Mercurial > mm7
annotate GUI/GUIWindow.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
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date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
rev | line source |
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2502 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 #include "Engine/Engine.h" |
2502 | 7 |
8 #include "GUIWindow.h" | |
9 #include "GUIFont.h" | |
10 #include "Engine/Party.h" | |
11 #include "Engine/LOD.h" | |
12 #include "IO/Keyboard.h" | |
13 #include "Engine/OurMath.h" | |
14 #include "Engine/Timer.h" | |
15 #include "Media/Audio/AudioPlayer.h" | |
16 #include "IO/Mouse.h" | |
17 #include "Engine/Graphics/Viewport.h" | |
18 #include "Engine/Tables/StorylineTextTable.h" | |
19 #include "GUI\UI\UIHouses.h" | |
20 #include "GUI\UI\UIBooks.h" | |
21 #include "Engine/texts.h" | |
22 #include "Engine/Autonotes.h" | |
23 #include "Engine/Awards.h" | |
24 #include "Engine/Objects/Chest.h" | |
25 #include "Engine/Graphics/Outdoor.h" | |
26 #include "Engine/Tables/IconFrameTable.h" | |
27 #include "Engine/Objects/Actor.h" | |
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28 #include "Engine/AssetsManager.h" |
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29 #include "Engine/Events.h" |
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30 #include "Engine/Graphics/Level\Decoration.h" |
2502 | 31 |
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32 #include "GUI/UI/UIArena.h" |
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33 #include "GUI/UI/UIPopup.h" |
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34 #include "GUI/UI/UIGame.h" |
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35 #include "GUI/UI/UICharacter.h" |
2502 | 36 |
37 typedef struct _RGBColor | |
38 { | |
39 unsigned char R; | |
40 unsigned char B; | |
41 unsigned char G; | |
42 }RGBColor; | |
43 | |
44 | |
45 std::array<RGBColor, 20> spell_tooltip_colors={{ | |
46 {0x96, 0xD4, 0xFF}, | |
47 {0xFF, 0x80, 0x00}, | |
48 {0xFF, 0xFF, 0x9B}, | |
49 {0xE1, 0xE1, 0xE1}, | |
50 {0x80, 0x80, 0x80}, | |
51 {0x96, 0xD4, 0xFF}, | |
52 {0xFF, 0x55, 0x00}, | |
53 {0x96, 0xD4, 0xFF}, | |
54 {0xFF, 0x55, 0x00}, | |
55 {0xE1, 0xE1, 0xE1}, | |
56 {0xFF, 0x55, 0x00}, | |
57 {0x96, 0xD4, 0xFF}, | |
58 {0xEB, 0x0F, 0xFF}, | |
59 {0xFF, 0x80, 0x00}, | |
60 {0x96, 0xD4, 0xFF}, | |
61 {0x80, 0x80, 0x80}, | |
62 {0xFF, 0x55, 0x00}, | |
63 {0x00, 0x80, 0xFF}, | |
64 {0x00, 0x80, 0xFF}, | |
65 {0x96, 0xD4, 0xFF}}}; | |
66 | |
67 | |
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68 enum WindowType current_character_screen_window; |
2502 | 69 struct GUIWindow *pWindow_MMT_MainMenu; |
70 struct GUIWindow *pWindow_MainMenu; | |
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71 std::array<struct GUIWindow *, 50> pWindowList; |
2502 | 72 |
73 struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue; | |
74 struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; | |
75 | |
76 | |
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77 Image *ui_exit_cancel_button_background = nullptr; |
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78 Image *game_ui_right_panel_frame = nullptr; |
2574 | 79 Image *dialogue_ui_x_ok_u = nullptr; |
80 Image *dialogue_ui_x_x_u = nullptr; | |
81 | |
82 Image *ui_buttdesc2 = nullptr; | |
83 Image *ui_buttyes2 = nullptr; | |
84 | |
85 Image *ui_btn_npc_right = nullptr; | |
86 Image *ui_btn_npc_left = nullptr; | |
87 | |
88 Image *ui_ar_dn_dn = nullptr; | |
89 Image *ui_ar_dn_up = nullptr; | |
90 Image *ui_ar_up_dn = nullptr; | |
91 Image *ui_ar_up_up = nullptr; | |
2502 | 92 |
93 | |
94 | |
2574 | 95 Image *ui_leather_mm6 = nullptr; |
96 Image *ui_leather_mm7 = nullptr; | |
97 | |
2502 | 98 |
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99 GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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100 GUIWindow(x, y, width, height, button, hint) |
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101 { |
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102 pMouse->SetCursorBitmap("MICON2"); |
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103 pBtn_ExitCancel = CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена |
2574 | 104 ui_buttdesc2, nullptr); |
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105 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2); // Choose target / Выбрать цель |
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106 ++pIcons_LOD->uTexturePacksCount; |
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107 current_character_screen_window = WINDOW_CharacterWindow_Inventory; |
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108 current_screen_type = SCREEN_CASTING; |
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109 if (!pIcons_LOD->uNumPrevLoadedFiles) |
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110 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
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111 } |
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112 |
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113 GUIWindow_House::GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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114 GUIWindow(x, y, width, height, button, hint) |
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115 { |
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116 current_screen_type = SCREEN_HOUSE; |
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117 pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80], // Quit building / Выйти из здания |
2574 | 118 ui_exit_cancel_button_background, 0); |
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119 for (int v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26) |
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120 { |
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121 char *v29, *v30; |
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122 if (v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic) |
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123 { |
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124 v30 = pMapStats->pInfos[uHouse_ExitPic].pName; |
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125 v29 = (char*)pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S]; |
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126 } |
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127 else |
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128 { |
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129 if (v26 || !dword_591080) |
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130 v30 = HouseNPCData[v26 + 1 - ((dword_591080 != 0) ? 1 : 0)]->pName; |
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131 else |
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132 v30 = (char*)p2DEvents[button - 1].pProprieterName; |
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133 v29 = (char*)pGlobalTXT_LocalizationStrings[435]; |
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134 } |
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135 sprintfex(byte_591180[v26].data(), v29, v30); |
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136 HouseNPCPortraitsButtonsList[v26] = CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26], |
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137 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26], |
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138 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, v26, 0, byte_591180[v26].data(), 0, 0, 0); |
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139 } |
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140 if (uNumDialogueNPCPortraits == 1) |
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141 { |
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142 window_SpeakInHouse = this; |
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143 _4B4224_UpdateNPCTopics(0); |
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144 } |
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145 } |
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146 |
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147 GUIWindow_Dialogue::GUIWindow_Dialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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148 GUIWindow(x, y, width, height, button, hint) |
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149 { |
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150 prev_screen_type = current_screen_type; |
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151 current_screen_type = SCREEN_NPC_DIALOGUE; |
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152 pBtn_ExitCancel = CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" |
2574 | 153 ui_exit_cancel_button_background, 0); |
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154 if (par1C != 1) |
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155 { |
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156 int num_menu_buttons = 0; |
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157 int v11 = LOBYTE(pFontArrus->uFontHeight) - 3; |
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158 NPCData *speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
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159 if (GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1)//QuestsNPC_greet |
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160 { |
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161 if (speakingNPC->joins) |
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162 { |
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163 CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0); |
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164 num_menu_buttons = 1; |
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165 } |
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166 if (speakingNPC->evt_A) |
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167 { |
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168 if (num_menu_buttons < 4) |
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169 { |
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170 int v14 = NPC_EventProcessor(speakingNPC->evt_A); |
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171 if (v14 == 1 || v14 == 2) |
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172 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0); |
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173 } |
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174 } |
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175 if (speakingNPC->evt_B) |
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176 { |
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177 if (num_menu_buttons < 4) |
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178 { |
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179 int v16 = NPC_EventProcessor(speakingNPC->evt_B); |
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180 if (v16 == 1 || v16 == 2) |
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181 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0); |
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182 } |
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183 } |
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184 if (speakingNPC->evt_C) |
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185 { |
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186 if (num_menu_buttons < 4) |
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187 { |
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188 int v18 = NPC_EventProcessor(speakingNPC->evt_C); |
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189 if (v18 == 1 || v18 == 2) |
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190 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0); |
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191 } |
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192 } |
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193 if (speakingNPC->evt_D) |
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194 { |
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195 if (num_menu_buttons < 4) |
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196 { |
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197 int v20 = NPC_EventProcessor(speakingNPC->evt_D); |
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198 if (v20 == 1 || v20 == 2) |
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199 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0); |
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200 } |
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201 } |
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202 if (speakingNPC->evt_E) |
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203 { |
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204 if (num_menu_buttons < 4) |
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205 { |
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206 int v22 = NPC_EventProcessor(speakingNPC->evt_E); |
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207 if (v22 == 1 || v22 == 2) |
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208 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0); |
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209 } |
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210 } |
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211 if (speakingNPC->evt_F) |
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212 { |
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213 if (num_menu_buttons < 4) |
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214 { |
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215 int v24 = NPC_EventProcessor(speakingNPC->evt_F); |
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216 if (v24 == 1 || v24 == 2) |
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217 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0); |
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218 } |
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219 } |
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220 } |
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221 else |
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222 { |
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223 if (speakingNPC->joins) |
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224 { |
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225 CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее |
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226 if (speakingNPC->Hired()) |
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227 { |
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228 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Отпустить |
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229 CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf.data(), 0); |
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230 } |
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231 else |
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232 CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять |
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233 num_menu_buttons = 2; |
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234 } |
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235 } |
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236 _41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1); |
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237 } |
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238 } |
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239 |
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240 |
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241 GUIWindow_GenericDialogue::GUIWindow_GenericDialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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242 GUIWindow(x, y, width, height, button, hint) |
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243 { |
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244 prev_screen_type = current_screen_type; |
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245 pKeyActionMap->EnterText(0, 15, this); |
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246 current_screen_type = SCREEN_BRANCHLESS_NPC_DIALOG; |
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247 } |
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248 |
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249 OnCastTargetedSpell::OnCastTargetedSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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250 GUIWindow(x, y, width, height, button, hint) |
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251 { |
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252 pEventTimer->Pause(); |
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253 pAudioPlayer->StopChannels(-1, -1); |
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254 pMouse->SetCursorBitmap("MICON2"); |
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255 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2u); // ChooseTarget / Выберите цель |
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256 } |
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257 |
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258 |
2502 | 259 // inlined |
260 //----- (mm6c::00420520) -------------------------------------------------- | |
261 void GUIMessageQueue::Flush() | |
262 { | |
263 if (uNumMessages) | |
264 uNumMessages = pMessages[0].field_8 != 0; | |
265 } | |
266 | |
267 //----- (004356B9) -------------------------------------------------------- | |
268 void GUIMessageQueue::PopMessage(enum UIMessageType *pType, int *pParam, int *a4) | |
269 { | |
270 if ( this->uNumMessages ) | |
271 { | |
272 *pType = this->pMessages[0].eType; | |
273 *pParam = this->pMessages[0].param; | |
274 *a4 = this->pMessages[0].field_8; | |
275 if ( (signed int)(this->uNumMessages - 1) > 0 ) | |
276 { | |
277 for ( uint i = 0; i < (signed int)(this->uNumMessages - 1); ++i ) | |
278 { | |
279 this->pMessages[i].eType = this->pMessages[i + 1].eType; | |
280 this->pMessages[i].param = this->pMessages[i + 1].param; | |
281 this->pMessages[i].field_8 = this->pMessages[i + 1].field_8; | |
282 } | |
283 } | |
284 --this->uNumMessages; | |
285 } | |
286 } | |
287 | |
288 //----- (0041B4E1) -------------------------------------------------------- | |
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289 void GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) |
2502 | 290 { |
291 int i; // edx@2 | |
292 GUIButton *j; // ecx@3 | |
293 int k; // edx@7 | |
294 GUIButton *l; // ecx@8 | |
295 unsigned __int8 v9; // [sp+4h] [bp-8h]@1 | |
296 char old_hot_key; // [sp+8h] [bp-4h]@1 | |
297 | |
298 //v3 = uNewHotkey; | |
299 old_hot_key = toupper(uOldHotkey); | |
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300 v9 = toupper(uNewHotkey); |
2502 | 301 if ( bFirstCall ) |
302 { | |
303 for ( i = uNumVisibleWindows; i >= 0; --i ) | |
304 { | |
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305 for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1]->pControlsHead; j; j = j->pNext ) |
2502 | 306 j->field_28 = 0; |
307 } | |
308 } | |
309 for ( k = uNumVisibleWindows; k >= 0; --k ) | |
310 { | |
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311 for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1]->pControlsHead; l; l = l->pNext ) |
2502 | 312 { |
313 if ( l->uHotkey == old_hot_key ) | |
314 { | |
315 if ( !l->field_28 ) | |
316 { | |
317 l->field_28 = 1; | |
318 l->uHotkey = v9; | |
319 } | |
320 } | |
321 } | |
322 } | |
323 } | |
324 | |
325 //----- (0041B438) -------------------------------------------------------- | |
326 GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) | |
327 { | |
328 char Hot_key_num; // al@1 | |
329 GUIWindow *current_window; // ecx@2 | |
330 GUIButton *result; // eax@2 | |
331 | |
332 Hot_key_num = toupper(uHotkey); | |
333 for( int i = uNumVisibleWindows; i >= 0 && pVisibleWindowsIdxs[i] > 0; i-- ) | |
334 { | |
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335 current_window = pWindowList[pVisibleWindowsIdxs[i] - 1]; |
2502 | 336 for ( result = current_window->pControlsHead; result; result = result->pNext ) |
337 { | |
338 if ( result->uHotkey == Hot_key_num ) | |
339 { | |
340 pMessageQueue_50CBD0->AddGUIMessage(result->msg, result->msg_param, 0); | |
341 return result; | |
342 } | |
343 } | |
344 if ( !current_window->uFrameX && !current_window->uFrameY | |
345 && (current_window->uFrameWidth == window->GetWidth() && current_window->uFrameHeight == window->GetWidth()) ) | |
346 break; | |
347 } | |
348 return 0; | |
349 } | |
350 // 5075E0: using guessed type int pVisibleWindowsIdxs[20]; | |
351 | |
352 //----- (0041D73D) -------------------------------------------------------- | |
353 void GUIWindow::_41D73D_draw_buff_tooltip() | |
354 { | |
355 __int64 remaing_time; // ST28_8@11 | |
356 unsigned short text_color; | |
357 int Y_pos; // esi@11 | |
358 int string_count; // [sp+20h] [bp-4h]@7 | |
359 | |
360 string_count = 0; | |
361 for (int i=0; i<20; ++i) | |
362 if ( pParty->pPartyBuffs[i].uExpireTime > 0i64 ) | |
363 ++string_count; | |
364 | |
365 uFrameHeight = pFontArrus->uFontHeight + 72; | |
366 uFrameHeight += (string_count - 1) * pFontArrus->uFontHeight; | |
367 uFrameZ = uFrameWidth + uFrameX - 1; | |
368 uFrameW = uFrameY + uFrameHeight - 1; | |
369 DrawMessageBox(0); | |
370 DrawTitleText(pFontArrus, 0, 12, 0, pGlobalTXT_LocalizationStrings[451], 3); | |
371 if ( !string_count ) | |
372 DrawTitleText(pFontComic, 0, 40, 0, pGlobalTXT_LocalizationStrings[153], 3); | |
373 | |
374 GetTickCount(); | |
375 string_count = 0; | |
376 for (int i=0; i<20; ++i) | |
377 { | |
378 if ( pParty->pPartyBuffs[i].uExpireTime>0i64 )//!!! | |
379 { | |
380 remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!! | |
381 Y_pos = string_count * pFontComic->uFontHeight + 40; | |
382 text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); | |
383 DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); | |
384 DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); | |
385 ++string_count; | |
386 } | |
387 } | |
388 } | |
389 | |
390 | |
391 //----- (0041D08F) -------------------------------------------------------- | |
392 void GUIWindow::_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5) | |
393 { | |
394 if (num_buttons) | |
395 { | |
396 this->pNumPresenceButton = num_buttons; | |
397 this->field_30 = a3; | |
398 this->field_34 = a4; | |
399 this->pCurrentPosActiveItem = a5; | |
400 this->pStartingPosActiveItem = a5; | |
401 this->receives_keyboard_input = true; | |
402 } | |
403 else | |
404 { | |
405 this->pNumPresenceButton = 0; | |
406 this->field_30 = a3; | |
407 this->field_34 = a4; | |
408 this->pCurrentPosActiveItem = 0; | |
409 this->pStartingPosActiveItem = 0; | |
410 this->receives_keyboard_input = false; | |
411 } | |
412 } | |
413 | |
414 | |
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415 |
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416 |
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417 void GUIWindow_Dialogue::Release() |
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418 { |
2549 | 419 // ----------------------------------------- |
420 // 0041C26A void GUIWindow::Release --- part | |
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421 if (!dword_591084) |
2575 | 422 { |
423 if (pDialogueNPCPortraits[0]) | |
424 { | |
425 pDialogueNPCPortraits[0]->Release(); | |
426 pDialogueNPCPortraits[0] = nullptr; | |
427 } | |
428 } | |
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429 uNumDialogueNPCPortraits = 0; |
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430 |
2574 | 431 if (game_ui_dialogue_background) |
432 { | |
433 game_ui_dialogue_background->Release(); | |
434 game_ui_dialogue_background = nullptr; | |
435 } | |
436 | |
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437 current_screen_type = prev_screen_type; |
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438 |
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439 GUIWindow::Release(); |
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440 } |
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441 |
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442 void GUIWindow_GenericDialogue::Release() |
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443 { |
2549 | 444 // ----------------------------------------- |
445 // 0041C26A void GUIWindow::Release --- part | |
2544
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446 pIcons_LOD->SyncLoadedFilesCount(); |
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447 current_screen_type = prev_screen_type; |
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448 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); |
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449 |
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450 GUIWindow::Release(); |
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451 } |
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452 |
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453 void GUIWindow_House::Release() |
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454 { |
2549 | 455 // ----------------------------------------- |
456 // 0041C26A void GUIWindow::Release --- part | |
2544
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457 for (int i = 0; i < uNumDialogueNPCPortraits; ++i) |
2575 | 458 { |
459 if (pDialogueNPCPortraits[i]) | |
460 { | |
461 pDialogueNPCPortraits[i]->Release(); | |
462 pDialogueNPCPortraits[i] = nullptr; | |
463 } | |
464 } | |
2544
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465 uNumDialogueNPCPortraits = 0; |
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466 |
2574 | 467 if (game_ui_dialogue_background) |
468 { | |
469 game_ui_dialogue_background->Release(); | |
470 game_ui_dialogue_background = nullptr; | |
471 } | |
472 | |
2544
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473 dword_5C35D4 = 0; |
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474 if (bFlipOnExit) |
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475 { |
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476 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); |
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477 pIndoorCameraD3D->sRotationY = pParty->sRotationY; |
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478 } |
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479 pParty->uFlags |= 2u; |
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480 |
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481 GUIWindow::Release(); |
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482 } |
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483 |
2502 | 484 //----- (0041C26A) -------------------------------------------------------- |
485 void GUIWindow::Release() | |
486 { | |
487 //GUIWindow *v1; // esi@1 | |
488 int i; // edi@20 | |
489 //GUIButton *v8; // eax@26 | |
490 GUIButton *pNextBtn; // edi@27 | |
491 //int v10; // esi@28 | |
492 //int v11; // ecx@28 | |
493 int v12; // edx@29 | |
494 | |
495 //v1 = this; | |
496 if ( !this ) | |
497 return; | |
498 | |
499 //v8 = this->pControlsHead; | |
500 if ( this->pControlsHead ) | |
501 { | |
502 do | |
503 { | |
504 pNextBtn = this->pControlsHead->pNext; | |
505 free(this->pControlsHead); | |
506 this->pControlsHead = pNextBtn; | |
507 } | |
508 while ( pNextBtn ); | |
509 } | |
510 this->pControlsHead = 0; | |
511 this->pControlsTail = 0; | |
512 this->uNumControls = 0; | |
513 this->eWindowType = WINDOW_null; | |
514 while ( this->numVisibleWindows < uNumVisibleWindows ) | |
515 { | |
516 v12 = pVisibleWindowsIdxs[this->numVisibleWindows + 1]; | |
517 pVisibleWindowsIdxs[this->numVisibleWindows] = v12; | |
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518 --pWindowList[v12 - 1]->numVisibleWindows; |
2502 | 519 ++this->numVisibleWindows; |
520 } | |
521 pVisibleWindowsIdxs[uNumVisibleWindows] = 0; | |
522 uNumVisibleWindows = uNumVisibleWindows - 1; | |
523 } | |
524 | |
525 //----- (0041CD3B) -------------------------------------------------------- | |
526 GUIButton *GUIWindow::GetControl(unsigned int uID) | |
527 { | |
528 GUIButton *result; // eax@1 | |
529 | |
530 result = this->pControlsHead; | |
531 for ( uID; uID; --uID ) | |
532 result = result->pNext; | |
533 return result; | |
534 } | |
535 | |
536 | |
537 //----- (00415551) -------------------------------------------------------- | |
2572
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538 void GUIWindow::DrawMessageBox(bool inside_game_viewport) |
2502 | 539 { |
540 unsigned int v16; // esi@19 | |
541 GUIWindow current_window; // [sp+Ch] [bp-60h]@18 | |
542 POINT cursor; // [sp+60h] [bp-Ch]@8 | |
543 unsigned int v22; // [sp+74h] [bp+8h]@2 | |
544 | |
2572
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545 int x = 0; |
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546 int y = 0; |
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547 int z, w; |
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548 if (inside_game_viewport) |
2502 | 549 { |
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550 x = pViewport->uViewportTL_X; |
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551 z = pViewport->uViewportBR_X; |
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552 y = pViewport->uViewportTL_Y; |
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553 w = pViewport->uViewportBR_Y; |
2502 | 554 } |
555 else | |
556 { | |
2572
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557 z = window->GetWidth(); |
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558 w = window->GetHeight(); |
2502 | 559 } |
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560 |
2502 | 561 pMouse->GetCursorPos(&cursor); |
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562 if ( (signed int)this->uFrameX >= x ) |
2502 | 563 { |
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564 if ( (signed int)(this->uFrameWidth + this->uFrameX) > z ) |
2502 | 565 { |
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566 this->uFrameX = z - this->uFrameWidth; |
2502 | 567 this->uFrameY = cursor.y + 30; |
568 } | |
569 } | |
570 else | |
571 { | |
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572 this->uFrameX = x; |
2502 | 573 this->uFrameY = cursor.y + 30; |
574 } | |
575 | |
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576 if ( (signed int)this->uFrameY >= y ) |
2502 | 577 { |
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578 if ( (signed int)(this->uFrameY + this->uFrameHeight) > w) |
2502 | 579 this->uFrameY = cursor.y - this->uFrameHeight - 30; |
580 } | |
581 else | |
582 this->uFrameY = cursor.y + 30; | |
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583 if ( (signed int)this->uFrameY < y ) |
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584 this->uFrameY = y; |
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585 if ( (signed int)this->uFrameX < x ) |
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586 this->uFrameX = x; |
2502 | 587 this->uFrameZ = this->uFrameWidth + this->uFrameX - 1; |
588 this->uFrameW = this->uFrameHeight + this->uFrameY - 1; | |
589 memcpy(¤t_window, this, sizeof(current_window)); | |
590 current_window.uFrameX += 12; | |
591 current_window.uFrameWidth -= 24; | |
592 current_window.uFrameY += 12; | |
593 current_window.uFrameHeight -= 12; | |
594 current_window.uFrameZ = current_window.uFrameWidth + current_window.uFrameX - 1; | |
595 current_window.uFrameW = current_window.uFrameHeight + current_window.uFrameY - 1; | |
596 if ( this->Hint ) | |
597 v16 = pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0) + 24; | |
598 else | |
599 v16 = this->uFrameHeight; | |
600 if ( (signed int)v16 < 64 ) | |
601 v16 = 64; | |
602 if ( (signed int)(v16 + this->uFrameY) > 479 ) | |
603 v16 = 479 - this->uFrameY; | |
604 DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); | |
605 if ( this->Hint ) | |
606 current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); | |
607 } | |
608 | |
609 | |
610 | |
611 | |
612 //----- (004B3157) -------------------------------------------------------- | |
613 void GUIWindow::HouseDialogManager() | |
614 { | |
615 unsigned __int16 pWhiteColor; // di@2 | |
616 const char *pHouseName; // edx@4 | |
617 signed int v3; // edx@5 | |
618 char *v4; // edi@9 | |
619 int pTextHeight; // eax@45 | |
620 int v6; // edi@45 | |
621 char *v7; // eax@45 | |
622 int v8; // edi@46 | |
623 int v9; // eax@50 | |
624 unsigned int v10; // [sp-10h] [bp-C8h]@53 | |
625 char *pTitleText; // [sp-8h] [bp-C0h]@50 | |
626 GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4 | |
627 GUIWindow pWindow; // [sp+60h] [bp-58h]@2 | |
628 int pColor2; // [sp+B4h] [bp-4h]@2 | |
629 | |
630 if ( !window_SpeakInHouse ) | |
631 return; | |
632 memcpy(&pWindow, this, sizeof(pWindow)); | |
633 pWindow.uFrameWidth -= 18; | |
634 pWindow.uFrameZ -= 18; | |
635 pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
636 pColor2 = Color16(0x15u, 0x99u, 0xE9u); | |
2574 | 637 pRenderer->DrawTextureNew(477/640.0f, 0, game_ui_dialogue_background); |
638 pRenderer->DrawTextureAlphaNew(468/640.0f, 0, game_ui_right_panel_frame); | |
2502 | 639 if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) |
640 { | |
641 pDialogWindow.uFrameWidth = 130; | |
642 pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); | |
643 pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; | |
644 if ( pHouseName ) | |
645 { | |
646 v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0); | |
647 if ( v3 < 0 ) | |
648 v3 = 0; | |
649 pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor, | |
650 //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C], | |
651 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3); | |
652 } | |
653 } | |
654 pWindow.uFrameWidth += 8; | |
655 pWindow.uFrameZ += 8; | |
656 if ( !pDialogueNPCCount ) | |
657 { | |
658 if ( in_current_building_type == BuildingType_Jail ) | |
659 { | |
660 JailDialog(); | |
661 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
662 { | |
2574 | 663 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
664 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); | |
2502 | 665 } |
666 else | |
2573
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667 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); |
2502 | 668 return; |
669 } | |
670 if ( current_npc_text ) | |
671 { | |
672 pDialogWindow.uFrameWidth = 458; | |
673 pDialogWindow.uFrameZ = 457; | |
674 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); | |
675 v6 = pTextHeight + 7; | |
2574 | 676 pRenderer->DrawTextureCustomHeight( |
677 8/640.0f, | |
678 (352 - (pTextHeight + 7))/480.0f, | |
679 ui_leather_mm7, | |
680 pTextHeight + 7); | |
2573
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|
681 pRenderer->DrawTextureAlphaNew(8/640.0f, (347 - v6)/480.0f, _591428_endcap); |
2502 | 682 v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); |
683 window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); | |
684 } | |
685 if ( uNumDialogueNPCPortraits <= 0 ) | |
686 { | |
687 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
688 { | |
2574 | 689 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
690 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); | |
2502 | 691 } |
692 else | |
2573
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|
693 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); |
2502 | 694 return; |
695 } | |
696 for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) | |
697 { | |
2574 | 698 pRenderer->DrawTextureAlphaNew((pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4)/640.0f, |
699 (pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4)/480.0f, game_ui_evtnpc); | |
2575 | 700 pRenderer->DrawTextureAlphaNew(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8]/640.0f, |
701 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8]/480.0f, pDialogueNPCPortraits[v8]); | |
2502 | 702 if ( uNumDialogueNPCPortraits < 4 ) |
703 { | |
704 if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
705 { | |
706 pTitleText = pMapStats->pInfos[uHouse_ExitPic].pName; | |
707 v9 = 94 * v8 + 113; | |
708 } | |
709 else | |
710 { | |
711 if ( !v8 && dword_591080 ) | |
712 { | |
713 pTitleText = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle; | |
714 pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, pTitleText, 3); | |
715 continue; | |
716 } | |
717 pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName; | |
2575 | 718 v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->GetHeight() + 2; |
2502 | 719 } |
720 v10 = v9; | |
721 pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); | |
722 } | |
723 } | |
724 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
725 { | |
2574 | 726 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
727 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); | |
2502 | 728 } |
729 else | |
2573
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730 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); |
2502 | 731 return; |
732 } | |
733 v4 = (char *)pDialogueNPCCount - 1; | |
2574 | 734 pRenderer->DrawTextureAlphaNew((pNPCPortraits_x[0][0] - 4)/640.0f, (pNPCPortraits_y[0][0] - 4)/480.0f, game_ui_evtnpc); |
2575 | 735 pRenderer->DrawTextureAlphaNew(pNPCPortraits_x[0][0]/640.0f, pNPCPortraits_y[0][0]/480.0f, pDialogueNPCPortraits[(signed int)v4]); |
2541 | 736 if ( current_screen_type == SCREEN_E ) |
2502 | 737 { |
738 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); | |
739 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
740 { | |
2574 | 741 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
742 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); | |
2502 | 743 } |
744 else | |
2574 | 745 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); |
2502 | 746 return; |
747 } | |
748 if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты | |
749 SimpleHouseDialog(); | |
750 else | |
751 { | |
752 sprintfex( pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], | |
753 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName, | |
754 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle); | |
755 pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf.data(), 3); | |
756 switch ( in_current_building_type ) | |
757 { | |
758 case BuildingType_WeaponShop: | |
759 WeaponShopDialog(); | |
760 break; | |
761 case BuildingType_ArmorShop: | |
762 ArmorShopDialog(); | |
763 break; | |
764 case BuildingType_MagicShop: | |
765 MagicShopDialog(); | |
766 break; | |
767 case BuildingType_AlchemistShop: | |
768 AlchemistDialog(); | |
769 break; | |
770 case BuildingType_FireGuild: | |
771 case BuildingType_AirGuild: | |
772 case BuildingType_WaterGuild: | |
773 case BuildingType_EarthGuild: | |
774 case BuildingType_SpiritGuild: | |
775 case BuildingType_MindGuild: | |
776 case BuildingType_BodyGuild: | |
777 case BuildingType_LightGuild: | |
778 case BuildingType_DarkGuild: | |
779 GuildDialog(); | |
780 break; | |
781 case BuildingType_18: | |
782 __debugbreak(); //What over the dialog? | |
783 sub_4B6478(); | |
784 break; | |
785 case BuildingType_TownHall: | |
786 TownHallDialog(); | |
787 break; | |
788 case BuildingType_Tavern: | |
789 TavernDialog(); | |
790 break; | |
791 case BuildingType_Bank: | |
792 BankDialog(); | |
793 break; | |
794 case BuildingType_Temple: | |
795 TempleDialog(); | |
796 break; | |
797 case BuildingType_Stables: | |
798 case BuildingType_Boats: | |
799 TravelByTransport(); | |
800 break; | |
801 case BuildingType_Training: | |
802 TrainingDialog(); | |
803 break; | |
804 case BuildingType_Jail: | |
805 JailDialog(); | |
806 break; | |
807 default: | |
808 //__debugbreak();//New BuildingType (if enter Boat) | |
809 break; | |
810 } | |
811 } | |
812 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
813 { | |
2574 | 814 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
815 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); | |
2502 | 816 } |
817 else | |
2574 | 818 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); |
2502 | 819 } |
820 | |
821 //----- (004B1854) -------------------------------------------------------- | |
822 void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) | |
823 { | |
824 unsigned int full_time; // esi@1 | |
825 signed __int64 hours; // kr00_8@1 | |
826 const char *text; // eax@2 | |
827 signed __int64 minutes; // [sp+Ch] [bp-10h]@1 | |
828 signed __int64 seconds; // [sp+14h] [bp-8h]@1 | |
829 unsigned int days; // [sp+20h] [bp+4h]@1 | |
830 | |
831 full_time = (signed __int64)((double)next_generation_time * 0.234375); | |
832 seconds = (signed __int64)full_time % 60; | |
833 minutes = (signed __int64)(full_time / 60) % 60; | |
834 hours = ((full_time / 60) / 60) % 24; | |
835 days = (unsigned int)((full_time / 60) / 60) / 24; | |
836 strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]); | |
837 if ( days ) | |
838 { | |
839 text = pGlobalTXT_LocalizationStrings[57];//Days | |
840 if ( days <= 1 ) | |
841 text = pGlobalTXT_LocalizationStrings[56];//Day | |
842 sprintfex(pTmpBuf2.data(), "%d %s ", days, text); | |
843 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
844 } | |
845 if ( hours ) | |
846 { | |
847 if ( hours <= 1 ) | |
848 text = pGlobalTXT_LocalizationStrings[109];//Hour | |
849 else | |
850 text = pGlobalTXT_LocalizationStrings[110];//Hours | |
851 sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); | |
852 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
853 } | |
854 if ( minutes && !days ) | |
855 { | |
856 if ( minutes <= 1 ) | |
857 text = pGlobalTXT_LocalizationStrings[437];//"Minute" | |
858 else | |
859 text = pGlobalTXT_LocalizationStrings[436]; //"Minutes" | |
860 sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); | |
861 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
862 } | |
863 if ( seconds && !hours ) | |
864 { | |
865 if ( seconds <= 1 ) | |
866 text = pGlobalTXT_LocalizationStrings[439]; //"Second" | |
867 else | |
868 text = pGlobalTXT_LocalizationStrings[438]; //"Seconds" | |
869 sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); | |
870 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
871 } | |
872 this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
873 } | |
874 | |
875 //----- (0044D406) -------------------------------------------------------- | |
876 void GUIWindow::DrawTitleText( GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, | |
877 const char *pInString, unsigned int uLineSpacing ) | |
878 { | |
879 //GUIWindow *pWindow; // esi@1 | |
880 unsigned int v8; // ebx@1 | |
881 char *v9; // eax@1 | |
882 unsigned int v11; // edi@1 | |
883 signed int v12; // esi@1 | |
884 int v13; // eax@2 | |
885 GUIFont *pFont; // [sp+Ch] [bp-4h]@1 | |
886 const char *Stra; // [sp+24h] [bp+14h]@5 | |
887 | |
888 //pWindow = this; | |
889 pFont = a2; | |
890 v8 = this->uFrameWidth - uHorizontalMargin; | |
891 ui_current_text_color = uDefaultColor; | |
892 v9 = FitTextInAWindow(pInString, a2, this, uHorizontalMargin, 0); | |
893 Stra = strtok(v9, "\n"); | |
894 v11 = uHorizontalMargin + this->uFrameX; | |
895 v12 = uVerticalMargin + this->uFrameY; | |
896 while ( 1 ) | |
897 { | |
898 if ( !Stra ) | |
899 break; | |
900 v13 = (signed int)(v8 - pFont->GetLineWidth(Stra)) >> 1; | |
901 if ( v13 < 0 ) | |
902 v13 = 0; | |
903 pFont->DrawTextLine(uDefaultColor, v11 + v13, v12, Stra, window->GetWidth()); | |
904 v12 += pFont->uFontHeight - uLineSpacing; | |
905 Stra = strtok(0, "\n"); | |
906 } | |
907 } | |
2572
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|
908 |
2502 | 909 |
910 //----- (0044CE08) -------------------------------------------------------- | |
2529 | 911 void GUIWindow::DrawText(GUIFont *font, signed int uX, int uY, unsigned short uFontColor, const char *Str, bool present_time_transparency, int max_text_height, signed int uFontShadowColor ) |
2532 | 912 { |
2502 | 913 int v14; // edx@9 |
914 char Dest[6]; // [sp+Ch] [bp-2Ch]@32 | |
915 size_t v30; // [sp+2Ch] [bp-Ch]@4 | |
2528 | 916 |
2529 | 917 int left_margin = 0; |
2502 | 918 if ( !Str ) |
919 { | |
920 MessageBoxW(nullptr, L"Invalid string passed!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Font.cpp:859", 0); | |
921 return; | |
922 } | |
2528 | 923 if (!strcmp(Str, "null")) |
924 return; | |
925 | |
2532 | 926 v30 = strlen(Str); |
927 if ( !uX ) | |
928 uX = 12; | |
2528 | 929 |
2532 | 930 const char *string_begin = Str; |
931 if ( max_text_height == 0 ) | |
932 string_begin = FitTextInAWindow(Str, font, this, uX, 0); | |
933 auto string_end = string_begin; | |
934 auto string_base = string_begin; | |
2528 | 935 |
2532 | 936 int out_x = uX + uFrameX; |
937 int out_y = uY + uFrameY; | |
938 v14 = 0; | |
939 | |
940 if (max_text_height != 0 && out_y + LOBYTE(font->uFontHeight) > max_text_height) | |
941 return; | |
2528 | 942 |
2532 | 943 if ( (signed int)v30 > 0 ) |
944 { | |
945 do | |
946 { | |
947 unsigned char c = string_base[v14]; | |
948 if ( c >= font->cFirstChar && c <= font->cLastChar | |
949 || c == '\f' | |
950 || c == '\r' | |
951 || c == '\t' | |
952 || c == '\n' ) | |
2502 | 953 { |
2532 | 954 switch ( c ) |
2502 | 955 { |
2532 | 956 case '\t': |
957 strncpy(Dest, &string_base[v14 + 1], 3); | |
958 Dest[3] = 0; | |
959 v14 += 3; | |
960 left_margin = atoi(Dest); | |
961 out_x = uX + uFrameX + left_margin; | |
962 break; | |
963 case '\n': | |
964 uY = uY + LOBYTE(font->uFontHeight) - 3; | |
965 out_y = uY + uFrameY; | |
966 out_x = uX + uFrameX + left_margin; | |
967 if ( max_text_height != 0 ) | |
2502 | 968 { |
2532 | 969 if (LOBYTE(font->uFontHeight) + out_y - 3 > max_text_height ) |
970 return; | |
971 } | |
972 break; | |
973 case '\f': | |
974 strncpy(Dest, &string_base[v14 + 1], 5); | |
975 Dest[5] = 0; | |
976 uFontColor = atoi(Dest); | |
977 v14 += 5; | |
978 break; | |
979 case '\r': | |
980 strncpy(Dest, &string_base[v14 + 1], 3); | |
981 Dest[3] = 0; | |
982 v14 += 3; | |
983 left_margin = atoi(Dest); | |
984 out_x = uFrameZ - font->GetLineWidth(&string_base[v14]) - left_margin; | |
985 out_y = uY + uFrameY; | |
986 if ( max_text_height != 0 ) | |
987 { | |
988 if (LOBYTE(font->uFontHeight) + out_y - 3 > max_text_height ) | |
989 return; | |
990 break; | |
991 } | |
992 break; | |
2529 | 993 |
2532 | 994 default: |
995 if (c == '\"' && string_base[v14 + 1] == '\"') | |
996 ++v14; | |
2529 | 997 |
2532 | 998 c = (unsigned __int8)string_base[v14]; |
999 if ( v14 > 0 ) | |
1000 out_x += font->pMetrics[c].uLeftSpacing; | |
2529 | 1001 |
2532 | 1002 unsigned char *letter_pixels = &font->pFontData[font->font_pixels_offset[c]]; |
1003 if ( uFontColor ) | |
1004 pRenderer->DrawText(out_x, out_y, letter_pixels, font->pMetrics[c].uWidth, LOBYTE(font->uFontHeight), | |
1005 font->pFontPalettes[0], uFontColor, uFontShadowColor); | |
1006 else | |
1007 pRenderer->DrawTextAlpha(out_x, out_y, letter_pixels, font->pMetrics[c].uWidth, LOBYTE(font->uFontHeight), | |
1008 font->pFontPalettes[0], present_time_transparency); | |
2529 | 1009 |
2532 | 1010 out_x += font->pMetrics[c].uWidth; |
1011 if ( (signed int)v14 < (signed int)v30 ) | |
1012 out_x += font->pMetrics[c].uRightSpacing; | |
1013 break; | |
2502 | 1014 } |
1015 } | |
1016 } | |
2532 | 1017 while ( (signed int)++v14 < (signed int)v30 ); |
1018 } | |
2502 | 1019 } |
1020 | |
1021 //----- (0044CB4F) -------------------------------------------------------- | |
1022 int GUIWindow::DrawTextInRect( GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text ) | |
1023 { | |
1024 int pLineWidth; // ebx@1 | |
1025 int text_width; // esi@3 | |
1026 unsigned __int8 v12; // cl@7 | |
1027 signed int v13; // esi@19 | |
1028 signed int v14; // ebx@19 | |
1029 unsigned __int8 v15; // cl@21 | |
1030 // int v16; // eax@22 | |
1031 // int v17; // ecx@22 | |
1032 // int v18; // ecx@23 | |
1033 // int v19; // ecx@24 | |
1034 unsigned int v20; // ecx@26 | |
1035 unsigned char* v21; // eax@28 | |
1036 // int v22; // ebx@34 | |
1037 int v23; // eax@34 | |
1038 int v24; // ebx@36 | |
1039 char Str[6]; // [sp+Ch] [bp-20h]@34 | |
1040 // char v26; // [sp+Fh] [bp-1Dh]@34 | |
1041 // char v27; // [sp+11h] [bp-1Bh]@35 | |
1042 int v28; // [sp+20h] [bp-Ch]@17 | |
1043 GUIWindow *pWindow; // [sp+24h] [bp-8h]@1 | |
1044 size_t pNumLen; // [sp+28h] [bp-4h]@1 | |
1045 size_t Str1a; // [sp+40h] [bp+14h]@5 | |
1046 // size_t Str1b; // [sp+40h] [bp+14h]@19 | |
1047 // const char *Sourcea; // [sp+44h] [bp+18h]@20 | |
1048 // int v34; // [sp+48h] [bp+1Ch]@26 | |
1049 int i; | |
1050 | |
1051 | |
1052 pWindow = this; | |
1053 pNumLen = strlen(text); | |
1054 pLineWidth = pFont->GetLineWidth(text); | |
1055 if ( pLineWidth < rect_width ) | |
1056 { | |
1057 pWindow->DrawText(pFont, uX, uY, uColor, text, 0, 0, 0); | |
1058 return pLineWidth; | |
1059 } | |
1060 strcpy(pTmpBuf2.data(), text); | |
1061 text_width = 0; | |
1062 if ( reverse_text ) | |
1063 _strrev(pTmpBuf2.data()); | |
1064 Str1a = 0; | |
1065 for ( i = 0; i < pNumLen; ++i ) | |
1066 { | |
1067 if ( text_width >= rect_width ) | |
1068 break; | |
1069 v12 = pTmpBuf2[i]; | |
1070 if ( pFont->IsCharValid(v12) ) | |
1071 { | |
1072 switch (v12) | |
1073 { | |
1074 case '\t':// Horizontal tab 09 | |
1075 case '\n': //Line Feed 0A 10 | |
1076 case '\r': //Form Feed, page eject 0C 12 | |
1077 break; | |
1078 case '\f': //Carriage Return 0D 13 | |
1079 i += 5; | |
1080 break; | |
1081 default: | |
1082 if ( i > 0 ) | |
1083 text_width += pFont->pMetrics[v12].uLeftSpacing; | |
1084 text_width += pFont->pMetrics[v12].uWidth; | |
1085 if ( i < pNumLen ) | |
1086 text_width += pFont->pMetrics[v12].uRightSpacing; | |
1087 } | |
1088 } | |
1089 } | |
1090 pTmpBuf2[i - 1] = 0; | |
1091 | |
1092 | |
1093 pNumLen = strlen(pTmpBuf2.data()); | |
1094 v28 = pFont->GetLineWidth(pTmpBuf2.data()); | |
1095 if ( reverse_text ) | |
1096 _strrev(pTmpBuf2.data()); | |
1097 | |
1098 v13 = uX + pWindow->uFrameX; | |
1099 v14 = uY + pWindow->uFrameY; | |
1100 for (i=0; i<pNumLen; ++i) | |
1101 { | |
1102 v15 = pTmpBuf2[i]; | |
1103 if ( pFont->IsCharValid(v15) ) | |
1104 { | |
1105 switch (v12) | |
1106 { | |
1107 case '\t':// Horizontal tab 09 | |
1108 { | |
1109 strncpy(Str, &pTmpBuf2[i+1], 3); | |
1110 Str[3] = 0; | |
1111 // atoi(Str); | |
1112 i += 3; | |
1113 break; | |
1114 } | |
1115 case '\n': //Line Feed 0A 10 | |
1116 { | |
1117 v24 = pFont->uFontHeight; | |
1118 v13 = uX; | |
1119 uY = uY + pFont->uFontHeight - 3; | |
1120 v14 = uY+pFont->uFontHeight - 3; | |
1121 break; | |
1122 } | |
1123 case '\r': //Form Feed, page eject 0C 12 | |
1124 { | |
1125 strncpy(Str, &pTmpBuf2[i+1], 5); | |
1126 Str[5] = 0; | |
1127 i += 5; | |
1128 uColor = atoi(Str); | |
1129 break; | |
1130 } | |
1131 case '\f': //Carriage Return 0D 13 | |
1132 { | |
1133 strncpy(Str, &pTmpBuf2[i+1], 3); | |
1134 Str[3] = 0; | |
1135 i += 3; | |
1136 v23 = pFont->GetLineWidth(&pTmpBuf2[i]); | |
1137 v13 = pWindow->uFrameZ - v23 - atoi(Str); | |
1138 v14 = uY; | |
1139 break; | |
1140 } | |
1141 default: | |
1142 v20 = pFont->pMetrics[v15].uWidth; | |
1143 if ( i > 0 ) | |
1144 v13 += pFont->pMetrics[v15].uLeftSpacing; | |
1145 v21 = &pFont->pFontData[pFont->font_pixels_offset[v15]]; | |
1146 if ( uColor ) | |
1147 pRenderer->DrawText(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0); | |
1148 else | |
2525 | 1149 pRenderer->DrawTextAlpha(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], false); |
2502 | 1150 v13 += v20; |
1151 if ( i < (signed int)pNumLen ) | |
1152 v13 += pFont->pMetrics[v15].uRightSpacing; | |
1153 } | |
1154 } | |
1155 } | |
1156 return v28; | |
1157 } | |
1158 | |
1159 //----- (0041D12F) -------------------------------------------------------- | |
1160 GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, | |
2574 | 1161 int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Image *pTextures, ...) |
2502 | 1162 { |
1163 GUIButton *pButton; // esi@1 | |
1164 // unsigned int v13; // eax@1 | |
1165 // unsigned int v14; // ebx@4 | |
1166 // unsigned int v15; // eax@4 | |
1167 unsigned int TextureNum=0; // ebx@4 | |
1168 // unsigned int v17; // eax@4 | |
2574 | 1169 // Texture_MM7 *v18; // eax@4 |
1170 // Texture_MM7 **v19; // ecx@5 | |
1171 // Texture_MM7 **v20; // edx@5 | |
2502 | 1172 // GUIButton *v21; // eax@7 |
1173 va_list texturs_ptr; | |
1174 | |
1175 pButton = (GUIButton *)malloc(0xBC); | |
2574 | 1176 |
1177 for (unsigned int i = 0; i < 5; ++i) | |
1178 pButton->pTextures[i] = nullptr; | |
1179 | |
2502 | 1180 pButton->pParent = this; |
1181 pButton->uWidth = uWidth; | |
1182 pButton->uHeight = uHeight; | |
1183 | |
1184 if ( a6 == 2 && !uHeight ) | |
1185 pButton->uHeight = uWidth; | |
1186 | |
1187 pButton->uButtonType = a6; | |
1188 pButton->uX = uX + this->uFrameX; | |
1189 pButton->uY = uY + this->uFrameY; | |
1190 pButton->uZ = pButton->uX + uWidth - 1; | |
1191 pButton->uW = pButton->uY + uHeight - 1; | |
1192 pButton->field_2C_is_pushed = 0; | |
1193 pButton->field_1C = a7; | |
1194 pButton->msg = msg; | |
1195 pButton->msg_param = msg_param; | |
1196 pButton->uHotkey = uHotkey; | |
1197 //strlen(pName); | |
1198 strcpy(pButton->pButtonName, pName); | |
2574 | 1199 |
1200 | |
1201 | |
2502 | 1202 va_start(texturs_ptr, pName); |
2574 | 1203 do |
2502 | 1204 { |
2574 | 1205 pTextures = va_arg(texturs_ptr, Image *); |
1206 pButton->pTextures[TextureNum] = pTextures; | |
1207 ++TextureNum; | |
1208 } while (pTextures); | |
2502 | 1209 va_end(texturs_ptr); |
2574 | 1210 |
1211 | |
1212 | |
2502 | 1213 pButton->uNumTextures = TextureNum; |
1214 if ( this->pControlsTail ) | |
1215 this->pControlsTail->pNext = pButton; | |
1216 else | |
1217 this->pControlsHead = pButton; | |
1218 pButton->pPrev = this->pControlsTail; | |
1219 this->pControlsTail = pButton; | |
1220 pButton->pNext = 0; | |
1221 ++this->uNumControls; | |
1222 return pButton; | |
1223 } | |
1224 | |
2572
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1225 |
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1226 void GUIWindow::InitializeGUI() |
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1227 { |
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1228 SetUserInterface(PartyAlignment_Neutral, false); |
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1229 |
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1230 for (uint i = 0; i < 20; ++i) |
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1231 pWindowList[i] = nullptr; |
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1232 uNumVisibleWindows = -1; |
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1233 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); |
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1234 |
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1235 MainMenuUI_LoadFontsAndSomeStuff(); |
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1236 } |
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1237 |
2502 | 1238 //----- (00459C2B) -------------------------------------------------------- |
1239 void GUIWindow::DrawFlashingInputCursor( signed int uX, int uY, struct GUIFont *a2 ) | |
1240 { | |
1241 if ( GetTickCount() % 1000 > 500 ) | |
1242 DrawText(a2, uX, uY, 0, "_", 0, 0, 0); | |
1243 } | |
1244 | |
2544
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1245 |
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1246 GUIWindow::GUIWindow() : |
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1247 uNumControls(0), |
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1248 pControlsHead(nullptr), |
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1249 pControlsTail(nullptr), |
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1250 eWindowType(WINDOW_null) |
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1251 {} |
2502 | 1252 |
2544
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1253 //----- (0041C432) -------------------------------------------------------- |
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1254 GUIWindow::GUIWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const char* hint) : |
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1255 uNumControls(0), |
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1256 pControlsHead(nullptr), |
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1257 pControlsTail(nullptr), |
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1258 eWindowType(WINDOW_MainMenu) |
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1259 { |
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1260 unsigned int uNextFreeWindowID; // ebp@1 |
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1261 //int *v8; // eax@1 |
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1262 //GUIWindow *pWindow; // esi@4 |
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1263 //int v10; // eax@4 |
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1264 unsigned int v11; // ebx@15 |
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1265 NPCData *speakingNPC; // ebp@15 |
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1266 int v14; // eax@20 |
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changeset
|
1267 int v16; // eax@25 |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1268 int v18; // eax@30 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1269 int v20; // eax@35 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1270 int v22; // eax@40 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1271 int v24; // eax@45 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1272 // int v25; // eax@65 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1273 unsigned int v26; // ebx@65 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1274 char *v27; // eax@71 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1275 const char *v29; // [sp-8h] [bp-18h]@68 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1276 char *v30; // [sp-4h] [bp-14h]@68 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1277 // int uWidtha; // [sp+14h] [bp+4h]@66 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1278 int num_menu_buttons; // [sp+20h] [bp+10h]@15 |
2502 | 1279 |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1280 for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID) |
2502 | 1281 { |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1282 if (pWindowList[uNextFreeWindowID] == nullptr) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1283 break; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1284 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1285 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1286 //GUIWindow* pWindow = &pWindowList[uNextFreeWindowID]; |
2557 | 1287 pWindowList[uNextFreeWindowID] = this;//sometimes uNextFreeWindowID == 20. it's result crash |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1288 this->uFrameWidth = uWidth; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1289 this->uFrameHeight = uHeight; |
2502 | 1290 |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1291 this->uFrameX = uX; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1292 this->uFrameY = uY; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1293 this->uFrameZ = uX + uWidth - 1; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1294 this->uFrameW = uY + uHeight - 1; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1295 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1296 this->ptr_1C = (void *)pButton; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1297 this->Hint = hint; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1298 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1299 //this->eWindowType = eWindowType; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1300 this->receives_keyboard_input = false; |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1301 ++uNumVisibleWindows; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1302 this->numVisibleWindows = uNumVisibleWindows; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1303 pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1; |
2502 | 1304 } |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1305 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1306 |
2502 | 1307 //----- (004B3EF0) -------------------------------------------------------- |
1308 void DrawJoinGuildWindow( int pEventCode ) | |
1309 { | |
1310 uDialogueType = 81;//enum JoinGuildDialog | |
1311 current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; | |
1312 ContractSelectText(pEventCode); | |
1313 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1314 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, pEventCode, 0); |
2574 | 1315 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], ui_exit_cancel_button_background, 0); // Cancel |
2502 | 1316 pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1317 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 82, 0, pGlobalTXT_LocalizationStrings[122], 0); |
2502 | 1318 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); |
1319 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
1320 } | |
1321 //----- (0044603D) -------------------------------------------------------- | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1322 void DialogueEnding() |
2502 | 1323 { |
1324 sDialogue_SpeakingActorNPC_ID = 0; | |
1325 pDialogueWindow->Release(); | |
1326 pDialogueWindow = 0; | |
1327 pMiscTimer->Resume(); | |
1328 pEventTimer->Resume(); | |
1329 } | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1330 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1331 |
2548
87e5590d034b
All Books windows are refactored into respective classes
a.parshin
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2547
diff
changeset
|
1332 void GUIWindow_BooksButtonOverlay::Update() |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1333 { |
2546 | 1334 // ----------------------------------- |
1335 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1336 auto pButton = (GUIButton *)ptr_1C; |
2574 | 1337 pRenderer->DrawTextureAlphaNew(uFrameY/640.0f, uFrameX/480.0f, pButton->pTextures[0]); |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1338 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1339 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1340 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1341 void GUIWindow_Dialogue::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1342 { |
2546 | 1343 // ----------------------------------- |
1344 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1345 GameUI_DrawDialogue(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1346 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1347 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1348 void GUIWindow_GenericDialogue::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1349 { |
2546 | 1350 // ----------------------------------- |
1351 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1352 GameUI_DrawBranchlessDialogue(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1353 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1354 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1355 void GUIWindow_House::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1356 { |
2546 | 1357 // ----------------------------------- |
1358 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1359 HouseDialogManager(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1360 if (!window_SpeakInHouse) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1361 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1362 if (window_SpeakInHouse->par1C >= 53) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1363 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1364 if (pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] <= pParty->uTimePlayed) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1365 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1366 if (window_SpeakInHouse->par1C < 53) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1367 pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] = 0; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1368 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1369 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1370 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1371 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1372 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1373 void GUIWindow_Scroll::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1374 { |
2546 | 1375 // ----------------------------------- |
1376 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1377 CreateScrollWindow(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1378 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1379 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1380 void GUIWindow_Inventory::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1381 { |
2546 | 1382 // ----------------------------------- |
1383 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1384 DrawMessageBox(0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1385 DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1386 DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1387 if (!pKeyActionMap->field_204) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1388 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1389 ItemGen ItemGen2; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1390 ItemGen2.Reset(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1391 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1392 pEventTimer->Resume(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1393 current_screen_type = SCREEN_GAME; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1394 viewparams->bRedrawGameUI = 1; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1395 int v39 = atoi(pKeyActionMap->pPressedKeysBuffer); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1396 if (v39 > 0 && v39 < 800) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1397 SpawnActor(v39); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1398 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1399 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1400 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1401 void GUIWindow_Inventory_CastSpell::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1402 { |
2546 | 1403 // ----------------------------------- |
1404 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1405 pRenderer->ClearZBuffer(0, 479); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1406 draw_leather(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1407 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1408 CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); |
2574 | 1409 pRenderer->DrawTextureAlphaNew(pBtn_ExitCancel->uX/640.0f, pBtn_ExitCancel->uY/480.0f, dialogue_ui_x_x_u); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1410 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1411 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1412 void OnButtonClick::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1413 { |
2546 | 1414 // ----------------------------------- |
1415 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1416 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1417 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1418 GUIButton *pButton = (GUIButton *)ptr_1C; |
2574 | 1419 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1420 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1421 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1422 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1423 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1424 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1425 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1426 void OnButtonClick2::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1427 { |
2546 | 1428 // ----------------------------------- |
1429 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1430 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1431 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1432 GUIButton *pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
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changeset
|
1433 if (pButton->uX >= 0 && pButton->uX <= window->GetWidth()) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1434 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1435 if (pButton->uY >= 0 && pButton->uY <= window->GetHeight()) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1436 { |
2574 | 1437 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1438 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1439 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1440 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1441 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1442 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1443 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1444 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1445 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1446 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1447 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1448 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1449 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1450 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1451 void OnButtonClick3::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1452 { |
2546 | 1453 // ----------------------------------- |
1454 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1455 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1456 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1457 auto pButton = (GUIButton *)ptr_1C; |
2574 | 1458 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[1]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1459 viewparams->bRedrawGameUI = 1; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1460 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1461 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1462 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1463 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1464 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1465 void OnButtonClick4::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1466 { |
2546 | 1467 // ----------------------------------- |
1468 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1469 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1470 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1471 auto pButton = (GUIButton *)ptr_1C; |
2574 | 1472 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[1]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
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changeset
|
1473 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1474 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1475 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1476 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1477 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1478 void OnSaveLoad::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1479 { |
2546 | 1480 // ----------------------------------- |
1481 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1482 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1483 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1484 auto pButton = (GUIButton *)ptr_1C; |
2574 | 1485 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1486 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1487 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1488 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1489 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1490 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1491 if (current_screen_type == SCREEN_SAVEGAME) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1492 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1493 else |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1494 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1495 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1496 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1497 void OnCancel::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1498 { |
2546 | 1499 // ----------------------------------- |
1500 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1501 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1502 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1503 auto pGUIButton = (GUIButton *)ptr_1C; |
2574 | 1504 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pGUIButton->pTextures[0]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1505 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1506 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1507 pGUIButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1508 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1509 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1510 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1511 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1512 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1513 void OnCancel2::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1514 { |
2546 | 1515 // ----------------------------------- |
1516 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1517 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1518 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1519 auto pButton = (GUIButton *)ptr_1C; |
2574 | 1520 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[1]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1521 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1522 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1523 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1524 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1525 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1526 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1527 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1528 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1529 void OnCancel3::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1530 { |
2546 | 1531 // ----------------------------------- |
1532 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1533 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1534 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1535 auto pButton = (GUIButton *)ptr_1C; |
2574 | 1536 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1537 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1538 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1539 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1540 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1541 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1542 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1543 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1544 |
2502 | 1545 //----- (004156F0) -------------------------------------------------------- |
1546 void GUI_UpdateWindows() | |
1547 { | |
1548 GUIWindow *pWindow; // esi@4 | |
1549 //unsigned int pWindowType; // eax@4 | |
1550 const char *pHint; // edx@66 | |
1551 // GUIButton *pButtonPtr_1C; // ebp@79 | |
1552 // char *pHint1; // edx@80 | |
1553 int v26; // eax@98 | |
1554 unsigned int v27; // ebp@106 | |
1555 GUIWindow *pGUIWindow2; // ecx@109 | |
1556 // GUIFont *pGUIFont; // ST1C_4@115 | |
1557 int v31; // eax@115 | |
1558 GUIButton *pButton; // ebp@118 | |
1559 int v39; // eax@129 | |
1560 GUIButton *pGUIButton; // ebp@146 | |
1561 //unsigned int pX; // [sp-1Ch] [bp-124h]@17 | |
1562 //unsigned int pY; // [sp-18h] [bp-120h]@17 | |
2574 | 1563 //Texture_MM7 *pTexture; // [sp-14h] [bp-11Ch]@17 |
1564 //Texture_MM7 *pTexture2; // [sp-14h] [bp-11Ch]@86 | |
2502 | 1565 int i; // [sp+0h] [bp-108h]@3 |
1566 // ItemGen pItemGen; // [sp+4h] [bp-104h]@98 | |
1567 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 | |
1568 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 | |
1569 | |
1570 if (GetCurrentMenuID() != MENU_CREATEPARTY) | |
1571 Mouse::UI_OnKeyDown(VK_NEXT); | |
1572 | |
1573 for ( i = 1; i <= uNumVisibleWindows; ++i ) | |
1574 { | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1575 pWindow = pWindowList[pVisibleWindowsIdxs[i] - 1]; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1576 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1577 pWindow->Update(); |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2558
diff
changeset
|
1578 /*switch (pWindow->eWindowType) |
2502 | 1579 { |
1580 case WINDOW_50: | |
1581 { | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1582 __debugbreak(); // looks like debugging tools |
2502 | 1583 v27 = Color16(255, 255, 255); |
1584 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
1585 { | |
1586 ptr_507BD0->DrawMessageBox(0); | |
1587 ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); | |
1588 v31 = pFontCreate->GetLineWidth(pKeyActionMap->pPressedKeysBuffer); | |
1589 ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pFontCreate); | |
1590 continue; | |
1591 } | |
1592 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
1593 { | |
1594 pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1595 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0); | |
1596 pEventTimer->Resume(); | |
1597 ptr_507BD0->Release(); | |
2541 | 1598 current_screen_type = SCREEN_GAME; |
2502 | 1599 viewparams->bRedrawGameUI = true; |
1600 continue; | |
1601 } | |
1602 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
1603 { | |
1604 pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1605 pEventTimer->Resume(); | |
1606 ptr_507BD0->Release(); | |
1607 continue; | |
1608 } | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1609 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1610 __debugbreak(); // switch pass-through |
2502 | 1611 } |
1612 case WINDOW_59: | |
1613 { | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1614 __debugbreak(); // looks like debugging tools |
2502 | 1615 pWindow->DrawMessageBox(0); |
1616 pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); | |
1617 pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); | |
1618 if ( !pKeyActionMap->field_204 ) | |
1619 { | |
1620 ItemGen2.Reset(); | |
1621 pWindow->Release(); | |
1622 pEventTimer->Resume(); | |
2541 | 1623 current_screen_type = SCREEN_GAME; |
2502 | 1624 viewparams->bRedrawGameUI = true; |
1625 v26 = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1626 if ( v26 > 0 ) | |
1627 { | |
1628 if ( v26 < 800 ) | |
1629 { | |
1630 ItemGen2.uAttributes |= 1; | |
1631 ItemGen2.uItemID = v26; | |
1632 if ( pItemsTable->pItems[v26].uEquipType == 12 ) | |
1633 { | |
1634 ItemGen2.uNumCharges = rand() % 6 + ItemGen2.GetDamageMod() + 1; | |
1635 ItemGen2.uMaxCharges = LOBYTE(ItemGen2.uNumCharges); | |
1636 } | |
1637 else | |
1638 { | |
1639 if ( v26 >= 221 && v26 < 271 ) | |
1640 ItemGen2.uEnchantmentType = rand() % 10 + 1; | |
1641 } | |
1642 pItemsTable->SetSpecialBonus(&ItemGen2); | |
1643 pParty->SetHoldingItem(&ItemGen2); | |
1644 } | |
1645 } | |
1646 } | |
1647 continue; | |
1648 } | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1649 case WINDOW_MainMenu: |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1650 case WINDOW_null: |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
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|
1651 continue; |
2502 | 1652 default: |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
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|
1653 __debugbreak(); |
2502 | 1654 continue; |
2572
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Step towards unification of Texture and RGBTexture (class Image)
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|
1655 }*/ |
2502 | 1656 } |
1657 if ( GetCurrentMenuID() == -1 ) | |
1658 GameUI_DrawFoodAndGold(); | |
1659 if ( sub_4637E0_is_there_popup_onscreen() ) | |
1660 UI_OnMouseRightClick(0); | |
1661 } | |
2544
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|
1662 |
2502 | 1663 |
1664 //----- (00467FB6) -------------------------------------------------------- | |
1665 void CreateScrollWindow() | |
1666 { | |
1667 unsigned int v0; // eax@1 | |
1668 char *v1; // ST18_4@3 | |
1669 GUIWindow a1; // [sp+Ch] [bp-54h]@1 | |
1670 | |
1671 memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); | |
1672 a1.Hint = 0; | |
1673 a1.uFrameX = 1; | |
1674 a1.uFrameY = 1; | |
1675 a1.uFrameWidth = 468; | |
1676 v0 = pFontSmallnum->CalcTextHeight(pScrolls[pGUIWindow_ScrollWindow->par1C], &a1, 0, 0) | |
1677 + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; | |
1678 a1.uFrameHeight = v0; | |
1679 if ( (signed int)(v0 + a1.uFrameY) > 479 ) | |
1680 { | |
1681 v0 = 479 - a1.uFrameY; | |
1682 a1.uFrameHeight = 479 - a1.uFrameY; | |
1683 } | |
1684 a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; | |
1685 a1.uFrameW = v0 + a1.uFrameY - 1; | |
1686 a1.DrawMessageBox(0); | |
1687 a1.uFrameX += 12; | |
1688 a1.uFrameWidth -= 24; | |
1689 a1.uFrameY += 12; | |
1690 a1.uFrameHeight -= 12; | |
1691 a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; | |
1692 a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; | |
1693 v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; | |
1694 sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xFFu, 0xFFu, 0x9Bu), v1); | |
1695 a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); | |
1696 a1.DrawText(pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, | |
1697 pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); | |
1698 } | |
1699 //----- (00467F48) -------------------------------------------------------- | |
1700 void CreateMsgScrollWindow( signed int mscroll_id ) | |
1701 { | |
1702 if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 ) | |
1703 { | |
1704 if ( mscroll_id <= 782 ) | |
1705 { | |
1706 uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); | |
2544
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1707 pGUIWindow_ScrollWindow = new GUIWindow_Scroll(0, 0, window->GetWidth(), window->GetHeight(), mscroll_id - 700, 0); |
2502 | 1708 } |
1709 } | |
1710 } | |
1711 //----- (00467F9F) -------------------------------------------------------- | |
2551
4008b2f34be0
MainMenu rendering moved from event loop to respective window class
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|
1712 void free_book_subwindow() |
2502 | 1713 { |
1714 if ( pGUIWindow_ScrollWindow ) | |
1715 { | |
1716 pGUIWindow_ScrollWindow->Release(); | |
1717 pGUIWindow_ScrollWindow = 0; | |
1718 } | |
1719 } | |
1720 //----- (004226EF) -------------------------------------------------------- | |
1721 void SetUserInterface(PartyAlignment align, bool bReplace) | |
1722 { | |
1723 extern void set_default_ui_skin(); | |
1724 set_default_ui_skin(); | |
1725 | |
2572
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1726 |
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|
1727 if (!parchment) |
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|
1728 parchment = assets->GetImage_16BitColorKey(L"parchment", 0x7FF); |
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1729 |
2502 | 1730 if (align == PartyAlignment_Evil) |
1731 { | |
1732 if ( bReplace ) | |
1733 { | |
2572
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1734 game_ui_rightframe = assets->GetImage_PCXFromIconsLOD(L"ib-r-C.pcx"); |
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1735 game_ui_bottomframe = assets->GetImage_PCXFromIconsLOD(L"ib-b-C.pcx"); |
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|
1736 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); |
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|
1737 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); |
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|
1738 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); |
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|
1739 |
2573
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|
1740 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); |
2574 | 1741 |
1742 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-c"); | |
1743 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-C", 0x7FF); | |
1744 | |
1745 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-c"); | |
1746 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-c"); | |
1747 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-c"); | |
2572
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1748 |
2574 | 1749 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-C"); |
1750 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-C"); | |
1751 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-C"); | |
1752 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-C"); | |
2575 | 1753 game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-C", 0x7FF); |
2574 | 1754 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-c"); |
1755 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-c"); | |
1756 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-c"); | |
1757 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-c"); | |
2502 | 1758 |
2575 | 1759 game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-c", 0x7FF); |
1760 game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-c", 0x7FF); | |
1761 game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-c", 0x7FF); | |
1762 game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-c", 0x7FF); | |
2502 | 1763 |
2575 | 1764 pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeC"); |
1765 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); | |
1766 | |
1767 pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchC"); | |
1768 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); | |
2502 | 1769 |
2573
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|
1770 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); |
2574 | 1771 |
1772 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-c", 0x7FF); | |
2573
0c67be4ec900
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|
1773 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-c", 0x7FF); |
2572
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|
1774 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-c"); |
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|
1775 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-c"); |
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|
1776 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-c"); |
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|
1777 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur-c"); |
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|
1778 messagebox_border_bottom = assets->GetImage_16BitAlpha(L"edge_btm-c"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1779 messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf-c"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1780 messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt-c"); |
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|
1781 messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top-c"); |
2573
0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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2572
diff
changeset
|
1782 _591428_endcap = assets->GetImage_16BitColorKey(L"endcap-c", 0x7FF); |
2502 | 1783 } |
1784 else | |
1785 { | |
2572
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Step towards unification of Texture and RGBTexture (class Image)
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|
1786 game_ui_rightframe = assets->GetImage_PCXFromIconsLOD(L"ib-r-C.pcx"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1787 game_ui_bottomframe = assets->GetImage_PCXFromIconsLOD(L"ib-b-c.pcx"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1788 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1789 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); |
2573
0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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diff
changeset
|
1790 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); |
2572
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Step towards unification of Texture and RGBTexture (class Image)
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|
1791 |
2573
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DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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diff
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|
1792 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); |
2574 | 1793 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-c"); |
1794 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-C", 0x7FF); | |
1795 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-c"); | |
1796 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-c"); | |
1797 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-c"); | |
2572
d87bfbd3bb3b
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diff
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|
1798 |
2574 | 1799 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-C"); |
1800 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-C"); | |
1801 game_ui_btn_zoomin = assets->GetImage_16BitAlpha(L"ib-autout-C"); | |
1802 game_ui_btn_zoomout = assets->GetImage_16BitAlpha(L"ib-autin-C"); | |
2575 | 1803 game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-C", 0x7FF); |
2574 | 1804 game_ui_btn_cast = assets->GetImage_16BitAlpha(L"ib-m1d-c"); |
1805 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-c"); | |
1806 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-c"); | |
1807 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-c"); | |
2573
0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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2572
diff
changeset
|
1808 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); |
2574 | 1809 |
2575 | 1810 game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-c", 0x7FF); |
1811 game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-c", 0x7FF); | |
1812 game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-c", 0x7FF); | |
1813 game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-c", 0x7FF); | |
1814 | |
2574 | 1815 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-c", 0x7FF); |
2573
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diff
changeset
|
1816 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); |
2575 | 1817 |
1818 pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeC"); | |
1819 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); | |
1820 | |
1821 pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchC"); | |
1822 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); | |
2502 | 1823 } |
1824 uGameUIFontMain = Color16(0xC8u, 0, 0); | |
1825 uGameUIFontShadow = Color16(10, 0, 0); | |
1826 } | |
1827 else if (align == PartyAlignment_Neutral) | |
1828 { | |
1829 if ( bReplace ) | |
1830 { | |
2572
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Step towards unification of Texture and RGBTexture (class Image)
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1831 game_ui_rightframe = assets->GetImage_PCXFromIconsLOD(L"ib-r-a.pcx"); |
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|
1832 game_ui_bottomframe = assets->GetImage_PCXFromIconsLOD(L"ib-b-a.pcx"); |
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
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|
1833 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-a.pcx"); |
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
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|
1834 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-a.pcx"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1835 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); |
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
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|
1836 |
2573
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|
1837 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-a"); |
2574 | 1838 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-a"); |
1839 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-a", 0x7FF); | |
1840 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-a"); | |
1841 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-a"); | |
1842 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-a"); | |
2572
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Step towards unification of Texture and RGBTexture (class Image)
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|
1843 |
2574 | 1844 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-a"); |
1845 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-a"); | |
1846 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-a"); | |
1847 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-a"); | |
2575 | 1848 game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-a", 0x7FF); |
2574 | 1849 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-a"); |
1850 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-a"); | |
1851 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-a"); | |
1852 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-a"); | |
2575 | 1853 |
1854 game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-a", 0x7FF); | |
1855 game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-a", 0x7FF); | |
1856 game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-a", 0x7FF); | |
1857 game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-a", 0x7FF); | |
1858 | |
1859 pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeA"); | |
1860 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); | |
1861 pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchA"); | |
1862 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); | |
2574 | 1863 |
2573
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DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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diff
changeset
|
1864 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); |
2574 | 1865 |
1866 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc", 0x7FF); | |
2573
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DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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changeset
|
1867 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); |
2572
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Step towards unification of Texture and RGBTexture (class Image)
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changeset
|
1868 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll"); |
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|
1869 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr"); |
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Step towards unification of Texture and RGBTexture (class Image)
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|
1870 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul"); |
d87bfbd3bb3b
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|
1871 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur"); |
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1872 messagebox_border_bottom = assets->GetImage_16BitAlpha(L"edge_btm"); |
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1873 messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf"); |
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1874 messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt"); |
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1875 messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top"); |
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1876 _591428_endcap = assets->GetImage_16BitColorKey(L"endcap", 0x7FF); |
2502 | 1877 } |
1878 else | |
1879 { | |
2572
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1880 game_ui_rightframe = assets->GetImage_PCXFromIconsLOD(L"ib-r-A.pcx"); |
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1881 game_ui_bottomframe = assets->GetImage_PCXFromIconsLOD(L"ib-b-A.pcx"); |
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1882 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-A.pcx"); |
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1883 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-A.pcx"); |
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1884 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); |
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1885 |
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1886 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-A"); |
2574 | 1887 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-a"); |
1888 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-A", 0x7FF); | |
1889 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-a"); | |
1890 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-a"); | |
1891 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-a"); | |
2572
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1892 |
2574 | 1893 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-A"); |
1894 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-A"); | |
2575 | 1895 game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-A", 0x7FF); |
2574 | 1896 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-a"); |
1897 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-a"); | |
1898 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-a"); | |
1899 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-a"); | |
1900 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-a"); | |
1901 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-a"); | |
2573
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1902 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); |
2574 | 1903 |
2575 | 1904 game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-a", 0x7FF); |
1905 game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-a", 0x7FF); | |
1906 game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-a", 0x7FF); | |
1907 game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-a", 0x7FF); | |
1908 | |
2574 | 1909 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc", 0x7FF); |
2573
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1910 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); |
2575 | 1911 |
1912 pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeA"); | |
1913 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); | |
1914 pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchA"); | |
1915 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); | |
1916 | |
2572
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1917 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll"); |
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1918 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr"); |
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1919 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul"); |
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1920 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur"); |
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1921 messagebox_border_bottom = assets->GetImage_16BitAlpha(L"edge_btm"); |
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1922 messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf"); |
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1923 messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt"); |
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1924 messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top"); |
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1925 _591428_endcap = assets->GetImage_16BitColorKey(L"endcap", 0x7FF); |
2502 | 1926 } |
1927 uGameUIFontMain = Color16(0xAu, 0, 0); | |
1928 uGameUIFontShadow = Color16(230, 214, 193); | |
1929 } | |
1930 else if (align == PartyAlignment_Good) | |
1931 { | |
1932 if ( bReplace ) | |
1933 { | |
2572
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1934 game_ui_rightframe = assets->GetImage_PCXFromIconsLOD(L"ib-r-B.pcx"); |
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1935 game_ui_bottomframe = assets->GetImage_PCXFromIconsLOD(L"ib-b-B.pcx"); |
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1936 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-B.pcx"); |
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1937 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-B.pcx"); |
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1938 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-b.pcx"); |
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1939 |
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1940 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-B"); |
2574 | 1941 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-b"); |
1942 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-B", 0x7FF); | |
1943 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-b"); | |
1944 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-b"); | |
1945 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-b"); | |
2572
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1946 |
2574 | 1947 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-B"); |
1948 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-B"); | |
1949 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-B"); | |
1950 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-B"); | |
2575 | 1951 game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-B", 0x7FF); |
2574 | 1952 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-b"); |
1953 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-b"); | |
1954 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-b"); | |
1955 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-b"); | |
2575 | 1956 |
1957 game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-b", 0x7FF); | |
1958 game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-b", 0x7FF); | |
1959 game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-b", 0x7FF); | |
1960 game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-b", 0x7FF); | |
1961 | |
1962 pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeB"); | |
1963 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); | |
1964 pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchB"); | |
1965 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); | |
1966 | |
2573
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1967 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-b", 0x7FF); |
2574 | 1968 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-b", 0x7FF); |
2573
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1969 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-b", 0x7FF); |
2572
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1970 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-b"); |
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1971 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-b"); |
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1972 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-b"); |
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1973 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur-b"); |
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1974 messagebox_border_bottom = assets->GetImage_16BitAlpha(L"edge_btm-b"); |
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1975 messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf-b"); |
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1976 messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt-b"); |
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1977 messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top-b"); |
2573
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1978 _591428_endcap = assets->GetImage_16BitColorKey(L"endcap-b", 0x7FF); |
2502 | 1979 } |
1980 uGameUIFontMain = Color16(0, 0, 0xC8u); | |
1981 uGameUIFontShadow = Color16(255, 255, 255); | |
1982 } | |
1983 else Error("Invalid alignment type: %u", align); | |
1984 } | |
1985 //----- (0041D20D) -------------------------------------------------------- | |
1986 void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) | |
1987 { | |
1988 unsigned int full_time; // esi@1 | |
1989 signed __int64 hours; // kr00_8@1 | |
1990 const char *text; // eax@2 | |
1991 signed __int64 minutes; // [sp+10h] [bp-10h]@1 | |
1992 signed __int64 seconds; // [sp+18h] [bp-8h]@1 | |
1993 unsigned int day; // [sp+24h] [bp+4h]@1 | |
1994 | |
1995 full_time = (signed __int64)((double)remaining_time * 0.234375); | |
1996 day = (unsigned int)((full_time / 60) / 60) / 24; | |
1997 hours = ((full_time / 60) / 60) % 24; | |
1998 minutes = (signed __int64)(full_time / 60) % 60; | |
1999 seconds = (signed __int64)full_time % 60; | |
2000 strcpy(pTmpBuf.data(), "\r020"); | |
2001 if ( day ) | |
2002 { | |
2003 text = pGlobalTXT_LocalizationStrings[57]; // Days | |
2004 if ( day <= 1 ) | |
2005 text = pGlobalTXT_LocalizationStrings[56]; // Day | |
2006 sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); | |
2007 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2008 } | |
2009 if ( hours ) | |
2010 { | |
2011 if ( hours <= 1 ) | |
2012 text = pGlobalTXT_LocalizationStrings[109];// Hour | |
2013 else | |
2014 text = pGlobalTXT_LocalizationStrings[110];// Hours | |
2015 sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); | |
2016 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2017 } | |
2018 if ( minutes && !day ) | |
2019 { | |
2020 if ( minutes <= 1 ) | |
2021 text = pGlobalTXT_LocalizationStrings[437];// Minute | |
2022 else | |
2023 text = pGlobalTXT_LocalizationStrings[436];// Minutes | |
2024 sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); | |
2025 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2026 } | |
2027 if ( seconds && !hours ) | |
2028 { | |
2029 if ( seconds <= 1 ) | |
2030 text = pGlobalTXT_LocalizationStrings[439];// Second | |
2031 else | |
2032 text = pGlobalTXT_LocalizationStrings[438];// Seconds | |
2033 sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); | |
2034 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2035 } | |
2036 window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); | |
2037 } | |
2038 | |
2039 | |
2040 //----- (0042EB8D) -------------------------------------------------------- | |
2041 void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) | |
2042 { | |
2043 //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); | |
2044 if (uNumMessages < 40) | |
2045 { | |
2046 files[uNumMessages] = file; | |
2047 lines[uNumMessages] = line; | |
2048 | |
2049 pMessages[uNumMessages].eType = msg; | |
2050 pMessages[uNumMessages].param = param; | |
2051 pMessages[uNumMessages++].field_8 = a4; | |
2052 } | |
2053 } | |
2054 | |
2055 //----- (004637E0) -------------------------------------------------------- | |
2056 char sub_4637E0_is_there_popup_onscreen() | |
2057 { | |
2058 return dword_507BF0_is_there_popup_onscreen == 1; | |
2059 } | |
2060 // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; | |
2061 | |
2062 //----- (00417AD4) -------------------------------------------------------- | |
2063 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) | |
2064 { | |
2065 switch (uPlayerClass % 4) | |
2066 { | |
2067 case 0: | |
2068 { | |
2069 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) | |
2070 return ui_character_skillinfo_can_learn; | |
2071 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
2072 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
2073 { | |
2074 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
2075 return ui_character_skillinfo_cant_learn; | |
2076 } | |
2077 return ui_character_skillinfo_can_learn_gm; | |
2078 } | |
2079 break; | |
2080 | |
2081 case 1: | |
2082 { | |
2083 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) | |
2084 return ui_character_skillinfo_can_learn; | |
2085 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
2086 { | |
2087 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
2088 return ui_character_skillinfo_cant_learn; | |
2089 } | |
2090 return ui_character_skillinfo_can_learn_gm; | |
2091 } | |
2092 break; | |
2093 | |
2094 case 2: | |
2095 case 3: | |
2096 { | |
2097 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
2098 return ui_character_skillinfo_cant_learn; | |
2099 return ui_character_skillinfo_can_learn; | |
2100 } | |
2101 break; | |
2102 } | |
2103 Error("Invalid player class: %u", uPlayerClass); | |
2104 } | |
2105 | |
2106 //----- (0040F92A) -------------------------------------------------------- | |
2574 | 2107 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture_MM7 *a2, int a3) |
2502 | 2108 {//срабатывает в покупке в магазине |
2109 void *v4; // eax@3 | |
2110 //int *v5; // edi@5 | |
2111 // int v6; // ecx@6 | |
2112 // int v9; // [sp+18h] [bp-4h]@1 | |
2113 | |
2572
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2114 if (pIcons_LOD->_011BA4_debug_paletted_pixels_uncompressed && a2->uDecompressedSize) |
2502 | 2115 v4 = a2->UnzipPalette(); |
2116 else | |
2572
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2117 v4 = a2->paletted_pixels; |
2502 | 2118 //v5 = pZBuffer; |
2119 for (uint i = 0; i < a2->uTextureHeight; i++) | |
2120 { | |
2121 for (uint j = 0; j < a2->uTextureWidth; j++) | |
2122 { | |
2123 *pZBuffer = a3; | |
2124 ++pZBuffer; | |
2125 } | |
2126 pZBuffer += window->GetWidth() - a2->uTextureWidth; | |
2127 } | |
2572
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2128 if (pIcons_LOD->_011BA4_debug_paletted_pixels_uncompressed) |
2502 | 2129 { |
2130 if (a2->uDecompressedSize) | |
2131 free(v4); | |
2132 } | |
2133 } | |
2134 | |
2135 | |
2541 | 2136 // 4E28F8: using guessed type int current_screen_type; |
2502 | 2137 |
2138 //----- (0040F82D) -------------------------------------------------------- | |
2139 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
2140 { | |
2141 assert(uTextureId != -1); | |
2142 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
2143 } | |
2144 | |
2145 //----- (0040F89C) -------------------------------------------------------- | |
2574 | 2146 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture_MM7 *pTex, int uZValue) |
2502 | 2147 {//срабатывает при продаже в магазине |
2148 void *v3; // eax@3 | |
2149 //void *v4; // esi@5 | |
2150 //int *v5; // edi@5 | |
2151 //int v6; // eax@5 | |
2152 // int v7; // ecx@6 | |
2153 // int v11; // [sp+18h] [bp-8h]@1 | |
2154 //void *v12; // [sp+1Ch] [bp-4h]@5 | |
2155 | |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2558
diff
changeset
|
2156 if (pIcons_LOD->_011BA4_debug_paletted_pixels_uncompressed && pTex->uDecompressedSize) |
2502 | 2157 v3 = pTex->UnzipPalette(); |
2158 else | |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2558
diff
changeset
|
2159 v3 = pTex->paletted_pixels; |
2502 | 2160 //v12 = v3; |
2161 //v4 = v3; | |
2162 //v5 = pZBuffer; | |
2163 //v6 = 0; | |
2164 for (uint i = 0; i < pTex->uTextureHeight; i++) | |
2165 { | |
2166 for (uint j = 0; j < pTex->uTextureWidth; j++) | |
2167 { | |
2168 //LOBYTE(v6) = *(char *)v4; | |
2169 //v4 = (char *)v4 + 1; | |
2170 //if ( v6 ) | |
2171 *pZBuffer = uZValue; | |
2172 ++pZBuffer; | |
2173 } | |
2174 pZBuffer += window->GetWidth() - pTex->uTextureWidth; | |
2175 } | |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2558
diff
changeset
|
2176 if (pIcons_LOD->_011BA4_debug_paletted_pixels_uncompressed) |
2502 | 2177 { |
2178 if (pTex->uDecompressedSize) | |
2179 free(v3); | |
2180 } | |
2181 } | |
2182 | |
2183 //----- (004BC49B) -------------------------------------------------------- | |
2184 void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) | |
2185 { | |
2186 NPCData *speakingNPC; // ebp@1 | |
2187 int npc_event_id; // ecx@10 | |
2188 char *v13; // [sp-8h] [bp-18h]@60 | |
2189 | |
2190 speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
2191 uDialogueType = newDialogueType; | |
2192 if (!speakingNPC->uFlags) | |
2193 speakingNPC->uFlags = 1; | |
2194 if (newDialogueType == DIALOGUE_PROFESSION_DETAILS) | |
2195 dialogue_show_profession_details = ~dialogue_show_profession_details; | |
2196 else if (newDialogueType == DIALOGUE_76) | |
2197 { | |
2198 if (speakingNPC->Hired()) | |
2199 { | |
2200 if ((signed int)pNPCStats->uNumNewNPCs > 0) | |
2201 { | |
2202 for (uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i) | |
2203 { | |
2204 if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) | |
2205 pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; | |
2206 } | |
2207 } | |
2208 if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) | |
2209 memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); | |
2210 else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) | |
2211 memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); | |
2212 pParty->hirelingScrollPosition = 0; | |
2213 pParty->CountHirelings(); | |
2214 dword_591084 = 0; | |
2215 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2216 dword_7241C8 = 0; | |
2217 return; | |
2218 } | |
2219 if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) | |
2220 ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" | |
2221 else | |
2222 { | |
2223 if (speakingNPC->uProfession != 51) //burglars have no hiring price | |
2224 { | |
2225 if (pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice) | |
2226 { | |
2227 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" | |
2228 dialogue_show_profession_details = false; | |
2229 uDialogueType = 13; | |
2230 if (uActiveCharacter) | |
2231 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); | |
2232 if (!dword_7241C8) | |
2541 | 2233 pEngine->Draw(); |
2502 | 2234 dword_7241C8 = 0; |
2235 return; | |
2236 } | |
2237 Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice); | |
2238 } | |
2239 LOBYTE(speakingNPC->uFlags) |= 0x80u; | |
2240 if (pParty->pHirelings[0].pName) | |
2241 { | |
2242 memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); | |
2243 v13 = pParty->pHireling2Name; | |
2244 } | |
2245 else | |
2246 { | |
2247 memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0])); | |
2248 v13 = pParty->pHireling1Name; | |
2249 } | |
2250 strcpy(v13, speakingNPC->pName); | |
2251 pParty->hirelingScrollPosition = 0; | |
2252 pParty->CountHirelings(); | |
2253 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2254 if (sDialogue_SpeakingActorNPC_ID >= 0) | |
2255 pDialogue_SpeakingActor->uAIState = Removed; | |
2256 if (uActiveCharacter) | |
2257 pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); | |
2258 } | |
2259 } | |
2260 else if ((signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION) //выбор уровня сложности боя | |
2261 { | |
2262 ArenaFight(); | |
2263 return; | |
2264 } | |
2265 else if (newDialogueType == DIALOGUE_USE_NPC_ABILITY) | |
2266 { | |
2267 if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0) | |
2268 { | |
2269 if (speakingNPC->uProfession != GateMaster) | |
2270 speakingNPC->bHasUsedTheAbility = 1; | |
2271 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2272 } | |
2273 else | |
2274 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!" | |
2275 } | |
2276 else if (newDialogueType == DIALOGUE_13) | |
2277 { | |
2278 if (!speakingNPC->Hired()) | |
2279 { | |
2280 sub_4B3E1E(); | |
2281 dialogue_show_profession_details = false; | |
2282 } | |
2283 else | |
2284 { | |
2285 for (uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i) | |
2286 { | |
2287 if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) | |
2288 pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; | |
2289 } | |
2290 if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) | |
2291 memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); | |
2292 else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) | |
2293 memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); | |
2294 pParty->hirelingScrollPosition = 0; | |
2295 pParty->CountHirelings(); | |
2296 dword_591084 = 0; | |
2297 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2298 dword_7241C8 = 0; | |
2299 return; | |
2300 } | |
2301 } | |
2302 else if (newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F) | |
2303 { | |
2304 switch (newDialogueType) | |
2305 { | |
2306 case DIALOGUE_EVT_A: npc_event_id = speakingNPC->evt_A; break; | |
2307 case DIALOGUE_EVT_B: npc_event_id = speakingNPC->evt_B; break; | |
2308 case DIALOGUE_EVT_C: npc_event_id = speakingNPC->evt_C; break; | |
2309 case DIALOGUE_EVT_D: npc_event_id = speakingNPC->evt_D; break; | |
2310 case DIALOGUE_EVT_E: npc_event_id = speakingNPC->evt_E; break; | |
2311 case DIALOGUE_EVT_F: npc_event_id = speakingNPC->evt_F; break; | |
2312 } | |
2313 if ((npc_event_id >= 200) && (npc_event_id <= 310)) | |
2314 _4B3FE5_training_dialogue(npc_event_id); //200-310 | |
2315 else if ((npc_event_id >= 400) && (npc_event_id <= 410)) | |
2316 { //400-410 | |
2317 dword_F8B1D8 = newDialogueType; | |
2318 DrawJoinGuildWindow(npc_event_id - 400); | |
2319 } | |
2320 else | |
2321 { | |
2322 switch (npc_event_id) | |
2323 { | |
2324 case 139: | |
2325 OracleDialogue(); | |
2326 break; | |
2327 case 311: | |
2328 CheckBountyRespawnAndAward(); | |
2329 break; | |
2330 case 399: | |
2331 Arena_SelectionFightLevel(); | |
2332 break; | |
2333 default: | |
2334 activeLevelDecoration = (LevelDecoration*)1; | |
2335 current_npc_text = 0; | |
2336 EventProcessor(npc_event_id, 0, 1); | |
2337 activeLevelDecoration = nullptr; | |
2338 break; | |
2339 } | |
2340 } | |
2341 } | |
2342 if (!dword_7241C8) | |
2541 | 2343 pEngine->Draw(); |
2502 | 2344 dword_7241C8 = 0; |
2345 } | |
2346 | |
2347 //----- (004B3E1E) -------------------------------------------------------- | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2348 void sub_4B3E1E() |
2502 | 2349 { |
2350 NPCData *v0; // ST40_4@1 | |
2351 signed int v1; // edi@1 | |
2352 //GUIWindow *v2; // ecx@1 | |
2353 | |
2354 __debugbreak(); | |
2355 v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
2356 v1 = 0; | |
2357 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
2358 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2359 pDialogueWindow = new GUIWindow_Dialogue(0, 0, window->GetWidth(), window->GetHeight(), 1, 0); |
2502 | 2360 if (pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) |
2361 { | |
2362 pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее | |
2363 v1 = 1; | |
2364 } | |
2365 pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять | |
2366 pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); | |
2367 } | |
2368 | |
2369 //----- (004B2001) -------------------------------------------------------- | |
2370 void __fastcall ClickNPCTopic(signed int uMessageParam) | |
2371 { | |
2372 //signed int v1; // eax@1 | |
2373 NPCData *pCurrentNPCInfo; // ebp@1 | |
2374 int pEventNumber; // ecx@8 | |
2375 Player *v4; // esi@20 | |
2376 //int v5; // eax@28 | |
2377 //int v6; // eax@31 | |
2378 //int v7; // eax@34 | |
2379 //int v8; // eax@37 | |
2380 //int v9; // eax@40 | |
2381 //unsigned int v10; // eax@43 | |
2382 char *v12; // eax@53 | |
2383 char *v13; // eax@56 | |
2384 char *v14; // eax@57 | |
2385 char *v15; // eax@58 | |
2386 //unsigned int v16; // ebp@62 | |
2387 char *v17; // ecx@63 | |
2388 char *v18; // eax@65 | |
2389 // const char *v19; // ecx@68 | |
2390 //unsigned int v20; // eax@69 | |
2391 signed int pPrice; // ecx@70 | |
2392 char *v22; // [sp-Ch] [bp-18h]@73 | |
2393 //int v23; // [sp-8h] [bp-14h]@49 | |
2394 char *v24; // [sp-8h] [bp-14h]@73 | |
2395 //int v25; // [sp-4h] [bp-10h]@49 | |
2396 | |
2397 uDialogueType = uMessageParam + 1; | |
2398 pCurrentNPCInfo = HouseNPCData[pDialogueNPCCount - ((dword_591080 != 0) ? 1 : 0)];//- 1 | |
2399 if (uMessageParam <= 24) | |
2400 { | |
2401 switch (uMessageParam) | |
2402 { | |
2403 case 13: | |
2404 current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); | |
2405 current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); | |
2406 NPCHireableDialogPrepare(); | |
2407 dialogue_show_profession_details = false; | |
2408 BackToHouseMenu(); | |
2409 return; | |
2410 case 19: | |
2411 pEventNumber = pCurrentNPCInfo->evt_A; | |
2412 break; | |
2413 case 20: | |
2414 pEventNumber = pCurrentNPCInfo->evt_B; | |
2415 break; | |
2416 case 21: | |
2417 pEventNumber = pCurrentNPCInfo->evt_C; | |
2418 break; | |
2419 case 22: | |
2420 pEventNumber = pCurrentNPCInfo->evt_D; | |
2421 break; | |
2422 case 23: | |
2423 pEventNumber = pCurrentNPCInfo->evt_E; | |
2424 break; | |
2425 case 24: | |
2426 pEventNumber = pCurrentNPCInfo->evt_F; | |
2427 break; | |
2428 default: | |
2429 BackToHouseMenu(); | |
2430 return; | |
2431 } | |
2432 /*switch ( pEventNumber ) | |
2433 { | |
2434 case 139: | |
2435 OracleDialogue(); | |
2436 goto _return; | |
2437 case 311: | |
2438 CheckBountyRespawnAndAward(); | |
2439 goto _return; | |
2440 }*/ | |
2441 if (pEventNumber < 200 || pEventNumber > 310) | |
2442 { | |
2443 if (pEventNumber < 400 || pEventNumber > 410) | |
2444 { | |
2445 if (pEventNumber == 139) | |
2446 { | |
2447 OracleDialogue(); | |
2448 } | |
2449 else | |
2450 { | |
2451 if (pEventNumber == 311) | |
2452 { | |
2453 CheckBountyRespawnAndAward(); | |
2454 } | |
2455 else | |
2456 { | |
2457 current_npc_text = 0; | |
2458 activeLevelDecoration = (LevelDecoration*)1; | |
2459 EventProcessor(pEventNumber, 0, 1); | |
2460 activeLevelDecoration = nullptr; | |
2461 } | |
2462 } | |
2463 } | |
2464 else | |
2465 { | |
2466 dword_F8B1D8 = uMessageParam; | |
2467 DrawJoinGuildWindow(pEventNumber - 400); | |
2468 } | |
2469 } | |
2470 else | |
2471 { | |
2472 _4B3FE5_training_dialogue(pEventNumber); | |
2473 } | |
2474 BackToHouseMenu(); | |
2475 return; | |
2476 } | |
2477 if (uMessageParam != 76) | |
2478 { | |
2479 if (uMessageParam == 77) | |
2480 { | |
2481 //v16 = pCurrentNPCInfo->uProfession; | |
2482 __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok | |
2483 if (dialogue_show_profession_details) | |
2484 v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; | |
2485 else | |
2486 v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pBenefits; | |
2487 current_npc_text = v17; | |
2488 v18 = BuildDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); | |
2489 dialogue_show_profession_details = ~dialogue_show_profession_details; | |
2490 current_npc_text = v18; | |
2491 } | |
2492 else | |
2493 { | |
2494 if (uMessageParam == 79) | |
2495 { | |
2496 if (contract_approved) | |
2497 { | |
2498 Party::TakeGold(gold_transaction_amount); | |
2499 if (uActiveCharacter) | |
2500 { | |
2501 v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2502 *(short *)v12 &= 0x3Fu; | |
2503 switch (dword_F8B1B0_MasteryBeingTaught) | |
2504 { | |
2505 case 2: | |
2506 v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2507 *v15 |= 0x40u; | |
2508 break; | |
2509 case 3: | |
2510 v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2511 *v14 |= 0x80u; | |
2512 break; | |
2513 case 4: | |
2514 v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2515 v13[1] |= 1u; | |
2516 break; | |
2517 } | |
2518 pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0); | |
2519 } | |
2520 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2521 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2522 { | |
2523 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2524 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2525 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2526 ++pMessageQueue_50CBD0->uNumMessages; | |
2527 }*/ | |
2528 } | |
2529 } | |
2530 else | |
2531 { | |
2532 if (uMessageParam == 82 && contract_approved) //join guild | |
2533 { | |
2534 Party::TakeGold(gold_transaction_amount); | |
2535 v4 = pParty->pPlayers.data(); | |
2536 do | |
2537 { | |
2538 v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number); | |
2539 ++v4; | |
2540 } while ((signed int)v4 < (signed int)pParty->pHirelings.data()); | |
2541 switch (dword_F8B1D8) | |
2542 { | |
2543 case 19: | |
2544 pEventNumber = pCurrentNPCInfo->evt_A; | |
2545 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2546 pCurrentNPCInfo->evt_A = 0; | |
2547 break; | |
2548 case 20: | |
2549 pEventNumber = pCurrentNPCInfo->evt_B; | |
2550 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2551 pCurrentNPCInfo->evt_B = 0; | |
2552 break; | |
2553 case 21: | |
2554 pEventNumber = pCurrentNPCInfo->evt_C; | |
2555 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2556 pCurrentNPCInfo->evt_C = 0; | |
2557 break; | |
2558 case 22: | |
2559 pEventNumber = pCurrentNPCInfo->evt_D; | |
2560 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2561 pCurrentNPCInfo->evt_D = 0; | |
2562 break; | |
2563 case 23: | |
2564 pEventNumber = pCurrentNPCInfo->evt_E; | |
2565 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2566 pCurrentNPCInfo->evt_E = 0; | |
2567 break; | |
2568 case 24: | |
2569 pEventNumber = pCurrentNPCInfo->evt_F; | |
2570 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2571 pCurrentNPCInfo->evt_F = 0; | |
2572 break; | |
2573 } | |
2574 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2575 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2576 { | |
2577 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2578 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2579 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2580 ++pMessageQueue_50CBD0->uNumMessages; | |
2581 }*/ | |
2582 //v11 = uActiveCharacter; | |
2583 if (uActiveCharacter) | |
2584 { | |
2585 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0); | |
2586 BackToHouseMenu(); | |
2587 return; | |
2588 } | |
2589 } | |
2590 } | |
2591 } | |
2592 BackToHouseMenu(); | |
2593 return; | |
2594 } | |
2595 if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) | |
2596 { | |
2597 ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" | |
2598 BackToHouseMenu(); | |
2599 return; | |
2600 } | |
2601 | |
2602 | |
2603 if (pCurrentNPCInfo->uProfession != 51) //burglars have no hiring price | |
2604 { | |
2605 __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok | |
2606 pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].uHirePrice; | |
2607 if (pParty->uNumGold < (unsigned int)pPrice) | |
2608 { | |
2609 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2610 dialogue_show_profession_details = false; | |
2611 uDialogueType = 13; | |
2612 current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; | |
2613 current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); | |
2614 if (uActiveCharacter) | |
2615 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); | |
2616 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2617 BackToHouseMenu(); | |
2618 return; | |
2619 } | |
2620 else | |
2621 Party::TakeGold(pPrice); | |
2622 } | |
2623 //LOBYTE(v2->uFlags) |= 0x80u; | |
2624 pCurrentNPCInfo->uFlags |= 128; | |
2625 pParty->hirelingScrollPosition = 0; | |
2626 pParty->CountHirelings(); | |
2627 if (pParty->pHirelings[0].pName) | |
2628 { | |
2629 memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1])); | |
2630 v24 = pCurrentNPCInfo->pName; | |
2631 v22 = pParty->pHireling2Name; | |
2632 } | |
2633 else | |
2634 { | |
2635 memcpy(pParty->pHirelings.data(), pCurrentNPCInfo, 0x4Cu); | |
2636 v24 = pCurrentNPCInfo->pName; | |
2637 v22 = pParty->pHireling1Name; | |
2638 } | |
2639 strcpy(v22, v24); | |
2640 pParty->hirelingScrollPosition = 0; | |
2641 pParty->CountHirelings(); | |
2642 PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); | |
2643 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
2644 | |
2645 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2646 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2647 { | |
2648 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2649 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2650 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2651 ++pMessageQueue_50CBD0->uNumMessages; | |
2652 }*/ | |
2653 if (uActiveCharacter) | |
2654 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0); | |
2655 | |
2656 _return: | |
2657 BackToHouseMenu(); | |
2658 } | |
2659 | |
2660 //----- (004B3FE5) -------------------------------------------------------- | |
2661 //Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. | |
2662 //But it the name gets immediately overwritten | |
2663 void _4B3FE5_training_dialogue(int a4) | |
2664 { | |
2665 const char *v2; // edi@1 | |
2666 | |
2667 //__debugbreak(); | |
2668 uDialogueType = DIALOGUE_SKILL_TRAINER; | |
2669 current_npc_text = (char *)pNPCTopics[a4 + 168].pText; | |
2670 _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? | |
2671 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2672 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, a4, 0); |
2502 | 2673 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, |
2574 | 2674 pGlobalTXT_LocalizationStrings[34], ui_exit_cancel_button_background, 0); |
2502 | 2675 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); |
2676 v2 = ""; | |
2677 if (contract_approved) | |
2678 v2 = pGlobalTXT_LocalizationStrings[535]; | |
2679 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); | |
2680 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | |
2681 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
2682 } | |
2528 | 2683 |
2502 | 2684 //----- (004B1ECE) -------------------------------------------------------- |
2685 void OracleDialogue() | |
2686 { | |
2687 __int16 *v0; // edi@1 | |
2688 signed int v4; // eax@9 | |
2689 int v5; // ebx@11 | |
2690 signed int v8; // edi@14 | |
2691 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 | |
2692 signed int v10; // [sp+10h] [bp-8h]@13 | |
2693 int v11; // [sp+14h] [bp-4h]@1 | |
2694 | |
2695 contract_approved = 0; | |
2696 v11 = 0; | |
2697 uDialogueType = 84; | |
2698 current_npc_text = (char *)pNPCTopics[667].pText; | |
2699 v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); | |
2700 //while ( 1 ) | |
2701 for (uint i = 0; i <= 53; i++) | |
2702 { | |
2703 if ((unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0)) | |
2704 { | |
2705 //v1 = 0; | |
2706 //v2 = pParty->pPlayers.data(); | |
2707 for (uint pl = 0; pl < 4; pl++) | |
2708 { | |
2709 //LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)); | |
2710 if (pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0 + 1))) | |
2711 break; | |
2712 //++v2; | |
2713 //++v1; | |
2714 } | |
2715 //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); | |
2716 //if ( v1 == 4 ) | |
2717 //break; | |
2718 } | |
2719 ++v11; | |
2720 //v0 += 2; | |
2721 //if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) | |
2722 //break; | |
2723 } | |
2724 if (v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53]) | |
2725 { | |
2726 current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful | |
2727 v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; | |
2728 contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; | |
2729 pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); | |
2730 } | |
2731 if (contract_approved == 601) | |
2732 { | |
2733 v5 = 0; | |
2734 //v12 = pParty->pPlayers.data();//[0].uClass; | |
2735 v9 = 0; | |
2736 //while ( 1 ) | |
2737 for (uint i = 0; i < 4; i++) | |
2738 { | |
2739 if (pParty->pPlayers[i].classType == PLAYER_CLASS_LICH) | |
2740 { | |
2741 v10 = 0; | |
2742 //v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A; | |
2743 for (uint pl = 0; pl < 4; pl++) | |
2744 { | |
2745 for (v8 = 0; v8 < 126; v8++)//138 | |
2746 { | |
2747 if (pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL) | |
2748 { | |
2749 if (!pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer) | |
2750 v9 = &pParty->pPlayers[pl].pInventoryItemList[v8]; | |
2751 if (pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5) | |
2752 v10 = 1; | |
2753 } | |
2754 } | |
2755 } | |
2756 if (!v10) | |
2757 break; | |
2758 } | |
2759 // ++v12; | |
2760 ++v5; | |
2761 // if ( v12 > &pParty->pPlayers[3] ) | |
2762 // return; | |
2763 } | |
2764 if (v9) | |
2765 v9->uHolderPlayer = v5; | |
2766 } | |
2767 } | |
2768 | |
2769 //----- (004B46A5) -------------------------------------------------------- | |
2770 void __fastcall DrawTextAtStatusBar(const char *Str, int a5) | |
2771 { | |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2558
diff
changeset
|
2772 pRenderer->DrawTextureNew(0, 352/480.0f, game_ui_statusbar); |
2502 | 2773 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0); |
2774 } | |
2775 | |
2776 //----- (004BBA85) -------------------------------------------------------- | |
2777 void CheckBountyRespawnAndAward() | |
2778 { | |
2779 int i; // eax@2 | |
2780 int rand_monster_id; // edx@3 | |
2781 | |
2782 uDialogueType = 83; | |
2783 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2784 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, 0, 0); |
2502 | 2785 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" |
2574 | 2786 ui_exit_cancel_button_background, 0); |
2502 | 2787 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); |
2788 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); | |
2789 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | |
2790 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
2791 //get new monster for hunting | |
2792 if (pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed) | |
2793 { | |
2794 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
2795 pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); | |
2796 for (i = rand();; i = rand()) | |
2797 { | |
2798 rand_monster_id = i % 258 + 1; | |
2799 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; | |
2800 if ((unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u) | |
2801 { | |
2802 if (((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) | |
2803 && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) | |
2804 && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) | |
2805 && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u)) | |
2806 break; | |
2807 } | |
2808 } | |
2809 } | |
2810 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
2811 if (!pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2812 { | |
2813 bountyHunting_text = pNPCTopics[351].pText; | |
2814 if (!pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2815 bountyHunting_text = pNPCTopics[353].pText; | |
2816 } | |
2817 else//get prize | |
2818 { | |
2819 if (pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2820 { | |
2821 pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); | |
2822 for (uint i = 0; i < 4; ++i) | |
2823 pParty->pPlayers[i].SetVariable(VAR_Award, 86); | |
2824 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; | |
2825 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; | |
2826 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
2827 } | |
2828 bountyHunting_text = pNPCTopics[352].pText; | |
2829 } | |
2830 } | |
2831 | |
2832 //----- (004B254D) -------------------------------------------------------- | |
2833 const char * _4B254D_SkillMasteryTeacher(int trainerInfo) | |
2834 { | |
2835 int teacherLevel; // edx@1 | |
2836 int skillBeingTaught; // ecx@1 | |
2837 int pClassType; // eax@7 | |
2838 int currClassMaxMastery; // eax@7 | |
2839 int pointsInSkillWOutMastery; // ebx@7 | |
2840 int classBaseId; // eax@8 | |
2841 unsigned int skillMastery; // eax@29 | |
2842 unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7 | |
2843 int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7 | |
2844 | |
2845 contract_approved = 0; | |
2846 teacherLevel = (trainerInfo - 200) % 3; | |
2847 skillBeingTaught = (trainerInfo - 200) / 3; | |
2848 Player* activePlayer = pPlayers[uActiveCharacter]; | |
2849 pClassType = activePlayer->classType; | |
2850 currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught]; | |
2851 masteryLevelBeingTaught = teacherLevel + 2; | |
2852 dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught; | |
2853 if (currClassMaxMastery < masteryLevelBeingTaught) | |
2854 { | |
2855 classBaseId = pClassType - pClassType % 4; | |
2856 if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught) | |
2857 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2858 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught | |
2859 && byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) | |
2860 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level. | |
2861 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught) | |
2862 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2863 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) | |
2864 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2865 else | |
2866 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class. | |
2867 return pTmpBuf.data(); | |
2868 } | |
2869 if (!activePlayer->CanAct()) | |
2870 return pNPCTopics[122].pText; //Not in your condition! | |
2871 pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught]; | |
2872 pointsInSkillWOutMastery = pointsInSkill & 0x3F; | |
2873 if (!pointsInSkillWOutMastery) | |
2874 return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it! | |
2875 skillMastery = SkillToMastery(pointsInSkill); | |
2876 if ((signed int)skillMastery > teacherLevel + 1) | |
2877 return pNPCTopics[teacherLevel + 128].pText; // You are already an SKILLLEVEL in this skill. | |
2878 dword_F8B1AC_award_bit_number = skillBeingTaught; | |
2879 if (masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4 | |
2880 || masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7 | |
2881 || masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10 | |
2882 ) | |
2883 return pNPCTopics[127].pText; //"You don't meet the requirements, and cannot be taught until you do." | |
2884 switch (dword_F8B1AC_award_bit_number) | |
2885 { | |
2886 case PLAYER_SKILL_STAFF: | |
2887 case PLAYER_SKILL_SWORD: | |
2888 case PLAYER_SKILL_DAGGER: | |
2889 case PLAYER_SKILL_AXE: | |
2890 case PLAYER_SKILL_SPEAR: | |
2891 case PLAYER_SKILL_BOW: | |
2892 case PLAYER_SKILL_MACE: | |
2893 case PLAYER_SKILL_ARMSMASTER: | |
2894 switch (masteryLevelBeingTaught) | |
2895 { | |
2896 case 2: | |
2897 gold_transaction_amount = 2000; | |
2898 break; | |
2899 case 3: | |
2900 gold_transaction_amount = 5000; | |
2901 break; | |
2902 case 4: | |
2903 gold_transaction_amount = 8000; | |
2904 break; | |
2905 } | |
2906 break; | |
2907 case PLAYER_SKILL_BLASTER: | |
2908 switch (masteryLevelBeingTaught) | |
2909 { | |
2910 case 2: | |
2911 gold_transaction_amount = 0; | |
2912 break; | |
2913 case 3: | |
2914 gold_transaction_amount = 0; | |
2915 break; | |
2916 case 4: | |
2917 gold_transaction_amount = 0; | |
2918 break; | |
2919 } | |
2920 break; | |
2921 case PLAYER_SKILL_SHIELD: | |
2922 case PLAYER_SKILL_LEATHER: | |
2923 case PLAYER_SKILL_CHAIN: | |
2924 case PLAYER_SKILL_PLATE: | |
2925 switch (masteryLevelBeingTaught) | |
2926 { | |
2927 case 2: | |
2928 gold_transaction_amount = 1000; | |
2929 break; | |
2930 case 3: | |
2931 gold_transaction_amount = 3000; | |
2932 break; | |
2933 case 4: | |
2934 gold_transaction_amount = 7000; | |
2935 break; | |
2936 } | |
2937 break; | |
2938 case PLAYER_SKILL_FIRE: | |
2939 case PLAYER_SKILL_AIR: | |
2940 case PLAYER_SKILL_WATER: | |
2941 case PLAYER_SKILL_EARTH: | |
2942 case PLAYER_SKILL_SPIRIT: | |
2943 case PLAYER_SKILL_MIND: | |
2944 case PLAYER_SKILL_BODY: | |
2945 switch (masteryLevelBeingTaught) | |
2946 { | |
2947 case 2: | |
2948 gold_transaction_amount = 1000; | |
2949 break; | |
2950 case 3: | |
2951 gold_transaction_amount = 4000; | |
2952 break; | |
2953 case 4: | |
2954 gold_transaction_amount = 8000; | |
2955 break; | |
2956 } | |
2957 break; | |
2958 case PLAYER_SKILL_LIGHT: | |
2959 switch (masteryLevelBeingTaught) | |
2960 { | |
2961 case 2: | |
2962 gold_transaction_amount = 2000; | |
2963 break; | |
2964 case 3: | |
2965 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114)) | |
2966 return pNPCTopics[127].pText; | |
2967 gold_transaction_amount = 5000; | |
2968 break; | |
2969 case 4: | |
2970 if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) || | |
2971 !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1)) | |
2972 return pNPCTopics[127].pText; | |
2973 gold_transaction_amount = 8000; | |
2974 break; | |
2975 } | |
2976 break; | |
2977 case PLAYER_SKILL_DARK: | |
2978 switch (masteryLevelBeingTaught) | |
2979 { | |
2980 case 2: | |
2981 gold_transaction_amount = 2000; | |
2982 break; | |
2983 case 3: | |
2984 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110)) | |
2985 return pNPCTopics[127].pText; | |
2986 gold_transaction_amount = 5000; | |
2987 break; | |
2988 case 4: | |
2989 if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1) | |
2990 || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1)) | |
2991 return pNPCTopics[127].pText; | |
2992 gold_transaction_amount = 8000; | |
2993 break; | |
2994 } | |
2995 break; | |
2996 case PLAYER_SKILL_ITEM_ID: | |
2997 case PLAYER_SKILL_REPAIR: | |
2998 case PLAYER_SKILL_MEDITATION: | |
2999 case PLAYER_SKILL_PERCEPTION: | |
3000 case PLAYER_SKILL_TRAP_DISARM: | |
3001 case PLAYER_SKILL_MONSTER_ID: | |
3002 case PLAYER_SKILL_STEALING: | |
3003 case PLAYER_SKILL_ALCHEMY: | |
3004 switch (masteryLevelBeingTaught) | |
3005 { | |
3006 case 2: | |
3007 gold_transaction_amount = 500; | |
3008 break; | |
3009 case 3: | |
3010 gold_transaction_amount = 2500; | |
3011 break; | |
3012 case 4: | |
3013 gold_transaction_amount = 6000; | |
3014 break; | |
3015 } | |
3016 break; | |
3017 case PLAYER_SKILL_MERCHANT: | |
3018 switch (masteryLevelBeingTaught) | |
3019 { | |
3020 case 2: | |
3021 gold_transaction_amount = 2000; | |
3022 break; | |
3023 case 3: | |
3024 if (activePlayer->GetBaseWillpower() < 50) | |
3025 return pNPCTopics[127].pText; | |
3026 gold_transaction_amount = 5000; | |
3027 break; | |
3028 case 4: | |
3029 gold_transaction_amount = 8000; | |
3030 break; | |
3031 } | |
3032 break; | |
3033 case PLAYER_SKILL_BODYBUILDING: | |
3034 switch (masteryLevelBeingTaught) | |
3035 { | |
3036 case 2: | |
3037 gold_transaction_amount = 500; | |
3038 break; | |
3039 case 3: | |
3040 if (activePlayer->GetBaseEndurance() < 50) | |
3041 return pNPCTopics[127].pText; | |
3042 gold_transaction_amount = 2500; | |
3043 break; | |
3044 case 4: | |
3045 gold_transaction_amount = 6000; | |
3046 break; | |
3047 } | |
3048 break; | |
3049 case PLAYER_SKILL_DIPLOMACY: | |
3050 Error("Diplomacy not used"); | |
3051 break; | |
3052 case PLAYER_SKILL_TIEVERY: | |
3053 Error("Thievery not used"); | |
3054 break; | |
3055 case PLAYER_SKILL_DODGE: | |
3056 switch (masteryLevelBeingTaught) | |
3057 { | |
3058 case 2: | |
3059 gold_transaction_amount = 2000; | |
3060 break; | |
3061 case 3: | |
3062 gold_transaction_amount = 5000; | |
3063 break; | |
3064 case 4: | |
3065 if ((activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA) | |
3066 return pNPCTopics[127].pText; | |
3067 gold_transaction_amount = 8000; | |
3068 break; | |
3069 } | |
3070 break; | |
3071 case PLAYER_SKILL_UNARMED: | |
3072 switch (masteryLevelBeingTaught) | |
3073 { | |
3074 case 2: | |
3075 gold_transaction_amount = 2000; | |
3076 break; | |
3077 case 3: | |
3078 gold_transaction_amount = 5000; | |
3079 break; | |
3080 case 4: | |
3081 if ((activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA) | |
3082 return pNPCTopics[127].pText; | |
3083 gold_transaction_amount = 8000; | |
3084 break; | |
3085 } | |
3086 break; | |
3087 case PLAYER_SKILL_LEARNING: | |
3088 switch (masteryLevelBeingTaught) | |
3089 { | |
3090 case 2: | |
3091 gold_transaction_amount = 2000; | |
3092 break; | |
3093 case 3: | |
3094 if (activePlayer->GetBaseIntelligence() < 50) | |
3095 return pNPCTopics[127].pText; | |
3096 gold_transaction_amount = 5000; | |
3097 break; | |
3098 case 4: | |
3099 gold_transaction_amount = 8000; | |
3100 break; | |
3101 } | |
3102 break; | |
3103 default: | |
3104 Error("Unknown skill"); | |
3105 } | |
3106 if (gold_transaction_amount > pParty->uNumGold) | |
3107 return pNPCTopics[124].pText; //You don't have enough gold! | |
3108 contract_approved = 1; | |
3109 if (masteryLevelBeingTaught == 2) | |
3110 { | |
3111 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] | |
3112 pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт | |
3113 } | |
3114 else if (masteryLevelBeingTaught == 3) | |
3115 { | |
3116 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], | |
3117 pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер | |
3118 } | |
3119 else if (masteryLevelBeingTaught == 4) | |
3120 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], | |
3121 pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр | |
3122 return pTmpBuf2.data(); | |
3123 } | |
3124 | |
3125 //----- (00495461) -------------------------------------------------------- | |
3126 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) | |
3127 { | |
3128 Player *pPlayer; // ebx@3 | |
3129 const char *pText; // esi@7 | |
3130 int v17; // eax@10 | |
3131 signed __int64 v18; // qax@18 | |
3132 unsigned __int8 *v20; // ebx@32 | |
3133 int v21; // ecx@34 | |
3134 int pReputation; // eax@45 | |
3135 int v29; // eax@68 | |
3136 __int16 v55[56]; // [sp+10h] [bp-128h]@34 | |
3137 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 | |
3138 char a1[100]; // [sp+B8h] [bp-80h]@3 | |
3139 int v63; // [sp+12Ch] [bp-Ch]@32 | |
3140 | |
3141 if (IsBadStringPtrA(lpsz, 1)) | |
3142 return "Invalid String Passed"; | |
3143 | |
3144 a1[0] = 0; | |
3145 pPlayer = &pParty->pPlayers[uPlayerID]; | |
3146 memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); | |
3147 | |
3148 NPCData *npc = nullptr; | |
3149 if (dword_5C35D4) | |
3150 npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 | |
3151 else | |
3152 npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
3153 | |
3154 //pText = a4; | |
3155 uint len = strlen(lpsz); | |
3156 for (int i = 0, dst = 0; i < len; ++i) | |
3157 { | |
3158 char c = lpsz[i]; | |
3159 if (c != '%') | |
3160 pTmpBuf2[dst++] = c; | |
3161 else | |
3162 { | |
3163 v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; | |
3164 | |
3165 switch (v17) | |
3166 { | |
3167 case 1://Подробнее | |
3168 strcat(pTmpBuf2.data(), npc->pName); | |
3169 dst = strlen(pTmpBuf2.data()); | |
3170 i += 2; | |
3171 break; | |
3172 case 2: | |
3173 strcat(pTmpBuf2.data(), pPlayer->pName); | |
3174 dst = strlen(pTmpBuf2.data()); | |
3175 i += 2; | |
3176 break; | |
3177 case 3: | |
3178 case 4: | |
3179 strcat(pTmpBuf2.data(), a1); | |
3180 dst = strlen(pTmpBuf2.data()); | |
3181 i += 2; | |
3182 break; | |
3183 case 5: | |
3184 v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; | |
3185 pText = pGlobalTXT_LocalizationStrings[397];// "evening" | |
3186 if (SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0) | |
3187 { | |
3188 if (SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11) | |
3189 { | |
3190 if (v18 < 20) | |
3191 pText = pGlobalTXT_LocalizationStrings[396];// "day" | |
3192 } | |
3193 else | |
3194 { | |
3195 pText = pGlobalTXT_LocalizationStrings[395];// "morning" | |
3196 } | |
3197 } | |
3198 strcat(pTmpBuf2.data(), pText); | |
3199 dst = strlen(pTmpBuf2.data()); | |
3200 i += 2; | |
3201 break; | |
3202 case 6: | |
3203 if (pPlayer->uSex) | |
3204 pText = pGlobalTXT_LocalizationStrings[387];// "lady" | |
3205 else | |
3206 pText = pGlobalTXT_LocalizationStrings[385];// "sir" | |
3207 strcat(pTmpBuf2.data(), pText); | |
3208 dst = strlen(pTmpBuf2.data()); | |
3209 i += 2; | |
3210 break; | |
3211 case 7: | |
3212 if (pPlayer->uSex) | |
3213 pText = pGlobalTXT_LocalizationStrings[389];// "Lady" | |
3214 else | |
3215 pText = pGlobalTXT_LocalizationStrings[386];// "Sir" | |
3216 strcat(pTmpBuf2.data(), pText); | |
3217 dst = strlen(pTmpBuf2.data()); | |
3218 i += 2; | |
3219 break; | |
3220 case 8: | |
3221 v63 = 0; | |
3222 v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits; | |
3223 for (uint _i = 0; _i < 28; ++_i) | |
3224 { | |
3225 if ((unsigned __int16)_449B57_test_bit(v20, word_4EE150[i])) | |
3226 { | |
3227 v21 = v63; | |
3228 ++v63; | |
3229 v55[v63] = word_4EE150[i]; | |
3230 } | |
3231 } | |
3232 if (v63) | |
3233 { | |
3234 if (dword_A74CDC == -1) | |
3235 dword_A74CDC = rand() % v63; | |
3236 pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; | |
3237 } | |
3238 else | |
3239 pText = (char *)pNPCTopics[55].pText; | |
3240 strcat(pTmpBuf2.data(), pText); | |
3241 dst = strlen(pTmpBuf2.data()); | |
3242 i += 2; | |
3243 break; | |
3244 case 9: | |
3245 if (npc->uSex) | |
3246 pText = pGlobalTXT_LocalizationStrings[384];// "her" | |
3247 else | |
3248 pText = pGlobalTXT_LocalizationStrings[383];// "his" | |
3249 strcat(pTmpBuf2.data(), pText); | |
3250 dst = strlen(pTmpBuf2.data()); | |
3251 i += 2; | |
3252 break; | |
3253 case 10: | |
3254 if (pPlayer->uSex) | |
3255 pText = pGlobalTXT_LocalizationStrings[389];// "Lady" | |
3256 else | |
3257 pText = pGlobalTXT_LocalizationStrings[388];// "Lord" | |
3258 strcat(pTmpBuf2.data(), pText); | |
3259 dst = strlen(pTmpBuf2.data()); | |
3260 i += 2; | |
3261 break; | |
3262 case 11: | |
3263 pReputation = pParty->GetPartyReputation(); | |
3264 if (pReputation >= 25) | |
3265 pText = pGlobalTXT_LocalizationStrings[379]; | |
3266 else//v25 < 25 | |
3267 { | |
3268 if (pReputation < 6) | |
3269 { | |
3270 if (pReputation >= -5)//6 >= v25 >= -5 | |
3271 pText = pGlobalTXT_LocalizationStrings[399]; | |
3272 else// v25 < -5 | |
3273 { | |
3274 if (pReputation < -24)//-24 > v25 | |
3275 pText = pGlobalTXT_LocalizationStrings[434]; | |
3276 else// -5 > v25 > -24 | |
3277 pText = pGlobalTXT_LocalizationStrings[402]; | |
3278 } | |
3279 } | |
3280 else//25 > v25 > 6 | |
3281 pText = pGlobalTXT_LocalizationStrings[392]; | |
3282 } | |
3283 strcat(pTmpBuf2.data(), pText); | |
3284 dst = strlen(pTmpBuf2.data()); | |
3285 i += 2; | |
3286 break; | |
3287 case 12: | |
3288 pReputation = npc->rep; | |
3289 if (pReputation >= 25) | |
3290 pText = pGlobalTXT_LocalizationStrings[379];//Ненавистный | |
3291 else | |
3292 { | |
3293 if (pReputation < 6) | |
3294 { | |
3295 if (pReputation >= -5) | |
3296 pText = pGlobalTXT_LocalizationStrings[399];//Нейтральная | |
3297 else | |
3298 { | |
3299 if (pReputation < -24) | |
3300 pText = pGlobalTXT_LocalizationStrings[434];//Почтенная | |
3301 else | |
3302 pText = pGlobalTXT_LocalizationStrings[402];//Дружелюбный | |
3303 } | |
3304 } | |
3305 else | |
3306 pText = pGlobalTXT_LocalizationStrings[392];//Недружелюбный | |
3307 } | |
3308 strcat(pTmpBuf2.data(), pText); | |
3309 dst = strlen(pTmpBuf2.data()); | |
3310 i += 2; | |
3311 break; | |
3312 case 13: | |
3313 strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex)); | |
3314 dst = strlen(pTmpBuf2.data()); | |
3315 i += 2; | |
3316 break; | |
3317 case 14: | |
3318 if (npc->uSex) | |
3319 pText = pGlobalTXT_LocalizationStrings[391];// "sister" | |
3320 else | |
3321 pText = pGlobalTXT_LocalizationStrings[390];// "brother" | |
3322 strcat(pTmpBuf2.data(), pText); | |
3323 dst = strlen(pTmpBuf2.data()); | |
3324 i += 2; | |
3325 break; | |
3326 case 15: | |
3327 strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter" | |
3328 dst = strlen(pTmpBuf2.data()); | |
3329 i += 2; | |
3330 break; | |
3331 case 16: | |
3332 if (npc->uSex) | |
3333 pText = pGlobalTXT_LocalizationStrings[391];// "sister" | |
3334 else | |
3335 pText = pGlobalTXT_LocalizationStrings[390];// "brother" | |
3336 strcat(pTmpBuf2.data(), pText); | |
3337 dst = strlen(pTmpBuf2.data()); | |
3338 i += 2; | |
3339 break; | |
3340 case 17://текст наёмного НПС | |
3341 { | |
3342 uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100; | |
3343 if (!pay_percentage) | |
3344 pay_percentage = 1; | |
3345 sprintf(a1, "%lu", pay_percentage); | |
3346 strcat(pTmpBuf2.data(), a1); | |
3347 dst = strlen(pTmpBuf2.data()); | |
3348 i += 2; | |
3349 break; | |
3350 } | |
3351 case 18: | |
3352 case 19: | |
3353 case 20: | |
3354 case 21: | |
3355 case 22: | |
3356 case 26: | |
3357 strncpy(a1, lpsz + i + 1, 2); | |
3358 sprintf(a1, "%lu", atoi(a1)); | |
3359 strcat(pTmpBuf2.data(), a1); | |
3360 dst = strlen(pTmpBuf2.data()); | |
3361 i += 2; | |
3362 break; | |
3363 case 23: | |
3364 if (pMapStats->GetMapInfo(pCurrentMapName)) | |
3365 pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName; | |
3366 else | |
3367 pText = pGlobalTXT_LocalizationStrings[394];// "Unknown" | |
3368 strcat(pTmpBuf2.data(), pText); | |
3369 dst = strlen(pTmpBuf2.data()); | |
3370 i += 2; | |
3371 break; | |
3372 case 24://название товара в продаже | |
3373 sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); | |
3374 strcat(pTmpBuf2.data(), a1); | |
3375 dst = strlen(pTmpBuf2.data()); | |
3376 i += 2; | |
3377 break; | |
3378 case 25: | |
3379 v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3380 switch (a5) | |
3381 { | |
3382 case 3: | |
3383 v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3384 break; | |
3385 case 4: | |
3386 v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3387 break; | |
3388 case 5: | |
3389 v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3390 break; | |
3391 case 6: | |
3392 v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; | |
3393 break; | |
3394 } | |
3395 sprintfex(a1, "%lu", v29); | |
3396 strcat(pTmpBuf2.data(), a1); | |
3397 dst = strlen(pTmpBuf2.data()); | |
3398 i += 2; | |
3399 break; | |
3400 case 27://текст продажи | |
3401 v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3402 if (a5 == 3) | |
3403 { | |
3404 v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3405 if (a3->IsBroken()) | |
3406 v29 = 1; | |
3407 sprintfex(a1, "%lu", v29); | |
3408 strcat(pTmpBuf2.data(), a1); | |
3409 dst = strlen(pTmpBuf2.data()); | |
3410 i += 2; | |
3411 break; | |
3412 } | |
3413 if (a5 != 4) | |
3414 { | |
3415 if (a5 == 5) | |
3416 v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3417 else | |
3418 { | |
3419 if (a5 == 6) | |
3420 { | |
3421 v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; | |
3422 if (a3->IsBroken()) | |
3423 v29 = 1; | |
3424 if (!v29) | |
3425 v29 = 1; | |
3426 sprintfex(a1, "%lu", v29); | |
3427 strcat(pTmpBuf2.data(), a1); | |
3428 dst = strlen(pTmpBuf2.data()); | |
3429 i += 2; | |
3430 break; | |
3431 } | |
3432 } | |
3433 sprintfex(a1, "%lu", v29); | |
3434 strcat(pTmpBuf2.data(), a1); | |
3435 dst = strlen(pTmpBuf2.data()); | |
3436 i += 2; | |
3437 break; | |
3438 } | |
3439 sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); | |
3440 strcat(pTmpBuf2.data(), a1); | |
3441 dst = strlen(pTmpBuf2.data()); | |
3442 i += 2; | |
3443 break; | |
3444 case 28://профессия | |
3445 strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle); | |
3446 dst = strlen(pTmpBuf2.data()); | |
3447 i += 2; | |
3448 break; | |
3449 case 29: | |
3450 sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); | |
3451 strcat(pTmpBuf2.data(), a1); | |
3452 dst = strlen(pTmpBuf2.data()); | |
3453 i += 2; | |
3454 break; | |
3455 case 30: | |
3456 if (!a6) | |
3457 { | |
3458 strcat(pTmpBuf2.data(), a4); | |
3459 dst = strlen(pTmpBuf2.data()); | |
3460 i += 2; | |
3461 break; | |
3462 } | |
3463 init_summoned_item(&v56, *a6); | |
3464 sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); | |
3465 strcat(pTmpBuf2.data(), a1); | |
3466 dst = strlen(pTmpBuf2.data()); | |
3467 i += 2; | |
3468 break; | |
3469 case 31: | |
3470 case 32: | |
3471 case 33: | |
3472 case 34: | |
3473 strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName); | |
3474 dst = strlen(pTmpBuf2.data()); | |
3475 i += 2; | |
3476 break; | |
3477 default: | |
3478 if (v17 <= 50 || v17 > 70) | |
3479 { | |
3480 strncpy(a1, lpsz + i + 1, 2); | |
3481 sprintf(a1, "%lu", atoi(a1)); | |
3482 strcat(pTmpBuf2.data(), a1); | |
3483 dst = strlen(pTmpBuf2.data()); | |
3484 i += 2; | |
3485 break; | |
3486 } | |
3487 if (v17 - 51 >= 20) | |
3488 { | |
3489 strcat(pTmpBuf2.data(), a4); | |
3490 dst = strlen(pTmpBuf2.data()); | |
3491 i += 2; | |
3492 break; | |
3493 } | |
3494 init_summoned_item(&v56, pParty->PartyTimes._s_times[v17 - 51]); | |
3495 sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); | |
3496 strcat(pTmpBuf2.data(), a1); | |
3497 dst = strlen(pTmpBuf2.data()); | |
3498 i += 2; | |
3499 break; | |
3500 } | |
3501 } | |
3502 } | |
3503 return pTmpBuf2.data(); | |
3504 } | |
3505 | |
3506 //----- (0044C175) -------------------------------------------------------- | |
3507 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds) | |
3508 { | |
3509 strcpy(GameUI_Footer_TimedString.data(), pString); | |
3510 GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); | |
3511 | |
3512 for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; | |
3513 i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data())) | |
3514 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
3515 } | |
3516 | |
3517 //----- (0044C1D0) -------------------------------------------------------- | |
3518 void ShowNothingHereStatus() | |
3519 { | |
3520 if (!GameUI_Footer_TimeLeft) | |
3521 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here | |
3522 } | |
3523 | |
3524 //----- (0044C28B) -------------------------------------------------------- | |
3525 int const_2() | |
3526 { | |
3527 return 2; | |
3528 } |