Mercurial > mm7
diff GUI/UI/UiGame.cpp @ 2566:30eb6dcac768
big spell fx overhaul
author | a.parshin |
---|---|
date | Wed, 20 May 2015 21:05:07 +0200 |
parents | f2a8ed07e921 |
children | d87bfbd3bb3b |
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--- a/GUI/UI/UiGame.cpp Wed May 20 15:12:33 2015 +0200 +++ b/GUI/UI/UiGame.cpp Wed May 20 21:05:07 2015 +0200 @@ -1583,11 +1583,11 @@ } if ( pickedObjectPID >= 0x2000000u || pParty->pPickedItem.uItemID ) { - GameUI_SetFooterString(pSpriteObjects[pickedObjectID].stru_24.GetDisplayName()); + GameUI_SetFooterString(pSpriteObjects[pickedObjectID].containing_item.GetDisplayName()); } else { - sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[pickedObjectID].stru_24.GetDisplayName());// "Get %s" + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[pickedObjectID].containing_item.GetDisplayName());// "Get %s" GameUI_SetFooterString(pTmpBuf.data()); } //intentional fallthrough }