Mercurial > mm7
annotate Actor.cpp @ 1130:d98415be04ca
banker's rounding template
author | Grumpy7 |
---|---|
date | Fri, 31 May 2013 23:38:43 +0200 |
parents | 849b848ed871 |
children | 29a8defbad9e |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
1016 | 3 |
4 #include "VideoPlayer.h" | |
5 #include "DecalBuilder.h" | |
6 | |
7 #include "Sprites.h" | |
8 #include "stru6.h" | |
9 | |
10 | |
0 | 11 #include "Actor.h" |
12 #include "Math.h" | |
13 #include "Outdoor.h" | |
14 #include "AudioPlayer.h" | |
15 #include "Game.h" | |
16 #include "ObjectList.h" | |
17 #include "Overlays.h" | |
18 #include "Events.h" | |
19 #include "IndoorCamera.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
28 #include "GUIFont.h" | |
29 | |
828
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Massive refactors of spells + PID (packed id) macros introduced.
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
828
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Massive refactors of spells + PID (packed id) macros introduced.
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32 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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33 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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34 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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35 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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36 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
37 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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38 |
0 | 39 Actor pActors[500]; |
760 | 40 int uNumActors; |
0 | 41 |
42 stru319 stru_50C198; // idb | |
43 | |
994 | 44 |
45 | |
46 | |
47 //----- (0041AF52) -------------------------------------------------------- | |
48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
49 { | |
50 unsigned int v2; // eax@1 | |
51 GUIWindow *v3; // edi@1 | |
52 unsigned int v4; // esi@1 | |
53 signed int v5; // ebx@4 | |
54 double v6; // st7@5 | |
55 unsigned int v7; // eax@6 | |
56 unsigned int v8; // ebx@10 | |
57 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
58 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
59 | |
60 v2 = a1->pMonsterInfo.uHP; | |
61 v3 = a2; | |
62 v4 = 25; | |
63 if ( (signed int)v2 > 25 ) | |
64 { | |
65 v4 = 200; | |
66 if ( (signed int)v2 < 200 ) | |
67 v4 = a1->pMonsterInfo.uHP; | |
68 } | |
69 v5 = a1->sCurrentHP; | |
70 v10 = v4; | |
71 v9 = uTextureID_mhp_grn; | |
72 if ( v5 < (signed int)v2 ) | |
73 { | |
74 v6 = (double)(signed int)v2; | |
75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
77 { | |
78 v7 = uTextureID_mhp_red; | |
79 v9 = v7; | |
80 } | |
81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
82 { | |
83 v7 = uTextureID_mhp_yel; | |
84 v9 = v7; | |
85 } | |
86 } | |
87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
88 | |
89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
93 | |
94 pRenderer->ResetTextureClipRect(); | |
95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
97 } | |
98 | |
781 | 99 //----- (00448A40) -------------------------------------------------------- |
100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
101 { | |
102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
103 { | |
104 if ( bToggle ) | |
105 { | |
106 pActors[uActorID].uAttributes |= uFlag; | |
107 } | |
108 else | |
109 { | |
110 if ( uFlag == 0x10000 ) | |
111 { | |
112 if (pActors[uActorID].uAIState == Disabled ) | |
113 pActors[uActorID].uAIState = Standing; | |
114 } | |
115 pActors[uActorID].uAttributes &= ~uFlag; | |
116 } | |
117 } | |
118 } | |
0 | 119 |
120 //----- (00448518) -------------------------------------------------------- | |
121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
122 { | |
123 signed int v3; // eax@1 | |
124 int *v4; // edi@2 | |
125 signed int v5; // eax@6 | |
126 char *v6; // ecx@6 | |
127 char *v7; // eax@11 | |
128 ItemGen *v8; // ecx@15 | |
129 | |
130 v3 = 0; | |
131 if ( (signed int)uNumActors > 0 ) | |
132 { | |
602 | 133 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 134 while ( *(short *)v4 != npc ) |
135 { | |
136 ++v3; | |
137 v4 += 209; | |
138 if ( v3 >= (signed int)uNumActors ) | |
139 return; | |
140 } | |
141 v5 = v3; | |
142 v6 = (char *)&pActors[v5].uCarriedItemID; | |
143 if ( a3 ) | |
144 { | |
145 if ( *(short *)v6 ) | |
146 { | |
147 if ( pActors[v5].array_000234[0].uItemID ) | |
148 { | |
149 v7 = (char *)&pActors[v5].array_000234[1]; | |
150 if ( !*(int *)v7 ) | |
151 *(int *)v7 = item; | |
152 } | |
153 else | |
154 { | |
155 pActors[v5].array_000234[0].uItemID = item; | |
156 } | |
157 } | |
158 else | |
159 { | |
160 *(short *)v6 = item; | |
161 } | |
162 } | |
163 else | |
164 { | |
165 if ( *(short *)v6 == item ) | |
166 { | |
167 *(short *)v6 = 0; | |
168 } | |
169 else | |
170 { | |
171 v8 = pActors[v5].array_000234; | |
172 if ( pActors[v5].array_000234[0].uItemID == item | |
173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
174 v8->Reset(); | |
175 } | |
176 } | |
177 } | |
178 } | |
179 | |
180 //----- (004485A7) -------------------------------------------------------- | |
526 | 181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 182 { |
183 unsigned int v3; // eax@3 | |
184 char *v4; // ecx@3 | |
526 | 185 int *v5; // eax@8 |
0 | 186 ItemGen *v6; // ecx@12 |
187 | |
526 | 188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 189 { |
190 v3 = uActorID; | |
191 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
192 if ( bGive ) | |
193 { | |
194 if ( *(short *)v4 ) | |
195 { | |
196 if ( pActors[v3].array_000234[0].uItemID ) | |
197 { | |
198 v5 = &pActors[v3].array_000234[1].uItemID; | |
199 if ( !*v5 ) | |
200 *v5 = uItemID; | |
201 } | |
202 else | |
203 { | |
204 pActors[v3].array_000234[0].uItemID = uItemID; | |
205 } | |
206 } | |
207 else | |
208 { | |
209 *(short *)v4 = uItemID; | |
210 } | |
211 } | |
212 else | |
213 { | |
214 if ( *(short *)v4 == uItemID ) | |
215 { | |
216 *(short *)v4 = 0; | |
217 } | |
218 else | |
219 { | |
220 v6 = pActors[v3].array_000234; | |
221 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
223 v6->Reset(); | |
224 } | |
225 } | |
226 } | |
227 } | |
228 | |
188 | 229 |
0 | 230 //----- (0040894B) -------------------------------------------------------- |
231 bool Actor::CanAct() | |
232 { | |
1114 | 233 bool isparalyzed; // esi@1 |
234 bool isstoned; // edi@2 | |
0 | 235 unsigned __int16 v3; // ax@6 |
236 | |
1114 | 237 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
238 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 239 v3 = this->uAIState; |
1114 | 240 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 241 } |
242 | |
243 //----- (004089C7) -------------------------------------------------------- | |
303 | 244 bool Actor::IsNotAlive() |
0 | 245 { |
1115 | 246 bool isstoned; // esi@1 |
303 | 247 //unsigned __int16 v2; // ax@3 |
0 | 248 |
1115 | 249 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
303 | 250 //v2 = this->uAIState; |
1115 | 251 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 252 } |
253 | |
254 //----- (004086E9) -------------------------------------------------------- | |
255 void Actor::SetRandomGoldIfTheresNoItem() | |
256 { | |
257 Actor *v1; // esi@1 | |
258 int v2; // edi@1 | |
259 signed int v3; // ebx@2 | |
260 unsigned __int8 v4; // al@7 | |
261 | |
262 v1 = this; | |
263 v2 = 0; | |
264 if ( !this->array_000234[3].uItemID ) | |
265 { | |
266 v3 = 0; | |
267 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
268 { | |
269 do | |
270 { | |
271 ++v3; | |
272 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
273 } | |
274 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
275 if ( v2 ) | |
276 { | |
277 v1->array_000234[3].uItemID = 197; | |
377 | 278 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 279 } |
280 } | |
281 } | |
282 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
283 { | |
284 v4 = v1->pMonsterInfo.uTreasureLevel; | |
285 if ( v4 ) | |
286 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
287 } | |
288 v1->uAttributes |= 0x800000; | |
289 } | |
290 | |
291 //----- (00404AC7) -------------------------------------------------------- | |
1060 | 292 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 293 { |
294 Actor *v5; // esi@1 | |
295 unsigned int v6; // edi@1 | |
296 unsigned int v7; // eax@1 | |
297 int v8; // edi@16 | |
298 int v9; // edi@17 | |
299 signed int v10; // ecx@22 | |
300 signed int v11; // eax@29 | |
301 __int16 *v12; // edi@30 | |
302 int v13; // ecx@34 | |
303 int v14; // edx@34 | |
304 int v15; // eax@34 | |
305 AIDirection *v16; // esi@34 | |
306 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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307 //int v18; // eax@34 |
0 | 308 int v19; // edi@34 |
309 int v20; // eax@35 | |
310 int v21; // eax@39 | |
311 SoundID v22; // eax@39 | |
312 signed int v23; // eax@41 | |
313 double v24; // st7@49 | |
314 float v25; // ST5C_4@50 | |
315 int v26; // eax@50 | |
316 double v27; // st7@50 | |
317 double v28; // st6@50 | |
318 float v29; // ST4C_4@51 | |
319 int v30; // esi@50 | |
320 int v31; // ST3C_4@51 | |
321 unsigned int v32; // edi@51 | |
322 char *v33; // eax@54 | |
323 unsigned __int16 v34; // ax@57 | |
324 signed int v35; // ecx@58 | |
325 signed int v36; // eax@67 | |
326 signed int v37; // eax@68 | |
327 signed __int64 v38; // qtt@69 | |
328 int v39; // ecx@75 | |
329 int v40; // eax@79 | |
330 int v41; // ecx@90 | |
331 int v42; // ecx@91 | |
332 int v43; // eax@95 | |
333 int v44; // ecx@100 | |
334 int v45; // ecx@101 | |
335 int v46; // eax@105 | |
336 unsigned int v47; // ebx@106 | |
337 int v48; // ecx@110 | |
338 char v49; // zf@123 | |
339 int v50; // eax@127 | |
340 int v51; // ecx@130 | |
341 int v52; // eax@132 | |
342 int v53; // ecx@137 | |
343 int v54; // ecx@138 | |
344 int v55; // eax@142 | |
345 SpellBuff *v56; // esi@143 | |
346 Player **v57; // esi@145 | |
347 int v58; // eax@146 | |
348 int v59; // edi@146 | |
349 int v60; // eax@146 | |
350 int v61; // edi@146 | |
351 int v62; // eax@146 | |
352 signed int v63; // edi@146 | |
353 signed int v64; // edi@147 | |
354 int v65; // eax@151 | |
355 char *v66; // eax@160 | |
356 int v67; // edi@167 | |
357 int v68; // edi@168 | |
358 int v69; // eax@171 | |
359 signed int v70; // ecx@172 | |
360 signed int v71; // eax@179 | |
361 __int16 *v72; // edi@180 | |
362 int v73; // ecx@184 | |
363 int v74; // edx@184 | |
364 int v75; // eax@184 | |
365 AIDirection *v76; // esi@184 | |
366 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
367 //int v78; // eax@184 |
0 | 368 int v79; // edx@185 |
369 int v80; // eax@185 | |
370 int v81; // eax@189 | |
371 unsigned __int16 v82; // ax@190 | |
372 int v83; // ecx@192 | |
373 int v84; // edx@192 | |
374 int v85; // eax@192 | |
375 AIDirection *v86; // esi@192 | |
376 unsigned __int16 v87; // di@192 | |
377 __int16 v88; // ax@192 | |
378 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
379 //int v90; // eax@192 |
0 | 380 signed int v91; // eax@200 |
381 int v92; // eax@201 | |
382 int v93; // ecx@207 | |
383 int v94; // ecx@208 | |
384 int v95; // eax@212 | |
385 int v96; // ecx@217 | |
386 int v97; // eax@221 | |
387 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
388 signed int v99; // [sp-14h] [bp-E4h]@39 | |
389 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
390 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
391 signed int v102; // [sp-8h] [bp-D8h]@39 | |
392 int v103; // [sp-4h] [bp-D4h]@39 | |
393 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
394 signed int v105; // [sp+4h] [bp-CCh]@23 | |
395 int v106; // [sp+4h] [bp-CCh]@39 | |
396 signed int v107; // [sp+4h] [bp-CCh]@42 | |
397 signed int v108; // [sp+4h] [bp-CCh]@173 | |
398 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
399 float v110; // [sp+30h] [bp-A0h]@50 | |
400 int v111; // [sp+38h] [bp-98h]@41 | |
401 float v112; // [sp+3Ch] [bp-94h]@49 | |
402 int v113; // [sp+40h] [bp-90h]@41 | |
403 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
404 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 405 int v116; // [sp+BCh] [bp-14h]@49 |
406 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
407 int v118; // [sp+C4h] [bp-Ch]@29 | |
408 float v119; // [sp+C8h] [bp-8h]@48 | |
409 float v120; // [sp+CCh] [bp-4h]@1 | |
410 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
411 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
412 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
413 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
414 int spellnume; // [sp+D8h] [bp+8h]@179 | |
415 int a1a; // [sp+E0h] [bp+10h]@34 | |
416 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
417 int a1c; // [sp+E0h] [bp+10h]@184 | |
418 | |
419 LODWORD(v120) = uActorID; | |
420 v5 = &pActors[uActorID]; | |
421 v117 = pDir; | |
422 v6 = uSkillLevel & 0x3F; | |
423 v7 = SkillToMastery(uSkillLevel); | |
424 if ( spellnum <= 47 ) | |
425 { | |
426 if ( spellnum != 47 ) | |
427 { | |
428 if ( spellnum <= 18 ) | |
429 { | |
430 if ( spellnum == 18 || spellnum == 2 ) | |
431 goto LABEL_159; | |
432 if ( spellnum != 5 ) | |
433 { | |
434 if ( spellnum == 6 ) | |
435 goto LABEL_159; | |
436 if ( spellnum != 9 ) | |
437 { | |
438 if ( spellnum != 11 ) | |
439 { | |
440 if ( spellnum != 15 ) | |
441 { | |
442 if ( spellnum != 17 ) | |
443 return; | |
444 if ( (signed int)v7 <= 0 ) | |
445 goto LABEL_20; | |
446 if ( (signed int)v7 <= 2 ) | |
447 { | |
448 v9 = 300 * v6; | |
449 } | |
450 else | |
451 { | |
452 if ( v7 != 3 ) | |
453 { | |
454 if ( v7 == 4 ) | |
455 { | |
456 v8 = 3600 * (v6 + 64); | |
457 LABEL_21: | |
458 v5->pActorBuffs[15].Apply( | |
459 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
460 v7, | |
461 0, | |
462 0, | |
463 0); | |
464 return; | |
465 } | |
466 LABEL_20: | |
467 v8 = 0; | |
468 goto LABEL_21; | |
469 } | |
470 v9 = 900 * v6; | |
471 } | |
472 v8 = v9 + 3840; | |
473 goto LABEL_21; | |
474 } | |
475 v10 = 3; | |
476 if ( uSkillLevel & 0x0100 ) | |
477 { | |
478 v105 = 9; | |
479 } | |
480 else | |
481 { | |
482 if ( (uSkillLevel & 0x80u) == 0 ) | |
483 { | |
484 if ( !(uSkillLevel & 0x40) ) | |
485 goto LABEL_29; | |
486 v105 = 5; | |
487 } | |
488 else | |
489 { | |
490 v105 = 7; | |
491 } | |
492 } | |
493 v10 = v105; | |
494 LABEL_29: | |
495 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 496 a1.uType = stru_4E3ACC[15].uType; |
0 | 497 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
498 v11 = 0; | |
499 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
500 { | |
501 LABEL_33: | |
502 LOWORD(v11) = 0; | |
503 } | |
504 else | |
505 { | |
506 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 507 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 508 { |
509 ++v11; | |
510 v12 += 28; | |
511 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
512 goto LABEL_33; | |
513 } | |
514 } | |
515 a1.uObjectDescID = v11; | |
516 a1.stru_24.Reset(); | |
822 | 517 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 518 v13 = v5->vPosition.x; |
519 v14 = v5->vPosition.y; | |
822 | 520 a1.spell_level = uSkillLevel; |
0 | 521 a1.vPosition.x = v13; |
522 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
523 v16 = v117; | |
524 v17 = LOWORD(v117->uYawAngle); | |
822 | 525 a1.spell_skill = 0; |
0 | 526 a1.vPosition.y = v14; |
527 a1.vPosition.z = v15; | |
528 a1.uFacing = v17; | |
529 a1.uSoundID = 0; | |
530 a1.uAttributes = 0; | |
531 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
532 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 533 a1.uSpriteFrameID = 0; |
823 | 534 a1.spell_target_pid = 0; |
0 | 535 a1.field_60_distance_related_prolly_lod = 3; |
536 v19 = spellnuma / -2; | |
537 a1a = spellnuma / 2; | |
538 if ( spellnuma / -2 > spellnuma / 2 ) | |
539 { | |
540 v20 = spellnuma / 2; | |
541 } | |
542 else | |
543 { | |
544 do | |
545 { | |
546 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
547 v20 = a1.Create( | |
548 (signed __int16)a1.uFacing, | |
549 v16->uPitchAngle, | |
550 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
551 0); | |
552 v19 += v118; | |
553 } | |
554 while ( v19 <= a1a ); | |
555 } | |
556 if ( v20 != -1 ) | |
557 { | |
558 v106 = 0; | |
559 v104 = 0; | |
560 v103 = 0; | |
561 v102 = 0; | |
562 v21 = 8 * v20; | |
563 v101 = -1; | |
564 LOBYTE(v21) = v21 | 2; | |
565 v100 = 0; | |
566 v99 = v21; | |
567 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
568 LABEL_202: | |
569 v98 = v22; | |
570 goto LABEL_222; | |
571 } | |
572 return; | |
573 } | |
574 LABEL_159: | |
924 | 575 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 576 v119 = 0.0; |
577 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
578 { | |
579 LABEL_191: | |
580 v82 = 0; | |
581 } | |
582 else | |
583 { | |
584 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
585 while ( (short)a1.uType != *(short *)v66 ) |
0 | 586 { |
587 ++LODWORD(v119); | |
588 v66 += 56; | |
589 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
590 goto LABEL_191; | |
591 } | |
592 v82 = LOWORD(v119); | |
593 } | |
594 a1.uObjectDescID = v82; | |
595 a1.stru_24.Reset(); | |
822 | 596 a1.spell_id = spellnum; |
0 | 597 v83 = v5->vPosition.x; |
598 v84 = v5->vPosition.y; | |
822 | 599 a1.spell_level = uSkillLevel; |
0 | 600 a1.vPosition.x = v83; |
601 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
602 v86 = v117; | |
603 v87 = LOWORD(v117->uYawAngle); | |
822 | 604 a1.spell_skill = 0; |
0 | 605 a1.vPosition.y = v84; |
606 a1.vPosition.z = v85; | |
607 a1.uFacing = v87; | |
608 a1.uSoundID = 0; | |
609 a1.uAttributes = 0; | |
610 v88 = pIndoor->GetSector(v83, v84, v85); | |
611 v89 = v86->uDistance; | |
612 a1.uSectorID = v88; | |
613 LODWORD(v119) = v89; | |
614 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
615 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 616 a1.spell_target_pid = 0; |
0 | 617 a1.field_60_distance_related_prolly_lod = 3; |
618 if ( (double)v89 >= 307.2 ) | |
619 { | |
620 if ( v89 >= 1024 ) | |
621 { | |
622 if ( v89 >= 2560 ) | |
623 { | |
624 if ( v89 < 5120 ) | |
625 a1.field_60_distance_related_prolly_lod = 3; | |
626 } | |
627 else | |
628 { | |
629 a1.field_60_distance_related_prolly_lod = 2; | |
630 } | |
631 } | |
632 else | |
633 { | |
634 a1.field_60_distance_related_prolly_lod = 1; | |
635 } | |
636 } | |
637 else | |
638 { | |
639 a1.field_60_distance_related_prolly_lod = 0; | |
640 } | |
641 a1.field_61 = 2; | |
642 v91 = a1.Create( | |
643 v86->uYawAngle, | |
644 v86->uPitchAngle, | |
645 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
646 0); | |
647 if ( v91 != -1 ) | |
648 { | |
649 v106 = 0; | |
650 v104 = 0; | |
651 v103 = 0; | |
652 v102 = 0; | |
653 v92 = 8 * v91; | |
654 v101 = -1; | |
655 LOBYTE(v92) = v92 | 2; | |
656 v100 = 0; | |
657 v99 = v92; | |
658 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
659 goto LABEL_202; | |
660 } | |
661 return; | |
662 } | |
663 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
664 return; | |
665 v118 = pParty->vPosition.z; | |
666 v111 = pParty->vPosition.x; | |
667 v114 = pParty->vPosition.z + 2500; | |
668 v113 = pParty->vPosition.y; | |
669 v23 = 8; | |
670 if ( uSkillLevel & 0x0100 ) | |
671 { | |
672 v107 = 14; | |
673 } | |
674 else | |
675 { | |
676 if ( (uSkillLevel & 0x80u) == 0 ) | |
677 { | |
678 if ( !(uSkillLevel & 0x40) ) | |
679 goto LABEL_48; | |
680 v107 = 10; | |
681 } | |
682 else | |
683 { | |
684 v107 = 12; | |
685 } | |
686 } | |
687 v23 = v107; | |
688 LABEL_48: | |
689 v119 = 0.0; | |
690 spellnumb = 0; | |
691 if ( v23 > 0 ) | |
692 { | |
693 v24 = (double)v118; | |
694 v118 = v23; | |
695 v112 = v24; | |
862 | 696 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 697 do |
698 { | |
699 v26 = rand(); | |
700 v27 = (double)spellnumb; | |
701 v110 = v27; | |
702 v28 = (double)SLODWORD(v119); | |
703 v30 = v26 % 1000; | |
704 v25 = (double)v114; | |
705 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
706 v120 = v28 * v28; | |
707 v119 = v27 * v27; | |
708 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
709 { | |
710 v32 = 0; | |
711 pitch = 0; | |
712 } | |
713 else | |
714 { | |
715 v31 = (signed __int64)sqrt(v119 + v120); | |
716 v29 = v28; | |
717 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
718 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
719 } | |
720 a1.stru_24.Reset(); | |
924 | 721 a1.uType = stru_4E3ACC[9].uType; |
0 | 722 spellnumd = 0; |
723 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
724 { | |
725 LABEL_57: | |
726 v34 = 0; | |
727 } | |
728 else | |
729 { | |
730 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
731 while ( (short)a1.uType != *(short *)v33 ) |
0 | 732 { |
733 ++spellnumd; | |
734 v33 += 56; | |
735 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
736 goto LABEL_57; | |
737 } | |
738 v34 = spellnumd; | |
739 } | |
740 a1.uObjectDescID = v34; | |
822 | 741 a1.spell_level = uSkillLevel; |
0 | 742 a1.vPosition.x = v111; |
743 a1.vPosition.y = v113; | |
744 a1.vPosition.z = v30 + v114; | |
822 | 745 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
746 a1.spell_skill = 0; | |
0 | 747 a1.uAttributes = 0; |
748 a1.uSectorID = 0; | |
749 a1.uSpriteFrameID = 0; | |
822 | 750 a1.spell_caster_pid = v116; |
823 | 751 a1.spell_target_pid = 0; |
0 | 752 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
753 a1.uFacing = v32; | |
754 a1.uSoundID = 0; | |
755 v35 = v117->uDistance; | |
756 LODWORD(v119) = v117->uDistance; | |
757 if ( (double)SLODWORD(v119) >= 307.2 ) | |
758 { | |
759 if ( v35 >= 1024 ) | |
760 { | |
761 if ( v35 >= 2560 ) | |
762 { | |
763 if ( v35 < 5120 ) | |
764 a1.field_60_distance_related_prolly_lod = 3; | |
765 } | |
766 else | |
767 { | |
768 a1.field_60_distance_related_prolly_lod = 2; | |
769 } | |
770 } | |
771 else | |
772 { | |
773 a1.field_60_distance_related_prolly_lod = 1; | |
774 } | |
775 } | |
776 else | |
777 { | |
778 a1.field_60_distance_related_prolly_lod = 0; | |
779 } | |
780 a1.field_61 = 2; | |
781 v36 = a1.Create( | |
782 v32, | |
783 pitch, | |
784 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
785 0); | |
786 if ( v36 != -1 ) | |
787 { | |
788 v37 = 8 * v36; | |
789 LOBYTE(v37) = v37 | 2; | |
790 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
791 } | |
792 spellnumb = rand() % 1024 - 512; | |
793 v38 = rand(); | |
794 v49 = v118-- == 1; | |
795 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
796 } | |
797 while ( !v49 ); | |
798 } | |
799 return; | |
800 } | |
801 if ( (signed int)v7 > 0 ) | |
802 { | |
803 if ( (signed int)v7 <= 2 ) | |
804 { | |
805 v39 = 60 * (v6 + 60); | |
806 goto LABEL_79; | |
807 } | |
808 if ( v7 == 3 ) | |
809 { | |
810 v39 = 180 * (v6 + 20); | |
811 goto LABEL_79; | |
812 } | |
813 if ( v7 == 4 ) | |
814 { | |
815 v39 = 240 * (v6 + 15); | |
816 LABEL_79: | |
817 v5->pActorBuffs[19].Apply( | |
818 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
819 v7, | |
820 0, | |
821 0, | |
822 0); | |
823 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
824 v106 = 0; | |
825 v104 = 0; | |
826 v103 = 0; | |
827 v102 = 0; | |
828 v40 = 8 * LODWORD(v120); | |
829 v101 = -1; | |
862 | 830 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 831 v100 = 0; |
832 v99 = v40; | |
833 v98 = (SoundID)10040; | |
834 LABEL_222: | |
835 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
836 return; | |
837 } | |
838 } | |
839 v39 = 0; | |
840 goto LABEL_79; | |
841 } | |
842 if ( spellnum == 26 || spellnum == 29 ) | |
843 goto LABEL_159; | |
844 if ( spellnum != 38 ) | |
845 { | |
846 if ( spellnum == 39 || spellnum == 41 ) | |
847 goto LABEL_159; | |
848 if ( spellnum != 46 ) | |
849 return; | |
850 if ( (signed int)v7 > 0 ) | |
851 { | |
852 if ( (signed int)v7 <= 2 ) | |
853 { | |
854 v41 = 300 * v6; | |
855 goto LABEL_91; | |
856 } | |
857 if ( v7 == 3 ) | |
858 { | |
859 v41 = 900 * v6; | |
860 goto LABEL_91; | |
861 } | |
862 if ( v7 == 4 ) | |
863 { | |
864 v41 = 1200 * v6; | |
865 LABEL_91: | |
866 v42 = v41 + 3840; | |
867 LABEL_95: | |
868 v5->pActorBuffs[17].Apply( | |
869 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
870 v7, | |
871 v6 + 5, | |
872 0, | |
873 0); | |
1077 | 874 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 875 v106 = 0; |
876 v104 = 0; | |
877 v103 = 0; | |
878 v102 = 0; | |
879 v43 = 8 * LODWORD(v120); | |
880 v101 = -1; | |
862 | 881 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 882 v100 = 0; |
883 v99 = v43; | |
884 v98 = (SoundID)14010; | |
885 goto LABEL_222; | |
886 } | |
887 } | |
888 v42 = 0; | |
889 goto LABEL_95; | |
890 } | |
891 if ( (signed int)v7 <= 0 ) | |
892 goto LABEL_104; | |
893 if ( (signed int)v7 <= 2 ) | |
894 { | |
895 v45 = 300 * v6; | |
896 } | |
897 else | |
898 { | |
899 if ( v7 != 3 ) | |
900 { | |
901 if ( v7 == 4 ) | |
902 { | |
903 v44 = 3600 * (v6 + 64); | |
904 LABEL_105: | |
905 v5->pActorBuffs[16].Apply( | |
906 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
907 v7, | |
908 v6 + 5, | |
909 0, | |
910 0); | |
1077 | 911 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 912 v106 = 0; |
913 v104 = 0; | |
914 v103 = 0; | |
915 v102 = 0; | |
916 v46 = 8 * LODWORD(v120); | |
917 v101 = -1; | |
862 | 918 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 919 v100 = 0; |
920 v99 = v46; | |
921 v98 = (SoundID)13040; | |
922 goto LABEL_222; | |
923 } | |
924 LABEL_104: | |
925 v44 = 0; | |
926 goto LABEL_105; | |
927 } | |
928 v45 = 900 * v6; | |
929 } | |
930 v44 = v45 + 3840; | |
931 goto LABEL_105; | |
932 } | |
933 v47 = 0; | |
934 if ( (signed int)v7 > 0 ) | |
935 { | |
936 if ( (signed int)v7 <= 2 ) | |
937 { | |
938 v48 = 2 * v6 + 40; | |
939 goto LABEL_114; | |
940 } | |
941 if ( v7 == 3 ) | |
942 { | |
943 v48 = 3 * v6 + 60; | |
944 goto LABEL_114; | |
945 } | |
946 if ( v7 == 4 ) | |
947 { | |
948 LOWORD(v48) = 2 * (3 * v6 + 60); | |
949 LABEL_114: | |
950 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 951 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 952 LABEL_127: |
953 v106 = v47; | |
954 v104 = v47; | |
955 v103 = v47; | |
956 v50 = 8 * LODWORD(v120); | |
957 v102 = v47; | |
958 v101 = -1; | |
862 | 959 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 960 v100 = v47; |
961 v99 = v50; | |
962 v98 = (SoundID)14020; | |
963 goto LABEL_222; | |
964 } | |
965 } | |
966 LOWORD(v48) = 0; | |
967 goto LABEL_114; | |
968 } | |
969 if ( spellnum <= 80 ) | |
970 { | |
971 if ( spellnum == 80 ) | |
972 { | |
973 v56 = pParty->pPartyBuffs; | |
974 do | |
975 { | |
976 v56->Reset(); | |
977 ++v56; | |
978 } | |
979 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
980 a1b = 1; | |
981 v57 = &pPlayers[1]; | |
982 do | |
983 { | |
984 v58 = (*v57)->GetActualWillpower(); | |
1036 | 985 v59 = (*v57)->GetParameterBonus(v58); |
0 | 986 v60 = (*v57)->GetActualIntelligence(); |
1036 | 987 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 988 v62 = (*v57)->GetActualLuck(); |
1036 | 989 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 990 if ( rand() % v63 < 30 ) |
991 { | |
992 v64 = 6048; | |
993 do | |
994 { | |
995 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
996 v64 += 16; | |
997 } | |
998 while ( v64 < 6432 ); | |
999 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1000 } | |
1001 ++a1b; | |
1002 ++v57; | |
1003 } | |
1004 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1005 v106 = 0; | |
1006 v104 = 0; | |
1007 v103 = 0; | |
1008 v65 = 8 * LODWORD(v120); | |
1009 v102 = 0; | |
1010 v101 = -1; | |
862 | 1011 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1012 v100 = 0; |
1013 v99 = v65; | |
1014 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1015 goto LABEL_202; | |
1016 } | |
1017 if ( spellnum != 51 ) | |
1018 { | |
1019 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1020 goto LABEL_159; | |
1021 if ( spellnum == 73 ) | |
1022 { | |
1023 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1024 v51 = 0; | |
1025 else | |
1026 v51 = 3600 * v6; | |
1027 v5->pActorBuffs[21].Apply( | |
1028 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1029 v7, | |
1030 v6, | |
1031 0, | |
1032 0); | |
1033 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1034 v106 = 0; | |
1035 v104 = 0; | |
1036 v103 = 0; | |
1037 v102 = 0; | |
1038 v52 = 8 * LODWORD(v120); | |
1039 v101 = -1; | |
862 | 1040 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1041 v100 = 0; |
1042 v99 = v52; | |
1043 v98 = (SoundID)16060; | |
1044 goto LABEL_222; | |
1045 } | |
1046 if ( spellnum == 77 ) | |
1047 { | |
1048 v5->sCurrentHP += 5 * v6 + 10; | |
1049 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1050 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1051 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1052 v47 = 0; | |
1053 goto LABEL_127; | |
1054 } | |
1055 v49 = spellnum == 78; | |
1056 LABEL_158: | |
1057 if ( !v49 ) | |
1058 return; | |
1059 goto LABEL_159; | |
1060 } | |
1061 if ( (signed int)v7 > 0 ) | |
1062 { | |
1063 if ( (signed int)v7 <= 2 ) | |
1064 { | |
1065 v53 = 300 * v6; | |
1066 goto LABEL_138; | |
1067 } | |
1068 if ( v7 == 3 ) | |
1069 { | |
1070 v53 = 900 * v6; | |
1071 goto LABEL_138; | |
1072 } | |
1073 if ( v7 == 4 ) | |
1074 { | |
1075 v53 = 1200 * v6; | |
1076 LABEL_138: | |
1077 v54 = v53 + 3840; | |
1078 LABEL_142: | |
1079 v5->pActorBuffs[18].Apply( | |
1080 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1081 v7, | |
1082 v6 + 5, | |
1083 0, | |
1084 0); | |
1077 | 1085 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1086 v106 = 0; |
1087 v104 = 0; | |
1088 v103 = 0; | |
1089 v102 = 0; | |
1090 v55 = 8 * LODWORD(v120); | |
1091 v101 = -1; | |
862 | 1092 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1093 v100 = 0; |
1094 v99 = v55; | |
1095 v98 = (SoundID)14060; | |
1096 goto LABEL_222; | |
1097 } | |
1098 } | |
1099 v54 = 0; | |
1100 goto LABEL_142; | |
1101 } | |
1102 if ( spellnum == 85 ) | |
1103 { | |
1104 if ( (signed int)v7 > 0 ) | |
1105 { | |
1106 if ( (signed int)v7 <= 2 ) | |
1107 { | |
1108 v96 = 300 * v6 + 3840; | |
1109 goto LABEL_221; | |
1110 } | |
1111 if ( v7 == 3 ) | |
1112 { | |
1113 LOWORD(v6) = 3 * v6; | |
1114 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1115 goto LABEL_221; | |
1116 } | |
1117 if ( v7 == 4 ) | |
1118 { | |
1119 v96 = 1200 * v6 + 3840; | |
1120 LOWORD(v6) = 4 * v6; | |
1121 LABEL_221: | |
1122 v5->pActorBuffs[13].Apply( | |
1123 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1124 v7, | |
1125 v6, | |
1126 0, | |
1127 0); | |
1128 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1129 v106 = 0; | |
1130 v104 = 0; | |
1131 v103 = 0; | |
1132 v102 = 0; | |
1133 v97 = 8 * LODWORD(v120); | |
1134 v101 = -1; | |
862 | 1135 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1136 v100 = 0; |
1137 v99 = v97; | |
1138 v98 = (SoundID)17070; | |
1139 goto LABEL_222; | |
1140 } | |
1141 } | |
1142 LOWORD(v6) = uSkillLevel; | |
1143 v96 = 0; | |
1144 goto LABEL_221; | |
1145 } | |
1146 if ( spellnum == 86 ) | |
1147 { | |
1148 if ( (signed int)v7 > 0 ) | |
1149 { | |
1150 if ( (signed int)v7 <= 2 ) | |
1151 { | |
1152 v93 = 300 * v6; | |
1153 goto LABEL_208; | |
1154 } | |
1155 if ( v7 == 3 ) | |
1156 { | |
1157 v93 = 900 * v6; | |
1158 goto LABEL_208; | |
1159 } | |
1160 if ( v7 == 4 ) | |
1161 { | |
1162 v93 = 1200 * v6; | |
1163 LABEL_208: | |
1164 v94 = v93 + 3840; | |
1165 LABEL_212: | |
1166 v5->pActorBuffs[14].Apply( | |
1167 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1168 v7, | |
1169 v6 + 5, | |
1170 0, | |
1171 0); | |
1172 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1173 v106 = 0; | |
1174 v104 = 0; | |
1175 v103 = 0; | |
1176 v102 = 0; | |
1177 v95 = 8 * LODWORD(v120); | |
1178 v101 = -1; | |
862 | 1179 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1180 v100 = 0; |
1181 v99 = v95; | |
1182 v98 = (SoundID)17080; | |
1183 goto LABEL_222; | |
1184 } | |
1185 } | |
1186 v94 = 0; | |
1187 goto LABEL_212; | |
1188 } | |
1189 if ( spellnum == 90 ) | |
1190 goto LABEL_159; | |
1191 if ( spellnum != 93 ) | |
1192 { | |
1193 if ( spellnum != 95 ) | |
1194 { | |
1195 v49 = spellnum == 97; | |
1196 goto LABEL_158; | |
1197 } | |
1198 if ( (signed int)v7 > 0 ) | |
1199 { | |
1200 if ( (signed int)v7 <= 3 ) | |
1201 { | |
1202 v67 = 300 * v6; | |
1203 goto LABEL_168; | |
1204 } | |
1205 if ( v7 == 4 ) | |
1206 { | |
1207 v67 = 900 * v6; | |
1208 LABEL_168: | |
1209 v68 = v67 + 3840; | |
1210 LABEL_171: | |
1211 v5->pActorBuffs[20].Apply( | |
1212 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1213 v7, | |
1214 0, | |
1215 0, | |
1216 0); | |
1077 | 1217 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1218 v106 = 0; |
1219 v104 = 0; | |
1220 v103 = 0; | |
1221 v102 = 0; | |
1222 v69 = 8 * LODWORD(v120); | |
1223 v101 = -1; | |
862 | 1224 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1225 v100 = 0; |
1226 v99 = v69; | |
1227 v98 = (SoundID)18060; | |
1228 goto LABEL_222; | |
1229 } | |
1230 } | |
1231 v68 = 0; | |
1232 goto LABEL_171; | |
1233 } | |
1234 v70 = 3; | |
1235 if ( uSkillLevel & 0x100 ) | |
1236 { | |
1237 v108 = 9; | |
1238 } | |
1239 else | |
1240 { | |
1241 if ( (uSkillLevel & 0x80u) == 0 ) | |
1242 { | |
1243 if ( !(uSkillLevel & 0x40) ) | |
1244 goto LABEL_179; | |
1245 v108 = 5; | |
1246 } | |
1247 else | |
1248 { | |
1249 v108 = 7; | |
1250 } | |
1251 } | |
1252 v70 = v108; | |
1253 LABEL_179: | |
1254 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1255 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1256 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1257 v71 = 0; | |
1258 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1259 { | |
1260 LABEL_183: | |
1261 LOWORD(v71) = 0; | |
1262 } | |
1263 else | |
1264 { | |
1265 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1266 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1267 { |
1268 ++v71; | |
1269 v72 += 28; | |
1270 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1271 goto LABEL_183; | |
1272 } | |
1273 } | |
1274 a1.uObjectDescID = v71; | |
1275 a1.stru_24.Reset(); | |
822 | 1276 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1277 v73 = v5->vPosition.x; |
1278 v74 = v5->vPosition.y; | |
822 | 1279 a1.spell_level = uSkillLevel; |
0 | 1280 a1.vPosition.x = v73; |
1281 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1282 v76 = v117; | |
1283 v77 = LOWORD(v117->uYawAngle); | |
822 | 1284 a1.spell_skill = 0; |
0 | 1285 a1.vPosition.y = v74; |
1286 a1.vPosition.z = v75; | |
1287 a1.uFacing = v77; | |
1288 a1.uSoundID = 0; | |
1289 a1.uAttributes = 0; | |
1290 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1291 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1292 a1.uSpriteFrameID = 0; |
823 | 1293 a1.spell_target_pid = 0; |
0 | 1294 a1.field_60_distance_related_prolly_lod = 3; |
1295 a1c = spellnume / -2; | |
1296 if ( spellnume / -2 > spellnume / 2 ) | |
1297 { | |
1298 v80 = spellnume / -2; | |
1299 } | |
1300 else | |
1301 { | |
1302 do | |
1303 { | |
1304 v79 = v76->uYawAngle; | |
1305 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1306 v80 = a1.Create( | |
1307 v79, | |
1308 v76->uPitchAngle, | |
1309 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1310 0); | |
1311 a1c += v116; | |
1312 } | |
1313 while ( a1c <= spellnume / 2 ); | |
1314 } | |
1315 if ( v80 != -1 ) | |
1316 { | |
1317 v106 = 0; | |
1318 v104 = 0; | |
1319 v103 = 0; | |
1320 v102 = 0; | |
1321 v81 = 8 * v80; | |
1322 v101 = -1; | |
1323 LOBYTE(v81) = v81 | 2; | |
1324 v100 = 0; | |
1325 v99 = v81; | |
1326 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1327 goto LABEL_202; | |
1328 } | |
1329 } | |
1330 | |
1331 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1332 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1333 { |
1334 unsigned int v2; // esi@1 | |
1335 unsigned int v3; // edi@1 | |
1336 bool result; // eax@9 | |
1337 | |
1338 v2 = a1->uAlly; | |
1339 v3 = a2->uAlly; | |
1340 if ( !v2 ) | |
1341 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1342 if ( !v3 ) | |
1343 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1344 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1345 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1346 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1347 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1348 result = 1; | |
1349 else | |
1350 result = v2 == v3; | |
1351 return result; | |
1352 } | |
1353 | |
1354 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1355 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1356 { |
1357 int v4; // ebx@8 | |
1358 int v5; // ST1C_4@8 | |
1359 int v6; // eax@8 | |
1360 | |
322 | 1361 auto victim = pActors + uActorID; |
0 | 1362 if ( a2 == 1 ) |
322 | 1363 BYTE2(victim->uAttributes) |= 8u; |
1364 | |
1365 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1366 { |
322 | 1367 auto actor = pActors + i; |
1368 if (!actor->CanAct() || i == uActorID) | |
1369 continue; | |
1370 | |
1371 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1372 { |
322 | 1373 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1374 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1375 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1376 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1377 { |
322 | 1378 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1379 if ( a2 == 1 ) | |
1380 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1381 } |
1382 } | |
1383 } | |
1384 } | |
1385 | |
1386 //----- (00404874) -------------------------------------------------------- | |
1060 | 1387 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1388 { |
1389 AIDirection *v4; // edi@1 | |
1390 Actor *v5; // esi@1 | |
1391 char result; // al@1 | |
1392 char *v7; // eax@15 | |
1393 unsigned __int16 v8; // ax@18 | |
1394 unsigned __int16 v9; // ax@19 | |
1395 __int16 v10; // ax@19 | |
1396 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1397 //int v12; // eax@19 |
0 | 1398 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1399 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1400 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1401 signed int v16; // [sp+88h] [bp+8h]@14 | |
1402 signed int v17; // [sp+88h] [bp+8h]@19 | |
1403 | |
1404 v15 = uActorID; | |
1405 v4 = a2; | |
1406 v5 = &pActors[uActorID]; | |
1407 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1408 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1409 //SpriteObject::SpriteObject(&a1); |
0 | 1410 |
1411 result = a3 - 1; | |
1412 switch ( a3 ) | |
1413 { | |
1414 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1415 a1.uType = 545; |
0 | 1416 goto LABEL_14; |
1417 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1418 a1.uType = 550; |
0 | 1419 goto LABEL_14; |
1420 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1421 a1.uType = 510; |
0 | 1422 goto LABEL_14; |
1423 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1424 a1.uType = 500; |
0 | 1425 goto LABEL_14; |
1426 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1427 a1.uType = 515; |
0 | 1428 goto LABEL_14; |
1429 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1430 a1.uType = 505; |
0 | 1431 goto LABEL_14; |
1432 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1433 a1.uType = 530; |
0 | 1434 goto LABEL_14; |
1435 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1436 a1.uType = 525; |
0 | 1437 goto LABEL_14; |
1438 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1439 a1.uType = 520; |
0 | 1440 goto LABEL_14; |
1441 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1442 a1.uType = 535; |
0 | 1443 goto LABEL_14; |
1444 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1445 a1.uType = 540; |
0 | 1446 goto LABEL_14; |
1447 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1448 a1.uType = 555; |
0 | 1449 LABEL_14: |
1450 v16 = 0; | |
1451 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1452 goto LABEL_18; | |
1453 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1454 break; | |
1455 default: | |
1456 return result; | |
1457 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1458 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1459 { |
1460 ++v16; | |
1461 v7 += 56; | |
1462 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1463 { | |
1464 LABEL_18: | |
1465 v8 = 0; | |
1466 goto LABEL_19; | |
1467 } | |
1468 } | |
1469 v8 = v16; | |
1470 LABEL_19: | |
1471 a1.uObjectDescID = v8; | |
1472 a1.stru_24.Reset(); | |
1473 a1.vPosition.x = v5->vPosition.x; | |
822 | 1474 a1.spell_id = 0; |
0 | 1475 a1.vPosition.y = v5->vPosition.y; |
822 | 1476 a1.spell_level = 0; |
0 | 1477 v17 = v5->uActorHeight; |
822 | 1478 a1.spell_skill = 0; |
0 | 1479 v9 = LOWORD(v4->uYawAngle); |
1480 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1481 a1.uFacing = v9; | |
1482 a1.uSoundID = 0; | |
1483 a1.uAttributes = 0; | |
1484 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1485 v11 = v4->uDistance; | |
1486 a1.uSectorID = v10; | |
1487 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1488 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1489 a1.spell_target_pid = 0; |
0 | 1490 if ( (double)v11 >= 307.2 ) |
1491 { | |
1492 if ( v11 >= 1024 ) | |
1493 { | |
1494 a1.field_60_distance_related_prolly_lod = 2; | |
1495 if ( v11 >= 2560 ) | |
1496 a1.field_60_distance_related_prolly_lod = 3; | |
1497 } | |
1498 else | |
1499 { | |
1500 a1.field_60_distance_related_prolly_lod = 1; | |
1501 } | |
1502 } | |
1503 else | |
1504 { | |
1505 a1.field_60_distance_related_prolly_lod = 0; | |
1506 } | |
1507 a1.field_61 = a4; | |
1508 result = a1.Create( | |
1509 v4->uYawAngle, | |
1510 v4->uPitchAngle, | |
1511 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1512 0); | |
1513 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1514 { | |
1515 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1516 if ( result == 2 ) | |
1517 { | |
1518 a1.vPosition.z += 40; | |
1519 v13 = v4->uYawAngle; | |
1520 } | |
1521 else | |
1522 { | |
1523 if ( result != 3 ) | |
1524 return result; | |
1525 a1.Create( | |
1526 v4->uYawAngle + 30, | |
1527 v4->uPitchAngle, | |
1528 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1529 0); | |
1530 v13 = v4->uYawAngle - 30; | |
1531 } | |
1532 result = a1.Create( | |
1533 v13, | |
1534 v4->uPitchAngle, | |
1535 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1536 0); | |
1537 } | |
1538 return result; | |
1539 } | |
1540 | |
1541 //----- (00404736) -------------------------------------------------------- | |
1542 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1543 { | |
1544 Actor *v1; // esi@1 | |
1545 signed int v2; // edx@1 | |
1546 char *v3; // ecx@2 | |
1547 unsigned __int16 v4; // ax@5 | |
1548 int v5; // ebx@6 | |
1549 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1550 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1551 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1552 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1553 int v11; // [sp+80h] [bp-4h]@6 | |
1554 | |
1555 v10 = uActorID; | |
1556 v1 = &pActors[uActorID]; | |
1557 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1558 a1.uType = 600; |
0 | 1559 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1560 { | |
1561 LABEL_5: | |
1562 v4 = 0; | |
1563 } | |
1564 else | |
1565 { | |
1566 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1567 while ( *(short *)v3 != 600 ) | |
1568 { | |
1569 ++v2; | |
1570 v3 += 56; | |
1571 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1572 goto LABEL_5; | |
1573 } | |
1574 v4 = v2; | |
1575 } | |
1576 a1.uObjectDescID = v4; | |
1577 a1.stru_24.Reset(); | |
1578 a1.vPosition.y = v1->vPosition.y; | |
822 | 1579 a1.spell_id = 0; |
0 | 1580 v5 = v1->vPosition.x; |
1581 v11 = v1->uActorHeight; | |
822 | 1582 a1.spell_level = 0; |
1583 a1.spell_skill = 0; | |
0 | 1584 a1.vPosition.x = v5; |
1585 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1586 a1.uFacing = 0; | |
1587 a1.vPosition.z = v6; | |
1588 a1.uSoundID = 0; | |
1589 a1.uAttributes = 0; | |
1590 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1591 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1592 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1593 a1.spell_target_pid = 0; |
0 | 1594 a1.field_60_distance_related_prolly_lod = 3; |
1595 a1.field_61 = 4; | |
1596 return a1.Create(0, 0, 0, 0); | |
1597 } | |
1598 | |
1599 //----- (004040E9) -------------------------------------------------------- | |
1600 // // Get direction vector from object1 to object2, | |
1601 // // distance from object1 to object2 and Euler angles of the direction vector | |
1602 // // | |
1603 // // | |
1604 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1605 // // objectType == 2 - SpriteObject |
0 | 1606 // // objectType == 3 - Actor |
1607 // // objectType == 4 - Party | |
1608 // // objectType == 5 - Decoration | |
1609 // // | |
1610 // // originally this function had following prototype: | |
1611 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1612 // // but compiler converts functions returning structures by value in the such way | |
1613 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1614 { | |
1615 signed int v4; // eax@1 | |
1616 unsigned int v5; // ecx@1 | |
1617 unsigned int v6; // ebx@1 | |
1618 int v7; // ecx@2 | |
1619 int v8; // ecx@3 | |
1620 int v9; // ecx@4 | |
1621 BLVFace *v10; // eax@8 | |
1622 unsigned int v11; // ecx@8 | |
1623 signed int v12; // eax@9 | |
1624 int v13; // ecx@9 | |
1625 int v14; // eax@9 | |
1626 int v15; // eax@11 | |
1627 int v16; // eax@12 | |
1628 int v17; // eax@13 | |
1629 int v18; // edx@15 | |
1630 signed int v19; // eax@25 | |
1631 signed int v20; // eax@28 | |
1632 int v21; // ebx@28 | |
1633 signed int v22; // eax@28 | |
1634 BLVFace *v23; // eax@35 | |
1635 int v24; // edx@35 | |
1636 unsigned int v25; // ecx@35 | |
1637 signed int v26; // eax@36 | |
1638 int v27; // ecx@36 | |
1639 int v28; // eax@36 | |
1640 int v29; // eax@37 | |
1641 signed int v30; // eax@42 | |
1642 double v31; // st7@45 | |
1643 double v32; // st6@45 | |
1644 double v33; // st7@45 | |
1645 AIDirection *result; // eax@48 | |
1646 int v35; // [sp-18h] [bp-64h]@17 | |
1647 int v36; // [sp-14h] [bp-60h]@17 | |
1648 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1649 int *v38; // [sp-4h] [bp-50h]@15 | |
1650 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1651 int *v40; // [sp+4h] [bp-48h]@15 | |
1652 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1653 float v42; // [sp+30h] [bp-1Ch]@23 | |
1654 float v43; // [sp+34h] [bp-18h]@45 | |
1655 float v44; // [sp+38h] [bp-14h]@33 | |
1656 float v45; // [sp+3Ch] [bp-10h]@33 | |
1657 int outz; // [sp+40h] [bp-Ch]@6 | |
1658 int outy; // [sp+44h] [bp-8h]@6 | |
1659 int outx; // [sp+48h] [bp-4h]@6 | |
1660 float a4a; // [sp+58h] [bp+Ch]@45 | |
1661 | |
848 | 1662 v4 = PID_ID(uObj1ID); |
849 | 1663 v5 = PID_TYPE(uObj1ID); |
0 | 1664 v6 = uObj2ID; |
849 | 1665 switch(v5) |
0 | 1666 { |
849 | 1667 case OBJECT_Item: |
1668 { | |
1669 v19 = v4; | |
1670 outx = pSpriteObjects[v19].vPosition.x; | |
1671 v13 = pSpriteObjects[v19].vPosition.y; | |
1672 v14 = pSpriteObjects[v19].vPosition.z; | |
1673 outy = v13; | |
1674 outz = v14; | |
1675 break; | |
1676 } | |
1677 case OBJECT_Actor: | |
1678 { | |
1679 outx = pActors[v4].vPosition.x; | |
1680 outy = pActors[v4].vPosition.y; | |
1681 LODWORD(v42) = pActors[v4].uActorHeight; | |
1682 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1683 outz = v11; | |
1684 break; | |
1685 } | |
1686 case OBJECT_Player: | |
1687 { | |
1688 if ( !v4 ) | |
1689 { | |
1690 outx = pParty->vPosition.x; | |
1691 outy = pParty->vPosition.y; | |
1692 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1693 outz = v14; | |
1694 break;; | |
1695 } | |
1696 if ( v4 == 4 ) | |
1697 { | |
1698 v40 = &outz; | |
1699 v39 = &outy; | |
1700 v38 = &outx; | |
1701 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1702 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1703 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1704 v36 = 0; | |
1705 v35 = 24; | |
1706 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1707 break; | |
1708 } | |
1709 if ( v4 == 3 ) | |
1710 { | |
1711 v40 = &outz; | |
1712 v39 = &outy; | |
1713 v38 = &outx; | |
1714 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1715 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1716 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1717 v36 = 0; | |
1718 v35 = 8; | |
1719 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1720 break; | |
1721 } | |
1722 if ( v4 == 2 ) | |
1723 { | |
1724 v40 = &outz; | |
1725 v39 = &outy; | |
1726 v38 = &outx; | |
1727 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1728 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1729 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1730 v36 = 0; | |
1731 v35 = 8; | |
1732 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1733 break; | |
1734 } | |
1735 if ( v4 == 1 ) | |
1736 { | |
1737 v40 = &outz; | |
1738 v39 = &outy; | |
1739 v38 = &outx; | |
1740 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1741 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1742 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1743 v36 = 0; | |
1744 v35 = 24; | |
1745 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1746 break; | |
1747 } | |
1748 } | |
1749 case OBJECT_Decoration: | |
1750 { | |
1751 v12 = v4; | |
1752 outx = pLevelDecorations[v12].vPosition.x; | |
1753 v13 = pLevelDecorations[v12].vPosition.y; | |
1754 v14 = pLevelDecorations[v12].vPosition.z; | |
1755 outy = v13; | |
1756 outz = v14; | |
1757 break; | |
1758 } | |
1759 default: | |
1760 { | |
1761 outz = 0; | |
1762 outy = 0; | |
1763 outx = 0; | |
1764 break; | |
1765 } | |
1766 case OBJECT_BModel: | |
1767 { | |
1768 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1769 { | |
1770 v10 = &pIndoor->pFaces[v4]; | |
1771 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1772 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1773 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1774 outz = v11; | |
862 | 1775 } |
1776 break; | |
1777 } | |
1778 } | |
1779 v20 = v6; | |
1780 v21 = PID_TYPE(v6); | |
1781 v22 = PID_ID(v20); | |
1087 | 1782 switch(v21) |
862 | 1783 { |
1784 case OBJECT_Item: | |
1785 { | |
1786 v30 = v22; | |
1787 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1788 v27 = pSpriteObjects[v30].vPosition.y; | |
1789 v28 = pSpriteObjects[v30].vPosition.z; | |
1790 LODWORD(v44) = v27; | |
1791 a4 = v28; | |
1792 break; | |
1793 } | |
1794 case OBJECT_Actor: | |
1795 { | |
1796 LODWORD(v45) = pActors[v22].vPosition.x; | |
1797 LODWORD(v44) = pActors[v22].vPosition.y; | |
1798 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1799 a4 = v25; | |
1800 break; | |
1801 } | |
1802 case OBJECT_Player: | |
1803 { | |
1804 LODWORD(v45) = pParty->vPosition.x; | |
1805 LODWORD(v44) = pParty->vPosition.y; | |
1806 v29 = a4; | |
1807 if ( !a4 ) | |
1808 v29 = pParty->sEyelevel; | |
1809 v28 = pParty->vPosition.z + v29; | |
1810 a4 = v28; | |
863 | 1811 break; |
862 | 1812 } |
1813 case OBJECT_Decoration: | |
1814 { | |
1815 v26 = v22; | |
1816 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1817 v27 = pLevelDecorations[v26].vPosition.y; | |
1818 v28 = pLevelDecorations[v26].vPosition.z; | |
1819 LODWORD(v44) = v27; | |
1820 a4 = v28; | |
1821 break; | |
1822 } | |
1823 default: | |
1824 { | |
1825 a4 = 0; | |
1826 v44 = 0.0; | |
1827 v45 = 0.0; | |
1828 break; | |
1829 } | |
1830 case OBJECT_BModel: | |
1831 { | |
1832 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1833 { | |
849 | 1834 v23 = &pIndoor->pFaces[v22]; |
1835 v24 = v23->pBounding.y1; | |
1836 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1837 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1838 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1839 a4 = v25; | |
1840 } | |
1841 break; | |
1842 } | |
0 | 1843 } |
862 | 1844 |
0 | 1845 v31 = (double)SLODWORD(v45) - (double)outx; |
1846 v42 = v31; | |
1847 v32 = (double)SLODWORD(v44) - (double)outy; | |
1848 v43 = v32; | |
1849 a4a = (double)a4 - (double)outz; | |
1850 v45 = v32 * v32; | |
1851 v44 = v31 * v31; | |
1852 v33 = sqrt(a4a * a4a + v44 + v45); | |
1853 if ( v33 <= 1.0 ) | |
1854 { | |
1855 v41.vDirection.x = 65536; | |
1856 v41.vDirection.y = 0; | |
1857 v41.vDirection.z = 0; | |
1858 v41.uDistance = 1; | |
1859 v41.uDistanceXZ = 1; | |
1860 v41.uYawAngle = 0; | |
1861 v41.uPitchAngle = 0; | |
1862 } | |
1863 else | |
1864 { | |
1865 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1866 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1867 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1868 v41.uDistance = (signed __int64)v33; | |
1869 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1870 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1871 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1872 } | |
1873 result = pOut; | |
1874 memcpy(pOut, &v41, 0x1Cu); | |
1875 return result; | |
1876 } | |
1877 | |
1878 //----- (00404030) -------------------------------------------------------- | |
1060 | 1879 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1880 { |
1881 unsigned int v4; // edi@1 | |
1882 unsigned int v5; // esi@1 | |
322 | 1883 //unsigned int result; // eax@2 |
0 | 1884 AIDirection *v7; // eax@3 |
1885 unsigned int v8; // ecx@3 | |
1886 Actor *v9; // ebx@3 | |
1887 AIDirection *v10; // esi@4 | |
1888 unsigned __int16 v11; // ax@5 | |
1889 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1890 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1891 | |
1892 v4 = uObjID; | |
1893 v5 = uActorID; | |
1894 if ( rand() % 100 >= 5 ) | |
1895 { | |
1896 v7 = a4; | |
1897 v8 = 0; | |
1898 v9 = &pActors[v5]; | |
1899 if ( !a4 ) | |
1900 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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parents:
823
diff
changeset
|
1901 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1902 v7 = &v13; |
1903 memcpy(&v13, v10, sizeof(v13)); | |
1904 v8 = 0; | |
1905 } | |
1906 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1907 v11 = LOWORD(v7->uPitchAngle); | |
1908 v9->uCurrentActionTime = v8; | |
1909 v9->vVelocity.z = v8; | |
1910 v9->vVelocity.y = v8; | |
1911 v9->vVelocity.x = v8; | |
1912 v9->uPitchAngle = v11; | |
1913 v9->uCurrentActionLength = 256; | |
1914 v9->uAIState = Interacting; | |
322 | 1915 v9->UpdateAnimation(); |
0 | 1916 } |
1917 else | |
414 | 1918 Actor::AI_Bored(v5, v4, a4); |
0 | 1919 } |
1920 | |
1921 //----- (00403F58) -------------------------------------------------------- | |
414 | 1922 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1923 { |
413 | 1924 if (rand() % 2) |
414 | 1925 AI_Bored(uActorID, uObjID, a4); |
413 | 1926 else |
414 | 1927 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1928 } |
1929 | |
1930 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1931 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1932 { |
413 | 1933 assert(uActorID < uNumActors); |
1934 auto actor = pActors + uActorID; | |
1935 | |
1936 AIDirection a3; | |
1937 if (!a4) | |
828
0f56abdcce94
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parents:
823
diff
changeset
|
1938 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1939 |
413 | 1940 actor->uAIState = Standing; |
1941 if (!uActionLength) | |
1942 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1943 else |
413 | 1944 actor->uCurrentActionLength = uActionLength; |
1945 actor->uCurrentActionTime = 0; | |
1946 actor->uYawAngle = a4->uYawAngle; | |
1947 actor->uPitchAngle = a4->uPitchAngle; | |
1948 actor->vVelocity.z = 0; | |
1949 actor->vVelocity.y = 0; | |
1950 actor->vVelocity.x = 0; | |
1951 actor->UpdateAnimation(); | |
0 | 1952 } |
1953 | |
1954 //----- (00403E61) -------------------------------------------------------- | |
1955 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1956 { | |
1957 Actor *v1; // esi@1 | |
1958 | |
1959 v1 = &pActors[uActorID]; | |
1960 v1->uCurrentActionLength = rand() % 128 + 128; | |
1961 v1->uCurrentActionTime = 0; | |
1962 v1->uAIState = Standing; | |
1963 v1->vVelocity.z = 0; | |
1964 v1->vVelocity.y = 0; | |
1965 v1->vVelocity.x = 0; | |
1966 v1->UpdateAnimation(); | |
1967 } | |
1968 | |
1969 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1970 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1971 { |
1972 Actor *v3; // ebx@1 | |
1973 char v4; // zf@1 | |
322 | 1974 //unsigned int result; // eax@3 |
0 | 1975 AIDirection *v6; // esi@6 |
1976 AIDirection *v7; // edi@6 | |
1977 signed int v8; // eax@7 | |
1978 double v9; // st7@9 | |
1979 Vec3_int_ v10; // ST04_12@9 | |
322 | 1980 //int v11; // eax@10 |
0 | 1981 AIDirection *v12; // eax@11 |
1982 unsigned int v13; // esi@11 | |
1983 AIDirection *v14; // esi@12 | |
1984 SpriteFrame *v15; // ecx@13 | |
1985 __int16 v16; // ax@13 | |
1986 unsigned int v17; // ecx@13 | |
1987 signed __int64 v18; // qax@13 | |
1988 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1989 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1990 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1991 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1992 int v23; // [sp+4Ch] [bp-8h]@6 |
1993 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1994 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1995 | |
1996 v3 = &pActors[uActorID]; | |
848 | 1997 //a2 = edx0; |
0 | 1998 v4 = v3->pMonsterInfo.uMovementType == 5; |
1999 v24 = uActorID; | |
2000 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2001 { | |
848 | 2002 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2003 return; |
0 | 2004 } |
322 | 2005 |
848 | 2006 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2007 { |
2008 v8 = PID_ID(sTargetPid); | |
2009 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2010 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2011 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2012 } | |
2013 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2014 { | |
2015 v6 = (AIDirection *)pParty->vPosition.x; | |
2016 v7 = (AIDirection *)pParty->vPosition.y; | |
2017 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2018 } | |
2019 else | |
2020 { | |
2021 v6 = arg0; | |
2022 v7 = arg0; | |
2023 } | |
2024 v21 = v3->uActorHeight; | |
2025 v9 = (double)(signed int)v21 * 0.75; | |
2026 v21 = v3->vPosition.z; | |
2027 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2028 v10.y = v3->vPosition.y; | |
2029 v10.x = v3->vPosition.x; | |
2030 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2031 { | |
2032 v12 = arg0; | |
2033 v13 = 0; | |
2034 if ( !arg0 ) | |
0 | 2035 { |
849 | 2036 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2037 v12 = &v20; |
2038 memcpy(&v20, v14, sizeof(v20)); | |
2039 v13 = 0; | |
849 | 2040 } |
2041 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2042 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2043 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2044 v17 = v24; | |
2045 v3->uCurrentActionLength = 8 * v16; | |
2046 v3->uCurrentActionTime = v13; | |
2047 v3->uAIState = AttackingMelee; | |
2048 Actor::PlaySound(v17, 0); | |
2049 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2050 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2051 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2052 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2053 { | |
2054 LODWORD(v18) = 2 * v18; | |
0 | 2055 v25 = v18; |
849 | 2056 } |
2057 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2058 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2059 v3->pMonsterInfo.uRecoveryTime = v18; |
2060 v3->vVelocity.z = v13; | |
2061 v3->vVelocity.y = v13; | |
2062 v3->vVelocity.x = v13; | |
2063 v3->UpdateAnimation(); | |
2064 } | |
2065 else | |
1060 | 2066 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2067 } |
2068 | |
2069 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2070 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2071 { |
2072 unsigned int v1; // esi@1 | |
2073 unsigned int v2; // edi@2 | |
2074 char v3; // bl@3 | |
322 | 2075 //char *v4; // ecx@16 |
2076 //signed int v5; // eax@18 | |
0 | 2077 Player **ppPlayers; // esi@20 |
2078 | |
2079 v1 = uLevelMapStatsID; | |
322 | 2080 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2081 return; |
322 | 2082 |
2083 v2 = uActorID; | |
0 | 2084 v3 = 1; |
2085 if ( v1 != 5 ) | |
2086 { | |
2087 if ( v1 == 6 || v1 == 7 ) | |
2088 { | |
484 | 2089 _449B57_test_bit(pParty->_quest_bits, 99); |
2090 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2091 return; |
2092 goto LABEL_12; | |
2093 } | |
2094 if ( v1 != 8 ) | |
2095 goto LABEL_12; | |
2096 } | |
484 | 2097 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2098 v3 = 0; |
484 | 2099 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2100 v3 = 1; |
2101 if ( v3 ) | |
2102 { | |
2103 LABEL_12: | |
322 | 2104 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2105 if ( pParty->uFine < 0 ) |
2106 pParty->uFine = 0; | |
2107 if ( pParty->uFine > 4000000 ) | |
2108 pParty->uFine = 4000000; | |
322 | 2109 |
2110 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2111 { | |
2112 if (pOutdoor->ddm.uReputation < 10000) | |
2113 pOutdoor->ddm.uReputation++; | |
2114 } | |
2115 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2116 { | |
2117 if (pIndoor->dlv.uReputation < 10000) | |
2118 pIndoor->dlv.uReputation++; | |
2119 } | |
2120 else assert(false); | |
2121 | |
0 | 2122 ppPlayers = &pPlayers[1]; |
2123 do | |
2124 { | |
2125 if ( pParty->uFine ) | |
2126 { | |
484 | 2127 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2128 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2129 } |
2130 ++ppPlayers; | |
2131 } | |
2132 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2133 } | |
2134 } | |
2135 | |
2136 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2137 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2138 { |
2139 int result; // eax@1 | |
2140 unsigned int v4; // esi@1 | |
2141 int v5; // [sp-14h] [bp-18h]@3 | |
2142 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2143 int v7; // [sp-Ch] [bp-10h]@3 | |
2144 int v8; // [sp-8h] [bp-Ch]@3 | |
2145 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2146 | |
2147 result = a2 - 1; | |
862 | 2148 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2149 switch ( a2 ) |
2150 { | |
2151 case 1: | |
2152 if ( a3 ) | |
2153 { | |
2154 v9 = 0; | |
2155 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2156 v7 = 0; | |
2157 LOWORD(v6) = v4; | |
2158 v5 = 904; | |
2159 goto LABEL_16; | |
2160 } | |
322 | 2161 return; |
0 | 2162 case 2: |
2163 if ( a3 ) | |
2164 { | |
2165 v9 = 0; | |
2166 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2167 v7 = 0; | |
2168 LOWORD(v6) = v4; | |
2169 v5 = 905; | |
2170 goto LABEL_16; | |
2171 } | |
322 | 2172 return; |
0 | 2173 case 3: |
2174 if ( a3 ) | |
2175 { | |
2176 v9 = 0; | |
2177 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2178 v7 = 0; | |
2179 LOWORD(v6) = v4; | |
2180 v5 = 906; | |
2181 goto LABEL_16; | |
2182 } | |
322 | 2183 return; |
0 | 2184 case 4: |
2185 if ( a3 ) | |
2186 { | |
2187 v9 = 0; | |
2188 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2189 v7 = 0; | |
2190 LOWORD(v6) = v4; | |
2191 v5 = 907; | |
2192 goto LABEL_16; | |
2193 } | |
322 | 2194 return; |
0 | 2195 case 5: |
2196 v9 = 4; | |
2197 v8 = 65536; | |
2198 v7 = 0; | |
862 | 2199 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2200 v5 = 901; |
2201 goto LABEL_16; | |
2202 case 6: | |
2203 v9 = 4; | |
2204 v8 = 65536; | |
2205 v7 = 0; | |
862 | 2206 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2207 v5 = 902; |
2208 goto LABEL_16; | |
2209 case 7: | |
2210 v9 = 4; | |
2211 v8 = 65536; | |
2212 v7 = 0; | |
862 | 2213 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2214 v5 = 903; |
2215 goto LABEL_16; | |
2216 case 8: | |
2217 v9 = 4; | |
2218 v8 = 65536; | |
2219 v7 = 0; | |
862 | 2220 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2221 v5 = 900; |
2222 goto LABEL_16; | |
2223 case 9: | |
2224 v9 = 4; | |
2225 v8 = 65536; | |
2226 v7 = 0; | |
862 | 2227 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2228 v5 = 909; |
2229 goto LABEL_16; | |
2230 case 10: | |
2231 v9 = 4; | |
2232 v8 = 65536; | |
2233 v7 = 0; | |
862 | 2234 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2235 v5 = 908; |
2236 LABEL_16: | |
2237 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2238 break; | |
2239 default: | |
322 | 2240 return; |
0 | 2241 } |
322 | 2242 return; |
0 | 2243 } |
2244 | |
2245 //----- (0043B3E0) -------------------------------------------------------- | |
2246 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2247 { | |
2248 signed int v2; // ebp@1 | |
2249 int v3; // eax@9 | |
2250 signed int v4; // edi@9 | |
2251 int v5; // esi@9 | |
2252 int v6; // ebx@11 | |
2253 unsigned __int16 v8; // si@21 | |
2254 int v9; // edi@21 | |
2255 signed int v10; // eax@23 | |
2256 int v11; // [sp+10h] [bp-4h]@1 | |
2257 | |
2258 v2 = 0; | |
2259 v11 = 0; | |
2260 if ( a2 ) | |
2261 { | |
2262 if ( a2 == 1 ) | |
2263 { | |
2264 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2265 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2266 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2267 } | |
2268 else | |
2269 { | |
2270 if ( a2 <= 1 ) | |
2271 return 0; | |
2272 if ( a2 <= 3 ) | |
2273 { | |
2274 if ( a2 == 2 ) | |
2275 { | |
2276 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2277 v9 = a1->pMonsterInfo.uSpell1ID; | |
2278 } | |
2279 else | |
2280 { | |
2281 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2282 v9 = a1->pMonsterInfo.uSpell2ID; | |
2283 } | |
2284 v10 = SkillToMastery(v8); | |
2285 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2286 } | |
2287 if ( a2 != 4 ) | |
2288 return 0; | |
2289 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2290 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2291 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2292 } | |
2293 } | |
2294 else | |
2295 { | |
2296 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2297 v2 = a1->pActorBuffs[14].uPower; | |
2298 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2299 v2 = a1->pActorBuffs[18].uPower; | |
2300 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2301 v2 += a1->pActorBuffs[21].uPower; | |
2302 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2303 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2304 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2305 } | |
2306 if ( v3 > 0 ) | |
2307 { | |
2308 v6 = v3; | |
2309 do | |
2310 { | |
2311 --v6; | |
2312 v11 += rand() % v4 + 1; | |
2313 } | |
2314 while ( v6 ); | |
2315 } | |
2316 return v11 + v5 + v2; | |
2317 } | |
2318 | |
2319 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2320 bool Actor::IsPeasant() |
0 | 2321 { |
2322 unsigned int v1; // eax@1 | |
2323 | |
2324 v1 = this->uAlly; | |
2325 if ( !v1 ) | |
2326 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2327 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2328 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2329 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2330 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2331 } | |
2332 | |
2333 //----- (0042EBEE) -------------------------------------------------------- | |
2334 bool Actor::StealFrom(unsigned int uActorID) | |
2335 { | |
2336 unsigned int v1; // esi@1 | |
2337 Player *pPlayer; // edi@1 | |
2338 bool result; // eax@1 | |
2339 int v4; // ebx@2 | |
2340 unsigned int v5; // eax@2 | |
2341 DDM_DLV_Header *v6; // esi@4 | |
2342 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2343 int v8; // [sp+8h] [bp-4h]@6 | |
2344 | |
2345 v1 = uActiveCharacter; | |
2346 v7 = uActorID; | |
243 | 2347 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2348 result = pPlayer->CanAct(); |
2349 if ( result ) | |
2350 { | |
924 | 2351 pCastSpellInfo->_427D48(v1); |
0 | 2352 v4 = 0; |
2353 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2354 if ( v5 ) | |
2355 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2356 v6 = &pOutdoor->ddm; | |
2357 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2358 v6 = &pIndoor->dlv; | |
2359 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2360 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2361 if ( v8 < 30 ) | |
2362 v8 = 30; | |
2363 if ( !pParty->bTurnBasedModeOn ) | |
2364 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2365 pTurnEngine->_40471C(); | |
2366 result = 1; | |
2367 } | |
2368 return result; | |
2369 } | |
2370 | |
2371 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2372 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2373 { |
2374 Actor *v3; // ebx@1 | |
2375 AIDirection *v4; // esi@3 | |
2376 AIDirection *v5; // edi@3 | |
2377 signed int v6; // eax@4 | |
2378 Vec3_int_ v7; // ST04_12@6 | |
322 | 2379 //unsigned int result; // eax@7 |
0 | 2380 AIDirection *v9; // eax@8 |
2381 unsigned int v10; // esi@8 | |
2382 AIDirection *v11; // esi@9 | |
2383 SpriteFrame *v12; // ecx@10 | |
2384 __int16 v13; // ax@10 | |
2385 unsigned int v14; // ecx@10 | |
2386 unsigned int v15; // eax@10 | |
2387 signed int v16; // ecx@17 | |
2388 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2389 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2390 int v19; // [sp+44h] [bp-10h]@6 | |
2391 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2392 int v21; // [sp+4Ch] [bp-8h]@3 | |
2393 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2394 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2395 | |
2396 v22 = uActorID; | |
2397 v3 = &pActors[uActorID]; | |
2398 a2 = edx0; | |
848 | 2399 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2400 { |
848 | 2401 v6 = PID_ID(edx0); |
0 | 2402 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2403 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2404 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2405 } | |
2406 else | |
2407 { | |
848 | 2408 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2409 { |
2410 v4 = (AIDirection *)pParty->vPosition.x; | |
2411 v5 = (AIDirection *)pParty->vPosition.y; | |
2412 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2413 } | |
2414 else | |
2415 { | |
2416 v4 = pDir; | |
2417 v5 = pDir; | |
2418 } | |
2419 } | |
2420 v19 = v3->uActorHeight; | |
2421 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2422 v7.y = v3->vPosition.y; | |
2423 v7.x = v3->vPosition.x; | |
2424 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2425 { | |
2426 v9 = pDir; | |
2427 v10 = 0; | |
2428 if ( !pDir ) | |
2429 { | |
862 | 2430 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2431 v9 = &v18; |
2432 memcpy(&v18, v11, sizeof(v18)); | |
2433 v10 = 0; | |
2434 } | |
2435 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2436 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2437 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2438 v14 = v22; |
2439 v3->uCurrentActionLength = 8 * v13; | |
2440 v3->uCurrentActionTime = v10; | |
2441 v3->uAIState = AttackingRanged4; | |
2442 Actor::PlaySound(v14, 0); | |
2443 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2444 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2445 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2446 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2447 { | |
2448 v15 *= 2; | |
2449 pDira = v15; | |
2450 } | |
2451 if ( pParty->bTurnBasedModeOn == 1 ) | |
2452 v3->pMonsterInfo.uRecoveryTime = v15; | |
2453 else | |
2454 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2455 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2456 * (double)(signed int)pDira | |
2457 * -2.133333333333333); | |
2458 v16 = v3->pMonsterInfo.uSpell2ID; | |
2459 v3->vVelocity.z = v10; | |
2460 v3->vVelocity.y = v10; | |
2461 v3->vVelocity.x = v10; | |
2462 if ( sub_42FB5C(v16) ) | |
2463 { | |
2464 v3->uCurrentActionLength = 64; | |
2465 v3->uCurrentActionTime = v10; | |
2466 v3->uAIState = Fidgeting; | |
322 | 2467 v3->UpdateAnimation(); |
0 | 2468 v3->uAIState = AttackingRanged4; |
2469 } | |
2470 else | |
322 | 2471 v3->UpdateAnimation(); |
0 | 2472 } |
2473 else | |
1060 | 2474 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2475 } |
2476 | |
2477 //----- (00403854) -------------------------------------------------------- | |
1060 | 2478 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2479 { |
2480 Actor *v3; // ebx@1 | |
2481 AIDirection *v4; // esi@3 | |
2482 AIDirection *v5; // edi@3 | |
2483 signed int v6; // eax@4 | |
2484 Vec3_int_ v7; // ST04_12@6 | |
322 | 2485 //unsigned int result; // eax@7 |
0 | 2486 AIDirection *v9; // eax@8 |
2487 unsigned int v10; // esi@8 | |
2488 AIDirection *v11; // esi@9 | |
2489 SpriteFrame *v12; // ecx@10 | |
2490 __int16 v13; // ax@10 | |
2491 unsigned int v14; // ecx@10 | |
2492 unsigned int v15; // eax@10 | |
2493 signed int v16; // ecx@17 | |
2494 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2495 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2496 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2497 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2498 int v21; // [sp+4Ch] [bp-8h]@3 |
2499 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2500 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2501 | |
2502 v22 = uActorID; | |
2503 v3 = &pActors[uActorID]; | |
848 | 2504 //a2 = edx0; |
2505 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2506 { |
848 | 2507 v6 = PID_ID(sTargetPid); |
0 | 2508 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2509 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2510 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2511 } | |
2512 else | |
2513 { | |
848 | 2514 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2515 { |
2516 v4 = (AIDirection *)pParty->vPosition.x; | |
2517 v5 = (AIDirection *)pParty->vPosition.y; | |
2518 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2519 } | |
2520 else | |
2521 { | |
2522 v4 = pDir; | |
2523 v5 = pDir; | |
2524 } | |
2525 } | |
2526 v19 = v3->uActorHeight; | |
2527 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2528 v7.y = v3->vPosition.y; | |
2529 v7.x = v3->vPosition.x; | |
2530 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2531 { | |
2532 v9 = pDir; | |
2533 v10 = 0; | |
2534 if ( !pDir ) | |
2535 { | |
862 | 2536 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2537 v9 = &v18; |
2538 memcpy(&v18, v11, sizeof(v18)); | |
2539 v10 = 0; | |
2540 } | |
2541 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2542 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2543 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2544 v14 = v22; |
2545 v3->uCurrentActionLength = 8 * v13; | |
2546 v3->uCurrentActionTime = v10; | |
2547 v3->uAIState = AttackingRanged3; | |
2548 Actor::PlaySound(v14, 0); | |
2549 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2550 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2551 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2552 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2553 { | |
2554 v15 *= 2; | |
2555 pDira = v15; | |
2556 } | |
2557 if ( pParty->bTurnBasedModeOn == 1 ) | |
2558 v3->pMonsterInfo.uRecoveryTime = v15; | |
2559 else | |
2560 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2561 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2562 * (double)(signed int)pDira | |
2563 * -2.133333333333333); | |
2564 v16 = v3->pMonsterInfo.uSpell1ID; | |
2565 v3->vVelocity.z = v10; | |
2566 v3->vVelocity.y = v10; | |
2567 v3->vVelocity.x = v10; | |
2568 if ( sub_42FB5C(v16) ) | |
2569 { | |
2570 v3->uCurrentActionLength = 64; | |
2571 v3->uCurrentActionTime = v10; | |
2572 v3->uAIState = Fidgeting; | |
322 | 2573 v3->UpdateAnimation(); |
0 | 2574 v3->uAIState = AttackingRanged3; |
2575 } | |
2576 else | |
322 | 2577 v3->UpdateAnimation(); |
0 | 2578 } |
2579 else | |
1060 | 2580 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2581 } |
2582 | |
2583 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2584 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2585 { |
2586 Actor *v3; // ebx@1 | |
2587 AIDirection *v4; // esi@3 | |
2588 AIDirection *v5; // edi@3 | |
2589 signed int v6; // eax@4 | |
2590 Vec3_int_ v7; // ST04_12@6 | |
322 | 2591 //unsigned int result; // eax@7 |
0 | 2592 AIDirection *v9; // eax@8 |
2593 unsigned int v10; // esi@8 | |
2594 AIDirection *v11; // esi@9 | |
2595 SpriteFrame *v12; // ecx@10 | |
2596 __int16 v13; // ax@10 | |
2597 unsigned int v14; // ecx@10 | |
2598 signed __int64 v15; // qax@10 | |
2599 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2600 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2601 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2602 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2603 int v20; // [sp+4Ch] [bp-8h]@3 |
2604 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2605 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2606 | |
2607 v21 = uActorID; | |
2608 v3 = &pActors[uActorID]; | |
848 | 2609 //a2 = edx0; |
2610 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2611 { |
848 | 2612 v6 = PID_ID(sTargetPid); |
0 | 2613 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2614 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2615 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2616 } | |
2617 else | |
2618 { | |
848 | 2619 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2620 { |
2621 v4 = (AIDirection *)pParty->vPosition.x; | |
2622 v5 = (AIDirection *)pParty->vPosition.y; | |
2623 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2624 } | |
2625 else | |
2626 { | |
2627 v4 = pDir; | |
2628 v5 = pDir; | |
2629 } | |
2630 } | |
2631 v18 = v3->uActorHeight; | |
2632 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2633 v7.y = v3->vPosition.y; | |
2634 v7.x = v3->vPosition.x; | |
2635 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2636 { | |
2637 v9 = pDir; | |
2638 v10 = 0; | |
2639 if ( !pDir ) | |
2640 { | |
862 | 2641 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2642 v9 = &v17; |
2643 memcpy(&v17, v11, sizeof(v17)); | |
2644 v10 = 0; | |
2645 } | |
2646 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2647 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2648 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2649 v14 = v21; |
2650 v3->uCurrentActionLength = 8 * v13; | |
2651 v3->uCurrentActionTime = v10; | |
2652 v3->uAIState = AttackingRanged2; | |
2653 Actor::PlaySound(v14, 0); | |
2654 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2655 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2656 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2657 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2658 { | |
2659 LODWORD(v15) = 2 * v15; | |
2660 pDira = v15; | |
2661 } | |
2662 if ( pParty->bTurnBasedModeOn != 1 ) | |
2663 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2664 v3->pMonsterInfo.uRecoveryTime = v15; | |
2665 v3->vVelocity.z = v10; | |
2666 v3->vVelocity.y = v10; | |
2667 v3->vVelocity.x = v10; | |
322 | 2668 v3->UpdateAnimation(); |
0 | 2669 } |
2670 else | |
1060 | 2671 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2672 } |
2673 | |
2674 //----- (00403476) -------------------------------------------------------- | |
1060 | 2675 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2676 { |
2677 Actor *v3; // ebx@1 | |
2678 int v4; // esi@3 | |
2679 int v5; // edi@3 | |
2680 signed int v6; // eax@4 | |
2681 Vec3_int_ v7; // ST04_12@6 | |
2682 unsigned char v8[12]; // ST04_12@7 | |
322 | 2683 //unsigned int result; // eax@8 |
0 | 2684 AIDirection *v10; // eax@9 |
2685 unsigned int v11; // esi@9 | |
2686 AIDirection *v12; // esi@10 | |
2687 SpriteFrame *v13; // ecx@11 | |
2688 __int16 v14; // ax@11 | |
2689 unsigned int v15; // ecx@11 | |
2690 unsigned int v16; // eax@11 | |
2691 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2692 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2693 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2694 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2695 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2696 int v22; // [sp+50h] [bp-4h]@3 | |
2697 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2698 | |
2699 v21 = uActorID; | |
2700 v3 = &pActors[uActorID]; | |
848 | 2701 //a2 = edx0; |
2702 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2703 { |
848 | 2704 v6 = PID_ID(sTargetPid); |
0 | 2705 v4 = pActors[v6].vPosition.x; |
2706 v5 = pActors[v6].vPosition.y; | |
2707 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2708 } | |
2709 else | |
2710 { | |
848 | 2711 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2712 { |
2713 v4 = pParty->vPosition.x; | |
2714 v5 = pParty->vPosition.y; | |
2715 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2716 } | |
2717 else | |
2718 { | |
2719 v4 = (int)pDir; | |
2720 v5 = (int)pDir; | |
2721 } | |
2722 } | |
2723 v19 = v3->uActorHeight; | |
2724 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2725 v7.y = v3->vPosition.y; | |
2726 v7.x = v3->vPosition.x; | |
2727 if ( sub_407A1C(v4, v5, v22, v7) | |
2728 || (*(unsigned int *)&v8[8] = v22, | |
2729 v19 = v3->uActorHeight, | |
2730 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2731 sub_407A1C( | |
2732 v3->vPosition.x, | |
2733 v3->vPosition.y, | |
2734 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2735 *(Vec3_int_ *)v8)) ) | |
2736 { | |
2737 v10 = pDir; | |
2738 v11 = 0; | |
2739 if ( !pDir ) | |
2740 { | |
862 | 2741 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2742 v10 = &v18; |
2743 memcpy(&v18, v12, sizeof(v18)); | |
2744 v11 = 0; | |
2745 } | |
2746 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2747 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2748 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2749 v15 = v21; |
2750 v3->uCurrentActionLength = 8 * v14; | |
2751 v3->uCurrentActionTime = v11; | |
2752 v3->uAIState = AttackingRanged1; | |
2753 Actor::PlaySound(v15, 0); | |
2754 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2755 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2756 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2757 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2758 { | |
2759 v16 *= 2; | |
2760 pDira = v16; | |
2761 } | |
2762 if ( pParty->bTurnBasedModeOn == 1 ) | |
2763 v3->pMonsterInfo.uRecoveryTime = v16; | |
2764 else | |
2765 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2766 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2767 * (double)(signed int)pDira | |
2768 * -2.133333333333333); | |
2769 v3->vVelocity.z = v11; | |
2770 v3->vVelocity.y = v11; | |
2771 v3->vVelocity.x = v11; | |
322 | 2772 v3->UpdateAnimation(); |
0 | 2773 } |
2774 else | |
1060 | 2775 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2776 } |
2777 | |
2778 //----- (004032B2) -------------------------------------------------------- | |
1060 | 2779 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2780 { |
2781 unsigned int v4; // edi@1 | |
2782 Actor *v5; // esi@1 | |
2783 int v6; // ebx@1 | |
2784 int v7; // ST08_4@1 | |
2785 int v8; // eax@1 | |
2786 unsigned int v9; // ebx@11 | |
2787 int v10; // ebx@13 | |
2788 signed __int16 v11; // cx@17 | |
2789 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2790 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2791 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2792 int v15; // [sp+28h] [bp-14h]@11 | |
2793 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2794 int y; // [sp+30h] [bp-Ch]@1 | |
2795 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2796 int v19; // [sp+38h] [bp-4h]@1 | |
2797 | |
414 | 2798 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2799 | |
0 | 2800 uActorID = a1; |
2801 v4 = a1; | |
2802 v5 = &pActors[a1]; | |
2803 v16 = a2; | |
2804 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2805 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2806 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2807 v19 = abs(v7); | |
2808 v8 = abs(y); | |
2809 if ( v19 <= v8 ) | |
2810 v19 = v8 + (v19 >> 1); | |
2811 else | |
2812 v19 += v8 >> 1; | |
2813 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2814 { | |
2815 if ( !uActionLength ) | |
2816 uActionLength = 256; | |
414 | 2817 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2818 return; |
2819 } | |
2820 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2821 { | |
2822 v13 = &v14; | |
2823 v12 = 256; | |
413 | 2824 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2825 return; |
2826 } | |
2827 v15 = (rand() & 0xF) << 12; | |
2828 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2829 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2830 if ( rand() % 100 < 25 ) | |
2831 { | |
2832 Actor::StandAwhile(uActorID); | |
2833 return; | |
2834 } | |
2835 v10 = v9 + rand() % 256 - 128; | |
2836 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2837 { | |
2838 v13 = &v14; | |
2839 v12 = 256; | |
413 | 2840 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2841 return; |
0 | 2842 } |
2843 v11 = v5->uMovementSpeed; | |
2844 v5->uYawAngle = v10; | |
2845 if ( v11 ) | |
2846 v5->uCurrentActionLength = 32 * v19 / v11; | |
2847 else | |
2848 v5->uCurrentActionLength = 0; | |
2849 v5->uCurrentActionTime = 0; | |
2850 v5->uAIState = Tethered; | |
2851 if ( rand() % 100 < 2 ) | |
2852 Actor::PlaySound(uActorID, 3u); | |
2853 v5->UpdateAnimation(); | |
2854 } | |
2855 | |
2856 //----- (004031C1) -------------------------------------------------------- | |
2857 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2858 { | |
2859 unsigned int v3; // edi@1 | |
2860 Actor *v4; // esi@1 | |
2861 ActorJob *v5; // eax@1 | |
2862 signed int v6; // edx@2 | |
2863 ActorJob *v7; // eax@2 | |
2864 signed int v8; // edi@2 | |
82 | 2865 ActorJob *v9; // ecx@2 |
0 | 2866 __int16 v10; // cx@15 |
2867 signed int v12; // [sp+8h] [bp-4h]@1 | |
2868 | |
2869 v3 = uActorID; | |
2870 v12 = a2; | |
2871 v4 = &pActors[uActorID]; | |
2872 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2873 if ( v5 ) | |
2874 { | |
2875 v6 = 65535; | |
2876 v7 = &v4->pScheduledJobs[v3]; | |
2877 v8 = 7; | |
82 | 2878 v9 = &v7[7];//(char *)&v7[7].uHour; |
2879 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2880 { |
2881 --v8; | |
82 | 2882 --v9; |
0 | 2883 if ( v8 < 0 ) |
82 | 2884 break; |
0 | 2885 } |
82 | 2886 if( v8 >= 0 ) |
2887 v6 = v8; | |
0 | 2888 if ( !v8 && v6 == 65535 ) |
2889 v6 = 7; | |
2890 v5 = &v7[v6]; | |
2891 if ( v4->vInitialPosition.x != v5->vPos.x | |
2892 || v4->vInitialPosition.y != v5->vPos.y | |
2893 || v4->vInitialPosition.z != v5->vPos.z | |
2894 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2895 { | |
2896 v4->vInitialPosition.x = v5->vPos.x; | |
2897 v4->vInitialPosition.y = v5->vPos.y; | |
2898 v10 = v5->vPos.z; | |
2899 v4->vInitialPosition.z = v10; | |
2900 LOBYTE(v5) = v5->uAction; | |
2901 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2902 if ( a3 == 1 ) | |
2903 { | |
2904 v4->vPosition.x = v4->vInitialPosition.x; | |
2905 v4->vPosition.y = v4->vInitialPosition.y; | |
2906 LOBYTE(v5) = v10; | |
2907 v4->vPosition.z = v10; | |
2908 } | |
2909 } | |
2910 } | |
2911 return (char)v5; | |
2912 } | |
2913 | |
2914 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2915 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2916 { |
2917 unsigned int v3; // edi@1 | |
2918 Actor *v4; // ebx@1 | |
322 | 2919 //__int16 result; // ax@10 |
0 | 2920 SpriteFrame *v6; // ecx@16 |
2921 __int16 v7; // ax@16 | |
2922 unsigned int v8; // ecx@16 | |
2923 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2924 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2925 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2926 signed int a2; // [sp+48h] [bp-4h]@1 | |
2927 | |
2928 v3 = uActorID; | |
2929 a2 = edx0; | |
2930 v4 = &pActors[uActorID]; | |
2931 v11 = uActorID; | |
2932 if ( v4->uAIState == 7 ) | |
2933 BYTE2(v4->uAttributes) |= 2u; | |
2934 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2935 { | |
2936 v4->uAttributes &= 0xFFFFFFFBu; | |
2937 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2938 } | |
2939 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2940 v4->pActorBuffs[1].Reset(); | |
2941 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2942 v4->pActorBuffs[4].Reset(); | |
2943 if ( arg0 | |
322 | 2944 || (v4->uAIState != 8 |
2945 && v4->uAIState != 3 | |
2946 && v4->uAIState != 12 | |
2947 && v4->uAIState != 13 | |
2948 && v4->uAIState != 18 | |
2949 && v4->uAIState != 2)) | |
0 | 2950 { |
862 | 2951 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2952 v6 = pSpriteFrameTable->pSpriteSFrames; |
2953 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2954 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2955 v8 = v11; |
2956 v4->uCurrentActionTime = 0; | |
2957 v4->uAIState = Stunned; | |
2958 v4->uCurrentActionLength = 8 * v7; | |
2959 Actor::PlaySound(v8, 2u); | |
322 | 2960 v4->UpdateAnimation(); |
0 | 2961 } |
2962 } | |
2963 | |
2964 //----- (00402F87) -------------------------------------------------------- | |
414 | 2965 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2966 { |
2967 unsigned int v7; // eax@3 | |
2968 unsigned int v9; // eax@3 | |
1060 | 2969 |
414 | 2970 assert(uActorID < uNumActors); |
2971 auto actor = pActors + uActorID; | |
417 | 2972 |
2973 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2974 if (!a4) |
862 | 2975 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2976 |
2977 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2978 | |
2979 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
2980 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
2981 | |
2982 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2983 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2984 else // facing player - play bored anim | |
0 | 2985 { |
414 | 2986 actor->uAIState = Fidgeting; |
2987 actor->uCurrentActionTime = 0; | |
2988 actor->uYawAngle = a4->uYawAngle; | |
2989 actor->vVelocity.z = 0; | |
2990 actor->vVelocity.y = 0; | |
2991 actor->vVelocity.x = 0; | |
0 | 2992 if ( rand() % 100 < 5 ) |
414 | 2993 Actor::PlaySound(uActorID, 3); |
2994 actor->UpdateAnimation(); | |
0 | 2995 } |
2996 } | |
2997 | |
2998 //----- (00402F27) -------------------------------------------------------- | |
322 | 2999 void Actor::Resurrect(unsigned int uActorID) |
0 | 3000 { |
3001 Actor *pActor; // esi@1 | |
3002 SpriteFrame *v2; // edx@1 | |
3003 int v3; // eax@1 | |
3004 | |
3005 pActor = &pActors[uActorID]; | |
3006 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3007 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3008 pActor->uCurrentActionTime = 0; |
3009 pActor->uAIState = Resurrected; | |
3010 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3011 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3012 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3013 Actor::PlaySound(uActorID, 1u); | |
322 | 3014 pActor->UpdateAnimation(); |
0 | 3015 } |
3016 | |
3017 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3018 void Actor::Die(unsigned int uActorID) |
0 | 3019 { |
319 | 3020 auto actor = &pActors[uActorID]; |
0 | 3021 |
319 | 3022 actor->uCurrentActionTime = 0; |
3023 actor->uAIState = Dying; | |
3024 actor->uCurrentActionAnimation = ANIM_Dying; | |
3025 actor->sCurrentHP = 0; | |
3026 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3027 actor->pActorBuffs[6].Reset(); | |
3028 actor->pActorBuffs[5].Reset(); | |
3029 Actor::PlaySound(uActorID, 1); | |
3030 actor->UpdateAnimation(); | |
3031 | |
3032 for (uint i = 0; i < 5; ++i) | |
3033 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3034 pParty->field_75A[i] = true; | |
3035 | |
3036 for (uint i = 0; i < 22; ++i) | |
3037 actor->pActorBuffs[i].Reset(); | |
3038 | |
3039 ItemGen drop; | |
1012 | 3040 drop.Reset(); |
319 | 3041 switch (actor->pMonsterInfo.uID) |
0 | 3042 { |
319 | 3043 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3044 drop.uItemID = ITEM_HARPY_FEATHER; | |
3045 break; | |
3046 | |
3047 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3048 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3049 break; | |
3050 | |
3051 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3052 drop.uItemID = ITEM_TROLL_BLOOD; | |
3053 break; | |
3054 | |
3055 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3056 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3057 break; | |
3058 | |
3059 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3060 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3061 break; |
0 | 3062 } |
319 | 3063 |
3064 if (rand() % 100 < 20) | |
0 | 3065 { |
319 | 3066 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3067 actor->vPosition.x, | |
3068 actor->vPosition.y, | |
3069 actor->vPosition.z + 16, | |
3070 rand() % 200 + 200, | |
0 | 3071 1, |
3072 1, | |
3073 0, | |
319 | 3074 &drop); |
0 | 3075 } |
319 | 3076 |
3077 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3078 Actor::Explode(uActorID); | |
0 | 3079 } |
3080 | |
3081 //----- (00402CED) -------------------------------------------------------- | |
322 | 3082 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3083 { |
3084 Actor *v2; // eax@1 | |
3085 unsigned __int16 v3; // dx@1 | |
3086 int v4; // eax@3 | |
3087 int v5; // eax@4 | |
3088 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3089 //signed int v7; // eax@12 |
0 | 3090 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3091 signed int v9; // [sp-14h] [bp-18h]@10 | |
3092 int v10; // [sp-10h] [bp-14h]@10 | |
3093 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3094 int v12; // [sp-8h] [bp-Ch]@10 | |
3095 | |
3096 v2 = &pActors[uActorID]; | |
3097 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3098 if ( v3 ) | |
3099 { | |
3100 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3101 { | |
3102 v12 = 0; | |
1036 | 3103 |
0 | 3104 v8 = -1; |
3105 } | |
3106 else | |
3107 { | |
3108 v4 = v2->pActorBuffs[3].uPower - 2; | |
3109 if ( v4 ) | |
3110 { | |
3111 v5 = v4 - 1; | |
3112 if ( v5 ) | |
3113 { | |
3114 if ( v5 == 1 ) | |
3115 v6 = 55125; | |
3116 else | |
3117 v6 = uActorID; | |
3118 } | |
3119 else | |
3120 { | |
3121 v6 = 44100; | |
3122 } | |
3123 } | |
3124 else | |
3125 { | |
3126 v6 = 33075; | |
3127 } | |
3128 v12 = v6; | |
1036 | 3129 |
0 | 3130 v8 = 0; |
3131 } | |
1036 | 3132 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3133 } |
3134 } | |
3135 | |
3136 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3137 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3138 { |
3139 unsigned int v5; // edi@1 | |
3140 int v6; // eax@1 | |
3141 Actor *v7; // ebx@1 | |
3142 unsigned int v8; // ecx@1 | |
3143 char v9; // zf@1 | |
3144 AIDirection *v10; // esi@6 | |
1052 | 3145 //int v12; // ecx@19 |
3146 //unsigned int v13; // eax@19 | |
0 | 3147 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3148 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3149 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3150 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3151 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3152 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3153 |
3154 v5 = uActorID; | |
3155 v6 = 0; | |
3156 v7 = &pActors[uActorID]; | |
3157 v18 = a2; | |
862 | 3158 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3159 v9 = v7->pMonsterInfo.uFlying == 0; |
3160 if ( !v9 && !pParty->bFlying ) | |
3161 { | |
3162 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3163 v6 = v7->uActorRadius + 512; | |
3164 else | |
3165 v6 = pParty->uPartyHeight; | |
3166 } | |
1052 | 3167 |
0 | 3168 v10 = pDir; |
3169 if ( !pDir ) | |
3170 { | |
1052 | 3171 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3172 v10 = &v16; |
3173 } | |
3174 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3175 { | |
3176 if ( !uActionLength ) | |
3177 uActionLength = 256; | |
414 | 3178 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3179 return; |
0 | 3180 } |
3181 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3182 { | |
3183 if ( !uActionLength ) | |
3184 uActionLength = 256; | |
413 | 3185 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3186 return; |
0 | 3187 } |
3188 if ( !v7->uMovementSpeed ) | |
322 | 3189 { |
413 | 3190 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3191 return; |
3192 } | |
0 | 3193 v18 = 16; |
3194 if ( arg0 % 2 ) | |
3195 v18 = -16; | |
1052 | 3196 |
0 | 3197 v7->uYawAngle = stru_5C6E00->Atan2( |
1052 | 3198 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3199 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3200 if ( uActionLength ) |
3201 v7->uCurrentActionLength = uActionLength; | |
3202 else | |
3203 v7->uCurrentActionLength = 128; | |
3204 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3205 v7->uAIState = Pursuing; | |
322 | 3206 v7->UpdateAnimation(); |
0 | 3207 } |
3208 | |
3209 //----- (00402968) -------------------------------------------------------- | |
1060 | 3210 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3211 { |
3212 unsigned int v4; // esi@1 | |
3213 Actor *v5; // ebx@1 | |
322 | 3214 //unsigned int result; // eax@1 |
0 | 3215 int v7; // ecx@2 |
3216 signed __int16 v8; // cx@10 | |
3217 unsigned __int16 v9; // ax@15 | |
3218 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3219 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3220 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3221 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3222 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3223 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3224 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3225 |
3226 v4 = uActorID; | |
848 | 3227 //a2 = edx0; |
0 | 3228 v15 = uActorID; |
3229 v5 = &pActors[uActorID]; | |
322 | 3230 //result = pActors[uActorID].CanAct(); |
3231 if ( pActors[uActorID].CanAct() ) | |
0 | 3232 { |
862 | 3233 v7 = PID(OBJECT_Actor,v4); |
3234 a1 = PID(OBJECT_Actor,v4); | |
0 | 3235 if ( !a4 ) |
3236 { | |
3237 a4 = &v12; | |
848 | 3238 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3239 v7 = a1; |
3240 } | |
3241 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3242 memcpy(&v13, &a3, sizeof(v13)); | |
3243 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3244 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3245 { |
3246 if ( !uActionLength ) | |
3247 uActionLength = 256; | |
414 | 3248 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3249 } |
3250 else | |
3251 { | |
3252 v8 = v5->uMovementSpeed; | |
3253 if ( v8 ) | |
3254 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3255 else | |
3256 v5->uCurrentActionLength = 0; | |
3257 if ( v5->uCurrentActionLength > 256 ) | |
3258 v5->uCurrentActionLength = 256; | |
3259 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3260 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3261 v9 = LOWORD(a4->uPitchAngle); | |
3262 v5->uCurrentActionTime = 0; | |
3263 v5->uPitchAngle = v9; | |
3264 v5->uAIState = Fleeing; | |
322 | 3265 v5->UpdateAnimation(); |
0 | 3266 } |
3267 } | |
3268 } | |
3269 | |
3270 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3271 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3272 { |
3273 unsigned int v5; // edi@1 | |
3274 int v6; // eax@1 | |
3275 Actor *v7; // ebx@1 | |
3276 unsigned int v8; // ecx@1 | |
3277 char v9; // zf@1 | |
3278 AIDirection *v10; // esi@7 | |
3279 signed int v11; // edx@12 | |
3280 signed __int16 v13; // cx@19 | |
3281 unsigned __int16 v14; // ax@25 | |
3282 int v15; // [sp-8h] [bp-54h]@12 | |
3283 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3284 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3285 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3286 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3287 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3288 | |
3289 v5 = uActorID; | |
3290 v6 = 0; | |
3291 v7 = &pActors[uActorID]; | |
3292 v19 = a2; | |
862 | 3293 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3294 v9 = v7->pMonsterInfo.uFlying == 0; |
3295 v20 = v5; | |
3296 if ( !v9 && !pParty->bFlying ) | |
3297 { | |
3298 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3299 v6 = v7->uActorRadius + 512; | |
3300 else | |
3301 v6 = pParty->uPartyHeight; | |
3302 } | |
3303 v10 = pDir; | |
3304 if ( !pDir ) | |
3305 { | |
3306 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3307 memcpy(0, &v18, 0x1Cu); | |
3308 v10 = 0; | |
3309 v5 = v20; | |
3310 } | |
3311 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3312 { | |
3313 if ( !uActionLength ) | |
3314 uActionLength = 256; | |
3315 v16 = v10; | |
3316 v15 = uActionLength; | |
3317 v11 = 4; | |
414 | 3318 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3319 return; |
0 | 3320 } |
3321 if ( (signed int)v10->uDistance < a5 ) | |
3322 { | |
3323 if ( !uActionLength ) | |
3324 uActionLength = 256; | |
3325 v11 = v19; | |
3326 v16 = v10; | |
3327 v15 = uActionLength; | |
414 | 3328 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3329 return; |
0 | 3330 } |
3331 if ( uActionLength ) | |
3332 { | |
3333 v7->uCurrentActionLength = uActionLength; | |
3334 } | |
3335 else | |
3336 { | |
3337 v13 = v7->uMovementSpeed; | |
3338 if ( v13 ) | |
3339 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3340 else | |
3341 v7->uCurrentActionLength = 0; | |
3342 if ( v7->uCurrentActionLength > 32 ) | |
3343 v7->uCurrentActionLength = 32; | |
3344 } | |
3345 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3346 v14 = LOWORD(v10->uPitchAngle); | |
3347 v7->uCurrentActionTime = 0; | |
3348 v7->uPitchAngle = v14; | |
3349 v7->uAIState = Pursuing; | |
322 | 3350 v7->UpdateAnimation(); |
0 | 3351 } |
3352 | |
3353 //----- (00402686) -------------------------------------------------------- | |
1060 | 3354 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3355 { |
860 | 3356 //unsigned int v4; // edi@1 |
0 | 3357 int v5; // eax@1 |
3358 Actor *v6; // ebx@1 | |
3359 int v7; // ecx@1 | |
3360 char v8; // zf@1 | |
860 | 3361 //AIDirection *v9; // esi@7 |
0 | 3362 signed int v10; // edx@12 |
3363 signed __int16 v12; // cx@19 | |
3364 int v13; // edx@25 | |
3365 __int16 v14; // ax@25 | |
3366 unsigned __int16 v15; // ax@26 | |
3367 unsigned __int16 v16; // ax@28 | |
3368 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3369 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3370 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3371 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3372 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3373 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3374 |
3375 v5 = 0; | |
3376 v6 = &pActors[uActorID]; | |
3377 v21 = a2; | |
862 | 3378 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3379 v8 = v6->pMonsterInfo.uFlying == 0; |
3380 if ( !v8 && !pParty->bFlying ) | |
3381 { | |
3382 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3383 v5 = v6->uActorRadius + 512; | |
3384 else | |
3385 v5 = pParty->uPartyHeight; | |
3386 } | |
3387 if ( !a4 ) | |
3388 { | |
3389 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3390 } | |
3391 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3392 { | |
3393 if ( !uActionLength ) | |
3394 uActionLength = 256; | |
860 | 3395 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3396 } |
860 | 3397 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3398 { |
3399 if ( !uActionLength ) | |
3400 uActionLength = 256; | |
860 | 3401 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3402 } |
3403 if ( uActionLength ) | |
3404 { | |
3405 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3406 } | |
3407 else | |
3408 { | |
3409 v12 = v6->uMovementSpeed; | |
3410 if ( v12 ) | |
860 | 3411 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3412 else |
3413 v6->uCurrentActionLength = 0; | |
3414 if ( v6->uCurrentActionLength > 128 ) | |
3415 v6->uCurrentActionLength = 128; | |
3416 } | |
3417 v13 = rand() % 2; | |
860 | 3418 v14 = LOWORD(a4->uYawAngle); |
0 | 3419 if ( v13 ) |
3420 v15 = v14 + 256; | |
3421 else | |
3422 v15 = v14 - 256; | |
3423 v6->uYawAngle = v15; | |
860 | 3424 v16 = LOWORD(a4->uPitchAngle); |
0 | 3425 v6->uCurrentActionTime = 0; |
3426 v6->uPitchAngle = v16; | |
3427 v6->uAIState = Pursuing; | |
3428 if ( rand() % 100 < 2 ) | |
860 | 3429 Actor::PlaySound(uActorID, 2u); |
322 | 3430 v6->UpdateAnimation(); |
0 | 3431 } |
3432 | |
417 | 3433 //----- (00SelectTarget) -------------------------------------------------------- |
3434 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3435 { |
417 | 3436 //Actor *v3; // esi@1 |
3437 //unsigned int v4; // ebx@1 | |
0 | 3438 int v5; // ecx@1 |
417 | 3439 //unsigned int v6; // eax@1 |
3440 //Actor *v7; // edi@2 | |
3441 //__int16 v8; // ax@3 | |
0 | 3442 int v9; // eax@10 |
3443 signed int v10; // eax@13 | |
3444 int v11; // ebx@16 | |
3445 int v12; // eax@16 | |
417 | 3446 //int v13; // eax@25 |
0 | 3447 signed int v14; // eax@31 |
3448 int v15; // edi@43 | |
3449 int v16; // ebx@45 | |
3450 int v17; // eax@45 | |
417 | 3451 //int v18; // eax@51 |
0 | 3452 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3453 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3454 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3455 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3456 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3457 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3458 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3459 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3460 int v27; // [sp+2Ch] [bp-4h]@16 |
3461 int v28; // [sp+2Ch] [bp-4h]@45 | |
3462 | |
3463 v25 = -1; | |
417 | 3464 //v22 = uActorID; |
3465 //v3 = &pActors[uActorID]; | |
3466 //v4 = 0; | |
0 | 3467 v5 = 0; |
417 | 3468 //v6 = v3->uLastCharacterIDToHit; |
0 | 3469 *a2 = 0; |
417 | 3470 //v20 = a2; |
0 | 3471 v21 = 0; |
417 | 3472 //v24 = v3->uLastCharacterIDToHit; |
3473 //v26 = 0; | |
3474 assert(uActorID < uNumActors); | |
3475 auto _this = pActors + uActorID; | |
3476 | |
3477 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3478 { |
417 | 3479 auto actor = pActors + i; |
3480 //v7 = pActors; | |
3481 //do | |
3482 //{ | |
3483 //v8 = v7->uAIState; | |
3484 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3485 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3486 continue; | |
3487 | |
862 | 3488 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3489 { |
417 | 3490 v10 = _this->GetActorsRelation(actor); |
3491 if ( v10 == 0 ) | |
245 | 3492 continue; |
3493 } | |
417 | 3494 else if (_this->IsNotAlive()) |
245 | 3495 { |
417 | 3496 _this->uLastCharacterIDToHit = 0; |
3497 v10 = _this->GetActorsRelation(actor); | |
3498 if ( v10 == 0 ) | |
245 | 3499 continue; |
3500 } | |
3501 else | |
3502 { | |
417 | 3503 //v18 = actor->uGroup; |
3504 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3505 continue; |
3506 v10 = 4; | |
3507 } | |
417 | 3508 if ( _this->pMonsterInfo.uHostilityType ) |
3509 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3510 v11 = dword_4DF380[v10]; |
417 | 3511 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3512 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3513 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3514 v19 = v12; |
3515 if ( v23 <= v11 | |
3516 && v27 <= v11 | |
3517 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3518 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3519 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3520 { | |
3521 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3522 v21 = i; |
245 | 3523 } |
417 | 3524 //v4 = 0; |
3525 //++v7; | |
3526 //v5 = v26++ + 1; | |
3527 //} | |
3528 //while ( v26 < (signed int)uNumActors ); | |
3529 | |
0 | 3530 } |
417 | 3531 if ( v25 != -1 ) |
3532 { | |
3533 //v13 = 8 * v21; | |
862 | 3534 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3535 *a2 = PID(OBJECT_Actor, v21); |
417 | 3536 } |
3537 | |
3538 if (pParty->Invisible()) | |
3539 can_target_party = false; | |
3540 | |
3541 if (can_target_party) | |
0 | 3542 { |
417 | 3543 v14 = _this->GetActorsRelation(0); |
3544 if ( BYTE2(_this->uAttributes) & 8 | |
3545 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3546 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3547 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3548 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3549 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3550 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3551 v14 = 4; |
417 | 3552 if ( v14 != 0 ) |
0 | 3553 { |
848 | 3554 v15 = dword_4DF380[4]; |
417 | 3555 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3556 v15 = dword_4DF380[v14]; |
417 | 3557 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3558 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3559 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3560 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3561 { | |
3562 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3563 *a2 = OBJECT_Player; |
0 | 3564 } |
3565 } | |
3566 } | |
3567 } | |
3568 // 4DF380: using guessed type int dword_4DF380[]; | |
3569 // 4DF390: using guessed type int dword_4DF390; | |
3570 | |
3571 //----- (0040104C) -------------------------------------------------------- | |
3572 signed int Actor::GetActorsRelation(Actor *a2) | |
3573 { | |
3574 Actor *v2; // esi@1 | |
3575 int v3; // ebp@5 | |
3576 int v4; // edi@11 | |
3577 unsigned int v5; // edx@15 | |
3578 unsigned int v6; // eax@16 | |
3579 unsigned int v7; // ebp@19 | |
3580 int v8; // eax@22 | |
3581 unsigned int v9; // edx@25 | |
3582 unsigned int v10; // edx@33 | |
3583 | |
3584 auto a1 = this; | |
3585 v2 = a2; | |
3586 if ( a1 ) | |
3587 { | |
3588 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3589 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3590 return 4; | |
3591 v3 = a1->pMonsterInfo.uID; | |
3592 } | |
3593 else | |
3594 { | |
3595 v3 = 0; | |
3596 } | |
3597 if ( a2 ) | |
3598 { | |
3599 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3600 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3601 return 4; | |
3602 v4 = a2->pMonsterInfo.uID; | |
3603 } | |
3604 else | |
3605 { | |
3606 v4 = 0; | |
3607 } | |
3608 if ( a2 ) | |
3609 { | |
3610 if ( a1 ) | |
3611 { | |
3612 v5 = a2->uGroup; | |
3613 if ( v5 ) | |
3614 { | |
3615 v6 = a1->uGroup; | |
3616 if ( v6 ) | |
3617 { | |
3618 if ( v5 == v6 ) | |
3619 return 0; | |
3620 } | |
3621 } | |
3622 } | |
3623 } | |
3624 if ( v3 ) | |
3625 v7 = (v3 - 1) / 3 + 1; | |
3626 else | |
3627 v7 = 0; | |
3628 if ( v4 ) | |
3629 v8 = (v4 - 1) / 3 + 1; | |
3630 else | |
3631 v8 = 0; | |
3632 if ( a1 ) | |
3633 { | |
3634 v9 = a1->uAlly; | |
245 | 3635 if ( (signed int)v9 > 0 ) |
0 | 3636 { |
3637 if ( v9 != 9999 ) | |
3638 { | |
3639 v7 = a1->uAlly; | |
3640 } | |
3641 } | |
245 | 3642 if(v9==9999) |
3643 v7 = 0; | |
0 | 3644 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3645 v7 = 0; | |
3646 } | |
245 | 3647 if ( v2 ) |
0 | 3648 { |
245 | 3649 v10 = v2->uAlly; |
3650 if ( (signed int)v10 > 0 ) | |
3651 { | |
3652 if ( v10 != 9999 ) | |
3653 { | |
3654 v8 = v2->uAlly; | |
3655 } | |
3656 } | |
3657 if(v10==9999) | |
3658 v8 = 0; | |
3659 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3660 v8 = 0; | |
0 | 3661 } |
3662 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3663 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3664 return 0; | |
3665 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3666 return 4; | |
3667 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3668 { | |
3669 if ( v7 ) | |
245 | 3670 { |
3671 if ( (signed int)v7 < 89 ) | |
3672 { | |
3673 if ( v8 < 89 ) | |
3674 return pFactionTable->relations[v7][v8]; | |
3675 return 0; | |
3676 } | |
3677 return 0; | |
3678 } | |
0 | 3679 return 4; |
3680 } | |
3681 if ( !v7 ) | |
3682 { | |
3683 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3684 && !pFactionTable->relations[v8][0]) |
0 | 3685 { |
3686 if ( v8 < 89 ) | |
100 | 3687 return pFactionTable->relations[v7][v8]; |
0 | 3688 return 0; |
3689 } | |
3690 return 4; | |
3691 } | |
3692 if ( (signed int)v7 < 89 ) | |
245 | 3693 { |
3694 if ( v8 < 89 ) | |
3695 return pFactionTable->relations[v7][v8]; | |
3696 return 0; | |
3697 } | |
0 | 3698 return 0; |
3699 } | |
3700 | |
3701 //----- (0045976D) -------------------------------------------------------- | |
322 | 3702 void Actor::UpdateAnimation() |
0 | 3703 { |
322 | 3704 //AIState state; // edx@1 |
3705 //unsigned int result; // eax@1 | |
0 | 3706 |
322 | 3707 //state = (AIState)this->; |
3708 uAttributes &= 0xFFDFFFFF; | |
3709 //result = this->uAttributes; | |
3710 switch (uAIState) | |
0 | 3711 { |
3712 case Tethered: | |
322 | 3713 uCurrentActionAnimation = ANIM_Walking; |
3714 break; | |
3715 | |
0 | 3716 case AttackingMelee: |
322 | 3717 uCurrentActionAnimation = ANIM_AtkMelee; |
3718 uAttributes |= 0x200000u; | |
3719 break; | |
3720 | |
0 | 3721 case AttackingRanged1: |
3722 case AttackingRanged2: | |
3723 case AttackingRanged3: | |
3724 case AttackingRanged4: | |
322 | 3725 uCurrentActionAnimation = ANIM_AtkRanged; |
3726 uAttributes |= 0x200000u; | |
3727 break; | |
3728 | |
0 | 3729 case Dying: |
3730 case Resurrected: | |
322 | 3731 uCurrentActionAnimation = ANIM_Dying; |
3732 uAttributes |= 0x200000u; | |
3733 break; | |
3734 | |
0 | 3735 case Pursuing: |
3736 case Fleeing: | |
322 | 3737 uCurrentActionAnimation = ANIM_Walking; |
3738 uAttributes |= 0x200000u; | |
3739 break; | |
3740 | |
0 | 3741 case Stunned: |
322 | 3742 uCurrentActionAnimation = ANIM_GotHit; |
3743 uAttributes |= 0x200000u; | |
3744 break; | |
3745 | |
0 | 3746 case Fidgeting: |
322 | 3747 uCurrentActionAnimation = ANIM_Bored; |
3748 uAttributes |= 0x200000u; | |
3749 break; | |
3750 | |
0 | 3751 case Standing: |
3752 case Interacting: | |
3753 case Summoned: | |
322 | 3754 uCurrentActionAnimation = ANIM_Standing; |
3755 uAttributes |= 0x200000u; | |
3756 break; | |
3757 | |
0 | 3758 case Dead: |
322 | 3759 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3760 uAIState = Removed; | |
0 | 3761 else |
322 | 3762 uCurrentActionAnimation = ANIM_Dead; |
3763 break; | |
3764 | |
551 | 3765 case Removed: |
652 | 3766 case Disabled: |
551 | 3767 return; |
3768 | |
0 | 3769 default: |
322 | 3770 assert(false); |
0 | 3771 } |
3772 } | |
3773 | |
3774 //----- (00459671) -------------------------------------------------------- | |
3775 void Actor::Reset() | |
3776 { | |
3777 this->pActorName[0] = 0; | |
3778 this->word_000086_some_monster_id = 0; | |
602 | 3779 this->sNPC_ID = 0; |
0 | 3780 this->vPosition.z = 0; |
3781 this->vPosition.y = 0; | |
3782 this->vPosition.x = 0; | |
3783 this->vVelocity.z = 0; | |
3784 this->vVelocity.y = 0; | |
3785 this->vVelocity.x = 0; | |
3786 this->uYawAngle = 0; | |
3787 this->uPitchAngle = 0; | |
3788 this->uAttributes = 0; | |
3789 this->uSectorID = 0; | |
3790 this->uCurrentActionTime = 0; | |
3791 this->vInitialPosition.z = 0; | |
3792 this->vInitialPosition.y = 0; | |
3793 this->vInitialPosition.x = 0; | |
3794 this->vGuardingPosition.z = 0; | |
3795 this->vGuardingPosition.y = 0; | |
3796 this->vGuardingPosition.x = 0; | |
3797 this->uTetherDistance = 256; | |
3798 this->uActorRadius = 32; | |
3799 this->uActorHeight = 128; | |
3800 this->uAIState = Standing; | |
305 | 3801 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3802 this->uMovementSpeed = 200; |
3803 this->uCarriedItemID = 0; | |
3804 this->uGroup = 0; | |
3805 this->uAlly = 0; | |
3806 this->uSummonerID = 0; | |
3807 this->uLastCharacterIDToHit = 0; | |
3808 this->dword_000334_unique_name = 0; | |
3809 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3810 memset(this->pActorBuffs, 0, 0x160u); | |
3811 } | |
3812 | |
3813 //----- (0045959A) -------------------------------------------------------- | |
3814 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3815 { | |
694 | 3816 |
3817 MonsterDesc *v3; // esi@1 | |
0 | 3818 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3819 |
0 | 3820 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3821 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3822 //v12 = pSpriteIDs; | |
3823 //Source = (char *)v3->pSpriteNames; | |
3824 //do | |
3825 for (uint i = 0; i < 8; ++i) | |
3826 { | |
3827 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3828 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3829 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3830 } | |
3831 uActorHeight = v3->uMonsterHeight; | |
3832 uActorRadius = v3->uMonsterRadius; | |
33 | 3833 uMovementSpeed = v9->uBaseSpeed; |
0 | 3834 if ( !(load_sounds_if_bit1_set & 1) ) |
3835 { | |
694 | 3836 for (int i=0;i<4;++i ) |
3837 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3838 } |
3839 } | |
3840 | |
3841 //----- (00459667) -------------------------------------------------------- | |
3842 void Actor::Remove() | |
3843 { | |
3844 this->uAIState = Removed; | |
3845 } | |
3846 | |
3847 //----- (0044FD29) -------------------------------------------------------- | |
3848 int Actor::_44FD29(int a2) | |
3849 { | |
3850 Actor *v2; // edi@1 | |
3851 unsigned __int8 v3; // al@1 | |
3852 int v4; // esi@1 | |
3853 int v5; // edx@2 | |
3854 int v6; // eax@8 | |
3855 int v7; // edi@10 | |
3856 Actor *v8; // esi@10 | |
3857 MonsterInfo *v9; // ebx@10 | |
3858 MonsterDesc *v10; // edi@10 | |
3859 unsigned __int16 v11; // ax@10 | |
3860 int v12; // eax@10 | |
3861 int v13; // ebx@10 | |
3862 int v14; // eax@10 | |
3863 int v15; // edi@10 | |
3864 int v16; // eax@10 | |
3865 int v17; // ebx@10 | |
3866 Actor *v18; // ecx@10 | |
3867 signed __int64 v19; // qax@10 | |
3868 unsigned int v20; // eax@12 | |
3869 int v21; // eax@13 | |
3870 int result; // eax@13 | |
3871 Actor *v23; // eax@16 | |
3872 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3873 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3874 int v26; // [sp+14h] [bp-14h]@10 | |
3875 int v27; // [sp+18h] [bp-10h]@10 | |
3876 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3877 int v29; // [sp+20h] [bp-8h]@10 | |
3878 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3879 | |
3880 v2 = this; | |
3881 v24 = a2; | |
3882 v30 = this; | |
3883 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3884 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3885 if ( v3 ) | |
3886 { | |
3887 if ( v3 >= 1u && v3 <= 3u ) | |
3888 v4 = v4 + v3 - 1; | |
3889 } | |
3890 else | |
3891 { | |
3892 v5 = rand() % 100; | |
3893 if ( v5 >= 60 ) | |
3894 { | |
3895 ++v4; | |
3896 if ( v5 >= 90 ) | |
3897 ++v4; | |
3898 } | |
3899 } | |
3900 v6 = v2->vPosition.z; | |
3901 v28 = 0; | |
3902 uFaceID = v6; | |
3903 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3904 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3905 v7 = v4 - 1; | |
3906 v8 = &pActors[uNumActors]; | |
3907 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3908 v29 = v7; | |
3909 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3910 pActors[uNumActors].Reset(); | |
3911 v10 = &pMonsterList->pMonsters[v7]; | |
3912 strcpy(v8->pActorName, v9->pName); | |
3913 v8->sCurrentHP = LOWORD(v9->uHP); | |
3914 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3915 v8->word_000086_some_monster_id = v29 + 1; | |
3916 v8->uActorRadius = v10->uMonsterRadius; | |
3917 v8->uActorHeight = v10->uMonsterHeight; | |
3918 v11 = v10->uMovementSpeed; | |
3919 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3920 v8->pMonsterInfo.uTreasureType = 0; | |
3921 v8->pMonsterInfo.uExp = 0; | |
3922 v8->uMovementSpeed = v11; | |
3923 v12 = rand(); | |
3924 v13 = v12 % 2048; | |
323 | 3925 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3926 v26 = v14; |
3927 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3928 v16 = stru_5C6E00->Sin(v13); |
0 | 3929 v26 = v16; |
3930 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3931 LOWORD(v16) = uFaceID; | |
3932 v17 = v29 + v30->vPosition.y; | |
3933 v8->vInitialPosition.z = uFaceID; | |
3934 v8->vPosition.z = v16; | |
3935 LOWORD(v16) = v28; | |
3936 v8->vInitialPosition.x = v15; | |
3937 v8->vPosition.x = v15; | |
3938 v8->vInitialPosition.y = v17; | |
3939 v8->vPosition.y = v17; | |
3940 v8->uTetherDistance = 256; | |
3941 v8->uSectorID = v16; | |
3942 v8->PrepareSprites(0); | |
3943 v18 = v30; | |
3944 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3945 LODWORD(v19) = v18->uAlly; | |
3946 if ( !(uint)v19 ) | |
3947 { | |
3948 uFaceID = v18->pMonsterInfo.uID - 1; | |
3949 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3950 v18 = v30; | |
3951 } | |
3952 v8->uAlly = v19; | |
3953 v20 = v18->uGroup; | |
3954 v8->uCurrentActionTime = 0; | |
3955 v8->uGroup = v20; | |
3956 v8->uAIState = Summoned; | |
3957 v8->uCurrentActionLength = 256; | |
3958 v8->UpdateAnimation(); | |
3959 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3960 || (v21 = v30->vPosition.z, | |
3961 v27 = v30->vPosition.z, | |
3962 result = pIndoor->GetSector(v15, v17, v21), | |
3963 result == v28) | |
723 | 3964 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3965 && (result = abs(result - v27), result <= 1024) ) |
3966 { | |
3967 v23 = v30; | |
3968 ++uNumActors; | |
3969 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3970 if ( v23->uAttributes & 0x80000 ) | |
3971 v8->uAttributes |= 0x80000u; | |
3972 result = 8 * v24; | |
862 | 3973 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3974 v8->uSummonerID = result; |
3975 } | |
3976 return result; | |
781 | 3977 } |