Mercurial > mm7
diff GUI/UI/UIPopup.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
line wrap: on
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/UIPopup.cpp Fri Sep 19 04:21:12 2014 +0600 @@ -0,0 +1,2042 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "UIPopup.h" +#include "Books\UIMapBook.h" +#include "UIShops.h" +#include "..\../Engine/MM7.h" + +#include "..\../Mouse.h" + +#include "..\../Engine/Graphics/Sprites.h" +#include "..\../Engine/Graphics/Vis.h" +#include "..\../Engine/Game.h" +#include "..\../GUIWindow.h" +#include "..\../GUIFont.h" +#include "..\../Engine/Party.h" +#include "..\../AudioPlayer.h" +#include "..\../Engine/LOD.h" +#include "..\../Engine/Objects/Actor.h" +#include "..\../Engine/Graphics/Viewport.h" +#include "..\../Engine/Objects/SpriteObject.h" +#include "..\../Engine/Objects/ObjectList.h" +#include "..\../Engine/Objects/Chest.h" +#include "..\../Engine/Graphics/PaletteManager.h" +#include "..\../Engine/Timer.h" +#include "..\../Engine/texts.h" + +#include "..\../Engine/mm7_data.h" +#include "..\../Engine/Events.h" + +static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually + + +//----- (004179BC) -------------------------------------------------------- +void CharacterUI_DrawTooltip(const char *Title, const char *content) +{ + GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1 + POINT v6; // [sp+60h] [bp-8h]@1 + + memset(&popup_window, 0, 0x54u); + popup_window.uFrameWidth = 384; + popup_window.uFrameHeight = 256; + popup_window.uFrameX = 128; + popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30; + popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24; + popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; + popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; + popup_window.DrawMessageBox(0); + + popup_window.uFrameX += 12; + popup_window.uFrameWidth -= 24; + popup_window.uFrameY += 12; + popup_window.uFrameHeight -= 12; + popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; + popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; + sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title); + popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); + popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0); +} + +//----- (004151D9) -------------------------------------------------------- +void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight) +{ + unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6 + unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3 + unsigned int coord_y; // [sp+34h] [bp-4h]@5 + + pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight); + if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight) + { + uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; + if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth ) + ++uNumTiles; + coord_y = uY; + for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ ) + { + coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; + for ( uint i = uNumTiles + 1; i; --i ) + { + coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; + pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment)); + } + coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; + } + pRenderer->DrawTextureTransparent(uX, uY, pIcons_LOD->GetTexture(uTextureID_5076AC)); + pRenderer->DrawTextureTransparent(uX, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4)); + pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY, pIcons_LOD->GetTexture(uTextureID_5076A8)); + pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0)); + if ( uWidth > 64 ) + { + pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight); + pRenderer->DrawTextureTransparent(uX + 32, uY, pIcons_LOD->GetTexture(uTextureID_507698)); + pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); + if ( uWidth > 512 ) + { + pRenderer->DrawTextureTransparent(uX + 544, uY, pIcons_LOD->GetTexture(uTextureID_507698)); + pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); + } + } + if ( uHeight > 64 ) + { + pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32); + pRenderer->DrawTextureTransparent(uX, uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0)); + pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C)); + } + pRenderer->ResetTextureClipRect(); + } +} + +//----- (0041D895) -------------------------------------------------------- +void GameUI_DrawItemInfo( struct ItemGen* inspect_item ) +{ + unsigned int v2; // eax@3 + const char *v28; // edi@69 + int v34; // esi@81 + const char *pText; // [sp-14h] [bp-28Ch]@110 + char out_text[300]; // [sp+8h] [bp-270h]@40 + char v65[120]; // [sp+134h] [bp-144h]@92 + stru351_summoned_item v67; + int v77; // [sp+200h] [bp-78h]@12 + int v78; // [sp+204h] [bp-74h]@5 + GUIWindow iteminfo_window; // [sp+208h] [bp-70h]@2 + POINT a2; // [sp+25Ch] [bp-1Ch]@2 + int v81; // [sp+264h] [bp-14h]@5 + PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18 + char* v84; + int v85; + char *Str; // [sp+270h] [bp-8h]@65 + + int r_mask = 0xF800; + int g_mask = 0x7E0; + int b_mask = 0x1F; + + if (!inspect_item->uItemID) + return; + iteminfo_window.Hint = nullptr; + iteminfo_window.uFrameWidth = 384; + iteminfo_window.uFrameHeight = 180; + iteminfo_window.uFrameY = 40; + if ( pMouse->GetCursorPos(&a2)->x <= 320 ) + v2 = pMouse->GetCursorPos(&a2)->x + 30; + else + v2 = pMouse->GetCursorPos(&a2)->x - iteminfo_window.uFrameWidth - 30; + iteminfo_window.uFrameX = v2; + v78 = 100 - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureWidth; + v81 = 144 - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight; + if ( v78 > 0 ) + v78 = v78 / 2; + if ( v81 <= 0 ) + v81 = 0; + else + v81 = v81 / 2; + if ( !pItemsTable->pItems[inspect_item->uItemID].uItemID_Rep_St ) + inspect_item->SetIdentified(); + v77 = 0; + if (inspect_item->GetItemEquipType() == EQUIP_GOLD) + v77 = inspect_item->uSpecEnchantmentType; + if ( uActiveCharacter ) + { + //try to identify + if (!inspect_item->IsIdentified()) + { + if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 ) + inspect_item->SetIdentified(); + v83 = SPEECH_9; + if ( !inspect_item->IsIdentified() ) + ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2);//"Identify Failed" + else + { + v83 = SPEECH_8; + if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) ) + v83 = SPEECH_7; + } + if ( dword_4E455C ) + { + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0); + dword_4E455C = 0; + } + } + inspect_item->UpdateTempBonus(pParty->uTimePlayed); + if (inspect_item->IsBroken()) + { + if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 ) + inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1; + v83 = SPEECH_11; + if ( !inspect_item->IsBroken() ) + v83 = SPEECH_10; + else + ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2);//"Repair Failed" + if ( dword_4E455C ) + { + pPlayers[uActiveCharacter]->PlaySound(v83, 0); + dword_4E455C = 0; + } + } + } + if (inspect_item->IsBroken()) + { + iteminfo_window.DrawMessageBox(0); + pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, + iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, + iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); + iteminfo_window.uFrameWidth -= 24; + iteminfo_window.uFrameHeight -= 12; + iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; + iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; + pRenderer->DrawTransparentRedShade(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); + if ( inspect_item->IsIdentified()) + pText = (char *)inspect_item->GetIdentifiedName(); + else + pText = pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName; + iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pText, 3); + iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &iteminfo_window, 0, 0) / 2, + Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" + pRenderer->ResetTextureClipRect(); + if ( !areWeLoadingTexture ) + { + pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + } + return; + } + if (!inspect_item->IsIdentified()) + { + iteminfo_window.DrawMessageBox(0); + pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, + iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); + iteminfo_window.uFrameWidth -= 24; + iteminfo_window.uFrameHeight -= 12; + iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; + iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; + pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); + iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3); + iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &iteminfo_window, 0, 0) / 2, + Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified" + pRenderer->ResetTextureClipRect(); + if ( !areWeLoadingTexture ) + { + pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + } + return; + } + sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName); //"Type: %s" + out_text[100] = 0; + out_text[200] = 0; + switch (inspect_item->GetItemEquipType()) + { + case EQUIP_SINGLE_HANDED: + case EQUIP_TWO_HANDED: + sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK], + (int)inspect_item->GetDamageMod(), pGlobalTXT_LocalizationStrings[53], + (int)inspect_item->GetDamageDice(), (int)inspect_item->GetDamageRoll()); //"Damage" + if (inspect_item->GetDamageMod()) + { + char mod[16]; + sprintf(mod, "+%d", (int)inspect_item->GetDamageMod()); + strcat(out_text + 100, mod); + } + break; + + case EQUIP_BOW: + sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot" + (int)inspect_item->GetDamageMod(), pGlobalTXT_LocalizationStrings[53], //"Damage" + (int)inspect_item->GetDamageDice(), (int)inspect_item->GetDamageRoll()); + if (inspect_item->GetDamageMod()) + { + char mod[16]; + sprintf(mod, "+%d", (int)inspect_item->GetDamageMod()); + strcat(out_text + 100, mod); + } + break; + + case EQUIP_ARMOUR: + case EQUIP_SHIELD: + case EQUIP_HELMET: + case EQUIP_BELT: + case EQUIP_CLOAK: + case EQUIP_GAUNTLETS: + case EQUIP_BOOTS: + case EQUIP_RING: + case EQUIP_AMULET: + if (inspect_item->GetDamageDice()) //"Armor" + sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], + inspect_item->GetDamageDice() + inspect_item->GetDamageMod()); + break; + } + + if ( !v77 ) + { + if (inspect_item->GetItemEquipType() ==EQUIP_POTION) //this is CORRECT! do not move to switch! + { + if ( inspect_item->uEnchantmentType ) + sprintf(out_text + 200, "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power" + } + else if (inspect_item->GetItemEquipType() == EQUIP_REAGENT) + sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], inspect_item->GetDamageDice()); //"Power" + else if ( inspect_item->uEnchantmentType ) + sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210], pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->m_enchantmentStrength); //"Special" + else if ( inspect_item->uSpecEnchantmentType ) + sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement); + else if ( inspect_item->uNumCharges ) + sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges" + } + iteminfo_window.uFrameWidth -= 12; + iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; + iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; + Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8)); + v84 = &out_text[0]; + for ( uint i = 1; i <= 3; i++ ) + { + if ( *v84 ) + Str += pFontComic->CalcTextHeight(v84, &iteminfo_window, 100, 0) + 3; + v84 += 100; + } + v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription; + if ( *v28 ) + Str += pFontSmallnum->CalcTextHeight(pItemsTable->pItems[inspect_item->uItemID].pDescription, &iteminfo_window, 100, 0); + iteminfo_window.uFrameHeight = pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), + TEXTURE_16BIT_PALETTE)->uTextureHeight + v81 + 54; + if ( (signed int)Str > (signed int)iteminfo_window.uFrameHeight ) + iteminfo_window.uFrameHeight = (unsigned int)Str; + if ( inspect_item->uAttributes & ITEM_TEMP_BONUS && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) ) + iteminfo_window.uFrameHeight += LOBYTE(pFontComic->uFontHeight); + v85 = 0; + if ( pFontArrus->uFontHeight ) + { + iteminfo_window.uFrameWidth -= 24; + if ( pFontArrus->CalcTextHeight(inspect_item->GetIdentifiedName(), &iteminfo_window, 0, 0) / (signed int)pFontArrus->uFontHeight ) + v85 = pFontArrus->uFontHeight; + iteminfo_window.uFrameWidth += 24; + } + iteminfo_window.uFrameWidth += 12; + iteminfo_window.uFrameHeight += (unsigned int)v85; + iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; + iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; + iteminfo_window.DrawMessageBox(0); + pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, + iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); + iteminfo_window.uFrameWidth -= 12; + iteminfo_window.uFrameHeight -= 12; + iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; + iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; + pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, + iteminfo_window.uFrameY + (signed int)(iteminfo_window.uFrameHeight - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight) / 2, + pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); + + v34 = (int)(v85 + 35); + Str = out_text; + for ( uint i = 1; i <= 3; i++ ) + { + if ( *Str ) + { + iteminfo_window.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0); + v34 += pFontComic->CalcTextHeight(Str, &iteminfo_window, 100, 0) + 3; + } + Str += 100; + } + v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription; + if ( *v28 ) + iteminfo_window.DrawText(pFontSmallnum, 100, v34, 0, v28, 0, 0, 0); + iteminfo_window.uFrameX += 12; + iteminfo_window.uFrameWidth -= 24; + iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), inspect_item->GetIdentifiedName(), 3); + iteminfo_window.uFrameWidth += 24; + iteminfo_window.uFrameX -= 12; + if ( v77 ) + { + sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value" + iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); + pRenderer->ResetTextureClipRect(); + } + else + { + if ( (inspect_item->uAttributes & ITEM_TEMP_BONUS) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) ) + { + init_summoned_item(&v67, inspect_item->uExpireTime - pParty->uTimePlayed); + strcpy(pTmpBuf.data(), "Duration:"); + Str = (char *)(v67.field_18_expire_year - game_starting_year); + if (v67.field_18_expire_year != 1168 ) + { + sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year); + strcat(pTmpBuf.data(), v65); + } + if ( (((v67.field_14_exprie_month || Str) && + ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str) + || v67.field_C_expire_day) + && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || + v67.field_C_expire_day) + || v67.field_8_expire_hour) + && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || + v67.field_C_expire_day || v67.field_8_expire_hour) + || v67.field_4_expire_minute ) + { + sprintf(v65, " %d:mn", v67.field_4_expire_minute); + strcat(pTmpBuf.data(), v65); + } + iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); + } + sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], inspect_item->GetValue()); + iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); + if ( inspect_item->uAttributes & ITEM_STOLEN ) + pText = pGlobalTXT_LocalizationStrings[187]; //"Stolen" + else + { + if ( !(inspect_item->uAttributes & ITEM_HARDENED) ) + { + pRenderer->ResetTextureClipRect(); + if ( !areWeLoadingTexture ) + { + pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + } + return; + } + pText = pGlobalTXT_LocalizationStrings[651]; //"Hardened" + } + LOWORD(inspect_item->uAttributes) = r_mask; + iteminfo_window.DrawText(pFontComic, pFontComic->GetLineWidth(pTmpBuf.data()) + 132, + iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), inspect_item->uAttributes, pText, 0, 0, 0); + pRenderer->ResetTextureClipRect(); + } + if ( !areWeLoadingTexture ) + { + pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + } + return; +} +// 4E455C: using guessed type int dword_4E455C; +// 506128: using guessed type int areWeLoadingTexture; + +//----- (0041E360) -------------------------------------------------------- +void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow) +{ + unsigned __int16 v9; // dx@4 + SpriteFrame *v10; // edi@17 + unsigned int v18; // ecx@19 + unsigned int v19; // eax@21 + int skill_points; // edi@61 + unsigned int skill_level; // eax@61 + int pTextHeight; // edi@90 + PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79 + DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 + DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18 + RECT dest_rect; // [sp+ECh] [bp-100h]@26 + const char *string_name[10]; // [sp+FCh] [bp-F0h]@145 + const char *content[11]; // [sp+124h] [bp-C8h]@127 + unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127 + RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 + unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 + bool for_effects; // [sp+1C0h] [bp-2Ch]@3 + bool normal_level; // [sp+1D0h] [bp-1Ch]@18 + bool expert_level; // [sp+1C4h] [bp-28h]@18 + bool master_level; // [sp+1C8h] [bp-24h]@18 + bool grandmaster_level; // [sp+1B4h] [bp-38h]@3 + const char *pText; // [sp+1D4h] [bp-18h]@18 + int pTextColorID; // [sp+1E4h] [bp-8h]@18 + int v115; + + bool monster_full_informations = false; + static Actor pMonsterInfoUI_Doll; + if ( !uActiveCharacter ) // + uActiveCharacter = 1; + + /*if ( !(bMonsterInfoUI_bDollInitialized & 1) ) + { + bMonsterInfoUI_bDollInitialized |= 1u; + Actor::Actor(&pMonsterInfoUI_Doll); + atexit(nullsub_3); + }*/ + v106.sParentBillboardID = -1; + v115 = monster_popup_y_offsets[((signed __int16)pActors[uActorID].pMonsterInfo.uID - 1) / 3] - 40; + if ( pActors[uActorID].pMonsterInfo.uID == pMonsterInfoUI_Doll.pMonsterInfo.uID ) + v9 = pMonsterInfoUI_Doll.uCurrentActionLength; + else + { + memcpy(&pMonsterInfoUI_Doll, &pActors[uActorID], sizeof(pMonsterInfoUI_Doll)); + pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; + pMonsterInfoUI_Doll.uCurrentActionTime = 0; + v9 = rand() % 256 + 128; + pMonsterInfoUI_Doll.uCurrentActionLength = v9; + } + + if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 ) + { + pMonsterInfoUI_Doll.uCurrentActionTime = 0; + if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee) + { + pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing; + pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128; + } + else + { + //rand(); + pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; + if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186) && + (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249) && rand() % 30 < 100 ) + pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee; + pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength; + } + } + v10 = pSpriteFrameTable->GetFrame( pActors[uActorID].pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime); + v106.pTarget = pRenderer->pTargetSurface; + v106.pTargetZ = pRenderer->pActiveZBuffer; + v106.uTargetPitch = pRenderer->uTargetSurfacePitch; + v106.uViewportX = pWindow->uFrameX + 13; + v106.uViewportY = pWindow->uFrameY + 52; + v106.uViewportW = (pWindow->uFrameY + 52) + 128; + v106.uViewportZ = v106.uViewportX + 128; + v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2; + v106._screenspace_x_scaler_packedfloat = 65536; + v106._screenspace_y_scaler_packedfloat = 65536; + v106.uScreenSpaceY = v115 + (pWindow->uFrameY + 52) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].uHeight; + v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1); + v106.sZValue = 0; + v106.uFlags = 0; + pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); + pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));//горизонтальная верхняя линия + pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));//горизонтальная нижняя линия + pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));//левая вертикальная линия + pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));//правая вертикальная линия + //if ( pRenderer->pRenderD3D ) + { + v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; + + memset(&Dst, 0, sizeof(Dst)); + Dst.dwSize = sizeof(Dst); + Dst.dwFillColor = 0; + + memset(&pDesc, 0, sizeof(pDesc)); + pDesc.dwSize = sizeof(pDesc); + + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->GetSurfaceDesc(&pDesc); + v107 = 0; + uint i = 0; + int dst_x = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2; + int dst_y = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; + uint dst_z = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2 - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth; + uint dst_w = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; + if (dst_x < v106.uViewportX) + { + v18 = v106.uViewportX - dst_x; + dst_x = v106.uViewportX; + v107 = v18; + } + if (dst_y < v106.uViewportY) + { + v19 = v106.uViewportY - dst_y; + dst_y = v106.uViewportY; + i = v19; + } + if (dst_z > v106.uViewportZ) + dst_z = v106.uViewportZ; + if (dst_w > v106.uViewportW) + dst_w = v106.uViewportW; + pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF); + pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF); + dest_rect.left = v106.uViewportX; + dest_rect.top = v106.uViewportY; + dest_rect.right = v106.uViewportZ; + dest_rect.bottom = v106.uViewportW; + + ErrD3D(pRenderer->pBackBuffer4->Blt(&dest_rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &Dst)); + /*if ( pRenderer->uTargetGBits == 5 ) + { + __debugbreak(); // no monster popup for r5g5b5 will be + memset(&pDesc, 0, 0x7Cu); + pDesc.dwSize = 124; + if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT)) + { + v20 = (char *)dst_y; + v110 = pDesc.lpSurface; + if (dst_y < dst_w) + { + v21 = dst_x; + //v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x]; + ushort* _v22_2 = v22; + v23 = i - dst_y; + v115 = i - dst_y; + while ( 1 ) + { + dst_y = v21; + if ( v21 < dst_z ) + { + v25 = v107 - v21; + v109 = (int)&v20[v23]; + for ( i = v107 - v21; ; v25 = i ) + { + v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight); + v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; + *v22 = *((short *)v110 + (int)v26); + ++v22; + if ( dst_y >= dst_z ) + break; + } + v23 = v115; + } + v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch); + _v22_2 = v22; + v20 = (char *)(dst_y + 1); + v28 = __OFSUB__(dst_y + 1, dst_w); + v27 = (signed int)(dst_y++ + 1 - dst_w) < 0; + if ( !(v27 ^ v28) ) + break; + v21 = dst_x; + } + } + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); + } + } + else*/ + { + memset(&pDesc, 0, sizeof(pDesc)); + pDesc.dwSize = sizeof(pDesc); + if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT) ) + { + ushort* src = (unsigned __int16 *)pDesc.lpSurface; + uint num_top_scanlines_above_frame_y = i - dst_y; + for (uint y = dst_y; y < dst_w; ++y) + { + //ushort* dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x]; + + uint src_y = num_top_scanlines_above_frame_y + y; + for (uint x = dst_x; x < dst_z; ++x) + { + uint src_x = v107 - dst_x + x; // num scanlines left to frame_x + current x + + uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) + + pDesc.dwWidth * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; + uint b = src[idx] & 0x1F; + //*dst++ = b | 2 * (src[idx] & 0xFFE0); + pRenderer->WritePixel16(x, y, b | 2 * (src[idx] & 0xFFE0)); + } + } + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(NULL); + } + } + } + /*else + { + pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0); + if ( v10->pHwSpriteIDs[0] >= 0 ) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].DrawSprite_sw(&v106, 0); + }*/ +//name and profession + if ( pActors[uActorID].sNPC_ID ) + { + if (GetNPCData(pActors[uActorID].sNPC_ID)->uProfession) + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], GetNPCData(pActors[uActorID].sNPC_ID)->pName, aNPCProfessionNames[GetNPCData(pActors[uActorID].sNPC_ID)->uProfession]); // "%s the %s" / ^Pi[%s] %s + else + strncpy(pTmpBuf.data(), GetNPCData(pActors[uActorID].sNPC_ID)->pName, 2000); + } + else + { + if ( pActors[uActorID].dword_000334_unique_name ) + strncpy(pTmpBuf.data(), pMonsterStats->pPlaceStrings[pActors[uActorID].dword_000334_unique_name], 2000); + else + strncpy(pTmpBuf.data(), pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].pName, 2000); + } + pWindow->DrawTitleText(pFontComic, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + //health bar + Actor::DrawHealthBar(&pActors[uActorID], pWindow); + + normal_level = 0; + expert_level = 0; + master_level = 0; + grandmaster_level = 0; + for_effects = 0; + pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed; + if ( pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) ) + { + skill_points = (unsigned __int8)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) & 0x3F; + skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) - 1; + if ( skill_level == 0 )//(normal) + { + if ( skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel ) + normal_level = 1; + } + else if ( skill_level == 1 )//(expert) + { + if ( 2 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel ) + { + normal_level = 1; + expert_level = 1; + } + } + else if ( skill_level == 2 )//(master) + { + if ( 3 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel ) + { + normal_level = 1; + expert_level = 1; + master_level = 1; + } + } + else if ( skill_level == 3 )//grandmaster + { + normal_level = 1; + expert_level = 1; + master_level = 1; + grandmaster_level = 1; + } + } + if ( pActors[uActorID].uAIState != Dead + && pActors[uActorID].uAIState != Dying + && !dword_507BF0_is_there_popup_onscreen && pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) ) + { + if ( normal_level | expert_level | master_level | grandmaster_level ) + { + if ( pActors[uActorID].pMonsterInfo.uLevel >= pPlayers[uActiveCharacter]->uLevel - 5 ) + speech = SPEECH_IDENTIFY_MONSTER_STRONGER; + else + speech = SPEECH_IDENTIFY_MONSTER_WEAKER; + } + else + speech = SPEECH_IDENTIFY_MONSTER_106; + pPlayers[uActiveCharacter]->PlaySound(speech, 0); + } + + if ( (signed int)SkillToMastery(pParty->pPlayers[uActiveCharacter - 1].GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) >= 3 ) + for_effects = 1; + + if ( monster_full_informations == true ) + { + normal_level = 1;// + expert_level = 1;// + master_level = 1;// + grandmaster_level = 1;// + for_effects = 1; + } + + pWindow->DrawText(pFontSmallnum, 12, 196, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);//Effects + if ( !for_effects && false) + pWindow->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);//? + else + { + pText = ""; + pTextHeight = LOBYTE(pFontSmallnum->uFontHeight) + 193; + for ( uint i = 1; i <= 21; ++i ) + { + if ( pActors[uActorID].pActorBuffs[i].uExpireTime > 0 ) + { + switch ( i ) + { + case ACTOR_BUFF_CHARM: + pTextColorID = 60; + pText = pGlobalTXT_LocalizationStrings[591];//Charmed + break; + case ACTOR_BUFF_SUMMONED: + pTextColorID = 82; + pText = pGlobalTXT_LocalizationStrings[649];//Summoned + break; + case ACTOR_BUFF_SHRINK: + pTextColorID = 92; + pText = pGlobalTXT_LocalizationStrings[592];//Shrunk + break; + case ACTOR_BUFF_AFRAID: + pTextColorID = 63; + pText = pGlobalTXT_LocalizationStrings[4];//Afraid + break; + case ACTOR_BUFF_STONED: + pText = pGlobalTXT_LocalizationStrings[220];//Stoned + pTextColorID = 81; + break; + case ACTOR_BUFF_PARALYZED: + pText = pGlobalTXT_LocalizationStrings[162];//Paralyzed + pTextColorID = 81; + break; + case ACTOR_BUFF_SLOWED: + pText = pGlobalTXT_LocalizationStrings[593];//Slowed + pTextColorID = 35; + break; + case ACTOR_BUFF_BERSERK: + pText = pGlobalTXT_LocalizationStrings[608];//Berserk + pTextColorID = 62; + break; + case ACTOR_BUFF_SOMETHING_THAT_HALVES_AC: + case ACTOR_BUFF_MASS_DISTORTION: + pText = ""; + pTextColorID = 0; + continue; + case ACTOR_BUFF_FATE: + pTextColorID = 47; + pText = pGlobalTXT_LocalizationStrings[221];//Fate + break; + case ACTOR_BUFF_ENSLAVED: + pTextColorID = 66; + pText = pGlobalTXT_LocalizationStrings[607];//Enslaved + break; + case ACTOR_BUFF_DAY_OF_PROTECTION: + pTextColorID = 85; + pText = pGlobalTXT_LocalizationStrings[610];//Day of Protection + break; + case ACTOR_BUFF_HOUR_OF_POWER: + pTextColorID = 86; + pText = pGlobalTXT_LocalizationStrings[609];//Hour of Power + break; + case ACTOR_BUFF_SHIELD: + pTextColorID = 17; + pText = pGlobalTXT_LocalizationStrings[279];//Shield + break; + case ACTOR_BUFF_STONESKIN: + pTextColorID = 38; + pText = pGlobalTXT_LocalizationStrings[442];//Stoneskin + break; + case ACTOR_BUFF_BLESS: + pTextColorID = 46; + pText = pGlobalTXT_LocalizationStrings[443];//Bless + break; + case ACTOR_BUFF_HEROISM: + pTextColorID = 51; + pText = pGlobalTXT_LocalizationStrings[440];//Heroism + break; + case ACTOR_BUFF_HASTE: + pTextColorID = 5; + pText = pGlobalTXT_LocalizationStrings[441];//Haste + break; + case ACTOR_BUFF_PAIN_REFLECTION: + pTextColorID = 95; + pText = pGlobalTXT_LocalizationStrings[229];//Pain Reflection + break; + case ACTOR_BUFF_PAIN_HAMMERHANDS: + pTextColorID = 73; + pText = pGlobalTXT_LocalizationStrings[228];//Hammerhands + break; + default: + pText = ""; + break; + } + if ( _stricmp(pText, "" )) + { + pWindow->DrawText(pFontSmallnum, 28, pTextHeight, GetSpellColor(pTextColorID), pText, 0, 0, 0); + pTextHeight = pTextHeight + *(char *)((int)pFontSmallnum + 5) - 3; + } + } + } + if ( !_stricmp(pText,"" )) + pWindow->DrawText(pFontSmallnum, 28, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[153], 0, 0, 0);//Нет + } + + if ( normal_level ) + { + sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, pActors[uActorID].pMonsterInfo.uHP); + pWindow->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3; + sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[12], 0, pActors[uActorID].pMonsterInfo.uAC);//Armor Class + } + else + { + sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);//? - [630] actually displays a question mark + pWindow->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3; + sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[12], 0, pGlobalTXT_LocalizationStrings[630]);//? - [630] actually displays a question mark + } + pWindow->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight); + + content[0] = pGlobalTXT_LocalizationStrings[87]; + content[1] = pGlobalTXT_LocalizationStrings[6]; + content[2] = pGlobalTXT_LocalizationStrings[240]; + content[3] = pGlobalTXT_LocalizationStrings[70]; + content[4] = pGlobalTXT_LocalizationStrings[624]; + content[5] = pGlobalTXT_LocalizationStrings[138]; + content[6] = pGlobalTXT_LocalizationStrings[214]; + content[7] = pGlobalTXT_LocalizationStrings[142]; + content[8] = pGlobalTXT_LocalizationStrings[29]; + content[9] = pGlobalTXT_LocalizationStrings[133]; + content[10] = pGlobalTXT_LocalizationStrings[54]; + + if ( expert_level ) + { + sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, content[pActors[uActorID].pMonsterInfo.uAttack1Type]);//Attack + pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + if ( pActors[uActorID].pMonsterInfo.uAttack1DamageBonus ) + sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53], + 0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides, pActors[uActorID].pMonsterInfo.uAttack1DamageBonus); + else + sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53], + 0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides); + } + else + { + sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]); + pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]); + } + pWindow->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight); + + if ( !master_level ) + { + sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[630]);//"Spell" "?" + pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + } + else + { + pText = pGlobalTXT_LocalizationStrings[628];//Spell + if ( pActors[uActorID].pMonsterInfo.uSpell1ID && pActors[uActorID].pMonsterInfo.uSpell2ID ) + pText = pGlobalTXT_LocalizationStrings[629];//Spells + if ( pActors[uActorID].pMonsterInfo.uSpell1ID ) + { + sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pText, 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell1ID].pShortName);//"%s\f%05u\t060%s\n" + pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + } + if ( pActors[uActorID].pMonsterInfo.uSpell2ID ) + { + sprintf(pTmpBuf.data(), "\f%05u\t070%s\n", 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell2ID].pShortName);//"%s\f%05u\t060%s\n" + pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + } + if ( !pActors[uActorID].pMonsterInfo.uSpell1ID && !pActors[uActorID].pMonsterInfo.uSpell2ID ) + { + sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[153]);//"%s\f%05u\t060%s\n" + pWindow->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + } + } + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + pWindow->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[626], 0, 0, 0);//Immune + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + + string_name[0] = pGlobalTXT_LocalizationStrings[87];//Fire + string_name[1] = pGlobalTXT_LocalizationStrings[6];//Air + string_name[2] = pGlobalTXT_LocalizationStrings[240]; + string_name[3] = pGlobalTXT_LocalizationStrings[70]; + string_name[4] = pGlobalTXT_LocalizationStrings[142]; + string_name[5] = pGlobalTXT_LocalizationStrings[214]; + string_name[6] = pGlobalTXT_LocalizationStrings[29]; + string_name[7] = pGlobalTXT_LocalizationStrings[133]; + string_name[8] = pGlobalTXT_LocalizationStrings[54]; + string_name[9] = pGlobalTXT_LocalizationStrings[624]; + + resistances[0] = pActors[uActorID].pMonsterInfo.uResFire; + resistances[1] = pActors[uActorID].pMonsterInfo.uResAir; + resistances[2] = pActors[uActorID].pMonsterInfo.uResWater; + resistances[3] = pActors[uActorID].pMonsterInfo.uResEarth; + resistances[4] = pActors[uActorID].pMonsterInfo.uResMind; + resistances[5] = pActors[uActorID].pMonsterInfo.uResSpirit; + resistances[6] = pActors[uActorID].pMonsterInfo.uResBody; + resistances[7] = pActors[uActorID].pMonsterInfo.uResLight; + resistances[8] = pActors[uActorID].pMonsterInfo.uResPhysical; + resistances[9] = pActors[uActorID].pMonsterInfo.uResDark; + + if ( grandmaster_level ) + { + for ( uint i = 0; i < 10; i++ ) + { + if ( resistances[i] == 200 ) + { + pText = pGlobalTXT_LocalizationStrings[625];//Immune + } + else + { + if ( resistances[i] ) + pText = pGlobalTXT_LocalizationStrings[627];//Resistant + else + pText = pGlobalTXT_LocalizationStrings[153];//None + } + sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pText); + pWindow->DrawText(pFontSmallnum, 170, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + } + } + else + { + for ( uint i = 0; i < 10; ++i ) + { + sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?" + pWindow->DrawText(pFontSmallnum, 170, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; + } + } + //cast spell: Detect life + if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].uExpireTime > 0 ) + { + sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], pActors[uActorID].sCurrentHP);//Current Hit Points + pFontSmallnum->GetLineWidth(pTmpBuf.data()); + pWindow->DrawTitleText(pFontSmallnum, 0, pWindow->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf.data(), 3); + } +} + +//----- (00417BB5) -------------------------------------------------------- +const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType) +{ + char a2[1200]; // [sp+Ch] [bp-538h]@7 + char Source[120]; // [sp+4BCh] [bp-88h]@7 + int v35; // [sp+53Ch] [bp-8h]@1 + + v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal + if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]) > (signed int)v35 ) + v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert + if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]) > (signed int)v35 ) + v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master + if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]) > (signed int)v35 ) + v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand + + a2[0] = 0; + Source[0] = 0; + strcpy(a2, "%s\n\n"); + sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 1)); + strcat(a2, Source); + strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); + sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 2)); + strcat(a2, Source); + strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); + sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 3)); + strcat(a2, Source); + strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); + sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 4)); + strcat(a2, Source); + strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); + if ( (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F) == (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) ) + { + sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType], + pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType], // Normal + pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType], // Expert + pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType], // Master + pGlobalTXT_LocalizationStrings[96], v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType]); // Grand + } + else + { + sprintf(Source, "\f%05d", Color16(0xFFu, 0xFFu, 0xFFu)); + strcat(a2, Source); + strcat(a2, "%s: +%d"); + sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType], + pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType], + pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType], + pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType], + pGlobalTXT_LocalizationStrings[96], v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType], + pGlobalTXT_LocalizationStrings[623], //Bonus + (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) - (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F)); + } + return static_sub_417BB5_out_string; +} + +//----- (00417FE5) -------------------------------------------------------- +void CharacterUI_SkillsTab_ShowHint() +{ + GUIButton *pButton; // esi@6 + unsigned int pX; // [sp+4h] [bp-8h]@1 + unsigned int pY; // [sp+8h] [bp-4h]@1 + + pMouse->GetClickPos(&pX, &pY); + if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 ) + { + for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) + { + if ( pButton->msg == UIMSG_SkillUp + && (signed int)pX >= (signed int)pButton->uX + && (signed int)pX <= (signed int)pButton->uZ + && (signed int)pY >= (signed int)pButton->uY + && (signed int)pY <= (signed int)pButton->uW ) + { + CharacterUI_DrawTooltip(pSkillNames[pButton->msg_param], CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)pButton->msg_param)); + } + } + } + else + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);//Очки навыков +} + +//----- (00418083) -------------------------------------------------------- +void CharacterUI_StatsTab_ShowHint() +{ + int pStringNum; // edi@1 + signed int pTextColor; // eax@15 + const char *pHourWord; // ecx@17 + const char *pDayWord; // eax@20 + int v15; // ebx@28 + POINT a2; // [sp+Ch] [bp-24h]@1 + int pHour; // [sp+14h] [bp-1Ch]@15 + unsigned int pDay; // [sp+24h] [bp-Ch]@15 + + pMouse->GetCursorPos(&a2); + for ( pStringNum = 0; pStringNum < stat_string_coord.size(); ++pStringNum ) + { + if (a2.x >= stat_string_coord[pStringNum].x && a2.x <= stat_string_coord[pStringNum].x + stat_string_coord[pStringNum].width ) + { + if (a2.y >= stat_string_coord[pStringNum].y && a2.y <= stat_string_coord[pStringNum].y + stat_string_coord[pStringNum].height ) + break; + } + } + + switch ( pStringNum ) + { + case 0:// Attributes + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + if ( aAttributeNames[pStringNum] && pAttributeDescriptions[pStringNum] ) + CharacterUI_DrawTooltip(aAttributeNames[pStringNum], pAttributeDescriptions[pStringNum]); + break; + case 7:// Health Points + if ( pGlobalTXT_LocalizationStrings[108] && pHealthPointsAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[108], pHealthPointsAttributeDescription); + break; + case 8:// Spell Points + if ( pGlobalTXT_LocalizationStrings[212] && pSpellPointsAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[212], pSpellPointsAttributeDescription); + break; + case 9:// Armor Class + if ( pGlobalTXT_LocalizationStrings[12] && pArmourClassAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[12], pArmourClassAttributeDescription); + break; + case 10:// Player Condition + strcpy(pTmpBuf2.data(), pPlayerConditionAttributeDescription); + strcat(pTmpBuf2.data(), "\n"); + extern std::array<unsigned int, 18> pConditionImportancyTable; + for ( uint i = 0; i < 18; ++i ) + { + if ( pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]] ) + { + strcat(pTmpBuf2.data(), " \n"); + pHour = pParty->uTimePlayed - pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]]; + pHour = (unsigned int)((pHour * 0.234375) / 60 / 60); + pDay = (unsigned int)pHour / 24; + pHour %= 24i64; + pTextColor = GetConditionDrawColor(pConditionImportancyTable[i]); + sprintfex(pTmpBuf.data(), format_4E2DE8, pTextColor, aCharacterConditionNames[pConditionImportancyTable[i]]); + strcat(pTmpBuf2.data(), pTmpBuf.data()); + if ( pHour && pHour <= 1 ) + pHourWord = pGlobalTXT_LocalizationStrings[109]; + else + pHourWord = pGlobalTXT_LocalizationStrings[110]; + if ( !pDay || (pDayWord = pGlobalTXT_LocalizationStrings[56], pDay > 1) ) + pDayWord = pGlobalTXT_LocalizationStrings[57]; + sprintfex(pTmpBuf.data(), "%lu %s, %lu %s", pDay, pDayWord, pHour, pHourWord); + strcat(pTmpBuf2.data(), pTmpBuf.data()); + } + } + if ( pGlobalTXT_LocalizationStrings[47] && pTmpBuf2.data() ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[47], pTmpBuf2.data()); + break; + case 11:// Fast Spell + if ( pGlobalTXT_LocalizationStrings[172] && pFastSpellAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[172], pFastSpellAttributeDescription); + break; + case 12:// Player Age + if ( pGlobalTXT_LocalizationStrings[5] && pPlayerAgeAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[5], pPlayerAgeAttributeDescription); + break; + case 13:// Player Level + if ( pGlobalTXT_LocalizationStrings[131] && pPlayerLevelAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[131], pPlayerLevelAttributeDescription); + break; + case 14://Experience + v15 = pPlayers[uActiveCharacter]->uLevel; + do + { + if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience < (unsigned int)GetExperienceRequiredForLevel(v15) ) + break; + ++v15; + } + while ( v15 <= 10000 ); + pTmpBuf[0] = 0; + pTmpBuf2[0] = 0; + if ( v15 > pPlayers[uActiveCharacter]->uLevel ) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[147], v15); + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[538], GetExperienceRequiredForLevel(v15) - LODWORD(pPlayers[uActiveCharacter]->uExperience), v15 + 1); + strcat(pTmpBuf.data(), "\n"); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + sprintf(pTmpBuf2.data(), "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf.data()); + if ( pGlobalTXT_LocalizationStrings[83] && pTmpBuf2.data() ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[83], pTmpBuf2.data()); + break; + case 15:// Attack Bonus + if ( pGlobalTXT_LocalizationStrings[587] && pAttackBonusAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[587], pAttackBonusAttributeDescription); + break; + case 16:// Attack Damage + if ( pGlobalTXT_LocalizationStrings[588] && pAttackDamageAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[588], pAttackDamageAttributeDescription); + break; + case 17:// Missle Bonus + if ( pGlobalTXT_LocalizationStrings[589] && pMissleBonusAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[589], pMissleBonusAttributeDescription); + break; + case 18:// Missle Damage + if ( pGlobalTXT_LocalizationStrings[590] && pMissleDamageAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[590], pMissleDamageAttributeDescription); + break; + case 19:// Fire Resistance + if ( pGlobalTXT_LocalizationStrings[87] && pFireResistanceAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[87], pFireResistanceAttributeDescription); + break; + case 20:// Air Resistance + if ( pGlobalTXT_LocalizationStrings[6] && pAirResistanceAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[6], pAirResistanceAttributeDescription); + break; + case 21:// Water Resistance + if ( pGlobalTXT_LocalizationStrings[240] && pWaterResistanceAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[240], pWaterResistanceAttributeDescription); + break; + case 22:// Earth Resistance + if ( pGlobalTXT_LocalizationStrings[70] && pEarthResistanceAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[70], pEarthResistanceAttributeDescription); + break; + case 23:// Mind Resistance + if ( pGlobalTXT_LocalizationStrings[142] && pMindResistanceAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[142], pMindResistanceAttributeDescription); + break; + case 24:// Body Resistance + if ( pGlobalTXT_LocalizationStrings[29] && pBodyResistanceAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[29], pBodyResistanceAttributeDescription); + break; + case 25: // Skill Points + if ( pGlobalTXT_LocalizationStrings[207] && pSkillPointsAttributeDescription ) + CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription); + break; + case 26: // Class description + { + if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType]) + CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]); + } + break; + + default: + break; + } +} + +//----- (00410B28) -------------------------------------------------------- +void DrawSpellDescriptionPopup(int spell_index) +{ + SpellInfo *spell; // esi@1 + unsigned int v3; // eax@2 + LONG v5; // ecx@4 + GUIWindow spell_info_window; // [sp+Ch] [bp-68h]@4 + POINT mouse; // [sp+64h] [bp-10h]@1 + + spell = &pSpellStats->pInfos[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1]; + if ( pMouse->GetCursorPos(&mouse)->y <= 250 ) + v3 = pMouse->GetCursorPos(&mouse)->y + 30; + else + v3 = 30; + spell_info_window.uFrameY = v3; + spell_info_window.uFrameWidth = 328; + spell_info_window.uFrameHeight = 68; + spell_info_window.uFrameX = 90; + spell_info_window.uFrameZ = 417; + spell_info_window.uFrameW = v3 + 67; + spell_info_window.Hint = nullptr; + v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]); + if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]) > v5 ) + v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]); + if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]) > v5 ) + v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]); + if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]) > v5 ) + v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]); + sprintf(pTmpBuf2.data(), + "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s", + spell->pDescription, + pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL], v5 + 3, v5 + 10, spell->pBasicSkillDesc, + pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT], v5 + 3, v5 + 10, spell->pExpertSkillDesc, + pGlobalTXT_LocalizationStrings[LOCSTR_MASTER], v5 + 3, v5 + 10, spell->pMasterSkillDesc, + pGlobalTXT_LocalizationStrings[LOCSTR_GRAND], v5 + 3, v5 + 10, spell->pGrandmasterSkillDesc); + spell_info_window.uFrameHeight += pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &spell_info_window, 0, 0); + if ( (signed int)spell_info_window.uFrameHeight < 150 ) + spell_info_window.uFrameHeight = 150; + spell_info_window.uFrameWidth = game_viewport_width; + spell_info_window.DrawMessageBox(0); + spell_info_window.uFrameWidth -= 12; + spell_info_window.uFrameHeight -= 12; + spell_info_window.uFrameZ = spell_info_window.uFrameX + spell_info_window.uFrameWidth - 1; + spell_info_window.uFrameW = spell_info_window.uFrameHeight + spell_info_window.uFrameY - 1; + spell_info_window.DrawTitleText(pFontArrus, 0x78u, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), spell->pName, 3); + spell_info_window.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0); + spell_info_window.uFrameWidth = 108; + spell_info_window.uFrameZ = spell_info_window.uFrameX + 107; + int skill_level = SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 12]); + spell_info_window.DrawTitleText(pFontComic, 12, 75, 0, pSkillNames[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 12], 3); + sprintf( pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST], + pSpellDatas[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1].mana_per_skill[skill_level - 1]); + spell_info_window.DrawTitleText(pFontComic, 12, spell_info_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3); + dword_507B00_spell_info_to_draw_in_popup = 0; +} + // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup; + +//----- (00416D62) -------------------------------------------------------- +void UI_OnMouseRightClick(Vec2_int_ *_this) +{ + int v5; // esi@62 + GUIButton *pButton; // esi@84 + const char *pStr; // edi@85 + const char *pHint; // edx@113 + GUIWindow popup_window; // [sp+4h] [bp-74h]@32 + struct tagPOINT Point; // [sp+60h] [bp-18h]@6 + unsigned int pX; // [sp+70h] [bp-8h]@3 + unsigned int pY; // [sp+74h] [bp-4h]@3 + + if ( pCurrentScreen == SCREEN_VIDEO || GetCurrentMenuID() == MENU_MAIN ) + return; + if ( _this ) + { + pX = _this->x; + pY = _this->y; + } + else + { + pMouse->GetClickPos(&pX, &pY); + } + //if ( pRenderer->bWindowMode ) + { + GetCursorPos(&Point); + ScreenToClient(window->GetApiHandle(), &Point); + if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 ) + { + back_to_game(); + return; + } + } + if ( pParty->pPickedItem.uItemID )//нажатие на портрет перса правой кнопкой мыши с раствором + { + for ( uint i = 0; i < 4; ++i ) + { + if ( (signed int)pX > RightClickPortraitXmin[i] && (signed int)pX < RightClickPortraitXmax[i] + && (signed int)pY > 375 && (signed int)pY < 466 ) + { + pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(i + 1, 1); + return; + } + } + } + + pEventTimer->Pause(); + switch(pCurrentScreen) + { + case SCREEN_CASTING: + { + Inventory_ItemPopupAndAlchemy(); + break; + } + case SCREEN_CHEST: + { + if ( !pPlayers[uActiveCharacter]->CanAct() ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s не в состоянии %s Опознать предметы + popup_window.Hint = pTmpBuf.data(); + popup_window.uFrameWidth = 384; + popup_window.uFrameHeight = 180; + popup_window.uFrameY = 40; + if ( (signed int)pX <= 320 ) + popup_window.uFrameX = pX + 30; + else + popup_window.uFrameX = pX - 414; + popup_window.DrawMessageBox(0); + } + else + { + if ( pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF ) + GameUI_DrawItemInfo(&pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF) - 1] - 1]); + } + break; + } + case SCREEN_GAME://In the main menu displays a pop-up window(В главном меню показывает всплывающее окно) + { + if (GetCurrentMenuID() > 0) + break; + if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y ) + { + popup_window.ptr_1C = (void *)((signed int)pX / 118); + if ( (signed int)pX / 118 < 4 )//portaits zone + { + popup_window.Hint = nullptr; + popup_window.uFrameWidth = 400; + popup_window.uFrameHeight = 200; + popup_window.uFrameX = 38; + popup_window.uFrameY = 60; + pAudioPlayer->StopChannels(-1, -1); + GameUI_CharacterQuickRecord_Draw(&popup_window, pPlayers[(int)popup_window.ptr_1C + 1]); + } + } + else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X ) + { + if ( (signed int)pY >= 130 ) + { + if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )//buff_tooltip zone + { + popup_window.Hint = nullptr; + popup_window.uFrameWidth = 400; + popup_window.uFrameHeight = 200; + popup_window.uFrameX = 38; + popup_window.uFrameY = 60; + pAudioPlayer->StopChannels(-1, -1); + popup_window._41D73D_draw_buff_tooltip(); + } + else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )//NPC zone + { + if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 )) + { + pAudioPlayer->StopChannels(-1, -1); + GameUI_DrawNPCPopup((void *)1);//NPC 2 + } + } + else + { + pAudioPlayer->StopChannels(-1, -1); + GameUI_DrawNPCPopup(0);//NPC 1 + } + } + else//minimap zone + { + popup_window.Hint = (char *)GameUI_GetMinimapHintText(); + popup_window.uFrameWidth = 256; + popup_window.uFrameX = 130; + popup_window.uFrameY = 140; + popup_window.uFrameHeight = 64; + pAudioPlayer->StopChannels(-1, -1); + popup_window.DrawMessageBox(0); + } + } + else//game zone + { + popup_window.Hint = nullptr; + popup_window.uFrameWidth = 320; + popup_window.uFrameHeight = 320; + popup_window.uFrameX = pX - 350; + if ( (signed int)pX <= 320 ) + popup_window.uFrameX = pX + 30; + popup_window.uFrameY = 40; + //if ( pRenderer->pRenderD3D ) + v5 = pGame->pVisInstance->get_picked_object_zbuf_val(); + /*else + v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/ + if (PID_TYPE((unsigned __int16)v5) == OBJECT_Actor) + { + /*if ( pRenderer->uNumSceneBegins ) + { + popup_window.DrawMessageBox(1); + MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window); + } + else*/ + { + pRenderer->BeginScene(); + popup_window.DrawMessageBox(1); + MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window); + pRenderer->EndScene(); + } + } + if (PID_TYPE((unsigned __int16)v5) == OBJECT_Item) + { + if ( !(pObjectList->pObjects[pSpriteObjects[PID_ID((unsigned __int16)v5)].uObjectDescID].uFlags & 0x10 ) ) + { + GameUI_DrawItemInfo(&pSpriteObjects[PID_ID((unsigned __int16)v5)].stru_24); + } + } + } + break; + } + case SCREEN_BOOKS: + { + if ( !dword_506364 + || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X + || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y + || ((popup_window.Hint = (char *)GetMapBookHintText()) == 0) ) + break; + popup_window.uFrameWidth = (pFontArrus->GetLineWidth(popup_window.Hint) + 32) + 0.5f; + popup_window.uFrameX = pX + 5; + popup_window.uFrameY = pY + 5; + popup_window.uFrameHeight = 64; + pAudioPlayer->StopChannels(-1, -1); + popup_window.DrawMessageBox(0); + break; + } + case SCREEN_CHARACTERS: + case SCREEN_E: + case SCREEN_CHEST_INVENTORY: + { + if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E ) + Inventory_ItemPopupAndAlchemy(); + else if ( (signed int)pY >= 345 ) + break; + else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats + CharacterUI_StatsTab_ShowHint(); + else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills + CharacterUI_SkillsTab_ShowHint(); + else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )//2DEvent - CharacerScreenInventory + Inventory_ItemPopupAndAlchemy(); + break; + } + case SCREEN_SPELL_BOOK: + { + if ( dword_507B00_spell_info_to_draw_in_popup ) + DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1); + break; + } + case SCREEN_HOUSE: + { + if ( (signed int)pY < 345 && (signed int)pX < 469 ) + ShowPopupShopItem(); + break; + } + case SCREEN_PARTY_CREATION: + { + popup_window.Hint = nullptr; + pStr = 0; + for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext) + { + if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ + && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW ) + { + switch ( pButton->msg ) + { + case UIMSG_0: //stats info + popup_window.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7]; + pStr = aAttributeNames[(signed int)pButton->msg_param % 7]; + break; + case UIMSG_PlayerCreationClickPlus: //Plus button info + pStr = pGlobalTXT_LocalizationStrings[670];//Добавить + popup_window.Hint = pGlobalTXT_LocalizationStrings[671];//"Добавляет очко к выделенному навыку, забирая его из накопителя очков" + break; + case UIMSG_PlayerCreationClickMinus: //Minus button info + pStr = pGlobalTXT_LocalizationStrings[668];//Вычесть + popup_window.Hint = pGlobalTXT_LocalizationStrings[669];//"Вычитает очко из выделенного навыка, возвращая его в накопитель очков" + break; + case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info + pStr = pSkillNames[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)]; + popup_window.Hint = pSkillDesc[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)]; + break; + case UIMSG_PlayerCreationSelectClass: //Available Class Info + popup_window.Hint = pClassDescriptions[pButton->msg_param]; + pStr = pClassNames[pButton->msg_param]; + break; + case UIMSG_PlayerCreationClickOK: //OK Info + popup_window.Hint = pGlobalTXT_LocalizationStrings[664];//Щелкните здесь для утверждения состава отряда и продолжения игры. + pStr = pGlobalTXT_LocalizationStrings[665];//Кнопка ОК + break; + case UIMSG_PlayerCreationClickReset: //Clear info + popup_window.Hint = pGlobalTXT_LocalizationStrings[666];//Сбрасывает все параметры и навыки отряда. + pStr = pGlobalTXT_LocalizationStrings[667];//Кнопка Очистить + break; + case UIMSG_PlayerCreation_SelectAttribute: // Character info + pStr = pParty->pPlayers[pButton->msg_param].pName; + popup_window.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType]; + break; + } + if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info + { + pY = 0; + if ( (signed int)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48) < 37 ) + { + strcpy(pTmpBuf2.data(), CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48))); + popup_window.Hint = pTmpBuf2.data(); + pStr = pSkillNames[pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48)]; + } + } + } + } + if ( popup_window.Hint ) + { + pHint = popup_window.Hint; + popup_window.Hint = nullptr; + popup_window.uFrameWidth = 384; + popup_window.uFrameHeight = 256; + popup_window.uFrameX = 128; + popup_window.uFrameY = 40; + popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24; + popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; + popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; + popup_window.DrawMessageBox(0); + popup_window.uFrameX += 12; + popup_window.uFrameWidth -= 24; + popup_window.uFrameY += 12; + popup_window.uFrameHeight -= 12; + popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; + popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; + sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", Color16(0xFF, 0xFF, 0x9B), pStr); + popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); + popup_window.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0); + } + break; + } + default: + break; + } + dword_507BF0_is_there_popup_onscreen = 1; + viewparams->bRedrawGameUI = 1; +} +int no_rightlick_in_inventory = false; // 0050CDCC +//----- (00416196) -------------------------------------------------------- +void Inventory_ItemPopupAndAlchemy() +{ + int potion1_id; // edx@25 + unsigned int potion2_id; // edi@25 + signed int potionID; // edx@27 + unsigned int pOut_y; // edx@57 + double v31; // st7@112 + Vec3_int_ v39; // [sp-18h] [bp-A8h]@83 + GUIWindow message_window; // [sp+Ch] [bp-84h]@137 + POINT cursor; // [sp+78h] [bp-18h]@2 + unsigned int damage_level; // [sp+8Ch] [bp-4h]@23 + + if (no_rightlick_in_inventory) + return; + + pMouse->GetCursorPos(&cursor); + int item_pid = (pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF) - 1; + if (item_pid == -1) //added here to avoid crash + return; + ItemGen* item = &pPlayers[uActiveCharacter]->pInventoryItemList[item_pid]; + + if (cursor.x <= 13 || cursor.x >= 462)//items out of inventory(вещи вне инвентаря) + { + GameUI_DrawItemInfo(item); + return; + } + + if (!item_pid) + { + int inventory_mouse_x = cursor.x - 14; + int inventory_mouse_y = cursor.y - 17; + + int mouse_cell_x = inventory_mouse_x / 32; + int mouse_cell_y = inventory_mouse_y / 32; + + if (mouse_cell_x + mouse_cell_y < 0) + return; + + int inventory_idx = mouse_cell_x + 14 * mouse_cell_y; + if (inventory_idx > 126) + return; + + if (pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx) == 0) + return; + + item_pid = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx); + } +//check character condition(проверка состояния персонажа) + if (!pPlayers[uActiveCharacter]->CanAct()) + { + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s не в состоянии %s Опознать предметы + message_window.Hint = pTmpBuf.data(); + message_window.uFrameWidth = 384; + message_window.uFrameHeight = 180; + if (cursor.x <= 320 ) + message_window.uFrameX = cursor.x + 30; + else + message_window.uFrameX = cursor.x - 414; + message_window.uFrameY = 40; + message_window.DrawMessageBox(0); + return; + } + + int alchemy_skill_points = (int8_t)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY) & 0x3F; + int alchemy_skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY)); + +// for potion bottle(простая бутылка) + if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE) + { + GameUI_DrawItemInfo(item); + return; + } +//for recharge potion(зелье перезарядка) + if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM) + { + if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION)// all potions + { + if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + + v31 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01; + if ( v31 < 0.0 ) + v31 = 0.0; + item->uMaxCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges); + item->uNumCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges); + + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + GameUI_DrawItemInfo(item); + return; + } +// for harden potion(зелье закалка) + else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM) + { + if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // bottle and all potions + { + if (item->IsBroken() || // cant harden broken items + item->uItemID >= ITEM_ARTIFACT_PUCK || // cant harden artifacts + item->GetItemEquipType() < EQUIP_SINGLE_HANDED || + item->GetItemEquipType() > EQUIP_WAND) + { + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = true; + return; + } + + item->uAttributes |= ITEM_AURA_EFFECT_RED | ITEM_HARDENED; + + _50C9A8_item_enchantment_timer = 256; + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = true; + return; + } + GameUI_DrawItemInfo(item); + return; + } +// several potions(несколько зелий) + else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION || + pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) + { + if ( item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // all potions + { + if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE || + item->uItemID >= ITEM_ARTIFACT_PUCK || + item->IsBroken() || + item->uSpecEnchantmentType || + item->uEnchantmentType || + item->GetItemEquipType() >= EQUIP_ARMOUR) // only melee weapons and bows + { + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = true; + return; + } + + item->UpdateTempBonus(pParty->uTimePlayed); + if (pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) + { + item->uSpecEnchantmentType = 40; // of Slaying + v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); + } + else + { + static int _4E2904_enchantment_by_potion_lut[] = + { + 164, 93, 22, + 164, 93, 22, + 11, 5, 13, 7, 59 + }; + item->uSpecEnchantmentType = _4E2904_enchantment_by_potion_lut[pParty->pPickedItem.uItemID - 240]; + v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); + } + + item->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335; + item->uAttributes = alchemy_skill_level | 0x18; + + _50C9A8_item_enchantment_timer = 256; + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = true; + return; + } + GameUI_DrawItemInfo(item); + return; + } + // use reagents(применение реагентов) + if (pParty->pPickedItem.uItemID >= ITEM_REAGENT_WIDOWSWEEP_BERRIES && pParty->pPickedItem.uItemID <= ITEM_REAGENT_PHILOSOPHERS_STONE && + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == ITEM_POTION_BOTTLE) + { + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = alchemy_skill_points + pParty->pPickedItem.GetDamageDice(); + switch ( pParty->pPickedItem.uItemID ) + { + case 200: + case 201: + case 202: + case 203: + case 204: + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 222; + break; + case 205: + case 206: + case 207: + case 208: + case 209: + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 223; + break; + case 210: + case 211: + case 212: + case 213: + case 214: + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 224; + break; + case 215: + case 216: + case 217: + case 218: + case 219: + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 221; + break; + default: + break; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + if ( dword_4E455C ) + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); + dword_4E455C = 0; + } + return; + } +//potions mixing(смешивание двух зелий) + if (pParty->pPickedItem.uItemID >= ITEM_POTION_CATALYST && pParty->pPickedItem.uItemID <= ITEM_POTION_REJUVENATION && + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID >= ITEM_POTION_CATALYST && + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID <= ITEM_POTION_REJUVENATION) + { + potion1_id = item->uItemID - ITEM_POTION_CURE_WOUNDS; + potion2_id = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS; + + if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST || item->uItemID == ITEM_POTION_CATALYST ) + potionID = 5; + else + potionID = pItemsTable->potion_data[potion2_id][potion1_id]; + damage_level = 0; + if ( alchemy_skill_points ) + { + if ( potionID < ITEM_POTION_CURE_DISEASE || potionID > ITEM_POTION_AWAKEN )//< 225 >227 + { + if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY && alchemy_skill_level == 1)//228 >= potionID <= 239 + damage_level = 2; + if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE && alchemy_skill_level <= 2)//240 >= potionID <= 261 + damage_level = 3; + if ( potionID >= ITEM_POTION_STONE_TO_FLESH && alchemy_skill_level <= 3 )// 262 < potionID + damage_level = 4; + } + } + else//no skill(нет навыка) + { + if ( potionID >= ITEM_POTION_CURE_DISEASE && potionID <= ITEM_POTION_AWAKEN )//225 <= v16 <= 227 + damage_level = 1; + if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY )//228 <= v16 <= 239 + damage_level = 2; + if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE )//240 <= v16 <= 261 + damage_level = 3; + if ( potionID >= ITEM_POTION_STONE_TO_FLESH )//262 <= v16 + damage_level = 4; + } + + int pOut_x = item_pid + 1; + for ( uint i = 0; i < 126; ++i ) + { + if ( pPlayers[uActiveCharacter]->pInventoryMatrix[i] == pOut_x ) + { + pOut_y = i; + break; + } + } + if ( !potionID ) + { + GameUI_DrawItemInfo(item); + return; + } + if ( damage_level == 1 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + v39.z = pParty->vPosition.z + pParty->sEyelevel; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 2 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); + pPlayers[uActiveCharacter]->ItemsEnchant(1); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + + v39.z = pParty->vPosition.z + pParty->sEyelevel; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 3 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); + pPlayers[uActiveCharacter]->ItemsEnchant(5); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + + v39.z = pParty->vPosition.z + pParty->sEyelevel; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 4 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->SetCondition(Condition_Eradicated, 0); + pPlayers[uActiveCharacter]->ItemsEnchant(0); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + + v39.z = pParty->vPosition.z + pParty->sEyelevel; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + SpriteObject::sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 0 ) + { + if ( alchemy_skill_points ) + { + if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 || pParty->pPickedItem.uItemID == 221 )//catalyst(катализатор) + { + if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 ) + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = pParty->pPickedItem.uItemID; + if ( pParty->pPickedItem.uItemID == 221 ) + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = pParty->pPickedItem.uEnchantmentType; + } + else + { + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = potionID; + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType + + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType) / 2; + pPlayers[uActiveCharacter]->SetVariable(VAR_AutoNotes, pItemsTable->potion_note[potion1_id][potion2_id]); + } + int bottle = pPlayers[uActiveCharacter]->AddItem(-1, 220);//бутылка + if ( bottle ) + pPlayers[uActiveCharacter]->pOwnItems[bottle - 1].uAttributes = ITEM_IDENTIFIED; + if ( !(pItemsTable->pItems[pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID].uItemID_Rep_St) ) + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uAttributes |= 1; + if ( !dword_4E455C ) + { + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); + dword_4E455C = 0; + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + GameUI_DrawItemInfo(item); + return; + } + } + GameUI_DrawItemInfo(item); + return; +} + + +//----- (0045828B) -------------------------------------------------------- +unsigned int __fastcall GetSpellColor(signed int a1) +{ + if ( a1 == 0 ) + return Color16(0, 0, 0); + if ( a1 < 12 ) + return Color16(255, 85, 0); + if ( a1 < 23 ) + return Color16(150, 212, 255); + if ( a1 < 34 ) + return Color16(0, 128, 255); + if ( a1 < 45 ) + return Color16(128, 128, 128); + if ( a1 < 56 ) + return Color16(225, 225, 225); + if ( a1 < 67 ) + return Color16(235, 15, 255); + if ( a1 < 78 ) + return Color16(255, 128, 0); + if ( a1 < 89 ) + return Color16(255, 255, 155); + if ( a1 < 100 ) + return Color16(192, 192, 240); + else + __debugbreak(); +} + +//----- (004B46F8) -------------------------------------------------------- +__int64 GetExperienceRequiredForLevel(int level) +{ + __int64 v1; // eax@1 + int i; // edx@1 + + v1 = 0; + for (i = 0; i < level; ++i) + v1 += i + 1; + return 1000 * v1; +}