view GUI/UI/Books/QuestBook.cpp @ 2574:dd36326a9994

More texture refactoring GetLeather -> DrawTextureCustomHeight
author a.parshin
date Mon, 07 Mar 2016 03:48:40 +0200
parents 0c67be4ec900
children
line wrap: on
line source

#include "Engine/Engine.h"
#include "Engine/AssetsManager.h"
#include "Engine/LOD.h"
#include "Engine/Party.h"
#include "Engine/Timer.h"
#include "Engine/Awards.h"
#include "Engine/texts.h"
#include "Engine/Graphics/IRender.h"
#include "Engine/Graphics/Viewport.h"

#include "GUI/GUIFont.h"
#include "GUI/UI/Books/QuestBook.h"

#include "Media/Audio/AudioPlayer.h"

Image *ui_book_quests_background = nullptr;

GUIWindow_QuestBook::GUIWindow_QuestBook() :
    GUIWindow_Book()
{
    this->ptr_1C = (void *)WINDOW_QuestBook; // inherited from GUIWindow::GUIWindow
    BasicBookInitialization();

// --------------------------------
// 004304E7 Game_EventLoop --- part
    pEventTimer->Pause();
    pAudioPlayer->StopChannels(-1, -1);
    pBooksButtonOverlay = new GUIWindow_BooksButtonOverlay(493u, 355u, 0, 0, (int)pBtn_Quests, 0);
    bFlashQuestBook = 0;

// ----------------------------------------------
// 00411BFC GUIWindow::InitializeBookView -- part
    ui_book_quests_background = assets->GetImage_16Bit(L"sbquiknot");
    ui_book_quest_div_bar = assets->GetImage_16BitAlpha(L"divbar");

    ui_book_button1_on = assets->GetImage_16BitAlpha(L"tab-an-6b");
    ui_book_button2_on = assets->GetImage_16BitAlpha(L"tab-an-7b");
    ui_book_button1_off = assets->GetImage_16BitAlpha(L"tab-an-6a");
    ui_book_button2_off = assets->GetImage_16BitAlpha(L"tab-an-7a");

    pBtn_Book_1 = CreateButton(
        pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,
        ui_book_button1_on->GetWidth(), ui_book_button1_on->GetWidth(),
        1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up"
        ui_book_button1_on, 0
    );
    pBtn_Book_2 = CreateButton(
        pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,
        ui_book_button2_on->GetWidth(), ui_book_button2_on->GetHeight(),
        1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down"
        ui_book_button2_on, 0
    );
    num_achieved_awards = 0;
    memset(achieved_awards.data(), 0, 4000);
    for (uint i = books_primary_item_per_page; i < 512; ++i)
    {
        if (_449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i])
        {
            achieved_awards[num_achieved_awards] = (AwardType)i;
            ++num_achieved_awards;
        }
    }
    full_num_items_in_book = num_achieved_awards;
    num_achieved_awards = 0;
}



void GUIWindow_QuestBook::Update()
{
// -----------------------------------
// 004156F0 GUI_UpdateWindows --- part
// {
//     BookUI_Draw((WindowType)(int)ptr_1C);
// }

// ----- (00413CC6) --------------------------------------------------------
// void BookUI_Draw(WindowType book) --- part
// {
    pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background);
//     BookUI_Questbook_Draw();

// ----- (00413126) --------------------------------------------------------
// void BookUI_Questbook_Draw()
// {
    int pTextHeight; // eax@19
    GUIWindow questbook_window; // [sp+Ch] [bp-54h]@9

    pRenderer->DrawTextureNew(pViewport->uViewportTL_X/640.0f, pViewport->uViewportTL_Y/480.0f, ui_book_quests_background);
    if (BtnUp_flag || !books_primary_item_per_page)//Bookmark Up(Закладка вверх)
        pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 407)/640.0f, (pViewport->uViewportTL_Y + 2)/480.0f, ui_book_button1_off);
    else
        pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 398)/640.0f, (pViewport->uViewportTL_Y + 1)/480.0f, ui_book_button1_on);

    if (BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book)//Bookmark Down(Закладка вниз)
        pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 407)/640.0f, (pViewport->uViewportTL_Y + 38)/480.0f, ui_book_button2_off);
    else
        pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 398)/640.0f, (pViewport->uViewportTL_Y + 38)/480.0f, ui_book_button2_on);

    //for title
    questbook_window.uFrameWidth = game_viewport_width;
    questbook_window.uFrameHeight = game_viewport_height;
    questbook_window.uFrameX = game_viewport_x;
    questbook_window.uFrameY = game_viewport_y;
    questbook_window.uFrameZ = game_viewport_z;
    questbook_window.uFrameW = game_viewport_w;
    questbook_window.DrawTitleText(pBook2Font, 0, 22, ui_book_quests_title_color, pGlobalTXT_LocalizationStrings[174], 3); //"Current Quests"

    //for other text
    questbook_window.uFrameX = 48;
    questbook_window.uFrameY = 70;
    questbook_window.uFrameWidth = 360;
    questbook_window.uFrameHeight = 264;
    questbook_window.uFrameZ = 407;
    questbook_window.uFrameW = 333;
    if (BtnDown_flag && books_primary_item_per_page + num_achieved_awards < full_num_items_in_book)//Click Bookmark Down(нажатие закладки вниз)
    {
        pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
        books_primary_item_per_page += num_achieved_awards;
        books_num_items_per_page[books_page_number++] = num_achieved_awards;
    }
    if (BtnUp_flag && books_page_number)//Click Bookmark Up(Нажатие закладки вверх)
    {
        pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
        --books_page_number;
        books_primary_item_per_page -= (unsigned __int8)books_num_items_per_page[books_page_number];
    }
    if (!num_achieved_awards || !books_primary_item_per_page)
    {
        books_page_number = 0;
        books_primary_item_per_page = 0;
    }
    BtnDown_flag = 0;
    BtnUp_flag = 0;
    num_achieved_awards = 0;
    for (uint i = books_primary_item_per_page; i < full_num_items_in_book; ++i)
    {
        ++num_achieved_awards;
        questbook_window.DrawText(pAutonoteFont, 1, 0, ui_book_quests_text_color, pQuestTable[achieved_awards[i]], 0, 0, 0);
        pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0);
        if ((signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight)
            break;

        pRenderer->DrawTextureAlphaNew(100/640.0f, ((questbook_window.uFrameY + pTextHeight) + 12)/480.0f, ui_book_quest_div_bar);

        questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24;
    }
}