Mercurial > mm7
comparison Actor.h @ 861:fea81e031484
more AI function renames
author | zipi |
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date | Sun, 31 Mar 2013 12:49:45 +0100 |
parents | 8fc2f035abc0 |
children | c45d51b3f4f4 |
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860:8fc2f035abc0 | 861:fea81e031484 |
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199 static void Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir); | 199 static void Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir); |
200 static void PlaySound(unsigned int uActorID, unsigned int uSoundID); | 200 static void PlaySound(unsigned int uActorID, unsigned int uSoundID); |
201 static void Die(unsigned int uActorID); | 201 static void Die(unsigned int uActorID); |
202 static void Resurrect(unsigned int uActorID); | 202 static void Resurrect(unsigned int uActorID); |
203 static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); | 203 static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); |
204 static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); | 204 static void Stun(unsigned int uActorID, signed int edx0, int arg0); |
205 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); | 205 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); |
206 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); | 206 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); |
207 static void _403476(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); | 207 static void MissileAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); |
208 static void _40368B(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); | 208 static void MissileAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); |
209 static void _403854(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); | 209 static void SpellAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); |
210 static void _403A60(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); | 210 static void SpellAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); |
211 static void _403C6C(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); | 211 static void MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); |
212 static void __fastcall StandAwhile(unsigned int uActorID); | 212 static void __fastcall StandAwhile(unsigned int uActorID); |
213 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); | 213 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); |
214 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); | 214 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); |
215 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); | 215 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); |
216 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); | 216 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); |