
+  {
+    for (unsigned int x = 0; x < 127; ++x)
+    {
+      pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
       pTile->flags = 0;
       pTile->field_32 = 0;
       pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
@@ -1769,9 +337,9 @@
       pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f);
 //-----------------------------------------------------------------------------------------------
 
-      ++pOutdoorCamera->numStru148s;
+      ++pOutdoorCamera->uNumPolygons;
       ++pOutdoorCamera->field_44;
-      assert(pOutdoorCamera->numStru148s < 20000);// numStru148s -   (numFaces)
+      assert(pOutdoorCamera->uNumPolygons < 20000);
 
       pTile->uBModelID = 0;
       pTile->uBModelFaceID = 0;
@@ -1789,28 +357,28 @@
         if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id)
         {
           //transparent = false;
-          pTextureID = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
+          v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
         }
         else
         {
-          pTextureID = pTile->uTileBitmapID;
+          v6 = pTile->uTileBitmapID;
           if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) )
             transparent = true;
         }
 
-      assert(pTextureID < 1000); // many random crashes here
+      assert(v6 < 1000); // many random crashes here
 
       // for all shore tiles - draw a tile water under them since they're half-empty
       if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5))  // all shore tile filenames are wtrdrXXX
         pTile->DrawBorderTiles();
 
-      pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[pTextureID], transparent, true);
+      pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v6], transparent, true);
       }
       //else //    
         //pTile->DrawBorderTiles();
 //--------------------------------------------------------------------------------------------------------------------------------
 
-      --pOutdoorCamera->numStru148s;
+      --pOutdoorCamera->uNumPolygons;
       --pOutdoorCamera->field_44;
     }
   }
@@ -1832,7 +400,7 @@
   double v13; // ST2C_8@6
   int v14; // eax@6
   double v15; // st7@6
-  stru148 *pTile; // ebx@12
+  struct Polygon *pTile; // ebx@12
   unsigned __int16 v17; // ax@12
   int v18; // eax@13
   signed int v22; // eax@13
@@ -1852,9 +420,9 @@
   char v35; // zf@47
   unsigned int v36; // eax@50
   int v37; // eax@54
-  //stru148 *v38; // ecx@55
+  //Polygon *v38; // ecx@55
   unsigned int v39; // eax@59
-  stru148 *v40; // ebx@62
+  struct Polygon *v40; // ebx@62
   unsigned __int16 pTileBitmapsID; // ax@62
   int v42; // eax@63
   LightmapBuilder *v43; // ecx@63
@@ -1873,7 +441,7 @@
   unsigned int v56; // eax@101
   int v57; // eax@105
   unsigned int v58; // eax@109
-  stru148 *v59; // esi@112
+  struct Polygon *v59; // esi@112
   unsigned __int16 v60; // ax@112
   int v61; // eax@113
   signed int v62; // eax@113
@@ -1885,7 +453,7 @@
   double v68; // st5@120
   double v69; // st7@133
   int v70; // edi@138
-  stru148 *v71; // esi@147
+  struct Polygon *v71; // esi@147
   unsigned int v72; // ecx@147
   unsigned int v73; // eax@150
   int v74; // eax@154
@@ -1996,7 +564,7 @@
         if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y 
              || pVertices2->vWorldPosition.y != v101->vWorldPosition.y )
           break;*/
-        pTile = &array_77EC08[pOutdoorCamera->numStru148s];
+        pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
         pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
         if ( pTile->uTileBitmapID != -1 )
         {
@@ -2015,16 +583,16 @@
                             (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) -
                             (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0;
           //v25 = thisf + 6.7553994e15;
-          //v27 = pOutdoorCamera->numStru148s > 1999;
-          //v26 = pOutdoorCamera->numStru148s - 1999 < 0;
+          //v27 = pOutdoorCamera->uNumPolygons > 1999;
+          //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0;
           pTile->dimming_level = floorf(thisf + 0.5f);
-          if ( pOutdoorCamera->numStru148s >= 1999 )
+          if ( pOutdoorCamera->uNumPolygons >= 1999 )
             return;
-          ++pOutdoorCamera->numStru148s;
+          ++pOutdoorCamera->uNumPolygons;
           //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary
           //goto LABEL_126;
           //{
-            //--pOutdoorCamera->numStru148s;
+            //--pOutdoorCamera->uNumPolygons;
             //goto LABEL_162;
           //}
           memcpy(&array_50AC10[0], v102, 0x30u);
@@ -2129,7 +697,7 @@
         if ( ++v88 >= v84 )
           return;
       }
-    /*  v40 = &array_77EC08[pOutdoorCamera->numStru148s];
+    /*  v40 = &array_77EC08[pOutdoorCamera->uNumPolygons];
       v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
       if ( v40->uTileBitmapID == -1 )
         goto LABEL_162;
@@ -2157,13 +725,13 @@
       v40->dimming_level = LOBYTE(v50);
       if ( LOBYTE(v50) < 0 )
         v40->dimming_level = 0;
-      if ( pOutdoorCamera->numStru148s >= 1999 )
+      if ( pOutdoorCamera->uNumPolygons >= 1999 )
         return;
-      ++pOutdoorCamera->numStru148s;
+      ++pOutdoorCamera->uNumPolygons;
       /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary
         //goto LABEL_77;
         {
-          --pOutdoorCamera->numStru148s;
+          --pOutdoorCamera->uNumPolygons;
           goto LABEL_112;
         }*/
       /*memcpy(&array_50AC10[0], v102, 0x30u);
@@ -2188,7 +756,7 @@
       /*if ( !(byte_76D5C0 & 2) )
       {
         byte_76D5C0 |= 2;
-        stru148(stru_76D590);
+        Polygon(stru_76D590);
         atexit(loc_48118F);
       }*/
       /*v96 = pGame->pLightmapBuilder;
@@ -2201,7 +769,7 @@
         if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
         {
 //LABEL_77:
-          --pOutdoorCamera->numStru148s;
+          --pOutdoorCamera->uNumPolygons;
           goto LABEL_112;
         }
         thisb->ViewTransform(array_50AC10, uNumVertices);
@@ -2264,8 +832,8 @@
         pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
       }
 LABEL_112:
-      v59 = &array_77EC08[pOutdoorCamera->numStru148s];
-      //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s];
+      v59 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+      //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons];
       v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
       if ( v59->uTileBitmapID  == -1 )
         goto LABEL_162;
@@ -2286,13 +854,13 @@
       v59->dimming_level = floorf(thish + 0.5f);
       if ( v59->dimming_level < 0 )
         v59->dimming_level = 0;
-      if ( pOutdoorCamera->numStru148s >= 1999 )
+      if ( pOutdoorCamera->uNumPolygons >= 1999 )
         return;
-      ++pOutdoorCamera->numStru148s;
+      ++pOutdoorCamera->uNumPolygons;
       if ( !sub_481FC9(v101, v102, pVertices2, v59) )
       {
 //LABEL_126:
-        --pOutdoorCamera->numStru148s;
+        --pOutdoorCamera->uNumPolygons;
         goto LABEL_162;
       }
       memcpy(&array_50AC10[0], v102, 0x30u);
@@ -2324,7 +892,7 @@
         if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
           //goto LABEL_126;
         {
-          --pOutdoorCamera->numStru148s;
+          --pOutdoorCamera->uNumPolygons;
           goto LABEL_162;
         }
         thisc->ViewTransform(array_50AC10, v100);
@@ -2382,10 +950,10 @@
             //v77 = (int)v71;
             //v76 = v71->uNumVertices;
             //goto LABEL_161;
-            pRenderer->DrawTerrainPolygon(v71->uNumVertices, (stru148 *)v71, v78, 0, v80);
+            pRenderer->DrawTerrainPolygon(v71->uNumVertices, (Polygon *)v71, v78, 0, v80);
             goto LABEL_162;
           }
-          v38 = (stru148 *)v71;
+          v38 = (Polygon *)v71;
           goto LABEL_56;
         }
         v73 = sr_424EE0_MakeFanFromTriangle(v72);
@@ -2395,508 +963,7 @@
       goto LABEL_154;
     }
   }*/
-// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
-// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
-// 4D864C: using guessed type char byte_4D864C;
-// 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
-
-//----- (00481212) --------------------------------------------------------
-void Render::DrawTerrainSW(int a1, int a2, int a3, int a4)
-{
-  int v3; // esi@1
-  int v4; // ecx@1
-  int v5; // ST10_4@1
-  int v6; // edi@1
-  int v7; // ebx@2
-  int v8; // eax@2
-  int v9; // eax@3
-  RenderVertexSoft *v10; // edi@3
-  RenderVertexSoft *v11; // ebx@4
-  RenderVertexSoft *v12; // ecx@4
-  float v13; // eax@6
-  int v14; // eax@6
-  double v15; // st7@6
-  double v16; // st7@6
-  stru148 *v17; // ebx@12
-  unsigned __int16 v18; // ax@12
-  int v19; // eax@13
-  float v20; // ecx@13
-  stru220 *v21; // eax@13
-  int v22; // eax@13
-  signed int v23; // eax@13
-  Vec3_float_ *v24; // eax@15
-  double v25; // st7@18
-  double v26; // st5@24
-  double v27; // st5@24
-  double v28; // st5@24
-  double v29; // st5@24
-  Game *v30; // eax@25
-  RenderVertexSoft *v31; // edi@29
-  double v32; // st7@31
-  int v33; // esi@35
-  RenderVertexSoft *v34; // edx@36
-  RenderVertexSoft *v35; // ecx@36
-  signed int v36; // eax@39
-  signed int v37; // esi@40
-  stru148 *v38; // ebx@43
-  unsigned __int16 v39; // ax@43
-  int v40; // eax@44
-  float v41; // ecx@44
-  stru220 *v42; // eax@44
-  int v43; // eax@44
-  int v44; // eax@44
-  signed int v45; // eax@44
-  Vec3_float_ *v46; // eax@46
-  double v47; // st7@49
-  double v48; // st5@57
-  double v49; // st5@57
-  double v50; // st5@57
-  Game *v51; // eax@58
-  RenderVertexSoft *v52; // edi@62
-  double v53; // st7@63
-  int v54; // esi@66
-  signed int v55; // eax@69
-  signed int v56; // esi@71
-  unsigned __int16 v57; // ax@75
-  stru220 *v58; // eax@76
-  signed int v59; // eax@76
-  Vec3_float_ *v60; // eax@77
-  double v61; // st7@80
-  double v62; // st5@88
-  double v63; // st5@88
-  double v64; // st5@88
-  Game *v65; // eax@89
-  double v66; // st7@94
-  RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
-  stru148 *v68; // [sp-8h] [bp-C0h]@36
-  int v69; // [sp-4h] [bp-BCh]@36
-  float v70; // [sp+Ch] [bp-ACh]@88
-  double v71; // [sp+10h] [bp-A8h]@6
-  double v72; // [sp+18h] [bp-A0h]@82
-  double v73; // [sp+20h] [bp-98h]@6
-  double v74; // [sp+28h] [bp-90h]@51
-  double v75; // [sp+30h] [bp-88h]@6
-  double v76; // [sp+38h] [bp-80h]@20
-  double v77; // [sp+40h] [bp-78h]@6
-  float v78; // [sp+48h] [bp-70h]@57
-  float v79; // [sp+4Ch] [bp-6Ch]@6
-  float v80; // [sp+50h] [bp-68h]@6
-  int v81; // [sp+54h] [bp-64h]@1
-  int v82; // [sp+58h] [bp-60h]@6
-  int v83; // [sp+5Ch] [bp-5Ch]@82
-  int v84; // [sp+60h] [bp-58h]@20
-  int v85; // [sp+64h] [bp-54h]@1
-  int v86; // [sp+68h] [bp-50h]@1
-  int v87; // [sp+6Ch] [bp-4Ch]@51
-  float v88; // [sp+70h] [bp-48h]@51
-  int v89; // [sp+74h] [bp-44h]@6
-  int v90; // [sp+78h] [bp-40h]@1
-  float a3a; // [sp+7Ch] [bp-3Ch]@24
-  stru220 *v92; // [sp+80h] [bp-38h]@2
-  float v93; // [sp+84h] [bp-34h]@44
-  int v94; // [sp+88h] [bp-30h]@6
-  float v95; // [sp+8Ch] [bp-2Ch]@1
-  float v96; // [sp+90h] [bp-28h]@1
-  float v97; // [sp+94h] [bp-24h]@1
-  int X; // [sp+98h] [bp-20h]@1
-  float v99; // [sp+9Ch] [bp-1Ch]@6
-  int v100; // [sp+A0h] [bp-18h]@6
-  unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
-  RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
-  RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
-  RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
-  float pNormalc; // [sp+C0h] [bp+8h]@6
-  float pNormald; // [sp+C0h] [bp+8h]@6
-  Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
-  Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
-  Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
-
-  v3 = a1;
-  //v4 = *(short *)(a3 + 4);
-  //v5 = *(short *)(a3 + 6);
-  v85 = a2;
-  v86 = a3; //v4;
-  X = abs(a4); //v5
-  v6 = 0;
-  v90 = 0;
-  v81 = v3 - 1;
-  v95 = (double)pOutdoor->vSunlight.x / 65536.0;
-  v96 = (double)pOutdoor->vSunlight.y / 65536.0;
-  v97 = (double)pOutdoor->vSunlight.z / 65536.0;
-  if ( v3 - 1 > 0 )
-  {
-    while ( 1 )
-    {
-      v7 = abs(X);
-      v8 = abs(v86);
-      --X;
-      v92 = &stru_76E5C8[(v7 << 7) + v8];
-      if ( !v92->field_0
-        || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
-                                                                          v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
-            ((v103 = &pVerticesSR_801A10[v9 + 1],
-              v13 = v10->vWorldPosition.x,
-              v102 = v12,
-              v80 = v13,
-              v73 = v13 + 6.7553994e15,
-              v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
-              v79 = v10->vWorldPosition.y,
-              v75 = v79 + 6.7553994e15,
-              v100 = LODWORD(v75),
-              pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
-              v71 = pNormalc + 6.7553994e15,
-              v89 = LODWORD(v71),
-              v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
-              v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
-              v94 = v14,
-              pNormald = v15 * 0.5,
-              v16 = pNormald + 6.7553994e15,
-              v77 = v16,
-              v82 = LODWORD(v77),
-              LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
-              WorldPosToGridCellX(v101),
-              WorldPosToGridCellZ(v100),
-              !byte_4D864C)
-          || !(pGame->uFlags & 0x80))
-         && !sub_481EFA(v10, v11, v102, v103, 1)) )
-        goto LABEL_105;
-      if ( v10->vWorldPosition.z != v11->vWorldPosition.z
-        || v11->vWorldPosition.z != v103->vWorldPosition.z
-        || v103->vWorldPosition.z != v102->vWorldPosition.z )
-        break;
-      v17 = &array_77EC08[pOutdoorCamera->numStru148s];
-      v18 = pOutdoor->GetTileTexture(v101, v100);
-      v17->uTileBitmapID = v18;
-      if ( v18 != -1 )
-      {
-        v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
-        LOWORD(v19) = v19 | 0x8010;
-        v20 = v99;
-        *(int *)&v17->flags = v19;
-        v21 = v92;
-        v17->field_59 = 1;
-        v17->terrain_grid_x = LOBYTE(v20);
-        v17->field_34 = v21->distance;
-        v22 = v94;
-        v17->terrain_grid_z = v94;
-        v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
-        if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
-          v24 = 0;
-        else
-          v24 = &pTerrainNormals[v23];
-        pNormal = v24;
-        if ( v24 )
-        {
-          v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
-          if ( v25 < 0.0 )
-            v25 = 0.0;
-          v99 = v25 * 31.0;
-          v76 = v99 + 6.7553994e15;
-          v84 = LODWORD(v76);
-          v17->dimming_level = 31 - LOBYTE(v76);
-        }
-        else
-        {
-          v17->dimming_level = 0;
-        }
-        if ( pOutdoorCamera->numStru148s >= 1999 )
-          return;
-        ++pOutdoorCamera->numStru148s;
-        if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
-          goto LABEL_104;
-        v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
-        memcpy(array_50AC10, v104, 0x30u);
-        array_50AC10[0]._rhw = v26;
-        array_50AC10[0].u = 0.0;
-        array_50AC10[0].v = 0.0;
-        v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
-        memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
-        array_50AC10[1]._rhw = 1.0 / v27;
-        array_50AC10[1].u = 0.0;
-        array_50AC10[1].v = 1.0;
-        v28 = v103->vWorldViewPosition.x + 0.0000001;
-        memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
-        array_50AC10[2]._rhw = 1.0 / v28;
-        array_50AC10[2].u = 1.0;
-        array_50AC10[2].v = 1.0;
-        v29 = v102->vWorldViewPosition.x + 0.0000001;
-        memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
-        array_50AC10[3]._rhw = 1.0 / v29;
-        array_50AC10[3].u = 1.0;
-        array_50AC10[3].v = 0.0;
-        pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
-        if ( stru_F8AD28.uNumLightsApplied <= 0 )
-        {
-          v17->field_108 = 0;
-        }
-        else
-        {
-          v30 = pGame;
-          v17->field_108 = 1;
-          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
-        }
-        if ( v104->vWorldViewPosition.x < 8.0
-          || *(float *)(HIDWORD(v101) + 12) < 8.0
-          || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
-          || v103->vWorldViewPosition.x < 8.0 )
-        {
-          v36 = sr_4250FE(4u);
-        }
-        else
-        {
-          v32 = (double)pOutdoorCamera->shading_dist_mist;
-          if ( v32 >= v104->vWorldViewPosition.x
-            && v32 >= *(float *)(HIDWORD(v101) + 12)
-            && v32 >= v102->vWorldViewPosition.x
-            && v32 >= v103->vWorldViewPosition.x )
-          {
-            v33 = sr_4254D2(4);
-            v17->uNumVertices = v33;
-            if ( !v33 )
-              goto LABEL_104;
-            v34 = (RenderVertexSoft *)HIDWORD(v101);
-            v35 = v104;
-            v69 = 0;
-            v68 = v17;
-            v67 = v31;
-            goto LABEL_37;
-          }
-          v36 = sr_4252E8(4u);
-        }
-        v37 = v36;
-        if ( !v36 )
-          goto LABEL_104;
-LABEL_41:
-        OutdoorCamera::Project(v37);
-LABEL_102:
-        v33 = sr_4254D2(v37);
-        v17->uNumVertices = v33;
-        if ( !v33 )
-          goto LABEL_104;
-        v17->_48276F_sr();
-        goto LABEL_38;
-      }
-LABEL_105:
-      v6 = v90++ + 1;
-      if ( v90 >= v81 )
-        return;
-    }
-    v38 = &array_77EC08[pOutdoorCamera->numStru148s];
-    v39 = pOutdoor->GetTileTexture(v101, v100);
-    v38->uTileBitmapID = v39;
-    if ( v39 == -1 )
-      goto LABEL_105;
-    v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
-    BYTE1(v40) |= 0x80u;
-    v41 = v99;
-    *(int *)&v38->flags = v40;
-    v42 = v92;
-    v38->field_59 = 1;
-    v38->terrain_grid_x = LOBYTE(v41);
-    v38->field_34 = v42->distance;
-    v43 = v94;
-    v38->terrain_grid_z = v94;
-    v44 = 2 * (LODWORD(v41) + (v43 << 7));
-    LODWORD(v93) = v44 * 2;
-    v45 = pTerrainNormalIndices[v44 + 1];
-    if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
-      v46 = 0;
-    else
-      v46 = &pTerrainNormals[v45];
-    pNormala = v46;
-    if ( v46 )
-    {
-      v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
-      if ( v47 < 0.0 )
-        v47 = 0.0;
-      v88 = v47 * 31.0;
-      v74 = v88 + 6.7553994e15;
-      v87 = LODWORD(v74);
-      v38->dimming_level = 31 - LOBYTE(v74);
-    }
-    else
-    {
-      v38->dimming_level = 0;
-    }
-    if ( v38->dimming_level < 0 )
-      v38->dimming_level = 0;
-    if ( pOutdoorCamera->numStru148s >= 1999 )
-      return;
-    ++pOutdoorCamera->numStru148s;
-    if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
-      goto LABEL_74;
-    v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
-    memcpy(array_50AC10, v104, 0x30u);
-    array_50AC10[0]._rhw = v48;
-    array_50AC10[0].u = 0.0;
-    array_50AC10[0].v = 0.0;
-    v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
-    memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
-    array_50AC10[1]._rhw = 1.0 / v49;
-    array_50AC10[1].u = 0.0;
-    array_50AC10[1].v = 1.0;
-    v50 = v103->vWorldViewPosition.x + 0.0000001;
-    memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
-    array_50AC10[2]._rhw = 1.0 / v50;
-    array_50AC10[2].u = 1.0;
-    array_50AC10[2].v = 1.0;
-    pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
-    if ( stru_F8AD28.uNumLightsApplied <= 0 )
-    {
-      v38->field_108 = 0;
-    }
-    else
-    {
-      v51 = pGame;
-      v38->field_108 = 1;
-      pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
-    }
-    if ( v104->vWorldViewPosition.x < 8.0
-      || *(float *)(HIDWORD(v101) + 12) < 8.0
-      || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
-    {
-      v55 = sr_4250FE(3u);
-    }
-    else
-    {
-      v53 = (double)pOutdoorCamera->shading_dist_mist;
-      if ( v53 >= v104->vWorldViewPosition.x
-        && v53 >= *(float *)(HIDWORD(v101) + 12)
-        && v53 >= v103->vWorldViewPosition.x )
-      {
-        v54 = sr_4254D2(3);
-        v38->uNumVertices = v54;
-        if ( v54 )
-        {
-          sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
-LABEL_68:
-          sr_sub_481DB2(array_508690, v54, v38);
-LABEL_75:
-          v17 = &array_77EC08[pOutdoorCamera->numStru148s];
-          v57 = pOutdoor->GetTileTexture(v101, v100);
-          v17->uTileBitmapID = v57;
-          if ( v57 == -1 )
-            goto LABEL_105;
-          *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
-          v58 = v92;
-          v17->field_59 = 1;
-          v17->field_34 = v58->distance;
-          v17->terrain_grid_z = v94;
-          v17->terrain_grid_x = LOBYTE(v99);
-          v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93));
-          if ( v59 > (signed int)(uNumTerrainNormals - 1) )
-          {
-            pNormalb = 0;
-            v60 = 0;
-          }
-          else
-          {
-            v60 = &pTerrainNormals[v59];
-            pNormalb = v60;
-          }
-          if ( v60 )
-          {
-            v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
-            if ( v61 < 0.0 )
-              v61 = 0.0;
-            v93 = v61 * 31.0;
-            v72 = v93 + 6.7553994e15;
-            v83 = LODWORD(v72);
-            v17->dimming_level = 31 - LOBYTE(v72);
-          }
-          else
-          {
-            v17->dimming_level = 0;
-          }
-          if ( v17->dimming_level < 0 )
-            v17->dimming_level = 0;
-          if ( pOutdoorCamera->numStru148s >= 1999 )
-            return;
-          ++pOutdoorCamera->numStru148s;
-          if ( !sub_481FC9(v102, v104, v103, v17) )
-          {
-LABEL_104:
-            --pOutdoorCamera->numStru148s;
-            goto LABEL_105;
-          }
-          v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
-          memcpy(array_50AC10, v104, 0x30u);
-          array_50AC10[0]._rhw = v62;
-          array_50AC10[0].u = 0.0;
-          array_50AC10[0].v = 0.0;
-          v63 = v103->vWorldViewPosition.x + 0.0000001;
-          memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
-          array_50AC10[1]._rhw = 1.0 / v63;
-          array_50AC10[1].u = 1.0;
-          array_50AC10[1].v = 1.0;
-          v64 = v102->vWorldViewPosition.x + 0.0000001;
-          memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
-          array_50AC10[2]._rhw = 1.0 / v64;
-          array_50AC10[2].u = 1.0;
-          array_50AC10[2].v = 0.0;
-          pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
-          if ( stru_F8AD28.uNumLightsApplied <= 0 )
-          {
-            v17->field_108 = 0;
-          }
-          else
-          {
-            v65 = pGame;
-            v17->field_108 = 1;
-            pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
-          }
-          if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
-          {
-            v37 = sr_4250FE(3u);
-            OutdoorCamera::Project(v37);
-            if ( !v37 )
-              goto LABEL_104;
-            goto LABEL_102;
-          }
-          v66 = (double)pOutdoorCamera->shading_dist_mist;
-          if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
-          {
-            v37 = sr_4252E8(3u);
-            if ( !v37 )
-              goto LABEL_105;
-            goto LABEL_41;
-          }
-          v33 = sr_4254D2(3);
-          v17->uNumVertices = v33;
-          if ( !v33 )
-            goto LABEL_104;
-          v34 = v104;
-          v35 = v102;
-          v69 = 0;
-          v68 = v17;
-          v67 = v103;
-LABEL_37:
-          sr_sub_4829B9(v35, v34, v67, v68, v69);
-LABEL_38:
-          sr_sub_481DB2(array_508690, v33, v17);
-          goto LABEL_105;
-        }
-        goto LABEL_74;
-      }
-      v55 = sr_4252E8(3u);
-    }
-    v56 = v55;
-    if ( v55 )
-    {
-      OutdoorCamera::Project(v55);
-      v54 = sr_4254D2(v56);
-      v38->uNumVertices = v54;
-      if ( v54 )
-      {
-        v38->_48276F_sr();
-        goto LABEL_68;
-      }
-    }
-LABEL_74:
-    --pOutdoorCamera->numStru148s;
-    goto LABEL_75;
-  }
-}
+
 
 //----- (0047BACF) --------------------------------------------------------
 void Render::TransformBillboardsAndSetPalettesODM()
@@ -3699,9 +1766,9 @@
           local_0.x = v3;
           local_0.y = (double)*(signed int *)v0;
           local_0.z = (double)*((signed int *)v0 + 1);
-          local_0.flt_10 = 0.0;
-          local_0.flt_14 = 0.0;
-          local_0.flt_18 = 0.0;
+          local_0.r = 0.0;
+          local_0.g = 0.0;
+          local_0.b = 0.0;
           local_0.flt_28 = 1.0;
           local_0.timeToLive = (rand() & 0x80) + 128;
           local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
@@ -4339,7 +2406,7 @@
 }
 
 //----- (004A2050) --------------------------------------------------------
-void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
+void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
 {
   Render *v5; // edi@1
   unsigned int v6; // ebx@1
@@ -4406,10 +2473,10 @@
     if ( v7->std__vector_000004_size)
       a2 = 0xFFFFFFFF;
     pGame->AlterGamma_ODM(a4, &a2);
-    if ( byte_4D864C && pGame->uFlags & 1 )
+    if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01)
     {
       v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
-      v7->_45D74F_MessWithLight(v8, 0);
+      v7->DrawLightmaps(/*v8, 0*/);
     }
     else
     {
@@ -4501,7 +2568,7 @@
         //v50 = (const char *)v5->pRenderD3D->pDevice;
         ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
         //(*(void (**)(void))(*(int *)v50 + 88))();
-        v53->_45D74F_MessWithLight(-1, 0);
+        v53->DrawLightmaps(/*-1, 0*/);
 	    for (uint i = 0; i < uNumVertices; ++i)
 		{
 		  d3d_vertex_buffer[i].diffuse = a2;
@@ -7063,10 +5130,7 @@
       pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
       pRenderer->uNumBillboardsToDraw = 0;
       pRenderD3D->pDevice->BeginScene();
-      if (!pRenderD3D->DoesRaiseExceptions())
-      {
-        MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
-      }
+
       if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
         uFogColor = GetLevelFogColor();
       else
@@ -7121,7 +5185,7 @@
   return ::GetActorTintColor(tint, a4, a2, a5, a6);
 }
 
-/*void Render::DrawTerrainPolygon_new(stru148 *a3, IDirect3DTexture2 *pTexture)//new function
+/*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function
 {
   int v5; // ebx@1
   int v6; // edi@1
@@ -7236,7 +5300,7 @@
 }*/
 
 //----- (004A26BC) --------------------------------------------------------
-void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders)
+void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders)
 {
   //RenderVertexSoft *pVertices; // esi@0
   //int v7; // edi@1
@@ -7314,10 +5378,10 @@
   /*  v9 = pGame->pLightmapBuilder;
     v65 = v9;
     v10 = v9->std__vector_000004_size;*/
-    if ( byte_4D864C && pGame->uFlags & 1 )
+    if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01)
     {
       v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
-      pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0);
+      pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/);
     }
     else
     {
@@ -7411,7 +5475,7 @@
         //v63 = (const char *)v7->pRenderD3D->pDevice;
         ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
         //(*(void (**)(void))(*(int *)v63 + 88))();
-        pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
+        pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/);
 	    for (uint i = 0; i < uNumVertices; ++i)
 	    {
 		  d3d_vertex_buffer[i].diffuse = -1;
@@ -7468,7 +5532,7 @@
 // 4D864C: using guessed type char byte_4D864C;
 
 //----- (004A2DA3) --------------------------------------------------------
-void Render::DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture)
+void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture)
 {
   int v7; // eax@7
   float v13; // ST3C_4@8
@@ -7510,7 +5574,7 @@
 }
 
 //----- (004A2ED5) --------------------------------------------------------
-void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex)
+void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex)
 {
   signed int v4; // edi@2
   int v5; // eax@3
@@ -7553,6 +5617,433 @@
   }
 }
 
+
+//----- (00479A53) --------------------------------------------------------
+void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID)
+{
+  BLVFace *pFace; // esi@1
+  unsigned int v3; // edi@1
+  PolygonType v4; // al@1
+  double v5; // st7@3
+  signed __int64 v6; // qax@3
+  PolygonType v7; // cl@3
+  int v8; // esi@7
+  int v9; // eax@7
+  unsigned int v10; // eax@7
+  double v11; // st6@7
+  int v12; // edx@7
+  int v13; // eax@7
+  char *v14; // esi@8
+  void *v15; // ecx@9
+  int v16; // eax@9
+  int v17; // edi@9
+  double v18; // st7@9
+  signed int v19; // ebx@9
+  void *v20; // ecx@9
+  int v21; // ebx@11
+  int v22; // eax@14
+  signed __int64 v23; // qtt@16
+  double v24; // st7@16
+  unsigned __int8 v25; // sf@16
+  unsigned __int8 v26; // of@16
+  Render *v27; // ecx@17
+  double v28; // st7@20
+  char *v29; // ebx@20
+  char *v30; // edx@20
+  unsigned __int8 v31; // c0@21
+  unsigned __int8 v32; // c3@21
+  double v33; // st6@23
+  char *v34; // esi@30
+  const void *v35; // ecx@31
+  int v36; // eax@31
+  const void *v37; // edi@31
+  signed __int64 v38; // qax@31
+  int v39; // ecx@31
+  int v40; // ebx@33
+  int v41; // eax@36
+  signed __int64 v42; // qtt@39
+  int v43; // eax@39
+  char v44; // zf@39
+  double v45; // st7@39
+  double v46; // st7@39
+  unsigned int v47; // edx@40
+  double v48; // st7@41
+  RenderVertexSoft *v49; // ebx@41
+  void *v50; // edi@43
+  double v51; // st7@46
+  RenderVertexSoft *v52; // edx@46
+  void *v53; // edi@48
+  char *v54; // ebx@52
+  unsigned int v55; // eax@53
+  unsigned int v56; // eax@55
+  int v57; // ST10_4@55
+  Texture *v58; // eax@55
+  signed int v59; // [sp-4h] [bp-178h]@17
+  struct Polygon *v60; // [sp+0h] [bp-174h]@17
+  IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17
+  struct Polygon v62; // [sp+14h] [bp-160h]@6
+  unsigned int v63; // [sp+120h] [bp-54h]@7
+  double v64; // [sp+124h] [bp-50h]@7
+  unsigned int v65; // [sp+128h] [bp-4Ch]@1
+  unsigned int v66; // [sp+12Ch] [bp-48h]@7
+  float v67; // [sp+130h] [bp-44h]@7
+  __int64 v68; // [sp+134h] [bp-40h]@3
+  __int64 v69; // [sp+13Ch] [bp-38h]@3
+  int v70; // [sp+144h] [bp-30h]@3
+  int X; // [sp+148h] [bp-2Ch]@9
+  int v72; // [sp+14Ch] [bp-28h]@7
+  float v73; // [sp+150h] [bp-24h]@16
+  unsigned int v74; // [sp+154h] [bp-20h]@3
+  RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3
+  float v76; // [sp+15Ch] [bp-18h]@9
+  int v77; // [sp+160h] [bp-14h]@9
+  int v78; // [sp+164h] [bp-10h]@7
+  void *v79; // [sp+168h] [bp-Ch]@9
+  float v80; // [sp+16Ch] [bp-8h]@3
+  const void *v81; // [sp+170h] [bp-4h]@7
+
+  __debugbreak();
+
+  pFace = &pIndoor->pFaces[uFaceID];
+  v65 = uFaceID;
+  v3 = uNumVertices;
+  v4 = pFace->uPolygonType;
+  if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor )
+  {
+    if ( (signed int)uNumVertices > 0 )
+    {
+      v54 = (char *)&array_507D30[0].u;
+      LODWORD(v80) = uNumVertices;
+      do
+      {
+        v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x;
+        *(float *)v54 = (double)v69 + *(float *)v54;
+        *(float *)v54 = *(float *)v54 * 0.25;
+        v55 = GetTickCount();
+        v54 += 48;
+        v44 = LODWORD(v80)-- == 1;
+        v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5);
+        *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25;
+      }
+      while ( !v44 );
+      uFaceID = v65;
+    }
+    v56 = 8 * uFaceID;
+    LOBYTE(v56) = PID(OBJECT_BModel,uFaceID);
+    v57 = v56;
+    v58 = pFace->GetTexture();
+    pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0);
+    return;
+  }
+  HIDWORD(v69) = pIndoorCamera->sRotationX;
+  HIDWORD(v68) = pIndoorCamera->pos.z;
+  *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY;
+  v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z)
+                       / (((double)pBLVRenderParams->field_40 + 16192.0)
+                        * 65536.0)
+                       + *(float *)&v74);
+  v5 = (double)pIndoorCamera->sRotationX * 0.0030664064;
+  *(float *)&v75 = v5;
+  v80 = cos(v5) * 16192.0;
+  v6 = (signed __int64)(*(float *)&v74
+                      - (double)pBLVRenderParams->field_40
+                      / ((v80 + 0.0000001)
+                       * 65535.0)
+                      * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68)));
+  v7 = pFace->uPolygonType;
+  if ( v7 == 4 || v7 == 3 )
+    v70 = v6;
+  stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0);
+  v62._48607B(&stru_8019C8);
+  v62.uTileBitmapID = pFace->uBitmapID;
+  v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0);
+  if ( !v62.pTexture )
+    return;
+  v8 = pBLVRenderParams->sPartyRotX;
+  v62.dimming_level = 0;
+  v62.uNumVertices = v3;
+  v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16);
+  v62.v_18.y = 0;
+  v62.v_18.x = -v9;
+  v62.v_18.z = -stru_5C6E00->Cos(v8 + 16);
+  v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX;
+  memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3]));
+  LODWORD(v80) = v10;
+  v62.field_24 = 33554432;
+  v64 = (double)(signed int)v10 * 0.5;
+  v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5);
+  LODWORD(v80) = v62.pTexture->uTextureWidth;
+  v11 = 1.0 / (double)SLODWORD(v80);
+  LODWORD(v80) = v62.pTexture->uTextureHeight;
+  v12 = v62.pTexture->uWidthMinus1;
+  v13 = v62.pTexture->uHeightMinus1;
+  v67 = v11;
+  v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13;
+  v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12;
+  v78 = 0;
+  v81 = 0;
+  *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80);
+  if ( (signed int)v62.uNumVertices <= 0 )
+  {
+LABEL_17:
+    v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID];
+    v27 = pRenderer;
+    v60 = &v62;
+    v59 = v62.uNumVertices;
+    goto LABEL_18;
+  }
+  v14 = (char *)&array_507D30[0].vWorldViewProjY;
+  while ( 2 )
+  {
+    v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14));
+    LODWORD(v80) = v62.ptr_38->field_14;
+    v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16;
+    v16 = v77 + v62.ptr_38->field_C;
+    v77 = (int)v15;
+    v74 = v16;
+    LODWORD(v80) = v62.ptr_38->field_20;
+    v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16;
+    v79 = v15;
+    v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18);
+    LODWORD(v80) = v62.v_18.z;
+    v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16);
+    v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1));
+    v18 = *(float *)v14 - 1.0;
+    v19 = -v62.field_24;
+    v77 = -v62.field_24;
+    X = (int)((char *)v79 + v62.v_18.x);
+    LODWORD(v76) = (signed __int64)v18;
+    v20 = (void *)(v72 * (v70 - LODWORD(v76)));
+    while ( 1 )
+    {
+      v79 = v20;
+      if ( !X )
+        goto LABEL_14;
+      v21 = abs(v19 >> 14);
+      if ( v21 <= abs(X) )
+        break;
+      if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y )
+        break;
+      v19 = v77;
+      v20 = v79;
+LABEL_14:
+      LODWORD(v80) = v62.v_18.z;
+      v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16);
+      v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16;
+      --LODWORD(v76);
+      v20 = (char *)v20 + v72;
+      X = v22 + v62.v_18.x;
+      v78 = 1;
+    }
+    if ( !v78 )
+    {
+      LODWORD(v23) = v77 << 16;
+      HIDWORD(v23) = v77 >> 16;
+      v79 = (void *)(v23 / X);
+      v77 = v17;
+      LODWORD(v80) = v62.ptr_38->field_10;
+      v77 = v17;
+      LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16);
+      LODWORD(v80) = v62.ptr_38->field_1C;
+      v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16));
+      v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16;
+      LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16;
+      v14 += 48;
+      LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4);
+      v81 = (char *)v81 + 1;
+      v24 = (double)SLODWORD(v80) * 0.000015259022;
+      LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4);
+      v26 = __OFSUB__((int)v81, v62.uNumVertices);
+      v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0;
+      *((float *)v14 - 10) = v24 * v67;
+      *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1);
+      *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79;
+      if ( !(v25 ^ v26) )
+        goto LABEL_17;
+      continue;
+    }
+    break;
+  }
+  LODWORD(v73) = 0;
+  v80 = v76;
+  if ( (signed int)v62.uNumVertices > 0 )
+  {
+    v28 = (double)SLODWORD(v76);
+    LODWORD(v76) = (int)(char *)array_50AC10 + 28;
+    v29 = (char *)&array_50AC10[0].vWorldViewProjX;
+    v30 = (char *)&array_507D30[1].vWorldViewProjY;
+    v79 = array_50AC10;
+    v81 = array_507D30;
+    v78 = v62.uNumVertices;
+    do
+    {
+      v31 = v28 < *((float *)v30 - 12);
+      v32 = v28 == *((float *)v30 - 12);
+      ++LODWORD(v73);
+      memcpy(v79, v81, 0x30u);
+      v79 = (char *)v79 + 48;
+      LODWORD(v76) += 48;
+      v29 += 48;
+      if ( v31 | v32 || v28 >= *(float *)v30 )
+      {
+        if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 )
+          goto LABEL_28;
+        v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12))
+            + *((float *)v30 - 1);
+      }
+      else
+      {
+        v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30)
+            + *((float *)v30 - 13);
+      }
+      *(float *)v29 = v33;
+      v79 = (char *)v79 + 48;
+      v29 += 48;
+      ++LODWORD(v73);
+      *(unsigned int *)LODWORD(v76) = v28;
+      LODWORD(v76) += 48;
+LABEL_28:
+      v81 = (char *)v81 + 48;
+      v30 += 48;
+      --v78;
+    }
+    while ( v78 );
+  }
+  if ( SLODWORD(v73) <= 0 )
+    goto LABEL_40;
+  v34 = (char *)&array_50AC10[0].vWorldViewProjY;
+  v65 = v77 >> 14;
+  HIDWORD(v69) = LODWORD(v73);
+  do
+  {
+    v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34));
+    v78 = v62.ptr_38->field_14;
+    v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
+    v36 = (int)((char *)v81 + v62.ptr_38->field_C);
+    v81 = v35;
+    v74 = v36;
+    v78 = v62.ptr_38->field_20;
+    v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
+    v78 = (int)v35;
+    v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18);
+    v81 = (const void *)v62.v_18.z;
+    v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16;
+    v37 = (const void *)(v72
+                       * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1)));
+    v38 = (signed __int64)(*(float *)v34 - 1.0);
+    v81 = 0;
+    LODWORD(v76) = v38;
+    v39 = v72 * (v70 - v38);
+    while ( 1 )
+    {
+      v78 = v39;
+      if ( !X )
+        goto LABEL_36;
+      v40 = abs(X);
+      if ( abs((signed __int64)v65) <= v40 )
+        break;
+      if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y )
+        break;
+      v39 = v78;
+LABEL_36:
+      v78 = v62.v_18.z;
+      v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16;
+      --LODWORD(v76);
+      v39 += v72;
+      X = v41 + v62.v_18.x;
+      v81 = (const void *)1;
+    }
+    if ( v81 )
+    {
+      v79 = (void *)v62.v_18.z;
+      v78 = 2 * LODWORD(v76);
+      v81 = (const void *)((unsigned __int64)(v62.v_18.z
+                                            * (signed __int64)(signed int)(signed __int64)(((double)v70
+                                                                                          - ((double)(2 * LODWORD(v76))
+                                                                                           - *(float *)v34))
+                                                                                         * (double)v72)) >> 16);
+      X = (int)((char *)v81 + v62.v_18.x);
+    }
+    LODWORD(v42) = v77 << 16;
+    HIDWORD(v42) = v77 >> 16;
+    v79 = (void *)(v42 / X);
+    v81 = v37;
+    v78 = v62.ptr_38->field_10;
+    v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16);
+    v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16);
+    v74 = (unsigned int)v37;
+    LODWORD(v76) = v43;
+    v78 = v62.ptr_38->field_1C;
+    v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16));
+    v74 = (unsigned __int64)(v43 * v42 / X) >> 16;
+    v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16);
+    v34 += 48;
+    v78 = v66 + ((signed int)v74 >> 4);
+    v44 = HIDWORD(v69)-- == 1;
+    v45 = (double)v78 * 0.000015259022;
+    v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4);
+    *((float *)v34 - 10) = v45 * v67;
+    *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1);
+    v46 = (double)(signed int)v79;
+    *((float *)v34 - 16) = 0.000015258789 * v46;
+    *((float *)v34 - 11) = 65536.0 / v46;
+  }
+  while ( !v44 );
+LABEL_40:
+  v47 = 0;
+  if ( SLODWORD(v73) > 0 )
+  {
+    v48 = (double)SLODWORD(v80);
+    v75 = array_507D30;
+    v49 = array_50AC10;
+    HIDWORD(v69) = LODWORD(v73);
+    do
+    {
+      if ( v48 >= v49->vWorldViewProjY )
+      {
+        v50 = v75;
+        ++v47;
+        ++v75;
+        memcpy(v50, v49, 0x30u);
+      }
+      ++v49;
+      --HIDWORD(v69);
+    }
+    while ( HIDWORD(v69) );
+  }
+  v62.uNumVertices = v47;
+  pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]);
+  *(float *)&v74 = 0.0;
+  if ( SLODWORD(v73) > 0 )
+  {
+    v51 = (double)SLODWORD(v80);
+    v75 = array_507D30;
+    v52 = array_50AC10;
+    v80 = v73;
+    do
+    {
+      if ( v51 <= v52->vWorldViewProjY )
+      {
+        v53 = v75;
+        ++v74;
+        ++v75;
+        memcpy(v53, v52, 0x30u);
+      }
+      ++v52;
+      --LODWORD(v80);
+    }
+    while ( v80 != 0.0 );
+  }
+  v62.uNumVertices = v74;
+  v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID];
+  v60 = &v62;
+  v59 = v74;
+  v27 = pRenderer;
+LABEL_18:
+  v27->_4A2ED5(v59, v60, v61);
+}
+
+
 //----- (004A2FC0) --------------------------------------------------------
 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
 {
@@ -7612,7 +6103,7 @@
     else uColor = uCorrectedColor = 0xFF109010;
   }
 
-  if (byte_4D864C && pGame->uFlags & 1)
+  if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01)
   {
       __debugbreak();
       ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
@@ -7637,7 +6128,7 @@
               d3d_vertex_buffer,
               uNumVertices,
               28));
-      pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
+      pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/);
   }
   else
   {
@@ -7717,7 +6208,7 @@
                 28));
 
         ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
-        pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
+        pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/);
 
         for (uint i = 0; i < uNumVertices; ++i)
           d3d_vertex_buffer[i].diffuse = uCorrectedColor;
@@ -7825,54 +6316,54 @@
       v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0);
     }
     //v13 = (double)v25;
-    pBillboardRenderListD3D[v7].pQuards[0].specular = 0;
-    pBillboardRenderListD3D[v7].pQuards[0].diffuse = v12;
-    pBillboardRenderListD3D[v7].pQuards[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1;
+    pBillboardRenderListD3D[v7].pQuads[0].specular = 0;
+    pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1;
     //v14 = (double)v24;
     //v32 = v14;
-    pBillboardRenderListD3D[v7].pQuards[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29;
+    pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29;
     v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894);
-    pBillboardRenderListD3D[v7].pQuards[0].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15;
     v16 = 1.0 / pSoftBillboard->zbuffer_depth;
-    pBillboardRenderListD3D[v7].pQuards[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth;
-    pBillboardRenderListD3D[v7].pQuards[0].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v7].pQuards[0].texcoord.y = 0.0;
+    pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth;
+    pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0;
     v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX);
     v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight);
     if ( pSoftBillboard->uFlags & 4 )
       v17 = v17 * -1.0;
-    pBillboardRenderListD3D[v7].pQuards[1].specular = 0;
-    pBillboardRenderListD3D[v7].pQuards[1].diffuse = v12;
-    pBillboardRenderListD3D[v7].pQuards[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1;
-    pBillboardRenderListD3D[v7].pQuards[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29;
-    pBillboardRenderListD3D[v7].pQuards[1].pos.z = v15;
-    pBillboardRenderListD3D[v7].pQuards[1].rhw = v16;
-    pBillboardRenderListD3D[v7].pQuards[1].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v7].pQuards[1].texcoord.y = 1.0;
+    pBillboardRenderListD3D[v7].pQuads[1].specular = 0;
+    pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1;
+    pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29;
+    pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuads[1].rhw = v16;
+    pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0;
     v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight;
     v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth);
     if ( pSoftBillboard->uFlags & 4 )
       v20 = v20 * -1.0;
-    pBillboardRenderListD3D[v7].pQuards[2].specular = 0;
-    pBillboardRenderListD3D[v7].pQuards[2].diffuse = v12;
-    pBillboardRenderListD3D[v7].pQuards[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX;
-    pBillboardRenderListD3D[v7].pQuards[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29;
-    pBillboardRenderListD3D[v7].pQuards[2].pos.z = v15;
-    pBillboardRenderListD3D[v7].pQuards[2].rhw = v16;
-    pBillboardRenderListD3D[v7].pQuards[2].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v7].pQuards[2].texcoord.y = 1.0;
+    pBillboardRenderListD3D[v7].pQuads[2].specular = 0;
+    pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX;
+    pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29;
+    pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuads[2].rhw = v16;
+    pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0;
     v21 = pSprite->uBufferHeight - pSprite->uAreaY;
     v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth);
     if ( pSoftBillboard->uFlags & 4 )
       v22 = v22 * -1.0;
-    pBillboardRenderListD3D[v7].pQuards[3].specular = 0;
-    pBillboardRenderListD3D[v7].pQuards[3].diffuse = v12;
-    pBillboardRenderListD3D[v7].pQuards[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX;
-    pBillboardRenderListD3D[v7].pQuards[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29;
-    pBillboardRenderListD3D[v7].pQuards[3].pos.z = v15;
-    pBillboardRenderListD3D[v7].pQuards[3].rhw = v16;
-    pBillboardRenderListD3D[v7].pQuards[3].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v7].pQuards[3].texcoord.y = 0.0;
+    pBillboardRenderListD3D[v7].pQuads[3].specular = 0;
+    pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX;
+    pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29;
+    pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuads[3].rhw = v16;
+    pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0;
     //v23 = pSprite->pTexture;
     pBillboardRenderListD3D[v7].uNumVertices = 4;
     pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth;
@@ -7951,7 +6442,7 @@
       v19 = stru_5C6E00->Sin(angle);
       v20 = stru_5C6E00->Sin(angle);
       v21 = stru_5C6E00->Cos(angle);
-      pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
+      pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
                                                        + (double)(v18 >> 16))
                                                        * v16
                                                        - ((double)(unsigned __int16)v19 * 0.000015259022
@@ -7963,20 +6454,20 @@
            - 12.0)
           * v11
           + (double)a2->uScreenSpaceY;
-      pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
-      pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
-      pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22;
-      pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894);
-      pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth;
-      pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
-      pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+      pBillboardRenderListD3D[v8].pQuads[0].specular = 0;
+      pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22;
+      pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894);
+      pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth;
+      pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0;
+      pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0;
       v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX;
       v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12);
       v25 = stru_5C6E00->Cos(angle);
       v26 = stru_5C6E00->Sin(angle);
       v27 = stru_5C6E00->Sin(angle);
       v28 = stru_5C6E00->Cos(angle);
-      pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
+      pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
                                                        + (double)(v25 >> 16))
                                                        * v31
                                                        - ((double)(unsigned __int16)v26 * 0.000015259022
@@ -7988,47 +6479,47 @@
            - 12.0)
           * v11
           + (double)a2->uScreenSpaceY;
-      pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
-      v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
-      pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29;
-      pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
-      pBillboardRenderListD3D[v8].pQuards[1].rhw = v30;
-      pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
-      pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
-      pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
+      pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z;
+      v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw;
+      pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29;
+      pBillboardRenderListD3D[v8].pQuads[1].specular = 0;
+      pBillboardRenderListD3D[v8].pQuads[1].rhw = v30;
+      pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0;
+      pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0;
       v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX;
       v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12);
       v33 = stru_5C6E00->Cos(angle);
       v34 = stru_5C6E00->Sin(angle);
       v35 = stru_5C6E00->Sin(angle);
       v36 = stru_5C6E00->Cos(angle);
-      pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
+      pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
                                                         + (double)(v33 >> 16))
                                                         * v23
                                                         - ((double)(unsigned __int16)v34 * 0.000015259022
                                                         + (double)(v34 >> 16))
                                                         * v24)
                                                         * v11 + (double) a2->uScreenSpaceX;
-      v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
+      v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z;
       v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24
            + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23
            - 12.0)
           * v11
           + (double)a2->uScreenSpaceY;
-      pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
-      pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;
-      pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
-      pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
-      pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38;
-      pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
-      pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
+      pBillboardRenderListD3D[v8].pQuads[2].specular = 0;
+      pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37;
+      pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw;
+      pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38;
+      pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0;
+      pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0;
       v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX;
       v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12);
       v41 = stru_5C6E00->Cos(angle);
       v42 = stru_5C6E00->Sin(angle);
       v43 = stru_5C6E00->Sin(angle);
       v44 = stru_5C6E00->Cos(angle);
-      pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
+      pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
                                                         + (double)(v41 >> 16))
                                                         * v39
                                                         - ((double)(unsigned __int16)v42 * 0.000015259022
@@ -8040,17 +6531,17 @@
            - 12.0)
           * v11
           + (double)a2->uScreenSpaceY;
-      v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
-      pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
-      pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46;
-      pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
-      pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
+      v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z;
+      pBillboardRenderListD3D[v8].pQuads[3].specular = 0;
+      pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46;
+      pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw;
+      pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse;
       pBillboardRenderListD3D[v8].pTexture = a3;
       pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth;
       pBillboardRenderListD3D[v8].uNumVertices = 4;
-      pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
-      pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
-      pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
+      pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45;
+      pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0;
+      pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0;
     }
   }
 }
@@ -8125,7 +6616,7 @@
     v20 = stru_5C6E00->Sin(angle);
     v21 = stru_5C6E00->Sin(angle);
     v22 = stru_5C6E00->Cos(angle);
-    pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
+    pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
                                                     + (double)(v18 >> 16))
                                                     * v16
                                                     - ((double)(unsigned __int16)v20 * 0.000015259022
@@ -8137,22 +6628,22 @@
          - 12.0)
         * v11
         + (double)a2->uScreenSpaceY;
-    pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
-    pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
-    pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23;
+    pBillboardRenderListD3D[v8].pQuads[0].specular = 0;
+    pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23;
     v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
-    pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24;
     v25 = 1.0 / v6;
-    pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
-    pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+    pBillboardRenderListD3D[v8].pQuads[0].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0;
     v26 = (double)(a2->uScreenSpaceX - 12) - v13;
     v27 = (double)a2->uScreenSpaceY - v15;
     v28 = stru_5C6E00->Cos(angle);
     v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
     v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
     v31 = stru_5C6E00->Cos(angle);
-    pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
+    pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
                                                      + (double)(v28 >> 16))
                                                      * v26
                                                      - ((double)(unsigned __int16)v29 * 0.000015259022
@@ -8164,20 +6655,20 @@
          - 12.0)
         * v11
         + (double)a2->uScreenSpaceY;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32;
-    pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
-    pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
-    pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
-    pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32;
+    pBillboardRenderListD3D[v8].pQuads[1].specular = 0;
+    pBillboardRenderListD3D[v8].pQuads[1].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0;
     v33 = (double)(a2->uScreenSpaceX + 12) - v13;
     v34 = (double)a2->uScreenSpaceY - v15;
     v35 = stru_5C6E00->Cos(angle);
     v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
     v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
     v38 = stru_5C6E00->Cos(angle);
-    pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
+    pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
                                                      + (double)(v35 >> 16))
                                                      * v33
                                                      - ((double)(unsigned __int16)v36 * 0.000015259022
@@ -8189,20 +6680,20 @@
          - 12.0)
         * v11
         + (double)a2->uScreenSpaceY;
-    pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24;
-    pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
-    pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39;
-    pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[2].specular = 0;
+    pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuads[2].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39;
+    pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0;
     v40 = (double)(a2->uScreenSpaceX + 12) - v13;
     v41 = (double)(a2->uScreenSpaceY - 25) - v15;
     v42 = stru_5C6E00->Cos(angle);
     v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
     v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
     v45 = stru_5C6E00->Cos(angle);
-    pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
+    pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
                                                      + (double)(v42 >> 16))
                                                      * v40
                                                      - ((double)(unsigned __int16)v43 * 0.000015259022
@@ -8214,16 +6705,16 @@
          - 12.0)
         * v11
         + (double)a2->uScreenSpaceY;
-    pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24;
-    pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
-    pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuads[3].specular = 0;
+    pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuads[3].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse;
     pBillboardRenderListD3D[v8].pTexture = a3;
     pBillboardRenderListD3D[v8].z_order = v6;
     pBillboardRenderListD3D[v8].uNumVertices = 4;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
-    pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
+    pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46;
+    pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0;
   }
 }
 
@@ -8271,53 +6762,53 @@
   v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);
   if (a2->uFlags & 4)
     v14 *= -1.0;
-  pBillboardRenderListD3D[v8].pQuards[0].diffuse = diffuse;
-  pBillboardRenderListD3D[v8].pQuards[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
-  pBillboardRenderListD3D[v8].pQuards[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
-  pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
-  pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth;
-  pBillboardRenderListD3D[v8].pQuards[0].specular = specular;
-  pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
-  pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+  pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse;
+  pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
+  pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+  pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+  pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth;
+  pBillboardRenderListD3D[v8].pQuads[0].specular = specular;
+  pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0;
+  pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0;
 
     v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX);
     v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY);
     if ( a2->uFlags & 4 )
       v14 = v14 * -1.0;
-    pBillboardRenderListD3D[v8].pQuards[1].specular = specular;
-    pBillboardRenderListD3D[v8].pQuards[1].diffuse = diffuse;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
-    pBillboardRenderListD3D[v8].pQuards[1].rhw = 1.0 / a2->zbuffer_depth;
-    pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[1].specular = specular;
+    pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse;
+    pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
+    pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+    pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth;
+    pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0;
 
     v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth);
     v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY);
     if ( a2->uFlags & 4 )
       v14 *= -1.0;
-    pBillboardRenderListD3D[v8].pQuards[2].diffuse = diffuse;
-    pBillboardRenderListD3D[v8].pQuards[2].specular = specular;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
-    pBillboardRenderListD3D[v8].pQuards[2].rhw = 1.0 / a2->zbuffer_depth;
-    pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse;
+    pBillboardRenderListD3D[v8].pQuads[2].specular = specular;
+    pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
+    pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+    pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth;
+    pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0;
 
     v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth);
     v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);
     if ( a2->uFlags & 4 )
       v14 *= -1.0;
-    pBillboardRenderListD3D[v8].pQuards[3].diffuse = diffuse;
-    pBillboardRenderListD3D[v8].pQuards[3].specular = specular;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
-    pBillboardRenderListD3D[v8].pQuards[3].rhw = 1.0 / a2->zbuffer_depth;
-    pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
+    pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse;
+    pBillboardRenderListD3D[v8].pQuads[3].specular = specular;
+    pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
+    pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+    pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth;
+    pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0;
 
   pBillboardRenderListD3D[v8].uNumVertices = 4;
   pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture;
@@ -8493,79 +6984,54 @@
 }
 
 //----- (004A4CC9) --------------------------------------------------------
-void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2)
-{
-  int v3; // eax@1
-  int v4; // edx@3
+void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse)
+{
   unsigned int v5; // eax@7
-  int v6; // edi@7
   char *v7; // edx@8
-  char *v8; // ecx@8
-  char v9; // zf@9
   double v10; // st6@9
   double v11; // st6@10
   int v12; // ebx@13
-  int v13; // ecx@16
-  unsigned int v14; // [sp+Ch] [bp-4h]@1
-
-  auto _this = this;
-
-  *(float *)&v14 = 1000000.0;
-  v3 = a1->field_10;
-  if ( v3 >= 3 )
-  {
-    if ( v3 > 0 )
-    {
-      _this = (Render *)&a1->field_14[62];
-      v4 = a1->field_10;
-      do
-      {
-        if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 )
-          v14 = this->bUserDirect3D;
-        _this = (Render *)((char *)_this + 16);
-        --v4;
-      }
-      while ( v4 );
-    }
-    v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14);
-    v6 = 0;
-    pBillboardRenderListD3D[v5].field_90 = 0;
-    pBillboardRenderListD3D[v5].uParentBillboardID = -1;
-    pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
-    if ( a1->field_10 > 0 )
-    {
-      v7 = (char *)&a1->field_14[62];
-      v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z;
-      do
-      {
-        v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor;
-        *((int *)v8 - 2) = *((int *)v7 - 2);
-        *((int *)v8 - 1) = *((int *)v7 - 1);
-        v10 = *(float *)v7;
-        if ( v9 )
-          v11 = v10 * 0.061758894;
-        else
-          v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
-        *(float *)v8 = 1.0 - 1.0 / v11;
-        *((float *)v8 + 1) = 1.0 / *(float *)v7;
-        if ( a2 & 0xFF000000 )
-          v12 = *((int *)v7 + 1);
-        else
-          v12 = a2;
-        *((int *)v8 + 3) = 0;
-        *((int *)v8 + 2) = v12;
-        ++v6;
-        v7 += 16;
-        *((float *)v8 + 4) = 0.0;
-        *((float *)v8 + 5) = 0.0;
-        v8 += 32;
-      }
-      while ( v6 < a1->field_10 );
-    }
-    v13 = a1->field_10;
-    pBillboardRenderListD3D[v5].pTexture = 0;
-    pBillboardRenderListD3D[v5].uNumVertices = v13;
-    LODWORD(pBillboardRenderListD3D[v5].z_order) = v14;
+
+  if (a1->uNumVertices < 3)
+    return;
+
+  float depth = 1000000.0;
+  for (uint i = 0; i < a1->uNumVertices; ++i)
+  {
+    if (a1->field_104[i].z < depth)
+      depth = a1->field_104[i * 4].z;
+  }
+
+  v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth);
+  pBillboardRenderListD3D[v5].field_90 = 0;
+  pBillboardRenderListD3D[v5].uParentBillboardID = -1;
+  pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
+  pBillboardRenderListD3D[v5].pTexture = 0;
+  pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices;
+  pBillboardRenderListD3D[v5].z_order = depth;
+
+  for (uint i = 0; i < a1->uNumVertices; ++i)
+  {
+    pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x;
+    pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y;
+
+    v10 = a1->field_104[i].z;
+    if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+      v11 = v10 * 0.061758894;
+    else
+      v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
+    pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11;
+    pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z;
+
+    if (diffuse & 0xFF000000)
+      v12 = a1->field_104[i].diffuse;
+    else
+      v12 = diffuse;
+    pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12;
+    pBillboardRenderListD3D[v5].pQuads[i].specular = 0;
+
+    pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0;
   }
 }
 
@@ -8838,6 +7304,8 @@
   double v39; // [sp+94h] [bp-Ch]@6
   float v40; // [sp+9Ch] [bp-4h]@6
 
+  __debugbreak();
+
   auto ecx0 = this;
   v3 = 0;
   if ( ecx0->pRenderD3D )
@@ -10633,12 +9101,6 @@
 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
 // A74C88: using guessed type int dword_A74C88;
 
-//----- (0044EC20) --------------------------------------------------------
-bool RenderD3D::DoesRaiseExceptions()
-{
-  return true;
-}
-
 
 //----- (004524D8) --------------------------------------------------------
 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
@@ -10865,20 +9327,20 @@
   auto p = &pRenderer->pBillboardRenderListD3D[0];
   for (int i = 0; i < p->uNumVertices; ++i)
   {
-    p->pQuards[i].pos.z -= p->pQuards[i].pos.z * 0.6;
-    //p->pQuards[i].rhw = + 0.8 * (1.0f - p->pQuards[i].rhw);
-  }
-  p->pQuards[0].pos.x = 10;
-  p->pQuards[0].pos.y = 10;
-
-  p->pQuards[1].pos.x = 10;
-  p->pQuards[1].pos.y = 200;
-
-  p->pQuards[2].pos.x = 100;
-  p->pQuards[2].pos.y = 200;
-
-  p->pQuards[3].pos.x = 100;
-  p->pQuards[3].pos.y = 10;
+    p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6;
+    //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw);
+  }
+  p->pQuads[0].pos.x = 10;
+  p->pQuads[0].pos.y = 10;
+
+  p->pQuads[1].pos.x = 10;
+  p->pQuads[1].pos.y = 200;
+
+  p->pQuads[2].pos.x = 100;
+  p->pQuads[2].pos.y = 200;
+
+  p->pQuads[3].pos.x = 100;
+  p->pQuads[3].pos.y = 10;
 
       if (p->uOpacity != RenderBillboardD3D::NoBlend)
       SetBillboardBlendOptions(p->uOpacity);
@@ -10886,7 +9348,7 @@
     pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
     ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
                                                          D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
-                                                         p->pQuards, p->uNumVertices,
+                                                         p->pQuads, p->uNumVertices,
                                                          D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
 
   }*/
@@ -10901,7 +9363,7 @@
     pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
     ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
                                                          D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
-                                                         p->pQuards, p->uNumVertices,
+                                                         p->pQuads, p->uNumVertices,
                                                          D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
   }
 
@@ -10971,3 +9433,11 @@
 {
   pRenderer->Present();
 }
+
+
+
+//----- (0044EC20) --------------------------------------------------------
+/*bool RenderD3D::DoesRaiseExceptions()
+{
+  return true;
+}*/
\ No newline at end of file
--- a/Render.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Render.h	Mon Jul 22 18:00:58 2013 +0600
@@ -6,7 +6,7 @@
 
 #include "VectorTypes.h"
 
-struct stru148;
+struct Polygon;
 struct Texture;
 struct RGBTexture;
 struct RenderBillboardTransform_local0;
@@ -196,7 +196,7 @@
 
   IDirect3DTexture2 *pTexture;
   unsigned int uNumVertices;
-  RenderVertexD3D3 pQuards[4];
+  RenderVertexD3D3 pQuads[4];
   float z_order;
   OpacityType uOpacity;
   int field_90;
@@ -223,8 +223,6 @@
 struct RenderD3D
 {
   RenderD3D();
-
-  static bool DoesRaiseExceptions();
   
   void GetAvailableDevices(RenderD3D__DevInfo **pOutDevices);
   void Release();
@@ -320,18 +318,19 @@
   void BeginSceneD3D();
   void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
   unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
-  void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
-  void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
-  void DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture);
-  void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex);
+  void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
+  void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
+  void DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture);
+  void _4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex);
   void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8);
+  void DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID);
   void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
   void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
   void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard);
   void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level);
   int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6);
   void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
-  void _4A4CC9(struct stru6_stru1_indoor_sw_billboard *a1, int a2);
+  void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse);
   bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
   bool MoveSpriteToDevice(Sprite *pSprite);
   void BeginScene();
@@ -356,18 +355,18 @@
   int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
   void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4);
   char DrawBuildingsD3D();
-  struct BSPModel *DrawBuildingsSW();
-  int OnOutdoorRedrawSW();
+  //struct BSPModel *DrawBuildingsSW();
+  //int OnOutdoorRedrawSW();
   void DrawSkyD3D();
-  int DrawSkySW(struct Span *a1, stru148 *a2, int a3);
+  //int DrawSkySW(struct Span *a1, Polygon *a2, int a3);
   void PrepareDecorationsRenderList_ODM();
   void DrawSpriteObjects_ODM();
   void TransformBillboardsAndSetPalettesODM();
-  float DrawBezierTerrain();
+  //float DrawBezierTerrain();
   void RenderTerrainD3D();
   void DrawTerrainD3D(int a1, int edx0, int a3, int unk4);
-  void DrawTerrainSW(int a1, int a2, int a3, int a4);
-  void ExecOutdoorDrawSW();
+  //void DrawTerrainSW(int a1, int a2, int a3, int a4);
+  //void ExecOutdoorDrawSW();
   void ChangeBetweenWinFullscreenModes();
   void DrawBillboardList_BLV();
 
--- a/SaveLoad.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/SaveLoad.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -185,7 +185,7 @@
       uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j];
       if (uEquipIdx)
       {
-        auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID;
+        auto uItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID;
         if (pItemsTable->pItems[uItemID].uEquipType == 12)
         {
                 __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
@@ -222,7 +222,7 @@
   for (uint i = 0; i < uNumSavegameFiles; ++i)
     pSavegameThumbnails[i].Release();
 
-  pIcons_LOD->_4114F2();
+  pIcons_LOD->RemoveTexturesPackFromTextureList();
   pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
   pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
   if (uTurnSpeed)
@@ -568,7 +568,7 @@
     pNew_LOD->_4621A7();
   else
     ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena"
-  pIcons_LOD->_4355F7();
+  pIcons_LOD->RemoveTexturesFromTextureList();
   pEventTimer->Resume();
   ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!"
   viewparams->bRedrawGameUI = true;
--- a/Spells.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Spells.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -974,7 +974,7 @@
         //v32 = pParty->pPlayers;//[0].pConditions[1];
         //do
         for (uint i = 0; i < 4; ++i)
-          if (pParty->pPlayers[i].pConditions[Player::Condition_Weak])
+          if (pParty->pPlayers[i].IsWeak())
             return;
 		//while ( v32 <= &pParty->pPlayers[3] );
         //if ( !levela )
--- a/SpriteObject.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/SpriteObject.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -331,9 +331,9 @@
     Dst.x = (double)v1->vPosition.x;
     Dst.y = (double)v1->vPosition.y;
     Dst.z = (double)v1->vPosition.z;
-    Dst.flt_10 = 0.0;
-    Dst.flt_14 = 0.0;
-    Dst.flt_18 = 0.0;
+    Dst.r = 0.0;
+    Dst.g = 0.0;
+    Dst.b = 0.0;
     if (v2->uFlags & OBJECT_DESC_TRIAL_FIRE )
     {
       Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
@@ -455,9 +455,9 @@
         Dst.x = (double)v1->vPosition.x;
         Dst.y = (double)v1->vPosition.y;
         Dst.z = (double)v1->vPosition.z;
-        Dst.flt_10 = 0.0;
-        Dst.flt_14 = 0.0;
-        Dst.flt_18 = 0.0;
+        Dst.r = 0.0;
+        Dst.g = 0.0;
+        Dst.b = 0.0;
         if ( v2->uFlags & OBJECT_DESC_TRIAL_FIRE )
         {
           Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
@@ -738,9 +738,9 @@
         Dst.x = (double)pSpriteObject->vPosition.x;
         Dst.y = (double)pSpriteObject->vPosition.y;
         Dst.z = (double)pSpriteObject->vPosition.z;
-        Dst.flt_10 = 0.0;
-        Dst.flt_14 = 0.0;
-        Dst.flt_18 = 0.0;
+        Dst.r = 0.0;
+        Dst.g = 0.0;
+        Dst.b = 0.0;
         if ( v29 & 0x200 )
         {
           Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
@@ -928,9 +928,9 @@
       Dst.x = (double)pSpriteObject->vPosition.x;
       Dst.y = (double)pSpriteObject->vPosition.y;
       Dst.z = (double)pSpriteObject->vPosition.z;
-      Dst.flt_10 = 0.0;
-      Dst.flt_14 = 0.0;
-      Dst.flt_18 = 0.0;
+      Dst.r = 0.0;
+      Dst.g = 0.0;
+      Dst.b = 0.0;
       if ( v10 & 0x200 )
       {
         Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
--- a/Texture.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Texture.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -47,12 +47,12 @@
 Texture *pTex_tab_an_7b__zoot_on;
 Texture *pTex_tab_an_6b__zoom_on;
 std::array<Texture *, 6> pTexture_TownPortalIcons; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit
-std::array<Texture *, 12> dword_5063D8;
-std::array<Texture *, 12> dword_506408;
-Texture *pTexture_50643C; // idb
-Texture *ptr_506440;
-Texture *pTexture_506444;
-Texture *pTexture_506448; // idb
+std::array<Texture *, 12> SBPageCSpellsTextureList;
+std::array<Texture *, 12> SBPageSSpellsTextureList;
+Texture *pSBQuickSpellBtnTextr;
+Texture *pSpellBookClickCloseBtnTextr;
+Texture *pSBClickQuickSpellBtnTextr;
+Texture *pSpellBookCloseBtnTextr;
 std::array<std::array<Texture *, 2>, 9> pTextures_tabs;
 Texture *pTexture_mapbordr; // idb
 Texture *pTexture_pagemask; // idb
--- a/Texture.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/Texture.h	Mon Jul 22 18:00:58 2013 +0600
@@ -146,12 +146,12 @@
 extern struct Texture *pTex_tab_an_6b__zoom_on;
 extern std::array<struct Texture *, 6> pTexture_TownPortalIcons; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit
 
-extern std::array<struct Texture *, 12> dword_5063D8;
-extern std::array<struct Texture *, 12> dword_506408;
-extern struct Texture *pTexture_50643C; // idb
-extern struct Texture *ptr_506440;
-extern struct Texture *pTexture_506444;
-extern struct Texture *pTexture_506448; // idb
+extern std::array<struct Texture *, 12> SBPageCSpellsTextureList;
+extern std::array<struct Texture *, 12> SBPageSSpellsTextureList;
+extern struct Texture *pSBQuickSpellBtnTextr;
+extern struct Texture *pSpellBookClickCloseBtnTextr;
+extern struct Texture *pSBClickQuickSpellBtnTextr;
+extern struct Texture *pSpellBookCloseBtnTextr;
 extern std::array<std::array<struct Texture *, 2>, 9> pTextures_tabs;
 extern struct Texture *pTexture_mapbordr; // idb
 extern struct Texture *pTexture_pagemask; // idb
--- a/TurnEngine.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/TurnEngine.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -60,7 +60,6 @@
      //sort
 if (uActorQueueSize>0)
     {
-
     for( i=0; i<uActorQueueSize-1; ++i) 
         {
        v7=&pQueue[i];
@@ -83,9 +82,7 @@
             }
         }
     }
-   
     uActorQueueSize = active_actors;
-
     if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
         {
         uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1;
@@ -96,7 +93,6 @@
         uActiveCharacter = 0;
         field_18 &= ~TE_PLAYER_TURN;
         }
-
     for(i=0; i<uActorQueueSize; ++i)
         {
         if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
@@ -119,51 +115,25 @@
 //----- (004059DB) --------------------------------------------------------
 void stru262_TurnBased::Start()
     {
-    //stru262_TurnBased *v1; // ebx@1
+
     int v3; // esi@1
-    int v4; // eax@5
     unsigned int actor_id; // esi@7
     Actor *pActor; // edi@7
-    unsigned int v7; // eax@9
     unsigned int v8; // edx@10
-    //unsigned __int8 v9; // zf@14
-    //unsigned __int8 v10; // sf@14
-    //unsigned __int8 v11; // of@14
-    //char *v12; // esi@15
-    //int v13; // ecx@16
-    //unsigned __int16 v14; // ax@17
-    int v15; // ecx@18
-    signed __int64 v16; // qax@19
+    signed int v16; // qax@19
     int v17; // edx@22
-    unsigned int v18; // esi@27
-    char *v19; // esi@32
-    int v20; // edx@33
-    char *v21; // eax@33
-    int v22; // ecx@33
-    int v23; // eax@34
-    char *v24; // eax@34
-    char *v25; // ecx@34
-    int v26; // edx@34
-    int v27; // eax@38
-    int v28; // ecx@38
     AIDirection v30; // [sp+Ch] [bp-68h]@10
     AIDirection v31; // [sp+28h] [bp-4Ch]@10
     AIDirection a3; // [sp+44h] [bp-30h]@10
-    //int v33; // [sp+60h] [bp-14h]@10
-    int *v34; // [sp+64h] [bp-10h]@6
-    int v35; // [sp+68h] [bp-Ch]@5
     Player *pPlayer; // [sp+6Ch] [bp-8h]@1
     int v40b;
-    unsigned int v37; // [sp+70h] [bp-4h]@7
     int activ_players[4];
     int players_recovery_time[4];
     int a_players_count;
     int i,j;
     int temp;
 
-
     pTurnEngine->field_18 &= ~TE_FLAG_2;
-    //v1 = this;
     pEventTimer->TrackGameTime();
     pAudioPlayer->StopChannels(-1, -1);
     pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0);
@@ -244,7 +214,6 @@
         this->pQueue[v40b].field_4 += 16;
         }
 
-
     if ( a_players_count > 0 )
         {
         for (i=0; i<a_players_count; ++i)
@@ -362,14 +331,14 @@
                 memcpy(&v15, v6, sizeof(AIDirection));   
                 memcpy(&v14, &v15, sizeof(AIDirection));
                 v7 = curr_actor->uAIState;
-                if(v7==Dying)
+                if(v7==AIState::Dying)
                     {
                     curr_actor->uCurrentActionTime = 0;
                     curr_actor->uCurrentActionLength = 0;
                     curr_actor->uAIState = Dead;
                     curr_actor->UpdateAnimation();
                     }
-                else  if ( (v7 > Removed)&&(v7 < Disabled))
+                else  if ( (v7 > AIState::Removed)&&(v7 < AIState::Disabled))
                     {
                      Actor::AI_StandOrBored(i, target_pid, 32, &v14);
                     }
@@ -393,7 +362,6 @@
                 field_10 = 100;
                 }
         field_8 -= pEventTimer->uTimeElapsed;
-
         }
     else if ( turn_stage == 2 )
         {
@@ -412,7 +380,6 @@
             }
         else
             NextTurn();
-
         }
     else if ( turn_stage == 3 )
         {
@@ -431,360 +398,207 @@
 
 
 //----- (00406051) --------------------------------------------------------
-__int16 stru262_TurnBased::StartTurn()
+ void stru262_TurnBased::StartTurn()
     {
-    stru262_TurnBased *v1; // esi@1
-    int v2; // ecx@1
-    int v3; // ebx@1
-    char *v4; // edi@1
-    int v5; // eax@4
-    int v6; // eax@12
-    char *v7; // eax@15
-    TurnBased_QueueElem *v8; // edi@17
-    unsigned int v9; // edx@23
-    char *v10; // eax@26
-    int v11; // eax@30
-    int v12; // ebx@30
-    char *v13; // edi@31
-    int v15; // [sp+Ch] [bp-10h]@5
-    TurnBased_QueueElem *v16; // [sp+10h] [bp-Ch]@3
-    int v17; // [sp+14h] [bp-8h]@2
-    int v18; // [sp+14h] [bp-8h]@16
-    signed int v19; // [sp+18h] [bp-4h]@1
-    int v20; // [sp+18h] [bp-4h]@14
+    int player_num, actor_num, i, j;
 
-    v1 = this;
-    v2 = 0;
-    v19 = 0;
-    v3 = v1->uActorQueueSize;
-    v1->field_1C = 0;
-    v4 = (char *)&v1->pQueue[v3].field_4;
-    do
+    field_1C = 0;
+    for(player_num=0; player_num<4; ++player_num) 
         {
-        v17 = v2;
-        if ( v1->uActorQueueSize <= v2 )
-            goto LABEL_11;
-        v16 = v1->pQueue;
-        while ( 1 )
-            {
-            v5 = v16->uPackedID;
-            if ( PID_TYPE(v16->uPackedID) == OBJECT_Player)
-                break;
-LABEL_8:
-            ++v17;
-            ++v16;
-            if ( v17 >= v1->uActorQueueSize )
-                goto LABEL_11;
-            }
-        v15 = PID_ID(v5);
-        if ( !pPlayers[(PID_ID(v5)) + 1]->CanAct() || v19 != v15 )
+        for(j=0; j<uActorQueueSize; ++j) 
             {
-            v2 = 0;
-            goto LABEL_8;
+            if (PID_TYPE(pQueue[j].uPackedID)== OBJECT_Player)
+                {
+                if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) )
+                    break;
+                }
             }
-        v2 = 0;
-LABEL_11:
-        if ( v17 == v1->uActorQueueSize )
-            {
-            *(int *)v4 = 100;
-            v6 = 8 * v19;
-            LOBYTE(v6) = PID(OBJECT_Player,v19);
-            *((int *)v4 + 2) = v2;
-            *((int *)v4 - 1) = v6;
-            *((int *)v4 + 1) = v2;
-            ++v3;
-            v4 += 16;
-            }
-        ++v19;
+         if (j==uActorQueueSize )
+             {
+             pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num);
+             pQueue[uActorQueueSize].field_4 = 100;
+             pQueue[uActorQueueSize].uActionLength = 0;
+             pQueue[uActorQueueSize].field_C = 0;
+             ++uActorQueueSize;
+             }
         }
-        while ( v19 < 4 );
-        v1->uActorQueueSize = v3;
-        v20 = v2;
-        if ( ai_arrays_size > v2 )
+
+    for(actor_num=0; actor_num<ai_arrays_size; ++actor_num) 
+        {
+        for(j=0; j<uActorQueueSize; ++j) 
+            {
+            if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&&
+                 ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID))
+                    break;
+            }
+        if (j==uActorQueueSize )
             {
-            v7 = (char *)&v1->pQueue[v3].field_4;
-            do
-                {
-                v18 = v2;
-                if ( v1->uActorQueueSize > v2 )
-                    {
-                    v8 = v1->pQueue;
-                    do
-                        {
-                        if ( PID_TYPE(v8->uPackedID) == OBJECT_Actor && ai_near_actors_ids[v20] == PID_ID(v8->uPackedID) )
-                            break;
-                        ++v18;
-                        ++v8;
-                        }
-                        while ( v18 < v1->uActorQueueSize );
-                        v2 = 0;
-                    }
-                if ( v18 == v1->uActorQueueSize )
-                    {
-                    v9 = ai_near_actors_ids[v20];
-                    *(int *)v7 = 1;
-                    *((int *)v7 + 2) = v2;
-                    *((int *)v7 - 1) = PID(OBJECT_Actor,v9);
-                    *((int *)v7 + 1) = v2;
-                    ++v3;
-                    v7 += 16;
-                    }
-                ++v20;
-                }
-                while ( v20 < ai_arrays_size );
+            pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]);
+            pQueue[uActorQueueSize].field_4 = 1;
+            pQueue[uActorQueueSize].uActionLength = 0;
+            pQueue[uActorQueueSize].field_C = 0;
+            ++uActorQueueSize;
             }
-        ++v1->field_0;
-        v1->uActorQueueSize = v3;
-        v1->field_10 = 100;
-        if ( v3 > 0 )
+        }
+
+        ++field_0;
+        field_10 = 100;
+
+        for(i=0; i<uActorQueueSize; ++i) 
             {
-            v10 = (char *)&v1->pQueue[0].field_4;
-            do
-                {
-                if ( *(int *)v10 <= 0 )
-                    *(int *)v10 = 100;
-                ++v2;
-                v10 += 16;
-                }
-                while ( v2 < v1->uActorQueueSize );
+            if (pQueue[i].field_4 == 0 )
+                pQueue[i].field_4 = 100;
             }
-        LOWORD(v11) = v1->_4063A1();
-        v12 = 0;
-        if ( v1->uActorQueueSize > 0 )
+
+        _4063A1();
+        for(i=0; i<uActorQueueSize; ++i) 
             {
-            v13 = (char *)&v1->pQueue[0].field_4;
-            do
-                {
-                v11 = PID_TYPE(*((int *)v13 - 1));
-                if ( (char)v11 == 4 )
-                    break;
-                if ( *(int *)v13 > 0 )
-                    break;
-                LOWORD(v11) = v1->_40680F(v12++);
-                v13 += 16;
-                }
-                while ( v12 < v1->uActorQueueSize );
+            if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)||(pQueue[i].field_4 > 0))
+                break;
+            _40680F(i);
             }
-        return v11;
     }
 // 4F75D8: using guessed type int ai_arrays_size;
 
-//----- (004061CA) --------------------------------------------------------
-void stru262_TurnBased::NextTurn()
-    {
-    stru262_TurnBased *v1; // esi@1
-    TurnBased_QueueElem *v2; // ebp@1
-    int v3; // ebx@1
-    int v4; // edi@7
-    Actor *v5; // eax@9
-    int v6; // ecx@9
-    signed int v7; // ebx@17
-    int v8; // ebp@27
-    TurnBased_QueueElem *v9; // edi@28
-    int v10; // ecx@30
-    unsigned __int16 v11; // ax@30
-    signed int v12; // edx@35
-    signed int v13; // [sp+10h] [bp-4h]@7
+ //----- (004061CA) --------------------------------------------------------
+ void stru262_TurnBased::NextTurn()
+     {
+     Actor *curr_actor; // eax@9
+     int ai_state; // ecx@9
+     int v13; // [sp+10h] [bp-4h]@7
+     int i;
+     int monster_ai_state;
+     int monster; // eax@5
+
+     SortTurnQueue();
+     if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
+         uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
+     else
+         uActiveCharacter = 0;
+     viewparams->bRedrawGameUI = 1;
+
+     if ( field_1C )
+         {
+         pTurnEngine->field_18 |= TE_FLAG_2;
+         return;
+         }
+     pTurnEngine->field_18 &= ~TE_FLAG_2;
+     if ( pQueue[0].field_4 <= 0 )
+         return;
+
+     v13 = 0;
+     if (uActorQueueSize > 0 )
+         {   
 
-    v1 = this;
-    SortTurnQueue();
-    v2 = v1->pQueue;
-    v3 = 0;
-    if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
-        uActiveCharacter = PID_ID(v1->pQueue[0].uPackedID) + 1;
-    else
-        uActiveCharacter = 0;
-    viewparams->bRedrawGameUI = 1;
-    if ( v1->field_1C )
-        {
-        pTurnEngine->field_18 |= TE_FLAG_2;
-        return;
-        }
-    pTurnEngine->field_18 &= ~TE_FLAG_2;
-    if ( v1->pQueue[0].field_4 <= 0 )
-        return;
-    v4 = 0;
-    v13 = 0;
-    if ( v1->uActorQueueSize <= 0 )
-        goto LABEL_27;
-    do
-        {
-        if (PID_TYPE(v2->uPackedID) != OBJECT_Player)
-            {
-            v5 = &pActors[PID_ID(v2->uPackedID)];
-            LOWORD(v6) = v5->uAIState;
-            if ( (short)v6 == 4
-                || (short)v6 == 8
-                || (short)v6 == 2
-                || (short)v6 == 3
-                || (short)v6 == 12
-                || (short)v6 == 13
-                || (short)v6 == 18
-                || (short)v6 == 17 )
-                {
-                v7 = v5->uCurrentActionLength;
-                v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
-                if ( (signed int)v5->uCurrentActionTime < v7 )
-                    {
-                    v13 = 1;
-LABEL_19:
-                    v3 = 0;
-                    goto LABEL_20;
-                    }
-                v6 = (signed __int16)v6;
-                if ( (signed __int16)v6 == 4 )
-                    {
-                    v3 = 0;
-                    v5->uAIState = Dead;
-                    v5->uCurrentActionTime = 0;
-                    v5->uCurrentActionLength = 0;
-                    v5->UpdateAnimation();
-                    }
-                else
-                    {
-                    if ( v6 != 8 )
-                        goto LABEL_19;
-                    v3 = 0;
-                    Actor::AI_StandOrBored(PID_ID(v2->uPackedID), ai_near_actors_targets_pid[PID_ID(v2->uPackedID)], 32, 0);
-                    }
-                }
-            }
-LABEL_20:
-        ++v4;
-        ++v2;
-        }
-   while ( v4 < v1->uActorQueueSize );
+         for (i=0; i<uActorQueueSize; ++i )
+             {
+             if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
+                 {
+                 curr_actor = &pActors[PID_ID(pQueue[i].uPackedID)];
+                 ai_state = curr_actor->uAIState;
+                 if ( (ai_state == AIState::Dying) || (ai_state == AIState::Stunned) || (ai_state == AIState::AttackingMelee) ||
+                     (ai_state == AIState::AttackingRanged1) || (ai_state == AIState::AttackingRanged2) || 
+                     (ai_state == AIState::AttackingRanged3) || (ai_state == AIState::AttackingRanged4) || (ai_state ==AIState::Summoned))
+                     {
+                     curr_actor->uCurrentActionTime += pEventTimer->uTimeElapsed;
+                     if ( curr_actor->uCurrentActionTime < curr_actor->uCurrentActionLength )
+                         {
+                         v13 = 1;
+                         }
+                     else if ( ai_state == 4 )// Dying
+                         {
+                         curr_actor->uAIState = AIState::Dead;
+                         curr_actor->uCurrentActionTime = 0;
+                         curr_actor->uCurrentActionLength = 0;
+                         curr_actor->UpdateAnimation();
+                         }
+                     else
+                         {
+                         if ( ai_state == 8 ) //Stunned
+                             Actor::AI_StandOrBored(PID_ID(pQueue[i].uPackedID), ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)], 32, 0);
+                         }
+                     }
+                 }
+             }
+         if ( v13 != 0 )
+             {
+             field_18 |= TE_FLAG_1;
+             return;
+             }
+         }
 
-        if ( v13 != v3 )
-            {
-            v1->field_18 |= TE_FLAG_1;
-            return;
-            }
-LABEL_27:
-        v1->field_18 &= ~TE_FLAG_1;
-        v8 = 0;
-        if ( v1->uActorQueueSize > v3 )
-            {
-            v9 = v1->pQueue;
-            do
-                {
-                if (PID_TYPE(v9->uPackedID) != OBJECT_Player)
-                    {
-                    v10 = PID_ID(v9->uPackedID);
-                    v11 = pActors[v10].uAIState;
-                    if ( v11 != 5 )
-                        {
-                        if ( v11 != 4 && v11 != 11 && v11 != 19 )
-                            {
-                            if ( v11 != 17 )
-                                {
-                                v12 = ai_near_actors_targets_pid[v10];
-                                v9->uActionLength = v3;
-                                Actor::AI_StandOrBored(v10, v12, 32, (AIDirection *)v3);
-                                }
-                            }
-                        }
-                    }
-                ++v8;
-                ++v9;
-                }
-                while ( v8 < v1->uActorQueueSize );
-            }
-        v1->turn_stage = 3;
-        pParty->uTimePlayed += __PAIR__(v3, 213);
-        _494035_timed_effects__water_walking_damage__etc();
-        v1->uActionPointsLeft = 130;
-    }
+     field_18 &= ~TE_FLAG_1;       
+     for (i=0; i<uActorQueueSize; ++i )
+         {      
+         if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) 
+             {
+             monster=PID_ID(pQueue[i].uPackedID);
+             monster_ai_state=pActors[monster].uAIState;
+             if ((monster_ai_state != AIState::Dead) && 
+                 (monster_ai_state != AIState::Dying) &&
+                 (monster_ai_state != AIState::Removed) &&
+                 (monster_ai_state != AIState::Summoned) &&
+                 (monster_ai_state != AIState::Disabled))
+                 {
+                 pQueue[i].uActionLength = 0;
+                 Actor::AI_StandOrBored(monster, ai_near_actors_targets_pid[monster], 32, nullptr);
+                 }
+             }
+         }
+     turn_stage = 3;
+     pParty->uTimePlayed += 213i64;
+     _494035_timed_effects__water_walking_damage__etc();
+     uActionPointsLeft = 130;
+     }
 
-//----- (004063A1) --------------------------------------------------------
-int stru262_TurnBased::_4063A1()
-    {
-    stru262_TurnBased *v1; // esi@1
-    int v2; // ebp@1
-    signed int result; // eax@1
-    int v4; // edx@1
-    int v5; // edx@3
-    int v6; // edi@4
-    int v7; // ecx@5
-    Actor *v8; // ecx@11
-    unsigned __int16 v9; // dx@12
-    int v10; // edi@16
-    int v11; // edx@17
-    char v12; // zf@18
+ //----- (004063A1) --------------------------------------------------------
+ int stru262_TurnBased::_4063A1()
+     {
+     int v9; // dx@12 
+     int j;
 
-    v1 = this;
-    SortTurnQueue();
-    v2 = (int)&v1->pQueue[0].field_4;
-    result = 1;
-    viewparams->bRedrawGameUI = 1;
-    v4 = v1->pQueue[0].field_4;
-    if ( v4 )
-        {
-        if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
-            {
-            v5 = v1->uActorQueueSize;
-            while ( 1 )
-                {
-                v6 = 0;
-                if ( v5 > 0 )
-                    {
-                    v7 = (int)&v1->pQueue[0].field_4;
-                    do
-                        {
-                        --*(int *)v7;
-                        v5 = v1->uActorQueueSize;
-                        ++v6;
-                        v7 += 16;
-                        }
-                        while ( v6 < v5 );
-                    }
-                --v1->field_10;
-                if ( v1->field_10 <= 0 )
-                    break;
-                if ( !*(int *)v2 )
-                    goto LABEL_9;
-                }
-LABEL_24:
-            result = 1;
-            }
-        else
-            {
-            v8 = &pActors[PID_ID(v1->pQueue[0].uPackedID)];
-            if ( v4 > 0 )
-                {
-                do
-                    {
-                    v9 = v8->uAIState;
-                    if ( v9 == 5 )
-                        break;
-                    if ( v9 == 4 || v9 == 19 || v9 == 11 )
-                        break;
-                    v10 = 0;
-                    if ( v1->uActorQueueSize > 0 )
-                        {
-                        v11 = (int)&v1->pQueue[0].field_4;
-                        do
-                            {
-                            v12 = (*(int *)v11)-- == 1;
-                            if ( v12 )
-                                *(int *)(v11 + 4) = 0;
-                            ++v10;
-                            v11 += 16;
-                            }
-                            while ( v10 < v1->uActorQueueSize );
-                        }
-                    --v1->field_10;
-                    if ( v1->field_10 <= 0 )
-                        goto LABEL_24;
-                    }
-                    while ( *(int *)v2 > 0 );
-                }
-LABEL_9:
-            result = 0;
-            }
-        }
-    return result;
-    }
+     SortTurnQueue();
+     viewparams->bRedrawGameUI = 1;
+     if ( pQueue[0].field_4 )
+         {
+         if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
+             {
+             do
+                 {
+                 for (j=0; j<uActorQueueSize; ++j )
+                     {      
+                     --pQueue[j].field_4;
+                     }
+                 --field_10;
+                 if (field_10 == 0)
+                     return 1;
+                 }
+                 while (pQueue[0].field_4 > 0);
+             }
+         else
+             {
+             v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState;
+             if (!(v9 == AIState::Dying || v9 == AIState::Dead || 
+                   v9 == AIState::Disabled || v9 == AIState::Removed))
+                 {
+                 do
+                     {
+                     for (j=0; j<uActorQueueSize; ++j )
+                         {      
+                         --pQueue[j].field_4;
+                         if (pQueue[j].field_4 == 1)
+                             pQueue[j].uActionLength = 0;
+                         }
+                     --field_10;
+                     if (field_10 == 0)
+                         return 1;
+                     }
+                     while (pQueue[0].field_4 > 0); 
+                 }
+             }
+         }
+     return 0;
+     }
 
 //----- (00406457) --------------------------------------------------------
 void stru262_TurnBased::_406457( int a2 )
@@ -852,11 +666,11 @@
                 break;
             monster=&pActors[PID_ID(pQueue[i].uPackedID)];
             monster_ai_state=monster->uAIState;
-            if (monster_ai_state == Standing || 
-                monster_ai_state == Fleeing || 
-                monster_ai_state == Fidgeting)
+            if (monster_ai_state == AIState::Standing || 
+                monster_ai_state == AIState::Fleeing || 
+                monster_ai_state == AIState::Fidgeting)
                 {
-                pQueue[i].field_4 == pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
+                pQueue[i].field_4 = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
                 if (monster->pActorBuffs[7].uExpireTime > 0)
                     pQueue[i].field_4*=2;
                 }
@@ -891,11 +705,11 @@
         }
 
     for (i=0; i<uActorQueueSize; ++i )
-        _406648(i);
+        AIRangedAttacks(i);
 }
 
 //----- (00406648) --------------------------------------------------------
-void stru262_TurnBased::_406648(unsigned int a2)
+void stru262_TurnBased::AIRangedAttacks( unsigned int queue_index )
     {
     TurnBased_QueueElem *v1; // ecx@1
     int v3; // eax@1
@@ -925,129 +739,79 @@
     TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
     unsigned int a2a; // [sp+50h] [bp+8h]@2
 
-    v1 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
+    v1 = &pQueue[queue_index];
     v28 = v1;
     v3 = v1->uPackedID;
-    if (PID_TYPE(v1->uPackedID) != OBJECT_Player)
+    if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
         {
         v4 = PID_ID(v3);
-        a2a = ai_near_actors_targets_pid[PID_ID(v3)];
+        a2a = ai_near_actors_targets_pid[PID_ID(pQueue[queue_index].uPackedID)];
         memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
         memcpy(&a4, &a3, sizeof(a4));
         v5 = &pActors[PID_ID(v3)];
         LOWORD(v3) = v5->uAIState;
-        if ( (short)v3 != Dead )
-            {
-            if ( (short)v3 != Disabled )
-                {
-                if ( (short)v3 != Removed )
+        if (( (short)v3 != AIState::Dead )&& ( (short)v3 != AIState::Disabled )&&( (short)v3 != AIState::Removed ))  
                     {
-                    v6 = v5->uCurrentActionLength;
                     v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
-                    if ( (signed int)v5->uCurrentActionTime >= v6 )
+                    if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength )
                         {
-                        v7 = (signed __int16)v3;
-                        v8 = (signed __int16)v3 - 2;
-                        if ( !v8 )
-                            {
-                            v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4);
-                            stru_50FE08.Add(
-                                v28->uPackedID,
-                                5120,
-                                v5->vPosition.x,
-                                v5->vPosition.y,
-                                v5->vPosition.z + ((signed int)v5->uActorHeight >> 1),
-                                v19,
-                                1);
-                            goto LABEL_25;
-                            }
-                        v9 = v8 - 1;
-                        if ( v9 )
-                            {
-                            v10 = v9 - 1;
-                            if ( !v10 )
-                                goto LABEL_21;
-                            v11 = v10 - 4;
-                            if ( !v11 )
-                                goto LABEL_25;
-                            v12 = v11 - 4;
-                            if ( v12 )
-                                {
-                                v13 = v12 - 1;
-                                if ( v13 )
-                                    {
-                                    if ( v13 != Dead )
-                                        {
-                                        if ( v7 != 4 )
-                                            {
-                                            v14 = rand();
-                                            v15 = v4;
-                                            v23 = &a4;
-                                            v16 = a2a;
-                                            if ( !(v14 % 2) )
-                                                {
-                                                Actor::AI_Bored(v4, a2a, &a4);
-                                                return;
-                                                }
-                                            v21 = 64;
-LABEL_26:
-                                            Actor::AI_Stand(v15, v16, v21, v23);
-                                            return;
-                                            }
-LABEL_21:
-                                        v5->uCurrentActionTime = 0;
-                                        v5->uCurrentActionLength = 0;
-                                        v5->uAIState = Dead;
-                                        pActors[v4].UpdateAnimation();
-                                        return;
-                                        }
-                                    v24 = v5->pMonsterInfo.uSpellSkillAndMastery2;
-                                    v22 = 3;
-                                    v17 = v5->pMonsterInfo.uSpell2ID;
-                                    }
-                                else
-                                    {
-                                    v24 = v5->pMonsterInfo.uSpellSkillAndMastery1;
-                                    v22 = 2;
-                                    v17 = v5->pMonsterInfo.uSpell1ID;
-                                    }
-                                Actor::AI_SpellAttack(v4, &a4, v17, v22, v24);
-LABEL_25:
-                                v16 = a2a;
-                                v23 = &a4;
-                                v21 = 0;
-                                v15 = v4;
-                                goto LABEL_26;
-                                }
-                            v18 = v5->pMonsterInfo.uMissleAttack2Type;
-                            v25 = 1;
-                            }
-                        else
-                            {
-                            v18 = v5->pMonsterInfo.uMissleAttack1Type;
-                            v25 = 0;
-                            }
-                        Actor::AI_RangedAttack(v4, &a4, v18, v25);
-                        goto LABEL_25;
-                        }
+                         switch (v3)
+                         {
+                           case  AIState::AttackingMelee:
+                             v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4);
+                             stru_50FE08.Add( v28->uPackedID,  5120,  v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19,  1);
+                             Actor::AI_Stand(v4, a2a, 0, &a4);
+                             break;
+                           case AIState::AttackingRanged1:
+                             Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack1Type, 0);
+                             Actor::AI_Stand(v4, a2a, 0,&a4);
+                             break;
+                           case AIState::Dying:
+                             v5->uCurrentActionTime = 0;
+                             v5->uCurrentActionLength = 0;
+                             v5->uAIState = Dead;
+                             pActors[v4].UpdateAnimation();
+                             break;
+                           case AIState::Stunned:
+                              Actor::AI_Stand(v4, a2a, 0,&a4);
+                              break;
+                           case AIState::AttackingRanged2:
+                             Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack2Type, 1);
+                             Actor::AI_Stand(v4, a2a, 0,&a4);
+                             break;
+                           case AIState::AttackingRanged3:
+                             Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell1ID, 2, v5->pMonsterInfo.uSpellSkillAndMastery1);
+                             Actor::AI_Stand(v4, a2a, 0, &a4);
+                             break;
+                           case AIState::AttackingRanged4:
+                             Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell2ID, 3, v5->pMonsterInfo.uSpellSkillAndMastery2);
+                             Actor::AI_Stand(v4, a2a, 0, &a4);
+                             break;
+                           default:
+                             if ( !(rand() % 2) )
+                               Actor::AI_Bored(v4, a2a, &a4);
+                             else
+                               Actor::AI_Stand(v4, a2a, 64,&a4);
+                         }
                     }
-                }
-            }
         }
+
+        }
+        
     }
 // 50FE08: using guessed type stru298 stru_50FE08;
 
 //----- (0040680F) --------------------------------------------------------
-__int16 stru262_TurnBased::_40680F(int a2)
+void stru262_TurnBased::_40680F( int queue_index )
     {
     TurnBased_QueueElem *v2; // eax@1
     unsigned int v3; // eax@1
-    unsigned int v4; // edi@2
+    unsigned int actor_id; // edi@2
     Actor *v5; // ebx@2
     unsigned int *v6; // esi@7
     AIDirection *v7; // esi@10
     int v8; // eax@10
-    unsigned int v9; // ecx@10
+    int v9; // ecx@10
     signed int v10; // eax@13
     unsigned __int8 v11; // sf@19
     unsigned __int8 v12; // of@19
@@ -1057,143 +821,122 @@
     AIDirection a3; // [sp+Ch] [bp-44h]@10
     AIDirection v18; // [sp+28h] [bp-28h]@10
     int a2a; // [sp+44h] [bp-Ch]@2
-    unsigned int v20; // [sp+48h] [bp-8h]@10
+    int v20; // [sp+48h] [bp-8h]@10
     TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1
     signed int v22; // [sp+58h] [bp+8h]@10
 
-    v2 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
+    v2 = &pQueue[queue_index];
     v21 = v2;
     v2->uActionLength = 0;
     v3 = v2->uPackedID;
-    if ( (unsigned __int8)v3 & 3 )
+     if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
         {
-        v3 = PID_ID(v3);
-        v4 = v3;
+   
+        actor_id = PID_ID(pQueue[queue_index].uPackedID);
         a2a = v3;
-        v5 = &pActors[v3];
-        LOWORD(v3) = v5->uAIState;
-        if ( (short)v3 != 5 )
+        v5 = &pActors[actor_id];
+        v3 = v5->uAIState;
+        if (!(v3 == AIState::Dying || v3 == AIState::Dead ||  v3 == AIState::Summoned ||
+            v3 == AIState::Disabled || v3 == AIState::Removed))
             {
-            if ( (short)v3 != 4 && (short)v3 != 11 && (short)v3 != 19 && (short)v3 != 17 )
-                {
-                v6 = (unsigned int *)&ai_near_actors_targets_pid[(int)v4];
-                Actor::_SelectTarget((unsigned int)v4, &ai_near_actors_targets_pid[(int)v4], true);
-                if ( v5->pMonsterInfo.uHostilityType && !*v6 )
+                
+                Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
+                v22 = ai_near_actors_targets_pid[actor_id];
+                if ( v5->pMonsterInfo.uHostilityType && !v22)
                     v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-                v22 = *v6;
-                v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,(int)v4), *v6, &a3, 0);
+                v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &a3, 0);
                 v8 = v5->uActorRadius;
-                memcpy(&a3, v7, sizeof(a3));
-                memcpy(&v18, &a3, sizeof(v18));
+                memcpy(&a3, v7, sizeof(AIDirection));
+                memcpy(&v18, &a3, sizeof(AIDirection));
                 v9 = a3.uDistance - v8;
                 v20 = a3.uDistance - v8;
-                if ( ((a3.uDistance - v8) & 0x80000000u) != 0 )
+                if ( v20 < 0 )
                     {
                     v9 = 0;
                     v20 = 0;
                     }
+
                 if (PID_TYPE(v22) == OBJECT_Actor)
                     //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
                     v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1];
                 else
                     v10 = 4;
-                if ( v10 == 1 )
-                    {
+
+               switch (v10)
+                   {
+               case 1:
                     if ( (double)(signed int)v20 < 307.2 )
-                        goto LABEL_25;
-                    }
-                else
+                        v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+                   break;
+               case 2:
+                   if ( v20 < 1024 )
+                       v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+                   break;
+               case 3:
+                   if ( v20 < 2560 )
+                       v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+                   break;
+               case 4:
+                   if ( v20 < 5120 )
+                       v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+                   break;
+                   }
+                
+                if ( v5->pMonsterInfo.uHostilityType == 4 && v22 && (signed int)v9 < 5120 )
                     {
-                    if ( v10 == 2 )
+                    v14 = stru_50C198.special_ability_use_check(v5, actor_id);
+                    v21->field_C = 0;
+                    switch (v14)
                         {
-                        v12 = __OFSUB__(v9, 1024);
-                        v11 = ((v9 - 1024) & 0x80000000u) != 0;
+                    case 1:
+                        if ( v5->pMonsterInfo.uMissleAttack2Type )
+                            {
+                            Actor::AI_MissileAttack2(actor_id, v22, &v18);
+                            v21->field_C = 1;
+                            }   
+                        break;
+                    case 2:
+                        if(v5->pMonsterInfo.uSpell1ID)
+                            {
+                             Actor::AI_SpellAttack1(actor_id, v22, &v18);
+                            v21->field_C = 1;
+                            }        
+                        break;
+                    case 3:
+                        if(v5->pMonsterInfo.uSpell2ID)
+                            {
+                            Actor::AI_SpellAttack2(actor_id, v22, &v18);
+                            v21->field_C = 1;
+                            }
+                            
+                        break;
+                    default:
+                        if ( v5->pMonsterInfo.uMissleAttack1Type )
+                            {
+                            Actor::AI_MissileAttack1(actor_id, v22, &v18);
+                            v21->field_C = 1;
+                            }
                         }
-                    else
-                        {
-                        if ( v10 == 3 )
+                     if (!v21->field_C)
+                        if ( (double)v20 < 307.2)
                             {
-                            v12 = __OFSUB__(v9, 2560);
-                            v11 = ((v9 - 2560) & 0x80000000u) != 0;
+                            Actor::AI_MeleeAttack(actor_id, v22, &v18);
+                            v21->field_C = 3;
                             }
                         else
                             {
-                            if ( v10 != 4 )
-                                goto LABEL_26;
-                            v12 = __OFSUB__(v9, 5120);
-                            v11 = ((v9 - 5120) & 0x80000000u) != 0;
-                            }
-                        }
-                    if ( v11 ^ v12 )
-                        {
-LABEL_25:
-                        v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-                        goto LABEL_26;
-                        }
-                    }
-LABEL_26:
-                if ( v5->pMonsterInfo.uHostilityType != 4 || !v22 || (signed int)v9 >= 5120 )
-                    {
-                    v13 = a2a;
-                    goto LABEL_47;
-                    }
-                v13 = a2a;
-                v14 = stru_50C198.special_ability_use_check(v5, a2a);
-                if ( v14 == 1 )
-                    {
-                    if ( v5->pMonsterInfo.uMissleAttack2Type )
-                        {
-                        Actor::AI_MissileAttack2(v13, v22, &v18);
-                        goto LABEL_43;
-                        }
-                    }
+                            Actor::AI_Stand(actor_id, v22, 64, &v18);
+                            v21->field_C = 0;
+                            }             
+            }
                 else
                     {
-                    if ( v14 > 1 && v14 <= 3 )
-                        {
-                        if ( v14 == 2 )
-                            v15 = v5->pMonsterInfo.uSpell1ID;
-                        else
-                            v15 = v5->pMonsterInfo.uSpell2ID;
-                        if ( v15 )
-                            {
-                            if ( v14 == 2 )
-                                Actor::AI_SpellAttack1(v13, v22, &v18);
-                            else
-                                Actor::AI_SpellAttack2(v13, v22, &v18);
-                            goto LABEL_43;
-                            }
-                        goto LABEL_44;
-                        }
-                    if ( v5->pMonsterInfo.uMissleAttack1Type )
-                        {
-                        Actor::AI_MissileAttack1(v13, v22, &v18);
-LABEL_43:
-                        //v3 = v21;
-                        v21->field_C = 1;
-LABEL_48:
-                        v21->uActionLength = v5->uCurrentActionLength;
-                        //return (signed __int16)v3;
-                        return (signed __int16)&v21;
-                        }
+                    Actor::AI_Stand(actor_id, v22, 64, &v18);
+                    v21->field_C = 0;
                     }
-LABEL_44:
-                if ( (double)(signed int)v20 < 307.2 )
-                    {
-                    Actor::AI_MeleeAttack(v13, v22, &v18);
-                    //v3 = v21;
-                    v21->field_C = 3;
-                    goto LABEL_48;
-                    }
-LABEL_47:
-                Actor::AI_Stand(v13, v22, 0x40u, &v18);
-                //v3 = v21;
-                v21->field_C = 0;
-                goto LABEL_48;
-                }
-            }
+               v21->uActionLength = v5->uCurrentActionLength;
         }
-    return (signed __int16)v3;
+        }
     }
 
 //----- (00406A63) --------------------------------------------------------
@@ -1246,84 +989,48 @@
     }
 
 //----- (00406B9F) --------------------------------------------------------
-int stru262_TurnBased::_406B9F()
+void stru262_TurnBased::_406B9F()
     {
-    signed int result; // eax@1
-    unsigned __int8 v2; // zf@1
-    unsigned __int8 v3; // sf@1
-    int v4; // esi@4
-    unsigned int v5; // esi@5
     Actor *v6; // ebx@5
-    unsigned __int16 v7; // cx@15
     AIDirection a3; // [sp+0h] [bp-50h]@15
     AIDirection v9; // [sp+1Ch] [bp-34h]@15
-    signed int a1; // [sp+38h] [bp-18h]@4
-    stru262_TurnBased *thisa; // [sp+3Ch] [bp-14h]@1
-    unsigned int v12; // [sp+40h] [bp-10h]@5
     unsigned int v13; // [sp+44h] [bp-Ch]@8
-    TurnBased_QueueElem *v14; // [sp+48h] [bp-8h]@2
-    signed int a2; // [sp+4Ch] [bp-4h]@1
+    int i;
 
-    result = 0;
-    thisa = this;
-    v2 = this->uActorQueueSize == 0;
-    v3 = this->uActorQueueSize < 0;
-    a2 = 0;
-    if ( !(v3 | v2) )
+    for (i=0; i<uActorQueueSize; ++i )
         {
-        v14 = this->pQueue;
-        while ( 1 )
+        if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
             {
-            v4 = v14->uPackedID;
-            a1 = v14->uPackedID;
-            if (PID_TYPE(a1) != OBJECT_Player)
+            v6 = &pActors[PID_ID(pQueue[i].uPackedID)];
+            if ( !(v6->pActorBuffs[5].uExpireTime > 0|| (v6->pActorBuffs[6].uExpireTime > 0) || 
+                    v6->uAIState == AIState::Dead || v6->uAIState == AIState::Removed || v6->uAIState == AIState::Disabled) )
                 {
-                v5 = PID_ID(v4);
-                v12 = v5;
-                v6 = &pActors[v5];
-                if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result
-                    || SHIDWORD(v6->pActorBuffs[5].uExpireTime) <= result && LODWORD(v6->pActorBuffs[5].uExpireTime) <= result )
-                    v13 = result;
-                else
-                    v13 = 1;
-                if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result
-                    && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) )
-                    result = 1;
-                if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) )
+                v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
+                memcpy(&v9, Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &a3, 0), sizeof(AIDirection));
+                if ( v6->uAIState == AIState::Pursuing || v6->uAIState == AIState::Tethered ) 
                     {
-                    v13 = ai_near_actors_targets_pid[v5];
-                    memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9));
-                    v7 = v6->uAIState;
-                    if ( v7 == 6 || v7 == 1 )
+                    if ( (double)(signed int)v9.uDistance < 307.2 )
+                        Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
+                    }
+                else
+                    {           
+                    v6->uCurrentActionTime += pEventTimer->uTimeElapsed;
+                    if ( v6->uCurrentActionTime > v6->uCurrentActionLength )
                         {
-                        if ( (double)(signed int)v9.uDistance < 307.2 )
-                            goto LABEL_26;
-                        }
-                    v6->uCurrentActionTime += pEventTimer->uTimeElapsed;
-                    if ( (signed int)v6->uCurrentActionTime > v6->uCurrentActionLength )
-                        {
-                        if ( v7 == 4 )
+                        if ( v6->uAIState == AIState::Dying )
                             {
                             v6->uCurrentActionTime = 0;
                             v6->uCurrentActionLength = 0;
-                            v6->uAIState = Dead;
+                            v6->uAIState = AIState::Dead;
                             v6->UpdateAnimation();
                             }
-                        if ( !thisa->ActorTurn(a2) )
-LABEL_26:
-                        Actor::AI_Stand(v12, v13, 32, &v9);
+                        if ( !ActorTurn(i) )
+                            Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
                         }
                     }
                 }
-            ++a2;
-            result = (signed int)thisa;
-            ++v14;
-            if ( a2 >= thisa->uActorQueueSize )
-                break;
-            result = 0;
             }
         }
-    return result;
     }
 
 //----- (00406D10) --------------------------------------------------------
@@ -1356,7 +1063,7 @@
     unsigned int a2a; // [sp+5Ch] [bp+8h]@7
 
     // __debugbreak();//      
-    v2 = *(&this->field_0 + 4 * (a2 + 2));
+    v2 = pQueue[a2].uPackedID;
     if (PID_TYPE(v2) == OBJECT_Player)
         return 0;
     uActorID = PID_ID(v2);
@@ -1536,87 +1243,48 @@
     return 1;
     }
 
-//----- (00406FA8) --------------------------------------------------------
+    //----- (00406FA8) --------------------------------------------------------
 void stru262_TurnBased::_406FA8()
     {
-    unsigned __int8 v1; // zf@1
-    unsigned __int8 v2; // sf@1
-    TurnBased_QueueElem *v3; // edi@2
-    int v4; // eax@4
-    Actor *v5; // ebx@4
-    unsigned __int16 v6; // cx@4
-    unsigned int *v7; // edx@8
-    unsigned int v8; // esi@8
-    unsigned __int8 v9; // of@13
+    Actor *curr_acror; // ebx@4
     AIDirection a3; // [sp+Ch] [bp-6Ch]@8
-    AIDirection v11; // [sp+28h] [bp-50h]@8
+    AIDirection v9; // [sp+28h] [bp-50h]@8
     AIDirection a4; // [sp+44h] [bp-34h]@8
-    stru262_TurnBased *v13; // [sp+60h] [bp-18h]@1
-    TurnBased_QueueElem *v14; // [sp+64h] [bp-14h]@2
+    unsigned int target_pid; // [sp+60h] [bp-18h]@1
     int uActorID; // [sp+68h] [bp-10h]@4
-    unsigned int a2; // [sp+6Ch] [bp-Ch]@8
-    int v17; // [sp+70h] [bp-8h]@1
-    unsigned int v18; // [sp+74h] [bp-4h]@2
+    int i;
 
-    v17 = 0;
-    v1 = this->uActorQueueSize == 0;
-    v2 = this->uActorQueueSize < 0;
-    v13 = this;
-    if ( !(v2 | v1) )
+    for (i=0; i<uActorQueueSize; ++i )
         {
-        v3 = this->pQueue;
-        v18 = (char *)&pTurnEngine - (char *)this;
-        v14 = this->pQueue;
-        do
+        if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
             {
-            if (PID_TYPE(v3->uPackedID) != OBJECT_Player)
-                {
-                v4 = PID_ID(v3->uPackedID);
-                uActorID = v4;
-                v5 = &pActors[v4];
-                v6 = v5->uAIState;
-                if ( v6 != 5 ) // Dead 
+            uActorID=PID_ID(pQueue[i].uPackedID);
+            curr_acror = &pActors[uActorID];
+            if ( !( curr_acror->uAIState == AIState::Summoned|| curr_acror->uAIState == AIState::Dead ||
+                    curr_acror->uAIState == AIState::Removed || curr_acror->uAIState == AIState::Disabled) )
+                { 
+                target_pid = ai_near_actors_targets_pid[uActorID];      
+                Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);  
+                memcpy(&v9, Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &a3, 0), sizeof(AIDirection));
+                memcpy(&a4, &v9, sizeof(AIDirection));     
+                curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed;
+                if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength )
                     {
-                    if ( v6 != 11 )// Removed
+                    if ( curr_acror->uAIState == AIState::Dying )
                         {
-                        if ( v6 != 19 ) //Disabled 
-                            {
-                            if ( v6 != 17 ) //Summoned
-                                {
-                                v7 = (unsigned int *)&ai_near_actors_targets_pid[v4];
-                                a2 = *v7;
-                                v8 = a2;
-                                Actor::_SelectTarget(v4, (int *)v7, true);
-                                memcpy(&v11, Actor::GetDirectionInfo(*(int *)((char *)&v3->uPackedID + v18), v8, &a3, 0), sizeof(AIDirection));
-                                memcpy(&a4, &v11, sizeof(AIDirection));
-                                v5->uCurrentActionTime += pMiscTimer->uTimeElapsed;
-                                if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength )
-                                    {
-                                    if (v5->uAIState == Dying)
-                                        {
-                                        v5->uCurrentActionTime = 0;
-                                        v5->uCurrentActionLength = 0;
-                                        v5->uAIState = Dead;
-                                        v5->UpdateAnimation();
-                                        return;
-                                        }
-                                    if ( rand() % 2 )
-                                        Actor::AI_Stand(uActorID, a2, 64, &a4);
-                                    else
-                                        Actor::AI_Bored(uActorID, a2, &a4);
-                                    }
-                                }
-                            }
+                        curr_acror->uCurrentActionTime = 0;
+                        curr_acror->uCurrentActionLength = 0;
+                        curr_acror->uAIState = AIState::Dead;
+                        curr_acror->UpdateAnimation();
+                        break;
                         }
+                    if ( rand() % 2 )
+                        Actor::AI_Stand(uActorID, target_pid, 64, &a4);
+                    else
+                        Actor::AI_Bored(uActorID, target_pid, &a4);
                     }
                 }
-            ++v17;
-            v3 = v14 + 1;
-            v9 = __OFSUB__(v17, v13->uActorQueueSize);
-            v2 = v17 - v13->uActorQueueSize < 0;
-            ++v14;
             }
-            while ( v2 ^ v9 );
         }
     }
 
--- a/TurnEngine.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/TurnEngine.h	Mon Jul 22 18:00:58 2013 +0600
@@ -49,17 +49,17 @@
   void  Start();
   void End(bool bPlaySound);
   void _405E14();
-  __int16 StartTurn();
+  void StartTurn();
   void NextTurn();
   int _4063A1();
   void _406457(int a2);
   void _40652A();
   void _4065B0();
-  void _406648(unsigned int a2);
-  __int16 _40680F(int a2);
+  void AIRangedAttacks(unsigned int queue_index);
+  void _40680F(int queue_index);
   void _406A63();
   void _406AFE();
-  int _406B9F();
+  void  _406B9F();
   bool ActorTurn(signed int a2);
   void _406FA8();
 
--- a/UI/Books/UIMapBook.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/Books/UIMapBook.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -22,12 +22,8 @@
 //
 #include "..\..\mm7_data.h"
 
-//__int16 word_4E1D3A[777]; // weak
 std::array<__int16, 6> pTownPortalBook_xs = {{260, 324, 147, 385, 390,  19}};
 std::array<__int16, 6> pTownPortalBook_ys = {{206,  84, 182, 239,  17, 283}};
-std::array<__int16, 6> pTownPortalBook_ws = {{ 80,  66,  68,  72,  67,  74}};
-std::array<__int16, 6> pTownPortalBook_hs = {{ 55,  56,  65,  67,  67,  59}};
-
 
 std::array<unsigned int, 5> pLloydsBeaconsPreviewXs = {{61, 281,  61, 281, 171}}; // 004E249C
 std::array<unsigned int, 5> pLloydsBeaconsPreviewYs = {{84,  84, 228, 228, 155}};
@@ -61,7 +57,7 @@
   v6.uFrameHeight = game_viewport_height;
   v6.uFrameZ = game_viewport_z;
   v6.uFrameW = game_viewport_w;
-  
+
   const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE,
                                     PARTY_QUEST_FOUNTAIN_PIERPONT,
                                     PARTY_QUEST_FOUNTAIN_NIGHON,
@@ -77,55 +73,7 @@
                                    pTexture_TownPortalIcons[i], i + 1);
   }
 
-/*  v0 = 0;
-  do
-  {
-    if ( !v0 )
-    {
-      v1 = 206;
-LABEL_14:
-      if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v1) )
-        goto LABEL_16;
-      goto LABEL_15;
-    }
-    if ( v0 == 1 )
-    {
-      v1 = 208;
-      goto LABEL_14;
-    }
-    if ( v0 == 2 )
-    {
-      v1 = 207;
-      goto LABEL_14;
-    }
-    if ( v0 == 3 )
-    {
-      v1 = 211;
-      goto LABEL_14;
-    }
-    if ( v0 == 4 )
-    {
-      v1 = 209;
-      goto LABEL_14;
-    }
-    if ( v0 == 5 )
-    {
-      v1 = 210;
-      goto LABEL_14;
-    }
-LABEL_15:
-    pRenderer->DrawMaskToZBuffer(
-      pTownPortalBook_xs[v0],
-      pTownPortalBook_ys[v0],
-      *(&pTexture_TownPortalHarmn + v0),
-      v0 + 1);
-LABEL_16:
-    ++v0;
-  }
-  while ( v0 < 6 );*/
-
   pMouse->GetCursorPos(&a2);
-  //v2 = pMouse->GetCursorPos(&a2);
   v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
 
   if (v3)
@@ -134,52 +82,7 @@
       pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]);
   }
   v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);
-
-
-/*  if ( !v3 )                                    // Town Portal
-  {
-    v6.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3);  // "Town Portal"
-    return;
-  }
-  if ( v3 == 1 )
-  {
-    v4 = 206;
-LABEL_30:
-    if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) )
-      goto LABEL_31;
-    v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);  // "Town Portal"
-    return;
-  }
-  if ( v3 == 2 )
-  {
-    v4 = 208;
-    goto LABEL_30;
-  }
-  if ( v3 == 3 )
-  {
-    v4 = 207;
-    goto LABEL_30;
-  }
-  if ( v3 == 4 )
-  {
-    v4 = 211;
-    goto LABEL_30;
-  }
-  if ( v3 == 5 )
-  {
-    v4 = 209;
-    goto LABEL_30;
-  }
-  if ( v3 == 6 )
-  {
-    v4 = 210;
-    goto LABEL_30;
-  }
-LABEL_31:
-  pRenderer->DrawTextureIndexed(word_4E1D3A[v3], pTownPortalBook_xs[v3 + 5], *(&pTex_tab_an_6b__zoom_on + v3));
-  v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);*/
 }
-// 4E1D3A: using guessed type __int16 word_4E1D3A[];
 
 //----- (00410DEC) --------------------------------------------------------
 unsigned int __cdecl DrawLloydBeaconsScreen()
--- a/UI/Books/UISpellBook.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/Books/UISpellBook.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -24,46 +24,32 @@
 
 //----- (00411300) --------------------------------------------------------
 void LoadSpellbook(unsigned int spell_school)
-    {
-    //unsigned int v1; // esi@1
-    Player *pPlayer; // ecx@1
-    char v3; // al@1
-    //int v4; // edi@5
-    //Texture *result; // eax@6
-    //unsigned char *v6; // edi@7
-    //unsigned int v7; // eax@7
-    //unsigned __int8 v8; // sf@8
-    //unsigned __int8 v9; // of@8
-    char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
-    //Texture *v11; // [sp+20h] [bp-8h]@5
-    //int v12; // [sp+24h] [bp-4h]@5
+{
+  char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
+
+  byte_506550 = 0;
+  if ( pPlayers[uActiveCharacter]->uQuickSpell && (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 == spell_school )
+    quick_spell_at_page = (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell - 11 * spell_school;
+  else
+    quick_spell_at_page = 0;
 
-    byte_506550 = 0;
-    //v1 = uID;
-    pPlayer = pPlayers[uActiveCharacter];
-    v3 = pPlayer->uQuickSpell;
-    if ( v3 && (unsigned __int8)v3 / 11 == spell_school )
-        quick_spell_at_page = (unsigned __int8)v3 - 11 * spell_school;
-    else
-        quick_spell_at_page = 0;
+  for (uint i = 1; i <= 11; ++i)
+  {
+    if (pPlayers[uActiveCharacter]->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
+    {
+      sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
+      SBPageSSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
 
-    for (uint i = 1; i < 12; ++i)
-        {
-        if (pPlayer->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
-            {
-            sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
-            dword_506408[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
-
-            sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
-            dword_5063D8[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
-            }
-        }
+      sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
+      SBPageCSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
     }
+  }
+}
 
 
 
 //----- (00411597) --------------------------------------------------------
-void OnCloseSpellBook()
+void OnCloseBook()
     {
     pAllocator->FreeChunk(pSpellFont);
     pSpellFont = nullptr;
@@ -75,7 +61,7 @@
     pAutonoteFont = nullptr;
     pTexture_mapbordr->Release();
     pAudioPlayer->PlaySound(SOUND_CloseBook, 0, 0, -1, 0, 0, 0, 0);
-    pIcons_LOD->_4114F2();
+    pIcons_LOD->RemoveTexturesPackFromTextureList();
     dword_506364 = 0;
     }
 
@@ -90,44 +76,21 @@
   if ( uActiveCharacter )
 	  v0 = pParty->pPlayers[uActiveCharacter - 1].lastOpenedSpellbookPage;//*((char *)&pParty->pPartyBuffs[5].uExpireTime + 6972 * uActiveCharacter + 2);
   pRenderer->DrawTextureIndexed(8, 8, pSpellBookPagesTextr[v0]);
-  pRenderer->DrawTextureIndexed(0x1DCu, 0x1C2u, pTexture_50643C);
-  pRenderer->DrawTextureIndexed(0x231u, 0x1C2u, pTexture_506448);
+  pRenderer->DrawTextureIndexed(476, 450, pSBQuickSpellBtnTextr);
+  pRenderer->DrawTextureIndexed(561, 450, pSpellBookCloseBtnTextr);
 }
 
-
-
-
-
 //----- (00412B58) --------------------------------------------------------
 void DrawSpellBookContent(Player *player)
 {
-  //Player *v0; // ebx@1
-  int v1; // ebp@1
-  //unsigned int v2; // eax@1
-  Texture *v3; // edi@1
-  int v4; // esi@1
-  Texture *v5; // eax@3
-  Texture *v6; // edx@5
-  int v7; // eax@8
-  int v8; // eax@11
-  POINT *v9; // esi@13
+  Texture *PendingTexture; // edi@1
+  Texture *pTexture; // edx@5
   int v10; // eax@13
-  Texture *v11; // edx@14
-  int v12; // eax@15
-  signed int v13; // ecx@18
-  unsigned int v14; // esi@18
-  unsigned int v15; // edi@18
+  unsigned int pX_coord; // esi@18
+  unsigned int pY_coord; // edi@18
   Texture *pPageTexture; // eax@21
-  unsigned int v17; // [sp-Ch] [bp-2Ch]@8
-  unsigned int v18; // [sp-Ch] [bp-2Ch]@15
-  unsigned int v19; // [sp-8h] [bp-28h]@8
-  unsigned int v20; // [sp-8h] [bp-28h]@15
-  Texture *v21; // [sp-4h] [bp-24h]@15
   signed int v22; // [sp-4h] [bp-24h]@22
-  Texture *v23; // [sp+10h] [bp-10h]@5
   POINT a2; // [sp+18h] [bp-8h]@13
-  POINT v24;
-  int v25;
 
   static unsigned int texture_tab_coord1[9][2]=
       {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} };
@@ -137,96 +100,69 @@
 
   BookUI_Spellbook_DrawCurrentSchoolBackground();
 
-  //v0 = pPlayers[uActiveCharacter];
-  v1 = 11 * player->lastOpenedSpellbookPage;
-  //v2 = pIcons_LOD->FindTextureByName("Pending");
-  v3 = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
+  PendingTexture = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
   pRenderer->ClearZBuffer(0, 479);
-  v4 = 1;
-  if ( __OFSUB__(v1, v1 + 11) ^ 1 )
+  if ( (11 * player->lastOpenedSpellbookPage) || ((11 * player->lastOpenedSpellbookPage) + 11) )//??? maybe structure need fix
   {
-    do
+    for ( uint i = 1; i <= 11; ++i )
     {
-      if ( *(&player->_guilds_member_bits[v1 + 63] + v4) )
+      if (player->_guilds_member_bits[(11 * player->lastOpenedSpellbookPage) + i + 63] )
       {
-        v5 = (Texture *)dword_506408[v4];
-        if ( v5 != v3 )
+        if ( SBPageSSpellsTextureList[i] != PendingTexture )
         {
-          if ( quick_spell_at_page == v4 )
+          if ( quick_spell_at_page == i )
+            pTexture = SBPageCSpellsTextureList[i];
+          else
+            pTexture = SBPageSSpellsTextureList[i];
+          if ( pTexture->pLevelOfDetail0_prolly_alpha_mask )
           {
-            v6 = dword_5063D8[v4];
-            v23 = dword_5063D8[v4];
-          }
-          else
-          {
-            v23 = dword_506408[v4];
-            v6 = v5;
-          }
-          if ( v6->pLevelOfDetail0_prolly_alpha_mask )
-          {
-			v7 = player->lastOpenedSpellbookPage;
-           // v7 =  (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v4]);
-            v19 = pViewport->uViewportTL_Y +  pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos;
-            v17 = pViewport->uViewportTL_X +  pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos;
-            if ( BYTE1(v6->pBits) & 2 )
-              pRenderer->DrawTextureTransparent(v17, v19, v6);
+            pX_coord = pViewport->uViewportTL_X +  pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos;
+            pY_coord = pViewport->uViewportTL_Y +  pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos;
+            if ( BYTE1(pTexture->pBits) & 2 )
+              pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pTexture);
             else
-              pRenderer->DrawTextureIndexed(v17, v19, v6);
-            pRenderer->DrawMaskToZBuffer(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos,
-				               pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos, v23, v4);
+              pRenderer->DrawTextureIndexed(pX_coord, pY_coord, pTexture);
+            pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos,
+                                         pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos, pTexture, i);
           }
         }
       }
-      ++v4;
     }
-    while ( v4 - 1 < 11 );
   }
 
-  v9 = pMouse->GetCursorPos(&a2);
-  v10 = pRenderer->pActiveZBuffer[v9->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v24)->y]] & 0xFFFF;
+  pMouse->GetCursorPos(&a2);
+  v10 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
   if ( v10 )
   {
-    v11 = dword_5063D8[v10];
-    if ( v11->pLevelOfDetail0_prolly_alpha_mask )
+    if ( SBPageCSpellsTextureList[v10]->pLevelOfDetail0_prolly_alpha_mask )
     {
-      v21 = dword_5063D8[v10];
-	  v12 = player->lastOpenedSpellbookPage;
-    //  v12 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v10]);
-      v20 = pViewport->uViewportTL_Y +  pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Ypos;
-      v18 = pViewport->uViewportTL_X +  pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Xpos;
-      if ( BYTE1(v11->pBits) & 2 )
-        pRenderer->DrawTextureTransparent(v18, v20, v21);
+      pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Xpos;
+      pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Ypos;
+      if ( BYTE1(SBPageCSpellsTextureList[v10]->pBits) & 2 )
+        pRenderer->DrawTextureTransparent(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
       else
-        pRenderer->DrawTextureIndexed(v18, v20, v21);
+        pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
     }
   }
-  v13 = 0;
-  a2.x = (LONG)&player->pActiveSkills[12];
-  v14 = (unsigned int)&player->pActiveSkills[12];
-  v15 = (unsigned int)&player->pActiveSkills[12];
-  v25 = 0;
-  do
+  pX_coord = (unsigned int)&player->pActiveSkills[12];
+  pY_coord = (unsigned int)&player->pActiveSkills[12];
+  for ( uint i = 0; i < 9; i++ )
   {
-    if ( *(short *)a2.x )
+    if ( player->pActiveSkills[12 + i] )
     {
-      if ( player->lastOpenedSpellbookPage == v13 )
+      if ( player->lastOpenedSpellbookPage == i )
       {
-        pPageTexture = pTextures_tabs[v13][1];
-       v14=texture_tab_coord1[v13][0];
-       v15=texture_tab_coord1[v13][1];
+        pPageTexture = pTextures_tabs[i][1];
+        pX_coord = texture_tab_coord1[i][0];
+        pY_coord = texture_tab_coord1[i][1];
       }
       else
       {
-        pPageTexture = pTextures_tabs[v13][0];
-        v14=texture_tab_coord0[v13][0];
-        v15=texture_tab_coord0[v13][1];
+        pPageTexture = pTextures_tabs[i][0];
+        pX_coord = texture_tab_coord0[i][0];
+        pY_coord = texture_tab_coord0[i][1];
       }
-      pRenderer->DrawTextureTransparent(v14, v15, pPageTexture);
-      v13 = v25;
+      pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pPageTexture);
     }
-    a2.x += 2;
-    ++v13;
-    v25 = v13;
   }
-  while ( v13 < 9 );
 }
\ No newline at end of file
--- a/UI/UIBooks.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIBooks.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -48,8 +48,6 @@
 //----- (0041192C) --------------------------------------------------------
 void InitializeBookTextures()
 {
-  //signed int v0; // ebp@3
-  //Texture **v1; // ebx@3
 
   pAudioPlayer->StopChannels(-1, -1);
 
@@ -60,9 +58,9 @@
   pAudioPlayer->PlaySound(SOUND_OpenBook, 0, 0, -1, 0, 0, 0, 0);
   pSpellBookPagesTextr_9 = pIcons_LOD->LoadTexturePtr("book", TEXTURE_16BIT_PALETTE);
   pTexture_pagemask = pIcons_LOD->LoadTexturePtr("pagemask", TEXTURE_16BIT_PALETTE);
-  pTexture_506448   = pIcons_LOD->LoadTexturePtr("ib-m5-u", TEXTURE_16BIT_PALETTE);
-  ptr_506440        = pIcons_LOD->LoadTexturePtr("ib-m5-d", TEXTURE_16BIT_PALETTE);
-  pTexture_50643C   = pIcons_LOD->LoadTexturePtr("ib-m6-u",TEXTURE_16BIT_PALETTE);
+  pSpellBookCloseBtnTextr = pIcons_LOD->LoadTexturePtr("ib-m5-u", TEXTURE_16BIT_PALETTE);
+  pSpellBookClickCloseBtnTextr = pIcons_LOD->LoadTexturePtr("ib-m5-d", TEXTURE_16BIT_PALETTE);
+  pSBQuickSpellBtnTextr   = pIcons_LOD->LoadTexturePtr("ib-m6-u",TEXTURE_16BIT_PALETTE);
   //v0 = 1;
 
   static const char *texNames[9] = // 004E24EC
@@ -71,7 +69,7 @@
     "SBSB00", "SBMB00", "SBBB00", "SBLB00", "SBDB00"
   };
 
-  pTexture_506444 = pIcons_LOD->LoadTexturePtr("ib-m6-d",TEXTURE_16BIT_PALETTE);
+  pSBClickQuickSpellBtnTextr = pIcons_LOD->LoadTexturePtr("ib-m6-d",TEXTURE_16BIT_PALETTE);
   for (uint i = 0; i < 9; ++i)
   {
     pSpellBookPagesTextr[i] = pIcons_LOD->LoadTexturePtr(texNames[i], TEXTURE_16BIT_PALETTE);
@@ -106,31 +104,25 @@
 
 
 //----- (0041140B) --------------------------------------------------------
-void sub_41140B()
+void OnCloseSpellBookPage()
 {
-  signed int v0; // esi@1
-  GUIButton *v1; // eax@3
-  GUIButton *v2; // esi@4
+  GUIButton *pNextButton; // esi@4
 
-  v0 = 0;
-  do
+  for ( uint i = 1; i <= 11; i++ )
   {
-	dword_5063D8[11+v0]->Release();
-	dword_506408[11+v0]->Release();
-    --v0;
+    SBPageCSpellsTextureList[i]->Release();
+    SBPageSSpellsTextureList[i]->Release();
   }
-  while ( v0 >= -11 );
   pIcons_LOD->SyncLoadedFilesCount();
-  v1 = pGUIWindow_CurrentMenu->pControlsHead;
-  if ( v1 )
+  if ( pGUIWindow_CurrentMenu->pControlsHead )
   {
     do
     {
-      v2 = v1->pNext;
-      pAllocator->FreeChunk(v1);
-      v1 = v2;
+      pNextButton = pGUIWindow_CurrentMenu->pControlsHead->pNext;
+      pAllocator->FreeChunk(pGUIWindow_CurrentMenu->pControlsHead);
+      pGUIWindow_CurrentMenu->pControlsHead = pNextButton;
     }
-    while ( v2 );
+    while ( pNextButton );
   }
   pGUIWindow_CurrentMenu->pControlsHead = 0;
   pGUIWindow_CurrentMenu->pControlsTail = 0;
@@ -138,19 +130,19 @@
 }
 
 //----- (00411473) --------------------------------------------------------
-void sub_411473()
+void OnCloseSpellBook()
 {
   pTexture_pagemask->Release();
-  pTexture_506448->Release();
-  pTexture_50643C->Release();
+  pSpellBookCloseBtnTextr->Release();
+  pSBQuickSpellBtnTextr->Release();
   for (uint i = 0; i < 9; ++i)
-      {
-      pSpellBookPagesTextr[i]->Release();
-      pTextures_tabs[i][0]->Release();
-      pTextures_tabs[i][1]->Release();
-      }
+  {
+    pSpellBookPagesTextr[i]->Release();
+    pTextures_tabs[i][0]->Release();
+    pTextures_tabs[i][1]->Release();
+  }
   pAudioPlayer->PlaySound(SOUND_CloseBook, 0, 0, -1, 0, 0, 0, 0);
-  pIcons_LOD->_4114F2();
+  pIcons_LOD->RemoveTexturesPackFromTextureList();
 }
 
 
--- a/UI/UIBooks.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIBooks.h	Mon Jul 22 18:00:58 2013 +0600
@@ -4,8 +4,7 @@
 
 extern std::array<__int16, 6> pTownPortalBook_xs;
 extern std::array<__int16, 6> pTownPortalBook_ys;
-extern std::array<__int16, 6> pTownPortalBook_ws;
-extern std::array<__int16, 6> pTownPortalBook_hs;
+
 extern std::array<std::array<unsigned char, 12>, 9> pSpellbookSpellIndices; // 4E2430   from pSpellbookSpellIndices[9][12]
 extern std::array<unsigned int, 5> pLloydsBeaconsPreviewXs; // 004E249C
 extern std::array<unsigned int, 5> pLloydsBeaconsPreviewYs;
--- a/UI/UICharacter.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UICharacter.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -34,6 +34,7 @@
 
 unsigned int ui_mainmenu_copyright_color;
 
+unsigned int ui_character_tooltip_header_default_color;
 unsigned int ui_character_default_text_color;
 unsigned int ui_character_skill_highlight_color;
 unsigned int ui_character_header_text_color;
@@ -41,6 +42,12 @@
 unsigned int ui_character_bonus_text_color_neg;
 unsigned int ui_character_skill_upgradeable_color;
 unsigned int ui_character_skill_default_color;
+unsigned int ui_character_stat_default_color;
+unsigned int ui_character_stat_buffed_color;
+unsigned int ui_character_stat_debuffed_color;
+unsigned int ui_character_skillinfo_can_learn;
+unsigned int ui_character_skillinfo_can_learn_gm;
+unsigned int ui_character_skillinfo_cant_learn;
 std::array<unsigned int, 6> ui_character_award_color;
 
 unsigned int ui_game_minimap_outline_color;
@@ -77,6 +84,113 @@
 unsigned int ui_book_journal_text_color;
 unsigned int ui_book_journal_text_shadow;
 
+unsigned int ui_game_dialogue_npc_name_color;
+unsigned int ui_game_dialogue_option_highlight_color;
+unsigned int ui_game_dialogue_option_normal_color;
+
+unsigned int ui_house_player_cant_interact_color;
+
+
+
+void set_default_ui_skin()
+{
+  ui_mainmenu_copyright_color = TargetColor(255, 255, 255);
+
+  ui_character_tooltip_header_default_color = TargetColor(255, 255, 155);
+  ui_character_default_text_color = TargetColor(255, 255, 255);
+  ui_character_header_text_color = TargetColor(255, 255, 155);
+  ui_character_bonus_text_color = TargetColor(0, 255, 0);
+  ui_character_bonus_text_color_neg = TargetColor(255, 0, 0);
+
+  ui_character_skill_upgradeable_color = TargetColor(0, 175, 255);
+  ui_character_skill_default_color = TargetColor(255, 0, 0);
+  ui_character_skill_highlight_color = TargetColor(255, 0, 0);  
+  
+  ui_character_stat_default_color = TargetColor(255, 255, 255);
+  ui_character_stat_buffed_color = TargetColor(0,   255,   0);
+  ui_character_stat_debuffed_color = TargetColor(255,  35,   0);
+  
+  ui_character_skillinfo_can_learn = TargetColor(255, 255, 255);
+  ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0);
+  ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0);
+
+  ui_character_award_color[0] = TargetColor(248, 108, 160);
+  ui_character_award_color[1] = TargetColor(112, 220, 248);
+  ui_character_award_color[2] = TargetColor(192, 192, 240);
+  ui_character_award_color[3] = TargetColor( 64, 244,  96);
+  ui_character_award_color[4] = TargetColor(232, 244,  96);
+  ui_character_award_color[5] = TargetColor(240, 252, 192);
+  
+  ui_game_minimap_outline_color = TargetColor(0, 0, 255);
+  ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0);
+  ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0);
+  ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0);
+  ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255);
+  ui_game_minimap_projectile_color = TargetColor(255, 0, 0);
+  ui_game_minimap_treasure_color = TargetColor(0, 0, 255);
+
+  ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255);
+  ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225);
+  ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0);
+  ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128);
+  ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225);
+  ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0);
+  ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0);
+  ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0);
+  ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225);
+  ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255);
+  ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240);
+  ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225);
+  ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0);
+  ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255);
+  ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128);
+  ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155);
+  ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255);
+  ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255);
+
+  ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155);
+  ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255);
+  ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0);
+  ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35);
+  ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255);
+
+  ui_book_quests_title_color = TargetColor(255, 255, 255);
+  ui_book_quests_text_color = TargetColor(255, 255, 255);
+  ui_book_autonotes_title_color = TargetColor(255, 255, 255);
+  ui_book_autonotes_text_color = TargetColor(255, 255, 255);
+  ui_book_map_title_color = TargetColor(255, 255, 255);
+  ui_book_map_coordinates_color = TargetColor(255, 255, 255);
+
+  ui_book_calendar_title_color = TargetColor(255, 255, 255);
+  ui_book_calendar_time_color = TargetColor(75, 75, 75);
+  ui_book_calendar_day_color = TargetColor(75, 75, 75);
+  ui_book_calendar_month_color = TargetColor(75, 75, 75);
+  ui_book_calendar_year_color = TargetColor(75, 75, 75);
+  ui_book_calendar_moon_color = TargetColor(75, 75, 75);
+  ui_book_calendar_location_color = TargetColor(75, 75, 75);
+
+  ui_book_journal_title_color = TargetColor(255, 255, 255);
+  ui_book_journal_text_color = TargetColor(255, 255, 255);
+  ui_book_journal_text_shadow = TargetColor(0, 0, 0);
+
+  ui_game_dialogue_npc_name_color = TargetColor(21, 153, 233);
+  ui_game_dialogue_option_highlight_color = TargetColor(225, 205, 35);
+  ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255);
+
+  ui_house_player_cant_interact_color = TargetColor(255, 255, 155);
+}
+
+
+
+
+
+
 std::array<unsigned int, 16> papredoll_dbrds;
 unsigned int papredoll_drhs[4];
 unsigned int papredoll_dlhus[4];
@@ -273,87 +387,6 @@
 
 
 
-void set_default_ui_skin()
-{
-  ui_mainmenu_copyright_color = TargetColor(255, 255, 255);
-
-  ui_character_default_text_color = TargetColor(255, 255, 255);
-  ui_character_header_text_color = TargetColor(255, 255, 155);
-  ui_character_bonus_text_color = TargetColor(0, 255, 0);
-  ui_character_bonus_text_color_neg = TargetColor(255, 0, 0);
-
-  ui_character_skill_upgradeable_color = TargetColor(0, 175, 255);
-  ui_character_skill_default_color = TargetColor(255, 0, 0);
-  ui_character_skill_highlight_color = TargetColor(255, 0, 0);  
-
-  ui_character_award_color[0] = TargetColor(248, 108, 160);
-  ui_character_award_color[1] = TargetColor(112, 220, 248);
-  ui_character_award_color[2] = TargetColor(192, 192, 240);
-  ui_character_award_color[3] = TargetColor( 64, 244,  96);
-  ui_character_award_color[4] = TargetColor(232, 244,  96);
-  ui_character_award_color[5] = TargetColor(240, 252, 192);
-  
-  ui_game_minimap_outline_color = TargetColor(0, 0, 255);
-  ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0);
-  ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0);
-  ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0);
-  ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255);
-  ui_game_minimap_projectile_color = TargetColor(255, 0, 0);
-  ui_game_minimap_treasure_color = TargetColor(0, 0, 255);
-  ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255);
-  ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225);
-  ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0);
-  ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128);
-  ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225);
-  ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0);
-  ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0);
-  ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0);
-  ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225);
-  ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255);
-  ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240);
-  ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225);
-  ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0);
-  ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255);
-  ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128);
-  ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155);
-  ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255);
-  ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255);
-
-  ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155);
-  ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255);
-  ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0);
-  ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35);
-  ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255);
-
-  ui_book_quests_title_color = TargetColor(255, 255, 255);
-  ui_book_quests_text_color = TargetColor(255, 255, 255);
-  ui_book_autonotes_title_color = TargetColor(255, 255, 255);
-  ui_book_autonotes_text_color = TargetColor(255, 255, 255);
-  ui_book_map_title_color = TargetColor(255, 255, 255);
-  ui_book_map_coordinates_color = TargetColor(255, 255, 255);
-
-  ui_book_calendar_title_color = TargetColor(255, 255, 255);
-  ui_book_calendar_time_color = TargetColor(75, 75, 75);
-  ui_book_calendar_day_color = TargetColor(75, 75, 75);
-  ui_book_calendar_month_color = TargetColor(75, 75, 75);
-  ui_book_calendar_year_color = TargetColor(75, 75, 75);
-  ui_book_calendar_moon_color = TargetColor(75, 75, 75);
-  ui_book_calendar_location_color = TargetColor(75, 75, 75);
-
-  ui_book_journal_title_color = TargetColor(255, 255, 255);
-  ui_book_journal_text_color = TargetColor(255, 255, 255);
-  ui_book_journal_text_shadow = TargetColor(0, 0, 0);
-}
-
-
-
-
 //----- (00421626) --------------------------------------------------------
 GUIWindow *CharacterUI_Initialize(unsigned int _this)
 {
@@ -928,14 +961,14 @@
     if ( !bRingsShownInCharScreen )
       pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor);
     v6 = player->pEquipment.uMainHand;
-    if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
+    if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItemList[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
          && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
          pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
          pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
     pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand;
     if ( pMainHandNum4 )
     {
-      item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1];
+      item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItemList[pMainHandNum4 - 1];
       pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX;
       pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY;
       if ( item_MainHand4->uItemID == 64 )  //blaster
@@ -987,7 +1020,7 @@
     pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //  
     if ( pBowNum )
     {
-      itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1];
+      itemBow = &pPlayers[uPlayerID]->pInventoryItemList[pBowNum - 1];
       pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX;
       pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY;
       pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
@@ -1031,7 +1064,7 @@
     pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;//  
     if ( pCloakNum )
     {
-      item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1];
+      item_Cloak = &pPlayers[uPlayerID]->pInventoryItemList[pCloakNum - 1];
       switch ( item_Cloak->uItemID )
       {
         case ITEM_RELIC_TWILIGHT:
@@ -1096,7 +1129,7 @@
     pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;//  
     if ( pArmorNum )
     {
-      item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1];
+      item_Armor = &pPlayers[uPlayerID]->pInventoryItemList[pArmorNum - 1];
       switch ( item_Armor->uItemID )
       {
         case 504:
@@ -1265,7 +1298,7 @@
     pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;// 
     if ( pBootNum )
     {
-      item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1];
+      item_Boot = &pPlayers[uPlayerID]->pInventoryItemList[pBootNum - 1];
       switch ( item_Boot->uItemID )
       {
         case 529:
@@ -1325,7 +1358,7 @@
       }
     }
     pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand;
-    if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1)
+    if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItemList[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1)
         && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
                 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
                                                   pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
@@ -1333,7 +1366,7 @@
         pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;//  
         if ( pBeltNum )
         {
-          item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1];
+          item_Belt = &pPlayers[uPlayerID]->pInventoryItemList[pBeltNum - 1];
         switch ( item_Belt->uItemID )
         {
           case ITEM_RILIC_TITANS_BELT:
@@ -1396,7 +1429,7 @@
       pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand;
       if ( pMainHandNum2 )
       {
-        v83 = pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1].uItemID;
+        v83 = pPlayers[uPlayerID]->pInventoryItemList[pMainHandNum2 - 1].uItemID;
         if ( pItemsTable->pItems[v83].uEquipType == 1
              || pItemsTable->pItems[v83].uSkillType == PLAYER_SKILL_SPEAR && !pPlayers[uPlayerID]->pEquipment.uShield )
           pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0],
@@ -1406,7 +1439,7 @@
       pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//  
       if ( pCloakCollarNum )
       {
-        item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1];
+        item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItemList[pCloakCollarNum - 1];
         switch ( item_CloakCollar->uItemID )
         {
           case 525:
@@ -1480,7 +1513,7 @@
     pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;// 
     if ( pHelmNum )
     {
-      item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1];
+      item_Helm = &pPlayers[uPlayerID]->pInventoryItemList[pHelmNum-1];
       switch ( item_Helm->uItemID )
       {
         case 521:
@@ -1551,7 +1584,7 @@
     pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand
     if ( pMainHandNum3 )
     {
-      item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1];
+      item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItemList[pMainHandNum3 - 1];
       pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX;
       pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY;
       if ( item_MainHand3->uItemID == 64 )
@@ -1600,7 +1633,7 @@
     pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;//  
     if ( pShieldNum )
     {
-      item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1];
+      item_Shield = &pPlayers[uPlayerID]->pInventoryItemList[pShieldNum - 1];
       v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType;
       if ( v149 == 2 || v149 == 1 )
       {
@@ -1677,7 +1710,7 @@
   pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand;
   if ( pMainHandNum5 )
   {
-    item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1];
+    item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItemList[pMainHandNum5 - 1];
     if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || 
         pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == PLAYER_SKILL_SPEAR && 
          !pPlayers[uPlayerID]->pEquipment.uShield )
@@ -1716,13 +1749,13 @@
   int i = 0;
   for (uint i = 0; i < 126; ++i)
   {
-    int v26 = (int)(player->pInventoryIndices + i);
+    int v26 = (int)(player->pInventoryMatrix + i);
 
-    if (player->pInventoryIndices[i] <= 0)
+    if (player->pInventoryMatrix[i] <= 0)
       continue;
 
-    int item_idx = player->pInventoryIndices[i];
-    auto item = &player->pInventoryItems[item_idx - 1];
+    int item_idx = player->pInventoryMatrix[i];
+    auto item = &player->pInventoryItemList[item_idx - 1];
     if (!item->uItemID)
       continue;
 
@@ -1845,7 +1878,7 @@
 
     CharacterUI_DrawItem(pPaperdollRingsX[i],
                          pPaperdollRingsY[i],
-                         &player->pInventoryItems[player->pEquipment.uRings[i] - 1],
+                         &player->pInventoryItemList[player->pEquipment.uRings[i] - 1],
                          player->pEquipment.uRings[i]);
   }
 
@@ -1853,14 +1886,14 @@
   if (player->pEquipment.uAmulet)
   {
     CharacterUI_DrawItem(493, 91,
-                         &player->pInventoryItems[player->pEquipment.uAmulet - 1],
+                         &player->pInventoryItemList[player->pEquipment.uAmulet - 1],
                          player->pEquipment.uAmulet);
   }
 
   if (player->pEquipment.uGlove)
   {
     CharacterUI_DrawItem(586, 88,
-                         &player->pInventoryItems[player->pEquipment.uGlove - 1],
+                         &player->pInventoryItemList[player->pEquipment.uGlove - 1],
                          player->pEquipment.uGlove);
   }
 }
@@ -2640,7 +2673,7 @@
   unsigned __int16 v5; // ax@7
   unsigned int v6; // edi@19
   int v7; // esi@27
-  unsigned int v8; // eax@29
+  int v8; // eax@29
   int v9; // edx@32
   int v10; // esi@34
   int v11; // eax@34
@@ -2655,10 +2688,10 @@
   int v20; // esi@60
   int v21; // eax@60
   unsigned int v22; // eax@61
-  unsigned int v23; // eax@62
+  int v23; // eax@62
   int v24; // esi@65
   int v25; // eax@65
-  unsigned int v26; // eax@69
+  int v26; // eax@69
   int v27; // esi@81
   int v28; // eax@81
   int v29; // esi@84
@@ -2677,7 +2710,7 @@
   unsigned int v49; // [sp+34h] [bp-18h]@57
   unsigned int v50; // [sp+38h] [bp-14h]@50
   int v51; // [sp+3Ch] [bp-10h]@1
-  unsigned int v52; // [sp+40h] [bp-Ch]@5
+  int v52; // [sp+40h] [bp-Ch]@5
   //int v53; // [sp+44h] [bp-8h]@1
   //unsigned int v54; // [sp+48h] [bp-4h]@1
 
@@ -2688,7 +2721,7 @@
   v2 = pPlayers[uActiveCharacter]->pEquipment.uShield;
   //v54 = pPlayers[uActiveCharacter]->pEquipment.uShield;
   //v53 = v1;
-  if ( v1 && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItems[v1 - 1]].uEquipType == 1 )
+  if ( v1 && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1]].uEquipType == 1 )
     v51 = v1;
   v3 = pParty->pPickedItem.uItemID;
   if ( pParty->pPickedItem.uItemID )
@@ -2712,7 +2745,7 @@
     {
       if ( (pSkillType == 8 || pSkillType == 1 || pSkillType == 2)
         && v1
-        && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItems[v1-1]].uSkillType == 4 )
+        && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItemList[v1-1]].uSkillType == 4 )
 	  {
         LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR);
         if ( (signed int)SkillToMastery(v5) < 3 )
@@ -2728,7 +2761,7 @@
         pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0);
         return;
     }
-    if ( pParty->pPickedItem.uItemID == 604 )
+    if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT )
     {
       pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)3);
       WetsuitOn(uActiveCharacter);
@@ -2756,7 +2789,7 @@
 			return;
 		}
         pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)v6);
-        if ( pParty->pPickedItem.uItemID == 604 )
+        if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT )
           WetsuitOff(uActiveCharacter);
         return;
       case 0xAu:
@@ -2771,12 +2804,12 @@
         {
           if ( !*(int *)v7 )
           {
-            v8 = pPlayers[uActiveCharacter]->FindFreeInventorySlot();
-            if ( (v8 & 0x80000000u) == 0 )
+            v8 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
+            if ( v8 >= 0 )
 			{
 			  v9 = v52;
 			  pParty->pPickedItem.uBodyAnchor = v52 + 1;
-			  memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v8]));
+			  memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v8]));
 			  *(&pPlayers[uActiveCharacter]->pEquipment.uShield + v9) = v8 + 1;
 			  pMouse->RemoveHoldingItem();
               break;
@@ -2830,14 +2863,14 @@
         }
         else
         {
-          v52 = pPlayers[uActiveCharacter]->FindFreeInventorySlot();
-          if ( (v52 & 0x80000000u) != 0 )
+          v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
+          if ( v52 < 0 )
             return;
           if ( !v51 )
           {
             pParty->pPickedItem.uBodyAnchor = 1;
             v17 = v52 + 1;
-            memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52]));
+            memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52]));
             pPlayers[uActiveCharacter]->pEquipment.uShield = v17;
             pMouse->RemoveHoldingItem();
 	        return;
@@ -2849,7 +2882,7 @@
           pParty->SetHoldingItem((ItemGen *)(v15 + 532));
           _this.uBodyAnchor = 1;
           v16 = v52 + 1;
-          memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52]));
+          memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52]));
           pPlayers[uActiveCharacter]->pEquipment.uShield = v16;
         }
         pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0;
@@ -2905,12 +2938,12 @@
                 }
 				break;
               }
-              v23 = pPlayers[uActiveCharacter]->FindFreeInventorySlot();
-              if ( (v23 & 0x80000000u) != 0 )
+              v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
+              if ( v23 < 0 )
                 return;
               pParty->pPickedItem.uBodyAnchor = 1;
-              v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItems[v23];
-              memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v23]));
+              v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v23];
+              memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23]));
               pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1;
               pMouse->RemoveHoldingItem();
               if ( v52 != 12 )
@@ -2928,12 +2961,12 @@
         }
         if ( !v1 )
         {
-          v26 = pPlayers[uActiveCharacter]->FindFreeInventorySlot();
-          if ( (v26 & 0x80000000u) != 0 )
+          v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
+          if ( v26 < 0 )
             return;
           pParty->pPickedItem.uBodyAnchor = 2;
-          v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItems[v26];
-          memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v26]));
+          v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v26];
+          memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26]));
           pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1;
               pMouse->RemoveHoldingItem();
               if ( v52 != 12 )
@@ -2999,8 +3032,8 @@
         }
         else
         {
-          v52 = pPlayers[uActiveCharacter]->FindFreeInventorySlot();
-          if ( (v52 & 0x80000000u) == 0 )
+          v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
+          if ( v52 >= 0 )
           {
             if ( v2 )
             {
@@ -3011,7 +3044,7 @@
               pParty->SetHoldingItem((ItemGen *)(v29 + 532));
               _this.uBodyAnchor = 2;
               v30 = v52 + 1;
-              memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52]));
+              memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52]));
               pPlayers[uActiveCharacter]->pEquipment.uShield = 0;
               pPlayers[uActiveCharacter]->pEquipment.uMainHand = v30;
             }
@@ -3019,7 +3052,7 @@
             {
               pParty->pPickedItem.uBodyAnchor = 2;
               v31 = v52 + 1;
-              memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52]));
+              memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52]));
               pPlayers[uActiveCharacter]->pEquipment.uMainHand = v31;
               pMouse->RemoveHoldingItem();
             }
@@ -3043,7 +3076,7 @@
     v37 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v36);
     v50 = v37;
     v38 = (ItemGen *)(v37 + 532);
-    v14 = v38->uItemID == 604;
+    v14 = v38->uItemID == ITEM_WETSUIT;
     v52 = pItemsTable->pItems[v38->uItemID].uEquipType;
     if ( v14 )
     {
@@ -3085,7 +3118,7 @@
     v35 = pPlayers[uActiveCharacter]->pEquipment.uBow;
     if ( v35 )
     {
-      auto _a = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v35 - 1];
+      auto _a = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v35 - 1];
       pParty->SetHoldingItem(_a);
       _a->Reset();
       pPlayers[uActiveCharacter]->pEquipment.uBow = 0;
--- a/UI/UIGuilds.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIGuilds.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -95,7 +95,7 @@
   {
     if ( dialog_menu_id != HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill
     {
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] )
         {
@@ -151,7 +151,7 @@
       ++v7;
     }
     while ( v63 < 452 );
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v8 = 0;
       v9 = 12;
@@ -199,7 +199,7 @@
     pDialogueWindow->pNumPresenceButton = 0;
     return;
   }
-  if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+  if ( !HouseUI_CheckIfPlayerCanInteract() )
     return;
   v61 = 0;
   pSkillFlag = false;
--- a/UI/UIHouses.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIHouses.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -314,6 +314,38 @@
         {"Player Castle Bad",           0x24, 0, 25, 0, 0}
 }};
 
+
+//----- (004B1784) --------------------------------------------------------
+bool __cdecl HouseUI_CheckIfPlayerCanInteract()
+{
+  Player *pPlayer; // ebx@1
+  bool result; // eax@2
+  int v3; // eax@3
+  GUIWindow v4; // [sp+4h] [bp-54h]@3
+
+  pPlayer = pPlayers[uActiveCharacter];
+  if ( pPlayer->CanAct() )
+  {
+    pDialogueWindow->pNumPresenceButton = dword_F8B1E0;
+    result = 1;
+  }
+  else
+  {
+    pDialogueWindow->pNumPresenceButton = 0;
+    memcpy(&v4, pPrimaryWindow, sizeof(v4));
+    v4.uFrameX = 483;
+    v4.uFrameWidth = 148;
+    v4.uFrameZ = 334;
+    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// 
+                                                // "%s is in no condition to %s"
+                                                // "do anything"
+    v3 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v4, 0, 0);
+    v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3u);
+    result = 0;
+  }
+  return result;
+}
+
 //----- (0044622E) --------------------------------------------------------
 bool EnterHouse(enum HOUSE_ID uHouseID)
 {
@@ -1679,7 +1711,7 @@
     s1 = v4 / 3;
   if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
   {
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v16 = pDialogueWindow;
       v58 = 255;
@@ -2363,7 +2395,7 @@
   {
     case HOUSE_DIALOGUE_MAIN:
     {
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
           return;
 
       sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite);
@@ -2436,7 +2468,7 @@
           pNumActiveItem++;
           if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem )
           {
-            sprintfex(pTmpBuf.data(), "%s%s%s%s", &pTopic1, &pTopic2, &pTopic3, &pTopic4);
+            sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4);
             dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3);
           }
         }
@@ -2526,7 +2558,7 @@
 
     case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       v0 = 0;
       v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
@@ -2627,7 +2659,7 @@
 
     case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
     {
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         v48 = 2;
         pShopOptions[0] = pGlobalTXT_LocalizationStrings[620];
@@ -2764,7 +2796,7 @@
         {
           if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
           {
-            if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+            if ( HouseUI_CheckIfPlayerCanInteract() )
             {
               v4 = pDialogueWindow;
               v61 = pDialogueWindow;
@@ -3171,7 +3203,7 @@
     //i = v11;
   }
 
-  if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+  if (HouseUI_CheckIfPlayerCanInteract())
   {
     if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
     {
@@ -3179,7 +3211,7 @@
       {
         if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
         {
-          if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+          if (HouseUI_CheckIfPlayerCanInteract())
           {
             //i = 0;
             int _v0 = 0;
@@ -3268,7 +3300,7 @@
         }
         return;
       }
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
       {
         //v31 = pNPCTopics[122].pText;
         //v32 = color2;
@@ -3361,7 +3393,7 @@
       goto LABEL_55;
     }
 
-    if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+    if (HouseUI_CheckIfPlayerCanInteract())
     {
       v43 = pDialogueWindow;
       v72 = 0;
@@ -3493,7 +3525,7 @@
   }
   if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN)
   {
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v5 = 0;
 
@@ -3552,7 +3584,7 @@
     return ;
   }
 
-  if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+  if ( !HouseUI_CheckIfPlayerCanInteract() )
     return;
   v8 = pDialogueWindow;
   v33 = 0;
--- a/UI/UIHouses.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIHouses.h	Mon Jul 22 18:00:58 2013 +0600
@@ -116,6 +116,7 @@
   HouseSound_Goodbye = 4          // farewells when bought something
 };
 
+bool HouseUI_CheckIfPlayerCanInteract();
 void TrainingDialog();
 void JailDialog();
 void  MagicShopDialog();
--- a/UI/UIMainMenu.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIMainMenu.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -352,7 +352,7 @@
             pAllocator->FreeChunk(pFontQuick);
             pAllocator->FreeChunk(pFontCChar);
             pWindow_MainMenu->Release();
-            pIcons_LOD->_4114F2();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
             pTexture.Release();
             pTexture2.Release();
             return MENU_MAIN;     // return MENU_Main
--- a/UI/UIPartyCreation.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIPartyCreation.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -741,7 +741,7 @@
   }
   pTexture_PCX.Release();
   pGUIWindow_CurrentMenu->Release();
-  pIcons_LOD->_4114F2();
+  pIcons_LOD->RemoveTexturesPackFromTextureList();
 
   int v1 = 0;
   memset(v20, 0, 32);
--- a/UI/UIPopup.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIPopup.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -29,6 +29,38 @@
 
 static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually
 
+
+//----- (004179BC) --------------------------------------------------------
+void CharacterUI_DrawTooltip(const char *a1, const char *a2)
+{
+  //const char *v2; // ebx@1
+  //const char *v3; // edi@1
+  //unsigned int v4; // eax@1
+  GUIWindow Dst; // [sp+Ch] [bp-5Ch]@1
+  POINT v6; // [sp+60h] [bp-8h]@1
+
+  //v2 = a2;
+  //v3 = a1;
+  memset(&Dst, 0, 0x54u);
+  Dst.uFrameWidth = 384;
+  Dst.uFrameHeight = 256;
+  Dst.uFrameX = 128;
+  Dst.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
+  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(a2, &Dst, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
+  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
+  Dst.DrawMessageBox(0);
+  Dst.uFrameX += 12;
+  Dst.uFrameWidth -= 24;
+  Dst.uFrameY += 12;
+  Dst.uFrameHeight -= 12;
+  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
+  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
+  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, a1);
+  Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u);
+  Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, a2, 0, 0, 0);
+}
+
 //----- (004151D9) --------------------------------------------------------
 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
     {
@@ -1550,7 +1582,7 @@
                 && (signed int)v1 <= (signed int)i->uW )
                 {
                 v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->msg_param);
-                sub_4179BC_draw_tooltip(pSkillNames[i->msg_param], v3);
+                CharacterUI_DrawTooltip(pSkillNames[i->msg_param], v3);
                 v1 = pY;
                 v0 = pX;
                 }
@@ -1558,16 +1590,14 @@
         }
     else
         {
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
         }
     
     }
 
 //----- (00418083) --------------------------------------------------------
 void __cdecl CharacterUI_StatsTab_ShowHint()
-  {
-  LONG _x; // esi@1
-  LONG _y; // eax@1
+{
   int pStringNum; // edi@1
   signed int pTextColor; // eax@15
   char *pHourWord; // ecx@17
@@ -1578,16 +1608,16 @@
   int pHour; // [sp+14h] [bp-1Ch]@15
   unsigned int pDay; // [sp+24h] [bp-Ch]@15
 
-  _x = pMouse->GetCursorPos(&a2)->x;
-  _y = pMouse->GetCursorPos(&a2)->y;
-  for ( pStringNum = 0; pStringNum < (signed int)&off_4E2A12; ++pStringNum )
+  pMouse->GetCursorPos(&a2);
+  for ( pStringNum = 0; pStringNum < stat_string_coord.size(); ++pStringNum )
   {
-    if ( _x >= stat_string_coord[pStringNum].x  && _x <= stat_string_coord[pStringNum].x + stat_string_coord[pStringNum].width )
+    if (a2.x >= stat_string_coord[pStringNum].x && a2.x <= stat_string_coord[pStringNum].x + stat_string_coord[pStringNum].width )
     {
-      if ( _y >= stat_string_coord[pStringNum].y && _y <= stat_string_coord[pStringNum].y + stat_string_coord[pStringNum].height )
+      if (a2.y >= stat_string_coord[pStringNum].y && a2.y <= stat_string_coord[pStringNum].y + stat_string_coord[pStringNum].height )
         break;
     }
   }
+
   switch ( pStringNum )
   {
     case 0:// Attributes
@@ -1598,19 +1628,19 @@
     case 5:
     case 6:
       if ( aAttributeNames[pStringNum] && pAttributeDescriptions[pStringNum] )
-        sub_4179BC_draw_tooltip(aAttributeNames[pStringNum], pAttributeDescriptions[pStringNum]);
+        CharacterUI_DrawTooltip(aAttributeNames[pStringNum], pAttributeDescriptions[pStringNum]);
       break;
     case 7:// Health Points
       if ( pGlobalTXT_LocalizationStrings[108] && pHealthPointsAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[108], pHealthPointsAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[108], pHealthPointsAttributeDescription);
       break;
     case 8:// Spell Points
       if ( pGlobalTXT_LocalizationStrings[212] && pSpellPointsAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[212], pSpellPointsAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[212], pSpellPointsAttributeDescription);
       break;
     case 9:// Armor Class
       if ( pGlobalTXT_LocalizationStrings[12] && pArmourClassAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[12], pArmourClassAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[12], pArmourClassAttributeDescription);
       break;
     case 10:// Player Condition
       strcpy(pTmpBuf2.data(), pPlayerConditionAttributeDescription);
@@ -1639,19 +1669,19 @@
         }
       }
       if ( pGlobalTXT_LocalizationStrings[47] && pTmpBuf2.data() )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[47], pTmpBuf2.data());
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[47], pTmpBuf2.data());
       break;
     case 11:// Fast Spell
       if ( pGlobalTXT_LocalizationStrings[172] && pFastSpellAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[172], pFastSpellAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[172], pFastSpellAttributeDescription);
       break;
     case 12:// Player Age
       if ( pGlobalTXT_LocalizationStrings[5] && pPlayerAgeAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[5], pPlayerAgeAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[5], pPlayerAgeAttributeDescription);
       break;
     case 13:// Player Level
       if ( pGlobalTXT_LocalizationStrings[131] && pPlayerLevelAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[131], pPlayerLevelAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[131], pPlayerLevelAttributeDescription);
       break;
     case 14://Experience
       v15 = pPlayers[uActiveCharacter]->uLevel;
@@ -1672,60 +1702,61 @@
       strcat(pTmpBuf.data(), pTmpBuf2.data());
       sprintf(pTmpBuf2.data(), "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf.data());
       if ( pGlobalTXT_LocalizationStrings[83] && pTmpBuf2.data() )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[83], pTmpBuf2.data());
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[83], pTmpBuf2.data());
       break;
     case 15:// Attack Bonus
       if ( pGlobalTXT_LocalizationStrings[587] && pAttackBonusAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[587], pAttackBonusAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[587], pAttackBonusAttributeDescription);
       break;
     case 16:// Attack Damage
       if ( pGlobalTXT_LocalizationStrings[588] && pAttackDamageAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[588], pAttackDamageAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[588], pAttackDamageAttributeDescription);
       break;
     case 17:// Missle Bonus
       if ( pGlobalTXT_LocalizationStrings[589] && pMissleBonusAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[589], pMissleBonusAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[589], pMissleBonusAttributeDescription);
       break;
     case 18:// Missle Damage
       if ( pGlobalTXT_LocalizationStrings[590] && pMissleDamageAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[590], pMissleDamageAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[590], pMissleDamageAttributeDescription);
       break;
     case 19:// Fire Resistance
       if ( pGlobalTXT_LocalizationStrings[87] && pFireResistanceAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[87], pFireResistanceAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[87], pFireResistanceAttributeDescription);
       break;
     case 20:// Air Resistance
       if ( pGlobalTXT_LocalizationStrings[6] && pAirResistanceAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[6], pAirResistanceAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[6], pAirResistanceAttributeDescription);
       break;
     case 21:// Water Resistance
       if ( pGlobalTXT_LocalizationStrings[240] && pWaterResistanceAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[240], pWaterResistanceAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[240], pWaterResistanceAttributeDescription);
       break;
     case 22:// Earth Resistance
       if ( pGlobalTXT_LocalizationStrings[70] && pEarthResistanceAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[70], pEarthResistanceAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[70], pEarthResistanceAttributeDescription);
       break;
     case 23:// Mind Resistance
       if ( pGlobalTXT_LocalizationStrings[142] && pMindResistanceAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[142], pMindResistanceAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[142], pMindResistanceAttributeDescription);
       break;
     case 24:// Body Resistance
       if ( pGlobalTXT_LocalizationStrings[29] && pBodyResistanceAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[29], pBodyResistanceAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[29], pBodyResistanceAttributeDescription);
       break;
     case 25: // Skill Points
       if ( pGlobalTXT_LocalizationStrings[207] && pSkillPointsAttributeDescription )
-        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
+        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
       break;
-    case 26:
-      __debugbreak();
-      //_y = (Player *)(4 * pPlayers[uActiveCharacter]->classType);
-      //v24 = *(char **)((char *)_y->pConditions + (int)pClassNames);
-      //v7 = *(char **)((char *)_y->pConditions + (int)pClassDescriptions);
-      //if ( v24 && v7 )
-        //sub_4179BC_draw_tooltip(v24, v7);
-      break;
+    case 26: // Class description
+    {
+      auto v24 = pClassNames[pPlayers[uActiveCharacter]->classType];
+      auto v7 = pClassDescriptions[pPlayers[uActiveCharacter]->classType];
+      if (v7 && v24)
+        CharacterUI_DrawTooltip(v24, v7);
+    }
+    break;
+
     default:
       break;
   }
--- a/UI/UIRest.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIRest.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -35,7 +35,7 @@
     pEventTimer->Pause();
     if ( dword_506F14 != 2 )
         GUIWindow::Create(518, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_Rest, 0);
-    _506F18_num_hours_to_sleep = 0;
+    _506F18_num_minutes_to_sleep = 0;
     dword_506F14 = 0;
     uRestUI_FoodRequiredToRest = 2;
     if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
@@ -105,7 +105,7 @@
     text_color =   TargetColor(10, 0, 0);
     shadow_color = TargetColor(230, 214, 193);
     for(int i=1; i<5; ++i)
-        if ( !pPlayers[i]->pConditions[Player::Condition_Dead] && !pPlayers[i]->pConditions[Player::Condition_Eradicated] && pPlayers[i]->sHealth > 0 )
+        if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 )
             ++live_characters;
 
     if ( live_characters )
--- a/UI/UIShops.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UIShops.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -127,7 +127,7 @@
   {
     case HOUSE_DIALOGUE_MAIN:
     {
-      pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
+      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
       if ( pNumActiveItem )
       {
         pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
@@ -191,7 +191,7 @@
         v109 = v48;
       }
       while ( (signed int)v48 < 6 );
-      pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
+      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
       if ( pNumActiveItem )
       {
         v55 = 0;
@@ -260,13 +260,13 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5),
         pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 
         || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
         return;
-      v79 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
+      v79 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
       v13 = pPlayer->SelectPhrasesTransaction(v79, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
       v7 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
       pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
@@ -279,13 +279,13 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
         pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 
         || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
         return;
-      v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
+      v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
       if (!v4->Identified())
       {
         v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
@@ -307,14 +307,14 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+      if ( !HouseUI_CheckIfPlayerCanInteract())
             return;
       if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
           pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462
             || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem)
             || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) )
             return;
-      v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
+      v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
       v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
       v7 = BuilDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
       pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138;
@@ -382,7 +382,7 @@
         pItemNum += 70;
       }
       while ( (signed int)v109 < 6 );
-      pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
+      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
       if ( pNumActiveItem )
       {
         v55 = 0;
@@ -448,7 +448,7 @@
 
     case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
-      if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+      if (!HouseUI_CheckIfPlayerCanInteract())
         return;
       v0 = 0;
       all_text_height = 0;
@@ -678,7 +678,7 @@
   {
     case HOUSE_DIALOGUE_MAIN:
     {
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard"
       pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special"
@@ -737,7 +737,7 @@
         }
         v153 += 105;
       }
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       pItemCount = 0;
       for ( int i = 0; i < 8; ++i )
@@ -803,7 +803,7 @@
         ++v61;
       }
       while ( v61 < 8 );
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       v68 = 0;
       pItemCount = 0;
@@ -886,13 +886,13 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell"
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+      if ( !HouseUI_CheckIfPlayerCanInteract())
         return;
       if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5),
          pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 
          || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) )
            return;
-      v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v10 - 1];
+      v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v10 - 1];
       v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3);
       v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3)];
       v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0);
@@ -906,7 +906,7 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify"	
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         v1 = pMouse->GetCursorPos(&a2)->x - 14;
         pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5);
@@ -917,7 +917,7 @@
             v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount);
             if ( v2 )
             {
-              v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v2-1];
+              v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1];
               if (v3->Identified())
                 v5 = "%24";
               else
@@ -940,7 +940,7 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+      if ( !HouseUI_CheckIfPlayerCanInteract())
         return;
       if( (v31 = pMouse->GetCursorPos(&v135)->x - 14,
           pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5),
@@ -949,8 +949,8 @@
             || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32)
             || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) )
         return;
-      v116 = &pPlayers[uActiveCharacter]->pInventoryItems[v33 - 1];
-      v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[v32 - 1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
+      v116 = &pPlayers[uActiveCharacter]->pInventoryItemList[v33 - 1];
+      v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
       v15 = (char *)pMerchantsRepairPhrases[v35];
       v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
       v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
@@ -962,7 +962,7 @@
     {
       pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy"
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       pItemCount = 0;
       for( int i = 0; i < 6 ; ++i )
@@ -1020,7 +1020,7 @@
     break;
     case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
-      if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if (!HouseUI_CheckIfPlayerCanInteract() )
         return;
       v152 = 0;
       v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
@@ -1219,7 +1219,7 @@
   {
     case HOUSE_DIALOGUE_MAIN:
     {
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
         pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
@@ -1318,7 +1318,7 @@
         ++v114;
       }
       while ( v114 < 6 );
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         v62 = 0;
         v109 = 0;
@@ -1380,13 +1380,13 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
-      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5),
            pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 
           || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) )
           return;
-      v87 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
+      v87 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
       v45 = pPlayer->SelectPhrasesTransaction(v87, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3);
       v21 = BuilDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
       pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
@@ -1398,13 +1398,13 @@
       draw_leather();
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
         return;
       if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5),
           pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462
          || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) )
         return;
-      v37 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
+      v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
       if (!v37->Identified())
       {
         v42 = pPlayer->SelectPhrasesTransaction(v37, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4);
@@ -1520,7 +1520,7 @@
         ++v114;
       }
       while ( v114 < 6 );
-      if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         v62 = 0;
         v109 = 0;
@@ -1580,7 +1580,7 @@
     }
     case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
-      if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
+      if (!HouseUI_CheckIfPlayerCanInteract())
         return;
       all_text_height = 0;
       v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
@@ -1790,7 +1790,7 @@
   pYellowColor = TargetColor(225, 205, 35);
   if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
   {
-    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
     pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard"
     pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special"
@@ -1888,7 +1888,7 @@
       ++v122;
     }
     while ( v122 < 6 );
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v66 = 0;
       v117 = 0;
@@ -2019,7 +2019,7 @@
       ++v122;
     }
     while ( v122 < 6 );
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v66 = 0;
       v117 = 0;
@@ -2129,7 +2129,7 @@
     draw_leather();
     CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
     DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell"
-    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
+    if ( !HouseUI_CheckIfPlayerCanInteract()
       || (v11 = pMouse->GetCursorPos(&v107)->x - 14,
           v117 = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v99)->y - 17) >> 5),
           result = (int)pMouse->GetCursorPos(&v105),
@@ -2137,7 +2137,7 @@
       || (result = (int)pMouse->GetCursorPos(&v101), *(int *)result >= 462)
       || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) )
       return;
-    item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1];
+    item = &pPlayers[uActiveCharacter]->pInventoryItemList[result - 1];
     v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3);
     v30 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
     v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
@@ -2149,7 +2149,7 @@
     draw_leather();
     CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
     DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify"
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v2 = pMouse->GetCursorPos(&a2)->x - 14;
       v117 = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v98)->y - 17) >> 5);
@@ -2162,7 +2162,7 @@
           result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117);
           if ( result )
           {
-            item = &pPlayers[uActiveCharacter]->pInventoryItems[result-1];
+            item = &pPlayers[uActiveCharacter]->pInventoryItemList[result-1];
             if ( item->uAttributes & 1 )
             {
               v5 = BuilDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
@@ -2186,7 +2186,7 @@
     draw_leather();
     CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
     DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair"
-    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
+    if ( !HouseUI_CheckIfPlayerCanInteract()
       || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14,
           v117 = (pTextHeight >> 5) + 14 * ((pMouse->GetCursorPos(&v108)->y - 17) >> 5),
           result = (int)pMouse->GetCursorPos(&v106),
@@ -2196,8 +2196,8 @@
      // || (result *= 9, !(pPlayers[uActiveCharacter]->field_1F5[4 * result + 15] & 2)) )
         || (!(pPlayers[uActiveCharacter]->pOwnItems[result-1].uAttributes& 2)) )
       return;
-    item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1];
-    v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[result - 1], BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5);
+    item = &pPlayers[uActiveCharacter]->pInventoryItemList[result - 1];
+    v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[result - 1], BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5);
     v30 = BuilDialogueString((char *)pMerchantsRepairPhrases[v29], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
     v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
     dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
@@ -2205,7 +2205,7 @@
   }
   if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
   {
-    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+    if ( HouseUI_CheckIfPlayerCanInteract() )
     {
       v3 = 0;
       all_text_height = 0;
@@ -2318,7 +2318,7 @@
     OnInventoryLeftClick();
     return;
   }
-  if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
+  if ( !HouseUI_CheckIfPlayerCanInteract() )
   {
     pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
     return;
@@ -2352,7 +2352,7 @@
       if ( taken_item )
       {
         bought_item->SetIdentified();
-        memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[taken_item - 1], bought_item, 0x24u);
+        memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[taken_item - 1], bought_item, 0x24u);
         dword_F8B1E4 = 1;
         Party::TakeGold(uPriceItemService);
         viewparams->bRedrawGameUI = 1;
@@ -2372,7 +2372,7 @@
         || pMouse->GetCursorPos(&cursor)->x >= 462
         || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) )
           return;
-      if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItems[v15 - 1], (int)window_SpeakInHouse->ptr_1C) )
+      if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItemList[v15 - 1], (int)window_SpeakInHouse->ptr_1C) )
       {
         dword_F8B1E4 = 1;
         pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)window_SpeakInHouse->ptr_1C);
@@ -2395,7 +2395,7 @@
         if ( pItemID )
         {
           uPriceItemService = pPlayers[uActiveCharacter]->GetPriceIdentification(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
-          item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1];
+          item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
           if ( !(item->uAttributes & 1) )
           {
             if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) )
@@ -2432,9 +2432,9 @@
           pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
           if ( pItemID )
           {
-            item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1];
+            item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
             pPriceMultiplier = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
-            auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1];
+            auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
             uPriceItemService = pPlayers[uActiveCharacter]->GetPriceRepair(_v->GetValue(), pPriceMultiplier);
             if ( item->uAttributes & 2 )
             {
@@ -2510,14 +2510,14 @@
       if ( v39 )
       {
         bought_item->SetIdentified();
-        memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1], bought_item, sizeof(ItemGen));
+        memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v39 - 1], bought_item, sizeof(ItemGen));
         if ( pPlayers[uActiveCharacter]->CanSteal() )
         {
           if ( GetAsyncKeyState(VK_CONTROL) )
           {
             if ( uNumSeconds == 1 || uNumSeconds == 2 )
             {
-              pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1].SetStolen();
+              pPlayers[uActiveCharacter]->pInventoryItemList[v39 - 1].SetStolen();
               sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, uNumSeconds, a6);
               viewparams->bRedrawGameUI = 1;
               bought_item->Reset();
@@ -2614,7 +2614,7 @@
           || pMouse->GetCursorPos(&v12)->x >= 462
           || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 )
           return;
-        GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItems[v9 - 1]);
+        GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItemList[v9 - 1]);
         return;
       }
       if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
--- a/UI/UiGame.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/UI/UiGame.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -60,7 +60,7 @@
     //v3 = player;
     if (auto slot = player->AddItem(-1, pParty->pPickedItem.uItemID))
     {
-      memcpy(&player->pInventoryItems[slot-1], &pParty->pPickedItem, 0x24u);
+      memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u);
       viewparams->bRedrawGameUI = true;
       pMouse->RemoveHoldingItem();
       return;
@@ -403,7 +403,7 @@
 {
   NPCData *pNPC; // ebx@2
   int pGreetType; // eax@2
-  unsigned __int16 v2; // di@2
+  //unsigned __int16 v2; // di@2
   //unsigned int v3; // eax@2
   char *v4; // esi@3
   //int v5; // eax@11
@@ -423,7 +423,7 @@
   //unsigned __int16 v30; // cx@83
   int v31; // ecx@86
   int v32; // ebx@93
-  unsigned int v33; // eax@93
+  //unsigned int v33; // eax@93
   GUIWindow *v34; // ecx@93
   int v35; // esi@93
   int i; // eax@93
@@ -458,9 +458,9 @@
   v51.uFrameWidth -= 10;
   v51.uFrameZ -= 10;
   //v54 = v1;
-  TargetColor(0xFFu, 0xFFu, 0xFFu);
-  TargetColor(0xE1u, 0xCDu, 0x23u);
-  v2 = TargetColor(0x15u, 0x99u, 0xE9u);
+  //TargetColor(0xFFu, 0xFFu, 0xFFu);
+  //TargetColor(0xE1u, 0xCDu, 0x23u);
+  //v2 = TargetColor(0x15u, 0x99u, 0xE9u);
   pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
   pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0));
   pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0));
@@ -474,7 +474,7 @@
   else
     strcpy(pTmpBuf.data(), pNPC->pName);
 
-  v51.DrawTitleText(pFontArrus, 483, 112, v2, pTmpBuf.data(), 3);
+  v51.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3);
   pParty->GetPartyFame();
 
   pInString = nullptr;
@@ -696,8 +696,6 @@
 
 
   v32 = 0;
-  //pInString = (char *)TargetColor(0xFFu, 0xFFu, 0xFFu);
-  v33 = TargetColor(0xE1u, 0xCDu, 0x23u);
   v34 = pDialogueWindow;
   //v54 = v33;
   v35 = pDialogueWindow->pStartingPosActiveItem;
@@ -739,9 +737,9 @@
         v43->uHeight = v44;
         v42 = v45 + v44 - 1;
         v43->uW = v42;
-        v47 = v33;
+        v47 = ui_game_dialogue_option_highlight_color;
         if ( (unsigned __int16 *)pDialogueWindow->pCurrentPosActiveItem != v46 )
-          v47 = TargetColor(0xFFu, 0xFFu, 0xFFu);
+          v47 = ui_game_dialogue_option_normal_color;
         v52.DrawTitleText(pFontArrus, 0, v45, v47, Str, 3u);
         v34 = pDialogueWindow;
         ++v55;
@@ -968,9 +966,9 @@
   window->uFrameW = v9 + window->uFrameY - 1;
   window->DrawMessageBox(0);
 
-  if (player->Eradicated())
+  if (player->IsEradicated())
     v13 = pTexture_PlayerFaceEradicated;
-  else if (player->Dead())
+  else if (player->IsDead())
     v13 = pTexture_PlayerFaceDead;
   else
   {
@@ -998,21 +996,21 @@
   strcat(pTmpBuf.data(), "\f00000\n");
 
   v20 = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth());
-  sprintf(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n",
-          pGlobalTXT_LocalizationStrings[108], // "Hit Points"
-          v20, player->sHealth, player->GetMaxHealth());
+  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n",
+            pGlobalTXT_LocalizationStrings[108], // "Hit Points"
+            v20, player->sHealth, player->GetMaxHealth());
   strcat(pTmpBuf.data(), pTmpBuf2.data());
 
   v24 = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana());
-  sprintf(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n",
-          pGlobalTXT_LocalizationStrings[212], // "Spell Points"
-          v24, player->sMana, player->GetMaxMana());
+  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n",
+            pGlobalTXT_LocalizationStrings[212], // "Spell Points"
+            v24, player->sMana, player->GetMaxMana());
   strcat(pTmpBuf.data(), pTmpBuf2.data());
 
   v25 = player->GetMajorConditionIdx();
-  sprintf(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n",
-          pGlobalTXT_LocalizationStrings[47], // "Condition
-          GetConditionDrawColor(v25), aCharacterConditionNames[v25]);
+  sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n",
+            pGlobalTXT_LocalizationStrings[47], // "Condition
+            GetConditionDrawColor(v25), aCharacterConditionNames[v25]);
   strcat(pTmpBuf.data(), pTmpBuf2.data());
 
   v28 = player->uQuickSpell;
@@ -1042,7 +1040,7 @@
   v39 = "";
   if ( uFramesetIDa == 0 )
     v39 = pGlobalTXT_LocalizationStrings[153]; // "None"
-  sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s"
+  sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s"
   window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0);
 }
 
@@ -1969,7 +1967,7 @@
         uLastPointedObjectID = pMouse->uPointingObjectID;
         return;
       }
-      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1];
+      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1];
       //goto LABEL_49;
       v17 = pItemGen->GetDisplayName();
       GameUI_SetFooterString(v17);
@@ -2210,9 +2208,9 @@
 
     for (uint i = 0; i < 4; ++i)
         {
-        auto pPlayer = pParty->pPlayers + i;
+        Player* pPlayer = pParty->pPlayers + i;
 
-        if (pPlayer->Eradicated())
+        if (pPlayer->IsEradicated())
             {
             pFace = pTexture_PlayerFaceEradicated;
             pPortrait = pFace;
@@ -2232,7 +2230,7 @@
                 sub_441A4E(i);
             continue;
             }
-        if (pPlayer->Dead())
+        if (pPlayer->IsDead())
             {
             pFace = pTexture_PlayerFaceDead;
             pPortrait = pFace;
--- a/VideoPlayer.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/VideoPlayer.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -305,15 +305,19 @@
   if (!bNoVideo)
   {
     pRenderer->PresentBlackScreen();
-    pGame->pCShow->PlayMovie(MOVIE_3DOLogo, 1);
+    PlayFullscreenMovie(MOVIE_3DOLogo, true);
+    //pGame->pCShow->PlayMovie(MOVIE_3DOLogo, 1);
     if ( !pVideoPlayer->bStopBeforeSchedule )
     {
-      pGame->pCShow->PlayMovie(MOVIE_NWCLogo, 1);
+      PlayFullscreenMovie(MOVIE_NWCLogo, true);
+      //pGame->pCShow->PlayMovie(MOVIE_NWCLogo, 1);
       if ( !pVideoPlayer->bStopBeforeSchedule )
       {
-        pGame->pCShow->PlayMovie(MOVIE_JVC, 1);
+        PlayFullscreenMovie(MOVIE_JVC, true);
+        //pGame->pCShow->PlayMovie(MOVIE_JVC, 1);
         if ( !pVideoPlayer->bStopBeforeSchedule )
-          pGame->pCShow->PlayMovie(MOVIE_Intro, 1);
+          PlayFullscreenMovie(MOVIE_Intro, true);
+          //pGame->pCShow->PlayMovie(MOVIE_Intro, 1);
       }
     }
   }
@@ -1170,7 +1174,8 @@
 {
   bStopBeforeSchedule = 0;
   pResetflag = 0;
-  pGame->pCShow->PlayMovie(MOVIE_Death, 1);
+  PlayFullscreenMovie(MOVIE_Death, true);
+  //pGame->pCShow->PlayMovie(MOVIE_Death, 1);
 }
 
 //----- (004BE6F5) --------------------------------------------------------
--- a/Viewport.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Viewport.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -291,7 +291,7 @@
       {
         sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v21].stru_24.uItemID].pUnidentifiedName);
         ShowStatusBarString(pTmpBuf2.data(), 2u);
-        if ( pSpriteObjects[v21].stru_24.uItemID == 506 )
+        if ( pSpriteObjects[v21].stru_24.uItemID == ITEM_ARTIFACT_SPLITTER )
           _449B7E_toggle_bit(pParty->_quest_bits, 184, 1);
         if ( pSpriteObjects[v21].stru_24.uItemID == 455 )
           _449B7E_toggle_bit(pParty->_quest_bits, 185, 1);
--- a/Vis.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/Vis.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -173,8 +173,8 @@
     //while ( v8 );
   }
 
-  if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > min_y ||
-      pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < max_y)
+  if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.y > min_y ||
+      pRenderer->pBillboardRenderListD3D[v13].pQuads[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuads[1].pos.y < max_y)
     return false;
 
   return true;
@@ -265,12 +265,12 @@
     return false;
 
   //result = a1;
-  v5 = a1->pQuards[0].pos.x;
-  a1a = a1->pQuards[3].pos.x;
-  v6 = a1->pQuards[0].pos.y;
-  //result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y);
+  v5 = a1->pQuads[0].pos.x;
+  a1a = a1->pQuads[3].pos.x;
+  v6 = a1->pQuads[0].pos.y;
+  //result = (RenderBillboardD3D *)LODWORD(result->pQuads[1].pos.y);
   v29 = v6;
-  v28 = a1->pQuards[1].pos.y;
+  v28 = a1->pQuads[1].pos.y;
   if ( v5 > a1a )
   {
     v7 = v5;
@@ -1548,7 +1548,7 @@
     return false;
 
 
-    GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, &test_x, &test_y);
+    GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuads, 4, &test_x, &test_y);
     CastPickRay(pPickingRay, test_x, test_y, fDepth);
     if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
       PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter);
@@ -1569,8 +1569,8 @@
 
     for (v40 = 0; v40 < 4; ++v40)
         {
-        test_x=pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[v40].pos.x;
-        test_y=  pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[v40].pos.y;
+        test_x=pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[v40].pos.x;
+        test_y=  pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[v40].pos.y;
         if ((double)(pViewport->uScreen_TL_X) <= test_x &&
             (double)pViewport->uScreen_BR_X >= test_x &&
             (double)pViewport->uScreen_TL_Y <= test_y &&
@@ -1595,11 +1595,11 @@
         {
           if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
             return false;
-          t1_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x;
-          t2_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x;
+          t1_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[0].pos.x;
+          t2_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[3].pos.x;
 
-          t1_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y;
-          t2_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y;
+          t1_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[0].pos.y;
+          t2_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[1].pos.y;
           if ( t1_x > t2_x )
           {
             swap_temp = t1_x;
--- a/_deleted.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/_deleted.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -1,5 +1,10235 @@
-
 /*
+
+
+//  128
+#pragma pack(push, 1)
+struct stru11
+{
+
+  stru11();
+
+  void CheckCPU();
+  void RunCPUID();
+  void RunCPUID_op1();
+  void RunCPUID_op2();
+  void RunCPUID_ext2_3_4();
+
+  int cpuid_00000000_eax_numops;
+  int cpuid_00000000_ebx_vendorstr1;
+  int cpuid_00000000_edx_vendorstr2;
+  int cpuid_00000000_ecx_vendorstr3;
+  char pCPUString[16];
+  int cpuid_00000001_eax;
+  int cpuid_00000001_edx;
+  int cpuid_00000002_eax;
+  int cpuid_00000002_ebx;
+  int cpuid_00000002_ecx;
+  int cpuid_00000002_edx;
+  int field_38;
+  int field_3C;
+  int field_40[8];
+  int cpuid_80000000_edx;
+  int cpuid_80000001_eax;
+  int cpuid_80000001_edx;
+  int cpuid_80000002_registers[4];
+  int cpuid_80000003_registers[4];
+  int cpuid_80000004_registers[4];
+  int cpuid_80000005_ebx;
+  int cpuid_80000005_ecx;
+  int cpuid_80000005_edx;
+  int cpuid_80000006_ecx;
+  int field_AC;
+  int uProcessorManufacturer;
+  int cpuid_80000002_registers2[4];
+  int cpuid_80000003_registers2[4];
+  int cpuid_80000004_registers2[4];
+  int field_E4;
+};
+#pragma pack(pop)
+
+
+
+//  130
+#pragma pack(push, 1)
+struct stru12_MemoryBlock
+{
+  stru12_MemoryBlock(int a2);
+  ~stru12_MemoryBlock();
+  
+
+  void *pAlignedBlock;
+  void *pBlockBase;
+};
+#pragma pack(pop)
+
+//  129
+#pragma pack(push, 1)
+struct stru12
+{
+   stru12(stru11 *pStru11);
+  ~stru12();
+
+  void _4898E6();
+
+  void (__thiscall *vdestructor_ptr)(stru12 *);
+  int field_4[16];
+  int field_44;
+  int field_48;
+  int field_4C;
+  int field_50;
+  int field_54;
+  int field_58;
+  stru12_MemoryBlock *pMemBlocks[12];
+  int field_8C;
+};
+#pragma pack(pop)
+
+
+
+
+//----- (00438526) --------------------------------------------------------
+stru11::stru11()
+{
+  stru11 *v1; // esi@1
+  signed int v2; // eax@1
+  char *v3; // edx@1
+
+  v1 = this;
+  v2 = 0;
+  this->cpuid_00000000_eax_numops = 0;
+  this->cpuid_00000001_eax = 0;
+  this->cpuid_00000001_edx = 0;
+  this->field_38 = 0;
+  this->field_3C = 0;
+  this->cpuid_80000000_edx = 0;
+  this->cpuid_80000001_eax = 0;
+  this->cpuid_80000001_edx = 0;
+  this->cpuid_80000005_ebx = 0;
+  this->cpuid_80000005_ecx = 0;
+  this->cpuid_80000005_edx = 0;
+  this->cpuid_80000006_ecx = 0;
+  this->field_AC = 0;
+  this->uProcessorManufacturer = 0;
+  LOBYTE(this->cpuid_80000002_registers2[0]) = 0;
+  v3 = (char *)&this->cpuid_00000002_eax;
+  do
+  {
+    if ( v2 < 3 )
+      *((int *)v3 - 9) = 0;
+    if ( v2 < 4 )
+      *(int *)v3 = 0;
+    if ( v2 < 12 )
+      *((int *)v3 + 17) = 0;
+    if ( v2 < 13 )
+      this->pCPUString[v2] = 0;
+    if ( v2 < 30 )
+      *((char *)this->field_40 + v2) = 0;
+    *((char *)&this->cpuid_80000002_registers2[0] + v2++ + 1) = 0;
+    v3 += 4;
+  }
+  while ( v2 < 48 );
+  CheckCPU();
+}
+
+//----- (004385B5) --------------------------------------------------------
+void stru11::CheckCPU()
+{
+  int v5; // [sp-4h] [bp-10h]@0
+  signed int v6; // [sp+4h] [bp-8h]@1
+  signed int v7; // [sp+8h] [bp-4h]@1
+
+  _CF = 0;
+  _OF = 0;
+  _ZF = 1;
+  _SF = 0;
+  v7 = 0;
+  __asm { pushf }
+  v6 = 3;
+  if ( v5 != (v5 ^ 0x40000) )
+  {
+    __asm { popf }
+    v6 = 4;
+    __asm { pushf }
+    if ( v5 != (v5 ^ 0x200000) )
+    {
+      v7 = 1;
+      v6 = 0;
+    }
+  }
+  if ( v6 == 3 )
+  {
+    this->field_AC = 1;
+  }
+  else
+  {
+    if ( v6 == 4 )
+    {
+      this->field_AC = 2;
+    }
+    else
+    {
+      if ( v7 )
+      {
+        this->field_AC = 2;
+        RunCPUID();
+      }
+      else
+      {
+        this->field_AC = 0;
+      }
+    }
+  }
+}
+
+//----- (00438659) --------------------------------------------------------
+void stru11::RunCPUID()
+{
+  stru11 *v6; // esi@1
+  unsigned int uNumOps; // edi@1
+  int uNumExtOps; // edi@16
+  char pCyrixString[16]; // [sp+Ch] [bp-60h]@1
+  char pCentaurString[16]; // [sp+1Ch] [bp-50h]@1
+  char pAMDString[16]; // [sp+2Ch] [bp-40h]@1
+  char pIntelString[16]; // [sp+3Ch] [bp-30h]@1
+  char pCPUString[16]; // [sp+4Ch] [bp-20h]@1
+  stru11 *thisa; // [sp+5Ch] [bp-10h]@1
+  char *v35; // [sp+60h] [bp-Ch]@1
+  int v36; // [sp+64h] [bp-8h]@1
+  int v37; // [sp+68h] [bp-4h]@1
+
+  thisa = this;
+  *(int *)pIntelString = *(int *)"GenuineIntel";
+  *(int *)&pIntelString[4] = *(int *)"ineIntel";
+  *(int *)&pIntelString[8] = *(int *)"ntel";
+  pIntelString[12] = aGenuineintel[12];
+  *(int *)pAMDString = *(int *)"AuthenticAMD";
+  *(int *)&pAMDString[4] = *(int *)"enticAMD";
+  *(int *)&pAMDString[8] = *(int *)"cAMD";
+  pAMDString[12] = aAuthenticamd[12];
+  *(int *)pCyrixString = *(int *)"CyrixInstead";
+  *(int *)&pCyrixString[4] = *(int *)"xInstead";
+  *(int *)&pCyrixString[8] = *(int *)"tead";
+  pCyrixString[12] = aCyrixinstead[12];
+  *(int *)pCentaurString = *(int *)"CentaurHauls";
+  *(int *)&pCentaurString[4] = *(int *)"aurHauls";
+  *(int *)&pCentaurString[8] = *(int *)"auls";
+  v37 = 0;
+  v36 = 0;
+  pCentaurString[12] = aCentaurhauls[12];
+  v35 = pCPUString;
+  pCPUString[12] = 0;
+  _EAX = 0;
+  __asm { cpuid }
+  v37 = _EAX;
+  *(int *)pCPUString = _EBX;
+  *(int *)&pCPUString[4] = _EDX;
+  *(int *)&pCPUString[8] = _ECX;
+  v6 = thisa;
+  uNumOps = _EAX;
+  thisa->cpuid_00000000_ebx_vendorstr1 = _EBX;
+  v6->cpuid_00000000_edx_vendorstr2 = *(int *)&pCPUString[4];
+  v6->cpuid_00000000_ecx_vendorstr3 = *(int *)&pCPUString[8];
+  v6->cpuid_00000000_eax_numops = _EAX;
+  strcpy(v6->pCPUString, pCPUString);
+  if ( strcmp(pIntelString, pCPUString) )
+  {
+    if ( strcmp(pAMDString, pCPUString) )
+    {
+      if ( strcmp(pCyrixString, pCPUString) )
+      {
+        if ( strcmp(pCentaurString, pCPUString) )
+          v6->uProcessorManufacturer = 0;
+        else
+          v6->uProcessorManufacturer = 4;
+      }
+      else
+      {
+        v6->uProcessorManufacturer = 3;
+      }
+    }
+    else
+    {
+      v6->uProcessorManufacturer = 2;
+    }
+  }
+  else
+  {
+    v6->uProcessorManufacturer = 1;
+  }
+  if ( uNumOps >= 1 )
+    RunCPUID_op1();
+  if ( uNumOps >= 2 )
+    RunCPUID_op2();
+  _EAX = 0x80000000u;
+  __asm { cpuid }
+  if ( !(_EAX & 0x80000000) )
+    _EAX = 0x80000000u;
+  v36 = _EAX;
+  v6->cpuid_80000000_edx = _EAX;
+  uNumExtOps = _EAX ^ 0x80000000;
+  if ( (_EAX ^ 0x80000000u) >= 1 )
+  {
+    _EAX = 0x80000001u;
+    __asm { cpuid }
+    thisa = (stru11 *)_EAX;
+    v35 = (char *)_EDX;
+    v6->cpuid_80000001_eax = _EAX;
+    v6->cpuid_80000001_edx = (int)v35;
+  }
+  if ( (unsigned int)uNumExtOps >= 4 )
+    RunCPUID_ext2_3_4();
+  if ( (unsigned int)uNumExtOps >= 5 )
+  {
+    _EAX = 0x80000005u;
+    __asm { cpuid }
+    thisa = (stru11 *)_EBX;
+    v35 = (char *)_ECX;
+    v36 = _EDX;
+    v6->cpuid_80000005_ebx = _EBX;
+    v6->cpuid_80000005_ecx = (int)v35;
+    v6->cpuid_80000005_edx = v36;
+  }
+  if ( (unsigned int)uNumExtOps >= 6 )
+  {
+    _EAX = 0x80000006u;
+    __asm { cpuid }
+    v6->cpuid_80000006_ecx = _ECX;
+  }
+}
+
+//----- (00438821) --------------------------------------------------------
+void stru11::RunCPUID_op1()
+{
+  stru11 *v1; // esi@1
+  unsigned int v7; // ecx@1
+  int v8; // eax@3
+  int v9; // eax@10
+  signed int v10; // eax@11
+  int v11; // ecx@11
+  int v12; // eax@15
+  signed int v13; // eax@19
+  int v14; // ecx@19
+  signed int v15; // eax@25
+  int v16; // ecx@25
+  signed int v17; // eax@34
+  int v18; // ecx@34
+
+  v1 = this;
+  _EAX = 1;
+  __asm { cpuid }
+  v7 = _EAX;
+  v1->cpuid_00000001_edx = _EDX;
+  v1->cpuid_00000001_eax = _EAX;
+  if ( (_EAX & 0x3000) == 8192 )
+  {
+    LOBYTE(v1->cpuid_80000002_registers2[0]) = 1;
+    v7 = 0;
+  }
+  v8 = (v7 >> 8) & 0xF;
+  switch ( v8 )
+  {
+    case 4:
+      v1->field_AC = 2;
+      break;
+    case 5:
+      v1->field_AC = 15;
+      break;
+    case 6:
+      v1->field_AC = 36;
+      break;
+    default:
+      v1->field_AC = 49;
+      break;
+  }
+  v9 = v1->uProcessorManufacturer;
+  if ( v9 == 1 )
+  {
+    v10 = 0;
+    v11 = v7 & 0x3FF0;
+    while ( v11 != dword_4E4948[2 * v10] )
+    {
+      ++v10;
+      if ( v10 >= 17 )
+        return;
+    }
+    v12 = dword_4E494C[2 * v10];
+    goto LABEL_39;
+  }
+  if ( v9 == 2 )
+  {
+    if ( (v7 & 0xF00) == dword_4E49D0[0] )
+    {
+      v12 = dword_4E49D4[0];
+    }
+    else
+    {
+      v13 = 1;
+      v14 = v7 & 0x3FF0;
+      while ( v14 != dword_4E49D0[2 * v13] )
+      {
+        ++v13;
+        if ( v13 >= 9 )
+          return;
+      }
+      v12 = dword_4E49D4[2 * v13];
+    }
+    goto LABEL_39;
+  }
+  if ( v9 != 3 )
+  {
+    if ( v9 != 4 )
+      return;
+    v17 = 0;
+    v18 = v7 & 0x3FF0;
+    while ( v18 != dword_4E4A40[2 * v17] )
+    {
+      ++v17;
+      if ( v17 >= 2 )
+        return;
+    }
+    v12 = dword_4E4A44[2 * v17];
+    goto LABEL_39;
+  }
+  v15 = 1;
+  v16 = v7 & 0x3FF0;
+  while ( v16 != dword_4E4A18[2 * v15] )
+  {
+    ++v15;
+    if ( v15 >= 5 )
+      goto LABEL_30;
+  }
+  v1->field_AC = dword_4E4A1C[2 * v15];
+LABEL_30:
+  v12 = 24;
+  if ( v1->field_AC == 24 )
+  {
+    if ( _EDX != 1 )
+      v12 = (((_EDX != 261) - 1) & 0xA) + 15;
+LABEL_39:
+    v1->field_AC = v12;
+  }
+}
+
+//----- (00438992) --------------------------------------------------------
+void stru11::RunCPUID_op2()
+{
+  stru11 *v1; // edi@1
+  int v7; // eax@1
+  signed int v8; // ecx@2
+  unsigned __int8 v9; // al@3
+  signed int v10; // ecx@14
+  unsigned __int8 v11; // al@15
+  int v12; // [sp+Ch] [bp-14h]@1
+  int v13; // [sp+10h] [bp-10h]@1
+  int v14; // [sp+14h] [bp-Ch]@1
+  int v15; // [sp+18h] [bp-8h]@1
+  int *v16; // [sp+1Ch] [bp-4h]@1
+
+  v1 = this;
+  v16 = &v12;
+  _EAX = 2;
+  __asm { cpuid }
+  v12 = _EAX;
+  v13 = _EBX;
+  v14 = _ECX;
+  v15 = _EDX;
+  v1->cpuid_00000002_eax = _EAX;
+  v1->cpuid_00000002_ebx = v13;
+  v1->cpuid_00000002_ecx = v14;
+  v1->cpuid_00000002_edx = v15;
+  v7 = v1->field_AC;
+  if ( v7 == 40 )
+  {
+    v8 = 0;
+    while ( 1 )
+    {
+      v9 = *((char *)&v12 + v8);
+      if ( v9 == 64 )
+      {
+        v1->field_AC = 43;
+        return;
+      }
+      if ( v9 >= 0x41u && v9 <= 0x43u )
+      {
+        v1->field_AC = 41;
+        return;
+      }
+      if ( v9 >= 0x44u && v9 <= 0x45u )
+        break;
+      ++v8;
+      if ( v8 >= 16 )
+        return;
+    }
+    v1->field_AC = 42;
+  }
+  else
+  {
+    if ( v7 == 45 )
+    {
+      v10 = 0;
+      while ( 1 )
+      {
+        v11 = *((char *)&v12 + v10);
+        if ( v11 >= 0x40u && v11 <= 0x43u )
+        {
+          v1->field_AC = 46;
+          return;
+        }
+        if ( v11 >= 0x44u && v11 <= 0x45u )
+          break;
+        ++v10;
+        if ( v10 >= 16 )
+          return;
+      }
+      v1->field_AC = 47;
+    }
+  }
+}
+
+//----- (00438A67) --------------------------------------------------------
+void stru11::RunCPUID_ext2_3_4()
+{
+  stru11 *v1; // edi@1
+  stru11 *v17; // eax@1
+  int v18[3][4]; // [sp+Ch] [bp-38h]@1
+  stru11 *v19; // [sp+3Ch] [bp-8h]@1
+
+  v1 = this;
+  v19 = this;
+  _EAX = 0x80000002u;
+  __asm { cpuid }
+  v18[0][0] = _EAX;
+  *(_QWORD *)&v18[0][1] = __PAIR__(_ECX, _EBX);
+  v18[0][3] = _EDX;
+  _EAX = 0x80000003u;
+  __asm { cpuid }
+  v18[1][0] = _EAX;
+  *(_QWORD *)&v18[1][1] = __PAIR__(_ECX, _EBX);
+  v18[1][3] = _EDX;
+  _EAX = 0x80000004u;
+  __asm { cpuid }
+  v18[2][0] = _EAX;
+  *(_QWORD *)&v18[2][1] = __PAIR__(_ECX, _EBX);
+  v18[2][3] = _EDX;
+  v17 = v19;
+  memcpy(v1->cpuid_80000002_registers, v18, 0x30u);
+  memcpy((char *)&v17->cpuid_80000002_registers2[0] + 1, v18, 0x30u);
+}
+
+
+
+//----- (0048958E) --------------------------------------------------------
+stru12_MemoryBlock::stru12_MemoryBlock(int a2)
+{
+  stru12_MemoryBlock *v2; // esi@1
+  void *v3; // eax@1
+  void *v4; // ecx@1
+  stru12_MemoryBlock *result; // eax@1
+
+  v2 = this;
+  v3 = operator new(8 * a2 + 16);
+  v2->pBlockBase = v3;
+  v4 = (char *)v3 + PID_TYPE(-(signed int)v3);
+  result = v2;
+  v2->pAlignedBlock = v4;
+}
+
+//----- (004895B7) --------------------------------------------------------
+stru12::stru12(stru11 *pStru11)
+{
+  stru12 *v2; // esi@1
+
+  v2 = this;
+  this->field_44 = 0x41000000u;
+  this->field_4C = 0x46000000u;
+  //this->vdestructor_ptr = stru12::_4898E6;
+  this->field_48 = 0;
+  this->field_50 = 0;
+  this->field_54 = 0x33D6BF95u;
+  this->field_58 = 0;
+  
+  for (int i = 0; i < 12; ++i)
+    v2->pMemBlocks[i] = new stru12_MemoryBlock(640);
+}
+
+//----- (00489810) --------------------------------------------------------
+stru12::~stru12()
+{
+  for (int i = 0; i < 12; ++i)
+    delete pMemBlocks[i];
+}
+
+//----- (004898BF) --------------------------------------------------------
+stru12_MemoryBlock::~stru12_MemoryBlock()
+{
+  stru12_MemoryBlock *v2; // esi@1
+  void *v3; // ST00_4@1
+
+  v2 = this;
+  v3 = this->pBlockBase;
+  this->pAlignedBlock = 0;
+  free(v3);
+  v2->pBlockBase = 0;
+  //if ( a2 & 1 )
+  //  free(v2);
+}
+
+//----- (004898E6) --------------------------------------------------------
+void stru12::_4898E6()
+{
+  void *v1; // eax@1
+  void *v2; // edx@1
+  char *v3; // edi@2
+  double v4; // st7@2
+  char *v5; // ebx@2
+  double v6; // st6@3
+  double v7; // st5@3
+  double v8; // st4@3
+  int v9; // esi@3
+  double v10; // st3@3
+  float v11; // ST34_4@5
+  double v12; // st6@10
+  double v13; // ST0C_8@10
+  char *v14; // [sp+14h] [bp-44h]@2
+  char *v15; // [sp+18h] [bp-40h]@2
+  char *v16; // [sp+1Ch] [bp-3Ch]@2
+  char *v17; // [sp+20h] [bp-38h]@2
+  char *v18; // [sp+24h] [bp-34h]@2
+  float v19; // [sp+30h] [bp-28h]@3
+  float v20; // [sp+38h] [bp-20h]@3
+  char *v21; // [sp+3Ch] [bp-1Ch]@2
+  int v22; // [sp+40h] [bp-18h]@1
+  char *v23; // [sp+44h] [bp-14h]@2
+  char *v24; // [sp+48h] [bp-10h]@2
+  int v25; // [sp+4Ch] [bp-Ch]@2
+  float v26; // [sp+50h] [bp-8h]@3
+  float v27; // [sp+54h] [bp-4h]@3
+
+  __debugbreak();
+  v22 = 0;
+  v1 = this->pMemBlocks[1]->pAlignedBlock;
+  v2 = this->pMemBlocks[6]->pAlignedBlock;
+  if ( this->field_8C > 0 )
+  {
+    v24 = (char *)((char *)pMemBlocks[0]->pAlignedBlock - v1);
+    v23 = (char *)((char *)pMemBlocks[2]->pAlignedBlock - v1);
+    v18 = (char *)((char *)pMemBlocks[7]->pAlignedBlock - v2);
+    v17 = (char *)((char *)pMemBlocks[8]->pAlignedBlock - v2);
+    v25 = (int)v1 - (int)v2;
+    v16 = (char *)((char *)pMemBlocks[9]->pAlignedBlock - v2);
+    v3 = (char *)((char *)pMemBlocks[4]->pAlignedBlock - v2);
+    v15 = (char *)((char *)pMemBlocks[10]->pAlignedBlock - v2);
+    v4 = 1.0;
+    v5 = (char *)((char *)pMemBlocks[5]->pAlignedBlock - v2);
+    v21 = (char *)((char *)pMemBlocks[3]->pAlignedBlock - v2);
+    v14 = (char *)((char *)pMemBlocks[11]->pAlignedBlock - v2);
+    do
+    {
+      v26 = *(float *)&v24[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.x;
+      v27 = *(float *)((char *)v2 + v25) - (double)pIndoorCamera->pos.y;
+      v6 = *(float *)&v23[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.z;
+      v7 = pIndoorCamera->fRotationYCosine;
+      v8 = pIndoorCamera->fRotationYSine;
+      v20 = pIndoorCamera->fRotationXCosine;
+      v19 = pIndoorCamera->fRotationXSine;
+      v9 = (int)((char *)v2 + (int)v21);
+      v10 = v27 * pIndoorCamera->fRotationYSine + pIndoorCamera->fRotationYCosine * v26;
+      if ( pIndoorCamera->sRotationX )
+      {
+        v11 = v10;
+        *(float *)v9 = v11 * pIndoorCamera->fRotationXCosine + pIndoorCamera->fRotationXSine * v6;
+        *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
+        *(float *)((char *)v2 + (int)v5) = v20 * v6 - v11 * v19;
+      }
+      else
+      {
+        *(float *)v9 = v10;
+        *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
+        *(float *)((char *)v2 + (int)v5) = v6;
+      }
+      if ( *(float *)v9 >= 8.0 )
+      {
+        if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 )
+        {
+          *(int *)v2 = 0;
+          v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad;
+          *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX
+                                               - v12 * *(float *)((char *)v2 + (int)v3);
+          *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY
+                                               - v12 * *(float *)((char *)v2 + (int)v5);
+          *(float *)((char *)v2 + (int)v16) = v4
+                                               - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+          *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001);
+          v13 = *(float *)v9 + 6.7553994e15;
+          v4 = 1.0;
+          *(int *)((char *)v2 + (int)v14) = LODWORD(v13);
+        }
+        else
+        {
+          *(int *)v2 = 2;
+        }
+      }
+      else
+      {
+        *(int *)v2 = 1;
+      }
+      ++v22;
+      v2 = (char *)v2 + 4;
+    }
+    while ( v22 < this->field_8C );
+  }
+  this->field_8C = 0;
+}
+
+
+//----- (0048276F) --------------------------------------------------------
+void Polygon::_48276F_sr()
+{
+  unsigned int v1; // ebx@1
+  float v2; // edx@2
+  double v3; // st7@2
+  char *v4; // ecx@3
+  float v5; // eax@5
+  float v6; // eax@7
+  float v7; // eax@9
+  float v8; // ecx@13
+  int i; // eax@16
+  int v10; // edx@20
+  RenderVertexSoft *v11; // ecx@22
+  RenderVertexSoft *v12; // edx@22
+  RenderVertexSoft *v13; // esi@22
+  int v14; // ebx@26
+  RenderVertexSoft *v15; // ebx@27
+  double v16; // st6@28
+  double v17; // st5@28
+  double v18; // st4@28
+  int v19; // [sp+4h] [bp-2Ch]@20
+  int v20; // [sp+8h] [bp-28h]@22
+  int v21; // [sp+Ch] [bp-24h]@22
+  Polygon *v22; // [sp+10h] [bp-20h]@1
+  float v23; // [sp+14h] [bp-1Ch]@11
+  float v24; // [sp+18h] [bp-18h]@7
+  float v25; // [sp+1Ch] [bp-14h]@5
+  float v26; // [sp+20h] [bp-10h]@2
+  float v27; // [sp+24h] [bp-Ch]@2
+  float v28; // [sp+28h] [bp-8h]@2
+  float v29; // [sp+2Ch] [bp-4h]@9
+
+  v1 = this->uNumVertices;
+  v22 = this;
+  if ( (signed int)v1 >= 3 )
+  {
+    LODWORD(v2) = 0;
+    v26 = 10000.0;
+    v28 = 10000.0;
+    v3 = -10000.0;
+    v27 = -10000.0;
+    if ( (signed int)v1 > 0 )
+    {
+      v4 = (char *)&array_508690[0].vWorldViewProjY;
+      do
+      {
+        if ( *((float *)v4 - 1) < (double)v26 )
+        {
+          LODWORD(v5) = *((int *)v4 - 1);
+          v25 = v2;
+          v26 = v5;
+        }
+        if ( *((float *)v4 - 1) > (double)v27 )
+        {
+          LODWORD(v6) = *((int *)v4 - 1);
+          v24 = v2;
+          v27 = v6;
+        }
+        if ( *(float *)v4 < (double)v28 )
+        {
+          LODWORD(v7) = *(int *)v4;
+          v29 = v2;
+          v28 = v7;
+        }
+        if ( v3 < *(float *)v4 )
+        {
+          v3 = *(float *)v4;
+          v23 = v2;
+        }
+        ++LODWORD(v2);
+        v4 += 48;
+      }
+      while ( SLODWORD(v2) < (signed int)v1 );
+    }
+    v8 = v29;
+    if ( LODWORD(v29) == LODWORD(v25) || LODWORD(v29) == LODWORD(v24) )
+      v8 = v23;
+    v29 = 0.0;
+    for ( i = 0; i < (signed int)v1; ++i )
+    {
+      if ( i == LODWORD(v25) || i == LODWORD(v24) || i == LODWORD(v8) )
+      {
+        v10 = LODWORD(v29)++;
+        *(&v19 + v10) = i;
+      }
+    }
+    v11 = &array_508690[v19];
+    v12 = &array_508690[v20];
+    v13 = &array_508690[v21];
+    if ( LODWORD(v29) != 3 )
+    {
+      v11 = array_508690;
+      v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3));
+      v12 = &array_508690[1];
+      v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x;
+      v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y;
+      v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z;
+      v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x;
+      v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y;
+      v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z;
+      if ( v24 * v27 - v25 * v29 == 0.0 )
+      {
+        if ( v26 * v29 - v24 * v28 == 0.0 )
+        {
+          if ( v25 * v28 - v26 * v27 == 0.0 )
+          {
+            v14 = v1 - 2;
+            LODWORD(v26) = v14;
+            if ( v14 >= 2 )
+            {
+              v15 = &array_508690[v14];
+              do
+              {
+                v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x;
+                v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y;
+                v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z;
+                v13 = v15;
+                if ( v27 * v18 - v17 * v29 != 0.0 )
+                  break;
+                if ( v16 * v29 - v18 * v28 != 0.0 )
+                  break;
+                if ( v28 * v17 - v16 * v27 != 0.0 )
+                  break;
+                --LODWORD(v26);
+                --v15;
+              }
+              while ( SLODWORD(v26) >= 2 );
+            }
+          }
+        }
+      }
+    }
+    sr_sub_4829B9(v11, v12, v13, v22, 1);
+  }
+}
+
+
+//----- (004829B9) --------------------------------------------------------
+Polygon *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, Polygon *a4, int a5)
+{
+  double v5; // st7@1
+  RenderVertexSoft *v6; // esi@1
+  double v7; // st6@1
+  Polygon *result; // eax@3
+  double v9; // st6@3
+  double v10; // st5@3
+  float v11; // ST0C_4@3
+  float v12; // ST04_4@3
+  double v13; // st4@3
+  float v14; // [sp+8h] [bp-Ch]@1
+  float v15; // [sp+10h] [bp-4h]@1
+  float v16; // [sp+1Ch] [bp+8h]@1
+  float v17; // [sp+1Ch] [bp+8h]@3
+
+  v5 = a2->vWorldViewProjX - a1->vWorldViewProjX;
+  v6 = a3;
+  v16 = a3->vWorldViewProjY - a1->vWorldViewProjY;
+  v15 = a2->vWorldViewProjY - a1->vWorldViewProjY;
+  v14 = v6->vWorldViewProjX - a1->vWorldViewProjX;
+  v7 = v16 * v5 - v14 * v15;
+  if ( v7 == 0.0 )
+    v7 = 0.0000001;
+  result = a4;
+  v9 = 1.0 / v7;
+  v10 = 1.0 / a1->vWorldViewPosition.x;
+  v11 = 1.0 / a2->vWorldViewPosition.x - v10;
+  v12 = 1.0 / v6->vWorldViewPosition.x - v10;
+  v13 = (v11 * v16 - v12 * v15) * v9;
+  v17 = (v11 * v14 - v12 * v5) * -v9;
+  a4->field_C = a1->vWorldViewProjX;
+  a4->field_10 = a1->vWorldViewProjY;
+  a4->field_0 = v10;
+  a4->field_8 = v17;
+  a4->field_4 = v13;
+  return result;
+}
+
+//----- (00481DB2) --------------------------------------------------------
+char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, Polygon *a3)
+{
+  int v3; // eax@2
+  int v4; // esi@2
+  signed int v5; // esi@2
+  char *v6; // edi@3
+  double v7; // ST14_8@4
+  double v8; // ST0C_8@4
+  char result; // al@5
+
+  if ( a2 >= 3 )
+  {
+    v3 = a3->uTileBitmapID;
+    v4 = a3->uTileBitmapID;
+    a3->ptr_38 = &stru_8019C8;
+    a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
+    v5 = 0;
+    if ( (signed int)a3->uNumVertices > 0 )
+    {
+      v6 = (char *)&array_508690[0].vWorldViewProjY;
+      do
+      {
+        v7 = *((float *)v6 - 1) + 6.7553994e15;
+        dword_50B638[v5] = LODWORD(v7);
+        v8 = *(float *)v6 + 6.7553994e15;
+        v6 += 48;
+        dword_50B570[v5++] = LODWORD(v8);
+      }
+      while ( v5 < (signed int)a3->uNumVertices );
+    }
+    result = sr_sub_486B4E_push_outdoor_edges(a1, dword_50B638.data(), dword_50B570.data(), a3);
+  }
+  return result;
+}
+
+//----- (00486B4E) --------------------------------------------------------
+char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, Polygon *a4)//maybe DrawPolygonSW
+{
+  Polygon *v4; // esi@1
+  RenderVertexSoft *v5; // edi@1
+  char v6; // zf@1
+  unsigned int v7; // eax@3
+  int v8; // ebx@3
+  int *v9; // ecx@7
+  int v10; // ebx@8
+  int v11; // eax@10
+  double v12; // st7@14
+  int *v13; // edx@14
+  double v14; // st6@14
+  double v15; // st7@16
+  int v16; // edi@16
+  double v17; // st7@16
+  double v18; // st7@16
+  int v19; // edi@18
+  double v20; // st7@18
+  double v21; // st7@18
+  Edge *i; // edx@20
+  double v23; // st7@28
+  Edge *v24; // eax@28
+  std::string v26; // [sp-18h] [bp-98h]@2
+  const char *v27; // [sp-8h] [bp-88h]@2
+  int v28; // [sp-4h] [bp-84h]@2
+  double v29; // [sp+Ch] [bp-74h]@28
+  double v30; // [sp+14h] [bp-6Ch]@28
+  double v31; // [sp+1Ch] [bp-64h]@20
+  double v32; // [sp+24h] [bp-5Ch]@16
+  double v33; // [sp+2Ch] [bp-54h]@14
+  unsigned int v34; // [sp+34h] [bp-4Ch]@2
+  unsigned __int64 v35; // [sp+38h] [bp-48h]@28
+  int v36; // [sp+40h] [bp-40h]@28
+  int v37; // [sp+44h] [bp-3Ch]@20
+  float v38; // [sp+48h] [bp-38h]@18
+  int v39; // [sp+4Ch] [bp-34h]@16
+  int v40; // [sp+50h] [bp-30h]@14
+  int v41; // [sp+54h] [bp-2Ch]@3
+  RenderVertexSoft *v42; // [sp+58h] [bp-28h]@1
+  int v43; // [sp+5Ch] [bp-24h]@14
+  int v44; // [sp+60h] [bp-20h]@6
+  int v45; // [sp+64h] [bp-1Ch]@6
+  unsigned int v46; // [sp+68h] [bp-18h]@7
+  int *v47; // [sp+6Ch] [bp-14h]@1
+  int v48; // [sp+70h] [bp-10h]@7
+  float *v49; // [sp+74h] [bp-Ch]@7
+  float v50; // [sp+78h] [bp-8h]@10
+  float v51; // [sp+7Ch] [bp-4h]@14
+
+  v4 = a4;
+  v5 = a1;
+  v47 = a2;
+  v6 = (HIBYTE(a4->flags) & 0x40) == 0;
+  v42 = a1;
+  if ( !v6 )
+  {
+          MessageBoxW(nullptr, L"The Texture Frame Table is not a supported feature.", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odspan.cpp:162", 0);
+  }
+  LOBYTE(v7) = v4->field_108;
+  v8 = v4->uNumVertices;
+  v4->field_108 = 0;
+  BYTE3(a4) = v7;
+  v41 = v8;
+  if ( v8 > 0 )
+  {
+    if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 )
+    {
+      v7 = pOutdoorCamera->uNumEdges;
+      if ( (signed int)pOutdoorCamera->uNumEdges < 5979 )
+      {
+        v4->uEdgeList1Size = 0;
+        v4->uEdgeList2Size = 0;
+        v45 = -1;
+        v34 = v7;
+        v28 = v8;
+        v27 = (const char *)v5;
+        v44 = 10000;
+        pGame->pLightmapBuilder->_45CB89(v5, v8);
+        if ( v8 > 0 )
+        {
+          v9 = a3;
+          v48 = 1;
+          v49 = &v5->flt_2C;
+          v46 = (char *)v47 - (char *)a3;
+          do
+          {
+            v10 = v48;
+            ++pOutdoorCamera->uNumEdges;
+            if ( v48 >= v41 )
+              v10 = 0;
+            v11 = *v9;
+            LODWORD(v50) = *v9;
+            if ( SLODWORD(v50) > v45 )
+              v45 = v11;
+            if ( v11 < v44 )
+              v44 = v11;
+            v12 = (double)SLODWORD(v50);
+            v13 = &a3[v10];
+            v51 = v12;
+            v14 = (double)*v13;
+            v50 = v14;
+            *(float *)&v40 = v14 - v12;
+            v33 = *(float *)&v40 + 6.7553994e15;
+            v43 = LODWORD(v33);
+            if ( LODWORD(v33) )
+            {
+              if ( SLODWORD(v33) >= 0 )
+              {
+                v19 = (int)((char *)v9 + v46);
+                ptr_80C978_Edges->field_8 = 1;
+                LODWORD(v38) = (int)&v47[v10];
+                v40 = *(unsigned int *)LODWORD(v38) - *(int *)v19;
+                v6 = BYTE3(a4) == 0;
+                v20 = (double)v40;
+                v40 = *v13 - *v9;
+                v21 = v20 / (double)v40;
+                ptr_80C978_Edges->field_4 = v21;
+                ptr_80C978_Edges->field_0 = (v51 - (double)*v9) * v21 + (double)*(signed int *)v19;
+                if ( !v6 )
+                {
+                  ptr_80C978_Edges->field_1C = *v49;
+                  ptr_80C978_Edges->field_20 = v42[v10].flt_2C;
+                  ptr_80C978_Edges->field_24 = (double)*(signed int *)v19;
+                  ptr_80C978_Edges->field_28 = (double)(signed int)*(unsigned int *)LODWORD(v38);
+                  ptr_80C978_Edges->field_2C = (double)*v9;
+                  ptr_80C978_Edges->field_30 = (double)*v13;
+                  v4->pEdgeList1[v4->uEdgeList1Size++] = ptr_80C978_Edges;
+                }
+              }
+              else
+              {
+                v32 = v51 + 6.7553994e15;
+                v39 = LODWORD(v32);
+                v51 = v50;
+                v15 = (double)SLODWORD(v32);
+                ptr_80C978_Edges->field_8 = 0;
+                v16 = (int)&v47[v10];
+                v50 = v15;
+                v40 = *(int *)((char *)v9 + v46) - *(int *)v16;
+                v6 = BYTE3(a4) == 0;
+                v17 = (double)v40;
+                v40 = *v9 - *v13;
+                v18 = v17 / (double)v40;
+                ptr_80C978_Edges->field_4 = v18;
+                ptr_80C978_Edges->field_0 = (v51 - (double)*v13) * v18 + (double)*(signed int *)v16;
+                if ( !v6 )
+                {
+                  ptr_80C978_Edges->field_1C = v42[v10].flt_2C;
+                  ptr_80C978_Edges->field_20 = *v49;
+                  ptr_80C978_Edges->field_24 = (double)*(signed int *)v16;
+                  ptr_80C978_Edges->field_28 = (double)*(int *)((char *)v9 + v46);
+                  ptr_80C978_Edges->field_2C = (double)*v13;
+                  ptr_80C978_Edges->field_30 = (double)*v9;
+                  v4->pEdgeList2[v4->uEdgeList2Size++] = ptr_80C978_Edges;
+                }
+              }
+              v31 = v51 + 6.7553994e15;
+              v37 = LODWORD(v31);
+              for ( i = &pNewEdges[LODWORD(v31)]; i->pNext->field_0 < (double)ptr_80C978_Edges->field_0; i = i->pNext )
+                ;
+              if ( i->field_0 != ptr_80C978_Edges->field_0 || i->field_8 || ptr_80C978_Edges->field_8 != 1 )
+              {
+                ptr_80C978_Edges->pNext = i->pNext;
+                i->pNext = ptr_80C978_Edges;
+              }
+              else
+              {
+                ptr_80C978_Edges->pNext = i;
+                i->pPrev->pNext = ptr_80C978_Edges;
+              }
+              v23 = v50 - 1.0;
+              *(float *)&v40 = v23;
+              v38 = v23;
+              v30 = v38 + 6.7553994e15;
+              v36 = LODWORD(v30);
+              ptr_80C978_Edges->ptr_18 = ptr_80CA10[LODWORD(v30)];
+              v29 = *(float *)&v40 + 6.7553994e15;
+              v35 = __PAIR__(v40, LODWORD(v29));
+              v24 = ptr_80C978_Edges;
+              ptr_80CA10[LODWORD(v29)] = ptr_80C978_Edges;
+              v24->pSurf = ptr_80C97C_Surfs;
+              if ( ptr_80C978_Edges < &pEdges[5999] )
+                ++ptr_80C978_Edges;
+            }
+            ++v48;
+            v49 += 12;
+            ++v9;
+          }
+          while ( v48 - 1 < v41 );
+        }
+        LOBYTE(v7) = v34;
+        if ( pOutdoorCamera->uNumEdges != v34 )
+        {
+          v4->ptr_48 = 0;
+          ptr_80C97C_Surfs->field_22 = 0;
+          ptr_80C97C_Surfs->pParent = v4;
+          ptr_80C97C_Surfs->field_4 = v4->field_4;
+          ptr_80C97C_Surfs->field_8 = v4->field_8;
+          ptr_80C97C_Surfs->field_0 = v4->field_0;
+          ptr_80C97C_Surfs->field_C = v4->field_C;
+          ptr_80C97C_Surfs->field_10 = v4->field_10;
+          LOBYTE(v7) = (char)pSurfs + 28;
+          if ( ptr_80C97C_Surfs < &pSurfs[1999] )
+          {
+            ++ptr_80C97C_Surfs;
+            ++pOutdoorCamera->uNumSurfs;
+          }
+          if ( BYTE3(a4) )
+            v4->field_108 = 1;
+        }
+      }
+    }
+  }
+  return v7;
+}
+
+//----- (00482A94) --------------------------------------------------------
+int sr_sub_482A94(Span *_this)
+{
+  stru315 *v1; // ebp@0
+  Span *v2; // edi@1
+  Polygon *v3; // esi@1
+  int v4; // ecx@1
+  stru149 *v5; // eax@1
+  stru149 *v6; // eax@1
+  int v7; // edx@1
+  int v8; // eax@1
+  int v9; // ecx@1
+  int v10; // edx@1
+  int v11; // ebx@1
+  int v12; // eax@1
+  signed int v13; // ebx@1
+  int v14; // ebx@2
+  signed __int64 v15; // qtt@3
+  stru149 *v16; // eax@3
+  signed int v17; // ebx@3
+  Texture *v18; // eax@14
+  unsigned __int16 *v19; // eax@15
+  stru149 *v20; // eax@21
+  signed int v21; // eax@21
+  int v22; // eax@21
+  int v23; // ecx@21
+  Texture *v24; // edx@21
+  signed int v25; // eax@21
+  signed int v27; // [sp-4h] [bp-A4h]@8
+  int v28; // [sp+Ch] [bp-94h]@1
+  int v29; // [sp+10h] [bp-90h]@1
+  stru316 a2; // [sp+14h] [bp-8Ch]@21
+  stru315 a1; // [sp+3Ch] [bp-64h]@1
+  int v32; // [sp+80h] [bp-20h]@1
+  int v33; // [sp+84h] [bp-1Ch]@1
+  int v34; // [sp+88h] [bp-18h]@1
+  int v35; // [sp+8Ch] [bp-14h]@1
+  int v36; // [sp+90h] [bp-10h]@1
+  int v37; // [sp+94h] [bp-Ch]@1
+  int v38; // [sp+98h] [bp-8h]@1
+  int X; // [sp+9Ch] [bp-4h]@1
+
+  v2 = _this;
+  v3 = _this->pParent;
+  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
+  v5 = v3->ptr_38;
+  v38 = v4;
+  v37 = v5->field_14;
+  v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
+  v6 = v3->ptr_38;
+  v7 = v38 + v6->field_C;
+  v37 = v6->field_20;
+  v33 = v7;
+  v8 = ((unsigned __int64)(v37 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
+  v38 = v4;
+  v34 = v8;
+  v37 = v3->v_18.z;
+  v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
+  v9 = v3->v_18.x;
+  v28 = v3->sTextureDeltaU << 16;
+  v35 = v3->sTextureDeltaV << 16;
+  v10 = v2->field_8;
+  v29 = pOutdoorCamera->camera_rotation_y_int_sine;
+  v32 = pOutdoorCamera->camera_rotation_y_int_cosine;
+  a1.field_28 = v2->field_C;
+  v11 = v3->field_24;
+  v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10);
+  v12 = v3->v_18.y;
+  v13 = -v11;
+  v36 = v13;
+  X = ((unsigned __int64)(v37 * (signed __int64)v12) >> 16) + v38 + v9;
+  if ( !X || (v14 = abs(v13 >> 14), v14 > abs(X)) )
+    return 0;
+  LODWORD(v15) = v36 << 16;
+  HIDWORD(v15) = v36 >> 16;
+  v38 = v15 / X;
+  v16 = v3->ptr_38;
+  X = v37;
+  v36 = v16->field_10;
+  X = v37;
+  v36 = v33 + ((unsigned __int64)(v36 * (signed __int64)v37) >> 16);
+  v33 = v3->ptr_38->field_1C;
+  X = (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
+  v34 += (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
+  v17 = 2;
+  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  if ( v38 >= mipmapping_building_mm1 << 16 )
+  {
+    if ( v38 >= mipmapping_building_mm2 << 16 )
+    {
+      if ( v38 >= mipmapping_building_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_12;
+        v27 = 3;
+      }
+      else
+      {
+        v27 = 2;
+      }
+      v17 = v27;
+      goto LABEL_12;
+    }
+    v17 = 1;
+  }
+  else
+  {
+    v17 = 0;
+  }
+LABEL_12:
+  if ( v17 < (signed int)v3->ptr_48 )
+    v17 = (signed int)v3->ptr_48;
+  v18 = v3->pTexture;
+  if ( v17 )
+  {
+    if ( v17 == 1 )
+    {
+      v19 = (unsigned __int16 *)v18->pLevelOfDetail1;
+    }
+    else
+    {
+      if ( v17 == 2 )
+        v19 = (unsigned __int16 *)v18->pLevelOfDetail2;
+      else
+        v19 = (unsigned __int16 *)v18->pLevelOfDetail3;
+    }
+  }
+  else
+  {
+    v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1.pTextureLOD = v19;
+  X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16;
+  v20 = v3->ptr_38;
+  X = v38;
+  a1.field_30 = v28 + ((unsigned __int64)(v36 * (signed __int64)v38) >> 16) - v20->field_24;
+  X = (unsigned __int64)(v34 * (signed __int64)v38) >> 16;
+  v21 = X - v3->ptr_38->field_28 - v35;
+  a1.field_30 >>= v17 + bUseLoResSprites;
+  a1.field_2C = v21 >> (v17 + bUseLoResSprites);
+  v35 = pOutdoorCamera->int_fov_rad_inv;
+  v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites);
+  a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16;
+  X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16;
+  a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16);
+  v22 = v2->field_A;
+  a1.pColorBuffer = &pRenderer->pTargetSurface[v2->field_8 + pRenderer->uTargetSurfacePitch * v2->field_A];
+  HIWORD(v23) = HIWORD(v38);
+  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v2->field_8 + 640 * v22];
+  LOWORD(v23) = 0;
+  a1.field_24 = v23 | v3->field_50;
+  v24 = v3->pTexture;
+  v32 = (signed int)v24->uTextureWidth >> v17;
+  v25 = (signed int)v24->uTextureHeight >> v17;
+  a1.field_10 = v17 - v24->uWidthLn2 + 16;
+  a1.field_C = v32 - 1;
+  a1.field_8 = (v25 << 16) - 65536;
+  a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1);
+  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+    sr_sub_485975(&a1, (stru315 *)&a2);
+  else
+    sr_sub_4D6FB0(v1);
+  return 1;
+}
+
+//----- (004789DE) --------------------------------------------------------
+BSPModel *Render::DrawBuildingsSW()
+{
+  BSPModel *result; // eax@1
+  BSPModel *v1; // ebx@2
+  int v2; // eax@4
+  ODMFace *v3; // edi@4
+  int v4; // ecx@6
+  int v5; // eax@6
+  int v6; // ecx@6
+  int v7; // ecx@6
+  double v8; // st7@7
+  char *v9; // ebx@7
+  int v10; // eax@9
+  double v11; // st7@9
+  Polygon *v12; // ebx@19
+  double v13; // st7@21
+  double v14; // ST4C_8@23
+  int v15; // eax@23
+  int v16; // eax@27
+  int v17; // ecx@29
+  unsigned __int8 v18; // sf@29
+  unsigned __int8 v19; // of@29
+  int v20; // ecx@30
+  int v21; // eax@31
+  int v22; // eax@31
+  int v23; // eax@35
+  int v24; // eax@39
+  Texture *v25; // eax@43
+  int v26; // esi@43
+  signed int v27; // ecx@43
+  double v28; // st6@43
+  double v29; // st5@43
+  unsigned short *v30; // edx@44
+  int v31; // eax@44
+  double v32; // st4@45
+  int v33; // ecx@45
+  char v34; // zf@45
+  BSPVertexBuffer *v35; // eax@50
+  unsigned int v36; // eax@53
+  signed int v37; // esi@53
+  int v38; // eax@54
+  signed int v39; // edx@55
+  char *v40; // ecx@56
+  double v41; // ST1C_8@57
+  double v42; // ST24_8@57
+  signed int v43; // eax@60
+  signed int v44; // esi@60
+  int v45; // eax@61
+  signed int v46; // edx@62
+  char *v47; // ecx@63
+  double v48; // ST34_8@64
+  double v49; // ST44_8@64
+  int v50; // eax@66
+  signed int v51; // ecx@67
+  char *v52; // edx@68
+  double v53; // ST3C_8@69
+  double v54; // ST2C_8@69
+  float v55; // [sp+44h] [bp-7Ch]@50
+  float v56; // [sp+48h] [bp-78h]@50
+  float v57; // [sp+4Ch] [bp-74h]@50
+  float v58; // [sp+50h] [bp-70h]@64
+  int v59; // [sp+54h] [bp-6Ch]@64
+  int v60; // [sp+58h] [bp-68h]@69
+  float v61; // [sp+5Ch] [bp-64h]@64
+  float v62; // [sp+60h] [bp-60h]@69
+  float v63; // [sp+64h] [bp-5Ch]@57
+  float v64; // [sp+68h] [bp-58h]@57
+  int v65; // [sp+6Ch] [bp-54h]@64
+  int v66; // [sp+70h] [bp-50h]@1
+  int v67; // [sp+74h] [bp-4Ch]@6
+  int v68; // [sp+78h] [bp-48h]@4
+  int v69; // [sp+7Ch] [bp-44h]@57
+  int v70; // [sp+80h] [bp-40h]@69
+  int v71; // [sp+84h] [bp-3Ch]@23
+  float v72; // [sp+88h] [bp-38h]@69
+  int v73; // [sp+8Ch] [bp-34h]@57
+  int v74; // [sp+90h] [bp-30h]@6
+  int v75; // [sp+94h] [bp-2Ch]@6
+  ODMFace *v76; // [sp+98h] [bp-28h]@4
+  int v77; // [sp+9Ch] [bp-24h]@6
+  BSPModel *v78; // [sp+A0h] [bp-20h]@2
+  int v79; // [sp+A4h] [bp-1Ch]@4
+  int a1; // [sp+A8h] [bp-18h]@1
+  unsigned short *v81; // [sp+ACh] [bp-14h]@7
+  int v82; // [sp+B0h] [bp-10h]@6
+  int v83; // [sp+B4h] [bp-Ch]@6
+  signed int v84; // [sp+B8h] [bp-8h]@7
+  int a2; // [sp+BCh] [bp-4h]@1
+
+  a2 = 0;
+  a1 = 0;
+  result = (BSPModel *)pOutdoor->pBModels;
+  v66 = pOutdoor->uNumBModels;
+  if ( (signed int)pOutdoor->uNumBModels > 0 )
+  {
+    v1 = pOutdoor->pBModels;
+    v78 = pOutdoor->pBModels;
+    while ( 1 )
+    {
+      if ( IsBModelVisible(a1, &a2) )
+      {
+		v1->field_40 |= 1u;
+        v2 = v1->uNumFaces;
+        v3 = v1->pFaces;
+        v74 = 0;
+        v76 = v3;
+        v68 = v2;
+        if ( v2 > 0 )
+          break;
+      }
+LABEL_73:
+      ++a1;
+      ++v1;
+      result = (BSPModel *)a1;
+      v78 = v1;
+      if ( a1 >= v66 )
+        return result;
+    }
+    while ( 1 )
+    {
+	  if ( !v3->Invisible() )
+      {
+        v4 = 3 * v3->pVertexIDs[0];
+        v5 = (int)((char *)v1 - 8);
+        v67 = (int)((char *)v1 - 8);
+        v6 = *(_DWORD *)(*(&v1->uNumConvexFaces - 2) + 4 * v4 + 8) + 4;
+        v82 = 0;
+        v83 = v6;
+        v74 = 0;
+        v7 = v3->uNumVertices;
+        v75 = 0;
+        v77 = v7;
+        if ( v7 > 0 )
+        {
+          v8 = (double)v83;
+          v9 = (char *)&array_73D150[0].vWorldViewPosition;
+		  v81 = v3->pVertexIDs;
+          v83 = v7;
+          *(float *)&v84 = v8;
+          while ( 1 )
+          {
+            v10 = *(int *)(v5 + 4) + 12 * *(short *)v81;
+            *((float *)v9 - 3) = (double)*(signed int *)v10 + 4.0;
+            *((float *)v9 - 2) = (double)*(signed int *)(v10 + 4) + 4.0;
+            v11 = (double)*(signed int *)(v10 + 8) + 4.0;
+            *((float *)v9 - 1) = v11;
+            if ( *(float *)&v84 == v11 )
+              ++v82;
+            pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u);
+            if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 )
+            {
+              if ( *(float *)v9 >= 8.0 )
+                v75 = 1;
+              else
+                v74 = 1;
+            }
+            else
+            {
+              pGame->pIndoorCameraD3D->Project((RenderVertexSoft *)(v9 - 12), 1u, 0);
+            }
+            v81 += 2;
+            v9 += 48;
+            --v83;
+            if ( !v83 )
+              break;
+            v5 = v67;
+          }
+          v7 = v77;
+        }
+        v12 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+        *(int *)&v12->flags = 0;
+        if ( v82 == v7 )
+          *(int *)&v12->flags = 65536;
+        v12->pODMFace = v3;
+        v12->uNumVertices = v7;
+        v12->field_59 = 5;
+        v84 = v3->pFacePlane.vNormal.x;
+        v83 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.x) >> 16;
+        v82 = -pOutdoor->vSunlight.y;
+        v84 = v3->pFacePlane.vNormal.y;
+        v82 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.y) >> 16;
+        v81 = (unsigned __int16 *)-pOutdoor->vSunlight.z;
+        v84 = v3->pFacePlane.vNormal.z;
+        v81 = (unsigned __int16 *)((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
+        v84 = v83 + v82 + ((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
+        v13 = (double)v84 * 0.000015258789;
+        if ( v13 < 0.0 )
+          v13 = 0.0;
+        *(float *)&v84 = v13 * 31.0;
+        v14 = *(float *)&v84 + 6.7553994e15;
+        v71 = LODWORD(v14);
+        v15 = (int)&v12->dimming_level;
+        v12->dimming_level = 31 - LOBYTE(v14);
+        if ( (char)(31 - LOBYTE(v14)) < 0 )
+          *(char *)v15 = 0;
+        if ( *(char *)v15 > 31 )
+          *(char *)v15 = 31;
+        v16 = v3->uTextureID;
+        if ( BYTE1(v3->uAttributes) & 0x40 )
+          v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed);
+        v17 = v16;
+        result = (BSPModel *)&pBitmaps_LOD->pTextures[v16];
+        v19 = __OFSUB__(pOutdoorCamera->uNumPolygons, 1999);
+        v18 = pOutdoorCamera->uNumPolygons - 1999 < 0;
+        v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0);
+        if ( !(v18 ^ v19) )
+          return result;
+        ++pOutdoorCamera->uNumPolygons;
+        ++pOutdoorCamera->field_44;
+        if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) )
+        {
+LABEL_71:
+          --pOutdoorCamera->uNumPolygons;
+          --pOutdoorCamera->field_44;
+          goto LABEL_72;
+        }
+        LOBYTE(v20) = v79;
+        v21 = a1;
+        v3->bVisible = 1;
+        v12->uBModelFaceID = v20;
+        LOWORD(v20) = (unsigned __int8)v20;
+        v12->uBModelID = v21;
+        v22 = 8 * (v20 | (v21 << 6));
+        LOBYTE(v22) = v22 | 6;
+        v12->field_50 = v22;
+        if ( v3->uAttributes & 0x10 )
+          *(int *)&v12->flags |= 2u;
+        if ( BYTE2(v3->uAttributes) & 0x40 )
+          HIBYTE(v12->flags) |= 4u;
+        v23 = v3->uAttributes;
+        if ( v23 & 4 )
+        {
+          HIBYTE(v12->flags) |= 4u;
+        }
+        else
+        {
+          if ( v23 & 0x20 )
+            HIBYTE(v12->flags) |= 8u;
+        }
+        v24 = v3->uAttributes;
+        if ( BYTE1(v24) & 8 )
+        {
+          HIBYTE(v12->flags) |= 0x20u;
+        }
+        else
+        {
+          if ( v24 & 0x40 )
+            HIBYTE(v12->flags) |= 0x10u;
+        }
+        v25 = v12->pTexture;
+        v26 = v77;
+        v27 = v25->uTextureWidth;
+        v84 = v25->uTextureHeight;
+        v28 = 1.0 / (double)v27;
+        v29 = 1.0 / (double)v84;
+        if ( v77 > 0 )
+        {
+		  v30 = v3->pTextureVIDs;
+          v31 = 0;
+          v83 = v77;
+          do
+          {
+            v32 = 1.0 / (*(float *)(v31 * 48 + 7590236) + 0.0000001);
+            memcpy(&array_50AC10[v31], &array_73D150[v31], sizeof(array_50AC10[v31]));
+            ++v31;
+            array_50A2B0[v31 + 49]._rhw = v32;
+            v84 = v12->sTextureDeltaU + *(short *)(v30 - 40);
+            array_50A2B0[v31 + 49].u = (double)v84 * v28;
+            v33 = v12->sTextureDeltaV + *(short *)v30;
+            v30 += 2;
+            v34 = v83-- == 1;
+            v84 = v33;
+            array_50A2B0[v31 + 49].v = (double)v33 * v29;
+          }
+          while ( !v34 );
+          v3 = v76;
+          v26 = v77;
+        }
+        
+        static stru154 static_sub_004789DE_stru_73C818; // idb
+
+        pGame->pLightmapBuilder->ApplyLights_OutdoorFace((ODMFace *)v3);
+        if ( stru_F8AD28.uNumLightsApplied <= 0 )
+        {
+          v12->field_108 = 0;
+        }
+        else
+        {
+          v35 = (BSPVertexBuffer *)(v78 - 2);
+          v12->field_108 = 1;
+
+          static_sub_004789DE_stru_73C818.GetFacePlaneAndClassify((ODMFace *)v3, v35);
+          v55 = static_sub_004789DE_stru_73C818.face_plane.vNormal.x;
+          v56 = static_sub_004789DE_stru_73C818.face_plane.vNormal.y;
+          v57 = static_sub_004789DE_stru_73C818.face_plane.vNormal.z;
+          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, v26, (Vec3_float_ *)&v55);
+        }
+        if ( v74 )
+        {
+          v36 = sr_4250FE(v26);
+          v37 = v36;
+          if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) )
+            goto LABEL_71;
+          v12->_48276F_sr();
+          v39 = 0;
+          if ( (signed int)v12->uNumVertices > 0 )
+          {
+            v40 = (char *)&array_508690[0].vWorldViewProjY;
+            do
+            {
+              LODWORD(v64) = *((int *)v40 - 1);
+              v41 = v64 + 6.7553994e15;
+              v69 = LODWORD(v41);
+              dword_50B638[v39] = LODWORD(v41);
+              LODWORD(v63) = *(int *)v40;
+              v42 = v63 + 6.7553994e15;
+              v73 = LODWORD(v42);
+              v40 += 48;
+              dword_50B570[v39++] = LODWORD(v42);
+            }
+            while ( v39 < (signed int)v12->uNumVertices );
+          }
+        }
+        else
+        {
+          if ( v75 )
+          {
+            v43 = sr_4252E8(v26);
+            v44 = v43;
+            if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) )
+              goto LABEL_71;
+            v12->_48276F_sr();
+            v46 = 0;
+            if ( (signed int)v12->uNumVertices > 0 )
+            {
+              v47 = (char *)&array_508690[0].vWorldViewProjY;
+              do
+              {
+                LODWORD(v61) = *((int *)v47 - 1);
+                v48 = v61 + 6.7553994e15;
+                v65 = LODWORD(v48);
+                dword_50B638[v46] = LODWORD(v48);
+                LODWORD(v58) = *(int *)v47;
+                v49 = v58 + 6.7553994e15;
+                v59 = LODWORD(v49);
+                v47 += 48;
+                dword_50B570[v46++] = LODWORD(v49);
+              }
+              while ( v46 < (signed int)v12->uNumVertices );
+            }
+          }
+          else
+          {
+            v50 = sr_4254D2(v26);
+            v12->uNumVertices = v50;
+            if ( !v50 )
+              goto LABEL_71;
+            sr_sub_4829B9(
+              &array_73D150[v3->uGradientVertex1],
+              &array_73D150[v3->uGradientVertex2],
+              &array_73D150[v3->uGradientVertex3],
+              v12,
+              0);
+            v51 = 0;
+            if ( (signed int)v12->uNumVertices > 0 )
+            {
+              v52 = (char *)&array_508690[0].vWorldViewProjY;
+              do
+              {
+                LODWORD(v62) = *((int *)v52 - 1);
+                v53 = v62 + 6.7553994e15;
+                v60 = LODWORD(v53);
+                dword_50B638[v51] = LODWORD(v53);
+                LODWORD(v72) = *(int *)v52;
+                v54 = v72 + 6.7553994e15;
+                v70 = LODWORD(v54);
+                v52 += 48;
+                dword_50B570[v51++] = LODWORD(v54);
+              }
+              while ( v51 < (signed int)v12->uNumVertices );
+            }
+          }
+        }
+        sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12);
+      }
+LABEL_72:
+      ++v79;
+      v1 = v78;
+      ++v3;
+      v76 = v3;
+      if ( v79 >= v68 )
+        goto LABEL_73;
+    }
+  }
+  return result;
+}
+
+//----- (00487389) --------------------------------------------------------
+void Render::ExecOutdoorDrawSW()
+{
+  unsigned __int16 *v0; // ebx@1
+  unsigned int v1; // esi@1
+  Polygon *v2; // eax@1
+  Span *v3; // edi@6
+  Polygon *v4; // esi@9
+  Texture *v5; // ebp@10
+  int v6; // esi@16
+  unsigned int v7; // edx@16
+  char *v8; // ecx@17
+  unsigned int v9; // edi@22
+  int v10; // eax@26
+  int v11; // eax@27
+  unsigned int v12; // ebp@32
+  Span *v13; // esi@33
+  int v14; // ecx@37
+  int v15; // eax@40
+  Texture *v16; // ebp@51
+  //unsigned int v17; // eax@51
+  int v18; // eax@54
+  char v19; // al@56
+  unsigned int v20; // eax@57
+  int v21; // ecx@57
+  unsigned int v22; // eax@57
+  stru149 *v23; // eax@65
+  int v24; // eax@67
+  ODMFace *v25; // eax@78
+  signed int v26; // edx@79
+  signed int v27; // ecx@79
+  unsigned int v28; // eax@106
+  unsigned int v29; // ebp@117
+  Span *v30; // esi@118
+  unsigned int v31; // ST04_4@124
+  int v33; // [sp+18h] [bp-44h]@80
+  signed int v34; // [sp+1Ch] [bp-40h]@3
+  signed int v35; // [sp+20h] [bp-3Ch]@79
+  Span **v36; // [sp+24h] [bp-38h]@4
+  unsigned int v37; // [sp+28h] [bp-34h]@1
+  unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
+  int a1a; // [sp+2Ch] [bp-30h]@26
+  unsigned int a1b; // [sp+2Ch] [bp-30h]@116
+  char v41; // [sp+30h] [bp-2Ch]@57
+
+  v0 = pRenderer->pTargetSurface;
+  v1 = pOutdoorCamera->uNumPolygons;
+  a1 = pRenderer->pTargetSurface;
+  v2 = array_77EC08.data();
+  v37 = pOutdoorCamera->uNumPolygons;
+  if ( !(pParty->uFlags & 2) )
+  {
+    v1 = uNumElementsIn80AA28;
+    v2 = ptr_80AA28[0];
+    v37 = uNumElementsIn80AA28;
+  }
+  v34 = 0;
+  if ( (signed int)v1 > 0 )
+  {
+    v36 = &v2->prolly_head;
+    do
+    {
+      if ( pParty->uFlags & 2 )
+        v3 = *v36;
+      else
+        v3 = ptr_80AA28[v34]->prolly_head;
+      if ( v3 )
+      {
+        v4 = v3->pParent;
+        if ( v4 )
+        {
+          v5 = v4->pTexture;
+          if ( v5 )
+          {
+            if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X )
+            {
+              LOBYTE(v4->field_32) |= 2u;
+              v14 = *(int *)&v4->flags;
+              if ( v14 & 0x10 && v4->field_59 != 5 )
+              {
+                dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
+                dword_80AA1C = dword_80AA20 + 0x1FF0000;
+                dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
+                dword_80AA18 = dword_80AA14 - 0x1FF0000;
+                byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                               v4->terrain_grid_z,
+                                               v4->terrain_grid_x - 1) >> 9) & 1;
+                if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
+                {
+                  if ( *(int *)&v4->flags & 2 )
+                  {
+                    while ( 1 )
+                    {
+                      if ( pOutdoorCamera->outdoor_no_wavy_water )
+                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
+                      else
+                        sr_sub_485407_prolly_odm_water_wavy(v3);
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                  }
+                  else
+                  {
+                    while ( 1 )
+                    {
+                      v16 = v4->pTexture;
+                      v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl");
+                      if ( pOutdoorCamera->outdoor_no_wavy_water )
+                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
+                      else
+                        sr_sub_485407_prolly_odm_water_wavy(v3);
+                      v18 = v4->terrain_grid_z - 64;
+                      v4->pTexture = v16;
+                      dword_80AA20 = v18 << 25;
+                      dword_80AA1C = (v18 << 25) + 0x1FF0000;
+                      dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
+                      dword_80AA18 = dword_80AA14 - 0x1FF0000;
+                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                                     v4->terrain_grid_z,
+                                                     v4->terrain_grid_x - 1) >> 9) & 1;
+                      sr_sub_484442(v3);
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                  }
+                }
+                else
+                {
+                  while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
+                  {
+                    v3->field_E = LOWORD(sr_6BE060[1]);
+                    if ( v4->prolly_tail == v3 )
+                      break;
+                    v3 = v3->pNext;
+                  }
+                }
+              }
+              else
+              {
+                v19 = v4->field_59;
+                if ( v19 != 5 )
+                {
+                  if ( v14 & 2 )
+                  {
+                    while ( 1 )
+                    {
+                      v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
+                      v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
+                      if ( !sr_sub_4847EB(v3) )
+                        break;
+                      v4->pTexture = v5;
+                      if ( !sr_sub_484442(v3) )
+                        break;
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                      v5 = v4->pTexture;
+                    }
+                  }
+                  else
+                  {
+                    if ( v19 == 1 )
+                    {
+                      dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
+                      dword_80AA1C = dword_80AA20 + 33488896;
+                      dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
+                      dword_80AA18 = dword_80AA14 - 33488896;
+                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                                     v4->terrain_grid_z,
+                                                     v4->terrain_grid_x - 1) >> 9) & 1;
+                      while ( 1 )
+                      {
+                        if ( !sr_sub_4847EB(v3) )
+                          sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
+                        v3->field_E = LOWORD(sr_6BE060[1]);
+                        if ( v4->prolly_tail == v3 )
+                          break;
+                        v3 = v3->pNext;
+                      }
+                    }
+                  }
+                  goto LABEL_14;
+                }
+                v4->ptr_38 = (stru149 *)&v41;
+                v4->_479295();
+                v20 = GetTickCount();
+                v21 = *(int *)&v4->flags;
+                v22 = v20 >> 3;
+                if ( BYTE1(v21) & 4 )
+                {
+                  v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
+                }
+                else
+                {
+                  if ( BYTE1(v21) & 8 )
+                    v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
+                }
+                if ( BYTE1(v21) & 0x10 )
+                {
+                  v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
+                }
+                else
+                {
+                  if ( BYTE1(v21) & 0x20 )
+                    v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
+                }
+                v23 = v4->ptr_38;
+                v4->field_52 = 32;
+                v4->field_5A = 5;
+                if ( (double)abs(v23->field_C) > 52428.8 )
+                {
+                  v4->field_52 = 8;
+                  v4->field_5A = 3;
+                }
+                v24 = *(int *)&v4->flags;
+                if ( !(v24 & 0x10000) )
+                {
+                  if ( !(v24 & 2) )
+                  {
+                    v25 = v4->pODMFace;
+                    if ( v25->uPolygonType == 1 )
+                    {
+                      v26 = v25->pTextureUIDs[0];
+                      dword_80AA1C = v26;
+                      dword_80AA20 = v26;
+                      v27 = v25->pTextureVIDs[0];
+                      dword_80AA14 = v27;
+                      dword_80AA18 = v27;
+                      v35 = 1;
+                      if ( v25->uNumVertices > 1u )
+                      {
+                        v33 = (int)&v25->pTextureVIDs[1];
+                        do
+                        {
+                          if ( dword_80AA20 > *(short *)(v33 - 40) )
+                            dword_80AA20 = *(short *)(v33 - 40);
+                          if ( v26 < *(short *)(v33 - 40) )
+                          {
+                            v26 = *(short *)(v33 - 40);
+                            dword_80AA1C = *(short *)(v33 - 40);
+                          }
+                          if ( dword_80AA18 > *(short *)v33 )
+                            dword_80AA18 = *(short *)v33;
+                          if ( v27 < *(short *)v33 )
+                          {
+                            v27 = *(short *)v33;
+                            dword_80AA14 = *(short *)v33;
+                          }
+                          ++v35;
+                          v33 += 2;
+                        }
+                        while ( v35 < v25->uNumVertices );
+                        v0 = a1;
+                      }
+                      dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
+                      dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
+                      dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
+                      dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
+                    }
+                    while ( 1 )
+                    {
+                      if ( !sr_sub_482E07(v3, v0) )
+                        sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                    goto LABEL_14;
+                  }
+                  while ( 1 )
+                  {
+LABEL_74:
+                    if ( !sr_sub_4839BD(v3, v0) )
+                      sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                    v3->field_E = LOWORD(sr_6BE060[1]);
+                    if ( v4->prolly_tail == v3 )
+                      break;
+                    v3 = v3->pNext;
+                  }
+                  goto LABEL_14;
+                }
+                if ( v24 & 2 )
+                  goto LABEL_74;
+                while ( 1 )
+                {
+                  if ( !sr_sub_482A94(v3) )
+                    sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                  v3->field_E = LOWORD(sr_6BE060[1]);
+                  if ( v4->prolly_tail == v3 )
+                    break;
+                  v3 = v3->pNext;
+                }
+              }
+            }
+            else
+            {
+              v3->field_E = LOWORD(sr_6BE060[1]);
+            }
+          }
+        }
+      }
+LABEL_14:
+      ++v34;
+      LOWORD(v2) = v34;
+      v36 += 67;
+    }
+    while ( v34 < (signed int)v37 );
+  }
+  if ( pParty->uFlags & 2 )
+  {
+    v6 = pOutdoorCamera->uNumPolygons;
+    v7 = 0;
+    uNumElementsIn80AA28 = 0;
+    if ( pOutdoorCamera->uNumPolygons > 0 )
+    {
+      v8 = (char *)&array_77EC08[0].flags;
+      do
+      {
+        v2 = *(Polygon **)v8;
+        if ( (unsigned int)v2 & 0x20000 )
+        {
+          ++v7;
+          *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
+          LOWORD(v2) = (short)v8 - 48;
+          *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
+        }
+        v8 += 268;
+        --v6;
+      }
+      while ( v6 );
+      uNumElementsIn80AA28 = v7;
+    }
+  }
+  v9 = pOutdoorCamera->uNumSpans;
+  sr_6BE060[0] = pOutdoorCamera->uNumSpans;
+  if (pOutdoorCamera->uNumPolygons >= 1999)
+    return;
+
+  array_77EC08[1999]._48607B(&stru_8019C8);
+  array_77EC08[1999].ptr_38->sky_48694B();
+
+  if (pOutdoor->uMainTile_BitmapID == -1)
+  {
+    array_77EC08[1999].pTexture = nullptr;
+    return;
+  }
+  else
+    array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID);
+  array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
+  if ( array_77EC08[1999].dimming_level > 20 )
+    array_77EC08[1999].dimming_level = 20;
+  v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
+  array_77EC08[1999].v_18.y = 0;
+  array_77EC08[1999].v_18.x = v10;
+  array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
+  array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
+  a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
+                       / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
+                       + (double)pViewport->uScreenCenterY);
+  cos((double)pIndoorCamera->sRotationX * 0.0030664064);
+  sin((double)pIndoorCamera->sRotationX * 0.0030664064);
+  array_77EC08[1999]._48607B(&stru_8019C8);
+  array_77EC08[1999].ptr_38->sky_48694B();
+
+  if (pOutdoor->uSky_TextureID == -1)
+  {
+    array_77EC08[1999].pTexture = nullptr;
+    return;
+  }
+  else
+    array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID);
+  array_77EC08[1999].dimming_level = 0;
+  v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16);
+  array_77EC08[1999].v_18.y = 0;
+  array_77EC08[1999].v_18.x = -v11;
+  array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16);
+  LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
+  array_77EC08[1999].field_24 = 0x2000000u;
+  array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
+  array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
+  if ( day_attrib & DAY_ATTRIB_FOG
+    && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
+    && pParty->uCurrentHour < 0x15
+    || bUnderwater )
+  {
+    v2 = (Polygon *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
+    a1b = (unsigned int)v2;
+    if ( (signed int)v9 <= 0 )
+      return;
+    v29 = v9;
+    while ( 1 )
+    {
+      v30 = &pSpans[v29 - 1];
+      v2 = (Polygon *)v30->field_E;
+      if ( v2 != (Polygon *)sr_6BE060[1] )
+      {
+        LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
+        if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X )
+          goto LABEL_124;
+        if ( v30->field_C == pViewport->uViewportTL_X )
+        {
+          v30->field_E = LOWORD(sr_6BE060[1]);
+        }
+        else
+        {
+          v30->field_8 = LOWORD(pViewport->uViewportTL_X);
+          v30->field_C -= LOWORD(pViewport->uViewportTL_X);
+          if ( v30->field_C >= 0 )
+          {
+LABEL_124:
+            v31 = v30->field_C;
+            v30->pParent = &array_77EC08[1999];
+            fill_pixels_fast(
+              a1b,
+              &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
+              v31);
+            j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
+            goto LABEL_125;
+          }
+          LOWORD(v2) = LOWORD(sr_6BE060[1]);
+          v30->field_E = LOWORD(sr_6BE060[1]);
+        }
+      }
+LABEL_125:
+      --v29;
+      --v9;
+      if ( !v9 )
+        return;
+    }
+  }
+  if ( (signed int)v9 > 0 )
+  {
+    v12 = v9;
+    do
+    {
+      v13 = &pSpans[v12 - 1];
+      v2 = (Polygon *)v13->field_E;
+      if ( v2 != (Polygon *)sr_6BE060[1] )
+      {
+        LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
+        if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X )
+          goto LABEL_109;
+        if ( v13->field_C != pViewport->uViewportTL_X )
+        {
+          v13->field_8 = LOWORD(pViewport->uViewportTL_X);
+          v13->field_C -= LOWORD(pViewport->uViewportTL_X);
+          if ( v13->field_C >= 0 )
+          {
+LABEL_109:
+            if ( pOutdoorCamera->bNoSky )
+            {
+              const_1_0();
+            }
+            else
+            {
+              v13->pParent = &array_77EC08[1999];
+              if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
+                j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
+            }
+          }
+          LOWORD(v2) = LOWORD(sr_6BE060[1]);
+          v13->field_E = LOWORD(sr_6BE060[1]);
+          goto LABEL_114;
+        }
+        v13->field_E = LOWORD(sr_6BE060[1]);
+      }
+LABEL_114:
+      --v12;
+      --v9;
+    }
+    while ( v9 );
+  }
+}
+
+//----- (00485044) --------------------------------------------------------
+int Render::DrawSkySW(Span *a1, Polygon *a2, int a3)
+{
+  Polygon *v3; // esi@1
+  Span *v4; // edi@1
+  float v5; // ST2C_4@1
+  signed int result; // eax@2
+  int v7; // ST40_4@3
+  stru149 *v8; // eax@3
+  int v9; // ebx@3
+  int v10; // ecx@3
+  int v11; // edx@3
+  int v12; // eax@3
+  int v13; // ST28_4@5
+  int v14; // eax@5
+  signed __int64 v15; // qtt@11
+  int v16; // ST28_4@11
+  int v17; // eax@11
+  signed int v18; // ecx@11
+  int v19; // ST40_4@11
+  int v20; // ST3C_4@11
+  int v21; // ST30_4@11
+  void *v22; // eax@11
+  Texture *v23; // esi@11
+  int v24; // ecx@11
+  unsigned int v25; // esi@11
+  int v26; // edi@11
+  unsigned __int16 *v27; // eax@11
+  int *v28; // ebx@12
+  int v29; // edx@13
+  unsigned __int16 v30; // cx@13
+  int v31; // edx@14
+  unsigned __int16 v32; // cx@14
+  unsigned __int8 v33; // sf@15
+  unsigned __int8 v34; // of@15
+  double v35; // [sp+14h] [bp-38h]@1
+  int v36; // [sp+18h] [bp-34h]@3
+  signed int v37; // [sp+18h] [bp-34h]@11
+  int v38; // [sp+1Ch] [bp-30h]@3
+  signed int v39; // [sp+1Ch] [bp-30h]@11
+  int v40; // [sp+20h] [bp-2Ch]@3
+  void *v41; // [sp+20h] [bp-2Ch]@11
+  int v42; // [sp+24h] [bp-28h]@3
+  unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
+  int v44; // [sp+28h] [bp-24h]@11
+  int v45; // [sp+2Ch] [bp-20h]@3
+  signed int v46; // [sp+30h] [bp-1Ch]@3
+  __int16 v47; // [sp+30h] [bp-1Ch]@11
+  signed int v48; // [sp+34h] [bp-18h]@3
+  int v49; // [sp+34h] [bp-18h]@11
+  int v50; // [sp+38h] [bp-14h]@3
+  unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
+  int v52; // [sp+3Ch] [bp-10h]@4
+  int a1a; // [sp+40h] [bp-Ch]@3
+  int v54; // [sp+44h] [bp-8h]@3
+  int v55; // [sp+48h] [bp-4h]@3
+  int v56; // [sp+54h] [bp+8h]@11
+  int *v57; // [sp+54h] [bp+8h]@11
+
+  v3 = a2;
+  v4 = a1;
+  v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5;
+  v35 = v5 + 6.7553994e15;
+  if ( LODWORD(v35) )
+  {
+    v55 = 65536 / SLODWORD(v35);
+    v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
+    v8 = v3->ptr_38;
+    v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
+    v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
+    v38 = pOutdoorCamera->camera_rotation_y_int_sine;
+    HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
+    v45 = v4->field_C;
+    v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
+    v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
+    v48 = 0;
+    v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
+    v46 = -v3->field_24;
+    v11 = v4->field_A - 1;
+    v54 = v11;
+    v12 = 65536 / SLODWORD(v35) * (a3 - v11);
+    a1a = 65536 / SLODWORD(v35) * (a3 - v11);
+    while ( 1 )
+    {
+      v52 = v9;
+      if ( v9 )
+      {
+        v13 = abs(v46 >> 14);
+        v14 = abs(v9);
+        v11 = v54;
+        v10 = v50;
+        if ( v13 <= v14 )
+          break;
+        v12 = a1a;
+      }
+      if ( v11 <= (signed int)pViewport->uViewportTL_Y )
+        break;
+      v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
+      --v54;
+      a1a += v55;
+      v12 = a1a;
+      v11 = v54;
+      v48 = 1;
+    }
+    if ( v48 )
+      v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
+          + v3->v_18.x;
+    LODWORD(v15) = v46 << 16;
+    HIDWORD(v15) = v46 >> 16;
+    v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
+    v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
+    v18 = v15 / v52;
+    v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
+    v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
+    v56 = v15 / v52;
+    v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
+    v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
+    v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
+    v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
+    v22 = sr_sub_47C178(v18, v3, 0, 1);
+    v23 = v3->pTexture;
+    v41 = v22;
+    v47 = 16 - v23->uWidthLn2;
+    v44 = v23->uTextureWidth - 1;
+    v49 = (v23->uTextureHeight << 16) - 65536;
+    v24 = v4->field_8;
+    v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
+    v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
+    v25 = v19;
+    v26 = v20;
+    v27 = v51;
+    if ( !(v45 & 1) )
+      goto LABEL_15;
+    --v45;
+    v27 = v51 - 1;
+    v28 = v57;
+    ++v57;
+    while ( 1 )
+    {
+      *v28 = -65536;
+      v31 = v44 & (v25 >> 16);
+      v27 += 2;
+      v25 += v39;
+      v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
+      v26 += v37;
+      *(v27 - 1) = v32;
+LABEL_15:
+      v34 = __OFSUB__(v45, 2);
+      v33 = v45 - 2 < 0;
+      v45 -= 2;
+      if ( v33 ^ v34 )
+        break;
+      v29 = v44 & (v25 >> 16);
+      v25 += v39;
+      v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
+      v26 += v37;
+      v28 = v57;
+      *v27 = v30;
+      v57 += 2;
+      v28[1] = -65536;
+    }
+    result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+//----- (0047F5C6) --------------------------------------------------------
+float Render::DrawBezierTerrain()
+{
+  unsigned int pDirectionIndicator1; // ebx@1
+  unsigned int pDirectionIndicator2; // edi@1
+  unsigned int v2; // eax@1
+  int v3; // eax@3
+  int v4; // edi@3
+  int v5; // ebx@3
+  int v6; // esi@3
+  unsigned int v7; // eax@3
+  int v8; // eax@4
+  unsigned int v9; // eax@6
+  int v10; // eax@7
+  //int v11; // ebx@9
+  //int v12; // edi@9
+  int v13; // eax@21
+  int v14; // eax@31
+  int v15; // edi@33
+  int v16; // eax@34
+  int v17; // edx@34
+  int v18; // ebx@34
+  int v19; // eax@36
+  int v20; // eax@39
+  int v21; // ecx@43
+  //char v22; // zf@44
+  int v23; // ecx@47
+  //int v24; // edi@52
+  int v25; // eax@54
+  int v26; // ecx@54
+  int v27; // eax@56
+  int v28; // edx@60
+  int v29; // ecx@61
+  int v30; // ecx@64
+  int v31; // ecx@68
+  int v32; // eax@70
+  //int v33; // ecx@71
+  int v34; // eax@73
+  int v35; // ecx@77
+  int v36; // ecx@81
+  int v37; // ecx@86
+  int v38; // eax@88
+  int v39; // ecx@88
+  int v40; // eax@90
+  int v41; // edx@94
+  //int v42; // ecx@95
+  int v43; // ecx@98
+  int v44; // ecx@102
+  int v45; // eax@104
+  int v46; // eax@107
+  int v47; // ecx@111
+  int v48; // ecx@115
+  int v49; // edi@120
+  int v50; // eax@122
+  int v51; // ecx@122
+  int v52; // eax@124
+  int v53; // edx@128
+  int v54; // ecx@129
+  int v55; // ecx@132
+  int v56; // eax@139
+  int v57; // ecx@140
+  int v58; // eax@142
+  int v59; // ecx@146
+  //int v60; // ecx@147
+  int v61; // ecx@150
+  int v62; // ecx@155
+  int v63; // eax@157
+  int v64; // ecx@157
+  int v65; // eax@159
+  int v66; // edx@163
+  int v67; // ecx@164
+  int v68; // ecx@167
+  //int v69; // eax@173
+  int v70; // edi@178
+  //int v71; // eax@178
+  //int v72; // ecx@178
+  //int x; // ebx@180
+  //int v74; // eax@182
+  //int v75; // eax@184
+  IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
+  int uStartZ; // ecx@184
+  int v79; // ebx@185
+  int v127; // esi@185
+  int v86; // edi@196
+  //int v87; // eax@196
+  //int v88; // ecx@196
+  //int v89; // eax@198
+  //int v90; // ecx@200
+  int v92; // ebx@203
+  //int v93; // ST08_4@204
+  int v97; // ST08_4@204
+  float result; // eax@212
+  //struct 
+  //{
+  int v106; // [sp+Ch] [bp-68h]@191
+  int v103; // [sp+10h] [bp-64h]@190
+  int v104; // [sp+12h] [bp-62h]@190
+  //} v102;
+  int v105; // [sp+1Ch] [bp-58h]@1
+  int v107; // [sp+20h] [bp-54h]@3
+  int uEndZ; // [sp+24h] [bp-50h]@3
+  int v108; // [sp+28h] [bp-4Ch]@9
+  int v109; // [sp+2Ch] [bp-48h]@9
+  int v110; // [sp+30h] [bp-44h]@9
+  int v111; // [sp+34h] [bp-40h]@3
+  int v112; // [sp+38h] [bp-3Ch]@6
+  IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
+  int v114; // [sp+40h] [bp-34h]@9
+  int v115; // [sp+44h] [bp-30h]@9
+  int v116; // [sp+48h] [bp-2Ch]@9
+  //int v117; // [sp+4Ch] [bp-28h]@9
+  int v118; // [sp+50h] [bp-24h]@9
+  int v119; // [sp+54h] [bp-20h]@1
+  int v120; // [sp+58h] [bp-1Ch]@1
+  int i; // [sp+5Ch] [bp-18h]@1
+  int v122; // [sp+60h] [bp-14h]@1
+  int v123; // [sp+64h] [bp-10h]@1
+  int v124; // [sp+68h] [bp-Ch]@1
+  int v125; // [sp+6Ch] [bp-8h]@9
+  int v126; // [sp+70h] [bp-4h]@9
+
+  v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2
+  pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
+  pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512
+  v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88
+  v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66
+  v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
+  v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
+  v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90
+  i = v124 - pOutdoorCamera->outdoor_grid_band_3;
+  v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
+
+  if ( v2 > 90 )
+    v2 = 90;
+  v3 = (v2 << 11) / 720;
+  v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3);
+  v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1);
+
+  v106 = stru_5C6E00->Cos(v4);
+  uEndZ = stru_5C6E00->Sin(v4);
+
+  v111 = stru_5C6E00->Cos(v5);
+  v6 = stru_5C6E00->Sin(v5);
+
+  v7 = v4 & stru_5C6E00->uPiMask;
+  if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
+    v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
+  else
+    v8 = stru_5C6E00->pTanTable[v7];
+  v112 = abs(v8);
+
+  v9 = v5 & stru_5C6E00->uPiMask;
+  if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
+    v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
+  else
+    v10 = stru_5C6E00->pTanTable[v9];
+  v108 = abs(v10);
+
+  //v11 = v124;
+  //v12 = v123;
+  v114 = 0;
+  v115 = 0;
+  pIndoorCameraD3D_4 = 0;
+  v125 = 0;
+  v126 = v124;
+  v118 = v123;
+
+  v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
+  v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
+  uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
+  v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
+
+  uint _i = 1;
+  uint j = 1;
+
+  terrain_76DDC8[0] = -1;
+  terrain_76DFC8[0] = -1;
+  terrain_76E1C8[0] = -1;
+  terrain_76E3C8[0] = -1;
+
+  for( uint _i = 1; _i < 128; _i++)
+  {
+    if ( v112 >= 0x10000 )
+    {
+      int v1, v2;
+      //v111 = 4294967296i64 / v112;
+      //v114 += v111;
+      //if ( v114 >= 65536 )
+      //{
+      //  v11 += v110;
+      //  v114 = (unsigned __int16)v114;
+      //}
+      //v12 += v109;
+    }
+    else
+    {
+      v124 += v110;
+      v115 += v112;
+      if ( v112 + v115 >= 65536 )
+      {
+        v123 += v109;
+        v115 = (unsigned __int16)v115;
+      }
+    }
+    if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 )
+      break;
+    //v13 = v116++;
+    terrain_76E3C8[_i] = v124;
+    terrain_76E1C8[_i] = v123;
+  }
+
+  for( j = 1; j < 128; j++ )
+  {
+    if ( v108 >= 65536 )
+    {
+      v111 = 4294967296i64 / v108;
+      v114 += v111;//
+      if ( v111 + v114 >= 65536 )
+      {
+        v126 += uEndZ;
+        v114 = (unsigned __int16)v114;//
+      }
+      v118 += v106;
+    }
+    else
+    {
+      v125 += v108;
+      v126 += uEndZ;
+      if ( v125 >= 65536 )
+      {
+        v118 += v106;
+        v125 = (unsigned __int16)v125;
+      }
+    }
+    //if ( v117 >= 128 )
+      //break;
+    if ( v126 < _i )
+      break;
+    if ( v126 > v120 )
+      break;
+    v14 = v118;
+    if ( v118 < v122 )
+      break;
+    if ( v118 > v119 )
+      break;
+    terrain_76DFC8[j] = v126;
+    terrain_76DDC8[j] = v14;
+  }
+  v16 = 0;
+  v126 = 0;
+  v17 = j - 1;
+  v18 = _i - 1;
+
+  switch ( v105 )
+  {
+    case 0:
+    case 7:
+    {
+      //v116 = terrain_76DFC8[v17];
+      if ( v120 > terrain_76DFC8[v17] )
+      {
+        v125 = v120;
+        memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1));
+        v19 = v120;
+        do
+          terrain_76DBC8[v126++] = v19--;
+        while ( v19 >= terrain_76DFC8[v17] );
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
+        {
+          do
+            v20 = terrain_76DDC8[v17-- -1];
+          while ( v20 == terrain_76DDC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v21 = terrain_76DFC8[v17];
+      while ( 1 )
+      {
+        v125 = terrain_76DFC8[v17];
+        if ( v21 < v124 )
+          break;
+        terrain_76DBC8[v16] = v21;
+        //v22 = terrain_76DDC8[v17] == 65535;
+        terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
+        if ( terrain_76DDC8[v17] == 65535 )
+        {
+          terrain_76D9C8[v16] = v123 + 1;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
+        {
+          do
+            v23 = terrain_76DDC8[v17-- -1];
+          while ( v23 == terrain_76DDC8[v17 -1] );
+        }
+        --v17;
+        v21 = v125 - 1;
+        ++v16;
+      }
+      v16 = 0;
+      //v24 = terrain_76E3C8[v18];
+      v126 = 0;
+      if ( v120 > terrain_76E3C8[v18] )
+      {
+        v125 = v120;
+        memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1));
+        do
+        {
+          v25 = v126;
+          v26 = v125--;
+          ++v126;
+          terrain_76D7C8[v25] = v26;
+        }
+        while ( v125 >= terrain_76E3C8[v18] );
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v27 = terrain_76E1C8[v18-- -1];
+          while ( v27 == terrain_76E1C8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v28 = terrain_76E3C8[v18];
+      while ( v28 >= v124 )
+      {
+        v29 = terrain_76E1C8[v18];
+        terrain_76D7C8[v16] = v28;
+        terrain_76D5C8[v16] = v29;
+        if ( v29 == 65535 )
+        {
+          v31 = v123;
+          terrain_76D5C8[v16] = v31;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v30 = terrain_76E1C8[v18-- -1];
+          while ( v30 == terrain_76E1C8[v18 -1] );
+        }
+        --v18;
+        --v28;
+        ++v16;
+      }
+      break;
+    }
+    case 1:
+    case 2:
+    {
+      //v116 = terrain_76DDC8[v17];
+      if ( v122 < terrain_76DDC8[v17] )
+      {
+        v106 = v122;
+        memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1));
+        for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++)
+          terrain_76D9C8[v126++] = v32;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v34 = terrain_76DBC8[v17-- -1];
+          while ( v34 == terrain_76DBC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v35 = terrain_76DDC8[v17];
+      v125 = terrain_76DDC8[v17];
+      while ( v35 <= v123 )
+      {
+        //v22 = terrain_76DFC8[v17] == 65535;
+        terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
+        terrain_76D9C8[v16] = v125;
+        if ( terrain_76DFC8[v17] == 65535 )
+        {
+          terrain_76DBC8[v16] = v124 + 1;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v36 = terrain_76DBC8[v17-- -1];
+          while ( v36 == terrain_76DBC8[v17 -1] );
+        }
+        --v17;
+        ++v125;
+        v35 = v125;
+        ++v16;
+      }
+      v16 = 0;
+      v126 = 0;
+      v37 = terrain_76E1C8[v18];
+      if ( v122 < v37 )
+      {
+        v114 = v122;
+        memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1));
+        do
+        {
+          v38 = v126;
+          v39 = v114;
+          ++v126;
+          ++v114;
+          terrain_76D5C8[v38] = v39;
+        }
+        while ( v114 <= terrain_76E1C8[v18] );
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v40 = terrain_76DFC8[v18-- -1];
+          while ( v40 == terrain_76DFC8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v41 = terrain_76E1C8[v18];
+      while ( v41 <= v123 )
+      {
+        terrain_76D5C8[v16] = v41;
+        terrain_76D7C8[v16] = terrain_76E3C8[v18];
+        if ( terrain_76E3C8[v18] == 65535 )
+        {
+          terrain_76D7C8[v16] = v124;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v43 = terrain_76DFC8[v18-- -1];
+          while ( v43 == terrain_76DFC8[v18 -1] );
+        }
+        --v18;
+        ++v41;
+        ++v16;
+      }
+      break;
+    }
+    case 5:
+    case 6:
+    {
+      //v116 = terrain_76DDC8[v17];
+      if ( v119 > terrain_76DDC8[v17] )
+      {
+        v106 = v119;
+        memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1));
+        for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--)
+          terrain_76D9C8[v126++] = v45;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v46 = terrain_76DBC8[v17-- -1];
+          while ( v46 == terrain_76DBC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v47 = terrain_76DDC8[v17];
+      v125 = terrain_76DDC8[v17];
+      while ( v47 >= v123 )
+      {
+        //v22 = terrain_76DFC8[v17] == 65535;
+        terrain_76DBC8[v16] = terrain_76DFC8[v17];
+        terrain_76D9C8[v16] = v125;
+        if ( terrain_76DFC8[v17] == 65535 )
+        {
+          terrain_76DBC8[v16] = v124;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v48 = terrain_76DBC8[v17-- -1];
+          while ( v48 == terrain_76DBC8[v17 -1] );
+        }
+        --v17;
+        --v125;
+        v47 = v125;
+        ++v16;
+      }
+      v16 = 0;
+      v49 = terrain_76E1C8[v18];
+      v126 = 0;
+      if ( v119 > v49 )
+      {
+        v125 = v119;
+        memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1));
+        do
+        {
+          v50 = v126;
+          v51 = v125--;
+          ++v126;
+          terrain_76D5C8[v50] = v51;
+        }
+        while ( v125 >= terrain_76E1C8[v18] );
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v52 = terrain_76DFC8[v18-- -1];
+          while ( v52 == terrain_76DFC8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v53 = terrain_76E1C8[v18];
+      while ( v53 >= v123 )
+      {
+        v54 = terrain_76E3C8[v18];
+        terrain_76D5C8[v16] = v53;
+        terrain_76D7C8[v16] = v54 + 1;
+        if ( v54 == 65535 )
+        {
+          terrain_76D7C8[v16] = v124 + 1;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v55 = terrain_76DFC8[v18-- -1];
+          while ( v55 == terrain_76DFC8[v18 -1] );
+        }
+        --v18;
+        --v53;
+        ++v16;
+      }
+      break;
+    }
+    case 3:
+    case 4:
+    {
+      //v116 = terrain_76DFC8[v17];
+      if ( i < terrain_76DFC8[v17] )
+      {
+        v106 = i;
+        memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1));
+        v56 = i;
+        do
+        {
+          v57 = v126++;
+          terrain_76DBC8[v57] = v56++;
+        }
+        while ( v56 <= terrain_76DFC8[v17] );
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
+        {
+          do
+            v58 = terrain_76DDC8[v17-- -1];
+          while ( v58 == terrain_76DDC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v59 = terrain_76DFC8[v17];
+      while ( 1 )
+      {
+        v125 = v59;
+        if ( v59 > v124 )
+          break;
+        terrain_76DBC8[v16] = v59;
+        //v60 = terrain_76DDC8[v17];
+        terrain_76D9C8[v16] = terrain_76DDC8[v17];
+        if ( terrain_76DDC8[v17] == 65535 )
+        {
+          terrain_76D9C8[v16] = v123;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
+        {
+          do
+            v61 = terrain_76DDC8[v17-- -1];
+          while ( v61 == terrain_76DDC8[v17 -1] );
+        }
+        --v17;
+        v59 = v125 + 1;
+        ++v16;
+      }
+      v16 = 0;
+      v126 = 0;
+      v62 = terrain_76E3C8[v18];
+      if ( i < v62 )
+      {
+        v114 = i;
+        memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1));
+        do
+        {
+          v63 = v126;
+          v64 = v114;
+          ++v126;
+          ++v114;
+          terrain_76D7C8[v63] = v64;
+        }
+        while ( v114 <= terrain_76E3C8[v18] );
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v65 = terrain_76E1C8[v18-- -1];
+          while ( v65 == terrain_76E1C8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v66 = terrain_76E3C8[v18];
+      while ( v66 <= v124 )
+      {
+        v67 = terrain_76E1C8[v18];
+        terrain_76D7C8[v16] = v66;
+        terrain_76D5C8[v16] = v67 + 1;
+        if ( terrain_76E1C8[v18] == 65535 )
+        {
+          v31 = v123 + 1;
+          terrain_76D5C8[v16] = v31;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v68 = terrain_76E1C8[v18-- -1];
+          while ( v68 == terrain_76E1C8[v18 -1] );
+        }
+        --v18;
+        ++v66;
+        ++v16;
+      }
+      break;
+    }
+    default:
+      break;
+  }
+  //v69 = v16 - 1;
+  ptr_801A08 = pVerticesSR_806210;
+  ptr_801A04 = pVerticesSR_801A10;
+  //v126 = v69;
+
+  if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//
+  {
+    for ( i = v16 - 1; i >= 1; --i )
+    {
+      //v70 = i;
+      //v71 = terrain_76D7C8[i];//88
+      //v72 = terrain_76DBC8[i];//0
+      if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap
+      {
+        terrain_76DBC8[i] = terrain_76D7C8[i];
+        terrain_76D7C8[i] = terrain_76DBC8[i];
+      }
+      //x = terrain_76DBC8[i];//0
+      v111 = 0;
+      if ( terrain_76DBC8[i] <= 0 )
+        terrain_76DBC8[i] = -terrain_76DBC8[i];
+      //v74 = terrain_76D7C8[i];
+      if ( terrain_76D7C8[i] <= 0 )
+        terrain_76D7C8[i] = -terrain_76D7C8[i];
+      uEndZ = terrain_76D7C8[i] + 2;
+      //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
+      //uEndZ = v75;
+      //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
+      uStartZ = terrain_76DBC8[i] - 2;
+      if ( terrain_76DBC8[i] - 2 < uEndZ )
+      {
+        v127 = 0;
+        //v79 = (v73 - 66) << 9;
+        //v116 = v77;
+        //pHeight = v79;
+        v111 = uEndZ - uStartZ;
+        for (int z = uStartZ; z < uEndZ; ++z)
+        {
+          ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
+          ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
+          ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
+
+          ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;
+          ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
+          ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
+
+          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
+          {
+            pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
+            pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
+
+            pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
+            pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
+          }
+          //v79 += 512;
+          v127 ++;
+          //++v116;
+          //pHeight = v79;
+       }
+        //while ( v116 < v107 );
+      }
+      v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
+      v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
+      if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
+        Render::DrawTerrainD3D(v111, 0, v103, v104);
+        //Render::RenderTerrainD3D();
+      else
+        Render::DrawTerrainSW(v111, 0, v103, v104);
+    }
+  }
+  else
+  {
+    for ( i = v16 - 1; i >= 1; --i )
+    {
+      //v86 = i;
+      //v87 = terrain_76D5C8[i];
+      //v88 = terrain_76D9C8[i];
+      if ( terrain_76D5C8[i] < terrain_76D9C8[i] )
+      {
+        terrain_76D9C8[i] = terrain_76D5C8[i];
+        terrain_76D5C8[i] = terrain_76D9C8[i];
+      }
+      //v89 = terrain_76D9C8[i];
+      v111 = 0;
+      if ( terrain_76D9C8[i] <= 0 )
+        terrain_76D9C8[i] = -terrain_76D9C8[i];
+      //v90 = terrain_76D5C8[i];
+      if ( terrain_76D5C8[i] <= 0 )
+        terrain_76D5C8[i] = -terrain_76D5C8[i];
+      pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
+      v107 = terrain_76D5C8[i] + 2;
+      if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 )
+      {
+        v86 = 0;
+        //v116 = terrain_76D9C8[i] - 2;
+        v92 = (66 - terrain_76D9C8[i]) << 9;
+        //pHeight = (66 - terrain_76D9C8[i]) << 9;
+        v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2);
+        //do
+        for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 )
+        {
+          ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9;
+          ptr_801A08[v86].vWorldPosition.y = v92;
+          ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116);
+
+          ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9;
+          ptr_801A04[v86].vWorldPosition.y = v92;
+          ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116);
+          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
+          {
+           pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
+           pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
+           pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
+           pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
+          }
+          v92 -= 512;
+          v86 += 48;
+          //++v116;
+          //pHeight = v92;
+        }
+        //while ( v116 < v107 );
+      }
+      v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
+	  v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
+	  if ( pRenderer->pRenderD3D )
+        Render::DrawTerrainD3D(v111, 1, v103, v104);
+      else
+        Render::DrawTerrainSW(v111, 1, v103, v104);
+    }
+  }
+  result = v126;
+  pOutdoorCamera->field_40 = v126;
+  return result;
+}
+//----- (00482E07) --------------------------------------------------------
+signed int __fastcall sr_sub_482E07(Span *ecx0, unsigned __int16 *pRenderTarget)
+{
+  stru315 *v2; // ebp@0
+  Polygon *v3; // esi@1
+  int v4; // edi@1
+  int v5; // edi@1
+  stru149 *v6; // eax@1
+  stru149 *v7; // eax@1
+  int v8; // edx@1
+  int v9; // eax@1
+  int v10; // edi@1
+  int v11; // eax@1
+  unsigned __int64 v12; // qax@1
+  int v13; // eax@1
+  signed __int64 v14; // qtt@3
+  int v15; // ebx@4
+  signed __int64 v16; // qtt@5
+  int v17; // eax@5
+  unsigned __int16 *v18; // eax@7
+  Texture *v19; // eax@8
+  Texture *v20; // eax@10
+  Texture *v21; // eax@12
+  Texture *v22; // eax@14
+  int v23; // ecx@17
+  Texture *v24; // ebx@17
+  signed int v25; // edx@17
+  signed int v26; // eax@17
+  char v27; // bl@17
+  stru149 *v28; // eax@18
+  stru149 *v29; // eax@18
+  int v30; // eax@18
+  int v31; // eax@18
+  unsigned int v32; // edx@18
+  int v33; // edi@21
+  signed __int64 v34; // qtt@22
+  signed int v35; // ecx@22
+  int v36; // eax@24
+  stru149 *v37; // eax@24
+  int v38; // edi@24
+  int v39; // eax@24
+  int v40; // edi@35
+  signed __int64 v41; // qtt@36
+  int v42; // edx@36
+  stru149 *v43; // eax@36
+  int v44; // edi@36
+  int v45; // eax@36
+  Span *v46; // edi@44
+  stru149 *v47; // eax@44
+  stru149 *v48; // eax@44
+  int v49; // eax@44
+  int v50; // ecx@44
+  unsigned int v51; // edx@44
+  int v52; // edi@46
+  signed __int64 v53; // qtt@47
+  unsigned int v54; // ecx@47
+  int v55; // eax@49
+  stru149 *v56; // eax@49
+  int v57; // edi@49
+  int v58; // eax@49
+  int v59; // edi@60
+  signed __int64 v60; // qtt@61
+  int v61; // edx@61
+  stru149 *v62; // eax@61
+  int v63; // edi@61
+  int v64; // eax@61
+  int v66; // [sp+Ch] [bp-B8h]@1
+  int v67; // [sp+10h] [bp-B4h]@1
+  int v68; // [sp+14h] [bp-B0h]@1
+  int v69; // [sp+18h] [bp-ACh]@1
+  int v70; // [sp+1Ch] [bp-A8h]@5
+  int v71; // [sp+20h] [bp-A4h]@1
+  signed int v72; // [sp+24h] [bp-A0h]@1
+  stru316 a2; // [sp+28h] [bp-9Ch]@18
+  int v74; // [sp+50h] [bp-74h]@17
+  stru315 a1; // [sp+54h] [bp-70h]@5
+  Span *v76; // [sp+98h] [bp-2Ch]@1
+  unsigned __int16 *v77; // [sp+9Ch] [bp-28h]@1
+  int v78; // [sp+A0h] [bp-24h]@17
+  int v79; // [sp+A4h] [bp-20h]@3
+  int v80; // [sp+A8h] [bp-1Ch]@3
+  int v81; // [sp+ACh] [bp-18h]@1
+  int X; // [sp+B0h] [bp-14h]@2
+  int v83; // [sp+B4h] [bp-10h]@1
+  int v84; // [sp+B8h] [bp-Ch]@1
+  int v85; // [sp+BCh] [bp-8h]@1
+  int v86; // [sp+C0h] [bp-4h]@18
+
+  v85 = ecx0->field_C;
+  v3 = ecx0->pParent;
+  v4 = pViewport->uScreenCenterY - ecx0->field_A;
+  v77 = pRenderTarget;
+  v5 = pOutdoorCamera->int_fov_rad_inv * v4;
+  v6 = v3->ptr_38;
+  v76 = ecx0;
+  v81 = v5;
+  v83 = v6->field_14;
+  v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
+  v7 = v3->ptr_38;
+  v8 = v81 + v7->field_C;
+  v83 = v7->field_20;
+  v67 = v8;
+  v9 = ((unsigned __int64)(v83 * (signed __int64)v5) >> 16) + v3->ptr_38->field_18;
+  v81 = v5;
+  v71 = v9;
+  v83 = v3->v_18.z;
+  v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
+  v68 = v3->sTextureDeltaU << 16;
+  v69 = v3->sTextureDeltaV << 16;
+  v72 = -v3->field_24;
+  v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8);
+  v11 = v3->v_18.y;
+  v66 = v81 + v3->v_18.x;
+  v83 = v10;
+  v12 = v10 * (signed __int64)v11;
+  v81 = v12 >> 16;
+  v13 = v66 + (v12 >> 16);
+  v84 = v13;
+  if ( !v13
+    || (X = v72 >> 15, v83 = abs(v13), abs(v72 >> 15) >= v83)
+    || (LODWORD(v14) = v72 << 16,
+        HIDWORD(v14) = v72 >> 16,
+        v79 = v14 / v84,
+        v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv,
+        v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16,
+        (v84 = v66 + v81) == 0)
+    || (v15 = abs(v66 + v81), abs(X) >= v15) )
+    return 0;
+  LODWORD(v16) = v72 << 16;
+  HIDWORD(v16) = v72 >> 16;
+  v70 = v16 / v84;
+  v17 = v16 / v84;
+  a1.field_24 = v79;
+  if ( v79 >= v17 )
+    a1.field_24 = v17;
+  v18 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  v84 = 2;
+  if ( a1.field_24 >= mipmapping_building_mm1 << 16 )
+  {
+    if ( a1.field_24 >= mipmapping_building_mm2 << 16 )
+    {
+      if ( a1.field_24 >= mipmapping_building_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_16;
+        v22 = v3->pTexture;
+        v84 = 3;
+        v18 = (unsigned __int16 *)v22->pLevelOfDetail3;
+      }
+      else
+      {
+        v21 = v3->pTexture;
+        v84 = 2;
+        v18 = (unsigned __int16 *)v21->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v20 = v3->pTexture;
+      v84 = 1;
+      v18 = (unsigned __int16 *)v20->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v19 = v3->pTexture;
+    v84 = 0;
+    v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1.pTextureLOD = v18;
+LABEL_16:
+  if ( v18 )
+  {
+    v23 = v3->field_5A;
+    v83 = v3->field_52;
+    v24 = v3->pTexture;
+    v74 = v23;
+    v78 = v85 >> v23;
+    v25 = v24->uTextureWidth;
+    v81 = v85 - (v85 >> v23 << v23);
+    v26 = (signed int)v24->uTextureHeight >> v84;
+    a1.field_10 = v84 - v24->uWidthLn2 + 16;
+    v27 = v84 + bUseLoResSprites;
+    a1.field_8 = (v26 << 16) - 65536;
+    a1.field_C = (v25 >> v84) - 1;
+    if ( v79 >= v70 )
+    {
+      v46 = v76;
+      a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1);
+      v47 = v3->ptr_38;
+      v79 = v80;
+      v86 = v47->field_10;
+      v79 = v80;
+      v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
+      v86 = v3->ptr_38->field_1C;
+      v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
+      v79 = (unsigned __int64)(v84 * (signed __int64)v70) >> 16;
+      v48 = v3->ptr_38;
+      v79 = v70;
+      a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v70) >> 16) - v48->field_24;
+      v79 = (unsigned __int64)(v86 * (signed __int64)v70) >> 16;
+      v49 = ((unsigned __int64)(v86 * (signed __int64)v70) >> 16) - v3->ptr_38->field_28;
+      a1.field_30 >>= v27;
+      a1.field_2C = (v69 + v49) >> v27;
+      a1.field_14 = dword_80AA20 >> v27;
+      a1.field_18 = dword_80AA1C >> v27;
+      a1.field_1C = dword_80AA18 >> v27;
+      v50 = v46->field_8;
+      a1.field_20 = dword_80AA14 >> v27;
+      v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A;
+      a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50);
+      a1.pColorBuffer = &v77[v85 - 1] + v51;
+      v80 += pOutdoorCamera->int_fov_rad_inv << v74;
+      if ( v78 > 0 )
+      {
+        do
+        {
+          v77 = (unsigned __int16 *)v3->v_18.y;
+          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16;
+          v84 = v66 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16);
+          if ( v66 + (unsigned int)((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16)
+            && (v52 = abs((signed __int64)v66 + ((__int64)((signed int)v77 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v52) )
+          {
+            LODWORD(v53) = v72 << 16;
+            HIDWORD(v53) = v72 >> 16;
+            v86 = v53 / v84;
+            v54 = v53 / v84;
+            v84 = v53 / v84;
+          }
+          else
+          {
+            v84 = 0x40000000u;
+            v54 = 0x40000000u;
+          }
+          HIWORD(v55) = HIWORD(v54);
+          LOWORD(v55) = 0;
+          a1.field_24 = v3->field_50 | v55;
+          v77 = (unsigned __int16 *)v3->ptr_38->field_10;
+          v77 = (unsigned __int16 *)(v67 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
+          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
+          v56 = v3->ptr_38;
+          v57 = ((unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16) - v56->field_24;
+          v77 = (unsigned __int16 *)v56->field_1C;
+          v77 = (unsigned __int16 *)(v71 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
+          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
+          v58 = (((v69 + v86 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v57) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v58;
+          a1.field_28 = v83;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485BAE(&a1, &a2);
+            else
+              sr_sub_485AFF(&a1, &a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D71F8(&a1);
+            else
+              sr_sub_4D714C(&a1);
+          }
+          a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
+                                                      &a2,
+                                                      v76,
+                                                      v84,
+                                                      v3,
+                                                      pOutdoorCamera->building_gamme,
+                                                      0,
+                                                      0);
+          v80 += pOutdoorCamera->int_fov_rad_inv << v74;
+          --v78;
+        }
+        while ( v78 );
+      }
+      if ( !v81 )
+        return 1;
+      v83 = v3->v_18.y;
+      v86 = (unsigned __int64)(v83 * (signed __int64)v80) >> 16;
+      v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+      if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
+      {
+        v59 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
+        if ( abs(X) < v59 )
+        {
+          LODWORD(v60) = v72 << 16;
+          HIDWORD(v60) = v72 >> 16;
+          v86 = v60 / v84;
+          HIWORD(v61) = (unsigned int)(v60 / v84) >> 16;
+          LOWORD(v61) = 0;
+          a1.field_24 = v61 | v3->field_50;
+          v83 = v3->ptr_38->field_10;
+          v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
+          v62 = v3->ptr_38;
+          v63 = ((unsigned __int64)(v83 * v60 / v84) >> 16) - v62->field_24;
+          v83 = v62->field_1C;
+          v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
+          v64 = (((signed int)(v69 + ((unsigned __int64)(v83 * v60 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
+               - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v63) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v64;
+          a1.field_28 = v81;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485BAE(&a1, &a2);
+            else
+              sr_sub_485AFF(&a1, &a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D71F8(&a1);
+            else
+              sr_sub_4D714C(&a1);
+          }
+          return 1;
+        }
+      }
+    }
+    else
+    {
+      a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1);
+      v28 = v3->ptr_38;
+      v85 = v10;
+      v86 = v28->field_10;
+      v85 = v10;
+      v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
+      v86 = v3->ptr_38->field_1C;
+      v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
+      v85 = (unsigned __int64)(v84 * (signed __int64)v79) >> 16;
+      v29 = v3->ptr_38;
+      v85 = v79;
+      a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v79) >> 16) - v29->field_24;
+      v85 = (unsigned __int64)(v86 * (signed __int64)v79) >> 16;
+      v30 = ((unsigned __int64)(v86 * (signed __int64)v79) >> 16) - v3->ptr_38->field_28;
+      a1.field_30 >>= v27;
+      a1.field_2C = (v69 + v30) >> v27;
+      a1.field_14 = dword_80AA20 >> v27;
+      a1.field_18 = dword_80AA1C >> v27;
+      a1.field_1C = dword_80AA18 >> v27;
+      a1.field_20 = dword_80AA14 >> v27;
+      v31 = v76->field_A;
+      v32 = pRenderer->uTargetSurfacePitch * v76->field_A;
+      v86 = v76->field_8;
+      a1.pColorBuffer = &v77[v86 + v32];
+      a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31];
+      v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74);
+      if ( v78 > 0 )
+      {
+        v86 = v78;
+        do
+        {
+          v78 = v3->v_18.y;
+          v85 = (unsigned __int64)(v78 * (signed __int64)v80) >> 16;
+          v84 = v66 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
+          if ( v66 + (unsigned int)((unsigned __int64)(v78 * (signed __int64)v80) >> 16)
+            && (v33 = abs((signed __int64)v66 + ((__int64)(v78 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v33) )
+          {
+            LODWORD(v34) = v72 << 16;
+            HIDWORD(v34) = v72 >> 16;
+            v85 = v34 / v84;
+            v35 = v34 / v84;
+            v84 = v34 / v84;
+          }
+          else
+          {
+            v84 = 1073741824;
+            v35 = 1073741824;
+          }
+          HIWORD(v36) = HIWORD(v35);
+          LOWORD(v36) = 0;
+          a1.field_24 = v3->field_50 | v36;
+          v78 = v3->ptr_38->field_10;
+          v78 = v67 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
+          v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
+          v37 = v3->ptr_38;
+          v38 = ((unsigned __int64)(v78 * (signed __int64)v35) >> 16) - v37->field_24;
+          v78 = v37->field_1C;
+          v78 = v71 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
+          v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
+          v39 = (((v69 + v85 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v38) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v39;
+          a1.field_28 = v83;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485A24(&a1, (stru315 *)&a2);
+            else
+              sr_sub_485975(&a1, (stru315 *)&a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D705A(v2);
+            else
+              sr_sub_4D6FB0(v2);
+          }
+          a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
+                                                      &a2,
+                                                      v76,
+                                                      v84,
+                                                      v3,
+                                                      pOutdoorCamera->building_gamme,
+                                                      1u,
+                                                      0);
+          v80 -= pOutdoorCamera->int_fov_rad_inv << v74;
+          --v86;
+        }
+        while ( v86 );
+      }
+      if ( !v81 )
+        return 1;
+      v83 = v3->v_18.y;
+      v76 = (Span *)((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+      v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+      if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
+      {
+        v40 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
+        if ( abs(X) < v40 )
+        {
+          LODWORD(v41) = v72 << 16;
+          HIDWORD(v41) = v72 >> 16;
+          X = v41 / v84;
+          HIWORD(v42) = (unsigned int)(v41 / v84) >> 16;
+          LOWORD(v42) = 0;
+          a1.field_24 = v42 | v3->field_50;
+          v83 = v3->ptr_38->field_10;
+          v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          X = (unsigned __int64)(v83 * v41 / v84) >> 16;
+          v43 = v3->ptr_38;
+          v44 = ((unsigned __int64)(v83 * v41 / v84) >> 16) - v43->field_24;
+          v83 = v43->field_1C;
+          v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          X = (unsigned __int64)(v83 * v41 / v84) >> 16;
+          v45 = (((signed int)(v69 + ((unsigned __int64)(v83 * v41 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
+               - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v44) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v45;
+          a1.field_28 = v81;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485A24(&a1, (stru315 *)&a2);
+            else
+              sr_sub_485975(&a1, (stru315 *)&a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D705A(v2);
+            else
+              sr_sub_4D6FB0(v2);
+          }
+          return 1;
+        }
+      }
+    }
+  }
+  return 0;
+}
+
+//----- (00485AFF) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485AFF(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // esi@2
+  int v5; // esi@2
+  int v6; // ecx@2
+  int v7; // esi@3
+  int v8; // edi@3
+  int v9; // ebx@3
+  int v10; // ecx@8
+  unsigned __int16 *v11; // esi@10
+  unsigned int *v12; // ecx@12
+  int v13; // esi@12
+  int v14; // [sp+0h] [bp-4h]@2
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    v4 = result->field_8 & result->field_2C;
+    result->field_28 = i - 1;
+    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
+    v6 = *((char *)result->pTextureLOD + v5);
+    v14 = *((char *)result->pTextureLOD + v5);
+    if ( a2->field_20 )
+    {
+      v7 = HIWORD(a2->field_14);
+      v8 = a2->field_C;
+      v9 = v7;
+      if ( v7 >= v8 )
+        v9 = a2->field_C;
+      if ( a2->field_8 - v9 <= 0 )
+      {
+        v10 = 0;
+      }
+      else
+      {
+        if ( v7 >= v8 )
+          v7 = a2->field_C;
+        v10 = a2->field_8 - v7;
+      }
+      v11 = a2->field_24_palette;
+      v6 = v14 + (v10 << 8);
+    }
+    else
+    {
+      v11 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v11[v6];
+    v12 = result->pDepthBuffer;
+    v13 = result->field_24;
+    --result->pColorBuffer;
+    *v12 = v13;
+    --result->pDepthBuffer;
+    a2->field_14 -= a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (00481212) --------------------------------------------------------
+void Render::DrawTerrainSW(int a1, int a2, int a3, int a4)
+{
+  int v3; // esi@1
+  int v4; // ecx@1
+  int v5; // ST10_4@1
+  int v6; // edi@1
+  int v7; // ebx@2
+  int v8; // eax@2
+  int v9; // eax@3
+  RenderVertexSoft *v10; // edi@3
+  RenderVertexSoft *v11; // ebx@4
+  RenderVertexSoft *v12; // ecx@4
+  float v13; // eax@6
+  int v14; // eax@6
+  double v15; // st7@6
+  double v16; // st7@6
+  Polygon *v17; // ebx@12
+  unsigned __int16 v18; // ax@12
+  int v19; // eax@13
+  float v20; // ecx@13
+  stru220 *v21; // eax@13
+  int v22; // eax@13
+  signed int v23; // eax@13
+  Vec3_float_ *v24; // eax@15
+  double v25; // st7@18
+  double v26; // st5@24
+  double v27; // st5@24
+  double v28; // st5@24
+  double v29; // st5@24
+  Game *v30; // eax@25
+  RenderVertexSoft *v31; // edi@29
+  double v32; // st7@31
+  int v33; // esi@35
+  RenderVertexSoft *v34; // edx@36
+  RenderVertexSoft *v35; // ecx@36
+  signed int v36; // eax@39
+  signed int v37; // esi@40
+  Polygon *v38; // ebx@43
+  unsigned __int16 v39; // ax@43
+  int v40; // eax@44
+  float v41; // ecx@44
+  stru220 *v42; // eax@44
+  int v43; // eax@44
+  int v44; // eax@44
+  signed int v45; // eax@44
+  Vec3_float_ *v46; // eax@46
+  double v47; // st7@49
+  double v48; // st5@57
+  double v49; // st5@57
+  double v50; // st5@57
+  Game *v51; // eax@58
+  RenderVertexSoft *v52; // edi@62
+  double v53; // st7@63
+  int v54; // esi@66
+  signed int v55; // eax@69
+  signed int v56; // esi@71
+  unsigned __int16 v57; // ax@75
+  stru220 *v58; // eax@76
+  signed int v59; // eax@76
+  Vec3_float_ *v60; // eax@77
+  double v61; // st7@80
+  double v62; // st5@88
+  double v63; // st5@88
+  double v64; // st5@88
+  Game *v65; // eax@89
+  double v66; // st7@94
+  RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
+  Polygon *v68; // [sp-8h] [bp-C0h]@36
+  int v69; // [sp-4h] [bp-BCh]@36
+  float v70; // [sp+Ch] [bp-ACh]@88
+  double v71; // [sp+10h] [bp-A8h]@6
+  double v72; // [sp+18h] [bp-A0h]@82
+  double v73; // [sp+20h] [bp-98h]@6
+  double v74; // [sp+28h] [bp-90h]@51
+  double v75; // [sp+30h] [bp-88h]@6
+  double v76; // [sp+38h] [bp-80h]@20
+  double v77; // [sp+40h] [bp-78h]@6
+  float v78; // [sp+48h] [bp-70h]@57
+  float v79; // [sp+4Ch] [bp-6Ch]@6
+  float v80; // [sp+50h] [bp-68h]@6
+  int v81; // [sp+54h] [bp-64h]@1
+  int v82; // [sp+58h] [bp-60h]@6
+  int v83; // [sp+5Ch] [bp-5Ch]@82
+  int v84; // [sp+60h] [bp-58h]@20
+  int v85; // [sp+64h] [bp-54h]@1
+  int v86; // [sp+68h] [bp-50h]@1
+  int v87; // [sp+6Ch] [bp-4Ch]@51
+  float v88; // [sp+70h] [bp-48h]@51
+  int v89; // [sp+74h] [bp-44h]@6
+  int v90; // [sp+78h] [bp-40h]@1
+  float a3a; // [sp+7Ch] [bp-3Ch]@24
+  stru220 *v92; // [sp+80h] [bp-38h]@2
+  float v93; // [sp+84h] [bp-34h]@44
+  int v94; // [sp+88h] [bp-30h]@6
+  float v95; // [sp+8Ch] [bp-2Ch]@1
+  float v96; // [sp+90h] [bp-28h]@1
+  float v97; // [sp+94h] [bp-24h]@1
+  int X; // [sp+98h] [bp-20h]@1
+  float v99; // [sp+9Ch] [bp-1Ch]@6
+  int v100; // [sp+A0h] [bp-18h]@6
+  unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
+  RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
+  RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
+  RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
+  float pNormalc; // [sp+C0h] [bp+8h]@6
+  float pNormald; // [sp+C0h] [bp+8h]@6
+  Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
+  Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
+  Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
+
+  v3 = a1;
+  //v4 = *(short *)(a3 + 4);
+  //v5 = *(short *)(a3 + 6);
+  v85 = a2;
+  v86 = a3; //v4;
+  X = abs(a4); //v5
+  v6 = 0;
+  v90 = 0;
+  v81 = v3 - 1;
+  v95 = (double)pOutdoor->vSunlight.x / 65536.0;
+  v96 = (double)pOutdoor->vSunlight.y / 65536.0;
+  v97 = (double)pOutdoor->vSunlight.z / 65536.0;
+  if ( v3 - 1 > 0 )
+  {
+    while ( 1 )
+    {
+      v7 = abs(X);
+      v8 = abs(v86);
+      --X;
+      v92 = &stru_76E5C8[(v7 << 7) + v8];
+      if ( !v92->field_0
+        || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
+                                                                          v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
+            ((v103 = &pVerticesSR_801A10[v9 + 1],
+              v13 = v10->vWorldPosition.x,
+              v102 = v12,
+              v80 = v13,
+              v73 = v13 + 6.7553994e15,
+              v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
+              v79 = v10->vWorldPosition.y,
+              v75 = v79 + 6.7553994e15,
+              v100 = LODWORD(v75),
+              pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
+              v71 = pNormalc + 6.7553994e15,
+              v89 = LODWORD(v71),
+              v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
+              v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
+              v94 = v14,
+              pNormald = v15 * 0.5,
+              v16 = pNormald + 6.7553994e15,
+              v77 = v16,
+              v82 = LODWORD(v77),
+              LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
+              WorldPosToGridCellX(v101),
+              WorldPosToGridCellZ(v100),
+              !byte_4D864C)
+          || !(pGame->uFlags & 0x80))
+         && !sub_481EFA(v10, v11, v102, v103, 1)) )
+        goto LABEL_105;
+      if ( v10->vWorldPosition.z != v11->vWorldPosition.z
+        || v11->vWorldPosition.z != v103->vWorldPosition.z
+        || v103->vWorldPosition.z != v102->vWorldPosition.z )
+        break;
+      v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+      v18 = pOutdoor->GetTileTexture(v101, v100);
+      v17->uTileBitmapID = v18;
+      if ( v18 != -1 )
+      {
+        v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+        LOWORD(v19) = v19 | 0x8010;
+        v20 = v99;
+        *(int *)&v17->flags = v19;
+        v21 = v92;
+        v17->field_59 = 1;
+        v17->terrain_grid_x = LOBYTE(v20);
+        v17->field_34 = v21->distance;
+        v22 = v94;
+        v17->terrain_grid_z = v94;
+        v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
+        if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
+          v24 = 0;
+        else
+          v24 = &pTerrainNormals[v23];
+        pNormal = v24;
+        if ( v24 )
+        {
+          v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
+          if ( v25 < 0.0 )
+            v25 = 0.0;
+          v99 = v25 * 31.0;
+          v76 = v99 + 6.7553994e15;
+          v84 = LODWORD(v76);
+          v17->dimming_level = 31 - LOBYTE(v76);
+        }
+        else
+        {
+          v17->dimming_level = 0;
+        }
+        if ( pOutdoorCamera->uNumPolygons >= 1999 )
+          return;
+        ++pOutdoorCamera->uNumPolygons;
+        if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
+          goto LABEL_104;
+        v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+        memcpy(array_50AC10, v104, 0x30u);
+        array_50AC10[0]._rhw = v26;
+        array_50AC10[0].u = 0.0;
+        array_50AC10[0].v = 0.0;
+        v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
+        memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
+        array_50AC10[1]._rhw = 1.0 / v27;
+        array_50AC10[1].u = 0.0;
+        array_50AC10[1].v = 1.0;
+        v28 = v103->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
+        array_50AC10[2]._rhw = 1.0 / v28;
+        array_50AC10[2].u = 1.0;
+        array_50AC10[2].v = 1.0;
+        v29 = v102->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
+        array_50AC10[3]._rhw = 1.0 / v29;
+        array_50AC10[3].u = 1.0;
+        array_50AC10[3].v = 0.0;
+        pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
+        if ( stru_F8AD28.uNumLightsApplied <= 0 )
+        {
+          v17->field_108 = 0;
+        }
+        else
+        {
+          v30 = pGame;
+          v17->field_108 = 1;
+          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
+        }
+        if ( v104->vWorldViewPosition.x < 8.0
+          || *(float *)(HIDWORD(v101) + 12) < 8.0
+          || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
+          || v103->vWorldViewPosition.x < 8.0 )
+        {
+          v36 = sr_4250FE(4u);
+        }
+        else
+        {
+          v32 = (double)pOutdoorCamera->shading_dist_mist;
+          if ( v32 >= v104->vWorldViewPosition.x
+            && v32 >= *(float *)(HIDWORD(v101) + 12)
+            && v32 >= v102->vWorldViewPosition.x
+            && v32 >= v103->vWorldViewPosition.x )
+          {
+            v33 = sr_4254D2(4);
+            v17->uNumVertices = v33;
+            if ( !v33 )
+              goto LABEL_104;
+            v34 = (RenderVertexSoft *)HIDWORD(v101);
+            v35 = v104;
+            v69 = 0;
+            v68 = v17;
+            v67 = v31;
+            goto LABEL_37;
+          }
+          v36 = sr_4252E8(4u);
+        }
+        v37 = v36;
+        if ( !v36 )
+          goto LABEL_104;
+LABEL_41:
+        OutdoorCamera::Project(v37);
+LABEL_102:
+        v33 = sr_4254D2(v37);
+        v17->uNumVertices = v33;
+        if ( !v33 )
+          goto LABEL_104;
+        v17->_48276F_sr();
+        goto LABEL_38;
+      }
+LABEL_105:
+      v6 = v90++ + 1;
+      if ( v90 >= v81 )
+        return;
+    }
+    v38 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+    v39 = pOutdoor->GetTileTexture(v101, v100);
+    v38->uTileBitmapID = v39;
+    if ( v39 == -1 )
+      goto LABEL_105;
+    v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+    BYTE1(v40) |= 0x80u;
+    v41 = v99;
+    *(int *)&v38->flags = v40;
+    v42 = v92;
+    v38->field_59 = 1;
+    v38->terrain_grid_x = LOBYTE(v41);
+    v38->field_34 = v42->distance;
+    v43 = v94;
+    v38->terrain_grid_z = v94;
+    v44 = 2 * (LODWORD(v41) + (v43 << 7));
+    LODWORD(v93) = v44 * 2;
+    v45 = pTerrainNormalIndices[v44 + 1];
+    if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
+      v46 = 0;
+    else
+      v46 = &pTerrainNormals[v45];
+    pNormala = v46;
+    if ( v46 )
+    {
+      v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
+      if ( v47 < 0.0 )
+        v47 = 0.0;
+      v88 = v47 * 31.0;
+      v74 = v88 + 6.7553994e15;
+      v87 = LODWORD(v74);
+      v38->dimming_level = 31 - LOBYTE(v74);
+    }
+    else
+    {
+      v38->dimming_level = 0;
+    }
+    if ( v38->dimming_level < 0 )
+      v38->dimming_level = 0;
+    if ( pOutdoorCamera->uNumPolygons >= 1999 )
+      return;
+    ++pOutdoorCamera->uNumPolygons;
+    if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
+      goto LABEL_74;
+    v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+    memcpy(array_50AC10, v104, 0x30u);
+    array_50AC10[0]._rhw = v48;
+    array_50AC10[0].u = 0.0;
+    array_50AC10[0].v = 0.0;
+    v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
+    memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
+    array_50AC10[1]._rhw = 1.0 / v49;
+    array_50AC10[1].u = 0.0;
+    array_50AC10[1].v = 1.0;
+    v50 = v103->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
+    array_50AC10[2]._rhw = 1.0 / v50;
+    array_50AC10[2].u = 1.0;
+    array_50AC10[2].v = 1.0;
+    pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
+    if ( stru_F8AD28.uNumLightsApplied <= 0 )
+    {
+      v38->field_108 = 0;
+    }
+    else
+    {
+      v51 = pGame;
+      v38->field_108 = 1;
+      pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
+    }
+    if ( v104->vWorldViewPosition.x < 8.0
+      || *(float *)(HIDWORD(v101) + 12) < 8.0
+      || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
+    {
+      v55 = sr_4250FE(3u);
+    }
+    else
+    {
+      v53 = (double)pOutdoorCamera->shading_dist_mist;
+      if ( v53 >= v104->vWorldViewPosition.x
+        && v53 >= *(float *)(HIDWORD(v101) + 12)
+        && v53 >= v103->vWorldViewPosition.x )
+      {
+        v54 = sr_4254D2(3);
+        v38->uNumVertices = v54;
+        if ( v54 )
+        {
+          sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
+LABEL_68:
+          sr_sub_481DB2(array_508690, v54, v38);
+LABEL_75:
+          v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+          v57 = pOutdoor->GetTileTexture(v101, v100);
+          v17->uTileBitmapID = v57;
+          if ( v57 == -1 )
+            goto LABEL_105;
+          *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+          v58 = v92;
+          v17->field_59 = 1;
+          v17->field_34 = v58->distance;
+          v17->terrain_grid_z = v94;
+          v17->terrain_grid_x = LOBYTE(v99);
+          v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93));
+          if ( v59 > (signed int)(uNumTerrainNormals - 1) )
+          {
+            pNormalb = 0;
+            v60 = 0;
+          }
+          else
+          {
+            v60 = &pTerrainNormals[v59];
+            pNormalb = v60;
+          }
+          if ( v60 )
+          {
+            v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
+            if ( v61 < 0.0 )
+              v61 = 0.0;
+            v93 = v61 * 31.0;
+            v72 = v93 + 6.7553994e15;
+            v83 = LODWORD(v72);
+            v17->dimming_level = 31 - LOBYTE(v72);
+          }
+          else
+          {
+            v17->dimming_level = 0;
+          }
+          if ( v17->dimming_level < 0 )
+            v17->dimming_level = 0;
+          if ( pOutdoorCamera->uNumPolygons >= 1999 )
+            return;
+          ++pOutdoorCamera->uNumPolygons;
+          if ( !sub_481FC9(v102, v104, v103, v17) )
+          {
+LABEL_104:
+            --pOutdoorCamera->uNumPolygons;
+            goto LABEL_105;
+          }
+          v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+          memcpy(array_50AC10, v104, 0x30u);
+          array_50AC10[0]._rhw = v62;
+          array_50AC10[0].u = 0.0;
+          array_50AC10[0].v = 0.0;
+          v63 = v103->vWorldViewPosition.x + 0.0000001;
+          memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
+          array_50AC10[1]._rhw = 1.0 / v63;
+          array_50AC10[1].u = 1.0;
+          array_50AC10[1].v = 1.0;
+          v64 = v102->vWorldViewPosition.x + 0.0000001;
+          memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
+          array_50AC10[2]._rhw = 1.0 / v64;
+          array_50AC10[2].u = 1.0;
+          array_50AC10[2].v = 0.0;
+          pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
+          if ( stru_F8AD28.uNumLightsApplied <= 0 )
+          {
+            v17->field_108 = 0;
+          }
+          else
+          {
+            v65 = pGame;
+            v17->field_108 = 1;
+            pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
+          }
+          if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
+          {
+            v37 = sr_4250FE(3u);
+            OutdoorCamera::Project(v37);
+            if ( !v37 )
+              goto LABEL_104;
+            goto LABEL_102;
+          }
+          v66 = (double)pOutdoorCamera->shading_dist_mist;
+          if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
+          {
+            v37 = sr_4252E8(3u);
+            if ( !v37 )
+              goto LABEL_105;
+            goto LABEL_41;
+          }
+          v33 = sr_4254D2(3);
+          v17->uNumVertices = v33;
+          if ( !v33 )
+            goto LABEL_104;
+          v34 = v104;
+          v35 = v102;
+          v69 = 0;
+          v68 = v17;
+          v67 = v103;
+LABEL_37:
+          sr_sub_4829B9(v35, v34, v67, v68, v69);
+LABEL_38:
+          sr_sub_481DB2(array_508690, v33, v17);
+          goto LABEL_105;
+        }
+        goto LABEL_74;
+      }
+      v55 = sr_4252E8(3u);
+    }
+    v56 = v55;
+    if ( v55 )
+    {
+      OutdoorCamera::Project(v55);
+      v54 = sr_4254D2(v56);
+      v38->uNumVertices = v54;
+      if ( v54 )
+      {
+        v38->_48276F_sr();
+        goto LABEL_68;
+      }
+    }
+LABEL_74:
+    --pOutdoorCamera->uNumPolygons;
+    goto LABEL_75;
+  }
+}
+
+//----- (00438250) --------------------------------------------------------
+void IndoorCameraD3D::sr_Reset_list_0037C()
+{
+  this->list_0037C_size = 0;
+}
+
+//----- (00438240) --------------------------------------------------------
+void IndoorCameraD3D::sr_438240_draw_lits()
+{
+  IndoorCameraD3D *v1; // ebp@1
+  int v2; // edi@2
+  int v3; // ebx@3
+  int v4; // esi@4
+  double v5; // st7@6
+  float v6; // ST00_4@8
+  IndoorCameraD3D *v7; // esi@1
+  float v8; // [sp+4h] [bp-28h]@6
+  float v9; // [sp+8h] [bp-24h]@6
+  unsigned int v10; // [sp+Ch] [bp-20h]@6
+  char v11; // [sp+10h] [bp-1Ch]@6
+  float v12; // [sp+14h] [bp-18h]@6
+  int v13; // [sp+28h] [bp-4h]@1
+
+  v7 = this;
+  sr_438141_draw_list_0037C();
+  v13 = 0;
+  v1 = v7;
+  if ( v7->list_E0380_size > 0 )
+  {
+    v2 = (int)&v7->list_E0380[0].field_C04;
+    do
+    {
+      v3 = 0;
+      if ( *(int *)v2 > 0 )
+      {
+        v4 = v2 - 3048;
+        do
+        {
+          if ( *(char *)(v2 - 3076) & 1 )
+          {
+            LODWORD(v12) = 1;
+            v11 = 1;
+            v10 = *(int *)(v2 + 4);
+            v9 = 0.0;
+            v8 = *(float *)(v4 + 4);
+            v5 = *(float *)v4;
+          }
+          else
+          {
+            LODWORD(v12) = 0;
+            v11 = 1;
+            v10 = *(int *)(v2 + 4);
+            v9 = *(float *)(v4 - 16);
+            v8 = *(float *)(v4 - 20);
+            v5 = *(float *)(v4 - 24);
+          }
+          v6 = v5;
+          sr_437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12);
+          ++v3;
+          v4 += 48;
+        }
+        while ( v3 < *(int *)v2 );
+      }
+      ++v13;
+      v2 += 3088;
+    }
+    while ( v13 < v1->list_E0380_size );
+  }
+}
+
+//----- (00437D4A) --------------------------------------------------------
+void IndoorCameraD3D::sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7)
+{
+  IndoorCameraD3D *v7; // edx@1
+  char *v8; // eax@1
+  signed int v9; // ecx@1
+  signed int v10; // edx@10
+  char *v11; // ecx@10
+  signed int uNumD3DVertices; // edi@16
+  char *v13; // ecx@24
+  unsigned int v14; // edx@25
+  unsigned int v15; // eax@25
+  int v16; // ebx@25
+  int v17; // eax@26
+  int v18; // edx@26
+  IDirect3DDevice3 *v19; // ST24_4@27
+  HRESULT v20; // eax@27
+  RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1
+  RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15
+  RenderVertexSoft a1; // [sp+640h] [bp-40h]@1
+  //double v24; // [sp+670h] [bp-10h]@25
+  //double v25; // [sp+678h] [bp-8h]@1
+
+  v7 = this;
+  a1.flt_2C = 0.0;
+  //HIDWORD(v25) = (int)this;
+  v8 = (char *)&vert[0].flt_2C;
+  v9 = 20;
+  do
+  {
+    *(float *)v8 = 0.0;
+    v8 += 48;
+    --v9;
+  }
+  while ( v9 );
+  if ( LOBYTE(a7) )
+  {
+    vert[0].vWorldViewProjX = x;
+    vert[0].vWorldViewProjY = y;
+    goto LABEL_15;
+  }
+  a1.vWorldPosition.x = x;
+  a1.vWorldPosition.y = y;
+  a1.vWorldPosition.z = z;
+  if ( pRenderer->pRenderD3D )
+  {
+    LODWORD(a7) = 1;
+    if ( v7->CalcPortalShape(
+           &a1,
+           (unsigned int *)&a7,
+           vert,
+           v7->std__vector_000034_prolly_frustrum,
+           4,
+           1,
+           0) == 1
+      && SLODWORD(a7) < 1 )
+      return;
+  }
+  else
+  {
+    vert[0].vWorldPosition.x = x;
+    vert[0].vWorldPosition.y = y;
+    vert[0].vWorldPosition.z = z;
+  }
+  ViewTransform(vert, 1u);
+  v10 = 0;
+  v11 = (char *)&vert[0].vWorldViewPosition;
+  do
+  {
+    if ( *(float *)v11 >= 8.0 )
+      break;
+    ++v10;
+    v11 += 48;
+  }
+  while ( v10 < 1 );
+  if ( v10 < 1 )
+  {
+    Project(vert, 1u, 0);
+LABEL_15:
+    pD3DVertices[0].pos.x = vert[0].vWorldViewProjX;
+    pD3DVertices[0].pos.y = vert[0].vWorldViewProjY;
+    pD3DVertices[0].specular = 0;
+    pD3DVertices[0].diffuse = a5;
+    if ( a6 )
+    {
+      pD3DVertices[0].pos.z = 0.000099999997;
+      pD3DVertices[1].pos.x = vert[0].vWorldViewProjX;
+      pD3DVertices[2].pos.x = vert[0].vWorldViewProjX;
+      pD3DVertices[0].rhw = 0.001;
+      uNumD3DVertices = 5;
+      pD3DVertices[0].texcoord.x = 0.0;
+      pD3DVertices[1].diffuse = a5;
+      pD3DVertices[1].specular = 0;
+      pD3DVertices[0].texcoord.y = 0.0;
+      pD3DVertices[2].diffuse = a5;
+      pD3DVertices[2].specular = 0;
+      pD3DVertices[3].pos.y = vert[0].vWorldViewProjY;
+      pD3DVertices[3].diffuse = a5;
+      pD3DVertices[3].specular = 0;
+      pD3DVertices[4].pos.y = vert[0].vWorldViewProjY;
+      pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0;
+      pD3DVertices[4].diffuse = a5;
+      pD3DVertices[4].specular = 0;
+      pD3DVertices[1].pos.z = 0.000099999997;
+      pD3DVertices[1].rhw = 0.001;
+      pD3DVertices[1].texcoord.x = 0.0;
+      pD3DVertices[1].texcoord.y = 0.0;
+      pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0;
+      pD3DVertices[2].pos.z = 0.000099999997;
+      pD3DVertices[2].rhw = 0.001;
+      pD3DVertices[2].texcoord.x = 0.0;
+      pD3DVertices[2].texcoord.y = 0.0;
+      pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0;
+      pD3DVertices[3].pos.z = 0.000099999997;
+      pD3DVertices[3].rhw = 0.001;
+      pD3DVertices[3].texcoord.x = 0.0;
+      pD3DVertices[3].texcoord.y = 0.0;
+      pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0;
+      pD3DVertices[4].pos.z = 0.000099999997;
+      pD3DVertices[4].rhw = 0.001;
+      pD3DVertices[4].texcoord.x = 0.0;
+      pD3DVertices[4].texcoord.y = 0.0;
+    }
+    else
+    {
+      uNumD3DVertices = 1;
+      __debugbreak(); // make things right
+      *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u;
+      pD3DVertices[0].texcoord.x = 0.0;
+      *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu;
+      pD3DVertices[0].texcoord.y = 0.0;
+    }
+    if ( pRenderer->pRenderD3D )
+    {
+      __debugbreak(); // decompilation bug
+      //v19 = pRenderer->pRenderD3D->pDevice;
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST,
+              D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+              pD3DVertices,
+              uNumD3DVertices,
+              16));
+    }
+    else
+    {
+      if ( (double)(signed int)pViewport->uViewportTL_X <= vert[0].vWorldViewProjX - 1.0
+        && (double)(signed int)pViewport->uViewportBR_X > vert[0].vWorldViewProjX + 2.0
+        && (double)(signed int)pViewport->uViewportTL_Y <= vert[0].vWorldViewProjY - 1.0
+        && (double)(signed int)pViewport->uViewportBR_Y > vert[0].vWorldViewProjY + 2.0
+        && uNumD3DVertices > 0 )
+      {
+        v13 = (char *)&pD3DVertices[0].diffuse;
+        do
+        {
+          LODWORD(a7) = *((int *)v13 - 3);
+          //v25 = a7 + 6.7553994e15;
+          auto _v25 = floorf(a7 + 0.5f);
+
+          //v24 = *((float *)v13 - 4) + 6.7553994e15;
+          auto _v24 = floorf(*((float *)v13 - 4) + 0.5f);
+
+          v14 = *(int *)v13;
+          v15 = *(int *)v13;
+          v16 = (*(int *)v13 >> 3) & 0x1F;
+          if ( pRenderer->uTargetGBits == 5 )
+          {
+            v17 = (v15 >> 6) & 0x3E0;
+            v18 = (v14 >> 9) & 0x7C00;
+          }
+          else
+          {
+            v17 = (v15 >> 5) & 0x7E0;
+            v18 = (v14 >> 8) & 0xF800;
+          }
+          v13 += 32;
+          --uNumD3DVertices;
+          pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17;
+        }
+        while ( uNumD3DVertices );
+      }
+    }
+  }
+}
+
+//----- (0047BEB1) --------------------------------------------------------
+int __fastcall sr_sub_47BEB1(signed int a1, Polygon *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8)
+{
+  Polygon *v8; // ebx@1
+  signed int v9; // edx@1
+  int v10; // eax@5
+  signed int v11; // eax@9
+  signed int v12; // eax@15
+  signed __int64 v13; // qtt@21
+  int *v14; // ecx@30
+  int *v15; // edi@30
+  int v16; // ebx@32
+  signed __int64 v17; // qtt@37
+  double v18; // ST10_8@37
+  double v19; // ST10_8@38
+  int v20; // edi@39
+  int result; // eax@46
+  int *v22; // eax@48
+  signed int v23; // edx@51
+  signed __int64 v24; // qtt@51
+  int v25; // ecx@51
+  signed int v26; // [sp+14h] [bp-4h]@1
+  float v27; // [sp+28h] [bp+10h]@37
+  float v28; // [sp+28h] [bp+10h]@38
+  int v29; // [sp+2Ch] [bp+14h]@37
+
+  v8 = a2;
+  v9 = a1;
+  v26 = a1;
+  if ( pParty->armageddon_timer )
+  {
+    *a5 = -1;
+    *a6 = -1;
+    *(char *)a7 = 1;
+LABEL_46:
+    result = a8;
+    *(char *)a8 = 0;
+    return result;
+  }
+  if ( a1 < 0 )
+  {
+    v26 = v8->field_34 << 16;
+    v9 = v8->field_34 << 16;
+  }
+  v10 = pWeather->bNight;
+  if ( bUnderwater == 1 )
+    v10 = 0;
+  if ( !v10 )
+  {
+    if ( !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater )
+    {
+      v14 = a5;
+      v15 = a6;
+      if ( !v9 )
+      {
+        *a5 = 31;
+        *a6 = -1;
+      }
+      v16 = v8->dimming_level - terrain_gamma;
+      if ( v16 >= 0 )
+      {
+        if ( v16 > 27 )
+          v16 = 27;
+      }
+      else
+      {
+        v16 = 0;
+      }
+      *a6 = 27;
+      if ( a4 )
+      {
+        v28 = pOutdoor->fFogDensity * 27.0;
+        v19 = v28 + 6.7553994e15;
+        v29 = LODWORD(v19);
+      }
+      else
+      {
+        LODWORD(v17) = v9 << 16;
+        HIDWORD(v17) = v9 >> 16;
+        v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16)
+                                 + *a6)
+            * pOutdoor->fFogDensity;
+        v18 = v27 + 6.7553994e15;
+        v29 = LODWORD(v18);
+      }
+      *v14 = v16 + v29;
+      v20 = *v15;
+      if ( v16 + v29 > v20 )
+        *v14 = v20;
+      if ( *v14 < v16 )
+        *v14 = v16;
+      if ( *v14 > pOutdoor->max_terrain_dimming_level )
+        *v14 = pOutdoor->max_terrain_dimming_level;
+      goto LABEL_45;
+    }
+    if ( v9 >= day_fogrange_1 << 16 )
+    {
+      if ( v9 <= day_fogrange_2 << 16 )
+      {
+        v23 = v9 - (day_fogrange_1 << 16);
+        LODWORD(v24) = v23 << 16;
+        HIDWORD(v24) = v23 >> 16;
+        v25 = (unsigned __int64)(27 * v24 / ((day_fogrange_2 - day_fogrange_1) << 16)) >> 16;
+        v22 = a5;
+        *a5 = v25;
+        if ( v25 > 27 )
+          goto LABEL_54;
+        v9 = v26;
+      }
+      else
+      {
+        v22 = a5;
+        *a5 = 27;
+      }
+    }
+    else
+    {
+      v22 = a5;
+      *a5 = 0;
+    }
+    if ( v9 )
+    {
+LABEL_55:
+      if ( a4 )
+        *v22 = 31;
+      *a6 = 31;
+      *(char *)a7 = 0;
+      goto LABEL_59;
+    }
+LABEL_54:
+    *v22 = 27;
+    goto LABEL_55;
+  }
+  if ( v10 == 1 )
+  {
+    v11 = 1;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x10 )
+    {
+      v12 = 0;
+    }
+    else
+    {
+      if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 )
+      {
+        if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime <= 0 )
+          v11 = 0;
+        else
+          v11 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower;
+      }
+      v12 = v11 << 26;
+    }
+    if ( a4 )
+      goto LABEL_24;
+    if ( v9 <= v12 )
+    {
+      if ( v9 > 0 )
+      {
+        LODWORD(v13) = v9 << 16;
+        HIDWORD(v13) = v9 >> 16;
+        v9 = v26;
+        *a5 = (unsigned __int64)(27 * v13 / v12) >> 16;
+      }
+      if ( *a5 > 27 )
+        goto LABEL_24;
+    }
+    else
+    {
+      *a5 = 27;
+    }
+    if ( v9 )
+    {
+LABEL_25:
+      if ( v8->field_32 & 4 )
+        *a5 = 27;
+      *a6 = 27;
+LABEL_45:
+      *(char *)a7 = 0;
+      goto LABEL_46;
+    }
+LABEL_24:
+    *a5 = 27;
+    goto LABEL_25;
+  }
+  *a5 = -1;
+  *a6 = -1;
+  *(char *)a7 = 1;
+LABEL_59:
+  result = a8;
+  *(char *)a8 = 1;
+  return result;
+}
+//----- (0047C24C) --------------------------------------------------------
+unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4)
+{
+  int v4; // esi@1
+  int v5; // eax@2
+  int a3a; // [sp+4h] [bp-4h]@1
+
+  v4 = a2;
+  a3a = 1;
+  if ( a4 )
+  {
+    v5 = pGame->_44ED0A(a1, &a3a, 31);
+    if ( v5 != -1 )
+      a3 = v5;
+  }
+  return PaletteManager::Get_Dark_or_Red_LUT(v4, a3, a3a);
+}
+//----- (00438141) --------------------------------------------------------
+void IndoorCameraD3D::sr_438141_draw_list_0037C()
+{
+  IndoorCameraD3D *v1; // edi@1
+  signed int v2; // ebx@1
+  char *v3; // esi@2
+  double v4; // st7@4
+  float v5; // ST00_4@6
+  float v6; // [sp+4h] [bp-20h]@4
+  float v7; // [sp+8h] [bp-1Ch]@4
+  unsigned int v8; // [sp+Ch] [bp-18h]@4
+  char v9; // [sp+10h] [bp-14h]@4
+  float v10; // [sp+14h] [bp-10h]@4
+
+  v1 = this;
+  v2 = 0;
+  if ( (signed int)this->list_0037C_size > 0 )
+  {
+    v3 = (char *)&this->list_0037C[0].field_20;
+    do
+    {
+      if ( *(v3 - 32) & 1 )
+      {
+        LODWORD(v10) = 1;
+        v9 = 1;
+        v8 = *((int *)v3 + 5);
+        v7 = 0.0;
+        v6 = *(float *)v3;
+        v4 = *((float *)v3 - 1);
+      }
+      else
+      {
+        LODWORD(v10) = 0;
+        v9 = 1;
+        v8 = *((int *)v3 + 5);
+        v7 = *((float *)v3 - 5);
+        v6 = *((float *)v3 - 6);
+        v4 = *((float *)v3 - 7);
+      }
+      v5 = v4;
+      sr_437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10);
+      ++v2;
+      v3 += 56;
+    }
+    while ( v2 < (signed int)v1->list_0037C_size );
+  }
+}
+//----- (00485BAE) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485BAE(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // ecx@2
+  int v5; // ecx@4
+  int v6; // ecx@6
+  int v7; // ecx@8
+  int v8; // esi@10
+  int v9; // ecx@10
+  int v10; // esi@11
+  int v11; // edi@11
+  int v12; // ebx@11
+  int v13; // ecx@16
+  unsigned __int16 *v14; // esi@18
+  unsigned int *v15; // ecx@20
+  int v16; // esi@20
+  int v17; // [sp+0h] [bp-4h]@10
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    result->field_28 = i - 1;
+    v4 = result->field_18;
+    if ( result->field_30 > v4 )
+      result->field_30 = v4;
+    v5 = result->field_20;
+    if ( result->field_2C > v5 )
+      result->field_2C = v5;
+    v6 = result->field_14;
+    if ( result->field_30 < v6 )
+      result->field_30 = v6;
+    v7 = result->field_1C;
+    if ( result->field_2C < v7 )
+      result->field_2C = v7;
+    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
+    v9 = *((char *)result->pTextureLOD + v8);
+    v17 = *((char *)result->pTextureLOD + v8);
+    if ( a2->field_20 )
+    {
+      v10 = HIWORD(a2->field_14);
+      v11 = a2->field_C;
+      v12 = v10;
+      if ( v10 >= v11 )
+        v12 = a2->field_C;
+      if ( a2->field_8 - v12 <= 0 )
+      {
+        v13 = 0;
+      }
+      else
+      {
+        if ( v10 >= v11 )
+          v10 = a2->field_C;
+        v13 = a2->field_8 - v10;
+      }
+      v14 = a2->field_24_palette;
+      v9 = v17 + (v13 << 8);
+    }
+    else
+    {
+      v14 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v14[v9];
+    v15 = result->pDepthBuffer;
+    v16 = result->field_24;
+    --result->pColorBuffer;
+    *v15 = v16;
+    --result->pDepthBuffer;
+    a2->field_14 -= a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (00485C89) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485C89(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // esi@2
+  int v5; // esi@2
+  int v6; // ecx@2
+  int v7; // esi@4
+  int v8; // edi@4
+  int v9; // ecx@9
+  unsigned __int16 *v10; // esi@11
+  unsigned int *v11; // ecx@14
+  int v12; // esi@14
+  int v13; // [sp+0h] [bp-4h]@2
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    v4 = result->field_8 & result->field_2C;
+    result->field_28 = i - 1;
+    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
+    v6 = *((char *)result->pTextureLOD + v5);
+    v13 = *((char *)result->pTextureLOD + v5);
+    if ( *((char *)result->pTextureLOD + v5) )
+    {
+      if ( a2->field_20 )
+      {
+        v7 = HIWORD(a2->field_10);
+        v8 = v7;
+        if ( v7 >= a2->field_C )
+          v8 = a2->field_C;
+        if ( a2->field_8 - v8 <= 0 )
+        {
+          v9 = 0;
+        }
+        else
+        {
+          if ( v7 >= a2->field_C )
+            v7 = a2->field_C;
+          v9 = a2->field_8 - v7;
+        }
+        v10 = a2->field_24_palette;
+        v6 = v13 + (v9 << 8);
+      }
+      else
+      {
+        v10 = result->field_34_palette;
+      }
+      *result->pColorBuffer = v10[v6];
+    }
+    v11 = result->pDepthBuffer;
+    v12 = result->field_24;
+    ++result->pColorBuffer;
+    *v11 = v12;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (00485D3E) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485D3E(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // ecx@2
+  int v5; // ecx@4
+  int v6; // ecx@6
+  int v7; // ecx@8
+  int v8; // esi@10
+  int v9; // ecx@10
+  int v10; // esi@12
+  int v11; // edi@12
+  int v12; // ecx@17
+  unsigned __int16 *v13; // esi@19
+  unsigned int *v14; // ecx@22
+  int v15; // esi@22
+  int v16; // [sp+0h] [bp-4h]@10
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    result->field_28 = i - 1;
+    v4 = result->field_18;
+    if ( result->field_30 > v4 )
+      result->field_30 = v4;
+    v5 = result->field_20;
+    if ( result->field_2C > v5 )
+      result->field_2C = v5;
+    v6 = result->field_14;
+    if ( result->field_30 < v6 )
+      result->field_30 = v6;
+    v7 = result->field_1C;
+    if ( result->field_2C < v7 )
+      result->field_2C = v7;
+    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
+    v9 = *((char *)result->pTextureLOD + v8);
+    v16 = *((char *)result->pTextureLOD + v8);
+    if ( *((char *)result->pTextureLOD + v8) )
+    {
+      if ( a2->field_20 )
+      {
+        v10 = HIWORD(a2->field_10);
+        v11 = v10;
+        if ( v10 >= a2->field_C )
+          v11 = a2->field_C;
+        if ( a2->field_8 - v11 <= 0 )
+        {
+          v12 = 0;
+        }
+        else
+        {
+          if ( v10 >= a2->field_C )
+            v10 = a2->field_C;
+          v12 = a2->field_8 - v10;
+        }
+        v13 = a2->field_24_palette;
+        v9 = v16 + (v12 << 8);
+      }
+      else
+      {
+        v13 = result->field_34_palette;
+      }
+      *result->pColorBuffer = v13[v9];
+    }
+    v14 = result->pDepthBuffer;
+    v15 = result->field_24;
+    ++result->pColorBuffer;
+    *v14 = v15;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (0047C178) --------------------------------------------------------
+void *__fastcall sr_sub_47C178(signed int a1, Polygon *a2, int terrain_gamma, int a4)
+{
+  Polygon *v4; // esi@1
+  void *result; // eax@2
+  int v6; // [sp+4h] [bp-8h]@3
+  int v7; // [sp+8h] [bp-4h]@3
+
+  v4 = a2;
+  if ( pParty->armageddon_timer )
+  {
+    result = PaletteManager::Get(a2->pTexture->palette_id2);
+  }
+  else
+  {
+    sr_sub_47BEB1(a1, a2, terrain_gamma, a4, &v6, &v7, (int)((char *)&terrain_gamma + 3), (int)((char *)&a4 + 3));
+    result = sr_sub_47C1CA(v4, SBYTE3(a4), v6, v7);
+  }
+  return result;
+}
+
+//----- (0047C1CA) --------------------------------------------------------
+void *__fastcall sr_sub_47C1CA(Polygon *a1, char a2, int a3, signed int a4)
+{
+  Polygon *v4; // esi@1
+  void *result; // eax@2
+  int v6; // edx@3
+  int v7; // ecx@8
+  int a3a; // [sp+4h] [bp-8h]@1
+  char v9; // [sp+8h] [bp-4h]@1
+
+  v9 = a2;
+  v4 = a1;
+  a3a = 1;
+  if ( pParty->armageddon_timer )
+  {
+    result = PaletteManager::Get(a1->pTexture->palette_id2);
+  }
+  else
+  {
+    v6 = pGame->_44EC23(a1, &a3a, a4);
+    if ( v6 == -1 )
+      v6 = a3;
+    if ( v9 == 1 )
+    {
+      if ( v6 != -1 || a4 != -1 )
+      {
+        v7 = v4->pTexture->palette_id2;
+      }
+      else
+      {
+        v6 = 0;
+        v7 = 0;
+      }
+      result = PaletteManager::Get_Mist_or_Red_LUT(v7, v6, a3a);
+    }
+    else
+    {
+      result = PaletteManager::Get_Dark_or_Red_LUT(v4->pTexture->palette_id2, v6, a3a);
+    }
+  }
+  return result;
+}
+
+//----- (0047C28C) --------------------------------------------------------
+char *__fastcall sr_sub_47C28C_get_palette(Polygon *a1, char a2, signed int a3, signed int a4)
+{
+  Polygon *v4; // esi@1
+  char *result; // eax@2
+  signed int v6; // eax@3
+  int v7; // ecx@8
+  int a2a; // [sp+4h] [bp-8h]@1
+  char v9; // [sp+8h] [bp-4h]@1
+
+  v9 = a2;
+  v4 = a1;
+  a2a = 1;
+  if ( pParty->armageddon_timer )
+  {
+    result = (char *)pPaletteManager->field_199600_palettes[a1->pTexture->palette_id2];
+  }
+  else
+  {
+    v6 = pGame->_44EC23(a1, &a2a, a4);
+    if ( v6 != -1 )
+      a3 = v6;
+    if ( v9 == 1 )
+    {
+      if ( a3 != -1 || a4 != -1 )
+        v7 = v4->pTexture->palette_id2;
+      else
+        v7 = 0;
+      result = (char *)PaletteManager::_47C30E_get_palette(v7, a2a);
+    }
+    else
+    {
+      result = (char *)PaletteManager::_47C33F_get_palette(v4->pTexture->palette_id2, a2a);
+    }
+  }
+  return result;
+}
+
+//----- (004AFF79) --------------------------------------------------------
+void IndoorLocation::ExecDraw_sw(unsigned int uFaceID)
+{
+  unsigned int v1; // ebx@1
+  BLVFace *v2; // esi@3
+  unsigned int v3; // eax@3
+  Texture *v4; // eax@8
+  Texture *v5; // edi@8
+  int v6; // eax@9
+  int v7; // eax@9
+  int v8; // ecx@17
+  int v9; // ebx@17
+  int v10; // eax@17
+  int v11; // esi@17
+  unsigned int v12; // eax@17
+  int j; // ecx@19
+  int v14; // edx@20
+  int v15; // eax@20
+  int v16; // edx@20
+  int i; // ebx@22
+  int v18; // ecx@23
+  int v19; // eax@23
+  int v20; // eax@23
+  int v21; // eax@24
+  unsigned __int8 *v22; // ecx@24
+  int v23; // ebx@24
+  int v24; // esi@25
+  int v25; // eax@28
+  unsigned __int16 *v26; // eax@28
+  unsigned int v27; // eax@29
+  int v28; // eax@30
+  char *v29; // esi@31
+  int v30; // eax@33
+  int v31; // eax@33
+  int v32; // eax@35
+  int v33; // edx@35
+  signed int v34; // ebx@35
+  int v35; // eax@35
+  int v36; // ebx@35
+  signed int v37; // ebx@35
+  signed int v38; // edi@35
+  unsigned int v39; // edi@36
+  int v40; // edx@40
+  int v41; // ecx@40
+  signed int v42; // edx@40
+  int v43; // edx@42
+  int v44; // eax@42
+  unsigned __int16 *v45; // eax@43
+  int *v46; // esi@44
+  unsigned __int16 *v47; // edi@44
+  unsigned int v48; // edx@44
+  int v49; // ebx@44
+  char v50; // cl@44
+  char v51; // ch@44
+  unsigned int v52; // ebx@46
+  int v53; // edx@46
+  unsigned int v54; // ebx@46
+  int v55; // edx@46
+  unsigned int v56; // ebx@47
+  int v57; // edx@47
+  int v58; // ebx@47
+  int v59; // edx@47
+  unsigned __int16 *v60; // eax@50
+  int *v61; // esi@51
+  unsigned __int16 *v62; // edi@51
+  unsigned int v63; // edx@51
+  int v64; // ebx@51
+  char v65; // cl@51
+  char v66; // ch@51
+  unsigned int v67; // ebx@53
+  int v68; // edx@53
+  unsigned int v69; // ebx@53
+  int v70; // edx@53
+  unsigned int v71; // ebx@54
+  int v72; // edx@54
+  int v73; // ebx@54
+  int v74; // edx@54
+  unsigned __int16 *v75; // eax@58
+  int *v76; // esi@59
+  int v77; // edi@59
+  unsigned int v78; // edx@59
+  int v79; // ebx@59
+  char v80; // cl@59
+  char v81; // ch@59
+  int v82; // ebx@61
+  int v83; // edx@61
+  unsigned int v84; // ebx@62
+  int v85; // edx@62
+  unsigned __int16 *v86; // eax@65
+  int *v87; // esi@66
+  int v88; // edi@66
+  unsigned int v89; // edx@66
+  int v90; // ebx@66
+  char v91; // cl@66
+  char v92; // ch@66
+  int v93; // ebx@68
+  int v94; // edx@68
+  unsigned __int16 v95; // bx@69
+  int v96; // edx@69
+  unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
+  unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
+  unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
+  unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
+  int v101; // [sp+1Ch] [bp-8Ch]@40
+  int v102; // [sp+20h] [bp-88h]@31
+  BLVFace *v103; // [sp+24h] [bp-84h]@3
+  unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
+  int v105; // [sp+2Ch] [bp-7Ch]@30
+  int v106; // [sp+30h] [bp-78h]@24
+  int v107; // [sp+34h] [bp-74h]@9
+  Texture *v108; // [sp+38h] [bp-70h]@8
+  int v109; // [sp+3Ch] [bp-6Ch]@9
+  unsigned int v110; // [sp+40h] [bp-68h]@24
+  unsigned int v111; // [sp+44h] [bp-64h]@1
+  int *k; // [sp+48h] [bp-60h]@31
+  int v113; // [sp+4Ch] [bp-5Ch]@35
+  int v114; // [sp+50h] [bp-58h]@35
+  int v115; // [sp+54h] [bp-54h]@42
+  unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
+  int v117; // [sp+5Ch] [bp-4Ch]@33
+  int a1; // [sp+60h] [bp-48h]@27
+  int v119; // [sp+64h] [bp-44h]@17
+  int v120; // [sp+68h] [bp-40h]@23
+  unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
+  unsigned int v122; // [sp+70h] [bp-38h]@35
+  int v123; // [sp+74h] [bp-34h]@30
+  int v124; // [sp+78h] [bp-30h]@17
+  int v125; // [sp+7Ch] [bp-2Ch]@35
+  unsigned int v126; // [sp+80h] [bp-28h]@9
+  int v127; // [sp+84h] [bp-24h]@17
+  int v128; // [sp+88h] [bp-20h]@9
+  int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
+  int a2; // [sp+90h] [bp-18h]@16
+  unsigned int v131; // [sp+94h] [bp-14h]@17
+  unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
+  int v133; // [sp+9Ch] [bp-Ch]@17
+  int v134; // [sp+A0h] [bp-8h]@17
+  int v135; // [sp+A4h] [bp-4h]@24
+
+  v1 = uFaceID;
+  v111 = pRenderer->uTargetSurfacePitch;
+  if ( (uFaceID & 0x80000000u) == 0 )
+  {
+    if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
+    {
+      v2 = &pIndoor->pFaces[uFaceID];
+      v103 = v2;
+      v3 = v2->uAttributes;
+      if ( !(BYTE1(v3) & 0x20) )
+      {
+        if ( v3 & 0x400000 )
+        {
+          sr_4ADD1D(uFaceID);
+          return;
+        }
+        if ( !(v3 & 0x10) || (sr_4AD504(uFaceID), pRenderer->pRenderD3D) )
+        {
+          v4 = v2->GetTexture();
+          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
+          v5 = v4;
+          v108 = v4;
+          if ( v4 )
+          {
+            v6 = v4->palette_id2;
+            LOBYTE(v2->uAttributes) |= 0x80u;
+            v109 = v6;
+            sr_4AE5F1(v1);
+            v126 = stru_F8AD28.pDeltaUV[0];
+            v128 = stru_F8AD28.pDeltaUV[1];
+            v107 = bUseLoResSprites;
+            v7 = GetPortalScreenCoord(v1);
+            if ( v7 )
+            {
+              if ( PortalFrustrum(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
+              {
+                if ( v2->uPolygonType == 1 )
+                {
+                  for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 )
+                  {
+                    v18 = i;
+                    v120 = stru_F8AD28._blv_lights_xs[i];
+                    v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
+                    v133 = stru_F8AD28.plane_4.vNormal.x;
+                    v120 = stru_F8AD28._blv_lights_ys[i];
+                    v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
+                    v19 = v128;
+                    stru_F8AD28._blv_lights_xs[i] = v126
+                                                  + v134
+                                                  + ((unsigned __int64)(v120
+                                                                      * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
+                    v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
+                  }
+                }
+                else
+                {
+                  if ( v2->uPolygonType != 3 )
+                  {
+                    if ( v2->uPolygonType == 4 )
+                    {
+LABEL_16:
+                      a2 = 0;
+                      if ( stru_F8AD28.uNumLightsApplied > 0 )
+                      {
+                        do
+                        {
+                          v8 = a2;
+                          v9 = stru_F8AD28._blv_lights_xs[a2];
+                          v131 = stru_F8AD28._blv_lights_ys[a2];
+                          v10 = stru_F8AD28._blv_lights_zs[a2];
+                          v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
+                                           + stru_F8AD28.plane_4.dist
+                                           + v9 * stru_F8AD28.plane_4.vNormal.x
+                                           + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
+                          v119 = v9
+                               - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                   * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
+                                                                                 + stru_F8AD28.plane_4.dist
+                                                                                 + v9 * stru_F8AD28.plane_4.vNormal.x
+                                                                                 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
+                          v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
+                          v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
+                          stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
+                                                                             * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
+                                                         + ((unsigned __int64)((signed int)v131
+                                                                             * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
+                          v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
+                          v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
+                          v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
+                          v12 = v126;
+                          stru_F8AD28._blv_lights_ys[v8] = v124
+                                                         + ((unsigned __int64)((signed int)v131
+                                                                             * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
+                                                         + ((unsigned __int64)(v127
+                                                                             * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
+                          stru_F8AD28._blv_lights_xs[v8] += v12;
+                          stru_F8AD28._blv_lights_ys[v8] += v128;
+                          ++a2;
+                        }
+                        while ( a2 < stru_F8AD28.uNumLightsApplied );
+                        v2 = v103;
+                      }
+                      goto LABEL_24;
+                    }
+                    if ( v2->uPolygonType != 5 )
+                    {
+                      if ( v2->uPolygonType != 6 )
+                        goto LABEL_24;
+                      goto LABEL_16;
+                    }
+                  }
+                  for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 )
+                  {
+                    v14 = v128;
+                    stru_F8AD28._blv_lights_xs[j] += v126;
+                    v15 = 4 * j + 16297672;
+                    v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
+                  }
+                }
+LABEL_24:
+                v135 = 1;
+                pGame->_44ED0A(v2, &v135, 31);
+                v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
+                v134 = stru_F8AD28.field_44;
+                v106 = stru_F8AD28.field_48;
+                v21 = stru_F8A590._viewport_space_y;
+                a2 = stru_F8A590._viewport_space_y;
+                v110 = v111 * stru_F8A590._viewport_space_y;
+                v97 = v5->pLevelOfDetail0_prolly_alpha_mask;
+                v98 = v5->pLevelOfDetail1;
+                v99 = v5->pLevelOfDetail2;
+                v22 = v5->pLevelOfDetail3;
+                v23 = 640 * stru_F8A590._viewport_space_y;
+                v119 = 640 * stru_F8A590._viewport_space_y;
+                v100 = v22;
+                if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+                {
+                  v24 = 2 * stru_F8A590._viewport_space_y;
+                  v120 = 2 * stru_F8A590._viewport_space_y;
+                  while ( 1 )
+                  {
+                    a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
+                    sr_4AE313(a1, v21, &stru_F81018.field_0);
+                    if ( LOBYTE(viewparams->field_20) )
+                    {
+                      v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
+                      pZPixel = &pBLVRenderParams->pTargetZBuffer[2
+                                                               * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
+                                                                + 320 * (v24 - pBLVRenderParams->uViewportY))
+                                                               - pBLVRenderParams->uViewportX];
+                      pColorPixel = &pBLVRenderParams->pRenderTarget[v27
+                                                                  + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
+                                                                  - pBLVRenderParams->uViewportX];
+                      v26 = &pBLVRenderParams->pRenderTarget[v27
+                                                          + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)
+                                                          - pBLVRenderParams->uViewportX];
+                      v23 = v119;
+                    }
+                    else
+                    {
+                      v25 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
+                      pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
+                      pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
+                      v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)];
+                    }
+                    v131 = (unsigned int)v26;
+                    HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
+                    LOWORD(v28) = 0;
+                    v105 = stru_F8AD28.field_0 | v28;
+                    v123 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
+                    if ( (unsigned int)pColorPixel < v131 )
+                    {
+                      v102 = v107 + v106;
+                      v29 = (char *)&stru_F81018.field_34.field_8;
+                      a1 += v134;
+                      for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
+                      {
+                        sr_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
+                        v30 = *((int *)v29 - 2);
+                        LOWORD(v30) = 0;
+                        v117 = v105;
+                        v31 = stru_F8AD28.field_0 | v30;
+                        if ( v105 <= (unsigned int)v31 )
+                          v117 = v31;
+                        v105 = v31;
+                        v32 = *((int *)v29 - 14);
+                        v122 = *((int *)v29 - 14) >> v107;
+                        v33 = *((int *)v29 - 13);
+                        v125 = *((int *)v29 - 13) >> v107;
+                        v34 = *((int *)v29 - 1) - v32;
+                        v113 = (*(int *)v29 - v33) >> v102;
+                        v35 = *((int *)v29 - 11);
+                        v114 = v34 >> v102;
+                        v116 = (&v97)[4 * v35];
+                        v36 = v35 + 16 - v5->uWidthLn2;
+                        v133 = v35 + 16;
+                        v127 = v35 + v36;
+                        v37 = v5->uWidthMinus1 >> v35;
+                        v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
+                        v128 = v37;
+                        v126 = v38;
+                        v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
+                        if ( v39 > v131 )
+                          v39 = v131;
+                        v40 = *((short *)v29 + 1);
+                        v41 = *((short *)v29 - 1);
+                        v121 = v39;
+                        v42 = sr_4AE491(v41, v40);
+                        v101 = v42;
+                        v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
+                        if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
+                        {
+                          v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
+                          if ( LOBYTE(viewparams->field_20) )
+                          {
+                            v86 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v87 = pZPixel;
+                              v88 = v123;
+                              v89 = v122;
+                              v90 = v125;
+                              v91 = v133;
+                              v92 = v127;
+                              if ( v124 & 2 )
+                              {
+                                *pZPixel = v117;
+                                v87 -= 2;
+                                v86 = pColorPixel + 2;
+                                goto LABEL_69;
+                              }
+                              do
+                              {
+                                v86 += 4;
+                                v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
+                                v94 = v117;
+                                LOWORD(v93) = *(short *)(v88 + 2 * v93);
+                                *v87 = v117;
+                                v87[1] = v94;
+                                v87[640] = v94;
+                                v87[641] = v94;
+                                *(v86 - 4) = v93;
+                                *(v86 - 3) = v93;
+                                v86[636] = v93;
+                                v86[637] = v93;
+                                v87[2] = v94;
+                                v87[3] = v94;
+                                v87[642] = v94;
+                                v87[643] = v94;
+                                v122 += v114;
+                                v125 += v113;
+                                v89 = v122;
+                                v90 = v125;
+LABEL_69:
+                                v87 += 4;
+                                v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
+                                v96 = v114;
+                                *(v86 - 2) = v95;
+                                *(v86 - 1) = v95;
+                                v86[638] = v95;
+                                v86[639] = v95;
+                                v122 += v96;
+                                v125 += v113;
+                                v89 = v122;
+                                v90 = v125;
+                              }
+                              while ( (unsigned int)v86 < v121 );
+                              pColorPixel = v86;
+                              pZPixel = v87;
+                            }
+                          }
+                          else
+                          {
+                            v75 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v76 = pZPixel;
+                              v77 = v123;
+                              v78 = v122;
+                              v79 = v125;
+                              v80 = v133;
+                              v81 = v127;
+                              if ( v124 & 1 )
+                              {
+                                *pZPixel = v117;
+                                --v76;
+                                v75 = pColorPixel + 1;
+                                goto LABEL_62;
+                              }
+                              do
+                              {
+                                v75 += 2;
+                                v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
+                                v83 = v117;
+                                LOWORD(v82) = *(short *)(v77 + 2 * v82);
+                                *v76 = v117;
+                                *(v75 - 2) = v82;
+                                v76[1] = v83;
+                                v122 += v114;
+                                v125 += v113;
+                                v78 = v122;
+                                v79 = v125;
+LABEL_62:
+                                v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
+                                v76 += 2;
+                                v85 = v114;
+                                *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
+                                v122 += v85;
+                                v125 += v113;
+                                v78 = v122;
+                                v79 = v125;
+                              }
+                              while ( (unsigned int)v75 < v121 );
+                              pColorPixel = v75;
+                              pZPixel = v76;
+                            }
+                          }
+                        }
+                        else
+                        {
+                          v43 = (v42 - v123) >> v106;
+                          v44 = v123 - v43;
+                          v123 = v43;
+                          v115 = v44;
+                          if ( LOBYTE(viewparams->field_20) )
+                          {
+                            v60 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v61 = pZPixel;
+                              v62 = v104;
+                              v63 = v122;
+                              v64 = v125;
+                              v65 = v133;
+                              v66 = v127;
+                              if ( v124 & 2 )
+                              {
+                                *pZPixel = v117;
+                                v61 += 2;
+                                v60 = pColorPixel + 2;
+                                goto LABEL_54;
+                              }
+                              do
+                              {
+                                v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
+                                v68 = v123 + v115;
+                                v60 += 4;
+                                v115 = v68;
+                                v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
+                                v70 = v117;
+                                LOWORD(v69) = v62[v69];
+                                *v61 = v117;
+                                v61[1] = v70;
+                                v61[640] = v70;
+                                v61[641] = v70;
+                                *(v60 - 4) = v69;
+                                *(v60 - 3) = v69;
+                                v60[636] = v69;
+                                v60[637] = v69;
+                                v61[2] = v70;
+                                v61[3] = v70;
+                                v61[642] = v70;
+                                v61[643] = v70;
+                                v122 += v114;
+                                v125 += v113;
+                                v63 = v122;
+                                v64 = v125;
+                                v61 += 4;
+LABEL_54:
+                                v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
+                                v72 = v123 + v115;
+                                v73 = v116[v71];
+                                v115 = v72;
+                                LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
+                                v74 = v114;
+                                *(v60 - 2) = v73;
+                                *(v60 - 1) = v73;
+                                v60[638] = v73;
+                                v60[639] = v73;
+                                v122 += v74;
+                                v125 += v113;
+                                v63 = v122;
+                                v64 = v125;
+                              }
+                              while ( (unsigned int)v60 < v121 );
+                              pColorPixel = v60;
+                              pZPixel = v61;
+                            }
+                          }
+                          else
+                          {
+                            v45 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v46 = pZPixel;
+                              v47 = v104;
+                              v48 = v122;
+                              v49 = v125;
+                              v50 = v133;
+                              v51 = v127;
+                              if ( v124 & 1 )
+                              {
+                                *pZPixel = v117;
+                                ++v46;
+                                v45 = pColorPixel + 1;
+                                goto LABEL_47;
+                              }
+                              do
+                              {
+                                v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
+                                v53 = v123 + v115;
+                                v45 += 2;
+                                v115 = v53;
+                                v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
+                                v55 = v117;
+                                LOWORD(v54) = v47[v54];
+                                *v46 = v117;
+                                *(v45 - 2) = v54;
+                                v46[1] = v55;
+                                v122 += v114;
+                                v125 += v113;
+                                v48 = v122;
+                                v49 = v125;
+                                v46 += 2;
+LABEL_47:
+                                v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
+                                v57 = v123 + v115;
+                                v58 = v116[v56];
+                                v115 = v57;
+                                LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
+                                v59 = v114;
+                                *(v45 - 1) = v58;
+                                v122 += v59;
+                                v125 += v113;
+                                v48 = v122;
+                                v49 = v125;
+                              }
+                              while ( (unsigned int)v45 < v121 );
+                              pColorPixel = v45;
+                              pZPixel = v46;
+                            }
+                          }
+                        }
+                        k += 13;
+                        v5 = v108;
+                        v123 = v101;
+                        a1 += v134;
+                        if ( (unsigned int)pColorPixel >= v131 )
+                          break;
+                      }
+                      v23 = v119;
+                      v24 = v120;
+                    }
+                    ++a2;
+                    v110 += v111;
+                    v23 += 640;
+                    v24 += 2;
+                    v120 = v24;
+                    v119 = v23;
+                    if ( a2 > stru_F8A590._viewport_space_w )
+                      break;
+                    v21 = a2;
+                  }
+                }
+                return;
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+}
+//----- (00485E1F) --------------------------------------------------------
+void *__fastcall sr_sub_485E1F(stru316 *a1, Span *a2, int a3, Polygon *a4, int a5, unsigned __int8 a6, char a7)
+{
+  stru316 *v7; // esi@1
+  signed int *v8; // edi@1
+  signed int *v9; // ebx@1
+  char v10; // zf@1
+  int v11; // eax@1
+  Span *v12; // ecx@3
+  double v13; // ST24_8@3
+  double v14; // ST24_8@3
+  int v15; // eax@3
+  signed int v16; // ST14_4@4
+  char v17; // dl@4
+  signed int v18; // ST10_4@4
+  void *v19; // eax@4
+  signed int v20; // ST14_4@5
+  char v21; // dl@5
+  int v22; // ST10_4@5
+  signed int v23; // ST14_4@6
+  char v24; // dl@6
+  Span *v26; // [sp+10h] [bp-8h]@1
+  char v27; // [sp+16h] [bp-2h]@1
+  char v28; // [sp+17h] [bp-1h]@1
+  float v29; // [sp+30h] [bp+18h]@3
+  float v30; // [sp+30h] [bp+18h]@3
+
+  v7 = a1;
+  v26 = a2;
+  v8 = &a1->field_C;
+  v9 = &a1->field_8;
+  v10 = a1->field_0 == 0;
+  v27 = a1->field_4 != 0;
+  v28 = !v10;
+  sr_sub_47BEB1(a3, a4, a5, 0, &a1->field_8, &a1->field_C, (int)&v27, (int)&v28);
+  v7->field_24_palette = (unsigned __int16 *)sr_sub_47C28C_get_palette(a4, v28, *v9, *v8);
+  v11 = a4->field_108;
+  v7->field_20 = v11;
+  if ( v11 )
+  {
+    if ( a7 )
+    {
+      v12 = v26;
+      v29 = v26->field_10 * 31.0;
+      v13 = v29 + 6.7553994e15;
+      v7->field_10 = LODWORD(v13) << 16;
+      v30 = v12->field_14 * 31.0;
+      v14 = v30 + 6.7553994e15;
+      v15 = v7->field_10;
+      v7->field_14 = LODWORD(v14) << 16;
+      v7->field_18 = -((v15 - (LODWORD(v14) << 16)) / v12->field_C);
+    }
+    v16 = *v8;
+    v17 = v28;
+    v18 = *v9;
+    v7->field_1C = a6;
+    v19 = sr_sub_47C28C_get_palette(a4, v17, v18, v16);
+  }
+  else
+  {
+    v20 = *v8;
+    v21 = v28;
+    v7->field_10 = 0;
+    v7->field_14 = 0;
+    v22 = *v9;
+    v7->field_18 = 0;
+    v7->field_1C = 0;
+    v19 = sr_sub_47C1CA(a4, v21, v22, v20);
+  }
+  v23 = *v8;
+  v24 = v28;
+  v7->field_24_palette = (unsigned __int16 *)v19;
+  return sr_sub_47C1CA(a4, v24, *v9, v23);
+}
+
+//----- (00486F92) --------------------------------------------------------
+void __cdecl sr_sub_486F92_MessWithEdgesAndSpans()
+{
+  Span *v0; // ebx@1
+  int v1; // eax@2
+  Edge *v2; // ecx@3
+  Edge *v3; // edx@3
+  Edge *v4; // esi@6
+  Edge *v5; // eax@7
+  Edge *v6; // ecx@8
+  Surf *v7; // esi@11
+  double v8; // st7@13
+  Surf *v9; // edi@13
+  double v10; // st6@13
+  double v11; // st7@14
+  signed __int64 v12; // qax@14
+  Polygon *v13; // eax@15
+  Span *v14; // ecx@17
+  double v15; // st7@28
+  signed __int64 v16; // qax@28
+  Polygon *v17; // eax@29
+  Span *v18; // ecx@31
+  Edge *i; // eax@40
+  Edge *v20; // ecx@43
+  Edge *v21; // esi@44
+  double v22; // st7@45
+  Edge *v23; // edx@48
+  unsigned int v24; // [sp+10h] [bp-10h]@2
+  float v25; // [sp+14h] [bp-Ch]@3
+  Edge *v26; // [sp+18h] [bp-8h]@8
+  unsigned int v27; // [sp+1Ch] [bp-4h]@1
+
+  v0 = pSpans;
+  stru_80C9D8.pSurf = &stru_80C980;
+  stru_80C9D8.field_0 = (double)(signed int)pViewport->uViewportTL_X;
+  stru_80C9A4.pSurf = &stru_80C980;
+  stru_80C980.pPrev = &stru_80C980;
+  stru_80C980.pNext = &stru_80C980;
+  stru_80C9A4.field_0 = (double)(signed int)pViewport->uViewportBR_X;
+  stru_80C980.field_8 = 0.0;
+  stru_80C980.field_4 = 0.0;
+  stru_80C9D8.pNext = &stru_80C9A4;
+  stru_80C9D8.pPrev = 0;
+  stru_80C9D8.field_8 = 1;
+  stru_80C9A4.pNext = 0;
+  stru_80C9A4.pPrev = &stru_80C9D8;
+  stru_80C9A4.field_8 = 0;
+  LODWORD(stru_80C980.field_0) = 0xC97423F0u;
+  v27 = pViewport->uViewportTL_Y;
+  if ( (signed int)pViewport->uViewportTL_Y > (signed int)pViewport->uViewportBR_Y )
+  {
+LABEL_51:
+    v0->field_8 = -1;
+  }
+  else
+  {
+    v1 = 52 * pViewport->uViewportTL_Y;
+    v24 = 52 * pViewport->uViewportTL_Y;
+    while ( 1 )
+    {
+      v2 = *(Edge **)((char *)&pNewEdges->pNext + v1);
+      v3 = &stru_80C9D8;
+      v25 = (double)(signed int)v27;
+      if ( v2 != &defaultEdge )
+      {
+        do
+        {
+          while ( 1 )
+          {
+            v4 = v3->pNext;
+            if ( v2->field_0 <= (double)v4->field_0 )
+              break;
+            v3 = v3->pNext;
+          }
+          v5 = v2->pNext;
+          v2->pNext = v4;
+          v2->pPrev = v3;
+          v3->pNext->pPrev = v2;
+          v3->pNext = v2;
+          v3 = v2;
+          v2 = v5;
+        }
+        while ( v5 != &defaultEdge );
+      }
+      v6 = stru_80C9D8.pNext;
+      stru_80C980.field_20 = 0;
+      stru_80C980.field_22 = 1;
+      v26 = stru_80C9D8.pNext;
+      if ( stru_80C9D8.pNext )
+      {
+        while ( 1 )
+        {
+          v7 = v6->pSurf;
+          if ( v6->field_8 )
+          {
+            ++v7->field_22;
+            if ( v7->field_22 == 1 )
+            {
+              v8 = v6->field_0 + 2.0;
+              v9 = stru_80C980.pNext;
+              v10 = (v8 - v7->field_C) * v7->field_4 + (v25 - v7->field_10) * v7->field_8 + v7->field_0;
+              if ( v10 <= (v8 - stru_80C980.pNext->field_C) * stru_80C980.pNext->field_4
+                        + (v25 - stru_80C980.pNext->field_10) * stru_80C980.pNext->field_8
+                        + stru_80C980.pNext->field_0 )
+              {
+                do
+                  v9 = v9->pNext;
+                while ( v10 <= (v8 - v9->field_C) * v9->field_4 + (v25 - v9->field_10) * v9->field_8 + v9->field_0 );
+                v7->pNext = v9;
+                v7->pPrev = v9->pPrev;
+                v9->pPrev->pNext = v7;
+                v9->pPrev = v7;
+              }
+              else
+              {
+                v11 = v6->field_0 + 0.5;
+                v12 = (signed __int64)(v11 - (double)stru_80C980.pNext->field_20);
+                v0->field_C = v12;
+                if ( (signed __int16)v12 > 0 )
+                {
+                  v0->field_A = v27;
+                  v0->field_8 = v9->field_20;
+                  v13 = v9->pParent;
+                  v0->pParent = v13;
+                  if ( v13 )
+                  {
+                    if ( v13->prolly_head )
+                    {
+                      v14 = v13->prolly_tail;
+                      if ( !v14 )
+                        return;
+                      v14->pNext = v0;
+                    }
+                    else
+                    {
+                      v13->prolly_head = v0;
+                    }
+                    v13->prolly_tail = v0;
+                  }
+                  if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
+                    return;
+                  ++v0;
+                  ++pOutdoorCamera->uNumSpans;
+                }
+                v6 = v26;
+                v7->field_20 = (signed __int64)v11;
+                v7->pNext = v9;
+                v9->pPrev = v7;
+                stru_80C980.pNext = v7;
+                v7->pPrev = &stru_80C980;
+              }
+            }
+          }
+          else
+          {
+            --v7->field_22;
+            if ( !v7->field_22 )
+            {
+              if ( stru_80C980.pNext == v7 )
+              {
+                v15 = v6->field_0 + 0.5;
+                v16 = (signed __int64)(v15 - (double)v7->field_20);
+                v0->field_C = v16;
+                if ( (signed __int16)v16 > 0 )
+                {
+                  v0->field_A = v27;
+                  v0->field_8 = v7->field_20;
+                  v17 = v7->pParent;
+                  v0->pParent = v17;
+                  if ( v17 )
+                  {
+                    if ( v17->prolly_head )
+                    {
+                      v18 = v17->prolly_tail;
+                      if ( !v18 )
+                        return;
+                      v18->pNext = v0;
+                    }
+                    else
+                    {
+                      v17->prolly_head = v0;
+                    }
+                    v17->prolly_tail = v0;
+                  }
+                  if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
+                    return;
+                  ++v0;
+                  ++pOutdoorCamera->uNumSpans;
+                }
+                v7->pNext->field_20 = (signed __int64)v15;
+                v6 = v26;
+              }
+              v7->pNext->pPrev = v7->pPrev;
+              v7->pPrev->pNext = v7->pNext;
+            }
+          }
+          v26 = v6->pNext;
+          if ( !v26 )
+            break;
+          v6 = v6->pNext;
+        }
+      }
+      for ( i = ptr_80CA10[v27]; i; i = i->ptr_18 )
+      {
+        i->pPrev->pNext = i->pNext;
+        i->pNext->pPrev = i->pPrev;
+      }
+      v20 = stru_80C9D8.pNext;
+      if ( stru_80C9D8.pNext != &stru_80C9A4 )
+        break;
+LABEL_50:
+      ++v27;
+      v1 = v24 + 52;
+      v24 += 52;
+      if ( (signed int)v27 > (signed int)pViewport->uViewportBR_Y )
+        goto LABEL_51;
+    }
+    while ( 1 )
+    {
+      v21 = v20->pNext;
+      if ( !v21 )
+        break;
+      v22 = v20->field_4 + v20->field_0;
+      v20->field_0 = v22;
+      if ( v22 < stru_80C9D8.field_0 )
+        v20->field_0 = stru_80C9D8.field_0 + 0.0000001;
+      while ( 1 )
+      {
+        v23 = v20->pPrev;
+        if ( v20->field_0 >= (double)v23->field_0 )
+          break;
+        v23->pNext = v20->pNext;
+        v20->pNext->pPrev = v23;
+        v23->pPrev->pNext = v20;
+        v20->pPrev = v23->pPrev;
+        v20->pNext = v23;
+        v23->pPrev = v20;
+      }
+      v20 = v21;
+      if ( v21 == &stru_80C9A4 )
+        goto LABEL_50;
+    }
+  }
+}
+
+//----- (00487355) --------------------------------------------------------
+bool OutdoorCamera::_487355()
+{
+  int v0; // esi@1
+  Polygon *v1; // edi@2
+  bool result; // eax@3
+
+  v0 = 0;
+  if ( pOutdoorCamera->uNumPolygons > 0 )
+  {
+    v1 = array_77EC08.data();
+    do
+    {
+      result = pGame->pLightmapBuilder->_45D3C7(v1);
+      ++v0;
+      ++v1;
+    }
+    while ( v0 < pOutdoorCamera->uNumPolygons );
+  }
+  return result;
+}
+
+//----- (00479332) --------------------------------------------------------
+int Render::OnOutdoorRedrawSW()
+{
+  signed int result; // eax@1
+  unsigned int v1; // edi@1
+  char *v2; // esi@2
+  char v3; // cl@3
+  double v4; // st7@4
+  float v5; // ST34_4@6
+  double v6; // ST24_8@6
+  int v7; // eax@6
+  unsigned int v8; // eax@11
+  signed int v9; // eax@13
+  Vec3_float_ *v10; // eax@14
+  double v11; // st7@17
+  float v12; // ST34_4@19
+  double v13; // ST1C_8@19
+  float v14; // [sp+4h] [bp-34h]@1
+  float v15; // [sp+8h] [bp-30h]@1
+  float v16; // [sp+Ch] [bp-2Ch]@1
+
+  v14 = (double)pOutdoor->vSunlight.x / 65536.0;
+  result = 0;
+  v1 = (unsigned int)&array_77EC08[pOutdoorCamera->uNumPolygons];
+  v15 = (double)pOutdoor->vSunlight.y / 65536.0;
+  v16 = (double)pOutdoor->vSunlight.z / 65536.0;
+  if ( v1 > (unsigned int)array_77EC08.data() )
+  {
+    v2 = (char *)&array_77EC08[0].pODMFace;
+    while ( 1 )
+    {
+      v3 = v2[5];
+      if ( v3 == 5 )
+        break;
+      if ( v3 == 1 )
+      {
+        v9 = pTerrainNormalIndices[((*((int *)v2 - 9) >> 15) & 1)
+                                 + 2 * ((unsigned __int8)v2[9] + ((unsigned __int8)v2[8] << 7))];
+        if ( v9 > (signed int)(uNumTerrainNormals - 1) )
+          v10 = 0;
+        else
+          v10 = &pTerrainNormals[v9];
+        if ( v10 )
+        {
+          v11 = -(v16 * v10->z + v15 * v10->y + v14 * v10->x);
+          if ( v11 < 0.0 )
+            v11 = 0.0;
+          v12 = v11 * 31.0;
+          v13 = v12 + 6.7553994e15;
+          v2[4] = 31 - LOBYTE(v13);
+        }
+        else
+        {
+          v2[4] = 0;
+        }
+        if ( v2[4] < 0 )
+          v2[4] = 0;
+        goto LABEL_23;
+      }
+LABEL_24:
+      v2 += 268;
+      if ( (unsigned int)(v2 - 84) >= v1 )
+        return result;
+    }
+    v4 = (double)(signed int)(((unsigned __int64)(**(int **)v2 * (signed __int64)-pOutdoor->vSunlight.x) >> 16)
+                            + ((unsigned __int64)(*(int *)(*(int *)v2 + 4) * (signed __int64)-pOutdoor->vSunlight.y) >> 16)
+                            + ((unsigned __int64)(*(int *)(*(int *)v2 + 8) * (signed __int64)-pOutdoor->vSunlight.z) >> 16))
+       * 0.000015258789;
+    if ( v4 < 0.0 )
+      v4 = 0.0;
+    v5 = v4 * 31.0;
+    v6 = v5 + 6.7553994e15;
+    v7 = (int)(v2 + 4);
+    v2[4] = 31 - LOBYTE(v6);
+    if ( (char)(31 - LOBYTE(v6)) < 0 )
+      *(char *)v7 = 0;
+    if ( *(char *)v7 > 31 )
+      *(char *)v7 = 31;
+    if ( *(char *)(*(int *)v2 + 29) & 0x40 )
+    {
+      v8 = pTextureFrameTable->GetFrameTexture(
+             *((short *)v2 - 4),
+             pEventTimer->uTotalGameTimeElapsed);
+      *((int *)v2 - 6) = v8 != -1 ? (int)&pBitmaps_LOD->pTextures[v8] : 0;
+    }
+LABEL_23:
+    result = 1;
+    goto LABEL_24;
+  }
+  return result;
+}
+//----- (00485A24) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485A24(stru315 *a1, stru315 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // ecx@2
+  int v5; // ecx@4
+  int v6; // ecx@6
+  int v7; // ecx@8
+  int v8; // esi@10
+  int v9; // ecx@10
+  int v10; // esi@11
+  int v11; // edi@11
+  int v12; // ebx@11
+  int v13; // ecx@16
+  unsigned __int16 *v14; // esi@18
+  unsigned int *v15; // ecx@20
+  int v16; // esi@20
+  int v17; // [sp+0h] [bp-4h]@10
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    result->field_28 = i - 1;
+    v4 = result->field_18;
+    if ( result->field_30 > v4 )
+      result->field_30 = v4;
+    v5 = result->field_20;
+    if ( result->field_2C > v5 )
+      result->field_2C = v5;
+    v6 = result->field_14;
+    if ( result->field_30 < v6 )
+      result->field_30 = v6;
+    v7 = result->field_1C;
+    if ( result->field_2C < v7 )
+      result->field_2C = v7;
+    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
+    v9 = *((char *)result->pTextureLOD + v8);
+    v17 = *((char *)result->pTextureLOD + v8);
+    if ( a2->field_20 )
+    {
+      v10 = HIWORD(a2->field_10);
+      v11 = a2->field_C;
+      v12 = v10;
+      if ( v10 >= v11 )
+        v12 = a2->field_C;
+      if ( a2->field_8 - v12 <= 0 )
+      {
+        v13 = 0;
+      }
+      else
+      {
+        if ( v10 >= v11 )
+          v10 = a2->field_C;
+        v13 = a2->field_8 - v10;
+      }
+      v14 = (unsigned __int16 *)a2->field_24;
+      v9 = v17 + (v13 << 8);
+    }
+    else
+    {
+      v14 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v14[v9];
+    v15 = result->pDepthBuffer;
+    v16 = result->field_24;
+    ++result->pColorBuffer;
+    *v15 = v16;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+//----- (00485975) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485975(stru315 *a1, stru315 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // esi@2
+  int v5; // esi@2
+  int v6; // ecx@2
+  int v7; // esi@3
+  int v8; // edi@3
+  int v9; // ebx@3
+  int v10; // ecx@8
+  unsigned __int16 *v11; // esi@10
+  unsigned int *v12; // ecx@12
+  int v13; // esi@12
+  int v14; // [sp+0h] [bp-4h]@2
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    v4 = result->field_8 & result->field_2C;
+    result->field_28 = i - 1;
+    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
+    v6 = *((char *)result->pTextureLOD + v5);
+    v14 = *((char *)result->pTextureLOD + v5);
+    if ( a2->field_20 )
+    {
+      v7 = HIWORD(a2->field_10);
+      v8 = a2->field_C;
+      v9 = v7;
+      if ( v7 >= v8 )
+        v9 = a2->field_C;
+      if ( a2->field_8 - v9 <= 0 )
+      {
+        v10 = 0;
+      }
+      else
+      {
+        if ( v7 >= v8 )
+          v7 = a2->field_C;
+        v10 = a2->field_8 - v7;
+      }
+      v11 = (unsigned __int16 *)a2->field_24;
+      v6 = v14 + (v10 << 8);
+    }
+    else
+    {
+      v11 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v11[v6];
+    v12 = result->pDepthBuffer;
+    v13 = result->field_24;
+    ++result->pColorBuffer;
+    *v12 = v13;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+//----- (004839BD) --------------------------------------------------------
+signed int __fastcall sr_sub_4839BD(Span *ecx0, unsigned __int16 *pTargetSurface)
+{
+  stru315 *v2; // ebp@0
+  int v3; // eax@1
+  int v4; // edi@1
+  Polygon *v5; // esi@1
+  unsigned int v6; // ebx@1
+  int v7; // ecx@1
+  int v8; // ebx@1
+  int v9; // ecx@1
+  int v10; // eax@1
+  stru149 *v11; // eax@1
+  int v12; // edx@1
+  int v13; // eax@1
+  int v14; // edi@1
+  int v15; // ecx@1
+  int v16; // eax@1
+  signed int v17; // edi@1
+  int v18; // edi@2
+  signed __int64 v19; // qtt@3
+  int v20; // edi@3
+  unsigned __int16 *v21; // eax@3
+  Texture *v22; // eax@4
+  Texture *v23; // eax@6
+  Texture *v24; // eax@8
+  Texture *v25; // eax@10
+  stru149 *v26; // eax@13
+  int v27; // edi@13
+  signed int v28; // edx@13
+  Texture *v29; // ebx@13
+  int v30; // edi@13
+  signed int v31; // edx@13
+  signed int v32; // eax@13
+  signed int v33; // eax@13
+  int v34; // ebx@13
+  int v35; // eax@15
+  int v36; // ebx@15
+  int v37; // eax@16
+  signed __int64 v38; // qtt@17
+  int v39; // ecx@17
+  int v40; // eax@19
+  stru149 *v41; // eax@21
+  int v42; // ebx@21
+  int v43; // ebx@21
+  int v44; // eax@21
+  char v45; // zf@25
+  int v46; // eax@28
+  int v47; // eax@28
+  int v48; // ebx@28
+  int v49; // eax@29
+  signed __int64 v50; // qtt@30
+  int v51; // ecx@30
+  int v52; // eax@30
+  int v53; // edx@31
+  stru149 *v54; // eax@33
+  int v55; // ebx@33
+  signed int v56; // ebx@33
+  int v57; // eax@33
+  unsigned __int64 v58; // qax@33
+  int v60; // [sp+Ch] [bp-BCh]@1
+  Span *v61; // [sp+10h] [bp-B8h]@1
+  int v62; // [sp+14h] [bp-B4h]@2
+  int v63; // [sp+18h] [bp-B0h]@1
+  stru315 a1; // [sp+1Ch] [bp-ACh]@1
+  stru316 a2; // [sp+60h] [bp-68h]@13
+  int v66; // [sp+88h] [bp-40h]@13
+  int v67; // [sp+8Ch] [bp-3Ch]@1
+  int v68; // [sp+90h] [bp-38h]@13
+  int v69; // [sp+94h] [bp-34h]@3
+  int v70; // [sp+98h] [bp-30h]@1
+  int v71; // [sp+9Ch] [bp-2Ch]@1
+  int v72; // [sp+A0h] [bp-28h]@1
+  int v73; // [sp+A4h] [bp-24h]@13
+  int v74; // [sp+A8h] [bp-20h]@1
+  int v75; // [sp+ACh] [bp-1Ch]@3
+  int v76; // [sp+B0h] [bp-18h]@1
+  int v77; // [sp+B4h] [bp-14h]@1
+  int X; // [sp+B8h] [bp-10h]@1
+  int v79; // [sp+BCh] [bp-Ch]@21
+  int v80; // [sp+C0h] [bp-8h]@13
+  unsigned int v81; // [sp+C4h] [bp-4h]@1
+
+  v3 = ecx0->field_A;
+  v4 = ecx0->field_8;
+  v5 = ecx0->pParent;
+  v6 = v4 + pRenderer->uTargetSurfacePitch * ecx0->field_A;
+  v61 = ecx0;
+  v7 = ecx0->field_C;
+  a1.pColorBuffer = &pTargetSurface[v6];
+  v74 = v7;
+  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3];
+  v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
+  v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3);
+  v10 = v5->ptr_38->field_14;
+  v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
+  v72 = v10;
+  v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16;
+  v11 = v5->ptr_38;
+  v12 = v81 + v11->field_C;
+  v72 = v11->field_20;
+  v67 = v12;
+  v13 = ((unsigned __int64)(v72 * (signed __int64)v9) >> 16) + v5->ptr_38->field_18;
+  v81 = v9;
+  v70 = v13;
+  v72 = v5->v_18.z;
+  v81 = (unsigned __int64)(v72 * (signed __int64)v9) >> 16;
+  v14 = v5->field_24;
+  v15 = v81 + v5->v_18.x;
+  v71 = v5->sTextureDeltaU << 16;
+  v63 = v5->sTextureDeltaV << 16;
+  v16 = v5->v_18.y;
+  v17 = -v14;
+  v60 = v15;
+  v77 = v17;
+  v81 = (unsigned __int64)(v76 * (signed __int64)v16) >> 16;
+  X = v81 + v15;
+  if ( !(v81 + v15) || (v62 = v17 >> 14, v18 = abs(v17 >> 14), v18 > abs(X)) )
+    return 0;
+  LODWORD(v19) = v77 << 16;
+  HIDWORD(v19) = v77 >> 16;
+  v69 = v19 / X;
+  v20 = v19 / X;
+  v21 = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
+  a1.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
+  v75 = 2;
+  if ( v20 >= mipmapping_building_mm1 << 16 )
+  {
+    if ( v20 >= mipmapping_building_mm2 << 16 )
+    {
+      if ( v20 >= mipmapping_building_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_12;
+        v25 = v5->pTexture;
+        v75 = 3;
+        v21 = (unsigned __int16 *)v25->pLevelOfDetail3;
+      }
+      else
+      {
+        v24 = v5->pTexture;
+        v75 = 2;
+        v21 = (unsigned __int16 *)v24->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v23 = v5->pTexture;
+      v75 = 1;
+      v21 = (unsigned __int16 *)v23->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v22 = v5->pTexture;
+    v75 = 0;
+    v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1.pTextureLOD = v21;
+LABEL_12:
+  if ( v21 )
+  {
+    a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1);
+    a1.field_28 = 16;
+    v66 = v74 >> 4;
+    v81 = v8;
+    v26 = v5->ptr_38;
+    v72 = v74 - 16 * (v74 >> 4);
+    v76 = v26->field_10;
+    v81 = v8;
+    v74 = v67 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
+    v76 = v5->ptr_38->field_1C;
+    v76 = v70 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
+    v81 = (unsigned __int64)(v74 * (signed __int64)v20) >> 16;
+    v27 = ((unsigned __int64)(v74 * (signed __int64)v20) >> 16) - v5->ptr_38->field_24;
+    v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16;
+    v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28;
+    v76 = v75 + bUseLoResSprites;
+    v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv;
+    v29 = v5->pTexture;
+    v30 = (v71 + v27) >> v76;
+    v31 = v28 >> v76;
+    v32 = (signed int)v29->uTextureWidth >> v75;
+    v74 = (signed __int16)v75;
+    v68 = v31;
+    v80 = v32;
+    v33 = (signed int)v29->uTextureHeight >> v75;
+    v34 = v75 - v29->uWidthLn2;
+    a1.field_8 = (v33 << 16) - 65536;
+    v81 = 2 * pMiscTimer->uTotalGameTimeElapsed;
+    a1.field_10 = v34 + 16;
+    a1.field_C = v80 - 1;
+    if ( v66 > 0 )
+    {
+      v74 = v66;
+      v66 = 12 - v75;
+      do
+      {
+        v80 = v5->v_18.y;
+        v35 = (unsigned __int64)(v80 * (signed __int64)v73) >> 16;
+        v36 = v35 + v60;
+        X = v35 + v60;
+        if ( v35 + v60 && (v80 = abs(v62), v37 = abs(v36), v80 <= v37) )
+        {
+          LODWORD(v38) = v77 << 16;
+          HIDWORD(v38) = v77 >> 16;
+          v80 = v38 / X;
+          v39 = v38 / X;
+          X = v38 / X;
+        }
+        else
+        {
+          X = 0x40000000u;
+          v39 = 0x40000000u;
+        }
+        HIWORD(v40) = HIWORD(v39);
+        if ( v39 <= v69 )
+          HIWORD(v40) = HIWORD(v69);
+        LOWORD(v40) = 0;
+        a1.field_24 = v5->field_50 | v40;
+        v79 = v5->ptr_38->field_10;
+        v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
+        v41 = v5->ptr_38;
+        v42 = ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v41->field_24;
+        v79 = v41->field_1C;
+        v79 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
+        v43 = (v71 + v42) >> v76;
+        v79 = (signed int)(v63 + ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v5->ptr_38->field_28) >> v76;
+        a1.field_4 = (v43 - v30) >> 4;
+        a1.field_0 = (v79 - v68) >> 4;
+        a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v68 >> v66));
+        v44 = stru_5C6E00->Sin(v81 + (v30 >> v66));
+        a1.field_2C = v68 + 4 * v44;
+        if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          sr_sub_485975(&a1, (stru315 *)&a2);
+        else
+          sr_sub_4D6FB0(v2);
+        a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0);
+        v73 -= 16 * pOutdoorCamera->int_fov_rad_inv;
+        v45 = v74-- == 1;
+        a1.field_28 = 16;
+        v30 = v43;
+        v68 = v79;
+      }
+      while ( !v45 );
+      v31 = v79;
+    }
+    if ( !v72 )
+      return 1;
+    v66 = 12 - v75;
+    a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v31 >> (12 - v75)));
+    v46 = stru_5C6E00->Sin(v81 + (v30 >> v66));
+    a1.field_2C = v68 + 4 * v46;
+    v79 = v5->v_18.y;
+    v80 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+    v47 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+    v48 = v47 + v60;
+    X = v47 + v60;
+    if ( v47 + v60 )
+    {
+      v79 = abs(v62);
+      v49 = abs(v48);
+      if ( v79 <= v49 )
+      {
+        LODWORD(v50) = v77 << 16;
+        HIDWORD(v50) = v77 >> 16;
+        v77 = v50 / X;
+        v51 = v50 / X;
+        HIWORD(v52) = HIWORD(v69);
+        if ( v51 <= v69 )
+        {
+          LOWORD(v52) = 0;
+          a1.field_24 = v52 | v5->field_50;
+        }
+        else
+        {
+          HIWORD(v53) = HIWORD(v51);
+          LOWORD(v53) = 0;
+          a1.field_24 = v53 | v5->field_50;
+        }
+        v79 = v5->ptr_38->field_10;
+        v77 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+        v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v67 = (unsigned __int64)(v79 * (signed __int64)v51) >> 16;
+        v54 = v5->ptr_38;
+        v55 = v67 - v54->field_24;
+        v79 = v54->field_1C;
+        v56 = v71 + v55;
+        v71 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+        v57 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v79 = v57;
+        v58 = v57 * (signed __int64)v51;
+        v70 = v58 >> 16;
+        LODWORD(v58) = (signed int)(v63 + (v58 >> 16) - v5->ptr_38->field_28) >> v76;
+        a1.field_4 = ((v56 >> v76) - v30) >> 4;
+        a1.field_0 = ((signed int)v58 - v68) >> 4;
+        a1.field_28 = v72;
+        if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          sr_sub_485975(&a1, (stru315 *)&a2);
+        else
+          sr_sub_4D6FB0(v2);
+        return 1;
+      }
+    }
+  }
+  return 0;
+}
+
+//----- (0048408A) --------------------------------------------------------
+signed int sr_sub_48408A_prolly_odm_water_no_waves(Span *_this)
+{
+  stru315 *v1; // ebp@0
+  Span *v2; // edi@1
+  Polygon *v3; // esi@1
+  int v4; // ecx@1
+  stru149 *v5; // eax@1
+  stru149 *v6; // eax@1
+  int v7; // edx@1
+  int v8; // eax@1
+  int v9; // ebx@1
+  int v10; // eax@1
+  int v11; // ecx@1
+  int v12; // eax@1
+  int v13; // ecx@1
+  int v14; // eax@1
+  signed int v15; // ecx@1
+  int v16; // ebx@1
+  signed __int64 v17; // qtt@3
+  stru149 *v18; // eax@3
+  int v19; // ebx@3
+  Texture *v20; // eax@4
+  unsigned __int16 *v21; // eax@4
+  Texture *v22; // eax@6
+  Texture *v23; // ecx@8
+  Texture *v24; // eax@10
+  stru149 *v25; // eax@12
+  signed int v26; // eax@12
+  int v27; // ecx@12
+  int v28; // eax@14
+  int v29; // edx@14
+  int v30; // ecx@14
+  Texture *v31; // esi@14
+  int v32; // edx@14
+  int v33; // eax@14
+  int v35; // [sp+Ch] [bp-8Ch]@1
+  int v36; // [sp+10h] [bp-88h]@1
+  stru316 a2; // [sp+14h] [bp-84h]@14
+  stru315 a1; // [sp+3Ch] [bp-5Ch]@1
+  int v39; // [sp+80h] [bp-18h]@1
+  int v40; // [sp+84h] [bp-14h]@1
+  int v41; // [sp+88h] [bp-10h]@1
+  int v42; // [sp+8Ch] [bp-Ch]@1
+  int v43; // [sp+90h] [bp-8h]@2
+  int v44; // [sp+94h] [bp-4h]@1
+
+  v2 = _this;
+  v3 = _this->pParent;
+  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
+  v5 = v3->ptr_38;
+  v44 = v4;
+  v42 = v5->field_14;
+  v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
+  v6 = v3->ptr_38;
+  v7 = v44 + v6->field_C;
+  v42 = v6->field_20;
+  v39 = v7;
+  v8 = ((unsigned __int64)(v42 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
+  v44 = v4;
+  v41 = v8;
+  v42 = v3->v_18.z;
+  v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
+  v9 = v44 + v3->v_18.x;
+  v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
+  v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
+  v11 = v2->field_8;
+  v36 = v10;
+  a1.field_28 = v2->field_C;
+  v12 = pViewport->uScreenCenterX - v11;
+  v13 = v3->field_24;
+  v42 = pOutdoorCamera->int_fov_rad_inv * v12;
+  v14 = v3->v_18.y;
+  v15 = -v13;
+  v40 = v15;
+  v16 = ((unsigned __int64)(v42 * (signed __int64)v14) >> 16) + v9;
+  v44 = v16;
+  if ( !v16 || (v43 = abs(v15 >> 14), v43 > abs(v16)) )
+    return 0;
+  LODWORD(v17) = v40 << 16;
+  HIDWORD(v17) = v40 >> 16;
+  v43 = v17 / v44;
+  v18 = v3->ptr_38;
+  v44 = v42;
+  v40 = v18->field_10;
+  v44 = v42;
+  v40 = v39 + ((unsigned __int64)(v40 * (signed __int64)v42) >> 16);
+  v39 = v3->ptr_38->field_1C;
+  v44 = (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
+  v19 = v43;
+  v41 += (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
+  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  v44 = 2;
+  if ( v43 < mipmapping_terrain_mm1 << 16 )
+  {
+    v20 = v3->pTexture;
+    v44 = 0;
+    v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask;
+LABEL_11:
+    a1.pTextureLOD = v21;
+    goto LABEL_12;
+  }
+  if ( v43 < mipmapping_terrain_mm2 << 16 )
+  {
+    v22 = v3->pTexture;
+    v44 = 1;
+    v21 = (unsigned __int16 *)v22->pLevelOfDetail1;
+    goto LABEL_11;
+  }
+  if ( v43 >= mipmapping_terrain_mm3 << 16 )
+  {
+    if ( !bUseLoResSprites )
+    {
+      v24 = v3->pTexture;
+      v44 = 3;
+      v21 = (unsigned __int16 *)v24->pLevelOfDetail3;
+      goto LABEL_11;
+    }
+  }
+  else
+  {
+    v23 = v3->pTexture;
+    v44 = 2;
+    a1.pTextureLOD = (unsigned __int16 *)v23->pLevelOfDetail2;
+  }
+LABEL_12:
+  v43 = (unsigned __int64)(v40 * (signed __int64)v43) >> 16;
+  v25 = v3->ptr_38;
+  v43 = v19;
+  a1.field_30 = ((unsigned __int64)(v40 * (signed __int64)v19) >> 16) - v25->field_24;
+  v43 = (unsigned __int64)(v41 * (signed __int64)v19) >> 16;
+  v26 = ((unsigned __int64)(v41 * (signed __int64)v19) >> 16) - v3->ptr_38->field_28;
+  v27 = bUseLoResSprites + v44 + 2;
+  a1.field_30 >>= v27;
+  v41 = bUseLoResSprites + v44 + 2;
+  a1.field_2C = v26 >> v27;
+  if ( byte_80AA10 )
+  {
+    a1.field_14 = dword_80AA20 >> v27;
+    a1.field_18 = dword_80AA1C >> v27;
+    a1.field_1C = dword_80AA18 >> v27;
+    a1.field_20 = dword_80AA14 >> v27;
+  }
+  v41 = pOutdoorCamera->int_fov_rad_inv;
+  v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27;
+  a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16;
+  v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
+  a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
+  a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
+  LOWORD(v19) = 0;
+  v28 = v2->field_A;
+  v29 = v2->field_A;
+  a1.field_24 = v19;
+  v30 = v2->field_8;
+  a1.pColorBuffer = &pRenderer->pTargetSurface[v30 + pRenderer->uTargetSurfacePitch * v29];
+  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v30 + 640 * v28];
+  v31 = v3->pTexture;
+  v32 = ((signed int)v31->uTextureWidth >> v44) - 1;
+  v33 = ((signed int)v31->uTextureHeight >> v44 << 16) - 65536;
+  a1.field_10 = v44 - v31->uWidthLn2 + 16;
+  a1.field_C = v32;
+  a1.field_8 = v33;
+  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+  {
+    if ( byte_80AA10 )
+      sr_sub_485A24(&a1, (stru315 *)&a2);
+    else
+      sr_sub_485975(&a1, (stru315 *)&a2);
+  }
+  else
+  {
+    if ( byte_80AA10 )
+      sr_sub_4D705A(v1);
+    else
+      sr_sub_4D6FB0(v1);
+  }
+  return 1;
+}
+
+//----- (00484442) --------------------------------------------------------
+signed int sr_sub_484442(Span *_this)
+{
+  int v1; // ebp@0
+  Span *v2; // edi@1
+  Polygon *v3; // esi@1
+  int v4; // ecx@1
+  stru149 *v5; // eax@1
+  stru149 *v6; // eax@1
+  int v7; // edx@1
+  int v8; // eax@1
+  int v9; // ebx@1
+  int v10; // eax@1
+  int v11; // ecx@1
+  int v12; // eax@1
+  int v13; // ecx@1
+  signed int v14; // ecx@1
+  int v15; // ebx@1
+  signed __int64 v16; // qtt@3
+  int v17; // ecx@3
+  int v18; // ebx@3
+  int v19; // eax@3
+  signed int v20; // ebx@3
+  unsigned __int16 *v21; // eax@4
+  stru149 *v22; // eax@12
+  signed int v23; // eax@12
+  int v24; // ecx@12
+  int v25; // ecx@14
+  unsigned int *v26; // eax@14
+  Texture *v27; // esi@14
+  signed int v28; // edi@14
+  signed int v29; // eax@14
+  signed int v31; // [sp+Ch] [bp-90h]@1
+  int v32; // [sp+10h] [bp-8Ch]@1
+  int v33; // [sp+14h] [bp-88h]@1
+  stru316 v34; // [sp+18h] [bp-84h]@14
+  stru315 v35; // [sp+40h] [bp-5Ch]@1
+  int v36; // [sp+84h] [bp-18h]@1
+  int v37; // [sp+88h] [bp-14h]@1
+  int v38; // [sp+8Ch] [bp-10h]@1
+  int v39; // [sp+90h] [bp-Ch]@1
+  int v40; // [sp+94h] [bp-8h]@1
+  int v41; // [sp+98h] [bp-4h]@1
+
+  v2 = _this;
+  v3 = _this->pParent;
+  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
+  v5 = v3->ptr_38;
+  v40 = v4;
+  v39 = v5->field_14;
+  v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
+  v6 = v3->ptr_38;
+  v7 = v40 + v6->field_C;
+  v39 = v6->field_20;
+  v36 = v7;
+  v8 = ((unsigned __int64)(v39 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
+  v40 = v4;
+  v38 = v8;
+  v39 = v3->v_18.z;
+  v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
+  v9 = v40 + v3->v_18.x;
+  v32 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
+  v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
+  v11 = v2->field_8;
+  v33 = v10;
+  v35.field_28 = v2->field_C;
+  v12 = pViewport->uScreenCenterX - v11;
+  v13 = v3->field_24;
+  v41 = pOutdoorCamera->int_fov_rad_inv * v12;
+  v14 = -v13;
+  v31 = v14;
+  v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9;
+  v37 = v15;
+  if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) )
+    return 0;
+  LODWORD(v16) = v31 << 16;
+  HIDWORD(v16) = v31 >> 16;
+  v40 = v16 / v37;
+  v17 = v16 / v37;
+  v18 = v41;
+  HIWORD(v19) = (unsigned int)(v16 / v37) >> 16;
+  LOWORD(v19) = 0;
+  v35.field_24 = v19;
+  v37 = v36 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v41) >> 16);
+  v36 = v3->ptr_38->field_1C;
+  v41 = (unsigned __int64)(v36 * (signed __int64)v41) >> 16;
+  v38 += (unsigned __int64)(v36 * (signed __int64)v18) >> 16;
+  v20 = 2;
+  v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  if ( v17 < mipmapping_terrain_mm1 << 16 )
+  {
+    v20 = 0;
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
+LABEL_11:
+    v35.pTextureLOD = v21;
+    goto LABEL_12;
+  }
+  if ( v17 < mipmapping_terrain_mm2 << 16 )
+  {
+    v20 = 1;
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail1;
+    goto LABEL_11;
+  }
+  if ( v17 < mipmapping_terrain_mm3 << 16 )
+  {
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+    goto LABEL_11;
+  }
+  if ( !bUseLoResSprites )
+  {
+    v20 = 3;
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail3;
+    goto LABEL_11;
+  }
+LABEL_12:
+  v41 = (unsigned __int64)(v37 * (signed __int64)v17) >> 16;
+  v22 = v3->ptr_38;
+  v41 = v17;
+  v35.field_30 = ((unsigned __int64)(v37 * (signed __int64)v17) >> 16) - v22->field_24;
+  v23 = ((unsigned __int64)(v38 * (signed __int64)v17) >> 16) - v3->ptr_38->field_28;
+  v24 = bUseLoResSprites + v20 + 2;
+  v35.field_30 >>= v24;
+  v38 = bUseLoResSprites + v20 + 2;
+  v35.field_2C = v23 >> v24;
+  if ( byte_80AA10 )
+  {
+    v35.field_14 = dword_80AA20 >> v24;
+    v35.field_18 = dword_80AA1C >> v24;
+    v35.field_1C = dword_80AA18 >> v24;
+    v35.field_20 = dword_80AA14 >> v24;
+  }
+  v38 = pOutdoorCamera->int_fov_rad_inv;
+  v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24;
+  v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16;
+  v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
+  v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
+  v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
+  v25 = v2->field_8;
+  v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A];
+  v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A];
+  v35.pDepthBuffer = v26;
+  v27 = v3->pTexture;
+  v28 = (signed int)v27->uTextureWidth >> v20;
+  v29 = (signed int)v27->uTextureHeight >> v20;
+  v35.field_10 = v20 - v27->uWidthLn2 + 16;
+  v35.field_C = v28 - 1;
+  v35.field_8 = (v29 << 16) - 65536;
+  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+  {
+    if ( byte_80AA10 )
+      sr_sub_485D3E(&v35, &v34);
+    else
+      sr_sub_485C89(&v35, &v34);
+  }
+  else
+  {
+    if ( byte_80AA10 )
+      sr_sub_4D72EC(v1);
+    else
+      sr_sub_4D73DF(v1);
+  }
+  return 1;
+}
+
+//----- (004847EB) --------------------------------------------------------
+int sr_sub_4847EB(Span *_this)
+{
+  stru315 *v1; // ebp@0
+  int v2; // ebx@1
+  int v3; // edx@1
+  Polygon *v4; // esi@1
+  int v5; // eax@1
+  signed int v6; // eax@3
+  int v7; // edi@3
+  stru149 *v8; // eax@3
+  stru149 *v9; // eax@3
+  int v10; // edx@3
+  int v11; // eax@3
+  signed int v12; // ebx@3
+  int v13; // ebx@4
+  signed __int64 v14; // qtt@5
+  int v15; // eax@5
+  signed int v16; // ebx@5
+  unsigned __int16 *v17; // ecx@6
+  stru149 *v18; // eax@14
+  stru149 *v19; // eax@14
+  signed int v20; // eax@14
+  int v21; // ecx@14
+  Texture *v22; // edx@16
+  signed int v23; // eax@16
+  int v24; // ebx@16
+  int v25; // edi@17
+  int v26; // ebx@17
+  int v27; // eax@17
+  int v28; // edi@17
+  int v29; // eax@18
+  signed __int64 v30; // qtt@19
+  int v31; // ecx@19
+  int v32; // eax@19
+  stru149 *v33; // eax@21
+  signed int v34; // edi@21
+  int v35; // ebx@21
+  signed int v36; // edi@21
+  signed __int64 v37; // qtt@21
+  signed int v38; // ebx@21
+  int v39; // ebx@29
+  int v40; // eax@32
+  unsigned __int64 v41; // qax@32
+  int v42; // edi@32
+  int v43; // eax@33
+  signed __int64 v44; // qtt@34
+  int v45; // ecx@34
+  int v46; // eax@34
+  stru149 *v47; // eax@36
+  signed int v48; // edi@36
+  int v49; // eax@36
+  int v50; // eax@47
+  unsigned __int64 v51; // qax@47
+  int v52; // edi@47
+  int v53; // eax@48
+  signed __int64 v54; // qtt@49
+  int v55; // ecx@49
+  int v56; // eax@49
+  stru149 *v57; // eax@51
+  signed int v58; // edi@51
+  int v59; // eax@51
+  Span *v61; // [sp+Ch] [bp-B0h]@1
+  int v62; // [sp+10h] [bp-ACh]@3
+  int v63; // [sp+14h] [bp-A8h]@3
+  int v64; // [sp+18h] [bp-A4h]@3
+  int v65; // [sp+1Ch] [bp-A0h]@3
+  signed int v66; // [sp+20h] [bp-9Ch]@3
+  signed int v67; // [sp+24h] [bp-98h]@3
+  int v68; // [sp+28h] [bp-94h]@1
+  char v69; // [sp+2Ch] [bp-90h]@1
+  stru315 sr; // [sp+30h] [bp-8Ch]@1
+  stru316 sr2; // [sp+74h] [bp-48h]@14
+  int v72; // [sp+9Ch] [bp-20h]@5
+  int v73; // [sp+A0h] [bp-1Ch]@1
+  int v74; // [sp+A4h] [bp-18h]@3
+  int v75; // [sp+A8h] [bp-14h]@21
+  int v76; // [sp+ACh] [bp-10h]@1
+  int v77; // [sp+B0h] [bp-Ch]@14
+  int v78; // [sp+B4h] [bp-8h]@3
+  int v79; // [sp+B8h] [bp-4h]@3
+
+  v2 = _this->field_A;
+  v3 = _this->field_8;
+  v4 = _this->pParent;
+  v73 = 0;
+  v61 = _this;
+  sr.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
+  v76 = v3;
+  v5 = _this->field_C;
+  sr.pColorBuffer = &pRenderer->pTargetSurface[v3 + pRenderer->uTargetSurfacePitch * v2];
+  v68 = texmapping_terrain_subdivsize;
+  v69 = texmapping_terrain_subdivpow2;
+  if ( v5 >= texmapping_terrain_subdivsize )
+    v73 = texmapping_terrain_subdivsize - (v3 & (texmapping_terrain_subdivsize - 1));
+  v6 = v5 - v73;
+  v67 = v6 >> texmapping_terrain_subdivpow2;
+  v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2);
+  v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
+  v8 = v4->ptr_38;
+  v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
+  v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
+  v76 = v8->field_14;
+  v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
+  v9 = v4->ptr_38;
+  v10 = v78 + v9->field_C;
+  v76 = v9->field_20;
+  v65 = v10;
+  v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16)
+      + v4->ptr_38->field_18;
+  v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
+  v64 = v11;
+  v76 = v4->v_18.z;
+  v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
+  v12 = -v4->field_24;
+  v63 = v78 + v4->v_18.x;
+  v66 = -v4->field_24;
+  v78 = (unsigned __int64)(v79 * (signed __int64)v4->v_18.y) >> 16;
+  v74 = v78 + v63;
+  if ( !(v78 + v63) || (v76 = v12 >> 14, v13 = abs(v12 >> 14), v13 > abs(v74)) )
+    return 0;
+  LODWORD(v14) = v66 << 16;
+  HIDWORD(v14) = v66 >> 16;
+  v72 = v14 / v74;
+  sr.pTextureLOD = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
+  v15 = v14 / v74;
+  v16 = 2;
+  if ( v15 >= mipmapping_terrain_mm1 << 16 )
+  {
+    if ( v15 >= mipmapping_terrain_mm2 << 16 )
+    {
+      if ( v15 >= mipmapping_terrain_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_14;
+        v16 = 3;
+        v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail3;
+      }
+      else
+      {
+        v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v16 = 1;
+      v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v16 = 0;
+    v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  sr.pTextureLOD = v17;
+LABEL_14:
+  sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1);
+  v18 = v4->ptr_38;
+  v78 = v7;
+  v79 = v18->field_10;
+  v78 = v7;
+  v77 = v65 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
+  v79 = v4->ptr_38->field_1C;
+  v79 = v64 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
+  v78 = (unsigned __int64)(v77 * (signed __int64)v72) >> 16;
+  v19 = v4->ptr_38;
+  v78 = v72;
+  sr.field_30 = ((unsigned __int64)(v77 * (signed __int64)v72) >> 16) - v19->field_24;
+  v78 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16;
+  v20 = ((unsigned __int64)(v79 * (signed __int64)v72) >> 16) - v4->ptr_38->field_28;
+  v21 = bUseLoResSprites + v16 + 2;
+  sr.field_30 >>= v21;
+  v78 = bUseLoResSprites + v16 + 2;
+  sr.field_2C = v20 >> v21;
+  if ( byte_80AA10 )
+  {
+    sr.field_14 = dword_80AA20 >> v21;
+    sr.field_18 = dword_80AA1C >> v21;
+    sr.field_1C = dword_80AA18 >> v21;
+    sr.field_20 = dword_80AA14 >> v21;
+  }
+  v22 = v4->pTexture;
+  v79 = (signed int)v22->uTextureWidth >> v16;
+  v23 = (signed int)v22->uTextureHeight >> v16;
+  v24 = v16 - v22->uWidthLn2 + 16;
+  sr.field_8 = (v23 << 16) - 65536;
+  sr.field_10 = v24;
+  sr.field_C = v79 - 1;
+  if ( v73 )
+  {
+    v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv;
+    v26 = v25;
+    v77 = v4->v_18.y;
+    v79 = v25;
+    v27 = (unsigned __int64)(v77 * (signed __int64)v25) >> 16;
+    v28 = v27 + v63;
+    v74 = v27 + v63;
+    if ( !(v27 + v63) || (v77 = abs(v76), v29 = abs(v28), v77 > v29) )
+      return 0;
+    LODWORD(v30) = v66 << 16;
+    HIDWORD(v30) = v66 >> 16;
+    v77 = v30 / v74;
+    v31 = v30 / v74;
+    HIWORD(v32) = HIWORD(v72);
+    if ( v72 <= v31 )
+      HIWORD(v32) = HIWORD(v31);
+    LOWORD(v32) = 0;
+    v77 = v26;
+    sr.field_24 = v32;
+    v74 = v4->ptr_38->field_10;
+    v74 = v65 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
+    v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
+    v33 = v4->ptr_38;
+    v77 = v26;
+    v34 = ((unsigned __int64)(v74 * (signed __int64)v31) >> 16) - v33->field_24;
+    v74 = v33->field_1C;
+    v74 = v64 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
+    v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
+    v35 = (v77 - v4->ptr_38->field_28) >> v78;
+    v74 = v73 << 16;
+    v36 = (v34 >> v78) - sr.field_30;
+    LODWORD(v37) = v36 << 16;
+    HIDWORD(v37) = v36 >> 16;
+    v38 = v35 - sr.field_2C;
+    sr.field_4 = v37 / (v73 << 16);
+    v75 = v73 << 16;
+    LODWORD(v37) = v38 << 16;
+    HIDWORD(v37) = v38 >> 16;
+    v77 = v37 / (v73 << 16);
+    sr.field_0 = v37 / (v73 << 16);
+    sr.field_28 = v73;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+    {
+      if ( byte_80AA10 )
+        sr_sub_485A24(&sr, (stru315 *)&sr2);
+      else
+        sr_sub_485975(&sr, (stru315 *)&sr2);
+    }
+    else
+    {
+      if ( byte_80AA10 )
+        sr_sub_4D705A(v1);
+      else
+        sr_sub_4D6FB0(v1);
+    }
+    v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69);
+  }
+  else
+  {
+    v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
+    v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
+  }
+  sr.field_28 = v68;
+  while ( v67 > 0 )
+  {
+    v40 = v4->v_18.y;
+    --v67;
+    v75 = v40;
+    v41 = v40 * (signed __int64)v39;
+    v79 = v41 >> 16;
+    LODWORD(v41) = v41 >> 16;
+    v42 = v41 + v63;
+    v74 = v41 + v63;
+    if ( !((int)v41 + v63) || (v75 = abs(v76), v43 = abs(v42), v75 > v43) )
+      return 0;
+    LODWORD(v44) = v66 << 16;
+    HIDWORD(v44) = v66 >> 16;
+    v73 = v44 / v74;
+    v45 = v44 / v74;
+    HIWORD(v46) = HIWORD(v72);
+    if ( v72 <= v45 )
+      HIWORD(v46) = HIWORD(v45);
+    LOWORD(v46) = 0;
+    v79 = v39;
+    sr.field_24 = v46;
+    v75 = v4->ptr_38->field_10;
+    v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+    v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
+    v47 = v4->ptr_38;
+    v79 = v39;
+    v48 = ((unsigned __int64)(v75 * (signed __int64)v45) >> 16) - v47->field_24;
+    v75 = v47->field_1C;
+    v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+    v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
+    v49 = (((v79 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
+    sr.field_4 = ((v48 >> v78) - sr.field_30) >> v69;
+    sr.field_0 = v49;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+    {
+      if ( byte_80AA10 )
+        sr_sub_485A24(&sr, (stru315 *)&sr2);
+      else
+        sr_sub_485975(&sr, (stru315 *)&sr2);
+    }
+    else
+    {
+      if ( byte_80AA10 )
+        sr_sub_4D705A(v1);
+      else
+        sr_sub_4D6FB0(v1);
+    }
+    sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0);
+    sr.field_28 = v68;
+    v39 -= pOutdoorCamera->int_fov_rad_inv << v69;
+  }
+  if ( !v62 )
+    return 1;
+  v50 = v4->v_18.y;
+  v75 = v50;
+  v51 = v50 * (signed __int64)v39;
+  v79 = v51 >> 16;
+  LODWORD(v51) = v51 >> 16;
+  v52 = v51 + v63;
+  v74 = v51 + v63;
+  if ( (int)v51 + v63 )
+  {
+    v75 = abs(v76);
+    v53 = abs(v52);
+    if ( v75 <= v53 )
+    {
+      LODWORD(v54) = v66 << 16;
+      HIDWORD(v54) = v66 >> 16;
+      v76 = v54 / v74;
+      v55 = v54 / v74;
+      HIWORD(v56) = HIWORD(v72);
+      if ( v72 <= v55 )
+        HIWORD(v56) = HIWORD(v55);
+      LOWORD(v56) = 0;
+      v76 = v39;
+      sr.field_24 = v56;
+      v75 = v4->ptr_38->field_10;
+      v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+      v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
+      v57 = v4->ptr_38;
+      v76 = v39;
+      v58 = ((unsigned __int64)(v75 * (signed __int64)v55) >> 16) - v57->field_24;
+      v75 = v57->field_1C;
+      v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+      v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
+      v59 = (((v76 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
+      sr.field_4 = ((v58 >> v78) - sr.field_30) >> v69;
+      sr.field_0 = v59;
+      sr.field_28 = v62;
+      if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+      {
+        if ( byte_80AA10 )
+          sr_sub_485A24(&sr, (stru315 *)&sr2);
+        else
+          sr_sub_485975(&sr, (stru315 *)&sr2);
+      }
+      else
+      {
+        if ( byte_80AA10 )
+          sr_sub_4D705A(v1);
+        else
+          sr_sub_4D6FB0(v1);
+      }
+      return 1;
+    }
+  }
+  return 0;
+}
+
+//----- (00485407) --------------------------------------------------------
+signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(Span *a1)
+{
+  stru315 *v1; // ebp@0
+  int v2; // eax@1
+  int v3; // edx@1
+  unsigned int v4; // edi@1
+  Polygon *v5; // esi@1
+  int v6; // ecx@1
+  int v7; // ebx@1
+  int v8; // ecx@1
+  stru149 *v9; // eax@1
+  stru149 *v10; // eax@1
+  int v11; // edx@1
+  int v12; // eax@1
+  int v13; // eax@1
+  int v14; // ecx@1
+  signed int v15; // edi@1
+  int v16; // edi@2
+  signed __int64 v17; // qtt@3
+  int v18; // edi@3
+  int v19; // eax@3
+  unsigned __int8 *pLOD; // eax@3
+  Texture *v21; // eax@4
+  Texture *v22; // eax@6
+  Texture *v23; // eax@8
+  Texture *v24; // eax@10
+  stru149 *v25; // eax@13
+  stru149 *v26; // eax@13
+  signed int v27; // ebx@13
+  stru149 *v28; // eax@13
+  Texture *v29; // esi@13
+  signed int v30; // ebx@13
+  signed int v31; // edi@13
+  signed int v32; // edx@13
+  signed int v33; // eax@13
+  int v34; // esi@13
+  int v35; // eax@13
+  unsigned __int64 v36; // qax@13
+  int v37; // eax@13
+  unsigned __int64 v38; // qax@13
+  char v39; // cl@14
+  stru316 a2; // [sp+Ch] [bp-90h]@13
+  stru315 a1a; // [sp+34h] [bp-68h]@1
+  Span *v43; // [sp+78h] [bp-24h]@1
+  int v44; // [sp+7Ch] [bp-20h]@1
+  int v45; // [sp+80h] [bp-1Ch]@1
+  int v46; // [sp+84h] [bp-18h]@1
+  Span *v47; // [sp+88h] [bp-14h]@1
+  int v48; // [sp+8Ch] [bp-10h]@1
+  int v49; // [sp+90h] [bp-Ch]@3
+  int i; // [sp+94h] [bp-8h]@3
+  int X; // [sp+98h] [bp-4h]@1
+
+  v2 = a1->field_A;
+  v3 = a1->field_8;
+  v4 = v3 + pRenderer->uTargetSurfacePitch * a1->field_A;
+  v5 = a1->pParent;
+  v43 = a1;
+  v6 = a1->field_C;
+  a1a.pColorBuffer = &pRenderer->pTargetSurface[v4];
+  v46 = v6;
+  v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3);
+  v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
+  a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
+  v9 = v5->ptr_38;
+  v47 = (Span *)v7;
+  X = v8;
+  v48 = v9->field_14;
+  X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
+  v10 = v5->ptr_38;
+  v11 = X + v10->field_C;
+  v48 = v10->field_20;
+  v44 = v11;
+  v12 = ((unsigned __int64)(v48 * (signed __int64)v8) >> 16) + v5->ptr_38->field_18;
+  X = v8;
+  v45 = v12;
+  v48 = v5->v_18.z;
+  X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
+  v13 = v5->v_18.y;
+  v14 = X + v5->v_18.x;
+  v15 = -v5->field_24;
+  v48 = -v5->field_24;
+  X = ((unsigned __int64)(v7 * (signed __int64)v13) >> 16) + v14;
+  if ( !X || (v16 = abs(v15 >> 14), v16 > abs(X)) )
+    return 0;
+  LODWORD(v17) = v48 << 16;
+  HIDWORD(v17) = v48 >> 16;
+  i = v17 / X;
+  v18 = v17 / X;
+  HIWORD(v19) = (unsigned int)(v17 / X) >> 16;
+  LOWORD(v19) = 0;
+  a1a.field_24 = v19;
+  pLOD = v5->pTexture->pLevelOfDetail2;
+  a1a.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
+  v49 = 2;
+  if ( v18 >= mipmapping_terrain_mm1 << 16 )
+  {
+    if ( v18 >= mipmapping_terrain_mm2 << 16 )
+    {
+      if ( v18 >= mipmapping_terrain_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_12;
+        v24 = v5->pTexture;
+        v49 = 3;
+        pLOD = v24->pLevelOfDetail3;
+      }
+      else
+      {
+        v23 = v5->pTexture;
+        v49 = 2;
+        pLOD = v23->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v22 = v5->pTexture;
+      v49 = 1;
+      pLOD = v22->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v21 = v5->pTexture;
+    v49 = 0;
+    pLOD = v21->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1a.pTextureLOD = (unsigned __int16 *)pLOD;
+LABEL_12:
+  if ( !pLOD )
+    return 0;
+  a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1);
+  a1a.field_28 = 16;
+  v43 = (Span *)(v46 >> 4);
+  X = v7;
+  v25 = v5->ptr_38;
+  v48 = v46 - 16 * (v46 >> 4);
+  v46 = v25->field_10;
+  X = v7;
+  v46 = v44 + ((unsigned __int64)(v46 * (signed __int64)v7) >> 16);
+  v44 = v5->ptr_38->field_1C;
+  v45 += (unsigned __int64)(v44 * (signed __int64)v7) >> 16;
+  X = (unsigned __int64)(v46 * (signed __int64)v18) >> 16;
+  v26 = v5->ptr_38;
+  X = v18;
+  v27 = ((unsigned __int64)(v46 * (signed __int64)v18) >> 16) - v26->field_24;
+  X = (unsigned __int64)(v45 * (signed __int64)v18) >> 16;
+  v28 = v5->ptr_38;
+  v29 = v5->pTexture;
+  v44 = bUseLoResSprites + v49 + 2;
+  v30 = v27 >> v44;
+  v31 = (signed int)(((unsigned __int64)(v45 * (signed __int64)v18) >> 16) - v28->field_28) >> v44;
+  v32 = (signed int)v29->uTextureWidth >> v49;
+  v33 = (signed int)v29->uTextureHeight >> v49;
+  v34 = v49 - v29->uWidthLn2;
+  a1a.field_8 = (v33 << 16) - 65536;
+  X = 2 * pMiscTimer->uTotalGameTimeElapsed;
+  v45 = pOutdoorCamera->int_fov_rad_inv;
+  a1a.field_10 = v34 + 16;
+  a1a.field_C = v32 - 1;
+  i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16;
+  v47 = (Span *)(i >> v44);
+  v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
+  v36 = (signed int)v47 * (signed __int64)v35;
+  i = v36 >> 16;
+  a1a.field_4 = v36 >> 16;
+  v37 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
+  v38 = (signed int)v47 * (signed __int64)v37;
+  i = v38 >> 16;
+  a1a.field_0 = v38 >> 16;
+  if ( (signed int)v43 > 0 )
+  {
+    v47 = v43;
+    v39 = 12 - v49;
+    for ( i = 12 - v49; ; v39 = i )
+    {
+      a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> v39));
+      a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
+      if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+        sr_sub_485975(&a1a, (stru315 *)&a2);
+      else
+        sr_sub_4D6FB0(v1);
+      a1a.field_28 = 16;
+      v30 += 16 * a1a.field_4;
+      v31 += 16 * a1a.field_0;
+      v47 = (Span *)((char *)v47 - 1);
+      if ( !v47 )
+        break;
+    }
+  }
+  if ( v48 )
+  {
+    i = 12 - v49;
+    a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> (12 - v49)));
+    a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
+    a1a.field_28 = v48;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+      sr_sub_485975(&a1a, (stru315 *)&a2);
+    else
+      sr_sub_4D6FB0(v1);
+  }
+  return 1;
+}
+
+//----- (0048585C) --------------------------------------------------------
+signed int __fastcall sr_sub_48585C_mb_DrawSpan(Span *a1, unsigned __int16 *pRenderTarget, int a4)
+{
+  Span *v3; // esi@1
+  Polygon *v4; // edi@1
+  int v5; // ebx@2
+  signed __int64 v6; // qtt@3
+  int v7; // ebx@3
+  signed int v8; // ecx@3
+  void *v9; // eax@5
+  int v10; // ecx@5
+  unsigned __int16 *pPixels; // [sp+Ch] [bp-14h]@1
+  signed int v13; // [sp+10h] [bp-10h]@1
+  int X; // [sp+18h] [bp-8h]@1
+
+  v3 = a1;
+  pPixels = pRenderTarget;
+  v4 = a1->pParent;
+  v13 = -v4->field_24;
+  X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv
+                        * (pViewport->uScreenCenterX - (signed int)a1->field_8)
+                        * (signed __int64)v4->v_18.y) >> 16)
+    + ((unsigned __int64)(v4->v_18.z
+                        * (signed __int64)(pOutdoorCamera->int_fov_rad_inv
+                                         * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16)
+    + v4->v_18.x;
+  if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) )
+  {
+    LODWORD(v6) = v13 << 16;
+    HIDWORD(v6) = v13 >> 16;
+    v7 = v6 / X;
+    v8 = v6 / X;
+  }
+  else
+  {
+    v7 = pOutdoorCamera->shading_dist_mist << 16;
+    v8 = pOutdoorCamera->shading_dist_mist << 16;
+  }
+  v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4);
+  fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C);
+  HIWORD(v10) = HIWORD(v7);
+  LOWORD(v10) = 0;
+  j_memset32(v10, &pRenderer->pActiveZBuffer[v3->field_8 + 640 * v3->field_A], v3->field_C);
+  return 1;
+}
+//----- (004252E8) --------------------------------------------------------
+signed int __fastcall sr_4252E8(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  double v2; // st7@1
+  char *v3; // edi@5
+  char *v4; // esi@5
+  char *v5; // ecx@5
+  int v6; // ebx@6
+  double v7; // st6@11
+  double v8; // st5@11
+  double v9; // st6@12
+  unsigned __int8 v10; // c2@16
+  unsigned __int8 v11; // c3@16
+  void *v12; // edi@23
+  double v13; // st6@23
+  char *v14; // ecx@23
+  char v15; // zf@24
+  signed int result; // eax@25
+  unsigned int v17; // [sp+8h] [bp-28h]@5
+  bool v18; // [sp+Ch] [bp-24h]@2
+  bool v19; // [sp+10h] [bp-20h]@7
+  char *v20; // [sp+14h] [bp-1Ch]@5
+  char *v21; // [sp+18h] [bp-18h]@5
+  signed int v22; // [sp+1Ch] [bp-14h]@1
+  RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5
+  char *v24; // [sp+24h] [bp-Ch]@5
+  char *v25; // [sp+28h] [bp-8h]@5
+  char *v26; // [sp+2Ch] [bp-4h]@5
+
+  v1 = uVertexID;
+  v2 = (double)pOutdoorCamera->shading_dist_mist;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v22 = 0;
+  v18 = array_50AC10[0].vWorldViewPosition.x <= v2;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v25 = (char *)&array_507D30[0]._rhw;
+  v23 = array_507D30;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v24 = (char *)&array_507D30[0].vWorldViewPosition;
+  v26 = (char *)&array_507D30[0].flt_2C;
+  v5 = (char *)&array_50AC10[0].vWorldViewPosition;
+  v17 = v1;
+  do
+  {
+    v6 = (int)(v5 + 48);
+    v19 = v2 >= *((float *)v5 + 12);
+    if ( v18 != v19 )
+    {
+      if ( v19 )
+      {
+        v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5);
+        *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1);
+        *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2);
+        v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8);
+      }
+      else
+      {
+        v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6);
+        *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13);
+        *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14);
+        v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20);
+      }
+      *(float *)v26 = v8;
+      *(float *)v24 = v2;
+      *(float *)v25 = 1.0 / v2;
+      if ( v18 )
+      {
+        if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) )
+        {
+          v10 = 0;
+          v11 = *(float *)v3 == *((float *)v5 + 2);
+          goto LABEL_20;
+        }
+      }
+      else
+      {
+        if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) )
+        {
+          v10 = 0;
+          v11 = *(float *)v3 == *((float *)v5 + 14);
+LABEL_20:
+          if ( v11 | v10 )
+            goto LABEL_22;
+          goto LABEL_21;
+        }
+      }
+LABEL_21:
+      ++v23;
+      v24 += 48;
+      v26 += 48;
+      v4 += 48;
+      v3 += 48;
+      ++v22;
+      v25 += 48;
+      v21 = v4;
+      v20 = v3;
+    }
+LABEL_22:
+    if ( v19 )
+    {
+      v12 = v23;
+      v21 += 48;
+      v20 += 48;
+      v13 = 1.0 / (*(float *)v6 + 0.0000001);
+      ++v22;
+      v26 += 48;
+      v24 += 48;
+      ++v23;
+      memcpy(v12, v5 + 36, 0x30u);
+      v14 = v25;
+      v25 += 48;
+      v4 = v21;
+      v3 = v20;
+      *(float *)v14 = v13;
+    }
+    v15 = v17-- == 1;
+    v18 = v19;
+    v5 = (char *)v6;
+  }
+  while ( !v15 );
+  result = v22;
+  if ( v22 < 3 )
+    return 0;
+  return result;
+}
+
+//----- (004250FE) --------------------------------------------------------
+signed int __fastcall sr_4250FE(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  char *v2; // edi@5
+  char *v3; // esi@5
+  char *v4; // ecx@5
+  int v5; // ebx@6
+  double v6; // st6@11
+  double v7; // st5@11
+  double v8; // st6@12
+  unsigned __int8 v9; // c2@16
+  unsigned __int8 v10; // c3@16
+  void *v11; // edi@23
+  double v12; // st6@23
+  char *v13; // ecx@23
+  char v14; // zf@24
+  signed int result; // eax@25
+  unsigned int v16; // [sp+8h] [bp-28h]@5
+  bool v17; // [sp+Ch] [bp-24h]@2
+  bool v18; // [sp+10h] [bp-20h]@7
+  char *v19; // [sp+14h] [bp-1Ch]@5
+  char *v20; // [sp+18h] [bp-18h]@5
+  signed int v21; // [sp+1Ch] [bp-14h]@1
+  RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5
+  char *v23; // [sp+24h] [bp-Ch]@5
+  char *v24; // [sp+28h] [bp-8h]@5
+  char *v25; // [sp+2Ch] [bp-4h]@5
+
+  v1 = uVertexID;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v21 = 0;
+  v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v2 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v3 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v24 = (char *)&array_507D30[0]._rhw;
+  v22 = array_507D30;
+  v19 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v23 = (char *)&array_507D30[0].vWorldViewPosition;
+  v25 = (char *)&array_507D30[0].flt_2C;
+  v4 = (char *)&array_50AC10[0].vWorldViewPosition;
+  v16 = v1;
+  do
+  {
+    v5 = (int)(v4 + 48);
+    v18 = *((float *)v4 + 12) >= 8.0;
+    if ( v17 != v18 )
+    {
+      if ( v18 )
+      {
+        v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4);
+        *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1);
+        *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2);
+        v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8);
+      }
+      else
+      {
+        v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5);
+        *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13);
+        *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14);
+        v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20);
+      }
+      *(float *)v25 = v7;
+      *(float *)v23 = 8.0;
+      *(int *)v24 = 0x3E000000u;
+      if ( v17 )
+      {
+        if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) )
+        {
+          v9 = 0;
+          v10 = *(float *)v2 == *((float *)v4 + 2);
+          goto LABEL_20;
+        }
+      }
+      else
+      {
+        if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) )
+        {
+          v9 = 0;
+          v10 = *(float *)v2 == *((float *)v4 + 14);
+LABEL_20:
+          if ( v10 | v9 )
+            goto LABEL_22;
+          goto LABEL_21;
+        }
+      }
+LABEL_21:
+      ++v22;
+      v23 += 48;
+      v25 += 48;
+      v3 += 48;
+      v2 += 48;
+      ++v21;
+      v24 += 48;
+      v20 = v3;
+      v19 = v2;
+    }
+LABEL_22:
+    if ( v18 )
+    {
+      v11 = v22;
+      v20 += 48;
+      v19 += 48;
+      v12 = 1.0 / (*(float *)v5 + 0.0000001);
+      ++v21;
+      v25 += 48;
+      v23 += 48;
+      ++v22;
+      memcpy(v11, v4 + 36, 0x30u);
+      v13 = v24;
+      v24 += 48;
+      v3 = v20;
+      v2 = v19;
+      *(float *)v13 = v12;
+    }
+    v14 = v16-- == 1;
+    v17 = v18;
+    v4 = (char *)v5;
+  }
+  while ( !v14 );
+  result = v21;
+  if ( v21 < 3 )
+    return 0;
+  return result;
+}
+
+
+//----- (004254D2) --------------------------------------------------------
+int __fastcall sr_4254D2(signed int a1)
+{
+  signed int v1; // ebx@2
+  int v2; // ecx@2
+  int result; // eax@11
+  double v4; // ST74_8@12
+  bool v5; // edi@12
+  char *v6; // esi@13
+  char *v7; // ebx@13
+  double v8; // st7@15
+  double v9; // st7@16
+  double v10; // st6@16
+  double v11; // st7@17
+  float v12; // eax@18
+  double v13; // ST4C_8@19
+  double v14; // ST10_8@19
+  double v15; // ST28_8@20
+  double v16; // ST34_8@20
+  char v17; // zf@20
+  double v18; // ST18_8@21
+  double v19; // ST3C_8@21
+  double v20; // ST44_8@22
+  double v21; // ST54_8@22
+  void *v22; // edi@26
+  double v23; // ST54_8@29
+  bool v24; // esi@29
+  char *v25; // edi@30
+  char *v26; // ebx@30
+  bool v27; // ecx@32
+  double v28; // st7@33
+  double v29; // st7@34
+  double v30; // st6@34
+  double v31; // st7@35
+  double v32; // ST44_8@37
+  double v33; // ST3C_8@37
+  double v34; // ST18_8@38
+  double v35; // ST34_8@38
+  char v36; // zf@38
+  double v37; // ST28_8@39
+  double v38; // ST10_8@39
+  double v39; // ST20_8@40
+  double v40; // ST5C_8@40
+  void *v41; // edi@44
+  double v42; // ST5C_8@47
+  bool v43; // edi@47
+  char *v44; // esi@48
+  char *v45; // ebx@48
+  bool v46; // ecx@49
+  double v47; // st6@50
+  double v48; // st6@51
+  double v49; // st5@51
+  double v50; // st6@52
+  double v51; // ST20_8@54
+  double v52; // ST54_8@54
+  double v53; // ST44_8@55
+  double v54; // ST3C_8@55
+  char v55; // zf@55
+  double v56; // ST18_8@56
+  double v57; // ST34_8@56
+  double v58; // ST28_8@57
+  double v59; // ST10_8@57
+  void *v60; // edi@61
+  double v61; // ST5C_8@64
+  bool v62; // edi@64
+  char *v63; // esi@65
+  char *v64; // ebx@65
+  bool v65; // ecx@66
+  double v66; // st6@67
+  double v67; // st6@68
+  double v68; // st5@68
+  double v69; // st6@69
+  double v70; // ST20_8@71
+  double v71; // ST54_8@71
+  double v72; // ST44_8@72
+  double v73; // ST3C_8@72
+  char v74; // zf@72
+  double v75; // ST18_8@73
+  double v76; // ST34_8@73
+  double v77; // ST28_8@74
+  double v78; // ST10_8@74
+  void *v79; // edi@78
+  int v80; // ebx@81
+  char *v81; // ecx@82
+  signed int v82; // esi@82
+  float v83; // ST78_4@83
+  double v84; // ST5C_8@83
+  float v85; // eax@84
+  double v86; // ST20_8@85
+  double v87; // ST54_8@88
+  float v88; // eax@89
+  double v89; // ST44_8@90
+  unsigned __int8 v90; // sf@94
+  unsigned __int8 v91; // of@94
+  int v92; // edx@97
+  int v93; // esi@97
+  int v94; // edi@97
+  int v95; // eax@97
+  int v96; // eax@104
+  double v97; // [sp+4Ch] [bp-8Ch]@32
+  double v98; // [sp+54h] [bp-84h]@49
+  double v99; // [sp+54h] [bp-84h]@66
+  float v100; // [sp+5Ch] [bp-7Ch]@1
+  float v101; // [sp+60h] [bp-78h]@1
+  float v102; // [sp+64h] [bp-74h]@1
+  double v103; // [sp+6Ch] [bp-6Ch]@14
+  float v104; // [sp+A8h] [bp-30h]@1
+  signed int v105; // [sp+A8h] [bp-30h]@96
+  bool v106; // [sp+ACh] [bp-2Ch]@14
+  bool v107; // [sp+ACh] [bp-2Ch]@32
+  bool v108; // [sp+ACh] [bp-2Ch]@49
+  bool v109; // [sp+ACh] [bp-2Ch]@66
+  signed int v110; // [sp+B0h] [bp-28h]@12
+  char *v111; // [sp+B8h] [bp-20h]@30
+  signed int v112; // [sp+B8h] [bp-20h]@48
+  signed int v113; // [sp+B8h] [bp-20h]@65
+  char *v114; // [sp+BCh] [bp-1Ch]@13
+  signed int v115; // [sp+BCh] [bp-1Ch]@29
+  signed int v116; // [sp+BCh] [bp-1Ch]@64
+  signed int v117; // [sp+C0h] [bp-18h]@1
+  char *v118; // [sp+C0h] [bp-18h]@30
+  char *v119; // [sp+C0h] [bp-18h]@48
+  char *v120; // [sp+C0h] [bp-18h]@65
+  char *v121; // [sp+C4h] [bp-14h]@13
+  char *v122; // [sp+C4h] [bp-14h]@30
+  signed int v123; // [sp+C4h] [bp-14h]@47
+  char *v124; // [sp+C8h] [bp-10h]@30
+  char *v125; // [sp+C8h] [bp-10h]@48
+  char *v126; // [sp+C8h] [bp-10h]@65
+  signed int v127; // [sp+CCh] [bp-Ch]@2
+  char *v128; // [sp+CCh] [bp-Ch]@13
+  char *v129; // [sp+CCh] [bp-Ch]@30
+  RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48
+  RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65
+  RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13
+  char *v133; // [sp+D0h] [bp-8h]@30
+  char *v134; // [sp+D0h] [bp-8h]@48
+  char *v135; // [sp+D0h] [bp-8h]@65
+  signed int v136; // [sp+D4h] [bp-4h]@1
+  char *v137; // [sp+D4h] [bp-4h]@13
+  RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30
+  char *v139; // [sp+D4h] [bp-4h]@48
+  char *v140; // [sp+D4h] [bp-4h]@65
+
+  v101 = (double)(signed int)pViewport->uViewportTL_X;
+  v100 = (double)(signed int)pViewport->uViewportBR_X;
+  v117 = a1;
+  v136 = 1;
+  v104 = (double)(signed int)pViewport->uViewportTL_Y;
+  v102 = (double)(pViewport->uViewportBR_Y + 1);
+  if ( a1 <= 0 )
+    return v117;
+  v127 = a1;
+  v1 = a1;
+  memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
+  v2 = 0;
+  do
+  {
+    if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
+      v136 = 0;
+    if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 )
+      v136 = 0;
+    ++v2;
+    --v127;
+  }
+  while ( v127 );
+  if ( v136 )
+    return v117;
+  v110 = 0;
+  memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1]));
+  v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15;
+  v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X;
+  if ( v117 < 1 )
+    goto LABEL_112;
+  v6 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v132 = array_50A2B0;
+  v137 = (char *)&array_50A2B0[0].vWorldViewProjX;
+  v128 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v121 = (char *)&array_50A2B0[0].flt_2C;
+  v114 = (char *)&array_50A2B0[0]._rhw;
+  v7 = (char *)&array_50AC10[0].flt_2C;
+  do
+  {
+    v103 = *((float *)v7 + 7) + 6.7553994e15;
+    v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X;
+    if ( !(v5 ^ v106) )
+      goto LABEL_25;
+    v8 = v101;
+    if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X )
+    {
+      v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5));
+      *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4);
+      *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3);
+      v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7;
+    }
+    else
+    {
+      v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7));
+      *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8);
+      *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9);
+      v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12);
+    }
+    *(float *)v121 = v10;
+    *(int *)v137 = LODWORD(v101);
+    LODWORD(v12) = *(int *)v6;
+    if ( v5 )
+    {
+      v13 = v12 + 6.7553994e15;
+      v14 = *((float *)v7 - 4) + 6.7553994e15;
+      if ( LODWORD(v13) == LODWORD(v14) )
+      {
+        v15 = *(float *)v137 + 6.7553994e15;
+        v16 = *((float *)v7 - 5) + 6.7553994e15;
+        v17 = LODWORD(v15) == LODWORD(v16);
+        goto LABEL_23;
+      }
+    }
+    else
+    {
+      v18 = v12 + 6.7553994e15;
+      v19 = *((float *)v7 + 8) + 6.7553994e15;
+      if ( LODWORD(v18) == LODWORD(v19) )
+      {
+        v20 = *(float *)v137 + 6.7553994e15;
+        v21 = *((float *)v7 + 7) + 6.7553994e15;
+        v17 = LODWORD(v20) == LODWORD(v21);
+LABEL_23:
+        if ( v17 )
+          goto LABEL_25;
+        goto LABEL_24;
+      }
+    }
+LABEL_24:
+    v121 += 48;
+    v114 += 48;
+    v6 += 48;
+    ++v110;
+    ++v132;
+    v128 = v6;
+    v137 += 48;
+LABEL_25:
+    if ( v106 )
+    {
+      v22 = v132;
+      v128 += 48;
+      ++v110;
+      v114 += 48;
+      v121 += 48;
+      v137 += 48;
+      ++v132;
+      memcpy(v22, v7 + 4, 0x30u);
+      v6 = v128;
+    }
+    v5 = v106;
+    v7 += 48;
+    --v117;
+  }
+  while ( v117 );
+  if ( v110 < 3
+    || (v115 = 0,
+        memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])),
+        v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15,
+        v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X,
+        v110 < 1) )
+    goto LABEL_112;
+  v25 = (char *)&array_509950[0]._rhw;
+  v138 = array_509950;
+  v129 = (char *)&array_50A2B0[0].vWorldViewProjX;
+  v118 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v133 = (char *)&array_509950[0].vWorldViewProjX;
+  v122 = (char *)&array_509950[0].vWorldViewProjY;
+  v124 = (char *)&array_509950[0].flt_2C;
+  v111 = (char *)&array_509950[0]._rhw;
+  v26 = (char *)&array_50A2B0[0].flt_2C;
+  while ( 2 )
+  {
+    v97 = *((float *)v26 + 7) + 6.7553994e15;
+    v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
+    v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
+    if ( v24 != v27 )
+    {
+      v28 = v100;
+      if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X )
+      {
+        v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5));
+        *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4);
+        *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3);
+        v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26;
+      }
+      else
+      {
+        v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7));
+        *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8);
+        *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9);
+        v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12);
+      }
+      *(float *)v124 = v30;
+      *(int *)v133 = LODWORD(v100);
+      if ( v24 )
+      {
+        v32 = *(float *)v122 + 6.7553994e15;
+        v33 = *((float *)v26 - 4) + 6.7553994e15;
+        if ( LODWORD(v32) == LODWORD(v33) )
+        {
+          v34 = *(float *)v133 + 6.7553994e15;
+          v35 = *((float *)v26 - 5) + 6.7553994e15;
+          v36 = LODWORD(v34) == LODWORD(v35);
+          goto LABEL_41;
+        }
+        goto LABEL_42;
+      }
+      v37 = *(float *)v118 + 6.7553994e15;
+      v38 = *((float *)v26 + 8) + 6.7553994e15;
+      if ( LODWORD(v37) != LODWORD(v38) )
+        goto LABEL_42;
+      v39 = *(float *)v129 + 6.7553994e15;
+      v40 = *((float *)v26 + 7) + 6.7553994e15;
+      v36 = LODWORD(v39) == LODWORD(v40);
+LABEL_41:
+      if ( !v36 )
+      {
+LABEL_42:
+        v129 += 48;
+        v118 += 48;
+        v133 += 48;
+        v122 += 48;
+        v124 += 48;
+        v111 += 48;
+        ++v115;
+        ++v138;
+      }
+    }
+    if ( v27 )
+    {
+      v41 = v138;
+      ++v115;
+      v111 += 48;
+      v124 += 48;
+      v122 += 48;
+      v133 += 48;
+      v118 += 48;
+      v129 += 48;
+      ++v138;
+      memcpy(v41, v26 + 4, 0x30u);
+    }
+    v24 = v107;
+    v26 += 48;
+    --v110;
+    if ( v110 )
+    {
+      v25 = v111;
+      continue;
+    }
+    break;
+  }
+  if ( v115 < 3
+    || (v123 = 0,
+        memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])),
+        v42 = array_509950[0].vWorldViewProjY + 6.7553994e15,
+        v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y,
+        v115 < 1) )
+    goto LABEL_112;
+  v44 = (char *)&array_508FF0[0].vWorldViewProjX;
+  v130 = array_508FF0;
+  v119 = (char *)&array_508FF0[0].vWorldViewProjX;
+  v139 = (char *)&array_508FF0[0].vWorldViewProjY;
+  v125 = (char *)&array_508FF0[0].flt_2C;
+  v134 = (char *)&array_508FF0[0]._rhw;
+  v45 = (char *)&array_509950[0].flt_2C;
+  v112 = v115;
+  while ( 2 )
+  {
+    v98 = *((float *)v45 + 8) + 6.7553994e15;
+    v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
+    v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
+    if ( v43 != v46 )
+    {
+      v47 = v104;
+      if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y )
+      {
+        v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4));
+        *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5);
+        *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3);
+        v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45;
+      }
+      else
+      {
+        v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8));
+        *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7);
+        *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9);
+        v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12);
+      }
+      *(float *)v125 = v49;
+      *(float *)v139 = v104;
+      if ( v43 )
+      {
+        v51 = v104 + 6.7553994e15;
+        v52 = *((float *)v45 - 4) + 6.7553994e15;
+        if ( LODWORD(v51) == LODWORD(v52) )
+        {
+          v53 = *(float *)v44 + 6.7553994e15;
+          v54 = *((float *)v45 - 5) + 6.7553994e15;
+          v55 = LODWORD(v53) == LODWORD(v54);
+          goto LABEL_58;
+        }
+        goto LABEL_59;
+      }
+      v56 = v104 + 6.7553994e15;
+      v57 = *((float *)v45 + 8) + 6.7553994e15;
+      if ( LODWORD(v56) != LODWORD(v57) )
+        goto LABEL_59;
+      v58 = *(float *)v44 + 6.7553994e15;
+      v59 = *((float *)v45 + 7) + 6.7553994e15;
+      v55 = LODWORD(v58) == LODWORD(v59);
+LABEL_58:
+      if ( !v55 )
+      {
+LABEL_59:
+        v139 += 48;
+        v125 += 48;
+        v134 += 48;
+        v44 += 48;
+        ++v123;
+        ++v130;
+        v119 = v44;
+      }
+    }
+    if ( v46 )
+    {
+      v60 = v130;
+      v119 += 48;
+      ++v123;
+      v134 += 48;
+      v125 += 48;
+      v139 += 48;
+      ++v130;
+      memcpy(v60, v45 + 4, 0x30u);
+      v44 = v119;
+    }
+    v43 = v108;
+    v45 += 48;
+    --v112;
+    if ( v112 )
+      continue;
+    break;
+  }
+  if ( v123 < 3
+    || (v116 = 0,
+        memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
+        v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
+        v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
+        v123 < 1) )
+    goto LABEL_112;
+  v63 = (char *)&array_508690[0].vWorldViewProjX;
+  v131 = array_508690;
+  v120 = (char *)&array_508690[0].vWorldViewProjX;
+  v140 = (char *)&array_508690[0].vWorldViewProjY;
+  v126 = (char *)&array_508690[0].flt_2C;
+  v135 = (char *)&array_508690[0]._rhw;
+  v64 = (char *)&array_508FF0[0].flt_2C;
+  v113 = v123;
+  while ( 2 )
+  {
+    v99 = *((float *)v64 + 8) + 6.7553994e15;
+    v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
+    v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
+    if ( v62 != v65 )
+    {
+      v66 = v102;
+      if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y )
+      {
+        v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4));
+        *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5);
+        *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3);
+        v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64;
+      }
+      else
+      {
+        v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8));
+        *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7);
+        *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9);
+        v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12);
+      }
+      *(float *)v126 = v68;
+      *(float *)v140 = v102;
+      if ( v62 )
+      {
+        v70 = v102 + 6.7553994e15;
+        v71 = *((float *)v64 - 4) + 6.7553994e15;
+        if ( LODWORD(v70) == LODWORD(v71) )
+        {
+          v72 = *(float *)v63 + 6.7553994e15;
+          v73 = *((float *)v64 - 5) + 6.7553994e15;
+          v74 = LODWORD(v72) == LODWORD(v73);
+          goto LABEL_75;
+        }
+        goto LABEL_76;
+      }
+      v75 = v102 + 6.7553994e15;
+      v76 = *((float *)v64 + 8) + 6.7553994e15;
+      if ( LODWORD(v75) != LODWORD(v76) )
+        goto LABEL_76;
+      v77 = *(float *)v63 + 6.7553994e15;
+      v78 = *((float *)v64 + 7) + 6.7553994e15;
+      v74 = LODWORD(v77) == LODWORD(v78);
+LABEL_75:
+      if ( !v74 )
+      {
+LABEL_76:
+        v140 += 48;
+        v126 += 48;
+        v135 += 48;
+        v63 += 48;
+        ++v116;
+        ++v131;
+        v120 = v63;
+      }
+    }
+    if ( v65 )
+    {
+      v79 = v131;
+      v120 += 48;
+      ++v116;
+      v135 += 48;
+      v126 += 48;
+      v140 += 48;
+      ++v131;
+      memcpy(v79, v64 + 4, 0x30u);
+      v63 = v120;
+    }
+    v62 = v109;
+    v64 += 48;
+    --v113;
+    if ( v113 )
+      continue;
+    break;
+  }
+  if ( v116 < 3 )
+    goto LABEL_112;
+  v80 = v116;
+  memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
+  if ( v116 > 0 )
+  {
+    v81 = (char *)&array_508690[0].vWorldViewProjX;
+    v82 = v116;
+    do
+    {
+      LODWORD(v83) = *(int *)v81;
+      *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
+      v84 = v83 + 6.7553994e15;
+      if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X )
+      {
+        v86 = *(float *)v81 + 6.7553994e15;
+        if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X )
+          goto LABEL_88;
+        v85 = v101;
+      }
+      else
+      {
+        v85 = v100;
+      }
+      *(int *)v81 = LODWORD(v85);
+LABEL_88:
+      v87 = *((float *)v81 + 1) + 6.7553994e15;
+      if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y )
+      {
+        v88 = v102;
+LABEL_92:
+        *((int *)v81 + 1) = LODWORD(v88);
+        goto LABEL_93;
+      }
+      v89 = *((float *)v81 + 1) + 6.7553994e15;
+      if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y )
+      {
+        v88 = v104;
+        goto LABEL_92;
+      }
+LABEL_93:
+      v81 += 48;
+      --v82;
+    }
+    while ( v82 );
+  }
+  v91 = __OFSUB__(v116, 3);
+  v90 = v116 - 3 < 0;
+  if ( v116 > 3 )
+  {
+    memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
+    if ( v116 > 0 )
+    {
+      v105 = 1;
+      do
+      {
+        v92 = v105;
+        v93 = v105 - 1;
+        v94 = v105 + 1;
+        v95 = v105 + 1;
+        if ( v105 - 1 >= v80 )
+          v93 -= v80;
+        if ( v105 >= v80 )
+          v92 = v105 - v80;
+        if ( v94 >= v80 )
+          v95 = v94 - v80;
+        if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
+           * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
+           - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
+           * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
+        {
+          ++v105;
+        }
+        else
+        {
+          v96 = v105;
+          if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
+            memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
+          --v80;
+        }
+      }
+      while ( v105 - 1 < v80 );
+    }
+    v91 = __OFSUB__(v80, 3);
+    v90 = v80 - 3 < 0;
+  }
+  if ( v90 ^ v91 )
+LABEL_112:
+    result = 0;
+  else
+    result = v80;
+  return result;
+}
+
+
+//----- (00424579) --------------------------------------------------------
+int __fastcall sr_424579(int uFaceID, stru320 *a2)
+{
+  BLVFace *v2; // eax@1
+  Vec3_short_ *v3; // ebx@1
+  Vec3_short_ *v4; // esi@1
+  unsigned int v5; // esi@3
+  int v7; // ST1C_4@5
+  int v8; // ST1C_4@5
+  int v9; // ST1C_4@5
+  int v10; // ST1C_4@5
+  int v11; // esi@5
+  int v12; // ST1C_4@5
+  unsigned int v15; // ecx@8
+  unsigned int v19; // ecx@13
+  signed int v20; // ecx@16
+  signed int result; // eax@20
+  signed int v24; // edx@22
+  unsigned int v25; // [sp+Ch] [bp-1Ch]@3
+  float v26; // [sp+14h] [bp-14h]@3
+  float v27; // [sp+1Ch] [bp-Ch]@3
+  float v28; // [sp+20h] [bp-8h]@3
+  signed int v29; // [sp+24h] [bp-4h]@3
+
+  v2 = &pIndoor->pFaces[uFaceID];
+  v3 = pIndoor->pVertices;
+  v4 = &pIndoor->pVertices[*v2->pVertexIDs];
+  if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x)
+     + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y)
+     + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 )
+  {
+    PortalFace.field_0 = 1;
+  }
+  else
+  {
+    PortalFace.field_0 = 0;
+    if ( !(v2->uAttributes & 1) )
+      return 0;
+  }
+  v29 = 0;
+  v5 = v2->uNumVertices;
+  __asm { fld     pBLVRenderParams->fCosineY }
+  v28 = pBLVRenderParams->fSineY;
+  v26 = pBLVRenderParams->fCosineNegX;
+  v27 = pBLVRenderParams->fSineNegX;
+  v25 = v5;
+  if ( (signed int)v5 > 0 )
+  {
+    _ECX = (char *)&array_50AC10[0].vWorldPosition.z;
+    do
+    {
+      v7 = v3[v2->pVertexIDs[v29]].x;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-8]
+      }
+      v8 = v3[v2->pVertexIDs[v29]].y;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-4]
+      }
+      v9 = v3[v2->pVertexIDs[v29]].z;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx]
+      }
+      _ECX += 48;
+      v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29];
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-14h]
+      }
+      v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++];
+      v12 = v11;
+      v5 = v25;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-10h]
+      }
+    }
+    while ( v29 < (signed int)v25 );
+  }
+  _EDX = (char *)&array_50AC10[0].vWorldViewPosition;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    if ( (signed int)v5 > 0 )
+    {
+      __asm
+      {
+        fild    pBLVRenderParams->vPartyPos.x
+        fild    pBLVRenderParams->vPartyPos.y
+        fild    pBLVRenderParams->vPartyPos.z
+      }
+      _EAX = (char *)&array_50AC10[0].vWorldPosition.z;
+      v15 = v5;
+      do
+      {
+        __asm
+        {
+          fld     dword ptr [eax-8]
+          fsub    st, st(3)
+          fld     dword ptr [eax-4]
+          fsub    st, st(3)
+          fld     st(1)
+          fmul    st, st(6)
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fsubp   st(1), st
+          fstp    [ebp+var_4]
+          fld     dword ptr [eax]
+          fsub    st, st(3)
+        }
+        _EAX += 48;
+        --v15;
+        __asm
+        {
+          fstp    [ebp+var_10]
+          fld     [ebp+var_4]
+          fmul    [ebp+var_14]
+          fld     [ebp+var_10]
+          fmul    [ebp+var_C]
+          fsubp   st(1), st
+          fstp    dword ptr [eax-2Ch]
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fld     st(1)
+          fmul    st, st(7)
+          faddp   st(1), st
+          fstp    dword ptr [eax-28h]
+          fstp    st
+          fstp    st
+          fld     [ebp+var_4]
+          fmul    [ebp+var_C]
+          fld     [ebp+var_10]
+          fmul    [ebp+var_14]
+          faddp   st(1), st
+          fstp    dword ptr [eax-24h]
+        }
+      }
+      while ( v15 );
+LABEL_15:
+      __asm
+      {
+        fstp    st
+        fstp    st
+        fstp    st
+      }
+      goto LABEL_16;
+    }
+  }
+  else
+  {
+    if ( (signed int)v5 > 0 )
+    {
+      __asm
+      {
+        fild    pBLVRenderParams->vPartyPos.x
+        fild    pBLVRenderParams->vPartyPos.y
+        fild    pBLVRenderParams->vPartyPos.z
+      }
+      _EAX = (char *)&array_50AC10[0].vWorldViewPosition;
+      v19 = v5;
+      do
+      {
+        __asm
+        {
+          fld     dword ptr [eax-0Ch]
+          fsub    st, st(3)
+          fld     dword ptr [eax-8]
+          fsub    st, st(3)
+          fld     st(1)
+          fmul    st, st(6)
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fsubp   st(1), st
+          fstp    dword ptr [eax]
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fld     st(1)
+          fmul    st, st(7)
+        }
+        _EAX += 48;
+        --v19;
+        __asm
+        {
+          faddp   st(1), st
+          fstp    dword ptr [eax-2Ch]
+          fstp    st
+          fstp    st
+          fld     dword ptr [eax-34h]
+          fsub    st, st(1)
+          fstp    dword ptr [eax-28h]
+        }
+      }
+      while ( v19 );
+      goto LABEL_15;
+    }
+  }
+LABEL_16:
+  v20 = 0;
+  __asm { fstp    st }
+  if ( (signed int)v5 <= 0 )
+    return 0;
+  do
+  {
+    __asm
+    {
+      fld     dword ptr [edx]
+      fcomp   ds:flt_4D8524
+      fnstsw  ax
+    }
+    if ( !(HIBYTE(_AX) & 1) )
+      break;
+    ++v20;
+    _EDX += 48;
+  }
+  while ( v20 < (signed int)v5 );
+  if ( v20 >= (signed int)v5 )
+    return 0;
+  result = sr_424CD7(v5);
+  if ( result > 0 )
+  {
+    __asm { fild    pBLVRenderParams->field_40 }
+    _ECX = (char *)&array_507D30[0].vWorldViewPosition;
+    v24 = result;
+    __asm
+    {
+      fmul    ds:flt_4D84A4
+      fild    pBLVRenderParams->uViewportCenterX
+      fild    pBLVRenderParams->uViewportCenterY
+    }
+    do
+    {
+      __asm
+      {
+        fld1
+        fdiv    dword ptr [ecx]
+      }
+      _ECX += 48;
+      --v24;
+      __asm
+      {
+        fld     st
+        fmul    dword ptr [ecx-2Ch]
+        fmul    st, st(4)
+        fsubr   st, st(3)
+        fstp    dword ptr [ecx-24h]
+        fmul    dword ptr [ecx-28h]
+        fmul    st, st(3)
+        fsubr   st, st(1)
+        fstp    dword ptr [ecx-20h]
+      }
+    }
+    while ( v24 );
+    __asm
+    {
+      fstp    st
+      fstp    st
+      fstp    st
+    }
+  }
+  memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result]));
+  return result;
+}
+
+//----- (00423B4A) --------------------------------------------------------
+void __cdecl sub_423B4A()
+{
+  float *v0; // eax@1
+  signed int v1; // ecx@1
+
+  v0 = &array_507D30[0].flt_2C;
+  v1 = 50;
+  do
+  {
+    *v0 = 0.0;
+    v0 += 12;
+    --v1;
+  }
+  while ( v1 );
+}
+
+//----- (004AD504) --------------------------------------------------------
+int __fastcall sr_4AD504(signed int sFaceID)
+{
+  int result; // eax@1
+  signed int v2; // ebx@1
+  BLVFace *v3; // esi@3
+  Texture *v4; // edi@6
+  int v5; // eax@7
+  int v6; // edx@7
+  int v7; // ecx@7
+  int v8; // ebx@8
+  int v9; // eax@8
+  int v10; // ebx@8
+  unsigned int v11; // ebx@9
+  int v12; // esi@10
+  int v13; // eax@13
+  unsigned __int16 *v14; // eax@13
+  unsigned int v15; // eax@14
+  unsigned __int16 *v16; // ebx@14
+  int v17; // eax@15
+  int v18; // ebx@15
+  int v19; // esi@15
+  int v20; // ecx@15
+  int v21; // eax@15
+  stru193_math *v22; // ebx@15
+  int v23; // eax@15
+  char *v24; // esi@16
+  int v25; // eax@18
+  int v26; // eax@18
+  int v27; // eax@20
+  signed int v28; // esi@20
+  signed int v29; // edx@20
+  signed int v30; // esi@20
+  signed int v31; // edi@20
+  int v32; // esi@20
+  int v33; // eax@26
+  int *v34; // esi@27
+  unsigned __int16 *v35; // edi@27
+  unsigned int v36; // edx@27
+  int v37; // ebx@27
+  char v38; // cl@27
+  char v39; // ch@27
+  int v40; // ebx@29
+  int v41; // edx@29
+  unsigned int v42; // ebx@30
+  int v43; // edx@30
+  int v44; // eax@33
+  int *v45; // esi@34
+  unsigned __int16 *v46; // edi@34
+  unsigned int v47; // edx@34
+  int v48; // ebx@34
+  char v49; // cl@34
+  char v50; // ch@34
+  int v51; // ebx@36
+  int v52; // edx@36
+  unsigned __int16 v53; // bx@37
+  int v54; // edx@37
+  int v55; // eax@40
+  int v56; // eax@41
+  int *v57; // esi@42
+  unsigned __int16 *v58; // edi@42
+  unsigned int v59; // edx@42
+  int v60; // ebx@42
+  char v61; // cl@42
+  char v62; // ch@42
+  unsigned int v63; // ebx@44
+  int v64; // edx@44
+  unsigned int v65; // ebx@44
+  int v66; // edx@44
+  unsigned int v67; // ebx@45
+  int v68; // edx@45
+  int v69; // ebx@45
+  int v70; // edx@45
+  int v71; // eax@48
+  int *v72; // esi@49
+  unsigned __int16 *v73; // edi@49
+  unsigned int v74; // edx@49
+  int v75; // ebx@49
+  char v76; // cl@49
+  char v77; // ch@49
+  unsigned int v78; // ebx@51
+  int v79; // edx@51
+  unsigned int v80; // ebx@51
+  int v81; // edx@51
+  unsigned int v82; // ebx@52
+  int v83; // edx@52
+  int v84; // ebx@52
+  int v85; // edx@52
+  unsigned __int8 *v86; // [sp+Ch] [bp-98h]@9
+  unsigned __int8 *v87; // [sp+10h] [bp-94h]@9
+  unsigned __int8 *v88; // [sp+14h] [bp-90h]@9
+  unsigned __int8 *v89; // [sp+18h] [bp-8Ch]@9
+  int v90; // [sp+1Ch] [bp-88h]@20
+  BLVFace *v91; // [sp+20h] [bp-84h]@3
+  int v92; // [sp+24h] [bp-80h]@7
+  int i; // [sp+28h] [bp-7Ch]@7
+  unsigned __int16 *v94; // [sp+2Ch] [bp-78h]@9
+  unsigned int v95; // [sp+30h] [bp-74h]@1
+  Texture *v96; // [sp+34h] [bp-70h]@6
+  int v97; // [sp+38h] [bp-6Ch]@15
+  unsigned int v98; // [sp+3Ch] [bp-68h]@9
+  int v99; // [sp+40h] [bp-64h]@9
+  int v100; // [sp+44h] [bp-60h]@24
+  int v101; // [sp+48h] [bp-5Ch]@10
+  int v102; // [sp+4Ch] [bp-58h]@20
+  int v103; // [sp+50h] [bp-54h]@20
+  int v104; // [sp+54h] [bp-50h]@9
+  unsigned __int8 *v105; // [sp+58h] [bp-4Ch]@20
+  int v106; // [sp+5Ch] [bp-48h]@24
+  int v107; // [sp+60h] [bp-44h]@20
+  int v108; // [sp+64h] [bp-40h]@20
+  int v109; // [sp+68h] [bp-3Ch]@20
+  int v110; // [sp+6Ch] [bp-38h]@15
+  int v111; // [sp+70h] [bp-34h]@20
+  int a1; // [sp+74h] [bp-30h]@12
+  int a2; // [sp+78h] [bp-2Ch]@9
+  int *v114; // [sp+7Ch] [bp-28h]@16
+  int v115; // [sp+80h] [bp-24h]@18
+  int v116; // [sp+84h] [bp-20h]@7
+  unsigned int v117; // [sp+88h] [bp-1Ch]@15
+  unsigned int v118; // [sp+8Ch] [bp-18h]@24
+  int *v119; // [sp+90h] [bp-14h]@13
+  int v120; // [sp+94h] [bp-10h]@15
+  unsigned int v121; // [sp+98h] [bp-Ch]@15
+  unsigned __int16 *v122; // [sp+9Ch] [bp-8h]@15
+  unsigned int v123; // [sp+A0h] [bp-4h]@13
+
+  result = pRenderer->uTargetSurfacePitch;
+  v2 = sFaceID;
+  v95 = pRenderer->uTargetSurfacePitch;
+  if ( sFaceID >= 0 )
+  {
+    if ( sFaceID < (signed int)pIndoor->uNumFaces )
+    {
+      v3 = &pIndoor->pFaces[sFaceID];
+      v91 = &pIndoor->pFaces[sFaceID];
+      if ( !pRenderer->pRenderD3D )
+      {
+        result = GetPortalScreenCoord(sFaceID);
+        if ( result )
+        {
+          result = PortalFrustrum(result, &stru_F8A590, pBLVRenderParams->field_7C, v2);
+          if ( result )
+          {
+            result = (int)v3->GetTexture();
+            v4 = (Texture *)result;
+            v96 = (Texture *)result;
+            if ( result )
+            {
+              v5 = *(short *)(result + 38);
+              LOBYTE(v3->uAttributes) |= 0x80u;
+              v92 = v5;
+              sr_4AE5F1(v2);
+              ++pBLVRenderParams->field_84;
+              v6 = stru_F8AD28.pDeltaUV[0];
+              v116 = stru_F8AD28.pDeltaUV[1];
+              v7 = 0;
+              for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 )
+              {
+                v8 = v116;
+                stru_F8AD28._blv_lights_xs[v7] += v6;
+                v9 = 4 * v7 + 16297672;
+                v10 = v8 - stru_F8AD28._blv_lights_ys[v7++];
+              }
+              v94 = sr_sub_47C24C_get_palette(v3, v92, 0, 1);
+              result = stru_F8A590._viewport_space_y;
+              a2 = stru_F8A590._viewport_space_y;
+              v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
+              v99 = 640 * stru_F8A590._viewport_space_y;
+              v86 = v4->pLevelOfDetail0_prolly_alpha_mask;
+              v87 = v4->pLevelOfDetail1;
+              v88 = v4->pLevelOfDetail2;
+              v89 = v4->pLevelOfDetail3;
+              v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
+              v104 = 2 * pBLVRenderParams->field_0_timer_;
+              if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+              {
+                v12 = 2 * stru_F8A590._viewport_space_y;
+                v101 = 2 * stru_F8A590._viewport_space_y;
+                while ( 1 )
+                {
+                  a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
+                  sr_4AE313(a1, result, &stru_F81018.field_0);
+                  if ( LOBYTE(viewparams->field_20) )
+                  {
+                    v15 = v95 * (v12 - pBLVRenderParams->uViewportY);
+                    v119 = &pBLVRenderParams->pTargetZBuffer[2
+                                                          * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
+                                                           + 320 * (v12 - pBLVRenderParams->uViewportY))
+                                                          - pBLVRenderParams->uViewportX];
+                    v16 = &pBLVRenderParams->pRenderTarget[v15
+                                                        + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
+                                                        - pBLVRenderParams->uViewportX];
+                    v14 = &pBLVRenderParams->pRenderTarget[v15
+                                                        + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)
+                                                        - pBLVRenderParams->uViewportX];
+                    v123 = (unsigned int)v16;
+                  }
+                  else
+                  {
+                    v13 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
+                    v119 = &pBLVRenderParams->pTargetZBuffer[v13 + v99];
+                    v123 = (unsigned int)&pBLVRenderParams->pRenderTarget[v13 + v11];
+                    v14 = &pBLVRenderParams->pRenderTarget[v11 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)];
+                  }
+                  v117 = (unsigned int)v14;
+                  HIWORD(v17) = HIWORD(stru_F81018.field_0.field_0);
+                  v18 = stru_F81018.field_0.field_10;
+                  LOWORD(v17) = 0;
+                  v97 = stru_F8AD28.field_0 | v17;
+                  v110 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
+                  v19 = stru_F81018.field_0.field_4 >> i;
+                  v20 = 11 - v18;
+                  v116 = stru_F81018.field_0.field_8 >> i;
+                  v21 = stru_F81018.field_0.field_8 >> i >> (11 - v18);
+                  v22 = stru_5C6E00;
+                  v122 = (unsigned __int16 *)v20;
+                  v121 = (stru_F81018.field_0.field_4 >> i) + 4 * stru_5C6E00->Cos(v104 + v21);
+                  v23 = stru_5C6E00->Sin(v104 + (v19 >> (char)v122));
+                  v120 = v116 + 4 * v23;
+                  if ( v123 < v117 )
+                  {
+                    v24 = (char *)&stru_F81018.field_34.field_8;
+                    v114 = &stru_F81018.field_34.field_8;
+                    a1 += 16;
+                    while ( 1 )
+                    {
+                      sr_4AE313(a1, a2, (stru337_stru0 *)(v24 - 8));
+                      v25 = *((int *)v24 - 2);
+                      LOWORD(v25) = 0;
+                      v115 = v97;
+                      v26 = stru_F8AD28.field_0 | v25;
+                      if ( v97 <= (unsigned int)v26 )
+                        v115 = v26;
+                      v97 = v26;
+                      v27 = *((int *)v24 - 11);
+                      v28 = *((int *)v24 - 1);
+                      v105 = (&v86)[4 * v27];
+                      v111 = v27 + 16;
+                      v29 = v4->uWidthMinus1;
+                      v109 = v27 + v27 + 16 - v4->uWidthLn2;
+                      v107 = v29 >> v27;
+                      v30 = v28 >> i;
+                      v102 = v4->uHeightMinus1 >> v27 << (v27 + 16);
+                      v31 = *v114 >> i;
+                      v122 = (unsigned __int16 *)(11 - v27);
+                      v116 = v30 + 4 * stru_5C6E00->Cos(v104 + (v31 >> (11 - v27)));
+                      v90 = v31 + 4 * stru_5C6E00->Sin(v104 + (v30 >> (char)v122));
+                      v108 = (signed int)(v116 - v121) >> 4;
+                      v103 = (v90 - v120) >> 4;
+                      v32 = v123 + 32;
+                      if ( LOBYTE(viewparams->field_20) )
+                        v32 = v123 + 64;
+                      if ( v32 > v117 )
+                        v32 = v117;
+                      v118 = v32;
+                      v100 = sr_4AE491(*((short *)v114 - 1), *((short *)v114 + 1));
+                      v106 = (signed int)(v32 - v123) >> 1;
+                      if ( v110 >> 16 == v100 >> 16 )
+                      {
+                        v122 = sr_sub_47C24C_get_palette(v91, v92, v110 >> 16, 1);
+                        if ( LOBYTE(viewparams->field_20) )
+                        {
+                          v44 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v45 = v119;
+                            v46 = v122;
+                            v47 = v121;
+                            v48 = v120;
+                            v49 = v111;
+                            v50 = v109;
+                            if ( v106 & 2 )
+                            {
+                              *v119 = v115;
+                              v45 -= 2;
+                              v44 = v123 + 4;
+                              goto LABEL_37;
+                            }
+                            do
+                            {
+                              v44 += 8;
+                              v51 = *(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50));
+                              v52 = v115;
+                              LOWORD(v51) = v46[v51];
+                              *v45 = v115;
+                              v45[1] = v52;
+                              v45[640] = v52;
+                              v45[641] = v52;
+                              *(short *)(v44 - 8) = v51;
+                              *(short *)(v44 - 6) = v51;
+                              *(short *)(v44 + 1272) = v51;
+                              *(short *)(v44 + 1274) = v51;
+                              v45[2] = v52;
+                              v45[3] = v52;
+                              v45[642] = v52;
+                              v45[643] = v52;
+                              v121 += v108;
+                              v120 += v103;
+                              v47 = v121;
+                              v48 = v120;
+LABEL_37:
+                              v45 += 4;
+                              v53 = v46[*(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50))];
+                              v54 = v108;
+                              *(short *)(v44 - 4) = v53;
+                              *(short *)(v44 - 2) = v53;
+                              *(short *)(v44 + 1276) = v53;
+                              *(short *)(v44 + 1278) = v53;
+                              v121 += v54;
+                              v120 += v103;
+                              v47 = v121;
+                              v48 = v120;
+                            }
+                            while ( v44 < v118 );
+                            v123 = v44;
+                            v119 = v45;
+                          }
+                        }
+                        else
+                        {
+                          v33 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v34 = v119;
+                            v35 = v122;
+                            v36 = v121;
+                            v37 = v120;
+                            v38 = v111;
+                            v39 = v109;
+                            if ( v106 & 1 )
+                            {
+                              *v119 = v115;
+                              --v34;
+                              v33 = v123 + 2;
+                              goto LABEL_30;
+                            }
+                            do
+                            {
+                              v33 += 4;
+                              v40 = *(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
+                              v41 = v115;
+                              LOWORD(v40) = v35[v40];
+                              *v34 = v115;
+                              *(short *)(v33 - 4) = v40;
+                              v34[1] = v41;
+                              v121 += v108;
+                              v120 += v103;
+                              v36 = v121;
+                              v37 = v120;
+LABEL_30:
+                              v42 = (unsigned int)(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
+                              v34 += 2;
+                              v43 = v108;
+                              *(short *)(v33 - 2) = v35[*(char *)v42];
+                              v121 += v43;
+                              v120 += v103;
+                              v36 = v121;
+                              v37 = v120;
+                            }
+                            while ( v33 < v118 );
+                            v123 = v33;
+                            v119 = v34;
+                          }
+                        }
+                      }
+                      else
+                      {
+                        v55 = v110 - ((v100 - v110) >> 4);
+                        v110 = (v100 - v110) >> 4;
+                        v122 = (unsigned __int16 *)v55;
+                        if ( LOBYTE(viewparams->field_20) )
+                        {
+                          v71 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v72 = v119;
+                            v73 = v94;
+                            v74 = v121;
+                            v75 = v120;
+                            v76 = v111;
+                            v77 = v109;
+                            if ( v106 & 2 )
+                            {
+                              *v119 = v115;
+                              v72 += 2;
+                              v71 = v123 + 4;
+                              goto LABEL_52;
+                            }
+                            do
+                            {
+                              v78 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
+                              v79 = (int)((char *)v122 + v110);
+                              v71 += 8;
+                              v122 = (unsigned __int16 *)v79;
+                              v80 = ((v79 & 0xFFFF0000u) >> 8) + v105[v78];
+                              v81 = v115;
+                              LOWORD(v80) = v73[v80];
+                              *v72 = v115;
+                              v72[1] = v81;
+                              v72[640] = v81;
+                              v72[641] = v81;
+                              *(short *)(v71 - 8) = v80;
+                              *(short *)(v71 - 6) = v80;
+                              *(short *)(v71 + 1272) = v80;
+                              *(short *)(v71 + 1274) = v80;
+                              v72[2] = v81;
+                              v72[3] = v81;
+                              v72[642] = v81;
+                              v72[643] = v81;
+                              v121 += v108;
+                              v120 += v103;
+                              v74 = v121;
+                              v75 = v120;
+                              v72 += 4;
+LABEL_52:
+                              v82 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
+                              v83 = (int)((char *)v122 + v110);
+                              v84 = v105[v82];
+                              v122 = (unsigned __int16 *)v83;
+                              LOWORD(v84) = v73[((v83 & 0xFFFF0000u) >> 8) + v84];
+                              v85 = v108;
+                              *(short *)(v71 - 4) = v84;
+                              *(short *)(v71 - 2) = v84;
+                              *(short *)(v71 + 1276) = v84;
+                              *(short *)(v71 + 1278) = v84;
+                              v121 += v85;
+                              v120 += v103;
+                              v74 = v121;
+                              v75 = v120;
+                            }
+                            while ( v71 < v118 );
+                            v123 = v71;
+                            v119 = v72;
+                          }
+                        }
+                        else
+                        {
+                          v56 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v57 = v119;
+                            v58 = v94;
+                            v59 = v121;
+                            v60 = v120;
+                            v61 = v111;
+                            v62 = v109;
+                            if ( v106 & 1 )
+                            {
+                              *v119 = v115;
+                              ++v57;
+                              v56 = v123 + 2;
+                              goto LABEL_45;
+                            }
+                            do
+                            {
+                              v63 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
+                              v64 = (int)((char *)v122 + v110);
+                              v56 += 4;
+                              v122 = (unsigned __int16 *)v64;
+                              v65 = ((v64 & 0xFFFF0000u) >> 8) + v105[v63];
+                              v66 = v115;
+                              LOWORD(v65) = v58[v65];
+                              *v57 = v115;
+                              *(short *)(v56 - 4) = v65;
+                              v57[1] = v66;
+                              v121 += v108;
+                              v120 += v103;
+                              v59 = v121;
+                              v60 = v120;
+                              v57 += 2;
+LABEL_45:
+                              v67 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
+                              v68 = (int)((char *)v122 + v110);
+                              v69 = v105[v67];
+                              v122 = (unsigned __int16 *)v68;
+                              LOWORD(v69) = v58[((v68 & 0xFFFF0000u) >> 8) + v69];
+                              v70 = v108;
+                              *(short *)(v56 - 2) = v69;
+                              v121 += v70;
+                              v120 += v103;
+                              v59 = v121;
+                              v60 = v120;
+                            }
+                            while ( v56 < v118 );
+                            v123 = v56;
+                            v119 = v57;
+                          }
+                        }
+                      }
+                      v114 += 13;
+                      v110 = v100;
+                      a1 += 16;
+                      v4 = v96;
+                      v121 = v116;
+                      v120 = v90;
+                      if ( v123 >= v117 )
+                        break;
+                      v24 = (char *)v114;
+                      v22 = stru_5C6E00;
+                    }
+                  }
+                  ++a2;
+                  v98 += v95;
+                  result = a2;
+                  v101 += 2;
+                  v99 += 640;
+                  if ( a2 > stru_F8A590._viewport_space_w )
+                    break;
+                  v12 = v101;
+                  result = a2;
+                  v11 = v98;
+                }
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+  return result;
+}
+
+//----- (004AE313) --------------------------------------------------------
+int __fastcall sr_4AE313(int viewport_space_x, int viewport_space_y, stru337_stru0 *p)
+{
+  int _dy; // ebx@1
+  int _dx; // edi@1
+  int v5; // ecx@1
+  int v6; // esi@1
+  int v7; // ST18_4@2
+  signed __int64 v8; // qtt@3
+  unsigned int v9; // ecx@3
+  int result; // eax@8
+  int v11; // [sp+Ch] [bp-8h]@1
+
+  _dy = pBLVRenderParams->uViewportCenterY - viewport_space_y;
+  _dx = pBLVRenderParams->uViewportCenterX - viewport_space_x;
+  ++pBLVRenderParams->field_88;
+  v5 = (pBLVRenderParams->uViewportCenterY - viewport_space_y) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C;
+  v6 = v5 + _dx * stru_F8AD28.vec_80.x;
+  v11 = v5 + _dx * stru_F8AD28.vec_80.x;
+  if ( v5 + _dx * stru_F8AD28.vec_80.x && (v7 = abs(stru_F8AD28.vec_80.z) >> 14, v7 <= abs(v6)) )
+  {
+    LODWORD(v8) = stru_F8AD28.vec_80.z << 16;
+    HIDWORD(v8) = stru_F8AD28.vec_80.z >> 16;
+    v9 = v8 / v11;
+  }
+  else
+  {
+    v9 = 0x40000000u;
+  }
+  if ( (signed int)v9 >= stru_F8AD28.field_34 )
+    p->field_0 = v9;
+  else
+    p->field_0 = stru_F8AD28.field_34;
+  p->field_4 = ((unsigned __int64)((_dy * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + _dx * stru_F8AD28.vec_8C.y)
+                                 * (signed __int64)(signed int)v9) >> 16)
+             + stru_F8AD28.field_98
+             + (stru_F8AD28.pDeltaUV[0] << 16);
+  p->field_8 = ((unsigned __int64)((_dy * stru_F8AD28.vec_9C.z + stru_F8AD28.vec_9C.x + _dx * stru_F8AD28.vec_9C.y)
+                                 * (signed __int64)(signed int)v9) >> 16)
+             + stru_F8AD28.field_A8
+             + (stru_F8AD28.pDeltaUV[1] << 16);
+  result = abs((__int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)(signed int)v9) >> 16);
+  if ( result < 369620 || bUseLoResSprites )
+  {
+    if ( result < 184810 )
+      p->field_10 = result > 92405;
+    else
+      p->field_10 = 2;
+  }
+  else
+  {
+    p->field_10 = 3;
+  }
+  return result;
+}
+//----- (004AE491) --------------------------------------------------------
+int __fastcall sr_4AE491(signed int a1, signed int a2)
+{
+  signed int v2; // eax@1
+  signed int v3; // edi@1
+  int v4; // ecx@1
+  int v5; // esi@2
+  int v6; // eax@2
+  int v7; // ebx@2
+  unsigned int v8; // ecx@2
+  int v9; // edx@5
+  int v10; // edx@7
+  unsigned int v11; // eax@8
+  int v13; // [sp+4h] [bp-18h]@2
+  int v14; // [sp+8h] [bp-14h]@2
+  signed int v15; // [sp+Ch] [bp-10h]@1
+  int v16; // [sp+14h] [bp-8h]@1
+  int v17; // [sp+18h] [bp-4h]@1
+
+  v2 = a1 >> SLOBYTE(stru_F8AD28.field_38);
+  v3 = a2 >> SLOBYTE(stru_F8AD28.field_38);
+  v17 = stru_F8AD28.uCurrentAmbientLightLevel;
+  v4 = 0;
+  v15 = v2;
+  v16 = 0;
+  if ( stru_F8AD28.uNumLightsApplied > 0 )
+  {
+    do
+    {
+      v5 = v16;
+      v13 = abs(v2 - stru_F8AD28._blv_lights_xs[v16]);
+      v14 = abs(v3 - stru_F8AD28._blv_lights_ys[v16]);
+      v6 = stru_F8AD28._blv_lights_light_dot_faces[v16];
+      v7 = v13;
+      v8 = v14;
+      if ( v6 < v13 )
+      {
+        v6 = v13;
+        v7 = stru_F8AD28._blv_lights_light_dot_faces[v16];
+      }
+      if ( v6 < v14 )
+      {
+        v9 = v6;
+        v6 = v14;
+        v8 = v9;
+      }
+      if ( v7 < (signed int)v8 )
+      {
+        v10 = v8;
+        v8 = v7;
+        v7 = v10;
+      }
+      v11 = ((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6;
+      if ( (signed int)v11 < stru_F8AD28._blv_lights_radii[v5] )
+        v17 += 30 * (v11 * stru_F8AD28._blv_lights_inv_radii[v5] - 65536);
+      ++v16;
+      v2 = v15;
+    }
+    while ( v16 < stru_F8AD28.uNumLightsApplied );
+    v4 = 0;
+  }
+  if ( stru_F8AD28.field_3E4 != v4 )
+    v17 -= stru_F8AD28.field_3E8 * (v2 - stru_F8AD28.field_3F0) + stru_F8AD28.field_3EC * (v3 - stru_F8AD28.field_3F4);
+  if ( v17 >= v4 )
+  {
+    if ( v17 > 2031616 )
+      v17 = 2031616;
+  }
+  else
+  {
+    v17 = v4;
+  }
+  ++pBLVRenderParams->field_8C;
+  return v17;
+}
+
+//----- (004AE5F1) --------------------------------------------------------
+void __fastcall sr_4AE5F1(unsigned int uFaceID)
+{
+  BLVFace *v1; // esi@1
+  BLVFaceExtra *v2; // ebx@1
+  int v3; // eax@1
+  int v4; // edi@1
+  Texture *v5; // edi@1
+  int v6; // eax@1
+  unsigned int v7; // eax@1
+  unsigned int v8; // ecx@1
+  unsigned int v9; // eax@1
+  unsigned int v10; // ecx@5
+  int v11; // edi@10
+  int v12; // ecx@10
+  int v13; // eax@10
+  int v14; // edx@10
+  int v15; // ebx@12
+  double v16; // st7@16
+  int v17; // eax@16
+  char *v18; // ebx@17
+  int v19; // ecx@19
+  int v20; // eax@19
+  int v21; // edx@21
+  int v22; // eax@23
+  int v23; // ST04_4@26
+  int v24; // edi@26
+  double v25; // st6@26
+  int v26; // eax@26
+  double v27; // st6@26
+  int v28; // ecx@26
+  char v29; // al@26
+  int v30; // edx@28
+  int v31; // ecx@28
+  BLVLightMM7 *v32; // ecx@32
+  int v33; // edi@33
+  int v34; // edx@33
+  int v35; // eax@33
+  int v36; // edi@35
+  int v37; // edx@37
+  int v38; // ebx@39
+  int v39; // edi@42
+  int v40; // eax@42
+  char *v41; // ebx@45
+  signed int v42; // ecx@47
+  int v43; // edi@47
+  int v44; // eax@49
+  int v45; // edx@51
+  int v46; // eax@53
+  int v47; // ST04_4@55
+  int v48; // edi@55
+  double v49; // st6@55
+  int v50; // eax@55
+  double v51; // st6@55
+  int v52; // eax@55
+  int v53; // ecx@57
+  int v54; // ecx@58
+  int v55; // ecx@59
+  int v56; // edx@62
+  int v57; // ecx@62
+  int v58; // eax@63
+  int v59; // edx@64
+  int v60; // ecx@67
+  int v61; // edx@67
+  int v62; // eax@68
+  int v63; // edx@69
+  signed int v64; // ecx@72
+  double v65; // st7@75
+  Vec3_int_ v66; // [sp+Ch] [bp-34h]@9
+  Vec3_int_ v67; // [sp+18h] [bp-28h]@9
+  BLVFaceExtra *v68; // [sp+24h] [bp-1Ch]@1
+  int v69; // [sp+28h] [bp-18h]@10
+  int v70; // [sp+2Ch] [bp-14h]@10
+  int X; // [sp+30h] [bp-10h]@10
+  int v72; // [sp+34h] [bp-Ch]@10
+  int v73; // [sp+38h] [bp-8h]@10
+  int v74; // [sp+3Ch] [bp-4h]@10
+
+  v1 = &pIndoor->pFaces[uFaceID];
+  v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
+  v3 = v1->uBitmapID;
+  v4 = v1->uBitmapID;
+  v68 = v2;
+  v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
+  v6 = 8 * uFaceID;
+  LOBYTE(v6) = PID(OBJECT_BModel,uFaceID);
+  stru_F8AD28.field_0 = v6;
+  stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x;
+  stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y;
+  stru_F8AD28.plane_4.vNormal.z = v1->pFacePlane_old.vNormal.z;
+  stru_F8AD28.plane_4.dist = v1->pFacePlane_old.dist;
+  stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
+  stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
+  v7 = GetTickCount();
+  v8 = v1->uAttributes;
+  v9 = v7 >> 3;
+  if ( v8 & 4 )
+  {
+    stru_F8AD28.pDeltaUV[1] -= v9 & v5->uHeightMinus1;
+  }
+  else
+  {
+    if ( v8 & 0x20 )
+      stru_F8AD28.pDeltaUV[1] += v9 & v5->uHeightMinus1;
+  }
+  v10 = v1->uAttributes;
+  if ( BYTE1(v10) & 8 )
+  {
+    stru_F8AD28.pDeltaUV[0] -= v9 & v5->uWidthMinus1;
+  }
+  else
+  {
+    if ( v10 & 0x40 )
+      stru_F8AD28.pDeltaUV[0] += v9 & v5->uWidthMinus1;
+  }
+  v1->_get_normals(&v67, &v66);
+  stru_F8AD28.vec_14.x = v67.x;
+  stru_F8AD28.vec_14.y = v67.y;
+  stru_F8AD28.vec_14.z = v67.z;
+  stru_F8AD28.vec_20.x = v66.x;
+  stru_F8AD28.vec_20.y = v66.y;
+  stru_F8AD28.vec_20.z = v66.z;
+  stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v74 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v74;
+    X = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - X;
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
+                                                     * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v74 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
+    v70 = (unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.field_6C = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v74 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
+    X = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v72 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
+    v70 = (unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v74 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+        - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+          + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v73 = -65536 * pBLVRenderParams->vPartyPos.z;
+    v70 = (unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    v12 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
+    v69 = (unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    v13 = pBLVRenderParams->vPartyPos.y;
+    v70 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+        + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v14 = pBLVRenderParams->vPartyPos.x;
+  }
+  else
+  {
+    v70 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                                 - v70;
+    stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - v70;
+    stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - v70;
+    v69 = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v14 = pBLVRenderParams->vPartyPos.x;
+    stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
+    v13 = pBLVRenderParams->vPartyPos.y;
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    v12 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+        - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+          + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v70 = -65536 * pBLVRenderParams->vPartyPos.z;
+  }
+  stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
+  stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.z * pBLVRenderParams->vPartyPos.z
+                       + stru_F8AD28.plane_4.dist
+                       + stru_F8AD28.plane_4.vNormal.y * v13
+                       + stru_F8AD28.plane_4.vNormal.x * v14;
+  stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
+  stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
+  stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
+  stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
+  stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
+  stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
+  X = (unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v12) >> 16;
+  v15 = v70;
+  v70 = (unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v70) >> 16;
+  stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
+  stru_F8AD28.field_98 = -(X + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v11) >> 16) + v70);
+  stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
+  stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
+  X = (unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v12) >> 16;
+  v69 = (unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16;
+  v70 = (unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16;
+  stru_F8AD28.field_38 = 0;
+  stru_F8AD28.field_A8 = -(X
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16));
+  if ( *(int *)&v68->field_4 || *(int *)&v68->field_8 )
+  {
+    stru_F8AD28.field_3E4 = 1;
+    stru_F8AD28.field_3E8 = *(int *)&v68->field_4;
+    stru_F8AD28.field_3EC = *(int *)&v68->field_8;
+    stru_F8AD28.field_3F0 = v68->field_1E;
+    stru_F8AD28.field_3F4 = v68->field_20;
+  }
+  else
+  {
+    stru_F8AD28.field_3E4 = 0;
+  }
+  v16 = 0.0039215689;
+  v17 = 116 * v1->uSectorID;
+  v69 = v17;
+  v74 = 0;
+  v73 = 0;
+  stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16;
+  v70 = pMobileLightsStack->uNumLightsActive;
+  if ( pMobileLightsStack->uNumLightsActive > 0 )
+  {
+    v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y;
+    do
+    {
+      if ( v74 >= 20 )
+        break;
+      v19 = *((short *)v18 + 2);
+      v20 = *((short *)v18 - 1);
+      if ( v20 > v1->pBounding.x1 - v19 )
+      {
+        if ( v20 < v19 + v1->pBounding.x2 )
+        {
+          v21 = *(short *)v18;
+          if ( v21 > v1->pBounding.y1 - v19 )
+          {
+            if ( v21 < v19 + v1->pBounding.y2 )
+            {
+              v22 = *((short *)v18 + 1);
+              if ( v22 > v1->pBounding.z1 - v19 )
+              {
+                if ( v22 < v19 + v1->pBounding.z2 )
+                {
+                  X = (v1->pFacePlane_old.dist
+                     + *((short *)v18 + 1) * v1->pFacePlane_old.vNormal.z
+                     + v21 * v1->pFacePlane_old.vNormal.y
+                     + *((short *)v18 - 1) * v1->pFacePlane_old.vNormal.x) >> 16;
+                  if ( X <= v19 )
+                  {
+                    v23 = X;
+                    v24 = v74;
+                    stru_F8AD28._blv_lights_radii[v74] = v19;
+                    stru_F8AD28._blv_lights_inv_radii[v24] = 65536 / v19;
+                    *(int *)((char *)&stru_F8AD28.field_240 + v24 * 4) = *((short *)v18 + 5) << 16;
+                    stru_F8AD28._blv_lights_xs[v24] = *((short *)v18 - 1);
+                    stru_F8AD28._blv_lights_ys[v24] = *(short *)v18;
+                    stru_F8AD28._blv_lights_zs[v24] = *((short *)v18 + 1);
+                    v68 = (BLVFaceExtra *)(unsigned __int8)v18[6];
+                    v25 = (double)(signed int)v68 * v16;
+                    v68 = (BLVFaceExtra *)(unsigned __int8)v18[7];
+                    v26 = (unsigned __int8)v18[8];
+                    *(float *)(v24 * 4 + 16297992) = v25;
+                    v27 = (double)(signed int)v68;
+                    v68 = (BLVFaceExtra *)v26;
+                    *(float *)(v24 * 4 + 16298072) = v27 * v16;
+                    *(float *)(v24 * 4 + 16298152) = (double)(signed int)v68 * v16;
+                    v16 = 0.0039215689;
+                    stru_F8AD28._blv_lights_light_dot_faces[v24] = abs(v23);
+                    v28 = v74;
+                    v29 = v18[9];
+                    ++v74;
+                    stru_F8AD28._blv_lights_types[v28] = v29;
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      ++v73;
+      v18 += 18;
+      v17 = v69;
+    }
+    while ( v73 < v70 );
+  }
+  v30 = 0;
+  v73 = 0;
+  v31 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
+  v70 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
+  if ( v31 > 0 )
+  {
+    while ( v74 < 20 )
+    {
+      v32 = &pIndoor->pLights[*(&(*(BLVLightMM7 **)((char *)&pIndoor->pSectors->pLights + v17))->vPosition.x + v30)];
+      if ( !(v32->uAtributes & 8) )
+      {
+        v33 = v1->pBounding.x1;
+        v34 = v32->vPosition.x;
+        X = v32->uBrightness;
+        v35 = v32->uRadius;
+        v68 = (BLVFaceExtra *)v32->uRadius;
+        if ( v34 > v33 - v35 )
+        {
+          if ( v34 < v35 + v1->pBounding.x2 )
+          {
+            v36 = v32->vPosition.y;
+            if ( v36 > v1->pBounding.y1 - v35 )
+            {
+              if ( v36 < v35 + v1->pBounding.y2 )
+              {
+                v37 = v32->vPosition.z;
+                if ( v37 > v1->pBounding.z1 - v35 )
+                {
+                  if ( v37 < v35 + v1->pBounding.z2 )
+                  {
+                    v38 = (v1->pFacePlane_old.dist
+                         + v32->vPosition.x * v1->pFacePlane_old.vNormal.x
+                         + v37 * v1->pFacePlane_old.vNormal.z
+                         + v36 * v1->pFacePlane_old.vNormal.y) >> 16;
+                    if ( v38 >= 0 )
+                    {
+                      if ( v38 <= v35 && v35 )
+                      {
+                        v39 = v74;
+                        stru_F8AD28._blv_lights_radii[v74] = v35;
+                        stru_F8AD28._blv_lights_inv_radii[v39] = 65536 / (signed int)v68;
+                        *(int *)((char *)&stru_F8AD28.field_240 + v39 * 4) = X << 16;
+                        stru_F8AD28._blv_lights_xs[v39] = v32->vPosition.x;
+                        stru_F8AD28._blv_lights_ys[v39] = v32->vPosition.y;
+                        stru_F8AD28._blv_lights_zs[v39] = v32->vPosition.z;
+                        v68 = (BLVFaceExtra *)v32->uRed;
+                        stru_F8AD28._blv_lights_rs[v39] = (double)(signed int)v68 * v16;
+                        v68 = (BLVFaceExtra *)v32->uGreen;
+                        stru_F8AD28._blv_lights_gs[v39] = (double)(signed int)v68 * v16;
+                        v68 = (BLVFaceExtra *)v32->uBlue;
+                        stru_F8AD28._blv_lights_bs[v39] = (double)(signed int)v68 * v16;
+                        v16 = 0.0039215689;
+                        stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38);
+                        v40 = v74++;
+                        stru_F8AD28._blv_lights_types[v40] = 1;
+                      }
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      v30 = v73++ + 1;
+      if ( v73 >= v70 )
+        break;
+      v17 = v69;
+    }
+  }
+  v73 = 0;
+  if ( pStationaryLightsStack->uNumLightsActive > 0 )
+  {
+    v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y;
+    do
+    {
+      if ( v74 >= 20 )
+        break;
+      v42 = *((short *)v41 + 2);
+      v43 = *((short *)v41 - 1);
+      if ( v43 > v1->pBounding.x1 - v42 )
+      {
+        if ( v43 < v42 + v1->pBounding.x2 )
+        {
+          v44 = *(short *)v41;
+          if ( v44 > v1->pBounding.y1 - v42 )
+          {
+            if ( v44 < v42 + v1->pBounding.y2 )
+            {
+              v45 = *((short *)v41 + 1);
+              if ( v45 > v1->pBounding.z1 - v42 )
+              {
+                if ( v45 < v42 + v1->pBounding.z2 )
+                {
+                  v46 = (v1->pFacePlane_old.dist
+                       + *(short *)v41 * v1->pFacePlane_old.vNormal.y
+                       + v43 * v1->pFacePlane_old.vNormal.x
+                       + v45 * v1->pFacePlane_old.vNormal.z) >> 16;
+                  v69 = v46;
+                  if ( v46 >= 0 )
+                  {
+                    if ( v46 <= v42 )
+                    {
+                      v47 = v69;
+                      v48 = v74;
+                      stru_F8AD28._blv_lights_radii[v74] = v42;
+                      stru_F8AD28._blv_lights_inv_radii[v48] = 65536 / v42;
+                      stru_F8AD28._blv_lights_xs[v48] = *((short *)v41 - 1);
+                      stru_F8AD28._blv_lights_ys[v48] = *(short *)v41;
+                      stru_F8AD28._blv_lights_zs[v48] = *((short *)v41 + 1);
+                      v68 = (BLVFaceExtra *)(unsigned __int8)v41[6];
+                      v49 = (double)(signed int)v68 * v16;
+                      v68 = (BLVFaceExtra *)(unsigned __int8)v41[7];
+                      v50 = (unsigned __int8)v41[8];
+                      stru_F8AD28._blv_lights_rs[v48] = v49;
+                      v51 = (double)(signed int)v68;
+                      v68 = (BLVFaceExtra *)v50;
+                      stru_F8AD28._blv_lights_gs[v48] = v51 * v16;
+                      stru_F8AD28._blv_lights_bs[v48] = (double)(signed int)v68 * v16;
+                      v16 = 0.0039215689;
+                      stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47);
+                      v52 = v74++;
+                      stru_F8AD28._blv_lights_types[v52] = 1;
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      ++v73;
+      v41 += 12;
+    }
+    while ( v73 < pStationaryLightsStack->uNumLightsActive );
+  }
+  stru_F8AD28.uNumLightsApplied = v74;
+  v53 = v1->pBounding.x2;
+  if ( pBLVRenderParams->vPartyPos.x <= v53 )
+  {
+    v55 = v1->pBounding.x1;
+    if ( pBLVRenderParams->vPartyPos.x >= v55 )
+      v54 = 0;
+    else
+      v54 = v55 - pBLVRenderParams->vPartyPos.x;
+  }
+  else
+  {
+    v54 = pBLVRenderParams->vPartyPos.x - v53;
+  }
+  v56 = v1->pBounding.y2;
+  v57 = v54 * v54;
+  if ( pBLVRenderParams->vPartyPos.y <= v56 )
+  {
+    v59 = v1->pBounding.y1;
+    if ( pBLVRenderParams->vPartyPos.y >= v59 )
+      v58 = 0;
+    else
+      v58 = v59 - pBLVRenderParams->vPartyPos.y;
+  }
+  else
+  {
+    v58 = pBLVRenderParams->vPartyPos.y - v56;
+  }
+  v60 = v58 * v58 + v57;
+  v61 = v1->pBounding.z2;
+  if ( pBLVRenderParams->vPartyPos.z <= v61 )
+  {
+    v63 = v1->pBounding.z1;
+    if ( pBLVRenderParams->vPartyPos.z >= v63 )
+      v62 = 0;
+    else
+      v62 = v63 - pBLVRenderParams->vPartyPos.z;
+  }
+  else
+  {
+    v62 = pBLVRenderParams->vPartyPos.z - v61;
+  }
+  v64 = v62 * v62 + v60;
+  if ( v64 )
+    stru_F8AD28.field_34 = integer_sqrt(v64) << 16;
+  else
+    stru_F8AD28.field_34 = 0;
+  v68 = (BLVFaceExtra *)abs(stru_F8AD28.rotated_normal.y);
+  v65 = (double)(signed int)v68;
+  if ( v65 >= 655.36 )
+  {
+    if ( v65 >= 26214.4 )
+    {
+      if ( v65 >= 45875.2 )
+      {
+        stru_F8AD28.field_44 = 8;
+        stru_F8AD28.field_48 = 3;
+      }
+      else
+      {
+        stru_F8AD28.field_44 = 16;
+        stru_F8AD28.field_48 = 4;
+      }
+    }
+    else
+    {
+      stru_F8AD28.field_44 = 32;
+      stru_F8AD28.field_48 = 5;
+    }
+  }
+  else
+  {
+    stru_F8AD28.field_44 = 64;
+    stru_F8AD28.field_48 = 6;
+  }
+}
+
+//----- (004AF412) --------------------------------------------------------
+int __cdecl sr_4AF412()
+{
+  int v0; // ST20_4@2
+  int v1; // ST20_4@2
+  int v2; // ST20_4@2
+  int v3; // esi@2
+  int v4; // ST20_4@2
+  int v5; // ecx@2
+  int v6; // ebx@2
+  int v7; // edi@2
+  int v8; // edx@2
+  int v9; // eax@2
+  int result; // eax@4
+
+  stru_F8AD28.plane_4.vNormal.z = -65536;
+  stru_F8AD28.vec_20.y = -65536;
+  stru_F8AD28.plane_4.vNormal.x = 0;
+  stru_F8AD28.plane_4.vNormal.y = 0;
+  stru_F8AD28.plane_4.dist = (pBLVRenderParams->vPartyPos.z + 800) << 16;
+  stru_F8AD28.vec_14.x = 65536;
+  stru_F8AD28.vec_14.y = 0;
+  stru_F8AD28.vec_14.z = 0;
+  stru_F8AD28.vec_20.x = 0;
+  stru_F8AD28.vec_20.z = 0;
+  stru_F8AD28.uDefaultAmbientLightLevel = 0;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+       - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+                                 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
+                                                     * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
+                                                     * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v1 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+       - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.field_6C = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v2 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+       - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.z = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+         + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v4 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+       - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v5 = ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+       - ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    v6 = pBLVRenderParams->vPartyPos.z;
+    v7 = ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+       + ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    v8 = pBLVRenderParams->vPartyPos.y;
+    v9 = pBLVRenderParams->vPartyPos.x;
+  }
+  else
+  {
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                                 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    v8 = pBLVRenderParams->vPartyPos.y;
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
+    v9 = pBLVRenderParams->vPartyPos.x;
+    v5 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+       - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v6 = pBLVRenderParams->vPartyPos.z;
+    v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+         + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v7 = -65536 * pBLVRenderParams->vPartyPos.z;
+  }
+  stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
+  stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.y * v8
+                       + stru_F8AD28.plane_4.dist
+                       + stru_F8AD28.plane_4.vNormal.x * v9
+                       + stru_F8AD28.plane_4.vNormal.z * v6;
+  stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
+  stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
+  stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
+  stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
+  stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
+  stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
+  stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
+  stru_F8AD28.field_98 = -(((unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v5) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v3) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v7) >> 16));
+  stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
+  stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
+  result = 0;
+  stru_F8AD28.field_A8 = -(((unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v5) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v3) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16));
+  stru_F8AD28.field_38 = 0;
+  stru_F8AD28.field_3E4 = 0;
+  stru_F8AD28.uCurrentAmbientLightLevel = 0;
+  stru_F8AD28.uNumLightsApplied = 0;
+  stru_F8AD28.field_34 = 0;
+  return result;
+}
+//----- (004ADD1D) --------------------------------------------------------
+void __fastcall sr_4ADD1D(int uFaceID)
+{
+  int v1; // edi@1
+  BLVFace *v2; // esi@3
+  signed int v3; // ebx@4
+  Texture *v4; // edi@9
+  signed int v5; // eax@9
+  char *v6; // edi@12
+  signed int v7; // eax@15
+  unsigned int v8; // eax@16
+  __int16 v9; // cx@19
+  unsigned __int8 *v10; // eax@19
+  unsigned __int16 *v11; // eax@19
+  int v12; // edi@19
+  int v13; // ebx@20
+  stru352 *v14; // esi@20
+  DWORD v15; // eax@22
+  signed int v16; // ecx@22
+  signed int v17; // ST68_4@22
+  int v18; // eax@22
+  int v19; // ecx@22
+  unsigned int v20; // esi@23
+  int v21; // edi@23
+  int v22; // eax@23
+  int *v23; // ebx@24
+  int v24; // edx@24
+  int v25; // ebx@25
+  unsigned __int16 v26; // cx@25
+  int v27; // edx@26
+  unsigned __int16 v28; // cx@26
+  unsigned __int8 v29; // sf@27
+  unsigned __int8 v30; // of@27
+  unsigned int v31; // esi@29
+  int v32; // edi@29
+  unsigned __int16 *v33; // eax@29
+  int *v34; // ebx@30
+  int v35; // edx@30
+  int v36; // ebx@31
+  unsigned __int16 v37; // cx@31
+  int v38; // edx@32
+  unsigned __int16 v39; // cx@32
+  Texture *v40; // [sp-10h] [bp-6Ch]@16
+  int v41; // [sp-Ch] [bp-68h]@15
+  unsigned int v42; // [sp+10h] [bp-4Ch]@1
+  signed int v43; // [sp+14h] [bp-48h]@12
+  signed int v44; // [sp+14h] [bp-48h]@22
+  int v45; // [sp+1Ch] [bp-40h]@22
+  int v46; // [sp+20h] [bp-3Ch]@22
+  int v47; // [sp+24h] [bp-38h]@19
+  char v48; // [sp+28h] [bp-34h]@19
+  int v49; // [sp+2Ch] [bp-30h]@19
+  unsigned __int8 *v50; // [sp+30h] [bp-2Ch]@19
+  unsigned __int16 *v51; // [sp+34h] [bp-28h]@19
+  int v52; // [sp+38h] [bp-24h]@22
+  int v53; // [sp+3Ch] [bp-20h]@22
+  signed int v54; // [sp+40h] [bp-1Ch]@12
+  int v55; // [sp+40h] [bp-1Ch]@20
+  int v56; // [sp+44h] [bp-18h]@20
+  stru352 *i; // [sp+48h] [bp-14h]@20
+  unsigned __int16 *v58; // [sp+4Ch] [bp-10h]@23
+  int v59; // [sp+50h] [bp-Ch]@4
+  int v60; // [sp+50h] [bp-Ch]@19
+  int v61; // [sp+54h] [bp-8h]@22
+  int *v62; // [sp+58h] [bp-4h]@23
+  int *v63; // [sp+58h] [bp-4h]@29
+
+  v1 = uFaceID;
+  v42 = pRenderer->uTargetSurfacePitch;
+  if ( uFaceID >= 0 && uFaceID < (signed int)pIndoor->uNumFaces )
+  {
+    v2 = &pIndoor->pFaces[uFaceID];
+    if ( pRenderer->pRenderD3D )
+    {
+      v3 = sr_424579(uFaceID, &stru_F8AD28);
+      v59 = v3;
+    }
+    else
+    {
+      v59 = GetPortalScreenCoord(uFaceID);
+      v3 = v59;
+    }
+    if ( v3 && (pRenderer->pRenderD3D || PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1)) )
+    {
+      v4 = v2->GetTexture();
+      v5 = 0;
+      if ( v4 )
+      {
+        if ( pRenderer->pRenderD3D )
+        {
+          if ( v3 > 0 )
+          {
+            v54 = v3;
+            v43 = v3;
+            v6 = (char *)&array_507D30[0].v;
+            do
+            {
+              *((float *)v6 - 1) = (double)((GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x) + *((float *)v6 - 1);
+              *(float *)v6 = (double)(pBLVRenderParams->vPartyPos.y + (GetTickCount() >> 5)) + *(float *)v6;
+              v6 += 48;
+              --v54;
+            }
+            while ( v54 );
+            v3 = v59;
+            v5 = v43;
+          }
+          v7 = v5;
+          v41 = stru_F8AD28.field_0;
+          array_507D30[v7].u = array_507D30[v7].u * 0.25;
+          array_507D30[v7].v = array_507D30[v7].v * 0.25;
+          if ( BYTE1(v2->uAttributes) & 0x40 )
+          {
+            v40 = v2->GetTexture();
+            v8 = pTextureFrameTable->GetFrameTexture(v2->uBitmapID, pBLVRenderParams->field_0_timer_);
+          }
+          else
+          {
+            v40 = v2->GetTexture();
+            v8 = v2->uBitmapID;
+          }
+          pRenderer->DrawIndoorPolygon(v3, v2, pBitmaps_LOD->pHardwareTextures[v8], v40, v41, -1, 0);
+        }
+        else
+        {
+          v49 = v4->uWidthMinus1;
+          v47 = v4->uHeightMinus1 << 16;
+          v9 = 16 - v4->uWidthLn2;
+          v10 = v4->pLevelOfDetail0_prolly_alpha_mask;
+          LOBYTE(v2->uAttributes) |= 0x80u;
+          v48 = v9;
+          v50 = v10;
+          sr_4AF412();
+          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
+          v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1);
+          v12 = stru_F8A590._viewport_space_y;
+          v51 = v11;
+          v60 = stru_F8A590._viewport_space_y;
+          if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+          {
+            v13 = 2 * stru_F8A590._viewport_space_y;
+            v14 = &stru_F83B80[stru_F8A590._viewport_space_y];
+            v55 = 2 * stru_F8A590._viewport_space_y;
+            v56 = 640 * stru_F8A590._viewport_space_y;
+            for ( i = &stru_F83B80[stru_F8A590._viewport_space_y]; ; v14 = i )
+            {
+              sr_4AE1E7(v12, *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13), v12);
+              v14->field_0 += (GetTickCount() << 11) - (pBLVRenderParams->vPartyPos.x << 16);
+              v15 = GetTickCount();
+              v16 = v14->field_0;
+              v14->field_4 += (32 * pBLVRenderParams->vPartyPos.y + v15) << 11;
+              v45 = v14->field_4 >> 3;
+              v44 = v16 >> 3;
+              v17 = (signed int)((unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)v14->field_28) >> 16) >> 3;
+              v52 = (unsigned __int64)(v17 * (signed __int64)-pBLVRenderParams->sSineY) >> 16;
+              v53 = (unsigned __int64)(v17 * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
+              v18 = v14->field_28;
+              v19 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13);
+              LOWORD(v18) = 0;
+              v46 = stru_F8AD28.field_0 | v18;
+              v61 = *(__int16 *)((char *)stru_F8A590.viewport_right_side + v13) - v19;
+              if ( LOBYTE(viewparams->field_20) )
+              {
+                v63 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
+                                                     - pBLVRenderParams->uViewportX];
+                v31 = v44;
+                v32 = v45;
+                v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
+                                                    + 2 * v19
+                                                    - pBLVRenderParams->uViewportX];
+                if ( v61 & 1 )
+                {
+                  --v61;
+                  v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
+                                                      + 2 * v19
+                                                      - pBLVRenderParams->uViewportX
+                                                      - 2];
+                  v34 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
+                                                       - pBLVRenderParams->uViewportX];
+                  v35 = v46;
+                  v63 += 2;
+                  goto LABEL_32;
+                }
+                while ( 1 )
+                {
+                  v30 = __OFSUB__(v61, 2);
+                  v29 = v61 - 2 < 0;
+                  v61 -= 2;
+                  if ( v29 ^ v30 )
+                    break;
+                  v36 = *(&v50[v49 & (v31 >> 16)] + ((v47 & (unsigned int)v32) >> v48));
+                  v31 += v52;
+                  v37 = v51[v36];
+                  v32 += v53;
+                  v34 = v63;
+                  v35 = v46;
+                  *v33 = v37;
+                  v33[1] = v37;
+                  v33[640] = v37;
+                  v33[641] = v37;
+                  v63 += 4;
+                  v34[2] = v46;
+                  v34[3] = v46;
+                  v34[642] = v46;
+                  v34[643] = v46;
+LABEL_32:
+                  *v34 = v35;
+                  v34[1] = v35;
+                  v34[640] = v35;
+                  v34[641] = v35;
+                  v38 = v49 & (v31 >> 16);
+                  v33 += 4;
+                  v31 += v52;
+                  v39 = v51[*(&v50[v38] + ((v47 & (unsigned int)v32) >> v48))];
+                  v32 += v53;
+                  *(v33 - 2) = v39;
+                  *(v33 - 1) = v39;
+                  v33[638] = v39;
+                  v33[639] = v39;
+                }
+              }
+              else
+              {
+                v58 = &pBLVRenderParams->pRenderTarget[v19 + v12 * pRenderer->uTargetSurfacePitch];
+                v62 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
+                v20 = v44;
+                v21 = v45;
+                v22 = (int)v58;
+                if ( v61 & 1 )
+                {
+                  --v61;
+                  v22 = (int)(v58 - 1);
+                  v23 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
+                  v24 = v46;
+                  ++v62;
+                  goto LABEL_26;
+                }
+                while ( 1 )
+                {
+                  v30 = __OFSUB__(v61, 2);
+                  v29 = v61 - 2 < 0;
+                  v61 -= 2;
+                  if ( v29 ^ v30 )
+                    break;
+                  v25 = *(&v50[v49 & (v20 >> 16)] + ((v47 & (unsigned int)v21) >> v48));
+                  v20 += v52;
+                  v26 = v51[v25];
+                  v21 += v53;
+                  v23 = v62;
+                  v24 = v46;
+                  *(short *)v22 = v26;
+                  v62 += 2;
+                  v23[1] = v46;
+LABEL_26:
+                  *v23 = v24;
+                  v27 = v49 & (v20 >> 16);
+                  v22 += 4;
+                  v20 += v52;
+                  v28 = v51[*(&v50[v27] + ((v47 & (unsigned int)v21) >> v48))];
+                  v21 += v53;
+                  *(short *)(v22 - 2) = v28;
+                }
+              }
+              ++v60;
+              ++i;
+              v56 += 640;
+              v55 += 2;
+              if ( v60 > stru_F8A590._viewport_space_w )
+                break;
+              v13 = v55;
+              v12 = v60;
+            }
+          }
+        }
+      }
+    }
+  }
+}
+//----- (004AE1E7) --------------------------------------------------------
+int __fastcall sr_4AE1E7(int a1, int a2, int a3)
+{
+  int v3; // ebx@1
+  int v4; // edi@1
+  int v5; // esi@1
+  signed __int64 v6; // qtt@3
+  int v7; // esi@3
+  int v8; // eax@5
+  int result; // eax@5
+  int v10; // edx@5
+  int v11; // [sp+Ch] [bp-8h]@1
+  int v12; // [sp+1Ch] [bp+8h]@2
+
+  v3 = pBLVRenderParams->uViewportCenterY - a3;
+  v4 = pBLVRenderParams->uViewportCenterX - a2;
+  v11 = a1;
+  v5 = (pBLVRenderParams->uViewportCenterY - a3) * stru_F8AD28.vec_80.y
+     + stru_F8AD28.field_7C
+     + (pBLVRenderParams->uViewportCenterX - a2) * stru_F8AD28.vec_80.x;
+  if ( v5 && (v12 = abs(stru_F8AD28.vec_80.z) >> 14, v12 <= abs(v5)) )
+  {
+    LODWORD(v6) = stru_F8AD28.vec_80.z << 16;
+    HIDWORD(v6) = stru_F8AD28.vec_80.z >> 16;
+    v7 = v6 / (v3 * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + v4 * stru_F8AD28.vec_80.x);
+  }
+  else
+  {
+    v7 = 1073741824;
+  }
+  v8 = stru_F8AD28.vec_9C.z;
+  stru_F83B80[v11].field_0 = ((unsigned __int64)((v3 * stru_F8AD28.vec_8C.z
+                                                + stru_F8AD28.vec_8C.x
+                                                + v4 * stru_F8AD28.vec_8C.y)
+                                               * (signed __int64)v7) >> 16)
+                           + stru_F8AD28.field_98;
+  result = (unsigned __int64)((v3 * v8 + stru_F8AD28.vec_9C.x + v4 * stru_F8AD28.vec_9C.y) * (signed __int64)v7) >> 16;
+  v10 = result + stru_F8AD28.field_A8;
+  stru_F83B80[v11].field_28 = v7;
+  stru_F83B80[v11].field_4 = v10;
+  return result;
+}
 //----- (004AC1C9) --------------------------------------------------------
 int __thiscall _4AC1C9_get_cpu_speed(unsigned int _this, Vec4_int_ *a2)
 {
@@ -491,4 +10721,767 @@
   a2->z = Dst.z;
   a2->w = Dst.w;
   return result;
-}*/
\ No newline at end of file
+}
+
+//----- (004D714C) --------------------------------------------------------
+int __cdecl sr_sub_4D714C(stru315 *a1)
+{
+  stru315 *v1; // ebp@0
+  stru315 *v2; // ebp@1
+  unsigned int v3; // esi@1
+  int v4; // edi@1
+  int result; // eax@1
+  unsigned int *v6; // ebx@2
+  int v7; // edx@2
+  int v8; // ebx@3
+  unsigned __int16 v9; // cx@3
+  unsigned int *v10; // ebx@3
+  int v11; // edx@3
+  int v12; // ebx@4
+  unsigned __int8 v13; // sf@5
+  unsigned __int8 v14; // of@5
+
+  v2 = (stru315 *)v1->field_8;
+  v3 = v2->field_30;
+  v4 = v2->field_2C;
+  result = (int)v2->pColorBuffer;
+  if ( !(v2->field_28 & 1) )
+    goto LABEL_5;
+  --v2->field_28;
+  result += 2;
+  v6 = v2->pDepthBuffer;
+  v7 = v2->field_24;
+  --v2->pDepthBuffer;
+  *v6 = v7;
+  while ( 1 )
+  {
+    v12 = *((char *)v2->pTextureLOD
+          + (v2->field_C & (v3 >> 16))
+          + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
+    result -= 4;
+    v3 += v2->field_4;
+    v4 += v2->field_0;
+    *(short *)(result + 2) = v2->field_34_palette[v12];
+LABEL_5:
+    v14 = __OFSUB__(v2->field_28, 2);
+    v13 = v2->field_28 - 2 < 0;
+    v2->field_28 -= 2;
+    if ( v13 ^ v14 )
+      break;
+    v8 = *((char *)v2->pTextureLOD
+         + (v2->field_C & (v3 >> 16))
+         + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
+    v3 += v2->field_4;
+    v9 = v2->field_34_palette[v8];
+    v4 += v2->field_0;
+    v10 = v2->pDepthBuffer;
+    v11 = v2->field_24;
+    *(short *)result = v9;
+    v2->pDepthBuffer -= 2;
+    *v10 = v11;
+    *(v10 - 1) = v11;
+  }
+  v2->pColorBuffer = (unsigned __int16 *)result;
+  v2->field_30 = v3;
+  v2->field_2C = v4;
+  return result;
+}
+
+//----- (004D6FB0) --------------------------------------------------------
+int sr_sub_4D6FB0(stru315 *a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  int v7; // ebx@3
+  __int16 v8; // cx@3
+  int v9; // ebx@4
+  unsigned __int8 v10; // sf@5
+  unsigned __int8 v11; // of@5
+
+  v1 = a1->field_8;
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_5;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v9 = *(char *)(*(int *)(v1 + 56)
+                  + (*(int *)(v1 + 12) & (v2 >> 16))
+                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    v3 += *(int *)v1;
+    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9);
+LABEL_5:
+    v11 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v10 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v10 ^ v11 )
+      break;
+    v7 = *(char *)(*(int *)(v1 + 56)
+                  + (*(int *)(v1 + 12) & (v2 >> 16))
+                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
+    v2 += *(int *)(v1 + 4);
+    v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7);
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(short *)result = v8;
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  *(int *)(v1 + 64) = result;
+  *(int *)(v1 + 48) = v2;
+  *(int *)(v1 + 44) = v3;
+  return result;
+}
+
+//----- (004D705A) --------------------------------------------------------
+int  sr_sub_4D705A(stru315 *a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  unsigned int v7; // ebx@3
+  unsigned int v8; // edx@3
+  __int16 v9; // cx@11
+  unsigned int v10; // ebx@12
+  unsigned int v11; // edx@12
+  unsigned __int8 v12; // sf@21
+  unsigned __int8 v13; // of@21
+
+  v1 = a1->field_8;
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_21;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v10 = v3;
+    v11 = v2;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v11 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v10 = *(int *)(v1 + 28);
+    if ( (signed int)v11 > *(int *)(v1 + 24) )
+      v11 = *(int *)(v1 + 24);
+    if ( (signed int)v10 > *(int *)(v1 + 32) )
+      v10 = *(int *)(v1 + 32);
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    v3 += *(int *)v1;
+    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
+                                      + 2
+                                      * *(char *)(*(int *)(v1 + 56)
+                                                 + (*(int *)(v1 + 12) & (v11 >> 16))
+                                                 + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16))));
+LABEL_21:
+    v13 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v12 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v12 ^ v13 )
+      break;
+    v7 = v3;
+    v8 = v2;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v8 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v7 = *(int *)(v1 + 28);
+    if ( (signed int)v8 > *(int *)(v1 + 24) )
+      v8 = *(int *)(v1 + 24);
+    if ( (signed int)v7 > *(int *)(v1 + 32) )
+      v7 = *(int *)(v1 + 32);
+    v2 += *(int *)(v1 + 4);
+    v9 = *(short *)(*(int *)(v1 + 52)
+                  + 2
+                  * *(char *)(*(int *)(v1 + 56)
+                             + (*(int *)(v1 + 12) & (v8 >> 16))
+                             + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16))));
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(short *)result = v9;
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  *(int *)(v1 + 64) = result;
+  *(int *)(v1 + 48) = v2;
+  *(int *)(v1 + 44) = v3;
+  return result;
+}
+
+//----- (004D71F8) --------------------------------------------------------
+int __cdecl sr_sub_4D71F8(stru315 *a1)
+{
+  stru315 *v1; // ebp@0
+  stru315 *v2; // ebp@1
+  int v3; // esi@1
+  int v4; // edi@1
+  int result; // eax@1
+  unsigned int *v6; // ebx@2
+  int v7; // edx@2
+  int v8; // ebx@3
+  unsigned int v9; // edx@3
+  unsigned __int16 v10; // cx@11
+  unsigned int *v11; // ebx@11
+  int v12; // edx@11
+  int v13; // ebx@12
+  unsigned int v14; // edx@12
+  unsigned __int8 v15; // sf@21
+  unsigned __int8 v16; // of@21
+
+  v2 = (stru315 *)v1->field_8;
+  v3 = v2->field_30;
+  v4 = v2->field_2C;
+  result = (int)v2->pColorBuffer;
+  if ( !(v2->field_28 & 1) )
+    goto LABEL_21;
+  --v2->field_28;
+  result += 2;
+  v6 = v2->pDepthBuffer;
+  v7 = v2->field_24;
+  --v2->pDepthBuffer;
+  *v6 = v7;
+  while ( 1 )
+  {
+    v13 = v4;
+    v14 = v3;
+    if ( v3 < v2->field_14 )
+      v14 = v2->field_14;
+    if ( v4 < v2->field_1C )
+      v13 = v2->field_1C;
+    if ( (signed int)v14 > v2->field_18 )
+      v14 = v2->field_18;
+    if ( v13 > v2->field_20 )
+      v13 = v2->field_20;
+    result -= 4;
+    v3 += v2->field_4;
+    v4 += v2->field_0;
+    *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD
+                                                  + (v2->field_C & (v14 >> 16))
+                                                  + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))];
+LABEL_21:
+    v16 = __OFSUB__(v2->field_28, 2);
+    v15 = v2->field_28 - 2 < 0;
+    v2->field_28 -= 2;
+    if ( v15 ^ v16 )
+      break;
+    v8 = v4;
+    v9 = v3;
+    if ( v3 < v2->field_14 )
+      v9 = v2->field_14;
+    if ( v4 < v2->field_1C )
+      v8 = v2->field_1C;
+    if ( (signed int)v9 > v2->field_18 )
+      v9 = v2->field_18;
+    if ( v8 > v2->field_20 )
+      v8 = v2->field_20;
+    v3 += v2->field_4;
+    v10 = v2->field_34_palette[*((char *)v2->pTextureLOD
+                               + (v2->field_C & (v9 >> 16))
+                               + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))];
+    v4 += v2->field_0;
+    v11 = v2->pDepthBuffer;
+    v12 = v2->field_24;
+    *(short *)result = v10;
+    v2->pDepthBuffer -= 2;
+    *v11 = v12;
+    *(v11 - 1) = v12;
+  }
+  v2->pColorBuffer = (unsigned __int16 *)result;
+  v2->field_30 = v3;
+  v2->field_2C = v4;
+  return result;
+}
+
+//----- (004D754B) --------------------------------------------------------
+void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@2
+  int v4; // ecx@2
+  int v5; // eax@10
+  unsigned __int16 *v6; // edx@10
+  int v7; // ebx@11
+  int v8; // ecx@13
+  unsigned __int16 v9; // bx@16
+  int v10; // ecx@16
+  unsigned __int16 *v11; // eax@16
+  unsigned int *v12; // edx@16
+  int v13; // ecx@16
+  int v14; // eax@16
+  int v15; // ebx@16
+  int v16; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v16 = v2;
+      v3 = a1->field_30;
+      v4 = a1->field_2C;
+      if ( (signed int)v3 >= a1->field_18 )
+        v3 = a1->field_18;
+      if ( (signed int)v3 <= a1->field_14 )
+        v3 = a1->field_14;
+      if ( v4 >= a1->field_20 )
+        v4 = a1->field_20;
+      if ( v4 <= a1->field_1C )
+        v4 = a1->field_1C;
+      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
+      v6 = a1->field_34_palette;
+      if ( a2->field_20 )
+      {
+        v7 = (unsigned int)a2->field_10 >> 16;
+        if ( v7 >= a2->field_C )
+          v7 = a2->field_C;
+        v8 = 0;
+        if ( a2->field_8 - v7 >= 0 )
+          v8 = a2->field_8 - v7;
+        v5 += v8 << 8;
+        v6 = a2->field_24_palette;
+      }
+      v9 = v6[v5];
+      v10 = a1->field_24;
+      v11 = a1->pColorBuffer;
+      v12 = a1->pDepthBuffer;
+      *v11 = v9;
+      *v12 = v10;
+      a1->pColorBuffer = v11 + 1;
+      a1->pDepthBuffer = v12 + 1;
+      v13 = a1->field_30;
+      a2->field_10 += a2->field_18;
+      v14 = a1->field_2C;
+      v15 = a1->field_0;
+      a1->field_30 = a1->field_4 + v13;
+      a1->field_2C = v15 + v14;
+      v2 = v16 - 1;
+    }
+    while ( v16 != 1 );
+  }
+}
+//----- (004D73DF) --------------------------------------------------------
+int  sr_sub_4D73DF(int a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  int v7; // edx@3
+  int v8; // edx@6
+  unsigned __int8 v9; // sf@9
+  unsigned __int8 v10; // of@9
+
+  v1 = *(int *)(a1 + 8);
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_9;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v8 = *(int *)(v1 + 12) & (v2 >> 16);
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
+      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
+                                        + 2
+                                        * *(char *)(*(int *)(v1 + 56)
+                                                   + v8
+                                                   + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
+    v3 += *(int *)v1;
+LABEL_9:
+    v10 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v9 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v9 ^ v10 )
+      break;
+    v7 = *(int *)(v1 + 12) & (v2 >> 16);
+    v2 += *(int *)(v1 + 4);
+    if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
+      *(short *)result = *(short *)(*(int *)(v1 + 52)
+                                  + 2
+                                  * *(char *)(*(int *)(v1 + 56)
+                                             + v7
+                                             + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  return result;
+}
+
+//----- (004D72EC) --------------------------------------------------------
+int  sr_sub_4D72EC(int a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  unsigned int v7; // edx@3
+  unsigned int v8; // ebx@3
+  int v9; // ebx@11
+  unsigned int v10; // edx@14
+  unsigned int v11; // ebx@14
+  int v12; // ebx@22
+  unsigned __int8 v13; // sf@25
+  unsigned __int8 v14; // of@25
+
+  v1 = *(int *)(a1 + 8);
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_25;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v10 = v2;
+    v11 = v3;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v10 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v11 = *(int *)(v1 + 28);
+    if ( (signed int)v10 > *(int *)(v1 + 24) )
+      v10 = *(int *)(v1 + 24);
+    if ( (signed int)v11 > *(int *)(v1 + 32) )
+      v11 = *(int *)(v1 + 32);
+    v12 = *(char *)(*(int *)(v1 + 56)
+                   + (*(int *)(v1 + 12) & (v10 >> 16))
+                   + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16)));
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    if ( v12 )
+      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12);
+    v3 += *(int *)v1;
+LABEL_25:
+    v14 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v13 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v13 ^ v14 )
+      break;
+    v7 = v2;
+    v8 = v3;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v7 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v8 = *(int *)(v1 + 28);
+    if ( (signed int)v7 > *(int *)(v1 + 24) )
+      v7 = *(int *)(v1 + 24);
+    if ( (signed int)v8 > *(int *)(v1 + 32) )
+      v8 = *(int *)(v1 + 32);
+    v9 = *(char *)(*(int *)(v1 + 56)
+                  + (*(int *)(v1 + 12) & (v7 >> 16))
+                  + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16)));
+    v2 += *(int *)(v1 + 4);
+    if ( v9 )
+      *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9);
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  return result;
+}
+
+//----- (004D7630) --------------------------------------------------------
+void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  int v3; // eax@2
+  unsigned __int16 *v4; // edx@2
+  int v5; // ebx@3
+  int v6; // ecx@5
+  unsigned __int16 v7; // bx@8
+  int v8; // ecx@8
+  unsigned __int16 *v9; // eax@8
+  unsigned int *v10; // edx@8
+  int v11; // ecx@8
+  int v12; // eax@8
+  int v13; // ebx@8
+  int v14; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v14 = v2;
+      v3 = *((char *)a1->pTextureLOD
+           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
+           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
+      v4 = a1->field_34_palette;
+      if ( a2->field_20 )
+      {
+        v5 = (unsigned int)a2->field_14 >> 16;
+        if ( v5 >= a2->field_C )
+          v5 = a2->field_C;
+        v6 = 0;
+        if ( a2->field_8 - v5 >= 0 )
+          v6 = a2->field_8 - v5;
+        v3 += v6 << 8;
+        v4 = a2->field_24_palette;
+      }
+      v7 = v4[v3];
+      v8 = a1->field_24;
+      v9 = a1->pColorBuffer;
+      v10 = a1->pDepthBuffer;
+      *v9 = v7;
+      *v10 = v8;
+      a1->pColorBuffer = v9 - 1;
+      a1->pDepthBuffer = v10 - 1;
+      v11 = a1->field_30;
+      a2->field_14 -= a2->field_18;
+      v12 = a1->field_2C;
+      v13 = a1->field_0;
+      a1->field_30 = a1->field_4 + v11;
+      a1->field_2C = v13 + v12;
+      v2 = v14 - 1;
+    }
+    while ( v14 != 1 );
+  }
+}
+
+//----- (004D76ED) --------------------------------------------------------
+void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@2
+  int v4; // ecx@2
+  int v5; // eax@10
+  unsigned __int16 *v6; // edx@10
+  int v7; // ebx@11
+  int v8; // ecx@13
+  unsigned __int16 v9; // bx@16
+  int v10; // ecx@16
+  unsigned __int16 *v11; // eax@16
+  unsigned int *v12; // edx@16
+  int v13; // ecx@16
+  int v14; // eax@16
+  int v15; // ebx@16
+  int v16; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v16 = v2;
+      v3 = a1->field_30;
+      v4 = a1->field_2C;
+      if ( (signed int)v3 >= a1->field_18 )
+        v3 = a1->field_18;
+      if ( (signed int)v3 <= a1->field_14 )
+        v3 = a1->field_14;
+      if ( v4 >= a1->field_20 )
+        v4 = a1->field_20;
+      if ( v4 <= a1->field_1C )
+        v4 = a1->field_1C;
+      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
+      v6 = a1->field_34_palette;
+      if ( a2->field_20 )
+      {
+        v7 = (unsigned int)a2->field_14 >> 16;
+        if ( v7 >= a2->field_C )
+          v7 = a2->field_C;
+        v8 = 0;
+        if ( a2->field_8 - v7 >= 0 )
+          v8 = a2->field_8 - v7;
+        v5 += v8 << 8;
+        v6 = a2->field_24_palette;
+      }
+      v9 = v6[v5];
+      v10 = a1->field_24;
+      v11 = a1->pColorBuffer;
+      v12 = a1->pDepthBuffer;
+      *v11 = v9;
+      *v12 = v10;
+      a1->pColorBuffer = v11 - 1;
+      a1->pDepthBuffer = v12 - 1;
+      v13 = a1->field_30;
+      a2->field_14 -= a2->field_18;
+      v14 = a1->field_2C;
+      v15 = a1->field_0;
+      a1->field_30 = a1->field_4 + v13;
+      a1->field_2C = v15 + v14;
+      v2 = v16 - 1;
+    }
+    while ( v16 != 1 );
+  }
+}
+
+//----- (004D77D2) --------------------------------------------------------
+void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned __int16 *v3; // ebx@2
+  int v4; // eax@2
+  unsigned __int16 *v5; // edx@2
+  int v6; // ebx@4
+  int v7; // ecx@6
+  unsigned __int16 v8; // bx@9
+  int v9; // ecx@9
+  unsigned int *v10; // edx@9
+  unsigned int *v11; // edx@10
+  int v12; // ecx@10
+  int v13; // eax@10
+  int v14; // ebx@10
+  int v15; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v15 = v2;
+      v3 = a1->pTextureLOD;
+      v4 = *((char *)v3
+           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
+           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
+      v5 = a1->field_34_palette;
+      if ( *((char *)v3
+           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
+           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) )
+      {
+        if ( a2->field_20 )
+        {
+          v6 = (unsigned int)a2->field_10 >> 16;
+          if ( v6 >= a2->field_C )
+            v6 = a2->field_C;
+          v7 = 0;
+          if ( a2->field_8 - v6 >= 0 )
+            v7 = a2->field_8 - v6;
+          v4 += v7 << 8;
+          v5 = a2->field_24_palette;
+        }
+        v8 = v5[v4];
+        v9 = a1->field_24;
+        v10 = a1->pDepthBuffer;
+        *a1->pColorBuffer = v8;
+        *v10 = v9;
+      }
+      v11 = a1->pDepthBuffer + 1;
+      ++a1->pColorBuffer;
+      a1->pDepthBuffer = v11;
+      v12 = a1->field_30;
+      a2->field_10 += a2->field_18;
+      v13 = a1->field_2C;
+      v14 = a1->field_0;
+      a1->field_30 = a1->field_4 + v12;
+      a1->field_2C = v14 + v13;
+      v2 = v15 - 1;
+    }
+    while ( v15 != 1 );
+  }
+}
+//----- (004D789A) --------------------------------------------------------
+void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@2
+  int v4; // ecx@2
+  int v5; // eax@10
+  unsigned __int16 *v6; // edx@10
+  int v7; // ebx@12
+  int v8; // ecx@14
+  unsigned __int16 v9; // bx@17
+  int v10; // ecx@17
+  unsigned int *v11; // edx@17
+  unsigned int *v12; // edx@18
+  int v13; // ecx@18
+  int v14; // eax@18
+  int v15; // ebx@18
+  int v16; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v16 = v2;
+      v3 = a1->field_30;
+      v4 = a1->field_2C;
+      if ( (signed int)v3 >= a1->field_18 )
+        v3 = a1->field_18;
+      if ( (signed int)v3 <= a1->field_14 )
+        v3 = a1->field_14;
+      if ( v4 >= a1->field_20 )
+        v4 = a1->field_20;
+      if ( v4 <= a1->field_1C )
+        v4 = a1->field_1C;
+      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
+      v6 = a1->field_34_palette;
+      if ( v5 )
+      {
+        if ( a2->field_20 )
+        {
+          v7 = (unsigned int)a2->field_10 >> 16;
+          if ( v7 >= a2->field_C )
+            v7 = a2->field_C;
+          v8 = 0;
+          if ( a2->field_8 - v7 >= 0 )
+            v8 = a2->field_8 - v7;
+          v5 += v8 << 8;
+          v6 = a2->field_24_palette;
+        }
+        v9 = v6[v5];
+        v10 = a1->field_24;
+        v11 = a1->pDepthBuffer;
+        *a1->pColorBuffer = v9;
+        *v11 = v10;
+      }
+      v12 = a1->pDepthBuffer + 1;
+      ++a1->pColorBuffer;
+      a1->pDepthBuffer = v12;
+      v13 = a1->field_30;
+      a2->field_10 += a2->field_18;
+      v14 = a1->field_2C;
+      v15 = a1->field_0;
+      a1->field_30 = a1->field_4 + v13;
+      a1->field_2C = v15 + v14;
+      v2 = v16 - 1;
+    }
+    while ( v16 != 1 );
+  }
+}
+*/
\ No newline at end of file
--- a/mm7_1.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_1.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -497,296 +497,6 @@
   while ( v1 );
 }
 
-//----- (00423B4A) --------------------------------------------------------
-void __cdecl sub_423B4A()
-{
-  float *v0; // eax@1
-  signed int v1; // ecx@1
-
-  v0 = &array_507D30[0].flt_2C;
-  v1 = 50;
-  do
-  {
-    *v0 = 0.0;
-    v0 += 12;
-    --v1;
-  }
-  while ( v1 );
-}
-
-//----- (00424579) --------------------------------------------------------
-int __fastcall sub_424579(int uFaceID, stru320 *a2)
-{
-  __debugbreak();
-  return 0;
-  /*BLVFace *v2; // eax@1
-  Vec3_short_ *v3; // ebx@1
-  Vec3_short_ *v4; // esi@1
-  unsigned int v5; // esi@3
-  int v7; // ST1C_4@5
-  int v8; // ST1C_4@5
-  int v9; // ST1C_4@5
-  int v10; // ST1C_4@5
-  int v11; // esi@5
-  int v12; // ST1C_4@5
-  unsigned int v15; // ecx@8
-  unsigned int v19; // ecx@13
-  signed int v20; // ecx@16
-  signed int result; // eax@20
-  signed int v24; // edx@22
-  unsigned int v25; // [sp+Ch] [bp-1Ch]@3
-  float v26; // [sp+14h] [bp-14h]@3
-  float v27; // [sp+1Ch] [bp-Ch]@3
-  float v28; // [sp+20h] [bp-8h]@3
-  signed int v29; // [sp+24h] [bp-4h]@3
-
-  v2 = &pIndoor->pFaces[uFaceID];
-  v3 = pIndoor->pVertices;
-  v4 = &pIndoor->pVertices[*v2->pVertexIDs];
-  if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x)
-     + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y)
-     + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 )
-  {
-    stru_50B700.field_0 = 1;
-  }
-  else
-  {
-    stru_50B700.field_0 = 0;
-    if ( !(v2->uAttributes & 1) )
-      return 0;
-  }
-  v29 = 0;
-  v5 = v2->uNumVertices;
-  __asm { fld     pBLVRenderParams->fCosineY }
-  v28 = pBLVRenderParams->fSineY;
-  v26 = pBLVRenderParams->fCosineNegX;
-  v27 = pBLVRenderParams->fSineNegX;
-  v25 = v5;
-  if ( (signed int)v5 > 0 )
-  {
-    _ECX = (char *)&array_50AC10[0].vWorldPosition.z;
-    do
-    {
-      v7 = v3[v2->pVertexIDs[v29]].x;
-      __asm
-      {
-        fild    [ebp+var_10]
-        fstp    dword ptr [ecx-8]
-      }
-      v8 = v3[v2->pVertexIDs[v29]].y;
-      __asm
-      {
-        fild    [ebp+var_10]
-        fstp    dword ptr [ecx-4]
-      }
-      v9 = v3[v2->pVertexIDs[v29]].z;
-      __asm
-      {
-        fild    [ebp+var_10]
-        fstp    dword ptr [ecx]
-      }
-      _ECX += 48;
-      v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29];
-      __asm
-      {
-        fild    [ebp+var_10]
-        fstp    dword ptr [ecx-14h]
-      }
-      v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++];
-      v12 = v11;
-      v5 = v25;
-      __asm
-      {
-        fild    [ebp+var_10]
-        fstp    dword ptr [ecx-10h]
-      }
-    }
-    while ( v29 < (signed int)v25 );
-  }
-  _EDX = (char *)&array_50AC10[0].vWorldViewPosition;
-  if ( pBLVRenderParams->sPartyRotX )
-  {
-    if ( (signed int)v5 > 0 )
-    {
-      __asm
-      {
-        fild    pBLVRenderParams->vPartyPos.x
-        fild    pBLVRenderParams->vPartyPos.y
-        fild    pBLVRenderParams->vPartyPos.z
-      }
-      _EAX = (char *)&array_50AC10[0].vWorldPosition.z;
-      v15 = v5;
-      do
-      {
-        __asm
-        {
-          fld     dword ptr [eax-8]
-          fsub    st, st(3)
-          fld     dword ptr [eax-4]
-          fsub    st, st(3)
-          fld     st(1)
-          fmul    st, st(6)
-          fld     st(1)
-          fmul    [ebp+var_8]
-          fsubp   st(1), st
-          fstp    [ebp+var_4]
-          fld     dword ptr [eax]
-          fsub    st, st(3)
-        }
-        _EAX += 48;
-        --v15;
-        __asm
-        {
-          fstp    [ebp+var_10]
-          fld     [ebp+var_4]
-          fmul    [ebp+var_14]
-          fld     [ebp+var_10]
-          fmul    [ebp+var_C]
-          fsubp   st(1), st
-          fstp    dword ptr [eax-2Ch]
-          fld     st(1)
-          fmul    [ebp+var_8]
-          fld     st(1)
-          fmul    st, st(7)
-          faddp   st(1), st
-          fstp    dword ptr [eax-28h]
-          fstp    st
-          fstp    st
-          fld     [ebp+var_4]
-          fmul    [ebp+var_C]
-          fld     [ebp+var_10]
-          fmul    [ebp+var_14]
-          faddp   st(1), st
-          fstp    dword ptr [eax-24h]
-        }
-      }
-      while ( v15 );
-LABEL_15:
-      __asm
-      {
-        fstp    st
-        fstp    st
-        fstp    st
-      }
-      goto LABEL_16;
-    }
-  }
-  else
-  {
-    if ( (signed int)v5 > 0 )
-    {
-      __asm
-      {
-        fild    pBLVRenderParams->vPartyPos.x
-        fild    pBLVRenderParams->vPartyPos.y
-        fild    pBLVRenderParams->vPartyPos.z
-      }
-      _EAX = (char *)&array_50AC10[0].vWorldViewPosition;
-      v19 = v5;
-      do
-      {
-        __asm
-        {
-          fld     dword ptr [eax-0Ch]
-          fsub    st, st(3)
-          fld     dword ptr [eax-8]
-          fsub    st, st(3)
-          fld     st(1)
-          fmul    st, st(6)
-          fld     st(1)
-          fmul    [ebp+var_8]
-          fsubp   st(1), st
-          fstp    dword ptr [eax]
-          fld     st(1)
-          fmul    [ebp+var_8]
-          fld     st(1)
-          fmul    st, st(7)
-        }
-        _EAX += 48;
-        --v19;
-        __asm
-        {
-          faddp   st(1), st
-          fstp    dword ptr [eax-2Ch]
-          fstp    st
-          fstp    st
-          fld     dword ptr [eax-34h]
-          fsub    st, st(1)
-          fstp    dword ptr [eax-28h]
-        }
-      }
-      while ( v19 );
-      goto LABEL_15;
-    }
-  }
-LABEL_16:
-  v20 = 0;
-  __asm { fstp    st }
-  if ( (signed int)v5 <= 0 )
-    return 0;
-  do
-  {
-    __asm
-    {
-      fld     dword ptr [edx]
-      fcomp   ds:flt_4D8524
-      fnstsw  ax
-    }
-    if ( !(HIBYTE(_AX) & 1) )
-      break;
-    ++v20;
-    _EDX += 48;
-  }
-  while ( v20 < (signed int)v5 );
-  if ( v20 >= (signed int)v5 )
-    return 0;
-  result = sr_424CD7(v5);
-  if ( result > 0 )
-  {
-    __asm { fild    pBLVRenderParams->field_40 }
-    _ECX = (char *)&array_507D30[0].vWorldViewPosition;
-    v24 = result;
-    __asm
-    {
-      fmul    ds:flt_4D84A4
-      fild    pBLVRenderParams->uViewportCenterX
-      fild    pBLVRenderParams->uViewportCenterY
-    }
-    do
-    {
-      __asm
-      {
-        fld1
-        fdiv    dword ptr [ecx]
-      }
-      _ECX += 48;
-      --v24;
-      __asm
-      {
-        fld     st
-        fmul    dword ptr [ecx-2Ch]
-        fmul    st, st(4)
-        fsubr   st, st(3)
-        fstp    dword ptr [ecx-24h]
-        fmul    dword ptr [ecx-28h]
-        fmul    st, st(3)
-        fsubr   st, st(1)
-        fstp    dword ptr [ecx-20h]
-      }
-    }
-    while ( v24 );
-    __asm
-    {
-      fstp    st
-      fstp    st
-      fstp    st
-    }
-  }
-  memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result]));
-  return result;*/
-}
-
-// 50B700: using guessed type int stru_50B700.field_0;
 
 //----- (00424CD7) --------------------------------------------------------
 signed int __fastcall sr_424CD7(unsigned int uVertexID)
--- a/mm7_2.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_2.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -825,13 +825,13 @@
   pWindow.uFrameZ = 543;
   pWindow.uFrameW = 397;
   pFont = LoadFont("endgame.fnt", "FONTPAL", NULL);
-  if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
+  if ( pParty->IsPartyGood() )
   {
     v1 = pGlobalTXT_LocalizationStrings[675];
   }
   else
   {
-    result = _449B57_test_bit(pParty->_quest_bits, 100);
+    result = pParty->IsPartyEvil();
     if ( !(short)result )
       return result;
     v1 = pGlobalTXT_LocalizationStrings[676];
@@ -969,771 +969,9 @@
   return result;
 }
 
-//----- (004D6FB0) --------------------------------------------------------
-int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(stru315 *a1/*<ebp>*/)
-{
-  int v1; // ebp@1
-  unsigned int v2; // esi@1
-  unsigned int v3; // edi@1
-  int result; // eax@1
-  int v5; // ebx@2
-  int v6; // edx@2
-  int v7; // ebx@3
-  __int16 v8; // cx@3
-  int v9; // ebx@4
-  unsigned __int8 v10; // sf@5
-  unsigned __int8 v11; // of@5
-
-  v1 = a1->field_8;
-  v2 = *(int *)(v1 + 48);
-  v3 = *(int *)(v1 + 44);
-  result = *(int *)(v1 + 64);
-  if ( !(*(int *)(v1 + 40) & 1) )
-    goto LABEL_5;
-  --*(int *)(v1 + 40);
-  result -= 2;
-  v5 = *(int *)(v1 + 60);
-  v6 = *(int *)(v1 + 36);
-  *(int *)(v1 + 60) += 4;
-  while ( 1 )
-  {
-    *(int *)v5 = v6;
-    v9 = *(char *)(*(int *)(v1 + 56)
-                  + (*(int *)(v1 + 12) & (v2 >> 16))
-                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
-    result += 4;
-    v2 += *(int *)(v1 + 4);
-    v3 += *(int *)v1;
-    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9);
-LABEL_5:
-    v11 = __OFSUB__(*(int *)(v1 + 40), 2);
-    v10 = *(int *)(v1 + 40) - 2 < 0;
-    *(int *)(v1 + 40) -= 2;
-    if ( v10 ^ v11 )
-      break;
-    v7 = *(char *)(*(int *)(v1 + 56)
-                  + (*(int *)(v1 + 12) & (v2 >> 16))
-                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
-    v2 += *(int *)(v1 + 4);
-    v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7);
-    v3 += *(int *)v1;
-    v5 = *(int *)(v1 + 60);
-    v6 = *(int *)(v1 + 36);
-    *(short *)result = v8;
-    *(int *)(v1 + 60) += 8;
-    *(int *)(v5 + 4) = v6;
-  }
-  *(int *)(v1 + 64) = result;
-  *(int *)(v1 + 48) = v2;
-  *(int *)(v1 + 44) = v3;
-  return result;
-}
-
-//----- (004D705A) --------------------------------------------------------
-int /*__usercall*/ sr_sub_4D705A/*<eax>*/(stru315 *a1/*<ebp>*/)
-{
-  int v1; // ebp@1
-  unsigned int v2; // esi@1
-  unsigned int v3; // edi@1
-  int result; // eax@1
-  int v5; // ebx@2
-  int v6; // edx@2
-  unsigned int v7; // ebx@3
-  unsigned int v8; // edx@3
-  __int16 v9; // cx@11
-  unsigned int v10; // ebx@12
-  unsigned int v11; // edx@12
-  unsigned __int8 v12; // sf@21
-  unsigned __int8 v13; // of@21
-
-  v1 = a1->field_8;
-  v2 = *(int *)(v1 + 48);
-  v3 = *(int *)(v1 + 44);
-  result = *(int *)(v1 + 64);
-  if ( !(*(int *)(v1 + 40) & 1) )
-    goto LABEL_21;
-  --*(int *)(v1 + 40);
-  result -= 2;
-  v5 = *(int *)(v1 + 60);
-  v6 = *(int *)(v1 + 36);
-  *(int *)(v1 + 60) += 4;
-  while ( 1 )
-  {
-    *(int *)v5 = v6;
-    v10 = v3;
-    v11 = v2;
-    if ( (signed int)v2 < *(int *)(v1 + 20) )
-      v11 = *(int *)(v1 + 20);
-    if ( (signed int)v3 < *(int *)(v1 + 28) )
-      v10 = *(int *)(v1 + 28);
-    if ( (signed int)v11 > *(int *)(v1 + 24) )
-      v11 = *(int *)(v1 + 24);
-    if ( (signed int)v10 > *(int *)(v1 + 32) )
-      v10 = *(int *)(v1 + 32);
-    result += 4;
-    v2 += *(int *)(v1 + 4);
-    v3 += *(int *)v1;
-    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
-                                      + 2
-                                      * *(char *)(*(int *)(v1 + 56)
-                                                 + (*(int *)(v1 + 12) & (v11 >> 16))
-                                                 + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16))));
-LABEL_21:
-    v13 = __OFSUB__(*(int *)(v1 + 40), 2);
-    v12 = *(int *)(v1 + 40) - 2 < 0;
-    *(int *)(v1 + 40) -= 2;
-    if ( v12 ^ v13 )
-      break;
-    v7 = v3;
-    v8 = v2;
-    if ( (signed int)v2 < *(int *)(v1 + 20) )
-      v8 = *(int *)(v1 + 20);
-    if ( (signed int)v3 < *(int *)(v1 + 28) )
-      v7 = *(int *)(v1 + 28);
-    if ( (signed int)v8 > *(int *)(v1 + 24) )
-      v8 = *(int *)(v1 + 24);
-    if ( (signed int)v7 > *(int *)(v1 + 32) )
-      v7 = *(int *)(v1 + 32);
-    v2 += *(int *)(v1 + 4);
-    v9 = *(short *)(*(int *)(v1 + 52)
-                  + 2
-                  * *(char *)(*(int *)(v1 + 56)
-                             + (*(int *)(v1 + 12) & (v8 >> 16))
-                             + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16))));
-    v3 += *(int *)v1;
-    v5 = *(int *)(v1 + 60);
-    v6 = *(int *)(v1 + 36);
-    *(short *)result = v9;
-    *(int *)(v1 + 60) += 8;
-    *(int *)(v5 + 4) = v6;
-  }
-  *(int *)(v1 + 64) = result;
-  *(int *)(v1 + 48) = v2;
-  *(int *)(v1 + 44) = v3;
-  return result;
-}
-
-//----- (004D714C) --------------------------------------------------------
-int __cdecl sr_sub_4D714C(stru315 *a1)
-{
-  stru315 *v1; // ebp@0
-  stru315 *v2; // ebp@1
-  unsigned int v3; // esi@1
-  int v4; // edi@1
-  int result; // eax@1
-  unsigned int *v6; // ebx@2
-  int v7; // edx@2
-  int v8; // ebx@3
-  unsigned __int16 v9; // cx@3
-  unsigned int *v10; // ebx@3
-  int v11; // edx@3
-  int v12; // ebx@4
-  unsigned __int8 v13; // sf@5
-  unsigned __int8 v14; // of@5
-
-  v2 = (stru315 *)v1->field_8;
-  v3 = v2->field_30;
-  v4 = v2->field_2C;
-  result = (int)v2->pColorBuffer;
-  if ( !(v2->field_28 & 1) )
-    goto LABEL_5;
-  --v2->field_28;
-  result += 2;
-  v6 = v2->pDepthBuffer;
-  v7 = v2->field_24;
-  --v2->pDepthBuffer;
-  *v6 = v7;
-  while ( 1 )
-  {
-    v12 = *((char *)v2->pTextureLOD
-          + (v2->field_C & (v3 >> 16))
-          + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
-    result -= 4;
-    v3 += v2->field_4;
-    v4 += v2->field_0;
-    *(short *)(result + 2) = v2->field_34_palette[v12];
-LABEL_5:
-    v14 = __OFSUB__(v2->field_28, 2);
-    v13 = v2->field_28 - 2 < 0;
-    v2->field_28 -= 2;
-    if ( v13 ^ v14 )
-      break;
-    v8 = *((char *)v2->pTextureLOD
-         + (v2->field_C & (v3 >> 16))
-         + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
-    v3 += v2->field_4;
-    v9 = v2->field_34_palette[v8];
-    v4 += v2->field_0;
-    v10 = v2->pDepthBuffer;
-    v11 = v2->field_24;
-    *(short *)result = v9;
-    v2->pDepthBuffer -= 2;
-    *v10 = v11;
-    *(v10 - 1) = v11;
-  }
-  v2->pColorBuffer = (unsigned __int16 *)result;
-  v2->field_30 = v3;
-  v2->field_2C = v4;
-  return result;
-}
-// 4D714C: inconsistent function type and number of purged bytes
-
-//----- (004D71F8) --------------------------------------------------------
-int __cdecl sr_sub_4D71F8(stru315 *a1)
-{
-  stru315 *v1; // ebp@0
-  stru315 *v2; // ebp@1
-  int v3; // esi@1
-  int v4; // edi@1
-  int result; // eax@1
-  unsigned int *v6; // ebx@2
-  int v7; // edx@2
-  int v8; // ebx@3
-  unsigned int v9; // edx@3
-  unsigned __int16 v10; // cx@11
-  unsigned int *v11; // ebx@11
-  int v12; // edx@11
-  int v13; // ebx@12
-  unsigned int v14; // edx@12
-  unsigned __int8 v15; // sf@21
-  unsigned __int8 v16; // of@21
-
-  v2 = (stru315 *)v1->field_8;
-  v3 = v2->field_30;
-  v4 = v2->field_2C;
-  result = (int)v2->pColorBuffer;
-  if ( !(v2->field_28 & 1) )
-    goto LABEL_21;
-  --v2->field_28;
-  result += 2;
-  v6 = v2->pDepthBuffer;
-  v7 = v2->field_24;
-  --v2->pDepthBuffer;
-  *v6 = v7;
-  while ( 1 )
-  {
-    v13 = v4;
-    v14 = v3;
-    if ( v3 < v2->field_14 )
-      v14 = v2->field_14;
-    if ( v4 < v2->field_1C )
-      v13 = v2->field_1C;
-    if ( (signed int)v14 > v2->field_18 )
-      v14 = v2->field_18;
-    if ( v13 > v2->field_20 )
-      v13 = v2->field_20;
-    result -= 4;
-    v3 += v2->field_4;
-    v4 += v2->field_0;
-    *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD
-                                                  + (v2->field_C & (v14 >> 16))
-                                                  + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))];
-LABEL_21:
-    v16 = __OFSUB__(v2->field_28, 2);
-    v15 = v2->field_28 - 2 < 0;
-    v2->field_28 -= 2;
-    if ( v15 ^ v16 )
-      break;
-    v8 = v4;
-    v9 = v3;
-    if ( v3 < v2->field_14 )
-      v9 = v2->field_14;
-    if ( v4 < v2->field_1C )
-      v8 = v2->field_1C;
-    if ( (signed int)v9 > v2->field_18 )
-      v9 = v2->field_18;
-    if ( v8 > v2->field_20 )
-      v8 = v2->field_20;
-    v3 += v2->field_4;
-    v10 = v2->field_34_palette[*((char *)v2->pTextureLOD
-                               + (v2->field_C & (v9 >> 16))
-                               + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))];
-    v4 += v2->field_0;
-    v11 = v2->pDepthBuffer;
-    v12 = v2->field_24;
-    *(short *)result = v10;
-    v2->pDepthBuffer -= 2;
-    *v11 = v12;
-    *(v11 - 1) = v12;
-  }
-  v2->pColorBuffer = (unsigned __int16 *)result;
-  v2->field_30 = v3;
-  v2->field_2C = v4;
-  return result;
-}
-// 4D71F8: inconsistent function type and number of purged bytes
-
-//----- (004D72EC) --------------------------------------------------------
-int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/)
-{
-  int v1; // ebp@1
-  unsigned int v2; // esi@1
-  unsigned int v3; // edi@1
-  int result; // eax@1
-  int v5; // ebx@2
-  int v6; // edx@2
-  unsigned int v7; // edx@3
-  unsigned int v8; // ebx@3
-  int v9; // ebx@11
-  unsigned int v10; // edx@14
-  unsigned int v11; // ebx@14
-  int v12; // ebx@22
-  unsigned __int8 v13; // sf@25
-  unsigned __int8 v14; // of@25
-
-  v1 = *(int *)(a1 + 8);
-  v2 = *(int *)(v1 + 48);
-  v3 = *(int *)(v1 + 44);
-  result = *(int *)(v1 + 64);
-  if ( !(*(int *)(v1 + 40) & 1) )
-    goto LABEL_25;
-  --*(int *)(v1 + 40);
-  result -= 2;
-  v5 = *(int *)(v1 + 60);
-  v6 = *(int *)(v1 + 36);
-  *(int *)(v1 + 60) += 4;
-  while ( 1 )
-  {
-    *(int *)v5 = v6;
-    v10 = v2;
-    v11 = v3;
-    if ( (signed int)v2 < *(int *)(v1 + 20) )
-      v10 = *(int *)(v1 + 20);
-    if ( (signed int)v3 < *(int *)(v1 + 28) )
-      v11 = *(int *)(v1 + 28);
-    if ( (signed int)v10 > *(int *)(v1 + 24) )
-      v10 = *(int *)(v1 + 24);
-    if ( (signed int)v11 > *(int *)(v1 + 32) )
-      v11 = *(int *)(v1 + 32);
-    v12 = *(char *)(*(int *)(v1 + 56)
-                   + (*(int *)(v1 + 12) & (v10 >> 16))
-                   + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16)));
-    result += 4;
-    v2 += *(int *)(v1 + 4);
-    if ( v12 )
-      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12);
-    v3 += *(int *)v1;
-LABEL_25:
-    v14 = __OFSUB__(*(int *)(v1 + 40), 2);
-    v13 = *(int *)(v1 + 40) - 2 < 0;
-    *(int *)(v1 + 40) -= 2;
-    if ( v13 ^ v14 )
-      break;
-    v7 = v2;
-    v8 = v3;
-    if ( (signed int)v2 < *(int *)(v1 + 20) )
-      v7 = *(int *)(v1 + 20);
-    if ( (signed int)v3 < *(int *)(v1 + 28) )
-      v8 = *(int *)(v1 + 28);
-    if ( (signed int)v7 > *(int *)(v1 + 24) )
-      v7 = *(int *)(v1 + 24);
-    if ( (signed int)v8 > *(int *)(v1 + 32) )
-      v8 = *(int *)(v1 + 32);
-    v9 = *(char *)(*(int *)(v1 + 56)
-                  + (*(int *)(v1 + 12) & (v7 >> 16))
-                  + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16)));
-    v2 += *(int *)(v1 + 4);
-    if ( v9 )
-      *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9);
-    v3 += *(int *)v1;
-    v5 = *(int *)(v1 + 60);
-    v6 = *(int *)(v1 + 36);
-    *(int *)(v1 + 60) += 8;
-    *(int *)(v5 + 4) = v6;
-  }
-  return result;
-}
-
-//----- (004D73DF) --------------------------------------------------------
-int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/)
-{
-  int v1; // ebp@1
-  unsigned int v2; // esi@1
-  unsigned int v3; // edi@1
-  int result; // eax@1
-  int v5; // ebx@2
-  int v6; // edx@2
-  int v7; // edx@3
-  int v8; // edx@6
-  unsigned __int8 v9; // sf@9
-  unsigned __int8 v10; // of@9
-
-  v1 = *(int *)(a1 + 8);
-  v2 = *(int *)(v1 + 48);
-  v3 = *(int *)(v1 + 44);
-  result = *(int *)(v1 + 64);
-  if ( !(*(int *)(v1 + 40) & 1) )
-    goto LABEL_9;
-  --*(int *)(v1 + 40);
-  result -= 2;
-  v5 = *(int *)(v1 + 60);
-  v6 = *(int *)(v1 + 36);
-  *(int *)(v1 + 60) += 4;
-  while ( 1 )
-  {
-    *(int *)v5 = v6;
-    v8 = *(int *)(v1 + 12) & (v2 >> 16);
-    result += 4;
-    v2 += *(int *)(v1 + 4);
-    if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
-      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
-                                        + 2
-                                        * *(char *)(*(int *)(v1 + 56)
-                                                   + v8
-                                                   + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
-    v3 += *(int *)v1;
-LABEL_9:
-    v10 = __OFSUB__(*(int *)(v1 + 40), 2);
-    v9 = *(int *)(v1 + 40) - 2 < 0;
-    *(int *)(v1 + 40) -= 2;
-    if ( v9 ^ v10 )
-      break;
-    v7 = *(int *)(v1 + 12) & (v2 >> 16);
-    v2 += *(int *)(v1 + 4);
-    if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
-      *(short *)result = *(short *)(*(int *)(v1 + 52)
-                                  + 2
-                                  * *(char *)(*(int *)(v1 + 56)
-                                             + v7
-                                             + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
-    v3 += *(int *)v1;
-    v5 = *(int *)(v1 + 60);
-    v6 = *(int *)(v1 + 36);
-    *(int *)(v1 + 60) += 8;
-    *(int *)(v5 + 4) = v6;
-  }
-  return result;
-}
-
-//----- (004D754B) --------------------------------------------------------
-void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2)
-{
-  int v2; // ecx@1
-  unsigned int v3; // eax@2
-  int v4; // ecx@2
-  int v5; // eax@10
-  unsigned __int16 *v6; // edx@10
-  int v7; // ebx@11
-  int v8; // ecx@13
-  unsigned __int16 v9; // bx@16
-  int v10; // ecx@16
-  unsigned __int16 *v11; // eax@16
-  unsigned int *v12; // edx@16
-  int v13; // ecx@16
-  int v14; // eax@16
-  int v15; // ebx@16
-  int v16; // [sp-4h] [bp-Ch]@2
-
-  v2 = a1->field_28;
-  if ( v2 )
-  {
-    do
-    {
-      v16 = v2;
-      v3 = a1->field_30;
-      v4 = a1->field_2C;
-      if ( (signed int)v3 >= a1->field_18 )
-        v3 = a1->field_18;
-      if ( (signed int)v3 <= a1->field_14 )
-        v3 = a1->field_14;
-      if ( v4 >= a1->field_20 )
-        v4 = a1->field_20;
-      if ( v4 <= a1->field_1C )
-        v4 = a1->field_1C;
-      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
-      v6 = a1->field_34_palette;
-      if ( a2->field_20 )
-      {
-        v7 = (unsigned int)a2->field_10 >> 16;
-        if ( v7 >= a2->field_C )
-          v7 = a2->field_C;
-        v8 = 0;
-        if ( a2->field_8 - v7 >= 0 )
-          v8 = a2->field_8 - v7;
-        v5 += v8 << 8;
-        v6 = a2->field_24_palette;
-      }
-      v9 = v6[v5];
-      v10 = a1->field_24;
-      v11 = a1->pColorBuffer;
-      v12 = a1->pDepthBuffer;
-      *v11 = v9;
-      *v12 = v10;
-      a1->pColorBuffer = v11 + 1;
-      a1->pDepthBuffer = v12 + 1;
-      v13 = a1->field_30;
-      a2->field_10 += a2->field_18;
-      v14 = a1->field_2C;
-      v15 = a1->field_0;
-      a1->field_30 = a1->field_4 + v13;
-      a1->field_2C = v15 + v14;
-      v2 = v16 - 1;
-    }
-    while ( v16 != 1 );
-  }
-}
-
-//----- (004D7630) --------------------------------------------------------
-void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2)
-{
-  int v2; // ecx@1
-  int v3; // eax@2
-  unsigned __int16 *v4; // edx@2
-  int v5; // ebx@3
-  int v6; // ecx@5
-  unsigned __int16 v7; // bx@8
-  int v8; // ecx@8
-  unsigned __int16 *v9; // eax@8
-  unsigned int *v10; // edx@8
-  int v11; // ecx@8
-  int v12; // eax@8
-  int v13; // ebx@8
-  int v14; // [sp-4h] [bp-Ch]@2
-
-  v2 = a1->field_28;
-  if ( v2 )
-  {
-    do
-    {
-      v14 = v2;
-      v3 = *((char *)a1->pTextureLOD
-           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
-           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
-      v4 = a1->field_34_palette;
-      if ( a2->field_20 )
-      {
-        v5 = (unsigned int)a2->field_14 >> 16;
-        if ( v5 >= a2->field_C )
-          v5 = a2->field_C;
-        v6 = 0;
-        if ( a2->field_8 - v5 >= 0 )
-          v6 = a2->field_8 - v5;
-        v3 += v6 << 8;
-        v4 = a2->field_24_palette;
-      }
-      v7 = v4[v3];
-      v8 = a1->field_24;
-      v9 = a1->pColorBuffer;
-      v10 = a1->pDepthBuffer;
-      *v9 = v7;
-      *v10 = v8;
-      a1->pColorBuffer = v9 - 1;
-      a1->pDepthBuffer = v10 - 1;
-      v11 = a1->field_30;
-      a2->field_14 -= a2->field_18;
-      v12 = a1->field_2C;
-      v13 = a1->field_0;
-      a1->field_30 = a1->field_4 + v11;
-      a1->field_2C = v13 + v12;
-      v2 = v14 - 1;
-    }
-    while ( v14 != 1 );
-  }
-}
-
-//----- (004D76ED) --------------------------------------------------------
-void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2)
-{
-  int v2; // ecx@1
-  unsigned int v3; // eax@2
-  int v4; // ecx@2
-  int v5; // eax@10
-  unsigned __int16 *v6; // edx@10
-  int v7; // ebx@11
-  int v8; // ecx@13
-  unsigned __int16 v9; // bx@16
-  int v10; // ecx@16
-  unsigned __int16 *v11; // eax@16
-  unsigned int *v12; // edx@16
-  int v13; // ecx@16
-  int v14; // eax@16
-  int v15; // ebx@16
-  int v16; // [sp-4h] [bp-Ch]@2
-
-  v2 = a1->field_28;
-  if ( v2 )
-  {
-    do
-    {
-      v16 = v2;
-      v3 = a1->field_30;
-      v4 = a1->field_2C;
-      if ( (signed int)v3 >= a1->field_18 )
-        v3 = a1->field_18;
-      if ( (signed int)v3 <= a1->field_14 )
-        v3 = a1->field_14;
-      if ( v4 >= a1->field_20 )
-        v4 = a1->field_20;
-      if ( v4 <= a1->field_1C )
-        v4 = a1->field_1C;
-      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
-      v6 = a1->field_34_palette;
-      if ( a2->field_20 )
-      {
-        v7 = (unsigned int)a2->field_14 >> 16;
-        if ( v7 >= a2->field_C )
-          v7 = a2->field_C;
-        v8 = 0;
-        if ( a2->field_8 - v7 >= 0 )
-          v8 = a2->field_8 - v7;
-        v5 += v8 << 8;
-        v6 = a2->field_24_palette;
-      }
-      v9 = v6[v5];
-      v10 = a1->field_24;
-      v11 = a1->pColorBuffer;
-      v12 = a1->pDepthBuffer;
-      *v11 = v9;
-      *v12 = v10;
-      a1->pColorBuffer = v11 - 1;
-      a1->pDepthBuffer = v12 - 1;
-      v13 = a1->field_30;
-      a2->field_14 -= a2->field_18;
-      v14 = a1->field_2C;
-      v15 = a1->field_0;
-      a1->field_30 = a1->field_4 + v13;
-      a1->field_2C = v15 + v14;
-      v2 = v16 - 1;
-    }
-    while ( v16 != 1 );
-  }
-}
-
-//----- (004D77D2) --------------------------------------------------------
-void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2)
-{
-  int v2; // ecx@1
-  unsigned __int16 *v3; // ebx@2
-  int v4; // eax@2
-  unsigned __int16 *v5; // edx@2
-  int v6; // ebx@4
-  int v7; // ecx@6
-  unsigned __int16 v8; // bx@9
-  int v9; // ecx@9
-  unsigned int *v10; // edx@9
-  unsigned int *v11; // edx@10
-  int v12; // ecx@10
-  int v13; // eax@10
-  int v14; // ebx@10
-  int v15; // [sp-4h] [bp-Ch]@2
-
-  v2 = a1->field_28;
-  if ( v2 )
-  {
-    do
-    {
-      v15 = v2;
-      v3 = a1->pTextureLOD;
-      v4 = *((char *)v3
-           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
-           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
-      v5 = a1->field_34_palette;
-      if ( *((char *)v3
-           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
-           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) )
-      {
-        if ( a2->field_20 )
-        {
-          v6 = (unsigned int)a2->field_10 >> 16;
-          if ( v6 >= a2->field_C )
-            v6 = a2->field_C;
-          v7 = 0;
-          if ( a2->field_8 - v6 >= 0 )
-            v7 = a2->field_8 - v6;
-          v4 += v7 << 8;
-          v5 = a2->field_24_palette;
-        }
-        v8 = v5[v4];
-        v9 = a1->field_24;
-        v10 = a1->pDepthBuffer;
-        *a1->pColorBuffer = v8;
-        *v10 = v9;
-      }
-      v11 = a1->pDepthBuffer + 1;
-      ++a1->pColorBuffer;
-      a1->pDepthBuffer = v11;
-      v12 = a1->field_30;
-      a2->field_10 += a2->field_18;
-      v13 = a1->field_2C;
-      v14 = a1->field_0;
-      a1->field_30 = a1->field_4 + v12;
-      a1->field_2C = v14 + v13;
-      v2 = v15 - 1;
-    }
-    while ( v15 != 1 );
-  }
-}
-
-//----- (004D789A) --------------------------------------------------------
-void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2)
-{
-  int v2; // ecx@1
-  unsigned int v3; // eax@2
-  int v4; // ecx@2
-  int v5; // eax@10
-  unsigned __int16 *v6; // edx@10
-  int v7; // ebx@12
-  int v8; // ecx@14
-  unsigned __int16 v9; // bx@17
-  int v10; // ecx@17
-  unsigned int *v11; // edx@17
-  unsigned int *v12; // edx@18
-  int v13; // ecx@18
-  int v14; // eax@18
-  int v15; // ebx@18
-  int v16; // [sp-4h] [bp-Ch]@2
-
-  v2 = a1->field_28;
-  if ( v2 )
-  {
-    do
-    {
-      v16 = v2;
-      v3 = a1->field_30;
-      v4 = a1->field_2C;
-      if ( (signed int)v3 >= a1->field_18 )
-        v3 = a1->field_18;
-      if ( (signed int)v3 <= a1->field_14 )
-        v3 = a1->field_14;
-      if ( v4 >= a1->field_20 )
-        v4 = a1->field_20;
-      if ( v4 <= a1->field_1C )
-        v4 = a1->field_1C;
-      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
-      v6 = a1->field_34_palette;
-      if ( v5 )
-      {
-        if ( a2->field_20 )
-        {
-          v7 = (unsigned int)a2->field_10 >> 16;
-          if ( v7 >= a2->field_C )
-            v7 = a2->field_C;
-          v8 = 0;
-          if ( a2->field_8 - v7 >= 0 )
-            v8 = a2->field_8 - v7;
-          v5 += v8 << 8;
-          v6 = a2->field_24_palette;
-        }
-        v9 = v6[v5];
-        v10 = a1->field_24;
-        v11 = a1->pDepthBuffer;
-        *a1->pColorBuffer = v9;
-        *v11 = v10;
-      }
-      v12 = a1->pDepthBuffer + 1;
-      ++a1->pColorBuffer;
-      a1->pDepthBuffer = v12;
-      v13 = a1->field_30;
-      a2->field_10 += a2->field_18;
-      v14 = a1->field_2C;
-      v15 = a1->field_0;
-      a1->field_30 = a1->field_4 + v13;
-      a1->field_2C = v15 + v14;
-      v2 = v16 - 1;
-    }
-    while ( v16 != 1 );
-  }
-}
+
+
+
 
 //----- (00451007) --------------------------------------------------------
 int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch,          //changing this to some library function might be a good idea
@@ -4237,7 +3475,7 @@
       {
         if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
         {
-          pIcons_LOD->_4114F2();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
           pGUIWindow_CurrentMenu->Release();
           pGUIWindow_CurrentMenu = 0;
           pCurrentScreen = SCREEN_GAME;
@@ -4296,7 +3534,7 @@
     pGUIWindow2 = 0;
   }
   pWindow_MainMenu->Release();
-  pIcons_LOD->_4114F2();
+  pIcons_LOD->RemoveTexturesPackFromTextureList();
 }
 
 //----- (004637EB) --------------------------------------------------------
@@ -6247,20 +5485,10 @@
     pGame->Deinitialize();
     return 1;
   }
-
-
   Log::Warning(L"MM init: ok");
 
     pEventTimer->Pause();
-    if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 )
-    {
-      SetWindowPos(hWnd, (HWND)((int)HWND_MESSAGE|0x2), 320, 240, 640, 480, 0);
-      Rect.left = 325;
-      Rect.top = 245;
-      Rect.right = 326;
-      Rect.bottom = 246;
-      ClipCursor(&Rect);
-    }
+
     SetUserInterface(PartyAlignment_Neutral, false);
     ShowIntroVideo_and_LoadingScreen();
     WriteWindowsRegistryInt("Ran once", 1);
@@ -6302,7 +5530,8 @@
           }
           DeleteCCharFont();
           bFlashQuestBook = true;
-          pGame->pCShow->PlayMovie(MOVIE_Emerald, 0);
+          PlayFullscreenMovie(MOVIE_Emerald);
+          //pGame->pCShow->PlayMovie(MOVIE_Emerald, 0);
           SaveNewGame();
 
           if (bNoMargareth)
--- a/mm7_3.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_3.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -2098,7 +2098,7 @@
 }
 
 //----- (00473893) --------------------------------------------------------
-void __cdecl ODM_ProcessPartyActions()
+void ODM_ProcessPartyActions()
 {
   //int _zero; // esi@1
   int v1; // edi@1
@@ -2283,8 +2283,7 @@
     bWaterWalk = 1;
     *(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u;
     if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) &&
-		pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster-1].sMana <= 0 )
-		//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 10] <= 0 )
+		pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 )
       bWaterWalk = 0;
   }
   v3 = ODM_GetFloorLevel(pX, pY, pZ, pParty->uPartyHeight, &v130, &v108, bWaterWalk);
@@ -3040,24 +3039,14 @@
 		  if ( !v107
 			&& !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) )
 		  {
-        
-			v90 = -1;
-			v89 = 1;
-			v88 = 804;
-			v87 = 64;
-			pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound((SoundID)64, 804, 1, -1, 0, 0, 0, 0);
 		  }
 		  else
 		  {
-			v90 = -1;
-			v89 = 1;
-			v88 = 804;
-			v86 = 1;
-		//LABEL_255:
 			v63 = WorldPosToGridCellZ(pParty->vPosition.y) - 1;
 			v64 = WorldPosToGridCellX(pParty->vPosition.x);
-			v87 = pOutdoor->GetSoundIdByPosition(v64, v63, v86);
-			pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0);
+			v87 = pOutdoor->GetSoundIdByPosition(v64, v63, 1);
+			pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);
 		  }
 		}
 		else
@@ -3067,29 +3056,16 @@
 			  if ( v107
 				|| BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 )
 			  {
-        
-				v90 = -1;
-				v89 = 1;
-				v88 = 804;
-				v86 = 0;
 				v63 = WorldPosToGridCellZ(pParty->vPosition.y) - 1;
 				v64 = WorldPosToGridCellX(pParty->vPosition.x);
-				v87 = pOutdoor->GetSoundIdByPosition(v64, v63, v86);
-				pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0);
+				v87 = pOutdoor->GetSoundIdByPosition(v64, v63, 0);
+				pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);
 			  }
 			  else
-			  {
-				  v90 = -1;
-				  v89 = 1;
-				  v88 = 804;
-				  v87 = 103;
-			//LABEL_257:
-				  pAudioPlayer->PlaySound((SoundID)v87, v88, v89, v90, 0, 0, 0, 0);
-			  }
+                pAudioPlayer->PlaySound((SoundID)103, 804, 1, -1, 0, 0, 0, 0);
 			}
 			else
 			{
-		//LABEL_344:
 			  pAudioPlayer->_4AA258(804);
 			  pParty->walk_sound_timer = 64;
 			}
@@ -3152,8 +3128,7 @@
             do
             {
               v110 = (*v74)->GetMaxHealth();
-              (*v74)->ReceiveDamage(
-                (signed int)((pParty->uFallStartY - v70) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256,
+              (*v74)->ReceiveDamage((signed int)((pParty->uFallStartY - v70) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256,
                 DMGT_PHISYCAL);
               v75 = (*v74)->GetActualEndurance();
               v110 = 20 - (*v74)->GetParameterBonus(v75);
@@ -3854,7 +3829,6 @@
 
   return result;
 }
-// 47730C: using guessed type int __stdcall const_1(int);
 
 //----- (004775ED) --------------------------------------------------------
 int stru6_stru1_indoor_sw_billboard::_4775ED(float a2)
@@ -3899,20 +3873,20 @@
   float v39; // [sp+D0h] [bp-8h]@6
   int *v40; // [sp+D4h] [bp-4h]@2
 
-  v2 = (char *)&this->field_14[4 * this->field_10 + 20];
+  v2 = (char *)&this->field_64[4 * this->uNumVertices];
   v38 = 0;
-  *(int *)v2 = this->field_14[20];
+  *(int *)v2 = this->field_64[0];
   v2 += 4;
-  *(int *)v2 = this->field_14[21];
+  *(int *)v2 = this->field_64[1];
   v2 += 4;
-  *(int *)v2 = this->field_14[22];
-  *((int *)v2 + 1) = this->field_14[23];
-  v3 = this->field_10;
+  *(int *)v2 = this->field_64[2];
+  *((int *)v2 + 1) = this->field_64[3];
+  v3 = this->uNumVertices;
   v35 = this;
   if ( v3 > 0 )
   {
-    v40 = &this->field_14[40];
-    v4 = (char *)&this->field_14[23] + 3;
+    v40 = &this->field_64[20];
+    v4 = (char *)&this->field_64[3] + 3;
     v34 = v3;
     while ( 1 )
     {
@@ -3998,9 +3972,7 @@
     goto LABEL_10;
   }
 LABEL_12:
-  result = v38;
-  this->field_10 = v38;
-  return result;
+  return this->uNumVertices = v38;
 }
 
 //----- (00477927) --------------------------------------------------------
@@ -4046,20 +4018,20 @@
   float v39; // [sp+D0h] [bp-8h]@6
   int *v40; // [sp+D4h] [bp-4h]@2
 
-  v2 = (char *)&this->field_14[4 * this->field_10 + 20];
+  v2 = (char *)&this->field_64[4 * this->uNumVertices];
   v38 = 0;
-  *(int *)v2 = this->field_14[20];
+  *(int *)v2 = this->field_64[0];
   v2 += 4;
-  *(int *)v2 = this->field_14[21];
+  *(int *)v2 = this->field_64[1];
   v2 += 4;
-  *(int *)v2 = this->field_14[22];
-  *((int *)v2 + 1) = this->field_14[23];
-  v3 = this->field_10;
+  *(int *)v2 = this->field_64[2];
+  *((int *)v2 + 1) = this->field_64[3];
+  v3 = this->uNumVertices;
   v35 = this;
   if ( v3 > 0 )
   {
-    v40 = &this->field_14[40];
-    v4 = (char *)&this->field_14[23] + 3;
+    v40 = &this->field_64[20];
+    v4 = (char *)&this->field_64[3] + 3;
     v34 = v3;
     while ( 1 )
     {
@@ -4145,9 +4117,7 @@
     goto LABEL_10;
   }
 LABEL_12:
-  result = v38;
-  this->field_10 = v38;
-  return result;
+  return this->uNumVertices = v38;
 }
 
 //----- (00477C61) --------------------------------------------------------
@@ -4199,7 +4169,7 @@
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
   {
     v2 = 0;
-    if ( this->field_10 > 0 )
+    if ( this->uNumVertices > 0 )
     {
       v3 = (int)&this->field_14[1];
       do
@@ -4252,7 +4222,7 @@
         *(float *)(v3 + 80) = v11;
         v3 += 16;
       }
-      while ( v2 < this->field_10 );
+      while ( v2 < this->uNumVertices );
     }
   }
   else
@@ -4298,7 +4268,7 @@
     }
     while ( v31 );
   }
-  this->field_10 = 3;
+  this->uNumVertices = 3;
   return 1;
 }
 
@@ -4330,7 +4300,7 @@
     v10 = (double)pOutdoorCamera->shading_dist_mist;
     v3 = 8.0;
   }
-  v4 = a1->field_10;
+  v4 = a1->uNumVertices;
   if ( v4 <= 0 )
     goto LABEL_16;
   v5 = (char *)&a1->field_14[20];
@@ -4353,15 +4323,15 @@
     if ( v9 )
     {
       v2->_477927(v10);
-      return v2->field_10 != 0;
+      return v2->uNumVertices != 0;
     }
 LABEL_16:
     memcpy(&v2->field_14[40], &v2->field_14[20], 16 * v4);
-    return v2->field_10 != 0;
+    return v2->uNumVertices != 0;
   }
   v7 = v3;
   _4775ED(v7);
-  return v2->field_10 != 0;
+  return v2->uNumVertices != 0;
 }
 
 //----- (0047802A) --------------------------------------------------------
@@ -4378,7 +4348,7 @@
   v16 = 0;
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
   {
-	for(int i = 0; i < a1->field_10; i++)
+	for(int i = 0; i < a1->uNumVertices; i++)
     {
 		v6 = (double)pBLVRenderParams->field_40 * 0.000015258789 / a1->field_B4[i*4];
 		if ( pRenderer->pRenderD3D )
@@ -4409,7 +4379,7 @@
   }
   else
   {
-	for(int i = 0; i < a1->field_10; i++)
+	for(int i = 0; i < a1->uNumVertices; i++)
     {
 		v12 = (double)pOutdoorCamera->int_fov_rad / a1->field_B4[i*4];
 		a1->field_B4[i*4+20] = (double)pViewport->uScreenCenterX - v12 * a1->field_B4[i*4+1];
@@ -4446,14 +4416,14 @@
 //----- (0047840D) --------------------------------------------------------
 char Render::DrawBuildingsD3D()
 {
-  IndoorCameraD3D *v0; // eax@3
+  //IndoorCameraD3D *v0; // eax@3
   char result; // al@3
   BSPModel *v2; // ebx@4
   int v3; // eax@6
   ODMFace *pFace; // esi@6
   Vec3_int_ *v5; // ecx@8
   int v6; // eax@8
-  stru148 *v7; // ebx@8
+  struct Polygon *v7; // ebx@8
   LightmapBuilder *v8; // eax@8
   int v9; // ecx@8
   char v10; // zf@8
@@ -4477,9 +4447,9 @@
   int v26; // eax@57
   int v27; // eax@57
   int v28; // eax@58
-  int v29; // edx@58
-  double v30; // st7@59
-  LightmapBuilder *v31; // edi@63
+  //int v29; // edx@58
+  //double v30; // st7@59
+  //LightmapBuilder *v31; // edi@63
   signed int v32; // eax@73
   int v33; // eax@78
   unsigned int v34; // eax@80
@@ -4487,16 +4457,16 @@
   int v36; // [sp-14h] [bp-6Ch]@69
   RenderVertexSoft *v37; // [sp-10h] [bp-68h]@69
   int v38; // [sp-Ch] [bp-64h]@69
-  LightmapBuilder *v39; // [sp-8h] [bp-60h]@2
+  //LightmapBuilder *v39; // [sp-8h] [bp-60h]@2
   int v40; // [sp-4h] [bp-5Ch]@2
-  std::string *v41; // [sp+Ch] [bp-4Ch]@2
+  //std::string *v41; // [sp+Ch] [bp-4Ch]@2
   int v41b;
   int v42; // [sp+10h] [bp-48h]@6
   LightmapBuilder *pLightmapBuilder; // [sp+14h] [bp-44h]@8
   float v44; // [sp+18h] [bp-40h]@10
   float v45; // [sp+1Ch] [bp-3Ch]@10
   ODMFace *v46; // [sp+20h] [bp-38h]@6
-  IndoorCameraD3D *v47; // [sp+24h] [bp-34h]@3
+  //IndoorCameraD3D *v47; // [sp+24h] [bp-34h]@3
   unsigned int v48; // [sp+28h] [bp-30h]@8
   int v49; // [sp+2Ch] [bp-2Ch]@10
   int v50; // [sp+30h] [bp-28h]@34
@@ -4512,12 +4482,11 @@
 
   if ( !pRenderer->pRenderD3D )
   {
-          MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0);
-  }
+    MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0);
+  }
+
   unused = 0;
-  v0 = pGame->pIndoorCameraD3D;
   a1 = 0;
-  v47 = v0;
   result = LOBYTE(pOutdoor->pBModels);
   v41b = pOutdoor->uNumBModels;
   if ( (signed int)pOutdoor->uNumBModels > 0 )
@@ -4553,10 +4522,11 @@
 	  v5 = v2->pVertices.pVertices;
       v6 = pFace->pVertexIDs[0];
       v53 = 0;
-      v7 = &array_77EC08[pOutdoorCamera->numStru148s];
+      v7 = &array_77EC08[pOutdoorCamera->uNumPolygons];
 	  //v8 = *(LightmapBuilder **)(v5 + 12 * v6 + 8);
       v8 = (LightmapBuilder *)v5[v6].z;
-      *(int *)&v7->flags = 0;
+      v7->flags = 0;
+      v7->field_32 = 0;
       pLightmapBuilder = v8;
       v9 = pFace->uTextureID;
       v10 = (BYTE1(pFace->uAttributes) & 0x40) == 0;
@@ -4695,7 +4665,7 @@
 		  if ( *(float *)&pLightmapBuilder == v23->vWorldPosition.z )
             ++v53;
           //v47->ViewTransform((RenderVertexSoft *)(v23 - 12), 1u);
-		  v47->ViewTransform(v23, 1u);
+		  pGame->pIndoorCameraD3D->ViewTransform(v23, 1u);
 		  if ( v23->vWorldViewPosition.x < 8.0 || (double)pOutdoorCamera->shading_dist_mist < v23->vWorldViewPosition.x )
           {
             if ( v23->vWorldViewPosition.x >= 8.0 )
@@ -4705,7 +4675,7 @@
           }
           else
           {
-            v47->Project(v23, 1u, 0);
+            pGame->pIndoorCameraD3D->Project(v23, 1u, 0);
           }
           ++v23;// += 48;
           --v51;
@@ -4735,9 +4705,9 @@
         v7->dimming_level = 0;
       if ( v7->dimming_level > 31 )
         v7->dimming_level = 31;
-      if ( pOutdoorCamera->numStru148s >= 1999 + 5000)
+      if ( pOutdoorCamera->uNumPolygons >= 1999 + 5000)
         return result;
-      ++pOutdoorCamera->numStru148s;
+      ++pOutdoorCamera->uNumPolygons;
       ++pOutdoorCamera->field_44;
       if ( ODMFace::IsBackfaceCulled(pFace, array_73D150, v7) )
       {
@@ -4750,19 +4720,12 @@
         v27 = 8 * (v25 | (v26 << 6));
         LOBYTE(v27) = v27 | 6;
         v7->field_50 = v27;
-        if ( v18 > 0 )
+
+        for (v28 = 0; v28 < v18; ++v28)
         {
-          v28 = 0;
-          v29 = v18;
-          do
-          {
-            v30 = 1.0 / (array_73D150[v28].vWorldViewPosition.x + 0.0000001);
             memcpy(&array_50AC10[v28], &array_73D150[v28], sizeof(array_50AC10[v28]));
-            ++v28;
-            --v29;
-            array_50A2B0[v28 + 49]._rhw = v30;
-          }
-          while ( v29 );
+            array_50AC10[v28]._rhw = 1.0 / (array_73D150[v28].vWorldViewPosition.x + 0.0000001);
+
           pFace = v46;
         }
 
@@ -4778,20 +4741,18 @@
         }*/
 
         v40 = (int)pFace;
-        pLightmapBuilder = pGame->pLightmapBuilder;
-        v31 = pLightmapBuilder;
-        pLightmapBuilder->ApplyLights_OutdoorFace(pFace);
+        pGame->pLightmapBuilder->ApplyLights_OutdoorFace(pFace);
         pDecalBuilder->ApplyDecals_OutdoorFace(pFace);
-        v31->std__vector_000004_size = 0;
-        LOBYTE(v31) = 0;
+        pGame->pLightmapBuilder->std__vector_000004_size = 0;
+
+        int v31 = 0;
         if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
         {
-          v31 = (LightmapBuilder *)(v50 ? 3 : v49 != 0 ? 5 : 0);
+          v31 = v50 ? 3 : v49 != 0 ? 5 : 0;
 		  static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, &v56->pVertices);
           if ( pDecalBuilder->uNumDecals > 0 )
           {
             v40 = -1;
-            v39 = v31;
             v38 = 0;
             v37 = array_50AC10;
             v36 = uNumVertices;
@@ -4806,7 +4767,7 @@
           }
         }
         if ( stru_F8AD28.uNumLightsApplied > 0 )
-          pLightmapBuilder->ApplyLights(
+          pGame->pLightmapBuilder->ApplyLights(
             &stru_F8AD28,
             &static_RenderBuildingsD3D_stru_73C834,
             uNumVertices,
@@ -4845,7 +4806,7 @@
         }
         goto LABEL_85;
       }
-      --pOutdoorCamera->numStru148s;
+      --pOutdoorCamera->uNumPolygons;
       --pOutdoorCamera->field_44;
 LABEL_85:
       v54 = (Vec3_int_ *)((char *)v54 + 1);
@@ -4860,414 +4821,6 @@
 }
 // 73C84C: using guessed type char static_RenderBuildingsD3D_byte_73C84C_init_flag;
 
-//----- (004789DE) --------------------------------------------------------
-BSPModel *Render::DrawBuildingsSW()
-{
-  BSPModel *result; // eax@1
-  BSPModel *v1; // ebx@2
-  int v2; // eax@4
-  ODMFace *v3; // edi@4
-  int v4; // ecx@6
-  int v5; // eax@6
-  int v6; // ecx@6
-  int v7; // ecx@6
-  double v8; // st7@7
-  char *v9; // ebx@7
-  int v10; // eax@9
-  double v11; // st7@9
-  stru148 *v12; // ebx@19
-  double v13; // st7@21
-  double v14; // ST4C_8@23
-  int v15; // eax@23
-  int v16; // eax@27
-  int v17; // ecx@29
-  unsigned __int8 v18; // sf@29
-  unsigned __int8 v19; // of@29
-  int v20; // ecx@30
-  int v21; // eax@31
-  int v22; // eax@31
-  int v23; // eax@35
-  int v24; // eax@39
-  Texture *v25; // eax@43
-  int v26; // esi@43
-  signed int v27; // ecx@43
-  double v28; // st6@43
-  double v29; // st5@43
-  unsigned short *v30; // edx@44
-  int v31; // eax@44
-  double v32; // st4@45
-  int v33; // ecx@45
-  char v34; // zf@45
-  BSPVertexBuffer *v35; // eax@50
-  unsigned int v36; // eax@53
-  signed int v37; // esi@53
-  int v38; // eax@54
-  signed int v39; // edx@55
-  char *v40; // ecx@56
-  double v41; // ST1C_8@57
-  double v42; // ST24_8@57
-  signed int v43; // eax@60
-  signed int v44; // esi@60
-  int v45; // eax@61
-  signed int v46; // edx@62
-  char *v47; // ecx@63
-  double v48; // ST34_8@64
-  double v49; // ST44_8@64
-  int v50; // eax@66
-  signed int v51; // ecx@67
-  char *v52; // edx@68
-  double v53; // ST3C_8@69
-  double v54; // ST2C_8@69
-  float v55; // [sp+44h] [bp-7Ch]@50
-  float v56; // [sp+48h] [bp-78h]@50
-  float v57; // [sp+4Ch] [bp-74h]@50
-  float v58; // [sp+50h] [bp-70h]@64
-  int v59; // [sp+54h] [bp-6Ch]@64
-  int v60; // [sp+58h] [bp-68h]@69
-  float v61; // [sp+5Ch] [bp-64h]@64
-  float v62; // [sp+60h] [bp-60h]@69
-  float v63; // [sp+64h] [bp-5Ch]@57
-  float v64; // [sp+68h] [bp-58h]@57
-  int v65; // [sp+6Ch] [bp-54h]@64
-  int v66; // [sp+70h] [bp-50h]@1
-  int v67; // [sp+74h] [bp-4Ch]@6
-  int v68; // [sp+78h] [bp-48h]@4
-  int v69; // [sp+7Ch] [bp-44h]@57
-  int v70; // [sp+80h] [bp-40h]@69
-  int v71; // [sp+84h] [bp-3Ch]@23
-  float v72; // [sp+88h] [bp-38h]@69
-  int v73; // [sp+8Ch] [bp-34h]@57
-  int v74; // [sp+90h] [bp-30h]@6
-  int v75; // [sp+94h] [bp-2Ch]@6
-  ODMFace *v76; // [sp+98h] [bp-28h]@4
-  int v77; // [sp+9Ch] [bp-24h]@6
-  BSPModel *v78; // [sp+A0h] [bp-20h]@2
-  int v79; // [sp+A4h] [bp-1Ch]@4
-  int a1; // [sp+A8h] [bp-18h]@1
-  unsigned short *v81; // [sp+ACh] [bp-14h]@7
-  int v82; // [sp+B0h] [bp-10h]@6
-  int v83; // [sp+B4h] [bp-Ch]@6
-  signed int v84; // [sp+B8h] [bp-8h]@7
-  int a2; // [sp+BCh] [bp-4h]@1
-
-  a2 = 0;
-  a1 = 0;
-  result = (BSPModel *)pOutdoor->pBModels;
-  v66 = pOutdoor->uNumBModels;
-  if ( (signed int)pOutdoor->uNumBModels > 0 )
-  {
-    v1 = pOutdoor->pBModels;
-    v78 = pOutdoor->pBModels;
-    while ( 1 )
-    {
-      if ( IsBModelVisible(a1, &a2) )
-      {
-		v1->field_40 |= 1u;
-        v2 = v1->uNumFaces;
-        v3 = v1->pFaces;
-        v74 = 0;
-        v76 = v3;
-        v68 = v2;
-        if ( v2 > 0 )
-          break;
-      }
-LABEL_73:
-      ++a1;
-      ++v1;
-      result = (BSPModel *)a1;
-      v78 = v1;
-      if ( a1 >= v66 )
-        return result;
-    }
-    while ( 1 )
-    {
-	  if ( !v3->Invisible() )
-      {
-        v4 = 3 * v3->pVertexIDs[0];
-        v5 = (int)((char *)v1 - 8);
-        v67 = (int)((char *)v1 - 8);
-        v6 = *(_DWORD *)(*(&v1->uNumConvexFaces - 2) + 4 * v4 + 8) + 4;
-        v82 = 0;
-        v83 = v6;
-        v74 = 0;
-        v7 = v3->uNumVertices;
-        v75 = 0;
-        v77 = v7;
-        if ( v7 > 0 )
-        {
-          v8 = (double)v83;
-          v9 = (char *)&array_73D150[0].vWorldViewPosition;
-		  v81 = v3->pVertexIDs;
-          v83 = v7;
-          *(float *)&v84 = v8;
-          while ( 1 )
-          {
-            v10 = *(int *)(v5 + 4) + 12 * *(short *)v81;
-            *((float *)v9 - 3) = (double)*(signed int *)v10 + 4.0;
-            *((float *)v9 - 2) = (double)*(signed int *)(v10 + 4) + 4.0;
-            v11 = (double)*(signed int *)(v10 + 8) + 4.0;
-            *((float *)v9 - 1) = v11;
-            if ( *(float *)&v84 == v11 )
-              ++v82;
-            pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u);
-            if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 )
-            {
-              if ( *(float *)v9 >= 8.0 )
-                v75 = 1;
-              else
-                v74 = 1;
-            }
-            else
-            {
-              pGame->pIndoorCameraD3D->Project((RenderVertexSoft *)(v9 - 12), 1u, 0);
-            }
-            v81 += 2;
-            v9 += 48;
-            --v83;
-            if ( !v83 )
-              break;
-            v5 = v67;
-          }
-          v7 = v77;
-        }
-        v12 = &array_77EC08[pOutdoorCamera->numStru148s];
-        *(int *)&v12->flags = 0;
-        if ( v82 == v7 )
-          *(int *)&v12->flags = 65536;
-        v12->pODMFace = v3;
-        v12->uNumVertices = v7;
-        v12->field_59 = 5;
-        v84 = v3->pFacePlane.vNormal.x;
-        v83 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.x) >> 16;
-        v82 = -pOutdoor->vSunlight.y;
-        v84 = v3->pFacePlane.vNormal.y;
-        v82 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.y) >> 16;
-        v81 = (unsigned __int16 *)-pOutdoor->vSunlight.z;
-        v84 = v3->pFacePlane.vNormal.z;
-        v81 = (unsigned __int16 *)((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
-        v84 = v83 + v82 + ((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
-        v13 = (double)v84 * 0.000015258789;
-        if ( v13 < 0.0 )
-          v13 = 0.0;
-        *(float *)&v84 = v13 * 31.0;
-        v14 = *(float *)&v84 + 6.7553994e15;
-        v71 = LODWORD(v14);
-        v15 = (int)&v12->dimming_level;
-        v12->dimming_level = 31 - LOBYTE(v14);
-        if ( (char)(31 - LOBYTE(v14)) < 0 )
-          *(char *)v15 = 0;
-        if ( *(char *)v15 > 31 )
-          *(char *)v15 = 31;
-        v16 = v3->uTextureID;
-        if ( BYTE1(v3->uAttributes) & 0x40 )
-          v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed);
-        v17 = v16;
-        result = (BSPModel *)&pBitmaps_LOD->pTextures[v16];
-        v19 = __OFSUB__(pOutdoorCamera->numStru148s, 1999);
-        v18 = pOutdoorCamera->numStru148s - 1999 < 0;
-        v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0);
-        if ( !(v18 ^ v19) )
-          return result;
-        ++pOutdoorCamera->numStru148s;
-        ++pOutdoorCamera->field_44;
-        if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) )
-        {
-LABEL_71:
-          --pOutdoorCamera->numStru148s;
-          --pOutdoorCamera->field_44;
-          goto LABEL_72;
-        }
-        LOBYTE(v20) = v79;
-        v21 = a1;
-        v3->bVisible = 1;
-        v12->uBModelFaceID = v20;
-        LOWORD(v20) = (unsigned __int8)v20;
-        v12->uBModelID = v21;
-        v22 = 8 * (v20 | (v21 << 6));
-        LOBYTE(v22) = v22 | 6;
-        v12->field_50 = v22;
-        if ( v3->uAttributes & 0x10 )
-          *(int *)&v12->flags |= 2u;
-        if ( BYTE2(v3->uAttributes) & 0x40 )
-          HIBYTE(v12->flags) |= 4u;
-        v23 = v3->uAttributes;
-        if ( v23 & 4 )
-        {
-          HIBYTE(v12->flags) |= 4u;
-        }
-        else
-        {
-          if ( v23 & 0x20 )
-            HIBYTE(v12->flags) |= 8u;
-        }
-        v24 = v3->uAttributes;
-        if ( BYTE1(v24) & 8 )
-        {
-          HIBYTE(v12->flags) |= 0x20u;
-        }
-        else
-        {
-          if ( v24 & 0x40 )
-            HIBYTE(v12->flags) |= 0x10u;
-        }
-        v25 = v12->pTexture;
-        v26 = v77;
-        v27 = v25->uTextureWidth;
-        v84 = v25->uTextureHeight;
-        v28 = 1.0 / (double)v27;
-        v29 = 1.0 / (double)v84;
-        if ( v77 > 0 )
-        {
-		  v30 = v3->pTextureVIDs;
-          v31 = 0;
-          v83 = v77;
-          do
-          {
-            v32 = 1.0 / (*(float *)(v31 * 48 + 7590236) + 0.0000001);
-            memcpy(&array_50AC10[v31], &array_73D150[v31], sizeof(array_50AC10[v31]));
-            ++v31;
-            array_50A2B0[v31 + 49]._rhw = v32;
-            v84 = v12->sTextureDeltaU + *(short *)(v30 - 40);
-            array_50A2B0[v31 + 49].u = (double)v84 * v28;
-            v33 = v12->sTextureDeltaV + *(short *)v30;
-            v30 += 2;
-            v34 = v83-- == 1;
-            v84 = v33;
-            array_50A2B0[v31 + 49].v = (double)v33 * v29;
-          }
-          while ( !v34 );
-          v3 = v76;
-          v26 = v77;
-        }
-        
-        static stru154 static_sub_004789DE_stru_73C818; // idb
-        /*static bool __init_flag = false;
-        if (!__init_flag)
-        {
-          __init_flag = true;
-
-          static_sub_004789DE_byte_73C830__init_flag |= 1u;
-          stru154::stru154(&static_sub_004789DE_stru_73C818);
-        }*/
-
-        pGame->pLightmapBuilder->ApplyLights_OutdoorFace((ODMFace *)v3);
-        if ( stru_F8AD28.uNumLightsApplied <= 0 )
-        {
-          v12->field_108 = 0;
-        }
-        else
-        {
-          v35 = (BSPVertexBuffer *)(v78 - 2);
-          v12->field_108 = 1;
-
-          static_sub_004789DE_stru_73C818.GetFacePlaneAndClassify((ODMFace *)v3, v35);
-          v55 = static_sub_004789DE_stru_73C818.face_plane.vNormal.x;
-          v56 = static_sub_004789DE_stru_73C818.face_plane.vNormal.y;
-          v57 = static_sub_004789DE_stru_73C818.face_plane.vNormal.z;
-          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, v26, (Vec3_float_ *)&v55);
-        }
-        if ( v74 )
-        {
-          v36 = sr_4250FE(v26);
-          v37 = v36;
-          if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) )
-            goto LABEL_71;
-          v12->_48276F_sr();
-          v39 = 0;
-          if ( (signed int)v12->uNumVertices > 0 )
-          {
-            v40 = (char *)&array_508690[0].vWorldViewProjY;
-            do
-            {
-              LODWORD(v64) = *((int *)v40 - 1);
-              v41 = v64 + 6.7553994e15;
-              v69 = LODWORD(v41);
-              dword_50B638[v39] = LODWORD(v41);
-              LODWORD(v63) = *(int *)v40;
-              v42 = v63 + 6.7553994e15;
-              v73 = LODWORD(v42);
-              v40 += 48;
-              dword_50B570[v39++] = LODWORD(v42);
-            }
-            while ( v39 < (signed int)v12->uNumVertices );
-          }
-        }
-        else
-        {
-          if ( v75 )
-          {
-            v43 = sr_4252E8(v26);
-            v44 = v43;
-            if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) )
-              goto LABEL_71;
-            v12->_48276F_sr();
-            v46 = 0;
-            if ( (signed int)v12->uNumVertices > 0 )
-            {
-              v47 = (char *)&array_508690[0].vWorldViewProjY;
-              do
-              {
-                LODWORD(v61) = *((int *)v47 - 1);
-                v48 = v61 + 6.7553994e15;
-                v65 = LODWORD(v48);
-                dword_50B638[v46] = LODWORD(v48);
-                LODWORD(v58) = *(int *)v47;
-                v49 = v58 + 6.7553994e15;
-                v59 = LODWORD(v49);
-                v47 += 48;
-                dword_50B570[v46++] = LODWORD(v49);
-              }
-              while ( v46 < (signed int)v12->uNumVertices );
-            }
-          }
-          else
-          {
-            v50 = sr_4254D2(v26);
-            v12->uNumVertices = v50;
-            if ( !v50 )
-              goto LABEL_71;
-            sr_sub_4829B9(
-              &array_73D150[v3->uGradientVertex1],
-              &array_73D150[v3->uGradientVertex2],
-              &array_73D150[v3->uGradientVertex3],
-              v12,
-              0);
-            v51 = 0;
-            if ( (signed int)v12->uNumVertices > 0 )
-            {
-              v52 = (char *)&array_508690[0].vWorldViewProjY;
-              do
-              {
-                LODWORD(v62) = *((int *)v52 - 1);
-                v53 = v62 + 6.7553994e15;
-                v60 = LODWORD(v53);
-                dword_50B638[v51] = LODWORD(v53);
-                LODWORD(v72) = *(int *)v52;
-                v54 = v72 + 6.7553994e15;
-                v70 = LODWORD(v54);
-                v52 += 48;
-                dword_50B570[v51++] = LODWORD(v54);
-              }
-              while ( v51 < (signed int)v12->uNumVertices );
-            }
-          }
-        }
-        sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12);
-      }
-LABEL_72:
-      ++v79;
-      v1 = v78;
-      ++v3;
-      v76 = v3;
-      if ( v79 >= v68 )
-        goto LABEL_73;
-    }
-  }
-  return result;
-}
-// 50B570: using guessed type int dword_50B570[];
-// 50B638: using guessed type int dword_50B638[];
-// 73C830: using guessed type char static_sub_004789DE_byte_73C830__init_flag;
 
 //----- (00479089) --------------------------------------------------------
 bool __fastcall IsBModelVisible(unsigned int uModelID, int *reachable)
@@ -5339,9 +4892,8 @@
 }
 
 //----- (00479295) --------------------------------------------------------
-int stru148::_479295()
+int Polygon::_479295()
 {
-  stru148 *v1; // edi@1
   ODMFace *v2; // esi@1
   int v3; // ecx@4
   int v4; // eax@4
@@ -5352,7 +4904,6 @@
   Vec3_int_ thisa; // [sp+Ch] [bp-10h]@8
   int v11; // [sp+18h] [bp-4h]@4
 
-  v1 = this;
   v2 = this->pODMFace;
   if ( !v2->pFacePlane.vNormal.z )
   {
@@ -5379,105 +4930,14 @@
   v5 = -65536;
 LABEL_5:
   v6 = v11;
-  v1->sTextureDeltaU = v2->sTextureDeltaU;
+  sTextureDeltaU = v2->sTextureDeltaU;
   v7 = v3;
-  v8 = v1->ptr_38;
-  v1->sTextureDeltaV = v2->sTextureDeltaV;
+  v8 = ptr_38;
+  sTextureDeltaV = v2->sTextureDeltaV;
   v8->_48616B(v4, v7, 0, 0, v5, v6);
   return 1;
 }
 
-//----- (00479332) --------------------------------------------------------
-int Render::OnOutdoorRedrawSW()
-{
-  signed int result; // eax@1
-  unsigned int v1; // edi@1
-  char *v2; // esi@2
-  char v3; // cl@3
-  double v4; // st7@4
-  float v5; // ST34_4@6
-  double v6; // ST24_8@6
-  int v7; // eax@6
-  unsigned int v8; // eax@11
-  signed int v9; // eax@13
-  Vec3_float_ *v10; // eax@14
-  double v11; // st7@17
-  float v12; // ST34_4@19
-  double v13; // ST1C_8@19
-  float v14; // [sp+4h] [bp-34h]@1
-  float v15; // [sp+8h] [bp-30h]@1
-  float v16; // [sp+Ch] [bp-2Ch]@1
-
-  v14 = (double)pOutdoor->vSunlight.x / 65536.0;
-  result = 0;
-  v1 = (unsigned int)&array_77EC08[pOutdoorCamera->numStru148s];
-  v15 = (double)pOutdoor->vSunlight.y / 65536.0;
-  v16 = (double)pOutdoor->vSunlight.z / 65536.0;
-  if ( v1 > (unsigned int)array_77EC08.data() )
-  {
-    v2 = (char *)&array_77EC08[0].pODMFace;
-    while ( 1 )
-    {
-      v3 = v2[5];
-      if ( v3 == 5 )
-        break;
-      if ( v3 == 1 )
-      {
-        v9 = pTerrainNormalIndices[((*((int *)v2 - 9) >> 15) & 1)
-                                 + 2 * ((unsigned __int8)v2[9] + ((unsigned __int8)v2[8] << 7))];
-        if ( v9 > (signed int)(uNumTerrainNormals - 1) )
-          v10 = 0;
-        else
-          v10 = &pTerrainNormals[v9];
-        if ( v10 )
-        {
-          v11 = -(v16 * v10->z + v15 * v10->y + v14 * v10->x);
-          if ( v11 < 0.0 )
-            v11 = 0.0;
-          v12 = v11 * 31.0;
-          v13 = v12 + 6.7553994e15;
-          v2[4] = 31 - LOBYTE(v13);
-        }
-        else
-        {
-          v2[4] = 0;
-        }
-        if ( v2[4] < 0 )
-          v2[4] = 0;
-        goto LABEL_23;
-      }
-LABEL_24:
-      v2 += 268;
-      if ( (unsigned int)(v2 - 84) >= v1 )
-        return result;
-    }
-    v4 = (double)(signed int)(((unsigned __int64)(**(int **)v2 * (signed __int64)-pOutdoor->vSunlight.x) >> 16)
-                            + ((unsigned __int64)(*(int *)(*(int *)v2 + 4) * (signed __int64)-pOutdoor->vSunlight.y) >> 16)
-                            + ((unsigned __int64)(*(int *)(*(int *)v2 + 8) * (signed __int64)-pOutdoor->vSunlight.z) >> 16))
-       * 0.000015258789;
-    if ( v4 < 0.0 )
-      v4 = 0.0;
-    v5 = v4 * 31.0;
-    v6 = v5 + 6.7553994e15;
-    v7 = (int)(v2 + 4);
-    v2[4] = 31 - LOBYTE(v6);
-    if ( (char)(31 - LOBYTE(v6)) < 0 )
-      *(char *)v7 = 0;
-    if ( *(char *)v7 > 31 )
-      *(char *)v7 = 31;
-    if ( *(char *)(*(int *)v2 + 29) & 0x40 )
-    {
-      v8 = pTextureFrameTable->GetFrameTexture(
-             *((short *)v2 - 4),
-             pEventTimer->uTotalGameTimeElapsed);
-      *((int *)v2 - 6) = v8 != -1 ? (int)&pBitmaps_LOD->pTextures[v8] : 0;
-    }
-LABEL_23:
-    result = 1;
-    goto LABEL_24;
-  }
-  return result;
-}
 
 unsigned short *LoadTgaTexture(const wchar_t *filename, int *out_width = nullptr, int *out_height = nullptr)
 {
@@ -5969,7 +5429,7 @@
   int v16; // eax@12
   signed __int64 v17; // qtt@13
   signed int pShading; // ecx@13
-  stru148 pSky; // [sp+14h] [bp-150h]@1
+  struct Polygon pSky; // [sp+14h] [bp-150h]@1
   float v28; // [sp+12Ch] [bp-38h]@2
   int v29; // [sp+130h] [bp-34h]@4
   int v30; // [sp+134h] [bp-30h]@1
@@ -6032,7 +5492,7 @@
   //--------------------------------------------------------------------------
 
   //pParty->sRotationY / 2048.0f
-  // move sky( )--------------include-----------------------------
+  // move sky( )--------------include-----------------------------
     float t = (GetTickCount() % 96000) / 96000.0f;
     array_50AC10[0].u = t - pParty->sRotationY / 1024.0f;
     array_50AC10[0].v = t - pParty->sRotationX / 512.0f;
@@ -6142,431 +5602,6 @@
   //}
 }
 
-//----- (00479A53) --------------------------------------------------------
-void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID)
-{
-  BLVFace *pFace; // esi@1
-  unsigned int v3; // edi@1
-  PolygonType v4; // al@1
-  double v5; // st7@3
-  signed __int64 v6; // qax@3
-  PolygonType v7; // cl@3
-  int v8; // esi@7
-  int v9; // eax@7
-  unsigned int v10; // eax@7
-  double v11; // st6@7
-  int v12; // edx@7
-  int v13; // eax@7
-  char *v14; // esi@8
-  void *v15; // ecx@9
-  int v16; // eax@9
-  int v17; // edi@9
-  double v18; // st7@9
-  signed int v19; // ebx@9
-  void *v20; // ecx@9
-  int v21; // ebx@11
-  int v22; // eax@14
-  signed __int64 v23; // qtt@16
-  double v24; // st7@16
-  unsigned __int8 v25; // sf@16
-  unsigned __int8 v26; // of@16
-  Render *v27; // ecx@17
-  double v28; // st7@20
-  char *v29; // ebx@20
-  char *v30; // edx@20
-  unsigned __int8 v31; // c0@21
-  unsigned __int8 v32; // c3@21
-  double v33; // st6@23
-  char *v34; // esi@30
-  const void *v35; // ecx@31
-  int v36; // eax@31
-  const void *v37; // edi@31
-  signed __int64 v38; // qax@31
-  int v39; // ecx@31
-  int v40; // ebx@33
-  int v41; // eax@36
-  signed __int64 v42; // qtt@39
-  int v43; // eax@39
-  char v44; // zf@39
-  double v45; // st7@39
-  double v46; // st7@39
-  unsigned int v47; // edx@40
-  double v48; // st7@41
-  RenderVertexSoft *v49; // ebx@41
-  void *v50; // edi@43
-  double v51; // st7@46
-  RenderVertexSoft *v52; // edx@46
-  void *v53; // edi@48
-  char *v54; // ebx@52
-  unsigned int v55; // eax@53
-  unsigned int v56; // eax@55
-  int v57; // ST10_4@55
-  Texture *v58; // eax@55
-  signed int v59; // [sp-4h] [bp-178h]@17
-  stru148 *v60; // [sp+0h] [bp-174h]@17
-  IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17
-  stru148 v62; // [sp+14h] [bp-160h]@6
-  unsigned int v63; // [sp+120h] [bp-54h]@7
-  double v64; // [sp+124h] [bp-50h]@7
-  unsigned int v65; // [sp+128h] [bp-4Ch]@1
-  unsigned int v66; // [sp+12Ch] [bp-48h]@7
-  float v67; // [sp+130h] [bp-44h]@7
-  __int64 v68; // [sp+134h] [bp-40h]@3
-  __int64 v69; // [sp+13Ch] [bp-38h]@3
-  int v70; // [sp+144h] [bp-30h]@3
-  int X; // [sp+148h] [bp-2Ch]@9
-  int v72; // [sp+14Ch] [bp-28h]@7
-  float v73; // [sp+150h] [bp-24h]@16
-  unsigned int v74; // [sp+154h] [bp-20h]@3
-  RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3
-  float v76; // [sp+15Ch] [bp-18h]@9
-  int v77; // [sp+160h] [bp-14h]@9
-  int v78; // [sp+164h] [bp-10h]@7
-  void *v79; // [sp+168h] [bp-Ch]@9
-  float v80; // [sp+16Ch] [bp-8h]@3
-  const void *v81; // [sp+170h] [bp-4h]@7
-
-  __debugbreak();
-
-  pFace = &pIndoor->pFaces[uFaceID];
-  v65 = uFaceID;
-  v3 = uNumVertices;
-  v4 = pFace->uPolygonType;
-  if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor )
-  {
-    if ( (signed int)uNumVertices > 0 )
-    {
-      v54 = (char *)&array_507D30[0].u;
-      LODWORD(v80) = uNumVertices;
-      do
-      {
-        v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x;
-        *(float *)v54 = (double)v69 + *(float *)v54;
-        *(float *)v54 = *(float *)v54 * 0.25;
-        v55 = GetTickCount();
-        v54 += 48;
-        v44 = LODWORD(v80)-- == 1;
-        v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5);
-        *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25;
-      }
-      while ( !v44 );
-      uFaceID = v65;
-    }
-    v56 = 8 * uFaceID;
-    LOBYTE(v56) = PID(OBJECT_BModel,uFaceID);
-    v57 = v56;
-    v58 = pFace->GetTexture();
-    pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0);
-    return;
-  }
-  HIDWORD(v69) = pIndoorCamera->sRotationX;
-  HIDWORD(v68) = pIndoorCamera->pos.z;
-  *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY;
-  v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z)
-                       / (((double)pBLVRenderParams->field_40 + 16192.0)
-                        * 65536.0)
-                       + *(float *)&v74);
-  v5 = (double)pIndoorCamera->sRotationX * 0.0030664064;
-  *(float *)&v75 = v5;
-  v80 = cos(v5) * 16192.0;
-  v6 = (signed __int64)(*(float *)&v74
-                      - (double)pBLVRenderParams->field_40
-                      / ((v80 + 0.0000001)
-                       * 65535.0)
-                      * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68)));
-  v7 = pFace->uPolygonType;
-  if ( v7 == 4 || v7 == 3 )
-    v70 = v6;
-  stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0);
-  v62._48607B(&stru_8019C8);
-  v62.uTileBitmapID = pFace->uBitmapID;
-  v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0);
-  if ( !v62.pTexture )
-    return;
-  v8 = pBLVRenderParams->sPartyRotX;
-  v62.dimming_level = 0;
-  v62.uNumVertices = v3;
-  v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16);
-  v62.v_18.y = 0;
-  v62.v_18.x = -v9;
-  v62.v_18.z = -stru_5C6E00->Cos(v8 + 16);
-  v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX;
-  memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3]));
-  LODWORD(v80) = v10;
-  v62.field_24 = 33554432;
-  v64 = (double)(signed int)v10 * 0.5;
-  v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5);
-  LODWORD(v80) = v62.pTexture->uTextureWidth;
-  v11 = 1.0 / (double)SLODWORD(v80);
-  LODWORD(v80) = v62.pTexture->uTextureHeight;
-  v12 = v62.pTexture->uWidthMinus1;
-  v13 = v62.pTexture->uHeightMinus1;
-  v67 = v11;
-  v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13;
-  v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12;
-  v78 = 0;
-  v81 = 0;
-  *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80);
-  if ( (signed int)v62.uNumVertices <= 0 )
-  {
-LABEL_17:
-    v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID];
-    v27 = pRenderer;
-    v60 = &v62;
-    v59 = v62.uNumVertices;
-    goto LABEL_18;
-  }
-  v14 = (char *)&array_507D30[0].vWorldViewProjY;
-  while ( 2 )
-  {
-    v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14));
-    LODWORD(v80) = v62.ptr_38->field_14;
-    v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16;
-    v16 = v77 + v62.ptr_38->field_C;
-    v77 = (int)v15;
-    v74 = v16;
-    LODWORD(v80) = v62.ptr_38->field_20;
-    v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16;
-    v79 = v15;
-    v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18);
-    LODWORD(v80) = v62.v_18.z;
-    v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16);
-    v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1));
-    v18 = *(float *)v14 - 1.0;
-    v19 = -v62.field_24;
-    v77 = -v62.field_24;
-    X = (int)((char *)v79 + v62.v_18.x);
-    LODWORD(v76) = (signed __int64)v18;
-    v20 = (void *)(v72 * (v70 - LODWORD(v76)));
-    while ( 1 )
-    {
-      v79 = v20;
-      if ( !X )
-        goto LABEL_14;
-      v21 = abs(v19 >> 14);
-      if ( v21 <= abs(X) )
-        break;
-      if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y )
-        break;
-      v19 = v77;
-      v20 = v79;
-LABEL_14:
-      LODWORD(v80) = v62.v_18.z;
-      v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16);
-      v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16;
-      --LODWORD(v76);
-      v20 = (char *)v20 + v72;
-      X = v22 + v62.v_18.x;
-      v78 = 1;
-    }
-    if ( !v78 )
-    {
-      LODWORD(v23) = v77 << 16;
-      HIDWORD(v23) = v77 >> 16;
-      v79 = (void *)(v23 / X);
-      v77 = v17;
-      LODWORD(v80) = v62.ptr_38->field_10;
-      v77 = v17;
-      LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16);
-      LODWORD(v80) = v62.ptr_38->field_1C;
-      v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16));
-      v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16;
-      LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16;
-      v14 += 48;
-      LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4);
-      v81 = (char *)v81 + 1;
-      v24 = (double)SLODWORD(v80) * 0.000015259022;
-      LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4);
-      v26 = __OFSUB__((int)v81, v62.uNumVertices);
-      v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0;
-      *((float *)v14 - 10) = v24 * v67;
-      *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1);
-      *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79;
-      if ( !(v25 ^ v26) )
-        goto LABEL_17;
-      continue;
-    }
-    break;
-  }
-  LODWORD(v73) = 0;
-  v80 = v76;
-  if ( (signed int)v62.uNumVertices > 0 )
-  {
-    v28 = (double)SLODWORD(v76);
-    LODWORD(v76) = (int)(char *)array_50AC10 + 28;
-    v29 = (char *)&array_50AC10[0].vWorldViewProjX;
-    v30 = (char *)&array_507D30[1].vWorldViewProjY;
-    v79 = array_50AC10;
-    v81 = array_507D30;
-    v78 = v62.uNumVertices;
-    do
-    {
-      v31 = v28 < *((float *)v30 - 12);
-      v32 = v28 == *((float *)v30 - 12);
-      ++LODWORD(v73);
-      memcpy(v79, v81, 0x30u);
-      v79 = (char *)v79 + 48;
-      LODWORD(v76) += 48;
-      v29 += 48;
-      if ( v31 | v32 || v28 >= *(float *)v30 )
-      {
-        if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 )
-          goto LABEL_28;
-        v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12))
-            + *((float *)v30 - 1);
-      }
-      else
-      {
-        v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30)
-            + *((float *)v30 - 13);
-      }
-      *(float *)v29 = v33;
-      v79 = (char *)v79 + 48;
-      v29 += 48;
-      ++LODWORD(v73);
-      *(unsigned int *)LODWORD(v76) = v28;
-      LODWORD(v76) += 48;
-LABEL_28:
-      v81 = (char *)v81 + 48;
-      v30 += 48;
-      --v78;
-    }
-    while ( v78 );
-  }
-  if ( SLODWORD(v73) <= 0 )
-    goto LABEL_40;
-  v34 = (char *)&array_50AC10[0].vWorldViewProjY;
-  v65 = v77 >> 14;
-  HIDWORD(v69) = LODWORD(v73);
-  do
-  {
-    v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34));
-    v78 = v62.ptr_38->field_14;
-    v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
-    v36 = (int)((char *)v81 + v62.ptr_38->field_C);
-    v81 = v35;
-    v74 = v36;
-    v78 = v62.ptr_38->field_20;
-    v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
-    v78 = (int)v35;
-    v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18);
-    v81 = (const void *)v62.v_18.z;
-    v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16;
-    v37 = (const void *)(v72
-                       * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1)));
-    v38 = (signed __int64)(*(float *)v34 - 1.0);
-    v81 = 0;
-    LODWORD(v76) = v38;
-    v39 = v72 * (v70 - v38);
-    while ( 1 )
-    {
-      v78 = v39;
-      if ( !X )
-        goto LABEL_36;
-      v40 = abs(X);
-      if ( abs((signed __int64)v65) <= v40 )
-        break;
-      if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y )
-        break;
-      v39 = v78;
-LABEL_36:
-      v78 = v62.v_18.z;
-      v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16;
-      --LODWORD(v76);
-      v39 += v72;
-      X = v41 + v62.v_18.x;
-      v81 = (const void *)1;
-    }
-    if ( v81 )
-    {
-      v79 = (void *)v62.v_18.z;
-      v78 = 2 * LODWORD(v76);
-      v81 = (const void *)((unsigned __int64)(v62.v_18.z
-                                            * (signed __int64)(signed int)(signed __int64)(((double)v70
-                                                                                          - ((double)(2 * LODWORD(v76))
-                                                                                           - *(float *)v34))
-                                                                                         * (double)v72)) >> 16);
-      X = (int)((char *)v81 + v62.v_18.x);
-    }
-    LODWORD(v42) = v77 << 16;
-    HIDWORD(v42) = v77 >> 16;
-    v79 = (void *)(v42 / X);
-    v81 = v37;
-    v78 = v62.ptr_38->field_10;
-    v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16);
-    v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16);
-    v74 = (unsigned int)v37;
-    LODWORD(v76) = v43;
-    v78 = v62.ptr_38->field_1C;
-    v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16));
-    v74 = (unsigned __int64)(v43 * v42 / X) >> 16;
-    v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16);
-    v34 += 48;
-    v78 = v66 + ((signed int)v74 >> 4);
-    v44 = HIDWORD(v69)-- == 1;
-    v45 = (double)v78 * 0.000015259022;
-    v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4);
-    *((float *)v34 - 10) = v45 * v67;
-    *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1);
-    v46 = (double)(signed int)v79;
-    *((float *)v34 - 16) = 0.000015258789 * v46;
-    *((float *)v34 - 11) = 65536.0 / v46;
-  }
-  while ( !v44 );
-LABEL_40:
-  v47 = 0;
-  if ( SLODWORD(v73) > 0 )
-  {
-    v48 = (double)SLODWORD(v80);
-    v75 = array_507D30;
-    v49 = array_50AC10;
-    HIDWORD(v69) = LODWORD(v73);
-    do
-    {
-      if ( v48 >= v49->vWorldViewProjY )
-      {
-        v50 = v75;
-        ++v47;
-        ++v75;
-        memcpy(v50, v49, 0x30u);
-      }
-      ++v49;
-      --HIDWORD(v69);
-    }
-    while ( HIDWORD(v69) );
-  }
-  v62.uNumVertices = v47;
-  pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]);
-  *(float *)&v74 = 0.0;
-  if ( SLODWORD(v73) > 0 )
-  {
-    v51 = (double)SLODWORD(v80);
-    v75 = array_507D30;
-    v52 = array_50AC10;
-    v80 = v73;
-    do
-    {
-      if ( v51 <= v52->vWorldViewProjY )
-      {
-        v53 = v75;
-        ++v74;
-        ++v75;
-        memcpy(v53, v52, 0x30u);
-      }
-      ++v52;
-      --LODWORD(v80);
-    }
-    while ( v80 != 0.0 );
-  }
-  v62.uNumVertices = v74;
-  v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID];
-  v60 = &v62;
-  v59 = v74;
-  v27 = pRenderer;
-LABEL_18:
-  v27->_4A2ED5(v59, v60, v61);
-}
-
 //----- (0047A384) --------------------------------------------------------
 void ODM_LoadAndInitialize(const char *pLevelFilename, OutdoorCamera *thisa)
 {
@@ -6811,322 +5846,6 @@
   v7 = 0;
   return (unsigned __int16 *)PaletteManager::Get_Mist_or_Red_LUT(v7, v6, 1);
 }
-// 6BE030: using guessed type int day_attrib;
-// 6BE040: using guessed type int day_fogrange_1;
-// 6BE044: using guessed type int day_fogrange_2;
-
-//----- (0047BEB1) --------------------------------------------------------
-int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8)
-{
-  stru148 *v8; // ebx@1
-  signed int v9; // edx@1
-  int v10; // eax@5
-  signed int v11; // eax@9
-  signed int v12; // eax@15
-  signed __int64 v13; // qtt@21
-  int *v14; // ecx@30
-  int *v15; // edi@30
-  int v16; // ebx@32
-  signed __int64 v17; // qtt@37
-  double v18; // ST10_8@37
-  double v19; // ST10_8@38
-  int v20; // edi@39
-  int result; // eax@46
-  int *v22; // eax@48
-  signed int v23; // edx@51
-  signed __int64 v24; // qtt@51
-  int v25; // ecx@51
-  signed int v26; // [sp+14h] [bp-4h]@1
-  float v27; // [sp+28h] [bp+10h]@37
-  float v28; // [sp+28h] [bp+10h]@38
-  int v29; // [sp+2Ch] [bp+14h]@37
-
-  v8 = a2;
-  v9 = a1;
-  v26 = a1;
-  if ( pParty->armageddon_timer )
-  {
-    *a5 = -1;
-    *a6 = -1;
-    *(char *)a7 = 1;
-LABEL_46:
-    result = a8;
-    *(char *)a8 = 0;
-    return result;
-  }
-  if ( a1 < 0 )
-  {
-    v26 = v8->field_34 << 16;
-    v9 = v8->field_34 << 16;
-  }
-  v10 = pWeather->bNight;
-  if ( bUnderwater == 1 )
-    v10 = 0;
-  if ( !v10 )
-  {
-    if ( !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater )
-    {
-      v14 = a5;
-      v15 = a6;
-      if ( !v9 )
-      {
-        *a5 = 31;
-        *a6 = -1;
-      }
-      v16 = v8->dimming_level - terrain_gamma;
-      if ( v16 >= 0 )
-      {
-        if ( v16 > 27 )
-          v16 = 27;
-      }
-      else
-      {
-        v16 = 0;
-      }
-      *a6 = 27;
-      if ( a4 )
-      {
-        v28 = pOutdoor->fFogDensity * 27.0;
-        v19 = v28 + 6.7553994e15;
-        v29 = LODWORD(v19);
-      }
-      else
-      {
-        LODWORD(v17) = v9 << 16;
-        HIDWORD(v17) = v9 >> 16;
-        v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16)
-                                 + *a6)
-            * pOutdoor->fFogDensity;
-        v18 = v27 + 6.7553994e15;
-        v29 = LODWORD(v18);
-      }
-      *v14 = v16 + v29;
-      v20 = *v15;
-      if ( v16 + v29 > v20 )
-        *v14 = v20;
-      if ( *v14 < v16 )
-        *v14 = v16;
-      if ( *v14 > pOutdoor->max_terrain_dimming_level )
-        *v14 = pOutdoor->max_terrain_dimming_level;
-      goto LABEL_45;
-    }
-    if ( v9 >= day_fogrange_1 << 16 )
-    {
-      if ( v9 <= day_fogrange_2 << 16 )
-      {
-        v23 = v9 - (day_fogrange_1 << 16);
-        LODWORD(v24) = v23 << 16;
-        HIDWORD(v24) = v23 >> 16;
-        v25 = (unsigned __int64)(27 * v24 / ((day_fogrange_2 - day_fogrange_1) << 16)) >> 16;
-        v22 = a5;
-        *a5 = v25;
-        if ( v25 > 27 )
-          goto LABEL_54;
-        v9 = v26;
-      }
-      else
-      {
-        v22 = a5;
-        *a5 = 27;
-      }
-    }
-    else
-    {
-      v22 = a5;
-      *a5 = 0;
-    }
-    if ( v9 )
-    {
-LABEL_55:
-      if ( a4 )
-        *v22 = 31;
-      *a6 = 31;
-      *(char *)a7 = 0;
-      goto LABEL_59;
-    }
-LABEL_54:
-    *v22 = 27;
-    goto LABEL_55;
-  }
-  if ( v10 == 1 )
-  {
-    v11 = 1;
-    if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x10 )
-    {
-      v12 = 0;
-    }
-    else
-    {
-      if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 )
-      {
-        if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime <= 0 )
-          v11 = 0;
-        else
-          v11 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower;
-      }
-      v12 = v11 << 26;
-    }
-    if ( a4 )
-      goto LABEL_24;
-    if ( v9 <= v12 )
-    {
-      if ( v9 > 0 )
-      {
-        LODWORD(v13) = v9 << 16;
-        HIDWORD(v13) = v9 >> 16;
-        v9 = v26;
-        *a5 = (unsigned __int64)(27 * v13 / v12) >> 16;
-      }
-      if ( *a5 > 27 )
-        goto LABEL_24;
-    }
-    else
-    {
-      *a5 = 27;
-    }
-    if ( v9 )
-    {
-LABEL_25:
-      if ( v8->field_32 & 4 )
-        *a5 = 27;
-      *a6 = 27;
-LABEL_45:
-      *(char *)a7 = 0;
-      goto LABEL_46;
-    }
-LABEL_24:
-    *a5 = 27;
-    goto LABEL_25;
-  }
-  *a5 = -1;
-  *a6 = -1;
-  *(char *)a7 = 1;
-LABEL_59:
-  result = a8;
-  *(char *)a8 = 1;
-  return result;
-}
-
-//----- (0047C178) --------------------------------------------------------
-void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4)
-{
-  stru148 *v4; // esi@1
-  void *result; // eax@2
-  int v6; // [sp+4h] [bp-8h]@3
-  int v7; // [sp+8h] [bp-4h]@3
-
-  v4 = a2;
-  if ( pParty->armageddon_timer )
-  {
-    result = PaletteManager::Get(a2->pTexture->palette_id2);
-  }
-  else
-  {
-    sr_sub_47BEB1(a1, a2, terrain_gamma, a4, &v6, &v7, (int)((char *)&terrain_gamma + 3), (int)((char *)&a4 + 3));
-    result = sr_sub_47C1CA(v4, SBYTE3(a4), v6, v7);
-  }
-  return result;
-}
-
-//----- (0047C1CA) --------------------------------------------------------
-void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4)
-{
-  stru148 *v4; // esi@1
-  void *result; // eax@2
-  int v6; // edx@3
-  int v7; // ecx@8
-  int a3a; // [sp+4h] [bp-8h]@1
-  char v9; // [sp+8h] [bp-4h]@1
-
-  v9 = a2;
-  v4 = a1;
-  a3a = 1;
-  if ( pParty->armageddon_timer )
-  {
-    result = PaletteManager::Get(a1->pTexture->palette_id2);
-  }
-  else
-  {
-    v6 = pGame->_44EC23(a1, &a3a, a4);
-    if ( v6 == -1 )
-      v6 = a3;
-    if ( v9 == 1 )
-    {
-      if ( v6 != -1 || a4 != -1 )
-      {
-        v7 = v4->pTexture->palette_id2;
-      }
-      else
-      {
-        v6 = 0;
-        v7 = 0;
-      }
-      result = PaletteManager::Get_Mist_or_Red_LUT(v7, v6, a3a);
-    }
-    else
-    {
-      result = PaletteManager::Get_Dark_or_Red_LUT(v4->pTexture->palette_id2, v6, a3a);
-    }
-  }
-  return result;
-}
-
-//----- (0047C24C) --------------------------------------------------------
-unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4)
-{
-  int v4; // esi@1
-  int v5; // eax@2
-  int a3a; // [sp+4h] [bp-4h]@1
-
-  v4 = a2;
-  a3a = 1;
-  if ( a4 )
-  {
-    v5 = pGame->_44ED0A(a1, &a3a, 31);
-    if ( v5 != -1 )
-      a3 = v5;
-  }
-  return PaletteManager::Get_Dark_or_Red_LUT(v4, a3, a3a);
-}
-
-//----- (0047C28C) --------------------------------------------------------
-char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4)
-{
-  stru148 *v4; // esi@1
-  char *result; // eax@2
-  signed int v6; // eax@3
-  int v7; // ecx@8
-  int a2a; // [sp+4h] [bp-8h]@1
-  char v9; // [sp+8h] [bp-4h]@1
-
-  v9 = a2;
-  v4 = a1;
-  a2a = 1;
-  if ( pParty->armageddon_timer )
-  {
-    result = (char *)pPaletteManager->field_199600_palettes[a1->pTexture->palette_id2];
-  }
-  else
-  {
-    v6 = pGame->_44EC23(a1, &a2a, a4);
-    if ( v6 != -1 )
-      a3 = v6;
-    if ( v9 == 1 )
-    {
-      if ( a3 != -1 || a4 != -1 )
-        v7 = v4->pTexture->palette_id2;
-      else
-        v7 = 0;
-      result = (char *)PaletteManager::_47C30E_get_palette(v7, a2a);
-    }
-    else
-    {
-      result = (char *)PaletteManager::_47C33F_get_palette(v4->pTexture->palette_id2, a2a);
-    }
-  }
-  return result;
-}
-// 4D864C: using guessed type char byte_4D864C;
 
 //----- (0047C370) --------------------------------------------------------
 unsigned int __cdecl GetLevelFogColor()
@@ -7445,7 +6164,7 @@
 }
 
 //----- (004811A3) --------------------------------------------------------
-void stru148::DrawBorderTiles()
+void Polygon::DrawBorderTiles()
 {
   //__debugbreak();
 
@@ -7457,52 +6176,15 @@
   //pRenderer->DrawTerrainPolygon(uNumVertices, this, pBitmaps_LOD->pHardwareTextures[uTileBitmapID], true, true);
 }
 
-//----- (00481DB2) --------------------------------------------------------
-char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, stru148 *a3)
-{
-  int v3; // eax@2
-  int v4; // esi@2
-  signed int v5; // esi@2
-  char *v6; // edi@3
-  double v7; // ST14_8@4
-  double v8; // ST0C_8@4
-  char result; // al@5
-
-  if ( a2 >= 3 )
-  {
-    v3 = a3->uTileBitmapID;
-    v4 = a3->uTileBitmapID;
-    a3->ptr_38 = &stru_8019C8;
-    a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
-    v5 = 0;
-    if ( (signed int)a3->uNumVertices > 0 )
-    {
-      v6 = (char *)&array_508690[0].vWorldViewProjY;
-      do
-      {
-        v7 = *((float *)v6 - 1) + 6.7553994e15;
-        dword_50B638[v5] = LODWORD(v7);
-        v8 = *(float *)v6 + 6.7553994e15;
-        v6 += 48;
-        dword_50B570[v5++] = LODWORD(v8);
-      }
-      while ( v5 < (signed int)a3->uNumVertices );
-    }
-    result = sr_sub_486B4E_push_outdoor_edges(a1, dword_50B638.data(), dword_50B570.data(), a3);
-  }
-  return result;
-}
-// 50B570: using guessed type int dword_50B570[];
-// 50B638: using guessed type int dword_50B638[];
 
 //----- (00481EB7) --------------------------------------------------------
-void __cdecl ResetStru148s()
+void __cdecl ResetPolygons()
 {
   int v0; // ecx@1
   char *v1; // eax@2
 
-  v0 = pOutdoorCamera->numStru148s;
-  if ( pOutdoorCamera->numStru148s > 0 )
+  v0 = pOutdoorCamera->uNumPolygons;
+  if ( pOutdoorCamera->uNumPolygons > 0 )
   {
     v1 = (char *)&array_77EC08[0].prolly_tail;
     do
@@ -7521,7 +6203,7 @@
 void __cdecl sub_481ED9_MessWithOutdoorCamera()
 {
   stru_8019C8._48616B(65536, 0, 0, 0, 65536, 0);
-  pOutdoorCamera->numStru148s = 0;
+  pOutdoorCamera->uNumPolygons = 0;
   pOutdoorCamera->uNumEdges = 0;
   pOutdoorCamera->uNumSpans = 0;
   pOutdoorCamera->uNumSurfs = 0;
@@ -7561,7 +6243,7 @@
 }
 
 //----- (00481FC9) --------------------------------------------------------
-int __fastcall sub_481FC9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4)//Rotate camera
+int __fastcall sub_481FC9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, struct Polygon *a4)//Rotate camera
 {
   float arg_0, arg_4, var_4, var_8, var_c, var_10, var_14;
 
@@ -7761,2602 +6443,18 @@
     return y_x1z1;
 }
 
-//----- (0048276F) --------------------------------------------------------
-void stru148::_48276F_sr()
-{
-  unsigned int v1; // ebx@1
-  float v2; // edx@2
-  double v3; // st7@2
-  char *v4; // ecx@3
-  float v5; // eax@5
-  float v6; // eax@7
-  float v7; // eax@9
-  float v8; // ecx@13
-  int i; // eax@16
-  int v10; // edx@20
-  RenderVertexSoft *v11; // ecx@22
-  RenderVertexSoft *v12; // edx@22
-  RenderVertexSoft *v13; // esi@22
-  int v14; // ebx@26
-  RenderVertexSoft *v15; // ebx@27
-  double v16; // st6@28
-  double v17; // st5@28
-  double v18; // st4@28
-  int v19; // [sp+4h] [bp-2Ch]@20
-  int v20; // [sp+8h] [bp-28h]@22
-  int v21; // [sp+Ch] [bp-24h]@22
-  stru148 *v22; // [sp+10h] [bp-20h]@1
-  float v23; // [sp+14h] [bp-1Ch]@11
-  float v24; // [sp+18h] [bp-18h]@7
-  float v25; // [sp+1Ch] [bp-14h]@5
-  float v26; // [sp+20h] [bp-10h]@2
-  float v27; // [sp+24h] [bp-Ch]@2
-  float v28; // [sp+28h] [bp-8h]@2
-  float v29; // [sp+2Ch] [bp-4h]@9
-
-  v1 = this->uNumVertices;
-  v22 = this;
-  if ( (signed int)v1 >= 3 )
-  {
-    LODWORD(v2) = 0;
-    v26 = 10000.0;
-    v28 = 10000.0;
-    v3 = -10000.0;
-    v27 = -10000.0;
-    if ( (signed int)v1 > 0 )
-    {
-      v4 = (char *)&array_508690[0].vWorldViewProjY;
-      do
-      {
-        if ( *((float *)v4 - 1) < (double)v26 )
-        {
-          LODWORD(v5) = *((int *)v4 - 1);
-          v25 = v2;
-          v26 = v5;
-        }
-        if ( *((float *)v4 - 1) > (double)v27 )
-        {
-          LODWORD(v6) = *((int *)v4 - 1);
-          v24 = v2;
-          v27 = v6;
-        }
-        if ( *(float *)v4 < (double)v28 )
-        {
-          LODWORD(v7) = *(int *)v4;
-          v29 = v2;
-          v28 = v7;
-        }
-        if ( v3 < *(float *)v4 )
-        {
-          v3 = *(float *)v4;
-          v23 = v2;
-        }
-        ++LODWORD(v2);
-        v4 += 48;
-      }
-      while ( SLODWORD(v2) < (signed int)v1 );
-    }
-    v8 = v29;
-    if ( LODWORD(v29) == LODWORD(v25) || LODWORD(v29) == LODWORD(v24) )
-      v8 = v23;
-    v29 = 0.0;
-    for ( i = 0; i < (signed int)v1; ++i )
-    {
-      if ( i == LODWORD(v25) || i == LODWORD(v24) || i == LODWORD(v8) )
-      {
-        v10 = LODWORD(v29)++;
-        *(&v19 + v10) = i;
-      }
-    }
-    v11 = &array_508690[v19];
-    v12 = &array_508690[v20];
-    v13 = &array_508690[v21];
-    if ( LODWORD(v29) != 3 )
-    {
-      v11 = array_508690;
-      v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3));
-      v12 = &array_508690[1];
-      v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x;
-      v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y;
-      v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z;
-      v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x;
-      v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y;
-      v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z;
-      if ( v24 * v27 - v25 * v29 == 0.0 )
-      {
-        if ( v26 * v29 - v24 * v28 == 0.0 )
-        {
-          if ( v25 * v28 - v26 * v27 == 0.0 )
-          {
-            v14 = v1 - 2;
-            LODWORD(v26) = v14;
-            if ( v14 >= 2 )
-            {
-              v15 = &array_508690[v14];
-              do
-              {
-                v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x;
-                v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y;
-                v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z;
-                v13 = v15;
-                if ( v27 * v18 - v17 * v29 != 0.0 )
-                  break;
-                if ( v16 * v29 - v18 * v28 != 0.0 )
-                  break;
-                if ( v28 * v17 - v16 * v27 != 0.0 )
-                  break;
-                --LODWORD(v26);
-                --v15;
-              }
-              while ( SLODWORD(v26) >= 2 );
-            }
-          }
-        }
-      }
-    }
-    sr_sub_4829B9(v11, v12, v13, v22, 1);
-  }
-}
-
-//----- (004829B9) --------------------------------------------------------
-stru148 *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4, int a5)
-{
-  double v5; // st7@1
-  RenderVertexSoft *v6; // esi@1
-  double v7; // st6@1
-  stru148 *result; // eax@3
-  double v9; // st6@3
-  double v10; // st5@3
-  float v11; // ST0C_4@3
-  float v12; // ST04_4@3
-  double v13; // st4@3
-  float v14; // [sp+8h] [bp-Ch]@1
-  float v15; // [sp+10h] [bp-4h]@1
-  float v16; // [sp+1Ch] [bp+8h]@1
-  float v17; // [sp+1Ch] [bp+8h]@3
-
-  v5 = a2->vWorldViewProjX - a1->vWorldViewProjX;
-  v6 = a3;
-  v16 = a3->vWorldViewProjY - a1->vWorldViewProjY;
-  v15 = a2->vWorldViewProjY - a1->vWorldViewProjY;
-  v14 = v6->vWorldViewProjX - a1->vWorldViewProjX;
-  v7 = v16 * v5 - v14 * v15;
-  if ( v7 == 0.0 )
-    v7 = 0.0000001;
-  result = a4;
-  v9 = 1.0 / v7;
-  v10 = 1.0 / a1->vWorldViewPosition.x;
-  v11 = 1.0 / a2->vWorldViewPosition.x - v10;
-  v12 = 1.0 / v6->vWorldViewPosition.x - v10;
-  v13 = (v11 * v16 - v12 * v15) * v9;
-  v17 = (v11 * v14 - v12 * v5) * -v9;
-  a4->field_C = a1->vWorldViewProjX;
-  a4->field_10 = a1->vWorldViewProjY;
-  a4->field_0 = v10;
-  a4->field_8 = v17;
-  a4->field_4 = v13;
-  return result;
-}
-
 //----- (00482A90) --------------------------------------------------------
 signed int __cdecl const_1_0()
 {
   return 1;
 }
 
-//----- (00482A94) --------------------------------------------------------
-int sr_sub_482A94(Span *_this)
-{
-  stru315 *v1; // ebp@0
-  Span *v2; // edi@1
-  stru148 *v3; // esi@1
-  int v4; // ecx@1
-  stru149 *v5; // eax@1
-  stru149 *v6; // eax@1
-  int v7; // edx@1
-  int v8; // eax@1
-  int v9; // ecx@1
-  int v10; // edx@1
-  int v11; // ebx@1
-  int v12; // eax@1
-  signed int v13; // ebx@1
-  int v14; // ebx@2
-  signed __int64 v15; // qtt@3
-  stru149 *v16; // eax@3
-  signed int v17; // ebx@3
-  Texture *v18; // eax@14
-  unsigned __int16 *v19; // eax@15
-  stru149 *v20; // eax@21
-  signed int v21; // eax@21
-  int v22; // eax@21
-  int v23; // ecx@21
-  Texture *v24; // edx@21
-  signed int v25; // eax@21
-  signed int v27; // [sp-4h] [bp-A4h]@8
-  int v28; // [sp+Ch] [bp-94h]@1
-  int v29; // [sp+10h] [bp-90h]@1
-  stru316 a2; // [sp+14h] [bp-8Ch]@21
-  stru315 a1; // [sp+3Ch] [bp-64h]@1
-  int v32; // [sp+80h] [bp-20h]@1
-  int v33; // [sp+84h] [bp-1Ch]@1
-  int v34; // [sp+88h] [bp-18h]@1
-  int v35; // [sp+8Ch] [bp-14h]@1
-  int v36; // [sp+90h] [bp-10h]@1
-  int v37; // [sp+94h] [bp-Ch]@1
-  int v38; // [sp+98h] [bp-8h]@1
-  int X; // [sp+9Ch] [bp-4h]@1
-
-  v2 = _this;
-  v3 = _this->pParent;
-  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
-  v5 = v3->ptr_38;
-  v38 = v4;
-  v37 = v5->field_14;
-  v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
-  v6 = v3->ptr_38;
-  v7 = v38 + v6->field_C;
-  v37 = v6->field_20;
-  v33 = v7;
-  v8 = ((unsigned __int64)(v37 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
-  v38 = v4;
-  v34 = v8;
-  v37 = v3->v_18.z;
-  v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
-  v9 = v3->v_18.x;
-  v28 = v3->sTextureDeltaU << 16;
-  v35 = v3->sTextureDeltaV << 16;
-  v10 = v2->field_8;
-  v29 = pOutdoorCamera->camera_rotation_y_int_sine;
-  v32 = pOutdoorCamera->camera_rotation_y_int_cosine;
-  a1.field_28 = v2->field_C;
-  v11 = v3->field_24;
-  v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10);
-  v12 = v3->v_18.y;
-  v13 = -v11;
-  v36 = v13;
-  X = ((unsigned __int64)(v37 * (signed __int64)v12) >> 16) + v38 + v9;
-  if ( !X || (v14 = abs(v13 >> 14), v14 > abs(X)) )
-    return 0;
-  LODWORD(v15) = v36 << 16;
-  HIDWORD(v15) = v36 >> 16;
-  v38 = v15 / X;
-  v16 = v3->ptr_38;
-  X = v37;
-  v36 = v16->field_10;
-  X = v37;
-  v36 = v33 + ((unsigned __int64)(v36 * (signed __int64)v37) >> 16);
-  v33 = v3->ptr_38->field_1C;
-  X = (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
-  v34 += (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
-  v17 = 2;
-  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
-  if ( v38 >= mipmapping_building_mm1 << 16 )
-  {
-    if ( v38 >= mipmapping_building_mm2 << 16 )
-    {
-      if ( v38 >= mipmapping_building_mm3 << 16 )
-      {
-        if ( bUseLoResSprites )
-          goto LABEL_12;
-        v27 = 3;
-      }
-      else
-      {
-        v27 = 2;
-      }
-      v17 = v27;
-      goto LABEL_12;
-    }
-    v17 = 1;
-  }
-  else
-  {
-    v17 = 0;
-  }
-LABEL_12:
-  if ( v17 < (signed int)v3->ptr_48 )
-    v17 = (signed int)v3->ptr_48;
-  v18 = v3->pTexture;
-  if ( v17 )
-  {
-    if ( v17 == 1 )
-    {
-      v19 = (unsigned __int16 *)v18->pLevelOfDetail1;
-    }
-    else
-    {
-      if ( v17 == 2 )
-        v19 = (unsigned __int16 *)v18->pLevelOfDetail2;
-      else
-        v19 = (unsigned __int16 *)v18->pLevelOfDetail3;
-    }
-  }
-  else
-  {
-    v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask;
-  }
-  a1.pTextureLOD = v19;
-  X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16;
-  v20 = v3->ptr_38;
-  X = v38;
-  a1.field_30 = v28 + ((unsigned __int64)(v36 * (signed __int64)v38) >> 16) - v20->field_24;
-  X = (unsigned __int64)(v34 * (signed __int64)v38) >> 16;
-  v21 = X - v3->ptr_38->field_28 - v35;
-  a1.field_30 >>= v17 + bUseLoResSprites;
-  a1.field_2C = v21 >> (v17 + bUseLoResSprites);
-  v35 = pOutdoorCamera->int_fov_rad_inv;
-  v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites);
-  a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16;
-  X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16;
-  a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16);
-  v22 = v2->field_A;
-  a1.pColorBuffer = &pRenderer->pTargetSurface[v2->field_8 + pRenderer->uTargetSurfacePitch * v2->field_A];
-  HIWORD(v23) = HIWORD(v38);
-  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v2->field_8 + 640 * v22];
-  LOWORD(v23) = 0;
-  a1.field_24 = v23 | v3->field_50;
-  v24 = v3->pTexture;
-  v32 = (signed int)v24->uTextureWidth >> v17;
-  v25 = (signed int)v24->uTextureHeight >> v17;
-  a1.field_10 = v17 - v24->uWidthLn2 + 16;
-  a1.field_C = v32 - 1;
-  a1.field_8 = (v25 << 16) - 65536;
-  a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1);
-  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-    sr_sub_485975(&a1, (stru315 *)&a2);
-  else
-    sr_sub_4D6FB0(v1);
-  return 1;
-}
-
-//----- (00482E07) --------------------------------------------------------
-signed int __fastcall sr_sub_482E07(Span *ecx0, unsigned __int16 *pRenderTarget)
-{
-  stru315 *v2; // ebp@0
-  stru148 *v3; // esi@1
-  int v4; // edi@1
-  int v5; // edi@1
-  stru149 *v6; // eax@1
-  stru149 *v7; // eax@1
-  int v8; // edx@1
-  int v9; // eax@1
-  int v10; // edi@1
-  int v11; // eax@1
-  unsigned __int64 v12; // qax@1
-  int v13; // eax@1
-  signed __int64 v14; // qtt@3
-  int v15; // ebx@4
-  signed __int64 v16; // qtt@5
-  int v17; // eax@5
-  unsigned __int16 *v18; // eax@7
-  Texture *v19; // eax@8
-  Texture *v20; // eax@10
-  Texture *v21; // eax@12
-  Texture *v22; // eax@14
-  int v23; // ecx@17
-  Texture *v24; // ebx@17
-  signed int v25; // edx@17
-  signed int v26; // eax@17
-  char v27; // bl@17
-  stru149 *v28; // eax@18
-  stru149 *v29; // eax@18
-  int v30; // eax@18
-  int v31; // eax@18
-  unsigned int v32; // edx@18
-  int v33; // edi@21
-  signed __int64 v34; // qtt@22
-  signed int v35; // ecx@22
-  int v36; // eax@24
-  stru149 *v37; // eax@24
-  int v38; // edi@24
-  int v39; // eax@24
-  int v40; // edi@35
-  signed __int64 v41; // qtt@36
-  int v42; // edx@36
-  stru149 *v43; // eax@36
-  int v44; // edi@36
-  int v45; // eax@36
-  Span *v46; // edi@44
-  stru149 *v47; // eax@44
-  stru149 *v48; // eax@44
-  int v49; // eax@44
-  int v50; // ecx@44
-  unsigned int v51; // edx@44
-  int v52; // edi@46
-  signed __int64 v53; // qtt@47
-  unsigned int v54; // ecx@47
-  int v55; // eax@49
-  stru149 *v56; // eax@49
-  int v57; // edi@49
-  int v58; // eax@49
-  int v59; // edi@60
-  signed __int64 v60; // qtt@61
-  int v61; // edx@61
-  stru149 *v62; // eax@61
-  int v63; // edi@61
-  int v64; // eax@61
-  int v66; // [sp+Ch] [bp-B8h]@1
-  int v67; // [sp+10h] [bp-B4h]@1
-  int v68; // [sp+14h] [bp-B0h]@1
-  int v69; // [sp+18h] [bp-ACh]@1
-  int v70; // [sp+1Ch] [bp-A8h]@5
-  int v71; // [sp+20h] [bp-A4h]@1
-  signed int v72; // [sp+24h] [bp-A0h]@1
-  stru316 a2; // [sp+28h] [bp-9Ch]@18
-  int v74; // [sp+50h] [bp-74h]@17
-  stru315 a1; // [sp+54h] [bp-70h]@5
-  Span *v76; // [sp+98h] [bp-2Ch]@1
-  unsigned __int16 *v77; // [sp+9Ch] [bp-28h]@1
-  int v78; // [sp+A0h] [bp-24h]@17
-  int v79; // [sp+A4h] [bp-20h]@3
-  int v80; // [sp+A8h] [bp-1Ch]@3
-  int v81; // [sp+ACh] [bp-18h]@1
-  int X; // [sp+B0h] [bp-14h]@2
-  int v83; // [sp+B4h] [bp-10h]@1
-  int v84; // [sp+B8h] [bp-Ch]@1
-  int v85; // [sp+BCh] [bp-8h]@1
-  int v86; // [sp+C0h] [bp-4h]@18
-
-  v85 = ecx0->field_C;
-  v3 = ecx0->pParent;
-  v4 = pViewport->uScreenCenterY - ecx0->field_A;
-  v77 = pRenderTarget;
-  v5 = pOutdoorCamera->int_fov_rad_inv * v4;
-  v6 = v3->ptr_38;
-  v76 = ecx0;
-  v81 = v5;
-  v83 = v6->field_14;
-  v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
-  v7 = v3->ptr_38;
-  v8 = v81 + v7->field_C;
-  v83 = v7->field_20;
-  v67 = v8;
-  v9 = ((unsigned __int64)(v83 * (signed __int64)v5) >> 16) + v3->ptr_38->field_18;
-  v81 = v5;
-  v71 = v9;
-  v83 = v3->v_18.z;
-  v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
-  v68 = v3->sTextureDeltaU << 16;
-  v69 = v3->sTextureDeltaV << 16;
-  v72 = -v3->field_24;
-  v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8);
-  v11 = v3->v_18.y;
-  v66 = v81 + v3->v_18.x;
-  v83 = v10;
-  v12 = v10 * (signed __int64)v11;
-  v81 = v12 >> 16;
-  v13 = v66 + (v12 >> 16);
-  v84 = v13;
-  if ( !v13
-    || (X = v72 >> 15, v83 = abs(v13), abs(v72 >> 15) >= v83)
-    || (LODWORD(v14) = v72 << 16,
-        HIDWORD(v14) = v72 >> 16,
-        v79 = v14 / v84,
-        v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv,
-        v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16,
-        (v84 = v66 + v81) == 0)
-    || (v15 = abs(v66 + v81), abs(X) >= v15) )
-    return 0;
-  LODWORD(v16) = v72 << 16;
-  HIDWORD(v16) = v72 >> 16;
-  v70 = v16 / v84;
-  v17 = v16 / v84;
-  a1.field_24 = v79;
-  if ( v79 >= v17 )
-    a1.field_24 = v17;
-  v18 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
-  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
-  v84 = 2;
-  if ( a1.field_24 >= mipmapping_building_mm1 << 16 )
-  {
-    if ( a1.field_24 >= mipmapping_building_mm2 << 16 )
-    {
-      if ( a1.field_24 >= mipmapping_building_mm3 << 16 )
-      {
-        if ( bUseLoResSprites )
-          goto LABEL_16;
-        v22 = v3->pTexture;
-        v84 = 3;
-        v18 = (unsigned __int16 *)v22->pLevelOfDetail3;
-      }
-      else
-      {
-        v21 = v3->pTexture;
-        v84 = 2;
-        v18 = (unsigned __int16 *)v21->pLevelOfDetail2;
-      }
-    }
-    else
-    {
-      v20 = v3->pTexture;
-      v84 = 1;
-      v18 = (unsigned __int16 *)v20->pLevelOfDetail1;
-    }
-  }
-  else
-  {
-    v19 = v3->pTexture;
-    v84 = 0;
-    v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask;
-  }
-  a1.pTextureLOD = v18;
-LABEL_16:
-  if ( v18 )
-  {
-    v23 = v3->field_5A;
-    v83 = v3->field_52;
-    v24 = v3->pTexture;
-    v74 = v23;
-    v78 = v85 >> v23;
-    v25 = v24->uTextureWidth;
-    v81 = v85 - (v85 >> v23 << v23);
-    v26 = (signed int)v24->uTextureHeight >> v84;
-    a1.field_10 = v84 - v24->uWidthLn2 + 16;
-    v27 = v84 + bUseLoResSprites;
-    a1.field_8 = (v26 << 16) - 65536;
-    a1.field_C = (v25 >> v84) - 1;
-    if ( v79 >= v70 )
-    {
-      v46 = v76;
-      a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1);
-      v47 = v3->ptr_38;
-      v79 = v80;
-      v86 = v47->field_10;
-      v79 = v80;
-      v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
-      v86 = v3->ptr_38->field_1C;
-      v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
-      v79 = (unsigned __int64)(v84 * (signed __int64)v70) >> 16;
-      v48 = v3->ptr_38;
-      v79 = v70;
-      a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v70) >> 16) - v48->field_24;
-      v79 = (unsigned __int64)(v86 * (signed __int64)v70) >> 16;
-      v49 = ((unsigned __int64)(v86 * (signed __int64)v70) >> 16) - v3->ptr_38->field_28;
-      a1.field_30 >>= v27;
-      a1.field_2C = (v69 + v49) >> v27;
-      a1.field_14 = dword_80AA20 >> v27;
-      a1.field_18 = dword_80AA1C >> v27;
-      a1.field_1C = dword_80AA18 >> v27;
-      v50 = v46->field_8;
-      a1.field_20 = dword_80AA14 >> v27;
-      v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A;
-      a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50);
-      a1.pColorBuffer = &v77[v85 - 1] + v51;
-      v80 += pOutdoorCamera->int_fov_rad_inv << v74;
-      if ( v78 > 0 )
-      {
-        do
-        {
-          v77 = (unsigned __int16 *)v3->v_18.y;
-          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16;
-          v84 = v66 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16);
-          if ( v66 + (unsigned int)((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16)
-            && (v52 = abs((signed __int64)v66 + ((__int64)((signed int)v77 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v52) )
-          {
-            LODWORD(v53) = v72 << 16;
-            HIDWORD(v53) = v72 >> 16;
-            v86 = v53 / v84;
-            v54 = v53 / v84;
-            v84 = v53 / v84;
-          }
-          else
-          {
-            v84 = 0x40000000u;
-            v54 = 0x40000000u;
-          }
-          HIWORD(v55) = HIWORD(v54);
-          LOWORD(v55) = 0;
-          a1.field_24 = v3->field_50 | v55;
-          v77 = (unsigned __int16 *)v3->ptr_38->field_10;
-          v77 = (unsigned __int16 *)(v67 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
-          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
-          v56 = v3->ptr_38;
-          v57 = ((unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16) - v56->field_24;
-          v77 = (unsigned __int16 *)v56->field_1C;
-          v77 = (unsigned __int16 *)(v71 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
-          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
-          v58 = (((v69 + v86 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
-          a1.field_4 = (((v68 + v57) >> v27) - a1.field_30) >> v74;
-          a1.field_0 = v58;
-          a1.field_28 = v83;
-          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_485BAE(&a1, &a2);
-            else
-              sr_sub_485AFF(&a1, &a2);
-          }
-          else
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_4D71F8(&a1);
-            else
-              sr_sub_4D714C(&a1);
-          }
-          a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
-                                                      &a2,
-                                                      v76,
-                                                      v84,
-                                                      v3,
-                                                      pOutdoorCamera->building_gamme,
-                                                      0,
-                                                      0);
-          v80 += pOutdoorCamera->int_fov_rad_inv << v74;
-          --v78;
-        }
-        while ( v78 );
-      }
-      if ( !v81 )
-        return 1;
-      v83 = v3->v_18.y;
-      v86 = (unsigned __int64)(v83 * (signed __int64)v80) >> 16;
-      v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-      if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
-      {
-        v59 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
-        if ( abs(X) < v59 )
-        {
-          LODWORD(v60) = v72 << 16;
-          HIDWORD(v60) = v72 >> 16;
-          v86 = v60 / v84;
-          HIWORD(v61) = (unsigned int)(v60 / v84) >> 16;
-          LOWORD(v61) = 0;
-          a1.field_24 = v61 | v3->field_50;
-          v83 = v3->ptr_38->field_10;
-          v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-          v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
-          v62 = v3->ptr_38;
-          v63 = ((unsigned __int64)(v83 * v60 / v84) >> 16) - v62->field_24;
-          v83 = v62->field_1C;
-          v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-          v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
-          v64 = (((signed int)(v69 + ((unsigned __int64)(v83 * v60 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
-               - a1.field_2C) >> v74;
-          a1.field_4 = (((v68 + v63) >> v27) - a1.field_30) >> v74;
-          a1.field_0 = v64;
-          a1.field_28 = v81;
-          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_485BAE(&a1, &a2);
-            else
-              sr_sub_485AFF(&a1, &a2);
-          }
-          else
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_4D71F8(&a1);
-            else
-              sr_sub_4D714C(&a1);
-          }
-          return 1;
-        }
-      }
-    }
-    else
-    {
-      a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1);
-      v28 = v3->ptr_38;
-      v85 = v10;
-      v86 = v28->field_10;
-      v85 = v10;
-      v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
-      v86 = v3->ptr_38->field_1C;
-      v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
-      v85 = (unsigned __int64)(v84 * (signed __int64)v79) >> 16;
-      v29 = v3->ptr_38;
-      v85 = v79;
-      a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v79) >> 16) - v29->field_24;
-      v85 = (unsigned __int64)(v86 * (signed __int64)v79) >> 16;
-      v30 = ((unsigned __int64)(v86 * (signed __int64)v79) >> 16) - v3->ptr_38->field_28;
-      a1.field_30 >>= v27;
-      a1.field_2C = (v69 + v30) >> v27;
-      a1.field_14 = dword_80AA20 >> v27;
-      a1.field_18 = dword_80AA1C >> v27;
-      a1.field_1C = dword_80AA18 >> v27;
-      a1.field_20 = dword_80AA14 >> v27;
-      v31 = v76->field_A;
-      v32 = pRenderer->uTargetSurfacePitch * v76->field_A;
-      v86 = v76->field_8;
-      a1.pColorBuffer = &v77[v86 + v32];
-      a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31];
-      v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74);
-      if ( v78 > 0 )
-      {
-        v86 = v78;
-        do
-        {
-          v78 = v3->v_18.y;
-          v85 = (unsigned __int64)(v78 * (signed __int64)v80) >> 16;
-          v84 = v66 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
-          if ( v66 + (unsigned int)((unsigned __int64)(v78 * (signed __int64)v80) >> 16)
-            && (v33 = abs((signed __int64)v66 + ((__int64)(v78 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v33) )
-          {
-            LODWORD(v34) = v72 << 16;
-            HIDWORD(v34) = v72 >> 16;
-            v85 = v34 / v84;
-            v35 = v34 / v84;
-            v84 = v34 / v84;
-          }
-          else
-          {
-            v84 = 1073741824;
-            v35 = 1073741824;
-          }
-          HIWORD(v36) = HIWORD(v35);
-          LOWORD(v36) = 0;
-          a1.field_24 = v3->field_50 | v36;
-          v78 = v3->ptr_38->field_10;
-          v78 = v67 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
-          v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
-          v37 = v3->ptr_38;
-          v38 = ((unsigned __int64)(v78 * (signed __int64)v35) >> 16) - v37->field_24;
-          v78 = v37->field_1C;
-          v78 = v71 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
-          v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
-          v39 = (((v69 + v85 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
-          a1.field_4 = (((v68 + v38) >> v27) - a1.field_30) >> v74;
-          a1.field_0 = v39;
-          a1.field_28 = v83;
-          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_485A24(&a1, (stru315 *)&a2);
-            else
-              sr_sub_485975(&a1, (stru315 *)&a2);
-          }
-          else
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_4D705A(v2);
-            else
-              sr_sub_4D6FB0(v2);
-          }
-          a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
-                                                      &a2,
-                                                      v76,
-                                                      v84,
-                                                      v3,
-                                                      pOutdoorCamera->building_gamme,
-                                                      1u,
-                                                      0);
-          v80 -= pOutdoorCamera->int_fov_rad_inv << v74;
-          --v86;
-        }
-        while ( v86 );
-      }
-      if ( !v81 )
-        return 1;
-      v83 = v3->v_18.y;
-      v76 = (Span *)((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-      v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-      if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
-      {
-        v40 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
-        if ( abs(X) < v40 )
-        {
-          LODWORD(v41) = v72 << 16;
-          HIDWORD(v41) = v72 >> 16;
-          X = v41 / v84;
-          HIWORD(v42) = (unsigned int)(v41 / v84) >> 16;
-          LOWORD(v42) = 0;
-          a1.field_24 = v42 | v3->field_50;
-          v83 = v3->ptr_38->field_10;
-          v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-          X = (unsigned __int64)(v83 * v41 / v84) >> 16;
-          v43 = v3->ptr_38;
-          v44 = ((unsigned __int64)(v83 * v41 / v84) >> 16) - v43->field_24;
-          v83 = v43->field_1C;
-          v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
-          X = (unsigned __int64)(v83 * v41 / v84) >> 16;
-          v45 = (((signed int)(v69 + ((unsigned __int64)(v83 * v41 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
-               - a1.field_2C) >> v74;
-          a1.field_4 = (((v68 + v44) >> v27) - a1.field_30) >> v74;
-          a1.field_0 = v45;
-          a1.field_28 = v81;
-          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_485A24(&a1, (stru315 *)&a2);
-            else
-              sr_sub_485975(&a1, (stru315 *)&a2);
-          }
-          else
-          {
-            if ( v3->pODMFace->uPolygonType == 1 )
-              sr_sub_4D705A(v2);
-            else
-              sr_sub_4D6FB0(v2);
-          }
-          return 1;
-        }
-      }
-    }
-  }
-  return 0;
-}
-
-//----- (004839BD) --------------------------------------------------------
-signed int __fastcall sr_sub_4839BD(Span *ecx0, unsigned __int16 *pTargetSurface)
-{
-  stru315 *v2; // ebp@0
-  int v3; // eax@1
-  int v4; // edi@1
-  stru148 *v5; // esi@1
-  unsigned int v6; // ebx@1
-  int v7; // ecx@1
-  int v8; // ebx@1
-  int v9; // ecx@1
-  int v10; // eax@1
-  stru149 *v11; // eax@1
-  int v12; // edx@1
-  int v13; // eax@1
-  int v14; // edi@1
-  int v15; // ecx@1
-  int v16; // eax@1
-  signed int v17; // edi@1
-  int v18; // edi@2
-  signed __int64 v19; // qtt@3
-  int v20; // edi@3
-  unsigned __int16 *v21; // eax@3
-  Texture *v22; // eax@4
-  Texture *v23; // eax@6
-  Texture *v24; // eax@8
-  Texture *v25; // eax@10
-  stru149 *v26; // eax@13
-  int v27; // edi@13
-  signed int v28; // edx@13
-  Texture *v29; // ebx@13
-  int v30; // edi@13
-  signed int v31; // edx@13
-  signed int v32; // eax@13
-  signed int v33; // eax@13
-  int v34; // ebx@13
-  int v35; // eax@15
-  int v36; // ebx@15
-  int v37; // eax@16
-  signed __int64 v38; // qtt@17
-  int v39; // ecx@17
-  int v40; // eax@19
-  stru149 *v41; // eax@21
-  int v42; // ebx@21
-  int v43; // ebx@21
-  int v44; // eax@21
-  char v45; // zf@25
-  int v46; // eax@28
-  int v47; // eax@28
-  int v48; // ebx@28
-  int v49; // eax@29
-  signed __int64 v50; // qtt@30
-  int v51; // ecx@30
-  int v52; // eax@30
-  int v53; // edx@31
-  stru149 *v54; // eax@33
-  int v55; // ebx@33
-  signed int v56; // ebx@33
-  int v57; // eax@33
-  unsigned __int64 v58; // qax@33
-  int v60; // [sp+Ch] [bp-BCh]@1
-  Span *v61; // [sp+10h] [bp-B8h]@1
-  int v62; // [sp+14h] [bp-B4h]@2
-  int v63; // [sp+18h] [bp-B0h]@1
-  stru315 a1; // [sp+1Ch] [bp-ACh]@1
-  stru316 a2; // [sp+60h] [bp-68h]@13
-  int v66; // [sp+88h] [bp-40h]@13
-  int v67; // [sp+8Ch] [bp-3Ch]@1
-  int v68; // [sp+90h] [bp-38h]@13
-  int v69; // [sp+94h] [bp-34h]@3
-  int v70; // [sp+98h] [bp-30h]@1
-  int v71; // [sp+9Ch] [bp-2Ch]@1
-  int v72; // [sp+A0h] [bp-28h]@1
-  int v73; // [sp+A4h] [bp-24h]@13
-  int v74; // [sp+A8h] [bp-20h]@1
-  int v75; // [sp+ACh] [bp-1Ch]@3
-  int v76; // [sp+B0h] [bp-18h]@1
-  int v77; // [sp+B4h] [bp-14h]@1
-  int X; // [sp+B8h] [bp-10h]@1
-  int v79; // [sp+BCh] [bp-Ch]@21
-  int v80; // [sp+C0h] [bp-8h]@13
-  unsigned int v81; // [sp+C4h] [bp-4h]@1
-
-  v3 = ecx0->field_A;
-  v4 = ecx0->field_8;
-  v5 = ecx0->pParent;
-  v6 = v4 + pRenderer->uTargetSurfacePitch * ecx0->field_A;
-  v61 = ecx0;
-  v7 = ecx0->field_C;
-  a1.pColorBuffer = &pTargetSurface[v6];
-  v74 = v7;
-  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3];
-  v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
-  v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3);
-  v10 = v5->ptr_38->field_14;
-  v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
-  v72 = v10;
-  v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16;
-  v11 = v5->ptr_38;
-  v12 = v81 + v11->field_C;
-  v72 = v11->field_20;
-  v67 = v12;
-  v13 = ((unsigned __int64)(v72 * (signed __int64)v9) >> 16) + v5->ptr_38->field_18;
-  v81 = v9;
-  v70 = v13;
-  v72 = v5->v_18.z;
-  v81 = (unsigned __int64)(v72 * (signed __int64)v9) >> 16;
-  v14 = v5->field_24;
-  v15 = v81 + v5->v_18.x;
-  v71 = v5->sTextureDeltaU << 16;
-  v63 = v5->sTextureDeltaV << 16;
-  v16 = v5->v_18.y;
-  v17 = -v14;
-  v60 = v15;
-  v77 = v17;
-  v81 = (unsigned __int64)(v76 * (signed __int64)v16) >> 16;
-  X = v81 + v15;
-  if ( !(v81 + v15) || (v62 = v17 >> 14, v18 = abs(v17 >> 14), v18 > abs(X)) )
-    return 0;
-  LODWORD(v19) = v77 << 16;
-  HIDWORD(v19) = v77 >> 16;
-  v69 = v19 / X;
-  v20 = v19 / X;
-  v21 = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
-  a1.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
-  v75 = 2;
-  if ( v20 >= mipmapping_building_mm1 << 16 )
-  {
-    if ( v20 >= mipmapping_building_mm2 << 16 )
-    {
-      if ( v20 >= mipmapping_building_mm3 << 16 )
-      {
-        if ( bUseLoResSprites )
-          goto LABEL_12;
-        v25 = v5->pTexture;
-        v75 = 3;
-        v21 = (unsigned __int16 *)v25->pLevelOfDetail3;
-      }
-      else
-      {
-        v24 = v5->pTexture;
-        v75 = 2;
-        v21 = (unsigned __int16 *)v24->pLevelOfDetail2;
-      }
-    }
-    else
-    {
-      v23 = v5->pTexture;
-      v75 = 1;
-      v21 = (unsigned __int16 *)v23->pLevelOfDetail1;
-    }
-  }
-  else
-  {
-    v22 = v5->pTexture;
-    v75 = 0;
-    v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask;
-  }
-  a1.pTextureLOD = v21;
-LABEL_12:
-  if ( v21 )
-  {
-    a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1);
-    a1.field_28 = 16;
-    v66 = v74 >> 4;
-    v81 = v8;
-    v26 = v5->ptr_38;
-    v72 = v74 - 16 * (v74 >> 4);
-    v76 = v26->field_10;
-    v81 = v8;
-    v74 = v67 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
-    v76 = v5->ptr_38->field_1C;
-    v76 = v70 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
-    v81 = (unsigned __int64)(v74 * (signed __int64)v20) >> 16;
-    v27 = ((unsigned __int64)(v74 * (signed __int64)v20) >> 16) - v5->ptr_38->field_24;
-    v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16;
-    v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28;
-    v76 = v75 + bUseLoResSprites;
-    v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv;
-    v29 = v5->pTexture;
-    v30 = (v71 + v27) >> v76;
-    v31 = v28 >> v76;
-    v32 = (signed int)v29->uTextureWidth >> v75;
-    v74 = (signed __int16)v75;
-    v68 = v31;
-    v80 = v32;
-    v33 = (signed int)v29->uTextureHeight >> v75;
-    v34 = v75 - v29->uWidthLn2;
-    a1.field_8 = (v33 << 16) - 65536;
-    v81 = 2 * pMiscTimer->uTotalGameTimeElapsed;
-    a1.field_10 = v34 + 16;
-    a1.field_C = v80 - 1;
-    if ( v66 > 0 )
-    {
-      v74 = v66;
-      v66 = 12 - v75;
-      do
-      {
-        v80 = v5->v_18.y;
-        v35 = (unsigned __int64)(v80 * (signed __int64)v73) >> 16;
-        v36 = v35 + v60;
-        X = v35 + v60;
-        if ( v35 + v60 && (v80 = abs(v62), v37 = abs(v36), v80 <= v37) )
-        {
-          LODWORD(v38) = v77 << 16;
-          HIDWORD(v38) = v77 >> 16;
-          v80 = v38 / X;
-          v39 = v38 / X;
-          X = v38 / X;
-        }
-        else
-        {
-          X = 0x40000000u;
-          v39 = 0x40000000u;
-        }
-        HIWORD(v40) = HIWORD(v39);
-        if ( v39 <= v69 )
-          HIWORD(v40) = HIWORD(v69);
-        LOWORD(v40) = 0;
-        a1.field_24 = v5->field_50 | v40;
-        v79 = v5->ptr_38->field_10;
-        v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
-        v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
-        v41 = v5->ptr_38;
-        v42 = ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v41->field_24;
-        v79 = v41->field_1C;
-        v79 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
-        v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
-        v43 = (v71 + v42) >> v76;
-        v79 = (signed int)(v63 + ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v5->ptr_38->field_28) >> v76;
-        a1.field_4 = (v43 - v30) >> 4;
-        a1.field_0 = (v79 - v68) >> 4;
-        a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v68 >> v66));
-        v44 = stru_5C6E00->Sin(v81 + (v30 >> v66));
-        a1.field_2C = v68 + 4 * v44;
-        if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-          sr_sub_485975(&a1, (stru315 *)&a2);
-        else
-          sr_sub_4D6FB0(v2);
-        a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0);
-        v73 -= 16 * pOutdoorCamera->int_fov_rad_inv;
-        v45 = v74-- == 1;
-        a1.field_28 = 16;
-        v30 = v43;
-        v68 = v79;
-      }
-      while ( !v45 );
-      v31 = v79;
-    }
-    if ( !v72 )
-      return 1;
-    v66 = 12 - v75;
-    a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v31 >> (12 - v75)));
-    v46 = stru_5C6E00->Sin(v81 + (v30 >> v66));
-    a1.field_2C = v68 + 4 * v46;
-    v79 = v5->v_18.y;
-    v80 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
-    v47 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
-    v48 = v47 + v60;
-    X = v47 + v60;
-    if ( v47 + v60 )
-    {
-      v79 = abs(v62);
-      v49 = abs(v48);
-      if ( v79 <= v49 )
-      {
-        LODWORD(v50) = v77 << 16;
-        HIDWORD(v50) = v77 >> 16;
-        v77 = v50 / X;
-        v51 = v50 / X;
-        HIWORD(v52) = HIWORD(v69);
-        if ( v51 <= v69 )
-        {
-          LOWORD(v52) = 0;
-          a1.field_24 = v52 | v5->field_50;
-        }
-        else
-        {
-          HIWORD(v53) = HIWORD(v51);
-          LOWORD(v53) = 0;
-          a1.field_24 = v53 | v5->field_50;
-        }
-        v79 = v5->ptr_38->field_10;
-        v77 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
-        v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
-        v67 = (unsigned __int64)(v79 * (signed __int64)v51) >> 16;
-        v54 = v5->ptr_38;
-        v55 = v67 - v54->field_24;
-        v79 = v54->field_1C;
-        v56 = v71 + v55;
-        v71 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
-        v57 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
-        v79 = v57;
-        v58 = v57 * (signed __int64)v51;
-        v70 = v58 >> 16;
-        LODWORD(v58) = (signed int)(v63 + (v58 >> 16) - v5->ptr_38->field_28) >> v76;
-        a1.field_4 = ((v56 >> v76) - v30) >> 4;
-        a1.field_0 = ((signed int)v58 - v68) >> 4;
-        a1.field_28 = v72;
-        if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-          sr_sub_485975(&a1, (stru315 *)&a2);
-        else
-          sr_sub_4D6FB0(v2);
-        return 1;
-      }
-    }
-  }
-  return 0;
-}
-// 4D864C: using guessed type char byte_4D864C;
-// 6BE0E4: using guessed type int mipmapping_building_mm1;
-// 6BE0E8: using guessed type int mipmapping_building_mm2;
-// 6BE0EC: using guessed type int mipmapping_building_mm3;
-
-//----- (0048408A) --------------------------------------------------------
-signed int sr_sub_48408A_prolly_odm_water_no_waves(Span *_this)
-{
-  stru315 *v1; // ebp@0
-  Span *v2; // edi@1
-  stru148 *v3; // esi@1
-  int v4; // ecx@1
-  stru149 *v5; // eax@1
-  stru149 *v6; // eax@1
-  int v7; // edx@1
-  int v8; // eax@1
-  int v9; // ebx@1
-  int v10; // eax@1
-  int v11; // ecx@1
-  int v12; // eax@1
-  int v13; // ecx@1
-  int v14; // eax@1
-  signed int v15; // ecx@1
-  int v16; // ebx@1
-  signed __int64 v17; // qtt@3
-  stru149 *v18; // eax@3
-  int v19; // ebx@3
-  Texture *v20; // eax@4
-  unsigned __int16 *v21; // eax@4
-  Texture *v22; // eax@6
-  Texture *v23; // ecx@8
-  Texture *v24; // eax@10
-  stru149 *v25; // eax@12
-  signed int v26; // eax@12
-  int v27; // ecx@12
-  int v28; // eax@14
-  int v29; // edx@14
-  int v30; // ecx@14
-  Texture *v31; // esi@14
-  int v32; // edx@14
-  int v33; // eax@14
-  int v35; // [sp+Ch] [bp-8Ch]@1
-  int v36; // [sp+10h] [bp-88h]@1
-  stru316 a2; // [sp+14h] [bp-84h]@14
-  stru315 a1; // [sp+3Ch] [bp-5Ch]@1
-  int v39; // [sp+80h] [bp-18h]@1
-  int v40; // [sp+84h] [bp-14h]@1
-  int v41; // [sp+88h] [bp-10h]@1
-  int v42; // [sp+8Ch] [bp-Ch]@1
-  int v43; // [sp+90h] [bp-8h]@2
-  int v44; // [sp+94h] [bp-4h]@1
-
-  v2 = _this;
-  v3 = _this->pParent;
-  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
-  v5 = v3->ptr_38;
-  v44 = v4;
-  v42 = v5->field_14;
-  v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
-  v6 = v3->ptr_38;
-  v7 = v44 + v6->field_C;
-  v42 = v6->field_20;
-  v39 = v7;
-  v8 = ((unsigned __int64)(v42 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
-  v44 = v4;
-  v41 = v8;
-  v42 = v3->v_18.z;
-  v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
-  v9 = v44 + v3->v_18.x;
-  v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
-  v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
-  v11 = v2->field_8;
-  v36 = v10;
-  a1.field_28 = v2->field_C;
-  v12 = pViewport->uScreenCenterX - v11;
-  v13 = v3->field_24;
-  v42 = pOutdoorCamera->int_fov_rad_inv * v12;
-  v14 = v3->v_18.y;
-  v15 = -v13;
-  v40 = v15;
-  v16 = ((unsigned __int64)(v42 * (signed __int64)v14) >> 16) + v9;
-  v44 = v16;
-  if ( !v16 || (v43 = abs(v15 >> 14), v43 > abs(v16)) )
-    return 0;
-  LODWORD(v17) = v40 << 16;
-  HIDWORD(v17) = v40 >> 16;
-  v43 = v17 / v44;
-  v18 = v3->ptr_38;
-  v44 = v42;
-  v40 = v18->field_10;
-  v44 = v42;
-  v40 = v39 + ((unsigned __int64)(v40 * (signed __int64)v42) >> 16);
-  v39 = v3->ptr_38->field_1C;
-  v44 = (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
-  v19 = v43;
-  v41 += (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
-  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
-  v44 = 2;
-  if ( v43 < mipmapping_terrain_mm1 << 16 )
-  {
-    v20 = v3->pTexture;
-    v44 = 0;
-    v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask;
-LABEL_11:
-    a1.pTextureLOD = v21;
-    goto LABEL_12;
-  }
-  if ( v43 < mipmapping_terrain_mm2 << 16 )
-  {
-    v22 = v3->pTexture;
-    v44 = 1;
-    v21 = (unsigned __int16 *)v22->pLevelOfDetail1;
-    goto LABEL_11;
-  }
-  if ( v43 >= mipmapping_terrain_mm3 << 16 )
-  {
-    if ( !bUseLoResSprites )
-    {
-      v24 = v3->pTexture;
-      v44 = 3;
-      v21 = (unsigned __int16 *)v24->pLevelOfDetail3;
-      goto LABEL_11;
-    }
-  }
-  else
-  {
-    v23 = v3->pTexture;
-    v44 = 2;
-    a1.pTextureLOD = (unsigned __int16 *)v23->pLevelOfDetail2;
-  }
-LABEL_12:
-  v43 = (unsigned __int64)(v40 * (signed __int64)v43) >> 16;
-  v25 = v3->ptr_38;
-  v43 = v19;
-  a1.field_30 = ((unsigned __int64)(v40 * (signed __int64)v19) >> 16) - v25->field_24;
-  v43 = (unsigned __int64)(v41 * (signed __int64)v19) >> 16;
-  v26 = ((unsigned __int64)(v41 * (signed __int64)v19) >> 16) - v3->ptr_38->field_28;
-  v27 = bUseLoResSprites + v44 + 2;
-  a1.field_30 >>= v27;
-  v41 = bUseLoResSprites + v44 + 2;
-  a1.field_2C = v26 >> v27;
-  if ( byte_80AA10 )
-  {
-    a1.field_14 = dword_80AA20 >> v27;
-    a1.field_18 = dword_80AA1C >> v27;
-    a1.field_1C = dword_80AA18 >> v27;
-    a1.field_20 = dword_80AA14 >> v27;
-  }
-  v41 = pOutdoorCamera->int_fov_rad_inv;
-  v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27;
-  a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16;
-  v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
-  a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
-  a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
-  LOWORD(v19) = 0;
-  v28 = v2->field_A;
-  v29 = v2->field_A;
-  a1.field_24 = v19;
-  v30 = v2->field_8;
-  a1.pColorBuffer = &pRenderer->pTargetSurface[v30 + pRenderer->uTargetSurfacePitch * v29];
-  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v30 + 640 * v28];
-  v31 = v3->pTexture;
-  v32 = ((signed int)v31->uTextureWidth >> v44) - 1;
-  v33 = ((signed int)v31->uTextureHeight >> v44 << 16) - 65536;
-  a1.field_10 = v44 - v31->uWidthLn2 + 16;
-  a1.field_C = v32;
-  a1.field_8 = v33;
-  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-  {
-    if ( byte_80AA10 )
-      sr_sub_485A24(&a1, (stru315 *)&a2);
-    else
-      sr_sub_485975(&a1, (stru315 *)&a2);
-  }
-  else
-  {
-    if ( byte_80AA10 )
-      sr_sub_4D705A(v1);
-    else
-      sr_sub_4D6FB0(v1);
-  }
-  return 1;
-}
-
-//----- (00484442) --------------------------------------------------------
-signed int sr_sub_484442(Span *_this)
-{
-  int v1; // ebp@0
-  Span *v2; // edi@1
-  stru148 *v3; // esi@1
-  int v4; // ecx@1
-  stru149 *v5; // eax@1
-  stru149 *v6; // eax@1
-  int v7; // edx@1
-  int v8; // eax@1
-  int v9; // ebx@1
-  int v10; // eax@1
-  int v11; // ecx@1
-  int v12; // eax@1
-  int v13; // ecx@1
-  signed int v14; // ecx@1
-  int v15; // ebx@1
-  signed __int64 v16; // qtt@3
-  int v17; // ecx@3
-  int v18; // ebx@3
-  int v19; // eax@3
-  signed int v20; // ebx@3
-  unsigned __int16 *v21; // eax@4
-  stru149 *v22; // eax@12
-  signed int v23; // eax@12
-  int v24; // ecx@12
-  int v25; // ecx@14
-  unsigned int *v26; // eax@14
-  Texture *v27; // esi@14
-  signed int v28; // edi@14
-  signed int v29; // eax@14
-  signed int v31; // [sp+Ch] [bp-90h]@1
-  int v32; // [sp+10h] [bp-8Ch]@1
-  int v33; // [sp+14h] [bp-88h]@1
-  stru316 v34; // [sp+18h] [bp-84h]@14
-  stru315 v35; // [sp+40h] [bp-5Ch]@1
-  int v36; // [sp+84h] [bp-18h]@1
-  int v37; // [sp+88h] [bp-14h]@1
-  int v38; // [sp+8Ch] [bp-10h]@1
-  int v39; // [sp+90h] [bp-Ch]@1
-  int v40; // [sp+94h] [bp-8h]@1
-  int v41; // [sp+98h] [bp-4h]@1
-
-  v2 = _this;
-  v3 = _this->pParent;
-  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
-  v5 = v3->ptr_38;
-  v40 = v4;
-  v39 = v5->field_14;
-  v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
-  v6 = v3->ptr_38;
-  v7 = v40 + v6->field_C;
-  v39 = v6->field_20;
-  v36 = v7;
-  v8 = ((unsigned __int64)(v39 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
-  v40 = v4;
-  v38 = v8;
-  v39 = v3->v_18.z;
-  v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
-  v9 = v40 + v3->v_18.x;
-  v32 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
-  v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
-  v11 = v2->field_8;
-  v33 = v10;
-  v35.field_28 = v2->field_C;
-  v12 = pViewport->uScreenCenterX - v11;
-  v13 = v3->field_24;
-  v41 = pOutdoorCamera->int_fov_rad_inv * v12;
-  v14 = -v13;
-  v31 = v14;
-  v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9;
-  v37 = v15;
-  if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) )
-    return 0;
-  LODWORD(v16) = v31 << 16;
-  HIDWORD(v16) = v31 >> 16;
-  v40 = v16 / v37;
-  v17 = v16 / v37;
-  v18 = v41;
-  HIWORD(v19) = (unsigned int)(v16 / v37) >> 16;
-  LOWORD(v19) = 0;
-  v35.field_24 = v19;
-  v37 = v36 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v41) >> 16);
-  v36 = v3->ptr_38->field_1C;
-  v41 = (unsigned __int64)(v36 * (signed __int64)v41) >> 16;
-  v38 += (unsigned __int64)(v36 * (signed __int64)v18) >> 16;
-  v20 = 2;
-  v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
-  if ( v17 < mipmapping_terrain_mm1 << 16 )
-  {
-    v20 = 0;
-    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
-LABEL_11:
-    v35.pTextureLOD = v21;
-    goto LABEL_12;
-  }
-  if ( v17 < mipmapping_terrain_mm2 << 16 )
-  {
-    v20 = 1;
-    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail1;
-    goto LABEL_11;
-  }
-  if ( v17 < mipmapping_terrain_mm3 << 16 )
-  {
-    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
-    goto LABEL_11;
-  }
-  if ( !bUseLoResSprites )
-  {
-    v20 = 3;
-    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail3;
-    goto LABEL_11;
-  }
-LABEL_12:
-  v41 = (unsigned __int64)(v37 * (signed __int64)v17) >> 16;
-  v22 = v3->ptr_38;
-  v41 = v17;
-  v35.field_30 = ((unsigned __int64)(v37 * (signed __int64)v17) >> 16) - v22->field_24;
-  v23 = ((unsigned __int64)(v38 * (signed __int64)v17) >> 16) - v3->ptr_38->field_28;
-  v24 = bUseLoResSprites + v20 + 2;
-  v35.field_30 >>= v24;
-  v38 = bUseLoResSprites + v20 + 2;
-  v35.field_2C = v23 >> v24;
-  if ( byte_80AA10 )
-  {
-    v35.field_14 = dword_80AA20 >> v24;
-    v35.field_18 = dword_80AA1C >> v24;
-    v35.field_1C = dword_80AA18 >> v24;
-    v35.field_20 = dword_80AA14 >> v24;
-  }
-  v38 = pOutdoorCamera->int_fov_rad_inv;
-  v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24;
-  v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16;
-  v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
-  v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
-  v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
-  v25 = v2->field_8;
-  v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A];
-  v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A];
-  v35.pDepthBuffer = v26;
-  v27 = v3->pTexture;
-  v28 = (signed int)v27->uTextureWidth >> v20;
-  v29 = (signed int)v27->uTextureHeight >> v20;
-  v35.field_10 = v20 - v27->uWidthLn2 + 16;
-  v35.field_C = v28 - 1;
-  v35.field_8 = (v29 << 16) - 65536;
-  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-  {
-    if ( byte_80AA10 )
-      sr_sub_485D3E(&v35, &v34);
-    else
-      sr_sub_485C89(&v35, &v34);
-  }
-  else
-  {
-    if ( byte_80AA10 )
-      sr_sub_4D72EC(v1);
-    else
-      sr_sub_4D73DF(v1);
-  }
-  return 1;
-}
-
-//----- (004847EB) --------------------------------------------------------
-int sr_sub_4847EB(Span *_this)
-{
-  stru315 *v1; // ebp@0
-  int v2; // ebx@1
-  int v3; // edx@1
-  stru148 *v4; // esi@1
-  int v5; // eax@1
-  signed int v6; // eax@3
-  int v7; // edi@3
-  stru149 *v8; // eax@3
-  stru149 *v9; // eax@3
-  int v10; // edx@3
-  int v11; // eax@3
-  signed int v12; // ebx@3
-  int v13; // ebx@4
-  signed __int64 v14; // qtt@5
-  int v15; // eax@5
-  signed int v16; // ebx@5
-  unsigned __int16 *v17; // ecx@6
-  stru149 *v18; // eax@14
-  stru149 *v19; // eax@14
-  signed int v20; // eax@14
-  int v21; // ecx@14
-  Texture *v22; // edx@16
-  signed int v23; // eax@16
-  int v24; // ebx@16
-  int v25; // edi@17
-  int v26; // ebx@17
-  int v27; // eax@17
-  int v28; // edi@17
-  int v29; // eax@18
-  signed __int64 v30; // qtt@19
-  int v31; // ecx@19
-  int v32; // eax@19
-  stru149 *v33; // eax@21
-  signed int v34; // edi@21
-  int v35; // ebx@21
-  signed int v36; // edi@21
-  signed __int64 v37; // qtt@21
-  signed int v38; // ebx@21
-  int v39; // ebx@29
-  int v40; // eax@32
-  unsigned __int64 v41; // qax@32
-  int v42; // edi@32
-  int v43; // eax@33
-  signed __int64 v44; // qtt@34
-  int v45; // ecx@34
-  int v46; // eax@34
-  stru149 *v47; // eax@36
-  signed int v48; // edi@36
-  int v49; // eax@36
-  int v50; // eax@47
-  unsigned __int64 v51; // qax@47
-  int v52; // edi@47
-  int v53; // eax@48
-  signed __int64 v54; // qtt@49
-  int v55; // ecx@49
-  int v56; // eax@49
-  stru149 *v57; // eax@51
-  signed int v58; // edi@51
-  int v59; // eax@51
-  Span *v61; // [sp+Ch] [bp-B0h]@1
-  int v62; // [sp+10h] [bp-ACh]@3
-  int v63; // [sp+14h] [bp-A8h]@3
-  int v64; // [sp+18h] [bp-A4h]@3
-  int v65; // [sp+1Ch] [bp-A0h]@3
-  signed int v66; // [sp+20h] [bp-9Ch]@3
-  signed int v67; // [sp+24h] [bp-98h]@3
-  int v68; // [sp+28h] [bp-94h]@1
-  char v69; // [sp+2Ch] [bp-90h]@1
-  stru315 sr; // [sp+30h] [bp-8Ch]@1
-  stru316 sr2; // [sp+74h] [bp-48h]@14
-  int v72; // [sp+9Ch] [bp-20h]@5
-  int v73; // [sp+A0h] [bp-1Ch]@1
-  int v74; // [sp+A4h] [bp-18h]@3
-  int v75; // [sp+A8h] [bp-14h]@21
-  int v76; // [sp+ACh] [bp-10h]@1
-  int v77; // [sp+B0h] [bp-Ch]@14
-  int v78; // [sp+B4h] [bp-8h]@3
-  int v79; // [sp+B8h] [bp-4h]@3
-
-  v2 = _this->field_A;
-  v3 = _this->field_8;
-  v4 = _this->pParent;
-  v73 = 0;
-  v61 = _this;
-  sr.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
-  v76 = v3;
-  v5 = _this->field_C;
-  sr.pColorBuffer = &pRenderer->pTargetSurface[v3 + pRenderer->uTargetSurfacePitch * v2];
-  v68 = texmapping_terrain_subdivsize;
-  v69 = texmapping_terrain_subdivpow2;
-  if ( v5 >= texmapping_terrain_subdivsize )
-    v73 = texmapping_terrain_subdivsize - (v3 & (texmapping_terrain_subdivsize - 1));
-  v6 = v5 - v73;
-  v67 = v6 >> texmapping_terrain_subdivpow2;
-  v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2);
-  v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
-  v8 = v4->ptr_38;
-  v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
-  v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
-  v76 = v8->field_14;
-  v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
-  v9 = v4->ptr_38;
-  v10 = v78 + v9->field_C;
-  v76 = v9->field_20;
-  v65 = v10;
-  v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16)
-      + v4->ptr_38->field_18;
-  v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
-  v64 = v11;
-  v76 = v4->v_18.z;
-  v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
-  v12 = -v4->field_24;
-  v63 = v78 + v4->v_18.x;
-  v66 = -v4->field_24;
-  v78 = (unsigned __int64)(v79 * (signed __int64)v4->v_18.y) >> 16;
-  v74 = v78 + v63;
-  if ( !(v78 + v63) || (v76 = v12 >> 14, v13 = abs(v12 >> 14), v13 > abs(v74)) )
-    return 0;
-  LODWORD(v14) = v66 << 16;
-  HIDWORD(v14) = v66 >> 16;
-  v72 = v14 / v74;
-  sr.pTextureLOD = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
-  v15 = v14 / v74;
-  v16 = 2;
-  if ( v15 >= mipmapping_terrain_mm1 << 16 )
-  {
-    if ( v15 >= mipmapping_terrain_mm2 << 16 )
-    {
-      if ( v15 >= mipmapping_terrain_mm3 << 16 )
-      {
-        if ( bUseLoResSprites )
-          goto LABEL_14;
-        v16 = 3;
-        v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail3;
-      }
-      else
-      {
-        v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
-      }
-    }
-    else
-    {
-      v16 = 1;
-      v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail1;
-    }
-  }
-  else
-  {
-    v16 = 0;
-    v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask;
-  }
-  sr.pTextureLOD = v17;
-LABEL_14:
-  sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1);
-  v18 = v4->ptr_38;
-  v78 = v7;
-  v79 = v18->field_10;
-  v78 = v7;
-  v77 = v65 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
-  v79 = v4->ptr_38->field_1C;
-  v79 = v64 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
-  v78 = (unsigned __int64)(v77 * (signed __int64)v72) >> 16;
-  v19 = v4->ptr_38;
-  v78 = v72;
-  sr.field_30 = ((unsigned __int64)(v77 * (signed __int64)v72) >> 16) - v19->field_24;
-  v78 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16;
-  v20 = ((unsigned __int64)(v79 * (signed __int64)v72) >> 16) - v4->ptr_38->field_28;
-  v21 = bUseLoResSprites + v16 + 2;
-  sr.field_30 >>= v21;
-  v78 = bUseLoResSprites + v16 + 2;
-  sr.field_2C = v20 >> v21;
-  if ( byte_80AA10 )
-  {
-    sr.field_14 = dword_80AA20 >> v21;
-    sr.field_18 = dword_80AA1C >> v21;
-    sr.field_1C = dword_80AA18 >> v21;
-    sr.field_20 = dword_80AA14 >> v21;
-  }
-  v22 = v4->pTexture;
-  v79 = (signed int)v22->uTextureWidth >> v16;
-  v23 = (signed int)v22->uTextureHeight >> v16;
-  v24 = v16 - v22->uWidthLn2 + 16;
-  sr.field_8 = (v23 << 16) - 65536;
-  sr.field_10 = v24;
-  sr.field_C = v79 - 1;
-  if ( v73 )
-  {
-    v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv;
-    v26 = v25;
-    v77 = v4->v_18.y;
-    v79 = v25;
-    v27 = (unsigned __int64)(v77 * (signed __int64)v25) >> 16;
-    v28 = v27 + v63;
-    v74 = v27 + v63;
-    if ( !(v27 + v63) || (v77 = abs(v76), v29 = abs(v28), v77 > v29) )
-      return 0;
-    LODWORD(v30) = v66 << 16;
-    HIDWORD(v30) = v66 >> 16;
-    v77 = v30 / v74;
-    v31 = v30 / v74;
-    HIWORD(v32) = HIWORD(v72);
-    if ( v72 <= v31 )
-      HIWORD(v32) = HIWORD(v31);
-    LOWORD(v32) = 0;
-    v77 = v26;
-    sr.field_24 = v32;
-    v74 = v4->ptr_38->field_10;
-    v74 = v65 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
-    v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
-    v33 = v4->ptr_38;
-    v77 = v26;
-    v34 = ((unsigned __int64)(v74 * (signed __int64)v31) >> 16) - v33->field_24;
-    v74 = v33->field_1C;
-    v74 = v64 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
-    v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
-    v35 = (v77 - v4->ptr_38->field_28) >> v78;
-    v74 = v73 << 16;
-    v36 = (v34 >> v78) - sr.field_30;
-    LODWORD(v37) = v36 << 16;
-    HIDWORD(v37) = v36 >> 16;
-    v38 = v35 - sr.field_2C;
-    sr.field_4 = v37 / (v73 << 16);
-    v75 = v73 << 16;
-    LODWORD(v37) = v38 << 16;
-    HIDWORD(v37) = v38 >> 16;
-    v77 = v37 / (v73 << 16);
-    sr.field_0 = v37 / (v73 << 16);
-    sr.field_28 = v73;
-    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-    {
-      if ( byte_80AA10 )
-        sr_sub_485A24(&sr, (stru315 *)&sr2);
-      else
-        sr_sub_485975(&sr, (stru315 *)&sr2);
-    }
-    else
-    {
-      if ( byte_80AA10 )
-        sr_sub_4D705A(v1);
-      else
-        sr_sub_4D6FB0(v1);
-    }
-    v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69);
-  }
-  else
-  {
-    v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
-    v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
-  }
-  sr.field_28 = v68;
-  while ( v67 > 0 )
-  {
-    v40 = v4->v_18.y;
-    --v67;
-    v75 = v40;
-    v41 = v40 * (signed __int64)v39;
-    v79 = v41 >> 16;
-    LODWORD(v41) = v41 >> 16;
-    v42 = v41 + v63;
-    v74 = v41 + v63;
-    if ( !((int)v41 + v63) || (v75 = abs(v76), v43 = abs(v42), v75 > v43) )
-      return 0;
-    LODWORD(v44) = v66 << 16;
-    HIDWORD(v44) = v66 >> 16;
-    v73 = v44 / v74;
-    v45 = v44 / v74;
-    HIWORD(v46) = HIWORD(v72);
-    if ( v72 <= v45 )
-      HIWORD(v46) = HIWORD(v45);
-    LOWORD(v46) = 0;
-    v79 = v39;
-    sr.field_24 = v46;
-    v75 = v4->ptr_38->field_10;
-    v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
-    v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
-    v47 = v4->ptr_38;
-    v79 = v39;
-    v48 = ((unsigned __int64)(v75 * (signed __int64)v45) >> 16) - v47->field_24;
-    v75 = v47->field_1C;
-    v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
-    v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
-    v49 = (((v79 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
-    sr.field_4 = ((v48 >> v78) - sr.field_30) >> v69;
-    sr.field_0 = v49;
-    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-    {
-      if ( byte_80AA10 )
-        sr_sub_485A24(&sr, (stru315 *)&sr2);
-      else
-        sr_sub_485975(&sr, (stru315 *)&sr2);
-    }
-    else
-    {
-      if ( byte_80AA10 )
-        sr_sub_4D705A(v1);
-      else
-        sr_sub_4D6FB0(v1);
-    }
-    sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0);
-    sr.field_28 = v68;
-    v39 -= pOutdoorCamera->int_fov_rad_inv << v69;
-  }
-  if ( !v62 )
-    return 1;
-  v50 = v4->v_18.y;
-  v75 = v50;
-  v51 = v50 * (signed __int64)v39;
-  v79 = v51 >> 16;
-  LODWORD(v51) = v51 >> 16;
-  v52 = v51 + v63;
-  v74 = v51 + v63;
-  if ( (int)v51 + v63 )
-  {
-    v75 = abs(v76);
-    v53 = abs(v52);
-    if ( v75 <= v53 )
-    {
-      LODWORD(v54) = v66 << 16;
-      HIDWORD(v54) = v66 >> 16;
-      v76 = v54 / v74;
-      v55 = v54 / v74;
-      HIWORD(v56) = HIWORD(v72);
-      if ( v72 <= v55 )
-        HIWORD(v56) = HIWORD(v55);
-      LOWORD(v56) = 0;
-      v76 = v39;
-      sr.field_24 = v56;
-      v75 = v4->ptr_38->field_10;
-      v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
-      v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
-      v57 = v4->ptr_38;
-      v76 = v39;
-      v58 = ((unsigned __int64)(v75 * (signed __int64)v55) >> 16) - v57->field_24;
-      v75 = v57->field_1C;
-      v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
-      v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
-      v59 = (((v76 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
-      sr.field_4 = ((v58 >> v78) - sr.field_30) >> v69;
-      sr.field_0 = v59;
-      sr.field_28 = v62;
-      if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-      {
-        if ( byte_80AA10 )
-          sr_sub_485A24(&sr, (stru315 *)&sr2);
-        else
-          sr_sub_485975(&sr, (stru315 *)&sr2);
-      }
-      else
-      {
-        if ( byte_80AA10 )
-          sr_sub_4D705A(v1);
-        else
-          sr_sub_4D6FB0(v1);
-      }
-      return 1;
-    }
-  }
-  return 0;
-}
-// 4D864C: using guessed type char byte_4D864C;
-// 6BE050: using guessed type int texmapping_terrain_subdivsize;
-// 6BE054: using guessed type int texmapping_terrain_subdivpow2;
-// 6BE0F0: using guessed type int mipmapping_terrain_mm1;
-// 6BE0F4: using guessed type int mipmapping_terrain_mm2;
-// 6BE0F8: using guessed type int mipmapping_terrain_mm3;
-// 80AA10: using guessed type char byte_80AA10;
-// 80AA14: using guessed type int dword_80AA14;
-// 80AA18: using guessed type int dword_80AA18;
-// 80AA1C: using guessed type int dword_80AA1C;
-// 80AA20: using guessed type int dword_80AA20;
-
-//----- (00485407) --------------------------------------------------------
-signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(Span *a1)
-{
-  stru315 *v1; // ebp@0
-  int v2; // eax@1
-  int v3; // edx@1
-  unsigned int v4; // edi@1
-  stru148 *v5; // esi@1
-  int v6; // ecx@1
-  int v7; // ebx@1
-  int v8; // ecx@1
-  stru149 *v9; // eax@1
-  stru149 *v10; // eax@1
-  int v11; // edx@1
-  int v12; // eax@1
-  int v13; // eax@1
-  int v14; // ecx@1
-  signed int v15; // edi@1
-  int v16; // edi@2
-  signed __int64 v17; // qtt@3
-  int v18; // edi@3
-  int v19; // eax@3
-  unsigned __int8 *pLOD; // eax@3
-  Texture *v21; // eax@4
-  Texture *v22; // eax@6
-  Texture *v23; // eax@8
-  Texture *v24; // eax@10
-  stru149 *v25; // eax@13
-  stru149 *v26; // eax@13
-  signed int v27; // ebx@13
-  stru149 *v28; // eax@13
-  Texture *v29; // esi@13
-  signed int v30; // ebx@13
-  signed int v31; // edi@13
-  signed int v32; // edx@13
-  signed int v33; // eax@13
-  int v34; // esi@13
-  int v35; // eax@13
-  unsigned __int64 v36; // qax@13
-  int v37; // eax@13
-  unsigned __int64 v38; // qax@13
-  char v39; // cl@14
-  stru316 a2; // [sp+Ch] [bp-90h]@13
-  stru315 a1a; // [sp+34h] [bp-68h]@1
-  Span *v43; // [sp+78h] [bp-24h]@1
-  int v44; // [sp+7Ch] [bp-20h]@1
-  int v45; // [sp+80h] [bp-1Ch]@1
-  int v46; // [sp+84h] [bp-18h]@1
-  Span *v47; // [sp+88h] [bp-14h]@1
-  int v48; // [sp+8Ch] [bp-10h]@1
-  int v49; // [sp+90h] [bp-Ch]@3
-  int i; // [sp+94h] [bp-8h]@3
-  int X; // [sp+98h] [bp-4h]@1
-
-  v2 = a1->field_A;
-  v3 = a1->field_8;
-  v4 = v3 + pRenderer->uTargetSurfacePitch * a1->field_A;
-  v5 = a1->pParent;
-  v43 = a1;
-  v6 = a1->field_C;
-  a1a.pColorBuffer = &pRenderer->pTargetSurface[v4];
-  v46 = v6;
-  v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3);
-  v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
-  a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
-  v9 = v5->ptr_38;
-  v47 = (Span *)v7;
-  X = v8;
-  v48 = v9->field_14;
-  X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
-  v10 = v5->ptr_38;
-  v11 = X + v10->field_C;
-  v48 = v10->field_20;
-  v44 = v11;
-  v12 = ((unsigned __int64)(v48 * (signed __int64)v8) >> 16) + v5->ptr_38->field_18;
-  X = v8;
-  v45 = v12;
-  v48 = v5->v_18.z;
-  X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
-  v13 = v5->v_18.y;
-  v14 = X + v5->v_18.x;
-  v15 = -v5->field_24;
-  v48 = -v5->field_24;
-  X = ((unsigned __int64)(v7 * (signed __int64)v13) >> 16) + v14;
-  if ( !X || (v16 = abs(v15 >> 14), v16 > abs(X)) )
-    return 0;
-  LODWORD(v17) = v48 << 16;
-  HIDWORD(v17) = v48 >> 16;
-  i = v17 / X;
-  v18 = v17 / X;
-  HIWORD(v19) = (unsigned int)(v17 / X) >> 16;
-  LOWORD(v19) = 0;
-  a1a.field_24 = v19;
-  pLOD = v5->pTexture->pLevelOfDetail2;
-  a1a.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
-  v49 = 2;
-  if ( v18 >= mipmapping_terrain_mm1 << 16 )
-  {
-    if ( v18 >= mipmapping_terrain_mm2 << 16 )
-    {
-      if ( v18 >= mipmapping_terrain_mm3 << 16 )
-      {
-        if ( bUseLoResSprites )
-          goto LABEL_12;
-        v24 = v5->pTexture;
-        v49 = 3;
-        pLOD = v24->pLevelOfDetail3;
-      }
-      else
-      {
-        v23 = v5->pTexture;
-        v49 = 2;
-        pLOD = v23->pLevelOfDetail2;
-      }
-    }
-    else
-    {
-      v22 = v5->pTexture;
-      v49 = 1;
-      pLOD = v22->pLevelOfDetail1;
-    }
-  }
-  else
-  {
-    v21 = v5->pTexture;
-    v49 = 0;
-    pLOD = v21->pLevelOfDetail0_prolly_alpha_mask;
-  }
-  a1a.pTextureLOD = (unsigned __int16 *)pLOD;
-LABEL_12:
-  if ( !pLOD )
-    return 0;
-  a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1);
-  a1a.field_28 = 16;
-  v43 = (Span *)(v46 >> 4);
-  X = v7;
-  v25 = v5->ptr_38;
-  v48 = v46 - 16 * (v46 >> 4);
-  v46 = v25->field_10;
-  X = v7;
-  v46 = v44 + ((unsigned __int64)(v46 * (signed __int64)v7) >> 16);
-  v44 = v5->ptr_38->field_1C;
-  v45 += (unsigned __int64)(v44 * (signed __int64)v7) >> 16;
-  X = (unsigned __int64)(v46 * (signed __int64)v18) >> 16;
-  v26 = v5->ptr_38;
-  X = v18;
-  v27 = ((unsigned __int64)(v46 * (signed __int64)v18) >> 16) - v26->field_24;
-  X = (unsigned __int64)(v45 * (signed __int64)v18) >> 16;
-  v28 = v5->ptr_38;
-  v29 = v5->pTexture;
-  v44 = bUseLoResSprites + v49 + 2;
-  v30 = v27 >> v44;
-  v31 = (signed int)(((unsigned __int64)(v45 * (signed __int64)v18) >> 16) - v28->field_28) >> v44;
-  v32 = (signed int)v29->uTextureWidth >> v49;
-  v33 = (signed int)v29->uTextureHeight >> v49;
-  v34 = v49 - v29->uWidthLn2;
-  a1a.field_8 = (v33 << 16) - 65536;
-  X = 2 * pMiscTimer->uTotalGameTimeElapsed;
-  v45 = pOutdoorCamera->int_fov_rad_inv;
-  a1a.field_10 = v34 + 16;
-  a1a.field_C = v32 - 1;
-  i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16;
-  v47 = (Span *)(i >> v44);
-  v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
-  v36 = (signed int)v47 * (signed __int64)v35;
-  i = v36 >> 16;
-  a1a.field_4 = v36 >> 16;
-  v37 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
-  v38 = (signed int)v47 * (signed __int64)v37;
-  i = v38 >> 16;
-  a1a.field_0 = v38 >> 16;
-  if ( (signed int)v43 > 0 )
-  {
-    v47 = v43;
-    v39 = 12 - v49;
-    for ( i = 12 - v49; ; v39 = i )
-    {
-      a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> v39));
-      a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
-      if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-        sr_sub_485975(&a1a, (stru315 *)&a2);
-      else
-        sr_sub_4D6FB0(v1);
-      a1a.field_28 = 16;
-      v30 += 16 * a1a.field_4;
-      v31 += 16 * a1a.field_0;
-      v47 = (Span *)((char *)v47 - 1);
-      if ( !v47 )
-        break;
-    }
-  }
-  if ( v48 )
-  {
-    i = 12 - v49;
-    a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> (12 - v49)));
-    a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
-    a1a.field_28 = v48;
-    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
-      sr_sub_485975(&a1a, (stru315 *)&a2);
-    else
-      sr_sub_4D6FB0(v1);
-  }
-  return 1;
-}
-
-//----- (0048585C) --------------------------------------------------------
-signed int __fastcall sr_sub_48585C_mb_DrawSpan(Span *a1, unsigned __int16 *pRenderTarget, int a4)
-{
-  Span *v3; // esi@1
-  stru148 *v4; // edi@1
-  int v5; // ebx@2
-  signed __int64 v6; // qtt@3
-  int v7; // ebx@3
-  signed int v8; // ecx@3
-  void *v9; // eax@5
-  int v10; // ecx@5
-  unsigned __int16 *pPixels; // [sp+Ch] [bp-14h]@1
-  signed int v13; // [sp+10h] [bp-10h]@1
-  int X; // [sp+18h] [bp-8h]@1
-
-  v3 = a1;
-  pPixels = pRenderTarget;
-  v4 = a1->pParent;
-  v13 = -v4->field_24;
-  X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv
-                        * (pViewport->uScreenCenterX - (signed int)a1->field_8)
-                        * (signed __int64)v4->v_18.y) >> 16)
-    + ((unsigned __int64)(v4->v_18.z
-                        * (signed __int64)(pOutdoorCamera->int_fov_rad_inv
-                                         * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16)
-    + v4->v_18.x;
-  if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) )
-  {
-    LODWORD(v6) = v13 << 16;
-    HIDWORD(v6) = v13 >> 16;
-    v7 = v6 / X;
-    v8 = v6 / X;
-  }
-  else
-  {
-    v7 = pOutdoorCamera->shading_dist_mist << 16;
-    v8 = pOutdoorCamera->shading_dist_mist << 16;
-  }
-  v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4);
-  fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C);
-  HIWORD(v10) = HIWORD(v7);
-  LOWORD(v10) = 0;
-  j_memset32(v10, &pRenderer->pActiveZBuffer[v3->field_8 + 640 * v3->field_A], v3->field_C);
-  return 1;
-}
-
-//----- (00485975) --------------------------------------------------------
-stru315 *__fastcall sr_sub_485975(stru315 *a1, stru315 *a2)
-{
-  stru315 *result; // eax@1
-  int i; // ecx@1
-  int v4; // esi@2
-  int v5; // esi@2
-  int v6; // ecx@2
-  int v7; // esi@3
-  int v8; // edi@3
-  int v9; // ebx@3
-  int v10; // ecx@8
-  unsigned __int16 *v11; // esi@10
-  unsigned int *v12; // ecx@12
-  int v13; // esi@12
-  int v14; // [sp+0h] [bp-4h]@2
-
-  result = a1;
-  for ( i = a1->field_28; i; i = result->field_28 )
-  {
-    v4 = result->field_8 & result->field_2C;
-    result->field_28 = i - 1;
-    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
-    v6 = *((char *)result->pTextureLOD + v5);
-    v14 = *((char *)result->pTextureLOD + v5);
-    if ( a2->field_20 )
-    {
-      v7 = HIWORD(a2->field_10);
-      v8 = a2->field_C;
-      v9 = v7;
-      if ( v7 >= v8 )
-        v9 = a2->field_C;
-      if ( a2->field_8 - v9 <= 0 )
-      {
-        v10 = 0;
-      }
-      else
-      {
-        if ( v7 >= v8 )
-          v7 = a2->field_C;
-        v10 = a2->field_8 - v7;
-      }
-      v11 = (unsigned __int16 *)a2->field_24;
-      v6 = v14 + (v10 << 8);
-    }
-    else
-    {
-      v11 = result->field_34_palette;
-    }
-    *result->pColorBuffer = v11[v6];
-    v12 = result->pDepthBuffer;
-    v13 = result->field_24;
-    ++result->pColorBuffer;
-    *v12 = v13;
-    ++result->pDepthBuffer;
-    a2->field_10 += a2->field_18;
-    result->field_30 += result->field_4;
-    result->field_2C += result->field_0;
-  }
-  --result->field_28;
-  return result;
-}
-
-//----- (00485A24) --------------------------------------------------------
-stru315 *__fastcall sr_sub_485A24(stru315 *a1, stru315 *a2)
-{
-  stru315 *result; // eax@1
-  int i; // ecx@1
-  int v4; // ecx@2
-  int v5; // ecx@4
-  int v6; // ecx@6
-  int v7; // ecx@8
-  int v8; // esi@10
-  int v9; // ecx@10
-  int v10; // esi@11
-  int v11; // edi@11
-  int v12; // ebx@11
-  int v13; // ecx@16
-  unsigned __int16 *v14; // esi@18
-  unsigned int *v15; // ecx@20
-  int v16; // esi@20
-  int v17; // [sp+0h] [bp-4h]@10
-
-  result = a1;
-  for ( i = a1->field_28; i; i = result->field_28 )
-  {
-    result->field_28 = i - 1;
-    v4 = result->field_18;
-    if ( result->field_30 > v4 )
-      result->field_30 = v4;
-    v5 = result->field_20;
-    if ( result->field_2C > v5 )
-      result->field_2C = v5;
-    v6 = result->field_14;
-    if ( result->field_30 < v6 )
-      result->field_30 = v6;
-    v7 = result->field_1C;
-    if ( result->field_2C < v7 )
-      result->field_2C = v7;
-    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
-    v9 = *((char *)result->pTextureLOD + v8);
-    v17 = *((char *)result->pTextureLOD + v8);
-    if ( a2->field_20 )
-    {
-      v10 = HIWORD(a2->field_10);
-      v11 = a2->field_C;
-      v12 = v10;
-      if ( v10 >= v11 )
-        v12 = a2->field_C;
-      if ( a2->field_8 - v12 <= 0 )
-      {
-        v13 = 0;
-      }
-      else
-      {
-        if ( v10 >= v11 )
-          v10 = a2->field_C;
-        v13 = a2->field_8 - v10;
-      }
-      v14 = (unsigned __int16 *)a2->field_24;
-      v9 = v17 + (v13 << 8);
-    }
-    else
-    {
-      v14 = result->field_34_palette;
-    }
-    *result->pColorBuffer = v14[v9];
-    v15 = result->pDepthBuffer;
-    v16 = result->field_24;
-    ++result->pColorBuffer;
-    *v15 = v16;
-    ++result->pDepthBuffer;
-    a2->field_10 += a2->field_18;
-    result->field_30 += result->field_4;
-    result->field_2C += result->field_0;
-  }
-  --result->field_28;
-  return result;
-}
-
-//----- (00485AFF) --------------------------------------------------------
-stru315 *__fastcall sr_sub_485AFF(stru315 *a1, stru316 *a2)
-{
-  stru315 *result; // eax@1
-  int i; // ecx@1
-  int v4; // esi@2
-  int v5; // esi@2
-  int v6; // ecx@2
-  int v7; // esi@3
-  int v8; // edi@3
-  int v9; // ebx@3
-  int v10; // ecx@8
-  unsigned __int16 *v11; // esi@10
-  unsigned int *v12; // ecx@12
-  int v13; // esi@12
-  int v14; // [sp+0h] [bp-4h]@2
-
-  result = a1;
-  for ( i = a1->field_28; i; i = result->field_28 )
-  {
-    v4 = result->field_8 & result->field_2C;
-    result->field_28 = i - 1;
-    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
-    v6 = *((char *)result->pTextureLOD + v5);
-    v14 = *((char *)result->pTextureLOD + v5);
-    if ( a2->field_20 )
-    {
-      v7 = HIWORD(a2->field_14);
-      v8 = a2->field_C;
-      v9 = v7;
-      if ( v7 >= v8 )
-        v9 = a2->field_C;
-      if ( a2->field_8 - v9 <= 0 )
-      {
-        v10 = 0;
-      }
-      else
-      {
-        if ( v7 >= v8 )
-          v7 = a2->field_C;
-        v10 = a2->field_8 - v7;
-      }
-      v11 = a2->field_24_palette;
-      v6 = v14 + (v10 << 8);
-    }
-    else
-    {
-      v11 = result->field_34_palette;
-    }
-    *result->pColorBuffer = v11[v6];
-    v12 = result->pDepthBuffer;
-    v13 = result->field_24;
-    --result->pColorBuffer;
-    *v12 = v13;
-    --result->pDepthBuffer;
-    a2->field_14 -= a2->field_18;
-    result->field_30 += result->field_4;
-    result->field_2C += result->field_0;
-  }
-  --result->field_28;
-  return result;
-}
-
-//----- (00485BAE) --------------------------------------------------------
-stru315 *__fastcall sr_sub_485BAE(stru315 *a1, stru316 *a2)
-{
-  stru315 *result; // eax@1
-  int i; // ecx@1
-  int v4; // ecx@2
-  int v5; // ecx@4
-  int v6; // ecx@6
-  int v7; // ecx@8
-  int v8; // esi@10
-  int v9; // ecx@10
-  int v10; // esi@11
-  int v11; // edi@11
-  int v12; // ebx@11
-  int v13; // ecx@16
-  unsigned __int16 *v14; // esi@18
-  unsigned int *v15; // ecx@20
-  int v16; // esi@20
-  int v17; // [sp+0h] [bp-4h]@10
-
-  result = a1;
-  for ( i = a1->field_28; i; i = result->field_28 )
-  {
-    result->field_28 = i - 1;
-    v4 = result->field_18;
-    if ( result->field_30 > v4 )
-      result->field_30 = v4;
-    v5 = result->field_20;
-    if ( result->field_2C > v5 )
-      result->field_2C = v5;
-    v6 = result->field_14;
-    if ( result->field_30 < v6 )
-      result->field_30 = v6;
-    v7 = result->field_1C;
-    if ( result->field_2C < v7 )
-      result->field_2C = v7;
-    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
-    v9 = *((char *)result->pTextureLOD + v8);
-    v17 = *((char *)result->pTextureLOD + v8);
-    if ( a2->field_20 )
-    {
-      v10 = HIWORD(a2->field_14);
-      v11 = a2->field_C;
-      v12 = v10;
-      if ( v10 >= v11 )
-        v12 = a2->field_C;
-      if ( a2->field_8 - v12 <= 0 )
-      {
-        v13 = 0;
-      }
-      else
-      {
-        if ( v10 >= v11 )
-          v10 = a2->field_C;
-        v13 = a2->field_8 - v10;
-      }
-      v14 = a2->field_24_palette;
-      v9 = v17 + (v13 << 8);
-    }
-    else
-    {
-      v14 = result->field_34_palette;
-    }
-    *result->pColorBuffer = v14[v9];
-    v15 = result->pDepthBuffer;
-    v16 = result->field_24;
-    --result->pColorBuffer;
-    *v15 = v16;
-    --result->pDepthBuffer;
-    a2->field_14 -= a2->field_18;
-    result->field_30 += result->field_4;
-    result->field_2C += result->field_0;
-  }
-  --result->field_28;
-  return result;
-}
-
-//----- (00485C89) --------------------------------------------------------
-stru315 *__fastcall sr_sub_485C89(stru315 *a1, stru316 *a2)
-{
-  stru315 *result; // eax@1
-  int i; // ecx@1
-  int v4; // esi@2
-  int v5; // esi@2
-  int v6; // ecx@2
-  int v7; // esi@4
-  int v8; // edi@4
-  int v9; // ecx@9
-  unsigned __int16 *v10; // esi@11
-  unsigned int *v11; // ecx@14
-  int v12; // esi@14
-  int v13; // [sp+0h] [bp-4h]@2
-
-  result = a1;
-  for ( i = a1->field_28; i; i = result->field_28 )
-  {
-    v4 = result->field_8 & result->field_2C;
-    result->field_28 = i - 1;
-    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
-    v6 = *((char *)result->pTextureLOD + v5);
-    v13 = *((char *)result->pTextureLOD + v5);
-    if ( *((char *)result->pTextureLOD + v5) )
-    {
-      if ( a2->field_20 )
-      {
-        v7 = HIWORD(a2->field_10);
-        v8 = v7;
-        if ( v7 >= a2->field_C )
-          v8 = a2->field_C;
-        if ( a2->field_8 - v8 <= 0 )
-        {
-          v9 = 0;
-        }
-        else
-        {
-          if ( v7 >= a2->field_C )
-            v7 = a2->field_C;
-          v9 = a2->field_8 - v7;
-        }
-        v10 = a2->field_24_palette;
-        v6 = v13 + (v9 << 8);
-      }
-      else
-      {
-        v10 = result->field_34_palette;
-      }
-      *result->pColorBuffer = v10[v6];
-    }
-    v11 = result->pDepthBuffer;
-    v12 = result->field_24;
-    ++result->pColorBuffer;
-    *v11 = v12;
-    ++result->pDepthBuffer;
-    a2->field_10 += a2->field_18;
-    result->field_30 += result->field_4;
-    result->field_2C += result->field_0;
-  }
-  --result->field_28;
-  return result;
-}
-
-//----- (00485D3E) --------------------------------------------------------
-stru315 *__fastcall sr_sub_485D3E(stru315 *a1, stru316 *a2)
-{
-  stru315 *result; // eax@1
-  int i; // ecx@1
-  int v4; // ecx@2
-  int v5; // ecx@4
-  int v6; // ecx@6
-  int v7; // ecx@8
-  int v8; // esi@10
-  int v9; // ecx@10
-  int v10; // esi@12
-  int v11; // edi@12
-  int v12; // ecx@17
-  unsigned __int16 *v13; // esi@19
-  unsigned int *v14; // ecx@22
-  int v15; // esi@22
-  int v16; // [sp+0h] [bp-4h]@10
-
-  result = a1;
-  for ( i = a1->field_28; i; i = result->field_28 )
-  {
-    result->field_28 = i - 1;
-    v4 = result->field_18;
-    if ( result->field_30 > v4 )
-      result->field_30 = v4;
-    v5 = result->field_20;
-    if ( result->field_2C > v5 )
-      result->field_2C = v5;
-    v6 = result->field_14;
-    if ( result->field_30 < v6 )
-      result->field_30 = v6;
-    v7 = result->field_1C;
-    if ( result->field_2C < v7 )
-      result->field_2C = v7;
-    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
-    v9 = *((char *)result->pTextureLOD + v8);
-    v16 = *((char *)result->pTextureLOD + v8);
-    if ( *((char *)result->pTextureLOD + v8) )
-    {
-      if ( a2->field_20 )
-      {
-        v10 = HIWORD(a2->field_10);
-        v11 = v10;
-        if ( v10 >= a2->field_C )
-          v11 = a2->field_C;
-        if ( a2->field_8 - v11 <= 0 )
-        {
-          v12 = 0;
-        }
-        else
-        {
-          if ( v10 >= a2->field_C )
-            v10 = a2->field_C;
-          v12 = a2->field_8 - v10;
-        }
-        v13 = a2->field_24_palette;
-        v9 = v16 + (v12 << 8);
-      }
-      else
-      {
-        v13 = result->field_34_palette;
-      }
-      *result->pColorBuffer = v13[v9];
-    }
-    v14 = result->pDepthBuffer;
-    v15 = result->field_24;
-    ++result->pColorBuffer;
-    *v14 = v15;
-    ++result->pDepthBuffer;
-    a2->field_10 += a2->field_18;
-    result->field_30 += result->field_4;
-    result->field_2C += result->field_0;
-  }
-  --result->field_28;
-  return result;
-}
-
-//----- (00485E1F) --------------------------------------------------------
-void *__fastcall sr_sub_485E1F(stru316 *a1, Span *a2, int a3, stru148 *a4, int a5, unsigned __int8 a6, char a7)
-{
-  stru316 *v7; // esi@1
-  signed int *v8; // edi@1
-  signed int *v9; // ebx@1
-  char v10; // zf@1
-  int v11; // eax@1
-  Span *v12; // ecx@3
-  double v13; // ST24_8@3
-  double v14; // ST24_8@3
-  int v15; // eax@3
-  signed int v16; // ST14_4@4
-  char v17; // dl@4
-  signed int v18; // ST10_4@4
-  void *v19; // eax@4
-  signed int v20; // ST14_4@5
-  char v21; // dl@5
-  int v22; // ST10_4@5
-  signed int v23; // ST14_4@6
-  char v24; // dl@6
-  Span *v26; // [sp+10h] [bp-8h]@1
-  char v27; // [sp+16h] [bp-2h]@1
-  char v28; // [sp+17h] [bp-1h]@1
-  float v29; // [sp+30h] [bp+18h]@3
-  float v30; // [sp+30h] [bp+18h]@3
-
-  v7 = a1;
-  v26 = a2;
-  v8 = &a1->field_C;
-  v9 = &a1->field_8;
-  v10 = a1->field_0 == 0;
-  v27 = a1->field_4 != 0;
-  v28 = !v10;
-  sr_sub_47BEB1(a3, a4, a5, 0, &a1->field_8, &a1->field_C, (int)&v27, (int)&v28);
-  v7->field_24_palette = (unsigned __int16 *)sr_sub_47C28C_get_palette(a4, v28, *v9, *v8);
-  v11 = a4->field_108;
-  v7->field_20 = v11;
-  if ( v11 )
-  {
-    if ( a7 )
-    {
-      v12 = v26;
-      v29 = v26->field_10 * 31.0;
-      v13 = v29 + 6.7553994e15;
-      v7->field_10 = LODWORD(v13) << 16;
-      v30 = v12->field_14 * 31.0;
-      v14 = v30 + 6.7553994e15;
-      v15 = v7->field_10;
-      v7->field_14 = LODWORD(v14) << 16;
-      v7->field_18 = -((v15 - (LODWORD(v14) << 16)) / v12->field_C);
-    }
-    v16 = *v8;
-    v17 = v28;
-    v18 = *v9;
-    v7->field_1C = a6;
-    v19 = sr_sub_47C28C_get_palette(a4, v17, v18, v16);
-  }
-  else
-  {
-    v20 = *v8;
-    v21 = v28;
-    v7->field_10 = 0;
-    v7->field_14 = 0;
-    v22 = *v9;
-    v7->field_18 = 0;
-    v7->field_1C = 0;
-    v19 = sr_sub_47C1CA(a4, v21, v22, v20);
-  }
-  v23 = *v8;
-  v24 = v28;
-  v7->field_24_palette = (unsigned __int16 *)v19;
-  return sr_sub_47C1CA(a4, v24, *v9, v23);
-}
+
+
+
 
 //----- (00485F53) --------------------------------------------------------
-void __thiscall sub_485F53(Vec2_int_ *v)
+void __thiscall sr_485F53(Vec2_int_ *v)
 {
   ++v->y;
   if ( v->y > 1000 )
@@ -10364,16 +6462,16 @@
 }
 
 //----- (0048607B) --------------------------------------------------------
-void stru148::_48607B(stru149 *a2)
+void Polygon::_48607B(stru149 *a2)
 {
   this->pTexture = 0;
   this->ptr_38 = a2;
 }
 
 //----- (00486089) --------------------------------------------------------
-void stru148::_486089_normalize_v_18()
+void Polygon::_486089_normalize_v_18()
 {
-  //stru148 *v1; // esi@1
+  //Polygon *v1; // esi@1
   double v2; // st7@1
   double v3; // st6@1
   float v4; // ST18_4@2
@@ -10528,236 +6626,31 @@
 }
 
 //----- (0048694B) --------------------------------------------------------
-void stru149::sky_48694B()
+int stru149::sky_48694B()
 {
+  int v1; // eax@1
+  int v2; // ST04_4@1
+  int v3; // ST00_4@1
+  int v4; // eax@1
+  int v5; // ST0C_4@1
+  int result; // eax@1
+
+  v1 = this->field_C;
   this->field_18 = -this->field_18;
   this->field_1C = -this->field_1C;
   this->field_20 = -this->field_20;
-  this->field_24 = (unsigned __int64)(this->field_C * (signed __int64)this->field_0_party_dir_x) >> 16
+  v2 = (unsigned __int64)(v1 * (signed __int64)this->field_0_party_dir_x) >> 16;
+  v3 = this->field_18;
+  v4 = this->field_0_party_dir_x;
+  this->field_24 = v2
                  + ((unsigned __int64)(this->field_10 * (signed __int64)this->field_4_party_dir_y) >> 16)
                  + ((unsigned __int64)(this->field_14 * (signed __int64)this->field_8) >> 16);
-  this->field_28 = (unsigned __int64)(this->field_18 * (signed __int64)this->field_0_party_dir_x) >> 16
-                 + (unsigned __int64)(this->field_1C * (signed __int64)this->field_4_party_dir_y) >> 16
-                 + ((unsigned __int64)(this->field_20 * (signed __int64)this->field_8) >> 16);
+  v5 = (unsigned __int64)(v3 * (signed __int64)v4) >> 16;
+  result = (unsigned __int64)(this->field_1C * (signed __int64)this->field_4_party_dir_y) >> 16;
+  this->field_28 = v5 + result + ((unsigned __int64)(this->field_20 * (signed __int64)this->field_8) >> 16);
+  return result;
 }
 
-//----- (00486B4E) --------------------------------------------------------
-char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4)//maybe DrawPolygonSW
-{
-  stru148 *v4; // esi@1
-  RenderVertexSoft *v5; // edi@1
-  char v6; // zf@1
-  unsigned int v7; // eax@3
-  int v8; // ebx@3
-  int *v9; // ecx@7
-  int v10; // ebx@8
-  int v11; // eax@10
-  double v12; // st7@14
-  int *v13; // edx@14
-  double v14; // st6@14
-  double v15; // st7@16
-  int v16; // edi@16
-  double v17; // st7@16
-  double v18; // st7@16
-  int v19; // edi@18
-  double v20; // st7@18
-  double v21; // st7@18
-  Edge *i; // edx@20
-  double v23; // st7@28
-  Edge *v24; // eax@28
-  std::string v26; // [sp-18h] [bp-98h]@2
-  const char *v27; // [sp-8h] [bp-88h]@2
-  int v28; // [sp-4h] [bp-84h]@2
-  double v29; // [sp+Ch] [bp-74h]@28
-  double v30; // [sp+14h] [bp-6Ch]@28
-  double v31; // [sp+1Ch] [bp-64h]@20
-  double v32; // [sp+24h] [bp-5Ch]@16
-  double v33; // [sp+2Ch] [bp-54h]@14
-  unsigned int v34; // [sp+34h] [bp-4Ch]@2
-  unsigned __int64 v35; // [sp+38h] [bp-48h]@28
-  int v36; // [sp+40h] [bp-40h]@28
-  int v37; // [sp+44h] [bp-3Ch]@20
-  float v38; // [sp+48h] [bp-38h]@18
-  int v39; // [sp+4Ch] [bp-34h]@16
-  int v40; // [sp+50h] [bp-30h]@14
-  int v41; // [sp+54h] [bp-2Ch]@3
-  RenderVertexSoft *v42; // [sp+58h] [bp-28h]@1
-  int v43; // [sp+5Ch] [bp-24h]@14
-  int v44; // [sp+60h] [bp-20h]@6
-  int v45; // [sp+64h] [bp-1Ch]@6
-  unsigned int v46; // [sp+68h] [bp-18h]@7
-  int *v47; // [sp+6Ch] [bp-14h]@1
-  int v48; // [sp+70h] [bp-10h]@7
-  float *v49; // [sp+74h] [bp-Ch]@7
-  float v50; // [sp+78h] [bp-8h]@10
-  float v51; // [sp+7Ch] [bp-4h]@14
-
-  v4 = a4;
-  v5 = a1;
-  v47 = a2;
-  v6 = (HIBYTE(a4->flags) & 0x40) == 0;
-  v42 = a1;
-  if ( !v6 )
-  {
-          MessageBoxW(nullptr, L"The Texture Frame Table is not a supported feature.", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odspan.cpp:162", 0);
-  }
-  LOBYTE(v7) = v4->field_108;
-  v8 = v4->uNumVertices;
-  v4->field_108 = 0;
-  BYTE3(a4) = v7;
-  v41 = v8;
-  if ( v8 > 0 )
-  {
-    if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 )
-    {
-      v7 = pOutdoorCamera->uNumEdges;
-      if ( (signed int)pOutdoorCamera->uNumEdges < 5979 )
-      {
-        v4->uEdgeList1Size = 0;
-        v4->uEdgeList2Size = 0;
-        v45 = -1;
-        v34 = v7;
-        v28 = v8;
-        v27 = (const char *)v5;
-        v44 = 10000;
-        pGame->pLightmapBuilder->_45CB89(v5, v8);
-        if ( v8 > 0 )
-        {
-          v9 = a3;
-          v48 = 1;
-          v49 = &v5->flt_2C;
-          v46 = (char *)v47 - (char *)a3;
-          do
-          {
-            v10 = v48;
-            ++pOutdoorCamera->uNumEdges;
-            if ( v48 >= v41 )
-              v10 = 0;
-            v11 = *v9;
-            LODWORD(v50) = *v9;
-            if ( SLODWORD(v50) > v45 )
-              v45 = v11;
-            if ( v11 < v44 )
-              v44 = v11;
-            v12 = (double)SLODWORD(v50);
-            v13 = &a3[v10];
-            v51 = v12;
-            v14 = (double)*v13;
-            v50 = v14;
-            *(float *)&v40 = v14 - v12;
-            v33 = *(float *)&v40 + 6.7553994e15;
-            v43 = LODWORD(v33);
-            if ( LODWORD(v33) )
-            {
-              if ( SLODWORD(v33) >= 0 )
-              {
-                v19 = (int)((char *)v9 + v46);
-                ptr_80C978_Edges->field_8 = 1;
-                LODWORD(v38) = (int)&v47[v10];
-                v40 = *(unsigned int *)LODWORD(v38) - *(int *)v19;
-                v6 = BYTE3(a4) == 0;
-                v20 = (double)v40;
-                v40 = *v13 - *v9;
-                v21 = v20 / (double)v40;
-                ptr_80C978_Edges->field_4 = v21;
-                ptr_80C978_Edges->field_0 = (v51 - (double)*v9) * v21 + (double)*(signed int *)v19;
-                if ( !v6 )
-                {
-                  ptr_80C978_Edges->field_1C = *v49;
-                  ptr_80C978_Edges->field_20 = v42[v10].flt_2C;
-                  ptr_80C978_Edges->field_24 = (double)*(signed int *)v19;
-                  ptr_80C978_Edges->field_28 = (double)(signed int)*(unsigned int *)LODWORD(v38);
-                  ptr_80C978_Edges->field_2C = (double)*v9;
-                  ptr_80C978_Edges->field_30 = (double)*v13;
-                  v4->pEdgeList1[v4->uEdgeList1Size++] = ptr_80C978_Edges;
-                }
-              }
-              else
-              {
-                v32 = v51 + 6.7553994e15;
-                v39 = LODWORD(v32);
-                v51 = v50;
-                v15 = (double)SLODWORD(v32);
-                ptr_80C978_Edges->field_8 = 0;
-                v16 = (int)&v47[v10];
-                v50 = v15;
-                v40 = *(int *)((char *)v9 + v46) - *(int *)v16;
-                v6 = BYTE3(a4) == 0;
-                v17 = (double)v40;
-                v40 = *v9 - *v13;
-                v18 = v17 / (double)v40;
-                ptr_80C978_Edges->field_4 = v18;
-                ptr_80C978_Edges->field_0 = (v51 - (double)*v13) * v18 + (double)*(signed int *)v16;
-                if ( !v6 )
-                {
-                  ptr_80C978_Edges->field_1C = v42[v10].flt_2C;
-                  ptr_80C978_Edges->field_20 = *v49;
-                  ptr_80C978_Edges->field_24 = (double)*(signed int *)v16;
-                  ptr_80C978_Edges->field_28 = (double)*(int *)((char *)v9 + v46);
-                  ptr_80C978_Edges->field_2C = (double)*v13;
-                  ptr_80C978_Edges->field_30 = (double)*v9;
-                  v4->pEdgeList2[v4->uEdgeList2Size++] = ptr_80C978_Edges;
-                }
-              }
-              v31 = v51 + 6.7553994e15;
-              v37 = LODWORD(v31);
-              for ( i = &pNewEdges[LODWORD(v31)]; i->pNext->field_0 < (double)ptr_80C978_Edges->field_0; i = i->pNext )
-                ;
-              if ( i->field_0 != ptr_80C978_Edges->field_0 || i->field_8 || ptr_80C978_Edges->field_8 != 1 )
-              {
-                ptr_80C978_Edges->pNext = i->pNext;
-                i->pNext = ptr_80C978_Edges;
-              }
-              else
-              {
-                ptr_80C978_Edges->pNext = i;
-                i->pPrev->pNext = ptr_80C978_Edges;
-              }
-              v23 = v50 - 1.0;
-              *(float *)&v40 = v23;
-              v38 = v23;
-              v30 = v38 + 6.7553994e15;
-              v36 = LODWORD(v30);
-              ptr_80C978_Edges->ptr_18 = ptr_80CA10[LODWORD(v30)];
-              v29 = *(float *)&v40 + 6.7553994e15;
-              v35 = __PAIR__(v40, LODWORD(v29));
-              v24 = ptr_80C978_Edges;
-              ptr_80CA10[LODWORD(v29)] = ptr_80C978_Edges;
-              v24->pSurf = ptr_80C97C_Surfs;
-              if ( ptr_80C978_Edges < &pEdges[5999] )
-                ++ptr_80C978_Edges;
-            }
-            ++v48;
-            v49 += 12;
-            ++v9;
-          }
-          while ( v48 - 1 < v41 );
-        }
-        LOBYTE(v7) = v34;
-        if ( pOutdoorCamera->uNumEdges != v34 )
-        {
-          v4->ptr_48 = 0;
-          ptr_80C97C_Surfs->field_22 = 0;
-          ptr_80C97C_Surfs->pParent = v4;
-          ptr_80C97C_Surfs->field_4 = v4->field_4;
-          ptr_80C97C_Surfs->field_8 = v4->field_8;
-          ptr_80C97C_Surfs->field_0 = v4->field_0;
-          ptr_80C97C_Surfs->field_C = v4->field_C;
-          ptr_80C97C_Surfs->field_10 = v4->field_10;
-          LOBYTE(v7) = (char)pSurfs + 28;
-          if ( ptr_80C97C_Surfs < &pSurfs[1999] )
-          {
-            ++ptr_80C97C_Surfs;
-            ++pOutdoorCamera->uNumSurfs;
-          }
-          if ( BYTE3(a4) )
-            v4->field_108 = 1;
-        }
-      }
-    }
-  }
-  return v7;
-}
 
 //----- (00440DF5) --------------------------------------------------------
 int stru167_wrap::Push(__int16 a2, __int16 a3, __int16 a4, int a5, __int16 bgr)
--- a/mm7_4.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_4.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -12,8 +12,6 @@
 #include "OutdoorCamera.h"
 #include "Mouse.h"
 #include "stru6.h"
-#include "stru11.h"
-#include "stru12.h"
 
 #include "LightmapBuilder.h"
 #include "MM7.h"
@@ -529,252 +527,6 @@
   }
 }
 
-//----- (00486F92) --------------------------------------------------------
-void __cdecl sr_sub_486F92_MessWithEdgesAndSpans()
-{
-  Span *v0; // ebx@1
-  int v1; // eax@2
-  Edge *v2; // ecx@3
-  Edge *v3; // edx@3
-  Edge *v4; // esi@6
-  Edge *v5; // eax@7
-  Edge *v6; // ecx@8
-  Surf *v7; // esi@11
-  double v8; // st7@13
-  Surf *v9; // edi@13
-  double v10; // st6@13
-  double v11; // st7@14
-  signed __int64 v12; // qax@14
-  stru148 *v13; // eax@15
-  Span *v14; // ecx@17
-  double v15; // st7@28
-  signed __int64 v16; // qax@28
-  stru148 *v17; // eax@29
-  Span *v18; // ecx@31
-  Edge *i; // eax@40
-  Edge *v20; // ecx@43
-  Edge *v21; // esi@44
-  double v22; // st7@45
-  Edge *v23; // edx@48
-  unsigned int v24; // [sp+10h] [bp-10h]@2
-  float v25; // [sp+14h] [bp-Ch]@3
-  Edge *v26; // [sp+18h] [bp-8h]@8
-  unsigned int v27; // [sp+1Ch] [bp-4h]@1
-
-  v0 = pSpans;
-  stru_80C9D8.pSurf = &stru_80C980;
-  stru_80C9D8.field_0 = (double)(signed int)pViewport->uViewportTL_X;
-  stru_80C9A4.pSurf = &stru_80C980;
-  stru_80C980.pPrev = &stru_80C980;
-  stru_80C980.pNext = &stru_80C980;
-  stru_80C9A4.field_0 = (double)(signed int)pViewport->uViewportBR_X;
-  stru_80C980.field_8 = 0.0;
-  stru_80C980.field_4 = 0.0;
-  stru_80C9D8.pNext = &stru_80C9A4;
-  stru_80C9D8.pPrev = 0;
-  stru_80C9D8.field_8 = 1;
-  stru_80C9A4.pNext = 0;
-  stru_80C9A4.pPrev = &stru_80C9D8;
-  stru_80C9A4.field_8 = 0;
-  LODWORD(stru_80C980.field_0) = 0xC97423F0u;
-  v27 = pViewport->uViewportTL_Y;
-  if ( (signed int)pViewport->uViewportTL_Y > (signed int)pViewport->uViewportBR_Y )
-  {
-LABEL_51:
-    v0->field_8 = -1;
-  }
-  else
-  {
-    v1 = 52 * pViewport->uViewportTL_Y;
-    v24 = 52 * pViewport->uViewportTL_Y;
-    while ( 1 )
-    {
-      v2 = *(Edge **)((char *)&pNewEdges->pNext + v1);
-      v3 = &stru_80C9D8;
-      v25 = (double)(signed int)v27;
-      if ( v2 != &defaultEdge )
-      {
-        do
-        {
-          while ( 1 )
-          {
-            v4 = v3->pNext;
-            if ( v2->field_0 <= (double)v4->field_0 )
-              break;
-            v3 = v3->pNext;
-          }
-          v5 = v2->pNext;
-          v2->pNext = v4;
-          v2->pPrev = v3;
-          v3->pNext->pPrev = v2;
-          v3->pNext = v2;
-          v3 = v2;
-          v2 = v5;
-        }
-        while ( v5 != &defaultEdge );
-      }
-      v6 = stru_80C9D8.pNext;
-      stru_80C980.field_20 = 0;
-      stru_80C980.field_22 = 1;
-      v26 = stru_80C9D8.pNext;
-      if ( stru_80C9D8.pNext )
-      {
-        while ( 1 )
-        {
-          v7 = v6->pSurf;
-          if ( v6->field_8 )
-          {
-            ++v7->field_22;
-            if ( v7->field_22 == 1 )
-            {
-              v8 = v6->field_0 + 2.0;
-              v9 = stru_80C980.pNext;
-              v10 = (v8 - v7->field_C) * v7->field_4 + (v25 - v7->field_10) * v7->field_8 + v7->field_0;
-              if ( v10 <= (v8 - stru_80C980.pNext->field_C) * stru_80C980.pNext->field_4
-                        + (v25 - stru_80C980.pNext->field_10) * stru_80C980.pNext->field_8
-                        + stru_80C980.pNext->field_0 )
-              {
-                do
-                  v9 = v9->pNext;
-                while ( v10 <= (v8 - v9->field_C) * v9->field_4 + (v25 - v9->field_10) * v9->field_8 + v9->field_0 );
-                v7->pNext = v9;
-                v7->pPrev = v9->pPrev;
-                v9->pPrev->pNext = v7;
-                v9->pPrev = v7;
-              }
-              else
-              {
-                v11 = v6->field_0 + 0.5;
-                v12 = (signed __int64)(v11 - (double)stru_80C980.pNext->field_20);
-                v0->field_C = v12;
-                if ( (signed __int16)v12 > 0 )
-                {
-                  v0->field_A = v27;
-                  v0->field_8 = v9->field_20;
-                  v13 = v9->pParent;
-                  v0->pParent = v13;
-                  if ( v13 )
-                  {
-                    if ( v13->prolly_head )
-                    {
-                      v14 = v13->prolly_tail;
-                      if ( !v14 )
-                        return;
-                      v14->pNext = v0;
-                    }
-                    else
-                    {
-                      v13->prolly_head = v0;
-                    }
-                    v13->prolly_tail = v0;
-                  }
-                  if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
-                    return;
-                  ++v0;
-                  ++pOutdoorCamera->uNumSpans;
-                }
-                v6 = v26;
-                v7->field_20 = (signed __int64)v11;
-                v7->pNext = v9;
-                v9->pPrev = v7;
-                stru_80C980.pNext = v7;
-                v7->pPrev = &stru_80C980;
-              }
-            }
-          }
-          else
-          {
-            --v7->field_22;
-            if ( !v7->field_22 )
-            {
-              if ( stru_80C980.pNext == v7 )
-              {
-                v15 = v6->field_0 + 0.5;
-                v16 = (signed __int64)(v15 - (double)v7->field_20);
-                v0->field_C = v16;
-                if ( (signed __int16)v16 > 0 )
-                {
-                  v0->field_A = v27;
-                  v0->field_8 = v7->field_20;
-                  v17 = v7->pParent;
-                  v0->pParent = v17;
-                  if ( v17 )
-                  {
-                    if ( v17->prolly_head )
-                    {
-                      v18 = v17->prolly_tail;
-                      if ( !v18 )
-                        return;
-                      v18->pNext = v0;
-                    }
-                    else
-                    {
-                      v17->prolly_head = v0;
-                    }
-                    v17->prolly_tail = v0;
-                  }
-                  if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
-                    return;
-                  ++v0;
-                  ++pOutdoorCamera->uNumSpans;
-                }
-                v7->pNext->field_20 = (signed __int64)v15;
-                v6 = v26;
-              }
-              v7->pNext->pPrev = v7->pPrev;
-              v7->pPrev->pNext = v7->pNext;
-            }
-          }
-          v26 = v6->pNext;
-          if ( !v26 )
-            break;
-          v6 = v6->pNext;
-        }
-      }
-      for ( i = ptr_80CA10[v27]; i; i = i->ptr_18 )
-      {
-        i->pPrev->pNext = i->pNext;
-        i->pNext->pPrev = i->pPrev;
-      }
-      v20 = stru_80C9D8.pNext;
-      if ( stru_80C9D8.pNext != &stru_80C9A4 )
-        break;
-LABEL_50:
-      ++v27;
-      v1 = v24 + 52;
-      v24 += 52;
-      if ( (signed int)v27 > (signed int)pViewport->uViewportBR_Y )
-        goto LABEL_51;
-    }
-    while ( 1 )
-    {
-      v21 = v20->pNext;
-      if ( !v21 )
-        break;
-      v22 = v20->field_4 + v20->field_0;
-      v20->field_0 = v22;
-      if ( v22 < stru_80C9D8.field_0 )
-        v20->field_0 = stru_80C9D8.field_0 + 0.0000001;
-      while ( 1 )
-      {
-        v23 = v20->pPrev;
-        if ( v20->field_0 >= (double)v23->field_0 )
-          break;
-        v23->pNext = v20->pNext;
-        v20->pNext->pPrev = v23;
-        v23->pPrev->pNext = v20;
-        v20->pPrev = v23->pPrev;
-        v20->pNext = v23;
-        v23->pPrev = v20;
-      }
-      v20 = v21;
-      if ( v21 == &stru_80C9A4 )
-        goto LABEL_50;
-    }
-  }
-}
-// 4EC3EC: using guessed type Edge defaultEdge;
-
 //----- (00487DA9) --------------------------------------------------------
 void __cdecl sub_487DA9()
 {
@@ -814,170 +566,6 @@
   }
   while ( v2 );
 }
-// 4EC3EC: using guessed type Edge defaultEdge;
-
-//----- (0048958E) --------------------------------------------------------
-stru12_MemoryBlock::stru12_MemoryBlock(int a2)
-{
-  stru12_MemoryBlock *v2; // esi@1
-  void *v3; // eax@1
-  void *v4; // ecx@1
-  stru12_MemoryBlock *result; // eax@1
-
-  v2 = this;
-  v3 = operator new(8 * a2 + 16);
-  v2->pBlockBase = v3;
-  v4 = (char *)v3 + PID_TYPE(-(signed int)v3);
-  result = v2;
-  v2->pAlignedBlock = v4;
-}
-
-//----- (004895B7) --------------------------------------------------------
-stru12::stru12(stru11 *pStru11)
-{
-  stru12 *v2; // esi@1
-
-  v2 = this;
-  this->field_44 = 0x41000000u;
-  this->field_4C = 0x46000000u;
-  //this->vdestructor_ptr = stru12::_4898E6;
-  this->field_48 = 0;
-  this->field_50 = 0;
-  this->field_54 = 0x33D6BF95u;
-  this->field_58 = 0;
-  
-  for (int i = 0; i < 12; ++i)
-    v2->pMemBlocks[i] = new stru12_MemoryBlock(640);
-}
-
-//----- (00489810) --------------------------------------------------------
-stru12::~stru12()
-{
-  for (int i = 0; i < 12; ++i)
-    delete pMemBlocks[i];
-}
-
-//----- (004898BF) --------------------------------------------------------
-stru12_MemoryBlock::~stru12_MemoryBlock()
-{
-  stru12_MemoryBlock *v2; // esi@1
-  void *v3; // ST00_4@1
-
-  v2 = this;
-  v3 = this->pBlockBase;
-  this->pAlignedBlock = 0;
-  free(v3);
-  v2->pBlockBase = 0;
-  /*if ( a2 & 1 )
-    free(v2);*/
-}
-
-//----- (004898E6) --------------------------------------------------------
-void stru12::_4898E6()
-{
-  void *v1; // eax@1
-  void *v2; // edx@1
-  char *v3; // edi@2
-  double v4; // st7@2
-  char *v5; // ebx@2
-  double v6; // st6@3
-  double v7; // st5@3
-  double v8; // st4@3
-  int v9; // esi@3
-  double v10; // st3@3
-  float v11; // ST34_4@5
-  double v12; // st6@10
-  double v13; // ST0C_8@10
-  char *v14; // [sp+14h] [bp-44h]@2
-  char *v15; // [sp+18h] [bp-40h]@2
-  char *v16; // [sp+1Ch] [bp-3Ch]@2
-  char *v17; // [sp+20h] [bp-38h]@2
-  char *v18; // [sp+24h] [bp-34h]@2
-  float v19; // [sp+30h] [bp-28h]@3
-  float v20; // [sp+38h] [bp-20h]@3
-  char *v21; // [sp+3Ch] [bp-1Ch]@2
-  int v22; // [sp+40h] [bp-18h]@1
-  char *v23; // [sp+44h] [bp-14h]@2
-  char *v24; // [sp+48h] [bp-10h]@2
-  int v25; // [sp+4Ch] [bp-Ch]@2
-  float v26; // [sp+50h] [bp-8h]@3
-  float v27; // [sp+54h] [bp-4h]@3
-
-  __debugbreak();
-  v22 = 0;
-  v1 = this->pMemBlocks[1]->pAlignedBlock;
-  v2 = this->pMemBlocks[6]->pAlignedBlock;
-  if ( this->field_8C > 0 )
-  {
-    v24 = (char *)((char *)pMemBlocks[0]->pAlignedBlock - v1);
-    v23 = (char *)((char *)pMemBlocks[2]->pAlignedBlock - v1);
-    v18 = (char *)((char *)pMemBlocks[7]->pAlignedBlock - v2);
-    v17 = (char *)((char *)pMemBlocks[8]->pAlignedBlock - v2);
-    v25 = (int)v1 - (int)v2;
-    v16 = (char *)((char *)pMemBlocks[9]->pAlignedBlock - v2);
-    v3 = (char *)((char *)pMemBlocks[4]->pAlignedBlock - v2);
-    v15 = (char *)((char *)pMemBlocks[10]->pAlignedBlock - v2);
-    v4 = 1.0;
-    v5 = (char *)((char *)pMemBlocks[5]->pAlignedBlock - v2);
-    v21 = (char *)((char *)pMemBlocks[3]->pAlignedBlock - v2);
-    v14 = (char *)((char *)pMemBlocks[11]->pAlignedBlock - v2);
-    do
-    {
-      v26 = *(float *)&v24[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.x;
-      v27 = *(float *)((char *)v2 + v25) - (double)pIndoorCamera->pos.y;
-      v6 = *(float *)&v23[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.z;
-      v7 = pIndoorCamera->fRotationYCosine;
-      v8 = pIndoorCamera->fRotationYSine;
-      v20 = pIndoorCamera->fRotationXCosine;
-      v19 = pIndoorCamera->fRotationXSine;
-      v9 = (int)((char *)v2 + (int)v21);
-      v10 = v27 * pIndoorCamera->fRotationYSine + pIndoorCamera->fRotationYCosine * v26;
-      if ( pIndoorCamera->sRotationX )
-      {
-        v11 = v10;
-        *(float *)v9 = v11 * pIndoorCamera->fRotationXCosine + pIndoorCamera->fRotationXSine * v6;
-        *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
-        *(float *)((char *)v2 + (int)v5) = v20 * v6 - v11 * v19;
-      }
-      else
-      {
-        *(float *)v9 = v10;
-        *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
-        *(float *)((char *)v2 + (int)v5) = v6;
-      }
-      if ( *(float *)v9 >= 8.0 )
-      {
-        if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 )
-        {
-          *(int *)v2 = 0;
-          v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad;
-          *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX
-                                               - v12 * *(float *)((char *)v2 + (int)v3);
-          *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY
-                                               - v12 * *(float *)((char *)v2 + (int)v5);
-          *(float *)((char *)v2 + (int)v16) = v4
-                                               - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
-          *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001);
-          v13 = *(float *)v9 + 6.7553994e15;
-          v4 = 1.0;
-          *(int *)((char *)v2 + (int)v14) = LODWORD(v13);
-        }
-        else
-        {
-          *(int *)v2 = 2;
-        }
-      }
-      else
-      {
-        *(int *)v2 = 1;
-      }
-      ++v22;
-      v2 = (char *)v2 + 4;
-    }
-    while ( v22 < this->field_8C );
-  }
-  this->field_8C = 0;
-}
 
 //----- (0048A959) --------------------------------------------------------
 unsigned int ReplaceHSV(unsigned int uColor, float h_replace, float s_replace, float v_replace)
@@ -1302,7 +890,7 @@
       {
         //v23 = v21->pEquipment.pIndices;
         auto _idx = v21->pEquipment.pIndices[v22];
-        v24 = v21->pInventoryItems[_idx].uItemID;
+        v24 = v21->pInventoryItemList[_idx].uItemID;
         if ( v24 > 134 )
         {
           if ( v24 == 529 )
@@ -1321,7 +909,7 @@
         }
         else
         {
-          v25 = v21->pInventoryItems[_idx].uSpecEnchantmentType;
+          v25 = v21->pInventoryItemList[_idx].uSpecEnchantmentType;
           if ( v25 <= 50 )
           {
             if ( v25 != 50 )
@@ -1369,7 +957,7 @@
         if ( v48 )
         {
           v31 = 0;
-          v32 = (char *)v21->pInventoryItems;
+          v32 = (char *)v21->pInventoryItemList;
           while ( *(int *)v32 != 601 || (unsigned __int8)v32[26] != v49 + 1 )
           {
             ++v31;
@@ -1606,7 +1194,7 @@
     if (pParty->days_played_without_rest > 1)
     {
       for (uint i = 0; i < 4; ++i)
-        pParty->pPlayers[i].SetCondition(Player::Condition_Weak, 0);
+        pParty->pPlayers[i].SetCondWeakWithBlockCheck(0);
 
       if (pParty->uNumFoodRations)
         Party::TakeFood(1);
@@ -1617,16 +1205,16 @@
       if (pParty->days_played_without_rest > 3)
         for (uint i = 0; i < 4; ++i)
         {
-          auto player = pParty->pPlayers + i;
+          Player* player = pParty->pPlayers + i;
 
           player->Zero();
 
-          if (!player->Pertified() && !player->Eradicated() && !player->Dead())
+          if (!player->IsPertified() && !player->IsEradicated() && !player->IsDead())
           {
             if (rand() % 100 < 5 * pParty->days_played_without_rest)
-              player->SetCondition(Player::Condition_Dead, 0);
+              player->SetCondDeadWithBlockCheck(0);
             if (rand() % 100 < 10 * pParty->days_played_without_rest)
-              player->SetCondition(Player::Condition_Insane, 0);
+              player->SetCondInsaneWithBlockCheck(0);
           }
         }
     }
@@ -2609,7 +2197,7 @@
           case 24:
           {
             v46 = a3->GetDisplayName();
-            sprintf(a1, format_4E2D80, v59, v46);
+            sprintfex(a1, format_4E2D80, v59, v46);
             v11 = a1;
             goto _continue_strcat;
           }
@@ -2683,7 +2271,7 @@
             }
           }
 _continue_sprintf:
-          sprintf(a1, "%lu", v29);
+          sprintfex(a1, "%lu", v29);
           v11 = a1;
           goto _continue_strcat;
         }
@@ -2718,7 +2306,7 @@
     v54 = v57.field_18_expire_year;
     v53 = v57.field_C_expire_day + 1;
     v50 = v57.field_14_exprie_month;
-    sprintf(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54);
+    sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54);
     v11 = a1;
     goto _continue_strcat;
           }
@@ -2742,7 +2330,7 @@
             v54 = v56.field_18_expire_year;
             v53 = v56.field_C_expire_day + 1;
             v50 = v56.field_14_exprie_month;
-            sprintf(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54);
+            sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54);
             v11 = a1;
             goto _continue_strcat;
         }
@@ -3310,1682 +2898,28 @@
 }
 
 //----- (004A7063) --------------------------------------------------------
-int __thiscall sub_4A7063(unsigned int uDiffuse, float a2)
+unsigned int ModulateColor(unsigned int diffuse, float multiplier)
 {
-  float v2; // ST1C_4@1
-  double v3; // ST14_8@1
-  signed int v4; // ebx@1
-  float v5; // ST1C_4@1
-  double v6; // ST14_8@1
-  signed int v7; // edi@1
-  double v8; // ST0C_8@1
-  signed int v9; // esi@1
-  signed int v10; // ecx@1
-  double v12; // [sp+8h] [bp-18h]@1
-  unsigned __int64 v13; // [sp+18h] [bp-8h]@1
+  float alpha = multiplier * ((diffuse >> 24) & 0xFF);
+  int   a = (int)floorf(alpha + 0.5f);
+  a = max(0, min(255, a));
 
-  v2 = (double)(uDiffuse >> 24) * a2;
-  v3 = v2 + 6.7553994e15;
-  v4 = LODWORD(v3);
-  v5 = (double)((uDiffuse >> 16) & 0xFF) * a2;
-  v6 = v5 + 6.7553994e15;
-  v7 = LODWORD(v6);
-  *((float *)&v6 + 1) = (double)((unsigned __int16)uDiffuse >> 8) * a2;
-  v8 = *((float *)&v6 + 1) + 6.7553994e15;
-  v13 = __PAIR__(LODWORD(v6), LODWORD(v8));
-  v9 = LODWORD(v8);
-  *((float *)&v6 + 1) = (double)(unsigned __int8)uDiffuse * a2;
-  v12 = *((float *)&v6 + 1) + 6.7553994e15;
-  v10 = LODWORD(v12);
-  if ( v4 > 255 )
-    v4 = 255;
-  if ( v4 < 0 )
-    v4 = 0;
-  if ( SHIDWORD(v13) > 255 )
-    v7 = 255;
-  if ( v7 < 0 )
-    v7 = 0;
-  if ( (signed int)v13 > 255 )
-    v9 = 255;
-  if ( v9 < 0 )
-    v9 = 0;
-  if ( SLODWORD(v12) > 255 )
-    v10 = 255;
-  if ( v10 < 0 )
-    v10 = 0;
-  return v10 | ((v9 | ((v7 | (v4 << 8)) << 8)) << 8);
+  float red = multiplier * ((diffuse >> 16) & 0xFF);
+  int   r = (int)floorf(red + 0.5f);
+  r = max(0, min(255, r));
+  
+  float green = multiplier * ((diffuse >> 8) & 0xFF);
+  int   g = (int)floorf(green + 0.5f);
+  g = max(0, min(255, g));
+  
+  float blue = multiplier * ((diffuse >> 0) & 0xFF);
+  int   b = (int)floorf(blue + 0.5f);
+  b = max(0, min(255, b));
+
+  return (a << 24) | (r << 16) | (g << 8) | b;
 }
 
-//----- (004AD504) --------------------------------------------------------
-int __fastcall sub_4AD504(signed int sFaceID)
-{
-  int result; // eax@1
-  signed int v2; // ebx@1
-  BLVFace *v3; // esi@3
-  Texture *v4; // edi@6
-  int v5; // eax@7
-  int v6; // edx@7
-  int v7; // ecx@7
-  int v8; // ebx@8
-  int v9; // eax@8
-  int v10; // ebx@8
-  unsigned int v11; // ebx@9
-  int v12; // esi@10
-  int v13; // eax@13
-  unsigned __int16 *v14; // eax@13
-  unsigned int v15; // eax@14
-  unsigned __int16 *v16; // ebx@14
-  int v17; // eax@15
-  int v18; // ebx@15
-  int v19; // esi@15
-  int v20; // ecx@15
-  int v21; // eax@15
-  stru193_math *v22; // ebx@15
-  int v23; // eax@15
-  char *v24; // esi@16
-  int v25; // eax@18
-  int v26; // eax@18
-  int v27; // eax@20
-  signed int v28; // esi@20
-  signed int v29; // edx@20
-  signed int v30; // esi@20
-  signed int v31; // edi@20
-  int v32; // esi@20
-  int v33; // eax@26
-  int *v34; // esi@27
-  unsigned __int16 *v35; // edi@27
-  unsigned int v36; // edx@27
-  int v37; // ebx@27
-  char v38; // cl@27
-  char v39; // ch@27
-  int v40; // ebx@29
-  int v41; // edx@29
-  unsigned int v42; // ebx@30
-  int v43; // edx@30
-  int v44; // eax@33
-  int *v45; // esi@34
-  unsigned __int16 *v46; // edi@34
-  unsigned int v47; // edx@34
-  int v48; // ebx@34
-  char v49; // cl@34
-  char v50; // ch@34
-  int v51; // ebx@36
-  int v52; // edx@36
-  unsigned __int16 v53; // bx@37
-  int v54; // edx@37
-  int v55; // eax@40
-  int v56; // eax@41
-  int *v57; // esi@42
-  unsigned __int16 *v58; // edi@42
-  unsigned int v59; // edx@42
-  int v60; // ebx@42
-  char v61; // cl@42
-  char v62; // ch@42
-  unsigned int v63; // ebx@44
-  int v64; // edx@44
-  unsigned int v65; // ebx@44
-  int v66; // edx@44
-  unsigned int v67; // ebx@45
-  int v68; // edx@45
-  int v69; // ebx@45
-  int v70; // edx@45
-  int v71; // eax@48
-  int *v72; // esi@49
-  unsigned __int16 *v73; // edi@49
-  unsigned int v74; // edx@49
-  int v75; // ebx@49
-  char v76; // cl@49
-  char v77; // ch@49
-  unsigned int v78; // ebx@51
-  int v79; // edx@51
-  unsigned int v80; // ebx@51
-  int v81; // edx@51
-  unsigned int v82; // ebx@52
-  int v83; // edx@52
-  int v84; // ebx@52
-  int v85; // edx@52
-  unsigned __int8 *v86; // [sp+Ch] [bp-98h]@9
-  unsigned __int8 *v87; // [sp+10h] [bp-94h]@9
-  unsigned __int8 *v88; // [sp+14h] [bp-90h]@9
-  unsigned __int8 *v89; // [sp+18h] [bp-8Ch]@9
-  int v90; // [sp+1Ch] [bp-88h]@20
-  BLVFace *v91; // [sp+20h] [bp-84h]@3
-  int v92; // [sp+24h] [bp-80h]@7
-  int i; // [sp+28h] [bp-7Ch]@7
-  unsigned __int16 *v94; // [sp+2Ch] [bp-78h]@9
-  unsigned int v95; // [sp+30h] [bp-74h]@1
-  Texture *v96; // [sp+34h] [bp-70h]@6
-  int v97; // [sp+38h] [bp-6Ch]@15
-  unsigned int v98; // [sp+3Ch] [bp-68h]@9
-  int v99; // [sp+40h] [bp-64h]@9
-  int v100; // [sp+44h] [bp-60h]@24
-  int v101; // [sp+48h] [bp-5Ch]@10
-  int v102; // [sp+4Ch] [bp-58h]@20
-  int v103; // [sp+50h] [bp-54h]@20
-  int v104; // [sp+54h] [bp-50h]@9
-  unsigned __int8 *v105; // [sp+58h] [bp-4Ch]@20
-  int v106; // [sp+5Ch] [bp-48h]@24
-  int v107; // [sp+60h] [bp-44h]@20
-  int v108; // [sp+64h] [bp-40h]@20
-  int v109; // [sp+68h] [bp-3Ch]@20
-  int v110; // [sp+6Ch] [bp-38h]@15
-  int v111; // [sp+70h] [bp-34h]@20
-  int a1; // [sp+74h] [bp-30h]@12
-  int a2; // [sp+78h] [bp-2Ch]@9
-  int *v114; // [sp+7Ch] [bp-28h]@16
-  int v115; // [sp+80h] [bp-24h]@18
-  int v116; // [sp+84h] [bp-20h]@7
-  unsigned int v117; // [sp+88h] [bp-1Ch]@15
-  unsigned int v118; // [sp+8Ch] [bp-18h]@24
-  int *v119; // [sp+90h] [bp-14h]@13
-  int v120; // [sp+94h] [bp-10h]@15
-  unsigned int v121; // [sp+98h] [bp-Ch]@15
-  unsigned __int16 *v122; // [sp+9Ch] [bp-8h]@15
-  unsigned int v123; // [sp+A0h] [bp-4h]@13
 
-  result = pRenderer->uTargetSurfacePitch;
-  v2 = sFaceID;
-  v95 = pRenderer->uTargetSurfacePitch;
-  if ( sFaceID >= 0 )
-  {
-    if ( sFaceID < (signed int)pIndoor->uNumFaces )
-    {
-      v3 = &pIndoor->pFaces[sFaceID];
-      v91 = &pIndoor->pFaces[sFaceID];
-      if ( !pRenderer->pRenderD3D )
-      {
-        result = sub_423B5D(sFaceID);
-        if ( result )
-        {
-          result = sub_424829(result, &stru_F8A590, pBLVRenderParams->field_7C, v2);
-          if ( result )
-          {
-            result = (int)v3->GetTexture();
-            v4 = (Texture *)result;
-            v96 = (Texture *)result;
-            if ( result )
-            {
-              v5 = *(short *)(result + 38);
-              LOBYTE(v3->uAttributes) |= 0x80u;
-              v92 = v5;
-              sub_4AE5F1(v2);
-              ++pBLVRenderParams->field_84;
-              v6 = stru_F8AD28.pDeltaUV[0];
-              v116 = stru_F8AD28.pDeltaUV[1];
-              v7 = 0;
-              for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 )
-              {
-                v8 = v116;
-                stru_F8AD28._blv_lights_xs[v7] += v6;
-                v9 = 4 * v7 + 16297672;
-                v10 = v8 - stru_F8AD28._blv_lights_ys[v7++];
-              }
-              v94 = sr_sub_47C24C_get_palette(v3, v92, 0, 1);
-              result = stru_F8A590._viewport_space_y;
-              a2 = stru_F8A590._viewport_space_y;
-              v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
-              v99 = 640 * stru_F8A590._viewport_space_y;
-              v86 = v4->pLevelOfDetail0_prolly_alpha_mask;
-              v87 = v4->pLevelOfDetail1;
-              v88 = v4->pLevelOfDetail2;
-              v89 = v4->pLevelOfDetail3;
-              v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
-              v104 = 2 * pBLVRenderParams->field_0_timer_;
-              if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
-              {
-                v12 = 2 * stru_F8A590._viewport_space_y;
-                v101 = 2 * stru_F8A590._viewport_space_y;
-                while ( 1 )
-                {
-                  a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
-                  sub_4AE313(a1, result, &stru_F81018.field_0);
-                  if ( LOBYTE(viewparams->field_20) )
-                  {
-                    v15 = v95 * (v12 - pBLVRenderParams->uViewportY);
-                    v119 = &pBLVRenderParams->pTargetZBuffer[2
-                                                          * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
-                                                           + 320 * (v12 - pBLVRenderParams->uViewportY))
-                                                          - pBLVRenderParams->uViewportX];
-                    v16 = &pBLVRenderParams->pRenderTarget[v15
-                                                        + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
-                                                        - pBLVRenderParams->uViewportX];
-                    v14 = &pBLVRenderParams->pRenderTarget[v15
-                                                        + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)
-                                                        - pBLVRenderParams->uViewportX];
-                    v123 = (unsigned int)v16;
-                  }
-                  else
-                  {
-                    v13 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
-                    v119 = &pBLVRenderParams->pTargetZBuffer[v13 + v99];
-                    v123 = (unsigned int)&pBLVRenderParams->pRenderTarget[v13 + v11];
-                    v14 = &pBLVRenderParams->pRenderTarget[v11 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)];
-                  }
-                  v117 = (unsigned int)v14;
-                  HIWORD(v17) = HIWORD(stru_F81018.field_0.field_0);
-                  v18 = stru_F81018.field_0.field_10;
-                  LOWORD(v17) = 0;
-                  v97 = stru_F8AD28.field_0 | v17;
-                  v110 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
-                  v19 = stru_F81018.field_0.field_4 >> i;
-                  v20 = 11 - v18;
-                  v116 = stru_F81018.field_0.field_8 >> i;
-                  v21 = stru_F81018.field_0.field_8 >> i >> (11 - v18);
-                  v22 = stru_5C6E00;
-                  v122 = (unsigned __int16 *)v20;
-                  v121 = (stru_F81018.field_0.field_4 >> i) + 4 * stru_5C6E00->Cos(v104 + v21);
-                  v23 = stru_5C6E00->Sin(v104 + (v19 >> (char)v122));
-                  v120 = v116 + 4 * v23;
-                  if ( v123 < v117 )
-                  {
-                    v24 = (char *)&stru_F81018.field_34.field_8;
-                    v114 = &stru_F81018.field_34.field_8;
-                    a1 += 16;
-                    while ( 1 )
-                    {
-                      sub_4AE313(a1, a2, (stru337_stru0 *)(v24 - 8));
-                      v25 = *((int *)v24 - 2);
-                      LOWORD(v25) = 0;
-                      v115 = v97;
-                      v26 = stru_F8AD28.field_0 | v25;
-                      if ( v97 <= (unsigned int)v26 )
-                        v115 = v26;
-                      v97 = v26;
-                      v27 = *((int *)v24 - 11);
-                      v28 = *((int *)v24 - 1);
-                      v105 = (&v86)[4 * v27];
-                      v111 = v27 + 16;
-                      v29 = v4->uWidthMinus1;
-                      v109 = v27 + v27 + 16 - v4->uWidthLn2;
-                      v107 = v29 >> v27;
-                      v30 = v28 >> i;
-                      v102 = v4->uHeightMinus1 >> v27 << (v27 + 16);
-                      v31 = *v114 >> i;
-                      v122 = (unsigned __int16 *)(11 - v27);
-                      v116 = v30 + 4 * stru_5C6E00->Cos(v104 + (v31 >> (11 - v27)));
-                      v90 = v31 + 4 * stru_5C6E00->Sin(v104 + (v30 >> (char)v122));
-                      v108 = (signed int)(v116 - v121) >> 4;
-                      v103 = (v90 - v120) >> 4;
-                      v32 = v123 + 32;
-                      if ( LOBYTE(viewparams->field_20) )
-                        v32 = v123 + 64;
-                      if ( v32 > v117 )
-                        v32 = v117;
-                      v118 = v32;
-                      v100 = sub_4AE491(*((short *)v114 - 1), *((short *)v114 + 1));
-                      v106 = (signed int)(v32 - v123) >> 1;
-                      if ( v110 >> 16 == v100 >> 16 )
-                      {
-                        v122 = sr_sub_47C24C_get_palette(v91, v92, v110 >> 16, 1);
-                        if ( LOBYTE(viewparams->field_20) )
-                        {
-                          v44 = v123;
-                          if ( v123 < v118 )
-                          {
-                            v45 = v119;
-                            v46 = v122;
-                            v47 = v121;
-                            v48 = v120;
-                            v49 = v111;
-                            v50 = v109;
-                            if ( v106 & 2 )
-                            {
-                              *v119 = v115;
-                              v45 -= 2;
-                              v44 = v123 + 4;
-                              goto LABEL_37;
-                            }
-                            do
-                            {
-                              v44 += 8;
-                              v51 = *(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50));
-                              v52 = v115;
-                              LOWORD(v51) = v46[v51];
-                              *v45 = v115;
-                              v45[1] = v52;
-                              v45[640] = v52;
-                              v45[641] = v52;
-                              *(short *)(v44 - 8) = v51;
-                              *(short *)(v44 - 6) = v51;
-                              *(short *)(v44 + 1272) = v51;
-                              *(short *)(v44 + 1274) = v51;
-                              v45[2] = v52;
-                              v45[3] = v52;
-                              v45[642] = v52;
-                              v45[643] = v52;
-                              v121 += v108;
-                              v120 += v103;
-                              v47 = v121;
-                              v48 = v120;
-LABEL_37:
-                              v45 += 4;
-                              v53 = v46[*(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50))];
-                              v54 = v108;
-                              *(short *)(v44 - 4) = v53;
-                              *(short *)(v44 - 2) = v53;
-                              *(short *)(v44 + 1276) = v53;
-                              *(short *)(v44 + 1278) = v53;
-                              v121 += v54;
-                              v120 += v103;
-                              v47 = v121;
-                              v48 = v120;
-                            }
-                            while ( v44 < v118 );
-                            v123 = v44;
-                            v119 = v45;
-                          }
-                        }
-                        else
-                        {
-                          v33 = v123;
-                          if ( v123 < v118 )
-                          {
-                            v34 = v119;
-                            v35 = v122;
-                            v36 = v121;
-                            v37 = v120;
-                            v38 = v111;
-                            v39 = v109;
-                            if ( v106 & 1 )
-                            {
-                              *v119 = v115;
-                              --v34;
-                              v33 = v123 + 2;
-                              goto LABEL_30;
-                            }
-                            do
-                            {
-                              v33 += 4;
-                              v40 = *(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
-                              v41 = v115;
-                              LOWORD(v40) = v35[v40];
-                              *v34 = v115;
-                              *(short *)(v33 - 4) = v40;
-                              v34[1] = v41;
-                              v121 += v108;
-                              v120 += v103;
-                              v36 = v121;
-                              v37 = v120;
-LABEL_30:
-                              v42 = (unsigned int)(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
-                              v34 += 2;
-                              v43 = v108;
-                              *(short *)(v33 - 2) = v35[*(char *)v42];
-                              v121 += v43;
-                              v120 += v103;
-                              v36 = v121;
-                              v37 = v120;
-                            }
-                            while ( v33 < v118 );
-                            v123 = v33;
-                            v119 = v34;
-                          }
-                        }
-                      }
-                      else
-                      {
-                        v55 = v110 - ((v100 - v110) >> 4);
-                        v110 = (v100 - v110) >> 4;
-                        v122 = (unsigned __int16 *)v55;
-                        if ( LOBYTE(viewparams->field_20) )
-                        {
-                          v71 = v123;
-                          if ( v123 < v118 )
-                          {
-                            v72 = v119;
-                            v73 = v94;
-                            v74 = v121;
-                            v75 = v120;
-                            v76 = v111;
-                            v77 = v109;
-                            if ( v106 & 2 )
-                            {
-                              *v119 = v115;
-                              v72 += 2;
-                              v71 = v123 + 4;
-                              goto LABEL_52;
-                            }
-                            do
-                            {
-                              v78 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
-                              v79 = (int)((char *)v122 + v110);
-                              v71 += 8;
-                              v122 = (unsigned __int16 *)v79;
-                              v80 = ((v79 & 0xFFFF0000u) >> 8) + v105[v78];
-                              v81 = v115;
-                              LOWORD(v80) = v73[v80];
-                              *v72 = v115;
-                              v72[1] = v81;
-                              v72[640] = v81;
-                              v72[641] = v81;
-                              *(short *)(v71 - 8) = v80;
-                              *(short *)(v71 - 6) = v80;
-                              *(short *)(v71 + 1272) = v80;
-                              *(short *)(v71 + 1274) = v80;
-                              v72[2] = v81;
-                              v72[3] = v81;
-                              v72[642] = v81;
-                              v72[643] = v81;
-                              v121 += v108;
-                              v120 += v103;
-                              v74 = v121;
-                              v75 = v120;
-                              v72 += 4;
-LABEL_52:
-                              v82 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
-                              v83 = (int)((char *)v122 + v110);
-                              v84 = v105[v82];
-                              v122 = (unsigned __int16 *)v83;
-                              LOWORD(v84) = v73[((v83 & 0xFFFF0000u) >> 8) + v84];
-                              v85 = v108;
-                              *(short *)(v71 - 4) = v84;
-                              *(short *)(v71 - 2) = v84;
-                              *(short *)(v71 + 1276) = v84;
-                              *(short *)(v71 + 1278) = v84;
-                              v121 += v85;
-                              v120 += v103;
-                              v74 = v121;
-                              v75 = v120;
-                            }
-                            while ( v71 < v118 );
-                            v123 = v71;
-                            v119 = v72;
-                          }
-                        }
-                        else
-                        {
-                          v56 = v123;
-                          if ( v123 < v118 )
-                          {
-                            v57 = v119;
-                            v58 = v94;
-                            v59 = v121;
-                            v60 = v120;
-                            v61 = v111;
-                            v62 = v109;
-                            if ( v106 & 1 )
-                            {
-                              *v119 = v115;
-                              ++v57;
-                              v56 = v123 + 2;
-                              goto LABEL_45;
-                            }
-                            do
-                            {
-                              v63 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
-                              v64 = (int)((char *)v122 + v110);
-                              v56 += 4;
-                              v122 = (unsigned __int16 *)v64;
-                              v65 = ((v64 & 0xFFFF0000u) >> 8) + v105[v63];
-                              v66 = v115;
-                              LOWORD(v65) = v58[v65];
-                              *v57 = v115;
-                              *(short *)(v56 - 4) = v65;
-                              v57[1] = v66;
-                              v121 += v108;
-                              v120 += v103;
-                              v59 = v121;
-                              v60 = v120;
-                              v57 += 2;
-LABEL_45:
-                              v67 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
-                              v68 = (int)((char *)v122 + v110);
-                              v69 = v105[v67];
-                              v122 = (unsigned __int16 *)v68;
-                              LOWORD(v69) = v58[((v68 & 0xFFFF0000u) >> 8) + v69];
-                              v70 = v108;
-                              *(short *)(v56 - 2) = v69;
-                              v121 += v70;
-                              v120 += v103;
-                              v59 = v121;
-                              v60 = v120;
-                            }
-                            while ( v56 < v118 );
-                            v123 = v56;
-                            v119 = v57;
-                          }
-                        }
-                      }
-                      v114 += 13;
-                      v110 = v100;
-                      a1 += 16;
-                      v4 = v96;
-                      v121 = v116;
-                      v120 = v90;
-                      if ( v123 >= v117 )
-                        break;
-                      v24 = (char *)v114;
-                      v22 = stru_5C6E00;
-                    }
-                  }
-                  ++a2;
-                  v98 += v95;
-                  result = a2;
-                  v101 += 2;
-                  v99 += 640;
-                  if ( a2 > stru_F8A590._viewport_space_w )
-                    break;
-                  v12 = v101;
-                  result = a2;
-                  v11 = v98;
-                }
-              }
-            }
-          }
-        }
-      }
-    }
-  }
-  return result;
-}
-// 4AE491: using guessed type int __fastcall sub_4AE491(int, int);
-
-//----- (004ADD1D) --------------------------------------------------------
-void __fastcall sub_4ADD1D(int uFaceID)
-{
-  int v1; // edi@1
-  BLVFace *v2; // esi@3
-  signed int v3; // ebx@4
-  Texture *v4; // edi@9
-  signed int v5; // eax@9
-  char *v6; // edi@12
-  signed int v7; // eax@15
-  unsigned int v8; // eax@16
-  __int16 v9; // cx@19
-  unsigned __int8 *v10; // eax@19
-  unsigned __int16 *v11; // eax@19
-  int v12; // edi@19
-  int v13; // ebx@20
-  stru352 *v14; // esi@20
-  DWORD v15; // eax@22
-  signed int v16; // ecx@22
-  signed int v17; // ST68_4@22
-  int v18; // eax@22
-  int v19; // ecx@22
-  unsigned int v20; // esi@23
-  int v21; // edi@23
-  int v22; // eax@23
-  int *v23; // ebx@24
-  int v24; // edx@24
-  int v25; // ebx@25
-  unsigned __int16 v26; // cx@25
-  int v27; // edx@26
-  unsigned __int16 v28; // cx@26
-  unsigned __int8 v29; // sf@27
-  unsigned __int8 v30; // of@27
-  unsigned int v31; // esi@29
-  int v32; // edi@29
-  unsigned __int16 *v33; // eax@29
-  int *v34; // ebx@30
-  int v35; // edx@30
-  int v36; // ebx@31
-  unsigned __int16 v37; // cx@31
-  int v38; // edx@32
-  unsigned __int16 v39; // cx@32
-  Texture *v40; // [sp-10h] [bp-6Ch]@16
-  int v41; // [sp-Ch] [bp-68h]@15
-  unsigned int v42; // [sp+10h] [bp-4Ch]@1
-  signed int v43; // [sp+14h] [bp-48h]@12
-  signed int v44; // [sp+14h] [bp-48h]@22
-  int v45; // [sp+1Ch] [bp-40h]@22
-  int v46; // [sp+20h] [bp-3Ch]@22
-  int v47; // [sp+24h] [bp-38h]@19
-  char v48; // [sp+28h] [bp-34h]@19
-  int v49; // [sp+2Ch] [bp-30h]@19
-  unsigned __int8 *v50; // [sp+30h] [bp-2Ch]@19
-  unsigned __int16 *v51; // [sp+34h] [bp-28h]@19
-  int v52; // [sp+38h] [bp-24h]@22
-  int v53; // [sp+3Ch] [bp-20h]@22
-  signed int v54; // [sp+40h] [bp-1Ch]@12
-  int v55; // [sp+40h] [bp-1Ch]@20
-  int v56; // [sp+44h] [bp-18h]@20
-  stru352 *i; // [sp+48h] [bp-14h]@20
-  unsigned __int16 *v58; // [sp+4Ch] [bp-10h]@23
-  int v59; // [sp+50h] [bp-Ch]@4
-  int v60; // [sp+50h] [bp-Ch]@19
-  int v61; // [sp+54h] [bp-8h]@22
-  int *v62; // [sp+58h] [bp-4h]@23
-  int *v63; // [sp+58h] [bp-4h]@29
-
-  v1 = uFaceID;
-  v42 = pRenderer->uTargetSurfacePitch;
-  if ( uFaceID >= 0 && uFaceID < (signed int)pIndoor->uNumFaces )
-  {
-    v2 = &pIndoor->pFaces[uFaceID];
-    if ( pRenderer->pRenderD3D )
-    {
-      v3 = sub_424579(uFaceID, &stru_F8AD28);
-      v59 = v3;
-    }
-    else
-    {
-      v59 = sub_423B5D(uFaceID);
-      v3 = v59;
-    }
-    if ( v3 && (pRenderer->pRenderD3D || sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1)) )
-    {
-      v4 = v2->GetTexture();
-      v5 = 0;
-      if ( v4 )
-      {
-        if ( pRenderer->pRenderD3D )
-        {
-          if ( v3 > 0 )
-          {
-            v54 = v3;
-            v43 = v3;
-            v6 = (char *)&array_507D30[0].v;
-            do
-            {
-              *((float *)v6 - 1) = (double)((GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x) + *((float *)v6 - 1);
-              *(float *)v6 = (double)(pBLVRenderParams->vPartyPos.y + (GetTickCount() >> 5)) + *(float *)v6;
-              v6 += 48;
-              --v54;
-            }
-            while ( v54 );
-            v3 = v59;
-            v5 = v43;
-          }
-          v7 = v5;
-          v41 = stru_F8AD28.field_0;
-          array_507D30[v7].u = array_507D30[v7].u * 0.25;
-          array_507D30[v7].v = array_507D30[v7].v * 0.25;
-          if ( BYTE1(v2->uAttributes) & 0x40 )
-          {
-            v40 = v2->GetTexture();
-            v8 = pTextureFrameTable->GetFrameTexture(v2->uBitmapID, pBLVRenderParams->field_0_timer_);
-          }
-          else
-          {
-            v40 = v2->GetTexture();
-            v8 = v2->uBitmapID;
-          }
-          pRenderer->DrawIndoorPolygon(v3, v2, pBitmaps_LOD->pHardwareTextures[v8], v40, v41, -1, 0);
-        }
-        else
-        {
-          v49 = v4->uWidthMinus1;
-          v47 = v4->uHeightMinus1 << 16;
-          v9 = 16 - v4->uWidthLn2;
-          v10 = v4->pLevelOfDetail0_prolly_alpha_mask;
-          LOBYTE(v2->uAttributes) |= 0x80u;
-          v48 = v9;
-          v50 = v10;
-          sub_4AF412();
-          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
-          v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1);
-          v12 = stru_F8A590._viewport_space_y;
-          v51 = v11;
-          v60 = stru_F8A590._viewport_space_y;
-          if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
-          {
-            v13 = 2 * stru_F8A590._viewport_space_y;
-            v14 = &stru_F83B80[stru_F8A590._viewport_space_y];
-            v55 = 2 * stru_F8A590._viewport_space_y;
-            v56 = 640 * stru_F8A590._viewport_space_y;
-            for ( i = &stru_F83B80[stru_F8A590._viewport_space_y]; ; v14 = i )
-            {
-              sub_4AE1E7(v12, *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13), v12);
-              v14->field_0 += (GetTickCount() << 11) - (pBLVRenderParams->vPartyPos.x << 16);
-              v15 = GetTickCount();
-              v16 = v14->field_0;
-              v14->field_4 += (32 * pBLVRenderParams->vPartyPos.y + v15) << 11;
-              v45 = v14->field_4 >> 3;
-              v44 = v16 >> 3;
-              v17 = (signed int)((unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)v14->field_28) >> 16) >> 3;
-              v52 = (unsigned __int64)(v17 * (signed __int64)-pBLVRenderParams->sSineY) >> 16;
-              v53 = (unsigned __int64)(v17 * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
-              v18 = v14->field_28;
-              v19 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13);
-              LOWORD(v18) = 0;
-              v46 = stru_F8AD28.field_0 | v18;
-              v61 = *(__int16 *)((char *)stru_F8A590.viewport_right_side + v13) - v19;
-              if ( LOBYTE(viewparams->field_20) )
-              {
-                v63 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
-                                                     - pBLVRenderParams->uViewportX];
-                v31 = v44;
-                v32 = v45;
-                v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
-                                                    + 2 * v19
-                                                    - pBLVRenderParams->uViewportX];
-                if ( v61 & 1 )
-                {
-                  --v61;
-                  v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
-                                                      + 2 * v19
-                                                      - pBLVRenderParams->uViewportX
-                                                      - 2];
-                  v34 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
-                                                       - pBLVRenderParams->uViewportX];
-                  v35 = v46;
-                  v63 += 2;
-                  goto LABEL_32;
-                }
-                while ( 1 )
-                {
-                  v30 = __OFSUB__(v61, 2);
-                  v29 = v61 - 2 < 0;
-                  v61 -= 2;
-                  if ( v29 ^ v30 )
-                    break;
-                  v36 = *(&v50[v49 & (v31 >> 16)] + ((v47 & (unsigned int)v32) >> v48));
-                  v31 += v52;
-                  v37 = v51[v36];
-                  v32 += v53;
-                  v34 = v63;
-                  v35 = v46;
-                  *v33 = v37;
-                  v33[1] = v37;
-                  v33[640] = v37;
-                  v33[641] = v37;
-                  v63 += 4;
-                  v34[2] = v46;
-                  v34[3] = v46;
-                  v34[642] = v46;
-                  v34[643] = v46;
-LABEL_32:
-                  *v34 = v35;
-                  v34[1] = v35;
-                  v34[640] = v35;
-                  v34[641] = v35;
-                  v38 = v49 & (v31 >> 16);
-                  v33 += 4;
-                  v31 += v52;
-                  v39 = v51[*(&v50[v38] + ((v47 & (unsigned int)v32) >> v48))];
-                  v32 += v53;
-                  *(v33 - 2) = v39;
-                  *(v33 - 1) = v39;
-                  v33[638] = v39;
-                  v33[639] = v39;
-                }
-              }
-              else
-              {
-                v58 = &pBLVRenderParams->pRenderTarget[v19 + v12 * pRenderer->uTargetSurfacePitch];
-                v62 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
-                v20 = v44;
-                v21 = v45;
-                v22 = (int)v58;
-                if ( v61 & 1 )
-                {
-                  --v61;
-                  v22 = (int)(v58 - 1);
-                  v23 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
-                  v24 = v46;
-                  ++v62;
-                  goto LABEL_26;
-                }
-                while ( 1 )
-                {
-                  v30 = __OFSUB__(v61, 2);
-                  v29 = v61 - 2 < 0;
-                  v61 -= 2;
-                  if ( v29 ^ v30 )
-                    break;
-                  v25 = *(&v50[v49 & (v20 >> 16)] + ((v47 & (unsigned int)v21) >> v48));
-                  v20 += v52;
-                  v26 = v51[v25];
-                  v21 += v53;
-                  v23 = v62;
-                  v24 = v46;
-                  *(short *)v22 = v26;
-                  v62 += 2;
-                  v23[1] = v46;
-LABEL_26:
-                  *v23 = v24;
-                  v27 = v49 & (v20 >> 16);
-                  v22 += 4;
-                  v20 += v52;
-                  v28 = v51[*(&v50[v27] + ((v47 & (unsigned int)v21) >> v48))];
-                  v21 += v53;
-                  *(short *)(v22 - 2) = v28;
-                }
-              }
-              ++v60;
-              ++i;
-              v56 += 640;
-              v55 += 2;
-              if ( v60 > stru_F8A590._viewport_space_w )
-                break;
-              v13 = v55;
-              v12 = v60;
-            }
-          }
-        }
-      }
-    }
-  }
-}
-
-//----- (004AE1E7) --------------------------------------------------------
-int __fastcall sub_4AE1E7(int a1, int a2, int a3)
-{
-  int v3; // ebx@1
-  int v4; // edi@1
-  int v5; // esi@1
-  signed __int64 v6; // qtt@3
-  int v7; // esi@3
-  int v8; // eax@5
-  int result; // eax@5
-  int v10; // edx@5
-  int v11; // [sp+Ch] [bp-8h]@1
-  int v12; // [sp+1Ch] [bp+8h]@2
-
-  v3 = pBLVRenderParams->uViewportCenterY - a3;
-  v4 = pBLVRenderParams->uViewportCenterX - a2;
-  v11 = a1;
-  v5 = (pBLVRenderParams->uViewportCenterY - a3) * stru_F8AD28.vec_80.y
-     + stru_F8AD28.field_7C
-     + (pBLVRenderParams->uViewportCenterX - a2) * stru_F8AD28.vec_80.x;
-  if ( v5 && (v12 = abs(stru_F8AD28.vec_80.z) >> 14, v12 <= abs(v5)) )
-  {
-    LODWORD(v6) = stru_F8AD28.vec_80.z << 16;
-    HIDWORD(v6) = stru_F8AD28.vec_80.z >> 16;
-    v7 = v6 / (v3 * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + v4 * stru_F8AD28.vec_80.x);
-  }
-  else
-  {
-    v7 = 1073741824;
-  }
-  v8 = stru_F8AD28.vec_9C.z;
-  stru_F83B80[v11].field_0 = ((unsigned __int64)((v3 * stru_F8AD28.vec_8C.z
-                                                + stru_F8AD28.vec_8C.x
-                                                + v4 * stru_F8AD28.vec_8C.y)
-                                               * (signed __int64)v7) >> 16)
-                           + stru_F8AD28.field_98;
-  result = (unsigned __int64)((v3 * v8 + stru_F8AD28.vec_9C.x + v4 * stru_F8AD28.vec_9C.y) * (signed __int64)v7) >> 16;
-  v10 = result + stru_F8AD28.field_A8;
-  stru_F83B80[v11].field_28 = v7;
-  stru_F83B80[v11].field_4 = v10;
-  return result;
-}
-
-//----- (004AE313) --------------------------------------------------------
-int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, stru337_stru0 *p)
-{
-  int _dy; // ebx@1
-  int _dx; // edi@1
-  int v5; // ecx@1
-  int v6; // esi@1
-  int v7; // ST18_4@2
-  signed __int64 v8; // qtt@3
-  unsigned int v9; // ecx@3
-  int result; // eax@8
-  int v11; // [sp+Ch] [bp-8h]@1
-
-  _dy = pBLVRenderParams->uViewportCenterY - viewport_space_y;
-  _dx = pBLVRenderParams->uViewportCenterX - viewport_space_x;
-  ++pBLVRenderParams->field_88;
-  v5 = (pBLVRenderParams->uViewportCenterY - viewport_space_y) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C;
-  v6 = v5 + _dx * stru_F8AD28.vec_80.x;
-  v11 = v5 + _dx * stru_F8AD28.vec_80.x;
-  if ( v5 + _dx * stru_F8AD28.vec_80.x && (v7 = abs(stru_F8AD28.vec_80.z) >> 14, v7 <= abs(v6)) )
-  {
-    LODWORD(v8) = stru_F8AD28.vec_80.z << 16;
-    HIDWORD(v8) = stru_F8AD28.vec_80.z >> 16;
-    v9 = v8 / v11;
-  }
-  else
-  {
-    v9 = 0x40000000u;
-  }
-  if ( (signed int)v9 >= stru_F8AD28.field_34 )
-    p->field_0 = v9;
-  else
-    p->field_0 = stru_F8AD28.field_34;
-  p->field_4 = ((unsigned __int64)((_dy * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + _dx * stru_F8AD28.vec_8C.y)
-                                 * (signed __int64)(signed int)v9) >> 16)
-             + stru_F8AD28.field_98
-             + (stru_F8AD28.pDeltaUV[0] << 16);
-  p->field_8 = ((unsigned __int64)((_dy * stru_F8AD28.vec_9C.z + stru_F8AD28.vec_9C.x + _dx * stru_F8AD28.vec_9C.y)
-                                 * (signed __int64)(signed int)v9) >> 16)
-             + stru_F8AD28.field_A8
-             + (stru_F8AD28.pDeltaUV[1] << 16);
-  result = abs((__int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)(signed int)v9) >> 16);
-  if ( result < 369620 || bUseLoResSprites )
-  {
-    if ( result < 184810 )
-      p->field_10 = result > 92405;
-    else
-      p->field_10 = 2;
-  }
-  else
-  {
-    p->field_10 = 3;
-  }
-  return result;
-}
-
-//----- (004AE491) --------------------------------------------------------
-int __fastcall sub_4AE491(signed int a1, signed int a2)
-{
-  signed int v2; // eax@1
-  signed int v3; // edi@1
-  int v4; // ecx@1
-  int v5; // esi@2
-  int v6; // eax@2
-  int v7; // ebx@2
-  unsigned int v8; // ecx@2
-  int v9; // edx@5
-  int v10; // edx@7
-  unsigned int v11; // eax@8
-  int v13; // [sp+4h] [bp-18h]@2
-  int v14; // [sp+8h] [bp-14h]@2
-  signed int v15; // [sp+Ch] [bp-10h]@1
-  int v16; // [sp+14h] [bp-8h]@1
-  int v17; // [sp+18h] [bp-4h]@1
-
-  v2 = a1 >> SLOBYTE(stru_F8AD28.field_38);
-  v3 = a2 >> SLOBYTE(stru_F8AD28.field_38);
-  v17 = stru_F8AD28.uCurrentAmbientLightLevel;
-  v4 = 0;
-  v15 = v2;
-  v16 = 0;
-  if ( stru_F8AD28.uNumLightsApplied > 0 )
-  {
-    do
-    {
-      v5 = v16;
-      v13 = abs(v2 - stru_F8AD28._blv_lights_xs[v16]);
-      v14 = abs(v3 - stru_F8AD28._blv_lights_ys[v16]);
-      v6 = stru_F8AD28._blv_lights_light_dot_faces[v16];
-      v7 = v13;
-      v8 = v14;
-      if ( v6 < v13 )
-      {
-        v6 = v13;
-        v7 = stru_F8AD28._blv_lights_light_dot_faces[v16];
-      }
-      if ( v6 < v14 )
-      {
-        v9 = v6;
-        v6 = v14;
-        v8 = v9;
-      }
-      if ( v7 < (signed int)v8 )
-      {
-        v10 = v8;
-        v8 = v7;
-        v7 = v10;
-      }
-      v11 = ((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6;
-      if ( (signed int)v11 < stru_F8AD28._blv_lights_radii[v5] )
-        v17 += 30 * (v11 * stru_F8AD28._blv_lights_inv_radii[v5] - 65536);
-      ++v16;
-      v2 = v15;
-    }
-    while ( v16 < stru_F8AD28.uNumLightsApplied );
-    v4 = 0;
-  }
-  if ( stru_F8AD28.field_3E4 != v4 )
-    v17 -= stru_F8AD28.field_3E8 * (v2 - stru_F8AD28.field_3F0) + stru_F8AD28.field_3EC * (v3 - stru_F8AD28.field_3F4);
-  if ( v17 >= v4 )
-  {
-    if ( v17 > 2031616 )
-      v17 = 2031616;
-  }
-  else
-  {
-    v17 = v4;
-  }
-  ++pBLVRenderParams->field_8C;
-  return v17;
-}
-// 4AE491: using guessed type int __fastcall sub_4AE491(int, int);
-
-//----- (004AE5F1) --------------------------------------------------------
-void __fastcall sub_4AE5F1(unsigned int uFaceID)
-{
-  BLVFace *v1; // esi@1
-  BLVFaceExtra *v2; // ebx@1
-  int v3; // eax@1
-  int v4; // edi@1
-  Texture *v5; // edi@1
-  int v6; // eax@1
-  unsigned int v7; // eax@1
-  unsigned int v8; // ecx@1
-  unsigned int v9; // eax@1
-  unsigned int v10; // ecx@5
-  int v11; // edi@10
-  int v12; // ecx@10
-  int v13; // eax@10
-  int v14; // edx@10
-  int v15; // ebx@12
-  double v16; // st7@16
-  int v17; // eax@16
-  char *v18; // ebx@17
-  int v19; // ecx@19
-  int v20; // eax@19
-  int v21; // edx@21
-  int v22; // eax@23
-  int v23; // ST04_4@26
-  int v24; // edi@26
-  double v25; // st6@26
-  int v26; // eax@26
-  double v27; // st6@26
-  int v28; // ecx@26
-  char v29; // al@26
-  int v30; // edx@28
-  int v31; // ecx@28
-  BLVLightMM7 *v32; // ecx@32
-  int v33; // edi@33
-  int v34; // edx@33
-  int v35; // eax@33
-  int v36; // edi@35
-  int v37; // edx@37
-  int v38; // ebx@39
-  int v39; // edi@42
-  int v40; // eax@42
-  char *v41; // ebx@45
-  signed int v42; // ecx@47
-  int v43; // edi@47
-  int v44; // eax@49
-  int v45; // edx@51
-  int v46; // eax@53
-  int v47; // ST04_4@55
-  int v48; // edi@55
-  double v49; // st6@55
-  int v50; // eax@55
-  double v51; // st6@55
-  int v52; // eax@55
-  int v53; // ecx@57
-  int v54; // ecx@58
-  int v55; // ecx@59
-  int v56; // edx@62
-  int v57; // ecx@62
-  int v58; // eax@63
-  int v59; // edx@64
-  int v60; // ecx@67
-  int v61; // edx@67
-  int v62; // eax@68
-  int v63; // edx@69
-  signed int v64; // ecx@72
-  double v65; // st7@75
-  Vec3_int_ v66; // [sp+Ch] [bp-34h]@9
-  Vec3_int_ v67; // [sp+18h] [bp-28h]@9
-  BLVFaceExtra *v68; // [sp+24h] [bp-1Ch]@1
-  int v69; // [sp+28h] [bp-18h]@10
-  int v70; // [sp+2Ch] [bp-14h]@10
-  int X; // [sp+30h] [bp-10h]@10
-  int v72; // [sp+34h] [bp-Ch]@10
-  int v73; // [sp+38h] [bp-8h]@10
-  int v74; // [sp+3Ch] [bp-4h]@10
-
-  v1 = &pIndoor->pFaces[uFaceID];
-  v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
-  v3 = v1->uBitmapID;
-  v4 = v1->uBitmapID;
-  v68 = v2;
-  v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
-  v6 = 8 * uFaceID;
-  LOBYTE(v6) = PID(OBJECT_BModel,uFaceID);
-  stru_F8AD28.field_0 = v6;
-  stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x;
-  stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y;
-  stru_F8AD28.plane_4.vNormal.z = v1->pFacePlane_old.vNormal.z;
-  stru_F8AD28.plane_4.dist = v1->pFacePlane_old.dist;
-  stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
-  stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
-  v7 = GetTickCount();
-  v8 = v1->uAttributes;
-  v9 = v7 >> 3;
-  if ( v8 & 4 )
-  {
-    stru_F8AD28.pDeltaUV[1] -= v9 & v5->uHeightMinus1;
-  }
-  else
-  {
-    if ( v8 & 0x20 )
-      stru_F8AD28.pDeltaUV[1] += v9 & v5->uHeightMinus1;
-  }
-  v10 = v1->uAttributes;
-  if ( BYTE1(v10) & 8 )
-  {
-    stru_F8AD28.pDeltaUV[0] -= v9 & v5->uWidthMinus1;
-  }
-  else
-  {
-    if ( v10 & 0x40 )
-      stru_F8AD28.pDeltaUV[0] += v9 & v5->uWidthMinus1;
-  }
-  v1->_get_normals(&v67, &v66);
-  stru_F8AD28.vec_14.x = v67.x;
-  stru_F8AD28.vec_14.y = v67.y;
-  stru_F8AD28.vec_14.z = v67.z;
-  stru_F8AD28.vec_20.x = v66.x;
-  stru_F8AD28.vec_20.y = v66.y;
-  stru_F8AD28.vec_20.z = v66.z;
-  stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22;
-  if ( pBLVRenderParams->sPartyRotX )
-  {
-    v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    v74 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v74;
-    X = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
-    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - X;
-    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
-                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
-                                                     * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    v74 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
-    v70 = (unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
-    stru_F8AD28.vec_60.y = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
-    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.field_6C = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    v74 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
-    X = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    v72 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
-    v70 = (unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
-    stru_F8AD28.vec_70.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
-    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.vec_70.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v74 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
-        - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
-    v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
-          + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
-    v73 = -65536 * pBLVRenderParams->vPartyPos.z;
-    v70 = (unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
-    v12 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
-    v69 = (unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
-    v13 = pBLVRenderParams->vPartyPos.y;
-    v70 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-        + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v14 = pBLVRenderParams->vPartyPos.x;
-  }
-  else
-  {
-    v70 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-                                 - v70;
-    stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
-    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
-                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-                         - v70;
-    stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
-    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-                         - v70;
-    v69 = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
-    v14 = pBLVRenderParams->vPartyPos.x;
-    stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
-    v13 = pBLVRenderParams->vPartyPos.y;
-    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    v12 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
-        - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
-    v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
-          + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
-    v70 = -65536 * pBLVRenderParams->vPartyPos.z;
-  }
-  stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
-  stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.z * pBLVRenderParams->vPartyPos.z
-                       + stru_F8AD28.plane_4.dist
-                       + stru_F8AD28.plane_4.vNormal.y * v13
-                       + stru_F8AD28.plane_4.vNormal.x * v14;
-  stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
-                                          * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
-  stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
-                                          * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
-  stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
-  stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
-  stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
-  stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
-  X = (unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v12) >> 16;
-  v15 = v70;
-  v70 = (unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v70) >> 16;
-  stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
-  stru_F8AD28.field_98 = -(X + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v11) >> 16) + v70);
-  stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
-  stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
-  X = (unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v12) >> 16;
-  v69 = (unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16;
-  v70 = (unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16;
-  stru_F8AD28.field_38 = 0;
-  stru_F8AD28.field_A8 = -(X
-                         + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16));
-  if ( *(int *)&v68->field_4 || *(int *)&v68->field_8 )
-  {
-    stru_F8AD28.field_3E4 = 1;
-    stru_F8AD28.field_3E8 = *(int *)&v68->field_4;
-    stru_F8AD28.field_3EC = *(int *)&v68->field_8;
-    stru_F8AD28.field_3F0 = v68->field_1E;
-    stru_F8AD28.field_3F4 = v68->field_20;
-  }
-  else
-  {
-    stru_F8AD28.field_3E4 = 0;
-  }
-  v16 = 0.0039215689;
-  v17 = 116 * v1->uSectorID;
-  v69 = v17;
-  v74 = 0;
-  v73 = 0;
-  stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16;
-  v70 = pMobileLightsStack->uNumLightsActive;
-  if ( pMobileLightsStack->uNumLightsActive > 0 )
-  {
-    v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y;
-    do
-    {
-      if ( v74 >= 20 )
-        break;
-      v19 = *((short *)v18 + 2);
-      v20 = *((short *)v18 - 1);
-      if ( v20 > v1->pBounding.x1 - v19 )
-      {
-        if ( v20 < v19 + v1->pBounding.x2 )
-        {
-          v21 = *(short *)v18;
-          if ( v21 > v1->pBounding.y1 - v19 )
-          {
-            if ( v21 < v19 + v1->pBounding.y2 )
-            {
-              v22 = *((short *)v18 + 1);
-              if ( v22 > v1->pBounding.z1 - v19 )
-              {
-                if ( v22 < v19 + v1->pBounding.z2 )
-                {
-                  X = (v1->pFacePlane_old.dist
-                     + *((short *)v18 + 1) * v1->pFacePlane_old.vNormal.z
-                     + v21 * v1->pFacePlane_old.vNormal.y
-                     + *((short *)v18 - 1) * v1->pFacePlane_old.vNormal.x) >> 16;
-                  if ( X <= v19 )
-                  {
-                    v23 = X;
-                    v24 = v74;
-                    stru_F8AD28._blv_lights_radii[v74] = v19;
-                    stru_F8AD28._blv_lights_inv_radii[v24] = 65536 / v19;
-                    *(int *)((char *)&stru_F8AD28.field_240 + v24 * 4) = *((short *)v18 + 5) << 16;
-                    stru_F8AD28._blv_lights_xs[v24] = *((short *)v18 - 1);
-                    stru_F8AD28._blv_lights_ys[v24] = *(short *)v18;
-                    stru_F8AD28._blv_lights_zs[v24] = *((short *)v18 + 1);
-                    v68 = (BLVFaceExtra *)(unsigned __int8)v18[6];
-                    v25 = (double)(signed int)v68 * v16;
-                    v68 = (BLVFaceExtra *)(unsigned __int8)v18[7];
-                    v26 = (unsigned __int8)v18[8];
-                    *(float *)(v24 * 4 + 16297992) = v25;
-                    v27 = (double)(signed int)v68;
-                    v68 = (BLVFaceExtra *)v26;
-                    *(float *)(v24 * 4 + 16298072) = v27 * v16;
-                    *(float *)(v24 * 4 + 16298152) = (double)(signed int)v68 * v16;
-                    v16 = 0.0039215689;
-                    stru_F8AD28._blv_lights_light_dot_faces[v24] = abs(v23);
-                    v28 = v74;
-                    v29 = v18[9];
-                    ++v74;
-                    stru_F8AD28._blv_lights_types[v28] = v29;
-                  }
-                }
-              }
-            }
-          }
-        }
-      }
-      ++v73;
-      v18 += 18;
-      v17 = v69;
-    }
-    while ( v73 < v70 );
-  }
-  v30 = 0;
-  v73 = 0;
-  v31 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
-  v70 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
-  if ( v31 > 0 )
-  {
-    while ( v74 < 20 )
-    {
-      v32 = &pIndoor->pLights[*(&(*(BLVLightMM7 **)((char *)&pIndoor->pSectors->pLights + v17))->vPosition.x + v30)];
-      if ( !(v32->uAtributes & 8) )
-      {
-        v33 = v1->pBounding.x1;
-        v34 = v32->vPosition.x;
-        X = v32->uBrightness;
-        v35 = v32->uRadius;
-        v68 = (BLVFaceExtra *)v32->uRadius;
-        if ( v34 > v33 - v35 )
-        {
-          if ( v34 < v35 + v1->pBounding.x2 )
-          {
-            v36 = v32->vPosition.y;
-            if ( v36 > v1->pBounding.y1 - v35 )
-            {
-              if ( v36 < v35 + v1->pBounding.y2 )
-              {
-                v37 = v32->vPosition.z;
-                if ( v37 > v1->pBounding.z1 - v35 )
-                {
-                  if ( v37 < v35 + v1->pBounding.z2 )
-                  {
-                    v38 = (v1->pFacePlane_old.dist
-                         + v32->vPosition.x * v1->pFacePlane_old.vNormal.x
-                         + v37 * v1->pFacePlane_old.vNormal.z
-                         + v36 * v1->pFacePlane_old.vNormal.y) >> 16;
-                    if ( v38 >= 0 )
-                    {
-                      if ( v38 <= v35 && v35 )
-                      {
-                        v39 = v74;
-                        stru_F8AD28._blv_lights_radii[v74] = v35;
-                        stru_F8AD28._blv_lights_inv_radii[v39] = 65536 / (signed int)v68;
-                        *(int *)((char *)&stru_F8AD28.field_240 + v39 * 4) = X << 16;
-                        stru_F8AD28._blv_lights_xs[v39] = v32->vPosition.x;
-                        stru_F8AD28._blv_lights_ys[v39] = v32->vPosition.y;
-                        stru_F8AD28._blv_lights_zs[v39] = v32->vPosition.z;
-                        v68 = (BLVFaceExtra *)v32->uRed;
-                        stru_F8AD28._blv_lights_rs[v39] = (double)(signed int)v68 * v16;
-                        v68 = (BLVFaceExtra *)v32->uGreen;
-                        stru_F8AD28._blv_lights_gs[v39] = (double)(signed int)v68 * v16;
-                        v68 = (BLVFaceExtra *)v32->uBlue;
-                        stru_F8AD28._blv_lights_bs[v39] = (double)(signed int)v68 * v16;
-                        v16 = 0.0039215689;
-                        stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38);
-                        v40 = v74++;
-                        stru_F8AD28._blv_lights_types[v40] = 1;
-                      }
-                    }
-                  }
-                }
-              }
-            }
-          }
-        }
-      }
-      v30 = v73++ + 1;
-      if ( v73 >= v70 )
-        break;
-      v17 = v69;
-    }
-  }
-  v73 = 0;
-  if ( pStationaryLightsStack->uNumLightsActive > 0 )
-  {
-    v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y;
-    do
-    {
-      if ( v74 >= 20 )
-        break;
-      v42 = *((short *)v41 + 2);
-      v43 = *((short *)v41 - 1);
-      if ( v43 > v1->pBounding.x1 - v42 )
-      {
-        if ( v43 < v42 + v1->pBounding.x2 )
-        {
-          v44 = *(short *)v41;
-          if ( v44 > v1->pBounding.y1 - v42 )
-          {
-            if ( v44 < v42 + v1->pBounding.y2 )
-            {
-              v45 = *((short *)v41 + 1);
-              if ( v45 > v1->pBounding.z1 - v42 )
-              {
-                if ( v45 < v42 + v1->pBounding.z2 )
-                {
-                  v46 = (v1->pFacePlane_old.dist
-                       + *(short *)v41 * v1->pFacePlane_old.vNormal.y
-                       + v43 * v1->pFacePlane_old.vNormal.x
-                       + v45 * v1->pFacePlane_old.vNormal.z) >> 16;
-                  v69 = v46;
-                  if ( v46 >= 0 )
-                  {
-                    if ( v46 <= v42 )
-                    {
-                      v47 = v69;
-                      v48 = v74;
-                      stru_F8AD28._blv_lights_radii[v74] = v42;
-                      stru_F8AD28._blv_lights_inv_radii[v48] = 65536 / v42;
-                      stru_F8AD28._blv_lights_xs[v48] = *((short *)v41 - 1);
-                      stru_F8AD28._blv_lights_ys[v48] = *(short *)v41;
-                      stru_F8AD28._blv_lights_zs[v48] = *((short *)v41 + 1);
-                      v68 = (BLVFaceExtra *)(unsigned __int8)v41[6];
-                      v49 = (double)(signed int)v68 * v16;
-                      v68 = (BLVFaceExtra *)(unsigned __int8)v41[7];
-                      v50 = (unsigned __int8)v41[8];
-                      stru_F8AD28._blv_lights_rs[v48] = v49;
-                      v51 = (double)(signed int)v68;
-                      v68 = (BLVFaceExtra *)v50;
-                      stru_F8AD28._blv_lights_gs[v48] = v51 * v16;
-                      stru_F8AD28._blv_lights_bs[v48] = (double)(signed int)v68 * v16;
-                      v16 = 0.0039215689;
-                      stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47);
-                      v52 = v74++;
-                      stru_F8AD28._blv_lights_types[v52] = 1;
-                    }
-                  }
-                }
-              }
-            }
-          }
-        }
-      }
-      ++v73;
-      v41 += 12;
-    }
-    while ( v73 < pStationaryLightsStack->uNumLightsActive );
-  }
-  stru_F8AD28.uNumLightsApplied = v74;
-  v53 = v1->pBounding.x2;
-  if ( pBLVRenderParams->vPartyPos.x <= v53 )
-  {
-    v55 = v1->pBounding.x1;
-    if ( pBLVRenderParams->vPartyPos.x >= v55 )
-      v54 = 0;
-    else
-      v54 = v55 - pBLVRenderParams->vPartyPos.x;
-  }
-  else
-  {
-    v54 = pBLVRenderParams->vPartyPos.x - v53;
-  }
-  v56 = v1->pBounding.y2;
-  v57 = v54 * v54;
-  if ( pBLVRenderParams->vPartyPos.y <= v56 )
-  {
-    v59 = v1->pBounding.y1;
-    if ( pBLVRenderParams->vPartyPos.y >= v59 )
-      v58 = 0;
-    else
-      v58 = v59 - pBLVRenderParams->vPartyPos.y;
-  }
-  else
-  {
-    v58 = pBLVRenderParams->vPartyPos.y - v56;
-  }
-  v60 = v58 * v58 + v57;
-  v61 = v1->pBounding.z2;
-  if ( pBLVRenderParams->vPartyPos.z <= v61 )
-  {
-    v63 = v1->pBounding.z1;
-    if ( pBLVRenderParams->vPartyPos.z >= v63 )
-      v62 = 0;
-    else
-      v62 = v63 - pBLVRenderParams->vPartyPos.z;
-  }
-  else
-  {
-    v62 = pBLVRenderParams->vPartyPos.z - v61;
-  }
-  v64 = v62 * v62 + v60;
-  if ( v64 )
-    stru_F8AD28.field_34 = integer_sqrt(v64) << 16;
-  else
-    stru_F8AD28.field_34 = 0;
-  v68 = (BLVFaceExtra *)abs(stru_F8AD28.rotated_normal.y);
-  v65 = (double)(signed int)v68;
-  if ( v65 >= 655.36 )
-  {
-    if ( v65 >= 26214.4 )
-    {
-      if ( v65 >= 45875.2 )
-      {
-        stru_F8AD28.field_44 = 8;
-        stru_F8AD28.field_48 = 3;
-      }
-      else
-      {
-        stru_F8AD28.field_44 = 16;
-        stru_F8AD28.field_48 = 4;
-      }
-    }
-    else
-    {
-      stru_F8AD28.field_44 = 32;
-      stru_F8AD28.field_48 = 5;
-    }
-  }
-  else
-  {
-    stru_F8AD28.field_44 = 64;
-    stru_F8AD28.field_48 = 6;
-  }
-}
-// 519AB4: using guessed type int uNumStationaryLightsApplied;
-
-//----- (004AF412) --------------------------------------------------------
-int __cdecl sub_4AF412()
-{
-  int v0; // ST20_4@2
-  int v1; // ST20_4@2
-  int v2; // ST20_4@2
-  int v3; // esi@2
-  int v4; // ST20_4@2
-  int v5; // ecx@2
-  int v6; // ebx@2
-  int v7; // edi@2
-  int v8; // edx@2
-  int v9; // eax@2
-  int result; // eax@4
-
-  stru_F8AD28.plane_4.vNormal.z = -65536;
-  stru_F8AD28.vec_20.y = -65536;
-  stru_F8AD28.plane_4.vNormal.x = 0;
-  stru_F8AD28.plane_4.vNormal.y = 0;
-  stru_F8AD28.plane_4.dist = (pBLVRenderParams->vPartyPos.z + 800) << 16;
-  stru_F8AD28.vec_14.x = 65536;
-  stru_F8AD28.vec_14.y = 0;
-  stru_F8AD28.vec_14.z = 0;
-  stru_F8AD28.vec_20.x = 0;
-  stru_F8AD28.vec_20.z = 0;
-  stru_F8AD28.uDefaultAmbientLightLevel = 0;
-  if ( pBLVRenderParams->sPartyRotX )
-  {
-    v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-       - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
-                                 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
-                                                     * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
-    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
-                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
-                                                     * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v1 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-       - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-    stru_F8AD28.vec_60.y = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
-                         - ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
-    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.field_6C = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v2 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-       - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-    stru_F8AD28.vec_70.x = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
-                         - ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
-    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.vec_70.z = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
-    v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
-         + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
-    v4 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
-       - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
-    v5 = ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
-       - ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
-    v6 = pBLVRenderParams->vPartyPos.z;
-    v7 = ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
-       + ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
-    v8 = pBLVRenderParams->vPartyPos.y;
-    v9 = pBLVRenderParams->vPartyPos.x;
-  }
-  else
-  {
-    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-                                 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
-                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-    stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
-    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
-                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
-                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-                         - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-    stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
-    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
-                         - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
-    v8 = pBLVRenderParams->vPartyPos.y;
-    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
-    stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
-    v9 = pBLVRenderParams->vPartyPos.x;
-    v5 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
-       - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
-    v6 = pBLVRenderParams->vPartyPos.z;
-    v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
-         + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
-    v7 = -65536 * pBLVRenderParams->vPartyPos.z;
-  }
-  stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
-  stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.y * v8
-                       + stru_F8AD28.plane_4.dist
-                       + stru_F8AD28.plane_4.vNormal.x * v9
-                       + stru_F8AD28.plane_4.vNormal.z * v6;
-  stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
-                                          * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
-  stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
-                                          * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
-  stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
-  stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
-  stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
-  stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
-  stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
-  stru_F8AD28.field_98 = -(((unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v5) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v3) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v7) >> 16));
-  stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
-  stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
-  result = 0;
-  stru_F8AD28.field_A8 = -(((unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v5) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v3) >> 16)
-                         + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16));
-  stru_F8AD28.field_38 = 0;
-  stru_F8AD28.field_3E4 = 0;
-  stru_F8AD28.uCurrentAmbientLightLevel = 0;
-  stru_F8AD28.uNumLightsApplied = 0;
-  stru_F8AD28.field_34 = 0;
-  return result;
-}
 
 //----- (004B1447) --------------------------------------------------------
 Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3)
@@ -5125,50 +3059,10 @@
   a1.uFrameZ = a1.uFrameX + 107;
   a1.uFrameWidth = 108;
   a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v11 / 4 + 12], 3u);
-  sprintf(pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * v1));
+  sprintfex(pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * v1));
   a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3);
 }
 
-//----- (004B1784) --------------------------------------------------------
-bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
-{
-  Player *pPlayer; // ebx@1
-  bool result; // eax@2
-  unsigned __int16 v2; // ST0C_2@3
-  int v3; // eax@3
-  GUIWindow v4; // [sp+4h] [bp-54h]@3
-
-  pPlayer = pPlayers[uActiveCharacter];
-  if ( pPlayer->CanAct() )
-  {
-    pDialogueWindow->pNumPresenceButton = dword_F8B1E0;
-    result = 1;
-  }
-  else
-  {
-    pDialogueWindow->pNumPresenceButton = 0;
-    memcpy(&v4, pPrimaryWindow, sizeof(v4));
-    v4.uFrameX = 483;
-    v4.uFrameWidth = 148;
-    v4.uFrameZ = 334;
-    sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// 
-                                                // "%s is in no condition to %s"
-                                                // "do anything"
-    v2 = TargetColor(255, 255, 0x9Bu);
-    v3 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v4, 0, 0);
-    v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, v2, pTmpBuf.data(), 3u);
-    result = 0;
-  }
-  return result;
-}
-// F8B1E0: using guessed type int dword_F8B1E0;
-
-// F8B198: using guessed type int dword_F8B198;
-// F8B19C: using guessed type int dword_F8B19C;
-
-
-// 507B94: using guessed type int dword_507B94;
-
 //----- (004B1ECE) --------------------------------------------------------
 void __cdecl sub_4B1ECE()
 {
@@ -5234,11 +3128,11 @@
         v6 = pParty->pPlayers;//[0].pInventoryItems[0].field_1A;
         do
         {
-		  v7 = v6->pInventoryItems;
+		  v7 = v6->pInventoryItemList;
           v8 = 138;
           do
           {
-			if ( v7->uItemID == 601 )
+			if ( v7->uItemID == ITEM_LICH_JAR_FULL )
             {
 			  if ( !v7->uHolderPlayer )
 				  v9 = v7;
@@ -5497,13 +3391,13 @@
         switch ( dword_F8B1AC_award_bit_number )
         {
           case 19:
-            if ( pPlayers[uActiveCharacter]->_49327B(0x22u, 1) == 1 )
+            if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x22u, 1) == 1 )
             {
               if ( !gold_transaction_amount )
                 goto LABEL_79;
               goto LABEL_42;
             }
-            if ( pPlayers[uActiveCharacter]->_49327B(26, 1) == 1 )
+            if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x1Au, 1) == 1 )
             {
               if ( !gold_transaction_amount )
                 goto LABEL_79;
@@ -5511,13 +3405,13 @@
             }
             return v35;
           case 20:
-            if ( pPlayers[uActiveCharacter]->_49327B(0x23u, 1) == 1 )
+            if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x23u, 1) == 1 )
             {
               if ( !gold_transaction_amount )
                 goto LABEL_79;
               goto LABEL_42;
             }
-            if ( pPlayers[uActiveCharacter]->_49327B(27, 1) == 1 )
+            if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x1Bu, 1) == 1 )
             {
               if ( !gold_transaction_amount )
                 goto LABEL_79;
--- a/mm7_5.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_5.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -16,7 +16,6 @@
 #include "Mouse.h"
 #include "Keyboard.h"
 #include "GammaControl.h"
-#include "stru11.h"
 #include "mm7_data.h"
 #include "FactionTable.h"
 #include "Vis.h"
@@ -391,7 +390,7 @@
           if ( dword_6BE138 == 124 || uMessageParam )
           {
             pIcons_LOD->SyncLoadedFilesCount();
-            pIcons_LOD->_4114F2();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
             if ( pMessageQueue_50CBD0->uNumMessages )
               pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
             pGUIWindow_CurrentMenu->Release();
@@ -409,7 +408,7 @@
           continue;
         case UIMSG_Game_OpenLoadGameDialog:
           pIcons_LOD->SyncLoadedFilesCount();
-          pIcons_LOD->_4114F2();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
           if ( pMessageQueue_50CBD0->uNumMessages )
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           pGUIWindow_CurrentMenu->Release();
@@ -420,7 +419,7 @@
           if ( dword_6BE138 == 132 || uMessageParam )
           {
             pIcons_LOD->SyncLoadedFilesCount();
-            pIcons_LOD->_4114F2();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
             if ( pMessageQueue_50CBD0->uNumMessages )
               pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
             pGUIWindow_CurrentMenu->Release();
@@ -441,7 +440,7 @@
         case UIMSG_80:
 			__debugbreak();
           pIcons_LOD->SyncLoadedFilesCount();
-          pIcons_LOD->_4114F2();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
           pGUIWindow_CurrentMenu->Release();
           pCurrentScreen = SCREEN_OPTIONS;
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0);
@@ -995,7 +994,7 @@
               {
                 if ( pCurrentScreen == SCREEN_QUICK_REFERENCE )
                 {
-                  pIcons_LOD->_4114F2();
+                  pIcons_LOD->RemoveTexturesPackFromTextureList();
                   if ( pGUIWindow_Settings )
                   {
                     if ( pCurrentScreen == SCREEN_CHARACTERS )
@@ -1021,7 +1020,7 @@
                   pEventTimer->Resume();
                   pCurrentScreen = SCREEN_GAME;
                   viewparams->bRedrawGameUI = 1;
-                  pIcons_LOD->_4355F7();
+                  pIcons_LOD->RemoveTexturesFromTextureList();
                   continue;
                 }
               }
@@ -1032,7 +1031,7 @@
                   switch ( pCurrentScreen )
                   {
                     case SCREEN_CASTING:
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       if ( some_active_character )
                       {
                         uActiveCharacter = some_active_character;
@@ -1075,7 +1074,7 @@
                        pEventTimer->Resume();
                        pCurrentScreen = SCREEN_GAME;
                        viewparams->bRedrawGameUI = 1;
-                       pIcons_LOD->_4355F7();
+                       pIcons_LOD->RemoveTexturesFromTextureList();
                        continue;
                     case SCREEN_BOOKS:
                       pBooksWindow->Release();
@@ -1107,11 +1106,11 @@
                       pEventTimer->Resume();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = 1;
-                      pIcons_LOD->_4355F7();
+                      pIcons_LOD->RemoveTexturesFromTextureList();
                       continue;
                     case SCREEN_SAVEGAME:
                     case SCREEN_LOADGAME:
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       //crt_deconstruct_ptr_6A0118();
                       stru_506E40.Release();
                       break;
@@ -1121,7 +1120,7 @@
                     case SCREEN_CHEST:
                       pWindow2 = pChestWindow;
                       pWindow2->Release();
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = 1;
                       pEventTimer->Resume();
@@ -1130,7 +1129,7 @@
 						__debugbreak();
                       pWindow2 = ptr_507BC8;
                       pWindow2->Release();
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = 1;
                       pEventTimer->Resume();
@@ -1168,9 +1167,9 @@
                       break;
                     case SCREEN_MENU:
                       pIcons_LOD->SyncLoadedFilesCount();
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       pIcons_LOD->SyncLoadedFilesCount();
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       stru_506E40.Release();
                       break;
                     case SCREEN_VIDEO_OPTIONS:
@@ -1246,7 +1245,7 @@
                     case SCREEN_REST://close rest screen
                       if ( dword_506F14 )
                       {
-                        Rest(_506F18_num_hours_to_sleep);
+                        Rest(_506F18_num_minutes_to_sleep);
                         pParty->pPlayers[3].pConditions[2] = 0i64;
                         pParty->pPlayers[2].pConditions[2] = 0i64;
                         pParty->pPlayers[1].pConditions[2] = 0i64;
@@ -1257,8 +1256,8 @@
                       pTexture_RestUI_CurrentHourglassFrame = 0;
                       pTexture_RestUI_CurrentSkyFrame = 0;
                       pIcons_LOD->SyncLoadedFilesCount();
-                      pIcons_LOD->_4114F2();
-                      _506F18_num_hours_to_sleep = 0;
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      _506F18_num_minutes_to_sleep = 0;
                       dword_506F14 = 0;
                       dword_507B94 = 1;
                       if ( pGUIWindow_Settings )
@@ -1286,13 +1285,13 @@
                        pEventTimer->Resume();
                        pCurrentScreen = SCREEN_GAME;
                        viewparams->bRedrawGameUI = 1;
-                       pIcons_LOD->_4355F7();
+                       pIcons_LOD->RemoveTexturesFromTextureList();
                        continue;
                     case SCREEN_E:
 						__debugbreak();
                       pGUIWindow_CurrentMenu->Release();
                       pCurrentScreen = SCREEN_HOUSE;
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       continue;
                     case SCREEN_HOUSE:
                       if ( uDialogueType )
@@ -1336,7 +1335,7 @@
                       pEventTimer->Resume();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = true;
-                      pIcons_LOD->_4355F7();
+                      pIcons_LOD->RemoveTexturesFromTextureList();
                       continue;
                     case SCREEN_INPUT_BLV://click escape
                       if ( uCurrentHouse_Animation == 153 )
@@ -1394,7 +1393,7 @@
                     case SCREEN_CHARACTERS:
                       CharacterUI_ReleaseButtons();
                       sub_419379();
-                      pIcons_LOD->_4114F2();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                       if ( pGUIWindow_Settings )
                       {
                         if ( pCurrentScreen == SCREEN_CHARACTERS )
@@ -1420,7 +1419,7 @@
                       pEventTimer->Resume();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = true;
-                      pIcons_LOD->_4355F7();
+                      pIcons_LOD->RemoveTexturesFromTextureList();
                       continue;
                     default:
                       if ( pGUIWindow_Settings )
@@ -1448,7 +1447,7 @@
                       pEventTimer->Resume();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = 1;
-                      pIcons_LOD->_4355F7();
+                      pIcons_LOD->RemoveTexturesFromTextureList();
                       continue;
                   }
                   if ( pGUIWindow_Settings )
@@ -1476,12 +1475,12 @@
                   pEventTimer->Resume();
                   pCurrentScreen = SCREEN_GAME;
                   viewparams->bRedrawGameUI = true;
-                  pIcons_LOD->_4355F7();
+                  pIcons_LOD->RemoveTexturesFromTextureList();
                   continue;
                 }
                 CharacterUI_ReleaseButtons();
                 sub_419379();
-                pIcons_LOD->_4114F2();
+                pIcons_LOD->RemoveTexturesPackFromTextureList();
               }
               if ( pGUIWindow_Settings )
               {
@@ -1508,7 +1507,7 @@
               pEventTimer->Resume();
               pCurrentScreen = SCREEN_GAME;
               viewparams->bRedrawGameUI = true;
-              pIcons_LOD->_4355F7();
+              pIcons_LOD->RemoveTexturesFromTextureList();
               continue;
             }
             if ( !pGUIWindow_Settings )//Draw Menu
@@ -2464,7 +2463,7 @@
           GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2,
             (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
           dword_506F14 = 1;
-          _506F18_num_hours_to_sleep = 5;
+          _506F18_num_minutes_to_sleep = 5;
           continue;
         case UIMSG_Wait1Hour:
           if ( dword_506F14 == 2 )
@@ -2476,22 +2475,22 @@
           GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2,
             (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
           dword_506F14 = 1;
-          _506F18_num_hours_to_sleep = 60;
+          _506F18_num_minutes_to_sleep = 60;
           continue;
         case UIMSG_RentRoom:
           dword_506F14 = 2;
           RestUI_Load();
           v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
-          _506F18_num_hours_to_sleep = v86;
-          if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 )
-            _506F18_num_hours_to_sleep = v86 + 720;
+          _506F18_num_minutes_to_sleep = v86;
+          if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern
+            _506F18_num_minutes_to_sleep = v86 + 12 * 60;
           dword_506F14 = 2;
           pParty->RestAndHeal();
           pParty->days_played_without_rest = 0;
-          pParty->pPlayers[3].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
-          pParty->pPlayers[2].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
-          pParty->pPlayers[1].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
-          pParty->pPlayers[0].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
+          pParty->pPlayers[3].SetAsleep(1);
+          pParty->pPlayers[2].SetAsleep(1);
+          pParty->pPlayers[1].SetAsleep(1);
+          pParty->pPlayers[0].SetAsleep(1);
           continue;
         case UIMSG_RestWindow:
           if ( pMessageQueue_50CBD0->uNumMessages )
@@ -2578,7 +2577,7 @@
                 HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
                 v95 = rand();
                 Rest(v95 % 6 + 60);
-                _506F18_num_hours_to_sleep = 0;
+                _506F18_num_minutes_to_sleep = 0;
                 dword_506F14 = 0;
                 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                 {
@@ -2594,14 +2593,14 @@
               }
             }
             Party::TakeFood(uRestUI_FoodRequiredToRest);
-            _506F18_num_hours_to_sleep = 480;
+            _506F18_num_minutes_to_sleep = 480;
             dword_506F14 = 2;
             pParty->RestAndHeal();
             pParty->days_played_without_rest = 0;
-            pParty->pPlayers[3].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
-            pParty->pPlayers[2].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
-            pParty->pPlayers[1].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
-            pParty->pPlayers[0].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed;
+            pParty->pPlayers[3].SetAsleep(1);
+            pParty->pPlayers[2].SetAsleep(1);
+            pParty->pPlayers[1].SetAsleep(1);
+            pParty->pPlayers[0].SetAsleep(1);
           }
           continue;
         case UIMSG_AlreadyResting:
@@ -2615,7 +2614,7 @@
             (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
           v97 = _494820_training_time(pParty->uCurrentHour);
           dword_506F14 = 1;
-          _506F18_num_hours_to_sleep = 60 * v97 - pParty->uCurrentMinute;
+          _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
           continue;
         case UIMSG_HintSelectRemoveQuickSpellBtn:
           if ( quick_spell_at_page && byte_506550 )
@@ -2667,7 +2666,7 @@
           }
           v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
           pPlayers[uActiveCharacter]->uQuickSpell = v99;
-          stru_A750F8[uActiveCharacter + 3]._494836(v99, uActiveCharacter);
+          stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter);
           if ( uActiveCharacter )
             pPlayer10->PlaySound(SPEECH_12, 0);
           byte_506550 = 0;
@@ -2713,7 +2712,7 @@
             if ( uAction >= (signed int)pNPCData4 )
               uAction = 0;
           }
-          sub_41140B();
+          OnCloseSpellBookPage();
           pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]);
           pGUIWindow_CurrentMenu->OpenSpellBook();
           v127 = rand() % 2 + 204;
@@ -2722,7 +2721,7 @@
         case UIMSG_OpenSpellbookPage:
           if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
             continue;
-          sub_41140B();
+          OnCloseSpellBookPage();
           pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
           pGUIWindow_CurrentMenu->OpenSpellBook();
           v127 = rand() % 2 + 204;
@@ -2746,7 +2745,7 @@
                   pEventTimer->Resume();
                   viewparams->bRedrawGameUI = 1;
                   pCurrentScreen = SCREEN_GAME;
-                  pIcons_LOD->_4114F2();
+                  pIcons_LOD->RemoveTexturesPackFromTextureList();
                   v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
                   /*if ( dword_50C9E8 < 40 )
                   {
@@ -3548,7 +3547,7 @@
           }
           if ( pCurrentScreen == SCREEN_LOADGAME )
           {
-            pIcons_LOD->_4114F2();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
             //crt_deconstruct_ptr_6A0118();
             pTexture_PCX.Release();
             pTexture_PCX.Load("title.pcx", 0);
@@ -3626,444 +3625,8 @@
   this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z;
 }
 
-//----- (00438526) --------------------------------------------------------
-stru11::stru11()
-{
-  stru11 *v1; // esi@1
-  signed int v2; // eax@1
-  char *v3; // edx@1
-
-  v1 = this;
-  v2 = 0;
-  this->cpuid_00000000_eax_numops = 0;
-  this->cpuid_00000001_eax = 0;
-  this->cpuid_00000001_edx = 0;
-  this->field_38 = 0;
-  this->field_3C = 0;
-  this->cpuid_80000000_edx = 0;
-  this->cpuid_80000001_eax = 0;
-  this->cpuid_80000001_edx = 0;
-  this->cpuid_80000005_ebx = 0;
-  this->cpuid_80000005_ecx = 0;
-  this->cpuid_80000005_edx = 0;
-  this->cpuid_80000006_ecx = 0;
-  this->field_AC = 0;
-  this->uProcessorManufacturer = 0;
-  LOBYTE(this->cpuid_80000002_registers2[0]) = 0;
-  v3 = (char *)&this->cpuid_00000002_eax;
-  do
-  {
-    if ( v2 < 3 )
-      *((int *)v3 - 9) = 0;
-    if ( v2 < 4 )
-      *(int *)v3 = 0;
-    if ( v2 < 12 )
-      *((int *)v3 + 17) = 0;
-    if ( v2 < 13 )
-      this->pCPUString[v2] = 0;
-    if ( v2 < 30 )
-      *((char *)this->field_40 + v2) = 0;
-    *((char *)&this->cpuid_80000002_registers2[0] + v2++ + 1) = 0;
-    v3 += 4;
-  }
-  while ( v2 < 48 );
-  CheckCPU();
-}
-
-//----- (004385B5) --------------------------------------------------------
-void stru11::CheckCPU()
-{
-  LOG_DECOMPILATION_WARNING();
-  /*
-  int v5; // [sp-4h] [bp-10h]@0
-  signed int v6; // [sp+4h] [bp-8h]@1
-  signed int v7; // [sp+8h] [bp-4h]@1
-
-  _CF = 0;
-  _OF = 0;
-  _ZF = 1;
-  _SF = 0;
-  v7 = 0;
-  __asm { pushf }
-  v6 = 3;
-  if ( v5 != (v5 ^ 0x40000) )
-  {
-    __asm { popf }
-    v6 = 4;
-    __asm { pushf }
-    if ( v5 != (v5 ^ 0x200000) )
-    {
-      v7 = 1;
-      v6 = 0;
-    }
-  }
-  if ( v6 == 3 )
-  {
-    this->field_AC = 1;
-  }
-  else
-  {
-    if ( v6 == 4 )
-    {
-      this->field_AC = 2;
-    }
-    else
-    {
-      if ( v7 )
-      {
-        this->field_AC = 2;
-        RunCPUID();
-      }
-      else
-      {
-        this->field_AC = 0;
-      }
-    }
-  }*/
-}
-
-//----- (00438659) --------------------------------------------------------
-void stru11::RunCPUID()
-{
-  __debugbreak();
-  /*stru11 *v6; // esi@1
-  unsigned int uNumOps; // edi@1
-  int uNumExtOps; // edi@16
-  char pCyrixString[16]; // [sp+Ch] [bp-60h]@1
-  char pCentaurString[16]; // [sp+1Ch] [bp-50h]@1
-  char pAMDString[16]; // [sp+2Ch] [bp-40h]@1
-  char pIntelString[16]; // [sp+3Ch] [bp-30h]@1
-  char pCPUString[16]; // [sp+4Ch] [bp-20h]@1
-  stru11 *thisa; // [sp+5Ch] [bp-10h]@1
-  char *v35; // [sp+60h] [bp-Ch]@1
-  int v36; // [sp+64h] [bp-8h]@1
-  int v37; // [sp+68h] [bp-4h]@1
-
-  thisa = this;
-  *(int *)pIntelString = *(int *)"GenuineIntel";
-  *(int *)&pIntelString[4] = *(int *)"ineIntel";
-  *(int *)&pIntelString[8] = *(int *)"ntel";
-  pIntelString[12] = aGenuineintel[12];
-  *(int *)pAMDString = *(int *)"AuthenticAMD";
-  *(int *)&pAMDString[4] = *(int *)"enticAMD";
-  *(int *)&pAMDString[8] = *(int *)"cAMD";
-  pAMDString[12] = aAuthenticamd[12];
-  *(int *)pCyrixString = *(int *)"CyrixInstead";
-  *(int *)&pCyrixString[4] = *(int *)"xInstead";
-  *(int *)&pCyrixString[8] = *(int *)"tead";
-  pCyrixString[12] = aCyrixinstead[12];
-  *(int *)pCentaurString = *(int *)"CentaurHauls";
-  *(int *)&pCentaurString[4] = *(int *)"aurHauls";
-  *(int *)&pCentaurString[8] = *(int *)"auls";
-  v37 = 0;
-  v36 = 0;
-  pCentaurString[12] = aCentaurhauls[12];
-  v35 = pCPUString;
-  pCPUString[12] = 0;
-  _EAX = 0;
-  __asm { cpuid }
-  v37 = _EAX;
-  *(int *)pCPUString = _EBX;
-  *(int *)&pCPUString[4] = _EDX;
-  *(int *)&pCPUString[8] = _ECX;
-  v6 = thisa;
-  uNumOps = _EAX;
-  thisa->cpuid_00000000_ebx_vendorstr1 = _EBX;
-  v6->cpuid_00000000_edx_vendorstr2 = *(int *)&pCPUString[4];
-  v6->cpuid_00000000_ecx_vendorstr3 = *(int *)&pCPUString[8];
-  v6->cpuid_00000000_eax_numops = _EAX;
-  strcpy(v6->pCPUString, pCPUString);
-  if ( strcmp(pIntelString, pCPUString) )
-  {
-    if ( strcmp(pAMDString, pCPUString) )
-    {
-      if ( strcmp(pCyrixString, pCPUString) )
-      {
-        if ( strcmp(pCentaurString, pCPUString) )
-          v6->uProcessorManufacturer = 0;
-        else
-          v6->uProcessorManufacturer = 4;
-      }
-      else
-      {
-        v6->uProcessorManufacturer = 3;
-      }
-    }
-    else
-    {
-      v6->uProcessorManufacturer = 2;
-    }
-  }
-  else
-  {
-    v6->uProcessorManufacturer = 1;
-  }
-  if ( uNumOps >= 1 )
-    RunCPUID_op1();
-  if ( uNumOps >= 2 )
-    RunCPUID_op2();
-  _EAX = 0x80000000u;
-  __asm { cpuid }
-  if ( !(_EAX & 0x80000000) )
-    _EAX = 0x80000000u;
-  v36 = _EAX;
-  v6->cpuid_80000000_edx = _EAX;
-  uNumExtOps = _EAX ^ 0x80000000;
-  if ( (_EAX ^ 0x80000000u) >= 1 )
-  {
-    _EAX = 0x80000001u;
-    __asm { cpuid }
-    thisa = (stru11 *)_EAX;
-    v35 = (char *)_EDX;
-    v6->cpuid_80000001_eax = _EAX;
-    v6->cpuid_80000001_edx = (int)v35;
-  }
-  if ( (unsigned int)uNumExtOps >= 4 )
-    RunCPUID_ext2_3_4();
-  if ( (unsigned int)uNumExtOps >= 5 )
-  {
-    _EAX = 0x80000005u;
-    __asm { cpuid }
-    thisa = (stru11 *)_EBX;
-    v35 = (char *)_ECX;
-    v36 = _EDX;
-    v6->cpuid_80000005_ebx = _EBX;
-    v6->cpuid_80000005_ecx = (int)v35;
-    v6->cpuid_80000005_edx = v36;
-  }
-  if ( (unsigned int)uNumExtOps >= 6 )
-  {
-    _EAX = 0x80000006u;
-    __asm { cpuid }
-    v6->cpuid_80000006_ecx = _ECX;
-  }*/
-}
-
-//----- (00438821) --------------------------------------------------------
-void stru11::RunCPUID_op1()
-{
-  __debugbreak();
-  /*stru11 *v1; // esi@1
-  unsigned int v7; // ecx@1
-  int v8; // eax@3
-  int v9; // eax@10
-  signed int v10; // eax@11
-  int v11; // ecx@11
-  int v12; // eax@15
-  signed int v13; // eax@19
-  int v14; // ecx@19
-  signed int v15; // eax@25
-  int v16; // ecx@25
-  signed int v17; // eax@34
-  int v18; // ecx@34
-
-  v1 = this;
-  _EAX = 1;
-  __asm { cpuid }
-  v7 = _EAX;
-  v1->cpuid_00000001_edx = _EDX;
-  v1->cpuid_00000001_eax = _EAX;
-  if ( (_EAX & 0x3000) == 8192 )
-  {
-    LOBYTE(v1->cpuid_80000002_registers2[0]) = 1;
-    v7 = 0;
-  }
-  v8 = (v7 >> 8) & 0xF;
-  switch ( v8 )
-  {
-    case 4:
-      v1->field_AC = 2;
-      break;
-    case 5:
-      v1->field_AC = 15;
-      break;
-    case 6:
-      v1->field_AC = 36;
-      break;
-    default:
-      v1->field_AC = 49;
-      break;
-  }
-  v9 = v1->uProcessorManufacturer;
-  if ( v9 == 1 )
-  {
-    v10 = 0;
-    v11 = v7 & 0x3FF0;
-    while ( v11 != dword_4E4948[2 * v10] )
-    {
-      ++v10;
-      if ( v10 >= 17 )
-        return;
-    }
-    v12 = dword_4E494C[2 * v10];
-    goto LABEL_39;
-  }
-  if ( v9 == 2 )
-  {
-    if ( (v7 & 0xF00) == dword_4E49D0[0] )
-    {
-      v12 = dword_4E49D4[0];
-    }
-    else
-    {
-      v13 = 1;
-      v14 = v7 & 0x3FF0;
-      while ( v14 != dword_4E49D0[2 * v13] )
-      {
-        ++v13;
-        if ( v13 >= 9 )
-          return;
-      }
-      v12 = dword_4E49D4[2 * v13];
-    }
-    goto LABEL_39;
-  }
-  if ( v9 != 3 )
-  {
-    if ( v9 != 4 )
-      return;
-    v17 = 0;
-    v18 = v7 & 0x3FF0;
-    while ( v18 != dword_4E4A40[2 * v17] )
-    {
-      ++v17;
-      if ( v17 >= 2 )
-        return;
-    }
-    v12 = dword_4E4A44[2 * v17];
-    goto LABEL_39;
-  }
-  v15 = 1;
-  v16 = v7 & 0x3FF0;
-  while ( v16 != dword_4E4A18[2 * v15] )
-  {
-    ++v15;
-    if ( v15 >= 5 )
-      goto LABEL_30;
-  }
-  v1->field_AC = dword_4E4A1C[2 * v15];
-LABEL_30:
-  v12 = 24;
-  if ( v1->field_AC == 24 )
-  {
-    if ( _EDX != 1 )
-      v12 = (((_EDX != 261) - 1) & 0xA) + 15;
-LABEL_39:
-    v1->field_AC = v12;
-  }*/
-}
-
-//----- (00438992) --------------------------------------------------------
-void stru11::RunCPUID_op2()
-{
-  __debugbreak();
-  /*
-  stru11 *v1; // edi@1
-  int v7; // eax@1
-  signed int v8; // ecx@2
-  unsigned __int8 v9; // al@3
-  signed int v10; // ecx@14
-  unsigned __int8 v11; // al@15
-  int v12; // [sp+Ch] [bp-14h]@1
-  int v13; // [sp+10h] [bp-10h]@1
-  int v14; // [sp+14h] [bp-Ch]@1
-  int v15; // [sp+18h] [bp-8h]@1
-  int *v16; // [sp+1Ch] [bp-4h]@1
-
-  v1 = this;
-  v16 = &v12;
-  _EAX = 2;
-  __asm { cpuid }
-  v12 = _EAX;
-  v13 = _EBX;
-  v14 = _ECX;
-  v15 = _EDX;
-  v1->cpuid_00000002_eax = _EAX;
-  v1->cpuid_00000002_ebx = v13;
-  v1->cpuid_00000002_ecx = v14;
-  v1->cpuid_00000002_edx = v15;
-  v7 = v1->field_AC;
-  if ( v7 == 40 )
-  {
-    v8 = 0;
-    while ( 1 )
-    {
-      v9 = *((char *)&v12 + v8);
-      if ( v9 == 64 )
-      {
-        v1->field_AC = 43;
-        return;
-      }
-      if ( v9 >= 0x41u && v9 <= 0x43u )
-      {
-        v1->field_AC = 41;
-        return;
-      }
-      if ( v9 >= 0x44u && v9 <= 0x45u )
-        break;
-      ++v8;
-      if ( v8 >= 16 )
-        return;
-    }
-    v1->field_AC = 42;
-  }
-  else
-  {
-    if ( v7 == 45 )
-    {
-      v10 = 0;
-      while ( 1 )
-      {
-        v11 = *((char *)&v12 + v10);
-        if ( v11 >= 0x40u && v11 <= 0x43u )
-        {
-          v1->field_AC = 46;
-          return;
-        }
-        if ( v11 >= 0x44u && v11 <= 0x45u )
-          break;
-        ++v10;
-        if ( v10 >= 16 )
-          return;
-      }
-      v1->field_AC = 47;
-    }
-  }*/
-}
-
-//----- (00438A67) --------------------------------------------------------
-void stru11::RunCPUID_ext2_3_4()
-{
-  __debugbreak();
-  /*stru11 *v1; // edi@1
-  stru11 *v17; // eax@1
-  int v18[3][4]; // [sp+Ch] [bp-38h]@1
-  stru11 *v19; // [sp+3Ch] [bp-8h]@1
-
-  v1 = this;
-  v19 = this;
-  _EAX = 0x80000002u;
-  __asm { cpuid }
-  v18[0][0] = _EAX;
-  *(_QWORD *)&v18[0][1] = __PAIR__(_ECX, _EBX);
-  v18[0][3] = _EDX;
-  _EAX = 0x80000003u;
-  __asm { cpuid }
-  v18[1][0] = _EAX;
-  *(_QWORD *)&v18[1][1] = __PAIR__(_ECX, _EBX);
-  v18[1][3] = _EDX;
-  _EAX = 0x80000004u;
-  __asm { cpuid }
-  v18[2][0] = _EAX;
-  *(_QWORD *)&v18[2][1] = __PAIR__(_ECX, _EBX);
-  v18[2][3] = _EDX;
-  v17 = v19;
-  memcpy(v1->cpuid_80000002_registers, v18, 0x30u);
-  memcpy((char *)&v17->cpuid_80000002_registers2[0] + 1, v18, 0x30u);*/
-}
-
 //----- (00438F8F) --------------------------------------------------------
-void __cdecl area_of_effect__damage_evaluate()
+void area_of_effect__damage_evaluate()
 {
   int v0; // edx@1
   char *v1; // esi@2
@@ -4295,7 +3858,7 @@
 //----- (0043A97E) --------------------------------------------------------
 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2)
 {
-  if ( PID_TYPE(a2) == OBJECT_BLVDoor)
+  if (PID_TYPE(a2) == OBJECT_BLVDoor)
   {
     layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
     layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
@@ -4552,13 +4115,6 @@
   }
 }
 
-// A750D8: using guessed type __int64 qword_A750D8;
-
-
-// A750D8: using guessed type __int64 qword_A750D8;
-
-
-// A750D8: using guessed type __int64 qword_A750D8;
 
 //----- (0043F515) --------------------------------------------------------
 void FindBillboardsLightLevels_BLV()
@@ -5353,12 +4909,6 @@
   return result;
 }
 
-//----- (0040DEDB) --------------------------------------------------------
-unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor)
-{
-  return TargetColor((unsigned __int8)uColor, BYTE1(uColor), BYTE2(uColor));
-}
-
 //----- (0040DEF3) --------------------------------------------------------
 unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b )
 {
@@ -5614,10 +5164,10 @@
   v45 = v8 & 0x3F;
   pOut.y = SkillToMastery(v8);
   v10 = pOut.z;
-  if ( pParty->pPickedItem.uItemID == 220 )
+  if ( pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE )
   {
 LABEL_116:
-    GameUI_DrawItemInfo(&v0->pInventoryItems[v10]);
+    GameUI_DrawItemInfo(&v0->pInventoryItemList[v10]);
     return;
   }
   if ( (signed int)pParty->pPickedItem.uItemID < 200
@@ -5634,7 +5184,7 @@
         && pParty->pPickedItem.uItemID != 263
         && pParty->pPickedItem.uItemID != 233 )
         goto LABEL_116;
-      v27 = &v0->pInventoryItems[pOut.z];
+      v27 = &v0->pInventoryItemList[pOut.z];
       v28 = v27->uItemID;
       v51 = pItemsTable->pItems[v27->uItemID].uEquipType;
       v29 = (ItemGen *)(1800 * pParty->pPickedItem.uEnchantmentType);
@@ -5774,7 +5324,7 @@
 LABEL_54:
     pOut.y = 0;
     pOut.x = v10 + 1;
-    v17 = (int)v0->pInventoryIndices;
+    v17 = (int)v0->pInventoryMatrix;
     while ( *(int *)v17 != pOut.x )
     {
       ++pOut.y;
@@ -5836,9 +5386,9 @@
                // *(int *)&v0->field_1F5[36 * v19 + 15] = 1;
                  v0->pOwnItems[v19-1].uAttributes=ITEM_IDENTIFIED;
               v20 = v47 + 50 * v15;
-              v0->pInventoryItems[pOut.z].uItemID = v51;
-              v0->pInventoryItems[pOut.z].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType
-                                                       + v0->pInventoryItems[pOut.z].uEnchantmentType)
+              v0->pInventoryItemList[pOut.z].uItemID = v51;
+              v0->pInventoryItemList[pOut.z].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType
+                                                       + v0->pInventoryItemList[pOut.z].uEnchantmentType)
                                                       / 2;
               v0->SetVariable(VAR_AutoNotes, *(short *)&pItemsTable->potion_note[2 * v20 ]);//field_10168  + 388
 LABEL_74:
@@ -5903,28 +5453,28 @@
     case 0xCAu:
     case 0xCBu:
     case 0xCCu:
-      v0->pInventoryItems[pOut.z].uItemID = 222;
+      v0->pInventoryItemList[pOut.z].uItemID = 222;
       break;
     case 0xCDu:
     case 0xCEu:
     case 0xCFu:
     case 0xD0u:
     case 0xD1u:
-      v0->pInventoryItems[pOut.z].uItemID = 223;
+      v0->pInventoryItemList[pOut.z].uItemID = 223;
       break;
     case 0xD2u:
     case 0xD3u:
     case 0xD4u:
     case 0xD5u:
     case 0xD6u:
-      v0->pInventoryItems[pOut.z].uItemID = 224;
+      v0->pInventoryItemList[pOut.z].uItemID = 224;
       break;
     case 0xD7u:
     case 0xD8u:
     case 0xD9u:
     case 0xDAu:
     case 0xDBu:
-      v0->pInventoryItems[pOut.z].uItemID = 221;
+      v0->pInventoryItemList[pOut.z].uItemID = 221;
       break;
     default:
       break;
@@ -5938,79 +5488,46 @@
   }
 }
 
-//----- (004179BC) --------------------------------------------------------
-void __fastcall sub_4179BC_draw_tooltip( const char *a1, const char *a2 )
-    {
-  const char *v2; // ebx@1
-  const char *v3; // edi@1
-  unsigned int v4; // eax@1
-  GUIWindow Dst; // [sp+Ch] [bp-5Ch]@1
-  POINT v6; // [sp+60h] [bp-8h]@1
-
-  v2 = a2;
-  v3 = a1;
-  memset(&Dst, 0, 0x54u);
-  Dst.uFrameWidth = 384;
-  Dst.uFrameHeight = 256;
-  Dst.uFrameX = 128;
-  Dst.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
-  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(v2, &Dst, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  Dst.DrawMessageBox(0);
-  Dst.uFrameX += 12;
-  Dst.uFrameWidth -= 24;
-  Dst.uFrameY += 12;
-  Dst.uFrameHeight -= 12;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  v4 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-  sprintf(pTmpBuf.data(), format_4E2D80, v4, v3);
-  Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u);
-  Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, v2, 0, 0, 0);
-}
-
 //----- (00417AD4) --------------------------------------------------------
 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level)
-{
-  int v8; // eax@10
-  int v12; // eax@14
-  unsigned int yellow; // [sp+Ch] [bp-Ch]@1
-  unsigned int red; // [sp+10h] [bp-8h]@1
-  unsigned int white; // [sp+14h] [bp-4h]@1
-
-  white = TargetColor(0xFFu, 0xFFu, 0xFFu);
-  red = TargetColor(0xFFu, 0, 0);
-  yellow = TargetColor(0xFFu, 0xFFu, 0);
-  if ( !(uPlayerClass % 4) )
+{  
+  switch (uPlayerClass % 4)
   {
-    if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level )
-      return white;
-    if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level
-      && byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level )
+    case 0:
     {
-      v12 = byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType];
-      if ( v12 < skill_level )
-        return red;
+      if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
+        return ui_character_skillinfo_can_learn;
+      if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level &&
+          byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
+      {
+        if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level)
+          return ui_character_skillinfo_cant_learn;
+      }
+      return ui_character_skillinfo_can_learn_gm;
     }
-    return yellow;
-  }
-  if ( (uPlayerClass % 4) == 1 )
-  {
-    if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level )
-      return white;
-    if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level )
+    break;
+
+    case 1:
     {
-      v8 = byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType];
-      if ( v8 < skill_level)
-        return red;
+      if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
+        return ui_character_skillinfo_can_learn;
+      if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level)
+      {
+        if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
+          return ui_character_skillinfo_cant_learn;
+      }
+      return ui_character_skillinfo_can_learn_gm;
     }
-    return yellow;
+    break;
+
+    case 2:
+    case 3:
+    {
+      if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level)
+        return ui_character_skillinfo_cant_learn;
+      return ui_character_skillinfo_can_learn;
+    }
+    break;
   }
-  if ( (uPlayerClass % 4) == 2 || (uPlayerClass % 4) == 3 )
-  {
-    if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level )
-      return red;
-  }
-  return white;
+  assert(false);
 }
\ No newline at end of file
--- a/mm7_6.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_6.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -188,899 +188,8 @@
   return result;
 }
 
-//----- (004250FE) --------------------------------------------------------
-signed int __fastcall sr_4250FE(unsigned int uVertexID)
-{
-  unsigned int v1; // edx@1
-  char *v2; // edi@5
-  char *v3; // esi@5
-  char *v4; // ecx@5
-  int v5; // ebx@6
-  double v6; // st6@11
-  double v7; // st5@11
-  double v8; // st6@12
-  unsigned __int8 v9; // c2@16
-  unsigned __int8 v10; // c3@16
-  void *v11; // edi@23
-  double v12; // st6@23
-  char *v13; // ecx@23
-  char v14; // zf@24
-  signed int result; // eax@25
-  unsigned int v16; // [sp+8h] [bp-28h]@5
-  bool v17; // [sp+Ch] [bp-24h]@2
-  bool v18; // [sp+10h] [bp-20h]@7
-  char *v19; // [sp+14h] [bp-1Ch]@5
-  char *v20; // [sp+18h] [bp-18h]@5
-  signed int v21; // [sp+1Ch] [bp-14h]@1
-  RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5
-  char *v23; // [sp+24h] [bp-Ch]@5
-  char *v24; // [sp+28h] [bp-8h]@5
-  char *v25; // [sp+2Ch] [bp-4h]@5
-
-  v1 = uVertexID;
-  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
-  v21 = 0;
-  v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0;
-  if ( (signed int)(uVertexID + 1) <= 1 )
-    return 0;
-  v2 = (char *)&array_507D30[0].vWorldViewPosition.z;
-  v3 = (char *)&array_507D30[0].vWorldViewPosition.y;
-  v24 = (char *)&array_507D30[0]._rhw;
-  v22 = array_507D30;
-  v19 = (char *)&array_507D30[0].vWorldViewPosition.z;
-  v20 = (char *)&array_507D30[0].vWorldViewPosition.y;
-  v23 = (char *)&array_507D30[0].vWorldViewPosition;
-  v25 = (char *)&array_507D30[0].flt_2C;
-  v4 = (char *)&array_50AC10[0].vWorldViewPosition;
-  v16 = v1;
-  do
-  {
-    v5 = (int)(v4 + 48);
-    v18 = *((float *)v4 + 12) >= 8.0;
-    if ( v17 != v18 )
-    {
-      if ( v18 )
-      {
-        v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4);
-        *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1);
-        *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2);
-        v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8);
-      }
-      else
-      {
-        v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5);
-        *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13);
-        *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14);
-        v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20);
-      }
-      *(float *)v25 = v7;
-      *(float *)v23 = 8.0;
-      *(int *)v24 = 0x3E000000u;
-      if ( v17 )
-      {
-        if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) )
-        {
-          v9 = 0;
-          v10 = *(float *)v2 == *((float *)v4 + 2);
-          goto LABEL_20;
-        }
-      }
-      else
-      {
-        if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) )
-        {
-          v9 = 0;
-          v10 = *(float *)v2 == *((float *)v4 + 14);
-LABEL_20:
-          if ( v10 | v9 )
-            goto LABEL_22;
-          goto LABEL_21;
-        }
-      }
-LABEL_21:
-      ++v22;
-      v23 += 48;
-      v25 += 48;
-      v3 += 48;
-      v2 += 48;
-      ++v21;
-      v24 += 48;
-      v20 = v3;
-      v19 = v2;
-    }
-LABEL_22:
-    if ( v18 )
-    {
-      v11 = v22;
-      v20 += 48;
-      v19 += 48;
-      v12 = 1.0 / (*(float *)v5 + 0.0000001);
-      ++v21;
-      v25 += 48;
-      v23 += 48;
-      ++v22;
-      memcpy(v11, v4 + 36, 0x30u);
-      v13 = v24;
-      v24 += 48;
-      v3 = v20;
-      v2 = v19;
-      *(float *)v13 = v12;
-    }
-    v14 = v16-- == 1;
-    v17 = v18;
-    v4 = (char *)v5;
-  }
-  while ( !v14 );
-  result = v21;
-  if ( v21 < 3 )
-    return 0;
-  return result;
-}
-
-//----- (004252E8) --------------------------------------------------------
-signed int __fastcall sr_4252E8(unsigned int uVertexID)
-{
-  unsigned int v1; // edx@1
-  double v2; // st7@1
-  char *v3; // edi@5
-  char *v4; // esi@5
-  char *v5; // ecx@5
-  int v6; // ebx@6
-  double v7; // st6@11
-  double v8; // st5@11
-  double v9; // st6@12
-  unsigned __int8 v10; // c2@16
-  unsigned __int8 v11; // c3@16
-  void *v12; // edi@23
-  double v13; // st6@23
-  char *v14; // ecx@23
-  char v15; // zf@24
-  signed int result; // eax@25
-  unsigned int v17; // [sp+8h] [bp-28h]@5
-  bool v18; // [sp+Ch] [bp-24h]@2
-  bool v19; // [sp+10h] [bp-20h]@7
-  char *v20; // [sp+14h] [bp-1Ch]@5
-  char *v21; // [sp+18h] [bp-18h]@5
-  signed int v22; // [sp+1Ch] [bp-14h]@1
-  RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5
-  char *v24; // [sp+24h] [bp-Ch]@5
-  char *v25; // [sp+28h] [bp-8h]@5
-  char *v26; // [sp+2Ch] [bp-4h]@5
-
-  v1 = uVertexID;
-  v2 = (double)pOutdoorCamera->shading_dist_mist;
-  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
-  v22 = 0;
-  v18 = array_50AC10[0].vWorldViewPosition.x <= v2;
-  if ( (signed int)(uVertexID + 1) <= 1 )
-    return 0;
-  v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
-  v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
-  v25 = (char *)&array_507D30[0]._rhw;
-  v23 = array_507D30;
-  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
-  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
-  v24 = (char *)&array_507D30[0].vWorldViewPosition;
-  v26 = (char *)&array_507D30[0].flt_2C;
-  v5 = (char *)&array_50AC10[0].vWorldViewPosition;
-  v17 = v1;
-  do
-  {
-    v6 = (int)(v5 + 48);
-    v19 = v2 >= *((float *)v5 + 12);
-    if ( v18 != v19 )
-    {
-      if ( v19 )
-      {
-        v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5);
-        *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1);
-        *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2);
-        v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8);
-      }
-      else
-      {
-        v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6);
-        *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13);
-        *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14);
-        v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20);
-      }
-      *(float *)v26 = v8;
-      *(float *)v24 = v2;
-      *(float *)v25 = 1.0 / v2;
-      if ( v18 )
-      {
-        if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) )
-        {
-          v10 = 0;
-          v11 = *(float *)v3 == *((float *)v5 + 2);
-          goto LABEL_20;
-        }
-      }
-      else
-      {
-        if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) )
-        {
-          v10 = 0;
-          v11 = *(float *)v3 == *((float *)v5 + 14);
-LABEL_20:
-          if ( v11 | v10 )
-            goto LABEL_22;
-          goto LABEL_21;
-        }
-      }
-LABEL_21:
-      ++v23;
-      v24 += 48;
-      v26 += 48;
-      v4 += 48;
-      v3 += 48;
-      ++v22;
-      v25 += 48;
-      v21 = v4;
-      v20 = v3;
-    }
-LABEL_22:
-    if ( v19 )
-    {
-      v12 = v23;
-      v21 += 48;
-      v20 += 48;
-      v13 = 1.0 / (*(float *)v6 + 0.0000001);
-      ++v22;
-      v26 += 48;
-      v24 += 48;
-      ++v23;
-      memcpy(v12, v5 + 36, 0x30u);
-      v14 = v25;
-      v25 += 48;
-      v4 = v21;
-      v3 = v20;
-      *(float *)v14 = v13;
-    }
-    v15 = v17-- == 1;
-    v18 = v19;
-    v5 = (char *)v6;
-  }
-  while ( !v15 );
-  result = v22;
-  if ( v22 < 3 )
-    return 0;
-  return result;
-}
-
-//----- (004254D2) --------------------------------------------------------
-int __fastcall sr_4254D2(signed int a1)
-{
-  signed int v1; // ebx@2
-  int v2; // ecx@2
-  int result; // eax@11
-  double v4; // ST74_8@12
-  bool v5; // edi@12
-  char *v6; // esi@13
-  char *v7; // ebx@13
-  double v8; // st7@15
-  double v9; // st7@16
-  double v10; // st6@16
-  double v11; // st7@17
-  float v12; // eax@18
-  double v13; // ST4C_8@19
-  double v14; // ST10_8@19
-  double v15; // ST28_8@20
-  double v16; // ST34_8@20
-  char v17; // zf@20
-  double v18; // ST18_8@21
-  double v19; // ST3C_8@21
-  double v20; // ST44_8@22
-  double v21; // ST54_8@22
-  void *v22; // edi@26
-  double v23; // ST54_8@29
-  bool v24; // esi@29
-  char *v25; // edi@30
-  char *v26; // ebx@30
-  bool v27; // ecx@32
-  double v28; // st7@33
-  double v29; // st7@34
-  double v30; // st6@34
-  double v31; // st7@35
-  double v32; // ST44_8@37
-  double v33; // ST3C_8@37
-  double v34; // ST18_8@38
-  double v35; // ST34_8@38
-  char v36; // zf@38
-  double v37; // ST28_8@39
-  double v38; // ST10_8@39
-  double v39; // ST20_8@40
-  double v40; // ST5C_8@40
-  void *v41; // edi@44
-  double v42; // ST5C_8@47
-  bool v43; // edi@47
-  char *v44; // esi@48
-  char *v45; // ebx@48
-  bool v46; // ecx@49
-  double v47; // st6@50
-  double v48; // st6@51
-  double v49; // st5@51
-  double v50; // st6@52
-  double v51; // ST20_8@54
-  double v52; // ST54_8@54
-  double v53; // ST44_8@55
-  double v54; // ST3C_8@55
-  char v55; // zf@55
-  double v56; // ST18_8@56
-  double v57; // ST34_8@56
-  double v58; // ST28_8@57
-  double v59; // ST10_8@57
-  void *v60; // edi@61
-  double v61; // ST5C_8@64
-  bool v62; // edi@64
-  char *v63; // esi@65
-  char *v64; // ebx@65
-  bool v65; // ecx@66
-  double v66; // st6@67
-  double v67; // st6@68
-  double v68; // st5@68
-  double v69; // st6@69
-  double v70; // ST20_8@71
-  double v71; // ST54_8@71
-  double v72; // ST44_8@72
-  double v73; // ST3C_8@72
-  char v74; // zf@72
-  double v75; // ST18_8@73
-  double v76; // ST34_8@73
-  double v77; // ST28_8@74
-  double v78; // ST10_8@74
-  void *v79; // edi@78
-  int v80; // ebx@81
-  char *v81; // ecx@82
-  signed int v82; // esi@82
-  float v83; // ST78_4@83
-  double v84; // ST5C_8@83
-  float v85; // eax@84
-  double v86; // ST20_8@85
-  double v87; // ST54_8@88
-  float v88; // eax@89
-  double v89; // ST44_8@90
-  unsigned __int8 v90; // sf@94
-  unsigned __int8 v91; // of@94
-  int v92; // edx@97
-  int v93; // esi@97
-  int v94; // edi@97
-  int v95; // eax@97
-  int v96; // eax@104
-  double v97; // [sp+4Ch] [bp-8Ch]@32
-  double v98; // [sp+54h] [bp-84h]@49
-  double v99; // [sp+54h] [bp-84h]@66
-  float v100; // [sp+5Ch] [bp-7Ch]@1
-  float v101; // [sp+60h] [bp-78h]@1
-  float v102; // [sp+64h] [bp-74h]@1
-  double v103; // [sp+6Ch] [bp-6Ch]@14
-  float v104; // [sp+A8h] [bp-30h]@1
-  signed int v105; // [sp+A8h] [bp-30h]@96
-  bool v106; // [sp+ACh] [bp-2Ch]@14
-  bool v107; // [sp+ACh] [bp-2Ch]@32
-  bool v108; // [sp+ACh] [bp-2Ch]@49
-  bool v109; // [sp+ACh] [bp-2Ch]@66
-  signed int v110; // [sp+B0h] [bp-28h]@12
-  char *v111; // [sp+B8h] [bp-20h]@30
-  signed int v112; // [sp+B8h] [bp-20h]@48
-  signed int v113; // [sp+B8h] [bp-20h]@65
-  char *v114; // [sp+BCh] [bp-1Ch]@13
-  signed int v115; // [sp+BCh] [bp-1Ch]@29
-  signed int v116; // [sp+BCh] [bp-1Ch]@64
-  signed int v117; // [sp+C0h] [bp-18h]@1
-  char *v118; // [sp+C0h] [bp-18h]@30
-  char *v119; // [sp+C0h] [bp-18h]@48
-  char *v120; // [sp+C0h] [bp-18h]@65
-  char *v121; // [sp+C4h] [bp-14h]@13
-  char *v122; // [sp+C4h] [bp-14h]@30
-  signed int v123; // [sp+C4h] [bp-14h]@47
-  char *v124; // [sp+C8h] [bp-10h]@30
-  char *v125; // [sp+C8h] [bp-10h]@48
-  char *v126; // [sp+C8h] [bp-10h]@65
-  signed int v127; // [sp+CCh] [bp-Ch]@2
-  char *v128; // [sp+CCh] [bp-Ch]@13
-  char *v129; // [sp+CCh] [bp-Ch]@30
-  RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48
-  RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65
-  RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13
-  char *v133; // [sp+D0h] [bp-8h]@30
-  char *v134; // [sp+D0h] [bp-8h]@48
-  char *v135; // [sp+D0h] [bp-8h]@65
-  signed int v136; // [sp+D4h] [bp-4h]@1
-  char *v137; // [sp+D4h] [bp-4h]@13
-  RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30
-  char *v139; // [sp+D4h] [bp-4h]@48
-  char *v140; // [sp+D4h] [bp-4h]@65
-
-  v101 = (double)(signed int)pViewport->uViewportTL_X;
-  v100 = (double)(signed int)pViewport->uViewportBR_X;
-  v117 = a1;
-  v136 = 1;
-  v104 = (double)(signed int)pViewport->uViewportTL_Y;
-  v102 = (double)(pViewport->uViewportBR_Y + 1);
-  if ( a1 <= 0 )
-    return v117;
-  v127 = a1;
-  v1 = a1;
-  memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
-  v2 = 0;
-  do
-  {
-    if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
-      v136 = 0;
-    if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 )
-      v136 = 0;
-    ++v2;
-    --v127;
-  }
-  while ( v127 );
-  if ( v136 )
-    return v117;
-  v110 = 0;
-  memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1]));
-  v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15;
-  v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X;
-  if ( v117 < 1 )
-    goto LABEL_112;
-  v6 = (char *)&array_50A2B0[0].vWorldViewProjY;
-  v132 = array_50A2B0;
-  v137 = (char *)&array_50A2B0[0].vWorldViewProjX;
-  v128 = (char *)&array_50A2B0[0].vWorldViewProjY;
-  v121 = (char *)&array_50A2B0[0].flt_2C;
-  v114 = (char *)&array_50A2B0[0]._rhw;
-  v7 = (char *)&array_50AC10[0].flt_2C;
-  do
-  {
-    v103 = *((float *)v7 + 7) + 6.7553994e15;
-    v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X;
-    if ( !(v5 ^ v106) )
-      goto LABEL_25;
-    v8 = v101;
-    if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X )
-    {
-      v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5));
-      *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4);
-      *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3);
-      v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7;
-    }
-    else
-    {
-      v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7));
-      *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8);
-      *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9);
-      v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12);
-    }
-    *(float *)v121 = v10;
-    *(int *)v137 = LODWORD(v101);
-    LODWORD(v12) = *(int *)v6;
-    if ( v5 )
-    {
-      v13 = v12 + 6.7553994e15;
-      v14 = *((float *)v7 - 4) + 6.7553994e15;
-      if ( LODWORD(v13) == LODWORD(v14) )
-      {
-        v15 = *(float *)v137 + 6.7553994e15;
-        v16 = *((float *)v7 - 5) + 6.7553994e15;
-        v17 = LODWORD(v15) == LODWORD(v16);
-        goto LABEL_23;
-      }
-    }
-    else
-    {
-      v18 = v12 + 6.7553994e15;
-      v19 = *((float *)v7 + 8) + 6.7553994e15;
-      if ( LODWORD(v18) == LODWORD(v19) )
-      {
-        v20 = *(float *)v137 + 6.7553994e15;
-        v21 = *((float *)v7 + 7) + 6.7553994e15;
-        v17 = LODWORD(v20) == LODWORD(v21);
-LABEL_23:
-        if ( v17 )
-          goto LABEL_25;
-        goto LABEL_24;
-      }
-    }
-LABEL_24:
-    v121 += 48;
-    v114 += 48;
-    v6 += 48;
-    ++v110;
-    ++v132;
-    v128 = v6;
-    v137 += 48;
-LABEL_25:
-    if ( v106 )
-    {
-      v22 = v132;
-      v128 += 48;
-      ++v110;
-      v114 += 48;
-      v121 += 48;
-      v137 += 48;
-      ++v132;
-      memcpy(v22, v7 + 4, 0x30u);
-      v6 = v128;
-    }
-    v5 = v106;
-    v7 += 48;
-    --v117;
-  }
-  while ( v117 );
-  if ( v110 < 3
-    || (v115 = 0,
-        memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])),
-        v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15,
-        v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X,
-        v110 < 1) )
-    goto LABEL_112;
-  v25 = (char *)&array_509950[0]._rhw;
-  v138 = array_509950;
-  v129 = (char *)&array_50A2B0[0].vWorldViewProjX;
-  v118 = (char *)&array_50A2B0[0].vWorldViewProjY;
-  v133 = (char *)&array_509950[0].vWorldViewProjX;
-  v122 = (char *)&array_509950[0].vWorldViewProjY;
-  v124 = (char *)&array_509950[0].flt_2C;
-  v111 = (char *)&array_509950[0]._rhw;
-  v26 = (char *)&array_50A2B0[0].flt_2C;
-  while ( 2 )
-  {
-    v97 = *((float *)v26 + 7) + 6.7553994e15;
-    v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
-    v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
-    if ( v24 != v27 )
-    {
-      v28 = v100;
-      if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X )
-      {
-        v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5));
-        *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4);
-        *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3);
-        v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26;
-      }
-      else
-      {
-        v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7));
-        *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8);
-        *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9);
-        v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12);
-      }
-      *(float *)v124 = v30;
-      *(int *)v133 = LODWORD(v100);
-      if ( v24 )
-      {
-        v32 = *(float *)v122 + 6.7553994e15;
-        v33 = *((float *)v26 - 4) + 6.7553994e15;
-        if ( LODWORD(v32) == LODWORD(v33) )
-        {
-          v34 = *(float *)v133 + 6.7553994e15;
-          v35 = *((float *)v26 - 5) + 6.7553994e15;
-          v36 = LODWORD(v34) == LODWORD(v35);
-          goto LABEL_41;
-        }
-        goto LABEL_42;
-      }
-      v37 = *(float *)v118 + 6.7553994e15;
-      v38 = *((float *)v26 + 8) + 6.7553994e15;
-      if ( LODWORD(v37) != LODWORD(v38) )
-        goto LABEL_42;
-      v39 = *(float *)v129 + 6.7553994e15;
-      v40 = *((float *)v26 + 7) + 6.7553994e15;
-      v36 = LODWORD(v39) == LODWORD(v40);
-LABEL_41:
-      if ( !v36 )
-      {
-LABEL_42:
-        v129 += 48;
-        v118 += 48;
-        v133 += 48;
-        v122 += 48;
-        v124 += 48;
-        v111 += 48;
-        ++v115;
-        ++v138;
-      }
-    }
-    if ( v27 )
-    {
-      v41 = v138;
-      ++v115;
-      v111 += 48;
-      v124 += 48;
-      v122 += 48;
-      v133 += 48;
-      v118 += 48;
-      v129 += 48;
-      ++v138;
-      memcpy(v41, v26 + 4, 0x30u);
-    }
-    v24 = v107;
-    v26 += 48;
-    --v110;
-    if ( v110 )
-    {
-      v25 = v111;
-      continue;
-    }
-    break;
-  }
-  if ( v115 < 3
-    || (v123 = 0,
-        memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])),
-        v42 = array_509950[0].vWorldViewProjY + 6.7553994e15,
-        v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y,
-        v115 < 1) )
-    goto LABEL_112;
-  v44 = (char *)&array_508FF0[0].vWorldViewProjX;
-  v130 = array_508FF0;
-  v119 = (char *)&array_508FF0[0].vWorldViewProjX;
-  v139 = (char *)&array_508FF0[0].vWorldViewProjY;
-  v125 = (char *)&array_508FF0[0].flt_2C;
-  v134 = (char *)&array_508FF0[0]._rhw;
-  v45 = (char *)&array_509950[0].flt_2C;
-  v112 = v115;
-  while ( 2 )
-  {
-    v98 = *((float *)v45 + 8) + 6.7553994e15;
-    v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
-    v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
-    if ( v43 != v46 )
-    {
-      v47 = v104;
-      if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y )
-      {
-        v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4));
-        *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5);
-        *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3);
-        v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45;
-      }
-      else
-      {
-        v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8));
-        *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7);
-        *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9);
-        v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12);
-      }
-      *(float *)v125 = v49;
-      *(float *)v139 = v104;
-      if ( v43 )
-      {
-        v51 = v104 + 6.7553994e15;
-        v52 = *((float *)v45 - 4) + 6.7553994e15;
-        if ( LODWORD(v51) == LODWORD(v52) )
-        {
-          v53 = *(float *)v44 + 6.7553994e15;
-          v54 = *((float *)v45 - 5) + 6.7553994e15;
-          v55 = LODWORD(v53) == LODWORD(v54);
-          goto LABEL_58;
-        }
-        goto LABEL_59;
-      }
-      v56 = v104 + 6.7553994e15;
-      v57 = *((float *)v45 + 8) + 6.7553994e15;
-      if ( LODWORD(v56) != LODWORD(v57) )
-        goto LABEL_59;
-      v58 = *(float *)v44 + 6.7553994e15;
-      v59 = *((float *)v45 + 7) + 6.7553994e15;
-      v55 = LODWORD(v58) == LODWORD(v59);
-LABEL_58:
-      if ( !v55 )
-      {
-LABEL_59:
-        v139 += 48;
-        v125 += 48;
-        v134 += 48;
-        v44 += 48;
-        ++v123;
-        ++v130;
-        v119 = v44;
-      }
-    }
-    if ( v46 )
-    {
-      v60 = v130;
-      v119 += 48;
-      ++v123;
-      v134 += 48;
-      v125 += 48;
-      v139 += 48;
-      ++v130;
-      memcpy(v60, v45 + 4, 0x30u);
-      v44 = v119;
-    }
-    v43 = v108;
-    v45 += 48;
-    --v112;
-    if ( v112 )
-      continue;
-    break;
-  }
-  if ( v123 < 3
-    || (v116 = 0,
-        memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
-        v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
-        v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
-        v123 < 1) )
-    goto LABEL_112;
-  v63 = (char *)&array_508690[0].vWorldViewProjX;
-  v131 = array_508690;
-  v120 = (char *)&array_508690[0].vWorldViewProjX;
-  v140 = (char *)&array_508690[0].vWorldViewProjY;
-  v126 = (char *)&array_508690[0].flt_2C;
-  v135 = (char *)&array_508690[0]._rhw;
-  v64 = (char *)&array_508FF0[0].flt_2C;
-  v113 = v123;
-  while ( 2 )
-  {
-    v99 = *((float *)v64 + 8) + 6.7553994e15;
-    v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
-    v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
-    if ( v62 != v65 )
-    {
-      v66 = v102;
-      if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y )
-      {
-        v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4));
-        *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5);
-        *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3);
-        v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64;
-      }
-      else
-      {
-        v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8));
-        *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7);
-        *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9);
-        v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12);
-      }
-      *(float *)v126 = v68;
-      *(float *)v140 = v102;
-      if ( v62 )
-      {
-        v70 = v102 + 6.7553994e15;
-        v71 = *((float *)v64 - 4) + 6.7553994e15;
-        if ( LODWORD(v70) == LODWORD(v71) )
-        {
-          v72 = *(float *)v63 + 6.7553994e15;
-          v73 = *((float *)v64 - 5) + 6.7553994e15;
-          v74 = LODWORD(v72) == LODWORD(v73);
-          goto LABEL_75;
-        }
-        goto LABEL_76;
-      }
-      v75 = v102 + 6.7553994e15;
-      v76 = *((float *)v64 + 8) + 6.7553994e15;
-      if ( LODWORD(v75) != LODWORD(v76) )
-        goto LABEL_76;
-      v77 = *(float *)v63 + 6.7553994e15;
-      v78 = *((float *)v64 + 7) + 6.7553994e15;
-      v74 = LODWORD(v77) == LODWORD(v78);
-LABEL_75:
-      if ( !v74 )
-      {
-LABEL_76:
-        v140 += 48;
-        v126 += 48;
-        v135 += 48;
-        v63 += 48;
-        ++v116;
-        ++v131;
-        v120 = v63;
-      }
-    }
-    if ( v65 )
-    {
-      v79 = v131;
-      v120 += 48;
-      ++v116;
-      v135 += 48;
-      v126 += 48;
-      v140 += 48;
-      ++v131;
-      memcpy(v79, v64 + 4, 0x30u);
-      v63 = v120;
-    }
-    v62 = v109;
-    v64 += 48;
-    --v113;
-    if ( v113 )
-      continue;
-    break;
-  }
-  if ( v116 < 3 )
-    goto LABEL_112;
-  v80 = v116;
-  memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
-  if ( v116 > 0 )
-  {
-    v81 = (char *)&array_508690[0].vWorldViewProjX;
-    v82 = v116;
-    do
-    {
-      LODWORD(v83) = *(int *)v81;
-      *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
-      v84 = v83 + 6.7553994e15;
-      if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X )
-      {
-        v86 = *(float *)v81 + 6.7553994e15;
-        if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X )
-          goto LABEL_88;
-        v85 = v101;
-      }
-      else
-      {
-        v85 = v100;
-      }
-      *(int *)v81 = LODWORD(v85);
-LABEL_88:
-      v87 = *((float *)v81 + 1) + 6.7553994e15;
-      if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y )
-      {
-        v88 = v102;
-LABEL_92:
-        *((int *)v81 + 1) = LODWORD(v88);
-        goto LABEL_93;
-      }
-      v89 = *((float *)v81 + 1) + 6.7553994e15;
-      if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y )
-      {
-        v88 = v104;
-        goto LABEL_92;
-      }
-LABEL_93:
-      v81 += 48;
-      --v82;
-    }
-    while ( v82 );
-  }
-  v91 = __OFSUB__(v116, 3);
-  v90 = v116 - 3 < 0;
-  if ( v116 > 3 )
-  {
-    memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
-    if ( v116 > 0 )
-    {
-      v105 = 1;
-      do
-      {
-        v92 = v105;
-        v93 = v105 - 1;
-        v94 = v105 + 1;
-        v95 = v105 + 1;
-        if ( v105 - 1 >= v80 )
-          v93 -= v80;
-        if ( v105 >= v80 )
-          v92 = v105 - v80;
-        if ( v94 >= v80 )
-          v95 = v94 - v80;
-        if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
-           * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
-           - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
-           * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
-        {
-          ++v105;
-        }
-        else
-        {
-          v96 = v105;
-          if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
-            memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
-          --v80;
-        }
-      }
-      while ( v105 - 1 < v80 );
-    }
-    v91 = __OFSUB__(v80, 3);
-    v90 = v80 - 3 < 0;
-  }
-  if ( v90 ^ v91 )
-LABEL_112:
-    result = 0;
-  else
-    result = v80;
-  return result;
-}
-
 //----- (0042620A) --------------------------------------------------------
-bool __thiscall sr_42620A(RenderVertexSoft *p)
+bool sr_42620A(RenderVertexSoft *p)
 {
   __int16 v1; // fps@1
   unsigned __int8 v2; // c0@2
@@ -2073,7 +1182,7 @@
 
     //v31 = player->pEquipment.uBow;
   int bow_idx = player->pEquipment.uBow;
-  if (bow_idx && player->pInventoryItems[bow_idx - 1].Broken())
+  if (bow_idx && player->pInventoryItemList[bow_idx - 1].Broken())
     bow_idx = 0;
 
     //v32 = 0;
@@ -2085,7 +1194,7 @@
   int main_hand_idx = player->pEquipment.uMainHand;
   if (main_hand_idx)
   {
-    auto item = &player->pInventoryItems[main_hand_idx - 1];
+    auto item = &player->pInventoryItemList[main_hand_idx - 1];
       //v5 = (char *)v1 + 36 * v4;
     if (!item->Broken())
     {
@@ -2144,9 +1253,9 @@
     shooting_wand = true;
 
     int main_hand_idx = player->pEquipment.uMainHand;
-    _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItems[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
+    _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItemList[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
 
-    if (!--player->pInventoryItems[main_hand_idx - 1].uNumCharges)
+    if (!--player->pInventoryItemList[main_hand_idx - 1].uNumCharges)
       player->pEquipment.uMainHand = 0;
   }
   else if (target_type == OBJECT_Actor && actor_distance <= 407.2)
@@ -2201,7 +1310,7 @@
   {
     int main_hand_idx = player->pEquipment.uMainHand;
     if (player->HasItemEquipped(EQUIP_MAIN_HAND))
-      v34 = pItemsTable->pItems[*(int *)&player->pInventoryItems[main_hand_idx - 1]].uSkillType;
+      v34 = pItemsTable->pItems[*(int *)&player->pInventoryItemList[main_hand_idx - 1]].uSkillType;
     pTurnEngine->_40471C();
   }
 
--- a/mm7_data.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_data.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -930,7 +930,7 @@
 std::array<int, 777> dword_506F0C; // idb
 int uRestUI_FoodRequiredToRest;
 int dword_506F14; // weak
-int _506F18_num_hours_to_sleep; // weak
+int _506F18_num_minutes_to_sleep; // weak
 int dword_506F1C; // weak
 std::array<int, 20> pVisibleWindowsIdxs; // weak
 int uNumVisibleWindows;
@@ -967,25 +967,25 @@
 int dword_507CD8; // weak
 std::array<int, 50> dword_50B570; // weak
 std::array<int, 50> dword_50B638; // weak
-stru367 stru_50B700;
-/*int stru_50B700.field_0; // weak
-int stru_50B700.field_38[777]; // idb
-int stru_50B700._view_transformed_ys[45];
-int stru_50B700.field_128[777];
-int stru_50B700._view_transformed_zs[45];
-int stru_50B700.field_218[777];
-int stru_50B700._view_transformed_xs[45];
-int stru_50B700._screen_space_y[777];
-int stru_50B700.field_3E4[777];
-int stru_50B700.field_2F0[2]; // idb
-int stru_50B700._ys[3 + 45];
-int stru_50B700._ys2[48]; // idb
-int stru_50B700._screen_space_x[777]; // idb
-int stru_50B700.field_3D4[777]; // weak
-int stru_50B700._xs[777]; // weak
+stru367 PortalFace;
+/*int PortalFace.field_0; // weak
+int PortalFace.field_38[777]; // idb
+int PortalFace._view_transformed_ys[45];
+int PortalFace.field_128[777];
+int PortalFace._view_transformed_zs[45];
+int PortalFace.field_218[777];
+int PortalFace._view_transformed_xs[45];
+int PortalFace._screen_space_y[777];
+int PortalFace.field_3E4[777];
+int PortalFace.field_2F0[2]; // idb
+int PortalFace._ys[3 + 45];
+int PortalFace._ys2[48]; // idb
+int PortalFace._screen_space_x[777]; // idb
+int PortalFace.field_3D4[777]; // weak
+int PortalFace._xs[777]; // weak
 int dword_50BAE8[777]; // weak
-int stru_50B700._xs2[3 + 45]; // weak
-int stru_50B700._xs3[48]; // weak*/
+int PortalFace._xs2[3 + 45]; // weak
+int PortalFace._xs3[48]; // weak*/
 std::array<int, 100> dword_50BC10; // weak
 std::array<int, 100> dword_50BDA0; // weak
 std::array<int, 100> dword_50BF30; // weak
@@ -1176,7 +1176,6 @@
 int texmapping_terrain_subdivpow2; // weak
 int texmapping_building_subdivsize; // weak
 int texmapping_building_subdivpow2; // weak
-std::array<int, 2> unnamed_6BE060 = {{0, 1}};
 int mipmapping_building_mm1; // weak
 int mipmapping_building_mm2; // weak
 int mipmapping_building_mm3; // weak
@@ -1318,7 +1317,7 @@
 int dword_80AA1C; // weak
 int dword_80AA20; // weak
 unsigned int uNumElementsIn80AA28;
-std::array<struct stru148 *, 2000> ptr_80AA28;
+std::array<struct Polygon *, 2000> ptr_80AA28;
 struct Edge *pNewEdges;
 struct Surf *pSurfs;
 struct Edge *pEdges;
--- a/mm7_data.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/mm7_data.h	Mon Jul 22 18:00:58 2013 +0600
@@ -573,7 +573,7 @@
 extern std::array<int, 777> dword_506F0C; // idb
 extern int uRestUI_FoodRequiredToRest;
 extern int dword_506F14; // weak
-extern int _506F18_num_hours_to_sleep; // weak
+extern int _506F18_num_minutes_to_sleep; // weak
 extern int dword_506F1C; // weak
 extern std::array<int, 20> pVisibleWindowsIdxs; // weak
 extern int uNumVisibleWindows;
@@ -610,25 +610,25 @@
 extern int dword_507CD8; // weak
 extern std::array<int, 50> dword_50B570; // weak
 extern std::array<int, 50> dword_50B638; // weak
-extern struct stru367 stru_50B700;
-/*extern int stru_50B700.field_0; // weak
-extern int stru_50B700.field_38[]; // idb
-extern int stru_50B700._view_transformed_ys[];
-extern int stru_50B700.field_128[];
-extern int stru_50B700._view_transformed_zs[];
-extern int stru_50B700.field_218[];
-extern int stru_50B700._view_transformed_xs[];
-extern int stru_50B700._screen_space_y[];
-extern int stru_50B700.field_3E4[];
-extern int stru_50B700.field_2F0[]; // idb
-extern int stru_50B700._ys[];
-extern int stru_50B700._ys2[]; // idb
-extern int stru_50B700._screen_space_x[]; // idb
-extern int stru_50B700.field_3D4[]; // weak
-extern int stru_50B700._xs[]; // weak
+extern struct stru367 PortalFace;
+/*extern int PortalFace.field_0; // weak
+extern int PortalFace.field_38[]; // idb
+extern int PortalFace._view_transformed_ys[];
+extern int PortalFace.field_128[];
+extern int PortalFace._view_transformed_zs[];
+extern int PortalFace.field_218[];
+extern int PortalFace._view_transformed_xs[];
+extern int PortalFace._screen_space_y[];
+extern int PortalFace.field_3E4[];
+extern int PortalFace.field_2F0[]; // idb
+extern int PortalFace._ys[];
+extern int PortalFace._ys2[]; // idb
+extern int PortalFace._screen_space_x[]; // idb
+extern int PortalFace.field_3D4[]; // weak
+extern int PortalFace._xs[]; // weak
 extern int dword_50BAE8[]; // weak
-extern int stru_50B700._xs2[]; // weak
-extern int stru_50B700._xs3[]; // weak*/
+extern int PortalFace._xs2[]; // weak
+extern int PortalFace._xs3[]; // weak*/
 extern std::array<int, 100> dword_50BC10; // weak
 extern std::array<int, 100> dword_50BDA0; // weak
 extern std::array<int, 100> dword_50BF30; // weak
@@ -820,7 +820,6 @@
 extern int texmapping_terrain_subdivpow2; // weak
 extern int texmapping_building_subdivsize; // weak
 extern int texmapping_building_subdivpow2; // weak
-extern std::array<int, 2> unnamed_6BE060;
 extern int mipmapping_building_mm1; // weak
 extern int mipmapping_building_mm2; // weak
 extern int mipmapping_building_mm3; // weak
@@ -973,7 +972,7 @@
 extern int dword_80AA1C; // weak
 extern int dword_80AA20; // weak
 extern unsigned int uNumElementsIn80AA28;
-extern std::array<struct stru148 *, 2000> ptr_80AA28;
+extern std::array<struct Polygon *, 2000> ptr_80AA28;
 extern struct Edge *pNewEdges;
 extern struct Surf *pSurfs;
 extern struct Edge *pEdges;
@@ -1091,8 +1090,6 @@
 unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
 void  PrepareArcomage();
 
-// int __cdecl crt_retnull_sub();
-unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor); // idb
 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
 void __cdecl CallRenderPresent();
 void __thiscall DoBlt_Copy(unsigned __int16 *pPixels); // idb
@@ -1120,7 +1117,6 @@
 void __thiscall sub_417871(int *pXY);
 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2);
 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb
-void  __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb
 void FillAwardsData();
 void sub_419220();
 void sub_419379();
@@ -1147,17 +1143,13 @@
 bool PauseGameDrawing();
 void SetUserInterface(enum PartyAlignment alignment, bool bReplace);
 void __cdecl reset_some_strus_flt_2Cs();
-void __cdecl j_sub_423B4A();
-void __cdecl sub_423B4A();
-int __fastcall sub_423B5D(unsigned int uFaceID);
-signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2);
-bool sub_424829(int pNumVertices, struct BspRenderer_stru2 *a2, struct BspRenderer_stru2 *a3, int uFaceID);
+int __fastcall GetPortalScreenCoord(unsigned int uFaceID);
+signed int __fastcall sr_424579(int uFaceID, struct stru320 *a2);
+bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID);
 signed int __fastcall sr_424CD7(unsigned int uVertexID); // idb
 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb
-signed int __fastcall sr_4252E8(unsigned int uVertexID);
-int __fastcall sr_4254D2(signed int a1);
-bool __thiscall sr_42620A(struct RenderVertexSoft *p);
+bool sr_42620A(struct RenderVertexSoft *p);
 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb
 int __fastcall _42690D_colors_cvt(unsigned int a1);
 void __cdecl sub_426947();
@@ -1206,8 +1198,6 @@
 void  WetsuitOn(unsigned int uPlayerID); // idb
 void  WetsuitOff(unsigned int uPlayerID);
 void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this);
-int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(struct stru315 *a1/*<ebp>*/);
-int /*__usercall*/ sr_sub_4D705A/*<eax>*/(struct stru315 *a1/*<ebp>*/);
 void __cdecl FindBillboardsLightLevels_BLV();
 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
@@ -1275,7 +1265,7 @@
 int __fastcall MakeColorMaskFromBitDepth(int a1);
 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels);
 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb
-inline int round(float x) { return (floor(x + 0.5)); }
+inline int round(float x) { return (int)floor(x + 0.5f); }
 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count)
 {
   auto p = (unsigned __int32 *)ptr;
@@ -1366,13 +1356,13 @@
 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this);
 int __thiscall _46EF01_collision_chech_player(int a1); // idb
 signed int __cdecl _46F04E_collide_against_portals();
-void __cdecl BLV_UpdateDoors();
-void __cdecl UpdateActors_BLV();
-void __cdecl UpdateActors_ODM();
-void __cdecl UpdateObjects();
+void BLV_UpdateDoors();
+void UpdateActors_BLV();
+void UpdateActors_ODM();
+void UpdateObjects();
 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
-void __cdecl BLV_ProcessPartyActions();
-void __cdecl ODM_ProcessPartyActions();
+void BLV_ProcessPartyActions();
+void ODM_ProcessPartyActions();
 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10);
 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11);
 signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3);
@@ -1385,14 +1375,8 @@
 void __cdecl loc_4789D4(); // idb
 void __cdecl loc_47907F(); // idb
 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
-void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb
 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa);
 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4);
-int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8);
-void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4);
-void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4);
-unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4);
-char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4);
 unsigned int __cdecl GetLevelFogColor();
 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3);
 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
@@ -1401,36 +1385,15 @@
 int __stdcall GridCellToWorldPosX(int); // weak
 int __stdcall GridCellToWorldPosZ(int); // weak
 void __fastcall sub_47F4D3(int band1, int band2, int band3);
-void __cdecl loc_481185(); // idb
 void __cdecl loc_48118F(); // idb
 void __cdecl loc_481199(); // idb
-char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, stru148 *a3);
-void __cdecl ResetStru148s();
+void __cdecl ResetPolygons();
 void __cdecl sub_481ED9_MessWithOutdoorCamera();
 bool __fastcall sub_481EFA(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, RenderVertexSoft *a4, int a5);
-signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4);
+signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, struct Polygon *a4);
 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y);
 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
-struct stru148 *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4, int a5);
 signed int __cdecl const_1_0();
-signed int __thiscall sr_sub_482A94(struct Span *_this);
-signed int __fastcall sr_sub_482E07(struct Span *a1, unsigned __int16 *pRenderTarget); // idb
-signed int __fastcall sr_sub_4839BD(struct Span *a1, unsigned __int16 *pTargetSurface); // idb
-signed int __thiscall sr_sub_48408A_prolly_odm_water_no_waves(struct Span *_this);
-signed int __thiscall sr_sub_484442(struct Span *_this);
-signed int __thiscall sr_sub_4847EB(struct Span *_this);
-signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(struct Span *a1);
-signed int __fastcall sr_sub_48585C_mb_DrawSpan(struct Span *a1, unsigned __int16 *pRenderTarget, int a3); // idb
-struct stru315 *__fastcall sr_sub_485975(struct stru315 *a1, struct stru315 *a2);
-struct stru315 *__fastcall sr_sub_485A24(struct stru315 *a1, struct stru315 *a2);
-struct stru315 *__fastcall sr_sub_485AFF(struct stru315 *a1, struct stru316 *a2);
-struct stru315 *__fastcall sr_sub_485BAE(struct stru315 *a1, struct stru316 *a2);
-struct stru315 *__fastcall sr_sub_485C89(struct stru315 *a1, struct stru316 *a2);
-struct stru315 *__fastcall sr_sub_485D3E(struct stru315 *a1, struct stru316 *a2);
-void *__fastcall sr_sub_485E1F(struct stru316 *a1, Span *a2, int a3, struct stru148 *a4, int a5, unsigned __int8 a6, char a7);
-void __thiscall sub_485F53(struct Vec2_int_ *v); // idb
-char __fastcall sr_sub_486B4E_push_outdoor_edges(struct RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4);
-void __cdecl sr_sub_486F92_MessWithEdgesAndSpans();
 void __cdecl sub_487DA9();
 double __thiscall GetFogDensityByTime(struct OutdoorLocation *_this);
 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak
@@ -1449,13 +1412,12 @@
 void _494035_timed_effects__water_walking_damage__etc();
 unsigned int __fastcall _494820_training_time(unsigned int a1);
 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2);
-char * GetReputationString(signed int a1);
+char *GetReputationString(signed int a1);
 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
 void PlayerCreationUI_Draw();
 void PlayerCreationUI_Initialize();
 void DeleteCCharFont();
 bool PlayerCreationUI_Loop();
-void loc_49B785(); // idb
 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
 bool CheckTextureStages();
 bool AreRenderSurfacesOk();
@@ -1464,7 +1426,7 @@
 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor);
 void Present_ColorKey();
 void Present_NoColorKey();
-int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb
+unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb
 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1);
@@ -1472,24 +1434,9 @@
 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3);
 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void);
 void __cdecl PlayLevelMusic();
-struct Vec4_int_ *__thiscall _4AC277_get_cpu_speed_sub3(unsigned int _this, Vec4_int_ *a2);
-int __fastcall sub_4AD504(signed int uFaceID);
-void __fastcall sub_4ADD1D(int uFaceID);
-int __fastcall sub_4AE1E7(int a1, int a2, int a3);
-int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, struct stru337_stru0 *p);
-int __fastcall sub_4AE491(int, int); // weak
-void __fastcall sub_4AE5F1(unsigned int uFaceID); // idb
-int __cdecl sub_4AF412();
-//void __cdecl stru170_sub_4B0967_draw_face_outlines();
-void __cdecl loc_4B0DFB(); // idb
-void __cdecl nullsub_18(); // idb
-void __cdecl nullsub_19(); // idb
 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb
-void __cdecl nullsub_20(); // idb
-void __cdecl nullsub_21(); // idb
 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3);
 void __thiscall sub_4B1523(int *_this);
-bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
 void __cdecl ShowPopupShopItem();
 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb
 void __cdecl sub_4B1D27();
@@ -1507,8 +1454,8 @@
 void __cdecl sub_4B3E1E();
 void DrawJoinGuildWindow(int pEventCode);
 void __fastcall sub_4B3FE5(int a4);
-void  NPCHireableDialogPrepare();
-void  _4B4224_UpdateNPCTopics(int _this);
+void NPCHireableDialogPrepare();
+void _4B4224_UpdateNPCTopics(int _this);
 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
 int __fastcall sub_4B46F8(int a1);
 
@@ -1529,23 +1476,6 @@
 unsigned int __thiscall GameOverMenu(void *ecx0);
 bool __thiscall BinkLockBuffer(struct _BINKBUF *_this);
 void __thiscall BinkUnlockBuffer(struct _BINKBUF *_this);
-void __cdecl loc_4C0D27(); // idb
-void __cdecl vis_nullsub_22(); // idb
-void __cdecl vis_nullsub_23(); // idb
-void __cdecl vis_loc_4C19F7(); // idb
-int __cdecl sr_sub_4D714C(struct stru315 *a1);
-int __cdecl sr_sub_4D71F8(struct stru315 *a1);
-void __cdecl sr_sub_4D754B(struct stru315 *a1, struct stru316 *a2);
-void __cdecl sr_sub_4D7630(struct stru315 *a1, struct stru316 *a2);
-void __cdecl sr_sub_4D76ED(struct stru315 *a1, struct stru316 *a2);
-void __cdecl sr_sub_4D77D2(struct stru315 *a1, struct stru316 *a2);
-void __cdecl sr_sub_4D789A(struct stru315 *a1, struct stru316 *a2);
-int __cdecl sub_4D798C(int a1, int a2, int a3, int a4);
-int __cdecl sub_4D79CF(int a1, int a2, int a3, int a4);
-int __cdecl sub_4D79FD(int a1, int a2, int a3, int a4);
-int __cdecl sub_4D7A10(int a1, int a2, int a3, int a4);
-int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/);
-int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/);
 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2);
 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
 
--- a/stru11.h	Mon Jul 22 18:00:34 2013 +0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-#pragma once
-
-
-/*  128 */
-#pragma pack(push, 1)
-struct stru11
-{
-
-  stru11();
-
-  void CheckCPU();
-  void RunCPUID();
-  void RunCPUID_op1();
-  void RunCPUID_op2();
-  void RunCPUID_ext2_3_4();
-
-  int cpuid_00000000_eax_numops;
-  int cpuid_00000000_ebx_vendorstr1;
-  int cpuid_00000000_edx_vendorstr2;
-  int cpuid_00000000_ecx_vendorstr3;
-  char pCPUString[16];
-  int cpuid_00000001_eax;
-  int cpuid_00000001_edx;
-  int cpuid_00000002_eax;
-  int cpuid_00000002_ebx;
-  int cpuid_00000002_ecx;
-  int cpuid_00000002_edx;
-  int field_38;
-  int field_3C;
-  int field_40[8];
-  int cpuid_80000000_edx;
-  int cpuid_80000001_eax;
-  int cpuid_80000001_edx;
-  int cpuid_80000002_registers[4];
-  int cpuid_80000003_registers[4];
-  int cpuid_80000004_registers[4];
-  int cpuid_80000005_ebx;
-  int cpuid_80000005_ecx;
-  int cpuid_80000005_edx;
-  int cpuid_80000006_ecx;
-  int field_AC;
-  int uProcessorManufacturer;
-  int cpuid_80000002_registers2[4];
-  int cpuid_80000003_registers2[4];
-  int cpuid_80000004_registers2[4];
-  int field_E4;
-};
-#pragma pack(pop)
--- a/stru12.h	Mon Jul 22 18:00:34 2013 +0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,37 +0,0 @@
-#pragma once
-
-
-/*  130 */
-#pragma pack(push, 1)
-struct stru12_MemoryBlock
-{
-  stru12_MemoryBlock(int a2);
-  ~stru12_MemoryBlock();
-  
-
-  void *pAlignedBlock;
-  void *pBlockBase;
-};
-#pragma pack(pop)
-
-/*  129 */
-#pragma pack(push, 1)
-struct stru12
-{
-   stru12(stru11 *pStru11);
-  ~stru12();
-
-  void _4898E6();
-
-  void (__thiscall *vdestructor_ptr)(stru12 *);
-  int field_4[16];
-  int field_44;
-  int field_48;
-  int field_4C;
-  int field_50;
-  int field_54;
-  int field_58;
-  stru12_MemoryBlock *pMemBlocks[12];
-  int field_8C;
-};
-#pragma pack(pop)
\ No newline at end of file
--- a/stru367.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/stru367.h	Mon Jul 22 18:00:58 2013 +0600
@@ -6,11 +6,11 @@
 #pragma pack(push, 1)
 struct stru367
 {
-	int field_0;
+	bool direction;
 	std::array<int, 13> field_4;
-	std::array<int, 60> _view_transformed_ys;
-	std::array<int, 60> _view_transformed_zs;
-	std::array<int, 48> _view_transformed_xs;
+	std::array<int, 60> _view_transformed_x;
+	std::array<int, 60> _view_transformed_y;
+	std::array<int, 48> _view_transformed_z;
 	std::array<int, 60> _screen_space_y;
 	std::array<int, 60> _screen_space_x;
 };
--- a/stru6.cpp	Mon Jul 22 18:00:34 2013 +0600
+++ b/stru6.cpp	Mon Jul 22 18:00:58 2013 +0600
@@ -61,40 +61,28 @@
 }
 
 //----- (0047829F) --------------------------------------------------------
-void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2)
+void stru6_stru1_indoor_sw_billboard::_47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse)
 {
-  stru6_stru1_indoor_sw_billboard *v6; // esi@1
-  int v7; // edi@1
-  char *v8; // eax@2
-  signed int v9; // ecx@2
-  int v10; // edx@3
-  signed int i; // [sp+8h] [bp-4h]@1
+  int v7 = 0;
 
-  auto a1 = this;
-
-  v6 = a1;
-  v7 = 0;
-  for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i )
+  for (unsigned int i = 0; i < uNumVec3sInArray2; ++i)
   {
-    v8 = (char *)&v6->field_14[1];
-    v9 = 3;
-    do
+    for (unsigned int j = 0; j < 3; ++j)
     {
-      *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0;
-      *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3;
-      v8 += 16;
-      *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4;
-      v10 = *(int *)((char *)&v6->pArray2->field_0 + v7);
+      field_14[j].x = x_offset + scale * *(&pArray1->field_0 + 4 * *(int *)((char *)&pArray2->field_0 + v7));
+      field_14[j].y = y_offset + scale * *(&pArray1->field_4 + 4 * *(int *)((char *)&pArray2->field_0 + v7));
+      field_14[j].z = z_offset + scale * *(&pArray1->field_8 + 4 * *(int *)((char *)&pArray2->field_0 + v7));
+      int v10 = *(int *)((char *)&pArray2->field_0 + v7);
+
+      field_14[j].diffuse = *((int *)&pArray1[1].field_0 + 4 * v10);
       v7 += 4;
-      --v9;
-      *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10);
     }
-    while ( v9 );
-    v6->field_10 = 3;
-    if ( v6->sub_477C61() && v6->sub_477F63() )
+
+    uNumVertices = 3;
+    if ( sub_477C61() && sub_477F63() )
     {
-      if ( v6->sub_47802A() )
-        pRenderer->_4A4CC9(v6, a2);
+      if ( sub_47802A() )
+        pRenderer->_4A4CC9_AddSomeBillboard(this, diffuse);
     }
   }
 }
@@ -192,9 +180,9 @@
     local_0.x = x + 4.0;
     local_0.y = v8;
     local_0.z = v9;
-    local_0.flt_10 = 0.0;
-    local_0.flt_14 = 0.0;
-    local_0.flt_18 = 0.0;
+    local_0.r = 0.0;
+    local_0.g = 0.0;
+    local_0.b = 0.0;
     local_0.timeToLive = (rand() & 0x40) + 96;
     local_0.uTextureID = uTextureID;
     local_0.flt_28 = 1.0;
@@ -223,9 +211,9 @@
     local_0.x = v10 + 4.0;
     local_0.y = (double)a2->vPosition.y;
     local_0.z = (double)a2->vPosition.z;
-    local_0.flt_10 = 0.0;
-    local_0.flt_14 = 0.0;
-    local_0.flt_18 = 0.0;
+    local_0.r = 0.0;
+    local_0.g = 0.0;
+    local_0.b = 0.0;
     local_0.flt_28 = 1.0;
     local_0.timeToLive = (rand() & 0x7F) + 128;
     local_0.uTextureID = uTextureID;
@@ -255,9 +243,9 @@
   local_0.flt_28 = 1.0;
   do
   {
-    local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0;
-    local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0;
-    local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0;
+    local_0.r = (double)(rand() & 0x1FF) - 255.0;
+    local_0.g = (double)(rand() & 0x1FF) - 255.0;
+    local_0.b = (double)(rand() & 0x1FF) - 255.0;
     pGame->pParticleEngine->AddParticle(&local_0);
     --v5;
   }
@@ -267,98 +255,76 @@
 //----- (004A7688) --------------------------------------------------------
 void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2)
 {
-  SpriteObject *v2; // esi@1
   double v3; // st7@1
   double v4; // st7@2
-  double v5; // st7@4
   int v6; // eax@6
   float v7; // ST0C_4@6
   float v8; // ST08_4@6
   float v9; // ST04_4@6
   float v10; // ST00_4@6
   Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1
-  stru6 *v12; // [sp+84h] [bp-14h]@1
   float v13; // [sp+88h] [bp-10h]@1
-  double v14; // [sp+8Ch] [bp-Ch]@5
-  float v15; // [sp+94h] [bp-4h]@4
-  signed int i; // [sp+A0h] [bp+8h]@4
-  signed int a2b; // [sp+A0h] [bp+8h]@6
 
-  v12 = this;
   memset(&local_0, 0, 0x68u);
-  v2 = a2;
+
   v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime;
   v13 = 512.0 * v3;
   if ( v3 >= 0.75 )
     v4 = (1.0 - v3) * 4.0;
   else
     v4 = v3 * 1.333333333333333;
-  v15 = v4;
-  v5 = (double)a2->vPosition.x;
+
   local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1;
   local_0.uDiffuse = 0xFF3C1E;
-  local_0.x = v5;
+  local_0.x = (double)a2->vPosition.x;
   local_0.y = (double)a2->vPosition.y;
   local_0.z = (double)a2->vPosition.z;
   local_0.timeToLive = (rand() & 0x7F) + 128;
   local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
-  i = 10;
   local_0.flt_28 = 1.0;
-  do
+
+  // 10 fireball sparks 
+  for (unsigned int i = 0; i < 10; ++i)
   {
-    HIDWORD(v14) = rand() & 0x1FF;
-    local_0.flt_10 = (double)SHIDWORD(v14) - 255.0;
-    HIDWORD(v14) = rand() & 0x1FF;
-    local_0.flt_14 = (double)SHIDWORD(v14) - 255.0;
-    WORD2(v14) = rand() & 0x1FF;
-    HIDWORD(v14) = WORD2(v14);
-    local_0.flt_18 = (double)WORD2(v14) - 255.0;
+    local_0.r = (rand() & 0x1FF) - 255;
+    local_0.g = (rand() & 0x1FF) - 255;
+    local_0.b = (rand() & 0x1FF) - 255;
     pGame->pParticleEngine->AddParticle(&local_0);
-    --i;
   }
-  while ( i );
-  v14 = v13 + 6.7553994e15;
-  a2b = LODWORD(v14);
-  v6 = sub_4A7063(0xFF3C1Eu, v15);
-  v7 = (double)a2b;
-  v8 = (double)v2->vPosition.z;
-  v9 = (double)v2->vPosition.y;
-  v10 = (double)v2->vPosition.x;
-  v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6);
+
+  v6 = ModulateColor(0xFF3C1E, v4);
+  v7 = (double)floorf(0.5f + v13);
+  v8 = (double)a2->vPosition.z;
+  v9 = (double)a2->vPosition.y;
+  v10 = (double)a2->vPosition.x;
+  pStru1->_47829F_sphere_particle(v10, v9, v8, v7, v6);
 }
 
 //----- (004A77FD) --------------------------------------------------------
-void stru6::_4A77FD_some_stuff_d3d(SpriteObject *a1)
+void stru6::_4A77FD_implosion_particle(SpriteObject *a1)
 {
-  SpriteObject *v2; // esi@1
-  stru6 *v3; // edi@1
   double v4; // st7@1
   double v5; // st7@2
-  double v6; // ST1C_8@4
   int v7; // eax@4
   float v8; // ST0C_4@4
   float v9; // ST08_4@4
   float v10; // ST04_4@4
   float v11; // ST00_4@4
   float v12; // [sp+28h] [bp-4h]@1
-  float a1a; // [sp+34h] [bp+8h]@4
 
-  v2 = a1;
-  v3 = this;
   v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime;
   v12 = 512.0 - v4 * 512.0;
   if ( v4 >= 0.75 )
     v5 = v4 * 4.0;
   else
     v5 = v4 * 1.333333333333333;
-  a1a = v5;
-  v6 = v12 + 6.7553994e15;
-  v7 = sub_4A7063(0x7E7E7Eu, a1a);
-  v8 = (double)SLODWORD(v6);
-  v9 = (double)v2->vPosition.z;
-  v10 = (double)v2->vPosition.y;
-  v11 = (double)v2->vPosition.x;
-  v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7);
+
+  v7 = ModulateColor(0x7E7E7E, v5);
+  v8 = (double)floorf(0.5f + v12);
+  v9 = (double)a1->vPosition.z;
+  v10 = (double)a1->vPosition.y;
+  v11 = (double)a1->vPosition.x;
+  pStru1->_47829F_sphere_particle(v11, v10, v9, v8, v7);
 }
 
 //----- (004A78AE) --------------------------------------------------------
@@ -379,9 +345,9 @@
   local_0.timeToLive = 1;
   local_0.y = v4;
   local_0.z = (double)a1->vPosition.z;
-  local_0.flt_10 = 0.0;
-  local_0.flt_14 = 0.0;
-  local_0.flt_18 = 0.0;
+  local_0.r = 0.0;
+  local_0.g = 0.0;
+  local_0.b = 0.0;
   local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
   LODWORD(local_0.flt_28) = 0x40000000u;
   pGame->pParticleEngine->AddParticle(&local_0);
@@ -413,9 +379,9 @@
   Dst.timeToLive = (v5 & 0x7F) + 128;
   do
   {
-    Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0;
-    Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0;
-    Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0;
+    Dst.r = (double)(rand() & 0x1FF) - 255.0;
+    Dst.g = (double)(rand() & 0x1FF) - 255.0;
+    Dst.b = (double)(rand() & 0x1FF) - 255.0;
     pGame->pParticleEngine->AddParticle(&Dst);
     --v6;
   }
@@ -466,43 +432,43 @@
   local_0.timeToLive = (v6 & 0x7F) + 128;
   local_0.uTextureID = uTextureID;
   a1a = v7;
-  local_0.flt_10 = v7;
-  local_0.flt_14 = a4;
-  local_0.flt_18 = a4;
+  local_0.r = v7;
+  local_0.g = a4;
+  local_0.b = a4;
   pGame->pParticleEngine->AddParticle(&local_0);
   v8 = 0.70710677 * a4;
   uDiffusea = v8;
-  local_0.flt_10 = v8;
-  local_0.flt_14 = v8;
-  local_0.flt_18 = a4;
+  local_0.r = v8;
+  local_0.g = v8;
+  local_0.b = a4;
   pGame->pParticleEngine->AddParticle(&local_0);
-  local_0.flt_14 = a1a;
-  local_0.flt_10 = a4;
-  local_0.flt_18 = a4;
+  local_0.g = a1a;
+  local_0.r = a4;
+  local_0.b = a4;
   pGame->pParticleEngine->AddParticle(&local_0);
-  local_0.flt_10 = uDiffusea;
-  local_0.flt_18 = a4;
+  local_0.r = uDiffusea;
+  local_0.b = a4;
   v9 = -uDiffusea;
   uTextureIDa = v9;
-  local_0.flt_14 = v9;
+  local_0.g = v9;
   pGame->pParticleEngine->AddParticle(&local_0);
   v10 = -1.0 * a4;
-  local_0.flt_10 = a1a;
+  local_0.r = a1a;
   v12 = v10;
-  local_0.flt_14 = v10;
-  local_0.flt_18 = a4;
+  local_0.g = v10;
+  local_0.b = a4;
   pGame->pParticleEngine->AddParticle(&local_0);
-  local_0.flt_18 = a4;
-  local_0.flt_10 = uTextureIDa;
-  local_0.flt_14 = uTextureIDa;
+  local_0.b = a4;
+  local_0.r = uTextureIDa;
+  local_0.g = uTextureIDa;
   pGame->pParticleEngine->AddParticle(&local_0);
-  local_0.flt_10 = v12;
-  local_0.flt_14 = a1a;
-  local_0.flt_18 = a4;
+  local_0.r = v12;
+  local_0.g = a1a;
+  local_0.b = a4;
   pGame->pParticleEngine->AddParticle(&local_0);
-  local_0.flt_10 = uTextureIDa;
-  local_0.flt_14 = uDiffusea;
-  local_0.flt_18 = a4;
+  local_0.r = uTextureIDa;
+  local_0.g = uDiffusea;
+  local_0.b = a4;
   pGame->pParticleEngine->AddParticle(&local_0);
 }
 
@@ -540,9 +506,9 @@
     local_0.x = v7;
     local_0.z = a2a;
     local_0.y = v8;
-    local_0.flt_10 = 0.0;
-    local_0.flt_14 = 0.0;
-    local_0.flt_18 = 0.0;
+    local_0.r = 0.0;
+    local_0.g = 0.0;
+    local_0.b = 0.0;
     v10 = rand();
     LODWORD(local_0.flt_28) = 0x40400000u;
     local_0.timeToLive = (v10 & 0x3F) + 64;
@@ -572,9 +538,9 @@
     local_0.x = v12;
     local_0.y = (double)a2->vPosition.y;
     local_0.z = (double)a2->vPosition.z;
-    local_0.flt_10 = 0.0;
-    local_0.flt_14 = 0.0;
-    local_0.flt_18 = 0.0;
+    local_0.r = 0.0;
+    local_0.g = 0.0;
+    local_0.b = 0.0;
     local_0.timeToLive = (rand() & 0x3F) + 64;
     local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0];
     pGame->pParticleEngine->AddParticle(&local_0);
@@ -584,32 +550,22 @@
 //----- (004A7E05) --------------------------------------------------------
 void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID)
 {
-  int v4; // edx@1
-  float v5; // ST14_4@2
-  float v6; // ST10_4@2
-  float v7; // ST0C_4@2
-
-  v4 = a2->field_54;
-  if ( v4 )
+  if (a2->field_54)
   {
-    v5 = (double)a2->vPosition.z;
-    v6 = (double)a2->vPosition.y;
-    v7 = (double)a2->vPosition.x;
-    DoAddProjectile(
-      this->array_4[v4 & 0x1F].flt_0_x,
-      this->array_4[v4 & 0x1F].flt_4_y,
-      this->array_4[v4 & 0x1F].flt_8_z,
-      v7,
-      v6,
-      v5,
-      uTextureID);
+    DoAddProjectile(array_4[a2->field_54 & 0x1F].flt_0_x,
+                    array_4[a2->field_54 & 0x1F].flt_4_y,
+                    array_4[a2->field_54 & 0x1F].flt_8_z,
+                    a2->vPosition.x,
+                    a2->vPosition.y,
+                    a2->vPosition.z,
+                    uTextureID);
   }
   else
   {
-    a2->field_54 = this->field_0++;
-    this->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x;
-    this->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y;
-    this->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z;
+    a2->field_54 = field_0++;
+    array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x;
+    array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y;
+    array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z;
   }
 }
 
@@ -687,9 +643,9 @@
     z1 = (double)z;
     local_0.z = z1;
     local_0.y = v9 * 40.0 - 20.0 + v11;
-    local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0;
-    local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0;
-    local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0;
+    local_0.r = pRnd->GetRandom() * 400.0 - 200.0;
+    local_0.g = pRnd->GetRandom() * 400.0 - 200.0;
+    local_0.b = pRnd->GetRandom() * 150.0 + 50.0;
     pGame->pParticleEngine->AddParticle(&local_0);
     --v6;
   }
@@ -731,16 +687,14 @@
 //----- (004A80DC) --------------------------------------------------------
 void stru6::_4A80DC_some_stuff_sw(SpriteObject *a2)
 {
-  stru6 *v2; // esi@1
   signed int v3; // ebx@1
   Particle_sw local_0; // [sp+Ch] [bp-68h]@1
 
-  v2 = this;
   memset(&local_0, 0, 0x68u);
   local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1;
   local_0.uDiffuse = 0x7E7E7E;
   local_0.timeToLive = (rand() & 0x7F) + 128;
-  local_0.uTextureID = v2->uTextureID_effpar1;
+  local_0.uTextureID = uTextureID_effpar1;
   v3 = 8;
   local_0.flt_28 = 1.0;
   do
@@ -748,9 +702,9 @@
     local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0;
     local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0;
     local_0.z = (double)a2->vPosition.z;
-    local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0;
-    local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0;
-    local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0;
+    local_0.r = pRnd->GetRandom() * 800.0 - 400.0;
+    local_0.g = pRnd->GetRandom() * 800.0 - 400.0;
+    local_0.b = pRnd->GetRandom() * 350.0 + 50.0;
     pGame->pParticleEngine->AddParticle(&local_0);
     --v3;
   }
@@ -1048,7 +1002,7 @@
               if ( result <= 2081 )
               {
                 if ( pRenderer->pRenderD3D )
-                  _4A77FD_some_stuff_d3d(a2);
+                  _4A77FD_implosion_particle(a2);
                 else
                   _4A80DC_some_stuff_sw(a2);
                 return false;
@@ -1399,14 +1353,8 @@
 //----- (004A8BFC) --------------------------------------------------------
 int stru6::_4A8BFC()
 {
-  stru6 *v1; // esi@1
-  int result; // eax@1
-
-  v1 = this;
-  result = 8
-         * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength;
-  v1->uAnimLength = result;
-  return result;
+  uAnimLength = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength;
+  return uAnimLength;
 }
 
 //----- (004A8C27) --------------------------------------------------------
@@ -1580,162 +1528,60 @@
 //----- (004A90A0) --------------------------------------------------------
 void stru6::LoadAnimations()
 {
-  stru6 *v1; // esi@1
-  unsigned int v2; // eax@1
-  unsigned int v3; // eax@1
-  unsigned int v4; // eax@1
-  unsigned int v5; // eax@1
-  unsigned int v6; // eax@1
-  unsigned int v7; // eax@1
-  unsigned int v8; // eax@1
-  unsigned int v9; // eax@1
-  unsigned int v10; // eax@1
-  unsigned int v11; // eax@1
-  unsigned int v12; // eax@1
-  unsigned int v13; // eax@1
-  unsigned int v14; // eax@1
-  unsigned int v15; // eax@1
-  unsigned int v16; // eax@1
-  unsigned int v17; // eax@1
-  unsigned int v18; // eax@1
-  unsigned int v19; // eax@1
-  unsigned int v20; // eax@1
-  unsigned int v21; // eax@1
-  unsigned int v22; // eax@1
-  unsigned int v23; // eax@1
-  unsigned int v24; // eax@1
-  unsigned int v25; // eax@1
-  unsigned int v26; // eax@1
-  unsigned int v27; // eax@1
-  unsigned int v28; // eax@1
-  unsigned int v29; // eax@1
-  unsigned int v30; // eax@1
-  unsigned int v31; // eax@1
-  unsigned int v32; // eax@1
-  unsigned int v33; // eax@1
-  unsigned int v34; // eax@1
-  unsigned int v35; // eax@1
-  unsigned int v36; // eax@1
-  unsigned int v37; // eax@1
-  unsigned int v38; // eax@1
-  unsigned int v39; // eax@1
-  unsigned int v40; // eax@1
-  unsigned int v41; // eax@1
-  unsigned int v42; // eax@1
-  unsigned int v43; // eax@1
-  unsigned int v44; // eax@1
-  unsigned int v45; // eax@1
-  unsigned int v46; // eax@1
-  unsigned int v47; // eax@1
-  unsigned int v48; // eax@1
-  unsigned int v49; // eax@1
-  unsigned int v50; // eax@1
-  unsigned int v51; // eax@1
-
-  v1 = this;
   uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
   uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
   uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
   uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6);
-  v2 = pIconsFrameTable->FindIcon("zapp");
-  pIconsFrameTable->InitializeAnimation(v2);
-  v3 = pIconsFrameTable->FindIcon("spheal1");
-  pIconsFrameTable->InitializeAnimation(v3);
-  v4 = pIconsFrameTable->FindIcon("spheal2");
-  pIconsFrameTable->InitializeAnimation(v4);
-  v5 = pIconsFrameTable->FindIcon("spheal3");
-  pIconsFrameTable->InitializeAnimation(v5);
-  v6 = pIconsFrameTable->FindIcon("spboost1");
-  pIconsFrameTable->InitializeAnimation(v6);
-  v7 = pIconsFrameTable->FindIcon("spboost2");
-  pIconsFrameTable->InitializeAnimation(v7);
-  v8 = pIconsFrameTable->FindIcon("spboost3");
-  pIconsFrameTable->InitializeAnimation(v8);
-  v9 = pIconsFrameTable->FindIcon("spell03");
-  pIconsFrameTable->InitializeAnimation(v9);
-  v10 = pIconsFrameTable->FindIcon("spell05");
-  pIconsFrameTable->InitializeAnimation(v10);
-  v11 = pIconsFrameTable->FindIcon("spell14");
-  pIconsFrameTable->InitializeAnimation(v11);
-  v12 = pIconsFrameTable->FindIcon("spell17");
-  pIconsFrameTable->InitializeAnimation(v12);
-  v13 = pIconsFrameTable->FindIcon("spell21");
-  pIconsFrameTable->InitializeAnimation(v13);
-  v14 = pIconsFrameTable->FindIcon("spell25");
-  pIconsFrameTable->InitializeAnimation(v14);
-  v15 = pIconsFrameTable->FindIcon("spell27");
-  pIconsFrameTable->InitializeAnimation(v15);
-  v16 = pIconsFrameTable->FindIcon("spell36");
-  pIconsFrameTable->InitializeAnimation(v16);
-  v17 = pIconsFrameTable->FindIcon("spell38");
-  pIconsFrameTable->InitializeAnimation(v17);
-  v18 = pIconsFrameTable->FindIcon("spell46");
-  pIconsFrameTable->InitializeAnimation(v18);
-  v19 = pIconsFrameTable->FindIcon("spell51");
-  pIconsFrameTable->InitializeAnimation(v19);
-  v20 = pIconsFrameTable->FindIcon("spell55");
-  pIconsFrameTable->InitializeAnimation(v20);
-  v21 = pIconsFrameTable->FindIcon("spell58");
-  pIconsFrameTable->InitializeAnimation(v21);
-  v22 = pIconsFrameTable->FindIcon("spell69");
-  pIconsFrameTable->InitializeAnimation(v22);
-  v23 = pIconsFrameTable->FindIcon("spell71");
-  pIconsFrameTable->InitializeAnimation(v23);
-  v24 = pIconsFrameTable->FindIcon("spell73");
-  pIconsFrameTable->InitializeAnimation(v24);
-  v25 = pIconsFrameTable->FindIcon("spell75");
-  pIconsFrameTable->InitializeAnimation(v25);
-  v26 = pIconsFrameTable->FindIcon("spell96");
-  pIconsFrameTable->InitializeAnimation(v26);
+
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("zapp"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal1"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal2"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal3"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost1"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost2"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost3"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell03"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell05"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell14"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell17"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell21"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell25"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell27"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell36"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell38"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell46"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell51"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell55"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell58"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell69"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell71"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell73"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell75"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell96"));
 
-  v27 = pSpriteFrameTable->FastFindSprite("spell01");
-  pSpriteFrameTable->InitializeSprite(v27);
-  v28 = pSpriteFrameTable->FastFindSprite("spell02");
-  pSpriteFrameTable->InitializeSprite(v28);
-  v29 = pSpriteFrameTable->FastFindSprite("spell03");
-  pSpriteFrameTable->InitializeSprite(v29);
-  v30 = pSpriteFrameTable->FastFindSprite("spell09");
-  pSpriteFrameTable->InitializeSprite(v30);
-  v31 = pSpriteFrameTable->FastFindSprite("spell11");
-  pSpriteFrameTable->InitializeSprite(v31);
-  v32 = pSpriteFrameTable->FastFindSprite("spell18");
-  pSpriteFrameTable->InitializeSprite(v32);
-  v33 = pSpriteFrameTable->FastFindSprite("spell22");
-  pSpriteFrameTable->InitializeSprite(v33);
-  v34 = pSpriteFrameTable->FastFindSprite("spell26");
-  pSpriteFrameTable->InitializeSprite(v34);
-  v35 = pSpriteFrameTable->FastFindSprite("spell29");
-  pSpriteFrameTable->InitializeSprite(v35);
-  v36 = pSpriteFrameTable->FastFindSprite("spell39");
-  pSpriteFrameTable->InitializeSprite(v36);
-  v37 = pSpriteFrameTable->FastFindSprite("spell39c");
-  pSpriteFrameTable->InitializeSprite(v37);
-  v38 = pSpriteFrameTable->FastFindSprite("spell41");
-  pSpriteFrameTable->InitializeSprite(v38);
-  v39 = pSpriteFrameTable->FastFindSprite("spell57c");
-  pSpriteFrameTable->InitializeSprite(v39);
-  v40 = pSpriteFrameTable->FastFindSprite("spell62");
-  pSpriteFrameTable->InitializeSprite(v40);
-  v41 = pSpriteFrameTable->FastFindSprite("spell65");
-  pSpriteFrameTable->InitializeSprite(v41);
-  v42 = pSpriteFrameTable->FastFindSprite("spell66");
-  pSpriteFrameTable->InitializeSprite(v42);
-  v43 = pSpriteFrameTable->FastFindSprite("spell70");
-  pSpriteFrameTable->InitializeSprite(v43);
-  v44 = pSpriteFrameTable->FastFindSprite("spell76");
-  pSpriteFrameTable->InitializeSprite(v44);
-  v45 = pSpriteFrameTable->FastFindSprite("spell84");
-  pSpriteFrameTable->InitializeSprite(v45);
-  v46 = pSpriteFrameTable->FastFindSprite("spell90");
-  pSpriteFrameTable->InitializeSprite(v46);
-  v47 = pSpriteFrameTable->FastFindSprite("spell92");
-  pSpriteFrameTable->InitializeSprite(v47);
-  v48 = pSpriteFrameTable->FastFindSprite("spell93");
-  pSpriteFrameTable->InitializeSprite(v48);
-  v49 = pSpriteFrameTable->FastFindSprite("spell97");
-  pSpriteFrameTable->InitializeSprite(v49);
-  v50 = pSpriteFrameTable->FastFindSprite("spell97c");
-  pSpriteFrameTable->InitializeSprite(v50);
-  v51 = pSpriteFrameTable->FastFindSprite("spell97c");
-  pSpriteFrameTable->InitializeSprite(v51);
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell01"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell02"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell03"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell09"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell11"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell18"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell22"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell26"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell29"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39c"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell41"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell57c"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell62"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell65"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell66"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell70"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell76"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell84"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell90"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell92"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell93"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c"));
+  pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c"));
 }
--- a/stru6.h	Mon Jul 22 18:00:34 2013 +0600
+++ b/stru6.h	Mon Jul 22 18:00:58 2013 +0600
@@ -8,7 +8,7 @@
   //----- (004775B1) --------------------------------------------------------
   inline stru6_stru1_indoor_sw_billboard()
   {
-    field_10 = 0;
+    uNumVertices = 0;
     uNumVec4sInArray1 = 0;
     uNumVec3sInArray2 = 0;
     pArray1 = nullptr;
@@ -24,16 +24,26 @@
   bool sub_477F63();
   int sub_47802A();
   void Initialize(int a2);
-  void _47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2);
+  void _47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse);
+
 
+  struct local_01
+  {
+    float x;
+    float y;
+    float z;
+    int   diffuse;
+  };
 
   unsigned int uNumVec4sInArray1;
   struct stru16x *pArray1;
   unsigned int uNumVec3sInArray2;
   struct stru160 *pArray2;
-  int field_10;
-  int field_14[40];
-  float field_B4[40];
+  int uNumVertices;
+  local_01 field_14[5];
+  int field_64[20];
+  float field_B4[20];
+  local_01 field_104[5];
 };
 #pragma pack(pop)
 
@@ -112,7 +122,7 @@
   void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID);
   void _4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID);
   void _4A7688_fireball_collision_particle(struct SpriteObject *a2);
-  void _4A77FD_some_stuff_d3d(struct SpriteObject *a1);
+  void _4A77FD_implosion_particle(struct SpriteObject *a1);
   void _4A78AE_sparks_spell(struct SpriteObject *a1);
   void _4A7948_mind_blast_after_effect(struct SpriteObject *a1);
   bool AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius);