log

age author description
Wed, 20 May 2015 21:05:07 +0200 a.parshin big spell fx overhaul
Wed, 20 May 2015 15:12:33 +0200 a.parshin Party, items and stuff are abstracted from savegame file representation
Wed, 20 May 2015 00:56:07 +0200 a.parshin .
Tue, 19 May 2015 22:00:56 +0200 a.parshin Saving & loading works from both main menu and game
Sun, 17 May 2015 22:42:13 +0600 Ritor1 new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Thu, 14 May 2015 19:29:28 +0600 Ritor1 for VS2012
Thu, 14 May 2015 19:16:21 +0600 Ritor1 Слияние
Thu, 14 May 2015 19:16:08 +0600 Ritor1 .
Wed, 13 May 2015 20:09:12 +0600 Ritor1 Слияние
Wed, 13 May 2015 20:09:00 +0600 Ritor1 .
Thu, 14 May 2015 11:03:14 +0200 a.parshin Shooting bow sound & stats word wrap
Thu, 14 May 2015 10:34:40 +0200 a.parshin ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
Wed, 13 May 2015 11:31:58 +0200 a.parshin Game Main Menu separated from Game logic
Wed, 13 May 2015 02:20:05 +0200 a.parshin Party Creation UI logic separated from MainMenu
Wed, 13 May 2015 01:33:20 +0200 a.parshin Load from MainMenu logic separated from MainMenu window
Tue, 12 May 2015 12:03:30 +0200 a.parshin MainMenu rendering moved from event loop to respective window class
Tue, 12 May 2015 11:28:22 +0200 a.parshin Chest UI refactored to a class
Tue, 12 May 2015 11:07:32 +0200 a.parshin Rest & Spelbook refactored into class
Tue, 12 May 2015 03:24:19 +0200 a.parshin All Books windows are refactored into respective classes
Tue, 12 May 2015 01:45:31 +0200 a.parshin * SaveLoad
Mon, 11 May 2015 17:45:02 +0200 a.parshin GameMenu logic moved to GUIWindow_GameMenu
Mon, 11 May 2015 16:43:46 +0200 a.parshin TravelUI init logic moved to GUIWindow_Travel
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 03:21:14 +0200 a.parshin GameOver h/cpp
Sun, 10 May 2015 02:04:52 +0200 a.parshin .
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.
Sat, 09 May 2015 12:55:58 +0200 a.parshin .
Sat, 09 May 2015 12:19:09 +0200 a.parshin Removed GammaControl
Sat, 09 May 2015 11:29:44 +0200 a.parshin .hgignore
Sat, 09 May 2015 11:29:28 +0200 a.parshin VS 2013 project
Mon, 16 Feb 2015 00:48:08 +0600 Ritor1 DrawTextureIndexed() func
Sun, 15 Feb 2015 23:39:07 +0600 Ritor1 For draw uPlayerCreationUI_ArrowAnim
Mon, 09 Feb 2015 19:17:12 +0600 Ritor1 enum SOUND_
Mon, 19 Jan 2015 23:10:30 +0600 Ritor1 Party creation arrow fix
Mon, 19 Jan 2015 22:39:03 +0600 Ritor1 Mobile light
Sun, 23 Nov 2014 15:30:17 +0600 Ritor1 for light in indoor
Mon, 13 Oct 2014 17:52:23 +0300 a.parshin excess pragma
Mon, 13 Oct 2014 17:18:55 +0300 a.parshin GUIWindow::DrawText: cleaned
Mon, 13 Oct 2014 16:14:07 +0300 a.parshin GUIWindow::DrawText: some cleanings
Mon, 13 Oct 2014 14:58:54 +0300 a.parshin Party creation arrow fix
Fri, 10 Oct 2014 19:23:27 +0300 a.parshin IRender c-tor
Fri, 10 Oct 2014 18:28:04 +0300 a.parshin Everything except game can use d3d11
Fri, 10 Oct 2014 17:42:05 +0300 a.parshin Main menu rendered using d3d11
Thu, 09 Oct 2014 23:33:36 +0300 a.parshin Hello from Direct3D 11 :)
Thu, 09 Oct 2014 19:31:55 +0300 a.parshin Слияние
Thu, 09 Oct 2014 19:30:22 +0300 a.parshin .
Thu, 09 Oct 2014 22:02:47 +0600 Ritor1 MOVIE_JVC not crash
Thu, 09 Oct 2014 16:37:17 +0300 a.parshin * error loading video when -novideo specified
Thu, 09 Oct 2014 00:06:47 +0300 a.parshin d3d11 accepts RGBTexture
Wed, 08 Oct 2014 22:32:54 +0600 Ritor1 "Necromancer Tavern 01"
Thu, 02 Oct 2014 22:01:06 +0600 Ritor1 .
Thu, 02 Oct 2014 21:16:27 +0600 Ritor1 LPWSTR wStr = new WCHAR[255]
Thu, 02 Oct 2014 19:40:13 +0600 Ritor1 .
Thu, 02 Oct 2014 19:33:11 +0600 Ritor1 Слияние
Thu, 02 Oct 2014 19:33:01 +0600 Ritor1 RegOpenKeyExA
Thu, 02 Oct 2014 17:35:50 +0600 Ritor1 uHouseID - 1
Thu, 02 Oct 2014 13:39:42 +0600 Ritor1 alSourcePause
Thu, 02 Oct 2014 12:23:52 +0600 Ritor1 FileExists
Thu, 02 Oct 2014 11:52:31 +0600 Ritor1 use_music_folder
Thu, 25 Sep 2014 10:40:16 +0600 Ritor1 .