diff Actor.h @ 861:fea81e031484

more AI function renames
author zipi
date Sun, 31 Mar 2013 12:49:45 +0100
parents 8fc2f035abc0
children c45d51b3f4f4
line wrap: on
line diff
--- a/Actor.h	Sun Mar 31 12:39:29 2013 +0100
+++ b/Actor.h	Sun Mar 31 12:49:45 2013 +0100
@@ -201,14 +201,14 @@
   static void Die(unsigned int uActorID);
   static void Resurrect(unsigned int uActorID);
   static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4);
-  static void _4030AD(unsigned int uActorID, signed int edx0, int arg0);
+  static void Stun(unsigned int uActorID, signed int edx0, int arg0);
   static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3);
   static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength);
-  static void _403476(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
-  static void _40368B(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
-  static void _403854(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
-  static void _403A60(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
-  static void _403C6C(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0);
+  static void MissileAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void MissileAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void SpellAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void SpellAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0);
   static void __fastcall StandAwhile(unsigned int uActorID);
   static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4);
   static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);