log Engine/Graphics/Render.h @ 2575:a76d408c5132 tip

age author description
Wed, 09 Mar 2016 01:39:52 +0200 a.parshin DrawTranslucent -> DrawTextureGrayShade default tip
Mon, 07 Mar 2016 03:48:40 +0200 a.parshin More texture refactoring
Sat, 05 Mar 2016 16:25:53 +0200 a.parshin DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Sat, 05 Mar 2016 01:51:54 +0200 a.parshin Step towards unification of Texture and RGBTexture (class Image)
Sun, 24 May 2015 20:49:22 +0600 Ritor1 debug_terrain_polygin
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Mon, 16 Feb 2015 00:48:08 +0600 Ritor1 DrawTextureIndexed() func
Fri, 10 Oct 2014 18:28:04 +0300 a.parshin Everything except game can use d3d11
Fri, 10 Oct 2014 17:42:05 +0300 a.parshin Main menu rendered using d3d11
Thu, 09 Oct 2014 00:06:47 +0300 a.parshin d3d11 accepts RGBTexture
Fri, 19 Sep 2014 02:57:42 +0600 Ritor1 engine folder
Thu, 18 Sep 2014 17:38:54 +0600 Ritor1 for ITEM_ARTIFACT_LADYS_ESCORT