Mercurial > mm7
annotate Party.cpp @ 1839:f4f63f565a72
adding some member value zeroing to Party::Reset
author | Grumpy7 |
---|---|
date | Fri, 11 Oct 2013 09:20:52 +0200 |
parents | e4e27261d84e |
children | 785be3f53d9b |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
0 | 5 #include "Party.h" |
6 #include "MapInfo.h" | |
7 #include "Time.h" | |
8 #include "AudioPlayer.h" | |
9 #include "IconFrameTable.h" | |
10 #include "Mouse.h" | |
11 #include "PlayerFrameTable.h" | |
12 #include "TurnEngine.h" | |
13 #include "Viewport.h" | |
14 #include "Actor.h" | |
15 #include "GUIWindow.h" | |
189 | 16 #include "texts.h" |
0 | 17 |
18 #include "mm7_data.h" | |
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19 #include "MM7.h" |
1295 | 20 #include "Outdoor.h" |
21 #include "Indoor.h" | |
1297 | 22 #include "Texture.h" |
23 #include "LOD.h" | |
24 #include "Sprites.h" | |
25 #include "SpriteObject.h" | |
26 #include "ObjectList.h" | |
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27 #include "Conditions.h" |
0 | 28 |
29 Party *pParty; // idb | |
30 | |
31 struct ActionQueue *pPartyActionQueue = new ActionQueue; | |
32 | |
33 | |
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34 std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_ |
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35 char PickedPlayer2_unused; // byte_AE3369_ |
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36 char PickedPlayer3_unused; // byte_AE336A_ |
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37 char PickedPlayer4_unused; // byte_AE336B_ |
0 | 38 |
1035 | 39 |
40 | |
41 //----- (0044A56A) -------------------------------------------------------- | |
42 void Party::CountHirelings() | |
43 { | |
44 field_70A = 0; | |
45 | |
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46 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i) |
1035 | 47 { |
48 auto npc = pNPCStats->pNewNPCData + i; | |
49 if (npc->Hired() && | |
50 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName))) | |
51 { | |
52 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName)) | |
53 ++field_70A; | |
54 } | |
55 } | |
56 } | |
57 | |
58 | |
783 | 59 // inlined |
60 //----- (mm6c::004858D0) -------------------------------------------------- | |
61 void Party::Zero() | |
62 { | |
63 | |
64 uFlags2 = 0; | |
65 uNumGoldInBank = 0; | |
66 | |
67 uCurrentYear = 0; | |
68 uCurrentMonth = 0; | |
69 uCurrentMonthWeek = 0; | |
70 uDaysPlayed = 0; | |
71 uCurrentHour = 0; | |
72 uCurrentMinute = 0; | |
73 uCurrentTimeSecond = 0; | |
74 | |
75 field_6FC = 0; | |
76 days_played_without_rest = 0; | |
77 | |
78 vPosition.y = 0; | |
79 vPosition.z = 0; | |
80 vPosition.x = 0; | |
81 uFallStartY = 0; | |
82 sRotationY = 0; | |
83 sRotationX = 0; | |
84 uFallSpeed = 0; | |
85 field_28 = 0; | |
86 uDefaultPartyHeight = 120; | |
1546 | 87 field_14_radius = 37; |
783 | 88 y_rotation_granularity = 25; |
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89 y_rotation_speed = 90; |
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90 |
783 | 91 uWalkSpeed = 384; |
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92 walk_sound_timer = 0; |
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93 |
783 | 94 field_24 = 5; |
95 field_6FC = 0; | |
96 field_708 = 15; | |
97 field_0 = 25; | |
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98 |
1839 | 99 uNumPrisonTerms = 0; |
100 uNumBountiesCollected = 0; | |
101 memset(monster_for_hunting_killed, 5, sizeof(__int16)); | |
102 memset(monster_id_for_hunting, 5, sizeof(__int16)); | |
103 memset(_quest_bits, 64, sizeof(__int8)); | |
104 memset(pArcomageWins, 16, sizeof(__int8)); | |
105 uNumArenaPageWins = 0; | |
106 uNumArenaSquireWins = 0; | |
107 uNumArenaKnightWins = 0; | |
108 uNumArenaLordWins = 0; | |
109 | |
783 | 110 } |
111 | |
112 //inlined | |
113 //----- (mm6c::0045BE90) -------------------------------------------------- | |
114 void ActionQueue::Reset() | |
115 { | |
116 uNumActions = 0; | |
117 } | |
0 | 118 |
119 //----- (004760C1) -------------------------------------------------------- | |
120 void ActionQueue::Add(PartyAction action) | |
121 { | |
122 if (uNumActions < 30) | |
123 pActions[uNumActions++] = action; | |
124 } | |
125 | |
126 //----- (00497FC5) -------------------------------------------------------- | |
127 bool Party::_497FC5_check_party_perception_against_level() | |
128 { | |
129 int uMaxPerception; // edi@1 | |
130 signed int v5; // eax@3 | |
131 bool result; // eax@7 | |
132 | |
133 uMaxPerception = 0; | |
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134 for (int i = 0; i < 4; i++) |
0 | 135 { |
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136 if ( this->pPlayers[i].CanAct() ) |
0 | 137 { |
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138 v5 = this->pPlayers[i].GetPerception(); |
0 | 139 if ( v5 > uMaxPerception ) |
140 uMaxPerception = v5; | |
141 } | |
142 } | |
143 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 ) | |
144 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per; | |
145 else | |
146 result = 0; | |
147 return result; | |
148 } | |
149 | |
150 //----- (004936E1) -------------------------------------------------------- | |
151 void Party::SetHoldingItem(ItemGen *pItem) | |
152 { | |
153 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
201 | 154 memcpy(&pPickedItem, pItem, sizeof(pPickedItem)); |
155 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID); | |
0 | 156 } |
157 | |
158 //----- (0049370F) -------------------------------------------------------- | |
159 int Party::GetNextActiveCharacter() | |
160 { | |
161 int v2; // eax@4 | |
162 Player *v6; // eax@7 | |
163 signed int v8; // esi@23 | |
164 int v12; // [sp+Ch] [bp-4h]@1 | |
165 | |
166 v12 = 0; | |
167 if ( pParty->bTurnBasedModeOn == 1 ) | |
168 { | |
1340 | 169 if ( pTurnEngine->turn_stage != 2 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player) |
0 | 170 return 0; |
848 | 171 v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID); |
0 | 172 return v2 + 1; |
173 } | |
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174 |
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175 if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] ) |
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176 memset(playerAlreadyPicked.data(), 0, 4u); |
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177 for (int i = 0; i < 4; i++) |
0 | 178 { |
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179 v6 = &this->pPlayers[i]; |
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180 if ( !v6->CanAct() |
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181 || v6->uTimeToRecovery > 0) |
0 | 182 { |
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183 playerAlreadyPicked[i] = true; |
0 | 184 } |
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185 else if ( !playerAlreadyPicked[i] ) |
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186 { |
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187 playerAlreadyPicked[i] = true; |
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188 if (i > 0) //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird |
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189 return i + 1; |
0 | 190 break; |
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191 } |
89 | 192 } |
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193 |
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194 for (int i = 0; i < 4; i++) |
0 | 195 { |
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196 if ( this->pPlayers[i].CanAct() |
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197 && this->pPlayers[i].uTimeToRecovery == 0 ) |
0 | 198 { |
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199 if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 ) |
0 | 200 { |
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201 v8 = this->pPlayers[i].uSpeedBonus; |
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202 v12 = i + 1; |
0 | 203 } |
204 } | |
205 } | |
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206 return v12; |
0 | 207 } |
208 | |
209 | |
210 //----- (00493244) -------------------------------------------------------- | |
211 bool Party::HasItem(unsigned int uItemID) | |
212 { | |
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213 for (int player = 0; player < 4; player++) |
0 | 214 { |
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215 for (int itemPos = 0; itemPos < 138; itemPos++) |
0 | 216 { |
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217 if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID) |
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218 return true; |
0 | 219 } |
220 } | |
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221 return false; |
0 | 222 } |
223 | |
224 | |
225 //----- (00492AD5) -------------------------------------------------------- | |
593 | 226 void Party::SetFood(unsigned int uNumFood) |
0 | 227 { |
228 pUIAnim_Food->uAnimTime = 0; | |
229 pParty->uNumFoodRations = uNumFood; | |
592 | 230 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 231 } |
232 | |
233 //----- (00492B03) -------------------------------------------------------- | |
234 void Party::TakeFood(unsigned int uNumFood) | |
235 { | |
592 | 236 if (pParty->uNumFoodRations <= uNumFood) |
237 pParty->uNumFoodRations = 0; | |
0 | 238 else |
592 | 239 pParty->uNumFoodRations -= uNumFood; |
240 | |
0 | 241 pUIAnim_Food->uAnimTime = 0; |
592 | 242 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 243 } |
244 | |
245 //----- (00492B42) -------------------------------------------------------- | |
592 | 246 void Party::GiveFood(unsigned int _this) |
0 | 247 { |
248 pParty->uNumFoodRations += _this; | |
249 pUIAnim_Food->uAnimTime = 0; | |
592 | 250 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; |
0 | 251 } |
252 | |
253 //----- (00492B70) -------------------------------------------------------- | |
254 void Party::SetGold(unsigned int uNumGold) | |
255 { | |
256 pParty->uNumGold = uNumGold; | |
257 pUIAnim_Gold->uAnimTime = 0; | |
592 | 258 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; |
0 | 259 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
260 } | |
261 | |
262 //----- (00492BB6) -------------------------------------------------------- | |
263 void Party::TakeGold(unsigned int uNumGold) | |
264 { | |
265 if ( uNumGold <= pParty->uNumGold ) | |
266 pParty->uNumGold -= uNumGold; | |
267 else | |
268 pParty->uNumGold = 0; | |
269 pUIAnim_Gold->uAnimTime = 0; | |
592 | 270 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; |
0 | 271 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
272 } | |
273 | |
274 //----- (0049135E) -------------------------------------------------------- | |
275 unsigned int Party::GetPartyFame() | |
276 { | |
566 | 277 unsigned __int64 total_exp = 0; |
278 for (uint i = 0; i < 4; ++i) | |
279 total_exp += pPlayers[i].uExperience; | |
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280 return (unsigned int)(min(total_exp / 1000, UINT_MAX)); //min wasn't present, but could be incorrect without it |
0 | 281 } |
282 | |
283 //----- (0049137D) -------------------------------------------------------- | |
284 void Party::CreateDefaultParty(char bGiveItems) | |
285 { | |
286 Player *pCharacter; // esi@3 | |
287 int uSkillIdx; // eax@11 | |
288 unsigned int v16; // [sp-4h] [bp-44h]@26 | |
289 signed int uNumPlayers; // [sp+18h] [bp-28h]@1 | |
290 ItemGen Dst; // [sp+1Ch] [bp-24h]@10 | |
291 | |
130 | 292 pHireling1Name[0] = 0; |
293 pHireling2Name[0] = 0; | |
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294 this->hirelingScrollPosition = 0; |
130 | 295 memset(pHirelings, 0, 2 * sizeof(*pHirelings)); |
296 | |
0 | 297 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan |
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298 this->pPlayers[0].uPrevFace = 17; |
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299 this->pPlayers[0].uCurrentFace = 17; |
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300 this->pPlayers[0].uPrevVoiceID = 17; |
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301 this->pPlayers[0].uVoiceID = 17; |
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302 this->pPlayers[0].uMight = 30; |
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303 this->pPlayers[0].uIntelligence = 5; |
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304 this->pPlayers[0].uWillpower = 5; |
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305 this->pPlayers[0].uEndurance = 13; |
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306 this->pPlayers[0].uAccuracy = 13; |
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307 this->pPlayers[0].uSpeed = 14; |
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308 this->pPlayers[0].uLuck = 7; |
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309 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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310 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster |
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311 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow |
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312 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword |
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313 this->pPlayers[1].uPrevFace = 3; |
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314 this->pPlayers[1].uCurrentFace = 3; |
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315 this->pPlayers[1].uPrevVoiceID = 3; |
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316 this->pPlayers[1].uVoiceID = 3; |
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317 strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic |
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318 this->pPlayers[1].uMight = 13; |
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319 this->pPlayers[1].uIntelligence = 9; |
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320 this->pPlayers[1].uWillpower = 9; |
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321 this->pPlayers[1].uEndurance = 13; |
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322 this->pPlayers[1].uAccuracy = 13; |
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323 this->pPlayers[1].uSpeed = 13; |
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324 this->pPlayers[1].uLuck = 13; |
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325 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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326 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing |
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327 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger |
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328 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap |
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329 this->pPlayers[2].uPrevFace = 14; |
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330 this->pPlayers[2].uCurrentFace = 14; |
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331 this->pPlayers[2].uPrevVoiceID = 14; |
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332 this->pPlayers[2].uVoiceID = 14; |
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333 strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena |
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334 this->pPlayers[2].uMight = 12; |
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335 this->pPlayers[2].uIntelligence = 9; |
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336 this->pPlayers[2].uWillpower = 20; |
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337 this->pPlayers[2].uEndurance = 22; |
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338 this->pPlayers[2].uAccuracy = 7; |
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339 this->pPlayers[2].uSpeed = 13; |
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340 this->pPlayers[2].uLuck = 7; |
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341 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy |
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342 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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343 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body |
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344 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace |
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345 strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis |
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346 this->pPlayers[3].uPrevFace = 10; |
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347 this->pPlayers[3].uCurrentFace = 10; |
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348 this->pPlayers[3].uEndurance = 13; |
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349 this->pPlayers[3].uAccuracy = 13; |
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350 this->pPlayers[3].uSpeed = 13; |
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351 this->pPlayers[3].uPrevVoiceID = 10; |
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352 this->pPlayers[3].uVoiceID = 10; |
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353 this->pPlayers[3].uMight = 5; |
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354 this->pPlayers[3].uIntelligence = 30; |
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355 this->pPlayers[3].uWillpower = 9; |
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356 this->pPlayers[3].uLuck = 7; |
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357 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather |
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358 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air |
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359 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire |
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360 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff |
0 | 361 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++) |
362 { | |
135 | 363 pCharacter = &pParty->pPlayers[uNumPlayers]; |
364 if (pCharacter->classType == PLAYER_CLASS_KNIGHT) | |
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365 pCharacter->sResMagicBase = 10; //player[i].pResMagicBase |
321 | 366 pCharacter->lastOpenedSpellbookPage = 0; |
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367 for (int i = 0; i < 9; i++)//for Magic Book |
0 | 368 { |
369 if (pPlayers[uNumPlayers].pActiveSkills[12+i]) | |
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370 { |
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371 pCharacter->lastOpenedSpellbookPage = i; |
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372 break; |
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373 } |
0 | 374 } |
375 pCharacter->uExpressionTimePassed = 0; | |
376 Dst.Reset(); | |
377 if ( bGiveItems ) | |
378 { | |
439 | 379 pItemsTable->GenerateItem(2, 40, &Dst); //ring |
0 | 380 pCharacter->AddItem2(-1, &Dst); |
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381 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++) |
0 | 382 { |
383 if ( pCharacter->pActiveSkills[uSkillIdx] ) | |
384 { | |
385 switch ( uSkillIdx ) | |
386 { | |
387 case PLAYER_SKILL_STAFF: | |
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388 pCharacter->WearItem(ITEM_STAFF_1); |
0 | 389 break; |
390 case PLAYER_SKILL_SWORD: | |
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391 pCharacter->WearItem(ITEM_LONGSWORD_1); |
0 | 392 break; |
393 case PLAYER_SKILL_DAGGER: | |
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394 pCharacter->WearItem(ITEM_DAGGER_1); |
0 | 395 break; |
396 case PLAYER_SKILL_AXE: | |
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397 pCharacter->WearItem(ITEM_AXE_1); |
0 | 398 break; |
399 case PLAYER_SKILL_SPEAR: | |
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400 pCharacter->WearItem(ITEM_SPEAR_1); |
0 | 401 break; |
402 case PLAYER_SKILL_BOW: | |
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403 pCharacter->WearItem(ITEM_CROSSBOW_1); |
0 | 404 break; |
405 case PLAYER_SKILL_MACE: | |
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406 pCharacter->WearItem(ITEM_MACE_1); |
0 | 407 break; |
408 case PLAYER_SKILL_SHIELD: | |
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409 pCharacter->WearItem(ITEM_BUCKLER_1); |
0 | 410 break; |
411 case PLAYER_SKILL_LEATHER: | |
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412 pCharacter->WearItem(ITEM_LEATHER_1); |
0 | 413 break; |
414 case PLAYER_SKILL_CHAIN: | |
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415 pCharacter->WearItem(ITEM_CHAINMAIL_1); |
0 | 416 break; |
417 case PLAYER_SKILL_PLATE: | |
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418 pCharacter->WearItem(ITEM_PLATE_1); |
0 | 419 break; |
420 case PLAYER_SKILL_FIRE: | |
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421 pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE); |
0 | 422 break; |
423 case PLAYER_SKILL_AIR: | |
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424 pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL); |
0 | 425 break; |
426 case PLAYER_SKILL_WATER: | |
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427 pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY); |
0 | 428 break; |
429 case PLAYER_SKILL_EARTH: | |
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430 pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW); |
0 | 431 break; |
432 case PLAYER_SKILL_SPIRIT: | |
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433 pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS); |
0 | 434 break; |
435 case PLAYER_SKILL_MIND: | |
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436 pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST); |
0 | 437 break; |
438 case PLAYER_SKILL_BODY: | |
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439 pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID); |
0 | 440 break; |
441 case PLAYER_SKILL_ITEM_ID: | |
442 case PLAYER_SKILL_REPAIR: | |
443 case PLAYER_SKILL_MEDITATION: | |
444 case PLAYER_SKILL_PERCEPTION: | |
445 case PLAYER_SKILL_DIPLOMACY: | |
446 case PLAYER_SKILL_TRAP_DISARM: | |
447 case PLAYER_SKILL_LEARNING: | |
448 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); | |
449 v16 = 5 * (rand() % 3 + 40); // simple reagent | |
450 pCharacter->AddItem(-1, v16); | |
451 break; | |
452 case PLAYER_SKILL_DODGE: | |
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453 pCharacter->AddItem(-1, ITEM_BOOTS_1); |
0 | 454 break; |
455 case PLAYER_SKILL_UNARMED: | |
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456 pCharacter->AddItem(-1, ITEM_GAUNTLETS_1); |
0 | 457 break; |
458 default: | |
459 break; | |
460 } | |
461 } | |
462 } | |
1071 | 463 for (int i = 0; i < 138; i++) |
0 | 464 { |
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465 if ( pCharacter->pInventoryItemList[i].uItemID != 0) |
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466 pCharacter->pInventoryItemList[i].SetIdentified(); |
0 | 467 } |
468 } | |
469 pCharacter->sHealth = pCharacter->GetMaxHealth(); | |
470 pCharacter->sMana = pCharacter->GetMaxMana(); | |
471 } | |
472 } | |
473 | |
474 //----- (004917CE) -------------------------------------------------------- | |
475 int Party::Reset() | |
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476 { |
783 | 477 Zero(); |
0 | 478 |
479 field_708 = 15; | |
480 sEyelevel = 160; | |
481 uNumGold = 200; | |
482 uNumFoodRations = 7; | |
483 | |
783 | 484 |
373 | 485 alignment = PartyAlignment_Neutral; |
486 SetUserInterface(alignment, true); | |
0 | 487 |
488 uTimePlayed = 0x21C00u; | |
489 uLastRegenerationTime = 0x21C00; | |
490 | |
491 bTurnBasedModeOn = false; | |
492 | |
493 uActiveCharacter = 1; | |
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494 ::pPlayers.ZerothIndex() = pPlayers; |
0 | 495 for (uint i = 0; i < 4; ++i) |
496 ::pPlayers[i + 1] = &pPlayers[i]; | |
497 | |
135 | 498 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT); |
499 pPlayers[1].Reset(PLAYER_CLASS_THEIF); | |
500 pPlayers[2].Reset(PLAYER_CLASS_CLERIC); | |
501 pPlayers[3].Reset(PLAYER_CLASS_SORCERER); | |
1014 | 502 pPlayers[0].uCurrentFace = 17; |
503 pPlayers[0].uPrevVoiceID = 17; | |
0 | 504 pPlayers[0].uVoiceID = 17; |
505 pPlayers[0].SetInitialStats(); | |
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506 |
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507 pPlayers[0].uSex = pPlayers[0].GetSexByVoice(); |
0 | 508 pPlayers[0].RandomizeName(); |
509 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); | |
510 | |
511 | |
1014 | 512 pPlayers[1].uCurrentFace = 3; |
513 pPlayers[1].uPrevVoiceID = 3; | |
0 | 514 pPlayers[1].uVoiceID = 3; |
515 pPlayers[1].SetInitialStats(); | |
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516 pPlayers[1].uSex = pPlayers[1].GetSexByVoice(); |
0 | 517 pPlayers[1].RandomizeName(); |
518 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); | |
1014 | 519 pPlayers[2].uCurrentFace = 14; |
520 pPlayers[2].uPrevVoiceID = 14; | |
0 | 521 pPlayers[2].uVoiceID = 14; |
522 pPlayers[2].SetInitialStats(); | |
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523 pPlayers[2].uSex = pPlayers[3].GetSexByVoice(); |
0 | 524 pPlayers[2].RandomizeName(); |
525 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); | |
1014 | 526 pPlayers[3].uCurrentFace = 10; |
527 pPlayers[3].uPrevVoiceID = 10; | |
0 | 528 pPlayers[3].uVoiceID = 10; |
529 pPlayers[3].SetInitialStats(); | |
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530 pPlayers[3].uSex = pPlayers[3].GetSexByVoice(); |
0 | 531 pPlayers[3].RandomizeName(); |
532 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); | |
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533 |
0 | 534 for (uint i = 0; i < 4; ++i) |
535 { | |
536 pPlayers[i].uTimeToRecovery = 0; | |
537 for (uint j = 0; j < 20; ++j) | |
538 pPlayers[i].pConditions[j] = 0; | |
539 | |
540 for (uint j = 0; j < 24; ++j) | |
541 pPlayers[i].pPlayerBuffs[j].Reset(); | |
542 | |
130 | 543 pPlayers[i].expression = CHARACTER_EXPRESSION_1; |
0 | 544 pPlayers[i].uExpressionTimePassed = 0; |
545 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128; | |
546 } | |
547 | |
548 for (uint i = 1; i < 20; ++i) | |
549 pPartyBuffs[i].Reset(); | |
550 | |
551 | |
1035 | 552 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; // default character ui - stats |
0 | 553 uFlags = 0; |
1310 | 554 memset(_autonote_bits, 0, 26); |
484 | 555 memset(_quest_bits, 0, 64); |
598 | 556 memset(pIsArtifactFound, 0, 29); |
1035 | 557 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1); |
558 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1); | |
559 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1); | |
560 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1); | |
561 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1); | |
562 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1); | |
0 | 563 |
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564 memset(PartyTimes._shop_ban_times,0,53*sizeof(__int64)); |
0 | 565 |
566 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu); | |
567 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u); | |
655 | 568 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret |
0 | 569 _494035_timed_effects__water_walking_damage__etc(); |
570 pEventTimer->Pause(); | |
571 return 0; | |
572 } | |
573 | |
574 | |
575 //----- (0043AD34) -------------------------------------------------------- | |
576 void Party::Yell() | |
577 { | |
90 | 578 Actor *v0; // esi@5 |
0 | 579 int v1; // edi@9 |
580 int v2; // ebx@9 | |
581 int v3; // eax@9 | |
582 | |
1167 | 583 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
584 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 585 if ( pParty->bTurnBasedModeOn != 1 ) |
586 { | |
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587 for (unsigned int i = 0; i < uNumActors; i++) |
0 | 588 { |
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589 v0 = &pActors[i]; |
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590 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long && v0->pMonsterInfo.uMovementType != 5 ) |
0 | 591 { |
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592 v1 = abs(v0->vPosition.x - pParty->vPosition.x); |
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593 v2 = abs(v0->vPosition.y - pParty->vPosition.y); |
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594 v3 = abs(v0->vPosition.z - pParty->vPosition.z); |
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595 if (int_get_vector_length(v1, v2, v3) < 512) |
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596 Actor::AI_Flee(i, 4, 0, 0); |
0 | 597 } |
598 } | |
599 } | |
600 } | |
601 | |
602 //----- (00491BF9) -------------------------------------------------------- | |
603 void Party::ResetPosMiscAndSpellBuffs() | |
604 { | |
605 this->vPosition.y = 0; | |
606 this->vPosition.z = 0; | |
607 this->vPosition.x = 0; | |
608 this->uFallStartY = 0; | |
609 this->sRotationY = 0; | |
610 this->sRotationX = 0; | |
611 this->uFallSpeed = 0; | |
612 this->field_28 = 0; | |
613 this->uDefaultPartyHeight = 120; | |
1546 | 614 this->field_14_radius = 37; |
120 | 615 this->y_rotation_granularity = 25; |
0 | 616 this->uWalkSpeed = 384; |
122 | 617 this->y_rotation_speed = 90; |
0 | 618 this->field_24 = 5; |
619 this->field_6FC = 0; | |
620 this->field_708 = 15; | |
621 this->field_0 = 25; | |
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622 |
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623 for (auto playerId = 0; playerId < 4; playerId++) |
0 | 624 { |
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625 for (auto buffId = 0; buffId < 24; buffId++) |
0 | 626 { |
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627 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset(); |
0 | 628 } |
629 } | |
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630 for (auto buffId = 0; buffId < 20; buffId++) |
0 | 631 { |
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632 this->pPartyBuffs[buffId].Reset(); |
0 | 633 } |
634 } | |
635 | |
636 //----- (004909F4) -------------------------------------------------------- | |
130 | 637 void Party::UpdatePlayersAndHirelingsEmotions() |
0 | 638 { |
639 int v4; // edx@27 | |
130 | 640 |
641 for (int i = 0; i < 4; ++i) | |
0 | 642 { |
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643 Player* player = &pPlayers[i]; |
130 | 644 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed; |
645 | |
646 auto condition = player->GetMajorConditionIdx(); | |
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647 if (condition == Condition_Good || condition == Condition_Zombie) |
0 | 648 { |
130 | 649 if (player->uExpressionTimePassed < player->uExpressionTimeLength) |
650 continue; | |
651 | |
652 player->uExpressionTimePassed = 0; | |
653 if (player->expression != 1 || rand() % 5) | |
0 | 654 { |
130 | 655 player->expression = CHARACTER_EXPRESSION_1; |
656 player->uExpressionTimeLength = rand() % 256 + 32; | |
0 | 657 } |
658 else | |
659 { | |
130 | 660 v4 = rand() % 100; |
661 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13; | |
662 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14; | |
663 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15; | |
664 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16; | |
665 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17; | |
666 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18; | |
667 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19; | |
668 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20; | |
669 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54; | |
670 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55; | |
671 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56; | |
672 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57; | |
673 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29; | |
674 else player->expression = CHARACTER_EXPRESSION_30; | |
675 } | |
676 | |
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677 for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j) |
130 | 678 { |
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679 PlayerFrame* frame = &pPlayerFrameTable->pFrames[j]; |
130 | 680 if (frame->expression == player->expression) |
0 | 681 { |
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682 player->uExpressionTimeLength = 8 * frame->uAnimLength; |
130 | 683 break; |
0 | 684 } |
685 } | |
686 } | |
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687 else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR && |
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688 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE && |
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689 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR || |
130 | 690 player->uExpressionTimePassed >= player->uExpressionTimeLength) |
0 | 691 { |
130 | 692 player->uExpressionTimeLength = 0; |
693 player->uExpressionTimePassed = 0; | |
694 | |
695 switch (condition) | |
0 | 696 { |
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697 case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break; |
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698 case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break; |
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699 case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break; |
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700 case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break; |
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701 case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break; |
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702 case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break; |
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703 case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break; |
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704 case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break; |
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705 case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break; |
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706 case Condition_Poison1: |
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707 case Condition_Poison2: |
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708 case Condition_Poison3: player->expression = CHARACTER_EXPRESSION_POISONED; break; |
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709 case Condition_Disease1: |
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710 case Condition_Disease2: |
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711 case Condition_Disease3: player->expression = CHARACTER_EXPRESSION_DISEASED; break; |
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712 case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; |
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713 case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; |
130 | 714 default: |
1545 | 715 Error("Invalid condition: %u", condition); |
0 | 716 } |
717 } | |
130 | 718 } |
719 | |
720 for (int i = 0; i < 2; ++i) | |
721 { | |
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722 NPCData* hireling = &pParty->pHirelings[i]; |
291 | 723 if (!hireling->evt_C) |
130 | 724 continue; |
725 | |
291 | 726 hireling->evt_B += pMiscTimer->uTimeElapsed; |
727 if (hireling->evt_B >= hireling->evt_C) | |
130 | 728 { |
291 | 729 hireling->evt_A = 0; |
730 hireling->evt_B = 0; | |
731 hireling->evt_C = 0; | |
130 | 732 |
1545 | 733 Assert(sizeof(NPCData) == 0x4C); |
130 | 734 memset(hireling, 0, sizeof(*hireling)); |
735 | |
1793
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736 pParty->hirelingScrollPosition = 0; |
1035 | 737 pParty->CountHirelings(); |
738 viewparams->bRedrawGameUI = true; | |
130 | 739 } |
0 | 740 } |
741 } | |
742 | |
743 //----- (00490D02) -------------------------------------------------------- | |
744 void Party::RestAndHeal() | |
745 { | |
910 | 746 Player *pPlayer; // esi@4 |
747 bool have_vessels_soul; // [sp+10h] [bp-8h]@10 | |
0 | 748 |
910 | 749 for ( uint i = 0; i < 20; ++i ) |
750 pParty->pPartyBuffs[i].Reset(); | |
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751 |
910 | 752 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID ) |
753 { | |
754 pPlayer = &pParty->pPlayers[pPlayerID]; | |
755 for ( uint i = 0; i < 20; ++i ) | |
756 pPlayer->pPlayerBuffs[i].Reset(); | |
757 | |
758 pPlayer->Zero(); | |
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759 if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated |
910 | 760 continue; |
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761 pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious |
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762 pPlayer->pConditions[Condition_Drunk] = 0;//Drunk |
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763 pPlayer->pConditions[Condition_Fear] = 0;//Fear |
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764 pPlayer->pConditions[Condition_Sleep] = 0;//Sleep |
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765 pPlayer->pConditions[Condition_Weak] = 0;//Weak |
910 | 766 pPlayer->uTimeToRecovery = 0; |
767 pPlayer->sHealth = pPlayer->GetMaxHealth(); | |
768 pPlayer->sMana = pPlayer->GetMaxMana(); | |
769 if ( pPlayer->classType == PLAYER_CLASS_LICH ) | |
0 | 770 { |
910 | 771 have_vessels_soul = false; |
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772 for ( uint i = 0; i < 138; i++ ) |
0 | 773 { |
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774 if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 ) |
910 | 775 have_vessels_soul = true; |
0 | 776 } |
910 | 777 if ( !have_vessels_soul ) |
0 | 778 { |
910 | 779 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2; |
780 pPlayer->sMana = pPlayer->GetMaxMana() / 2; | |
0 | 781 } |
782 } | |
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783 |
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784 if (pPlayer->pConditions[Condition_Zombie]) |
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785 { |
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786 pPlayer->sMana = 0; |
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787 pPlayer->sHealth /= 2; |
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788 } |
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789 else if ( pPlayer->pConditions[Condition_Poison3] || pPlayer->pConditions[Condition_Disease3] ) |
0 | 790 { |
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791 pPlayer->sHealth /= 4; |
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792 pPlayer->sMana /= 4; |
0 | 793 } |
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794 else if ( pPlayer->pConditions[Condition_Poison2] || pPlayer->pConditions[Condition_Disease2] ) |
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795 { |
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796 pPlayer->sHealth /= 3; |
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797 pPlayer->sMana /= 3; |
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798 } |
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799 else if ( pPlayer->pConditions[Condition_Poison1] || pPlayer->pConditions[Condition_Disease1] ) |
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800 { |
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801 pPlayer->sHealth /= 2; |
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802 pPlayer->sMana /= 2; |
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803 } |
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804 if ( pPlayer->pConditions[Condition_Insane] ) |
910 | 805 pPlayer->sMana = 0; |
130 | 806 UpdatePlayersAndHirelingsEmotions(); |
0 | 807 } |
766 | 808 pParty->days_played_without_rest = 0; |
1295 | 809 } |
1359
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810 |
1295 | 811 //----- (004938D1) -------------------------------------------------------- |
812 void __fastcall Rest(unsigned int uHoursToSleep) | |
813 { | |
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814 signed __int64 v2; // st7@3 |
1295 | 815 |
816 if ( uHoursToSleep > 240 ) | |
817 InitializeActors(); | |
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818 v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335); |
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819 pParty->uTimePlayed += v2; |
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820 for (int i = 0; i < 4; i++) |
1295 | 821 { |
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822 pPlayers[i + 1]->Recover((int)v2); |
1295 | 823 } |
824 _494035_timed_effects__water_walking_damage__etc(); | |
825 } | |
826 //----- (004B1BDB) -------------------------------------------------------- | |
1459 | 827 void RestAndHeal(__int64 uNumMinutes) |
1295 | 828 { |
829 signed __int64 v1; // ST2C_8@1 | |
830 signed __int64 v2; // qax@1 | |
831 unsigned __int64 v4; // qax@1 | |
832 unsigned int v5; // ebx@1 | |
833 | |
834 pParty->pHirelings[0].bHasUsedTheAbility = 0; | |
835 pParty->pHirelings[1].bHasUsedTheAbility = 0; | |
836 pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335); | |
837 v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375); | |
838 v2 = v1 / 60 / 60; | |
839 v4 = (unsigned int)v2 / 0x18; | |
840 v5 = (unsigned int)(v4 / 7) >> 2; | |
841 pParty->uCurrentTimeSecond = v1 % 60; | |
842 pParty->uCurrentMinute = v1 / 60 % 60; | |
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843 pParty->uCurrentHour = v2 % 24; |
1295 | 844 pParty->uCurrentMonthWeek = v4 / 7 & 3; |
845 pParty->uDaysPlayed = (unsigned int)v4 % 0x1C; | |
846 pParty->uCurrentMonth = v5 % 0xC; | |
847 pParty->uCurrentYear = v5 / 0xC + game_starting_year; | |
848 pParty->RestAndHeal(); | |
849 dword_507B94 = 1; | |
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850 for (int i = 0; i < 4; i++) |
1295 | 851 { |
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852 pParty->pPlayers[i].uTimeToRecovery = 0; |
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853 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; |
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854 pParty->pPlayers[i].uNumArmageddonCasts = 0; |
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855 pParty->pPlayers[i].uNumFireSpikeCasts = 0; |
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856 pParty->pPlayers[i].field_1B3B = 0; |
1295 | 857 } |
858 pParty->UpdatePlayersAndHirelingsEmotions(); | |
859 } | |
1297 | 860 //----- (0041F5BE) -------------------------------------------------------- |
1458 | 861 void Sleep6Hours() |
1297 | 862 { |
1396 | 863 if ( _506F18_num_minutes_to_sleep < 6 ) |
1297 | 864 { |
1396 | 865 if ( _506F18_num_minutes_to_sleep ) |
1297 | 866 { |
1396 | 867 Rest(_506F18_num_minutes_to_sleep); |
868 _506F18_num_minutes_to_sleep = 0; | |
1297 | 869 LoadActualSkyFrame(); |
870 } | |
1522 | 871 if ( dword_506F14 == 2 ) |
872 { | |
1521 | 873 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); |
874 } | |
1297 | 875 } |
876 else | |
877 { | |
878 Rest(6u); | |
1396 | 879 _506F18_num_minutes_to_sleep -= 6; |
1297 | 880 LoadActualSkyFrame(); |
881 } | |
882 viewparams->bRedrawGameUI = 1; | |
883 } | |
884 | |
1295 | 885 //----- (0047752B) -------------------------------------------------------- |
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886 int Party::GetPartyReputation() |
1295 | 887 { |
888 DDM_DLV_Header *v0; // ebx@1 | |
889 signed int v1; // esi@3 | |
890 | |
891 v0 = &pOutdoor->ddm; | |
892 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
893 v0 = &pIndoor->dlv; | |
894 v1 = 0; | |
895 if ( CheckHiredNPCSpeciality(Pirate) ) | |
896 v1 += 5; | |
897 if ( CheckHiredNPCSpeciality(Burglar) ) | |
898 v1 += 5; | |
899 if ( CheckHiredNPCSpeciality(Gypsy) ) | |
900 v1 += 5; | |
901 if ( CheckHiredNPCSpeciality(Duper) ) | |
902 v1 += 5; | |
903 if ( CheckHiredNPCSpeciality(FallenWizard) ) | |
904 v1 += 5; | |
905 return v1 + v0->uReputation; | |
1296 | 906 } |
907 //----- (004269A2) -------------------------------------------------------- | |
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908 void Party::GivePartyExp(unsigned int pEXPNum) |
1296 | 909 { |
910 signed int pActivePlayerCount; // ecx@1 | |
911 int pLearningPercent; // eax@13 | |
912 | |
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913 if ( pEXPNum > 0) |
1296 | 914 { |
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915 pActivePlayerCount = 0; |
1296 | 916 for ( uint i = 0; i < 4; ++i ) |
917 { | |
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918 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && |
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919 !pParty->pPlayers[i].pConditions[Condition_Dead] && |
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920 !pParty->pPlayers[i].pConditions[Condition_Pertified] && |
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921 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) |
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922 pActivePlayerCount ++; |
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923 } |
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924 if ( pActivePlayerCount ) |
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925 { |
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926 pEXPNum = pEXPNum / pActivePlayerCount; |
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927 for ( uint i = 0; i < 4; ++i ) |
1296 | 928 { |
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|
929 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
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changeset
|
930 !pParty->pPlayers[i].pConditions[Condition_Dead] && |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
931 !pParty->pPlayers[i].pConditions[Condition_Pertified] && |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
932 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) |
1296 | 933 { |
934 pLearningPercent = pParty->pPlayers[i].GetLearningPercent(); | |
935 pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100; | |
936 pParty->pPlayers[i].uExperience += pEXPNum; | |
937 if ( pParty->pPlayers[i].uExperience > 4000000000i64 ) | |
938 { | |
939 pParty->pPlayers[i].uExperience = 0; | |
940 } | |
941 } | |
942 } | |
943 } | |
944 } | |
945 } | |
1297 | 946 //----- (00420C05) -------------------------------------------------------- |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
947 void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal) |
1297 | 948 { |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
949 int hirelingSalaries; // ebp@1 |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
950 unsigned int goldToGain; // esi@1 |
1297 | 951 NPCData *v12; // ecx@21 |
952 unsigned int v13; // ecx@23 | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
953 signed int hirelingCount; // [sp+Ch] [bp-4h]@6 |
1297 | 954 |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
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diff
changeset
|
955 hirelingSalaries = 0; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
956 goldToGain = uNumGold; |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
957 |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
958 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 ) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
959 pTmpBuf2[0] = 0; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
960 else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 ) |
1297 | 961 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
962 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold! |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
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diff
changeset
|
963 } |
1297 | 964 else |
965 { | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
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diff
changeset
|
966 hirelingCount = 0; |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
967 for (int i = 0; i < 2; i++) |
1297 | 968 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
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diff
changeset
|
969 if (this->pHirelings[i].pName) |
1297 | 970 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
971 hirelingCount++; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
972 pTmpBuf[hirelingCount] = i; |
1297 | 973 } |
974 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
975 for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++) |
1297 | 976 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
977 if ( pNPCStats->pNewNPCData[i].uFlags & 0x80 |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
978 && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName)) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
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1827
diff
changeset
|
979 && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) ) |
1297 | 980 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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changeset
|
981 hirelingCount++; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
982 pTmpBuf[hirelingCount] = i + 2; |
1297 | 983 } |
984 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
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diff
changeset
|
985 for (int i = 0; i < hirelingCount; i++) |
1297 | 986 { |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
987 uchar thisBufId = (uchar)pTmpBuf[i]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
988 if (thisBufId < 2) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
989 v12 = &this->pHirelings[thisBufId]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
990 else |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
991 v12 = &pNPCStats->pNPCData[thisBufId + 499]; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
992 v13 = v12->uProfession; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
993 if ( v13 ) |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
994 hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13); |
1297 | 995 } |
996 if ( CheckHiredNPCSpeciality(Factor) ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
997 goldToGain += (signed int)(10 * goldToGain) / 100; |
1297 | 998 if ( CheckHiredNPCSpeciality(Banker) ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
999 goldToGain += (signed int)(20 * goldToGain) / 100; |
1297 | 1000 if ( CheckHiredNPCSpeciality(Pirate) ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1001 goldToGain += (signed int)(10 * goldToGain) / 100; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1002 if ( hirelingSalaries ) |
1297 | 1003 { |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1004 hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1005 if ( hirelingSalaries < 1 ) |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1006 hirelingSalaries = 1; |
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1007 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)! |
1297 | 1008 } |
1009 else | |
1010 { | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1826
diff
changeset
|
1011 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold! |
1297 | 1012 } |
1013 } | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1014 this->uNumGold += goldToGain - hirelingSalaries; |
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
diff
changeset
|
1015 pUIAnim_Gold->uAnimTime = 0; |
1297 | 1016 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; |
1017 if ( pTmpBuf2[0] ) | |
1018 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1827
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changeset
|
1019 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
1297 | 1020 } |
1021 //----- (00421B2C) -------------------------------------------------------- | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1022 void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem() |
1297 | 1023 { |
1024 unsigned int v0; // eax@2 | |
1025 Texture *v1; // ebx@2 | |
1026 int v2; // eax@3 | |
1027 int v4; // eax@6 | |
1028 unsigned __int16 v5; // dx@11 | |
1029 signed int v6; // eax@11 | |
1030 __int16 v8; // ax@16 | |
1031 SpriteObject a1; // [sp+4h] [bp-78h]@11 | |
1032 int v11; // [sp+74h] [bp-8h]@2 | |
1033 int v12; // [sp+78h] [bp-4h]@5 | |
1034 | |
1035 if ( !pParty->pPickedItem.uItemID ) | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
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1828
diff
changeset
|
1036 return; |
1297 | 1037 v0 = pIcons_LOD->LoadTexture( |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents:
1657
diff
changeset
|
1038 pParty->pPickedItem.GetIconName(), |
1297 | 1039 TEXTURE_16BIT_PALETTE); |
1040 v1 = pIcons_LOD->GetTexture(v0); | |
1041 v11 = areWeLoadingTexture; | |
1042 if ( uActiveCharacter | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1043 && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 ) |
1297 | 1044 { |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1045 memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1046 pMouse->RemoveHoldingItem(); |
1297 | 1047 } |
1048 else | |
1049 { | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1050 for (v12 = 0; v12 < 4; v12++) |
1297 | 1051 { |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1052 v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID); |
1297 | 1053 if ( v4 ) |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1054 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1055 memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen)); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1056 pMouse->RemoveHoldingItem(); |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1057 break; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1058 } |
1297 | 1059 } |
1060 if ( v12 == 4 ) | |
1829
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1061 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1062 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1063 v6 = 0; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1064 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1065 for ( uint i = 0; i < pObjectList->uNumObjects; i++ ) |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1066 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1067 if ( v5 == pObjectList->pObjects[i].uObjectID ) |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1068 { |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
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1828
diff
changeset
|
1069 v6 = i; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1070 break; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
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changeset
|
1071 } |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1072 } |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1073 a1.spell_caster_pid = OBJECT_Player; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1074 a1.uObjectDescID = v6; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1075 a1.vPosition.y = pParty->vPosition.y; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
Grumpy7
parents:
1828
diff
changeset
|
1076 a1.vPosition.x = pParty->vPosition.x; |
e4e27261d84e
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
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1077 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; |
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1078 a1.uSoundID = 0; |
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1079 a1.uFacing = 0; |
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1080 a1.uAttributes = 8; |
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1081 v8 = pIndoor->GetSector( |
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1082 pParty->vPosition.x, |
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1083 pParty->vPosition.y, |
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1084 pParty->sEyelevel + pParty->vPosition.z); |
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1085 a1.uSpriteFrameID = 0; |
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1086 a1.uSectorID = v8; |
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1087 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24)); |
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1088 a1.Create(pParty->sRotationY, 184, 200, 0); |
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1089 pMouse->RemoveHoldingItem(); |
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1090 } |
1297 | 1091 } |
1092 if ( !v11 ) | |
1093 { | |
1094 v1->Release(); | |
1095 pIcons_LOD->SyncLoadedFilesCount(); | |
1096 } | |
1829
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1097 return; |
1359
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1098 } |
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1099 |
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1100 |
1829
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1101 //----- (0048C6F6) -------------------------------------------------------- |
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1102 bool Party::AddItemToParty(ItemGen *pItem) |
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1103 { |
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1104 unsigned int v2; // eax@1 |
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1105 char *v5; // eax@8 |
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1106 Texture *v7; // ebx@10 |
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1107 signed int v8; // esi@10 |
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1108 Player *v9; // edi@11 |
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1109 int v10; // eax@11 |
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1110 int v21; // [sp+24h] [bp-4h]@10 |
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1111 |
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1112 v2 = pItem->uItemID; |
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1113 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
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1114 pItem->SetIdentified(); |
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1115 |
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1116 v5 = pItemsTable->pItems[v2].pIconName; |
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1117 if ( v5 ) |
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1118 { |
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1119 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); |
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1120 v21 = areWeLoadingTexture; |
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1121 v8 = 0; |
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1122 int startId = uActiveCharacter >= 0 ? uActiveCharacter - 1 : 0; |
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1123 for (int i = 0; i < 4; i++) |
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1124 { |
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1125 v9 = &pPlayers[(startId + i) % 4]; //start with current active player, then cycle right if item won't fit |
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1126 v10 = v9->AddItem(-1, pItem->uItemID); |
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1127 if ( v10 ) |
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1128 { |
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1129 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); |
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1130 pItem->Reset(); |
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1131 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
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1132 v9->PlaySound(SPEECH_60, 0); |
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1133 if ( !v21 ) |
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1134 { |
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1135 v7->Release(); |
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1136 pIcons_LOD->SyncLoadedFilesCount(); |
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1137 } |
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1138 return true; |
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1139 } |
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1140 } |
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1141 if ( !v21 ) |
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1142 { |
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1143 v7->Release(); |
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1144 pIcons_LOD->SyncLoadedFilesCount(); |
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1145 } |
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1146 return false; |
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1147 } |
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1148 else |
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1149 { |
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1150 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); |
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1151 return false; |
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1152 } |
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1153 } |
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1154 // 506128: using guessed type int areWeLoadingTexture; |
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1155 |
1359
60cdc3eac407
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1156 bool Party::IsPartyEvil() |
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1157 { |
60cdc3eac407
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1158 return _449B57_test_bit(_quest_bits, 100); |
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1159 } |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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1160 |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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1161 bool Party::IsPartyGood() |
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1162 { |
60cdc3eac407
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1163 return _449B57_test_bit(_quest_bits, 99); |
1297 | 1164 } |