Mercurial > mm7
annotate mm7_data.cpp @ 2200:f0477fe92362
Keyboard.cpp removing the huge cases and separating data and code
author | Grumpy7 |
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date | Mon, 03 Feb 2014 00:58:12 +0100 |
parents | 385040580292 |
children | e9625ad08541 |
rev | line source |
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0 | 1 #include "mm7_data.h" |
2 | |
227 | 3 #include "GUIWindow.h" |
569 | 4 #include "Party.h" |
0 | 5 |
6 | |
7 | |
8 void ErrHR(HRESULT hr, const char *pAPI, const char *pFunction, const char *pFile, int line) | |
9 { | |
10 if (SUCCEEDED(hr)) | |
11 return; | |
12 | |
13 char msg[4096]; | |
14 sprintf(msg, "%s error (%08X) in\n\t%s\nin\n\t%s:%u", | |
15 pAPI, hr, pFunction, pFile, line); | |
16 | |
17 char caption[1024]; | |
18 sprintf(caption, "%s error", pAPI); | |
19 | |
20 MessageBoxA(nullptr, msg, caption, MB_ICONEXCLAMATION); | |
21 } | |
22 | |
23 | |
24 | |
25 | |
2037
7a9477135943
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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26 #include "OurMath.h" |
0 | 27 struct stru193_math *stru_5C6E00 = new stru193_math; |
28 | |
29 #include "MapInfo.h" | |
30 struct MapStats *pMapStats; | |
31 | |
32 #include "Viewport.h" | |
33 struct Viewport *pViewport = new Viewport; | |
34 struct ViewingParams *viewparams = new ViewingParams; | |
35 | |
36 | |
37 | |
38 #include "stru123.h" | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
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39 stru123 stru_5E4C90_MapPersistVars; |
0 | 40 |
41 #include "stru298.h" | |
2059 | 42 stru298 AttackerInfo; // weak |
0 | 43 |
44 #include "Autonotes.h" | |
1310 | 45 std::array<Autonote, 196> pAutonoteTxt; // weak |
0 | 46 |
47 #include "Awards.h" | |
1202 | 48 std::array<Award, 105> pAwards; |
49 std::array<AwardType, 1000> achieved_awards; | |
949 | 50 int num_achieved_awards; |
1446 | 51 int full_num_items_in_book; |
0 | 52 |
53 #include "stru160.h" | |
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54 std::array<stru160, 66> array_4EB8B8 = |
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55 {{ |
0 | 56 stru160( 0.0000000f, 0.0000000f, 1.0000000f), |
57 stru160( 0.0000000f, 0.3826830f, 0.9238799f), | |
58 stru160( 0.3826830f, 0.0000000f, 0.9238799f), | |
59 stru160( 0.4082480f, 0.4082480f, 0.8164970f), | |
60 stru160( 0.0000000f, 0.7071070f, 0.7071070f), | |
61 stru160( 0.7071070f, 0.0000000f, 0.7071070f), | |
62 stru160( 0.4082480f, 0.8164970f, 0.4082480f), | |
63 stru160( 0.8164970f, 0.4082480f, 0.4082480f), | |
64 stru160( 0.7071070f, 0.7071070f, 0.0000000f), | |
65 stru160( 0.0000000f, 0.9238799f, 0.3826830f), | |
66 stru160( 0.3826830f, 0.9238799f, 0.0000000f), | |
67 stru160( 0.0000000f, 1.0000000f, 0.0000000f), | |
68 stru160( 0.9238799f, 0.3826830f, 0.0000000f), | |
69 stru160( 0.9238799f, 0.0000000f, 0.3826830f), | |
70 stru160( 1.0000000f, 0.0000000f, 0.0000000f), | |
71 stru160( 0.0000000f, -0.3826830f, 0.9238799f), | |
72 stru160( 0.4082480f, -0.4082480f, 0.8164970f), | |
73 stru160( 0.0000000f, -0.7071070f, 0.7071070f), | |
74 stru160( 0.8164970f, -0.4082480f, 0.4082480f), | |
75 stru160( 0.4082480f, -0.8164970f, 0.4082480f), | |
76 stru160( 0.7071070f, -0.7071070f, 0.0000000f), | |
77 stru160( 0.9238799f, -0.3826830f, 0.0000000f), | |
78 stru160( 0.3826830f, -0.9238799f, 0.0000000f), | |
79 stru160( 0.0000000f, -0.9238799f, 0.3826830f), | |
80 stru160( 0.0000000f, -1.0000000f, 0.0000000f), | |
81 stru160(-0.3826830f, 0.0000000f, 0.9238799f), | |
82 stru160(-0.4082480f, -0.4082480f, 0.8164970f), | |
83 stru160(-0.7071070f, 0.0000000f, 0.7071070f), | |
84 stru160(-0.4082480f, -0.8164970f, 0.4082480f), | |
85 stru160(-0.8164970f, -0.4082480f, 0.4082480f), | |
86 stru160(-0.7071070f, -0.7071070f, 0.0000000f), | |
87 stru160(-0.3826830f, -0.9238799f, 0.0000000f), | |
88 stru160(-0.9238799f, -0.3826830f, 0.0000000f), | |
89 stru160(-0.9238799f, 0.0000000f, 0.3826830f), | |
90 stru160(-1.0000000f, 0.0000000f, 0.0000000f), | |
91 stru160(-0.4082480f, 0.4082480f, 0.8164970f), | |
92 stru160(-0.8164970f, 0.4082480f, 0.4082480f), | |
93 stru160(-0.4082480f, 0.8164970f, 0.4082480f), | |
94 stru160(-0.7071070f, 0.7071070f, 0.0000000f), | |
95 stru160(-0.9238799f, 0.3826830f, 0.0000000f), | |
96 stru160(-0.3826830f, 0.9238799f, 0.0000000f), | |
97 stru160( 0.0000000f, 0.0000000f, -1.0000000f), | |
98 stru160( 0.0000000f, 0.3826830f, -0.9238799f), | |
99 stru160( 0.3826830f, 0.0000000f, -0.9238799f), | |
100 stru160( 0.4082480f, 0.4082480f, -0.8164970f), | |
101 stru160( 0.0000000f, 0.7071070f, -0.7071070f), | |
102 stru160( 0.7071070f, 0.0000000f, -0.7071070f), | |
103 stru160( 0.4082480f, 0.8164970f, -0.4082480f), | |
104 stru160( 0.8164970f, 0.4082480f, -0.4082480f), | |
105 stru160( 0.0000000f, 0.9238799f, -0.3826830f), | |
106 stru160( 0.9238799f, 0.0000000f, -0.3826830f), | |
107 stru160( 0.0000000f, -0.3826830f, -0.9238799f), | |
108 stru160( 0.4082480f, -0.4082480f, -0.8164970f), | |
109 stru160( 0.0000000f, -0.7071070f, -0.7071070f), | |
110 stru160( 0.8164970f, -0.4082480f, -0.4082480f), | |
111 stru160( 0.4082480f, -0.8164970f, -0.4082480f), | |
112 stru160( 0.0000000f, -0.9238799f, -0.3826830f), | |
113 stru160(-0.3826830f, 0.0000000f, -0.9238799f), | |
114 stru160(-0.4082480f, -0.4082480f, -0.8164970f), | |
115 stru160(-0.7071070f, 0.0000000f, -0.7071070f), | |
116 stru160(-0.4082480f, -0.8164970f, -0.4082480f), | |
117 stru160(-0.8164970f, -0.4082480f, -0.4082480f), | |
118 stru160(-0.9238799f, 0.0000000f, -0.3826830f), | |
119 stru160(-0.4082480f, 0.4082480f, -0.8164970f), | |
120 stru160(-0.8164970f, 0.4082480f, -0.4082480f), | |
121 stru160(-0.4082480f, 0.8164970f, -0.4082480f) | |
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122 }}; |
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123 std::array<stru160, 128> array_4EBBD0; |
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124 std::array<__int32, 128*3> array_4EBBD0_x = |
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125 {{ |
0 | 126 0x00000000, 0x00000001, 0x00000002, 0x00000001, |
127 0x00000003, 0x00000002, 0x00000001, 0x00000004, | |
128 0x00000003, 0x00000003, 0x00000005, 0x00000002, | |
129 0x00000004, 0x00000006, 0x00000003, 0x00000006, | |
130 0x00000007, 0x00000003, 0x00000006, 0x00000008, | |
131 0x00000007, 0x00000007, 0x00000005, 0x00000003, | |
132 0x00000004, 0x00000009, 0x00000006, 0x00000009, | |
133 0x0000000A, 0x00000006, 0x00000009, 0x0000000B, | |
134 0x0000000A, 0x0000000A, 0x00000008, 0x00000006, | |
135 0x00000008, 0x0000000C, 0x00000007, 0x0000000C, | |
136 0x0000000D, 0x00000007, 0x0000000C, 0x0000000E, | |
137 0x0000000D, 0x0000000D, 0x00000005, 0x00000007, | |
138 0x00000000, 0x00000002, 0x0000000F, 0x00000002, | |
139 0x00000010, 0x0000000F, 0x00000002, 0x00000005, | |
140 0x00000010, 0x00000010, 0x00000011, 0x0000000F, | |
141 0x00000005, 0x00000012, 0x00000010, 0x00000012, | |
142 0x00000013, 0x00000010, 0x00000012, 0x00000014, | |
143 0x00000013, 0x00000013, 0x00000011, 0x00000010, | |
144 0x00000005, 0x0000000D, 0x00000012, 0x0000000D, | |
145 0x00000015, 0x00000012, 0x0000000D, 0x0000000E, | |
146 0x00000015, 0x00000015, 0x00000014, 0x00000012, | |
147 0x00000014, 0x00000016, 0x00000013, 0x00000016, | |
148 0x00000017, 0x00000013, 0x00000016, 0x00000018, | |
149 0x00000017, 0x00000017, 0x00000011, 0x00000013, | |
150 0x00000000, 0x0000000F, 0x00000019, 0x0000000F, | |
151 0x0000001A, 0x00000019, 0x0000000F, 0x00000011, | |
152 0x0000001A, 0x0000001A, 0x0000001B, 0x00000019, | |
153 0x00000011, 0x0000001C, 0x0000001A, 0x0000001C, | |
154 0x0000001D, 0x0000001A, 0x0000001C, 0x0000001E, | |
155 0x0000001D, 0x0000001D, 0x0000001B, 0x0000001A, | |
156 0x00000011, 0x00000017, 0x0000001C, 0x00000017, | |
157 0x0000001F, 0x0000001C, 0x00000017, 0x00000018, | |
158 0x0000001F, 0x0000001F, 0x0000001E, 0x0000001C, | |
159 0x0000001E, 0x00000020, 0x0000001D, 0x00000020, | |
160 0x00000021, 0x0000001D, 0x00000020, 0x00000022, | |
161 0x00000021, 0x00000021, 0x0000001B, 0x0000001D, | |
162 0x00000000, 0x00000019, 0x00000001, 0x00000019, | |
163 0x00000023, 0x00000001, 0x00000019, 0x0000001B, | |
164 0x00000023, 0x00000023, 0x00000004, 0x00000001, | |
165 0x0000001B, 0x00000024, 0x00000023, 0x00000024, | |
166 0x00000025, 0x00000023, 0x00000024, 0x00000026, | |
167 0x00000025, 0x00000025, 0x00000004, 0x00000023, | |
168 0x0000001B, 0x00000021, 0x00000024, 0x00000021, | |
169 0x00000027, 0x00000024, 0x00000021, 0x00000022, | |
170 0x00000027, 0x00000027, 0x00000026, 0x00000024, | |
171 0x00000026, 0x00000028, 0x00000025, 0x00000028, | |
172 0x00000009, 0x00000025, 0x00000028, 0x0000000B, | |
173 0x00000009, 0x00000009, 0x00000004, 0x00000025, | |
174 0x00000029, 0x0000002A, 0x0000002B, 0x0000002A, | |
175 0x0000002C, 0x0000002B, 0x0000002A, 0x0000002D, | |
176 0x0000002C, 0x0000002C, 0x0000002E, 0x0000002B, | |
177 0x0000002D, 0x0000002F, 0x0000002C, 0x0000002F, | |
178 0x00000030, 0x0000002C, 0x0000002F, 0x00000008, | |
179 0x00000030, 0x00000030, 0x0000002E, 0x0000002C, | |
180 0x0000002D, 0x00000031, 0x0000002F, 0x00000031, | |
181 0x0000000A, 0x0000002F, 0x00000031, 0x0000000B, | |
182 0x0000000A, 0x0000000A, 0x00000008, 0x0000002F, | |
183 0x00000008, 0x0000000C, 0x00000030, 0x0000000C, | |
184 0x00000032, 0x00000030, 0x0000000C, 0x0000000E, | |
185 0x00000032, 0x00000032, 0x0000002E, 0x00000030, | |
186 0x00000029, 0x0000002B, 0x00000033, 0x0000002B, | |
187 0x00000034, 0x00000033, 0x0000002B, 0x0000002E, | |
188 0x00000034, 0x00000034, 0x00000035, 0x00000033, | |
189 0x0000002E, 0x00000036, 0x00000034, 0x00000036, | |
190 0x00000037, 0x00000034, 0x00000036, 0x00000014, | |
191 0x00000037, 0x00000037, 0x00000035, 0x00000034, | |
192 0x0000002E, 0x00000032, 0x00000036, 0x00000032, | |
193 0x00000015, 0x00000036, 0x00000032, 0x0000000E, | |
194 0x00000015, 0x00000015, 0x00000014, 0x00000036, | |
195 0x00000014, 0x00000016, 0x00000037, 0x00000016, | |
196 0x00000038, 0x00000037, 0x00000016, 0x00000018, | |
197 0x00000038, 0x00000038, 0x00000035, 0x00000037, | |
198 0x00000029, 0x00000033, 0x00000039, 0x00000033, | |
199 0x0000003A, 0x00000039, 0x00000033, 0x00000035, | |
200 0x0000003A, 0x0000003A, 0x0000003B, 0x00000039, | |
201 0x00000035, 0x0000003C, 0x0000003A, 0x0000003C, | |
202 0x0000003D, 0x0000003A, 0x0000003C, 0x0000001E, | |
203 0x0000003D, 0x0000003D, 0x0000003B, 0x0000003A, | |
204 0x00000035, 0x00000038, 0x0000003C, 0x00000038, | |
205 0x0000001F, 0x0000003C, 0x00000038, 0x00000018, | |
206 0x0000001F, 0x0000001F, 0x0000001E, 0x0000003C, | |
207 0x0000001E, 0x00000020, 0x0000003D, 0x00000020, | |
208 0x0000003E, 0x0000003D, 0x00000020, 0x00000022, | |
209 0x0000003E, 0x0000003E, 0x0000003B, 0x0000003D, | |
210 0x00000029, 0x00000039, 0x0000002A, 0x00000039, | |
211 0x0000003F, 0x0000002A, 0x00000039, 0x0000003B, | |
212 0x0000003F, 0x0000003F, 0x0000002D, 0x0000002A, | |
213 0x0000003B, 0x00000040, 0x0000003F, 0x00000040, | |
214 0x00000041, 0x0000003F, 0x00000040, 0x00000026, | |
215 0x00000041, 0x00000041, 0x0000002D, 0x0000003F, | |
216 0x0000003B, 0x0000003E, 0x00000040, 0x0000003E, | |
217 0x00000027, 0x00000040, 0x0000003E, 0x00000022, | |
218 0x00000027, 0x00000027, 0x00000026, 0x00000040, | |
219 0x00000026, 0x00000028, 0x00000041, 0x00000028, | |
220 0x00000031, 0x00000041, 0x00000028, 0x0000000B, | |
221 0x00000031, 0x00000031, 0x0000002D, 0x00000041 | |
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222 }}; |
0 | 223 |
224 #include "stru176.h" | |
336 | 225 stru176 array_5B5928_timers[100]; |
0 | 226 |
227 #include "ObjectList.h" | |
228 struct ObjectList *pObjectList; | |
229 | |
230 #include "IconFrameTable.h" | |
231 struct IconFrameTable *pIconsFrameTable; | |
232 | |
233 struct | |
234 { | |
235 struct UIAnimation _pUIAnim_Food; | |
236 struct UIAnimation _pUIAnim_Gold; | |
237 struct UIAnimation _pUIAnum_Torchlight; | |
238 struct UIAnimation _pUIAnim_WizardEye; | |
239 } _uianim; | |
240 | |
241 struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food; | |
242 struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold; | |
243 struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight; | |
244 struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye; | |
245 | |
1202 | 246 std::array<struct UIAnimation *, 4> pUIAnims = |
0 | 247 { |
248 &_uianim._pUIAnim_Food, | |
249 &_uianim._pUIAnim_Gold, | |
250 &_uianim._pUIAnum_Torchlight, | |
251 &_uianim._pUIAnim_WizardEye | |
252 }; | |
253 | |
254 | |
255 | |
256 #include "PlayerFrameTable.h" | |
257 struct PlayerFrameTable *pPlayerFrameTable; // idb | |
258 | |
259 #include "MM7.h" | |
839 | 260 |
1091 | 261 |
1202 | 262 std::array<stat_coord, 26> stat_string_coord = //4E2940 |
263 {{ | |
900 | 264 {0x1A, 0x39, 0xDC, 0x12}, |
265 {0x1A, 0x4A, 0xDC, 0x12}, | |
266 {0x1A, 0x5B, 0xDC, 0x12}, | |
267 {0x1A, 0x6C, 0xDC, 0x12}, | |
268 {0x1A, 0x7D, 0xDC, 0x12}, | |
269 {0x1A, 0x8E, 0xDC, 0x12}, | |
270 {0x1A, 0x9F, 0xDC, 0x12}, | |
271 {0x1A, 0xC6, 0xDC, 0x12}, | |
272 {0x1A, 0xD7, 0xDC, 0x12}, | |
273 {0x1A, 0xE8, 0xDC, 0x12}, | |
274 {0x1A, 0x10C, 0xDC, 0x12}, | |
275 {0x1A, 0x11E, 0xDC, 0x12}, | |
276 {0x111, 0x36, 0xBA, 0x12}, | |
277 {0x111, 0x47, 0xBA, 0x12}, | |
278 {0x111, 0x58, 0xBA, 0x12}, | |
279 {0x111, 0x7E, 0xBA, 0x12}, | |
280 {0x111, 0x8F, 0xBA, 0x12}, | |
281 {0x111, 0xA0, 0xBA, 0x12}, | |
282 {0x111, 0xB1, 0xBA, 0x12}, | |
283 {0x111, 0xCA, 0xBA, 0x12}, | |
284 {0x111, 0xDD, 0xBA, 0x12}, | |
285 {0x111, 0xF0, 0xBA, 0x12}, | |
286 {0x111, 0x103, 0xBA, 0x12}, | |
287 {0x111, 0x116, 0xBA, 0x12}, | |
288 {0x111, 0x129, 0xBA, 0x12}, | |
289 {0x13E, 0x12, 0x89, 0x12}, | |
1202 | 290 } |
900 | 291 }; |
0 | 292 |
293 | |
294 | |
295 | |
296 namespace zlib | |
297 { | |
298 #include "lib\zlib\zlib.h" | |
299 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen) | |
300 { | |
301 //return uncompress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); | |
302 return uncompress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); | |
303 return 0; | |
304 } | |
305 | |
306 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen) | |
307 { | |
308 //return compress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); | |
309 return compress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); | |
310 return 0; | |
311 } | |
312 }; | |
313 | |
314 #include "stru314.h" | |
1078 | 315 #include "stru367.h" |
0 | 316 |
317 | |
318 | |
319 //------------------------------------------------------------------------- | |
320 // Data declarations | |
321 | |
351 | 322 int game_starting_year = 0; |
819 | 323 int game_viewport_width; |
324 int game_viewport_height; | |
325 int game_viewport_x; | |
326 int game_viewport_y; | |
327 int game_viewport_z; | |
328 int game_viewport_w; | |
351 | 329 |
819 | 330 |
331 | |
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332 std::array<unsigned int, 2> saveload_dlg_xs = {82, 0}; |
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333 std::array<unsigned int, 2> saveload_dlg_ys = {60, 0}; |
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334 std::array<unsigned int, 2> saveload_dlg_zs = {460, 640}; |
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335 std::array<unsigned int, 2> saveload_dlg_ws = {344, 480}; |
0 | 336 int pWindowList_at_506F50_minus1_indexing[1]; |
337 int dword_4C9890[10]; // weak | |
338 int dword_4C9920[16]; // weak | |
339 char byte_4D864C; // weak | |
340 float flt_4D86CC = 1.0f; // weak | |
2154 | 341 int dword_4D86D8 = 0x40000000; // weak |
1185 | 342 |
1218 | 343 |
1185 | 344 |
1218 | 345 |
1185 | 346 |
1183 | 347 |
348 | |
0 | 349 float flt_4D84E8 = 0.0f; |
1186 | 350 |
227 | 351 int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 |
0 | 352 unsigned int uGammaPos; |
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353 std::array<int, 8> BtnTurnCoord = |
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354 {{ |
362 | 355 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B, |
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356 }}; // weak |
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357 std::array<__int16, 4> RightClickPortraitXmin={{0x14, 0x83, 0xF2, 0x165}}; |
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358 std::array<__int16, 4> RightClickPortraitXmax={{0x53, 0xC6, 0x138, 0x1A7}}; |
1091 | 359 |
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360 std::array<unsigned int, 4> pHealthBarPos = {{22, 137, 251, 366}}; |
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361 std::array<unsigned int, 4> pManaBarPos = {{102, 217, 331, 447}}; |
1268 | 362 |
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363 std::array<char, 88> monster_popup_y_offsets = |
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364 {{ |
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365 -20, 20, 0, -40, 0, 0, 0, 0, 0, 0, -50, |
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366 20, 0, -10, -10, -20, 10, -10, 0, 0, 0, -20, |
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367 10, -10, 0, 0, 0, -20, -10, 0, 0, 0, -40, |
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368 -20, 0, 0, 0, -50, -30, -30, -30, -30, -30, -30, |
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369 0, 0, 0, 0, 0, 0, -20, -20, -20, 20, 20, |
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370 20, 10, 10, 10, 10, 10, 10, -90, -60, -40, -20, |
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371 -20, -80, -10, 0, 0, -40, 0, 0, 0, -20, 10, |
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372 0, 0, 0, 0, 0, 0, -60, 0, 0, 0, 0 |
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373 }}; |
649 | 374 unsigned char hourglass_icon_idx = 12; // weak |
526 | 375 |
948 | 376 |
46 | 377 const char *format_4E2D80 = "\f%05d%s\f00000\n"; |
648 | 378 //const char *format_4E2DC8 = "\f%05d"; |
900 | 379 const char *format_4E2DE8 = "\f%05d%s\f00000 - "; |
46 | 380 const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb |
381 const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n"; | |
0 | 382 int dword_4E455C; // weak |
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383 std::array<int, 6> dword_4E4560; |
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384 std::array<int, 6> dword_4E4578; |
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385 std::array<int, 6> dword_4E4590; |
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386 std::array<int, 6> dword_4E45A8; |
1458 | 387 std::array<float, 10> flt_4E4A80 = |
388 { | |
389 0.050000001, 0.1, 0.30000001, 0.5, 0.60000002, | |
390 1.0, 6.0, 25.0, 50.0, 100.0 | |
391 }; | |
299 | 392 |
569 | 393 |
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394 std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs = |
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395 {{ |
569 | 396 {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247}, |
397 {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279} | |
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398 }}; |
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399 std::array<unsigned char, 14> byte_4E5DD8 = |
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400 {{ |
569 | 401 PARTY_BUFF_FEATHER_FALL, PARTY_BUFF_RESIST_FIRE, PARTY_BUFF_RESIST_AIR, PARTY_BUFF_RESIST_WATER, PARTY_BUFF_RESIST_MIND, PARTY_BUFF_RESIST_EARTH, PARTY_BUFF_RESIST_BODY, |
402 PARTY_BUFF_HEROISM, PARTY_BUFF_HASTE, PARTY_BUFF_SHIELD, PARTY_BUFF_STONE_SKIN, PARTY_BUFF_PROTECTION_FROM_MAGIC, PARTY_BUFF_IMMOLATION, PARTY_BUFF_DAY_OF_GODS | |
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403 }}; |
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404 std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns = |
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405 {{ |
569 | 406 14, 1, 10, 4, 7, 2, 9, |
407 3, 6, 15, 8, 3, 12, 0 | |
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408 }}; |
569 | 409 |
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410 std::array< std::array<int, 6>, 6> pNPCPortraits_x = // 004E5E50 |
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411 {{ |
419 | 412 {521, 0, 0, 0, 0, 0}, |
413 {521, 521, 0, 0, 0, 0}, | |
414 {521, 521, 521, 0, 0, 0}, | |
415 {521, 486, 564, 521, 0, 0}, | |
416 {521, 486, 564, 486, 564, 0}, | |
417 {486, 564, 486, 564, 486, 564} | |
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418 }}; |
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419 std::array< std::array<int, 6>, 6> pNPCPortraits_y = // 004E5EE0 |
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420 {{ |
419 | 421 {38, 0, 0, 0, 0, 0}, |
422 {38, 165, 0, 0, 0, 0}, | |
423 {38, 133, 228, 0, 0, 0}, | |
424 {38, 133, 133, 228, 0, 0}, | |
425 {38, 133, 133, 228, 228, 0}, | |
426 {38, 38, 133, 133, 228, 228} | |
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427 }}; |
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428 std::array<const char *, 11> pHouse_ExitPictures= |
345 | 429 { |
430 "", | |
431 "ticon01", | |
432 "ticon02", | |
433 "ticon03", | |
434 "ticon04", | |
435 "ticon05", | |
436 "istairup", | |
437 "itrap", | |
438 "outside", | |
439 "idoor", | |
440 "isecdoor" | |
441 }; | |
1006 | 442 |
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443 std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; |
526 | 444 |
2154 | 445 char _4E94D0_light_type = 5; // weak |
0 | 446 char _4E94D2_light_type = 6; // weak |
2154 | 447 char _4E94D3_light_type = 10; // weak |
0 | 448 int dword_4E98BC_bApplicationActive; // weak |
434 | 449 //char *off_4EB080; // idb |
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450 std::array<char*, 465> pTransitionStrings = {"", nullptr}; // 004EB080 |
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451 std::array<const char*, 25> pPlayerPortraitsNames = |
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452 {{ |
0 | 453 "pc01-", "pc02", "pc03", "pc04", "pc05-", |
454 "pc06", "pc07", "pc08", "pc09-", "pc10", | |
455 "pc11-", "pc12", "pc13", "pc14", "pc15", | |
456 "pc16", "pc17-", "pc18", "pc19", "pc20", | |
457 "pc21-", "pc22-", "pc23", "pc24-", "pc25-" | |
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458 }}; |
0 | 459 |
460 | |
203 | 461 |
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462 std::array< std::array<unsigned char, 25>, 48> byte_4ECF08 = // 4ECF08 |
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463 {{ |
221 | 464 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1 |
465 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2 | |
466 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//3 | |
467 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//4 | |
468 {2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//5 | |
469 {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//6 | |
470 {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//7 | |
471 {2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//8 | |
472 {2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2},//9 | |
473 {2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//10 | |
474 {2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//11 | |
475 {1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2},//12 | |
476 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//13 | |
477 {1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2},//14 | |
478 {2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2},//15 | |
479 {1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//16 | |
480 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//17 | |
481 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1},//18 | |
482 {1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//19 | |
483 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//20 | |
484 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//21 | |
485 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//22 | |
486 {2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//23 | |
487 {2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//24 | |
488 {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1},//25 | |
489 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//26 | |
490 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2},//27 | |
491 {1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//28 | |
492 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//29 | |
493 {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1},//30 | |
494 {1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1},//31 | |
495 {1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//32 | |
496 {1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1},//33 | |
497 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1},//34 | |
498 {1, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//35 | |
499 {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//36 | |
500 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//37 | |
501 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//38 | |
502 {1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//39 | |
503 {1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//40 | |
504 {2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//41 | |
505 {1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1},//42 | |
506 {1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//43 | |
507 {1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2},//44 | |
508 {2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2},//45 | |
509 {1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2},//46 | |
510 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//47 | |
511 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//48 | |
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512 }}; |
1213 | 513 std::array<std::array<unsigned char, 8>, 110> SoundSetAction = // 4ED3D8 |
514 {{ | |
203 | 515 { 0, 0, 0, 0, 0, 0, 0, 0}, |
516 {38, 0, 0, 37, 38, 45, 0, 0}, | |
517 {37, 0, 0, 47, 53, 0, 0, 0}, | |
518 { 2, 0, 0, 25, 0, 0, 0, 0}, | |
519 { 1, 0, 0, 47, 0, 0, 0, 0}, | |
520 { 3, 0, 0, 41, 42, 0, 0, 0}, | |
521 { 0, 0, 0, 33, 0, 0, 0, 0}, | |
522 { 5, 0, 0, 21, 22, 23, 24, 45}, | |
523 { 6, 0, 0, 47, 0, 0, 0, 0}, | |
524 { 7, 0, 0, 43, 48, 0, 0, 0}, | |
525 { 8, 0, 0, 38, 0, 0, 0, 0}, | |
526 { 9, 0, 0, 39, 0, 0, 0, 0}, | |
527 {13, 0, 0, 37, 38, 0, 0, 0}, | |
528 {23, 0, 0, 25, 0, 0, 0, 0}, | |
529 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
530 {25, 0, 0, 25, 0, 0, 0, 0}, | |
531 {26, 0, 0, 38, 47, 0, 0, 0}, | |
532 {27, 0, 0, 41, 42, 0, 0, 0}, | |
533 {28, 0, 0, 25, 0, 0, 0, 0}, | |
534 { 0, 0, 0, 51, 0, 0, 0, 0}, | |
535 {30, 0, 0, 25, 0, 0, 0, 0}, | |
536 {29, 0, 0, 27, 0, 0, 0, 0}, | |
537 {32, 33, 0, 37, 38, 0, 0, 0}, | |
538 {34, 0, 0, 53, 0, 0, 0, 0}, | |
539 {15, 0, 0, 34, 35, 36, 0, 0}, | |
540 { 0, 0, 0, 3, 0, 0, 0, 0}, | |
541 {22, 0, 0, 5, 0, 0, 0, 0}, | |
542 {20, 0, 0, 8, 0, 0, 0, 0}, | |
543 {20, 0, 0, 9, 0, 0, 0, 0}, | |
544 {19, 0, 0, 7, 0, 0, 0, 0}, | |
545 {21, 0, 0, 2, 0, 0, 0, 0}, | |
546 {18, 0, 0, 6, 0, 0, 0, 0}, | |
547 { 0, 0, 0, 11, 0, 0, 0, 0}, | |
548 {17, 0, 0, 0, 0, 0, 0, 0}, | |
549 { 0, 0, 0, 12, 0, 0, 0, 0}, | |
550 {17, 0, 0, 0, 0, 0, 0, 0}, | |
551 { 0, 0, 0, 37, 0, 0, 0, 0}, | |
552 { 0, 0, 0, 49, 0, 0, 0, 0}, | |
553 {24, 0, 0, 25, 0, 0, 0, 0}, | |
554 {31, 0, 0, 25, 0, 0, 0, 0}, | |
555 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
556 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
557 { 0, 0, 0, 46, 0, 0, 0, 0}, | |
558 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
559 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
560 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
561 {41, 0, 0, 21, 0, 0, 0, 0}, | |
562 {40, 0, 0, 21, 0, 0, 0, 0}, | |
563 {16, 0, 0, 46, 0, 0, 0, 0}, | |
564 { 0, 0, 0, 40, 0, 0, 0, 0}, | |
565 { 0, 0, 0, 39, 0, 0, 0, 0}, | |
566 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
567 { 0, 0, 0, 48, 49, 50, 0, 0}, | |
568 { 0, 0, 0, 44, 0, 0, 0, 0}, | |
569 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
570 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
571 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
572 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
573 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
574 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
575 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
576 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
577 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
578 { 0, 0, 0, 31, 0, 0, 0, 0}, | |
579 { 0, 0, 0, 32, 0, 0, 0, 0}, | |
580 {47, 0, 0, 46, 0, 0, 0, 0}, | |
581 {22, 0, 0, 5, 0, 0, 0, 0}, | |
582 { 0, 0, 0, 25, 0, 0, 0, 0}, | |
583 { 0, 0, 0, 37, 0, 0, 0, 0}, | |
584 { 0, 0, 0, 52, 0, 0, 0, 0}, | |
585 { 0, 0, 0, 45, 0, 0, 0, 0}, | |
586 { 0, 0, 0, 27, 0, 0, 0, 0}, | |
587 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
588 { 0, 0, 0, 49, 0, 0, 0, 0}, | |
589 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
590 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
591 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
592 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
593 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
594 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
595 {44, 0, 0, 39, 48, 0, 0, 0}, | |
596 { 0, 0, 0, 48, 49, 0, 0, 0}, | |
597 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
598 { 0, 0, 0, 31, 0, 0, 0, 0}, | |
599 {32, 33, 0, 37, 38, 0, 0, 0}, | |
600 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
601 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
602 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
603 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
604 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
605 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
606 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
607 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
608 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
609 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
610 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
611 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
612 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
613 { 0, 0, 0, 5, 0, 0, 0, 0}, | |
614 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
615 { 0, 0, 0, 44, 0, 0, 0, 0}, | |
616 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
617 { 4, 0, 0, 0, 0, 0, 0, 0}, | |
618 { 0, 0, 0, 58, 0, 0, 0, 0}, | |
619 {10, 0, 0, 45, 0, 0, 0, 0}, | |
620 {11, 0, 0, 47, 0, 0, 0, 0}, | |
621 {12, 0, 0, 43, 48, 0, 0, 0}, | |
622 {39, 0, 0, 48, 0, 0, 0, 0}, | |
623 {14, 0, 0, 48, 0, 0, 0, 0}, | |
624 {17, 0, 0, 0, 0, 0, 0, 0} | |
1213 | 625 }}; |
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626 std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing = {34, 149, 264, 379}; |
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627 std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table = |
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628 {{ |
269 | 629 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,//Knight |
630 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1, | |
631 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, | |
632 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, | |
633 | |
634 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,//Thief | |
635 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2, | |
636 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, | |
637 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, | |
638 | |
639 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 1, 3, 3, 2, 3, 1, 0, 3,//Monk | |
640 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 2, 3, 3, 2, 3, 1, 0, 3, | |
641 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 2, 4, 4, 2, 3, 1, 0, 4, | |
642 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 3, 4, 4, 2, 3, 2, 0, 4, | |
643 | |
644 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,//Paladin | |
645 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
646 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 1, 0, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
647 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 0, 1, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
648 | |
649 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,//Archer | |
650 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3, | |
651 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, | |
652 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, | |
653 | |
654 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,//Ranger | |
655 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2, | |
656 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, | |
657 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, | |
658 | |
659 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,//Cleric | |
660 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
661 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
662 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
663 | |
664 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,//Druid | |
665 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3, | |
666 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, | |
667 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, | |
668 | |
669 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,//Sorcerer | |
670 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3, | |
671 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, | |
672 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, | |
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673 }}; |
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674 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559}; |
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675 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152}; |
2182 | 676 std::array<int, 2> Party_Spec_Motion_status_ids = {7, 18}; //dword_4EE07C |
1996 | 677 std::array<__int16, 101> word_4EE088_sound_ids = |
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678 {{ |
0 | 679 0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, |
680 10090, 10100, 11000, 11010, 11020, 11030, 11040, 11050, 11060, 11070, | |
681 11080, 11090, 11100, 12000, 12010, 12020, 12030, 12040, 12050, 12060, | |
682 12070, 12080, 12090, 12100, 13000, 13010, 13020, 13030, 13040, 13050, | |
683 13060, 13070, 13080, 13090, 13100, 14000, 14010, 14020, 14030, 14040, | |
684 14050, 14060, 14070, 14080, 14090, 14100, 15000, 15010, 15020, 15030, | |
685 15040, 15050, 15060, 15070, 15080, 15090, 15100, 16000, 16010, 16020, | |
686 16030, 16040, 16050, 16060, 16070, 16080, 16090, 16100, 17000, 17010, | |
687 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 17100, 18000, | |
1996 | 688 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100, |
689 1 | |
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690 }}; |
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691 std::array<short, 28> word_4EE150 = |
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692 {{ |
0 | 693 1, 2, 3, 4, 5, 7, 32, 33, 36, 37, 38, 40, 41, 42, 43, 45, 46, |
694 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 | |
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695 }}; |
0 | 696 |
2132 | 697 int ScreenshotFileNumber; // dword_4EFA80 |
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698 std::array<const char *, 19> off_4F03B8 = |
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699 {{ |
0 | 700 "", "WEPNTABL", "ARMORY", "MAGSHELF", |
701 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
702 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
703 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
410 | 704 "MAGSHELF", "MAGSHELF", "MAGSHELF" |
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705 }}; |
410 | 706 |
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707 std::array<int, 32> guild_mambership_flags={{ |
484 | 708 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, |
709 53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56, | |
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710 56, 56, 59, 59, 60, 60}}; |
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711 std::array<__int16, 49> word_4F0754; |
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712 std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals = |
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713 {{ |
89 | 714 0x0D4, 0x270, 0x0D5, 0x21C, 0x0D6, 0x2BE, 0x0D7, 0x2BD, 0x0D8, 0x289, |
715 0x0D9, 0x258, 0x0DA, 0x2AB, 0x0DB, 0x281, 0x0DC, 0x280, 0x0DD, | |
716 0x284, 0x0DE, 0x285, 0x0DF, 0x283, 0x0E0, 0x282, 0x0E1, 0x27F, | |
717 0x0E2, 0x1E7, 0x0E3, 0x287, 0x0E4, 0x272, 0x0E5, 0x267, 0x0E6, | |
718 0x275, 0x0E7, 0x25A, 0x0E8, 0x2A4, 0x0E9, 0x2A5, 0x0EA, 0x2A3, | |
719 0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E | |
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720 }}; |
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721 std::array<unsigned short, 6> pMaxLevelPerTrainingHallType = {5, 15, 25, 25, 200, 200}; |
651 | 722 |
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723 std::array<int, 11> price_for_membership={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak |
727 | 724 |
775 | 725 |
2135 | 726 std::array<Vec2_int_, 20> pMonsterArenaPlacements = |
727 {{ | |
2169 | 728 Vec2_int_(1524, 8332), |
729 Vec2_int_(2186, 8844), | |
730 Vec2_int_(3219, 9339), | |
731 Vec2_int_(4500, 9339), | |
732 Vec2_int_(5323, 9004), | |
2135 | 733 Vec2_int_(0x177D, 0x2098), |
734 Vec2_int_(0x50B, 0x1E15), | |
735 Vec2_int_(0x18FF, 0x1E15), | |
736 Vec2_int_(0x50B, 0xD69), | |
737 Vec2_int_(0x18FF, 0x1B15), | |
738 Vec2_int_(0x50B, 0x1021), | |
739 Vec2_int_(0x18FF, 0x1848), | |
740 Vec2_int_(0x50B, 0x12D7), | |
741 Vec2_int_(0x18FF, 0x15A3), | |
742 Vec2_int_(0x50B, 0x14DB), | |
743 Vec2_int_(0x18FF, 0x12D7), | |
744 Vec2_int_(0x50B, 0x1848), | |
745 Vec2_int_(0x18FF, 0x1021), | |
746 Vec2_int_(0x50B, 0x1B15), | |
747 Vec2_int_(0x18FF, 0xD69), | |
748 }} | |
749 ; | |
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750 std::array<__int16, 32> word_4F0F30 ={{ 4, 7, 10, 11, |
496 | 751 4, 7, 10, 11, |
752 4, 7, 10, 11, | |
753 4, 7, 10, 11, | |
754 4, 7, 10, 11, | |
755 4, 7, 10, 11, | |
756 4, 7, 10, 11, | |
757 7, 11, | |
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758 7, 11}}; |
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759 std::array<int, 500> ai_array_4F5E68; |
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760 std::array<int, 500> ai_array_4F6638_actor_ids; |
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761 std::array<int, 500> ai_near_actors_targets_pid; |
0 | 762 int ai_arrays_size; // weak |
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763 std::array<int, 500> ai_near_actors_distances; |
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764 std::array<unsigned int, 500> ai_near_actors_ids; |
1279 | 765 std::array<int, 182> dword_4F8580; // weak |
1256 | 766 |
0 | 767 char byte_4FAA24; // weak |
1802 | 768 //HWND dword_4FAA28; // idb |
1185 | 769 |
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|
770 std::array<unsigned int, 480> pSRZBufferLineOffsets; |
0 | 771 int areWeLoadingTexture; // weak |
1446 | 772 std::array<char, 777> books_num_items_per_page; // weak |
2185 | 773 int lloyds_beacon_spell_id; // dword_506338 |
774 int lloyds_beacon_sound_id; // dword_50633C | |
0 | 775 signed int sRecoveryTime; // idb |
776 unsigned int uRequiredMana; // idb | |
777 int _506348_current_lloyd_playerid; // weak | |
2185 | 778 __int64 lloyds_beacon_spell_level; // qword_506350 |
0 | 779 char byte_506360; // weak |
780 int dword_506364; // weak | |
526 | 781 unsigned int uExitCancelTextureId; |
1446 | 782 int books_page_number; // weak |
783 int books_primary_item_per_page; // weak | |
990 | 784 int Autonotes_Instructors_page_flag; // dword_50652C |
785 int Autonotes_Misc_page_flag; //dword_506530 | |
786 int Book_PageBtn6_flag; //dword_506534 | |
787 int Book_PageBtn5_flag; //dword_506538 | |
788 int Book_PageBtn4_flag; // dword_50653C | |
789 int Book_PageBtn3_flag; //dword_506540 | |
992 | 790 int BtnDown_flag; //BtnDown_flag |
791 int BtnUp_flag; //BtnUp_flag | |
688 | 792 int quick_spell_at_page; // weak |
0 | 793 char byte_506550; // weak |
1838 | 794 std::array<const char *, 5> aMoonPhaseNames; |
981 | 795 int _506568_autonote_type; // weak |
0 | 796 char bRecallingBeacon; // weak |
797 int uLastPointedObjectID; // weak | |
798 //unsigned __int8 bMonsterInfoUI_bDollInitialized; | |
1838 | 799 std::array<const char *, 44> aSpellNames; |
11 | 800 int pMainScreenNum; // weak |
1091 | 801 int dword_506980_uW; // weak |
802 int dword_506984_uZ; // weak | |
803 int dword_506988_uY; // weak | |
804 int dword_50698C_uX; // weak | |
1031 | 805 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 |
1676
483cc7f0d86c
GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
Ritor1
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|
806 std::array<unsigned int, 28> pPrevVirtualCidesMapping; |
362 | 807 int KeyboardPageNum; // weak |
0 | 808 int uRestUI_FoodRequiredToRest; |
809 int dword_506F14; // weak | |
1396 | 810 int _506F18_num_minutes_to_sleep; // weak |
0 | 811 int dword_506F1C; // weak |
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812 std::array<int, 20> pVisibleWindowsIdxs; // weak |
0 | 813 int uNumVisibleWindows; |
814 char bFlashHistoryBook; // weak | |
815 char bFlashAutonotesBook; // weak | |
816 char bFlashQuestBook; // weak | |
569 | 817 int uTextureID_PlayerBuff_PainReflection; // weak |
818 int uTextureID_PlayerBuff_Hammerhands; // weak | |
819 int uTextureID_PlayerBuff_Preservation; // weak | |
820 int uTextureID_PlayerBuff_Bless; // weak | |
319 | 821 int uTextureID_Btn_QuickReference; // weak |
1507 | 822 int uTextureID_Compas; // dword_5079B4 |
0 | 823 int dword_5079C8; // weak |
824 int dword_5079CC; // weak | |
825 int dword_5079D0; // weak | |
1507 | 826 int uTextureID_Minimap_Loop; // dword_5079D8 |
319 | 827 struct GUIButton *pBtn_ZoomOut; // idb |
828 struct GUIButton *pBtn_ZoomIn; // idb | |
0 | 829 unsigned int uGameUIFontShadow; |
830 unsigned int uGameUIFontMain; | |
831 int dword_507B00_spell_info_to_draw_in_popup; // weak | |
1838 | 832 std::array<const char *, 12> aMonthNames; |
833 std::array<const char *, 7> aDayNames; | |
834 std::array<const char *, 9> aSpellSchoolNames; | |
835 std::array<const char *, 7> aAttributeNames; | |
0 | 836 unsigned int uActiveCharacter; |
837 int dword_507BF0_is_there_popup_onscreen; // weak | |
1458 | 838 int awards_scroll_bar_created; // weak |
1091 | 839 int dword_507CC0_activ_ch; // weak |
569 | 840 __int64 GameUI_RightPanel_BookFlashTimer; // weak |
0 | 841 int _507CD4_RestUI_hourglass_anim_controller; // weak |
1408 | 842 bool OpenedTelekinesis; |
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843 std::array<int, 50> dword_50B570; // weak |
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844 std::array<int, 50> dword_50B638; // weak |
1344 | 845 stru367 PortalFace; |
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846 std::array<int, 100> dword_50BC10; // weak |
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847 std::array<int, 100> dword_50BDA0; // weak |
2182 | 848 std::array<int, 100> _50BF30_actors_in_viewport_ids; // weak |
710 | 849 char town_portal_caster_id; // weak |
0 | 850 int some_active_character; // weak |
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851 std::array<unsigned int, 5> pIconIDs_Turn; |
0 | 852 unsigned int uIconID_TurnStop; |
853 unsigned int uIconID_TurnHour; | |
854 int uIconID_CharacterFrame; // idb | |
855 unsigned int uIconID_TurnStart; | |
1459 | 856 int dword_50C994 = 0; // weak |
857 int dword_50C998_turnbased_icon_1A = 0; // weak | |
0 | 858 int uSpriteID_Spell11; // idb |
1682 | 859 bool _50C9A0_IsEnchantingInProgress; // weak |
991 | 860 int _50C9A8_item_enchantment_timer = 0; // weak |
1682 | 861 int _50C9D0_AfterEnchClickEventId; // weak |
862 int _50C9D4_AfterEnchClickEventSecondParam; // weak | |
863 int _50C9D8_AfterEnchClickEventTimeout; // weak | |
0 | 864 int dword_50C9DC; // weak |
865 struct NPCData *ptr_50C9E0; | |
1012 | 866 //int dword_50C9E8; // idb |
867 //int dword_50C9EC[120]; // weak | |
437 | 868 int dword_50CDC8; |
0 | 869 Vec3_int_ layingitem_vel_50FDFC; |
1477
7ef4b64f6329
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|
870 char pStartingMapName[32]; // idb |
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871 std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; |
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872 std::array<char, 54> party_has_equipment; |
1518
091c5eb46a0e
Fix size of byte_5111F6, it must include unk_511206 (as byte).
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diff
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|
873 std::array<char, 17> byte_5111F6; |
1091 | 874 |
0 | 875 unsigned int uNumBlueFacesInBLVMinimap; |
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876 std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; |
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877 std::array<int, 14> pTextureIDs_PartyBuffIcons; |
569 | 878 unsigned int uIconIdx_FlySpell; |
879 unsigned int uIconIdx_WaterWalk; | |
0 | 880 int dword_576E28; // weak |
1051 | 881 int _576E2C_current_minimap_zoom; // weak |
0 | 882 __int64 _5773B8_event_timer; // weak |
883 | |
629 | 884 |
0 | 885 int dword_591084; // weak |
886 struct Actor *pDialogue_SpeakingActor; | |
887 unsigned int uDialogueType; | |
1094 | 888 int sDialogue_SpeakingActorNPC_ID; |
0 | 889 struct LevelDecoration *_591094_decoration; |
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890 std::array<char, 200> sHouseName; // idb |
0 | 891 int uCurrentHouse_Animation; // weak |
892 char *dword_591164_teleport_map_name; // idb | |
893 int dword_591168_teleport_speedz; // weak | |
894 int dword_59116C_teleport_directionx; // weak | |
895 int dword_591170_teleport_directiony; // weak | |
896 int dword_591174_teleportz; // weak | |
897 int dword_591178_teleporty; // weak | |
898 int dword_59117C_teleportx; // weak | |
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|
899 std::array<std::array<char, 100>, 6> byte_591180; // idb |
1211 | 900 std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc |
1589 | 901 GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4 |
0 | 902 struct Texture *pTexture_591428; |
903 struct Texture *pTexture_outside; // idb | |
904 struct Texture *pTexture_Dialogue_Background; | |
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905 std::array<char, 2000> byte_5B0938; |
469 | 906 int EvtTargetObj; // 0x5B5920 |
434 | 907 int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924 |
0 | 908 int _5B65A8_npcdata_uflags_or_other; // weak |
909 int _5B65AC_npcdata_fame_or_other; // weak | |
910 int _5B65B0_npcdata_rep_or_other; // weak | |
911 int _5B65B4_npcdata_loword_house_or_other; // weak | |
912 int _5B65B8_npcdata_hiword_house_or_other; // weak | |
913 int dword_5B65BC; // weak | |
914 int dword_5B65C0; // weak | |
1825
23deb6b09c8c
cancelEventProcessing to dword_5B65C4_cancelEventProcessing
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diff
changeset
|
915 int dword_5B65C4_cancelEventProcessing; // weak |
336 | 916 int dword_5B65C8_timers_count; // weak |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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diff
changeset
|
917 int npcIdToDismissAfterDialogue; // weak |
602 | 918 signed int dword_5B65D0_dialogue_actor_npc_id; // weak |
0 | 919 int dword_5C3418; // weak |
920 int dword_5C341C; // weak | |
1470 | 921 //std::array<char, 777> byte_5C3427; // weak |
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922 std::array<char, 200> GameUI_Footer_TimedString; |
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923 std::array<char, 200> pFooterString; |
783 | 924 unsigned int GameUI_Footer_TimeLeft; |
925 int bForceDrawFooter; // weak | |
2154 | 926 int _5C35C0_force_party_death = false; // weak |
0 | 927 int bDialogueUI_InitializeActor_NPC_ID; // weak |
928 char *p2DEventsTXT_Raw; | |
629 | 929 |
0 | 930 int dword_5C35D4; // weak |
1838 | 931 std::array<const char *, 2> aAMPMNames; |
0 | 932 char byte_5C45AF[777]; // weak |
189 | 933 |
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934 std::array<char, 4096> pFinalMessage; // idb |
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935 std::array<char, 2000> pTmpBuf; |
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|
936 std::array<char, 2000> pTmpBuf2; |
1453 | 937 std::array<char, 100> Journal_limitation_factor; // weak |
0 | 938 int ui_current_text_color; // weak |
939 __int64 qword_5C6DF0; // weak | |
940 int dword_5C6DF8; // weak | |
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941 std::array<char, 104> item__getname_buffer; // idb |
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|
942 std::array<char *, 36> pClassDescriptions; |
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|
943 std::array<char *, 7> pAttributeDescriptions; |
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944 std::array<char *, 38> pGrandSkillDesc; |
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|
945 std::array<char *, 38> pMasterSkillDesc; |
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946 std::array<char *, 38> pExpertSkillDesc; |
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|
947 std::array<char *, 38> pNormalSkillDesc; |
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948 std::array<char *, 38> pSkillDesc; |
0 | 949 char *pHealthPointsAttributeDescription; |
950 char *pSpellPointsAttributeDescription; | |
951 char *pArmourClassAttributeDescription; | |
952 char *pPlayerConditionAttributeDescription; // idb | |
953 char *pFastSpellAttributeDescription; | |
954 char *pPlayerAgeAttributeDescription; | |
955 char *pPlayerLevelAttributeDescription; | |
956 char *pPlayerExperienceAttributeDescription; | |
957 char *pAttackBonusAttributeDescription; | |
958 char *pAttackDamageAttributeDescription; | |
959 char *pMissleBonusAttributeDescription; | |
960 char *pMissleDamageAttributeDescription; | |
961 char *pFireResistanceAttributeDescription; | |
962 char *pAirResistanceAttributeDescription; | |
963 char *pWaterResistanceAttributeDescription; | |
964 char *pEarthResistanceAttributeDescription; | |
965 char *pMindResistanceAttributeDescription; | |
966 char *pBodyResistanceAttributeDescription; | |
967 char *pSkillPointsAttributeDescription; | |
968 char *pClassTXT_Raw; | |
969 char *pStatsTXT_Raw; | |
970 char *pSkillDescTXT_Raw; | |
233 | 971 |
0 | 972 struct FactionTable *pFactionTable; |
1263 | 973 //std::array<char, 777> byte_5C8D1A; // weak |
189 | 974 |
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975 std::array<char, 777> byte_5E4C15; // weak |
1838 | 976 std::array<const char *, 14> pSomeItemsNames; |
189 | 977 |
0 | 978 char *pMonstersTXT_Raw; |
979 char *pMonsterPlacementTXT_Raw; | |
980 char *pSpellsTXT_Raw; | |
981 char *pMapStatsTXT_Raw; | |
982 char *pHostileTXT_Raw; | |
983 char *pPotionsTXT_Raw; | |
984 char *pPotionNotesTXT_Raw; | |
233 | 985 |
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986 std::array<int, 777> _6807B8_level_decorations_ids; // idb |
0 | 987 int _6807E0_num_decorations_with_sounds_6807B8; // weak |
1459 | 988 std::array<int, 3000> event_triggers; // 6807E8 |
1503 | 989 size_t num_event_triggers; // 6836C8 |
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990 std::array<int, 64> dword_69B010; |
0 | 991 float flt_69B138_dist; // weak |
992 char byte_69BD41_unused; // weak | |
993 unsigned int uTextureID_x_u; | |
994 unsigned int uTextureID_LS_saveU; | |
995 unsigned int uTextureID_LS_loadU; | |
996 unsigned int uTextureID_AR_DN_DN; | |
997 unsigned int uTextureID_AR_UP_DN; | |
998 unsigned int uTextureID_LS_; | |
999 unsigned int uTextureID_x_d; | |
1000 unsigned int uTextureID_save_up; | |
1001 unsigned int uTextureID_load_up; | |
1002 unsigned int uTextureID_loadsave; | |
2 | 1003 int pSaveListPosition; // weak |
0 | 1004 unsigned int uLoadGameUI_SelectedSlot; |
1005 HWND hInsertCDWindow; // idb | |
1006 int uCPUSpeed; // weak | |
1007 char cMM7GameCDDriveLetter; // idb | |
2006 | 1008 MENU_STATE sCurrentMenuID; |
0 | 1009 unsigned int uGameState; |
1010 int uDefaultTravelTime_ByFoot; // weak | |
1011 int day_attrib; // weak | |
1012 int day_fogrange_1; // weak | |
1013 int day_fogrange_2; // weak | |
1014 struct TileTable *pTileTable; // idb | |
1015 int outdoor_grid_band_1; // idb | |
1016 int outdoor_grid_band_2; // idb | |
1017 int outdoor_grid_band_3; // idb | |
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1018 std::array<char, 777> pDefaultSkyTexture; // idb |
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1019 std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb |
0 | 1020 int _6BE134_odm_main_tile_group; // weak |
1021 int dword_6BE138; // weak | |
1022 int dword_6BE13C_uCurrentlyLoadedLocationID; // weak | |
1023 float fWalkSpeedMultiplier = 1.0f; // weak | |
1024 float fBackwardWalkSpeedMultiplier = 1.0f; // weak | |
1025 float fTurnSpeedMultiplier = 1.0f; // weak | |
1026 float flt_6BE150_look_up_down_dangle = 1.0f; // weak | |
1802 | 1027 //HWND hWnd; // idb |
2069 | 1028 bool FORCE_16_BITS = false; |
1802 | 1029 class OSWindow *window = nullptr; |
1477
7ef4b64f6329
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|
1030 char pCurrentMapName[32]; // idb |
0 | 1031 unsigned int uLevelMapStatsID; |
2061 | 1032 int dword_6BE364_game_settings_1 = 0; |
1033 int dword_6BE368_debug_settings_2 = 0; | |
0 | 1034 unsigned __int8 bCanLoadFromCD = false; |
1035 int bShowDamage; // idb | |
1036 unsigned int bAlwaysRun; | |
1037 unsigned int bFlipOnExit; | |
1038 unsigned int uTurnSpeed; | |
2151 | 1039 float flt_6BE3A0 = 0.55000001f; // weak |
0 | 1040 float flt_6BE3A4_debug_recmod1; |
1041 float flt_6BE3A8_debug_recmod2; | |
1042 float flt_6BE3AC_debug_recmod1_x_1_6; | |
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1043 std::array<char, 20> byte_6BE3B0; // idb |
0 | 1044 char bUnderwater = false; // weak |
1045 char bNoNPCHiring = false; // weak | |
1046 unsigned int bNoVideo = false; | |
1047 bool bNoIntro = false; | |
1048 bool bNoLogo = false; | |
1049 bool bNoCD = false; | |
1050 bool bNoSound = false; | |
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1051 std::array<int, 100> dword_720020_zvalues; |
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1052 std::array<int, 299> dword_7201B0_zvalues; |
0 | 1053 int uTextureID_720980; // weak |
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1054 std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; |
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1055 std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; |
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1056 std::array<__int16, 104> word_720B40_intercepts_zs; |
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1057 std::array<__int16, 102> word_720C10_intercepts_xs; |
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1058 std::array<__int16, 777> word_720CE0_ys; // idb |
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1059 std::array<__int16, 777> word_720DB0_xs; // idb |
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1060 std::array<int, 20> dword_720E80; |
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1061 std::array<int, 20> dword_720ED0; |
2043
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1062 std::array<int, 20> ceiling_height_level; |
2075 | 1063 std::array<__int16, 104> odm_floor_face_vert_coord_Y; // word_720F70 |
1064 std::array<__int16, 104> odm_floor_face_vert_coord_X; // word_721040 | |
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1065 std::array<int, 20> current_Face_id; // dword_721110 |
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1066 std::array<int, 20> current_BModel_id; // dword_721160 |
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1067 std::array<int, 20> odm_floor_level; // idb |
0 | 1068 int blv_prev_party_x; // weak |
1069 int blv_prev_party_z; // weak | |
1070 int blv_prev_party_y; // weak | |
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1071 std::array<NPCTopic, 789> pNPCTopics; |
1310 | 1072 std::array<const char *, 513> pQuestTable; |
0 | 1073 char *dword_723718_autonote_related; // idb |
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1074 std::array<const char *, 82> pScrolls; |
0 | 1075 int dword_7241C8; // weak |
1838 | 1076 std::array<const char *, 59> aNPCProfessionNames; |
0 | 1077 char *pAwardsTXT_Raw; |
1078 char *pScrollsTXT_Raw; | |
1079 char *pMerchantsTXT_Raw; | |
1838 | 1080 std::array<const char *, 7> pMerchantsBuyPhrases; |
1081 std::array<const char *, 7> pMerchantsSellPhrases; | |
1082 std::array<const char *, 7> pMerchantsRepairPhrases; | |
1083 std::array<const char *, 7> pMerchantsIdentifyPhrases; | |
0 | 1084 char *pTransitionsTXT_Raw; |
1085 char *pAutonoteTXT_Raw; | |
1086 char *pQuestsTXT_Raw; | |
2151 | 1087 unsigned int uNumTerrainNormals; |
1088 struct Vec3_float_ *pTerrainNormals; | |
1089 std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; | |
1090 std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; | |
0 | 1091 int dword_A74C88; // weak |
1092 unsigned int uPlayerCreationUI_SkySliderPos; | |
1093 int uPlayerCreationUI_ArrowAnim; | |
1094 unsigned int uPlayerCreationUI_SelectedCharacter; | |
1095 int dword_A74CDC; // weak | |
1096 struct Texture *pTexture_PlayerFaceMask; | |
1097 struct Texture *pTexture_PlayerFaceEradicated; | |
1098 struct Texture *pTexture_PlayerFaceDead; | |
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1099 std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; |
2182 | 1100 __int64 _A750D8_player_speech_timer; // qword_A750D8 |
1406 | 1101 enum PlayerSpeech PlayerSpeechID; |
1407 | 1102 int uSpeakingCharacter; // weak |
1838 | 1103 std::array<const char *, 36> pClassNames; |
1104 std::array<const char *, 19> aCharacterConditionNames; | |
1105 std::array<const char *, 38> pSkillNames; | |
0 | 1106 int dword_AE336C; // weak |
1107 int dword_AE3370; // weak | |
1108 char byte_AE5B91; // weak | |
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1109 std::array<int, 32> dword_F1B430; // weak |
758 | 1110 //int dword_F8B144; // nexindex [-1] to the following |
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1111 std::array<int, 4> player_levels = {{1, 1, 1, 1}}; |
1739 | 1112 std::array<__int16, 6> weapons_Ypos; // word_F8B158 |
496 | 1113 struct Texture *ShopTexture; // idb |
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1114 std::array<struct Texture *, 12> ItemsInShopTexture; |
1529 | 1115 __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 |
1116 const char *bountyHunting_text; // word_F8B1A4 | |
484 | 1117 int contract_approved; // weak |
492 | 1118 int dword_F8B1AC_award_bit_number; // idb |
0 | 1119 int dword_F8B1B0; // weak |
267 | 1120 int gold_transaction_amount; // F8B1B4 |
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1121 std::array<char *, 4> pShopOptions; |
0 | 1122 int dword_F8B1D8; // weak |
1123 int dword_F8B1DC; // weak | |
1124 int dword_F8B1E0; // weak | |
1125 int dword_F8B1E4; // weak | |
827 | 1126 const char *current_npc_text; // idb |
248 | 1127 char dialogue_show_profession_details = false; // F8B1EC |
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1128 std::array<char, 777> byte_F8B1EF; // weak |
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1129 std::array<char, 4> byte_F8B1F0; |
701 | 1130 |
0 | 1131 int bGameoverLoop = 0; // weak |
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1132 std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 |
2152 | 1133 std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 |