annotate GUI/UI/Books/QuestBook.cpp @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
rev   line source
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1 #include "Engine/Engine.h"
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2 #include "Engine/AssetsManager.h"
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3 #include "Engine/LOD.h"
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4 #include "Engine/Party.h"
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5 #include "Engine/Timer.h"
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6 #include "Engine/Awards.h"
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7 #include "Engine/texts.h"
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8 #include "Engine/Graphics/IRender.h"
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9 #include "Engine/Graphics/Viewport.h"
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10
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11 #include "GUI/GUIFont.h"
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12 #include "GUI/UI/Books/QuestBook.h"
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13
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14 #include "Media/Audio/AudioPlayer.h"
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15
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16 Image *ui_book_quests_background = nullptr;
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17
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18 GUIWindow_QuestBook::GUIWindow_QuestBook() :
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19 GUIWindow_Book()
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20 {
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21 this->ptr_1C = (void *)WINDOW_QuestBook; // inherited from GUIWindow::GUIWindow
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22 BasicBookInitialization();
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23
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24 // --------------------------------
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25 // 004304E7 Game_EventLoop --- part
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26 pEventTimer->Pause();
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27 pAudioPlayer->StopChannels(-1, -1);
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28 pBooksButtonOverlay = new GUIWindow_BooksButtonOverlay(493u, 355u, 0, 0, (int)pBtn_Quests, 0);
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29 bFlashQuestBook = 0;
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30
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31 // ----------------------------------------------
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32 // 00411BFC GUIWindow::InitializeBookView -- part
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33 ui_book_quests_background = assets->GetImage_16Bit(L"sbquiknot");
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34 ui_book_quest_div_bar = assets->GetImage_16BitAlpha(L"divbar");
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35
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36 ui_book_button1_on = assets->GetImage_16BitAlpha(L"tab-an-6b");
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37 ui_book_button2_on = assets->GetImage_16BitAlpha(L"tab-an-7b");
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38 ui_book_button1_off = assets->GetImage_16BitAlpha(L"tab-an-6a");
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39 ui_book_button2_off = assets->GetImage_16BitAlpha(L"tab-an-7a");
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40
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41 pBtn_Book_1 = CreateButton(
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42 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,
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43 ui_book_button1_on->GetWidth(), ui_book_button1_on->GetWidth(),
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44 1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up"
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45 ui_book_button1_on, 0
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46 );
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47 pBtn_Book_2 = CreateButton(
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48 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,
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49 ui_book_button2_on->GetWidth(), ui_book_button2_on->GetHeight(),
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50 1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down"
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51 ui_book_button2_on, 0
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52 );
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53 num_achieved_awards = 0;
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54 memset(achieved_awards.data(), 0, 4000);
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55 for (uint i = books_primary_item_per_page; i < 512; ++i)
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56 {
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57 if (_449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i])
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58 {
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59 achieved_awards[num_achieved_awards] = (AwardType)i;
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60 ++num_achieved_awards;
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61 }
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62 }
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63 full_num_items_in_book = num_achieved_awards;
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64 num_achieved_awards = 0;
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65 }
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66
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67
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68
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69 void GUIWindow_QuestBook::Update()
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70 {
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71 // -----------------------------------
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72 // 004156F0 GUI_UpdateWindows --- part
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73 // {
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74 // BookUI_Draw((WindowType)(int)ptr_1C);
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75 // }
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76
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77 // ----- (00413CC6) --------------------------------------------------------
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78 // void BookUI_Draw(WindowType book) --- part
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79 // {
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80 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background);
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81 // BookUI_Questbook_Draw();
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82
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83 // ----- (00413126) --------------------------------------------------------
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84 // void BookUI_Questbook_Draw()
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85 // {
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86 int pTextHeight; // eax@19
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87 GUIWindow questbook_window; // [sp+Ch] [bp-54h]@9
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88
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89 pRenderer->DrawTextureNew(pViewport->uViewportTL_X/640.0f, pViewport->uViewportTL_Y/480.0f, ui_book_quests_background);
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90 if (BtnUp_flag || !books_primary_item_per_page)//Bookmark Up(Закладка вверх)
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91 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 407)/640.0f, (pViewport->uViewportTL_Y + 2)/480.0f, ui_book_button1_off);
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92 else
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93 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 398)/640.0f, (pViewport->uViewportTL_Y + 1)/480.0f, ui_book_button1_on);
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94
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95 if (BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book)//Bookmark Down(Закладка вниз)
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96 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 407)/640.0f, (pViewport->uViewportTL_Y + 38)/480.0f, ui_book_button2_off);
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97 else
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98 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 398)/640.0f, (pViewport->uViewportTL_Y + 38)/480.0f, ui_book_button2_on);
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99
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100 //for title
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101 questbook_window.uFrameWidth = game_viewport_width;
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102 questbook_window.uFrameHeight = game_viewport_height;
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103 questbook_window.uFrameX = game_viewport_x;
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104 questbook_window.uFrameY = game_viewport_y;
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105 questbook_window.uFrameZ = game_viewport_z;
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106 questbook_window.uFrameW = game_viewport_w;
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107 questbook_window.DrawTitleText(pBook2Font, 0, 22, ui_book_quests_title_color, pGlobalTXT_LocalizationStrings[174], 3); //"Current Quests"
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108
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109 //for other text
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110 questbook_window.uFrameX = 48;
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111 questbook_window.uFrameY = 70;
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112 questbook_window.uFrameWidth = 360;
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113 questbook_window.uFrameHeight = 264;
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114 questbook_window.uFrameZ = 407;
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115 questbook_window.uFrameW = 333;
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116 if (BtnDown_flag && books_primary_item_per_page + num_achieved_awards < full_num_items_in_book)//Click Bookmark Down(нажатие закладки вниз)
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117 {
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118 pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
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119 books_primary_item_per_page += num_achieved_awards;
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120 books_num_items_per_page[books_page_number++] = num_achieved_awards;
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121 }
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122 if (BtnUp_flag && books_page_number)//Click Bookmark Up(Нажатие закладки вверх)
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123 {
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124 pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
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125 --books_page_number;
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126 books_primary_item_per_page -= (unsigned __int8)books_num_items_per_page[books_page_number];
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127 }
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128 if (!num_achieved_awards || !books_primary_item_per_page)
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129 {
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130 books_page_number = 0;
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131 books_primary_item_per_page = 0;
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132 }
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133 BtnDown_flag = 0;
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134 BtnUp_flag = 0;
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135 num_achieved_awards = 0;
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136 for (uint i = books_primary_item_per_page; i < full_num_items_in_book; ++i)
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137 {
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138 ++num_achieved_awards;
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139 questbook_window.DrawText(pAutonoteFont, 1, 0, ui_book_quests_text_color, pQuestTable[achieved_awards[i]], 0, 0, 0);
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140 pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0);
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141 if ((signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight)
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142 break;
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143
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144 pRenderer->DrawTextureAlphaNew(100/640.0f, ((questbook_window.uFrameY + pTextHeight) + 12)/480.0f, ui_book_quest_div_bar);
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145
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146 questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24;
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147 }
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148 }