annotate stru298.h @ 2483:b3f96acf6bab

Fixing arrows not being drawn for 2nd player char
author Grumpy7
date Sat, 06 Sep 2014 20:52:46 +0200
parents 104fdbea0386
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1 #pragma once
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104fdbea0386 cleaning project part 2
zipi
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2 #include "VectorTypes.h"
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3
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4 /* 303 */
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5 #pragma pack(push, 1)
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6 struct stru298
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7 {
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9a6567c6c76c stru141 & misc cleaning
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8 void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8);
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10 int count;
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11 __int16 pIDs[100];
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12 __int16 pXs[100];
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13 __int16 pYs[100];
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14 __int16 pZs[100];
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15 __int16 field_324[100];
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16 char field_3EC[100];
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17 char field_450[100];
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f9698295c0bd AttackerInfo, MerchandiseTest
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18 Vec3_int_ vec_4B4[100];
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19 };
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20 #pragma pack(pop)
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21
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f9698295c0bd AttackerInfo, MerchandiseTest
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22 extern stru298 AttackerInfo; // weak