Mercurial > mm7
annotate stru298.h @ 2483:b3f96acf6bab
Fixing arrows not being drawn for 2nd player char
author | Grumpy7 |
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date | Sat, 06 Sep 2014 20:52:46 +0200 |
parents | 104fdbea0386 |
children |
rev | line source |
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0 | 1 #pragma once |
2464 | 2 #include "VectorTypes.h" |
0 | 3 |
4 /* 303 */ | |
5 #pragma pack(push, 1) | |
6 struct stru298 | |
7 { | |
1546 | 8 void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8); |
0 | 9 |
10 int count; | |
11 __int16 pIDs[100]; | |
12 __int16 pXs[100]; | |
13 __int16 pYs[100]; | |
14 __int16 pZs[100]; | |
15 __int16 field_324[100]; | |
16 char field_3EC[100]; | |
17 char field_450[100]; | |
2059 | 18 Vec3_int_ vec_4B4[100]; |
0 | 19 }; |
20 #pragma pack(pop) | |
21 | |
2059 | 22 extern stru298 AttackerInfo; // weak |