changeset 1332:1e35cfed7928

turn engine file added
author Gloval
date Fri, 05 Jul 2013 01:46:44 +0400
parents f0be1fecd642
children d14bc530cddb
files AudioPlayer.h Monsters.cpp Mouse.cpp Player.cpp TurnEngine.cpp TurnEngine.h Viewport.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp mm7_data.cpp
diffstat 12 files changed, 1791 insertions(+), 1841 deletions(-) [+]
line wrap: on
line diff
--- a/AudioPlayer.h	Wed Jul 03 23:21:29 2013 +0400
+++ b/AudioPlayer.h	Fri Jul 05 01:46:44 2013 +0400
@@ -102,6 +102,7 @@
   SOUND_Arcomage_131 = 0x83,
   SOUND_Arcomage_WallUpgrade = 0x84,
   SOUND_GoldReceived = 0xC8,
+  SOUND_206 =206,
   SOUND_207 =207,
   SOUND_OpenChest = 208,
   SOUND_PlayerCantCastSpell = 0xD1,
--- a/Monsters.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/Monsters.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -802,11 +802,11 @@
                         {
                     case 's': pInfos[curr_rec_num].uMovementType=0;// short
                         if (tolower(test_string[1])!='h')
-                            pInfos[curr_rec_num].uMovementType=5; //??
+                            pInfos[curr_rec_num].uMovementType=5; //stationary?
                         break;  //short
                     case 'l': pInfos[curr_rec_num].uMovementType=2;  break; //long
                     case 'm': pInfos[curr_rec_num].uMovementType=1; break; //med
-                    case 'g': pInfos[curr_rec_num].uMovementType=3; break; //???     
+                    case 'g': pInfos[curr_rec_num].uMovementType=3; break; //global?     
                     default:
                         pInfos[curr_rec_num].uMovementType=4; //free
                         }       
--- a/Mouse.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/Mouse.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -631,7 +631,7 @@
     if ( pParty->bTurnBasedModeOn == 1 )
     {
       if ( pTurnEngine->field_4 == 3 )
-        pTurnEngine->field_18 |= 8u;
+        pTurnEngine->field_18 |= TE_FLAG_8;
     }
   }
 }
--- a/Player.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/Player.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -899,10 +899,12 @@
 {
   bool result; // eax@2
 
-  if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] )
-    result = 0;
+  if ( this->pConditions[Condition_Sleep] || this->pConditions[Condition_Paralyzed] || 
+       this->pConditions[Condition_Unconcious] || this->pConditions[Condition_Dead] || 
+       this->pConditions[Condition_Pertified] || this->pConditions[Condition_Eradicated] )
+    result = false;
   else
-    result = 1;
+    result = true;
   return result;
 }
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TurnEngine.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -0,0 +1,1764 @@
+
+#include "MM7.h"
+#include "mm7_data.h"
+#include "Actor.h"
+#include "Player.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "SpriteObject.h"
+#include "Time.h"
+#include "stru298.h"
+#include "IconFrameTable.h"
+#include "Viewport.h"
+#include "FactionTable.h"
+
+#include "TurnEngine.h"
+
+
+#include "TurnEngine.h"
+struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased;
+
+
+//----- (00404544) --------------------------------------------------------
+void stru262_TurnBased::SortTurnQueue()
+    {
+
+    int active_actors;
+    TurnBased_QueueElem *v7; // eax@16
+    TurnBased_QueueElem *v8; // ecx@18
+    TurnBased_QueueElem temp_elem;
+    int i,j;
+    unsigned int p_type;
+    unsigned int p_id;
+
+    active_actors = this->uActorQueueSize;
+
+    for( i=0; i<uActorQueueSize; ++i) 
+        {
+        p_type = PID_TYPE(pQueue[i].uPackedID);
+        p_id   = PID_ID(pQueue[i].uPackedID);
+
+        if ( p_type == OBJECT_Actor )
+            {
+            pActors[p_id].uAttributes |= 0x80u;
+            if ( !pActors[p_id].CanAct() )
+                {
+                --active_actors;
+                pQueue[i].field_4 = 1001;
+                pActors[p_id].uAttributes &= ~0x80;
+                }
+            }
+        else if ( p_type == OBJECT_Player)
+            {
+            if ( !pParty->pPlayers[p_id].CanAct() )
+                {
+                --active_actors;
+                pQueue[i].field_4 = 1001;
+                }
+            }
+        }
+     //sort
+if (uActorQueueSize>0)
+    {
+
+    for( i=0; i<uActorQueueSize-1; ++i) 
+        {
+       v7=&pQueue[i];
+        for(j=i+1; j<uActorQueueSize;++j )
+            {  
+            v8=&pQueue[j];           
+            if ( v8->field_4 < v7->field_4  || 
+                   ((v8->field_4 == v7->field_4) && 
+                       (
+                          ((PID_TYPE(v8->uPackedID) == OBJECT_Player) && (PID_TYPE(v7->uPackedID) == OBJECT_Actor)) || 
+                          ((PID_TYPE(v8->uPackedID) == PID_TYPE(v7->uPackedID)) && (PID_ID(v8->uPackedID) < PID_ID(v7->uPackedID)))      
+                       ) 
+                   )
+                )
+                {
+                memcpy(&temp_elem,v7,sizeof(TurnBased_QueueElem));
+                memcpy(v7,v8, sizeof(TurnBased_QueueElem));
+                memcpy(v8, &temp_elem, sizeof(TurnBased_QueueElem));
+                }
+            }
+        }
+    }
+   
+    uActorQueueSize = active_actors;
+
+    if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
+        {
+        uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1;
+        field_18 |= TE_PLAYER_TURN;
+        }
+    else
+        {
+        uActiveCharacter = 0;
+        field_18 &= ~TE_PLAYER_TURN;
+        }
+
+    for(i=0; i<uActorQueueSize; ++i)
+        {
+        if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
+            pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 0.46875);
+        }
+
+
+    }
+
+//----- (0040471C) --------------------------------------------------------
+void stru262_TurnBased::_40471C()
+    {
+    if ( pParty->bTurnBasedModeOn == 1 )
+        {
+        if ( pTurnEngine->field_4 == 2 )
+            _406457(0);
+        }
+    }
+
+//----- (004059DB) --------------------------------------------------------
+void stru262_TurnBased::Start()
+    {
+    //stru262_TurnBased *v1; // ebx@1
+    int v3; // esi@1
+    int v4; // eax@5
+    unsigned int actor_id; // esi@7
+    Actor *pActor; // edi@7
+    unsigned int v7; // eax@9
+    unsigned int v8; // edx@10
+    //unsigned __int8 v9; // zf@14
+    //unsigned __int8 v10; // sf@14
+    //unsigned __int8 v11; // of@14
+    //char *v12; // esi@15
+    //int v13; // ecx@16
+    //unsigned __int16 v14; // ax@17
+    int v15; // ecx@18
+    signed __int64 v16; // qax@19
+    int v17; // edx@22
+    unsigned int v18; // esi@27
+    char *v19; // esi@32
+    int v20; // edx@33
+    char *v21; // eax@33
+    int v22; // ecx@33
+    int v23; // eax@34
+    char *v24; // eax@34
+    char *v25; // ecx@34
+    int v26; // edx@34
+    int v27; // eax@38
+    int v28; // ecx@38
+    AIDirection v30; // [sp+Ch] [bp-68h]@10
+    AIDirection v31; // [sp+28h] [bp-4Ch]@10
+    AIDirection a3; // [sp+44h] [bp-30h]@10
+    //int v33; // [sp+60h] [bp-14h]@10
+    int *v34; // [sp+64h] [bp-10h]@6
+    int v35; // [sp+68h] [bp-Ch]@5
+    Player *pPlayer; // [sp+6Ch] [bp-8h]@1
+    int v40b;
+    unsigned int v37; // [sp+70h] [bp-4h]@7
+    int activ_players[4];
+    int players_recovery_time[4];
+    int a_players_count;
+    int i,j;
+    int temp;
+
+
+    pTurnEngine->field_18 &= ~TE_FLAG_2;
+    //v1 = this;
+    pEventTimer->TrackGameTime();
+    pAudioPlayer->StopChannels(-1, -1);
+    pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0);
+    pPlayer = pParty->pPlayers;
+    dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength;
+    dword_50C994 = 0;
+
+    this->field_10 = 100;
+    this->field_0 = 0;
+    this->field_8 = 64;
+    this->field_4 = 1;
+    this->uActorQueueSize = 0;
+
+    for ( v3 = 0; v3 < 4 ; ++v3 )
+        {
+        if ( pParty->pPlayers[v3].CanAct() )
+            {
+            this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,v3);
+            this->pQueue[this->uActorQueueSize].field_C = 2;
+            this->pQueue[this->uActorQueueSize].uActionLength = 0;
+            pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0;
+            ++this->uActorQueueSize;
+            }
+        }
+
+    for ( v3 = 0; v3 < ai_arrays_size ; ++v3 )
+        { 
+        actor_id = ai_near_actors_ids[v3];
+        if (actor_id == 10)
+            continue;
+        if ( pActors[actor_id].CanAct() )
+            {
+            if ( pActors[actor_id].uAttributes & 0x8000 )
+                {
+                v8 = ai_near_actors_targets_pid[actor_id];
+                pActors[actor_id].uAttributes |= 0x80;
+                memcpy(&v31, Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v8, &a3, 0), sizeof(AIDirection));
+                memcpy(&v30, &v31, sizeof(AIDirection));
+                Actor::AI_StandOrBored(actor_id, 4, 32, &v30);
+                this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,actor_id);
+                this->pQueue[this->uActorQueueSize].field_C = 2;
+                this->pQueue[this->uActorQueueSize].uActionLength = 0;
+                ++this->uActorQueueSize;
+                }
+            }
+        }
+
+    a_players_count=0;
+    for ( v40b = 0; v40b < this->uActorQueueSize; ++v40b )
+        {
+        //v13 = PID_TYPE(this->pQueue[0].uPackedID);
+        if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Player )
+            {
+            if ( pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery != 0 )
+                {
+                //v33 = pPlayers[(this->pQueue[0].uPackedID >> 3) + 1]->uTimeToRecovery;
+                v16 = (signed int)((double)pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery * 0.46875);
+                this->pQueue[v40b].field_4 = v16;
+                }
+            else
+                {   
+                activ_players[a_players_count] = v40b;
+                ++a_players_count;
+                }
+            }
+        else if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Actor )
+            {
+            v17 = rand() % 99;
+            if ( v17 < 33 )
+                this->pQueue[v40b].field_4 = 1;
+            else 
+                this->pQueue[v40b].field_4= (v17 >= 66)? 5 : 3; 
+            }
+        else 
+            {
+            this->pQueue[v40b].field_4 = 666;
+            }
+        this->pQueue[v40b].field_4 += 16;
+        }
+
+
+    if ( a_players_count > 0 )
+        {
+        for (i=0; i<a_players_count; ++i)
+            players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0);
+        //sort players by recovery time
+        for (i=0; i < a_players_count-1; ++i)
+            {  
+            for(j=i+1; j<a_players_count;++j )
+                {       
+                if (players_recovery_time[j] < players_recovery_time[i]) //swap values
+                    {
+                    temp = players_recovery_time[i];
+                    players_recovery_time[i] = players_recovery_time[j];
+                    players_recovery_time[j] = temp;
+
+                    temp = activ_players[i];
+                    activ_players[i] = activ_players[j];
+                    activ_players[j] = temp;
+                    }
+                }
+            }
+
+        for (i=0; i<a_players_count; ++i)
+            {
+            this->pQueue[activ_players[i]].field_4 = i+2;
+            }
+        }
+    this->SortTurnQueue();
+    }
+
+
+
+//----- (00405CFF) --------------------------------------------------------
+void stru262_TurnBased::End(bool bPlaySound)
+    {
+   
+    ObjectType objType; // eax@13
+    int objID; // esi@13
+    int i; 
+
+    this->field_4 = 0;
+
+    for( i=0; i<uActorQueueSize; ++i) 
+        { 
+        if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor )
+            pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80;
+        }
+
+    for( i=0; i<uNumSpriteObjects; ++i) 
+        {
+         if (pSpriteObjects[i].uAttributes & 4)
+             pSpriteObjects[i].uAttributes &= ~0x04;
+        }
+
+    for( i=0; i<uActorQueueSize; ++i) 
+        { 
+        objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID);
+        objID = PID_ID(pQueue[i].uPackedID);
+        if ( objType == OBJECT_Player )
+            {
+            pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333);
+            }
+        else if ( objType == OBJECT_Actor )
+            {
+             pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333);
+            }
+        }
+   
+    pAudioPlayer->StopChannels(-1, -1);
+    if ( bPlaySound != 0 )
+        pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0);
+    pTurnEngine->field_18 &= ~TE_FLAG_2;
+    pEventTimer->StopGameTime();
+    dword_50C994 = 0;
+    dword_50C998_turnbased_icon_1A = 0;
+    }
+// 50C994: using guessed type int dword_50C994;
+// 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
+
+//----- (00405E14) --------------------------------------------------------
+void stru262_TurnBased::_405E14()
+    {
+    stru262_TurnBased *v1; // esi@1
+    int v2; // ecx@1
+    SpellBuff *v3; // edi@2
+    Actor *v4; // ebx@3
+    signed int v5; // edx@20
+    AIDirection *v6; // esi@21
+    int v7; // eax@21
+    int v8; // eax@21
+    int v9; // eax@22
+    int v10; // eax@23
+    int v11; // eax@37
+    int v12; // eax@44
+    AIDirection a3; // [sp+4h] [bp-68h]@21
+    AIDirection v14; // [sp+20h] [bp-4Ch]@21
+    AIDirection v15; // [sp+3Ch] [bp-30h]@21
+    Actor *v16; // [sp+58h] [bp-14h]@2
+    int v17; // [sp+5Ch] [bp-10h]@6
+    stru262_TurnBased *v18; // [sp+60h] [bp-Ch]@1
+    int v19; // [sp+64h] [bp-8h]@8
+    unsigned int v20; // [sp+68h] [bp-4h]@1
+
+    v1 = this;
+    v2 = 0;
+    v18 = v1;
+    v20 = 0;
+    if ( (signed int)uNumActors > 0 )
+        {
+        //v3 = pActors;//[0].pActorBuffs;
+        v16 = pActors.data();//[0].pActorBuffs;
+        v3 = v16->pActorBuffs;
+        do
+            {
+            v4 = v16;
+            if ( SHIDWORD(v3[3].uExpireTime) < v2 || SHIDWORD(v3[3].uExpireTime) <= v2 && LODWORD(v3[3].uExpireTime) <= v2 )
+                v17 = v2;
+            else
+                v17 = 1;
+            v19 = v2;
+            do
+                {
+                if ( v19 != 10 )
+                    {
+                    v3->_4585CA(pParty->uTimePlayed);
+                    v2 = 0;
+                    }
+                ++v19;
+                ++v3;
+                }
+                while ( v19 < 22 );
+                if ( v17 != 0
+                    && SHIDWORD(v4->pActorBuffs[3].uExpireTime) <= 0
+                    && (SHIDWORD(v4->pActorBuffs[3].uExpireTime) < 0 || LODWORD(v4->pActorBuffs[3].uExpireTime) <= 0) )
+                    v4->uActorHeight = pMonsterList->pMonsters[v4->pMonsterInfo.uID - 1].uMonsterHeight;
+                if ( !(v4->uAttributes & 0x80) )
+                    {
+                    if ( !v4->pActorBuffs[5].uExpireTime )
+                        {
+                        if ( !v4->pActorBuffs[6].uExpireTime )
+                            {
+                            v5 = v4->uCurrentActionLength;
+                            v4->uCurrentActionTime += pMiscTimer->uTimeElapsed;
+                            if ( (signed int)v4->uCurrentActionTime >= v5 )
+                                {
+                                v17 = ai_near_actors_targets_pid[v20];
+                                v6 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v20), v17, &a3, 0);
+                                v7 = v4->uAIState;
+                                memcpy(&v15, v6, sizeof(v15));
+                                v8 = v7 - 4;
+                                memcpy(&v14, &v15, sizeof(v14));
+                                if ( v8 )
+                                    {
+                                    v9 = v8 - 1;
+                                    if ( v9 )
+                                        {
+                                        v10 = v9 - 6;
+                                        if ( v10 )
+                                            {
+                                            if ( v10 != 8 )
+                                                Actor::AI_StandOrBored(v20, v17, 32, &v14);
+                                            }
+                                        }
+                                    }
+                                else
+                                    {
+                                    v4->uCurrentActionTime = 0;
+                                    v4->uCurrentActionLength = 0;
+                                    v4->uAIState = Dead;
+                                    v4->UpdateAnimation();
+                                    }
+                                v1 = v18;
+                                v2 = 0;
+                                }
+                            }
+                        }
+                    }
+                ++v20;
+                v3 = v16[1].pActorBuffs;
+                ++v16;
+            }
+            while ( (signed int)v20 < (signed int)uNumActors );
+        }
+    if ( v1->field_4 == 1 )
+        {
+        v12 = v1->field_8;
+        if ( v12 == 64 )
+            {
+            v1->_406A63();
+            }
+        else
+            {
+            if ( v12 > 0 )
+                {
+                v1->_406B9F();
+                }
+            else
+                {
+                v1->_406AFE();
+                v1->field_10 = 100;
+                }
+            }
+        v1->field_8 -= pEventTimer->uTimeElapsed;
+        return;
+        }
+    if ( v1->field_4 == 2 )
+        {
+        if ( !(v1->field_18 & TE_FLAG_1) )
+            {
+            v11 = v1->field_10;
+            if ( v11 == 100 )
+                {
+                v1->StartTurn();
+LABEL_39:
+                v1->_40652A();
+                return;
+                }
+            if ( v11 > 0 || v1->pQueue[0].field_4 <= 0 )
+                {
+                v1->_4065B0();
+                goto LABEL_39;
+                }
+            }
+        v1->NextTurn();
+        return;
+        }
+    if ( v1->field_4 == 3 )
+        {
+        if ( v1->uActionPointsLeft <= 0 || v1->field_18 & TE_FLAG_8 )
+            {
+            v1->field_18 &= ~TE_FLAG_8;
+            v1->field_4 = 1;
+            v1->field_8 = 64;
+            }
+        else
+            {
+            v1->_406FA8();
+            }
+        }
+    }
+
+
+//----- (00406051) --------------------------------------------------------
+__int16 stru262_TurnBased::StartTurn()
+    {
+    stru262_TurnBased *v1; // esi@1
+    int v2; // ecx@1
+    int v3; // ebx@1
+    char *v4; // edi@1
+    int v5; // eax@4
+    int v6; // eax@12
+    char *v7; // eax@15
+    TurnBased_QueueElem *v8; // edi@17
+    unsigned int v9; // edx@23
+    char *v10; // eax@26
+    int v11; // eax@30
+    int v12; // ebx@30
+    char *v13; // edi@31
+    int v15; // [sp+Ch] [bp-10h]@5
+    TurnBased_QueueElem *v16; // [sp+10h] [bp-Ch]@3
+    int v17; // [sp+14h] [bp-8h]@2
+    int v18; // [sp+14h] [bp-8h]@16
+    signed int v19; // [sp+18h] [bp-4h]@1
+    int v20; // [sp+18h] [bp-4h]@14
+
+    v1 = this;
+    v2 = 0;
+    v19 = 0;
+    v3 = v1->uActorQueueSize;
+    v1->field_1C = 0;
+    v4 = (char *)&v1->pQueue[v3].field_4;
+    do
+        {
+        v17 = v2;
+        if ( v1->uActorQueueSize <= v2 )
+            goto LABEL_11;
+        v16 = v1->pQueue;
+        while ( 1 )
+            {
+            v5 = v16->uPackedID;
+            if ( PID_TYPE(v16->uPackedID) == OBJECT_Player)
+                break;
+LABEL_8:
+            ++v17;
+            ++v16;
+            if ( v17 >= v1->uActorQueueSize )
+                goto LABEL_11;
+            }
+        v15 = PID_ID(v5);
+        if ( !pPlayers[(PID_ID(v5)) + 1]->CanAct() || v19 != v15 )
+            {
+            v2 = 0;
+            goto LABEL_8;
+            }
+        v2 = 0;
+LABEL_11:
+        if ( v17 == v1->uActorQueueSize )
+            {
+            *(int *)v4 = 100;
+            v6 = 8 * v19;
+            LOBYTE(v6) = PID(OBJECT_Player,v19);
+            *((int *)v4 + 2) = v2;
+            *((int *)v4 - 1) = v6;
+            *((int *)v4 + 1) = v2;
+            ++v3;
+            v4 += 16;
+            }
+        ++v19;
+        }
+        while ( v19 < 4 );
+        v1->uActorQueueSize = v3;
+        v20 = v2;
+        if ( ai_arrays_size > v2 )
+            {
+            v7 = (char *)&v1->pQueue[v3].field_4;
+            do
+                {
+                v18 = v2;
+                if ( v1->uActorQueueSize > v2 )
+                    {
+                    v8 = v1->pQueue;
+                    do
+                        {
+                        if ( PID_TYPE(v8->uPackedID) == OBJECT_Actor && ai_near_actors_ids[v20] == PID_ID(v8->uPackedID) )
+                            break;
+                        ++v18;
+                        ++v8;
+                        }
+                        while ( v18 < v1->uActorQueueSize );
+                        v2 = 0;
+                    }
+                if ( v18 == v1->uActorQueueSize )
+                    {
+                    v9 = ai_near_actors_ids[v20];
+                    *(int *)v7 = 1;
+                    *((int *)v7 + 2) = v2;
+                    *((int *)v7 - 1) = PID(OBJECT_Actor,v9);
+                    *((int *)v7 + 1) = v2;
+                    ++v3;
+                    v7 += 16;
+                    }
+                ++v20;
+                }
+                while ( v20 < ai_arrays_size );
+            }
+        ++v1->field_0;
+        v1->uActorQueueSize = v3;
+        v1->field_10 = 100;
+        if ( v3 > 0 )
+            {
+            v10 = (char *)&v1->pQueue[0].field_4;
+            do
+                {
+                if ( *(int *)v10 <= 0 )
+                    *(int *)v10 = 100;
+                ++v2;
+                v10 += 16;
+                }
+                while ( v2 < v1->uActorQueueSize );
+            }
+        LOWORD(v11) = v1->_4063A1();
+        v12 = 0;
+        if ( v1->uActorQueueSize > 0 )
+            {
+            v13 = (char *)&v1->pQueue[0].field_4;
+            do
+                {
+                v11 = PID_TYPE(*((int *)v13 - 1));
+                if ( (char)v11 == 4 )
+                    break;
+                if ( *(int *)v13 > 0 )
+                    break;
+                LOWORD(v11) = v1->_40680F(v12++);
+                v13 += 16;
+                }
+                while ( v12 < v1->uActorQueueSize );
+            }
+        return v11;
+    }
+// 4F75D8: using guessed type int ai_arrays_size;
+
+//----- (004061CA) --------------------------------------------------------
+void stru262_TurnBased::NextTurn()
+    {
+    stru262_TurnBased *v1; // esi@1
+    TurnBased_QueueElem *v2; // ebp@1
+    int v3; // ebx@1
+    int v4; // edi@7
+    Actor *v5; // eax@9
+    int v6; // ecx@9
+    signed int v7; // ebx@17
+    int v8; // ebp@27
+    TurnBased_QueueElem *v9; // edi@28
+    int v10; // ecx@30
+    unsigned __int16 v11; // ax@30
+    signed int v12; // edx@35
+    signed int v13; // [sp+10h] [bp-4h]@7
+
+    v1 = this;
+    SortTurnQueue();
+    v2 = v1->pQueue;
+    v3 = 0;
+    if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
+        uActiveCharacter = PID_ID(v1->pQueue[0].uPackedID) + 1;
+    else
+        uActiveCharacter = 0;
+    viewparams->bRedrawGameUI = 1;
+    if ( v1->field_1C )
+        {
+        pTurnEngine->field_18 |= TE_FLAG_2;
+        return;
+        }
+    pTurnEngine->field_18 &= ~TE_FLAG_2;
+    if ( v1->pQueue[0].field_4 <= 0 )
+        return;
+    v4 = 0;
+    v13 = 0;
+    if ( v1->uActorQueueSize <= 0 )
+        goto LABEL_27;
+    do
+        {
+        if (PID_TYPE(v2->uPackedID) != OBJECT_Player)
+            {
+            v5 = &pActors[PID_ID(v2->uPackedID)];
+            LOWORD(v6) = v5->uAIState;
+            if ( (short)v6 == 4
+                || (short)v6 == 8
+                || (short)v6 == 2
+                || (short)v6 == 3
+                || (short)v6 == 12
+                || (short)v6 == 13
+                || (short)v6 == 18
+                || (short)v6 == 17 )
+                {
+                v7 = v5->uCurrentActionLength;
+                v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
+                if ( (signed int)v5->uCurrentActionTime < v7 )
+                    {
+                    v13 = 1;
+LABEL_19:
+                    v3 = 0;
+                    goto LABEL_20;
+                    }
+                v6 = (signed __int16)v6;
+                if ( (signed __int16)v6 == 4 )
+                    {
+                    v3 = 0;
+                    v5->uAIState = Dead;
+                    v5->uCurrentActionTime = 0;
+                    v5->uCurrentActionLength = 0;
+                    v5->UpdateAnimation();
+                    }
+                else
+                    {
+                    if ( v6 != 8 )
+                        goto LABEL_19;
+                    v3 = 0;
+                    Actor::AI_StandOrBored(PID_ID(v2->uPackedID), ai_near_actors_targets_pid[PID_ID(v2->uPackedID)], 32, 0);
+                    }
+                }
+            }
+LABEL_20:
+        ++v4;
+        ++v2;
+        }
+   while ( v4 < v1->uActorQueueSize );
+
+        if ( v13 != v3 )
+            {
+            v1->field_18 |= TE_FLAG_1;
+            return;
+            }
+LABEL_27:
+        v1->field_18 &= ~TE_FLAG_1;
+        v8 = 0;
+        if ( v1->uActorQueueSize > v3 )
+            {
+            v9 = v1->pQueue;
+            do
+                {
+                if (PID_TYPE(v9->uPackedID) != OBJECT_Player)
+                    {
+                    v10 = PID_ID(v9->uPackedID);
+                    v11 = pActors[v10].uAIState;
+                    if ( v11 != 5 )
+                        {
+                        if ( v11 != 4 && v11 != 11 && v11 != 19 )
+                            {
+                            if ( v11 != 17 )
+                                {
+                                v12 = ai_near_actors_targets_pid[v10];
+                                v9->uActionLength = v3;
+                                Actor::AI_StandOrBored(v10, v12, 32, (AIDirection *)v3);
+                                }
+                            }
+                        }
+                    }
+                ++v8;
+                ++v9;
+                }
+                while ( v8 < v1->uActorQueueSize );
+            }
+        v1->field_4 = 3;
+        pParty->uTimePlayed += __PAIR__(v3, 213);
+        _494035_timed_effects__water_walking_damage__etc();
+        v1->uActionPointsLeft = 130;
+    }
+
+//----- (004063A1) --------------------------------------------------------
+int stru262_TurnBased::_4063A1()
+    {
+    stru262_TurnBased *v1; // esi@1
+    int v2; // ebp@1
+    signed int result; // eax@1
+    int v4; // edx@1
+    int v5; // edx@3
+    int v6; // edi@4
+    int v7; // ecx@5
+    Actor *v8; // ecx@11
+    unsigned __int16 v9; // dx@12
+    int v10; // edi@16
+    int v11; // edx@17
+    char v12; // zf@18
+
+    v1 = this;
+    SortTurnQueue();
+    v2 = (int)&v1->pQueue[0].field_4;
+    result = 1;
+    viewparams->bRedrawGameUI = 1;
+    v4 = v1->pQueue[0].field_4;
+    if ( v4 )
+        {
+        if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
+            {
+            v5 = v1->uActorQueueSize;
+            while ( 1 )
+                {
+                v6 = 0;
+                if ( v5 > 0 )
+                    {
+                    v7 = (int)&v1->pQueue[0].field_4;
+                    do
+                        {
+                        --*(int *)v7;
+                        v5 = v1->uActorQueueSize;
+                        ++v6;
+                        v7 += 16;
+                        }
+                        while ( v6 < v5 );
+                    }
+                --v1->field_10;
+                if ( v1->field_10 <= 0 )
+                    break;
+                if ( !*(int *)v2 )
+                    goto LABEL_9;
+                }
+LABEL_24:
+            result = 1;
+            }
+        else
+            {
+            v8 = &pActors[PID_ID(v1->pQueue[0].uPackedID)];
+            if ( v4 > 0 )
+                {
+                do
+                    {
+                    v9 = v8->uAIState;
+                    if ( v9 == 5 )
+                        break;
+                    if ( v9 == 4 || v9 == 19 || v9 == 11 )
+                        break;
+                    v10 = 0;
+                    if ( v1->uActorQueueSize > 0 )
+                        {
+                        v11 = (int)&v1->pQueue[0].field_4;
+                        do
+                            {
+                            v12 = (*(int *)v11)-- == 1;
+                            if ( v12 )
+                                *(int *)(v11 + 4) = 0;
+                            ++v10;
+                            v11 += 16;
+                            }
+                            while ( v10 < v1->uActorQueueSize );
+                        }
+                    --v1->field_10;
+                    if ( v1->field_10 <= 0 )
+                        goto LABEL_24;
+                    }
+                    while ( *(int *)v2 > 0 );
+                }
+LABEL_9:
+            result = 0;
+            }
+        }
+    return result;
+    }
+
+//----- (00406457) --------------------------------------------------------
+int stru262_TurnBased::_406457(int a2)
+    {
+    stru262_TurnBased *v2; // esi@1
+    signed int v3; // eax@1
+    signed int v4; // ecx@2
+    char *v5; // edx@2
+    signed int v6; // eax@2
+    int result; // eax@11
+    int v8; // edx@13
+    int v9; // ecx@14
+    char v10; // zf@15
+
+    v2 = this;
+    v3 = *(&this->field_0 + 4 * (a2 + 2));
+    if ( (*((char *)&this->field_0 + 16 * PID_TYPE(a2 + 2))) == OBJECT_Player)
+        {
+        v4 = PID_ID(v3);
+        v5 = (char *)&pParty->pTurnBasedPlayerRecoveryTimes[PID_ID(v3)];
+        v6 = *(int *)v5;
+        if ( *(int *)v5 )
+            *(int *)v5 = 0;
+        else
+            v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0);
+        if ( v6 < 30 )
+            v6 = 30;
+        }
+    else
+        {
+        v6 = pMonsterStats->pInfos[pActors[PID_ID(v3)].pMonsterInfo.uID].uRecoveryTime;
+        }
+    v2->pQueue[a2].field_4 = v6;
+    v2->SortTurnQueue();
+    if (PID_TYPE(v2->pQueue[0].uPackedID) == OBJECT_Player)
+        uActiveCharacter = PID_ID(v2->pQueue[0].uPackedID) + 1;
+    else
+        uActiveCharacter = 0;
+    result = (int)&v2->pQueue[0].field_4;
+    viewparams->bRedrawGameUI = 1;
+    while ( *(int *)result > 0 )
+        {
+        if ( v2->field_10 <= 0 )
+            break;
+        v8 = 0;
+        if ( v2->uActorQueueSize > 0 )
+            {
+            v9 = (int)&v2->pQueue[0].field_4;
+            do
+                {
+                v10 = (*(int *)v9)-- == 1;
+                if ( v10 )
+                    *(int *)(v9 + 4) = 0;
+                ++v8;
+                v9 += 16;
+                }
+                while ( v8 < v2->uActorQueueSize );
+            }
+        --v2->field_10;
+        if ( v2->field_10 <= 0 )
+            break;
+        }
+    return result;
+    }
+
+//----- (0040652A) --------------------------------------------------------
+void stru262_TurnBased::_40652A()
+    {
+    int *v1; // edx@2
+    Actor *v2; // eax@5
+    unsigned __int16 v3; // si@5
+    unsigned int v4; // esi@8
+    int v5; // [sp+Ch] [bp-4h]@1
+
+    v5 = 0;
+    if ( this->uActorQueueSize > 0 )
+        {
+        v1 = &this->pQueue[0].field_4;
+        do
+            {
+            if ( !*(int *)v1 )
+                {
+                if ( PID_TYPE(*(v1 - 4)) == OBJECT_Player)
+                    return;
+                v2 = &pActors[PID_ID(*(v1 - 1))];
+                v3 = v2->uAIState;
+                if (v3 == Standing || v3 == Fleeing || v3 == Fidgeting)
+                    {
+                    v4 = pMonsterStats->pInfos[v2->pMonsterInfo.uID].uRecoveryTime;
+                    *(int *)v1 = v4;
+                    if ( (signed __int64)v2->pActorBuffs[7].uExpireTime > 0 )
+                        *(int *)v1 = 2 * v4;
+                    }
+                }
+            ++v5;
+            v1 += 16;
+            }
+            while ( v5 < this->uActorQueueSize );
+        }
+    }
+
+//----- (004065B0) --------------------------------------------------------
+void stru262_TurnBased::_4065B0()
+    {
+    stru262_TurnBased *v1; // esi@1
+    signed int v2; // eax@1
+    int v3; // ebx@6
+    int v4; // edi@7
+    unsigned int v5; // edi@14
+
+    v1 = this;
+    SortTurnQueue();
+    if ( v1->pQueue[0].field_4 <= 0
+        || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? 
+        (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2),
+        viewparams->bRedrawGameUI = 1,
+        v1->pQueue[0].field_4 <= 0) )
+        {
+        v3 = 0;
+        if ( v1->uActorQueueSize > 0 )
+            {
+            v4 = (int)v1->pQueue;
+            do
+                {
+                v2 = *(int *)v4;
+                if ( PID_TYPE(*(char *)v4) == OBJECT_Player || *(int *)(v4 + 4) > 0 )
+                    break;
+                if ( *(int *)(v4 + 8) <= 0 )
+                    {
+                    LOWORD(v2) = v2 & 3;
+                    if ( (char)v2 == 3 )
+                        LOWORD(v2) = v1->_40680F(v3);
+                    }
+                ++v3;
+                v4 += 16;
+                }
+                while ( v3 < v1->uActorQueueSize );
+            }
+        }
+    v5 = 0;
+    if ( v1->uActorQueueSize > 0 )
+        {
+        do
+        v1->_406648(v5++);
+        while ( (signed int)v5 < v1->uActorQueueSize );
+        }
+    }
+
+//----- (00406648) --------------------------------------------------------
+void stru262_TurnBased::_406648(unsigned int a2)
+    {
+    TurnBased_QueueElem *v1; // ecx@1
+    int v3; // eax@1
+    unsigned int v4; // ebx@2
+    Actor *v5; // esi@2
+    signed int v6; // edi@5
+    int v7; // ecx@6
+    int v8; // eax@6
+    int v9; // eax@7
+    int v10; // eax@8
+    int v11; // eax@9
+    int v12; // eax@10
+    int v13; // eax@11
+    int v14; // eax@14
+    unsigned int v15; // ecx@14
+    unsigned int v16; // edx@14
+    int v17; // eax@17
+    int v18; // eax@20
+    char v19; // al@24
+    unsigned int v21; // [sp-8h] [bp-50h]@16
+    int v22; // [sp-8h] [bp-50h]@17
+    AIDirection *v23; // [sp-4h] [bp-4Ch]@14
+    unsigned int v24; // [sp-4h] [bp-4Ch]@17
+    char v25; // [sp-4h] [bp-4Ch]@20
+    AIDirection a3; // [sp+Ch] [bp-3Ch]@2
+    AIDirection a4; // [sp+28h] [bp-20h]@2
+    TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
+    unsigned int a2a; // [sp+50h] [bp+8h]@2
+
+    v1 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
+    v28 = v1;
+    v3 = v1->uPackedID;
+    if (PID_TYPE(v1->uPackedID) != OBJECT_Player)
+        {
+        v4 = PID_ID(v3);
+        a2a = ai_near_actors_targets_pid[PID_ID(v3)];
+        memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
+        memcpy(&a4, &a3, sizeof(a4));
+        v5 = &pActors[PID_ID(v3)];
+        LOWORD(v3) = v5->uAIState;
+        if ( (short)v3 != Dead )
+            {
+            if ( (short)v3 != Disabled )
+                {
+                if ( (short)v3 != Removed )
+                    {
+                    v6 = v5->uCurrentActionLength;
+                    v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
+                    if ( (signed int)v5->uCurrentActionTime >= v6 )
+                        {
+                        v7 = (signed __int16)v3;
+                        v8 = (signed __int16)v3 - 2;
+                        if ( !v8 )
+                            {
+                            v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4);
+                            stru_50FE08.Add(
+                                v28->uPackedID,
+                                5120,
+                                v5->vPosition.x,
+                                v5->vPosition.y,
+                                v5->vPosition.z + ((signed int)v5->uActorHeight >> 1),
+                                v19,
+                                1);
+                            goto LABEL_25;
+                            }
+                        v9 = v8 - 1;
+                        if ( v9 )
+                            {
+                            v10 = v9 - 1;
+                            if ( !v10 )
+                                goto LABEL_21;
+                            v11 = v10 - 4;
+                            if ( !v11 )
+                                goto LABEL_25;
+                            v12 = v11 - 4;
+                            if ( v12 )
+                                {
+                                v13 = v12 - 1;
+                                if ( v13 )
+                                    {
+                                    if ( v13 != Dead )
+                                        {
+                                        if ( v7 != 4 )
+                                            {
+                                            v14 = rand();
+                                            v15 = v4;
+                                            v23 = &a4;
+                                            v16 = a2a;
+                                            if ( !(v14 % 2) )
+                                                {
+                                                Actor::AI_Bored(v4, a2a, &a4);
+                                                return;
+                                                }
+                                            v21 = 64;
+LABEL_26:
+                                            Actor::AI_Stand(v15, v16, v21, v23);
+                                            return;
+                                            }
+LABEL_21:
+                                        v5->uCurrentActionTime = 0;
+                                        v5->uCurrentActionLength = 0;
+                                        v5->uAIState = Dead;
+                                        pActors[v4].UpdateAnimation();
+                                        return;
+                                        }
+                                    v24 = v5->pMonsterInfo.uSpellSkillAndMastery2;
+                                    v22 = 3;
+                                    v17 = v5->pMonsterInfo.uSpell2ID;
+                                    }
+                                else
+                                    {
+                                    v24 = v5->pMonsterInfo.uSpellSkillAndMastery1;
+                                    v22 = 2;
+                                    v17 = v5->pMonsterInfo.uSpell1ID;
+                                    }
+                                Actor::AI_SpellAttack(v4, &a4, v17, v22, v24);
+LABEL_25:
+                                v16 = a2a;
+                                v23 = &a4;
+                                v21 = 0;
+                                v15 = v4;
+                                goto LABEL_26;
+                                }
+                            v18 = v5->pMonsterInfo.uMissleAttack2Type;
+                            v25 = 1;
+                            }
+                        else
+                            {
+                            v18 = v5->pMonsterInfo.uMissleAttack1Type;
+                            v25 = 0;
+                            }
+                        Actor::AI_RangedAttack(v4, &a4, v18, v25);
+                        goto LABEL_25;
+                        }
+                    }
+                }
+            }
+        }
+    }
+// 50FE08: using guessed type stru298 stru_50FE08;
+
+//----- (0040680F) --------------------------------------------------------
+__int16 stru262_TurnBased::_40680F(int a2)
+    {
+    TurnBased_QueueElem *v2; // eax@1
+    unsigned int v3; // eax@1
+    unsigned int v4; // edi@2
+    Actor *v5; // ebx@2
+    unsigned int *v6; // esi@7
+    AIDirection *v7; // esi@10
+    int v8; // eax@10
+    unsigned int v9; // ecx@10
+    signed int v10; // eax@13
+    unsigned __int8 v11; // sf@19
+    unsigned __int8 v12; // of@19
+    int v13; // esi@29
+    bool v14; // eax@29
+    unsigned __int8 v15; // cl@33
+    AIDirection a3; // [sp+Ch] [bp-44h]@10
+    AIDirection v18; // [sp+28h] [bp-28h]@10
+    int a2a; // [sp+44h] [bp-Ch]@2
+    unsigned int v20; // [sp+48h] [bp-8h]@10
+    TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1
+    signed int v22; // [sp+58h] [bp+8h]@10
+
+    v2 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
+    v21 = v2;
+    v2->uActionLength = 0;
+    v3 = v2->uPackedID;
+    if ( (unsigned __int8)v3 & 3 )
+        {
+        v3 = PID_ID(v3);
+        v4 = v3;
+        a2a = v3;
+        v5 = &pActors[v3];
+        LOWORD(v3) = v5->uAIState;
+        if ( (short)v3 != 5 )
+            {
+            if ( (short)v3 != 4 && (short)v3 != 11 && (short)v3 != 19 && (short)v3 != 17 )
+                {
+                v6 = (unsigned int *)&ai_near_actors_targets_pid[(int)v4];
+                Actor::_SelectTarget((unsigned int)v4, &ai_near_actors_targets_pid[(int)v4], true);
+                if ( v5->pMonsterInfo.uHostilityType && !*v6 )
+                    v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+                v22 = *v6;
+                v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,(int)v4), *v6, &a3, 0);
+                v8 = v5->uActorRadius;
+                memcpy(&a3, v7, sizeof(a3));
+                memcpy(&v18, &a3, sizeof(v18));
+                v9 = a3.uDistance - v8;
+                v20 = a3.uDistance - v8;
+                if ( ((a3.uDistance - v8) & 0x80000000u) != 0 )
+                    {
+                    v9 = 0;
+                    v20 = 0;
+                    }
+                if (PID_TYPE(v22) == OBJECT_Actor)
+                    //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
+                    v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1];
+                else
+                    v10 = 4;
+                if ( v10 == 1 )
+                    {
+                    if ( (double)(signed int)v20 < 307.2 )
+                        goto LABEL_25;
+                    }
+                else
+                    {
+                    if ( v10 == 2 )
+                        {
+                        v12 = __OFSUB__(v9, 1024);
+                        v11 = ((v9 - 1024) & 0x80000000u) != 0;
+                        }
+                    else
+                        {
+                        if ( v10 == 3 )
+                            {
+                            v12 = __OFSUB__(v9, 2560);
+                            v11 = ((v9 - 2560) & 0x80000000u) != 0;
+                            }
+                        else
+                            {
+                            if ( v10 != 4 )
+                                goto LABEL_26;
+                            v12 = __OFSUB__(v9, 5120);
+                            v11 = ((v9 - 5120) & 0x80000000u) != 0;
+                            }
+                        }
+                    if ( v11 ^ v12 )
+                        {
+LABEL_25:
+                        v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+                        goto LABEL_26;
+                        }
+                    }
+LABEL_26:
+                if ( v5->pMonsterInfo.uHostilityType != 4 || !v22 || (signed int)v9 >= 5120 )
+                    {
+                    v13 = a2a;
+                    goto LABEL_47;
+                    }
+                v13 = a2a;
+                v14 = stru_50C198.special_ability_use_check(v5, a2a);
+                if ( v14 == 1 )
+                    {
+                    if ( v5->pMonsterInfo.uMissleAttack2Type )
+                        {
+                        Actor::AI_MissileAttack2(v13, v22, &v18);
+                        goto LABEL_43;
+                        }
+                    }
+                else
+                    {
+                    if ( v14 > 1 && v14 <= 3 )
+                        {
+                        if ( v14 == 2 )
+                            v15 = v5->pMonsterInfo.uSpell1ID;
+                        else
+                            v15 = v5->pMonsterInfo.uSpell2ID;
+                        if ( v15 )
+                            {
+                            if ( v14 == 2 )
+                                Actor::AI_SpellAttack1(v13, v22, &v18);
+                            else
+                                Actor::AI_SpellAttack2(v13, v22, &v18);
+                            goto LABEL_43;
+                            }
+                        goto LABEL_44;
+                        }
+                    if ( v5->pMonsterInfo.uMissleAttack1Type )
+                        {
+                        Actor::AI_MissileAttack1(v13, v22, &v18);
+LABEL_43:
+                        //v3 = v21;
+                        v21->field_C = 1;
+LABEL_48:
+                        v21->uActionLength = v5->uCurrentActionLength;
+                        //return (signed __int16)v3;
+                        return (signed __int16)&v21;
+                        }
+                    }
+LABEL_44:
+                if ( (double)(signed int)v20 < 307.2 )
+                    {
+                    Actor::AI_MeleeAttack(v13, v22, &v18);
+                    //v3 = v21;
+                    v21->field_C = 3;
+                    goto LABEL_48;
+                    }
+LABEL_47:
+                Actor::AI_Stand(v13, v22, 0x40u, &v18);
+                //v3 = v21;
+                v21->field_C = 0;
+                goto LABEL_48;
+                }
+            }
+        }
+    return (signed __int16)v3;
+    }
+
+//----- (00406A63) --------------------------------------------------------
+void stru262_TurnBased::_406A63()
+    {
+    stru262_TurnBased *v1; // ebx@1
+    int v2; // esi@1
+    unsigned __int8 v3; // zf@1
+    unsigned __int8 v4; // sf@1
+    signed int v5; // ecx@4
+    AIDirection a3; // [sp+8h] [bp-44h]@5
+    AIDirection v7; // [sp+24h] [bp-28h]@5
+    unsigned int v8; // [sp+40h] [bp-Ch]@5
+    signed int a2; // [sp+44h] [bp-8h]@1
+    TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2
+
+    v1 = this;
+    v2 = 0;
+    this->field_8 = 64;
+    dword_50C994 = 0;
+    uActiveCharacter = 0;
+    v3 = this->uActorQueueSize == 0;
+    v4 = this->uActorQueueSize < 0;
+    a2 = 0;
+    if ( !(v4 | v3) )
+        {
+        v10 = this->pQueue;
+        while ( 1 )
+            {
+            v5 = v10->uPackedID;
+            if (PID_TYPE(v10->uPackedID) == OBJECT_Actor)
+                {
+                v8 = ai_near_actors_targets_pid[PID_ID(v5)];
+                memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7));
+                if ( !v1->ActorTurn(a2) )
+                    Actor::AI_Stand(PID_ID(v10->uPackedID), v8, 32, &v7);
+                }
+            ++a2;
+            ++v10;
+            if ( a2 >= v1->uActorQueueSize )
+                break;
+            v2 = 0;
+            }
+        }
+    }
+// 50C994: using guessed type int dword_50C994;
+
+//----- (00406AFE) --------------------------------------------------------
+void stru262_TurnBased::_406AFE()
+    {
+    stru262_TurnBased *v1; // edi@1
+    TurnBased_QueueElem *v2; // ebx@2
+    int v3; // esi@4
+    int v4; // ecx@5
+    AIDirection a3; // [sp+4h] [bp-48h]@5
+    AIDirection v6; // [sp+20h] [bp-2Ch]@5
+    stru262_TurnBased *v7; // [sp+3Ch] [bp-10h]@1
+    unsigned int v8; // [sp+40h] [bp-Ch]@4
+    unsigned int v9; // [sp+44h] [bp-8h]@5
+    int v10; // [sp+48h] [bp-4h]@1
+
+    v10 = 0;
+    v1 = this;
+    v7 = this;
+    if ( this->uActorQueueSize > 0 )
+        {
+        v2 = this->pQueue;
+        do
+            {
+            if (PID_TYPE(v2->uPackedID) == OBJECT_Actor)
+                {
+                v3 = PID_ID(v2->uPackedID);
+                v8 = v3;
+                if ( pActors[v3].CanAct() )
+                    {
+                    v4 = v2->uPackedID;
+                    v9 = ai_near_actors_targets_pid[v3];
+                    memcpy(&v6, Actor::GetDirectionInfo(v4, v9, &a3, 0), sizeof(v6));
+                    Actor::AI_Stand(v8, v9, 32, &v6);
+                    v2->field_C = 0;
+                    v2->uActionLength = 0;
+                    v1 = v7;
+                    }
+                }
+            ++v10;
+            ++v2;
+            }
+            while ( v10 < v1->uActorQueueSize );
+        }
+    v1->field_4 = 2;
+    v1->field_8 = 100;
+    }
+
+//----- (00406B9F) --------------------------------------------------------
+int stru262_TurnBased::_406B9F()
+    {
+    signed int result; // eax@1
+    unsigned __int8 v2; // zf@1
+    unsigned __int8 v3; // sf@1
+    int v4; // esi@4
+    unsigned int v5; // esi@5
+    Actor *v6; // ebx@5
+    unsigned __int16 v7; // cx@15
+    AIDirection a3; // [sp+0h] [bp-50h]@15
+    AIDirection v9; // [sp+1Ch] [bp-34h]@15
+    signed int a1; // [sp+38h] [bp-18h]@4
+    stru262_TurnBased *thisa; // [sp+3Ch] [bp-14h]@1
+    unsigned int v12; // [sp+40h] [bp-10h]@5
+    unsigned int v13; // [sp+44h] [bp-Ch]@8
+    TurnBased_QueueElem *v14; // [sp+48h] [bp-8h]@2
+    signed int a2; // [sp+4Ch] [bp-4h]@1
+
+    result = 0;
+    thisa = this;
+    v2 = this->uActorQueueSize == 0;
+    v3 = this->uActorQueueSize < 0;
+    a2 = 0;
+    if ( !(v3 | v2) )
+        {
+        v14 = this->pQueue;
+        while ( 1 )
+            {
+            v4 = v14->uPackedID;
+            a1 = v14->uPackedID;
+            if (PID_TYPE(a1) != OBJECT_Player)
+                {
+                v5 = PID_ID(v4);
+                v12 = v5;
+                v6 = &pActors[v5];
+                if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result
+                    || SHIDWORD(v6->pActorBuffs[5].uExpireTime) <= result && LODWORD(v6->pActorBuffs[5].uExpireTime) <= result )
+                    v13 = result;
+                else
+                    v13 = 1;
+                if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result
+                    && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) )
+                    result = 1;
+                if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) )
+                    {
+                    v13 = ai_near_actors_targets_pid[v5];
+                    memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9));
+                    v7 = v6->uAIState;
+                    if ( v7 == 6 || v7 == 1 )
+                        {
+                        if ( (double)(signed int)v9.uDistance < 307.2 )
+                            goto LABEL_26;
+                        }
+                    v6->uCurrentActionTime += pEventTimer->uTimeElapsed;
+                    if ( (signed int)v6->uCurrentActionTime > v6->uCurrentActionLength )
+                        {
+                        if ( v7 == 4 )
+                            {
+                            v6->uCurrentActionTime = 0;
+                            v6->uCurrentActionLength = 0;
+                            v6->uAIState = Dead;
+                            v6->UpdateAnimation();
+                            }
+                        if ( !thisa->ActorTurn(a2) )
+LABEL_26:
+                        Actor::AI_Stand(v12, v13, 32, &v9);
+                        }
+                    }
+                }
+            ++a2;
+            result = (signed int)thisa;
+            ++v14;
+            if ( a2 >= thisa->uActorQueueSize )
+                break;
+            result = 0;
+            }
+        }
+    return result;
+    }
+
+//----- (00406D10) --------------------------------------------------------
+bool stru262_TurnBased::ActorTurn(signed int a2)
+    {
+    int v2; // ecx@1
+    //int v3; // ecx@2
+    Actor *actor; // ebx@2
+    //unsigned __int16 v5; // dx@2
+    int *v6; // esi@7
+    TurnBased_QueueElem *v7; // edi@7
+    int v8; // eax@7
+    AIDirection *v9; // esi@10
+    int v10; // eax@10
+    unsigned int v11; // ecx@10
+    unsigned __int8 pHostileType; // al@12
+    unsigned __int8 v13; // sf@16
+    unsigned __int8 v14; // of@16
+    unsigned int v15; // edx@22
+    unsigned int v16; // ecx@23
+    TurnBased_QueueElem *v17; // eax@25
+    double v18; // st7@33
+    double v19; // st6@33
+    int v21; // [sp-8h] [bp-5Ch]@23
+    int v22; // [sp-8h] [bp-5Ch]@26
+    AIDirection *v23; // [sp-4h] [bp-58h]@23
+    int v24; // [sp-4h] [bp-58h]@26
+    AIDirection a3; // [sp+Ch] [bp-48h]@10
+    AIDirection pDir; // [sp+28h] [bp-2Ch]@10
+    int v27; // [sp+44h] [bp-10h]@33
+    unsigned int v28; // [sp+48h] [bp-Ch]@10
+    TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7
+    unsigned int uActorID; // [sp+50h] [bp-4h]@2
+    unsigned int a2a; // [sp+5Ch] [bp+8h]@7
+
+    // __debugbreak();//срабатывает при пошаговом режиме после пяти шагов
+    v2 = *(&this->field_0 + 4 * (a2 + 2));
+    if (PID_TYPE(v2) == OBJECT_Player)
+        return 0;
+    uActorID = PID_ID(v2);
+    //uActorID = v3;
+    actor = &pActors[uActorID];
+    //v5 = v4->uAIState;
+    if ( actor->uAIState == 5 || actor->uAIState == 4 || actor->uAIState == 11 || actor->uAIState == 19 || actor->uAIState == 17 )
+        return 1;
+    v6 = &ai_near_actors_targets_pid[uActorID];
+    v7 = &pTurnEngine->pQueue[a2];
+    v8 = *v6;
+    v29 = &pTurnEngine->pQueue[a2];
+    a2a = v8;
+    Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
+    if ( actor->pMonsterInfo.uHostilityType && !*v6 )
+        actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+    v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0);
+    v10 = actor->uActorRadius;
+    memcpy(&a3, v9, sizeof(a3));
+    memcpy(&pDir, &a3, sizeof(pDir));
+    v11 = a3.uDistance - v10;
+    v28 = a3.uDistance - v10;
+    if ( ((a3.uDistance - v10) & 0x80000000u) != 0 )
+        {
+        v11 = 0;
+        v28 = 0;
+        }
+    pHostileType = actor->pMonsterInfo.uHostilityType;
+    if ( pHostileType == 1 )
+        {
+        if ( (double)(signed int)v28 >= 307.2 )
+            goto LABEL_21;
+        actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+        goto LABEL_21;
+        }
+    if ( pHostileType == 2 )
+        {
+        v14 = __OFSUB__(v11, 1024);
+        v13 = ((v11 - 1024) & 0x80000000u) != 0;
+        }
+    else
+        {
+        if ( pHostileType != 3 )
+            goto LABEL_21;
+        v14 = __OFSUB__(v11, 2560);
+        v13 = ((v11 - 2560) & 0x80000000u) != 0;
+        }
+    if ( v13 ^ v14 )
+        {
+        actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+        }
+LABEL_21:
+    if ( (signed __int64)actor->pActorBuffs[4].uExpireTime > 0 )
+        {
+        if ( (signed int)v11 < 10240 )
+            {
+            Actor::AI_Flee(uActorID, a2a, 0, &pDir);
+            v29->field_C = 4;
+            v29->uActionLength = actor->uCurrentActionLength;
+            return 1;
+            }
+        Actor::AI_4032B2(uActorID, a2a, 1024, 0);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+    if ( actor->pMonsterInfo.uHostilityType != 4 )
+        goto LABEL_46;
+    if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 )
+        {
+        if ( actor->pMonsterInfo.uAIType == 1 )
+            {
+            if ( actor->pMonsterInfo.uMovementType == 5 )
+                {
+                Actor::AI_Stand(uActorID, a2a, 32, 0);
+                v29->field_C = 4;
+                v29->uActionLength = actor->uCurrentActionLength;
+                return 1;
+                }
+            Actor::AI_Flee(uActorID, a2a, 32, 0);
+            v29->field_C = 4;
+            v29->uActionLength = actor->uCurrentActionLength;
+            return 1;
+            }
+        if ( actor->pMonsterInfo.uAIType == 2 )
+            {
+            v27 = actor->sCurrentHP;
+            v18 = (double)v27;
+            v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.2;
+            if ( v19 > v18 && (signed int)v11 < 10240 )
+                {
+                if ( actor->pMonsterInfo.uMovementType == 5 )
+                    {
+                    Actor::AI_Stand(uActorID, a2a, 32, 0);
+                    v29->field_C = 4;
+                    v29->uActionLength = actor->uCurrentActionLength;
+                    return 1;
+                    }
+                Actor::AI_Flee(uActorID, a2a, 32, 0);
+                v29->field_C = 4;
+                v29->uActionLength = actor->uCurrentActionLength;
+                return 1;
+                }
+            goto LABEL_39;
+            }
+        if ( actor->pMonsterInfo.uAIType == 3 )
+            {
+            v27 = actor->sCurrentHP;
+            v18 = (double)v27;
+            v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.1;
+            if ( v19 > v18 && (signed int)v11 < 10240 )
+                {
+                if ( actor->pMonsterInfo.uMovementType == 5 )
+                    {
+                    Actor::AI_Stand(uActorID, a2a, 32, 0);
+                    v29->field_C = 4;
+                    v29->uActionLength = actor->uCurrentActionLength;
+                    return 1;
+                    }
+                Actor::AI_Flee(uActorID, a2a, 32, 0);
+                v29->field_C = 4;
+                v29->uActionLength = actor->uCurrentActionLength;
+                return 1;
+                }
+            goto LABEL_39;
+            }
+        }
+LABEL_39:
+    if ( (double)(signed int)v28 < 307.2 )
+        return 0;
+    if ( (signed int)v11 < 5120 )
+        {
+        if ( actor->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
+            Actor::AI_Pursue1(uActorID, a2a, uActorID, 32, &pDir);
+        else
+            Actor::AI_Pursue2(uActorID, a2a, 32, &pDir, 307);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+LABEL_46:
+    if ( actor->pMonsterInfo.uMovementType == 0 )
+        {
+        Actor::AI_4032B2(uActorID, a2a, 1024, 32);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+    if ( actor->pMonsterInfo.uMovementType == 1 )
+        {
+        Actor::AI_4032B2(uActorID, a2a, 2560, 32);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+    if ( actor->pMonsterInfo.uMovementType == 2 )
+        {
+        Actor::AI_4032B2(uActorID, a2a, 5120, 32);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+    if ( actor->pMonsterInfo.uMovementType == 4 )
+        {
+        Actor::AI_4032B2(uActorID, a2a, 10240, 32);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+    if ( actor->pMonsterInfo.uMovementType == 5 )
+        {
+        Actor::AI_Stand(uActorID, a2a, 32, 0);
+        v29->field_C = 2;
+        v29->uActionLength = actor->uCurrentActionLength;
+        return 1;
+        }
+    return 1;
+    }
+
+//----- (00406FA8) --------------------------------------------------------
+void stru262_TurnBased::_406FA8()
+    {
+    unsigned __int8 v1; // zf@1
+    unsigned __int8 v2; // sf@1
+    TurnBased_QueueElem *v3; // edi@2
+    int v4; // eax@4
+    Actor *v5; // ebx@4
+    unsigned __int16 v6; // cx@4
+    unsigned int *v7; // edx@8
+    unsigned int v8; // esi@8
+    unsigned __int8 v9; // of@13
+    AIDirection a3; // [sp+Ch] [bp-6Ch]@8
+    AIDirection v11; // [sp+28h] [bp-50h]@8
+    AIDirection a4; // [sp+44h] [bp-34h]@8
+    stru262_TurnBased *v13; // [sp+60h] [bp-18h]@1
+    TurnBased_QueueElem *v14; // [sp+64h] [bp-14h]@2
+    int uActorID; // [sp+68h] [bp-10h]@4
+    unsigned int a2; // [sp+6Ch] [bp-Ch]@8
+    int v17; // [sp+70h] [bp-8h]@1
+    unsigned int v18; // [sp+74h] [bp-4h]@2
+
+    v17 = 0;
+    v1 = this->uActorQueueSize == 0;
+    v2 = this->uActorQueueSize < 0;
+    v13 = this;
+    if ( !(v2 | v1) )
+        {
+        v3 = this->pQueue;
+        v18 = (char *)&pTurnEngine - (char *)this;
+        v14 = this->pQueue;
+        do
+            {
+            if (PID_TYPE(v3->uPackedID) != OBJECT_Player)
+                {
+                v4 = PID_ID(v3->uPackedID);
+                uActorID = v4;
+                v5 = &pActors[v4];
+                v6 = v5->uAIState;
+                if ( v6 != 5 )
+                    {
+                    if ( v6 != 11 )
+                        {
+                        if ( v6 != 19 )
+                            {
+                            if ( v6 != 17 )
+                                {
+                                v7 = (unsigned int *)&ai_near_actors_targets_pid[v4];
+                                a2 = *v7;
+                                v8 = a2;
+                                Actor::_SelectTarget(v4, (int *)v7, true);
+                                memcpy(&v11, Actor::GetDirectionInfo(*(int *)((char *)&v3->uPackedID + v18), v8, &a3, 0), sizeof(v11));
+                                memcpy(&a4, &v11, sizeof(a4));
+                                v5->uCurrentActionTime += pMiscTimer->uTimeElapsed;
+                                if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength )
+                                    {
+                                    if (v5->uAIState == Dying)
+                                        {
+                                        v5->uCurrentActionTime = 0;
+                                        v5->uCurrentActionLength = 0;
+                                        v5->uAIState = Dead;
+                                        v5->UpdateAnimation();
+                                        return;
+                                        }
+                                    if ( rand() % 2 )
+                                        Actor::AI_Stand(uActorID, a2, 64, &a4);
+                                    else
+                                        Actor::AI_Bored(uActorID, a2, &a4);
+                                    }
+                                }
+                            }
+                        }
+                    }
+                }
+            ++v17;
+            v3 = v14 + 1;
+            v9 = __OFSUB__(v17, v13->uActorQueueSize);
+            v2 = v17 - v13->uActorQueueSize < 0;
+            ++v14;
+            }
+            while ( v2 ^ v9 );
+        }
+    }
+
--- a/TurnEngine.h	Wed Jul 03 23:21:29 2013 +0400
+++ b/TurnEngine.h	Fri Jul 05 01:46:44 2013 +0400
@@ -1,6 +1,14 @@
 #pragma once
 
 
+enum TURN_ENGINE_FLAGS
+    {
+    TE_FLAG_1 =1,
+    TE_FLAG_2 =2,
+    TE_PLAYER_TURN =4,
+    TE_FLAG_8 =8
+    };
+
 
 /*  299 */
 #pragma pack(push, 1)
@@ -36,7 +44,7 @@
     field_1C = 0;
   }
 
-  void  _404544();
+  void  SortTurnQueue();
   void _40471C();
   void  Start();
   void End(bool bPlaySound);
@@ -52,7 +60,7 @@
   void _406A63();
   void _406AFE();
   int _406B9F();
-  bool _406D10(signed int a2);
+  bool ActorTurn(signed int a2);
   void _406FA8();
 
 
--- a/Viewport.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/Viewport.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -469,7 +469,7 @@
       }
       if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 )
       {
-        pTurnEngine->field_18 |= 8;
+        pTurnEngine->field_18 |= TE_FLAG_8;
         return;
       }
       pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
--- a/mm7_3.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/mm7_3.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -12418,308 +12418,3 @@
     return pCosTable[v2];
 }
 
-//----- (00404544) --------------------------------------------------------
-void stru262_TurnBased::_404544()
-    {
-  stru262_TurnBased *v1; // ebx@1
-  TurnBased_QueueElem *v2; // esi@2
-  Actor *v3; // edi@4
-  Actor *v4; // ecx@4
-  Player *v5; // eax@7
-  int v6; // ecx@15
-  TurnBased_QueueElem *v7; // eax@16
-  TurnBased_QueueElem *v8; // ecx@18
-  int v9; // edx@19
-  int v10; // esi@19
-  int v11; // esi@21
-  int v12; // ST0C_4@25
-  int v13; // ST10_4@25
-  int v14; // ST14_4@25
-  int v15; // ST18_4@25
-  signed int result; // eax@28
-  TurnBased_QueueElem *v17; // edi@32
-  int v18; // [sp+20h] [bp-Ch]@17
-  int v19; // [sp+24h] [bp-8h]@1
-  int v20; // [sp+28h] [bp-4h]@1
-  signed int v21; // [sp+28h] [bp-4h]@16
-  int v22; // [sp+28h] [bp-4h]@31
-
-  int i;
-
-  v20 = 0;
-  v1 = this;
-  v19 = this->uActorQueueSize;
-  if ( this->uActorQueueSize > 0 )
-  {
-    v2 = this->pQueue;
-    do
-    {
-      if ( PID_TYPE(v2->uPackedID) == OBJECT_Actor )
-      {
-        v3 = &pActors[PID_ID(v2->uPackedID)];
-        v4 = &pActors[PID_ID(v2->uPackedID)];
-        LOBYTE(v4->uAttributes) |= 0x80u;
-        if ( !v4->CanAct() )
-        {
-          --v19;
-          v2->field_4 = 1001;
-          LOBYTE(v3->uAttributes) &= 0x7Fu;
-        }
-      }
-
-      if ( PID_TYPE(v2->uPackedID) == OBJECT_Player)
-      {
-        v5 = &pParty->pPlayers[v2->uPackedID >> 3];
-        if ( v5->pConditions[Player::Condition_Dead]
-          || v5->pConditions[Player::Condition_Eradicated]
-          || v5->pConditions[Player::Condition_Pertified]
-          || v5->pConditions[Player::Condition_Unconcious]
-          || v5->pConditions[Player::Condition_Paralyzed]
-          || v5->pConditions[Player::Condition_Sleep] )
-        {
-          --v19;
-          v2->field_4 = 1001;
-        }
-      }
-      ++v20;
-      ++v2;
-    }
-    while ( v20 < v1->uActorQueueSize );
-  }
-
-  //sort
-  v6 = v1->uActorQueueSize;
-  if ( v6 > 0 )
-  {
-    v21 = 1;
-    v7 = v1->pQueue;
-    do
-    {
-      v18 = v21;
-      if ( v21 < v6 )
-      {
-        v8 = v7 + 1;
-        do
-        {
-          v9 = v8->field_4;
-          v10 = v7->field_4;
-          if ( v8->field_4 < v7->field_4 || v8->field_4 == v7->field_4
-            && (( PID_TYPE(v8->uPackedID) == OBJECT_Player) && PID_TYPE(v7->uPackedID) == OBJECT_Actor
-             || PID_TYPE(v8->uPackedID) == PID_TYPE(v7->uPackedID) && 
-             (v8->uPackedID & 0xFFFFFFF8) < (v7->uPackedID & 0xFFFFFFF8)) )
-          {
-            v12 = v7->uPackedID;
-            v13 = v7->field_4;
-            v14 = v7->uActionLength;
-            v15 = v7->field_C;
-            v7->uPackedID = v8->uPackedID;
-            v7->field_4 = v8->field_4;
-            v7->uActionLength = v8->uActionLength;
-            v7->field_C = v8->field_C;
-            v8->uPackedID = v12;
-            v8->field_4 = v13;
-            v8->uActionLength = v14;
-            v8->field_C = v15;
-          }
-          ++v18;
-          ++v8;
-        }
-        while ( v18 < v1->uActorQueueSize );
-      }
-      ++v21;
-      v6 = v1->uActorQueueSize;
-      ++v7;
-    }
-    while ( v21 - 1 < v6 );
-  }
-  v1->uActorQueueSize = v19;
-
-
-  if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
-  {
-    uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1;
-    field_18 |= 4u;
-  }
-  else
-  {
-    uActiveCharacter = 0;
-    field_18 &= 0xFFFFFFFBu;
-  }
-
-  for(i=0; i<uActorQueueSize; ++i)
-      {
-      if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
-          pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 0.46875);
-      }
-
- 
-}
-
-//----- (0040471C) --------------------------------------------------------
-void stru262_TurnBased::_40471C()
-{
-  if ( pParty->bTurnBasedModeOn == 1 )
-  {
-    if ( pTurnEngine->field_4 == 2 )
-      _406457(0);
-  }
-}
-
-//----- (004059DB) --------------------------------------------------------
-void stru262_TurnBased::Start()
-    {
-    //stru262_TurnBased *v1; // ebx@1
-    int v3; // esi@1
-    int v4; // eax@5
-    unsigned int actor_id; // esi@7
-    Actor *pActor; // edi@7
-    unsigned int v7; // eax@9
-    unsigned int v8; // edx@10
-    //unsigned __int8 v9; // zf@14
-    //unsigned __int8 v10; // sf@14
-    //unsigned __int8 v11; // of@14
-    //char *v12; // esi@15
-    //int v13; // ecx@16
-    //unsigned __int16 v14; // ax@17
-    int v15; // ecx@18
-    signed __int64 v16; // qax@19
-    int v17; // edx@22
-    unsigned int v18; // esi@27
-    char *v19; // esi@32
-    int v20; // edx@33
-    char *v21; // eax@33
-    int v22; // ecx@33
-    int v23; // eax@34
-    char *v24; // eax@34
-    char *v25; // ecx@34
-    int v26; // edx@34
-    int v27; // eax@38
-    int v28; // ecx@38
-    AIDirection v30; // [sp+Ch] [bp-68h]@10
-    AIDirection v31; // [sp+28h] [bp-4Ch]@10
-    AIDirection a3; // [sp+44h] [bp-30h]@10
-    //int v33; // [sp+60h] [bp-14h]@10
-    int *v34; // [sp+64h] [bp-10h]@6
-    int v35; // [sp+68h] [bp-Ch]@5
-    Player *pPlayer; // [sp+6Ch] [bp-8h]@1
-    int v40b;
-    unsigned int v37; // [sp+70h] [bp-4h]@7
-    int activ_players[4];
-    int players_recovery_time[4];
-    int a_players_count;
-    int i,j;
-    int temp;
-
-
-    pTurnEngine->field_18 &= 0xFFFFFFFDu;
-    //v1 = this;
-    pEventTimer->TrackGameTime();
-    pAudioPlayer->StopChannels(-1, -1);
-    pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0);
-    pPlayer = pParty->pPlayers;
-    dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength;
-    dword_50C994 = 0;
-
-    this->field_10 = 100;
-    this->field_0 = 0;
-    this->field_8 = 64;
-    this->field_4 = 1;
-    this->uActorQueueSize = 0;
-
-    for ( v3 = 0; v3 < 4 ; ++v3 )
-        {
-        if ( pParty->pPlayers[v3].CanAct() )
-            {
-            this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,v3);
-            this->pQueue[this->uActorQueueSize].field_C = 2;
-            this->pQueue[this->uActorQueueSize].uActionLength = 0;
-            pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0;
-            ++this->uActorQueueSize;
-            }
-        }
-
-    for ( v3 = 0; v3 < ai_arrays_size ; ++v3 )
-        { 
-        actor_id = ai_near_actors_ids[v3];
-        if (actor_id == 10)
-            continue;
-        if ( pActors[actor_id].CanAct() )
-            {
-            if ( pActors[actor_id].uAttributes & 0x8000 )
-                {
-                v8 = ai_near_actors_targets_pid[actor_id];
-                pActors[actor_id].uAttributes |= 0x80;
-                memcpy(&v31, Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v8, &a3, 0), sizeof(AIDirection));
-                memcpy(&v30, &v31, sizeof(AIDirection));
-                Actor::AI_StandOrBored(actor_id, 4, 32, &v30);
-                this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,actor_id);
-                this->pQueue[this->uActorQueueSize].field_C = 2;
-                this->pQueue[this->uActorQueueSize].uActionLength = 0;
-                ++this->uActorQueueSize;
-                }
-            }
-        }
-
-    a_players_count=0;
-    for ( v40b = 0; v40b < this->uActorQueueSize; ++v40b )
-        {
-        //v13 = PID_TYPE(this->pQueue[0].uPackedID);
-        if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Player )
-            {
-            if ( pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery != 0 )
-                {
-                //v33 = pPlayers[(this->pQueue[0].uPackedID >> 3) + 1]->uTimeToRecovery;
-                v16 = (signed int)((double)pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery * 0.46875);
-                this->pQueue[v40b].field_4 = v16;
-                }
-            else
-                {   
-                activ_players[a_players_count] = v40b;
-                ++a_players_count;
-                }
-            }
-        else if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Actor )
-            {
-            v17 = rand() % 99;
-            if ( v17 < 33 )
-                this->pQueue[v40b].field_4 = 1;
-            else 
-                this->pQueue[v40b].field_4= (v17 >= 66)? 5 : 3; 
-            }
-        else 
-            {
-            this->pQueue[v40b].field_4 = 666;
-            }
-        this->pQueue[v40b].field_4 += 16;
-        }
-
-
-    if ( a_players_count > 0 )
-        {
-        for (i=0; i<a_players_count; ++i)
-            players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0);
-        //sort players by recovery time
-        for (i=0; i < a_players_count; ++i)
-            {  
-            for(j=i+1; j<a_players_count;++j )
-                {       
-                if (players_recovery_time[j] < players_recovery_time[i]) //swap values
-                    {
-                    temp = players_recovery_time[i];
-                    players_recovery_time[i] = players_recovery_time[j];
-                    players_recovery_time[j] = temp;
-
-                    temp = activ_players[i];
-                    activ_players[i] = activ_players[j];
-                    activ_players[j] = temp;
-                    }
-                }
-            }
-           
-        for (i=0; i<a_players_count; ++i)
-            {
-            this->pQueue[activ_players[i]].field_4 = i+2;
-            }
-        }
-    this->_404544();
-    }
--- a/mm7_4.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/mm7_4.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -6276,250 +6276,3 @@
 
 
 
-//----- (00405CFF) --------------------------------------------------------
-void stru262_TurnBased::End(bool bPlaySound)
-{
-  stru262_TurnBased *v2; // edi@1
-  int v4; // esi@1
-  unsigned __int8 v5; // zf@1
-  unsigned __int8 v6; // sf@1
-  TurnBased_QueueElem *v7; // ecx@2
-  unsigned __int16 *pAttributes; // ecx@7
-  size_t v9; // edx@7
-  unsigned __int16 v10; // ax@8
-  TurnBased_QueueElem *v11; // ebx@12
-  ObjectType objType; // eax@13
-  int objID; // esi@13
-  int v14; // [sp+Ch] [bp-4h]@11
-
-  v2 = this;
-  v4 = 0;
-  v5 = this->uActorQueueSize == 0;
-  v6 = this->uActorQueueSize < 0;
-  this->field_4 = 0;
-  if ( !(v6 | v5) )
-  {
-    v7 = this->pQueue;
-    do
-    {
-      if ( PID_TYPE(v7->uPackedID) == OBJECT_Actor )
-        LOBYTE(pActors[PID_ID(v7->uPackedID)].uAttributes) &= 0x7Fu;
-      ++v4;
-      ++v7;
-    }
-    while ( v4 < v2->uActorQueueSize );
-  }
-
-  if ( (signed int)uNumSpriteObjects > 0 )
-  {
-    pAttributes = &pSpriteObjects[0].uAttributes;
-    v9 = uNumSpriteObjects;
-    do
-    {
-      v10 = *pAttributes;
-      if ( *pAttributes & 4 )
-      {
-        LOBYTE(v10) = v10 & 0xFB;
-        *pAttributes = v10;
-      }
-      pAttributes += 56;
-      --v9;
-    }
-    while ( v9 );
-  }
-
-  v14 = 0;
-  if ( v2->uActorQueueSize > 0 )
-  {
-    v11 = v2->pQueue;
-    do
-    {
-      objType = (ObjectType)PID_TYPE(v11->uPackedID);
-      objID = PID_ID(v11->uPackedID);
-      if ( objType == OBJECT_Player )
-      {
-        pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)v11->field_4 * 2.133333333333333);
-      }
-      else
-      {
-        if ( objType == OBJECT_Actor )
-          pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)v11->field_4 * 2.133333333333333);
-      }
-      ++v14;
-      ++v11;
-    }
-    while ( v14 < v2->uActorQueueSize );
-  }
-
-  pAudioPlayer->StopChannels(-1, -1);
-  if ( bPlaySound != 0 )
-    pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|SOUND_EnteringAHouse), 0, 0, -1, 0, 0, 0, 0);
-  pTurnEngine->field_18 &= 0xFFFFFFFDu;
-  pEventTimer->StopGameTime();
-  dword_50C994 = 0;
-  dword_50C998_turnbased_icon_1A = 0;
-}
-// 50C994: using guessed type int dword_50C994;
-// 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
-
-//----- (00405E14) --------------------------------------------------------
-void stru262_TurnBased::_405E14()
-{
-  stru262_TurnBased *v1; // esi@1
-  int v2; // ecx@1
-  SpellBuff *v3; // edi@2
-  Actor *v4; // ebx@3
-  signed int v5; // edx@20
-  AIDirection *v6; // esi@21
-  int v7; // eax@21
-  int v8; // eax@21
-  int v9; // eax@22
-  int v10; // eax@23
-  int v11; // eax@37
-  int v12; // eax@44
-  AIDirection a3; // [sp+4h] [bp-68h]@21
-  AIDirection v14; // [sp+20h] [bp-4Ch]@21
-  AIDirection v15; // [sp+3Ch] [bp-30h]@21
-  Actor *v16; // [sp+58h] [bp-14h]@2
-  int v17; // [sp+5Ch] [bp-10h]@6
-  stru262_TurnBased *v18; // [sp+60h] [bp-Ch]@1
-  int v19; // [sp+64h] [bp-8h]@8
-  unsigned int v20; // [sp+68h] [bp-4h]@1
-
-  v1 = this;
-  v2 = 0;
-  v18 = v1;
-  v20 = 0;
-  if ( (signed int)uNumActors > 0 )
-  {
-    //v3 = pActors;//[0].pActorBuffs;
-    v16 = pActors.data();//[0].pActorBuffs;
-	v3 = v16->pActorBuffs;
-    do
-    {
-      v4 = v16;
-	  if ( SHIDWORD(v3[3].uExpireTime) < v2 || SHIDWORD(v3[3].uExpireTime) <= v2 && LODWORD(v3[3].uExpireTime) <= v2 )
-        v17 = v2;
-      else
-        v17 = 1;
-      v19 = v2;
-      do
-      {
-        if ( v19 != 10 )
-        {
-          v3->_4585CA(pParty->uTimePlayed);
-          v2 = 0;
-        }
-        ++v19;
-        ++v3;
-      }
-      while ( v19 < 22 );
-      if ( v17 != v2
-        && SHIDWORD(v4->pActorBuffs[3].uExpireTime) <= v2
-        && (SHIDWORD(v4->pActorBuffs[3].uExpireTime) < v2 || LODWORD(v4->pActorBuffs[3].uExpireTime) <= v2) )
-        v4->uActorHeight = pMonsterList->pMonsters[v4->pMonsterInfo.uID - 1].uMonsterHeight;
-      if ( !(v4->uAttributes & 0x80) )
-      {
-        if ( !v4->pActorBuffs[5].uExpireTime )
-        {
-          if ( !v4->pActorBuffs[6].uExpireTime )
-          {
-            v5 = v4->uCurrentActionLength;
-            v4->uCurrentActionTime += pMiscTimer->uTimeElapsed;
-            if ( (signed int)v4->uCurrentActionTime >= v5 )
-            {
-              v17 = ai_near_actors_targets_pid[v20];
-              v6 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v20), v17, &a3, v2);
-              v7 = v4->uAIState;
-              memcpy(&v15, v6, sizeof(v15));
-              v8 = v7 - 4;
-              memcpy(&v14, &v15, sizeof(v14));
-              if ( v8 )
-              {
-                v9 = v8 - 1;
-                if ( v9 )
-                {
-                  v10 = v9 - 6;
-                  if ( v10 )
-                  {
-                    if ( v10 != 8 )
-                      Actor::AI_StandOrBored(v20, v17, 32, &v14);
-                  }
-                }
-              }
-              else
-              {
-                v4->uCurrentActionTime = 0;
-                v4->uCurrentActionLength = 0;
-                v4->uAIState = Dead;
-                v4->UpdateAnimation();
-              }
-              v1 = v18;
-              v2 = 0;
-            }
-          }
-        }
-      }
-      ++v20;
-	  v3 = v16[1].pActorBuffs;
-      ++v16;
-    }
-    while ( (signed int)v20 < (signed int)uNumActors );
-  }
-  if ( v1->field_4 == 1 )
-  {
-    v12 = v1->field_8;
-    if ( v12 == 64 )
-    {
-      v1->_406A63();
-    }
-    else
-    {
-      if ( v12 > v2 )
-      {
-        v1->_406B9F();
-      }
-      else
-      {
-        v1->_406AFE();
-        v1->field_10 = 100;
-      }
-    }
-    v1->field_8 -= pEventTimer->uTimeElapsed;
-    return;
-  }
-  if ( v1->field_4 == 2 )
-  {
-    if ( !(v1->field_18 & 1) )
-    {
-      v11 = v1->field_10;
-      if ( v11 == 100 )
-      {
-        v1->StartTurn();
-LABEL_39:
-        v1->_40652A();
-        return;
-      }
-      if ( v11 > v2 || v1->pQueue[0].field_4 <= v2 )
-      {
-        v1->_4065B0();
-        goto LABEL_39;
-      }
-    }
-    v1->NextTurn();
-    return;
-  }
-  if ( v1->field_4 == 3 )
-  {
-    if ( v1->uActionPointsLeft <= v2 || v1->field_18 & 8 )
-    {
-      v1->field_18 &= 0xFFFFFFF7u;
-      v1->field_4 = 1;
-      v1->field_8 = 64;
-    }
-    else
-    {
-      v1->_406FA8();
-    }
-  }
-}
\ No newline at end of file
--- a/mm7_5.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/mm7_5.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -2429,7 +2429,7 @@
           }
           if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3 )
             continue;
-          if ( !(pTurnEngine->field_18 & 2) )
+          if ( !(pTurnEngine->field_18 & TE_FLAG_2) )
           {
             if ( pActors[uMessageParam].uAIState == 5 )
               stru_50C198.LootActor(&pActors[uMessageParam]);
@@ -2448,7 +2448,7 @@
           }
           if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3 )
             continue;
-          if ( !(pTurnEngine->field_18 & 2) )
+          if ( !(pTurnEngine->field_18 & TE_FLAG_2) )
             _42ECB5_PlayerAttacksActor();
           continue;
         case UIMSG_ExitRest:
@@ -4777,1278 +4777,6 @@
   return v6;
 }
 
-//----- (00406051) --------------------------------------------------------
-__int16 stru262_TurnBased::StartTurn()
-{
-  stru262_TurnBased *v1; // esi@1
-  int v2; // ecx@1
-  int v3; // ebx@1
-  char *v4; // edi@1
-  int v5; // eax@4
-  int v6; // eax@12
-  char *v7; // eax@15
-  TurnBased_QueueElem *v8; // edi@17
-  unsigned int v9; // edx@23
-  char *v10; // eax@26
-  int v11; // eax@30
-  int v12; // ebx@30
-  char *v13; // edi@31
-  int v15; // [sp+Ch] [bp-10h]@5
-  TurnBased_QueueElem *v16; // [sp+10h] [bp-Ch]@3
-  int v17; // [sp+14h] [bp-8h]@2
-  int v18; // [sp+14h] [bp-8h]@16
-  signed int v19; // [sp+18h] [bp-4h]@1
-  int v20; // [sp+18h] [bp-4h]@14
-
-  v1 = this;
-  v2 = 0;
-  v19 = 0;
-  v3 = v1->uActorQueueSize;
-  v1->field_1C = 0;
-  v4 = (char *)&v1->pQueue[v3].field_4;
-  do
-  {
-    v17 = v2;
-    if ( v1->uActorQueueSize <= v2 )
-      goto LABEL_11;
-    v16 = v1->pQueue;
-    while ( 1 )
-    {
-      v5 = v16->uPackedID;
-      if ( PID_TYPE(v16->uPackedID) == OBJECT_Player)
-        break;
-LABEL_8:
-      ++v17;
-      ++v16;
-      if ( v17 >= v1->uActorQueueSize )
-        goto LABEL_11;
-    }
-    v15 = PID_ID(v5);
-    if ( !pPlayers[(PID_ID(v5)) + 1]->CanAct() || v19 != v15 )
-    {
-      v2 = 0;
-      goto LABEL_8;
-    }
-    v2 = 0;
-LABEL_11:
-    if ( v17 == v1->uActorQueueSize )
-    {
-      *(int *)v4 = 100;
-      v6 = 8 * v19;
-      LOBYTE(v6) = PID(OBJECT_Player,v19);
-      *((int *)v4 + 2) = v2;
-      *((int *)v4 - 1) = v6;
-      *((int *)v4 + 1) = v2;
-      ++v3;
-      v4 += 16;
-    }
-    ++v19;
-  }
-  while ( v19 < 4 );
-  v1->uActorQueueSize = v3;
-  v20 = v2;
-  if ( ai_arrays_size > v2 )
-  {
-    v7 = (char *)&v1->pQueue[v3].field_4;
-    do
-    {
-      v18 = v2;
-      if ( v1->uActorQueueSize > v2 )
-      {
-        v8 = v1->pQueue;
-        do
-        {
-          if ( PID_TYPE(v8->uPackedID) == OBJECT_Actor && ai_near_actors_ids[v20] == PID_ID(v8->uPackedID) )
-            break;
-          ++v18;
-          ++v8;
-        }
-        while ( v18 < v1->uActorQueueSize );
-        v2 = 0;
-      }
-      if ( v18 == v1->uActorQueueSize )
-      {
-        v9 = ai_near_actors_ids[v20];
-        *(int *)v7 = 1;
-        *((int *)v7 + 2) = v2;
-        *((int *)v7 - 1) = PID(OBJECT_Actor,v9);
-        *((int *)v7 + 1) = v2;
-        ++v3;
-        v7 += 16;
-      }
-      ++v20;
-    }
-    while ( v20 < ai_arrays_size );
-  }
-  ++v1->field_0;
-  v1->uActorQueueSize = v3;
-  v1->field_10 = 100;
-  if ( v3 > 0 )
-  {
-    v10 = (char *)&v1->pQueue[0].field_4;
-    do
-    {
-      if ( *(int *)v10 <= 0 )
-        *(int *)v10 = 100;
-      ++v2;
-      v10 += 16;
-    }
-    while ( v2 < v1->uActorQueueSize );
-  }
-  LOWORD(v11) = v1->_4063A1();
-  v12 = 0;
-  if ( v1->uActorQueueSize > 0 )
-  {
-    v13 = (char *)&v1->pQueue[0].field_4;
-    do
-    {
-      v11 = PID_TYPE(*((int *)v13 - 1));
-      if ( (char)v11 == 4 )
-        break;
-      if ( *(int *)v13 > 0 )
-        break;
-      LOWORD(v11) = v1->_40680F(v12++);
-      v13 += 16;
-    }
-    while ( v12 < v1->uActorQueueSize );
-  }
-  return v11;
-}
-// 4F75D8: using guessed type int ai_arrays_size;
-
-//----- (004061CA) --------------------------------------------------------
-void stru262_TurnBased::NextTurn()
-{
-  stru262_TurnBased *v1; // esi@1
-  TurnBased_QueueElem *v2; // ebp@1
-  int v3; // ebx@1
-  int v4; // edi@7
-  Actor *v5; // eax@9
-  int v6; // ecx@9
-  signed int v7; // ebx@17
-  int v8; // ebp@27
-  TurnBased_QueueElem *v9; // edi@28
-  int v10; // ecx@30
-  unsigned __int16 v11; // ax@30
-  signed int v12; // edx@35
-  signed int v13; // [sp+10h] [bp-4h]@7
-
-  v1 = this;
-  _404544();
-  v2 = v1->pQueue;
-  v3 = 0;
-  if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
-    uActiveCharacter = PID_ID(v1->pQueue[0].uPackedID) + 1;
-  else
-    uActiveCharacter = 0;
-  viewparams->bRedrawGameUI = 1;
-  if ( v1->field_1C )
-  {
-    pTurnEngine->field_18 |= 2u;
-    return;
-  }
-  pTurnEngine->field_18 &= 0xFFFFFFFDu;
-  if ( v1->pQueue[0].field_4 <= 0 )
-    return;
-  v4 = 0;
-  v13 = 0;
-  if ( v1->uActorQueueSize <= 0 )
-    goto LABEL_27;
-  do
-  {
-    if (PID_TYPE(v2->uPackedID) != OBJECT_Player)
-    {
-      v5 = &pActors[PID_ID(v2->uPackedID)];
-      LOWORD(v6) = v5->uAIState;
-      if ( (short)v6 == 4
-        || (short)v6 == 8
-        || (short)v6 == 2
-        || (short)v6 == 3
-        || (short)v6 == 12
-        || (short)v6 == 13
-        || (short)v6 == 18
-        || (short)v6 == 17 )
-      {
-        v7 = v5->uCurrentActionLength;
-        v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
-        if ( (signed int)v5->uCurrentActionTime < v7 )
-        {
-          v13 = 1;
-LABEL_19:
-          v3 = 0;
-          goto LABEL_20;
-        }
-        v6 = (signed __int16)v6;
-        if ( (signed __int16)v6 == 4 )
-        {
-          v3 = 0;
-          v5->uAIState = Dead;
-          v5->uCurrentActionTime = 0;
-          v5->uCurrentActionLength = 0;
-          v5->UpdateAnimation();
-        }
-        else
-        {
-          if ( v6 != 8 )
-            goto LABEL_19;
-          v3 = 0;
-          Actor::AI_StandOrBored(PID_ID(v2->uPackedID), ai_near_actors_targets_pid[PID_ID(v2->uPackedID)], 32, 0);
-        }
-      }
-    }
-LABEL_20:
-    ++v4;
-    ++v2;
-  }
-  while ( v4 < v1->uActorQueueSize );
-  if ( v13 != v3 )
-  {
-    v1->field_18 |= 1u;
-    return;
-  }
-LABEL_27:
-  v1->field_18 &= 0xFFFFFFFEu;
-  v8 = 0;
-  if ( v1->uActorQueueSize > v3 )
-  {
-    v9 = v1->pQueue;
-    do
-    {
-      if (PID_TYPE(v9->uPackedID) != OBJECT_Player)
-      {
-        v10 = PID_ID(v9->uPackedID);
-        v11 = pActors[v10].uAIState;
-        if ( v11 != 5 )
-        {
-          if ( v11 != 4 && v11 != 11 && v11 != 19 )
-          {
-            if ( v11 != 17 )
-            {
-              v12 = ai_near_actors_targets_pid[v10];
-              v9->uActionLength = v3;
-              Actor::AI_StandOrBored(v10, v12, 32, (AIDirection *)v3);
-            }
-          }
-        }
-      }
-      ++v8;
-      ++v9;
-    }
-    while ( v8 < v1->uActorQueueSize );
-  }
-  v1->field_4 = 3;
-  pParty->uTimePlayed += __PAIR__(v3, 213);
-  _494035_timed_effects__water_walking_damage__etc();
-  v1->uActionPointsLeft = 130;
-}
-
-//----- (004063A1) --------------------------------------------------------
-int stru262_TurnBased::_4063A1()
-{
-  stru262_TurnBased *v1; // esi@1
-  int v2; // ebp@1
-  signed int result; // eax@1
-  int v4; // edx@1
-  int v5; // edx@3
-  int v6; // edi@4
-  int v7; // ecx@5
-  Actor *v8; // ecx@11
-  unsigned __int16 v9; // dx@12
-  int v10; // edi@16
-  int v11; // edx@17
-  char v12; // zf@18
-
-  v1 = this;
-  _404544();
-  v2 = (int)&v1->pQueue[0].field_4;
-  result = 1;
-  viewparams->bRedrawGameUI = 1;
-  v4 = v1->pQueue[0].field_4;
-  if ( v4 )
-  {
-    if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
-    {
-      v5 = v1->uActorQueueSize;
-      while ( 1 )
-      {
-        v6 = 0;
-        if ( v5 > 0 )
-        {
-          v7 = (int)&v1->pQueue[0].field_4;
-          do
-          {
-            --*(int *)v7;
-            v5 = v1->uActorQueueSize;
-            ++v6;
-            v7 += 16;
-          }
-          while ( v6 < v5 );
-        }
-        --v1->field_10;
-        if ( v1->field_10 <= 0 )
-          break;
-        if ( !*(int *)v2 )
-          goto LABEL_9;
-      }
-LABEL_24:
-      result = 1;
-    }
-    else
-    {
-      v8 = &pActors[PID_ID(v1->pQueue[0].uPackedID)];
-      if ( v4 > 0 )
-      {
-        do
-        {
-          v9 = v8->uAIState;
-          if ( v9 == 5 )
-            break;
-          if ( v9 == 4 || v9 == 19 || v9 == 11 )
-            break;
-          v10 = 0;
-          if ( v1->uActorQueueSize > 0 )
-          {
-            v11 = (int)&v1->pQueue[0].field_4;
-            do
-            {
-              v12 = (*(int *)v11)-- == 1;
-              if ( v12 )
-                *(int *)(v11 + 4) = 0;
-              ++v10;
-              v11 += 16;
-            }
-            while ( v10 < v1->uActorQueueSize );
-          }
-          --v1->field_10;
-          if ( v1->field_10 <= 0 )
-            goto LABEL_24;
-        }
-        while ( *(int *)v2 > 0 );
-      }
-LABEL_9:
-      result = 0;
-    }
-  }
-  return result;
-}
-
-//----- (00406457) --------------------------------------------------------
-int stru262_TurnBased::_406457(int a2)
-{
-  stru262_TurnBased *v2; // esi@1
-  signed int v3; // eax@1
-  signed int v4; // ecx@2
-  char *v5; // edx@2
-  signed int v6; // eax@2
-  int result; // eax@11
-  int v8; // edx@13
-  int v9; // ecx@14
-  char v10; // zf@15
-
-  v2 = this;
-  v3 = *(&this->field_0 + 4 * (a2 + 2));
-  if ( (*((char *)&this->field_0 + 16 * PID_TYPE(a2 + 2))) == OBJECT_Player)
-  {
-    v4 = PID_ID(v3);
-    v5 = (char *)&pParty->pTurnBasedPlayerRecoveryTimes[PID_ID(v3)];
-    v6 = *(int *)v5;
-    if ( *(int *)v5 )
-      *(int *)v5 = 0;
-    else
-      v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0);
-    if ( v6 < 30 )
-      v6 = 30;
-  }
-  else
-  {
-    v6 = pMonsterStats->pInfos[pActors[PID_ID(v3)].pMonsterInfo.uID].uRecoveryTime;
-  }
-  v2->pQueue[a2].field_4 = v6;
-  v2->_404544();
-  if (PID_TYPE(v2->pQueue[0].uPackedID) == OBJECT_Player)
-    uActiveCharacter = PID_ID(v2->pQueue[0].uPackedID) + 1;
-  else
-    uActiveCharacter = 0;
-  result = (int)&v2->pQueue[0].field_4;
-  viewparams->bRedrawGameUI = 1;
-  while ( *(int *)result > 0 )
-  {
-    if ( v2->field_10 <= 0 )
-      break;
-    v8 = 0;
-    if ( v2->uActorQueueSize > 0 )
-    {
-      v9 = (int)&v2->pQueue[0].field_4;
-      do
-      {
-        v10 = (*(int *)v9)-- == 1;
-        if ( v10 )
-          *(int *)(v9 + 4) = 0;
-        ++v8;
-        v9 += 16;
-      }
-      while ( v8 < v2->uActorQueueSize );
-    }
-    --v2->field_10;
-    if ( v2->field_10 <= 0 )
-      break;
-  }
-  return result;
-}
-
-//----- (0040652A) --------------------------------------------------------
-void stru262_TurnBased::_40652A()
-{
-  int *v1; // edx@2
-  Actor *v2; // eax@5
-  unsigned __int16 v3; // si@5
-  unsigned int v4; // esi@8
-  int v5; // [sp+Ch] [bp-4h]@1
-
-  v5 = 0;
-  if ( this->uActorQueueSize > 0 )
-  {
-    v1 = &this->pQueue[0].field_4;
-    do
-    {
-      if ( !*(int *)v1 )
-      {
-        if ( PID_TYPE(*(v1 - 4)) == OBJECT_Player)
-          return;
-        v2 = &pActors[PID_ID(*(v1 - 1))];
-        v3 = v2->uAIState;
-        if (v3 == Standing || v3 == Fleeing || v3 == Fidgeting)
-        {
-          v4 = pMonsterStats->pInfos[v2->pMonsterInfo.uID].uRecoveryTime;
-          *(int *)v1 = v4;
-          if ( (signed __int64)v2->pActorBuffs[7].uExpireTime > 0 )
-            *(int *)v1 = 2 * v4;
-        }
-      }
-      ++v5;
-      v1 += 16;
-    }
-    while ( v5 < this->uActorQueueSize );
-  }
-}
-
-//----- (004065B0) --------------------------------------------------------
-void stru262_TurnBased::_4065B0()
-{
-  stru262_TurnBased *v1; // esi@1
-  signed int v2; // eax@1
-  int v3; // ebx@6
-  int v4; // edi@7
-  unsigned int v5; // edi@14
-
-  v1 = this;
-  _404544();
-  if ( v1->pQueue[0].field_4 <= 0
-    || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2),
-        viewparams->bRedrawGameUI = 1,
-        v1->pQueue[0].field_4 <= 0) )
-  {
-    v3 = 0;
-    if ( v1->uActorQueueSize > 0 )
-    {
-      v4 = (int)v1->pQueue;
-      do
-      {
-        v2 = *(int *)v4;
-        if ( PID_TYPE(*(char *)v4) == OBJECT_Player || *(int *)(v4 + 4) > 0 )
-          break;
-        if ( *(int *)(v4 + 8) <= 0 )
-        {
-          LOWORD(v2) = v2 & 3;
-          if ( (char)v2 == 3 )
-            LOWORD(v2) = v1->_40680F(v3);
-        }
-        ++v3;
-        v4 += 16;
-      }
-      while ( v3 < v1->uActorQueueSize );
-    }
-  }
-  v5 = 0;
-  if ( v1->uActorQueueSize > 0 )
-  {
-    do
-      v1->_406648(v5++);
-    while ( (signed int)v5 < v1->uActorQueueSize );
-  }
-}
-
-//----- (00406648) --------------------------------------------------------
-void stru262_TurnBased::_406648(unsigned int a2)
-{
-  TurnBased_QueueElem *v1; // ecx@1
-  int v3; // eax@1
-  unsigned int v4; // ebx@2
-  Actor *v5; // esi@2
-  signed int v6; // edi@5
-  int v7; // ecx@6
-  int v8; // eax@6
-  int v9; // eax@7
-  int v10; // eax@8
-  int v11; // eax@9
-  int v12; // eax@10
-  int v13; // eax@11
-  int v14; // eax@14
-  unsigned int v15; // ecx@14
-  unsigned int v16; // edx@14
-  int v17; // eax@17
-  int v18; // eax@20
-  char v19; // al@24
-  unsigned int v21; // [sp-8h] [bp-50h]@16
-  int v22; // [sp-8h] [bp-50h]@17
-  AIDirection *v23; // [sp-4h] [bp-4Ch]@14
-  unsigned int v24; // [sp-4h] [bp-4Ch]@17
-  char v25; // [sp-4h] [bp-4Ch]@20
-  AIDirection a3; // [sp+Ch] [bp-3Ch]@2
-  AIDirection a4; // [sp+28h] [bp-20h]@2
-  TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
-  unsigned int a2a; // [sp+50h] [bp+8h]@2
-
-  v1 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
-  v28 = v1;
-  v3 = v1->uPackedID;
-  if (PID_TYPE(v1->uPackedID) != OBJECT_Player)
-  {
-    v4 = PID_ID(v3);
-    a2a = ai_near_actors_targets_pid[PID_ID(v3)];
-    memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
-    memcpy(&a4, &a3, sizeof(a4));
-    v5 = &pActors[PID_ID(v3)];
-    LOWORD(v3) = v5->uAIState;
-    if ( (short)v3 != Dead )
-    {
-      if ( (short)v3 != Disabled )
-      {
-        if ( (short)v3 != Removed )
-        {
-          v6 = v5->uCurrentActionLength;
-          v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
-          if ( (signed int)v5->uCurrentActionTime >= v6 )
-          {
-            v7 = (signed __int16)v3;
-            v8 = (signed __int16)v3 - 2;
-            if ( !v8 )
-            {
-              v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4);
-              stru_50FE08.Add(
-                v28->uPackedID,
-                5120,
-                v5->vPosition.x,
-                v5->vPosition.y,
-                v5->vPosition.z + ((signed int)v5->uActorHeight >> 1),
-                v19,
-                1);
-              goto LABEL_25;
-            }
-            v9 = v8 - 1;
-            if ( v9 )
-            {
-              v10 = v9 - 1;
-              if ( !v10 )
-                goto LABEL_21;
-              v11 = v10 - 4;
-              if ( !v11 )
-                goto LABEL_25;
-              v12 = v11 - 4;
-              if ( v12 )
-              {
-                v13 = v12 - 1;
-                if ( v13 )
-                {
-                  if ( v13 != Dead )
-                  {
-                    if ( v7 != 4 )
-                    {
-                      v14 = rand();
-                      v15 = v4;
-                      v23 = &a4;
-                      v16 = a2a;
-                      if ( !(v14 % 2) )
-                      {
-                        Actor::AI_Bored(v4, a2a, &a4);
-                        return;
-                      }
-                      v21 = 64;
-LABEL_26:
-                      Actor::AI_Stand(v15, v16, v21, v23);
-                      return;
-                    }
-LABEL_21:
-                    v5->uCurrentActionTime = 0;
-                    v5->uCurrentActionLength = 0;
-                    v5->uAIState = Dead;
-                    pActors[v4].UpdateAnimation();
-                    return;
-                  }
-                  v24 = v5->pMonsterInfo.uSpellSkillAndMastery2;
-                  v22 = 3;
-                  v17 = v5->pMonsterInfo.uSpell2ID;
-                }
-                else
-                {
-                  v24 = v5->pMonsterInfo.uSpellSkillAndMastery1;
-                  v22 = 2;
-                  v17 = v5->pMonsterInfo.uSpell1ID;
-                }
-                Actor::AI_SpellAttack(v4, &a4, v17, v22, v24);
-LABEL_25:
-                v16 = a2a;
-                v23 = &a4;
-                v21 = 0;
-                v15 = v4;
-                goto LABEL_26;
-              }
-              v18 = v5->pMonsterInfo.uMissleAttack2Type;
-              v25 = 1;
-            }
-            else
-            {
-              v18 = v5->pMonsterInfo.uMissleAttack1Type;
-              v25 = 0;
-            }
-            Actor::AI_RangedAttack(v4, &a4, v18, v25);
-            goto LABEL_25;
-          }
-        }
-      }
-    }
-  }
-}
-// 50FE08: using guessed type stru298 stru_50FE08;
-
-//----- (0040680F) --------------------------------------------------------
-__int16 stru262_TurnBased::_40680F(int a2)
-{
-  TurnBased_QueueElem *v2; // eax@1
-  unsigned int v3; // eax@1
-  unsigned int v4; // edi@2
-  Actor *v5; // ebx@2
-  unsigned int *v6; // esi@7
-  AIDirection *v7; // esi@10
-  int v8; // eax@10
-  unsigned int v9; // ecx@10
-  signed int v10; // eax@13
-  unsigned __int8 v11; // sf@19
-  unsigned __int8 v12; // of@19
-  int v13; // esi@29
-  bool v14; // eax@29
-  unsigned __int8 v15; // cl@33
-  AIDirection a3; // [sp+Ch] [bp-44h]@10
-  AIDirection v18; // [sp+28h] [bp-28h]@10
-  int a2a; // [sp+44h] [bp-Ch]@2
-  unsigned int v20; // [sp+48h] [bp-8h]@10
-  TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1
-  signed int v22; // [sp+58h] [bp+8h]@10
-
-  v2 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
-  v21 = v2;
-  v2->uActionLength = 0;
-  v3 = v2->uPackedID;
-  if ( (unsigned __int8)v3 & 3 )
-  {
-    v3 = PID_ID(v3);
-    v4 = v3;
-    a2a = v3;
-    v5 = &pActors[v3];
-    LOWORD(v3) = v5->uAIState;
-    if ( (short)v3 != 5 )
-    {
-      if ( (short)v3 != 4 && (short)v3 != 11 && (short)v3 != 19 && (short)v3 != 17 )
-      {
-        v6 = (unsigned int *)&ai_near_actors_targets_pid[(int)v4];
-        Actor::_SelectTarget((unsigned int)v4, &ai_near_actors_targets_pid[(int)v4], true);
-        if ( v5->pMonsterInfo.uHostilityType && !*v6 )
-          v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-        v22 = *v6;
-        v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,(int)v4), *v6, &a3, 0);
-        v8 = v5->uActorRadius;
-        memcpy(&a3, v7, sizeof(a3));
-        memcpy(&v18, &a3, sizeof(v18));
-        v9 = a3.uDistance - v8;
-        v20 = a3.uDistance - v8;
-        if ( ((a3.uDistance - v8) & 0x80000000u) != 0 )
-        {
-          v9 = 0;
-          v20 = 0;
-        }
-        if (PID_TYPE(v22) == OBJECT_Actor)
-          //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
-          v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1];
-        else
-          v10 = 4;
-        if ( v10 == 1 )
-        {
-          if ( (double)(signed int)v20 < 307.2 )
-            goto LABEL_25;
-        }
-        else
-        {
-          if ( v10 == 2 )
-          {
-            v12 = __OFSUB__(v9, 1024);
-            v11 = ((v9 - 1024) & 0x80000000u) != 0;
-          }
-          else
-          {
-            if ( v10 == 3 )
-            {
-              v12 = __OFSUB__(v9, 2560);
-              v11 = ((v9 - 2560) & 0x80000000u) != 0;
-            }
-            else
-            {
-              if ( v10 != 4 )
-                goto LABEL_26;
-              v12 = __OFSUB__(v9, 5120);
-              v11 = ((v9 - 5120) & 0x80000000u) != 0;
-            }
-          }
-          if ( v11 ^ v12 )
-          {
-LABEL_25:
-            v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-            goto LABEL_26;
-          }
-        }
-LABEL_26:
-        if ( v5->pMonsterInfo.uHostilityType != 4 || !v22 || (signed int)v9 >= 5120 )
-        {
-          v13 = a2a;
-          goto LABEL_47;
-        }
-        v13 = a2a;
-        v14 = stru_50C198.special_ability_use_check(v5, a2a);
-        if ( v14 == 1 )
-        {
-          if ( v5->pMonsterInfo.uMissleAttack2Type )
-          {
-            Actor::AI_MissileAttack2(v13, v22, &v18);
-            goto LABEL_43;
-          }
-        }
-        else
-        {
-          if ( v14 > 1 && v14 <= 3 )
-          {
-            if ( v14 == 2 )
-              v15 = v5->pMonsterInfo.uSpell1ID;
-            else
-              v15 = v5->pMonsterInfo.uSpell2ID;
-            if ( v15 )
-            {
-              if ( v14 == 2 )
-                Actor::AI_SpellAttack1(v13, v22, &v18);
-              else
-                Actor::AI_SpellAttack2(v13, v22, &v18);
-              goto LABEL_43;
-            }
-            goto LABEL_44;
-          }
-          if ( v5->pMonsterInfo.uMissleAttack1Type )
-          {
-            Actor::AI_MissileAttack1(v13, v22, &v18);
-LABEL_43:
-            //v3 = v21;
-            v21->field_C = 1;
-LABEL_48:
-            v21->uActionLength = v5->uCurrentActionLength;
-            //return (signed __int16)v3;
-			return (signed __int16)&v21;
-          }
-        }
-LABEL_44:
-        if ( (double)(signed int)v20 < 307.2 )
-        {
-          Actor::AI_MeleeAttack(v13, v22, &v18);
-          //v3 = v21;
-          v21->field_C = 3;
-          goto LABEL_48;
-        }
-LABEL_47:
-        Actor::AI_Stand(v13, v22, 0x40u, &v18);
-        //v3 = v21;
-        v21->field_C = 0;
-        goto LABEL_48;
-      }
-    }
-  }
-  return (signed __int16)v3;
-}
-
-//----- (00406A63) --------------------------------------------------------
-void stru262_TurnBased::_406A63()
-{
-  stru262_TurnBased *v1; // ebx@1
-  int v2; // esi@1
-  unsigned __int8 v3; // zf@1
-  unsigned __int8 v4; // sf@1
-  signed int v5; // ecx@4
-  AIDirection a3; // [sp+8h] [bp-44h]@5
-  AIDirection v7; // [sp+24h] [bp-28h]@5
-  unsigned int v8; // [sp+40h] [bp-Ch]@5
-  signed int a2; // [sp+44h] [bp-8h]@1
-  TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2
-
-  v1 = this;
-  v2 = 0;
-  this->field_8 = 64;
-  dword_50C994 = 0;
-  uActiveCharacter = 0;
-  v3 = this->uActorQueueSize == 0;
-  v4 = this->uActorQueueSize < 0;
-  a2 = 0;
-  if ( !(v4 | v3) )
-  {
-    v10 = this->pQueue;
-    while ( 1 )
-    {
-      v5 = v10->uPackedID;
-      if (PID_TYPE(v10->uPackedID) == OBJECT_Actor)
-      {
-        v8 = ai_near_actors_targets_pid[PID_ID(v5)];
-        memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7));
-        if ( !v1->_406D10(a2) )
-          Actor::AI_Stand(PID_ID(v10->uPackedID), v8, 0x20u, &v7);
-      }
-      ++a2;
-      ++v10;
-      if ( a2 >= v1->uActorQueueSize )
-        break;
-      v2 = 0;
-    }
-  }
-}
-// 50C994: using guessed type int dword_50C994;
-
-//----- (00406AFE) --------------------------------------------------------
-void stru262_TurnBased::_406AFE()
-{
-  stru262_TurnBased *v1; // edi@1
-  TurnBased_QueueElem *v2; // ebx@2
-  int v3; // esi@4
-  int v4; // ecx@5
-  AIDirection a3; // [sp+4h] [bp-48h]@5
-  AIDirection v6; // [sp+20h] [bp-2Ch]@5
-  stru262_TurnBased *v7; // [sp+3Ch] [bp-10h]@1
-  unsigned int v8; // [sp+40h] [bp-Ch]@4
-  unsigned int v9; // [sp+44h] [bp-8h]@5
-  int v10; // [sp+48h] [bp-4h]@1
-
-  v10 = 0;
-  v1 = this;
-  v7 = this;
-  if ( this->uActorQueueSize > 0 )
-  {
-    v2 = this->pQueue;
-    do
-    {
-      if (PID_TYPE(v2->uPackedID) == OBJECT_Actor)
-      {
-        v3 = PID_ID(v2->uPackedID);
-        v8 = v3;
-        if ( pActors[v3].CanAct() )
-        {
-          v4 = v2->uPackedID;
-          v9 = ai_near_actors_targets_pid[v3];
-          memcpy(&v6, Actor::GetDirectionInfo(v4, v9, &a3, 0), sizeof(v6));
-          Actor::AI_Stand(v8, v9, 0x20u, &v6);
-          v2->field_C = 0;
-          v2->uActionLength = 0;
-          v1 = v7;
-        }
-      }
-      ++v10;
-      ++v2;
-    }
-    while ( v10 < v1->uActorQueueSize );
-  }
-  v1->field_4 = 2;
-  v1->field_8 = 100;
-}
-
-//----- (00406B9F) --------------------------------------------------------
-int stru262_TurnBased::_406B9F()
-{
-  signed int result; // eax@1
-  unsigned __int8 v2; // zf@1
-  unsigned __int8 v3; // sf@1
-  int v4; // esi@4
-  unsigned int v5; // esi@5
-  Actor *v6; // ebx@5
-  unsigned __int16 v7; // cx@15
-  AIDirection a3; // [sp+0h] [bp-50h]@15
-  AIDirection v9; // [sp+1Ch] [bp-34h]@15
-  signed int a1; // [sp+38h] [bp-18h]@4
-  stru262_TurnBased *thisa; // [sp+3Ch] [bp-14h]@1
-  unsigned int v12; // [sp+40h] [bp-10h]@5
-  unsigned int v13; // [sp+44h] [bp-Ch]@8
-  TurnBased_QueueElem *v14; // [sp+48h] [bp-8h]@2
-  signed int a2; // [sp+4Ch] [bp-4h]@1
-
-  result = 0;
-  thisa = this;
-  v2 = this->uActorQueueSize == 0;
-  v3 = this->uActorQueueSize < 0;
-  a2 = 0;
-  if ( !(v3 | v2) )
-  {
-    v14 = this->pQueue;
-    while ( 1 )
-    {
-      v4 = v14->uPackedID;
-      a1 = v14->uPackedID;
-      if (PID_TYPE(a1) != OBJECT_Player)
-      {
-        v5 = PID_ID(v4);
-        v12 = v5;
-        v6 = &pActors[v5];
-        if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result
-          || SHIDWORD(v6->pActorBuffs[5].uExpireTime) <= result && LODWORD(v6->pActorBuffs[5].uExpireTime) <= result )
-          v13 = result;
-        else
-          v13 = 1;
-        if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result
-          && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) )
-          result = 1;
-        if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) )
-        {
-          v13 = ai_near_actors_targets_pid[v5];
-          memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9));
-          v7 = v6->uAIState;
-          if ( v7 == 6 || v7 == 1 )
-          {
-            if ( (double)(signed int)v9.uDistance < 307.2 )
-              goto LABEL_26;
-          }
-          v6->uCurrentActionTime += pEventTimer->uTimeElapsed;
-          if ( (signed int)v6->uCurrentActionTime > v6->uCurrentActionLength )
-          {
-            if ( v7 == 4 )
-            {
-              v6->uCurrentActionTime = 0;
-              v6->uCurrentActionLength = 0;
-              v6->uAIState = Dead;
-              v6->UpdateAnimation();
-            }
-            if ( !thisa->_406D10(a2) )
-LABEL_26:
-              Actor::AI_Stand(v12, v13, 0x20u, &v9);
-          }
-        }
-      }
-      ++a2;
-      result = (signed int)thisa;
-      ++v14;
-      if ( a2 >= thisa->uActorQueueSize )
-        break;
-      result = 0;
-    }
-  }
-  return result;
-}
-
-//----- (00406D10) --------------------------------------------------------
-bool stru262_TurnBased::_406D10(signed int a2)
-{
-  int v2; // ecx@1
-  //int v3; // ecx@2
-  Actor *actor; // ebx@2
-  //unsigned __int16 v5; // dx@2
-  int *v6; // esi@7
-  TurnBased_QueueElem *v7; // edi@7
-  int v8; // eax@7
-  AIDirection *v9; // esi@10
-  int v10; // eax@10
-  unsigned int v11; // ecx@10
-  unsigned __int8 pHostileType; // al@12
-  unsigned __int8 v13; // sf@16
-  unsigned __int8 v14; // of@16
-  unsigned int v15; // edx@22
-  unsigned int v16; // ecx@23
-  TurnBased_QueueElem *v17; // eax@25
-  double v18; // st7@33
-  double v19; // st6@33
-  int v21; // [sp-8h] [bp-5Ch]@23
-  int v22; // [sp-8h] [bp-5Ch]@26
-  AIDirection *v23; // [sp-4h] [bp-58h]@23
-  int v24; // [sp-4h] [bp-58h]@26
-  AIDirection a3; // [sp+Ch] [bp-48h]@10
-  AIDirection pDir; // [sp+28h] [bp-2Ch]@10
-  int v27; // [sp+44h] [bp-10h]@33
-  unsigned int v28; // [sp+48h] [bp-Ch]@10
-  TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7
-  unsigned int uActorID; // [sp+50h] [bp-4h]@2
-  unsigned int a2a; // [sp+5Ch] [bp+8h]@7
-
- // __debugbreak();//срабатывает при пошаговом режиме после пяти шагов
-  v2 = *(&this->field_0 + 4 * (a2 + 2));
-  if (PID_TYPE(v2) == OBJECT_Player)
-    return 0;
-  uActorID = PID_ID(v2);
-  //uActorID = v3;
-  actor = &pActors[uActorID];
-  //v5 = v4->uAIState;
-  if ( actor->uAIState == 5 || actor->uAIState == 4 || actor->uAIState == 11 || actor->uAIState == 19 || actor->uAIState == 17 )
-    return 1;
-  v6 = &ai_near_actors_targets_pid[uActorID];
-  v7 = &pTurnEngine->pQueue[a2];
-  v8 = *v6;
-  v29 = &pTurnEngine->pQueue[a2];
-  a2a = v8;
-  Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
-  if ( actor->pMonsterInfo.uHostilityType && !*v6 )
-    actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-  v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0);
-  v10 = actor->uActorRadius;
-  memcpy(&a3, v9, sizeof(a3));
-  memcpy(&pDir, &a3, sizeof(pDir));
-  v11 = a3.uDistance - v10;
-  v28 = a3.uDistance - v10;
-  if ( ((a3.uDistance - v10) & 0x80000000u) != 0 )
-  {
-    v11 = 0;
-    v28 = 0;
-  }
-  pHostileType = actor->pMonsterInfo.uHostilityType;
-  if ( pHostileType == 1 )
-  {
-    if ( (double)(signed int)v28 >= 307.2 )
-      goto LABEL_21;
-    actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-    goto LABEL_21;
-  }
-  if ( pHostileType == 2 )
-  {
-    v14 = __OFSUB__(v11, 1024);
-    v13 = ((v11 - 1024) & 0x80000000u) != 0;
-  }
-  else
-  {
-    if ( pHostileType != 3 )
-      goto LABEL_21;
-    v14 = __OFSUB__(v11, 2560);
-    v13 = ((v11 - 2560) & 0x80000000u) != 0;
-  }
-  if ( v13 ^ v14 )
-  {
-    actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-  }
-LABEL_21:
-  if ( (signed __int64)actor->pActorBuffs[4].uExpireTime > 0 )
-  {
-    if ( (signed int)v11 < 10240 )
-    {
-      Actor::AI_Flee(uActorID, a2a, 0, &pDir);
-      v29->field_C = 4;
-      v29->uActionLength = actor->uCurrentActionLength;
-      return 1;
-    }
-    Actor::AI_4032B2(uActorID, a2a, 1024, 0);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uHostilityType != 4 )
-    goto LABEL_46;
-  if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 )
-  {
-    if ( actor->pMonsterInfo.uAIType == 1 )
-    {
-      if ( actor->pMonsterInfo.uMovementType == 5 )
-      {
-        Actor::AI_Stand(uActorID, a2a, 32, 0);
-        v29->field_C = 4;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-      }
-      Actor::AI_Flee(uActorID, a2a, 32, 0);
-      v29->field_C = 4;
-      v29->uActionLength = actor->uCurrentActionLength;
-      return 1;
-    }
-    if ( actor->pMonsterInfo.uAIType == 2 )
-    {
-      v27 = actor->sCurrentHP;
-      v18 = (double)v27;
-      v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.2;
-      if ( v19 > v18 && (signed int)v11 < 10240 )
-      {
-        if ( actor->pMonsterInfo.uMovementType == 5 )
-        {
-          Actor::AI_Stand(uActorID, a2a, 32, 0);
-          v29->field_C = 4;
-          v29->uActionLength = actor->uCurrentActionLength;
-          return 1;
-        }
-        Actor::AI_Flee(uActorID, a2a, 32, 0);
-        v29->field_C = 4;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-      }
-      goto LABEL_39;
-    }
-    if ( actor->pMonsterInfo.uAIType == 3 )
-    {
-      v27 = actor->sCurrentHP;
-      v18 = (double)v27;
-      v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.1;
-      if ( v19 > v18 && (signed int)v11 < 10240 )
-      {
-        if ( actor->pMonsterInfo.uMovementType == 5 )
-        {
-          Actor::AI_Stand(uActorID, a2a, 32, 0);
-          v29->field_C = 4;
-          v29->uActionLength = actor->uCurrentActionLength;
-          return 1;
-        }
-        Actor::AI_Flee(uActorID, a2a, 32, 0);
-        v29->field_C = 4;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-      }
-      goto LABEL_39;
-    }
-  }
-LABEL_39:
-  if ( (double)(signed int)v28 < 307.2 )
-    return 0;
-  if ( (signed int)v11 < 5120 )
-  {
-    if ( actor->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
-      Actor::AI_Pursue1(uActorID, a2a, uActorID, 32, &pDir);
-    else
-      Actor::AI_Pursue2(uActorID, a2a, 32, &pDir, 307);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-     return 1;
-  }
-LABEL_46:
-  if ( !actor->pMonsterInfo.uMovementType )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 1024, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 1 )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 2560, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 2 )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 5120, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 4 )
-  {
-    Actor::AI_4032B2(uActorID, a2a, 10240, 32);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  if ( actor->pMonsterInfo.uMovementType == 5 )
-  {
-    Actor::AI_Stand(uActorID, a2a, 32, 0);
-    v29->field_C = 2;
-    v29->uActionLength = actor->uCurrentActionLength;
-    return 1;
-  }
-  return 1;
-}
-
-//----- (00406FA8) --------------------------------------------------------
-void stru262_TurnBased::_406FA8()
-{
-  unsigned __int8 v1; // zf@1
-  unsigned __int8 v2; // sf@1
-  TurnBased_QueueElem *v3; // edi@2
-  int v4; // eax@4
-  Actor *v5; // ebx@4
-  unsigned __int16 v6; // cx@4
-  unsigned int *v7; // edx@8
-  unsigned int v8; // esi@8
-  unsigned __int8 v9; // of@13
-  AIDirection a3; // [sp+Ch] [bp-6Ch]@8
-  AIDirection v11; // [sp+28h] [bp-50h]@8
-  AIDirection a4; // [sp+44h] [bp-34h]@8
-  stru262_TurnBased *v13; // [sp+60h] [bp-18h]@1
-  TurnBased_QueueElem *v14; // [sp+64h] [bp-14h]@2
-  int uActorID; // [sp+68h] [bp-10h]@4
-  unsigned int a2; // [sp+6Ch] [bp-Ch]@8
-  int v17; // [sp+70h] [bp-8h]@1
-  unsigned int v18; // [sp+74h] [bp-4h]@2
-
-  v17 = 0;
-  v1 = this->uActorQueueSize == 0;
-  v2 = this->uActorQueueSize < 0;
-  v13 = this;
-  if ( !(v2 | v1) )
-  {
-    v3 = this->pQueue;
-    v18 = (char *)&pTurnEngine - (char *)this;
-    v14 = this->pQueue;
-    do
-    {
-      if (PID_TYPE(v3->uPackedID) != OBJECT_Player)
-      {
-        v4 = PID_ID(v3->uPackedID);
-        uActorID = v4;
-        v5 = &pActors[v4];
-        v6 = v5->uAIState;
-        if ( v6 != 5 )
-        {
-          if ( v6 != 11 )
-          {
-            if ( v6 != 19 )
-            {
-              if ( v6 != 17 )
-              {
-                v7 = (unsigned int *)&ai_near_actors_targets_pid[v4];
-                a2 = *v7;
-                v8 = a2;
-                Actor::_SelectTarget(v4, (int *)v7, true);
-                memcpy(&v11, Actor::GetDirectionInfo(*(int *)((char *)&v3->uPackedID + v18), v8, &a3, 0), sizeof(v11));
-                memcpy(&a4, &v11, sizeof(a4));
-                v5->uCurrentActionTime += pMiscTimer->uTimeElapsed;
-                if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength )
-                {
-                  if (v5->uAIState == Dying)
-                  {
-                    v5->uCurrentActionTime = 0;
-                    v5->uCurrentActionLength = 0;
-                    v5->uAIState = Dead;
-                    v5->UpdateAnimation();
-                    return;
-                  }
-                  if ( rand() % 2 )
-                    Actor::AI_Stand(uActorID, a2, 0x40u, &a4);
-                  else
-                    Actor::AI_Bored(uActorID, a2, &a4);
-                }
-              }
-            }
-          }
-        }
-      }
-      ++v17;
-      v3 = v14 + 1;
-      v9 = __OFSUB__(v17, v13->uActorQueueSize);
-      v2 = v17 - v13->uActorQueueSize < 0;
-      ++v14;
-    }
-    while ( v2 ^ v9 );
-  }
-}
 
 //----- (004070EF) --------------------------------------------------------
 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID)
--- a/mm7_6.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/mm7_6.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -3053,7 +3053,7 @@
               break;
             if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3)
             {
-              pTurnEngine->field_18 |= 8u;
+              pTurnEngine->field_18 |= TE_FLAG_8;
               break;
             }
             if ( uActiveCharacter )
@@ -3073,7 +3073,7 @@
             {
               if (pParty->bTurnBasedModeOn)
               {
-                if (pTurnEngine->field_4 == OBJECT_Actor || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
+                if (pTurnEngine->field_4 == 3 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
                 {
                   pParty->bTurnBasedModeOn = 0;
                   pTurnEngine->End(true);
@@ -3091,7 +3091,7 @@
               break;
             if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3)
             {
-              pTurnEngine->field_18 |= 8u;
+              pTurnEngine->field_18 |= TE_FLAG_8;
               break;
             }
             if ( !uActiveCharacter )
@@ -3120,7 +3120,7 @@
               break;
             if (pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3)
             {
-              pTurnEngine->field_18 |= 8u;
+              pTurnEngine->field_18 |= TE_FLAG_8;
               break;
             }
             pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
--- a/mm7_data.cpp	Wed Jul 03 23:21:29 2013 +0400
+++ b/mm7_data.cpp	Fri Jul 05 01:46:44 2013 +0400
@@ -33,8 +33,7 @@
 #include "MapInfo.h"
 struct MapStats *pMapStats;
 
-#include "TurnEngine.h"
-struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased;
+
 
 #include "CastSpellInfo.h"
 std::array<CastSpellInfo, 10> pCastSpellInfo;