annotate GUI/UI/UISaveLoad.h @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
rev   line source
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fed97f15d1e1 * SaveLoad
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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 struct GUIWindow_Save : public GUIWindow
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5 {
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6 GUIWindow_Save();
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7 virtual ~GUIWindow_Save() {}
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8
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9 virtual void Update();
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10 };
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11
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12 struct GUIWindow_Load : public GUIWindow
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13 {
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14 GUIWindow_Load(bool ingame);
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15 virtual ~GUIWindow_Load() {}
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16
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17 virtual void Update();
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0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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18 };
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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19
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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20
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dd36326a9994 More texture refactoring
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21 extern class Image *saveload_ui_save_up;
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22 extern class Image *saveload_ui_load_up;
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23 extern class Image *saveload_ui_loadsave;
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24 extern class Image *saveload_ui_saveu;
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25 extern class Image *saveload_ui_loadu;
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26 extern class Image *saveload_ui_x_u;