annotate TurnEngine.cpp @ 2461:ff7f4995aa25

function MakeScreenshot()
author Ritor1
date Tue, 05 Aug 2014 17:00:35 +0600
parents d922225a6081
children 104fdbea0386
rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "mm7_unsorted_subs.h"
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8 #include "MM7.h"
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9 #include "mm7_data.h"
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10 #include "Actor.h"
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11 #include "Player.h"
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12 #include "Party.h"
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13 #include "AudioPlayer.h"
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14 #include "SpriteObject.h"
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15 #include "Timer.h"
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16 #include "stru298.h"
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17 #include "IconFrameTable.h"
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18 #include "Viewport.h"
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19 #include "FactionTable.h"
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20
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21 #include "TurnEngine.h"
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22
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23
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24 #include "TurnEngine.h"
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25 struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased;
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26
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27
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28 //----- (00404544) --------------------------------------------------------
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29 void stru262_TurnBased::SortTurnQueue()
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30 {
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31 int active_actors;
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32 TurnBased_QueueElem *current_top; // eax@16
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33 TurnBased_QueueElem *test_element; // ecx@18
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34 TurnBased_QueueElem temp_elem;
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35 int i,j;
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36 unsigned int p_type;
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37 unsigned int p_id;
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38
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39 active_actors = this->uActorQueueSize;
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40 //set non active actors in queue initiative that not allow them to paticipate
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41 for( i = 0; i < uActorQueueSize; ++i)
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42 {
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43 p_type = PID_TYPE(pQueue[i].uPackedID);
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44 p_id = PID_ID(pQueue[i].uPackedID);
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45
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46 if ( p_type == OBJECT_Actor )
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47 {
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48 pActors[p_id].uAttributes |= 0x80;
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49 if ( !pActors[p_id].CanAct() )
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50 {
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51 --active_actors;
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52 pQueue[i].actor_initiative = 1001;
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53 pActors[p_id].uAttributes &= ~0x80;
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54 }
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55 }
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56 else if ( p_type == OBJECT_Player)
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57 {
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58 if ( !pParty->pPlayers[p_id].CanAct() )
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59 {
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60 --active_actors;
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61 pQueue[i].actor_initiative = 1001;
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62 }
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63 }
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64 }
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65 //sort
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66 if (uActorQueueSize > 0)
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67 {
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68 for( i = 0; i < uActorQueueSize-1; ++i)
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69 {
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70 current_top=&pQueue[i];
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71 for ( j = i+1; j < uActorQueueSize; ++j )
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72 {
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73 test_element=&pQueue[j];
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74 if ( test_element->actor_initiative < current_top->actor_initiative || // if less initiative -> top
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75 ((test_element->actor_initiative == current_top->actor_initiative) &&
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76 (((PID_TYPE(test_element->uPackedID) == OBJECT_Player) && (PID_TYPE(current_top->uPackedID) == OBJECT_Actor)) || //player preferable
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77 ((PID_TYPE(test_element->uPackedID) == PID_TYPE(current_top->uPackedID)) && (PID_ID(test_element->uPackedID) < PID_ID(current_top->uPackedID)))))) //less id preferable
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78 { //swap
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79 memcpy(&temp_elem,current_top,sizeof(TurnBased_QueueElem));
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80 memcpy(current_top,test_element, sizeof(TurnBased_QueueElem));
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81 memcpy(test_element, &temp_elem, sizeof(TurnBased_QueueElem));
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82 }
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83 }
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84 }
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85 }
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86 uActorQueueSize = active_actors;
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87 if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) //we have player at queue top
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88 {
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89 uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1;
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90 field_18 |= TE_PLAYER_TURN;
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91 }
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92 else
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93 {
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94 uActiveCharacter = 0;
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95 field_18 &= ~TE_PLAYER_TURN;
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96 }
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97 for ( i = 0; i < uActorQueueSize; ++i)
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98 {
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99 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) //set recovery times
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100 pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 0.46875);
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101 }
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102 }
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103 //----- (0040471C) --------------------------------------------------------
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104 void stru262_TurnBased::ApplyPlayerAction()
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105 {
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106 if ( pParty->bTurnBasedModeOn == 1 )
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107 {
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108 if ( pTurnEngine->turn_stage == TE_ATTACK )
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109 _406457(0);
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110 }
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111 }
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112
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113 //----- (004059DB) --------------------------------------------------------
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114 void stru262_TurnBased::Start()
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115 {
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116 int v17; // edx@22
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117 AIDirection v30; // [sp+Ch] [bp-68h]@10
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118 AIDirection v31; // [sp+28h] [bp-4Ch]@10
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119 AIDirection a3; // [sp+44h] [bp-30h]@10
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120 int activ_players[4];
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121 int players_recovery_time[4];
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122 int a_players_count;
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123 int i,j;
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124 int temp;
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125
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126 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS;
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127 pEventTimer->TrackGameTime();
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128 pAudioPlayer->StopChannels(-1, -1);
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129 pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0);
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130 //pPlayer = pParty->pPlayers.data();
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131 dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength;
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132 dword_50C994 = 0;
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133
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134 this->turn_initiative = 100;
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135 this->turns_count = 0;
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136 this->ai_turn_timer = 64;
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137 this->turn_stage = TE_WAIT;
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138 this->uActorQueueSize = 0;
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139
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140 for ( uint pl_id = 0; pl_id < 4 ; ++pl_id )
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141 {
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142 if ( pParty->pPlayers[pl_id].CanAct() )
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143 {
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144 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,pl_id);
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145 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE;
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146 this->pQueue[this->uActorQueueSize].uActionLength = 0;
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147 pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0;
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148 ++this->uActorQueueSize;
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149 }
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150 }
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151
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152 for ( int i = 0; i < ai_arrays_size ; ++i )
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153 {
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154 if (ai_near_actors_ids[i] == 10)
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155 continue;
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156 if ( pActors[ai_near_actors_ids[i]].CanAct() )
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157 {
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158 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 )
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159 {
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160 pActors[ai_near_actors_ids[i]].uAttributes |= 0x80;
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161 Actor::GetDirectionInfo(PID(OBJECT_Actor,ai_near_actors_ids[i]), ai_near_actors_targets_pid[ai_near_actors_ids[i]], &v31, 0);
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162 memcpy(&v30, &v31, sizeof(AIDirection));
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163 Actor::AI_StandOrBored(ai_near_actors_ids[i], 4, 32, &v30);
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164 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[i]);
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165 this->pQueue[this->uActorQueueSize].AI_action_type = TE_AI_PURSUE;
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166 this->pQueue[this->uActorQueueSize].uActionLength = 0;
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167 ++this->uActorQueueSize;
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168 }
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169 }
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170 }
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171
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172 a_players_count = 0;
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173 for ( int k = 0; k < this->uActorQueueSize; ++k )
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174 {
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175 //set initial initiative for turn actors
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176 if ( PID_TYPE(this->pQueue[k].uPackedID) == OBJECT_Player )
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177 {
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178 if ( pPlayers[PID_ID(this->pQueue[k].uPackedID) + 1]->uTimeToRecovery != 0 )
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179 this->pQueue[k].actor_initiative = (signed int)((double)pPlayers[PID_ID(this->pQueue[k].uPackedID) + 1]->uTimeToRecovery * 0.46875);
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180 else
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181 {
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182 activ_players[a_players_count] = k;
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183 ++a_players_count;
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184 }
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185 }
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186 else if ( PID_TYPE(this->pQueue[k].uPackedID) == OBJECT_Actor )
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187 {
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188 v17 = rand() % 99;
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189 if ( v17 < 33 )
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190 this->pQueue[k].actor_initiative = 1;
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191 else
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192 this->pQueue[k].actor_initiative= (v17 >= 66)? 5 : 3;
c4f87fb3cfee for NextTurn()
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193 }
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194 else //fot non player and actor
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195 this->pQueue[k].actor_initiative = 666;
c4f87fb3cfee for NextTurn()
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196 this->pQueue[k].actor_initiative += 16;
c4f87fb3cfee for NextTurn()
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197 }
c4f87fb3cfee for NextTurn()
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198
c4f87fb3cfee for NextTurn()
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diff changeset
199 if ( a_players_count > 0 )
c4f87fb3cfee for NextTurn()
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200 {
c4f87fb3cfee for NextTurn()
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201 for ( i = 0; i < a_players_count; ++i)
c4f87fb3cfee for NextTurn()
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202 players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0);
c4f87fb3cfee for NextTurn()
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203 //sort players by recovery time
c4f87fb3cfee for NextTurn()
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204 for ( i = 0; i < a_players_count-1; ++i)
c4f87fb3cfee for NextTurn()
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205 {
c4f87fb3cfee for NextTurn()
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206 for ( j = i + 1; j < a_players_count; ++j )
c4f87fb3cfee for NextTurn()
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207 {
c4f87fb3cfee for NextTurn()
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208 if (players_recovery_time[j] < players_recovery_time[i]) //swap values
c4f87fb3cfee for NextTurn()
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209 {
c4f87fb3cfee for NextTurn()
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diff changeset
210 temp = players_recovery_time[i];
c4f87fb3cfee for NextTurn()
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211 players_recovery_time[i] = players_recovery_time[j];
c4f87fb3cfee for NextTurn()
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212 players_recovery_time[j] = temp;
c4f87fb3cfee for NextTurn()
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diff changeset
213 temp = activ_players[i];
c4f87fb3cfee for NextTurn()
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214 activ_players[i] = activ_players[j];
c4f87fb3cfee for NextTurn()
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215 activ_players[j] = temp;
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216 }
2242
c4f87fb3cfee for NextTurn()
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217 }
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218 }
2242
c4f87fb3cfee for NextTurn()
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219 for ( i = 0; i < a_players_count; ++i)
c4f87fb3cfee for NextTurn()
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220 this->pQueue[activ_players[i]].actor_initiative = i + 2;
c4f87fb3cfee for NextTurn()
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221 }
c4f87fb3cfee for NextTurn()
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222 this->SortTurnQueue();
c4f87fb3cfee for NextTurn()
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223 }
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224
1e35cfed7928 turn engine file added
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parents:
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225 //----- (00405CFF) --------------------------------------------------------
1e35cfed7928 turn engine file added
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226 void stru262_TurnBased::End(bool bPlaySound)
2242
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227 {
c4f87fb3cfee for NextTurn()
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228 ObjectType objType; // eax@13
c4f87fb3cfee for NextTurn()
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229 int objID; // esi@13
c4f87fb3cfee for NextTurn()
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230 int i;
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231
2242
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232 this->turn_stage = TE_NONE;
c4f87fb3cfee for NextTurn()
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233 for( i = 0; i < uActorQueueSize; ++i)
c4f87fb3cfee for NextTurn()
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234 {
c4f87fb3cfee for NextTurn()
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235 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor )
c4f87fb3cfee for NextTurn()
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236 pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80;
c4f87fb3cfee for NextTurn()
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237 }
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238
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239 for( uint i = 0; i < uNumSpriteObjects; ++i)
2242
c4f87fb3cfee for NextTurn()
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240 {
c4f87fb3cfee for NextTurn()
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241 if (pSpriteObjects[i].uAttributes & 4)
c4f87fb3cfee for NextTurn()
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242 pSpriteObjects[i].uAttributes &= ~0x04;
c4f87fb3cfee for NextTurn()
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243 }
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244
2242
c4f87fb3cfee for NextTurn()
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245 for( i = 0; i < uActorQueueSize; ++i)
c4f87fb3cfee for NextTurn()
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246 {
c4f87fb3cfee for NextTurn()
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247 objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
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248 objID = PID_ID(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
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249 if ( objType == OBJECT_Player )
c4f87fb3cfee for NextTurn()
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250 pPlayers[objID + 1]->uTimeToRecovery = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333);
c4f87fb3cfee for NextTurn()
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251 else if ( objType == OBJECT_Actor )
c4f87fb3cfee for NextTurn()
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diff changeset
252 pActors[objID].pMonsterInfo.uRecoveryTime = (unsigned __int16)((double)pQueue[i].actor_initiative * 2.133333333333333);
c4f87fb3cfee for NextTurn()
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253 }
c4f87fb3cfee for NextTurn()
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254 pAudioPlayer->StopChannels(-1, -1);
c4f87fb3cfee for NextTurn()
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diff changeset
255 if ( bPlaySound != 0 )
c4f87fb3cfee for NextTurn()
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diff changeset
256 pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0);
c4f87fb3cfee for NextTurn()
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diff changeset
257 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS;
c4f87fb3cfee for NextTurn()
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diff changeset
258 pEventTimer->StopGameTime();
c4f87fb3cfee for NextTurn()
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diff changeset
259 dword_50C994 = 0;
c4f87fb3cfee for NextTurn()
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diff changeset
260 dword_50C998_turnbased_icon_1A = 0;
c4f87fb3cfee for NextTurn()
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diff changeset
261 }
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parents:
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262 // 50C994: using guessed type int dword_50C994;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
263 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
264
1e35cfed7928 turn engine file added
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parents:
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265 //----- (00405E14) --------------------------------------------------------
1448
5a5d0c713d47 some turn engine renaming
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parents: 1367
diff changeset
266 void stru262_TurnBased::AITurnBasedAction()
2242
c4f87fb3cfee for NextTurn()
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267 {
c4f87fb3cfee for NextTurn()
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diff changeset
268 AIDirection v6; // esi@21
c4f87fb3cfee for NextTurn()
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diff changeset
269 AIDirection a3; // [sp+4h] [bp-68h]@21
c4f87fb3cfee for NextTurn()
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270 AIDirection v14; // [sp+20h] [bp-4Ch]@21
c4f87fb3cfee for NextTurn()
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diff changeset
271 AIDirection v15; // [sp+3Ch] [bp-30h]@21
c4f87fb3cfee for NextTurn()
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diff changeset
272 Actor *curr_actor; // [sp+58h] [bp-14h]@2
c4f87fb3cfee for NextTurn()
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diff changeset
273 int target_pid; // [sp+5Ch] [bp-10h]@6
c4f87fb3cfee for NextTurn()
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diff changeset
274 int shrinked;
2425
d922225a6081 Hot key for mm7 main menu
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diff changeset
275 int j;
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
276
2425
d922225a6081 Hot key for mm7 main menu
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parents: 2415
diff changeset
277 for (uint i = 0; i < uNumActors; ++i )
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
278 {
c4f87fb3cfee for NextTurn()
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diff changeset
279 curr_actor=&pActors[i];
c4f87fb3cfee for NextTurn()
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diff changeset
280 shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0;
c4f87fb3cfee for NextTurn()
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diff changeset
281 for (j = 0; j < 22; ++j) //check expired spell Buffs
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282 {
2242
c4f87fb3cfee for NextTurn()
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diff changeset
283 if (j != 10)
c4f87fb3cfee for NextTurn()
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diff changeset
284 pActors[i].pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed);
c4f87fb3cfee for NextTurn()
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diff changeset
285 }
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
286 if (shrinked && pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0) //buff 3 expired
c4f87fb3cfee for NextTurn()
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diff changeset
287 pActors[i].uActorHeight = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].uMonsterHeight;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
288 if (!(curr_actor->uAttributes & 0x80) && (!curr_actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) &&
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
289 (!curr_actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime))
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
290 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
291 curr_actor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
292 if (curr_actor->uCurrentActionTime>=curr_actor->uCurrentActionLength)
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
293 {
c4f87fb3cfee for NextTurn()
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diff changeset
294 target_pid = ai_near_actors_targets_pid[i];
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
295 Actor::GetDirectionInfo(PID(OBJECT_Actor,i), target_pid, &v6, 0);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
296 memcpy(&v15, &v6, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
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diff changeset
297 memcpy(&v14, &v15, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
298 if ( curr_actor->uAIState == Dying )
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1e35cfed7928 turn engine file added
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diff changeset
299 {
2242
c4f87fb3cfee for NextTurn()
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diff changeset
300 curr_actor->uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
301 curr_actor->uCurrentActionLength = 0;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
302 curr_actor->uAIState = Dead;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
303 curr_actor->UpdateAnimation();
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
304 }
2425
d922225a6081 Hot key for mm7 main menu
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parents: 2415
diff changeset
305 else if ( (curr_actor->uAIState > Removed) && (curr_actor->uAIState < Disabled))
2242
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
306 Actor::AI_StandOrBored(i, target_pid, 32, &v14);
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
307 }
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
308 }
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
309 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
310 if ( turn_stage == TE_WAIT )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
311 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
312 if ( ai_turn_timer == 64 )
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
313 ActorAISetMovementDecision();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
314 else if ( ai_turn_timer > 0 )
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
315 ActorAIDoAdditionalMove();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
316 else
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
317 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
318 ActorAIStopMovement();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
319 turn_initiative = 100;
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1e35cfed7928 turn engine file added
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parents:
diff changeset
320 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
321 ai_turn_timer -= pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
322 }
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
323 else if ( turn_stage == TE_ATTACK )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
324 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
325 if ( !(field_18 &TE_FLAG_1))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
326 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
327 if ( turn_initiative == 100 )
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
328 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
329 StartTurn();
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
330 SetAIRecoveryTimes();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
331 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
332 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
333 if ( turn_initiative > 0 || pQueue[0].actor_initiative <= 0 )
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
334 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
335 _4065B0();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
336 SetAIRecoveryTimes();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
337 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
338 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
339 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
340 NextTurn();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
341 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
342 else if ( turn_stage == TE_MOVEMENT )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
343 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
344 if ( (uActionPointsLeft > 0) && (!(field_18 & TE_FLAG_8)) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
345 ActorAIChooseNewTargets();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
346 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
347 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
348 field_18 &= ~TE_FLAG_8;
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
349 turn_stage = TE_WAIT;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
350 ai_turn_timer = 64;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
351 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
352 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
353 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
354
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
355
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
356 //----- (00406051) --------------------------------------------------------
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
357 void stru262_TurnBased::StartTurn()
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
358 {
c4f87fb3cfee for NextTurn()
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parents: 2059
diff changeset
359 int player_num, actor_num, i, j;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
360
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
361 pending_actions = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
362 //add player to queue if he can act
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
363 for ( player_num = 0; player_num < 4; ++player_num)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
364 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
365 for ( j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
366 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
367 if (PID_TYPE(pQueue[j].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
368 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
369 if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
370 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
371 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
372 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
373 if ( j == uActorQueueSize )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
374 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
375 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
376 pQueue[uActorQueueSize].actor_initiative = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
377 pQueue[uActorQueueSize].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
378 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
379 ++uActorQueueSize;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
380 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
381 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
382 //add new arrived actors
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
383 for ( actor_num = 0; actor_num < ai_arrays_size; ++actor_num )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
384 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
385 for ( j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
386 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
387 if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&&
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
388 ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
389 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
390 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
391 if ( j == uActorQueueSize )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
392 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
393 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
394 pQueue[uActorQueueSize].actor_initiative = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
395 pQueue[uActorQueueSize].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
396 pQueue[uActorQueueSize].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
397 ++uActorQueueSize;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
398 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
399 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
400 ++turns_count;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
401 turn_initiative = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
402 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
403 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
404 if (pQueue[i].actor_initiative == 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
405 pQueue[i].actor_initiative = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
406 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
407 StepTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
408 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
409 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
410 if ((PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) || (pQueue[i].actor_initiative > 0))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
411 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
412 AI_Action_(i);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
413 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
414 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
415 // 4F75D8: using guessed type int ai_arrays_size;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
416
1341
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
417 //----- (004061CA) --------------------------------------------------------
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
418 void stru262_TurnBased::NextTurn()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
419 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
420 int v13; // [sp+10h] [bp-4h]@7
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
421 int monster_id; // eax@5
1341
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
422
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
423 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
424 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
425 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
426 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
427 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
428 viewparams->bRedrawGameUI = true;
1341
67e47fc3133d TE refactiring continue
Gloval
parents: 1340
diff changeset
429
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
430 if ( pending_actions )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
431 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
432 pTurnEngine->field_18 |= TE_HAVE_PENDING_ACTIONS;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
433 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
434 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
435 pTurnEngine->field_18 &= ~TE_HAVE_PENDING_ACTIONS;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
436 if ( pQueue[0].actor_initiative <= 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
437 return;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
438
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
439 v13 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
440 if (uActorQueueSize > 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
441 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
442 for ( int i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
443 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
444 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
445 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
446 monster_id = PID_ID(pQueue[i].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
447 if ( (pActors[monster_id].uAIState == Dying) || (pActors[monster_id].uAIState == Stunned)
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
448 || (pActors[monster_id].uAIState == AttackingMelee) || (pActors[monster_id].uAIState == AttackingRanged1)
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
449 || (pActors[monster_id].uAIState == AttackingRanged2) || (pActors[monster_id].uAIState == AttackingRanged3)
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
450 || (pActors[monster_id].uAIState == AttackingRanged4) || (pActors[monster_id].uAIState == Summoned))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
451 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
452 pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
453 if ( pActors[monster_id].uCurrentActionTime < pActors[monster_id].uCurrentActionLength )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
454 v13 = 1;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
455 else if ( pActors[monster_id].uAIState == Dying )// Dying
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
456 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
457 pActors[monster_id].uAIState = Dead;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
458 pActors[monster_id].uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
459 pActors[monster_id].uCurrentActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
460 pActors[monster_id].UpdateAnimation();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
461 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
462 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
463 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
464 if ( pActors[monster_id].uAIState == Stunned ) //Stunned
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
465 Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
466 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
467 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
468 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
469 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
470 if ( v13 != 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
471 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
472 field_18 |= TE_FLAG_1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
473 return;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
474 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
475 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
476
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
477 field_18 &= ~TE_FLAG_1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
478 //set all actors to stay
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
479 for ( int i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
480 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
481 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
482 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
483 monster_id = PID_ID(pQueue[i].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
484 if ((pActors[monster_id].uAIState != Dead) && (pActors[monster_id].uAIState != Dying) &&
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
485 (pActors[monster_id].uAIState != Removed) && (pActors[monster_id].uAIState != Summoned) &&
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
486 (pActors[monster_id].uAIState != Disabled))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
487 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
488 pQueue[i].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
489 Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, nullptr);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
490 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
491 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
492 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
493 // turn tick
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
494 turn_stage = TE_MOVEMENT;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
495 pParty->uTimePlayed += 213i64;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
496 _494035_timed_effects__water_walking_damage__etc();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
497 uActionPointsLeft = 130;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
498 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
499
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
500 //----- (004063A1) --------------------------------------------------------
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
501 bool stru262_TurnBased::StepTurnQueue()
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
502 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
503 int v9; // dx@12
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
504 int j;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
505
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
506 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
507 viewparams->bRedrawGameUI = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
508 if ( pQueue[0].actor_initiative != 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
509 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
510 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
511 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
512 do
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
513 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
514 for (j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
515 --pQueue[j].actor_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
516 --turn_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
517 if (turn_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
518 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
519 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
520 while (pQueue[0].actor_initiative != 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
521 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
522 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
523 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
524 if ( pQueue[0].actor_initiative > 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
525 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
526 v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
527 if (!(v9 == Dying || v9 == Dead ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
528 v9 == Disabled || v9 == Removed))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
529 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
530 do
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
531 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
532 for ( j = 0; j < uActorQueueSize; ++j )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
533 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
534 --pQueue[j].actor_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
535 if (pQueue[j].actor_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
536 pQueue[j].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
537 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
538 --turn_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
539 if (turn_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
540 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
541 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
542 while (pQueue[0].actor_initiative > 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
543 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
544 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
545 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
546 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
547 return false;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
548 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
549
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
550 //----- (00406457) --------------------------------------------------------
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
551 void stru262_TurnBased::_406457( int a2 )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
552 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
553 signed int v4; // ecx@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
554 signed int v6; // eax@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
555 int i;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
556 v6 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
557 if ( PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
558 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
559 v4 = PID_ID(pQueue[a2].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
560 if ( pParty->pTurnBasedPlayerRecoveryTimes[v4] )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
561 pParty->pTurnBasedPlayerRecoveryTimes[v4] = 0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
562 else
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
563 v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
564 if ( v6 < 30 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
565 v6 = 30;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
566 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
567 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
568 v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime;
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
569
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
570 pQueue[a2].actor_initiative = v6;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
571 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
572 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
573 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
574 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
575 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
576 viewparams->bRedrawGameUI = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
577 while ( (pQueue[0].actor_initiative > 0) && (turn_initiative > 0) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
578 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
579 for ( i = 0; i < uActorQueueSize; ++i)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
580 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
581 --pQueue[i].actor_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
582 if (pQueue[i].actor_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
583 pQueue[i].uActionLength=0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
584 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
585 --turn_initiative;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
586 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
587 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
588
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
589 //----- (0040652A) --------------------------------------------------------
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
590 void stru262_TurnBased::SetAIRecoveryTimes()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
591 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
592 int i;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
593 int monster_ai_state;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
594 Actor *monster; // eax@5
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
595
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
596 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
597 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
598 if (pQueue[i].actor_initiative == 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
599 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
600 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
601 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
602 monster=&pActors[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
603 monster_ai_state=monster->uAIState;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
604 if (monster_ai_state == Standing ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
605 monster_ai_state == Fleeing ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
606 monster_ai_state == Fidgeting)
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
607 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
608 pQueue[i].actor_initiative = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
609 if (monster->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
610 pQueue[i].actor_initiative*=2;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
611 }
1340
22cb507446a4 turnengine refactoring continue
Gloval
parents: 1333
diff changeset
612 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
613 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
614 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
615
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
616 //----- (004065B0) --------------------------------------------------------
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
617 void stru262_TurnBased::_4065B0()
1333
d14bc530cddb turnengine refactor continue
Gloval
parents: 1332
diff changeset
618 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
619 int i;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
620
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
621 SortTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
622 if (pQueue[0].actor_initiative <= 0)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
623 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
624 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
625 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
626 if ((PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)|| (pQueue[i].actor_initiative > 0) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
627 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
628 if ((pQueue[i].uActionLength <= 0) && (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
629 AI_Action_(i);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
630 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
631 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
632 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
633 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
634 StepTurnQueue();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
635 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
636 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
1333
d14bc530cddb turnengine refactor continue
Gloval
parents: 1332
diff changeset
637 else
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
638 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
639 viewparams->bRedrawGameUI = 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
640 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
641 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
642 AIAttacks(i);
1333
d14bc530cddb turnengine refactor continue
Gloval
parents: 1332
diff changeset
643 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
644
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
645 //----- (00406648) --------------------------------------------------------
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
646 void stru262_TurnBased::AIAttacks( unsigned int queue_index )
1546
9a6567c6c76c stru141 & misc cleaning
Nomad
parents: 1456
diff changeset
647 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
648 //TurnBased_QueueElem *v1; // ecx@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
649 //int v3; // eax@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
650 unsigned int actor_id; // ebx@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
651 //Actor *v5; // esi@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
652 char v19; // al@24
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
653 AIDirection a3; // [sp+Ch] [bp-3Ch]@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
654 AIDirection a4; // [sp+28h] [bp-20h]@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
655 //TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
656 //unsigned int a2a; // [sp+50h] [bp+8h]@2
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
657
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
658 //v1 = &pQueue[queue_index];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
659 //v28 = v1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
660 //v3 = pQueue[queue_index].uPackedID;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
661 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
662 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
663 actor_id = PID_ID(pQueue[queue_index].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
664 //a2a = ai_near_actors_targets_pid[v4];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
665 Actor::GetDirectionInfo(pQueue[queue_index].uPackedID, ai_near_actors_targets_pid[actor_id], &a3, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
666 memcpy(&a4, &a3, sizeof(a4));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
667 //v5 = &pActors[v4];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
668 //LOWORD(v3) = v5->uAIState;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
669 if (( pActors[actor_id].uAIState != Dead ) && ( pActors[actor_id].uAIState != Disabled )
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
670 &&( pActors[actor_id].uAIState != Removed ))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
671 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
672 pActors[actor_id].uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
673 if ( (signed int)pActors[actor_id].uCurrentActionTime >= pActors[actor_id].uCurrentActionLength )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
674 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
675 switch (pActors[actor_id].uAIState)
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
676 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
677 case AttackingMelee:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
678 v19 = pActors[actor_id].special_ability_use_check(actor_id);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
679 AttackerInfo.Add( pQueue[queue_index].uPackedID, 5120, pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y,
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
680 pActors[actor_id].vPosition.z + ((signed int)pActors[actor_id].uActorHeight >> 1), v19, 1);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
681 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
682 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
683 case AttackingRanged1:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
684 Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack1Type, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
685 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
686 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
687 case Dying:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
688 pActors[actor_id].uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
689 pActors[actor_id].uCurrentActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
690 pActors[actor_id].uAIState = Dead;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
691 pActors[actor_id].UpdateAnimation();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
692 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
693 case Stunned:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
694 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
695 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
696 case AttackingRanged2:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
697 Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack2Type, 1);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
698 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
699 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
700 case AttackingRanged3:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
701 Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell1ID, 2, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery1);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
702 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
703 break;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
704 case AttackingRanged4:
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
705 Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell2ID, 3, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery2);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
706 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
707 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
708 default:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
709 if ( !(rand() % 2) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
710 Actor::AI_Bored(actor_id, ai_near_actors_targets_pid[actor_id], &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
711 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
712 Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 64,&a4);
1343
Gloval
parents: 1342
diff changeset
713 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
714 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
715 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
716 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
717 }
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
718 // 50FE08: using guessed type stru298 AttackerInfo;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
719
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
720 //----- (0040680F) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
721 void stru262_TurnBased::AI_Action_( int queue_index )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
722 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
723 unsigned int actor_id; // edi@2
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
724 AIDirection v7; // esi@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
725 int v9; // ecx@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
726 signed int v10; // eax@13
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
727 int v14; // eax@29
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
728 AIDirection a3; // [sp+Ch] [bp-44h]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
729 AIDirection v18; // [sp+28h] [bp-28h]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
730 signed int v22; // [sp+58h] [bp+8h]@10
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
731
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
732 pQueue[queue_index].uActionLength = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
733 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
734 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
735 actor_id = PID_ID(pQueue[queue_index].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
736 if (!(pActors[actor_id].uAIState == Dying || pActors[actor_id].uAIState == Dead || pActors[actor_id].uAIState == Summoned ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
737 pActors[actor_id].uAIState == Disabled || pActors[actor_id].uAIState == Removed))
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
738 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
739 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
740 v22 = ai_near_actors_targets_pid[actor_id];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
741 if ( pActors[actor_id].pMonsterInfo.uHostilityType && !v22)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
742 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
743 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &v7, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
744 memcpy(&a3, &v7, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
745 memcpy(&v18, &a3, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
746 v9 = a3.uDistance - pActors[actor_id].uActorRadius;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
747 if ( v9 < 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
748 v9 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
749 if (PID_TYPE(v22) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
750 //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
751 v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(pActors[actor_id].pMonsterInfo.uID - 1) / 3 + 1];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
752 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
753 v10 = 4;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
754 switch (v10)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
755 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
756 case 1:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
757 if ( (double)(signed int)v9 < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
758 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
759 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
760 case 2:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
761 if ( v9 < 1024 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
762 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
763 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
764 case 3:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
765 if ( v9 < 2560 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
766 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
767 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
768 case 4:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
769 if ( v9 < 5120 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
770 pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
771 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
772 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
773 if ( pActors[actor_id].pMonsterInfo.uHostilityType == 4 && v22 && (signed int)v9 < 5120 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
774 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
775 v14 = pActors[actor_id].special_ability_use_check(actor_id);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
776 pQueue[queue_index].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
777 switch (v14)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
778 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
779 case 1:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
780 if ( pActors[actor_id].pMonsterInfo.uMissleAttack2Type )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
781 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
782 Actor::AI_MissileAttack2(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
783 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
784 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
785 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
786 case 2:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
787 if ( pActors[actor_id].pMonsterInfo.uSpell1ID )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
788 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
789 Actor::AI_SpellAttack1(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
790 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
791 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
792 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
793 case 3:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
794 if (pActors[actor_id].pMonsterInfo.uSpell2ID)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
795 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
796 Actor::AI_SpellAttack2(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
797 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
798 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
799 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
800 default:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
801 if ( pActors[actor_id].pMonsterInfo.uMissleAttack1Type )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
802 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
803 Actor::AI_MissileAttack1(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
804 pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
805 }
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
806 }
2244
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
807 //if (!pQueue[queue_index].AI_action_type)
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
808 if ( (double)v9 < 307.2)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
809 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
810 Actor::AI_MeleeAttack(actor_id, v22, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
811 pQueue[queue_index].AI_action_type = TE_AI_MELEE_ATTACK;
2244
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
812 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength;
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
813 return;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
814 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
815 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
816 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
817 Actor::AI_Stand(actor_id, v22, 64, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
818 pQueue[queue_index].AI_action_type = TE_AI_STAND;
2244
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
819 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength;
66c509997062 TE monster attack
Ritor1
parents: 2242
diff changeset
820 return;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
821 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
822 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
823 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
824 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
825 Actor::AI_Stand(actor_id, v22, 64, &v18);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
826 pQueue[queue_index].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
827 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
828 pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
829 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
830 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
831 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
832
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
833 //----- (00406A63) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
834 void stru262_TurnBased::ActorAISetMovementDecision()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
835 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
836 AIDirection a3; // [sp+8h] [bp-44h]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
837 AIDirection v7; // [sp+24h] [bp-28h]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
838 unsigned int target_pid; // [sp+40h] [bp-Ch]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
839 int i;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
840
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
841 this->ai_turn_timer = 64;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
842 dword_50C994 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
843 uActiveCharacter = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
844 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
845 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
846 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
847 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
848 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
849 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
850 if ( !ActorMove(i) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
851 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7);
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
852 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
853 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
854 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
855 // 50C994: using guessed type int dword_50C994;
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
856
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
857 //----- (00406AFE) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
858 void stru262_TurnBased::ActorAIStopMovement()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
859 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
860 AIDirection a3; // [sp+4h] [bp-48h]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
861 AIDirection v7; // [sp+20h] [bp-2Ch]@5
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
862 unsigned int target_pid;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
863 int i;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
864
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
865 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
866 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
867 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
868 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
869 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
870 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v7, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
871 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
872 pQueue[i].AI_action_type = TE_AI_STAND;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
873 pQueue[i].uActionLength = 0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
874 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
875 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
876 turn_stage = TE_ATTACK;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
877 ai_turn_timer = 100;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
878 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
879
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
880 //----- (00406B9F) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
881 void stru262_TurnBased::ActorAIDoAdditionalMove()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
882 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
883 AIDirection a3; // [sp+0h] [bp-50h]@15
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
884 AIDirection v9; // [sp+1Ch] [bp-34h]@15
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
885 unsigned int v13; // [sp+44h] [bp-Ch]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
886 unsigned int monster_id;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
887
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
888 for ( int i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
889 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
890 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
891 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
892 monster_id = PID_ID(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
893 if ( !(pActors[monster_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0|| (pActors[monster_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) ||
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
894 pActors[monster_id].uAIState == Dead || pActors[monster_id].uAIState == Removed || pActors[monster_id].uAIState == Disabled) )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
895 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
896 v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
897 Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &v9, 0);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
898 if ( pActors[monster_id].uAIState == Pursuing || pActors[monster_id].uAIState == Tethered )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
899 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
900 if ( (double)(signed int)v9.uDistance < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
901 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
902 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
903 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
904 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
905 pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
906 if ( pActors[monster_id].uCurrentActionTime > pActors[monster_id].uCurrentActionLength )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
907 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
908 if ( pActors[monster_id].uAIState == Dying )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
909 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
910 pActors[monster_id].uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
911 pActors[monster_id].uCurrentActionLength = 0;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
912 pActors[monster_id].uAIState = Dead;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
913 pActors[monster_id].UpdateAnimation();
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
914 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
915 if ( !ActorMove(i) )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
916 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
917 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
918 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
919 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
920 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
921 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
922 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
923
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
924 //----- (00406D10) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
925 bool stru262_TurnBased::ActorMove(signed int queue_position)
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
926 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
927 AIDirection v9; // esi@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
928 int v11; // ecx@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
929 unsigned __int8 pHostileType; // al@12
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
930 AIDirection a3; // [sp+Ch] [bp-48h]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
931 AIDirection pDir; // [sp+28h] [bp-2Ch]@10
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
932 unsigned int uActorID; // [sp+50h] [bp-4h]@2
1448
5a5d0c713d47 some turn engine renaming
Gloval
parents: 1367
diff changeset
933
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
934 if (PID_TYPE(pQueue[queue_position].uPackedID) == OBJECT_Player)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
935 return 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
936 uActorID = PID_ID(pQueue[queue_position].uPackedID);
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
937 if ( pActors[uActorID].uAIState == Dead || pActors[uActorID].uAIState == Dying ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
938 pActors[uActorID].uAIState == Removed|| pActors[uActorID].uAIState == Disabled ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
939 pActors[uActorID].uAIState == Summoned )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
940 return 1;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
941 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
942 if ( pActors[uActorID].pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[uActorID] )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
943 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
944 Actor::GetDirectionInfo(pQueue[queue_position].uPackedID, ai_near_actors_targets_pid[uActorID], &v9, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
945 memcpy(&a3, &v9, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
946 memcpy(&pDir, &a3, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
947 v11 = a3.uDistance - pActors[uActorID].uActorRadius;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
948 if ( v11 < 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
949 v11 = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
950 pHostileType = pActors[uActorID].pMonsterInfo.uHostilityType;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
951 switch (pHostileType)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
952 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
953 case 1:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
954 if ( (double)v11 < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
955 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
956 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
957 case 2:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
958 if ( v11 < 1024 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
959 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
960 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
961 case 3:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
962 if ( v11 < 2560 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
963 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
964 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
965 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
966 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
967 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
968 if (v11 < 10240 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
969 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
970 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 0, &pDir);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
971 pTurnEngine->pQueue[queue_position].AI_action_type = 4;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
972 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
973 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
974 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
975 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 1024, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
976 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
977 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
978 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
979 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
980 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
981 if ( pActors[uActorID].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
982 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
983 if ( !(pActors[uActorID].uAttributes & 0x020000) || pActors[uActorID].pMonsterInfo.uAIType == 1 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
984 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
985 if ( pActors[uActorID].pMonsterInfo.uAIType == 1 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
986 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
987 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
988 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
989 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
990 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
991 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
992 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
993 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
994 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
995 if ( pActors[uActorID].pMonsterInfo.uAIType == 2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
996 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
997 if (((double)pActors[uActorID].pMonsterInfo.uHP * 0.2) > (double)pActors[uActorID].sCurrentHP && (v11 < 10240 ) )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
998 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
999 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1000 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1001 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1002 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1003 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1004 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1005 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1006 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1007 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1008 if ( pActors[uActorID].pMonsterInfo.uAIType == 3 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1009 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1010 if ( ((double)pActors[uActorID].pMonsterInfo.uHP * 0.1) > (double)pActors[uActorID].sCurrentHP && (v11 < 10240 ))
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1011 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1012 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1013 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1014 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1015 Actor::AI_Flee(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1016 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_FLEE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1017 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1018 return true;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1019 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1020 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1021 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1022 if ( (double)(signed int)v11 < 307.2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1023 return 0;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1024 if ( (signed int)v11 < 5120 )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1025 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1026 if ( pActors[uActorID].pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1027 Actor::AI_Pursue1(uActorID, ai_near_actors_targets_pid[uActorID], uActorID, 32, &pDir);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1028 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1029 Actor::AI_Pursue2(uActorID, ai_near_actors_targets_pid[uActorID], 32, &pDir, 307);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1030 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1031 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1032 return true;
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1033 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1034 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1035 switch(pActors[uActorID].pMonsterInfo.uMovementType)
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1036 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1037 case MONSTER_MOVEMENT_TYPE_SHORT:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1038 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 1024, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1039 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1040 case MONSTER_MOVEMENT_TYPE_MEDIUM:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1041 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 2560, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1042 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1043 case MONSTER_MOVEMENT_TYPE_LONG:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1044 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 5120, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1045 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1046 case MONSTER_MOVEMENT_TYPE_FREE:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1047 Actor::AI_RandomMove(uActorID, ai_near_actors_targets_pid[uActorID], 10240, 32);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1048 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1049 case MONSTER_MOVEMENT_TYPE_STAIONARY:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1050 Actor::AI_Stand(uActorID, ai_near_actors_targets_pid[uActorID], 32, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1051 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1052 default:
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1053 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1054 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1055 pTurnEngine->pQueue[queue_position].AI_action_type = TE_AI_PURSUE;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1056 pTurnEngine->pQueue[queue_position].uActionLength = pActors[uActorID].uCurrentActionLength;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1057 return true;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1058 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1059
1367
e33188605eeb te cleaning continue.
Gloval
parents: 1343
diff changeset
1060 //----- (00406FA8) --------------------------------------------------------
1450
8ff3c675a726 more renaming TE
Gloval
parents: 1448
diff changeset
1061 void stru262_TurnBased::ActorAIChooseNewTargets()
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1062 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1063 Actor *curr_acror; // ebx@4
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1064 AIDirection a3; // [sp+Ch] [bp-6Ch]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1065 AIDirection v9; // [sp+28h] [bp-50h]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1066 AIDirection a4; // [sp+44h] [bp-34h]@8
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1067 unsigned int target_pid; // [sp+60h] [bp-18h]@1
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1068 int uActorID; // [sp+68h] [bp-10h]@4
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1069 int i;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1070
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1071 for ( i = 0; i < uActorQueueSize; ++i )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1072 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1073 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1074 {
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1075 uActorID=PID_ID(pQueue[i].uPackedID);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1076 curr_acror = &pActors[uActorID];
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1077 if ( !( curr_acror->uAIState == Summoned|| curr_acror->uAIState == Dead ||
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1078 curr_acror->uAIState == Removed || curr_acror->uAIState == Disabled) )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1079 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1080 target_pid = ai_near_actors_targets_pid[uActorID];
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1081 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1082 Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &v9, 0);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1083 memcpy(&a4, &v9, sizeof(AIDirection));
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1084 curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1085 if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength )
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1086 {
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1087 if ( curr_acror->uAIState == Dying )
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1088 {
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1089 curr_acror->uCurrentActionTime = 0;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1090 curr_acror->uCurrentActionLength = 0;
2425
d922225a6081 Hot key for mm7 main menu
Ritor1
parents: 2415
diff changeset
1091 curr_acror->uAIState = Dead;
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1092 curr_acror->UpdateAnimation();
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1093 break;
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1094 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1095 if ( rand() % 2 )
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1096 Actor::AI_Stand(uActorID, target_pid, 64, &a4);
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1097 else
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1098 Actor::AI_Bored(uActorID, target_pid, &a4);
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1099 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1100 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1101 }
2242
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1102 }
c4f87fb3cfee for NextTurn()
Ritor1
parents: 2059
diff changeset
1103 }
1332
1e35cfed7928 turn engine file added
Gloval
parents:
diff changeset
1104