Mercurial > mm7
diff GUI/GUIWindow.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
line wrap: on
line diff
--- a/GUI/GUIWindow.cpp Mon Mar 07 03:48:40 2016 +0200 +++ b/GUI/GUIWindow.cpp Wed Mar 09 01:39:52 2016 +0200 @@ -419,7 +419,13 @@ // ----------------------------------------- // 0041C26A void GUIWindow::Release --- part if (!dword_591084) - pDialogueNPCPortraits[0]->Release(); + { + if (pDialogueNPCPortraits[0]) + { + pDialogueNPCPortraits[0]->Release(); + pDialogueNPCPortraits[0] = nullptr; + } + } uNumDialogueNPCPortraits = 0; if (game_ui_dialogue_background) @@ -449,7 +455,13 @@ // ----------------------------------------- // 0041C26A void GUIWindow::Release --- part for (int i = 0; i < uNumDialogueNPCPortraits; ++i) - pDialogueNPCPortraits[i]->Release(); + { + if (pDialogueNPCPortraits[i]) + { + pDialogueNPCPortraits[i]->Release(); + pDialogueNPCPortraits[i] = nullptr; + } + } uNumDialogueNPCPortraits = 0; if (game_ui_dialogue_background) @@ -685,8 +697,8 @@ { pRenderer->DrawTextureAlphaNew((pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4)/640.0f, (pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4)/480.0f, game_ui_evtnpc); - pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], - pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); + pRenderer->DrawTextureAlphaNew(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8]/640.0f, + pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8]/480.0f, pDialogueNPCPortraits[v8]); if ( uNumDialogueNPCPortraits < 4 ) { if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) @@ -703,7 +715,7 @@ continue; } pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName; - v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2; + v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->GetHeight() + 2; } v10 = v9; pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); @@ -720,7 +732,7 @@ } v4 = (char *)pDialogueNPCCount - 1; pRenderer->DrawTextureAlphaNew((pNPCPortraits_x[0][0] - 4)/640.0f, (pNPCPortraits_y[0][0] - 4)/480.0f, game_ui_evtnpc); - pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); + pRenderer->DrawTextureAlphaNew(pNPCPortraits_x[0][0]/640.0f, pNPCPortraits_y[0][0]/480.0f, pDialogueNPCPortraits[(signed int)v4]); if ( current_screen_type == SCREEN_E ) { CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); @@ -1738,21 +1750,22 @@ ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-C"); game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-C"); game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-C"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); + game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-C", 0x7FF); game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-c"); game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-c"); game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-c"); game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-c"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); + game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-c", 0x7FF); + game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-c", 0x7FF); + game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-c", 0x7FF); + game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-c", 0x7FF); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); + pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); + + pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchC"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); @@ -1787,23 +1800,26 @@ ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-C"); game_ui_btn_zoomin = assets->GetImage_16BitAlpha(L"ib-autout-C"); game_ui_btn_zoomout = assets->GetImage_16BitAlpha(L"ib-autin-C"); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); + game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-C", 0x7FF); game_ui_btn_cast = assets->GetImage_16BitAlpha(L"ib-m1d-c"); game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-c"); game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-c"); game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-c"); ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); + game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-c", 0x7FF); + game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-c", 0x7FF); + game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-c", 0x7FF); + game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-c", 0x7FF); + game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-c", 0x7FF); ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + + pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); + + pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchC"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); } uGameUIFontMain = Color16(0xC8u, 0, 0); uGameUIFontShadow = Color16(10, 0, 0); @@ -1829,19 +1845,21 @@ ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-a"); game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-a"); game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-a"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); + game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-a", 0x7FF); game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-a"); game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-a"); game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-a"); game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-a"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + + game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-a", 0x7FF); + game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-a", 0x7FF); + game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-a", 0x7FF); + game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-a", 0x7FF); + + pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); + pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchA"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); @@ -1874,7 +1892,7 @@ ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-A"); ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-A"); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); + game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-A", 0x7FF); game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-a"); game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-a"); game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-a"); @@ -1883,16 +1901,19 @@ game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-a"); ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); + game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-a", 0x7FF); + game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-a", 0x7FF); + game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-a", 0x7FF); + game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-a", 0x7FF); + game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc", 0x7FF); ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + + pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); + pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchA"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); + messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll"); messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr"); messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul"); @@ -1927,21 +1948,23 @@ ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-B"); game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-B"); game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-B"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); + game_ui_player_selection_frame = assets->GetImage_16BitColorKey("IB-selec-B", 0x7FF); game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-b"); game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-b"); game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-b"); game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-b"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + + game_ui_playerbuff_bless = assets->GetImage_16BitColorKey("isg-01-b", 0x7FF); + game_ui_playerbuff_preservation = assets->GetImage_16BitColorKey("isg-02-b", 0x7FF); + game_ui_playerbuff_hammerhands = assets->GetImage_16BitColorKey("isg-03-b", 0x7FF); + game_ui_playerbuff_pain_reflection = assets->GetImage_16BitColorKey("isg-04-b", 0x7FF); + + pUIAnim_WizardEye->icon = pIconsFrameTable->GetIcon("wizeyeB"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->icon->id); + pUIAnum_Torchlight->icon = pIconsFrameTable->GetIcon("torchB"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->icon->id); + ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-b", 0x7FF); - game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-b", 0x7FF); ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-b", 0x7FF); messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-b");