comparison GUI/UI/UIPopup.cpp @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children a77c34acdbc9
comparison
equal deleted inserted replaced
2500:952025b157aa 2501:0ff6a9e9bf7f
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include "UIPopup.h"
7 #include "Books\UIMapBook.h"
8 #include "UIShops.h"
9 #include "..\../Engine/MM7.h"
10
11 #include "..\../Mouse.h"
12
13 #include "..\../Engine/Graphics/Sprites.h"
14 #include "..\../Engine/Graphics/Vis.h"
15 #include "..\../Engine/Game.h"
16 #include "..\../GUIWindow.h"
17 #include "..\../GUIFont.h"
18 #include "..\../Engine/Party.h"
19 #include "..\../AudioPlayer.h"
20 #include "..\../Engine/LOD.h"
21 #include "..\../Engine/Objects/Actor.h"
22 #include "..\../Engine/Graphics/Viewport.h"
23 #include "..\../Engine/Objects/SpriteObject.h"
24 #include "..\../Engine/Objects/ObjectList.h"
25 #include "..\../Engine/Objects/Chest.h"
26 #include "..\../Engine/Graphics/PaletteManager.h"
27 #include "..\../Engine/Timer.h"
28 #include "..\../Engine/texts.h"
29
30 #include "..\../Engine/mm7_data.h"
31 #include "..\../Engine/Events.h"
32
33 static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually
34
35
36 //----- (004179BC) --------------------------------------------------------
37 void CharacterUI_DrawTooltip(const char *Title, const char *content)
38 {
39 GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1
40 POINT v6; // [sp+60h] [bp-8h]@1
41
42 memset(&popup_window, 0, 0x54u);
43 popup_window.uFrameWidth = 384;
44 popup_window.uFrameHeight = 256;
45 popup_window.uFrameX = 128;
46 popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
47 popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
48 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
49 popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
50 popup_window.DrawMessageBox(0);
51
52 popup_window.uFrameX += 12;
53 popup_window.uFrameWidth -= 24;
54 popup_window.uFrameY += 12;
55 popup_window.uFrameHeight -= 12;
56 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
57 popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
58 sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title);
59 popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
60 popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0);
61 }
62
63 //----- (004151D9) --------------------------------------------------------
64 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
65 {
66 unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6
67 unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3
68 unsigned int coord_y; // [sp+34h] [bp-4h]@5
69
70 pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight);
71 if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight)
72 {
73 uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
74 if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth )
75 ++uNumTiles;
76 coord_y = uY;
77 for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ )
78 {
79 coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
80 for ( uint i = uNumTiles + 1; i; --i )
81 {
82 coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
83 pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment));
84 }
85 coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight;
86 }
87 pRenderer->DrawTextureTransparent(uX, uY, pIcons_LOD->GetTexture(uTextureID_5076AC));
88 pRenderer->DrawTextureTransparent(uX, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4));
89 pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY, pIcons_LOD->GetTexture(uTextureID_5076A8));
90 pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0));
91 if ( uWidth > 64 )
92 {
93 pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight);
94 pRenderer->DrawTextureTransparent(uX + 32, uY, pIcons_LOD->GetTexture(uTextureID_507698));
95 pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
96 if ( uWidth > 512 )
97 {
98 pRenderer->DrawTextureTransparent(uX + 544, uY, pIcons_LOD->GetTexture(uTextureID_507698));
99 pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
100 }
101 }
102 if ( uHeight > 64 )
103 {
104 pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32);
105 pRenderer->DrawTextureTransparent(uX, uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0));
106 pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C));
107 }
108 pRenderer->ResetTextureClipRect();
109 }
110 }
111
112 //----- (0041D895) --------------------------------------------------------
113 void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
114 {
115 unsigned int v2; // eax@3
116 const char *v28; // edi@69
117 int v34; // esi@81
118 const char *pText; // [sp-14h] [bp-28Ch]@110
119 char out_text[300]; // [sp+8h] [bp-270h]@40
120 char v65[120]; // [sp+134h] [bp-144h]@92
121 stru351_summoned_item v67;
122 int v77; // [sp+200h] [bp-78h]@12
123 int v78; // [sp+204h] [bp-74h]@5
124 GUIWindow iteminfo_window; // [sp+208h] [bp-70h]@2
125 POINT a2; // [sp+25Ch] [bp-1Ch]@2
126 int v81; // [sp+264h] [bp-14h]@5
127 PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
128 char* v84;
129 int v85;
130 char *Str; // [sp+270h] [bp-8h]@65
131
132 int r_mask = 0xF800;
133 int g_mask = 0x7E0;
134 int b_mask = 0x1F;
135
136 if (!inspect_item->uItemID)
137 return;
138 iteminfo_window.Hint = nullptr;
139 iteminfo_window.uFrameWidth = 384;
140 iteminfo_window.uFrameHeight = 180;
141 iteminfo_window.uFrameY = 40;
142 if ( pMouse->GetCursorPos(&a2)->x <= 320 )
143 v2 = pMouse->GetCursorPos(&a2)->x + 30;
144 else
145 v2 = pMouse->GetCursorPos(&a2)->x - iteminfo_window.uFrameWidth - 30;
146 iteminfo_window.uFrameX = v2;
147 v78 = 100 - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureWidth;
148 v81 = 144 - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight;
149 if ( v78 > 0 )
150 v78 = v78 / 2;
151 if ( v81 <= 0 )
152 v81 = 0;
153 else
154 v81 = v81 / 2;
155 if ( !pItemsTable->pItems[inspect_item->uItemID].uItemID_Rep_St )
156 inspect_item->SetIdentified();
157 v77 = 0;
158 if (inspect_item->GetItemEquipType() == EQUIP_GOLD)
159 v77 = inspect_item->uSpecEnchantmentType;
160 if ( uActiveCharacter )
161 {
162 //try to identify
163 if (!inspect_item->IsIdentified())
164 {
165 if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
166 inspect_item->SetIdentified();
167 v83 = SPEECH_9;
168 if ( !inspect_item->IsIdentified() )
169 ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2);//"Identify Failed"
170 else
171 {
172 v83 = SPEECH_8;
173 if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
174 v83 = SPEECH_7;
175 }
176 if ( dword_4E455C )
177 {
178 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
179 dword_4E455C = 0;
180 }
181 }
182 inspect_item->UpdateTempBonus(pParty->uTimePlayed);
183 if (inspect_item->IsBroken())
184 {
185 if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
186 inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
187 v83 = SPEECH_11;
188 if ( !inspect_item->IsBroken() )
189 v83 = SPEECH_10;
190 else
191 ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2);//"Repair Failed"
192 if ( dword_4E455C )
193 {
194 pPlayers[uActiveCharacter]->PlaySound(v83, 0);
195 dword_4E455C = 0;
196 }
197 }
198 }
199 if (inspect_item->IsBroken())
200 {
201 iteminfo_window.DrawMessageBox(0);
202 pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12,
203 iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12,
204 iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12);
205 iteminfo_window.uFrameWidth -= 24;
206 iteminfo_window.uFrameHeight -= 12;
207 iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
208 iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
209 pRenderer->DrawTransparentRedShade(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE));
210 if ( inspect_item->IsIdentified())
211 pText = (char *)inspect_item->GetIdentifiedName();
212 else
213 pText = pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName;
214 iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pText, 3);
215 iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &iteminfo_window, 0, 0) / 2,
216 Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
217 pRenderer->ResetTextureClipRect();
218 if ( !areWeLoadingTexture )
219 {
220 pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release();
221 pIcons_LOD->SyncLoadedFilesCount();
222 }
223 return;
224 }
225 if (!inspect_item->IsIdentified())
226 {
227 iteminfo_window.DrawMessageBox(0);
228 pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12,
229 iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12);
230 iteminfo_window.uFrameWidth -= 24;
231 iteminfo_window.uFrameHeight -= 12;
232 iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
233 iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
234 pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE));
235 iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3);
236 iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &iteminfo_window, 0, 0) / 2,
237 Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified"
238 pRenderer->ResetTextureClipRect();
239 if ( !areWeLoadingTexture )
240 {
241 pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release();
242 pIcons_LOD->SyncLoadedFilesCount();
243 }
244 return;
245 }
246 sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName); //"Type: %s"
247 out_text[100] = 0;
248 out_text[200] = 0;
249 switch (inspect_item->GetItemEquipType())
250 {
251 case EQUIP_SINGLE_HANDED:
252 case EQUIP_TWO_HANDED:
253 sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
254 (int)inspect_item->GetDamageMod(), pGlobalTXT_LocalizationStrings[53],
255 (int)inspect_item->GetDamageDice(), (int)inspect_item->GetDamageRoll()); //"Damage"
256 if (inspect_item->GetDamageMod())
257 {
258 char mod[16];
259 sprintf(mod, "+%d", (int)inspect_item->GetDamageMod());
260 strcat(out_text + 100, mod);
261 }
262 break;
263
264 case EQUIP_BOW:
265 sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
266 (int)inspect_item->GetDamageMod(), pGlobalTXT_LocalizationStrings[53], //"Damage"
267 (int)inspect_item->GetDamageDice(), (int)inspect_item->GetDamageRoll());
268 if (inspect_item->GetDamageMod())
269 {
270 char mod[16];
271 sprintf(mod, "+%d", (int)inspect_item->GetDamageMod());
272 strcat(out_text + 100, mod);
273 }
274 break;
275
276 case EQUIP_ARMOUR:
277 case EQUIP_SHIELD:
278 case EQUIP_HELMET:
279 case EQUIP_BELT:
280 case EQUIP_CLOAK:
281 case EQUIP_GAUNTLETS:
282 case EQUIP_BOOTS:
283 case EQUIP_RING:
284 case EQUIP_AMULET:
285 if (inspect_item->GetDamageDice()) //"Armor"
286 sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11],
287 inspect_item->GetDamageDice() + inspect_item->GetDamageMod());
288 break;
289 }
290
291 if ( !v77 )
292 {
293 if (inspect_item->GetItemEquipType() ==EQUIP_POTION) //this is CORRECT! do not move to switch!
294 {
295 if ( inspect_item->uEnchantmentType )
296 sprintf(out_text + 200, "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
297 }
298 else if (inspect_item->GetItemEquipType() == EQUIP_REAGENT)
299 sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], inspect_item->GetDamageDice()); //"Power"
300 else if ( inspect_item->uEnchantmentType )
301 sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210], pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->m_enchantmentStrength); //"Special"
302 else if ( inspect_item->uSpecEnchantmentType )
303 sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement);
304 else if ( inspect_item->uNumCharges )
305 sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"
306 }
307 iteminfo_window.uFrameWidth -= 12;
308 iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
309 iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
310 Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
311 v84 = &out_text[0];
312 for ( uint i = 1; i <= 3; i++ )
313 {
314 if ( *v84 )
315 Str += pFontComic->CalcTextHeight(v84, &iteminfo_window, 100, 0) + 3;
316 v84 += 100;
317 }
318 v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription;
319 if ( *v28 )
320 Str += pFontSmallnum->CalcTextHeight(pItemsTable->pItems[inspect_item->uItemID].pDescription, &iteminfo_window, 100, 0);
321 iteminfo_window.uFrameHeight = pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(),
322 TEXTURE_16BIT_PALETTE)->uTextureHeight + v81 + 54;
323 if ( (signed int)Str > (signed int)iteminfo_window.uFrameHeight )
324 iteminfo_window.uFrameHeight = (unsigned int)Str;
325 if ( inspect_item->uAttributes & ITEM_TEMP_BONUS && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
326 iteminfo_window.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
327 v85 = 0;
328 if ( pFontArrus->uFontHeight )
329 {
330 iteminfo_window.uFrameWidth -= 24;
331 if ( pFontArrus->CalcTextHeight(inspect_item->GetIdentifiedName(), &iteminfo_window, 0, 0) / (signed int)pFontArrus->uFontHeight )
332 v85 = pFontArrus->uFontHeight;
333 iteminfo_window.uFrameWidth += 24;
334 }
335 iteminfo_window.uFrameWidth += 12;
336 iteminfo_window.uFrameHeight += (unsigned int)v85;
337 iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
338 iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
339 iteminfo_window.DrawMessageBox(0);
340 pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12,
341 iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12);
342 iteminfo_window.uFrameWidth -= 12;
343 iteminfo_window.uFrameHeight -= 12;
344 iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
345 iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
346 pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78,
347 iteminfo_window.uFrameY + (signed int)(iteminfo_window.uFrameHeight - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight) / 2,
348 pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE));
349
350 v34 = (int)(v85 + 35);
351 Str = out_text;
352 for ( uint i = 1; i <= 3; i++ )
353 {
354 if ( *Str )
355 {
356 iteminfo_window.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
357 v34 += pFontComic->CalcTextHeight(Str, &iteminfo_window, 100, 0) + 3;
358 }
359 Str += 100;
360 }
361 v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription;
362 if ( *v28 )
363 iteminfo_window.DrawText(pFontSmallnum, 100, v34, 0, v28, 0, 0, 0);
364 iteminfo_window.uFrameX += 12;
365 iteminfo_window.uFrameWidth -= 24;
366 iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), inspect_item->GetIdentifiedName(), 3);
367 iteminfo_window.uFrameWidth += 24;
368 iteminfo_window.uFrameX -= 12;
369 if ( v77 )
370 {
371 sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
372 iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
373 pRenderer->ResetTextureClipRect();
374 }
375 else
376 {
377 if ( (inspect_item->uAttributes & ITEM_TEMP_BONUS) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
378 {
379 init_summoned_item(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
380 strcpy(pTmpBuf.data(), "Duration:");
381 Str = (char *)(v67.field_18_expire_year - game_starting_year);
382 if (v67.field_18_expire_year != 1168 )
383 {
384 sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
385 strcat(pTmpBuf.data(), v65);
386 }
387 if ( (((v67.field_14_exprie_month || Str) &&
388 ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str)
389 || v67.field_C_expire_day)
390 && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str ||
391 v67.field_C_expire_day)
392 || v67.field_8_expire_hour)
393 && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str ||
394 v67.field_C_expire_day || v67.field_8_expire_hour)
395 || v67.field_4_expire_minute )
396 {
397 sprintf(v65, " %d:mn", v67.field_4_expire_minute);
398 strcat(pTmpBuf.data(), v65);
399 }
400 iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
401 }
402 sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], inspect_item->GetValue());
403 iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
404 if ( inspect_item->uAttributes & ITEM_STOLEN )
405 pText = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
406 else
407 {
408 if ( !(inspect_item->uAttributes & ITEM_HARDENED) )
409 {
410 pRenderer->ResetTextureClipRect();
411 if ( !areWeLoadingTexture )
412 {
413 pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release();
414 pIcons_LOD->SyncLoadedFilesCount();
415 }
416 return;
417 }
418 pText = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
419 }
420 LOWORD(inspect_item->uAttributes) = r_mask;
421 iteminfo_window.DrawText(pFontComic, pFontComic->GetLineWidth(pTmpBuf.data()) + 132,
422 iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), inspect_item->uAttributes, pText, 0, 0, 0);
423 pRenderer->ResetTextureClipRect();
424 }
425 if ( !areWeLoadingTexture )
426 {
427 pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release();
428 pIcons_LOD->SyncLoadedFilesCount();
429 }
430 return;
431 }
432 // 4E455C: using guessed type int dword_4E455C;
433 // 506128: using guessed type int areWeLoadingTexture;
434
435 //----- (0041E360) --------------------------------------------------------
436 void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow)
437 {
438 unsigned __int16 v9; // dx@4
439 SpriteFrame *v10; // edi@17
440 unsigned int v18; // ecx@19
441 unsigned int v19; // eax@21
442 int skill_points; // edi@61
443 unsigned int skill_level; // eax@61
444 int pTextHeight; // edi@90
445 PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79
446 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
447 DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
448 RECT dest_rect; // [sp+ECh] [bp-100h]@26
449 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145
450 const char *content[11]; // [sp+124h] [bp-C8h]@127
451 unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127
452 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
453 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
454 bool for_effects; // [sp+1C0h] [bp-2Ch]@3
455 bool normal_level; // [sp+1D0h] [bp-1Ch]@18
456 bool expert_level; // [sp+1C4h] [bp-28h]@18
457 bool master_level; // [sp+1C8h] [bp-24h]@18
458 bool grandmaster_level; // [sp+1B4h] [bp-38h]@3
459 const char *pText; // [sp+1D4h] [bp-18h]@18
460 int pTextColorID; // [sp+1E4h] [bp-8h]@18
461 int v115;
462
463 bool monster_full_informations = false;
464 static Actor pMonsterInfoUI_Doll;
465 if ( !uActiveCharacter ) //
466 uActiveCharacter = 1;
467
468 /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
469 {
470 bMonsterInfoUI_bDollInitialized |= 1u;
471 Actor::Actor(&pMonsterInfoUI_Doll);
472 atexit(nullsub_3);
473 }*/
474 v106.sParentBillboardID = -1;
475 v115 = monster_popup_y_offsets[((signed __int16)pActors[uActorID].pMonsterInfo.uID - 1) / 3] - 40;
476 if ( pActors[uActorID].pMonsterInfo.uID == pMonsterInfoUI_Doll.pMonsterInfo.uID )
477 v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
478 else
479 {
480 memcpy(&pMonsterInfoUI_Doll, &pActors[uActorID], sizeof(pMonsterInfoUI_Doll));
481 pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
482 pMonsterInfoUI_Doll.uCurrentActionTime = 0;
483 v9 = rand() % 256 + 128;
484 pMonsterInfoUI_Doll.uCurrentActionLength = v9;
485 }
486
487 if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 )
488 {
489 pMonsterInfoUI_Doll.uCurrentActionTime = 0;
490 if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee)
491 {
492 pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing;
493 pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128;
494 }
495 else
496 {
497 //rand();
498 pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
499 if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186) &&
500 (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249) && rand() % 30 < 100 )
501 pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee;
502 pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
503 }
504 }
505 v10 = pSpriteFrameTable->GetFrame( pActors[uActorID].pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
506 v106.pTarget = pRenderer->pTargetSurface;
507 v106.pTargetZ = pRenderer->pActiveZBuffer;
508 v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
509 v106.uViewportX = pWindow->uFrameX + 13;
510 v106.uViewportY = pWindow->uFrameY + 52;
511 v106.uViewportW = (pWindow->uFrameY + 52) + 128;
512 v106.uViewportZ = v106.uViewportX + 128;
513 v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
514 v106._screenspace_x_scaler_packedfloat = 65536;
515 v106._screenspace_y_scaler_packedfloat = 65536;
516 v106.uScreenSpaceY = v115 + (pWindow->uFrameY + 52) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].uHeight;
517 v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
518 v106.sZValue = 0;
519 v106.uFlags = 0;
520 pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1);
521 pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));//ãîðèçîíòàëüíàÿ âåðõíÿÿ ëèíèÿ
522 pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));//ãîðèçîíòàëüíàÿ íèæíÿÿ ëèíèÿ
523 pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));//ëåâàÿ âåðòèêàëüíàÿ ëèíèÿ
524 pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));//ïðàâàÿ âåðòèêàëüíàÿ ëèíèÿ
525 //if ( pRenderer->pRenderD3D )
526 {
527 v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight;
528
529 memset(&Dst, 0, sizeof(Dst));
530 Dst.dwSize = sizeof(Dst);
531 Dst.dwFillColor = 0;
532
533 memset(&pDesc, 0, sizeof(pDesc));
534 pDesc.dwSize = sizeof(pDesc);
535
536 pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->GetSurfaceDesc(&pDesc);
537 v107 = 0;
538 uint i = 0;
539 int dst_x = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2;
540 int dst_y = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight;
541 uint dst_z = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2 - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth;
542 uint dst_w = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight;
543 if (dst_x < v106.uViewportX)
544 {
545 v18 = v106.uViewportX - dst_x;
546 dst_x = v106.uViewportX;
547 v107 = v18;
548 }
549 if (dst_y < v106.uViewportY)
550 {
551 v19 = v106.uViewportY - dst_y;
552 dst_y = v106.uViewportY;
553 i = v19;
554 }
555 if (dst_z > v106.uViewportZ)
556 dst_z = v106.uViewportZ;
557 if (dst_w > v106.uViewportW)
558 dst_w = v106.uViewportW;
559 pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF);
560 pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF);
561 dest_rect.left = v106.uViewportX;
562 dest_rect.top = v106.uViewportY;
563 dest_rect.right = v106.uViewportZ;
564 dest_rect.bottom = v106.uViewportW;
565
566 ErrD3D(pRenderer->pBackBuffer4->Blt(&dest_rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &Dst));
567 /*if ( pRenderer->uTargetGBits == 5 )
568 {
569 __debugbreak(); // no monster popup for r5g5b5 will be
570 memset(&pDesc, 0, 0x7Cu);
571 pDesc.dwSize = 124;
572 if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT))
573 {
574 v20 = (char *)dst_y;
575 v110 = pDesc.lpSurface;
576 if (dst_y < dst_w)
577 {
578 v21 = dst_x;
579 //v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x];
580 ushort* _v22_2 = v22;
581 v23 = i - dst_y;
582 v115 = i - dst_y;
583 while ( 1 )
584 {
585 dst_y = v21;
586 if ( v21 < dst_z )
587 {
588 v25 = v107 - v21;
589 v109 = (int)&v20[v23];
590 for ( i = v107 - v21; ; v25 = i )
591 {
592 v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight);
593 v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth;
594 *v22 = *((short *)v110 + (int)v26);
595 ++v22;
596 if ( dst_y >= dst_z )
597 break;
598 }
599 v23 = v115;
600 }
601 v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch);
602 _v22_2 = v22;
603 v20 = (char *)(dst_y + 1);
604 v28 = __OFSUB__(dst_y + 1, dst_w);
605 v27 = (signed int)(dst_y++ + 1 - dst_w) < 0;
606 if ( !(v27 ^ v28) )
607 break;
608 v21 = dst_x;
609 }
610 }
611 pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0);
612 }
613 }
614 else*/
615 {
616 memset(&pDesc, 0, sizeof(pDesc));
617 pDesc.dwSize = sizeof(pDesc);
618 if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT) )
619 {
620 ushort* src = (unsigned __int16 *)pDesc.lpSurface;
621 uint num_top_scanlines_above_frame_y = i - dst_y;
622 for (uint y = dst_y; y < dst_w; ++y)
623 {
624 //ushort* dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x];
625
626 uint src_y = num_top_scanlines_above_frame_y + y;
627 for (uint x = dst_x; x < dst_z; ++x)
628 {
629 uint src_x = v107 - dst_x + x; // num scanlines left to frame_x + current x
630
631 uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) +
632 pDesc.dwWidth * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth;
633 uint b = src[idx] & 0x1F;
634 //*dst++ = b | 2 * (src[idx] & 0xFFE0);
635 pRenderer->WritePixel16(x, y, b | 2 * (src[idx] & 0xFFE0));
636 }
637 }
638 pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(NULL);
639 }
640 }
641 }
642 /*else
643 {
644 pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0);
645 if ( v10->pHwSpriteIDs[0] >= 0 )
646 pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].DrawSprite_sw(&v106, 0);
647 }*/
648 //name and profession
649 if ( pActors[uActorID].sNPC_ID )
650 {
651 if (GetNPCData(pActors[uActorID].sNPC_ID)->uProfession)
652 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], GetNPCData(pActors[uActorID].sNPC_ID)->pName, aNPCProfessionNames[GetNPCData(pActors[uActorID].sNPC_ID)->uProfession]); // "%s the %s" / ^Pi[%s] %s
653 else
654 strncpy(pTmpBuf.data(), GetNPCData(pActors[uActorID].sNPC_ID)->pName, 2000);
655 }
656 else
657 {
658 if ( pActors[uActorID].dword_000334_unique_name )
659 strncpy(pTmpBuf.data(), pMonsterStats->pPlaceStrings[pActors[uActorID].dword_000334_unique_name], 2000);
660 else
661 strncpy(pTmpBuf.data(), pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].pName, 2000);
662 }
663 pWindow->DrawTitleText(pFontComic, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
664 //health bar
665 Actor::DrawHealthBar(&pActors[uActorID], pWindow);
666
667 normal_level = 0;
668 expert_level = 0;
669 master_level = 0;
670 grandmaster_level = 0;
671 for_effects = 0;
672 pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
673 if ( pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) )
674 {
675 skill_points = (unsigned __int8)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) & 0x3F;
676 skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) - 1;
677 if ( skill_level == 0 )//(normal)
678 {
679 if ( skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
680 normal_level = 1;
681 }
682 else if ( skill_level == 1 )//(expert)
683 {
684 if ( 2 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
685 {
686 normal_level = 1;
687 expert_level = 1;
688 }
689 }
690 else if ( skill_level == 2 )//(master)
691 {
692 if ( 3 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
693 {
694 normal_level = 1;
695 expert_level = 1;
696 master_level = 1;
697 }
698 }
699 else if ( skill_level == 3 )//grandmaster
700 {
701 normal_level = 1;
702 expert_level = 1;
703 master_level = 1;
704 grandmaster_level = 1;
705 }
706 }
707 if ( pActors[uActorID].uAIState != Dead
708 && pActors[uActorID].uAIState != Dying
709 && !dword_507BF0_is_there_popup_onscreen && pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) )
710 {
711 if ( normal_level | expert_level | master_level | grandmaster_level )
712 {
713 if ( pActors[uActorID].pMonsterInfo.uLevel >= pPlayers[uActiveCharacter]->uLevel - 5 )
714 speech = SPEECH_IDENTIFY_MONSTER_STRONGER;
715 else
716 speech = SPEECH_IDENTIFY_MONSTER_WEAKER;
717 }
718 else
719 speech = SPEECH_IDENTIFY_MONSTER_106;
720 pPlayers[uActiveCharacter]->PlaySound(speech, 0);
721 }
722
723 if ( (signed int)SkillToMastery(pParty->pPlayers[uActiveCharacter - 1].GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) >= 3 )
724 for_effects = 1;
725
726 if ( monster_full_informations == true )
727 {
728 normal_level = 1;//
729 expert_level = 1;//
730 master_level = 1;//
731 grandmaster_level = 1;//
732 for_effects = 1;
733 }
734
735 pWindow->DrawText(pFontSmallnum, 12, 196, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);//Effects
736 if ( !for_effects && false)
737 pWindow->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);//?
738 else
739 {
740 pText = "";
741 pTextHeight = LOBYTE(pFontSmallnum->uFontHeight) + 193;
742 for ( uint i = 1; i <= 21; ++i )
743 {
744 if ( pActors[uActorID].pActorBuffs[i].uExpireTime > 0 )
745 {
746 switch ( i )
747 {
748 case ACTOR_BUFF_CHARM:
749 pTextColorID = 60;
750 pText = pGlobalTXT_LocalizationStrings[591];//Charmed
751 break;
752 case ACTOR_BUFF_SUMMONED:
753 pTextColorID = 82;
754 pText = pGlobalTXT_LocalizationStrings[649];//Summoned
755 break;
756 case ACTOR_BUFF_SHRINK:
757 pTextColorID = 92;
758 pText = pGlobalTXT_LocalizationStrings[592];//Shrunk
759 break;
760 case ACTOR_BUFF_AFRAID:
761 pTextColorID = 63;
762 pText = pGlobalTXT_LocalizationStrings[4];//Afraid
763 break;
764 case ACTOR_BUFF_STONED:
765 pText = pGlobalTXT_LocalizationStrings[220];//Stoned
766 pTextColorID = 81;
767 break;
768 case ACTOR_BUFF_PARALYZED:
769 pText = pGlobalTXT_LocalizationStrings[162];//Paralyzed
770 pTextColorID = 81;
771 break;
772 case ACTOR_BUFF_SLOWED:
773 pText = pGlobalTXT_LocalizationStrings[593];//Slowed
774 pTextColorID = 35;
775 break;
776 case ACTOR_BUFF_BERSERK:
777 pText = pGlobalTXT_LocalizationStrings[608];//Berserk
778 pTextColorID = 62;
779 break;
780 case ACTOR_BUFF_SOMETHING_THAT_HALVES_AC:
781 case ACTOR_BUFF_MASS_DISTORTION:
782 pText = "";
783 pTextColorID = 0;
784 continue;
785 case ACTOR_BUFF_FATE:
786 pTextColorID = 47;
787 pText = pGlobalTXT_LocalizationStrings[221];//Fate
788 break;
789 case ACTOR_BUFF_ENSLAVED:
790 pTextColorID = 66;
791 pText = pGlobalTXT_LocalizationStrings[607];//Enslaved
792 break;
793 case ACTOR_BUFF_DAY_OF_PROTECTION:
794 pTextColorID = 85;
795 pText = pGlobalTXT_LocalizationStrings[610];//Day of Protection
796 break;
797 case ACTOR_BUFF_HOUR_OF_POWER:
798 pTextColorID = 86;
799 pText = pGlobalTXT_LocalizationStrings[609];//Hour of Power
800 break;
801 case ACTOR_BUFF_SHIELD:
802 pTextColorID = 17;
803 pText = pGlobalTXT_LocalizationStrings[279];//Shield
804 break;
805 case ACTOR_BUFF_STONESKIN:
806 pTextColorID = 38;
807 pText = pGlobalTXT_LocalizationStrings[442];//Stoneskin
808 break;
809 case ACTOR_BUFF_BLESS:
810 pTextColorID = 46;
811 pText = pGlobalTXT_LocalizationStrings[443];//Bless
812 break;
813 case ACTOR_BUFF_HEROISM:
814 pTextColorID = 51;
815 pText = pGlobalTXT_LocalizationStrings[440];//Heroism
816 break;
817 case ACTOR_BUFF_HASTE:
818 pTextColorID = 5;
819 pText = pGlobalTXT_LocalizationStrings[441];//Haste
820 break;
821 case ACTOR_BUFF_PAIN_REFLECTION:
822 pTextColorID = 95;
823 pText = pGlobalTXT_LocalizationStrings[229];//Pain Reflection
824 break;
825 case ACTOR_BUFF_PAIN_HAMMERHANDS:
826 pTextColorID = 73;
827 pText = pGlobalTXT_LocalizationStrings[228];//Hammerhands
828 break;
829 default:
830 pText = "";
831 break;
832 }
833 if ( _stricmp(pText, "" ))
834 {
835 pWindow->DrawText(pFontSmallnum, 28, pTextHeight, GetSpellColor(pTextColorID), pText, 0, 0, 0);
836 pTextHeight = pTextHeight + *(char *)((int)pFontSmallnum + 5) - 3;
837 }
838 }
839 }
840 if ( !_stricmp(pText,"" ))
841 pWindow->DrawText(pFontSmallnum, 28, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[153], 0, 0, 0);//Íåò
842 }
843
844 if ( normal_level )
845 {
846 sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, pActors[uActorID].pMonsterInfo.uHP);
847 pWindow->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
848 pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3;
849 sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[12], 0, pActors[uActorID].pMonsterInfo.uAC);//Armor Class
850 }
851 else
852 {
853 sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);//? - [630] actually displays a question mark
854 pWindow->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
855 pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3;
856 sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[12], 0, pGlobalTXT_LocalizationStrings[630]);//? - [630] actually displays a question mark
857 }
858 pWindow->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
859 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight);
860
861 content[0] = pGlobalTXT_LocalizationStrings[87];
862 content[1] = pGlobalTXT_LocalizationStrings[6];
863 content[2] = pGlobalTXT_LocalizationStrings[240];
864 content[3] = pGlobalTXT_LocalizationStrings[70];
865 content[4] = pGlobalTXT_LocalizationStrings[624];
866 content[5] = pGlobalTXT_LocalizationStrings[138];
867 content[6] = pGlobalTXT_LocalizationStrings[214];
868 content[7] = pGlobalTXT_LocalizationStrings[142];
869 content[8] = pGlobalTXT_LocalizationStrings[29];
870 content[9] = pGlobalTXT_LocalizationStrings[133];
871 content[10] = pGlobalTXT_LocalizationStrings[54];
872
873 if ( expert_level )
874 {
875 sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, content[pActors[uActorID].pMonsterInfo.uAttack1Type]);//Attack
876 pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
877 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
878 if ( pActors[uActorID].pMonsterInfo.uAttack1DamageBonus )
879 sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53],
880 0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides, pActors[uActorID].pMonsterInfo.uAttack1DamageBonus);
881 else
882 sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53],
883 0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides);
884 }
885 else
886 {
887 sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
888 pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
889 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
890 sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
891 }
892 pWindow->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
893 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight);
894
895 if ( !master_level )
896 {
897 sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[630]);//"Spell" "?"
898 pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
899 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
900 }
901 else
902 {
903 pText = pGlobalTXT_LocalizationStrings[628];//Spell
904 if ( pActors[uActorID].pMonsterInfo.uSpell1ID && pActors[uActorID].pMonsterInfo.uSpell2ID )
905 pText = pGlobalTXT_LocalizationStrings[629];//Spells
906 if ( pActors[uActorID].pMonsterInfo.uSpell1ID )
907 {
908 sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pText, 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell1ID].pShortName);//"%s\f%05u\t060%s\n"
909 pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
910 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
911 }
912 if ( pActors[uActorID].pMonsterInfo.uSpell2ID )
913 {
914 sprintf(pTmpBuf.data(), "\f%05u\t070%s\n", 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell2ID].pShortName);//"%s\f%05u\t060%s\n"
915 pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
916 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
917 }
918 if ( !pActors[uActorID].pMonsterInfo.uSpell1ID && !pActors[uActorID].pMonsterInfo.uSpell2ID )
919 {
920 sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[153]);//"%s\f%05u\t060%s\n"
921 pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
922 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
923 }
924 }
925 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
926 pWindow->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[626], 0, 0, 0);//Immune
927 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
928
929 string_name[0] = pGlobalTXT_LocalizationStrings[87];//Fire
930 string_name[1] = pGlobalTXT_LocalizationStrings[6];//Air
931 string_name[2] = pGlobalTXT_LocalizationStrings[240];
932 string_name[3] = pGlobalTXT_LocalizationStrings[70];
933 string_name[4] = pGlobalTXT_LocalizationStrings[142];
934 string_name[5] = pGlobalTXT_LocalizationStrings[214];
935 string_name[6] = pGlobalTXT_LocalizationStrings[29];
936 string_name[7] = pGlobalTXT_LocalizationStrings[133];
937 string_name[8] = pGlobalTXT_LocalizationStrings[54];
938 string_name[9] = pGlobalTXT_LocalizationStrings[624];
939
940 resistances[0] = pActors[uActorID].pMonsterInfo.uResFire;
941 resistances[1] = pActors[uActorID].pMonsterInfo.uResAir;
942 resistances[2] = pActors[uActorID].pMonsterInfo.uResWater;
943 resistances[3] = pActors[uActorID].pMonsterInfo.uResEarth;
944 resistances[4] = pActors[uActorID].pMonsterInfo.uResMind;
945 resistances[5] = pActors[uActorID].pMonsterInfo.uResSpirit;
946 resistances[6] = pActors[uActorID].pMonsterInfo.uResBody;
947 resistances[7] = pActors[uActorID].pMonsterInfo.uResLight;
948 resistances[8] = pActors[uActorID].pMonsterInfo.uResPhysical;
949 resistances[9] = pActors[uActorID].pMonsterInfo.uResDark;
950
951 if ( grandmaster_level )
952 {
953 for ( uint i = 0; i < 10; i++ )
954 {
955 if ( resistances[i] == 200 )
956 {
957 pText = pGlobalTXT_LocalizationStrings[625];//Immune
958 }
959 else
960 {
961 if ( resistances[i] )
962 pText = pGlobalTXT_LocalizationStrings[627];//Resistant
963 else
964 pText = pGlobalTXT_LocalizationStrings[153];//None
965 }
966 sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pText);
967 pWindow->DrawText(pFontSmallnum, 170, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
968 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
969 }
970 }
971 else
972 {
973 for ( uint i = 0; i < 10; ++i )
974 {
975 sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?"
976 pWindow->DrawText(pFontSmallnum, 170, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
977 pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
978 }
979 }
980 //cast spell: Detect life
981 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].uExpireTime > 0 )
982 {
983 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], pActors[uActorID].sCurrentHP);//Current Hit Points
984 pFontSmallnum->GetLineWidth(pTmpBuf.data());
985 pWindow->DrawTitleText(pFontSmallnum, 0, pWindow->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf.data(), 3);
986 }
987 }
988
989 //----- (00417BB5) --------------------------------------------------------
990 const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType)
991 {
992 char a2[1200]; // [sp+Ch] [bp-538h]@7
993 char Source[120]; // [sp+4BCh] [bp-88h]@7
994 int v35; // [sp+53Ch] [bp-8h]@1
995
996 v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal
997 if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]) > (signed int)v35 )
998 v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert
999 if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]) > (signed int)v35 )
1000 v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master
1001 if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]) > (signed int)v35 )
1002 v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand
1003
1004 a2[0] = 0;
1005 Source[0] = 0;
1006 strcpy(a2, "%s\n\n");
1007 sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 1));
1008 strcat(a2, Source);
1009 strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
1010 sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 2));
1011 strcat(a2, Source);
1012 strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
1013 sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 3));
1014 strcat(a2, Source);
1015 strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
1016 sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 4));
1017 strcat(a2, Source);
1018 strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
1019 if ( (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F) == (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) )
1020 {
1021 sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType],
1022 pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType], // Normal
1023 pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType], // Expert
1024 pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType], // Master
1025 pGlobalTXT_LocalizationStrings[96], v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType]); // Grand
1026 }
1027 else
1028 {
1029 sprintf(Source, "\f%05d", Color16(0xFFu, 0xFFu, 0xFFu));
1030 strcat(a2, Source);
1031 strcat(a2, "%s: +%d");
1032 sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType],
1033 pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType],
1034 pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType],
1035 pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType],
1036 pGlobalTXT_LocalizationStrings[96], v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType],
1037 pGlobalTXT_LocalizationStrings[623], //Bonus
1038 (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) - (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F));
1039 }
1040 return static_sub_417BB5_out_string;
1041 }
1042
1043 //----- (00417FE5) --------------------------------------------------------
1044 void CharacterUI_SkillsTab_ShowHint()
1045 {
1046 GUIButton *pButton; // esi@6
1047 unsigned int pX; // [sp+4h] [bp-8h]@1
1048 unsigned int pY; // [sp+8h] [bp-4h]@1
1049
1050 pMouse->GetClickPos(&pX, &pY);
1051 if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 )
1052 {
1053 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
1054 {
1055 if ( pButton->msg == UIMSG_SkillUp
1056 && (signed int)pX >= (signed int)pButton->uX
1057 && (signed int)pX <= (signed int)pButton->uZ
1058 && (signed int)pY >= (signed int)pButton->uY
1059 && (signed int)pY <= (signed int)pButton->uW )
1060 {
1061 CharacterUI_DrawTooltip(pSkillNames[pButton->msg_param], CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)pButton->msg_param));
1062 }
1063 }
1064 }
1065 else
1066 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);//Î÷êè íàâûêîâ
1067 }
1068
1069 //----- (00418083) --------------------------------------------------------
1070 void CharacterUI_StatsTab_ShowHint()
1071 {
1072 int pStringNum; // edi@1
1073 signed int pTextColor; // eax@15
1074 const char *pHourWord; // ecx@17
1075 const char *pDayWord; // eax@20
1076 int v15; // ebx@28
1077 POINT a2; // [sp+Ch] [bp-24h]@1
1078 int pHour; // [sp+14h] [bp-1Ch]@15
1079 unsigned int pDay; // [sp+24h] [bp-Ch]@15
1080
1081 pMouse->GetCursorPos(&a2);
1082 for ( pStringNum = 0; pStringNum < stat_string_coord.size(); ++pStringNum )
1083 {
1084 if (a2.x >= stat_string_coord[pStringNum].x && a2.x <= stat_string_coord[pStringNum].x + stat_string_coord[pStringNum].width )
1085 {
1086 if (a2.y >= stat_string_coord[pStringNum].y && a2.y <= stat_string_coord[pStringNum].y + stat_string_coord[pStringNum].height )
1087 break;
1088 }
1089 }
1090
1091 switch ( pStringNum )
1092 {
1093 case 0:// Attributes
1094 case 1:
1095 case 2:
1096 case 3:
1097 case 4:
1098 case 5:
1099 case 6:
1100 if ( aAttributeNames[pStringNum] && pAttributeDescriptions[pStringNum] )
1101 CharacterUI_DrawTooltip(aAttributeNames[pStringNum], pAttributeDescriptions[pStringNum]);
1102 break;
1103 case 7:// Health Points
1104 if ( pGlobalTXT_LocalizationStrings[108] && pHealthPointsAttributeDescription )
1105 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[108], pHealthPointsAttributeDescription);
1106 break;
1107 case 8:// Spell Points
1108 if ( pGlobalTXT_LocalizationStrings[212] && pSpellPointsAttributeDescription )
1109 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[212], pSpellPointsAttributeDescription);
1110 break;
1111 case 9:// Armor Class
1112 if ( pGlobalTXT_LocalizationStrings[12] && pArmourClassAttributeDescription )
1113 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[12], pArmourClassAttributeDescription);
1114 break;
1115 case 10:// Player Condition
1116 strcpy(pTmpBuf2.data(), pPlayerConditionAttributeDescription);
1117 strcat(pTmpBuf2.data(), "\n");
1118 extern std::array<unsigned int, 18> pConditionImportancyTable;
1119 for ( uint i = 0; i < 18; ++i )
1120 {
1121 if ( pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]] )
1122 {
1123 strcat(pTmpBuf2.data(), " \n");
1124 pHour = pParty->uTimePlayed - pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]];
1125 pHour = (unsigned int)((pHour * 0.234375) / 60 / 60);
1126 pDay = (unsigned int)pHour / 24;
1127 pHour %= 24i64;
1128 pTextColor = GetConditionDrawColor(pConditionImportancyTable[i]);
1129 sprintfex(pTmpBuf.data(), format_4E2DE8, pTextColor, aCharacterConditionNames[pConditionImportancyTable[i]]);
1130 strcat(pTmpBuf2.data(), pTmpBuf.data());
1131 if ( pHour && pHour <= 1 )
1132 pHourWord = pGlobalTXT_LocalizationStrings[109];
1133 else
1134 pHourWord = pGlobalTXT_LocalizationStrings[110];
1135 if ( !pDay || (pDayWord = pGlobalTXT_LocalizationStrings[56], pDay > 1) )
1136 pDayWord = pGlobalTXT_LocalizationStrings[57];
1137 sprintfex(pTmpBuf.data(), "%lu %s, %lu %s", pDay, pDayWord, pHour, pHourWord);
1138 strcat(pTmpBuf2.data(), pTmpBuf.data());
1139 }
1140 }
1141 if ( pGlobalTXT_LocalizationStrings[47] && pTmpBuf2.data() )
1142 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[47], pTmpBuf2.data());
1143 break;
1144 case 11:// Fast Spell
1145 if ( pGlobalTXT_LocalizationStrings[172] && pFastSpellAttributeDescription )
1146 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[172], pFastSpellAttributeDescription);
1147 break;
1148 case 12:// Player Age
1149 if ( pGlobalTXT_LocalizationStrings[5] && pPlayerAgeAttributeDescription )
1150 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[5], pPlayerAgeAttributeDescription);
1151 break;
1152 case 13:// Player Level
1153 if ( pGlobalTXT_LocalizationStrings[131] && pPlayerLevelAttributeDescription )
1154 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[131], pPlayerLevelAttributeDescription);
1155 break;
1156 case 14://Experience
1157 v15 = pPlayers[uActiveCharacter]->uLevel;
1158 do
1159 {
1160 if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience < (unsigned int)GetExperienceRequiredForLevel(v15) )
1161 break;
1162 ++v15;
1163 }
1164 while ( v15 <= 10000 );
1165 pTmpBuf[0] = 0;
1166 pTmpBuf2[0] = 0;
1167 if ( v15 > pPlayers[uActiveCharacter]->uLevel )
1168 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[147], v15);
1169 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[538], GetExperienceRequiredForLevel(v15) - LODWORD(pPlayers[uActiveCharacter]->uExperience), v15 + 1);
1170 strcat(pTmpBuf.data(), "\n");
1171 strcat(pTmpBuf.data(), pTmpBuf2.data());
1172 sprintf(pTmpBuf2.data(), "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf.data());
1173 if ( pGlobalTXT_LocalizationStrings[83] && pTmpBuf2.data() )
1174 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[83], pTmpBuf2.data());
1175 break;
1176 case 15:// Attack Bonus
1177 if ( pGlobalTXT_LocalizationStrings[587] && pAttackBonusAttributeDescription )
1178 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[587], pAttackBonusAttributeDescription);
1179 break;
1180 case 16:// Attack Damage
1181 if ( pGlobalTXT_LocalizationStrings[588] && pAttackDamageAttributeDescription )
1182 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[588], pAttackDamageAttributeDescription);
1183 break;
1184 case 17:// Missle Bonus
1185 if ( pGlobalTXT_LocalizationStrings[589] && pMissleBonusAttributeDescription )
1186 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[589], pMissleBonusAttributeDescription);
1187 break;
1188 case 18:// Missle Damage
1189 if ( pGlobalTXT_LocalizationStrings[590] && pMissleDamageAttributeDescription )
1190 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[590], pMissleDamageAttributeDescription);
1191 break;
1192 case 19:// Fire Resistance
1193 if ( pGlobalTXT_LocalizationStrings[87] && pFireResistanceAttributeDescription )
1194 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[87], pFireResistanceAttributeDescription);
1195 break;
1196 case 20:// Air Resistance
1197 if ( pGlobalTXT_LocalizationStrings[6] && pAirResistanceAttributeDescription )
1198 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[6], pAirResistanceAttributeDescription);
1199 break;
1200 case 21:// Water Resistance
1201 if ( pGlobalTXT_LocalizationStrings[240] && pWaterResistanceAttributeDescription )
1202 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[240], pWaterResistanceAttributeDescription);
1203 break;
1204 case 22:// Earth Resistance
1205 if ( pGlobalTXT_LocalizationStrings[70] && pEarthResistanceAttributeDescription )
1206 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[70], pEarthResistanceAttributeDescription);
1207 break;
1208 case 23:// Mind Resistance
1209 if ( pGlobalTXT_LocalizationStrings[142] && pMindResistanceAttributeDescription )
1210 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[142], pMindResistanceAttributeDescription);
1211 break;
1212 case 24:// Body Resistance
1213 if ( pGlobalTXT_LocalizationStrings[29] && pBodyResistanceAttributeDescription )
1214 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[29], pBodyResistanceAttributeDescription);
1215 break;
1216 case 25: // Skill Points
1217 if ( pGlobalTXT_LocalizationStrings[207] && pSkillPointsAttributeDescription )
1218 CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
1219 break;
1220 case 26: // Class description
1221 {
1222 if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType])
1223 CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]);
1224 }
1225 break;
1226
1227 default:
1228 break;
1229 }
1230 }
1231
1232 //----- (00410B28) --------------------------------------------------------
1233 void DrawSpellDescriptionPopup(int spell_index)
1234 {
1235 SpellInfo *spell; // esi@1
1236 unsigned int v3; // eax@2
1237 LONG v5; // ecx@4
1238 GUIWindow spell_info_window; // [sp+Ch] [bp-68h]@4
1239 POINT mouse; // [sp+64h] [bp-10h]@1
1240
1241 spell = &pSpellStats->pInfos[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1];
1242 if ( pMouse->GetCursorPos(&mouse)->y <= 250 )
1243 v3 = pMouse->GetCursorPos(&mouse)->y + 30;
1244 else
1245 v3 = 30;
1246 spell_info_window.uFrameY = v3;
1247 spell_info_window.uFrameWidth = 328;
1248 spell_info_window.uFrameHeight = 68;
1249 spell_info_window.uFrameX = 90;
1250 spell_info_window.uFrameZ = 417;
1251 spell_info_window.uFrameW = v3 + 67;
1252 spell_info_window.Hint = nullptr;
1253 v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
1254 if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]) > v5 )
1255 v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
1256 if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]) > v5 )
1257 v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]);
1258 if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]) > v5 )
1259 v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]);
1260 sprintf(pTmpBuf2.data(),
1261 "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s",
1262 spell->pDescription,
1263 pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL], v5 + 3, v5 + 10, spell->pBasicSkillDesc,
1264 pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT], v5 + 3, v5 + 10, spell->pExpertSkillDesc,
1265 pGlobalTXT_LocalizationStrings[LOCSTR_MASTER], v5 + 3, v5 + 10, spell->pMasterSkillDesc,
1266 pGlobalTXT_LocalizationStrings[LOCSTR_GRAND], v5 + 3, v5 + 10, spell->pGrandmasterSkillDesc);
1267 spell_info_window.uFrameHeight += pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &spell_info_window, 0, 0);
1268 if ( (signed int)spell_info_window.uFrameHeight < 150 )
1269 spell_info_window.uFrameHeight = 150;
1270 spell_info_window.uFrameWidth = game_viewport_width;
1271 spell_info_window.DrawMessageBox(0);
1272 spell_info_window.uFrameWidth -= 12;
1273 spell_info_window.uFrameHeight -= 12;
1274 spell_info_window.uFrameZ = spell_info_window.uFrameX + spell_info_window.uFrameWidth - 1;
1275 spell_info_window.uFrameW = spell_info_window.uFrameHeight + spell_info_window.uFrameY - 1;
1276 spell_info_window.DrawTitleText(pFontArrus, 0x78u, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), spell->pName, 3);
1277 spell_info_window.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0);
1278 spell_info_window.uFrameWidth = 108;
1279 spell_info_window.uFrameZ = spell_info_window.uFrameX + 107;
1280 int skill_level = SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 12]);
1281 spell_info_window.DrawTitleText(pFontComic, 12, 75, 0, pSkillNames[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 12], 3);
1282 sprintf( pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST],
1283 pSpellDatas[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1].mana_per_skill[skill_level - 1]);
1284 spell_info_window.DrawTitleText(pFontComic, 12, spell_info_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3);
1285 dword_507B00_spell_info_to_draw_in_popup = 0;
1286 }
1287 // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup;
1288
1289 //----- (00416D62) --------------------------------------------------------
1290 void UI_OnMouseRightClick(Vec2_int_ *_this)
1291 {
1292 int v5; // esi@62
1293 GUIButton *pButton; // esi@84
1294 const char *pStr; // edi@85
1295 const char *pHint; // edx@113
1296 GUIWindow popup_window; // [sp+4h] [bp-74h]@32
1297 struct tagPOINT Point; // [sp+60h] [bp-18h]@6
1298 unsigned int pX; // [sp+70h] [bp-8h]@3
1299 unsigned int pY; // [sp+74h] [bp-4h]@3
1300
1301 if ( pCurrentScreen == SCREEN_VIDEO || GetCurrentMenuID() == MENU_MAIN )
1302 return;
1303 if ( _this )
1304 {
1305 pX = _this->x;
1306 pY = _this->y;
1307 }
1308 else
1309 {
1310 pMouse->GetClickPos(&pX, &pY);
1311 }
1312 //if ( pRenderer->bWindowMode )
1313 {
1314 GetCursorPos(&Point);
1315 ScreenToClient(window->GetApiHandle(), &Point);
1316 if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 )
1317 {
1318 back_to_game();
1319 return;
1320 }
1321 }
1322 if ( pParty->pPickedItem.uItemID )//íàæàòèå íà ïîðòðåò ïåðñà ïðàâîé êíîïêîé ìûøè ñ ðàñòâîðîì
1323 {
1324 for ( uint i = 0; i < 4; ++i )
1325 {
1326 if ( (signed int)pX > RightClickPortraitXmin[i] && (signed int)pX < RightClickPortraitXmax[i]
1327 && (signed int)pY > 375 && (signed int)pY < 466 )
1328 {
1329 pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(i + 1, 1);
1330 return;
1331 }
1332 }
1333 }
1334
1335 pEventTimer->Pause();
1336 switch(pCurrentScreen)
1337 {
1338 case SCREEN_CASTING:
1339 {
1340 Inventory_ItemPopupAndAlchemy();
1341 break;
1342 }
1343 case SCREEN_CHEST:
1344 {
1345 if ( !pPlayers[uActiveCharacter]->CanAct() )
1346 {
1347 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s íå â ñîñòîÿíèè %s Îïîçíàòü ïðåäìåòû
1348 popup_window.Hint = pTmpBuf.data();
1349 popup_window.uFrameWidth = 384;
1350 popup_window.uFrameHeight = 180;
1351 popup_window.uFrameY = 40;
1352 if ( (signed int)pX <= 320 )
1353 popup_window.uFrameX = pX + 30;
1354 else
1355 popup_window.uFrameX = pX - 414;
1356 popup_window.DrawMessageBox(0);
1357 }
1358 else
1359 {
1360 if ( pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF )
1361 GameUI_DrawItemInfo(&pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF) - 1] - 1]);
1362 }
1363 break;
1364 }
1365 case SCREEN_GAME://In the main menu displays a pop-up window(Â ãëàâíîì ìåíþ ïîêàçûâàåò âñïëûâàþùåå îêíî)
1366 {
1367 if (GetCurrentMenuID() > 0)
1368 break;
1369 if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y )
1370 {
1371 popup_window.ptr_1C = (void *)((signed int)pX / 118);
1372 if ( (signed int)pX / 118 < 4 )//portaits zone
1373 {
1374 popup_window.Hint = nullptr;
1375 popup_window.uFrameWidth = 400;
1376 popup_window.uFrameHeight = 200;
1377 popup_window.uFrameX = 38;
1378 popup_window.uFrameY = 60;
1379 pAudioPlayer->StopChannels(-1, -1);
1380 GameUI_CharacterQuickRecord_Draw(&popup_window, pPlayers[(int)popup_window.ptr_1C + 1]);
1381 }
1382 }
1383 else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X )
1384 {
1385 if ( (signed int)pY >= 130 )
1386 {
1387 if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )//buff_tooltip zone
1388 {
1389 popup_window.Hint = nullptr;
1390 popup_window.uFrameWidth = 400;
1391 popup_window.uFrameHeight = 200;
1392 popup_window.uFrameX = 38;
1393 popup_window.uFrameY = 60;
1394 pAudioPlayer->StopChannels(-1, -1);
1395 popup_window._41D73D_draw_buff_tooltip();
1396 }
1397 else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )//NPC zone
1398 {
1399 if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 ))
1400 {
1401 pAudioPlayer->StopChannels(-1, -1);
1402 GameUI_DrawNPCPopup((void *)1);//NPC 2
1403 }
1404 }
1405 else
1406 {
1407 pAudioPlayer->StopChannels(-1, -1);
1408 GameUI_DrawNPCPopup(0);//NPC 1
1409 }
1410 }
1411 else//minimap zone
1412 {
1413 popup_window.Hint = (char *)GameUI_GetMinimapHintText();
1414 popup_window.uFrameWidth = 256;
1415 popup_window.uFrameX = 130;
1416 popup_window.uFrameY = 140;
1417 popup_window.uFrameHeight = 64;
1418 pAudioPlayer->StopChannels(-1, -1);
1419 popup_window.DrawMessageBox(0);
1420 }
1421 }
1422 else//game zone
1423 {
1424 popup_window.Hint = nullptr;
1425 popup_window.uFrameWidth = 320;
1426 popup_window.uFrameHeight = 320;
1427 popup_window.uFrameX = pX - 350;
1428 if ( (signed int)pX <= 320 )
1429 popup_window.uFrameX = pX + 30;
1430 popup_window.uFrameY = 40;
1431 //if ( pRenderer->pRenderD3D )
1432 v5 = pGame->pVisInstance->get_picked_object_zbuf_val();
1433 /*else
1434 v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/
1435 if (PID_TYPE((unsigned __int16)v5) == OBJECT_Actor)
1436 {
1437 /*if ( pRenderer->uNumSceneBegins )
1438 {
1439 popup_window.DrawMessageBox(1);
1440 MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window);
1441 }
1442 else*/
1443 {
1444 pRenderer->BeginScene();
1445 popup_window.DrawMessageBox(1);
1446 MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window);
1447 pRenderer->EndScene();
1448 }
1449 }
1450 if (PID_TYPE((unsigned __int16)v5) == OBJECT_Item)
1451 {
1452 if ( !(pObjectList->pObjects[pSpriteObjects[PID_ID((unsigned __int16)v5)].uObjectDescID].uFlags & 0x10 ) )
1453 {
1454 GameUI_DrawItemInfo(&pSpriteObjects[PID_ID((unsigned __int16)v5)].stru_24);
1455 }
1456 }
1457 }
1458 break;
1459 }
1460 case SCREEN_BOOKS:
1461 {
1462 if ( !dword_506364
1463 || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X
1464 || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y
1465 || ((popup_window.Hint = (char *)GetMapBookHintText()) == 0) )
1466 break;
1467 popup_window.uFrameWidth = (pFontArrus->GetLineWidth(popup_window.Hint) + 32) + 0.5f;
1468 popup_window.uFrameX = pX + 5;
1469 popup_window.uFrameY = pY + 5;
1470 popup_window.uFrameHeight = 64;
1471 pAudioPlayer->StopChannels(-1, -1);
1472 popup_window.DrawMessageBox(0);
1473 break;
1474 }
1475 case SCREEN_CHARACTERS:
1476 case SCREEN_E:
1477 case SCREEN_CHEST_INVENTORY:
1478 {
1479 if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E )
1480 Inventory_ItemPopupAndAlchemy();
1481 else if ( (signed int)pY >= 345 )
1482 break;
1483 else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats
1484 CharacterUI_StatsTab_ShowHint();
1485 else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills
1486 CharacterUI_SkillsTab_ShowHint();
1487 else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )//2DEvent - CharacerScreenInventory
1488 Inventory_ItemPopupAndAlchemy();
1489 break;
1490 }
1491 case SCREEN_SPELL_BOOK:
1492 {
1493 if ( dword_507B00_spell_info_to_draw_in_popup )
1494 DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1);
1495 break;
1496 }
1497 case SCREEN_HOUSE:
1498 {
1499 if ( (signed int)pY < 345 && (signed int)pX < 469 )
1500 ShowPopupShopItem();
1501 break;
1502 }
1503 case SCREEN_PARTY_CREATION:
1504 {
1505 popup_window.Hint = nullptr;
1506 pStr = 0;
1507 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
1508 {
1509 if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ
1510 && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW )
1511 {
1512 switch ( pButton->msg )
1513 {
1514 case UIMSG_0: //stats info
1515 popup_window.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7];
1516 pStr = aAttributeNames[(signed int)pButton->msg_param % 7];
1517 break;
1518 case UIMSG_PlayerCreationClickPlus: //Plus button info
1519 pStr = pGlobalTXT_LocalizationStrings[670];//Äîáàâèòü
1520 popup_window.Hint = pGlobalTXT_LocalizationStrings[671];//"Äîáàâëÿåò î÷êî ê âûäåëåííîìó íàâûêó, çàáèðàÿ åãî èç íàêîïèòåëÿ î÷êîâ"
1521 break;
1522 case UIMSG_PlayerCreationClickMinus: //Minus button info
1523 pStr = pGlobalTXT_LocalizationStrings[668];//Âû÷åñòü
1524 popup_window.Hint = pGlobalTXT_LocalizationStrings[669];//"Âû÷èòàåò î÷êî èç âûäåëåííîãî íàâûêà, âîçâðàùàÿ åãî â íàêîïèòåëü î÷êîâ"
1525 break;
1526 case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info
1527 pStr = pSkillNames[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)];
1528 popup_window.Hint = pSkillDesc[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)];
1529 break;
1530 case UIMSG_PlayerCreationSelectClass: //Available Class Info
1531 popup_window.Hint = pClassDescriptions[pButton->msg_param];
1532 pStr = pClassNames[pButton->msg_param];
1533 break;
1534 case UIMSG_PlayerCreationClickOK: //OK Info
1535 popup_window.Hint = pGlobalTXT_LocalizationStrings[664];//Ùåëêíèòå çäåñü äëÿ óòâåðæäåíèÿ ñîñòàâà îòðÿäà è ïðîäîëæåíèÿ èãðû.
1536 pStr = pGlobalTXT_LocalizationStrings[665];//Êíîïêà ÎÊ
1537 break;
1538 case UIMSG_PlayerCreationClickReset: //Clear info
1539 popup_window.Hint = pGlobalTXT_LocalizationStrings[666];//Ñáðàñûâàåò âñå ïàðàìåòðû è íàâûêè îòðÿäà.
1540 pStr = pGlobalTXT_LocalizationStrings[667];//Êíîïêà Î÷èñòèòü
1541 break;
1542 case UIMSG_PlayerCreation_SelectAttribute: // Character info
1543 pStr = pParty->pPlayers[pButton->msg_param].pName;
1544 popup_window.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType];
1545 break;
1546 }
1547 if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info
1548 {
1549 pY = 0;
1550 if ( (signed int)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48) < 37 )
1551 {
1552 strcpy(pTmpBuf2.data(), CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48)));
1553 popup_window.Hint = pTmpBuf2.data();
1554 pStr = pSkillNames[pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48)];
1555 }
1556 }
1557 }
1558 }
1559 if ( popup_window.Hint )
1560 {
1561 pHint = popup_window.Hint;
1562 popup_window.Hint = nullptr;
1563 popup_window.uFrameWidth = 384;
1564 popup_window.uFrameHeight = 256;
1565 popup_window.uFrameX = 128;
1566 popup_window.uFrameY = 40;
1567 popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
1568 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
1569 popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
1570 popup_window.DrawMessageBox(0);
1571 popup_window.uFrameX += 12;
1572 popup_window.uFrameWidth -= 24;
1573 popup_window.uFrameY += 12;
1574 popup_window.uFrameHeight -= 12;
1575 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
1576 popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
1577 sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", Color16(0xFF, 0xFF, 0x9B), pStr);
1578 popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
1579 popup_window.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
1580 }
1581 break;
1582 }
1583 default:
1584 break;
1585 }
1586 dword_507BF0_is_there_popup_onscreen = 1;
1587 viewparams->bRedrawGameUI = 1;
1588 }
1589 int no_rightlick_in_inventory = false; // 0050CDCC
1590 //----- (00416196) --------------------------------------------------------
1591 void Inventory_ItemPopupAndAlchemy()
1592 {
1593 int potion1_id; // edx@25
1594 unsigned int potion2_id; // edi@25
1595 signed int potionID; // edx@27
1596 unsigned int pOut_y; // edx@57
1597 double v31; // st7@112
1598 Vec3_int_ v39; // [sp-18h] [bp-A8h]@83
1599 GUIWindow message_window; // [sp+Ch] [bp-84h]@137
1600 POINT cursor; // [sp+78h] [bp-18h]@2
1601 unsigned int damage_level; // [sp+8Ch] [bp-4h]@23
1602
1603 if (no_rightlick_in_inventory)
1604 return;
1605
1606 pMouse->GetCursorPos(&cursor);
1607 int item_pid = (pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF) - 1;
1608 if (item_pid == -1) //added here to avoid crash
1609 return;
1610 ItemGen* item = &pPlayers[uActiveCharacter]->pInventoryItemList[item_pid];
1611
1612 if (cursor.x <= 13 || cursor.x >= 462)//items out of inventory(âåùè âíå èíâåíòàðÿ)
1613 {
1614 GameUI_DrawItemInfo(item);
1615 return;
1616 }
1617
1618 if (!item_pid)
1619 {
1620 int inventory_mouse_x = cursor.x - 14;
1621 int inventory_mouse_y = cursor.y - 17;
1622
1623 int mouse_cell_x = inventory_mouse_x / 32;
1624 int mouse_cell_y = inventory_mouse_y / 32;
1625
1626 if (mouse_cell_x + mouse_cell_y < 0)
1627 return;
1628
1629 int inventory_idx = mouse_cell_x + 14 * mouse_cell_y;
1630 if (inventory_idx > 126)
1631 return;
1632
1633 if (pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx) == 0)
1634 return;
1635
1636 item_pid = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx);
1637 }
1638 //check character condition(ïðîâåðêà ñîñòîÿíèÿ ïåðñîíàæà)
1639 if (!pPlayers[uActiveCharacter]->CanAct())
1640 {
1641 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s íå â ñîñòîÿíèè %s Îïîçíàòü ïðåäìåòû
1642 message_window.Hint = pTmpBuf.data();
1643 message_window.uFrameWidth = 384;
1644 message_window.uFrameHeight = 180;
1645 if (cursor.x <= 320 )
1646 message_window.uFrameX = cursor.x + 30;
1647 else
1648 message_window.uFrameX = cursor.x - 414;
1649 message_window.uFrameY = 40;
1650 message_window.DrawMessageBox(0);
1651 return;
1652 }
1653
1654 int alchemy_skill_points = (int8_t)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY) & 0x3F;
1655 int alchemy_skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY));
1656
1657 // for potion bottle(ïðîñòàÿ áóòûëêà)
1658 if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE)
1659 {
1660 GameUI_DrawItemInfo(item);
1661 return;
1662 }
1663 //for recharge potion(çåëüå ïåðåçàðÿäêà)
1664 if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM)
1665 {
1666 if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION)// all potions
1667 {
1668 if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands
1669 {
1670 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
1671 return;
1672 }
1673
1674 v31 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01;
1675 if ( v31 < 0.0 )
1676 v31 = 0.0;
1677 item->uMaxCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges);
1678 item->uNumCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges);
1679
1680 pMouse->RemoveHoldingItem();
1681 no_rightlick_in_inventory = 1;
1682 return;
1683 }
1684 GameUI_DrawItemInfo(item);
1685 return;
1686 }
1687 // for harden potion(çåëüå çàêàëêà)
1688 else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM)
1689 {
1690 if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // bottle and all potions
1691 {
1692 if (item->IsBroken() || // cant harden broken items
1693 item->uItemID >= ITEM_ARTIFACT_PUCK || // cant harden artifacts
1694 item->GetItemEquipType() < EQUIP_SINGLE_HANDED ||
1695 item->GetItemEquipType() > EQUIP_WAND)
1696 {
1697 pMouse->RemoveHoldingItem();
1698 no_rightlick_in_inventory = true;
1699 return;
1700 }
1701
1702 item->uAttributes |= ITEM_AURA_EFFECT_RED | ITEM_HARDENED;
1703
1704 _50C9A8_item_enchantment_timer = 256;
1705 pMouse->RemoveHoldingItem();
1706 no_rightlick_in_inventory = true;
1707 return;
1708 }
1709 GameUI_DrawItemInfo(item);
1710 return;
1711 }
1712 // several potions(íåñêîëüêî çåëèé)
1713 else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION ||
1714 pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION)
1715 {
1716 if ( item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // all potions
1717 {
1718 if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE ||
1719 item->uItemID >= ITEM_ARTIFACT_PUCK ||
1720 item->IsBroken() ||
1721 item->uSpecEnchantmentType ||
1722 item->uEnchantmentType ||
1723 item->GetItemEquipType() >= EQUIP_ARMOUR) // only melee weapons and bows
1724 {
1725 pMouse->RemoveHoldingItem();
1726 no_rightlick_in_inventory = true;
1727 return;
1728 }
1729
1730 item->UpdateTempBonus(pParty->uTimePlayed);
1731 if (pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION)
1732 {
1733 item->uSpecEnchantmentType = 40; // of Slaying
1734 v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128);
1735 }
1736 else
1737 {
1738 static int _4E2904_enchantment_by_potion_lut[] =
1739 {
1740 164, 93, 22,
1741 164, 93, 22,
1742 11, 5, 13, 7, 59
1743 };
1744 item->uSpecEnchantmentType = _4E2904_enchantment_by_potion_lut[pParty->pPickedItem.uItemID - 240];
1745 v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128);
1746 }
1747
1748 item->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335;
1749 item->uAttributes = alchemy_skill_level | 0x18;
1750
1751 _50C9A8_item_enchantment_timer = 256;
1752 pMouse->RemoveHoldingItem();
1753 no_rightlick_in_inventory = true;
1754 return;
1755 }
1756 GameUI_DrawItemInfo(item);
1757 return;
1758 }
1759 // use reagents(ïðèìåíåíèå ðåàãåíòîâ)
1760 if (pParty->pPickedItem.uItemID >= ITEM_REAGENT_WIDOWSWEEP_BERRIES && pParty->pPickedItem.uItemID <= ITEM_REAGENT_PHILOSOPHERS_STONE &&
1761 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == ITEM_POTION_BOTTLE)
1762 {
1763 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = alchemy_skill_points + pParty->pPickedItem.GetDamageDice();
1764 switch ( pParty->pPickedItem.uItemID )
1765 {
1766 case 200:
1767 case 201:
1768 case 202:
1769 case 203:
1770 case 204:
1771 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 222;
1772 break;
1773 case 205:
1774 case 206:
1775 case 207:
1776 case 208:
1777 case 209:
1778 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 223;
1779 break;
1780 case 210:
1781 case 211:
1782 case 212:
1783 case 213:
1784 case 214:
1785 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 224;
1786 break;
1787 case 215:
1788 case 216:
1789 case 217:
1790 case 218:
1791 case 219:
1792 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 221;
1793 break;
1794 default:
1795 break;
1796 }
1797 pMouse->RemoveHoldingItem();
1798 no_rightlick_in_inventory = 1;
1799 if ( dword_4E455C )
1800 {
1801 pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0);
1802 dword_4E455C = 0;
1803 }
1804 return;
1805 }
1806 //potions mixing(ñìåøèâàíèå äâóõ çåëèé)
1807 if (pParty->pPickedItem.uItemID >= ITEM_POTION_CATALYST && pParty->pPickedItem.uItemID <= ITEM_POTION_REJUVENATION &&
1808 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID >= ITEM_POTION_CATALYST &&
1809 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID <= ITEM_POTION_REJUVENATION)
1810 {
1811 potion1_id = item->uItemID - ITEM_POTION_CURE_WOUNDS;
1812 potion2_id = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS;
1813
1814 if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST || item->uItemID == ITEM_POTION_CATALYST )
1815 potionID = 5;
1816 else
1817 potionID = pItemsTable->potion_data[potion2_id][potion1_id];
1818 damage_level = 0;
1819 if ( alchemy_skill_points )
1820 {
1821 if ( potionID < ITEM_POTION_CURE_DISEASE || potionID > ITEM_POTION_AWAKEN )//< 225 >227
1822 {
1823 if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY && alchemy_skill_level == 1)//228 >= potionID <= 239
1824 damage_level = 2;
1825 if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE && alchemy_skill_level <= 2)//240 >= potionID <= 261
1826 damage_level = 3;
1827 if ( potionID >= ITEM_POTION_STONE_TO_FLESH && alchemy_skill_level <= 3 )// 262 < potionID
1828 damage_level = 4;
1829 }
1830 }
1831 else//no skill(íåò íàâûêà)
1832 {
1833 if ( potionID >= ITEM_POTION_CURE_DISEASE && potionID <= ITEM_POTION_AWAKEN )//225 <= v16 <= 227
1834 damage_level = 1;
1835 if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY )//228 <= v16 <= 239
1836 damage_level = 2;
1837 if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE )//240 <= v16 <= 261
1838 damage_level = 3;
1839 if ( potionID >= ITEM_POTION_STONE_TO_FLESH )//262 <= v16
1840 damage_level = 4;
1841 }
1842
1843 int pOut_x = item_pid + 1;
1844 for ( uint i = 0; i < 126; ++i )
1845 {
1846 if ( pPlayers[uActiveCharacter]->pInventoryMatrix[i] == pOut_x )
1847 {
1848 pOut_y = i;
1849 break;
1850 }
1851 }
1852 if ( !potionID )
1853 {
1854 GameUI_DrawItemInfo(item);
1855 return;
1856 }
1857 if ( damage_level == 1 )
1858 {
1859 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
1860 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE);
1861 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
1862 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
1863 v39.z = pParty->vPosition.z + pParty->sEyelevel;
1864 v39.x = pParty->vPosition.x;
1865 v39.y = pParty->vPosition.y;
1866
1867 int rot_x, rot_y, rot_z;
1868 Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
1869 SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
1870 if ( dword_4E455C )
1871 {
1872 if ( pPlayers[uActiveCharacter]->CanAct() )
1873 pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
1874 ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
1875 dword_4E455C = 0;
1876 }
1877 pMouse->RemoveHoldingItem();
1878 no_rightlick_in_inventory = 1;
1879 return;
1880 }
1881 if ( damage_level == 2 )
1882 {
1883 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
1884 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE);
1885 pPlayers[uActiveCharacter]->ItemsEnchant(1);
1886 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
1887 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
1888
1889 v39.z = pParty->vPosition.z + pParty->sEyelevel;
1890 v39.x = pParty->vPosition.x;
1891 v39.y = pParty->vPosition.y;
1892
1893 int rot_x, rot_y, rot_z;
1894 Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
1895 SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
1896 if ( dword_4E455C )
1897 {
1898 if ( pPlayers[uActiveCharacter]->CanAct() )
1899 pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
1900 ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
1901 dword_4E455C = 0;
1902 }
1903 pMouse->RemoveHoldingItem();
1904 no_rightlick_in_inventory = 1;
1905 return;
1906 }
1907 if ( damage_level == 3 )
1908 {
1909 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
1910 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE);
1911 pPlayers[uActiveCharacter]->ItemsEnchant(5);
1912 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
1913
1914 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
1915
1916 v39.z = pParty->vPosition.z + pParty->sEyelevel;
1917 v39.x = pParty->vPosition.x;
1918 v39.y = pParty->vPosition.y;
1919
1920 int rot_x, rot_y, rot_z;
1921 Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
1922 SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
1923 if ( dword_4E455C )
1924 {
1925 if ( pPlayers[uActiveCharacter]->CanAct() )
1926 pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
1927 ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
1928 dword_4E455C = 0;
1929 }
1930 pMouse->RemoveHoldingItem();
1931 no_rightlick_in_inventory = 1;
1932 return;
1933 }
1934 if ( damage_level == 4 )
1935 {
1936 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
1937 pPlayers[uActiveCharacter]->SetCondition(Condition_Eradicated, 0);
1938 pPlayers[uActiveCharacter]->ItemsEnchant(0);
1939 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
1940
1941 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
1942
1943 v39.z = pParty->vPosition.z + pParty->sEyelevel;
1944 v39.x = pParty->vPosition.x;
1945 v39.y = pParty->vPosition.y;
1946
1947 int rot_x, rot_y, rot_z;
1948 Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
1949 SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
1950 if ( dword_4E455C )
1951 {
1952 if ( pPlayers[uActiveCharacter]->CanAct() )
1953 pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
1954 ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
1955 dword_4E455C = 0;
1956 }
1957 pMouse->RemoveHoldingItem();
1958 no_rightlick_in_inventory = 1;
1959 return;
1960 }
1961 if ( damage_level == 0 )
1962 {
1963 if ( alchemy_skill_points )
1964 {
1965 if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 || pParty->pPickedItem.uItemID == 221 )//catalyst(êàòàëèçàòîð)
1966 {
1967 if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 )
1968 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = pParty->pPickedItem.uItemID;
1969 if ( pParty->pPickedItem.uItemID == 221 )
1970 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = pParty->pPickedItem.uEnchantmentType;
1971 }
1972 else
1973 {
1974 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = potionID;
1975 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType
1976 + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType) / 2;
1977 pPlayers[uActiveCharacter]->SetVariable(VAR_AutoNotes, pItemsTable->potion_note[potion1_id][potion2_id]);
1978 }
1979 int bottle = pPlayers[uActiveCharacter]->AddItem(-1, 220);//áóòûëêà
1980 if ( bottle )
1981 pPlayers[uActiveCharacter]->pOwnItems[bottle - 1].uAttributes = ITEM_IDENTIFIED;
1982 if ( !(pItemsTable->pItems[pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID].uItemID_Rep_St) )
1983 pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uAttributes |= 1;
1984 if ( !dword_4E455C )
1985 {
1986 pMouse->RemoveHoldingItem();
1987 no_rightlick_in_inventory = 1;
1988 return;
1989 }
1990 pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0);
1991 dword_4E455C = 0;
1992 pMouse->RemoveHoldingItem();
1993 no_rightlick_in_inventory = 1;
1994 return;
1995 }
1996 GameUI_DrawItemInfo(item);
1997 return;
1998 }
1999 }
2000 GameUI_DrawItemInfo(item);
2001 return;
2002 }
2003
2004
2005 //----- (0045828B) --------------------------------------------------------
2006 unsigned int __fastcall GetSpellColor(signed int a1)
2007 {
2008 if ( a1 == 0 )
2009 return Color16(0, 0, 0);
2010 if ( a1 < 12 )
2011 return Color16(255, 85, 0);
2012 if ( a1 < 23 )
2013 return Color16(150, 212, 255);
2014 if ( a1 < 34 )
2015 return Color16(0, 128, 255);
2016 if ( a1 < 45 )
2017 return Color16(128, 128, 128);
2018 if ( a1 < 56 )
2019 return Color16(225, 225, 225);
2020 if ( a1 < 67 )
2021 return Color16(235, 15, 255);
2022 if ( a1 < 78 )
2023 return Color16(255, 128, 0);
2024 if ( a1 < 89 )
2025 return Color16(255, 255, 155);
2026 if ( a1 < 100 )
2027 return Color16(192, 192, 240);
2028 else
2029 __debugbreak();
2030 }
2031
2032 //----- (004B46F8) --------------------------------------------------------
2033 __int64 GetExperienceRequiredForLevel(int level)
2034 {
2035 __int64 v1; // eax@1
2036 int i; // edx@1
2037
2038 v1 = 0;
2039 for (i = 0; i < level; ++i)
2040 v1 += i + 1;
2041 return 1000 * v1;
2042 }