comparison Actor.h @ 861:fea81e031484

more AI function renames
author zipi
date Sun, 31 Mar 2013 12:49:45 +0100
parents 8fc2f035abc0
children c45d51b3f4f4
comparison
equal deleted inserted replaced
860:8fc2f035abc0 861:fea81e031484
199 static void Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir); 199 static void Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir);
200 static void PlaySound(unsigned int uActorID, unsigned int uSoundID); 200 static void PlaySound(unsigned int uActorID, unsigned int uSoundID);
201 static void Die(unsigned int uActorID); 201 static void Die(unsigned int uActorID);
202 static void Resurrect(unsigned int uActorID); 202 static void Resurrect(unsigned int uActorID);
203 static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); 203 static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4);
204 static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); 204 static void Stun(unsigned int uActorID, signed int edx0, int arg0);
205 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); 205 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3);
206 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); 206 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength);
207 static void _403476(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); 207 static void MissileAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
208 static void _40368B(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); 208 static void MissileAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
209 static void _403854(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); 209 static void SpellAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
210 static void _403A60(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); 210 static void SpellAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
211 static void _403C6C(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); 211 static void MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0);
212 static void __fastcall StandAwhile(unsigned int uActorID); 212 static void __fastcall StandAwhile(unsigned int uActorID);
213 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); 213 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4);
214 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); 214 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);
215 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); 215 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4);
216 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); 216 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4);