comparison Engine/Objects/NPC.cpp @ 2566:30eb6dcac768

big spell fx overhaul
author a.parshin
date Wed, 20 May 2015 21:05:07 +0200
parents 117c219bf913
children dd36326a9994
comparison
equal deleted inserted replaced
2565:117c219bf913 2566:30eb6dcac768
1709 dword_50C9DC = 195; 1709 dword_50C9DC = 195;
1710 ptr_50C9E0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); 1710 ptr_50C9E0 = GetNPCData(sDialogue_SpeakingActorNPC_ID);
1711 } 1711 }
1712 break; 1712 break;
1713 1713
1714 case Acolyte: _42777D_CastSpell_UseWand_ShootArrow(46, 0, 133, 0, 0); break; 1714 case Acolyte: _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_BLESS, 0, 133, 0, 0); break;
1715 case Piper: _42777D_CastSpell_UseWand_ShootArrow(51, 0, 133, 0, 0); break; 1715 case Piper: _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_HEROISM, 0, 133, 0, 0); break;
1716 case FallenWizard: _42777D_CastSpell_UseWand_ShootArrow(86, 0, 133, 0, 0); break; 1716 case FallenWizard: _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, 0, 133, 0, 0); break;
1717 1717
1718 case Teacher: 1718 case Teacher:
1719 case Instructor: 1719 case Instructor:
1720 case Armsmaster: 1720 case Armsmaster:
1721 case Weaponsmaster: 1721 case Weaponsmaster: