diff TurnEngine.cpp @ 1448:5a5d0c713d47

some turn engine renaming
author Gloval
date Tue, 06 Aug 2013 00:52:46 +0400
parents e33188605eeb
children 8ff3c675a726
line wrap: on
line diff
--- a/TurnEngine.cpp	Mon Jul 15 08:20:28 2013 +0400
+++ b/TurnEngine.cpp	Tue Aug 06 00:52:46 2013 +0400
@@ -44,7 +44,7 @@
             if ( !pActors[p_id].CanAct() )
                 {
                 --active_actors;
-                pQueue[i].field_4 = 1001;
+                pQueue[i].actor_initiative = 1001;
                 pActors[p_id].uAttributes &= ~0x80;
                 }
             }
@@ -53,7 +53,7 @@
             if ( !pParty->pPlayers[p_id].CanAct() )
                 {
                 --active_actors;
-                pQueue[i].field_4 = 1001;
+                pQueue[i].actor_initiative = 1001;
                 }
             }
         }
@@ -66,8 +66,8 @@
         for(j=i+1; j<uActorQueueSize;++j )
             {  
             v8=&pQueue[j];           
-            if ( v8->field_4 < v7->field_4  || 
-                   ((v8->field_4 == v7->field_4) && 
+            if ( v8->actor_initiative < v7->actor_initiative  || 
+                   ((v8->actor_initiative == v7->actor_initiative) && 
                        (
                           ((PID_TYPE(v8->uPackedID) == OBJECT_Player) && (PID_TYPE(v7->uPackedID) == OBJECT_Actor)) || 
                           ((PID_TYPE(v8->uPackedID) == PID_TYPE(v7->uPackedID)) && (PID_ID(v8->uPackedID) < PID_ID(v7->uPackedID)))      
@@ -96,14 +96,14 @@
     for(i=0; i<uActorQueueSize; ++i)
         {
         if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
-            pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 0.46875);
+            pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (signed __int64)((double)pQueue[i].actor_initiative * 0.46875);
         }
 
 
     }
 
 //----- (0040471C) --------------------------------------------------------
-void stru262_TurnBased::_40471C()
+void stru262_TurnBased::ApplyPlayerAction()
     {
     if ( pParty->bTurnBasedModeOn == 1 )
         {
@@ -141,9 +141,9 @@
     dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength;
     dword_50C994 = 0;
 
-    this->field_10 = 100;
-    this->field_0 = 0;
-    this->field_8 = 64;
+    this->turn_initiative = 100;
+    this->turns_count = 0;
+    this->ai_turn_timer = 64;
     this->turn_stage = 1;
     this->uActorQueueSize = 0;
 
@@ -191,7 +191,7 @@
                 {
                 //v33 = pPlayers[(this->pQueue[0].uPackedID >> 3) + 1]->uTimeToRecovery;
                 v16 = (signed int)((double)pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery * 0.46875);
-                this->pQueue[v40b].field_4 = v16;
+                this->pQueue[v40b].actor_initiative = v16;
                 }
             else
                 {   
@@ -203,15 +203,15 @@
             {
             v17 = rand() % 99;
             if ( v17 < 33 )
-                this->pQueue[v40b].field_4 = 1;
+                this->pQueue[v40b].actor_initiative = 1;
             else 
-                this->pQueue[v40b].field_4= (v17 >= 66)? 5 : 3; 
+                this->pQueue[v40b].actor_initiative= (v17 >= 66)? 5 : 3; 
             }
         else 
             {
-            this->pQueue[v40b].field_4 = 666;
+            this->pQueue[v40b].actor_initiative = 666;
             }
-        this->pQueue[v40b].field_4 += 16;
+        this->pQueue[v40b].actor_initiative += 16;
         }
 
     if ( a_players_count > 0 )
@@ -238,7 +238,7 @@
 
         for (i=0; i<a_players_count; ++i)
             {
-            this->pQueue[activ_players[i]].field_4 = i+2;
+            this->pQueue[activ_players[i]].actor_initiative = i+2;
             }
         }
     this->SortTurnQueue();
@@ -274,11 +274,11 @@
         objID = PID_ID(pQueue[i].uPackedID);
         if ( objType == OBJECT_Player )
             {
-            pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333);
+            pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)pQueue[i].actor_initiative * 2.133333333333333);
             }
         else if ( objType == OBJECT_Actor )
             {
-             pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333);
+             pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)pQueue[i].actor_initiative * 2.133333333333333);
             }
         }
    
@@ -294,7 +294,7 @@
 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
 
 //----- (00405E14) --------------------------------------------------------
-void stru262_TurnBased::_405E14()
+void stru262_TurnBased::AITurnBasedAction()
     {
     AIDirection *v6; // esi@21
     int v7; // eax@21
@@ -348,50 +348,51 @@
     
     if ( turn_stage == 1 )
         {
-        if ( field_8 == 64 )
+        if ( ai_turn_timer == 64 )
             {
-            _406A63();
+            ActorAIDoMainAction();
             }
-        else  if ( field_8 > 0 )
+        else  if ( ai_turn_timer > 0 )
                 {
-                _406B9F();
+                ActorAIDoAdditionAction();
                 }
         else
                 {
-                _406AFE();
-                field_10 = 100;
+                ActorAISetLastAction();
+                turn_initiative = 100;
                 }
-        field_8 -= pEventTimer->uTimeElapsed;
+        ai_turn_timer -= pEventTimer->uTimeElapsed;
         }
     else if ( turn_stage == 2 )
         {
-        if ( !(field_18 & TE_FLAG_1) )
+        if ( field_18 == TE_FLAG_1)
             {
-            if ( field_10 == 100 )
+            if ( turn_initiative == 100 )
                 {
                 StartTurn();
-                _40652A();
+                SetAIRecoveryTimes();
+                return;
                 }
-            if ( field_10 > 0 || pQueue[0].field_4 <= 0 )
+            if ( turn_initiative > 0 || pQueue[0].actor_initiative <= 0 )
                 {
                 _4065B0();
-                _40652A();
+                SetAIRecoveryTimes();
                 }
             }
-        else
             NextTurn();
         }
     else if ( turn_stage == 3 )
         {
-        if ( uActionPointsLeft <= 0 || field_18 & TE_FLAG_8 )
+        if ( (uActionPointsLeft > 0) && (field_18 == TE_FLAG_8) )
             {
-            field_18 &= ~TE_FLAG_8;
-            turn_stage = 1;
-            field_8 = 64;
+           _406FA8();
             }
         else
-            {
-            _406FA8();
+            { 
+            field_18 &= ~TE_FLAG_8;
+        turn_stage = 1;
+        ai_turn_timer = 64;
+            
             }
         }
     }
@@ -416,7 +417,7 @@
          if (j==uActorQueueSize )
              {
              pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num);
-             pQueue[uActorQueueSize].field_4 = 100;
+             pQueue[uActorQueueSize].actor_initiative = 100;
              pQueue[uActorQueueSize].uActionLength = 0;
              pQueue[uActorQueueSize].field_C = 0;
              ++uActorQueueSize;
@@ -434,29 +435,29 @@
         if (j==uActorQueueSize )
             {
             pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]);
-            pQueue[uActorQueueSize].field_4 = 1;
+            pQueue[uActorQueueSize].actor_initiative = 1;
             pQueue[uActorQueueSize].uActionLength = 0;
             pQueue[uActorQueueSize].field_C = 0;
             ++uActorQueueSize;
             }
         }
 
-        ++field_0;
-        field_10 = 100;
+    ++turns_count;
+    turn_initiative = 100;
 
-        for(i=0; i<uActorQueueSize; ++i) 
-            {
-            if (pQueue[i].field_4 == 0 )
-                pQueue[i].field_4 = 100;
-            }
+    for(i=0; i<uActorQueueSize; ++i) 
+        {
+        if (pQueue[i].actor_initiative == 0 )
+            pQueue[i].actor_initiative = 100;
+        }
 
-        _4063A1();
-        for(i=0; i<uActorQueueSize; ++i) 
-            {
-            if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)||(pQueue[i].field_4 > 0))
-                break;
-            _40680F(i);
-            }
+    StepTurnQueue();
+    for(i=0; i<uActorQueueSize; ++i) 
+        {
+        if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)||(pQueue[i].actor_initiative > 0))
+            break;
+        _40680F(i);
+        }
     }
 // 4F75D8: using guessed type int ai_arrays_size;
 
@@ -483,7 +484,7 @@
          return;
          }
      pTurnEngine->field_18 &= ~TE_FLAG_2;
-     if ( pQueue[0].field_4 <= 0 )
+     if ( pQueue[0].actor_initiative <= 0 )
          return;
 
      v13 = 0;
@@ -552,14 +553,14 @@
      }
 
  //----- (004063A1) --------------------------------------------------------
- int stru262_TurnBased::_4063A1()
+ int stru262_TurnBased::StepTurnQueue()
      {
      int v9; // dx@12 
      int j;
 
      SortTurnQueue();
      viewparams->bRedrawGameUI = 1;
-     if ( pQueue[0].field_4 )
+     if ( pQueue[0].actor_initiative!=0 )
          {
          if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
              {
@@ -567,33 +568,36 @@
                  {
                  for (j=0; j<uActorQueueSize; ++j )
                      {      
-                     --pQueue[j].field_4;
+                     --pQueue[j].actor_initiative;
                      }
-                 --field_10;
-                 if (field_10 == 0)
+                 --turn_initiative;
+                 if (turn_initiative == 0)
                      return 1;
                  }
-                 while (pQueue[0].field_4 > 0);
+                 while (pQueue[0].actor_initiative != 0);
              }
          else
              {
+             if ( pQueue[0].actor_initiative>0 )
+                 {            
              v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState;
              if (!(v9 == AIState::Dying || v9 == AIState::Dead || 
                    v9 == AIState::Disabled || v9 == AIState::Removed))
                  {
-                 do
+                    do
                      {
                      for (j=0; j<uActorQueueSize; ++j )
                          {      
-                         --pQueue[j].field_4;
-                         if (pQueue[j].field_4 == 1)
+                         --pQueue[j].actor_initiative;
+                         if (pQueue[j].actor_initiative == 0)
                              pQueue[j].uActionLength = 0;
                          }
-                     --field_10;
-                     if (field_10 == 0)
+                     --turn_initiative;
+                     if (turn_initiative == 0)
                          return 1;
                      }
-                     while (pQueue[0].field_4 > 0); 
+                     while (pQueue[0].actor_initiative > 0); 
+                 }
                  }
              }
          }
@@ -613,7 +617,7 @@
     int v9; // ecx@14
     char v10; // zf@15
     int i;
-
+    v6=0;
     if (  PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player)
         {
         v4 = PID_ID(pQueue[a2].uPackedID);
@@ -629,30 +633,30 @@
         v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime;
         }
 
-    pQueue[a2].field_4 = v6;
+    pQueue[a2].actor_initiative = v6;
     SortTurnQueue();
     if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
         uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
     else
         uActiveCharacter = 0;
     viewparams->bRedrawGameUI = 1;
-    if (pQueue[0].field_4 > 0)
+    if (pQueue[0].actor_initiative > 0)
         {
-        while(field_10 > 0)
+        while(turn_initiative > 0)
             {
             for (i=0; i<uActorQueueSize; ++i)
                 {
-                --pQueue[i].field_4;
-                if (pQueue[i].field_4==0)
+                --pQueue[i].actor_initiative;
+                if (pQueue[i].actor_initiative==0)
                     pQueue[i].uActionLength=0;
                 }
-            --field_10;
+            --turn_initiative;
             }
         }
     }
 
 //----- (0040652A) --------------------------------------------------------
-void stru262_TurnBased::_40652A()
+void stru262_TurnBased::SetAIRecoveryTimes()
     {
     int i;
     int monster_ai_state;
@@ -660,7 +664,7 @@
 
     for (i=0; i<uActorQueueSize; ++i )
         {
-        if (pQueue[i].field_4 == 0)
+        if (pQueue[i].actor_initiative == 0)
             {
             if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player) 
                 break;
@@ -670,9 +674,9 @@
                 monster_ai_state == AIState::Fleeing || 
                 monster_ai_state == AIState::Fidgeting)
                 {
-                pQueue[i].field_4 = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
+                pQueue[i].actor_initiative = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
                 if (monster->pActorBuffs[7].uExpireTime > 0)
-                    pQueue[i].field_4*=2;
+                    pQueue[i].actor_initiative*=2;
                 }
             }
         }
@@ -684,11 +688,11 @@
     int i;
 
     SortTurnQueue();
-    if (pQueue[0].field_4 <= 0)
+    if (pQueue[0].actor_initiative <= 0)
         {  
         for (i=0; i<uActorQueueSize; ++i )
             {
-            if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)|| (pQueue[i].field_4 > 0) )
+            if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)|| (pQueue[i].actor_initiative > 0) )
                 break;
             if ((pQueue[i].uActionLength<=0) && (PID_TYPE(pQueue[i].uPackedID)==OBJECT_Actor))
                 _40680F(i);
@@ -696,7 +700,7 @@
         }
     else
         {
-        _4063A1();
+        StepTurnQueue();
         if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player) 
             uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
         else
@@ -705,11 +709,11 @@
         }
 
     for (i=0; i<uActorQueueSize; ++i )
-        AIRangedAttacks(i);
+        AIAttacks(i);
 }
 
 //----- (00406648) --------------------------------------------------------
-void stru262_TurnBased::AIRangedAttacks( unsigned int queue_index )
+void stru262_TurnBased::AIAttacks( unsigned int queue_index )
     {
     TurnBased_QueueElem *v1; // ecx@1
     int v3; // eax@1
@@ -940,7 +944,7 @@
     }
 
 //----- (00406A63) --------------------------------------------------------
-void stru262_TurnBased::_406A63()
+void stru262_TurnBased::ActorAIDoMainAction()
     {
   
     AIDirection a3; // [sp+8h] [bp-44h]@5
@@ -948,7 +952,7 @@
     unsigned int target_pid; // [sp+40h] [bp-Ch]@5
     int i;
 
-    this->field_8 = 64;
+    this->ai_turn_timer = 64;
     dword_50C994 = 0;
     uActiveCharacter = 0;
     for (i=0; i<uActorQueueSize; ++i )
@@ -965,7 +969,7 @@
 // 50C994: using guessed type int dword_50C994;
 
 //----- (00406AFE) --------------------------------------------------------
-void stru262_TurnBased::_406AFE()
+void stru262_TurnBased::ActorAISetLastAction()
     {
     AIDirection a3; // [sp+4h] [bp-48h]@5
     AIDirection v7; // [sp+20h] [bp-2Ch]@5
@@ -984,12 +988,12 @@
             }
         }   
     turn_stage = 2;
-    field_8 = 100;
+    ai_turn_timer = 100;
 
     }
 
 //----- (00406B9F) --------------------------------------------------------
-void stru262_TurnBased::_406B9F()
+void stru262_TurnBased::ActorAIDoAdditionAction()
     {
     Actor *v6; // ebx@5
     AIDirection a3; // [sp+0h] [bp-50h]@15
@@ -1045,7 +1049,7 @@
     int v8; // eax@7
     AIDirection *v9; // esi@10
     int v10; // eax@10
-    unsigned int v11; // ecx@10
+    int v11; // ecx@10
     unsigned __int8 pHostileType; // al@12
     unsigned __int8 v13; // sf@16
     unsigned __int8 v14; // of@16
@@ -1057,7 +1061,7 @@
     AIDirection a3; // [sp+Ch] [bp-48h]@10
     AIDirection pDir; // [sp+28h] [bp-2Ch]@10
     int v27; // [sp+44h] [bp-10h]@33
-    unsigned int v28; // [sp+48h] [bp-Ch]@10
+    int v28; // [sp+48h] [bp-Ch]@10
     TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7
     unsigned int uActorID; // [sp+50h] [bp-4h]@2
     unsigned int a2a; // [sp+5Ch] [bp+8h]@7
@@ -1070,7 +1074,9 @@
     //uActorID = v3;
     actor = &pActors[uActorID];
     //v5 = v4->uAIState;
-    if ( actor->uAIState == 5 || actor->uAIState == 4 || actor->uAIState == 11 || actor->uAIState == 19 || actor->uAIState == 17 )
+    if ( actor->uAIState == AIState::Dead || actor->uAIState ==  AIState::Dying || 
+         actor->uAIState == AIState::Removed|| actor->uAIState == AIState::Disabled || 
+         actor->uAIState == AIState::Summoned  )
         return 1;
     v6 = &ai_near_actors_targets_pid[uActorID];
     v7 = &pTurnEngine->pQueue[a2];
@@ -1082,116 +1088,96 @@
         actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
     v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0);
     v10 = actor->uActorRadius;
-    memcpy(&a3, v9, sizeof(a3));
-    memcpy(&pDir, &a3, sizeof(pDir));
+    memcpy(&a3, v9, sizeof(AIDirection));
+    memcpy(&pDir, &a3, sizeof(AIDirection));
     v11 = a3.uDistance - v10;
     v28 = a3.uDistance - v10;
-    if ( ((a3.uDistance - v10) & 0x80000000u) != 0 )
+    if ( v28 < 0 )
         {
         v11 = 0;
         v28 = 0;
         }
     pHostileType = actor->pMonsterInfo.uHostilityType;
-    if ( pHostileType == 1 )
-        {
-        if ( (double)(signed int)v28 >= 307.2 )
-            goto LABEL_21;
-        actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-        goto LABEL_21;
-        }
-    if ( pHostileType == 2 )
-        {
-        v14 = __OFSUB__(v11, 1024);
-        v13 = ((v11 - 1024) & 0x80000000u) != 0;
-        }
-    else
+   
+
+    switch (pHostileType)
         {
-        if ( pHostileType != 3 )
-            goto LABEL_21;
-        v14 = __OFSUB__(v11, 2560);
-        v13 = ((v11 - 2560) & 0x80000000u) != 0;
+    case 1:
+        if ( (double)v28 < 307.2 )
+            actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+        break;
+    case 2:
+        if ( v28 < 1024 )
+            actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+        break;
+    case 3:
+        if ( v28 < 2560 )
+            actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+        break;
         }
-    if ( v13 ^ v14 )
+
+    if ( actor->pActorBuffs[4].uExpireTime > 0 )
         {
-        actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-        }
-LABEL_21:
-    if ( (signed __int64)actor->pActorBuffs[4].uExpireTime > 0 )
-        {
-        if ( (signed int)v11 < 10240 )
+        if (v11 < 10240 )
             {
             Actor::AI_Flee(uActorID, a2a, 0, &pDir);
             v29->field_C = 4;
-            v29->uActionLength = actor->uCurrentActionLength;
-            return 1;
             }
-        Actor::AI_4032B2(uActorID, a2a, 1024, 0);
-        v29->field_C = 2;
+        else
+            {
+             Actor::AI_4032B2(uActorID, a2a, 1024, 0);
+             v29->field_C = 2;
+            }         
+    
         v29->uActionLength = actor->uCurrentActionLength;
         return 1;
         }
-    if ( actor->pMonsterInfo.uHostilityType != 4 )
-        goto LABEL_46;
+
+    if ( actor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long )
+  {     
     if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 )
         {
         if ( actor->pMonsterInfo.uAIType == 1 )
             {
             if ( actor->pMonsterInfo.uMovementType == 5 )
-                {
                 Actor::AI_Stand(uActorID, a2a, 32, 0);
-                v29->field_C = 4;
-                v29->uActionLength = actor->uCurrentActionLength;
-                return 1;
-                }
-            Actor::AI_Flee(uActorID, a2a, 32, 0);
+            else
+                Actor::AI_Flee(uActorID, a2a, 32, 0);
             v29->field_C = 4;
             v29->uActionLength = actor->uCurrentActionLength;
             return 1;
             }
         if ( actor->pMonsterInfo.uAIType == 2 )
             {
-            v27 = actor->sCurrentHP;
-            v18 = (double)v27;
-            v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.2;
-            if ( v19 > v18 && (signed int)v11 < 10240 )
+           
+            if (((double)actor->pMonsterInfo.uHP * 0.2) > (double)actor->sCurrentHP && (v11 < 10240 ) )
                 {
                 if ( actor->pMonsterInfo.uMovementType == 5 )
-                    {
                     Actor::AI_Stand(uActorID, a2a, 32, 0);
-                    v29->field_C = 4;
-                    v29->uActionLength = actor->uCurrentActionLength;
-                    return 1;
-                    }
-                Actor::AI_Flee(uActorID, a2a, 32, 0);
+                else
+                     Actor::AI_Flee(uActorID, a2a, 32, 0);
                 v29->field_C = 4;
                 v29->uActionLength = actor->uCurrentActionLength;
                 return 1;
                 }
-            goto LABEL_39;
             }
         if ( actor->pMonsterInfo.uAIType == 3 )
             {
-            v27 = actor->sCurrentHP;
-            v18 = (double)v27;
-            v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.1;
-            if ( v19 > v18 && (signed int)v11 < 10240 )
+
+            if ( ((double)actor->pMonsterInfo.uHP * 0.1) > (double)actor->sCurrentHP && (v11 < 10240 ))
                 {
                 if ( actor->pMonsterInfo.uMovementType == 5 )
-                    {
                     Actor::AI_Stand(uActorID, a2a, 32, 0);
-                    v29->field_C = 4;
-                    v29->uActionLength = actor->uCurrentActionLength;
-                    return 1;
-                    }
-                Actor::AI_Flee(uActorID, a2a, 32, 0);
+                else
+                     Actor::AI_Flee(uActorID, a2a, 32, 0);
                 v29->field_C = 4;
                 v29->uActionLength = actor->uCurrentActionLength;
                 return 1;
                 }
-            goto LABEL_39;
+
             }
         }
-LABEL_39:
+
     if ( (double)(signed int)v28 < 307.2 )
         return 0;
     if ( (signed int)v11 < 5120 )
@@ -1204,42 +1190,29 @@
         v29->uActionLength = actor->uCurrentActionLength;
         return 1;
         }
-LABEL_46:
-    if ( actor->pMonsterInfo.uMovementType == 0 )
-        {
-        Actor::AI_4032B2(uActorID, a2a, 1024, 32);
-        v29->field_C = 2;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
         }
-    if ( actor->pMonsterInfo.uMovementType == 1 )
-        {
-        Actor::AI_4032B2(uActorID, a2a, 2560, 32);
-        v29->field_C = 2;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-        }
-    if ( actor->pMonsterInfo.uMovementType == 2 )
+    switch(actor->pMonsterInfo.uMovementType)
         {
-        Actor::AI_4032B2(uActorID, a2a, 5120, 32);
-        v29->field_C = 2;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
+        case 0: 
+            Actor::AI_4032B2(uActorID, a2a, 1024, 32);
+            break;
+        case 1:
+             Actor::AI_4032B2(uActorID, a2a, 2560, 32);
+             break;
+         case 2:
+             Actor::AI_4032B2(uActorID, a2a, 5120, 32);
+             break;
+         case 4:
+             Actor::AI_4032B2(uActorID, a2a, 10240, 32);
+             break;
+         case 5:
+             Actor::AI_Stand(uActorID, a2a, 32, 0);
+              break;
+         default:
+             return 1;
         }
-    if ( actor->pMonsterInfo.uMovementType == 4 )
-        {
-        Actor::AI_4032B2(uActorID, a2a, 10240, 32);
-        v29->field_C = 2;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-        }
-    if ( actor->pMonsterInfo.uMovementType == 5 )
-        {
-        Actor::AI_Stand(uActorID, a2a, 32, 0);
-        v29->field_C = 2;
-        v29->uActionLength = actor->uCurrentActionLength;
-        return 1;
-        }
+    v29->field_C = 2;
+    v29->uActionLength = actor->uCurrentActionLength;
     return 1;
     }