Sun, 31 Mar 2013 12:49:45 +0100 |
zipi |
more AI function renames
|
Sun, 31 Mar 2013 12:39:29 +0100 |
zipi |
* AI function renames
|
Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
|
Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
|
Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
|
Wed, 06 Mar 2013 23:26:46 +0000 |
zipi |
Margaret working
|
Sun, 03 Mar 2013 01:55:57 +0400 |
Gloval |
Chest working, but items are not laid correctly
|
Sat, 23 Feb 2013 19:31:56 +0200 |
Nomad |
Actor::SelectTarget & ai_near_actors_targets_pid
|
Sat, 23 Feb 2013 17:15:36 +0200 |
Nomad |
AI_Bored
|
Sat, 23 Feb 2013 16:39:32 +0200 |
Nomad |
AI_Stand
|
Sat, 23 Feb 2013 16:00:21 +0200 |
Nomad |
00401A91 sub_401A91_AI(): actors drop when dead
|
Wed, 20 Feb 2013 04:36:14 +0200 |
Nomad |
Killing friendly peasants subs
|
Wed, 20 Feb 2013 02:53:37 +0200 |
Nomad |
Actor::Die
|
Tue, 19 Feb 2013 15:39:50 +0200 |
Nomad |
DamageMonsterFromParty
|
Mon, 18 Feb 2013 13:07:25 +0200 |
Nomad |
_42ECB5_PlayerAttacksActor
|
Sat, 16 Feb 2013 18:32:37 +0200 |
Nomad |
Vis overhaul; sprites can be picked by mouse
|
Tue, 12 Feb 2013 06:28:08 +0200 |
Nomad |
Various things here and there
|
Tue, 12 Feb 2013 03:02:13 +0200 |
Nomad |
Constants -> enums
|
Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
|