Mercurial > mm7
diff Actor.h @ 861:fea81e031484
more AI function renames
author | zipi |
---|---|
date | Sun, 31 Mar 2013 12:49:45 +0100 |
parents | 8fc2f035abc0 |
children | c45d51b3f4f4 |
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--- a/Actor.h Sun Mar 31 12:39:29 2013 +0100 +++ b/Actor.h Sun Mar 31 12:49:45 2013 +0100 @@ -201,14 +201,14 @@ static void Die(unsigned int uActorID); static void Resurrect(unsigned int uActorID); static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); - static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); + static void Stun(unsigned int uActorID, signed int edx0, int arg0); static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); - static void _403476(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); - static void _40368B(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); - static void _403854(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); - static void _403A60(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); - static void _403C6C(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); + static void MissileAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); + static void MissileAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); + static void SpellAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); + static void SpellAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir); + static void MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); static void __fastcall StandAwhile(unsigned int uActorID); static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);