diff GUI/UI/Books/QuestBook.cpp @ 2548:87e5590d034b

All Books windows are refactored into respective classes
author a.parshin
date Tue, 12 May 2015 03:24:19 +0200
parents
children 0c67be4ec900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GUI/UI/Books/QuestBook.cpp	Tue May 12 03:24:19 2015 +0200
@@ -0,0 +1,141 @@
+#include "Engine/Engine.h"
+#include "Engine/LOD.h"
+#include "Engine/Party.h"
+#include "Engine/Timer.h"
+#include "Engine/Awards.h"
+#include "Engine/texts.h"
+#include "Engine/Graphics/IRender.h"
+#include "Engine/Graphics/Viewport.h"
+
+#include "GUI/GUIFont.h"
+#include "GUI/UI/Books/QuestBook.h"
+
+#include "Media/Audio/AudioPlayer.h"
+
+GUIWindow_QuestBook::GUIWindow_QuestBook() :
+    GUIWindow_Book()
+{
+    this->ptr_1C = (void *)WINDOW_QuestBook; // inherited from GUIWindow::GUIWindow
+    BasicBookInitialization();
+
+// --------------------------------
+// 004304E7 Game_EventLoop --- part
+    pEventTimer->Pause();
+    pAudioPlayer->StopChannels(-1, -1);
+    pBooksButtonOverlay = new GUIWindow_BooksButtonOverlay(493u, 355u, 0, 0, (int)pBtn_Quests, 0);
+    bFlashQuestBook = 0;
+
+// ----------------------------------------------
+// 00411BFC GUIWindow::InitializeBookView -- part
+    pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE);
+    pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE);
+    pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE);
+    pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE);
+    pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE);
+    pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE);
+    pBtn_Book_1 = CreateButton(
+        pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,
+        pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight,
+        1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up"
+        pTex_book_button1_on, 0
+    );
+    pBtn_Book_2 = CreateButton(
+        pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,
+        pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight,
+        1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down"
+        pTex_book_button2_on, 0
+    );
+    num_achieved_awards = 0;
+    memset(achieved_awards.data(), 0, 4000);
+    for (uint i = books_primary_item_per_page; i < 512; ++i)
+    {
+        if (_449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i])
+        {
+            achieved_awards[num_achieved_awards] = (AwardType)i;
+            ++num_achieved_awards;
+        }
+    }
+    full_num_items_in_book = num_achieved_awards;
+    num_achieved_awards = 0;
+}
+
+
+
+void GUIWindow_QuestBook::Update()
+{
+// -----------------------------------
+// 004156F0 GUI_UpdateWindows --- part
+// {
+//     BookUI_Draw((WindowType)(int)ptr_1C);
+// }
+
+// ----- (00413CC6) --------------------------------------------------------
+// void BookUI_Draw(WindowType book) --- part
+// {
+    pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
+//     BookUI_Questbook_Draw();
+
+// ----- (00413126) --------------------------------------------------------
+// void BookUI_Questbook_Draw()
+// {
+    int pTextHeight; // eax@19
+    GUIWindow questbook_window; // [sp+Ch] [bp-54h]@9
+
+    pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_CurrentBook);
+    if (BtnUp_flag || !books_primary_item_per_page)//Bookmark Up(Закладка вверх)
+        pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off);
+    else
+        pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on);
+
+    if (BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book)//Bookmark Down(Закладка вниз)
+        pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off);
+    else
+        pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on);
+
+    //for title
+    questbook_window.uFrameWidth = game_viewport_width;
+    questbook_window.uFrameHeight = game_viewport_height;
+    questbook_window.uFrameX = game_viewport_x;
+    questbook_window.uFrameY = game_viewport_y;
+    questbook_window.uFrameZ = game_viewport_z;
+    questbook_window.uFrameW = game_viewport_w;
+    questbook_window.DrawTitleText(pBook2Font, 0, 22, ui_book_quests_title_color, pGlobalTXT_LocalizationStrings[174], 3); //"Current Quests"
+
+    //for other text
+    questbook_window.uFrameX = 48;
+    questbook_window.uFrameY = 70;
+    questbook_window.uFrameWidth = 360;
+    questbook_window.uFrameHeight = 264;
+    questbook_window.uFrameZ = 407;
+    questbook_window.uFrameW = 333;
+    if (BtnDown_flag && books_primary_item_per_page + num_achieved_awards < full_num_items_in_book)//Click Bookmark Down(нажатие закладки вниз)
+    {
+        pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
+        books_primary_item_per_page += num_achieved_awards;
+        books_num_items_per_page[books_page_number++] = num_achieved_awards;
+    }
+    if (BtnUp_flag && books_page_number)//Click Bookmark Up(Нажатие закладки вверх)
+    {
+        pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
+        --books_page_number;
+        books_primary_item_per_page -= (unsigned __int8)books_num_items_per_page[books_page_number];
+    }
+    if (!num_achieved_awards || !books_primary_item_per_page)
+    {
+        books_page_number = 0;
+        books_primary_item_per_page = 0;
+    }
+    BtnDown_flag = 0;
+    BtnUp_flag = 0;
+    num_achieved_awards = 0;
+    for (uint i = books_primary_item_per_page; i < full_num_items_in_book; ++i)
+    {
+        ++num_achieved_awards;
+        questbook_window.DrawText(pAutonoteFont, 1, 0, ui_book_quests_text_color, pQuestTable[achieved_awards[i]], 0, 0, 0);
+        pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0);
+        if ((signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight)
+            break;
+        pRenderer->DrawTextureIndexedAlpha(100, (questbook_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10);
+        questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24;
+    }
+}
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