annotate Actor.cpp @ 1303:dcc52e17b517

m
author Ritor1
date Sun, 23 Jun 2013 14:02:07 +0600
parents fac7751b2dc9
children 13b7be8b06a0
rev   line source
1165
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents: 1115
diff changeset
1 #ifdef _MSC_VER
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents: 1115
diff changeset
2 #define _CRT_SECURE_NO_WARNINGS
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents: 1115
diff changeset
3 #endif
29a8defbad9e temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents: 1115
diff changeset
4
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
5 #include <assert.h>
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
6
1016
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
7
1253
fac7751b2dc9 included header cleanup
Grumpy7
parents: 1205
diff changeset
8 #include "mm7_data.h"
1016
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
9 #include "DecalBuilder.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
10
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
11 #include "Sprites.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
12 #include "stru6.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
13
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
14
0
Ritor1
parents:
diff changeset
15 #include "Actor.h"
Ritor1
parents:
diff changeset
16 #include "Math.h"
Ritor1
parents:
diff changeset
17 #include "Outdoor.h"
Ritor1
parents:
diff changeset
18 #include "AudioPlayer.h"
Ritor1
parents:
diff changeset
19 #include "Game.h"
Ritor1
parents:
diff changeset
20 #include "ObjectList.h"
Ritor1
parents:
diff changeset
21 #include "Overlays.h"
Ritor1
parents:
diff changeset
22 #include "Events.h"
Ritor1
parents:
diff changeset
23 #include "IndoorCamera.h"
Ritor1
parents:
diff changeset
24 #include "FactionTable.h"
Ritor1
parents:
diff changeset
25 #include "TurnEngine.h"
Ritor1
parents:
diff changeset
26 #include "MapInfo.h"
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
27 #include "CastSpellInfo.h"
0
Ritor1
parents:
diff changeset
28 #include "Time.h"
Ritor1
parents:
diff changeset
29 #include "LOD.h"
Ritor1
parents:
diff changeset
30 #include "Party.h"
Ritor1
parents:
diff changeset
31 #include "GUIWindow.h"
Ritor1
parents:
diff changeset
32 #include "GUIFont.h"
Ritor1
parents:
diff changeset
33
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
34 #include "MM7.h"
1016
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
35 #include "SpriteObject.h"
1303
Ritor1
parents: 1253
diff changeset
36 #include "Allocator.h"
Ritor1
parents: 1253
diff changeset
37 #include "PaletteManager.h"
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
38
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
39
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
40
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
41
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
42
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
43
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
44
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
45 std::array<Actor, 500> pActors;
760
7f1487b74571 some outdoor cleaning
Gloval
parents: 723
diff changeset
46 int uNumActors;
0
Ritor1
parents:
diff changeset
47
Ritor1
parents:
diff changeset
48 stru319 stru_50C198; // idb
Ritor1
parents:
diff changeset
49
994
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
50
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
51
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
52
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
53 //----- (0041AF52) --------------------------------------------------------
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
54 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
55 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
56 unsigned int v2; // eax@1
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
57 GUIWindow *v3; // edi@1
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
58 unsigned int v4; // esi@1
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
59 signed int v5; // ebx@4
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
60 double v6; // st7@5
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
61 unsigned int v7; // eax@6
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
62 unsigned int v8; // ebx@10
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
63 unsigned int v9; // [sp+14h] [bp-Ch]@4
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
64 unsigned int v10; // [sp+1Ch] [bp-4h]@4
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
65
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
66 v2 = a1->pMonsterInfo.uHP;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
67 v3 = a2;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
68 v4 = 25;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
69 if ( (signed int)v2 > 25 )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
70 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
71 v4 = 200;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
72 if ( (signed int)v2 < 200 )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
73 v4 = a1->pMonsterInfo.uHP;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
74 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
75 v5 = a1->sCurrentHP;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
76 v10 = v4;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
77 v9 = uTextureID_mhp_grn;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
78 if ( v5 < (signed int)v2 )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
79 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
80 v6 = (double)(signed int)v2;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
81 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
82 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
83 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
84 v7 = uTextureID_mhp_red;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
85 v9 = v7;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
86 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
87 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
88 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
89 v7 = uTextureID_mhp_yel;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
90 v9 = v7;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
91 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
92 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
93 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
94
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
95 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
96 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
97 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
98 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
99
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
100 pRenderer->ResetTextureClipRect();
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
101 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
102 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
103 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
104
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
105 //----- (00448A40) --------------------------------------------------------
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
106 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
107 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
108 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
109 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
110 if ( bToggle )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
111 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
112 pActors[uActorID].uAttributes |= uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
113 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
114 else
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
115 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
116 if ( uFlag == 0x10000 )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
117 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
118 if (pActors[uActorID].uAIState == Disabled )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
119 pActors[uActorID].uAIState = Standing;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
120 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
121 pActors[uActorID].uAttributes &= ~uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
122 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
123 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
124 }
0
Ritor1
parents:
diff changeset
125
Ritor1
parents:
diff changeset
126 //----- (00448518) --------------------------------------------------------
Ritor1
parents:
diff changeset
127 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
Ritor1
parents:
diff changeset
128 {
Ritor1
parents:
diff changeset
129 signed int v3; // eax@1
Ritor1
parents:
diff changeset
130 int *v4; // edi@2
Ritor1
parents:
diff changeset
131 signed int v5; // eax@6
Ritor1
parents:
diff changeset
132 char *v6; // ecx@6
Ritor1
parents:
diff changeset
133 char *v7; // eax@11
Ritor1
parents:
diff changeset
134 ItemGen *v8; // ecx@15
Ritor1
parents:
diff changeset
135
Ritor1
parents:
diff changeset
136 v3 = 0;
Ritor1
parents:
diff changeset
137 if ( (signed int)uNumActors > 0 )
Ritor1
parents:
diff changeset
138 {
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
139 v4 = (int *)&pActors[0].sNPC_ID;
0
Ritor1
parents:
diff changeset
140 while ( *(short *)v4 != npc )
Ritor1
parents:
diff changeset
141 {
Ritor1
parents:
diff changeset
142 ++v3;
Ritor1
parents:
diff changeset
143 v4 += 209;
Ritor1
parents:
diff changeset
144 if ( v3 >= (signed int)uNumActors )
Ritor1
parents:
diff changeset
145 return;
Ritor1
parents:
diff changeset
146 }
Ritor1
parents:
diff changeset
147 v5 = v3;
Ritor1
parents:
diff changeset
148 v6 = (char *)&pActors[v5].uCarriedItemID;
Ritor1
parents:
diff changeset
149 if ( a3 )
Ritor1
parents:
diff changeset
150 {
Ritor1
parents:
diff changeset
151 if ( *(short *)v6 )
Ritor1
parents:
diff changeset
152 {
Ritor1
parents:
diff changeset
153 if ( pActors[v5].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
154 {
Ritor1
parents:
diff changeset
155 v7 = (char *)&pActors[v5].array_000234[1];
Ritor1
parents:
diff changeset
156 if ( !*(int *)v7 )
Ritor1
parents:
diff changeset
157 *(int *)v7 = item;
Ritor1
parents:
diff changeset
158 }
Ritor1
parents:
diff changeset
159 else
Ritor1
parents:
diff changeset
160 {
Ritor1
parents:
diff changeset
161 pActors[v5].array_000234[0].uItemID = item;
Ritor1
parents:
diff changeset
162 }
Ritor1
parents:
diff changeset
163 }
Ritor1
parents:
diff changeset
164 else
Ritor1
parents:
diff changeset
165 {
Ritor1
parents:
diff changeset
166 *(short *)v6 = item;
Ritor1
parents:
diff changeset
167 }
Ritor1
parents:
diff changeset
168 }
Ritor1
parents:
diff changeset
169 else
Ritor1
parents:
diff changeset
170 {
Ritor1
parents:
diff changeset
171 if ( *(short *)v6 == item )
Ritor1
parents:
diff changeset
172 {
Ritor1
parents:
diff changeset
173 *(short *)v6 = 0;
Ritor1
parents:
diff changeset
174 }
Ritor1
parents:
diff changeset
175 else
Ritor1
parents:
diff changeset
176 {
Ritor1
parents:
diff changeset
177 v8 = pActors[v5].array_000234;
Ritor1
parents:
diff changeset
178 if ( pActors[v5].array_000234[0].uItemID == item
Ritor1
parents:
diff changeset
179 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
Ritor1
parents:
diff changeset
180 v8->Reset();
Ritor1
parents:
diff changeset
181 }
Ritor1
parents:
diff changeset
182 }
Ritor1
parents:
diff changeset
183 }
Ritor1
parents:
diff changeset
184 }
Ritor1
parents:
diff changeset
185
Ritor1
parents:
diff changeset
186 //----- (004485A7) --------------------------------------------------------
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
187 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
0
Ritor1
parents:
diff changeset
188 {
Ritor1
parents:
diff changeset
189 unsigned int v3; // eax@3
Ritor1
parents:
diff changeset
190 char *v4; // ecx@3
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
191 int *v5; // eax@8
0
Ritor1
parents:
diff changeset
192 ItemGen *v6; // ecx@12
Ritor1
parents:
diff changeset
193
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
194 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
0
Ritor1
parents:
diff changeset
195 {
Ritor1
parents:
diff changeset
196 v3 = uActorID;
Ritor1
parents:
diff changeset
197 v4 = (char *)&pActors[uActorID].uCarriedItemID;
Ritor1
parents:
diff changeset
198 if ( bGive )
Ritor1
parents:
diff changeset
199 {
Ritor1
parents:
diff changeset
200 if ( *(short *)v4 )
Ritor1
parents:
diff changeset
201 {
Ritor1
parents:
diff changeset
202 if ( pActors[v3].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
203 {
Ritor1
parents:
diff changeset
204 v5 = &pActors[v3].array_000234[1].uItemID;
Ritor1
parents:
diff changeset
205 if ( !*v5 )
Ritor1
parents:
diff changeset
206 *v5 = uItemID;
Ritor1
parents:
diff changeset
207 }
Ritor1
parents:
diff changeset
208 else
Ritor1
parents:
diff changeset
209 {
Ritor1
parents:
diff changeset
210 pActors[v3].array_000234[0].uItemID = uItemID;
Ritor1
parents:
diff changeset
211 }
Ritor1
parents:
diff changeset
212 }
Ritor1
parents:
diff changeset
213 else
Ritor1
parents:
diff changeset
214 {
Ritor1
parents:
diff changeset
215 *(short *)v4 = uItemID;
Ritor1
parents:
diff changeset
216 }
Ritor1
parents:
diff changeset
217 }
Ritor1
parents:
diff changeset
218 else
Ritor1
parents:
diff changeset
219 {
Ritor1
parents:
diff changeset
220 if ( *(short *)v4 == uItemID )
Ritor1
parents:
diff changeset
221 {
Ritor1
parents:
diff changeset
222 *(short *)v4 = 0;
Ritor1
parents:
diff changeset
223 }
Ritor1
parents:
diff changeset
224 else
Ritor1
parents:
diff changeset
225 {
Ritor1
parents:
diff changeset
226 v6 = pActors[v3].array_000234;
Ritor1
parents:
diff changeset
227 if ( pActors[v3].array_000234[0].uItemID == uItemID
Ritor1
parents:
diff changeset
228 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
Ritor1
parents:
diff changeset
229 v6->Reset();
Ritor1
parents:
diff changeset
230 }
Ritor1
parents:
diff changeset
231 }
Ritor1
parents:
diff changeset
232 }
Ritor1
parents:
diff changeset
233 }
Ritor1
parents:
diff changeset
234
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
235
0
Ritor1
parents:
diff changeset
236 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
237 bool Actor::CanAct()
Ritor1
parents:
diff changeset
238 {
1114
d110108dab74 fixing bad bitwise operator fix
Grumpy7
parents: 1110
diff changeset
239 bool isparalyzed; // esi@1
d110108dab74 fixing bad bitwise operator fix
Grumpy7
parents: 1110
diff changeset
240 bool isstoned; // edi@2
0
Ritor1
parents:
diff changeset
241 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
242
1114
d110108dab74 fixing bad bitwise operator fix
Grumpy7
parents: 1110
diff changeset
243 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
d110108dab74 fixing bad bitwise operator fix
Grumpy7
parents: 1110
diff changeset
244 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed
0
Ritor1
parents:
diff changeset
245 v3 = this->uAIState;
1114
d110108dab74 fixing bad bitwise operator fix
Grumpy7
parents: 1110
diff changeset
246 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled);
0
Ritor1
parents:
diff changeset
247 }
Ritor1
parents:
diff changeset
248
Ritor1
parents:
diff changeset
249 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
250 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
251 {
1115
849b848ed871 wrong IsNotAlive() condition fix
Grumpy7
parents: 1114
diff changeset
252 bool isstoned; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
253 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
254
1115
849b848ed871 wrong IsNotAlive() condition fix
Grumpy7
parents: 1114
diff changeset
255 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
256 //v2 = this->uAIState;
1115
849b848ed871 wrong IsNotAlive() condition fix
Grumpy7
parents: 1114
diff changeset
257 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled));
0
Ritor1
parents:
diff changeset
258 }
Ritor1
parents:
diff changeset
259
Ritor1
parents:
diff changeset
260 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
261 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
262 {
Ritor1
parents:
diff changeset
263 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
264 int v2; // edi@1
Ritor1
parents:
diff changeset
265 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
266 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
267
Ritor1
parents:
diff changeset
268 v1 = this;
Ritor1
parents:
diff changeset
269 v2 = 0;
Ritor1
parents:
diff changeset
270 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
271 {
Ritor1
parents:
diff changeset
272 v3 = 0;
Ritor1
parents:
diff changeset
273 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
274 {
Ritor1
parents:
diff changeset
275 do
Ritor1
parents:
diff changeset
276 {
Ritor1
parents:
diff changeset
277 ++v3;
Ritor1
parents:
diff changeset
278 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
279 }
Ritor1
parents:
diff changeset
280 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
281 if ( v2 )
Ritor1
parents:
diff changeset
282 {
Ritor1
parents:
diff changeset
283 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
284 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
285 }
Ritor1
parents:
diff changeset
286 }
Ritor1
parents:
diff changeset
287 }
Ritor1
parents:
diff changeset
288 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
289 {
Ritor1
parents:
diff changeset
290 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
291 if ( v4 )
Ritor1
parents:
diff changeset
292 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
293 }
Ritor1
parents:
diff changeset
294 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
295 }
Ritor1
parents:
diff changeset
296
Ritor1
parents:
diff changeset
297 //----- (00404AC7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
298 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
299 {
Ritor1
parents:
diff changeset
300 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
301 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
302 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
303 int v8; // edi@16
Ritor1
parents:
diff changeset
304 int v9; // edi@17
Ritor1
parents:
diff changeset
305 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
306 signed int v11; // eax@29
Ritor1
parents:
diff changeset
307 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
308 int v13; // ecx@34
Ritor1
parents:
diff changeset
309 int v14; // edx@34
Ritor1
parents:
diff changeset
310 int v15; // eax@34
Ritor1
parents:
diff changeset
311 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
312 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
313 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
314 int v19; // edi@34
Ritor1
parents:
diff changeset
315 int v20; // eax@35
Ritor1
parents:
diff changeset
316 int v21; // eax@39
Ritor1
parents:
diff changeset
317 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
318 signed int v23; // eax@41
Ritor1
parents:
diff changeset
319 double v24; // st7@49
Ritor1
parents:
diff changeset
320 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
321 int v26; // eax@50
Ritor1
parents:
diff changeset
322 double v27; // st7@50
Ritor1
parents:
diff changeset
323 double v28; // st6@50
Ritor1
parents:
diff changeset
324 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
325 int v30; // esi@50
Ritor1
parents:
diff changeset
326 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
327 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
328 char *v33; // eax@54
Ritor1
parents:
diff changeset
329 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
330 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
331 signed int v36; // eax@67
Ritor1
parents:
diff changeset
332 signed int v37; // eax@68
Ritor1
parents:
diff changeset
333 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
334 int v39; // ecx@75
Ritor1
parents:
diff changeset
335 int v40; // eax@79
Ritor1
parents:
diff changeset
336 int v41; // ecx@90
Ritor1
parents:
diff changeset
337 int v42; // ecx@91
Ritor1
parents:
diff changeset
338 int v43; // eax@95
Ritor1
parents:
diff changeset
339 int v44; // ecx@100
Ritor1
parents:
diff changeset
340 int v45; // ecx@101
Ritor1
parents:
diff changeset
341 int v46; // eax@105
Ritor1
parents:
diff changeset
342 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
343 int v48; // ecx@110
Ritor1
parents:
diff changeset
344 char v49; // zf@123
Ritor1
parents:
diff changeset
345 int v50; // eax@127
Ritor1
parents:
diff changeset
346 int v51; // ecx@130
Ritor1
parents:
diff changeset
347 int v52; // eax@132
Ritor1
parents:
diff changeset
348 int v53; // ecx@137
Ritor1
parents:
diff changeset
349 int v54; // ecx@138
Ritor1
parents:
diff changeset
350 int v55; // eax@142
Ritor1
parents:
diff changeset
351 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
352 Player **v57; // esi@145
Ritor1
parents:
diff changeset
353 int v58; // eax@146
Ritor1
parents:
diff changeset
354 int v59; // edi@146
Ritor1
parents:
diff changeset
355 int v60; // eax@146
Ritor1
parents:
diff changeset
356 int v61; // edi@146
Ritor1
parents:
diff changeset
357 int v62; // eax@146
Ritor1
parents:
diff changeset
358 signed int v63; // edi@146
Ritor1
parents:
diff changeset
359 signed int v64; // edi@147
Ritor1
parents:
diff changeset
360 int v65; // eax@151
Ritor1
parents:
diff changeset
361 char *v66; // eax@160
Ritor1
parents:
diff changeset
362 int v67; // edi@167
Ritor1
parents:
diff changeset
363 int v68; // edi@168
Ritor1
parents:
diff changeset
364 int v69; // eax@171
Ritor1
parents:
diff changeset
365 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
366 signed int v71; // eax@179
Ritor1
parents:
diff changeset
367 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
368 int v73; // ecx@184
Ritor1
parents:
diff changeset
369 int v74; // edx@184
Ritor1
parents:
diff changeset
370 int v75; // eax@184
Ritor1
parents:
diff changeset
371 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
372 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
373 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
374 int v79; // edx@185
Ritor1
parents:
diff changeset
375 int v80; // eax@185
Ritor1
parents:
diff changeset
376 int v81; // eax@189
Ritor1
parents:
diff changeset
377 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
378 int v83; // ecx@192
Ritor1
parents:
diff changeset
379 int v84; // edx@192
Ritor1
parents:
diff changeset
380 int v85; // eax@192
Ritor1
parents:
diff changeset
381 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
382 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
383 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
384 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
385 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
386 signed int v91; // eax@200
Ritor1
parents:
diff changeset
387 int v92; // eax@201
Ritor1
parents:
diff changeset
388 int v93; // ecx@207
Ritor1
parents:
diff changeset
389 int v94; // ecx@208
Ritor1
parents:
diff changeset
390 int v95; // eax@212
Ritor1
parents:
diff changeset
391 int v96; // ecx@217
Ritor1
parents:
diff changeset
392 int v97; // eax@221
Ritor1
parents:
diff changeset
393 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
394 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
395 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
396 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
397 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
398 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
399 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
400 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
401 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
402 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
403 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
404 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
405 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
406 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
407 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
408 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
409 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
410 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
411 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
412 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
413 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
414 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
415 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
416 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
417 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
418 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
419 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
420 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
421 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
422 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
423 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
424
Ritor1
parents:
diff changeset
425 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
426 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
427 v117 = pDir;
Ritor1
parents:
diff changeset
428 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
429 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
430 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
431 {
Ritor1
parents:
diff changeset
432 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
433 {
Ritor1
parents:
diff changeset
434 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
435 {
Ritor1
parents:
diff changeset
436 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
437 goto LABEL_159;
Ritor1
parents:
diff changeset
438 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
439 {
Ritor1
parents:
diff changeset
440 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
441 goto LABEL_159;
Ritor1
parents:
diff changeset
442 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
443 {
Ritor1
parents:
diff changeset
444 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
445 {
Ritor1
parents:
diff changeset
446 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
447 {
Ritor1
parents:
diff changeset
448 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
449 return;
Ritor1
parents:
diff changeset
450 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
451 goto LABEL_20;
Ritor1
parents:
diff changeset
452 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
453 {
Ritor1
parents:
diff changeset
454 v9 = 300 * v6;
Ritor1
parents:
diff changeset
455 }
Ritor1
parents:
diff changeset
456 else
Ritor1
parents:
diff changeset
457 {
Ritor1
parents:
diff changeset
458 if ( v7 != 3 )
Ritor1
parents:
diff changeset
459 {
Ritor1
parents:
diff changeset
460 if ( v7 == 4 )
Ritor1
parents:
diff changeset
461 {
Ritor1
parents:
diff changeset
462 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
463 LABEL_21:
Ritor1
parents:
diff changeset
464 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
465 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
466 v7,
Ritor1
parents:
diff changeset
467 0,
Ritor1
parents:
diff changeset
468 0,
Ritor1
parents:
diff changeset
469 0);
Ritor1
parents:
diff changeset
470 return;
Ritor1
parents:
diff changeset
471 }
Ritor1
parents:
diff changeset
472 LABEL_20:
Ritor1
parents:
diff changeset
473 v8 = 0;
Ritor1
parents:
diff changeset
474 goto LABEL_21;
Ritor1
parents:
diff changeset
475 }
Ritor1
parents:
diff changeset
476 v9 = 900 * v6;
Ritor1
parents:
diff changeset
477 }
Ritor1
parents:
diff changeset
478 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
479 goto LABEL_21;
Ritor1
parents:
diff changeset
480 }
Ritor1
parents:
diff changeset
481 v10 = 3;
Ritor1
parents:
diff changeset
482 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
483 {
Ritor1
parents:
diff changeset
484 v105 = 9;
Ritor1
parents:
diff changeset
485 }
Ritor1
parents:
diff changeset
486 else
Ritor1
parents:
diff changeset
487 {
Ritor1
parents:
diff changeset
488 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
489 {
Ritor1
parents:
diff changeset
490 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
491 goto LABEL_29;
Ritor1
parents:
diff changeset
492 v105 = 5;
Ritor1
parents:
diff changeset
493 }
Ritor1
parents:
diff changeset
494 else
Ritor1
parents:
diff changeset
495 {
Ritor1
parents:
diff changeset
496 v105 = 7;
Ritor1
parents:
diff changeset
497 }
Ritor1
parents:
diff changeset
498 }
Ritor1
parents:
diff changeset
499 v10 = v105;
Ritor1
parents:
diff changeset
500 LABEL_29:
Ritor1
parents:
diff changeset
501 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
502 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
503 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
504 v11 = 0;
Ritor1
parents:
diff changeset
505 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
506 {
Ritor1
parents:
diff changeset
507 LABEL_33:
Ritor1
parents:
diff changeset
508 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
509 }
Ritor1
parents:
diff changeset
510 else
Ritor1
parents:
diff changeset
511 {
Ritor1
parents:
diff changeset
512 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
513 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
514 {
Ritor1
parents:
diff changeset
515 ++v11;
Ritor1
parents:
diff changeset
516 v12 += 28;
Ritor1
parents:
diff changeset
517 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
518 goto LABEL_33;
Ritor1
parents:
diff changeset
519 }
Ritor1
parents:
diff changeset
520 }
Ritor1
parents:
diff changeset
521 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
522 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
523 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
524 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
525 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
526 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
527 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
528 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
529 v16 = v117;
Ritor1
parents:
diff changeset
530 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
531 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
532 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
533 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
534 a1.uFacing = v17;
Ritor1
parents:
diff changeset
535 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
536 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
537 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
538 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
539 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
540 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
541 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
542 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
543 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
544 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
545 {
Ritor1
parents:
diff changeset
546 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
547 }
Ritor1
parents:
diff changeset
548 else
Ritor1
parents:
diff changeset
549 {
Ritor1
parents:
diff changeset
550 do
Ritor1
parents:
diff changeset
551 {
Ritor1
parents:
diff changeset
552 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
553 v20 = a1.Create(
Ritor1
parents:
diff changeset
554 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
555 v16->uPitchAngle,
Ritor1
parents:
diff changeset
556 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
557 0);
Ritor1
parents:
diff changeset
558 v19 += v118;
Ritor1
parents:
diff changeset
559 }
Ritor1
parents:
diff changeset
560 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
561 }
Ritor1
parents:
diff changeset
562 if ( v20 != -1 )
Ritor1
parents:
diff changeset
563 {
Ritor1
parents:
diff changeset
564 v106 = 0;
Ritor1
parents:
diff changeset
565 v104 = 0;
Ritor1
parents:
diff changeset
566 v103 = 0;
Ritor1
parents:
diff changeset
567 v102 = 0;
Ritor1
parents:
diff changeset
568 v21 = 8 * v20;
Ritor1
parents:
diff changeset
569 v101 = -1;
Ritor1
parents:
diff changeset
570 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
571 v100 = 0;
Ritor1
parents:
diff changeset
572 v99 = v21;
Ritor1
parents:
diff changeset
573 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
574 LABEL_202:
Ritor1
parents:
diff changeset
575 v98 = v22;
Ritor1
parents:
diff changeset
576 goto LABEL_222;
Ritor1
parents:
diff changeset
577 }
Ritor1
parents:
diff changeset
578 return;
Ritor1
parents:
diff changeset
579 }
Ritor1
parents:
diff changeset
580 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
581 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
582 v119 = 0.0;
Ritor1
parents:
diff changeset
583 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
584 {
Ritor1
parents:
diff changeset
585 LABEL_191:
Ritor1
parents:
diff changeset
586 v82 = 0;
Ritor1
parents:
diff changeset
587 }
Ritor1
parents:
diff changeset
588 else
Ritor1
parents:
diff changeset
589 {
Ritor1
parents:
diff changeset
590 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
591 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
592 {
Ritor1
parents:
diff changeset
593 ++LODWORD(v119);
Ritor1
parents:
diff changeset
594 v66 += 56;
Ritor1
parents:
diff changeset
595 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
596 goto LABEL_191;
Ritor1
parents:
diff changeset
597 }
Ritor1
parents:
diff changeset
598 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
599 }
Ritor1
parents:
diff changeset
600 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
601 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
602 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
603 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
604 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
605 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
606 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
607 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
608 v86 = v117;
Ritor1
parents:
diff changeset
609 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
610 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
611 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
612 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
613 a1.uFacing = v87;
Ritor1
parents:
diff changeset
614 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
615 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
616 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
617 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
618 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
619 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
620 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
621 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
622 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
623 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
624 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
625 {
Ritor1
parents:
diff changeset
626 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
627 {
Ritor1
parents:
diff changeset
628 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
629 {
Ritor1
parents:
diff changeset
630 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
631 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
632 }
Ritor1
parents:
diff changeset
633 else
Ritor1
parents:
diff changeset
634 {
Ritor1
parents:
diff changeset
635 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
636 }
Ritor1
parents:
diff changeset
637 }
Ritor1
parents:
diff changeset
638 else
Ritor1
parents:
diff changeset
639 {
Ritor1
parents:
diff changeset
640 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
641 }
Ritor1
parents:
diff changeset
642 }
Ritor1
parents:
diff changeset
643 else
Ritor1
parents:
diff changeset
644 {
Ritor1
parents:
diff changeset
645 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
646 }
Ritor1
parents:
diff changeset
647 a1.field_61 = 2;
Ritor1
parents:
diff changeset
648 v91 = a1.Create(
Ritor1
parents:
diff changeset
649 v86->uYawAngle,
Ritor1
parents:
diff changeset
650 v86->uPitchAngle,
Ritor1
parents:
diff changeset
651 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
652 0);
Ritor1
parents:
diff changeset
653 if ( v91 != -1 )
Ritor1
parents:
diff changeset
654 {
Ritor1
parents:
diff changeset
655 v106 = 0;
Ritor1
parents:
diff changeset
656 v104 = 0;
Ritor1
parents:
diff changeset
657 v103 = 0;
Ritor1
parents:
diff changeset
658 v102 = 0;
Ritor1
parents:
diff changeset
659 v92 = 8 * v91;
Ritor1
parents:
diff changeset
660 v101 = -1;
Ritor1
parents:
diff changeset
661 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
662 v100 = 0;
Ritor1
parents:
diff changeset
663 v99 = v92;
Ritor1
parents:
diff changeset
664 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
665 goto LABEL_202;
Ritor1
parents:
diff changeset
666 }
Ritor1
parents:
diff changeset
667 return;
Ritor1
parents:
diff changeset
668 }
Ritor1
parents:
diff changeset
669 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
670 return;
Ritor1
parents:
diff changeset
671 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
672 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
673 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
674 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
675 v23 = 8;
Ritor1
parents:
diff changeset
676 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
677 {
Ritor1
parents:
diff changeset
678 v107 = 14;
Ritor1
parents:
diff changeset
679 }
Ritor1
parents:
diff changeset
680 else
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
683 {
Ritor1
parents:
diff changeset
684 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
685 goto LABEL_48;
Ritor1
parents:
diff changeset
686 v107 = 10;
Ritor1
parents:
diff changeset
687 }
Ritor1
parents:
diff changeset
688 else
Ritor1
parents:
diff changeset
689 {
Ritor1
parents:
diff changeset
690 v107 = 12;
Ritor1
parents:
diff changeset
691 }
Ritor1
parents:
diff changeset
692 }
Ritor1
parents:
diff changeset
693 v23 = v107;
Ritor1
parents:
diff changeset
694 LABEL_48:
Ritor1
parents:
diff changeset
695 v119 = 0.0;
Ritor1
parents:
diff changeset
696 spellnumb = 0;
Ritor1
parents:
diff changeset
697 if ( v23 > 0 )
Ritor1
parents:
diff changeset
698 {
Ritor1
parents:
diff changeset
699 v24 = (double)v118;
Ritor1
parents:
diff changeset
700 v118 = v23;
Ritor1
parents:
diff changeset
701 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
702 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
703 do
Ritor1
parents:
diff changeset
704 {
Ritor1
parents:
diff changeset
705 v26 = rand();
Ritor1
parents:
diff changeset
706 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
707 v110 = v27;
Ritor1
parents:
diff changeset
708 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
709 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
710 v25 = (double)v114;
Ritor1
parents:
diff changeset
711 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
712 v120 = v28 * v28;
Ritor1
parents:
diff changeset
713 v119 = v27 * v27;
Ritor1
parents:
diff changeset
714 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
715 {
Ritor1
parents:
diff changeset
716 v32 = 0;
Ritor1
parents:
diff changeset
717 pitch = 0;
Ritor1
parents:
diff changeset
718 }
Ritor1
parents:
diff changeset
719 else
Ritor1
parents:
diff changeset
720 {
Ritor1
parents:
diff changeset
721 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
722 v29 = v28;
Ritor1
parents:
diff changeset
723 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
724 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
725 }
Ritor1
parents:
diff changeset
726 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
727 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
728 spellnumd = 0;
Ritor1
parents:
diff changeset
729 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
730 {
Ritor1
parents:
diff changeset
731 LABEL_57:
Ritor1
parents:
diff changeset
732 v34 = 0;
Ritor1
parents:
diff changeset
733 }
Ritor1
parents:
diff changeset
734 else
Ritor1
parents:
diff changeset
735 {
Ritor1
parents:
diff changeset
736 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
737 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
738 {
Ritor1
parents:
diff changeset
739 ++spellnumd;
Ritor1
parents:
diff changeset
740 v33 += 56;
Ritor1
parents:
diff changeset
741 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
742 goto LABEL_57;
Ritor1
parents:
diff changeset
743 }
Ritor1
parents:
diff changeset
744 v34 = spellnumd;
Ritor1
parents:
diff changeset
745 }
Ritor1
parents:
diff changeset
746 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
747 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
748 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
749 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
750 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
751 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
752 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
753 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
754 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
755 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
756 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
757 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
758 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
759 a1.uFacing = v32;
Ritor1
parents:
diff changeset
760 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
761 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
762 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
763 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
764 {
Ritor1
parents:
diff changeset
765 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
766 {
Ritor1
parents:
diff changeset
767 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
768 {
Ritor1
parents:
diff changeset
769 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
770 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
771 }
Ritor1
parents:
diff changeset
772 else
Ritor1
parents:
diff changeset
773 {
Ritor1
parents:
diff changeset
774 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
775 }
Ritor1
parents:
diff changeset
776 }
Ritor1
parents:
diff changeset
777 else
Ritor1
parents:
diff changeset
778 {
Ritor1
parents:
diff changeset
779 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
780 }
Ritor1
parents:
diff changeset
781 }
Ritor1
parents:
diff changeset
782 else
Ritor1
parents:
diff changeset
783 {
Ritor1
parents:
diff changeset
784 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
785 }
Ritor1
parents:
diff changeset
786 a1.field_61 = 2;
Ritor1
parents:
diff changeset
787 v36 = a1.Create(
Ritor1
parents:
diff changeset
788 v32,
Ritor1
parents:
diff changeset
789 pitch,
Ritor1
parents:
diff changeset
790 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
791 0);
Ritor1
parents:
diff changeset
792 if ( v36 != -1 )
Ritor1
parents:
diff changeset
793 {
Ritor1
parents:
diff changeset
794 v37 = 8 * v36;
Ritor1
parents:
diff changeset
795 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
796 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
797 }
Ritor1
parents:
diff changeset
798 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
799 v38 = rand();
Ritor1
parents:
diff changeset
800 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
801 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
802 }
Ritor1
parents:
diff changeset
803 while ( !v49 );
Ritor1
parents:
diff changeset
804 }
Ritor1
parents:
diff changeset
805 return;
Ritor1
parents:
diff changeset
806 }
Ritor1
parents:
diff changeset
807 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
808 {
Ritor1
parents:
diff changeset
809 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
810 {
Ritor1
parents:
diff changeset
811 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
812 goto LABEL_79;
Ritor1
parents:
diff changeset
813 }
Ritor1
parents:
diff changeset
814 if ( v7 == 3 )
Ritor1
parents:
diff changeset
815 {
Ritor1
parents:
diff changeset
816 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
817 goto LABEL_79;
Ritor1
parents:
diff changeset
818 }
Ritor1
parents:
diff changeset
819 if ( v7 == 4 )
Ritor1
parents:
diff changeset
820 {
Ritor1
parents:
diff changeset
821 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
822 LABEL_79:
Ritor1
parents:
diff changeset
823 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
824 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
825 v7,
Ritor1
parents:
diff changeset
826 0,
Ritor1
parents:
diff changeset
827 0,
Ritor1
parents:
diff changeset
828 0);
Ritor1
parents:
diff changeset
829 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
830 v106 = 0;
Ritor1
parents:
diff changeset
831 v104 = 0;
Ritor1
parents:
diff changeset
832 v103 = 0;
Ritor1
parents:
diff changeset
833 v102 = 0;
Ritor1
parents:
diff changeset
834 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
835 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
836 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
837 v100 = 0;
Ritor1
parents:
diff changeset
838 v99 = v40;
Ritor1
parents:
diff changeset
839 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
840 LABEL_222:
Ritor1
parents:
diff changeset
841 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
842 return;
Ritor1
parents:
diff changeset
843 }
Ritor1
parents:
diff changeset
844 }
Ritor1
parents:
diff changeset
845 v39 = 0;
Ritor1
parents:
diff changeset
846 goto LABEL_79;
Ritor1
parents:
diff changeset
847 }
Ritor1
parents:
diff changeset
848 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
849 goto LABEL_159;
Ritor1
parents:
diff changeset
850 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
851 {
Ritor1
parents:
diff changeset
852 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
853 goto LABEL_159;
Ritor1
parents:
diff changeset
854 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
855 return;
Ritor1
parents:
diff changeset
856 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
857 {
Ritor1
parents:
diff changeset
858 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
859 {
Ritor1
parents:
diff changeset
860 v41 = 300 * v6;
Ritor1
parents:
diff changeset
861 goto LABEL_91;
Ritor1
parents:
diff changeset
862 }
Ritor1
parents:
diff changeset
863 if ( v7 == 3 )
Ritor1
parents:
diff changeset
864 {
Ritor1
parents:
diff changeset
865 v41 = 900 * v6;
Ritor1
parents:
diff changeset
866 goto LABEL_91;
Ritor1
parents:
diff changeset
867 }
Ritor1
parents:
diff changeset
868 if ( v7 == 4 )
Ritor1
parents:
diff changeset
869 {
Ritor1
parents:
diff changeset
870 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
871 LABEL_91:
Ritor1
parents:
diff changeset
872 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
873 LABEL_95:
Ritor1
parents:
diff changeset
874 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
875 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
876 v7,
Ritor1
parents:
diff changeset
877 v6 + 5,
Ritor1
parents:
diff changeset
878 0,
Ritor1
parents:
diff changeset
879 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
880 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
881 v106 = 0;
Ritor1
parents:
diff changeset
882 v104 = 0;
Ritor1
parents:
diff changeset
883 v103 = 0;
Ritor1
parents:
diff changeset
884 v102 = 0;
Ritor1
parents:
diff changeset
885 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
886 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
887 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
888 v100 = 0;
Ritor1
parents:
diff changeset
889 v99 = v43;
Ritor1
parents:
diff changeset
890 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
891 goto LABEL_222;
Ritor1
parents:
diff changeset
892 }
Ritor1
parents:
diff changeset
893 }
Ritor1
parents:
diff changeset
894 v42 = 0;
Ritor1
parents:
diff changeset
895 goto LABEL_95;
Ritor1
parents:
diff changeset
896 }
Ritor1
parents:
diff changeset
897 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
898 goto LABEL_104;
Ritor1
parents:
diff changeset
899 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
900 {
Ritor1
parents:
diff changeset
901 v45 = 300 * v6;
Ritor1
parents:
diff changeset
902 }
Ritor1
parents:
diff changeset
903 else
Ritor1
parents:
diff changeset
904 {
Ritor1
parents:
diff changeset
905 if ( v7 != 3 )
Ritor1
parents:
diff changeset
906 {
Ritor1
parents:
diff changeset
907 if ( v7 == 4 )
Ritor1
parents:
diff changeset
908 {
Ritor1
parents:
diff changeset
909 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
910 LABEL_105:
Ritor1
parents:
diff changeset
911 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
912 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
913 v7,
Ritor1
parents:
diff changeset
914 v6 + 5,
Ritor1
parents:
diff changeset
915 0,
Ritor1
parents:
diff changeset
916 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
917 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu);
0
Ritor1
parents:
diff changeset
918 v106 = 0;
Ritor1
parents:
diff changeset
919 v104 = 0;
Ritor1
parents:
diff changeset
920 v103 = 0;
Ritor1
parents:
diff changeset
921 v102 = 0;
Ritor1
parents:
diff changeset
922 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
923 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
924 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
925 v100 = 0;
Ritor1
parents:
diff changeset
926 v99 = v46;
Ritor1
parents:
diff changeset
927 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
928 goto LABEL_222;
Ritor1
parents:
diff changeset
929 }
Ritor1
parents:
diff changeset
930 LABEL_104:
Ritor1
parents:
diff changeset
931 v44 = 0;
Ritor1
parents:
diff changeset
932 goto LABEL_105;
Ritor1
parents:
diff changeset
933 }
Ritor1
parents:
diff changeset
934 v45 = 900 * v6;
Ritor1
parents:
diff changeset
935 }
Ritor1
parents:
diff changeset
936 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
937 goto LABEL_105;
Ritor1
parents:
diff changeset
938 }
Ritor1
parents:
diff changeset
939 v47 = 0;
Ritor1
parents:
diff changeset
940 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
941 {
Ritor1
parents:
diff changeset
942 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
943 {
Ritor1
parents:
diff changeset
944 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
945 goto LABEL_114;
Ritor1
parents:
diff changeset
946 }
Ritor1
parents:
diff changeset
947 if ( v7 == 3 )
Ritor1
parents:
diff changeset
948 {
Ritor1
parents:
diff changeset
949 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
950 goto LABEL_114;
Ritor1
parents:
diff changeset
951 }
Ritor1
parents:
diff changeset
952 if ( v7 == 4 )
Ritor1
parents:
diff changeset
953 {
Ritor1
parents:
diff changeset
954 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
955 LABEL_114:
Ritor1
parents:
diff changeset
956 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
957 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
958 LABEL_127:
Ritor1
parents:
diff changeset
959 v106 = v47;
Ritor1
parents:
diff changeset
960 v104 = v47;
Ritor1
parents:
diff changeset
961 v103 = v47;
Ritor1
parents:
diff changeset
962 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
963 v102 = v47;
Ritor1
parents:
diff changeset
964 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
965 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
966 v100 = v47;
Ritor1
parents:
diff changeset
967 v99 = v50;
Ritor1
parents:
diff changeset
968 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
969 goto LABEL_222;
Ritor1
parents:
diff changeset
970 }
Ritor1
parents:
diff changeset
971 }
Ritor1
parents:
diff changeset
972 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
973 goto LABEL_114;
Ritor1
parents:
diff changeset
974 }
Ritor1
parents:
diff changeset
975 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
976 {
Ritor1
parents:
diff changeset
977 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
978 {
Ritor1
parents:
diff changeset
979 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
980 do
Ritor1
parents:
diff changeset
981 {
Ritor1
parents:
diff changeset
982 v56->Reset();
Ritor1
parents:
diff changeset
983 ++v56;
Ritor1
parents:
diff changeset
984 }
Ritor1
parents:
diff changeset
985 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
986 a1b = 1;
Ritor1
parents:
diff changeset
987 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
988 do
Ritor1
parents:
diff changeset
989 {
Ritor1
parents:
diff changeset
990 v58 = (*v57)->GetActualWillpower();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
991 v59 = (*v57)->GetParameterBonus(v58);
0
Ritor1
parents:
diff changeset
992 v60 = (*v57)->GetActualIntelligence();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
993 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1;
0
Ritor1
parents:
diff changeset
994 v62 = (*v57)->GetActualLuck();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
995 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30;
0
Ritor1
parents:
diff changeset
996 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
997 {
Ritor1
parents:
diff changeset
998 v64 = 6048;
Ritor1
parents:
diff changeset
999 do
Ritor1
parents:
diff changeset
1000 {
Ritor1
parents:
diff changeset
1001 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1002 v64 += 16;
Ritor1
parents:
diff changeset
1003 }
Ritor1
parents:
diff changeset
1004 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1005 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1006 }
Ritor1
parents:
diff changeset
1007 ++a1b;
Ritor1
parents:
diff changeset
1008 ++v57;
Ritor1
parents:
diff changeset
1009 }
Ritor1
parents:
diff changeset
1010 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1011 v106 = 0;
Ritor1
parents:
diff changeset
1012 v104 = 0;
Ritor1
parents:
diff changeset
1013 v103 = 0;
Ritor1
parents:
diff changeset
1014 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1015 v102 = 0;
Ritor1
parents:
diff changeset
1016 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1017 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1018 v100 = 0;
Ritor1
parents:
diff changeset
1019 v99 = v65;
Ritor1
parents:
diff changeset
1020 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1021 goto LABEL_202;
Ritor1
parents:
diff changeset
1022 }
Ritor1
parents:
diff changeset
1023 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1024 {
Ritor1
parents:
diff changeset
1025 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1026 goto LABEL_159;
Ritor1
parents:
diff changeset
1027 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1028 {
Ritor1
parents:
diff changeset
1029 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1030 v51 = 0;
Ritor1
parents:
diff changeset
1031 else
Ritor1
parents:
diff changeset
1032 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1033 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1034 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1035 v7,
Ritor1
parents:
diff changeset
1036 v6,
Ritor1
parents:
diff changeset
1037 0,
Ritor1
parents:
diff changeset
1038 0);
Ritor1
parents:
diff changeset
1039 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1040 v106 = 0;
Ritor1
parents:
diff changeset
1041 v104 = 0;
Ritor1
parents:
diff changeset
1042 v103 = 0;
Ritor1
parents:
diff changeset
1043 v102 = 0;
Ritor1
parents:
diff changeset
1044 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1045 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1046 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1047 v100 = 0;
Ritor1
parents:
diff changeset
1048 v99 = v52;
Ritor1
parents:
diff changeset
1049 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1050 goto LABEL_222;
Ritor1
parents:
diff changeset
1051 }
Ritor1
parents:
diff changeset
1052 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1053 {
Ritor1
parents:
diff changeset
1054 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1055 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1056 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1057 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1058 v47 = 0;
Ritor1
parents:
diff changeset
1059 goto LABEL_127;
Ritor1
parents:
diff changeset
1060 }
Ritor1
parents:
diff changeset
1061 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1062 LABEL_158:
Ritor1
parents:
diff changeset
1063 if ( !v49 )
Ritor1
parents:
diff changeset
1064 return;
Ritor1
parents:
diff changeset
1065 goto LABEL_159;
Ritor1
parents:
diff changeset
1066 }
Ritor1
parents:
diff changeset
1067 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1068 {
Ritor1
parents:
diff changeset
1069 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1070 {
Ritor1
parents:
diff changeset
1071 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1072 goto LABEL_138;
Ritor1
parents:
diff changeset
1073 }
Ritor1
parents:
diff changeset
1074 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1075 {
Ritor1
parents:
diff changeset
1076 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1077 goto LABEL_138;
Ritor1
parents:
diff changeset
1078 }
Ritor1
parents:
diff changeset
1079 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1080 {
Ritor1
parents:
diff changeset
1081 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1082 LABEL_138:
Ritor1
parents:
diff changeset
1083 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1084 LABEL_142:
Ritor1
parents:
diff changeset
1085 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1086 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1087 v7,
Ritor1
parents:
diff changeset
1088 v6 + 5,
Ritor1
parents:
diff changeset
1089 0,
Ritor1
parents:
diff changeset
1090 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
1091 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
1092 v106 = 0;
Ritor1
parents:
diff changeset
1093 v104 = 0;
Ritor1
parents:
diff changeset
1094 v103 = 0;
Ritor1
parents:
diff changeset
1095 v102 = 0;
Ritor1
parents:
diff changeset
1096 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1097 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1098 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1099 v100 = 0;
Ritor1
parents:
diff changeset
1100 v99 = v55;
Ritor1
parents:
diff changeset
1101 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1102 goto LABEL_222;
Ritor1
parents:
diff changeset
1103 }
Ritor1
parents:
diff changeset
1104 }
Ritor1
parents:
diff changeset
1105 v54 = 0;
Ritor1
parents:
diff changeset
1106 goto LABEL_142;
Ritor1
parents:
diff changeset
1107 }
Ritor1
parents:
diff changeset
1108 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1109 {
Ritor1
parents:
diff changeset
1110 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1111 {
Ritor1
parents:
diff changeset
1112 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1113 {
Ritor1
parents:
diff changeset
1114 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1115 goto LABEL_221;
Ritor1
parents:
diff changeset
1116 }
Ritor1
parents:
diff changeset
1117 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1118 {
Ritor1
parents:
diff changeset
1119 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1120 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1121 goto LABEL_221;
Ritor1
parents:
diff changeset
1122 }
Ritor1
parents:
diff changeset
1123 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1124 {
Ritor1
parents:
diff changeset
1125 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1126 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1127 LABEL_221:
Ritor1
parents:
diff changeset
1128 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1129 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1130 v7,
Ritor1
parents:
diff changeset
1131 v6,
Ritor1
parents:
diff changeset
1132 0,
Ritor1
parents:
diff changeset
1133 0);
Ritor1
parents:
diff changeset
1134 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1135 v106 = 0;
Ritor1
parents:
diff changeset
1136 v104 = 0;
Ritor1
parents:
diff changeset
1137 v103 = 0;
Ritor1
parents:
diff changeset
1138 v102 = 0;
Ritor1
parents:
diff changeset
1139 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1140 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1141 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1142 v100 = 0;
Ritor1
parents:
diff changeset
1143 v99 = v97;
Ritor1
parents:
diff changeset
1144 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1145 goto LABEL_222;
Ritor1
parents:
diff changeset
1146 }
Ritor1
parents:
diff changeset
1147 }
Ritor1
parents:
diff changeset
1148 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1149 v96 = 0;
Ritor1
parents:
diff changeset
1150 goto LABEL_221;
Ritor1
parents:
diff changeset
1151 }
Ritor1
parents:
diff changeset
1152 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1153 {
Ritor1
parents:
diff changeset
1154 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1155 {
Ritor1
parents:
diff changeset
1156 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1157 {
Ritor1
parents:
diff changeset
1158 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1159 goto LABEL_208;
Ritor1
parents:
diff changeset
1160 }
Ritor1
parents:
diff changeset
1161 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1162 {
Ritor1
parents:
diff changeset
1163 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1164 goto LABEL_208;
Ritor1
parents:
diff changeset
1165 }
Ritor1
parents:
diff changeset
1166 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1167 {
Ritor1
parents:
diff changeset
1168 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1169 LABEL_208:
Ritor1
parents:
diff changeset
1170 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1171 LABEL_212:
Ritor1
parents:
diff changeset
1172 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1173 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1174 v7,
Ritor1
parents:
diff changeset
1175 v6 + 5,
Ritor1
parents:
diff changeset
1176 0,
Ritor1
parents:
diff changeset
1177 0);
Ritor1
parents:
diff changeset
1178 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1179 v106 = 0;
Ritor1
parents:
diff changeset
1180 v104 = 0;
Ritor1
parents:
diff changeset
1181 v103 = 0;
Ritor1
parents:
diff changeset
1182 v102 = 0;
Ritor1
parents:
diff changeset
1183 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1184 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1185 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1186 v100 = 0;
Ritor1
parents:
diff changeset
1187 v99 = v95;
Ritor1
parents:
diff changeset
1188 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1189 goto LABEL_222;
Ritor1
parents:
diff changeset
1190 }
Ritor1
parents:
diff changeset
1191 }
Ritor1
parents:
diff changeset
1192 v94 = 0;
Ritor1
parents:
diff changeset
1193 goto LABEL_212;
Ritor1
parents:
diff changeset
1194 }
Ritor1
parents:
diff changeset
1195 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1196 goto LABEL_159;
Ritor1
parents:
diff changeset
1197 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1198 {
Ritor1
parents:
diff changeset
1199 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1200 {
Ritor1
parents:
diff changeset
1201 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1202 goto LABEL_158;
Ritor1
parents:
diff changeset
1203 }
Ritor1
parents:
diff changeset
1204 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1205 {
Ritor1
parents:
diff changeset
1206 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1207 {
Ritor1
parents:
diff changeset
1208 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1209 goto LABEL_168;
Ritor1
parents:
diff changeset
1210 }
Ritor1
parents:
diff changeset
1211 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1212 {
Ritor1
parents:
diff changeset
1213 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1214 LABEL_168:
Ritor1
parents:
diff changeset
1215 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1216 LABEL_171:
Ritor1
parents:
diff changeset
1217 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1218 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1219 v7,
Ritor1
parents:
diff changeset
1220 0,
Ritor1
parents:
diff changeset
1221 0,
Ritor1
parents:
diff changeset
1222 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
1223 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu);
0
Ritor1
parents:
diff changeset
1224 v106 = 0;
Ritor1
parents:
diff changeset
1225 v104 = 0;
Ritor1
parents:
diff changeset
1226 v103 = 0;
Ritor1
parents:
diff changeset
1227 v102 = 0;
Ritor1
parents:
diff changeset
1228 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1229 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1230 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1231 v100 = 0;
Ritor1
parents:
diff changeset
1232 v99 = v69;
Ritor1
parents:
diff changeset
1233 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1234 goto LABEL_222;
Ritor1
parents:
diff changeset
1235 }
Ritor1
parents:
diff changeset
1236 }
Ritor1
parents:
diff changeset
1237 v68 = 0;
Ritor1
parents:
diff changeset
1238 goto LABEL_171;
Ritor1
parents:
diff changeset
1239 }
Ritor1
parents:
diff changeset
1240 v70 = 3;
Ritor1
parents:
diff changeset
1241 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1242 {
Ritor1
parents:
diff changeset
1243 v108 = 9;
Ritor1
parents:
diff changeset
1244 }
Ritor1
parents:
diff changeset
1245 else
Ritor1
parents:
diff changeset
1246 {
Ritor1
parents:
diff changeset
1247 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1248 {
Ritor1
parents:
diff changeset
1249 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1250 goto LABEL_179;
Ritor1
parents:
diff changeset
1251 v108 = 5;
Ritor1
parents:
diff changeset
1252 }
Ritor1
parents:
diff changeset
1253 else
Ritor1
parents:
diff changeset
1254 {
Ritor1
parents:
diff changeset
1255 v108 = 7;
Ritor1
parents:
diff changeset
1256 }
Ritor1
parents:
diff changeset
1257 }
Ritor1
parents:
diff changeset
1258 v70 = v108;
Ritor1
parents:
diff changeset
1259 LABEL_179:
Ritor1
parents:
diff changeset
1260 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1261 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1262 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1263 v71 = 0;
Ritor1
parents:
diff changeset
1264 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1265 {
Ritor1
parents:
diff changeset
1266 LABEL_183:
Ritor1
parents:
diff changeset
1267 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1268 }
Ritor1
parents:
diff changeset
1269 else
Ritor1
parents:
diff changeset
1270 {
Ritor1
parents:
diff changeset
1271 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1272 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1273 {
Ritor1
parents:
diff changeset
1274 ++v71;
Ritor1
parents:
diff changeset
1275 v72 += 28;
Ritor1
parents:
diff changeset
1276 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1277 goto LABEL_183;
Ritor1
parents:
diff changeset
1278 }
Ritor1
parents:
diff changeset
1279 }
Ritor1
parents:
diff changeset
1280 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1281 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1282 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1283 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1284 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1285 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1286 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1287 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1288 v76 = v117;
Ritor1
parents:
diff changeset
1289 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1290 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1291 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1292 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1293 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1294 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1295 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1296 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1297 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1298 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1299 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1300 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1301 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1302 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1303 {
Ritor1
parents:
diff changeset
1304 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1305 }
Ritor1
parents:
diff changeset
1306 else
Ritor1
parents:
diff changeset
1307 {
Ritor1
parents:
diff changeset
1308 do
Ritor1
parents:
diff changeset
1309 {
Ritor1
parents:
diff changeset
1310 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1311 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1312 v80 = a1.Create(
Ritor1
parents:
diff changeset
1313 v79,
Ritor1
parents:
diff changeset
1314 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1315 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1316 0);
Ritor1
parents:
diff changeset
1317 a1c += v116;
Ritor1
parents:
diff changeset
1318 }
Ritor1
parents:
diff changeset
1319 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1320 }
Ritor1
parents:
diff changeset
1321 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1322 {
Ritor1
parents:
diff changeset
1323 v106 = 0;
Ritor1
parents:
diff changeset
1324 v104 = 0;
Ritor1
parents:
diff changeset
1325 v103 = 0;
Ritor1
parents:
diff changeset
1326 v102 = 0;
Ritor1
parents:
diff changeset
1327 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1328 v101 = -1;
Ritor1
parents:
diff changeset
1329 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1330 v100 = 0;
Ritor1
parents:
diff changeset
1331 v99 = v81;
Ritor1
parents:
diff changeset
1332 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1333 goto LABEL_202;
Ritor1
parents:
diff changeset
1334 }
Ritor1
parents:
diff changeset
1335 }
Ritor1
parents:
diff changeset
1336
Ritor1
parents:
diff changeset
1337 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1338 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1339 {
Ritor1
parents:
diff changeset
1340 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1341 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1342 bool result; // eax@9
Ritor1
parents:
diff changeset
1343
Ritor1
parents:
diff changeset
1344 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1345 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1346 if ( !v2 )
Ritor1
parents:
diff changeset
1347 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1348 if ( !v3 )
Ritor1
parents:
diff changeset
1349 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1350 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1351 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1352 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1353 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1354 result = 1;
Ritor1
parents:
diff changeset
1355 else
Ritor1
parents:
diff changeset
1356 result = v2 == v3;
Ritor1
parents:
diff changeset
1357 return result;
Ritor1
parents:
diff changeset
1358 }
Ritor1
parents:
diff changeset
1359
Ritor1
parents:
diff changeset
1360 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1361 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1362 {
Ritor1
parents:
diff changeset
1363 int v4; // ebx@8
Ritor1
parents:
diff changeset
1364 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1365 int v6; // eax@8
Ritor1
parents:
diff changeset
1366
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
1367 auto victim = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
1368 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1369 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1370
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1371 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1372 {
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
1373 auto actor = &pActors[i];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1374 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1375 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1376
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1377 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1378 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1379 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1380 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1381 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1382 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1383 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1384 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1385 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1386 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1387 }
Ritor1
parents:
diff changeset
1388 }
Ritor1
parents:
diff changeset
1389 }
Ritor1
parents:
diff changeset
1390 }
Ritor1
parents:
diff changeset
1391
Ritor1
parents:
diff changeset
1392 //----- (00404874) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1393 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1394 {
Ritor1
parents:
diff changeset
1395 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1396 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1397 char result; // al@1
Ritor1
parents:
diff changeset
1398 char *v7; // eax@15
Ritor1
parents:
diff changeset
1399 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1400 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1401 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1402 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1403 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1404 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1405 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1406 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1407 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1408 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1409
Ritor1
parents:
diff changeset
1410 v15 = uActorID;
Ritor1
parents:
diff changeset
1411 v4 = a2;
Ritor1
parents:
diff changeset
1412 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1413
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1414 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1415 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1416
Ritor1
parents:
diff changeset
1417 result = a3 - 1;
Ritor1
parents:
diff changeset
1418 switch ( a3 )
Ritor1
parents:
diff changeset
1419 {
Ritor1
parents:
diff changeset
1420 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1421 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1422 goto LABEL_14;
Ritor1
parents:
diff changeset
1423 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1424 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1425 goto LABEL_14;
Ritor1
parents:
diff changeset
1426 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1427 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1428 goto LABEL_14;
Ritor1
parents:
diff changeset
1429 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1430 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1431 goto LABEL_14;
Ritor1
parents:
diff changeset
1432 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1433 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1434 goto LABEL_14;
Ritor1
parents:
diff changeset
1435 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1436 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1437 goto LABEL_14;
Ritor1
parents:
diff changeset
1438 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1439 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1440 goto LABEL_14;
Ritor1
parents:
diff changeset
1441 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1442 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1443 goto LABEL_14;
Ritor1
parents:
diff changeset
1444 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1445 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1446 goto LABEL_14;
Ritor1
parents:
diff changeset
1447 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1448 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1449 goto LABEL_14;
Ritor1
parents:
diff changeset
1450 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1451 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1452 goto LABEL_14;
Ritor1
parents:
diff changeset
1453 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1454 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1455 LABEL_14:
Ritor1
parents:
diff changeset
1456 v16 = 0;
Ritor1
parents:
diff changeset
1457 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1458 goto LABEL_18;
Ritor1
parents:
diff changeset
1459 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1460 break;
Ritor1
parents:
diff changeset
1461 default:
Ritor1
parents:
diff changeset
1462 return result;
Ritor1
parents:
diff changeset
1463 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1464 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1465 {
Ritor1
parents:
diff changeset
1466 ++v16;
Ritor1
parents:
diff changeset
1467 v7 += 56;
Ritor1
parents:
diff changeset
1468 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1469 {
Ritor1
parents:
diff changeset
1470 LABEL_18:
Ritor1
parents:
diff changeset
1471 v8 = 0;
Ritor1
parents:
diff changeset
1472 goto LABEL_19;
Ritor1
parents:
diff changeset
1473 }
Ritor1
parents:
diff changeset
1474 }
Ritor1
parents:
diff changeset
1475 v8 = v16;
Ritor1
parents:
diff changeset
1476 LABEL_19:
Ritor1
parents:
diff changeset
1477 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1478 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1479 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1480 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1481 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1482 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1483 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1484 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1485 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1486 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1487 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1488 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1489 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1490 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1491 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1492 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1493 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1494 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1495 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1496 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1497 {
Ritor1
parents:
diff changeset
1498 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1499 {
Ritor1
parents:
diff changeset
1500 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1501 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1502 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1503 }
Ritor1
parents:
diff changeset
1504 else
Ritor1
parents:
diff changeset
1505 {
Ritor1
parents:
diff changeset
1506 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1507 }
Ritor1
parents:
diff changeset
1508 }
Ritor1
parents:
diff changeset
1509 else
Ritor1
parents:
diff changeset
1510 {
Ritor1
parents:
diff changeset
1511 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1512 }
Ritor1
parents:
diff changeset
1513 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1514 result = a1.Create(
Ritor1
parents:
diff changeset
1515 v4->uYawAngle,
Ritor1
parents:
diff changeset
1516 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1517 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1518 0);
Ritor1
parents:
diff changeset
1519 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1520 {
Ritor1
parents:
diff changeset
1521 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1522 if ( result == 2 )
Ritor1
parents:
diff changeset
1523 {
Ritor1
parents:
diff changeset
1524 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1525 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1526 }
Ritor1
parents:
diff changeset
1527 else
Ritor1
parents:
diff changeset
1528 {
Ritor1
parents:
diff changeset
1529 if ( result != 3 )
Ritor1
parents:
diff changeset
1530 return result;
Ritor1
parents:
diff changeset
1531 a1.Create(
Ritor1
parents:
diff changeset
1532 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1533 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1534 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1535 0);
Ritor1
parents:
diff changeset
1536 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1537 }
Ritor1
parents:
diff changeset
1538 result = a1.Create(
Ritor1
parents:
diff changeset
1539 v13,
Ritor1
parents:
diff changeset
1540 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1541 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1542 0);
Ritor1
parents:
diff changeset
1543 }
Ritor1
parents:
diff changeset
1544 return result;
Ritor1
parents:
diff changeset
1545 }
Ritor1
parents:
diff changeset
1546
Ritor1
parents:
diff changeset
1547 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1548 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1549 {
Ritor1
parents:
diff changeset
1550 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1551 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1552 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1553 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1554 int v5; // ebx@6
Ritor1
parents:
diff changeset
1555 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1556 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1557 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1558 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1559 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1560
Ritor1
parents:
diff changeset
1561 v10 = uActorID;
Ritor1
parents:
diff changeset
1562 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1563 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1564 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1565 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1566 {
Ritor1
parents:
diff changeset
1567 LABEL_5:
Ritor1
parents:
diff changeset
1568 v4 = 0;
Ritor1
parents:
diff changeset
1569 }
Ritor1
parents:
diff changeset
1570 else
Ritor1
parents:
diff changeset
1571 {
Ritor1
parents:
diff changeset
1572 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1573 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1574 {
Ritor1
parents:
diff changeset
1575 ++v2;
Ritor1
parents:
diff changeset
1576 v3 += 56;
Ritor1
parents:
diff changeset
1577 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1578 goto LABEL_5;
Ritor1
parents:
diff changeset
1579 }
Ritor1
parents:
diff changeset
1580 v4 = v2;
Ritor1
parents:
diff changeset
1581 }
Ritor1
parents:
diff changeset
1582 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1583 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1584 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1585 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1586 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1587 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1588 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1589 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1590 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1591 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1592 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1593 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1594 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1595 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1596 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1597 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1598 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1599 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1600 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1601 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1602 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1603 }
Ritor1
parents:
diff changeset
1604
Ritor1
parents:
diff changeset
1605 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1606 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1607 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1608 // //
Ritor1
parents:
diff changeset
1609 // //
Ritor1
parents:
diff changeset
1610 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1611 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1612 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1613 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1614 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1615 // //
Ritor1
parents:
diff changeset
1616 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1617 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1618 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1619 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1620 {
Ritor1
parents:
diff changeset
1621 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1622 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1623 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1624 int v7; // ecx@2
Ritor1
parents:
diff changeset
1625 int v8; // ecx@3
Ritor1
parents:
diff changeset
1626 int v9; // ecx@4
Ritor1
parents:
diff changeset
1627 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1628 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1629 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1630 int v13; // ecx@9
Ritor1
parents:
diff changeset
1631 int v14; // eax@9
Ritor1
parents:
diff changeset
1632 int v15; // eax@11
Ritor1
parents:
diff changeset
1633 int v16; // eax@12
Ritor1
parents:
diff changeset
1634 int v17; // eax@13
Ritor1
parents:
diff changeset
1635 int v18; // edx@15
Ritor1
parents:
diff changeset
1636 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1637 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1638 int v21; // ebx@28
Ritor1
parents:
diff changeset
1639 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1640 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1641 int v24; // edx@35
Ritor1
parents:
diff changeset
1642 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1643 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1644 int v27; // ecx@36
Ritor1
parents:
diff changeset
1645 int v28; // eax@36
Ritor1
parents:
diff changeset
1646 int v29; // eax@37
Ritor1
parents:
diff changeset
1647 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1648 double v31; // st7@45
Ritor1
parents:
diff changeset
1649 double v32; // st6@45
Ritor1
parents:
diff changeset
1650 double v33; // st7@45
Ritor1
parents:
diff changeset
1651 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1652 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1653 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1654 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1655 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1656 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1657 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1658 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1659 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1660 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1661 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1662 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1663 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1664 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1665 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1666 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1667
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1668 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1669 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1670 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1671 switch(v5)
0
Ritor1
parents:
diff changeset
1672 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1673 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1674 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1675 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1676 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1677 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1678 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1679 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1680 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1681 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1682 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1683 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1684 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1685 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1686 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1687 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1688 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1689 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1690 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1691 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1692 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1693 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1694 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1695 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1696 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1697 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1698 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1699 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1700 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1701 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1702 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1703 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1704 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1705 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1706 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1707 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1708 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1709 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1710 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1711 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1712 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1713 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1714 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1715 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1716 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1717 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1718 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1719 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1720 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1721 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1722 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1723 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1724 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1725 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1726 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1727 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1728 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1729 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1730 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1731 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1732 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1733 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1734 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1735 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1736 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1737 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1738 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1739 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1740 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1741 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1742 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1743 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1744 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1745 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1746 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1747 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1748 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1749 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1750 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1751 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1752 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1753 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1754 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1755 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1756 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1757 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1758 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1759 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1760 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1761 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1762 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1763 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1764 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1765 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1766 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1767 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1768 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1769 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1770 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1772 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1774 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1775 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1776 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1777 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1778 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1779 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1780 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1781 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1782 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1783 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1784 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1785 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1786 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1787 v22 = PID_ID(v20);
1087
cde32f9b5f33 mistake in GetDirectionInfo
zipi
parents: 1077
diff changeset
1788 switch(v21)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1789 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1790 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1791 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1792 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1793 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1794 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1795 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1796 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1797 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1798 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1799 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1800 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1801 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1802 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1803 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1804 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1805 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1806 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1807 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1808 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1809 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1810 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1811 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1812 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1813 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1814 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1815 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1816 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1817 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1818 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1819 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1820 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1821 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1822 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1823 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1824 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1825 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1826 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1827 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1828 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1829 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1830 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1831 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1832 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1833 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1834 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1835 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1836 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1837 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1838 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1839 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1840 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1841 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1842 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1843 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1844 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1845 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1846 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1847 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1848 }
0
Ritor1
parents:
diff changeset
1849 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1850
0
Ritor1
parents:
diff changeset
1851 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1852 v42 = v31;
Ritor1
parents:
diff changeset
1853 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1854 v43 = v32;
Ritor1
parents:
diff changeset
1855 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1856 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1857 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1858 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1859 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1860 {
Ritor1
parents:
diff changeset
1861 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1862 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1863 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1864 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1865 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1866 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1867 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1868 }
Ritor1
parents:
diff changeset
1869 else
Ritor1
parents:
diff changeset
1870 {
Ritor1
parents:
diff changeset
1871 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1872 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1873 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1874 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1875 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1876 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1877 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1878 }
Ritor1
parents:
diff changeset
1879 result = pOut;
Ritor1
parents:
diff changeset
1880 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1881 return result;
Ritor1
parents:
diff changeset
1882 }
Ritor1
parents:
diff changeset
1883
Ritor1
parents:
diff changeset
1884 //----- (00404030) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1885 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1886 {
Ritor1
parents:
diff changeset
1887 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1888 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1889 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1890 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1891 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1892 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1893 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1894 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1895 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1896 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1897
Ritor1
parents:
diff changeset
1898 v4 = uObjID;
Ritor1
parents:
diff changeset
1899 v5 = uActorID;
Ritor1
parents:
diff changeset
1900 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1901 {
Ritor1
parents:
diff changeset
1902 v7 = a4;
Ritor1
parents:
diff changeset
1903 v8 = 0;
Ritor1
parents:
diff changeset
1904 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1905 if ( !a4 )
Ritor1
parents:
diff changeset
1906 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1907 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1908 v7 = &v13;
Ritor1
parents:
diff changeset
1909 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1910 v8 = 0;
Ritor1
parents:
diff changeset
1911 }
Ritor1
parents:
diff changeset
1912 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1913 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1914 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1915 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1916 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1917 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1918 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1919 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1920 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1921 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1922 }
Ritor1
parents:
diff changeset
1923 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1924 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
1925 }
Ritor1
parents:
diff changeset
1926
Ritor1
parents:
diff changeset
1927 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1928 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1929 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1930 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1931 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1932 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1933 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
1934 }
Ritor1
parents:
diff changeset
1935
Ritor1
parents:
diff changeset
1936 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1937 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1938 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1939 assert(uActorID < uNumActors);
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
1940 auto actor = &pActors[uActorID];
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1941
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1942 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1943 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1944 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
1945
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1946 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1947 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1948 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
1949 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1950 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1951 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1952 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1953 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1954 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1955 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1956 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1957 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1958 }
Ritor1
parents:
diff changeset
1959
Ritor1
parents:
diff changeset
1960 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
1961 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
1962 {
Ritor1
parents:
diff changeset
1963 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1964
Ritor1
parents:
diff changeset
1965 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1966 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
1967 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
1968 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
1969 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
1970 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
1971 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
1972 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
1973 }
Ritor1
parents:
diff changeset
1974
Ritor1
parents:
diff changeset
1975 //----- (00403C6C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1976 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
1977 {
Ritor1
parents:
diff changeset
1978 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
1979 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1980 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
1981 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
1982 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
1983 signed int v8; // eax@7
Ritor1
parents:
diff changeset
1984 double v9; // st7@9
Ritor1
parents:
diff changeset
1985 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1986 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
1987 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
1988 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
1989 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
1990 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
1991 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
1992 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
1993 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
1994 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
1995 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
1996 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1997 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
1998 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
1999 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2000 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2001
Ritor1
parents:
diff changeset
2002 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2003 //a2 = edx0;
0
Ritor1
parents:
diff changeset
2004 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2005 v24 = uActorID;
Ritor1
parents:
diff changeset
2006 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2007 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2008 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2009 return;
0
Ritor1
parents:
diff changeset
2010 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2011
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2012 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2013 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2014 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2015 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2016 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2017 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2018 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2019 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2020 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2021 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2022 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2023 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2024 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2025 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2026 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2027 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2028 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2029 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2030 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2031 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2032 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2033 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2034 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2035 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2036 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2037 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2038 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2039 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2040 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2041 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2042 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2043 v12 = &v20;
Ritor1
parents:
diff changeset
2044 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2045 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2046 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2047 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2048 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2049 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2050 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2051 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2052 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2053 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2054 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2055 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2056 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2057 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2058 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2059 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2060 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2061 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2062 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2063 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2064 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2065 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2066 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2067 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2068 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2069 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2070 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2071 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2072 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2073 }
Ritor1
parents:
diff changeset
2074
Ritor1
parents:
diff changeset
2075 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2076 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2077 {
Ritor1
parents:
diff changeset
2078 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2079 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2080 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2081 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2082 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2083 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2084
Ritor1
parents:
diff changeset
2085 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2086 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2087 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2088
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2089 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2090 v3 = 1;
Ritor1
parents:
diff changeset
2091 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2092 {
Ritor1
parents:
diff changeset
2093 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2094 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2095 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2096 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2097 return;
Ritor1
parents:
diff changeset
2098 goto LABEL_12;
Ritor1
parents:
diff changeset
2099 }
Ritor1
parents:
diff changeset
2100 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2101 goto LABEL_12;
Ritor1
parents:
diff changeset
2102 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2103 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2104 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2105 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2106 v3 = 1;
Ritor1
parents:
diff changeset
2107 if ( v3 )
Ritor1
parents:
diff changeset
2108 {
Ritor1
parents:
diff changeset
2109 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2110 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2111 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2112 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2113 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2114 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2115
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2116 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2117 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2118 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2119 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2120 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2121 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2122 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2123 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2124 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2125 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2126 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2127
0
Ritor1
parents:
diff changeset
2128 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2129 do
Ritor1
parents:
diff changeset
2130 {
Ritor1
parents:
diff changeset
2131 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2132 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2133 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2134 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2135 }
Ritor1
parents:
diff changeset
2136 ++ppPlayers;
Ritor1
parents:
diff changeset
2137 }
Ritor1
parents:
diff changeset
2138 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2139 }
Ritor1
parents:
diff changeset
2140 }
Ritor1
parents:
diff changeset
2141
Ritor1
parents:
diff changeset
2142 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2143 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2144 {
Ritor1
parents:
diff changeset
2145 int result; // eax@1
Ritor1
parents:
diff changeset
2146 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2147 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2148 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2149 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2150 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2151 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2152
Ritor1
parents:
diff changeset
2153 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2154 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2155 switch ( a2 )
Ritor1
parents:
diff changeset
2156 {
Ritor1
parents:
diff changeset
2157 case 1:
Ritor1
parents:
diff changeset
2158 if ( a3 )
Ritor1
parents:
diff changeset
2159 {
Ritor1
parents:
diff changeset
2160 v9 = 0;
Ritor1
parents:
diff changeset
2161 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2162 v7 = 0;
Ritor1
parents:
diff changeset
2163 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2164 v5 = 904;
Ritor1
parents:
diff changeset
2165 goto LABEL_16;
Ritor1
parents:
diff changeset
2166 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2167 return;
0
Ritor1
parents:
diff changeset
2168 case 2:
Ritor1
parents:
diff changeset
2169 if ( a3 )
Ritor1
parents:
diff changeset
2170 {
Ritor1
parents:
diff changeset
2171 v9 = 0;
Ritor1
parents:
diff changeset
2172 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2173 v7 = 0;
Ritor1
parents:
diff changeset
2174 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2175 v5 = 905;
Ritor1
parents:
diff changeset
2176 goto LABEL_16;
Ritor1
parents:
diff changeset
2177 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2178 return;
0
Ritor1
parents:
diff changeset
2179 case 3:
Ritor1
parents:
diff changeset
2180 if ( a3 )
Ritor1
parents:
diff changeset
2181 {
Ritor1
parents:
diff changeset
2182 v9 = 0;
Ritor1
parents:
diff changeset
2183 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2184 v7 = 0;
Ritor1
parents:
diff changeset
2185 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2186 v5 = 906;
Ritor1
parents:
diff changeset
2187 goto LABEL_16;
Ritor1
parents:
diff changeset
2188 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2189 return;
0
Ritor1
parents:
diff changeset
2190 case 4:
Ritor1
parents:
diff changeset
2191 if ( a3 )
Ritor1
parents:
diff changeset
2192 {
Ritor1
parents:
diff changeset
2193 v9 = 0;
Ritor1
parents:
diff changeset
2194 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2195 v7 = 0;
Ritor1
parents:
diff changeset
2196 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2197 v5 = 907;
Ritor1
parents:
diff changeset
2198 goto LABEL_16;
Ritor1
parents:
diff changeset
2199 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2200 return;
0
Ritor1
parents:
diff changeset
2201 case 5:
Ritor1
parents:
diff changeset
2202 v9 = 4;
Ritor1
parents:
diff changeset
2203 v8 = 65536;
Ritor1
parents:
diff changeset
2204 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2205 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2206 v5 = 901;
Ritor1
parents:
diff changeset
2207 goto LABEL_16;
Ritor1
parents:
diff changeset
2208 case 6:
Ritor1
parents:
diff changeset
2209 v9 = 4;
Ritor1
parents:
diff changeset
2210 v8 = 65536;
Ritor1
parents:
diff changeset
2211 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2212 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2213 v5 = 902;
Ritor1
parents:
diff changeset
2214 goto LABEL_16;
Ritor1
parents:
diff changeset
2215 case 7:
Ritor1
parents:
diff changeset
2216 v9 = 4;
Ritor1
parents:
diff changeset
2217 v8 = 65536;
Ritor1
parents:
diff changeset
2218 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2219 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2220 v5 = 903;
Ritor1
parents:
diff changeset
2221 goto LABEL_16;
Ritor1
parents:
diff changeset
2222 case 8:
Ritor1
parents:
diff changeset
2223 v9 = 4;
Ritor1
parents:
diff changeset
2224 v8 = 65536;
Ritor1
parents:
diff changeset
2225 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2226 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2227 v5 = 900;
Ritor1
parents:
diff changeset
2228 goto LABEL_16;
Ritor1
parents:
diff changeset
2229 case 9:
Ritor1
parents:
diff changeset
2230 v9 = 4;
Ritor1
parents:
diff changeset
2231 v8 = 65536;
Ritor1
parents:
diff changeset
2232 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2233 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2234 v5 = 909;
Ritor1
parents:
diff changeset
2235 goto LABEL_16;
Ritor1
parents:
diff changeset
2236 case 10:
Ritor1
parents:
diff changeset
2237 v9 = 4;
Ritor1
parents:
diff changeset
2238 v8 = 65536;
Ritor1
parents:
diff changeset
2239 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2240 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2241 v5 = 908;
Ritor1
parents:
diff changeset
2242 LABEL_16:
Ritor1
parents:
diff changeset
2243 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2244 break;
Ritor1
parents:
diff changeset
2245 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2246 return;
0
Ritor1
parents:
diff changeset
2247 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2248 return;
0
Ritor1
parents:
diff changeset
2249 }
Ritor1
parents:
diff changeset
2250
Ritor1
parents:
diff changeset
2251 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2252 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2253 {
Ritor1
parents:
diff changeset
2254 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2255 int v3; // eax@9
Ritor1
parents:
diff changeset
2256 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2257 int v5; // esi@9
Ritor1
parents:
diff changeset
2258 int v6; // ebx@11
Ritor1
parents:
diff changeset
2259 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2260 int v9; // edi@21
Ritor1
parents:
diff changeset
2261 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2262 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2263
Ritor1
parents:
diff changeset
2264 v2 = 0;
Ritor1
parents:
diff changeset
2265 v11 = 0;
Ritor1
parents:
diff changeset
2266 if ( a2 )
Ritor1
parents:
diff changeset
2267 {
Ritor1
parents:
diff changeset
2268 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2269 {
Ritor1
parents:
diff changeset
2270 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2271 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2272 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2273 }
Ritor1
parents:
diff changeset
2274 else
Ritor1
parents:
diff changeset
2275 {
Ritor1
parents:
diff changeset
2276 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2277 return 0;
Ritor1
parents:
diff changeset
2278 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2279 {
Ritor1
parents:
diff changeset
2280 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2281 {
Ritor1
parents:
diff changeset
2282 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2283 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2284 }
Ritor1
parents:
diff changeset
2285 else
Ritor1
parents:
diff changeset
2286 {
Ritor1
parents:
diff changeset
2287 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2288 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2289 }
Ritor1
parents:
diff changeset
2290 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2291 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2292 }
Ritor1
parents:
diff changeset
2293 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2294 return 0;
Ritor1
parents:
diff changeset
2295 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2296 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2297 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2298 }
Ritor1
parents:
diff changeset
2299 }
Ritor1
parents:
diff changeset
2300 else
Ritor1
parents:
diff changeset
2301 {
Ritor1
parents:
diff changeset
2302 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2303 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2304 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2305 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2306 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2307 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2308 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2309 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2310 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2311 }
Ritor1
parents:
diff changeset
2312 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2313 {
Ritor1
parents:
diff changeset
2314 v6 = v3;
Ritor1
parents:
diff changeset
2315 do
Ritor1
parents:
diff changeset
2316 {
Ritor1
parents:
diff changeset
2317 --v6;
Ritor1
parents:
diff changeset
2318 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2319 }
Ritor1
parents:
diff changeset
2320 while ( v6 );
Ritor1
parents:
diff changeset
2321 }
Ritor1
parents:
diff changeset
2322 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2323 }
Ritor1
parents:
diff changeset
2324
Ritor1
parents:
diff changeset
2325 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2326 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2327 {
Ritor1
parents:
diff changeset
2328 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2329
Ritor1
parents:
diff changeset
2330 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2331 if ( !v1 )
Ritor1
parents:
diff changeset
2332 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2333 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2334 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2335 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2336 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2337 }
Ritor1
parents:
diff changeset
2338
Ritor1
parents:
diff changeset
2339 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2340 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2341 {
Ritor1
parents:
diff changeset
2342 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2343 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2344 bool result; // eax@1
Ritor1
parents:
diff changeset
2345 int v4; // ebx@2
Ritor1
parents:
diff changeset
2346 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2347 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2348 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2349 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2350
Ritor1
parents:
diff changeset
2351 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2352 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2353 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2354 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2355 if ( result )
Ritor1
parents:
diff changeset
2356 {
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
2357 pCastSpellInfo.data()->_427D48(v1);
0
Ritor1
parents:
diff changeset
2358 v4 = 0;
1205
8c02e6f74b29 arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents: 1202
diff changeset
2359 v5 = pMapStats->GetMapInfo(pCurrentMapName.data());
0
Ritor1
parents:
diff changeset
2360 if ( v5 )
Ritor1
parents:
diff changeset
2361 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2362 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2363 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2364 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2365 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2366 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2367 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2368 v8 = 30;
Ritor1
parents:
diff changeset
2369 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2370 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2371 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2372 result = 1;
Ritor1
parents:
diff changeset
2373 }
Ritor1
parents:
diff changeset
2374 return result;
Ritor1
parents:
diff changeset
2375 }
Ritor1
parents:
diff changeset
2376
Ritor1
parents:
diff changeset
2377 //----- (00403A60) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2378 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2379 {
Ritor1
parents:
diff changeset
2380 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2381 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2382 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2383 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2384 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2385 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2386 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2387 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2388 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2389 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2390 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2391 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2392 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2393 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2394 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2395 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2396 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2397 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2398 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2399 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2400 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2401
Ritor1
parents:
diff changeset
2402 v22 = uActorID;
Ritor1
parents:
diff changeset
2403 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2404 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2405 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2406 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2407 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2408 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2409 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2410 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2411 }
Ritor1
parents:
diff changeset
2412 else
Ritor1
parents:
diff changeset
2413 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2414 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2415 {
Ritor1
parents:
diff changeset
2416 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2417 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2418 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2419 }
Ritor1
parents:
diff changeset
2420 else
Ritor1
parents:
diff changeset
2421 {
Ritor1
parents:
diff changeset
2422 v4 = pDir;
Ritor1
parents:
diff changeset
2423 v5 = pDir;
Ritor1
parents:
diff changeset
2424 }
Ritor1
parents:
diff changeset
2425 }
Ritor1
parents:
diff changeset
2426 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2427 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2428 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2429 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2430 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2431 {
Ritor1
parents:
diff changeset
2432 v9 = pDir;
Ritor1
parents:
diff changeset
2433 v10 = 0;
Ritor1
parents:
diff changeset
2434 if ( !pDir )
Ritor1
parents:
diff changeset
2435 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2436 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2437 v9 = &v18;
Ritor1
parents:
diff changeset
2438 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2439 v10 = 0;
Ritor1
parents:
diff changeset
2440 }
Ritor1
parents:
diff changeset
2441 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2442 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2443 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2444 v14 = v22;
Ritor1
parents:
diff changeset
2445 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2446 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2447 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2448 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2449 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2450 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2451 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2452 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2453 {
Ritor1
parents:
diff changeset
2454 v15 *= 2;
Ritor1
parents:
diff changeset
2455 pDira = v15;
Ritor1
parents:
diff changeset
2456 }
Ritor1
parents:
diff changeset
2457 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2458 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2459 else
Ritor1
parents:
diff changeset
2460 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2461 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2462 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2463 * -2.133333333333333);
Ritor1
parents:
diff changeset
2464 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2465 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2466 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2467 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2468 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2469 {
Ritor1
parents:
diff changeset
2470 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2471 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2472 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2473 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2474 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2475 }
Ritor1
parents:
diff changeset
2476 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2477 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2478 }
Ritor1
parents:
diff changeset
2479 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2480 Actor::AI_Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2481 }
Ritor1
parents:
diff changeset
2482
Ritor1
parents:
diff changeset
2483 //----- (00403854) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2484 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2485 {
Ritor1
parents:
diff changeset
2486 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2487 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2488 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2489 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2490 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2491 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2492 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2493 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2494 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2495 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2496 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2497 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2498 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2499 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2500 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2501 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2502 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2503 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2504 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2505 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2506 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2507
Ritor1
parents:
diff changeset
2508 v22 = uActorID;
Ritor1
parents:
diff changeset
2509 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2510 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2511 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2512 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2513 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2514 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2515 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2516 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2517 }
Ritor1
parents:
diff changeset
2518 else
Ritor1
parents:
diff changeset
2519 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2520 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2521 {
Ritor1
parents:
diff changeset
2522 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2523 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2524 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2525 }
Ritor1
parents:
diff changeset
2526 else
Ritor1
parents:
diff changeset
2527 {
Ritor1
parents:
diff changeset
2528 v4 = pDir;
Ritor1
parents:
diff changeset
2529 v5 = pDir;
Ritor1
parents:
diff changeset
2530 }
Ritor1
parents:
diff changeset
2531 }
Ritor1
parents:
diff changeset
2532 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2533 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2534 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2535 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2536 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2537 {
Ritor1
parents:
diff changeset
2538 v9 = pDir;
Ritor1
parents:
diff changeset
2539 v10 = 0;
Ritor1
parents:
diff changeset
2540 if ( !pDir )
Ritor1
parents:
diff changeset
2541 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2542 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2543 v9 = &v18;
Ritor1
parents:
diff changeset
2544 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2545 v10 = 0;
Ritor1
parents:
diff changeset
2546 }
Ritor1
parents:
diff changeset
2547 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2548 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2549 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2550 v14 = v22;
Ritor1
parents:
diff changeset
2551 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2552 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2553 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2554 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2555 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2556 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2557 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2558 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2559 {
Ritor1
parents:
diff changeset
2560 v15 *= 2;
Ritor1
parents:
diff changeset
2561 pDira = v15;
Ritor1
parents:
diff changeset
2562 }
Ritor1
parents:
diff changeset
2563 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2564 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2565 else
Ritor1
parents:
diff changeset
2566 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2567 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2568 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2569 * -2.133333333333333);
Ritor1
parents:
diff changeset
2570 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2571 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2572 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2573 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2574 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2575 {
Ritor1
parents:
diff changeset
2576 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2577 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2578 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2579 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2580 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2581 }
Ritor1
parents:
diff changeset
2582 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2583 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2584 }
Ritor1
parents:
diff changeset
2585 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2586 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2587 }
Ritor1
parents:
diff changeset
2588
Ritor1
parents:
diff changeset
2589 //----- (0040368B) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2590 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2591 {
Ritor1
parents:
diff changeset
2592 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2593 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2594 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2595 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2596 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2597 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2598 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2599 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2600 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2601 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2602 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2603 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2604 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2605 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2606 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2607 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2608 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2609 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2610 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2611 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2612
Ritor1
parents:
diff changeset
2613 v21 = uActorID;
Ritor1
parents:
diff changeset
2614 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2615 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2616 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2617 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2618 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2619 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2620 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2621 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2622 }
Ritor1
parents:
diff changeset
2623 else
Ritor1
parents:
diff changeset
2624 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2625 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2626 {
Ritor1
parents:
diff changeset
2627 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2628 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2629 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2630 }
Ritor1
parents:
diff changeset
2631 else
Ritor1
parents:
diff changeset
2632 {
Ritor1
parents:
diff changeset
2633 v4 = pDir;
Ritor1
parents:
diff changeset
2634 v5 = pDir;
Ritor1
parents:
diff changeset
2635 }
Ritor1
parents:
diff changeset
2636 }
Ritor1
parents:
diff changeset
2637 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2638 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2639 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2640 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2641 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2642 {
Ritor1
parents:
diff changeset
2643 v9 = pDir;
Ritor1
parents:
diff changeset
2644 v10 = 0;
Ritor1
parents:
diff changeset
2645 if ( !pDir )
Ritor1
parents:
diff changeset
2646 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2647 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2648 v9 = &v17;
Ritor1
parents:
diff changeset
2649 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2650 v10 = 0;
Ritor1
parents:
diff changeset
2651 }
Ritor1
parents:
diff changeset
2652 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2653 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2654 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2655 v14 = v21;
Ritor1
parents:
diff changeset
2656 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2657 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2658 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2659 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2660 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2661 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2662 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2663 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2664 {
Ritor1
parents:
diff changeset
2665 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2666 pDira = v15;
Ritor1
parents:
diff changeset
2667 }
Ritor1
parents:
diff changeset
2668 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2669 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2670 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2671 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2672 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2673 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2674 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2675 }
Ritor1
parents:
diff changeset
2676 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2677 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2678 }
Ritor1
parents:
diff changeset
2679
Ritor1
parents:
diff changeset
2680 //----- (00403476) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2681 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2682 {
Ritor1
parents:
diff changeset
2683 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2684 int v4; // esi@3
Ritor1
parents:
diff changeset
2685 int v5; // edi@3
Ritor1
parents:
diff changeset
2686 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2687 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2688 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2689 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2690 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2691 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2692 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2693 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2694 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2695 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2696 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2697 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2698 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2699 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2700 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2701 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2702 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2703 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2704
Ritor1
parents:
diff changeset
2705 v21 = uActorID;
Ritor1
parents:
diff changeset
2706 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2707 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2708 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2709 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2710 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2711 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2712 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2713 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2714 }
Ritor1
parents:
diff changeset
2715 else
Ritor1
parents:
diff changeset
2716 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2717 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2718 {
Ritor1
parents:
diff changeset
2719 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2720 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2721 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2722 }
Ritor1
parents:
diff changeset
2723 else
Ritor1
parents:
diff changeset
2724 {
Ritor1
parents:
diff changeset
2725 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2726 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2727 }
Ritor1
parents:
diff changeset
2728 }
Ritor1
parents:
diff changeset
2729 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2730 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2731 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2732 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2733 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2734 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2735 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2736 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2737 sub_407A1C(
Ritor1
parents:
diff changeset
2738 v3->vPosition.x,
Ritor1
parents:
diff changeset
2739 v3->vPosition.y,
Ritor1
parents:
diff changeset
2740 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2741 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2742 {
Ritor1
parents:
diff changeset
2743 v10 = pDir;
Ritor1
parents:
diff changeset
2744 v11 = 0;
Ritor1
parents:
diff changeset
2745 if ( !pDir )
Ritor1
parents:
diff changeset
2746 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2747 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2748 v10 = &v18;
Ritor1
parents:
diff changeset
2749 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2750 v11 = 0;
Ritor1
parents:
diff changeset
2751 }
Ritor1
parents:
diff changeset
2752 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2753 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2754 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2755 v15 = v21;
Ritor1
parents:
diff changeset
2756 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2757 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2758 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2759 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2760 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2761 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2762 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2763 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2764 {
Ritor1
parents:
diff changeset
2765 v16 *= 2;
Ritor1
parents:
diff changeset
2766 pDira = v16;
Ritor1
parents:
diff changeset
2767 }
Ritor1
parents:
diff changeset
2768 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2769 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2770 else
Ritor1
parents:
diff changeset
2771 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2772 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2773 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2774 * -2.133333333333333);
Ritor1
parents:
diff changeset
2775 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2776 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2777 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2778 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2779 }
Ritor1
parents:
diff changeset
2780 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2781 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2782 }
Ritor1
parents:
diff changeset
2783
Ritor1
parents:
diff changeset
2784 //----- (004032B2) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2785 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2786 {
Ritor1
parents:
diff changeset
2787 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2788 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2789 int v6; // ebx@1
Ritor1
parents:
diff changeset
2790 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2791 int v8; // eax@1
Ritor1
parents:
diff changeset
2792 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2793 int v10; // ebx@13
Ritor1
parents:
diff changeset
2794 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2795 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2796 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2797 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2798 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2799 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2800 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2801 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2802 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2803
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2804 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2805
0
Ritor1
parents:
diff changeset
2806 uActorID = a1;
Ritor1
parents:
diff changeset
2807 v4 = a1;
Ritor1
parents:
diff changeset
2808 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2809 v16 = a2;
Ritor1
parents:
diff changeset
2810 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2811 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2812 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2813 v19 = abs(v7);
Ritor1
parents:
diff changeset
2814 v8 = abs(y);
Ritor1
parents:
diff changeset
2815 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2816 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2817 else
Ritor1
parents:
diff changeset
2818 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2819 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2820 {
Ritor1
parents:
diff changeset
2821 if ( !uActionLength )
Ritor1
parents:
diff changeset
2822 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2823 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2824 return;
Ritor1
parents:
diff changeset
2825 }
Ritor1
parents:
diff changeset
2826 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2827 {
Ritor1
parents:
diff changeset
2828 v13 = &v14;
Ritor1
parents:
diff changeset
2829 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2830 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2831 return;
Ritor1
parents:
diff changeset
2832 }
Ritor1
parents:
diff changeset
2833 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2834 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2835 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2836 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2837 {
Ritor1
parents:
diff changeset
2838 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2839 return;
Ritor1
parents:
diff changeset
2840 }
Ritor1
parents:
diff changeset
2841 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2842 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2843 {
Ritor1
parents:
diff changeset
2844 v13 = &v14;
Ritor1
parents:
diff changeset
2845 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2846 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2847 return;
0
Ritor1
parents:
diff changeset
2848 }
Ritor1
parents:
diff changeset
2849 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2850 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2851 if ( v11 )
Ritor1
parents:
diff changeset
2852 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2853 else
Ritor1
parents:
diff changeset
2854 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2855 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2856 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2857 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2858 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2859 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2860 }
Ritor1
parents:
diff changeset
2861
Ritor1
parents:
diff changeset
2862 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2863 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2864 {
Ritor1
parents:
diff changeset
2865 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2866 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2867 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2868 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2869 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2870 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2871 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2872 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2873 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2874
Ritor1
parents:
diff changeset
2875 v3 = uActorID;
Ritor1
parents:
diff changeset
2876 v12 = a2;
Ritor1
parents:
diff changeset
2877 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2878 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2879 if ( v5 )
Ritor1
parents:
diff changeset
2880 {
Ritor1
parents:
diff changeset
2881 v6 = 65535;
Ritor1
parents:
diff changeset
2882 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2883 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2884 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2885 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2886 {
Ritor1
parents:
diff changeset
2887 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2888 --v9;
0
Ritor1
parents:
diff changeset
2889 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2890 break;
0
Ritor1
parents:
diff changeset
2891 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2892 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2893 v6 = v8;
0
Ritor1
parents:
diff changeset
2894 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2895 v6 = 7;
Ritor1
parents:
diff changeset
2896 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2897 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2898 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2899 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2900 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2901 {
Ritor1
parents:
diff changeset
2902 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2903 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2904 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2905 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2906 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2907 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2908 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2909 {
Ritor1
parents:
diff changeset
2910 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2911 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2912 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2913 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2914 }
Ritor1
parents:
diff changeset
2915 }
Ritor1
parents:
diff changeset
2916 }
Ritor1
parents:
diff changeset
2917 return (char)v5;
Ritor1
parents:
diff changeset
2918 }
Ritor1
parents:
diff changeset
2919
Ritor1
parents:
diff changeset
2920 //----- (004030AD) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2921 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
2922 {
Ritor1
parents:
diff changeset
2923 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2924 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2925 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
2926 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
2927 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
2928 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
2929 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
2930 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
2931 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
2932 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
2933
Ritor1
parents:
diff changeset
2934 v3 = uActorID;
Ritor1
parents:
diff changeset
2935 a2 = edx0;
Ritor1
parents:
diff changeset
2936 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2937 v11 = uActorID;
Ritor1
parents:
diff changeset
2938 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
2939 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
2940 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
2941 {
Ritor1
parents:
diff changeset
2942 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
2943 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
2944 }
Ritor1
parents:
diff changeset
2945 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2946 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
2947 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2948 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
2949 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2950 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2951 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2952 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2953 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2954 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2955 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
2956 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2957 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
2958 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2959 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2960 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
2961 v8 = v11;
Ritor1
parents:
diff changeset
2962 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2963 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
2964 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
2965 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2966 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2967 }
Ritor1
parents:
diff changeset
2968 }
Ritor1
parents:
diff changeset
2969
Ritor1
parents:
diff changeset
2970 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2971 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2972 {
Ritor1
parents:
diff changeset
2973 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
2974 unsigned int v9; // eax@3
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2975
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2976 assert(uActorID < uNumActors);
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
2977 auto actor = &pActors[uActorID];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2978
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2979 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2980 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2981 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2982
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2983 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2984
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2985 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2986 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2987
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2988 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2989 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2990 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
2991 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2992 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2993 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2994 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2995 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2996 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2997 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
2998 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2999 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3000 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3001 }
Ritor1
parents:
diff changeset
3002 }
Ritor1
parents:
diff changeset
3003
Ritor1
parents:
diff changeset
3004 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3005 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3006 {
Ritor1
parents:
diff changeset
3007 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3008 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3009 int v3; // eax@1
Ritor1
parents:
diff changeset
3010
Ritor1
parents:
diff changeset
3011 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3012 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3013 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3014 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3015 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3016 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3017 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3018 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3019 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3020 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3021 }
Ritor1
parents:
diff changeset
3022
Ritor1
parents:
diff changeset
3023 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3024 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3025 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3026 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3027
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3028 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3029 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3030 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3031 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3032 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3033 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3034 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3035 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3036 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3037
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3038 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3039 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3040 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3041
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3042 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3043 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3044
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3045 ItemGen drop;
1012
9e823ad5eaa6 second msg_queue returned
Gloval
parents: 994
diff changeset
3046 drop.Reset();
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3047 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3048 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3049 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3050 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3051 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3052
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3053 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3054 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3055 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3056
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3057 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3058 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3059 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3060
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3061 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3062 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3063 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3064
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3065 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3066 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3067 break;
0
Ritor1
parents:
diff changeset
3068 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3069
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3070 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3071 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3072 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3073 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3074 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3075 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3076 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3077 1,
Ritor1
parents:
diff changeset
3078 1,
Ritor1
parents:
diff changeset
3079 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3080 &drop);
0
Ritor1
parents:
diff changeset
3081 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3082
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3083 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3084 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3085 }
Ritor1
parents:
diff changeset
3086
Ritor1
parents:
diff changeset
3087 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3088 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3089 {
Ritor1
parents:
diff changeset
3090 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3091 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3092 int v4; // eax@3
Ritor1
parents:
diff changeset
3093 int v5; // eax@4
Ritor1
parents:
diff changeset
3094 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3095 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3096 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3097 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3098 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3099 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3100 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3101
Ritor1
parents:
diff changeset
3102 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3103 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3104 if ( v3 )
Ritor1
parents:
diff changeset
3105 {
Ritor1
parents:
diff changeset
3106 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3107 {
Ritor1
parents:
diff changeset
3108 v12 = 0;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3109
0
Ritor1
parents:
diff changeset
3110 v8 = -1;
Ritor1
parents:
diff changeset
3111 }
Ritor1
parents:
diff changeset
3112 else
Ritor1
parents:
diff changeset
3113 {
Ritor1
parents:
diff changeset
3114 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3115 if ( v4 )
Ritor1
parents:
diff changeset
3116 {
Ritor1
parents:
diff changeset
3117 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3118 if ( v5 )
Ritor1
parents:
diff changeset
3119 {
Ritor1
parents:
diff changeset
3120 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3121 v6 = 55125;
Ritor1
parents:
diff changeset
3122 else
Ritor1
parents:
diff changeset
3123 v6 = uActorID;
Ritor1
parents:
diff changeset
3124 }
Ritor1
parents:
diff changeset
3125 else
Ritor1
parents:
diff changeset
3126 {
Ritor1
parents:
diff changeset
3127 v6 = 44100;
Ritor1
parents:
diff changeset
3128 }
Ritor1
parents:
diff changeset
3129 }
Ritor1
parents:
diff changeset
3130 else
Ritor1
parents:
diff changeset
3131 {
Ritor1
parents:
diff changeset
3132 v6 = 33075;
Ritor1
parents:
diff changeset
3133 }
Ritor1
parents:
diff changeset
3134 v12 = v6;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3135
0
Ritor1
parents:
diff changeset
3136 v8 = 0;
Ritor1
parents:
diff changeset
3137 }
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3138 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12);
0
Ritor1
parents:
diff changeset
3139 }
Ritor1
parents:
diff changeset
3140 }
Ritor1
parents:
diff changeset
3141
Ritor1
parents:
diff changeset
3142 //----- (00402AD7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3143 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3144 {
Ritor1
parents:
diff changeset
3145 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3146 int v6; // eax@1
Ritor1
parents:
diff changeset
3147 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3148 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3149 char v9; // zf@1
Ritor1
parents:
diff changeset
3150 AIDirection *v10; // esi@6
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3151 //int v12; // ecx@19
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3152 //unsigned int v13; // eax@19
0
Ritor1
parents:
diff changeset
3153 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3154 //AIDirection v15; // [sp+28h] [bp-40h]@7
0
Ritor1
parents:
diff changeset
3155 AIDirection v16; // [sp+44h] [bp-24h]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3156 //unsigned int v17; // [sp+60h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3157 unsigned int v18; // [sp+64h] [bp-4h]@1
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3158 //int v19; // [sp+70h] [bp+8h]@19
0
Ritor1
parents:
diff changeset
3159
Ritor1
parents:
diff changeset
3160 v5 = uActorID;
Ritor1
parents:
diff changeset
3161 v6 = 0;
Ritor1
parents:
diff changeset
3162 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3163 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3164 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3165 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3166 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3167 {
Ritor1
parents:
diff changeset
3168 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3169 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3170 else
Ritor1
parents:
diff changeset
3171 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3172 }
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3173
0
Ritor1
parents:
diff changeset
3174 v10 = pDir;
Ritor1
parents:
diff changeset
3175 if ( !pDir )
Ritor1
parents:
diff changeset
3176 {
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3177 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16));
0
Ritor1
parents:
diff changeset
3178 v10 = &v16;
Ritor1
parents:
diff changeset
3179 }
Ritor1
parents:
diff changeset
3180 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3181 {
Ritor1
parents:
diff changeset
3182 if ( !uActionLength )
Ritor1
parents:
diff changeset
3183 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3184 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3185 return;
0
Ritor1
parents:
diff changeset
3186 }
Ritor1
parents:
diff changeset
3187 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3188 {
Ritor1
parents:
diff changeset
3189 if ( !uActionLength )
Ritor1
parents:
diff changeset
3190 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3191 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3192 return;
0
Ritor1
parents:
diff changeset
3193 }
Ritor1
parents:
diff changeset
3194 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3195 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3196 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3197 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3198 }
0
Ritor1
parents:
diff changeset
3199 v18 = 16;
Ritor1
parents:
diff changeset
3200 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3201 v18 = -16;
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3202
0
Ritor1
parents:
diff changeset
3203 v7->uYawAngle = stru_5C6E00->Atan2(
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3204 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x,
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3205 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y);
0
Ritor1
parents:
diff changeset
3206 if ( uActionLength )
Ritor1
parents:
diff changeset
3207 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3208 else
Ritor1
parents:
diff changeset
3209 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3210 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3211 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3212 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3213 }
Ritor1
parents:
diff changeset
3214
Ritor1
parents:
diff changeset
3215 //----- (00402968) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3216 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3217 {
Ritor1
parents:
diff changeset
3218 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3219 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3220 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3221 int v7; // ecx@2
Ritor1
parents:
diff changeset
3222 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3223 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3224 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3225 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3226 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3227 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3228 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3229 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3230 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3231
Ritor1
parents:
diff changeset
3232 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3233 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3234 v15 = uActorID;
Ritor1
parents:
diff changeset
3235 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3236 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3237 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3238 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3239 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3240 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3241 if ( !a4 )
Ritor1
parents:
diff changeset
3242 {
Ritor1
parents:
diff changeset
3243 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3244 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3245 v7 = a1;
Ritor1
parents:
diff changeset
3246 }
Ritor1
parents:
diff changeset
3247 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3248 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3249 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3250 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3251 {
Ritor1
parents:
diff changeset
3252 if ( !uActionLength )
Ritor1
parents:
diff changeset
3253 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3254 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3255 }
Ritor1
parents:
diff changeset
3256 else
Ritor1
parents:
diff changeset
3257 {
Ritor1
parents:
diff changeset
3258 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3259 if ( v8 )
Ritor1
parents:
diff changeset
3260 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3261 else
Ritor1
parents:
diff changeset
3262 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3263 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3264 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3265 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3266 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3267 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3268 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3269 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3270 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3271 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3272 }
Ritor1
parents:
diff changeset
3273 }
Ritor1
parents:
diff changeset
3274 }
Ritor1
parents:
diff changeset
3275
Ritor1
parents:
diff changeset
3276 //----- (0040281C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3277 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3278 {
Ritor1
parents:
diff changeset
3279 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3280 int v6; // eax@1
Ritor1
parents:
diff changeset
3281 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3282 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3283 char v9; // zf@1
Ritor1
parents:
diff changeset
3284 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3285 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3286 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3287 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3288 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3289 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3290 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3291 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3292 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3293 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3294
Ritor1
parents:
diff changeset
3295 v5 = uActorID;
Ritor1
parents:
diff changeset
3296 v6 = 0;
Ritor1
parents:
diff changeset
3297 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3298 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3299 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3300 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3301 v20 = v5;
Ritor1
parents:
diff changeset
3302 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3303 {
Ritor1
parents:
diff changeset
3304 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3305 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3306 else
Ritor1
parents:
diff changeset
3307 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3308 }
Ritor1
parents:
diff changeset
3309 v10 = pDir;
Ritor1
parents:
diff changeset
3310 if ( !pDir )
Ritor1
parents:
diff changeset
3311 {
Ritor1
parents:
diff changeset
3312 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3313 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3314 v10 = 0;
Ritor1
parents:
diff changeset
3315 v5 = v20;
Ritor1
parents:
diff changeset
3316 }
Ritor1
parents:
diff changeset
3317 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3318 {
Ritor1
parents:
diff changeset
3319 if ( !uActionLength )
Ritor1
parents:
diff changeset
3320 uActionLength = 256;
Ritor1
parents:
diff changeset
3321 v16 = v10;
Ritor1
parents:
diff changeset
3322 v15 = uActionLength;
Ritor1
parents:
diff changeset
3323 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3324 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3325 return;
0
Ritor1
parents:
diff changeset
3326 }
Ritor1
parents:
diff changeset
3327 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3328 {
Ritor1
parents:
diff changeset
3329 if ( !uActionLength )
Ritor1
parents:
diff changeset
3330 uActionLength = 256;
Ritor1
parents:
diff changeset
3331 v11 = v19;
Ritor1
parents:
diff changeset
3332 v16 = v10;
Ritor1
parents:
diff changeset
3333 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3334 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3335 return;
0
Ritor1
parents:
diff changeset
3336 }
Ritor1
parents:
diff changeset
3337 if ( uActionLength )
Ritor1
parents:
diff changeset
3338 {
Ritor1
parents:
diff changeset
3339 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3340 }
Ritor1
parents:
diff changeset
3341 else
Ritor1
parents:
diff changeset
3342 {
Ritor1
parents:
diff changeset
3343 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3344 if ( v13 )
Ritor1
parents:
diff changeset
3345 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3346 else
Ritor1
parents:
diff changeset
3347 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3348 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3349 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3350 }
Ritor1
parents:
diff changeset
3351 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3352 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3353 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3354 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3355 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3356 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3357 }
Ritor1
parents:
diff changeset
3358
Ritor1
parents:
diff changeset
3359 //----- (00402686) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3360 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3361 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3362 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3363 int v5; // eax@1
Ritor1
parents:
diff changeset
3364 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3365 int v7; // ecx@1
Ritor1
parents:
diff changeset
3366 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3367 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3368 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3369 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3370 int v13; // edx@25
Ritor1
parents:
diff changeset
3371 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3372 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3373 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3374 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3375 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3376 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3377 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3378 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3379 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3380
Ritor1
parents:
diff changeset
3381 v5 = 0;
Ritor1
parents:
diff changeset
3382 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3383 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3384 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3385 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3386 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3387 {
Ritor1
parents:
diff changeset
3388 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3389 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3390 else
Ritor1
parents:
diff changeset
3391 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3392 }
Ritor1
parents:
diff changeset
3393 if ( !a4 )
Ritor1
parents:
diff changeset
3394 {
Ritor1
parents:
diff changeset
3395 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3396 }
Ritor1
parents:
diff changeset
3397 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3398 {
Ritor1
parents:
diff changeset
3399 if ( !uActionLength )
Ritor1
parents:
diff changeset
3400 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3401 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3402 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3403 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3404 {
Ritor1
parents:
diff changeset
3405 if ( !uActionLength )
Ritor1
parents:
diff changeset
3406 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3407 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3408 }
Ritor1
parents:
diff changeset
3409 if ( uActionLength )
Ritor1
parents:
diff changeset
3410 {
Ritor1
parents:
diff changeset
3411 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3412 }
Ritor1
parents:
diff changeset
3413 else
Ritor1
parents:
diff changeset
3414 {
Ritor1
parents:
diff changeset
3415 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3416 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3417 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3418 else
Ritor1
parents:
diff changeset
3419 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3420 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3421 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3422 }
Ritor1
parents:
diff changeset
3423 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3424 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3425 if ( v13 )
Ritor1
parents:
diff changeset
3426 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3427 else
Ritor1
parents:
diff changeset
3428 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3429 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3430 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3431 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3432 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3433 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3434 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3435 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3436 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3437 }
Ritor1
parents:
diff changeset
3438
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3439 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3440 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3441 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3442 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3443 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3444 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3445 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3446 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3447 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3448 int v9; // eax@10
Ritor1
parents:
diff changeset
3449 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3450 int v11; // ebx@16
Ritor1
parents:
diff changeset
3451 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3452 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3453 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3454 int v15; // edi@43
Ritor1
parents:
diff changeset
3455 int v16; // ebx@45
Ritor1
parents:
diff changeset
3456 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3457 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3458 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3459 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3460 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3461 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3462 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3463 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3464 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3465 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3466 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3467 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3468
Ritor1
parents:
diff changeset
3469 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3470 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3471 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3472 //v4 = 0;
0
Ritor1
parents:
diff changeset
3473 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3474 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3475 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3476 //v20 = a2;
0
Ritor1
parents:
diff changeset
3477 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3478 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3479 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3480 assert(uActorID < uNumActors);
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
3481 auto _this = &pActors[uActorID];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3482
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3483 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3484 {
1202
0dbf6c4dd029 arrays to std::arrays phase 1
Grumpy7
parents: 1165
diff changeset
3485 auto actor = &pActors[i];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3486 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3487 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3488 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3489 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3490 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3491 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3492 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3493
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3494 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3495 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3496 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3497 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3498 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3499 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3500 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3501 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3502 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3503 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3504 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3505 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3506 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3507 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3508 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3509 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3510 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3511 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3512 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3513 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3514 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3515 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3516 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3517 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3518 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3519 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3520 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3521 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3522 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3523 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3524 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3525 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3526 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3527 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3528 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3529 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3530 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3531 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3532 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3533 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3534 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3535
0
Ritor1
parents:
diff changeset
3536 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3537 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3538 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3539 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3540 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3541 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3542 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3543
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3544 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3546
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3547 if (can_target_party)
0
Ritor1
parents:
diff changeset
3548 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3549 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3550 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3551 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3552 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3553 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3554 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3556 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3557 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3559 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3560 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3561 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3562 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3563 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3564 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3565 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3566 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3567 {
Ritor1
parents:
diff changeset
3568 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3569 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3570 }
Ritor1
parents:
diff changeset
3571 }
Ritor1
parents:
diff changeset
3572 }
Ritor1
parents:
diff changeset
3573 }
Ritor1
parents:
diff changeset
3574 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3575 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3576
Ritor1
parents:
diff changeset
3577 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3578 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3579 {
Ritor1
parents:
diff changeset
3580 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3581 int v3; // ebp@5
Ritor1
parents:
diff changeset
3582 int v4; // edi@11
Ritor1
parents:
diff changeset
3583 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3584 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3585 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3586 int v8; // eax@22
Ritor1
parents:
diff changeset
3587 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3588 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3589
Ritor1
parents:
diff changeset
3590 auto a1 = this;
Ritor1
parents:
diff changeset
3591 v2 = a2;
Ritor1
parents:
diff changeset
3592 if ( a1 )
Ritor1
parents:
diff changeset
3593 {
Ritor1
parents:
diff changeset
3594 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3595 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3596 return 4;
Ritor1
parents:
diff changeset
3597 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3598 }
Ritor1
parents:
diff changeset
3599 else
Ritor1
parents:
diff changeset
3600 {
Ritor1
parents:
diff changeset
3601 v3 = 0;
Ritor1
parents:
diff changeset
3602 }
Ritor1
parents:
diff changeset
3603 if ( a2 )
Ritor1
parents:
diff changeset
3604 {
Ritor1
parents:
diff changeset
3605 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3606 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3607 return 4;
Ritor1
parents:
diff changeset
3608 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3609 }
Ritor1
parents:
diff changeset
3610 else
Ritor1
parents:
diff changeset
3611 {
Ritor1
parents:
diff changeset
3612 v4 = 0;
Ritor1
parents:
diff changeset
3613 }
Ritor1
parents:
diff changeset
3614 if ( a2 )
Ritor1
parents:
diff changeset
3615 {
Ritor1
parents:
diff changeset
3616 if ( a1 )
Ritor1
parents:
diff changeset
3617 {
Ritor1
parents:
diff changeset
3618 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3619 if ( v5 )
Ritor1
parents:
diff changeset
3620 {
Ritor1
parents:
diff changeset
3621 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3622 if ( v6 )
Ritor1
parents:
diff changeset
3623 {
Ritor1
parents:
diff changeset
3624 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3625 return 0;
Ritor1
parents:
diff changeset
3626 }
Ritor1
parents:
diff changeset
3627 }
Ritor1
parents:
diff changeset
3628 }
Ritor1
parents:
diff changeset
3629 }
Ritor1
parents:
diff changeset
3630 if ( v3 )
Ritor1
parents:
diff changeset
3631 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3632 else
Ritor1
parents:
diff changeset
3633 v7 = 0;
Ritor1
parents:
diff changeset
3634 if ( v4 )
Ritor1
parents:
diff changeset
3635 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3636 else
Ritor1
parents:
diff changeset
3637 v8 = 0;
Ritor1
parents:
diff changeset
3638 if ( a1 )
Ritor1
parents:
diff changeset
3639 {
Ritor1
parents:
diff changeset
3640 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3641 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3642 {
Ritor1
parents:
diff changeset
3643 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3644 {
Ritor1
parents:
diff changeset
3645 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3646 }
Ritor1
parents:
diff changeset
3647 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3648 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3649 v7 = 0;
0
Ritor1
parents:
diff changeset
3650 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3651 v7 = 0;
Ritor1
parents:
diff changeset
3652 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3653 if ( v2 )
0
Ritor1
parents:
diff changeset
3654 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3655 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3656 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3657 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3658 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3659 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3660 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3661 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3662 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3663 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3664 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3665 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3666 v8 = 0;
0
Ritor1
parents:
diff changeset
3667 }
Ritor1
parents:
diff changeset
3668 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3669 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3670 return 0;
Ritor1
parents:
diff changeset
3671 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3672 return 4;
Ritor1
parents:
diff changeset
3673 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3674 {
Ritor1
parents:
diff changeset
3675 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3676 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3677 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3678 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3679 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3680 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3681 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3682 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3683 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3684 }
0
Ritor1
parents:
diff changeset
3685 return 4;
Ritor1
parents:
diff changeset
3686 }
Ritor1
parents:
diff changeset
3687 if ( !v7 )
Ritor1
parents:
diff changeset
3688 {
Ritor1
parents:
diff changeset
3689 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3690 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3691 {
Ritor1
parents:
diff changeset
3692 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3693 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3694 return 0;
Ritor1
parents:
diff changeset
3695 }
Ritor1
parents:
diff changeset
3696 return 4;
Ritor1
parents:
diff changeset
3697 }
Ritor1
parents:
diff changeset
3698 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3699 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3700 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3701 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3702 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3703 }
0
Ritor1
parents:
diff changeset
3704 return 0;
Ritor1
parents:
diff changeset
3705 }
Ritor1
parents:
diff changeset
3706
Ritor1
parents:
diff changeset
3707 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3708 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3709 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3710 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3711 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3712
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3713 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3714 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3715 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3716 switch (uAIState)
0
Ritor1
parents:
diff changeset
3717 {
Ritor1
parents:
diff changeset
3718 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3719 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3720 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3721
0
Ritor1
parents:
diff changeset
3722 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3723 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3724 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3725 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3726
0
Ritor1
parents:
diff changeset
3727 case AttackingRanged1:
Ritor1
parents:
diff changeset
3728 case AttackingRanged2:
Ritor1
parents:
diff changeset
3729 case AttackingRanged3:
Ritor1
parents:
diff changeset
3730 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3731 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3732 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3733 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3734
0
Ritor1
parents:
diff changeset
3735 case Dying:
Ritor1
parents:
diff changeset
3736 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3737 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3738 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3739 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3740
0
Ritor1
parents:
diff changeset
3741 case Pursuing:
Ritor1
parents:
diff changeset
3742 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3743 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3744 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3745 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3746
0
Ritor1
parents:
diff changeset
3747 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3748 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3749 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3750 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3751
0
Ritor1
parents:
diff changeset
3752 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3753 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3754 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3755 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3756
0
Ritor1
parents:
diff changeset
3757 case Standing:
Ritor1
parents:
diff changeset
3758 case Interacting:
Ritor1
parents:
diff changeset
3759 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3760 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3761 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3762 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3763
0
Ritor1
parents:
diff changeset
3764 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3765 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3766 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3767 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3768 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3769 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3770
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3771 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3772 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3773 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3774
0
Ritor1
parents:
diff changeset
3775 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3776 assert(false);
0
Ritor1
parents:
diff changeset
3777 }
Ritor1
parents:
diff changeset
3778 }
Ritor1
parents:
diff changeset
3779
Ritor1
parents:
diff changeset
3780 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3781 void Actor::Reset()
Ritor1
parents:
diff changeset
3782 {
Ritor1
parents:
diff changeset
3783 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3784 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3785 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3786 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3787 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3788 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3789 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3790 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3791 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3792 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3793 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3794 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3795 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3796 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3797 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3798 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3799 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3800 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3801 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3802 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3803 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3804 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3805 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3806 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3807 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3808 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3809 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3810 this->uGroup = 0;
Ritor1
parents:
diff changeset
3811 this->uAlly = 0;
Ritor1
parents:
diff changeset
3812 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3813 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3814 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3815 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3816 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3817 }
Ritor1
parents:
diff changeset
3818
Ritor1
parents:
diff changeset
3819 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3820 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3821 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3822
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3823 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3824 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3825
0
Ritor1
parents:
diff changeset
3826 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3827 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3828 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3829 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3830 //do
Ritor1
parents:
diff changeset
3831 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3832 {
Ritor1
parents:
diff changeset
3833 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3834 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3835 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3836 }
Ritor1
parents:
diff changeset
3837 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3838 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3839 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3840 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3841 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3842 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3843 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3844 }
Ritor1
parents:
diff changeset
3845 }
Ritor1
parents:
diff changeset
3846
Ritor1
parents:
diff changeset
3847 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3848 void Actor::Remove()
Ritor1
parents:
diff changeset
3849 {
Ritor1
parents:
diff changeset
3850 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3851 }
Ritor1
parents:
diff changeset
3852
Ritor1
parents:
diff changeset
3853 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3854 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3855 {
Ritor1
parents:
diff changeset
3856 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3857 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3858 int v4; // esi@1
Ritor1
parents:
diff changeset
3859 int v5; // edx@2
Ritor1
parents:
diff changeset
3860 int v6; // eax@8
Ritor1
parents:
diff changeset
3861 int v7; // edi@10
Ritor1
parents:
diff changeset
3862 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3863 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3864 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3865 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3866 int v12; // eax@10
Ritor1
parents:
diff changeset
3867 int v13; // ebx@10
Ritor1
parents:
diff changeset
3868 int v14; // eax@10
Ritor1
parents:
diff changeset
3869 int v15; // edi@10
Ritor1
parents:
diff changeset
3870 int v16; // eax@10
Ritor1
parents:
diff changeset
3871 int v17; // ebx@10
Ritor1
parents:
diff changeset
3872 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3873 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3874 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3875 int v21; // eax@13
Ritor1
parents:
diff changeset
3876 int result; // eax@13
Ritor1
parents:
diff changeset
3877 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3878 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3879 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3880 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3881 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3882 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3883 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3884 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3885
Ritor1
parents:
diff changeset
3886 v2 = this;
Ritor1
parents:
diff changeset
3887 v24 = a2;
Ritor1
parents:
diff changeset
3888 v30 = this;
Ritor1
parents:
diff changeset
3889 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3890 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3891 if ( v3 )
Ritor1
parents:
diff changeset
3892 {
Ritor1
parents:
diff changeset
3893 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3894 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3895 }
Ritor1
parents:
diff changeset
3896 else
Ritor1
parents:
diff changeset
3897 {
Ritor1
parents:
diff changeset
3898 v5 = rand() % 100;
Ritor1
parents:
diff changeset
3899 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
3900 {
Ritor1
parents:
diff changeset
3901 ++v4;
Ritor1
parents:
diff changeset
3902 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
3903 ++v4;
Ritor1
parents:
diff changeset
3904 }
Ritor1
parents:
diff changeset
3905 }
Ritor1
parents:
diff changeset
3906 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
3907 v28 = 0;
Ritor1
parents:
diff changeset
3908 uFaceID = v6;
Ritor1
parents:
diff changeset
3909 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
3910 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
3911 v7 = v4 - 1;
Ritor1
parents:
diff changeset
3912 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
3913 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
3914 v29 = v7;
Ritor1
parents:
diff changeset
3915 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
3916 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
3917 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
3918 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
3919 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
3920 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
3921 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
3922 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
3923 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
3924 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
3925 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
3926 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
3927 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
3928 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
3929 v12 = rand();
Ritor1
parents:
diff changeset
3930 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3931 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
3932 v26 = v14;
Ritor1
parents:
diff changeset
3933 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3934 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
3935 v26 = v16;
Ritor1
parents:
diff changeset
3936 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
3937 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
3938 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
3939 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
3940 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
3941 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
3942 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
3943 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
3944 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
3945 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
3946 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3947 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
3948 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
3949 v18 = v30;
Ritor1
parents:
diff changeset
3950 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
3951 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
3952 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
3953 {
Ritor1
parents:
diff changeset
3954 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
3955 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
3956 v18 = v30;
Ritor1
parents:
diff changeset
3957 }
Ritor1
parents:
diff changeset
3958 v8->uAlly = v19;
Ritor1
parents:
diff changeset
3959 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
3960 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3961 v8->uGroup = v20;
Ritor1
parents:
diff changeset
3962 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
3963 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3964 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
3965 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
3966 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3967 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3968 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
3969 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
3970 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
3971 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
3972 {
Ritor1
parents:
diff changeset
3973 v23 = v30;
Ritor1
parents:
diff changeset
3974 ++uNumActors;
Ritor1
parents:
diff changeset
3975 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
3976 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3977 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
3978 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3979 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
3980 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
3981 }
Ritor1
parents:
diff changeset
3982 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
3983 }
1303
Ritor1
parents: 1253
diff changeset
3984 //----- (004BBF61) --------------------------------------------------------
Ritor1
parents: 1253
diff changeset
3985 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z)
Ritor1
parents: 1253
diff changeset
3986 {
Ritor1
parents: 1253
diff changeset
3987 size_t v4; // esi@1
Ritor1
parents: 1253
diff changeset
3988 int monster_id; // edi@1
Ritor1
parents: 1253
diff changeset
3989 __int16 v6; // ax@4
Ritor1
parents: 1253
diff changeset
3990 Actor *v7; // esi@5
Ritor1
parents: 1253
diff changeset
3991 int v8; // eax@5
Ritor1
parents: 1253
diff changeset
3992 MonsterInfo *v9; // edi@5
Ritor1
parents: 1253
diff changeset
3993 MonsterDesc *v10; // ebx@5
Ritor1
parents: 1253
diff changeset
3994 unsigned __int16 *v11; // ebx@5
Ritor1
parents: 1253
diff changeset
3995 int v12; // ebx@7
Ritor1
parents: 1253
diff changeset
3996 int v13; // eax@8
Ritor1
parents: 1253
diff changeset
3997 __int16 x_; // [sp+8h] [bp-Ch]@1
Ritor1
parents: 1253
diff changeset
3998 __int16 v15; // [sp+Ch] [bp-8h]@1
Ritor1
parents: 1253
diff changeset
3999 __int16 v16; // [sp+10h] [bp-4h]@3
Ritor1
parents: 1253
diff changeset
4000 signed int ya; // [sp+1Ch] [bp+8h]@5
Ritor1
parents: 1253
diff changeset
4001
Ritor1
parents: 1253
diff changeset
4002 v4 = uNumActors;
Ritor1
parents: 1253
diff changeset
4003 monster_id = a1;
Ritor1
parents: 1253
diff changeset
4004 x_ = x;
Ritor1
parents: 1253
diff changeset
4005 v15 = a1;
Ritor1
parents: 1253
diff changeset
4006 if ( (signed int)uNumActors < 500
Ritor1
parents: 1253
diff changeset
4007 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 )
Ritor1
parents: 1253
diff changeset
4008 {
Ritor1
parents: 1253
diff changeset
4009 v16 = 0;
Ritor1
parents: 1253
diff changeset
4010 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents: 1253
diff changeset
4011 {
Ritor1
parents: 1253
diff changeset
4012 v6 = pIndoor->GetSector(x, y, z);
Ritor1
parents: 1253
diff changeset
4013 v4 = uNumActors;
Ritor1
parents: 1253
diff changeset
4014 v16 = v6;
Ritor1
parents: 1253
diff changeset
4015 }
Ritor1
parents: 1253
diff changeset
4016 v7 = &pActors[v4];
Ritor1
parents: 1253
diff changeset
4017 v7->Reset();
Ritor1
parents: 1253
diff changeset
4018 v8 = monster_id;
Ritor1
parents: 1253
diff changeset
4019 v9 = &pMonsterStats->pInfos[monster_id];
Ritor1
parents: 1253
diff changeset
4020 v10 = &pMonsterList->pMonsters[v8 - 1];
Ritor1
parents: 1253
diff changeset
4021 strcpy(v7->pActorName, v9->pName);
Ritor1
parents: 1253
diff changeset
4022 v7->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents: 1253
diff changeset
4023 memcpy(&v7->pMonsterInfo, v9, 0x58u);
Ritor1
parents: 1253
diff changeset
4024 v7->word_000086_some_monster_id = v15;
Ritor1
parents: 1253
diff changeset
4025 v7->uActorRadius = v10->uMonsterRadius;
Ritor1
parents: 1253
diff changeset
4026 v7->uActorHeight = v10->uMonsterHeight;
Ritor1
parents: 1253
diff changeset
4027 v7->uMovementSpeed = v10->uMovementSpeed;
Ritor1
parents: 1253
diff changeset
4028 v7->vInitialPosition.x = x_;
Ritor1
parents: 1253
diff changeset
4029 v7->vPosition.x = x_;
Ritor1
parents: 1253
diff changeset
4030 BYTE2(v7->uAttributes) |= 8u;
Ritor1
parents: 1253
diff changeset
4031 v7->pMonsterInfo.uTreasureType = 0;
Ritor1
parents: 1253
diff changeset
4032 v7->pMonsterInfo.uTreasureLevel = 0;
Ritor1
parents: 1253
diff changeset
4033 v7->pMonsterInfo.uTreasureDiceSides = 0;
Ritor1
parents: 1253
diff changeset
4034 v7->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents: 1253
diff changeset
4035 v7->pMonsterInfo.uTreasureDropChance = 0;
Ritor1
parents: 1253
diff changeset
4036 v7->vInitialPosition.y = y;
Ritor1
parents: 1253
diff changeset
4037 v7->vPosition.y = y;
Ritor1
parents: 1253
diff changeset
4038 v7->vInitialPosition.z = z;
Ritor1
parents: 1253
diff changeset
4039 v7->vPosition.z = z;
Ritor1
parents: 1253
diff changeset
4040 v7->uTetherDistance = 256;
Ritor1
parents: 1253
diff changeset
4041 v7->uSectorID = v16;
Ritor1
parents: 1253
diff changeset
4042 v7->uGroup = 1;
Ritor1
parents: 1253
diff changeset
4043 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents: 1253
diff changeset
4044 v7->PrepareSprites(0);
Ritor1
parents: 1253
diff changeset
4045 v11 = v10->pSoundSampleIDs;
Ritor1
parents: 1253
diff changeset
4046 ya = 4;
Ritor1
parents: 1253
diff changeset
4047 do
Ritor1
parents: 1253
diff changeset
4048 {
Ritor1
parents: 1253
diff changeset
4049 pSoundList->LoadSound((signed __int16)*v11, 0);
Ritor1
parents: 1253
diff changeset
4050 ++v11;
Ritor1
parents: 1253
diff changeset
4051 --ya;
Ritor1
parents: 1253
diff changeset
4052 }
Ritor1
parents: 1253
diff changeset
4053 while ( ya );
Ritor1
parents: 1253
diff changeset
4054 v12 = 0;
Ritor1
parents: 1253
diff changeset
4055 do
Ritor1
parents: 1253
diff changeset
4056 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u);
Ritor1
parents: 1253
diff changeset
4057 while ( v13 );
Ritor1
parents: 1253
diff changeset
4058 ++uNumActors;
Ritor1
parents: 1253
diff changeset
4059 }
Ritor1
parents: 1253
diff changeset
4060 }
Ritor1
parents: 1253
diff changeset
4061 //----- (00450B0A) --------------------------------------------------------
Ritor1
parents: 1253
diff changeset
4062 bool __fastcall SpawnActor(unsigned int uMonsterID)
Ritor1
parents: 1253
diff changeset
4063 {
Ritor1
parents: 1253
diff changeset
4064 unsigned int v1; // ebx@1
Ritor1
parents: 1253
diff changeset
4065 bool result; // eax@2
Ritor1
parents: 1253
diff changeset
4066 MonsterDesc *v3; // esi@5
Ritor1
parents: 1253
diff changeset
4067 MonsterInfo *v4; // edi@5
Ritor1
parents: 1253
diff changeset
4068 Vec3_int_ v5; // ST08_12@5
Ritor1
parents: 1253
diff changeset
4069 unsigned int v6; // ecx@5
Ritor1
parents: 1253
diff changeset
4070 Actor *v7; // eax@7
Ritor1
parents: 1253
diff changeset
4071 Actor actor; // [sp+4h] [bp-350h]@5
Ritor1
parents: 1253
diff changeset
4072 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5
Ritor1
parents: 1253
diff changeset
4073
Ritor1
parents: 1253
diff changeset
4074 v1 = uMonsterID;
Ritor1
parents: 1253
diff changeset
4075 if ( uNumActors == 499 )
Ritor1
parents: 1253
diff changeset
4076 {
Ritor1
parents: 1253
diff changeset
4077 result = 0;
Ritor1
parents: 1253
diff changeset
4078 }
Ritor1
parents: 1253
diff changeset
4079 else
Ritor1
parents: 1253
diff changeset
4080 {
Ritor1
parents: 1253
diff changeset
4081 if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters )
Ritor1
parents: 1253
diff changeset
4082 v1 = 0;
Ritor1
parents: 1253
diff changeset
4083 v3 = &pMonsterList->pMonsters[v1];
Ritor1
parents: 1253
diff changeset
4084 v4 = &pMonsterStats->pInfos[v1 + 1];
Ritor1
parents: 1253
diff changeset
4085 memset(&actor, 0, 0x344u);
Ritor1
parents: 1253
diff changeset
4086 strcpy(actor.pActorName, v4->pName);
Ritor1
parents: 1253
diff changeset
4087 actor.sCurrentHP = LOWORD(v4->uHP);
Ritor1
parents: 1253
diff changeset
4088 memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u);
Ritor1
parents: 1253
diff changeset
4089 actor.word_000086_some_monster_id = v1 + 1;
Ritor1
parents: 1253
diff changeset
4090 actor.uActorRadius = v3->uMonsterRadius;
Ritor1
parents: 1253
diff changeset
4091 actor.uActorHeight = v3->uMonsterHeight;
Ritor1
parents: 1253
diff changeset
4092 actor.uMovementSpeed = v3->uMovementSpeed;
Ritor1
parents: 1253
diff changeset
4093 v5 = pParty->vPosition;
Ritor1
parents: 1253
diff changeset
4094 Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y);
Ritor1
parents: 1253
diff changeset
4095 actor.vInitialPosition.x = pOut.x;
Ritor1
parents: 1253
diff changeset
4096 actor.vPosition.x = pOut.x;
Ritor1
parents: 1253
diff changeset
4097 actor.uTetherDistance = 256;
Ritor1
parents: 1253
diff changeset
4098 actor.vInitialPosition.y = LOWORD(pOut.z);
Ritor1
parents: 1253
diff changeset
4099 actor.vPosition.y = LOWORD(pOut.z);
Ritor1
parents: 1253
diff changeset
4100 actor.vInitialPosition.z = LOWORD(pOut.y);
Ritor1
parents: 1253
diff changeset
4101 actor.vPosition.z = LOWORD(pOut.y);
Ritor1
parents: 1253
diff changeset
4102 pSprites_LOD->DeleteSomeSprites();
Ritor1
parents: 1253
diff changeset
4103 pPaletteManager->ResetNonTestLocked();
Ritor1
parents: 1253
diff changeset
4104 v6 = uNumActors - 1;
Ritor1
parents: 1253
diff changeset
4105 if ( dword_5C6DF8 == 1 )
Ritor1
parents: 1253
diff changeset
4106 {
Ritor1
parents: 1253
diff changeset
4107 dword_5C6DF8 = 0;
Ritor1
parents: 1253
diff changeset
4108 v6 = uNumActors++;
Ritor1
parents: 1253
diff changeset
4109 }
Ritor1
parents: 1253
diff changeset
4110 v7 = &pActors[v6];
Ritor1
parents: 1253
diff changeset
4111 memcpy(v7, &actor, 0x344u);
Ritor1
parents: 1253
diff changeset
4112 v7->PrepareSprites(1);
Ritor1
parents: 1253
diff changeset
4113 result = 1;
Ritor1
parents: 1253
diff changeset
4114 }
Ritor1
parents: 1253
diff changeset
4115 return result;
Ritor1
parents: 1253
diff changeset
4116 }