Wed, 09 Mar 2016 01:39:52 +0200 |
a.parshin |
DrawTranslucent -> DrawTextureGrayShade
default tip
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Mon, 07 Mar 2016 03:48:40 +0200 |
a.parshin |
More texture refactoring
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Sat, 05 Mar 2016 16:25:53 +0200 |
a.parshin |
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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Sat, 05 Mar 2016 01:51:54 +0200 |
a.parshin |
Step towards unification of Texture and RGBTexture (class Image)
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Sun, 24 May 2015 20:49:22 +0600 |
Ritor1 |
debug_terrain_polygin
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Mon, 16 Feb 2015 00:48:08 +0600 |
Ritor1 |
DrawTextureIndexed() func
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Fri, 10 Oct 2014 18:28:04 +0300 |
a.parshin |
Everything except game can use d3d11
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Thu, 09 Oct 2014 00:06:47 +0300 |
a.parshin |
d3d11 accepts RGBTexture
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Fri, 19 Sep 2014 02:57:42 +0600 |
Ritor1 |
engine folder
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Thu, 18 Sep 2014 17:38:54 +0600 |
Ritor1 |
for ITEM_ARTIFACT_LADYS_ESCORT
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