Mercurial > mm7
view stru298.h @ 2483:b3f96acf6bab
Fixing arrows not being drawn for 2nd player char
author | Grumpy7 |
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date | Sat, 06 Sep 2014 20:52:46 +0200 |
parents | 104fdbea0386 |
children |
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#pragma once #include "VectorTypes.h" /* 303 */ #pragma pack(push, 1) struct stru298 { void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8); int count; __int16 pIDs[100]; __int16 pXs[100]; __int16 pYs[100]; __int16 pZs[100]; __int16 field_324[100]; char field_3EC[100]; char field_450[100]; Vec3_int_ vec_4B4[100]; }; #pragma pack(pop) extern stru298 AttackerInfo; // weak